93 lines
3.6 KiB
C#
93 lines
3.6 KiB
C#
using Microsoft.AspNetCore.Mvc;
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using System.IO.Compression;
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using System.Net;
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using System.Reflection.Metadata.Ecma335;
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using System.Text;
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namespace NotPogo.Controllers
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{
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[Route("/")]
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public class ConfigAndAssetsController(ILogger<ConfigAndAssetsController> logger) : Controller
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{
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private readonly ILogger<ConfigAndAssetsController> _logger = logger;
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public IActionResult Index() => Ok("Not Pogo Is Running!");
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// might aswell provide a minimal way to play the games supported
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[HttpGet]
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[Route("/play-game")]
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public IActionResult GetGamePage(string game)
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{
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var path = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "GameAssets", game, "index.html");
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_logger.LogInformation("Attempting To Serve Game Applet At {Path}", path);
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return new ContentResult
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{
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Content = System.IO.File.Exists(path) ? System.IO.File.ReadAllText(path) : $"Game Not Found - {game}",
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ContentType = "text/html",
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StatusCode = (int)HttpStatusCode.OK
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};
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}
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[HttpGet]
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[Route("/get-jar")]
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public IActionResult GetAppletCode(string game)
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{
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var path = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "JARs", game + "-en_US.jar");
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if (!System.IO.File.Exists(path))
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return NotFound("Applet Not Found");
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else
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return File(System.IO.File.ReadAllBytes(path), "application/x-java-archive", fileDownloadName: $"{game}.jar");
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}
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[HttpGet]
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[Route("/blank.html")]
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public IActionResult GetEmptyPage() => Ok();
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[HttpGet]
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[Route("/client-props.jsp")]
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public async Task<IActionResult> GetConfigAsync(string game)
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{
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var path = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "Configs", $"{game}.txt");
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byte[] config = System.IO.File.Exists(path) ? await System.IO.File.ReadAllBytesAsync(path) : Encoding.UTF8.GetBytes($"Configration Missing For {game} :(");
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// client props needs to be gzip compressed for whatever reason (probably to throw off dumpers or something idk)
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byte[] compressed;
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using (var ms = new MemoryStream())
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{
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using (var gzip = new GZipStream(ms, CompressionLevel.Fastest, leaveOpen: true))
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{
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await gzip.WriteAsync(config);
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}
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compressed = ms.ToArray();
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}
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return File(compressed, "text/plain");
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}
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[HttpGet]
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[Route("/assets")]
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public async Task<IActionResult> GetGameAssetAsync(string game, string assetPath)
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{
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var pathToAsset = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "GameAssets", game, assetPath);
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byte[] assetBytes = System.IO.File.Exists(pathToAsset) ?
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await System.IO.File.ReadAllBytesAsync(pathToAsset) :
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Encoding.UTF8.GetBytes($"Missing Asset File For {game} - {assetPath}");
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_logger.LogInformation("Serving Game Asset {Game}/{FileName}", game, assetPath);
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return File(assetBytes, GetContentType(pathToAsset));
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}
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private string GetContentType(string assetFileName) => Path.GetExtension(assetFileName).ToLowerInvariant() switch
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{
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".gif" => "image/gif",
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".jpg" or ".jpeg" => "image/jpeg",
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".au" => "audio/basic",
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".xml" => "text/xml",
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".dat" => "application/octet-stream",
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// ".txt" => "text/plain",
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_ => "application/octet-stream"
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};
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}
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}
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