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Fix Mutt Textures not immediately Updating (#12)
* Math Blaster Mutts will now correctly have their textures changed immediately out of the incubator.
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@ -634,18 +634,19 @@ public class ContentController : Controller {
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return Ok(false);
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}
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if (petData.Texture != null && petData.Texture.StartsWith("RS_SHARED/Larva.unity3d/LarvaTex") && petData.GrowthState.GrowthStateID>4) {
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petData = UpdateDragon(dragon, petData);
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if (petData.Texture != null && petData.Texture.StartsWith("RS_SHARED/Larva.unity3d/LarvaTex") && petData.GrowthState.GrowthStateID > 4) {
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petData.Texture = "RS_SHARED/" + petData.PetTypeID switch {
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5 => "EyeClops.unity3d/EyeClopsBrainRedTex", // EyeClops
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6 => "RodeoLizard.unity3d/BlueLizardTex", // RodeoLizard
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7 => "MonsterAlien01.unity3d/BlasterMythieGreenTex", // MonsterAlien01
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5 => "EyeClops.unity3d/EyeClopsBrainRedTex", // EyeClops
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6 => "RodeoLizard.unity3d/BlueLizardTex", // RodeoLizard
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7 => "MonsterAlien01.unity3d/BlasterMythieGreenTex", // MonsterAlien01
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11 => "SpaceGriffin.unity3d/SpaceGriffinNormalBlueTex", // SpaceGriffin
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10 => "Tweeter.unity3d/TweeterMuttNormalPurple", // Tweeter
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_ => "null" // Anything with any other ID shouldn't exist.
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_ => "null" // Anything with any other ID shouldn't exist.
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};
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}
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dragon.RaisedPetData = XmlUtil.SerializeXml(petData);
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dragon.RaisedPetData = XmlUtil.SerializeXml(UpdateDragon(dragon, petData));
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ctx.Update(dragon);
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ctx.SaveChanges();
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