using Microsoft.AspNetCore.Mvc; using System.IO.Compression; using System.Net; using System.Reflection.Metadata.Ecma335; using System.Text; namespace NotPogo.Controllers { [Route("/")] public class ConfigAndAssetsController(ILogger logger) : Controller { private readonly ILogger _logger = logger; public IActionResult Index() => Ok("Not Pogo Is Running!"); // might aswell provide a minimal way to play the games supported [HttpGet] [Route("/play-game")] public IActionResult GetGamePage(string game) { var path = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "GameAssets", game, "index.html"); _logger.LogInformation("Attempting To Serve Game Applet At {Path}", path); return new ContentResult { Content = System.IO.File.Exists(path) ? System.IO.File.ReadAllText(path) : $"Game Not Found - {game}", ContentType = "text/html", StatusCode = (int)HttpStatusCode.OK }; } [HttpGet] [Route("/get-jar")] public IActionResult GetAppletCode(string game) { var path = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "JARs", game + "-en_US.jar"); if (!System.IO.File.Exists(path)) return NotFound("Applet Not Found"); else return File(System.IO.File.ReadAllBytes(path), "application/x-java-archive", fileDownloadName: $"{game}.jar"); } [HttpGet] [Route("/blank.html")] public IActionResult GetEmptyPage() => Ok(); [HttpGet] [Route("/client-props.jsp")] public async Task GetConfigAsync(string game) { var path = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "Configs", $"{game}.txt"); byte[] config = System.IO.File.Exists(path) ? await System.IO.File.ReadAllBytesAsync(path) : Encoding.UTF8.GetBytes($"Configration Missing For {game} :("); // client props needs to be gzip compressed for whatever reason (probably to throw off dumpers or something idk) byte[] compressed; using (var ms = new MemoryStream()) { using (var gzip = new GZipStream(ms, CompressionLevel.Fastest, leaveOpen: true)) { await gzip.WriteAsync(config); } compressed = ms.ToArray(); } return File(compressed, "text/plain"); } [HttpGet] [Route("/assets")] public async Task GetGameAssetAsync(string game, string assetPath) { var pathToAsset = Path.Combine(AppContext.BaseDirectory, "StaticFiles", "GameAssets", game, assetPath); byte[] assetBytes = System.IO.File.Exists(pathToAsset) ? await System.IO.File.ReadAllBytesAsync(pathToAsset) : Encoding.UTF8.GetBytes($"Missing Asset File For {game} - {assetPath}"); _logger.LogInformation("Serving Game Asset {Game}/{FileName}", game, assetPath); return File(assetBytes, GetContentType(pathToAsset)); } private string GetContentType(string assetFileName) => Path.GetExtension(assetFileName).ToLowerInvariant() switch { ".gif" => "image/gif", ".jpg" or ".jpeg" => "image/jpeg", ".au" => "audio/basic", ".xml" => "text/xml", ".dat" => "application/octet-stream", // ".txt" => "text/plain", _ => "application/octet-stream" }; } }