sodoff/src/Controllers/Common/GroupController.cs
Hipposgrumm c14dc2258c Clan System, please contact me if you have any questions.
Please only contact me if you're Clan System /j
2025-07-29 20:44:59 -06:00

548 lines
26 KiB
C#

using Microsoft.AspNetCore.Mvc;
using sodoff.Attributes;
using sodoff.Model;
using sodoff.Schema;
using sodoff.Util;
namespace sodoff.Controllers.Common;
public class GroupController : Controller {
private static readonly List<RolePermission> RolePermissions;
static GroupController() {
RolePermissions = new List<RolePermission>();
for (GroupType type = GroupType.Public; type <= GroupType.Private; type++) {
// Anything commented out is not implemented.
RolePermissions.Add(new RolePermission {
GroupType = type,
Role = UserRole.Member,
Permissions = [
"Delete Own Msg",
//"Post Message"
]
});
RolePermissions.Add(new RolePermission {
GroupType = type,
Role = UserRole.Elder,
Permissions = [
//"Invite",
"Approve Join Request",
//"Post News",
//"Delete Own Msg",
//"Delete Any Msg",
//"Delete News",
//"Post Message",
"Remove Member"
]
});
RolePermissions.Add(new RolePermission {
GroupType = type,
Role = UserRole.Leader,
Permissions = [
//"Invite",
"Approve Join Request",
"Assign Leader",
"Assign Elder",
"Demote Elder",
"Edit Group",
//"Post News",
//"Delete Own Msg",
//"Delete Any Msg",
//"Delete News",
//"Post Message",
"Remove Member"
]
});
}
}
public static readonly Schema.Group EMD_Dragons = new Schema.Group {
GroupID = "8e68214a-c801-4759-8461-d01f28484134",
Name = "Dragons",
Color = "234,57,23",
Logo = "RS_DATA/Content/PlayerData/EMD/IcoEMDTeamDragons.png"
};
public static readonly Schema.Group EMD_Scorpions = new Schema.Group {
GroupID = "db0aa225-2f0e-424c-83a7-73783fe63fef",
Name = "Scorpions",
Color = "120,183,53",
Logo = "RS_DATA/Content/PlayerData/EMD/IcoEMDTeamScorpions.png"
};
private readonly DBContext ctx;
public GroupController(DBContext ctx) {
this.ctx = ctx;
bool changed = false;
Guid DragonString = new Guid(EMD_Dragons.GroupID);
Guid ScorpionString = new Guid(EMD_Scorpions.GroupID);
if (!ctx.Groups.Any(g => g.GroupID == DragonString)) {
ctx.Groups.Add(new Model.Group {
GroupID = DragonString,
Name = EMD_Dragons.Name,
Color = EMD_Dragons.Color,
Logo = EMD_Dragons.Logo,
Type = GroupType.System,
GameID = ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
});
changed = true;
}
if (!ctx.Groups.Any(g => g.GroupID == ScorpionString)) {
ctx.Groups.Add(new Model.Group {
GroupID = ScorpionString,
Name = EMD_Scorpions.Name,
Color = EMD_Scorpions.Color,
Logo = EMD_Scorpions.Logo,
Type = GroupType.System,
GameID = ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
});
changed = true;
}
if (changed) ctx.SaveChanges();
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/CreateGroup")]
[VikingSession]
public IActionResult CreateGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupCreateRequest) {
uint gameId = ClientVersion.GetGameID(apiKey);
if (viking.GroupRoles.Any(g => g.GameID == gameId)) {
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.CreatorIsNotApproved });
}
CreateGroupRequest request = XmlUtil.DeserializeXml<CreateGroupRequest>(groupCreateRequest);
request.Name = request.Name.Trim();
// Cue the gauntlet of validity checks.
if (request.Type <= GroupType.System) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupTypeIsInvalid });
//if (request.MaxMemberLimit < 4) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if (request.Name.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsEmpty });
if (request.Description.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupDescriptionIsEmpty });
if (viking.GroupRoles.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate });
Model.Group group = new Model.Group {
Name = request.Name,
Description = request.Description,
Logo = request.Logo,
Color = request.Color,
Type = request.Type,
CreateDate = DateTime.Now,
GameID = gameId,
MaxMemberLimit = 50,
GroupID = Guid.NewGuid(),
Vikings = new List<GroupViking>()
};
ctx.Groups.Add(group);
group.Vikings.Add(new GroupViking {
Viking = viking,
Group = group,
UserRole = UserRole.Leader,
JoinDate = group.CreateDate
});
group.LastActiveTime = group.CreateDate;
ctx.SaveChanges();
return Ok(new CreateGroupResult {
Success = true,
Status = CreateGroupStatus.Success,
Group = new Schema.Group {
Name = group.Name,
Description = group.Description,
Logo = group.Logo,
Color = group.Color,
Type = group.Type,
OwnerID = viking.Uid.ToString(),
Points = 0,//group.Points,
Active = false,//group.Vikings.Count >= 4,
MemberLimit = group.MaxMemberLimit,
GroupID = group.GroupID.ToString()
}
// TODO: Delete after 15 days of less than 4 members.
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/EditGroup")]
[VikingSession]
public IActionResult EditGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupEditRequest) {
EditGroupRequest request = XmlUtil.DeserializeXml<EditGroupRequest>(groupEditRequest);
request.Name = request.Name.Trim();
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(gv => gv.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null) {
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNotFound });
} else if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.PermissionDenied });
}
// Cue the gauntlet of validity checks.
if (request.Type != null && request.Type <= GroupType.System) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupTypeIsInvalid });
//if (request.MaxMemberLimit < 4) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if ((request.Name?.Length ?? 0) == 0) request.Name = vikingRole.Name;
if ((request.Description?.Length ?? 0) == 0) request.Description = vikingRole.Description;
if (request.Name != vikingRole.Name && viking.GroupRoles.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate });
vikingRole.Group.Name = request.Name;
vikingRole.Group.Description = request.Description;
if (request.Type != null) vikingRole.Group.Type = (GroupType)request.Type;
if ((request.Color?.Length ?? 0) > 0) vikingRole.Group.Color = request.Color;
if ((request.Logo?.Length ?? 0) > 0) vikingRole.Group.Logo = request.Logo;
ctx.SaveChanges();
return Ok(new EditGroupResult {
Success = true,
Status = EditGroupStatus.Success,
NewRolePermissions = RolePermissions
});
}
[HttpPost]
[Produces("application/xml")]
[Route("GroupWebService.asmx/JoinGroup")]
[VikingSession]
public IActionResult JoinGroupV1(Viking viking, [FromForm] string apiKey, [FromForm] string groupID) {
uint gameId = ClientVersion.GetGameID(apiKey);
// Check for loyalty.
if (viking.GroupRoles.Any(g => g.GameID == gameId)) {
return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.SELF_BLOCKED });
}
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString().Equals(groupID, StringComparison.OrdinalIgnoreCase));
if (group != null) {
// This check is only on this side to prevent people from attempting to circumvent the join limit.
if (group.Type <= GroupType.System || group.Vikings.Count < group.MaxMemberLimit) {
group.Vikings.Add(new GroupViking {
Viking = viking,
Group = group,
UserRole = UserRole.Member
});
ctx.SaveChanges();
return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.APPROVED });
}
}
return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.REJECTED });
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/JoinGroup")]
[VikingSession]
public IActionResult JoinGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupJoinRequest) {
uint gameId = ClientVersion.GetGameID(apiKey);
JoinGroupRequest request = XmlUtil.DeserializeXml<JoinGroupRequest>(groupJoinRequest);
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString() == request.GroupID.ToUpper());
if (group != null) {
if (group.Type >= GroupType.Private) {
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupTypeIsNotPublic });
}
GroupViking? existing = viking.GroupRoles.FirstOrDefault(g => g.GameID == gameId);
if (existing != null) {
if (existing.Group == group)
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.UserAlreadyMemberOfTheGroup });
existing.Group.Vikings.Remove(existing);
if (!existing.Group.Vikings.Any()) ctx.Groups.Remove(existing.Group);
}
if (group.Type == GroupType.MembersOnly) {
if (!group.JoinRequests.Any(r => r.Viking == viking))
group.JoinRequests.Add(new GroupJoinRequest {
Group = group,
Viking = viking,
//Message = request.Message // For future implemention, once moderation is possible.
});
ctx.SaveChanges();
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.JoinRequestPending });
}
if (group.Vikings.Count < group.MaxMemberLimit) {
GroupViking joinee = new GroupViking {
Viking = viking,
Group = group,
UserRole = UserRole.Member,
JoinDate = DateTime.Now
};
group.Vikings.Add(joinee);
group.LastActiveTime = joinee.JoinDate;
ctx.SaveChanges();
return Ok(new GroupJoinResult { Success = true, Status = JoinGroupStatus.Success });
} else {
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupIsFull });
}
}
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.Error });
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/LeaveGroup")]
[VikingSession]
public IActionResult LeaveGroup(Viking viking, [FromForm] string groupLeaveRequest) {
LeaveGroupRequest request = XmlUtil.DeserializeXml<LeaveGroupRequest>(groupLeaveRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) {
GroupViking? targetRole = null;
if (viking.Uid.ToString().Equals(request.UserID, StringComparison.CurrentCultureIgnoreCase)) {
targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking == viking);
} else if (vikingRole.UserRole >= UserRole.Elder) {
targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.UserID);
} else {
return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
}
if (targetRole != null) {
vikingRole.Group.Vikings.Remove(targetRole);
if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
ctx.SaveChanges();
return Ok(new LeaveGroupResult { Success = true, Status = LeaveGroupStatus.Success });
}
return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.UserNotAMemberOfTheGroup });
}
return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/GetGroups")]
public IActionResult GetGroups([FromForm] string apiKey, [FromForm] string getGroupsRequest) {
uint gameId = ClientVersion.GetGameID(apiKey);
GetGroupsRequest request = XmlUtil.DeserializeXml<GetGroupsRequest>(getGroupsRequest);
IEnumerable<Model.Group> groups = ctx.Groups;
if (request.ForUserID != null) {
Viking? target = ctx.Vikings.FirstOrDefault(v => request.ForUserID.ToUpper() == v.Uid.ToString());
if (target == null) return Ok(new GetGroupsResult { Success = false });
groups = target.GroupRoles.Select(gv => gv.Group);
} else {
groups = groups.Where(g => g.Type == GroupType.Public || g.Type == GroupType.MembersOnly);
}
if (request.Name != null) {
groups = groups.Where(g => g.Name?.Contains(request.Name, StringComparison.InvariantCultureIgnoreCase) == true);
}
int skip = 0;
if (request.PageSize != null) {
if ((request.PageNo ?? 0) > 1) skip = (int)((request.PageNo! - 1) * request.PageSize);
if (skip > 0) groups = groups.Skip(skip);
groups = groups.Take((int) request.PageSize);
}
groups = groups.Where(g => g.GameID == gameId).OrderByDescending(g => g.Points);
return Ok(new GetGroupsResult {
Success = true,
Groups = groups.Select((g, i) => {
Schema.Group group = new Schema.Group {
Name = g.Name,
Description = g.Description,
GroupID = g.GroupID.ToString(),
OwnerID = (g.Vikings.FirstOrDefault(v => v.UserRole == UserRole.Leader)?.Viking?.Uid ?? Guid.Empty).ToString(),
Color = g.Color,
Logo = g.Logo,
Type = g.Type,
Rank = i+skip+1,
MemberLimit = g.MaxMemberLimit
};
if (request.IncludeMemberCount) group.TotalMemberCount = g.Vikings.Count;
return group;
}).ToArray(),
RolePermissions = RolePermissions
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/RemoveMember")]
[VikingSession]
public IActionResult RemoveMember(Viking viking, [FromForm] string removeMemberRequest) {
RemoveMemberRequest request = XmlUtil.DeserializeXml<RemoveMemberRequest>(removeMemberRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) {
if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserHasNoPermission });
}
GroupViking? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.RemoveUserID);
if (targetRole != null) {
vikingRole.Group.Vikings.Remove(targetRole);
if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
ctx.SaveChanges();
return Ok(new RemoveMemberResult { Success = true, Status = RemoveMemberStatus.Success });
}
return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserNotAMemberOfTheGroup });
}
return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.Error });
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/AuthorizeJoinRequest")]
[VikingSession]
public IActionResult AuthorizeJoinRequest(Viking viking, [FromForm] string apiKey, [FromForm] string authorizeJoinRequest) {
uint gameId = ClientVersion.GetGameID(apiKey);
AuthorizeJoinRequest request = XmlUtil.DeserializeXml<AuthorizeJoinRequest>(authorizeJoinRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) {
if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverHasNoPermission });
}
Viking? target = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == request.UserID);
if (target != null) {
GroupViking? existing = target.GroupRoles.FirstOrDefault(g => g.GameID == gameId);
if (existing != null) {
if (existing.Group == vikingRole.Group) {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.UserAlreadyMemberOfTheGroup });
} else {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.UserHasNoJoinRequest });
}
}
if (vikingRole.Group.Vikings.Count < vikingRole.Group.MaxMemberLimit) {
if (request.Approved) {
GroupViking joinee = new GroupViking {
Viking = target,
Group = vikingRole.Group,
UserRole = UserRole.Member,
JoinDate = DateTime.Now
};
vikingRole.Group.Vikings.Add(joinee);
vikingRole.Group.LastActiveTime = joinee.JoinDate;
}
GroupJoinRequest? joinRequest = ctx.GroupJoinRequests.Find(target.Id, vikingRole.GroupID);
if (joinRequest != null) ctx.GroupJoinRequests.Remove(joinRequest);
ctx.SaveChanges();
return Ok(new AuthorizeJoinResult { Success = true, Status = AuthorizeJoinStatus.Success });
} else {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.GroupIsFull });
}
} else {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.Error });
}
}
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverNotInThisGroup });
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/AssignRole")]
[VikingSession]
public IActionResult AssignRole(Viking viking, [FromForm] string assignRoleRequest) {
AssignRoleRequest request = XmlUtil.DeserializeXml<AssignRoleRequest>(assignRoleRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) {
if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
}
GroupViking? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.MemberID);
if (targetRole != null) {
if (targetRole.UserRole == request.NewRole)
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberAlreadyInTheRole });
if (vikingRole.UserRole == UserRole.Leader) { // Disallow leader from simply demoting themself.
if (viking == targetRole.Viking)
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
} else if (viking != targetRole.Viking || request.NewRole > vikingRole.UserRole) { // Disallow Elders from promoting themselves to leader, or promoting anyone else to elder, but allow them to demote themselves.
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
}
targetRole.UserRole = request.NewRole;
if (request.NewRole == UserRole.Leader) vikingRole.UserRole = UserRole.Elder; // This is the only way a leader can demote themself.
ctx.SaveChanges();
return Ok(new AssignRoleResult { Success = true, Status = AssignRoleStatus.Success });
} else {
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberNotPartOfTheGroup });
}
}
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverNotMemberOfTheGroup });
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/GroupWebService.asmx/GetPendingJoinRequest")]
[VikingSession]
public IActionResult GetPendingJoinRequests(Viking viking, [FromForm] string getPendingJoinRequest) {
GetPendingJoinRequest request = XmlUtil.DeserializeXml<GetPendingJoinRequest>(getPendingJoinRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole?.UserRole >= UserRole.Elder) {
return Ok(new GetPendingJoinResult {
Success = true,
Requests = vikingRole.Group.JoinRequests
.Select(r => {
PendingJoinRequest req = new PendingJoinRequest {
UserID = r.Viking.Uid.ToString(),
GroupID = vikingRole.Group.GroupID.ToString(),
StatusID = GroupJoinRequestStatus.Pending,
Message = r.Message ?? "Hello! Please invite me to your Crew!" // Defualt from Math Blaster btw
};
req.FromUserID = req.UserID;
return req;
}).ToArray()
});
}
return Ok(new GetPendingJoinResult { Success = false });
}
[HttpPost]
[Produces("application/xml")]
[Route("GroupWebService.asmx/GetGroupsByUserID")]
public Schema.Group[] GetGroupsByUserID([FromForm] string apiKey, [FromForm] string userId) {
uint gameId = ClientVersion.GetGameID(apiKey);
Viking? viking = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == userId);
if (viking == null) return [];
return viking.GroupRoles.Where(gv => gv.GameID == gameId).Select(gv => new Schema.Group {
GroupID = gv.Group.GroupID.ToString(),
Name = gv.Name,
Color = gv.Color,
Logo = gv.Logo,
MemberLimit = gv.Group.MaxMemberLimit
}).ToArray();
}
[HttpPost]
[Produces("application/xml")]
[Route("GroupWebService.asmx/GetGroupsByGroupType")]
public Schema.Group[] GetGroupsByGroupType([FromForm] string apiKey, [FromForm] string groupType) {
uint gameId = ClientVersion.GetGameID(apiKey);
List<Schema.Group> groups = new List<Schema.Group>();
foreach (Model.Group group in ctx.Groups) {
if (group.GameID == gameId && group.Type.ToString() == groupType) groups.Add(new Schema.Group {
GroupID = group.GroupID.ToString(),
Name = group.Name,
Color = group.Color,
Logo = group.Logo,
Type = group.Type,
MemberLimit = group.MaxMemberLimit
});
}
return groups.ToArray();
}
[HttpPost]
[Produces("application/xml")]
[Route("GroupWebService.asmx/GetMembersByGroupID")]
public GroupMember[] GetMembersByGroupID([FromForm] string groupID) {
groupID = groupID.ToUpper();
Model.Group? group = ctx.Groups.FirstOrDefault(
g => g.GroupID.ToString() == groupID
);
if (group == null) return [];
return group.Vikings.Select(v => new GroupMember{
DisplayName = v.Viking.AvatarSerialized != null
? XmlUtil.DeserializeXml<AvatarData>(v.Viking.AvatarSerialized).DisplayName
: v.Viking.Name,
UserID = v.Viking.Uid.ToString(),
JoinDate = v.JoinDate,
RoleID = (int) v.UserRole,
Online = false, // There's no way to check this.
Rank = 0,
GroupID = group.GroupID.ToString(),
Points = group.Points
}).ToArray();
}
}