use MMOServer in appsettings.json for config

and improved run.sh
This commit is contained in:
Robert Paciorek 2024-03-27 12:28:51 +00:00
parent 82e83722da
commit 08b74957a8
3 changed files with 22 additions and 19 deletions

3
run.sh
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@ -1 +1,4 @@
#!/bin/sh
cd "$(dirname "$0")"
dotnet run --project src/sodoffmmo.csproj

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@ -15,7 +15,7 @@ internal static class Configuration {
.AddJsonFile("appsettings.json", true)
.Build();
ServerConfiguration? serverConfiguration = config.GetSection("ServerConfiguration").Get<ServerConfiguration>();
ServerConfiguration? serverConfiguration = config.GetSection("MMOServer").Get<ServerConfiguration>();
if (serverConfiguration is null)
return;

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@ -1,27 +1,27 @@
{
"ServerConfiguration": {
"// ListenIP": "Listening IP address for the asset server, default is '*' which represents all IPv4 and IPv6 addresses",
"ListenIP": "*",
"MMOServer": {
"// ListenIP": "Listening IP address for the asset server, default is '*' which represents all IPv4 and IPv6 addresses",
"ListenIP": "*",
"// Port": "Listening port number for the MMO server",
"Port": 9933,
"// Port": "Listening port number for the MMO server",
"Port": 9933,
"// EnableChat": "When true, in-game chat will be enabled",
"EnableChat": true,
"// EnableChat": "When true, in-game chat will be enabled",
"EnableChat": true,
"// FirstEventTimer": "time to start of first world event (battle ship event) after start MMO server",
"FirstEventTimer": 3,
"// FirstEventTimer": "time to start of first world event (battle ship event) after start MMO server",
"FirstEventTimer": 3,
"// EventTimer": "time between start of world events (battle ship events)",
"EventTimer": 30,
"// EventTimer": "time between start of world events (battle ship events)",
"EventTimer": 30,
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
"RacingMaxPlayers": 6,
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
"RacingMaxPlayers": 6,
"// RacingMinPlayers": "minimum players to start Thunder Run Racing",
"RacingMinPlayers": 2,
"// RacingMinPlayers": "minimum players to start Thunder Run Racing",
"RacingMinPlayers": 2,
"// AllowChaos": "disable server side exploit protection",
"AllowChaos": false
}
"// AllowChaos": "disable server side exploit protection",
"AllowChaos": false
}
}