diff --git a/README.md b/README.md index d1b1be7..81b4ad6 100644 --- a/README.md +++ b/README.md @@ -10,15 +10,19 @@ This emulator only exists for those who either: * reverse engineered one * wants to understand how the protocol works so that development can progress -**UPDATE:** We have uncovered a games `client-props.jsp` response hidden within one of the asset archives on archive.org. We may try to get in touch with this person to get more game specific +**UPDATE:** We have uncovered a games `client-props.jsp` response hidden within one of the asset archives I had. We may try to get in touch with this person to get more game specific responses. I've also determined that the `config.txt` from Perfect Pair Solitaire is a local config and doesn't house all the game specific keys needed for it to run. The response was for a game called **Lottso! Express**, which is exciting on it's own because that was a beloved game on the site. I may try to get it working with the emulator. # How To Use -Since Pogo still exists today, I'd rather not risk legal issues by distributing game assets (there's a huge asset archive though if you know where to look), so you do need to provide assets. -All you need to do is create a folder structure like this where you have the server release stored: +To avoid legal issues, I cannot share old game assets. All I can share are config files for the games that we do have them for. Game specific ones (except for **Lottso! Express**) had +to be reverse engineered. The ones we have are for: -TODO - add screenshots for folder structure here +* Perfect Pair Solitaire +* Pogo Bowl +* Lottso! Express + +You can find them in the `Example Folder Structure` folder in the repo. # What Works * Game Initialization