Merge pull request #4 from ABrokenTV/dreadfall-mission-mildew-spawn-fix

"Best Maze Ever [2021]" Mildew Spawn Fix

In Misison 3024, Task 6411, in "Best Maze Ever [2021]" when players are asked to talk to Mildew, Mildew is spawned in just beneath New Berk. This change adds the following setup script to Task 6411 so he spawns in one of his previous task locations in New Berk so that players can continue the mission without going to Icestorm Island, or using cheats.
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rpaciorek 2024-08-08 20:01:47 +02:00 committed by GitHub
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@ -105979,7 +105979,7 @@
<Task>
<I>6411</I>
<N>2021Dreadfall03T11</N>
<S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Someone else must have seen something. Maybe Mildew saw more if he saw a dragon threaten Fungus by the maze.&lt;/Text>&lt;ID>940212&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I saw a boy following Ruffnut around like a puppy by the maze, sure. I also saw a dangerous dragon, and I can add those two together: he's probably been eaten by the dragon that scared poor Fungus.@@Better run along and tell chief Hiccup about how his precious dragons are mauling children.&lt;/Text>&lt;ID>940213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>924263&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mildew&lt;/Text>&lt;/Desc>&lt;/Data></S>
<S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_DreadfallMazeMildew02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Someone else must have seen something. Maybe Mildew saw more if he saw a dragon threaten Fungus by the maze.&lt;/Text>&lt;ID>940212&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I saw a boy following Ruffnut around like a puppy by the maze, sure. I also saw a dangerous dragon, and I can add those two together: he's probably been eaten by the dragon that scared poor Fungus.@@Better run along and tell chief Hiccup about how his precious dragons are mauling children.&lt;/Text>&lt;ID>940213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>924263&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mildew&lt;/Text>&lt;/Desc>&lt;/Data></S>
<C>0</C>
<F>false</F>
</Task>