Added ambassador support (for Math Blaster).
Tons of config options too.
* Moved ambassador room controlling to seperate class.
* More changes to appease the Pull Request.
* Support for Eat My Dust
Zombie Alert manager is stubbed.
Added helpers to allow for weapon MMO.
PlayerData for Eat My Dust
* Zombie Alert Added
* Fix Zombie Alert Timing
* Honestly should probably catch this exception [null room in PM handler]. I foresee it occurring very commonly. While it shouldn't halt the server (except in visual studio debug), it's annoying to see.
Ongoing alerts will no longer be sent when a player joins that room.
Code for the functionality remains in case there is want to re-enable it (assuming it gets fixed).
Revamped entire room Alerts system.
Merged RoomWithAlert into Room (as part of the revamp).
This added support for Red Alert and Disco Alert.
This meant that I had to revamp the room alerts system to allow for multiple alerts per room.
Events hopefully shouldn't overlap each other in the same room.
An extra feature is that an alert will start for a player that has just entered the room (with a duration reduced based on when the alert initially started). I shoved this functionality's working into SetUserVariablesHandler on line 30. This feature doesn't seem to work when leaving a non-MMO rooms such as minigames (may be related to missed JL command).
- added logout handler
- support for api 0.x (MID as string)
- support for using SUV insted of SPV
- use zoneName from login request when no roomName in join room request
- fix client stay in room:
- replace Client.JoinRoom and Client.LeaveRoom by Client.SetRoom
- do not call Client.LeaveRoom / Client.SetRoom(null) for SheduleDisconnect cases
(only quietly remove client from room and the rest do in disconnect realisation)
- add Room.Send for send message to all clients in room
- replace Room.Client sending loops by calls Room.Send
- add run.sh and run.bat
- change docker config
- by default include source in docker image for simple debug (can be disabled via uncoment section in Dockerfile)
- add docker-compose.yml
- change default time to start first battle event after server start (login first player) to 3 minutes