mirror of
https://github.com/SoDOff-Project/sodoff-mmo.git
synced 2025-10-11 08:18:49 -07:00
171 lines
5.1 KiB
C#
171 lines
5.1 KiB
C#
using System;
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using sodoffmmo.Data;
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namespace sodoffmmo.Core;
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public class Room {
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public static int MaxId { get; private set; } = 2;
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static object RoomsListLock = new object();
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protected static Dictionary<string, Room> rooms = new();
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List<Client> clients = new();
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protected object roomLock = new object();
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public int Id { get; private set; }
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public string Name { get; private set; }
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public string Group { get; private set; }
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public bool AutoRemove { get; private set; }
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public bool IsRemoved { get; private set; } = false;
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public bool AllowChatOverride { get; set; } = false;
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public NetworkArray RoomVariables = new();
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public Room(string? name, string? group = null, bool autoRemove = false) {
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Id = ++MaxId;
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if (name is null) {
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Name = group! + "_" + MaxId;
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} else {
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Name = name;
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}
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if (group is null) {
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Group = name!;
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} else {
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Group = group;
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}
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AutoRemove = autoRemove;
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rooms.Add(Name, this);
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}
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public int ClientsCount => clients.Count;
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public IEnumerable<Client> Clients {
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get {
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List<Client> list;
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lock (roomLock) {
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list = new List<Client>(clients);
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}
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return list;
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}
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}
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public void AddClient(Client client) {
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lock (roomLock) {
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if (IsRemoved)
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throw new Exception("Call AddClient on removed room");
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client.Send(RespondJoinRoom());
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// NOTE: send RespondJoinRoom() and add client to clients as atomic operation
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// to make sure to client get full list of players in room
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clients.Add(client);
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}
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}
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public void RemoveClient(Client client) {
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lock (roomLock) {
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clients.Remove(client);
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if (AutoRemove && ClientsCount == 0) {
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IsRemoved = true;
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rooms.Remove(Name);
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}
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}
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}
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public void Send(NetworkPacket packet, Client? skip = null) {
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foreach (var roomClient in Clients) {
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if (roomClient != skip) {
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roomClient.Send(packet);
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}
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}
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}
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public static bool Exists(string name) => rooms.ContainsKey(name);
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public static Room Get(string name) => rooms[name];
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public static Room GetOrAdd(string name, bool autoRemove = false) {
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lock(RoomsListLock) {
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if (!Room.Exists(name))
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return new Room(name, autoRemove: autoRemove);
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return rooms[name];
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}
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}
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public static Room[] AllRooms() {
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return rooms.Values.ToArray();
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}
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public static void DisableAllChatOverrides() {
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lock (RoomsListLock) {
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foreach (var room in rooms) {
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room.Value.AllowChatOverride = false;
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}
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}
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}
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public NetworkPacket RespondJoinRoom() {
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NetworkObject obj = new();
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NetworkArray roomInfo = new();
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roomInfo.Add(Id);
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if (Name.StartsWith("BannedUserRoom_")) {
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// Send these fake names to the client.
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roomInfo.Add("YouAreBanned"); // Room Name
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roomInfo.Add("YouAreBanned"); // Group Name
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} else {
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roomInfo.Add(Name); // Room Name
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roomInfo.Add(Group); // Group Name
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}
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roomInfo.Add(true); // is game
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roomInfo.Add(false); // is hidden
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roomInfo.Add(false); // is password protected
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roomInfo.Add((short)clients.Count); // player count
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roomInfo.Add((short)4096); // max player count
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roomInfo.Add(GetRoomVars()); // variables (plus added data)
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roomInfo.Add((short)0); // spectator count
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roomInfo.Add((short)0); // max spectator count
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NetworkArray userList = new();
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foreach (Client player in clients) {
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if (player.PlayerData.Uid != "")
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userList.Add(player.PlayerData.GetNetworkData(player.ClientID, out _));
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}
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obj.Add("r", roomInfo);
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obj.Add("ul", userList);
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NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
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packet.Compress();
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return packet;
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}
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public NetworkPacket SubscribeRoom() {
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NetworkObject obj = new();
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NetworkArray list = new();
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NetworkArray r1 = new();
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r1.Add(Id);
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if (Name.StartsWith("BannedUserRoom_")) {
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// Send these fake names to the client.
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r1.Add("YouAreBanned"); // Room Name
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r1.Add("YouAreBanned"); // Group Name
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} else {
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r1.Add(Name); // Room Name
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r1.Add(Group); // Group Name
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}
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r1.Add(true);
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r1.Add(false);
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r1.Add(false);
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r1.Add((short)clients.Count); // player count
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r1.Add((short)4096); // max player count
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r1.Add(GetRoomVars());
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r1.Add((short)0);
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r1.Add((short)0);
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list.Add(r1);
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obj.Add("rl", list);
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obj.Add("g", Group);
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return NetworkObject.WrapObject(0, 15, obj).Serialize();
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}
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internal virtual NetworkArray GetRoomVars() { return RoomVariables; }
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}
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