* add night lights hats and cropped hair to store
* re-add dragon nip to play tools menu
* add axe as reward from 1.x tutorial (fixes "lost axe" issue while leave game during wilderness training mission)
* add support for old missions API (aka "steps missions")
* config option to disable loading non SoD Data (used only for missions and achievements for now)
* make AuthenticateUser endpoint compatible with games that use e-mail as login
* add api keys for lands
* add GetGameCurrency endpoint
* allow create empty stores and add store "8" (empty)
---------
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
rework achievements system:
- support for Achievements page in journal
- register achievement tasks in database to avoid duplicate rewards and to register progress (achievement levels)
- better achievement tasks xml database (for multiple games)
- support for older games SetUserAchievementTask (V1)
- add some missed achievement IDs
- move achievement data to Resources/achievements/
additionally:
- add mmo zones for MaM and some additional mmo zones for EMD
- move missions Resources into Resources/missions/
- split SoD/MaM missions into separte files
- move rank data to Resources/ranks/
- cleanup sodoff.csproj
SQLite database schema changes:
```
CREATE TABLE "AchievementTaskState" (
"VikingId" INTEGER NOT NULL,
"TaskId" INTEGER NOT NULL,
"Points" INTEGER NOT NULL,
CONSTRAINT "PK_AchievementTaskState" PRIMARY KEY("TaskId","VikingId"),
CONSTRAINT "FK_AchievementTaskState_Vikings_VikingId" FOREIGN KEY("VikingId") REFERENCES "Vikings"("Id") ON DELETE CASCADE
);
```
Implements the rating system.
Shipwreck Lagoon tracks theoretically work, but there's currently no way of testing them.
There is a hack to make the ranked pods section of the blaster party board work. Don't know if that'll cause any issues (but I don't think so).
SQLite database schema changes:
```sql
CREATE TABLE "RatingRanks" (
"Id" INTEGER NOT NULL,
"CategoryID" INTEGER NOT NULL,
"RatedEntityID" INTEGER,
"RatedUserID" TEXT,
"Rank" INTEGER NOT NULL,
"RatingAverage" REAL NOT NULL,
"UpdateDate" TEXT NOT NULL,
CONSTRAINT "PK_RatingRanks" PRIMARY KEY("Id" AUTOINCREMENT)
);
CREATE TABLE "Ratings" (
"Id" INTEGER NOT NULL,
"VikingId" INTEGER NOT NULL,
"RankId" INTEGER NOT NULL,
"Value" INTEGER NOT NULL,
"Date" TEXT NOT NULL,
CONSTRAINT "FK_Ratings_RatingRanks_RankId" FOREIGN KEY("RankId") REFERENCES "RatingRanks"("Id") ON DELETE CASCADE,
CONSTRAINT "PK_Ratings" PRIMARY KEY("Id" AUTOINCREMENT),
CONSTRAINT "FK_Ratings_Vikings_VikingId" FOREIGN KEY("VikingId") REFERENCES "Vikings"("Id") ON DELETE CASCADE
);
```
---------
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
DB MODEL CHANGES! I don't know how to deal with those.
Support for EMD's MMO rooms and API token.
Groundwork for group/clan system (hence schema changes). Only functional for EMD right now (if I implemented it correctly).
* Removed debug logged messages.
* Update comments in GroupController.cs
* Fixed position of parenthesis in ConfigurationController.cs
* Noted changes in README
* Amendment to previous commit, these are supposed to be alphabetical.
* Changed unnecessary extra check for EMD ClientVersion.
Adds a setup script that removes the terrible terror perched on the stall at the School for Mission 2989 (Age of the Night Lights) and Mission 3043 task 6547 (Friendship Festival 2022).
For Friendship Festival 2022, the removal of the terrible terror is intended by the developers themselves, as evidenced by an ObMissionActivate monobehavior located in pathID 14489 in HubSchoolDO. I've tried the quest, and yet the terrible terror is still there, phasing through Harold's Terrible Terror during a cutscene. This pull request fixes that.
For Interception, a quest in Age of the Night Lights, users are getting confused when asked to click on Leopold. They think they need to click on the Terrible Terror perched on the stall, when instead they need to click on Leopold, Harald's Terrible Terror, that is flying in the air. This pull request removes the terror to help alleviate the confusion.
This is for minisaurs in WoJ, but I think it would be a good idea in general, so I didn't limit it to WoJ.
The issue happens because if you buy medicine for minisaurs. It takes away one coin, and so if you already have 0 coins, the server currently returns your coin count as int.MaxValue.
This is tested in WoJ 1.1.0 and 1.21.0. I tested buying, overflowing, underflowing, using commands with big and negative values and playing games.
* Change automatic RaisedPet name to not happen for WoJS
This is because Voltage Dragons get a name later, so this placeholder name currently gets assigned first.
I've never done this before, so let me know if I did it wrong lol
* Added Max_OldJS to the previous PR
* Added HaiFire's suggestion
* Added [FromForm] string apiKey
Ty HaiFire again!
* Add Announcement To Send Player To SanctuaryBabySS In SuperSecret
* Add Announcement for Amphitheater in WoJS
* Announcements are send based on per game resources file
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
"Best Maze Ever [2021]" Mildew Spawn Fix
In Misison 3024, Task 6411, in "Best Maze Ever [2021]" when players are asked to talk to Mildew, Mildew is spawned in just beneath New Berk. This change adds the following setup script to Task 6411 so he spawns in one of his previous task locations in New Berk so that players can continue the mission without going to Icestorm Island, or using cheats.
* Added support for Math Blaster Pod and Birthday parties.
* Now sends only the appropriate parties for each game.
Math Blaster only gets parties in MyPodInt.
JumpStart only gets parties in MyNeighborhood or MyVIPRoomInt.
Parties in any other rooms don't get sent.
Any other games don't get sent parties (I couldn't work out how to set up SuperSecret for testing).
* Mutt Couch Fixes
Removed duplicate mutt from the couch.
Mutts on couch in other players' mutt pods will now reflect that player's account.
* Buddies list will now appear on the sidebar, making the mutt pod tutorial possible.
---------
* Fixed some issues that were pointed out.
* ContentController.GetUnselectedPetByTypes now uses regular IF check for setting owner viking.
* remove unused apiKey from GetActiveRaisedPet args
Will now set to appropriate mutt texture if pet is using a larva texture and is older than HATCHING.
The pet data saving code will now set to appropriate mutt texture if pet is using a larva texture and is older than HATCHING.
This fixes the issue that mutts were using their old larva's texture instead of the mutt's default texture.
Any existing mutts using the wrong texture will have it changed when the pet is saved (not when loaded). For users to see the fixed texture they would need to restart the game after the affected mutt(s)' data changed in any way (or otherwise saved to the server).
Also:
* implemented ``GetAvatarByUserID`` from @Moonbase's previous PR.
* implemented ``GetPeriodicGameDataByGame`` and ``GetGamePlayDataForDateRange``
---------
Co-authored-by: Alan Moon <alanmoonbase2004@gmail.com>