sodoff/src/Services/RoomService.cs
2023-10-17 07:58:04 +02:00

197 lines
8.9 KiB
C#

using sodoff.Model;
using sodoff.Schema;
using sodoff.Util;
using System.Reflection;
using System.Xml;
using System.Xml.Linq;
namespace sodoff.Services;
public class RoomService {
private readonly DBContext ctx;
private ItemService itemService;
private AchievementService achievementService;
public RoomService(DBContext ctx, ItemService itemService, AchievementService achievementService) {
this.ctx = ctx;
this.itemService = itemService;
this.achievementService = achievementService;
}
public void CreateRoom(Viking viking, string roomId) {
viking.Rooms.Add(new Room { RoomId = roomId });
ctx.SaveChanges();
}
public Tuple<int[], UserItemState[]> CreateItems(UserItemPositionSetRequest[] roomItemRequest, Room room) {
List<int> ids = new();
List<UserItemState> states = new();
foreach (var itemRequest in roomItemRequest) {
// TODO: Remove item from inventory (using CommonInventoryID)
InventoryItem? i = room.Viking?.InventoryItems.FirstOrDefault(x => x.Id == itemRequest.UserInventoryCommonID);
if (i != null) {
i.Quantity--;
if (itemRequest.Item is null) {
itemRequest.Item = itemService.GetItem(i.ItemId);
}
}
RoomItem roomItem = new RoomItem {
RoomItemData = XmlUtil.SerializeXml<UserItemPosition>(itemRequest).Replace(" xsi:type=\"UserItemPositionSetRequest\"", "") // NOTE: No way to avoid this hack when we're serializing a child class into a base class
};
room.Items.Add(roomItem);
ctx.SaveChanges();
ids.Add(roomItem.Id);
if (itemRequest.Item.ItemStates.Count > 0) {
ItemState defaultState = itemRequest.Item.ItemStates.Find(x => x.Order == 1)!;
UserItemState userDefaultState = new UserItemState {
CommonInventoryID = (int)itemRequest.UserInventoryCommonID!,
UserItemPositionID = roomItem.Id,
ItemID = (int)itemRequest.Item.ItemID,
ItemStateID = defaultState.ItemStateID,
StateChangeDate = new DateTime(DateTime.Now.Ticks)
};
states.Add(userDefaultState);
itemRequest.UserItemState = userDefaultState;
roomItem.RoomItemData = XmlUtil.SerializeXml<UserItemPosition>(itemRequest).Replace(" xsi:type=\"UserItemPositionSetRequest\"", "");
ctx.SaveChanges();
}
}
return new(ids.ToArray(), states.ToArray());
}
public UserItemState[] UpdateItems(UserItemPositionSetRequest[] roomItemRequest, Room room) {
List<UserItemState> state = new();
foreach (var itemRequest in roomItemRequest) {
RoomItem? item = room.Items.FirstOrDefault(x => x.Id == itemRequest.UserItemPositionID);
if (item is null) continue;
UserItemPosition itemPosition = XmlUtil.DeserializeXml<UserItemPosition>(item.RoomItemData);
if (itemRequest.Uses != null) itemPosition.Uses = itemRequest.Uses;
itemPosition.InvLastModifiedDate = itemRequest.InvLastModifiedDate;
if (itemRequest.UserItemState != null) itemPosition.UserItemState = itemRequest.UserItemState;
if (itemRequest.UserItemAttributes != null) itemPosition.UserItemAttributes = itemRequest.UserItemAttributes;
if (itemRequest.UserItemStat != null) itemPosition.UserItemStat = itemRequest.UserItemStat;
if (itemRequest.Item != null) itemPosition.Item = itemRequest.Item;
if (itemRequest.PositionX != null) itemPosition.PositionX = itemRequest.PositionX;
if (itemRequest.PositionY != null) itemPosition.PositionY = itemRequest.PositionY;
if (itemRequest.PositionZ != null) itemPosition.PositionZ = itemRequest.PositionZ;
if (itemRequest.RotationX != null) itemPosition.RotationX = itemRequest.RotationX;
if (itemRequest.RotationY != null) itemPosition.RotationY = itemRequest.RotationY;
if (itemRequest.RotationZ != null) itemPosition.RotationZ = itemRequest.RotationZ;
if (itemRequest.ParentID != null) itemPosition.ParentID = itemRequest.ParentID;
item.RoomItemData = XmlUtil.SerializeXml(itemPosition);
if (itemPosition.UserItemState != null) state.Add(itemPosition.UserItemState);
}
ctx.SaveChanges();
return state.ToArray();
}
public void DeleteItems(int[] itemIds, Room room) {
for (int i = 0; i < itemIds.Length; i++) {
RoomItem? ri = room.Items.FirstOrDefault(x => x.Id == itemIds[i]);
if (ri is null) continue;
UserItemPosition itemPosition = XmlUtil.DeserializeXml<UserItemPosition>(ri.RoomItemData);
room.Items.Remove(ri);
InventoryItem? invItem = room.Viking?.InventoryItems.FirstOrDefault(x => x.Id == itemPosition.UserInventoryCommonID);
if (invItem != null) invItem.Quantity++;
}
ctx.SaveChanges();
}
public UserItemPositionList GetUserItemPositionList(Room room) {
List<UserItemPosition> itemPosition = new();
foreach (var item in room.Items) {
UserItemPosition data = XmlUtil.DeserializeXml<UserItemPosition>(item.RoomItemData);
data.UserItemPositionID = item.Id;
data.ItemID = data.Item.ItemID;
itemPosition.Add(data);
}
return new UserItemPositionList { UserItemPosition = itemPosition.ToArray() };
}
public SetNextItemStateResult NextItemState(RoomItem item, bool speedup) {
SetNextItemStateResult response = new SetNextItemStateResult {
Success = true,
ErrorCode = ItemStateChangeError.Success
};
UserItemPosition pos = XmlUtil.DeserializeXml<UserItemPosition>(item.RoomItemData);
AchievementReward[]? rewards;
List<ItemStateCriteria> consumables;
int nextStateID = GetNextStateID(pos, speedup, out rewards, out consumables);
foreach (var consumable in consumables) {
ItemStateCriteriaConsumable c = (ItemStateCriteriaConsumable)consumable;
InventoryItem? invItem = item.Room.Viking?.InventoryItems.FirstOrDefault(x => x.ItemId == c.ItemID);
if (invItem != null)
invItem.Quantity = invItem.Quantity - c.Amount < 0 ? 0 : invItem.Quantity - c.Amount;
}
if (rewards != null) {
response.Rewards = achievementService.ApplyAchievementRewards(item.Room.Viking, rewards);
}
DateTime stateChange = new DateTime(DateTime.Now.Ticks);
if (nextStateID == -1) {
nextStateID = pos.UserItemState.ItemStateID;
stateChange = pos.UserItemState.StateChangeDate;
ctx.RoomItems.Remove(item);
ctx.SaveChanges();
}
response.UserItemState = new UserItemState {
CommonInventoryID = (int)pos.UserInventoryCommonID!,
UserItemPositionID = item.Id,
ItemID = pos.Item.ItemID,
ItemStateID = nextStateID,
StateChangeDate = stateChange
};
if (nextStateID != -1) {
pos.UserItemState = response.UserItemState;
item.RoomItemData = XmlUtil.SerializeXml<UserItemPosition>(pos);
ctx.SaveChanges();
}
return response;
}
private int GetNextStateID(UserItemPosition pos, bool speedup, out AchievementReward[]? rewards, out List<ItemStateCriteria> consumables) {
rewards = null;
consumables = new List<ItemStateCriteria>();
if (pos.UserItemState == null)
return pos.Item.ItemStates.Find(x => x.Order == 1)!.ItemStateID;
ItemState currState = pos.Item.ItemStates.Find(x => x.ItemStateID == pos.UserItemState.ItemStateID)!;
rewards = currState.Rewards;
consumables = currState.Rule.Criterias.FindAll(x => x.Type == ItemStateCriteriaType.ConsumableItem);
if (speedup)
return ((ItemStateCriteriaSpeedUpItem)currState.Rule.Criterias.Find(x => x.Type == ItemStateCriteriaType.SpeedUpItem)!).EndStateID;
ItemStateCriteriaExpiry? expiry = (ItemStateCriteriaExpiry?)currState.Rule.Criterias.Find(x => x.Type == ItemStateCriteriaType.StateExpiry);
if (expiry != null) {
DateTime start = pos.UserItemState.StateChangeDate;
if (start.AddSeconds(expiry.Period) <= new DateTime(DateTime.Now.Ticks))
return expiry.EndStateID;
}
switch (currState.Rule.CompletionAction.Transition) {
default:
return pos.Item.ItemStates.Find(x => x.Order == currState.Order + 1)!.ItemStateID;
case StateTransition.InitialState:
return pos.Item.ItemStates.Find(x => x.Order == 1)!.ItemStateID;
case StateTransition.Deletion:
return -1;
}
}
}