forked from SoDOff-Project/sodoff-mmo
implement setting zone (room name)
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parent
13e9723626
commit
fd9c7b817c
@ -96,6 +96,30 @@ public class ApiWebService
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} catch (Exception e) { LogError(e.Message); return false; }
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} catch (Exception e) { LogError(e.Message); return false; }
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}
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}
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public bool SetRoom(Client client, int roomId, string zoneName)
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{
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HttpClient httpClient = new();
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var content = new FormUrlEncodedContent
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(
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new Dictionary<string, string>
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{
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{ "token", client.PlayerData.UNToken },
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{ "roomId", roomId.ToString() },
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{ "zoneName", zoneName }
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}
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);
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try
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{
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var response = httpClient.PostAsync($"{Configuration.ServerConfiguration.ApiUrl}/Precense/SetVikingRoom", content).Result;
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Log("Precense/SetVikingRoom");
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if (response.StatusCode == System.Net.HttpStatusCode.OK && response.Content != null) return response.Content.ReadFromJsonAsync<bool>().Result;
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else return false;
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}
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catch (Exception e) { LogError(e.Message); return false; }
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}
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private void Log(string endpoint) => Console.WriteLine($"Sent API Request To {Configuration.ServerConfiguration.ApiUrl}/{endpoint}");
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private void Log(string endpoint) => Console.WriteLine($"Sent API Request To {Configuration.ServerConfiguration.ApiUrl}/{endpoint}");
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private void LogError(string message) => Console.WriteLine($"An Error Has Occured When Sending An API Request - {message}");
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private void LogError(string message) => Console.WriteLine($"An Error Has Occured When Sending An API Request - {message}");
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@ -64,6 +64,7 @@ public class Client {
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Room.Send(NetworkObject.WrapObject(0, 1004, data).Serialize());
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Room.Send(NetworkObject.WrapObject(0, 1004, data).Serialize());
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apiWebService.SetOnline(this, false);
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apiWebService.SetOnline(this, false);
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apiWebService.SetRoom(this, 0, string.Empty);
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}
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}
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// set new room (null when SetRoom is used as LeaveRoom)
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// set new room (null when SetRoom is used as LeaveRoom)
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@ -74,9 +75,14 @@ public class Client {
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Room.AddClient(this);
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Room.AddClient(this);
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Send(Room.SubscribeRoom());
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Send(Room.SubscribeRoom());
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if (Room.Name != "LIMBO") UpdatePlayerUserVariables(); // do not update user vars if room is limbo
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apiWebService.SetOnline(this, true);
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apiWebService.SetOnline(this, true);
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if (Room.Name != "LIMBO")
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{
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UpdatePlayerUserVariables();
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apiWebService.SetRoom(this, Room.Id, Room.Name);
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} // do not update user vars or set room if limbo
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}
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}
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}
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}
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}
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}
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