implement custom `SUE` command for handling api

This commit is contained in:
Alan Moon 2025-03-17 14:01:03 -07:00
parent b378ff2689
commit 13e9723626
4 changed files with 93 additions and 52 deletions

View File

@ -90,6 +90,7 @@ class LoginHandler : CommandHandler
}
} catch (Exception ex) {
Console.WriteLine($"Authentication exception IID: {client.ClientID} - {ex}");
Console.WriteLine("This Can Be Ignored If API Is The One Logging In.");
}
return Configuration.ServerConfiguration.Authentication != AuthenticationMode.Required; // return true on auth err if not Required mode
}

View File

@ -0,0 +1,32 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using sodoffmmo.Attributes;
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.CommandHandlers
{
[ExtensionCommandHandler("SUE")]
public class SendUserEventHandler : CommandHandler
{
public override Task Handle(Client client, NetworkObject receivedObject)
{
NetworkObject p = receivedObject.Get<NetworkObject>("p");
string userId = p.Get<string>("UID");
string cmd = p.Get<string>("CMD");
string[] arr = p.Get<string[]>("ARR");
// find client in all clients list
Client? client1 = Server.AllClients.FirstOrDefault(e => e.PlayerData.Uid == userId);
// send command
if (client1 != null) client1.Send(Utils.ArrNetworkPacket(arr, cmd));
return Task.CompletedTask;
}
}
}

View File

@ -12,11 +12,14 @@ public class Server {
readonly IPAddress ipAddress;
readonly bool IPv6AndIPv4;
ModuleManager moduleManager = new();
public static List<Client> AllClients { get; private set; }
public Server(IPAddress ipAdress, int port, bool IPv6AndIPv4) {
this.ipAddress = ipAdress;
this.port = port;
this.IPv6AndIPv4 = IPv6AndIPv4;
AllClients = new List<Client>();
}
public async Task Run() {
@ -47,6 +50,7 @@ public class Server {
private async Task HandleClient(Socket handler) {
Client client = new(handler);
AllClients.Add(client);
try {
while (client.Connected) {
await client.Receive();
@ -59,6 +63,7 @@ public class Server {
} finally {
try {
client.SetRoom(null);
AllClients.Remove(client);
} catch (Exception) { }
client.Disconnect();
Console.WriteLine("Socket disconnected IID: " + client.ClientID);

View File

@ -1,72 +1,75 @@
{
"MMOServer": {
"// ListenIP": "Listening IP address for the MMO server, default is '*' which represents all IPv4 and IPv6 addresses",
"ListenIP": "*",
"MMOServer": {
"// ListenIP": "Listening IP address for the MMO server, default is '*' which represents all IPv4 and IPv6 addresses",
"ListenIP": "*",
"// Port": "Listening port number for the MMO server",
"Port": 9933,
"// Port": "Listening port number for the MMO server",
"Port": 9933,
"// PingDelay": "delay (in milliseconds) for PNG response",
"PingDelay": 17,
"// PingDelay": "delay (in milliseconds) for PNG response",
"PingDelay": 17,
"// EnableChat": "When true, in-game chat will be enabled",
"EnableChat": true,
"// EnableChat": "When true, in-game chat will be enabled",
"EnableChat": true,
"// EventName": "World event name send to client (can be used to select ship type after modding WorldEventScoutAttack in client)",
"EventName": "ScoutAttack",
"// EventName": "World event name send to client (can be used to select ship type after modding WorldEventScoutAttack in client)",
"EventName": "ScoutAttack",
"// FirstEventTimer": "time to start of first world event (battle ship event) after start MMO server",
"FirstEventTimer": 3,
"// FirstEventTimer": "time to start of first world event (battle ship event) after start MMO server",
"FirstEventTimer": 3,
"// EventTimer": "time between start of world events (battle ship events), set both timer values (EventTimer and FirstEventTimer) to 0 to disable events",
"EventTimer": 30,
"// EventTimer": "time between start of world events (battle ship events), set both timer values (EventTimer and FirstEventTimer) to 0 to disable events",
"EventTimer": 30,
"// RoomAlerts": "List of MMO rooms with alert function. Default empty (not used by SoD), bellow sample config for WoJS, MB and SS.",
"// alert parameters": "alert type, duration [s], minimum time to start [s], maximum time to start [s], redAlertDuration (used for type '1'), number of songs (used for type '3')",
"// alert types": "1 - Red Alert, 2 - Disco Alert, 3 - Dance Off",
"RoomAlerts": {
"LoungeInt" : [ ["3", 20.0, 30, 240, 0, 16] ],
"Spaceport": [ ["1", 20.0, 300, 300, 60, 0], ["2", 120.0, 1800, 3600, 60, 0] ],
"Academy": [ ["1", 20.0, 300, 300, 60, 0] ],
"ClubSSInt" : [ ["3", 20.0, 30, 240, 0, 16] ],
"JunkYardEMD": [ ["1", 20.0, 240, 300, 60, 0] ],
},
"// RoomAlerts": "List of MMO rooms with alert function. Default empty (not used by SoD), bellow sample config for WoJS, MB and SS.",
"// alert parameters": "alert type, duration [s], minimum time to start [s], maximum time to start [s], redAlertDuration (used for type '1'), number of songs (used for type '3')",
"// alert types": "1 - Red Alert, 2 - Disco Alert, 3 - Dance Off",
"RoomAlerts": {
"LoungeInt": [ [ "3", 20.0, 30, 240, 0, 16 ] ],
"Spaceport": [
[ "1", 20.0, 300, 300, 60, 0 ],
[ "2", 120.0, 1800, 3600, 60, 0 ]
],
"Academy": [ [ "1", 20.0, 300, 300, 60, 0 ] ],
"ClubSSInt": [ [ "3", 20.0, 30, 240, 0, 16 ] ],
"JunkYardEMD": [ [ "1", 20.0, 240, 300, 60, 0 ] ]
},
"// AmbassadorRooms": "Rooms with ambassadors (MB funzones).",
"AmbassadorRooms": ["Spaceport"],
"// AmbassadorRooms": "Rooms with ambassadors (MB funzones).",
"AmbassadorRooms": [ "Spaceport" ],
"// AmbassadorGaugeStart": "The starting value for all ambassador gauges (MB funzones).",
"AmbassadorGaugeStart": 75,
"// AmbassadorGaugeStart": "The starting value for all ambassador gauges (MB funzones).",
"AmbassadorGaugeStart": 75,
"// AmbassadorGaugeDecayRate": "Time in seconds before ambassador gauges decrease (MB funzones).",
"AmbassadorGaugeDecayRate": 60,
"// AmbassadorGaugeDecayRate": "Time in seconds before ambassador gauges decrease (MB funzones).",
"AmbassadorGaugeDecayRate": 60,
"// AmbassadorGaugeDecayOnlyWhenInRoom": "Only decrease ambassador gauges when there is at least one player in the room (MB funzones).",
"AmbassadorGaugeDecayOnlyWhenInRoom": true,
"// AmbassadorGaugeDecayOnlyWhenInRoom": "Only decrease ambassador gauges when there is at least one player in the room (MB funzones).",
"AmbassadorGaugeDecayOnlyWhenInRoom": true,
"// AmbassadorGaugePlayers": "Denominator for filling the ambassador gauges (MB funzones).",
"AmbassadorGaugePlayers": 0.5,
"// AmbassadorGaugePlayers": "Denominator for filling the ambassador gauges (MB funzones).",
"AmbassadorGaugePlayers": 0.5,
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
"RacingMaxPlayers": 6,
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
"RacingMaxPlayers": 6,
"// RacingMinPlayers": "minimum players to start Thunder Run Racing",
"RacingMinPlayers": 2,
"// RacingMinPlayers": "minimum players to start Thunder Run Racing",
"RacingMinPlayers": 2,
"// AllowChaos": "disable server side exploit protection",
"AllowChaos": false,
"// AllowChaos": "disable server side exploit protection",
"AllowChaos": false,
"// Authentication": "Player authentication mode: Disabled, Optional, RequiredForChat, Required",
"// Authentication Disabled": "authentication is disabled, anyone can connect to mmo",
"// Authentication Optional": "authentication is required only for moderation activities",
"// Authentication RequiredForChat": "authentication is required only for moderation activities and using chat (if chat is enabled)",
"// Authentication Required": "authentication is required to connect to mmo",
"Authentication": "Required",
"// Authentication": "Player authentication mode: Disabled, Optional, RequiredForChat, Required",
"// Authentication Disabled": "authentication is disabled, anyone can connect to mmo",
"// Authentication Optional": "authentication is required only for moderation activities",
"// Authentication RequiredForChat": "authentication is required only for moderation activities and using chat (if chat is enabled)",
"// Authentication Required": "authentication is required to connect to mmo",
"Authentication": "RequiredForChat",
"// ApiUrl": "SoDOff API server URL for authentication calls and other calls",
"ApiUrl": "http://localhost:5000",
"// ApiUrl": "SoDOff API server URL for authentication calls and other calls",
"ApiUrl": "http://localhost:5000",
"// BypassToken": "Token allowed to connect without authentication",
"BypassToken": ""
}
"// BypassToken": "Token allowed to connect without authentication",
"BypassToken": ""
}
}