mirror of
https://github.com/SoDOff-Project/sodoff-mmo.git
synced 2025-10-11 08:18:49 -07:00
Mute and ban implementation (and commands for each).
This commit is contained in:
parent
86314a84ee
commit
e7013b03fd
@ -11,7 +11,7 @@ class ChatMessageHandler : CommandHandler {
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string message = receivedObject.Get<NetworkObject>("p").Get<string>("chm");
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if (ManagementCommandProcessor.ProcessCommand(message, client))
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return Task.CompletedTask;
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if (client.TempMuted) {
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if (client.Muted()) {
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ClientMuted(client);
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return Task.CompletedTask;
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}
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@ -86,6 +86,11 @@ class LoginHandler : CommandHandler
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if (info.Authenticated) {
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client.PlayerData.DiplayName = info.DisplayName;
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client.PlayerData.Role = info.Role;
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client.PlayerData.VikingId = info.Id;
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if (info.Id != null) {
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client.RealMuted = Client.MutedList.ContainsKey((int)info.Id);
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client.Banned = Client.BannedList.ContainsKey((int)info.Id);
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}
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return true;
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}
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} catch (Exception ex) {
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@ -2,17 +2,45 @@
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using System;
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using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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using System.Text.Json;
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namespace sodoffmmo.Core;
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public class Client {
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static int id;
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static object lck = new();
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// VikingId, Reason (nullable)
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public static readonly Dictionary<int, string?> MutedList;
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public static readonly Dictionary<int, string?> BannedList;
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static Client() { // Runs when Client class is loaded
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if (File.Exists("muted_banned_users.json")) {
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try {
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MutedBannedData? data = JsonSerializer.Deserialize<MutedBannedData>(File.ReadAllText("muted_banned_users.json"));
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if (data != null) {
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MutedList = data.MutedList ?? new();
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BannedList = data.BannedList ?? new();
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return;
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}
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} catch {
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Console.WriteLine("Data for Muted/Banned users wasn't read. Is it corrupted?");
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}
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}
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MutedList = new();
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BannedList = new();
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}
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public int ClientID { get; private set; }
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public PlayerData PlayerData { get; set; } = new();
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public Room? Room { get; private set; }
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// Used by ban system for smooth unban transitions.
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public Room? ReturnRoomOnPardon { get; private set; } = null;
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public bool OldApi { get; set; } = false;
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public bool TempMuted { get; set; } = false;
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public bool RealMuted { get; set; } = false;
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public bool Banned { get; set; } = false;
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public bool Muted() => TempMuted || RealMuted || Banned;
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private readonly Socket socket;
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SocketBuffer socketBuffer = new();
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@ -51,7 +79,8 @@ public class Client {
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// set variable player data as not valid, but do not reset all player data
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PlayerData.IsValid = false;
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if (Room != null) {
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ReturnRoomOnPardon = room; // This is needed so that users are put where they're supposed to when being unbanned.
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if (Room != null && (!Banned || room?.Name == "LIMBO" || !Room.Name.StartsWith("BannedUserRoom_"))) { // If user is in the ban room they're just fine exactly where they are.
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Console.WriteLine($"Leave room: {Room.Name} (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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Room.RemoveClient(this);
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@ -61,16 +90,32 @@ public class Client {
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Room.Send(NetworkObject.WrapObject(0, 1004, data).Serialize());
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}
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// set new room (null when SetRoom is used as LeaveRoom)
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Room = room;
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if (Banned && room?.Name != "LIMBO") {
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if (room != null) {
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Room = Room.GetOrAdd("BannedUserRoom_" + ClientID, autoRemove: true);
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if (Room.Clients.Contains(this)) {
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Send(Room.RespondJoinRoom());
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} else {
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Room.AddClient(this);
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}
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Send(Room.SubscribeRoom());
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} else {
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Room?.RemoveClient(this);
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Room = null;
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}
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} else {
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// set new room (null when SetRoom is used as LeaveRoom)
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Room = room;
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if (Room != null) {
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Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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Room.AddClient(this);
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if (Room != null) {
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Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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Room.AddClient(this);
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Send(Room.SubscribeRoom());
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if (Room.Name != "LIMBO") UpdatePlayerUserVariables(); // do not update user vars if room is limbo
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Send(Room.SubscribeRoom());
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if (Room.Name != "LIMBO") UpdatePlayerUserVariables(); // do not update user vars if room is limbo
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}
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}
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}
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}
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@ -112,4 +157,17 @@ public class Client {
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return socket.Connected && !scheduledDisconnect;
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}
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}
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public static void SaveMutedBanned() {
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File.WriteAllText("muted_banned_users.json", JsonSerializer.Serialize(new MutedBannedData {
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MutedList = MutedList,
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BannedList = BannedList
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}, new JsonSerializerOptions {
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WriteIndented = true
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}));
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}
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}
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internal sealed class MutedBannedData {
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public Dictionary<int, string?>? MutedList { get; set; }
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public Dictionary<int, string?>? BannedList { get; set; }
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}
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@ -104,8 +104,14 @@ public class Room {
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NetworkObject obj = new();
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NetworkArray roomInfo = new();
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roomInfo.Add(Id);
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roomInfo.Add(Name); // Room Name
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roomInfo.Add(Group); // Group Name
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if (Name.StartsWith("BannedUserRoom_")) {
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// Send these fake names to the client.
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roomInfo.Add("YouAreBanned"); // Room Name
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roomInfo.Add("YouAreBanned"); // Group Name
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} else {
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roomInfo.Add(Name); // Room Name
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roomInfo.Add(Group); // Group Name
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}
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roomInfo.Add(true); // is game
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roomInfo.Add(false); // is hidden
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roomInfo.Add(false); // is password protected
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@ -136,8 +142,14 @@ public class Room {
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NetworkArray r1 = new();
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r1.Add(Id);
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r1.Add(Name); // Room Name
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r1.Add(Group); // Group Name
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if (Name.StartsWith("BannedUserRoom_")) {
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// Send these fake names to the client.
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r1.Add("YouAreBanned"); // Room Name
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r1.Add("YouAreBanned"); // Group Name
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} else {
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r1.Add(Name); // Room Name
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r1.Add(Group); // Group Name
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}
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r1.Add(true);
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r1.Add(false);
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r1.Add(false);
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@ -2,6 +2,7 @@
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using System.Globalization;
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using sodoffmmo.Core;
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using sodoffmmo.Management;
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using System.Text.Json;
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namespace sodoffmmo.Data;
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public class PlayerData {
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@ -37,6 +38,7 @@ public class PlayerData {
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public string DiplayName { get; set; } = "placeholder";
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public Role Role { get; set; } = Role.User;
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public int? VikingId { get; set; }
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public long last_ue_time { get; set; } = 0;
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@ -89,6 +91,20 @@ public class PlayerData {
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if (varName == "FP") {
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value = FixMountState(value);
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}
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// update the playername (sent with avatardata) if it changes
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// this is also hit when the player joins the room
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if (varName == "A" && variables.GetValueOrDefault("A") != value) {
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try {
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// Gonna surround this in a try/catch in case for some
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// reason it breaks so that it doesn't break MMO.
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string? name = JsonSerializer.Deserialize<AvatarData>(value)?.DisplayName;
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if (name != null && name != DiplayName) {
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DiplayName = name;
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}
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}
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catch (Exception) {} // Pokemon-style exception handling
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}
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// store in directory
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variables[varName] = value;
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@ -12,6 +12,9 @@ public class AuthenticationInfo {
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[XmlElement]
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public Role Role { get; set; }
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[XmlElement]
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public int? Id { get; set; }
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}
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[Serializable]
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11
src/Management/AvatarData.cs
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11
src/Management/AvatarData.cs
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@ -0,0 +1,11 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace sodoffmmo.Management;
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public class AvatarData {
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public string? DisplayName { get; set; }
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}
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82
src/Management/Commands/BanCommand.cs
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82
src/Management/Commands/BanCommand.cs
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@ -0,0 +1,82 @@
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using sodoffmmo.Attributes;
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using sodoffmmo.Core;
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using System.Numerics;
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namespace sodoffmmo.Management.Commands;
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[ManagementCommand("ban", Role.Moderator)]
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class BanCommand : IManagementCommand {
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public void Handle(Client client, string[] arguments) {
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if (arguments.Length < 1) {
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client.Send(Utils.BuildServerSideMessage("Ban: Invalid number of arguments", "Server"));
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return;
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}
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string name = string.Join(' ', arguments);
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Ban: user {name} not found", "Server"));
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return;
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}
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if (target.Banned) {
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client.Send(Utils.BuildServerSideMessage($"Ban: {name} is already banned", "Server"));
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} else {
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target.Banned = true;
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target.SetRoom(target.Room); // This will run the client through the 'if Banned' conditions.
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client.Send(Utils.BuildServerSideMessage($"Ban: {name} has been banned", "Server"));
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if (target.PlayerData.VikingId != null) {
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Client.BannedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
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Client.SaveMutedBanned();
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} else {
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client.Send(Utils.BuildServerSideMessage($"Mute: This user is not authenticated. Their ban will not be permanent!", "Server"));
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}
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}
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}
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}
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[ManagementCommand("unban", Role.Moderator)]
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class UnbanCommand : IManagementCommand {
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public void Handle(Client client, string[] arguments) {
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if (arguments.Length < 1) {
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client.Send(Utils.BuildServerSideMessage("Unban: Invalid number of arguments", "Server"));
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return;
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}
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string name = string.Join(' ', arguments);
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int? id = null;
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if (Client.BannedList.ContainsValue(name)) id = Client.BannedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null && id == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Unban: user {name} not found", "Server"));
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return;
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}
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if (target?.Muted() == false || (id != null && !Client.BannedList.ContainsKey((int)id))) {
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client.Send(Utils.BuildServerSideMessage($"Unban: {name} is not banned", "Server"));
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} else {
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if (target != null) {
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target.Banned = false;
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target.SetRoom(target.ReturnRoomOnPardon); // Put the target back.
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}
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client.Send(Utils.BuildServerSideMessage($"Unban: {name} has been unbanned", "Server"));
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if (id != null) {
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Client.BannedList.Remove((int)id);
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Client.SaveMutedBanned();
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}
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}
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}
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}
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80
src/Management/Commands/MuteCommand.cs
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80
src/Management/Commands/MuteCommand.cs
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@ -0,0 +1,80 @@
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using sodoffmmo.Attributes;
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using sodoffmmo.Core;
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namespace sodoffmmo.Management.Commands;
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[ManagementCommand("mute", Role.Moderator)]
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class MuteCommand : IManagementCommand {
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public void Handle(Client client, string[] arguments) {
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if (arguments.Length < 1) {
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client.Send(Utils.BuildServerSideMessage("Mute: Invalid number of arguments", "Server"));
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return;
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}
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string name = string.Join(' ', arguments);
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Mute: user {name} not found", "Server"));
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return;
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}
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if (target.RealMuted) {
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client.Send(Utils.BuildServerSideMessage($"Mute: {name} is already muted", "Server"));
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} else {
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target.RealMuted = true;
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client.Send(Utils.BuildServerSideMessage($"Mute: {name} has been muted", "Server"));
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if (target.PlayerData.VikingId != null) {
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Client.MutedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
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Client.SaveMutedBanned();
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} else {
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client.Send(Utils.BuildServerSideMessage($"Mute: This user is not authenticated. Their mute will not be permanent!", "Server"));
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}
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}
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}
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}
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[ManagementCommand("unmute", Role.Moderator)]
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class UnmuteCommand : IManagementCommand {
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public void Handle(Client client, string[] arguments) {
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if (arguments.Length < 1) {
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client.Send(Utils.BuildServerSideMessage("Unmute: Invalid number of arguments", "Server"));
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return;
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}
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string name = string.Join(' ', arguments);
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int? id = null;
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if (Client.MutedList.ContainsValue(name)) id = Client.MutedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null && id == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Unmute: user {name} not found", "Server"));
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return;
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}
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if (target?.Muted() == false || (id != null && !Client.MutedList.ContainsKey((int)id))) {
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client.Send(Utils.BuildServerSideMessage($"Unmute: {name} is not muted", "Server"));
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} else {
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if (target != null) {
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target.RealMuted = false;
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target.TempMuted = false; // Undo this too I guess.
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}
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client.Send(Utils.BuildServerSideMessage($"Unmute: {name} has been unmuted", "Server"));
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if (id != null) {
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Client.MutedList.Remove((int)id);
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Client.SaveMutedBanned();
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}
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}
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}
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}
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@ -6,19 +6,25 @@ namespace sodoffmmo.Management.Commands;
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[ManagementCommand("tempmute", Role.Moderator)]
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class TempMuteCommand : IManagementCommand {
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public void Handle(Client client, string[] arguments) {
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if (arguments.Length != 1) {
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if (arguments.Length < 1) {
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client.Send(Utils.BuildServerSideMessage("TempMute: Invalid number of arguments", "Server"));
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return;
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}
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == arguments[0]);
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string name = string.Join(' ', arguments);
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target == null) {
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client.Send(Utils.BuildServerSideMessage($"TempMute: user {arguments[0]} not found", "Server"));
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client.Send(Utils.BuildServerSideMessage($"TempMute: user {name} not found", "Server"));
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return;
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}
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target.TempMuted = !target.TempMuted;
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if (target.TempMuted)
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client.Send(Utils.BuildServerSideMessage($"TempMute: {arguments[0]} has been temporarily muted", "Server"));
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else
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client.Send(Utils.BuildServerSideMessage($"TempMute: {arguments[0]} has been unmuted", "Server"));
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if (target.RealMuted) {
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client.Send(Utils.BuildServerSideMessage($"TempMute: {name} is already regular muted", "Server"));
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} else {
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target.TempMuted = !target.TempMuted;
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if (target.TempMuted)
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client.Send(Utils.BuildServerSideMessage($"TempMute: {name} has been temporarily muted", "Server"));
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else
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client.Send(Utils.BuildServerSideMessage($"TempMute: {name} has been unmuted", "Server"));
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}
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}
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}
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