* add to "Dragon Hunter Gold" missing prerequisites for Battle For The Edge
* add missing prerequisites to other bonus quests from expansions packs
thanks to BrokenTV
* old tutorial, works on 3.0.0 (partial on 2.9 also)
thanks to BrokenTV for quest data
* support for Magic And Mythies
* oldclients - avatar fix for 3.12
* register and create viking on 1.13
* fix Data Validation Failed on viking create in 2.9
* fix tutorial on 2.9
- fix opening cryptex cage
- replace initial dialogs (Grimmel version) by old version (based on wiki info)
- replace final dialogs (Harald bomb reference)
* missions support and better init profile on 1.13
- add support for mission in old SoD
- add stub for "New Student" quest for pre 2.3
- properly set HubBerkDOFirstCommon (via tutorial/quest, not via RegisterChild)
- this allow show intro movie
- allow select and hatch first dragon (in hatchery as part of New Student quest)
- this also fix stables on 1.13
* disable mmo on old clients
- fix removing item from inventtory in SetCommonInventory (regresion after switch to InventoryService)
- fix null exception in SellItem on invalid UserInventoryCommonIDs
- remove unused fields in AchievementService (are in AchievementStoreSingleton)
* DB schema improvements
- add column DragonId to table PairData
- add foreign keys for table PairData
- remove unused column InventoryId from Vikings table
- simplifying relations viking -> selected dragon
- remove SelectedViking and SelectedVikingId from Dragon
- remove column SelectedVikingId from Dragons table
- cleanup and arrangement code in DBContext.cs
* support for dragons PairData in KeyValueService
and in "pairs" API endpoints
* return battle item as battle items
placeholder - no saved stats, always use default stats
* Blacksmith API implementation
* ApplyRewards (DT rewards) and AddBattleItems
also temporary disable some AchievementsTask rewards from DT ... probably should not be repeatable ...
* support "box tickets" blueprints
- add OpenBox in ItemService (should be useful for other boxes also)
- move checking item category to ItemService (ItemHasCategory)
* InventoryService and full DragonTactics rewards
- move "add to inventory" to InventoryService
- move creating CommonInventoryData from inventory to InventoryService
- move CreateItemStats() to ItemService
- assigning random "item" reward from DT based on dtrewards.xml (at this moment list of all DT items not listed in store)
- rework dragon XP and add player XP and gems reward to DT