Update README.md To Prepare For Uploading Game Configs
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README.md
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README.md
@ -10,15 +10,19 @@ This emulator only exists for those who either:
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* reverse engineered one
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* wants to understand how the protocol works so that development can progress
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**UPDATE:** We have uncovered a games `client-props.jsp` response hidden within one of the asset archives on archive.org. We may try to get in touch with this person to get more game specific
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**UPDATE:** We have uncovered a games `client-props.jsp` response hidden within one of the asset archives I had. We may try to get in touch with this person to get more game specific
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responses. I've also determined that the `config.txt` from Perfect Pair Solitaire is a local config and doesn't house all the game specific keys needed for it to run.
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The response was for a game called **Lottso! Express**, which is exciting on it's own because that was a beloved game on the site. I may try to get it working with the emulator.
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# How To Use
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Since Pogo still exists today, I'd rather not risk legal issues by distributing game assets (there's a huge asset archive though if you know where to look), so you do need to provide assets.
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All you need to do is create a folder structure like this where you have the server release stored:
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To avoid legal issues, I cannot share old game assets. All I can share are config files for the games that we do have them for. Game specific ones (except for **Lottso! Express**) had
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to be reverse engineered. The ones we have are for:
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TODO - add screenshots for folder structure here
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* Perfect Pair Solitaire
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* Pogo Bowl
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* Lottso! Express
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You can find them in the `Example Folder Structure` folder in the repo.
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# What Works
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* Game Initialization
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