using Microsoft.AspNetCore.Mvc; using Microsoft.Extensions.Options; using Microsoft.EntityFrameworkCore; using sodoff.Attributes; using sodoff.Model; using sodoff.Schema; using sodoff.Services; using sodoff.Util; using sodoff.Configuration; using System.Globalization; namespace sodoff.Controllers.Common; public class ContentController : Controller { private readonly DBContext ctx; private KeyValueService keyValueService; private ItemService itemService; private MissionStoreSingleton missionStore; private MissionService missionService; private RoomService roomService; private AchievementService achievementService; private InventoryService inventoryService; private GameDataService gameDataService; private DisplayNamesService displayNamesService; private NeighborhoodService neighborhoodService; private WorldIdService worldIdService; private Random random = new Random(); private readonly IOptions config; public ContentController( DBContext ctx, KeyValueService keyValueService, ItemService itemService, MissionStoreSingleton missionStore, MissionService missionService, RoomService roomService, AchievementService achievementService, InventoryService inventoryService, GameDataService gameDataService, DisplayNamesService displayNamesService, NeighborhoodService neighborhoodService, WorldIdService worldIdService, IOptions config ) { this.ctx = ctx; this.keyValueService = keyValueService; this.itemService = itemService; this.missionStore = missionStore; this.missionService = missionService; this.roomService = roomService; this.achievementService = achievementService; this.inventoryService = inventoryService; this.gameDataService = gameDataService; this.displayNamesService = displayNamesService; this.neighborhoodService = neighborhoodService; this.worldIdService = worldIdService; this.config = config; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetRaisedPetGrowthStates")] // used by World Of Jumpstart 1.1 public RaisedPetGrowthState[] GetRaisedPetGrowthStates() { return new RaisedPetGrowthState[] { new RaisedPetGrowthState {GrowthStateID = 0, Name = "none"}, new RaisedPetGrowthState {GrowthStateID = 1, Name = "powerup"}, new RaisedPetGrowthState {GrowthStateID = 2, Name = "find"}, new RaisedPetGrowthState {GrowthStateID = 3, Name = "eggInHand"}, new RaisedPetGrowthState {GrowthStateID = 4, Name = "hatching"}, new RaisedPetGrowthState {GrowthStateID = 5, Name = "baby"}, new RaisedPetGrowthState {GrowthStateID = 6, Name = "child"}, new RaisedPetGrowthState {GrowthStateID = 7, Name = "teen"}, new RaisedPetGrowthState {GrowthStateID = 8, Name = "adult"}, }; } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/GetProduct")] // used by World Of Jumpstart [VikingSession(UseLock=false)] public string? GetProduct(Viking viking, [FromForm] string apiKey) { return Util.SavedData.Get( viking, ClientVersion.GetVersion(apiKey) ); } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/SetProduct")] // used by World Of Jumpstart [VikingSession(UseLock=true)] public bool SetProduct(Viking viking, [FromForm] string contentXml, [FromForm] string apiKey) { Util.SavedData.Set( viking, ClientVersion.GetVersion(apiKey), contentXml ); ctx.SaveChanges(); return true; } // NOTE: "Pet" (Petz) system (GetCurrentPetByUserID, GetCurrentPet, SetCurrentPet, DelCurrentPet) is a totally different system than "RaisedPet" (Dragons) [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/GetCurrentPetByUserID")] // used by World Of Jumpstart public string GetCurrentPetByUserID([FromForm] Guid userId) { return GetCurrentPet(ctx.Vikings.FirstOrDefault(e => e.Uid == userId)); } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/GetCurrentPet")] // used by World Of Jumpstart [VikingSession] public string GetCurrentPet(Viking viking) { string? ret = Util.SavedData.Get( viking, Util.SavedData.Pet() ); if (ret is null) return XmlUtil.SerializeXml(null); return ret; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetCurrentPet")] // used by World Of Jumpstart [VikingSession] public bool SetCurrentPet(Viking viking, [FromForm] string? contentXml) { Util.SavedData.Set( viking, Util.SavedData.Pet(), contentXml ); ctx.SaveChanges(); return true; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/DelCurrentPet")] // used by World Of Jumpstart [VikingSession] public bool DelCurrentPet(Viking viking) { return SetCurrentPet(viking, null); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetDefaultNameSuggestion")] [VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=false)] public IActionResult GetDefaultNameSuggestion(User? user, Viking? viking) { string[] adjs = { //Adjectives used to generate suggested names "Adventurous", "Active", "Alert", "Attentive", "Beautiful", "Berkian", "Berserker", "Bold", "Brave", "Caring", "Cautious", "Creative", "Curious", "Dangerous", "Daring", "Defender", "Elder", "Exceptional", "Exquisite", "Fearless", "Fighter", "Friendly", "Gentle", "Grateful", "Great", "Happy", "Honorable", "Hunter", "Insightful", "Intelligent", "Jolly", "Joyful", "Joyous", "Kind", "Kindly", "Legendary", "Lovable", "Lovely", "Marvelous", "Magnificent", "Noble", "Nifty", "Neat", "Outcast", "Outgoing", "Organized", "Planner", "Playful", "Pretty", "Quick", "Quiet", "Racer", "Random", "Resilient", "Scientist", "Seafarer", "Smart", "Sweet", "Thinker", "Thoughtful", "Unafraid", "Unique", "Valiant", "Valorous", "Victor", "Victorious", "Viking", "Winner", "Warrior", "Wise", "Young", "Youthful", "Zealous", "Zealot" }; if (user is null) user = viking.User; string uname = user.Username; Random choice = new Random(); //Randomizer for selecting random adjectives List suggestions = new(); AddSuggestion(choice, uname, suggestions); for (int i = 0; i < 5; i++) AddSuggestion(choice, GetNameSuggestion(choice, uname, adjs), suggestions); return Ok(new DisplayNameUniqueResponse { Suggestions = new SuggestionResult { Suggestion = suggestions.ToArray() } }); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/ValidateName")] public IActionResult ValidateName([FromForm] string nameValidationRequest) { // Check if name populated NameValidationRequest request = XmlUtil.DeserializeXml(nameValidationRequest); if (request.Category == NameCategory.Default) { // This is an avatar we are checking // Check if viking exists bool exists = ctx.Vikings.Count(e => e.Name == request.Name) > 0; NameValidationResult result = exists ? NameValidationResult.NotUnique : NameValidationResult.Ok; return Ok(new NameValidationResponse { Result = result}); } else { // TODO: pets, groups, default return Ok(); } } [HttpPost] [Produces("application/xml")] [Route("/V2/ContentWebService.asmx/SetDisplayName")] [VikingSession] public IActionResult SetDisplayName(Viking viking, [FromForm] string request) { string newName = XmlUtil.DeserializeXml(request).DisplayName; if (String.IsNullOrWhiteSpace(newName) || ctx.Vikings.Count(e => e.Name == newName) > 0) { return Ok(new SetAvatarResult { Success = false, StatusCode = AvatarValidationResult.AvatarDisplayNameInvalid }); } viking.Name = newName; AvatarData avatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); avatarData.DisplayName = newName; viking.AvatarSerialized = XmlUtil.SerializeXml(avatarData); ctx.SaveChanges(); return Ok(new SetAvatarResult { Success = true, DisplayName = viking.Name, StatusCode = AvatarValidationResult.Valid }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetKeyValuePair")] [Route("ContentWebService.asmx/GetKeyValuePairByUserID")] [VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=false)] public Schema.PairData? GetKeyValuePairByUserID(User? user, Viking? viking, [FromForm] int pairId, [FromForm] string? userId) { Model.PairData? pair = keyValueService.GetPairData(user, viking, userId, pairId); return keyValueService.ModelToSchema(pair); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetKeyValuePair")] [Route("ContentWebService.asmx/SetKeyValuePairByUserID")] [VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=true)] public IActionResult SetKeyValuePairByUserID(User? user, Viking? viking, [FromForm] int pairId, [FromForm] string contentXML, [FromForm] string? userId) { Schema.PairData schemaData = XmlUtil.DeserializeXml(contentXML); bool result = keyValueService.SetPairData(user, viking, userId, pairId, schemaData); return Ok(result); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetCommonInventory")] [VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=false)] public IActionResult GetCommonInventory(User? user, Viking? viking) { if (viking != null) { return Ok( inventoryService.GetCommonInventoryData(viking) ); } else { // TODO: placeholder - return 8 viking slot items return Ok(new CommonInventoryData { UserID = user.Id, Item = new UserItemData[] { new UserItemData { UserInventoryID = 0, ItemID = 7971, Quantity = 8, Uses = -1, ModifiedDate = new DateTime(DateTime.Now.Ticks), Item = itemService.GetItem(7971) } } }); } } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetCommonInventoryByUserId")] // used by World Of Jumpstart (?) public IActionResult GetCommonInventoryByUserId([FromForm] Guid userId, [FromForm] int ContainerId) { Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); return GetCommonInventory(null, viking); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetCommonInventory")] [VikingSession(UseLock=false)] public IActionResult GetCommonInventoryV2(Viking viking) { return Ok(inventoryService.GetCommonInventoryData(viking)); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetCommonInventory")] [VikingSession] public IActionResult SetCommonInventory(Viking viking, [FromForm] string commonInventoryRequestXml) { CommonInventoryRequest[] request = XmlUtil.DeserializeXml(commonInventoryRequestXml); List responseItems = new(); if (request is null) { return Ok(new CommonInventoryResponse { Success = false }); } // SetCommonInventory can remove any number of items from the inventory, this checks if it's possible foreach (var req in request) { if (req.Quantity >= 0) continue; int inventorySum = viking.InventoryItems.Sum(e => {if (e.ItemId == req.ItemID) return e.Quantity; return 0;}); if (inventorySum < -req.Quantity) return Ok(new CommonInventoryResponse { Success = false }); } // Now that we know the request is valid, update the inventory foreach (var req in request) { if (req.ItemID == 0) continue; // Do not save a null item if (inventoryService.ItemNeedUniqueInventorySlot((int)req.ItemID)) { // if req.Quantity < 0 remove unique items for (int i=req.Quantity; i<0; ++i) { InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.ItemId == req.ItemID && e.Quantity>0); item.Quantity--; } // if req.Quantity > 0 add unique items for (int i=0; i 0) { responseItems.Add(responseItem); } } } CommonInventoryResponse response = new CommonInventoryResponse { Success = true, CommonInventoryIDs = responseItems.ToArray() }; ctx.SaveChanges(); return Ok(response); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetCommonInventoryAttribute")] [VikingSession] public IActionResult SetCommonInventoryAttribute(Viking viking, [FromForm] int commonInventoryID, [FromForm] string pairxml) { InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.Id == commonInventoryID); List itemAttributes; if (item.AttributesSerialized != null) { itemAttributes = XmlUtil.DeserializeXml(item.AttributesSerialized).Pairs.ToList(); } else { itemAttributes = new List(); } Schema.PairData newItemAttributes = XmlUtil.DeserializeXml(pairxml); foreach (var p in newItemAttributes.Pairs) { var pairItem = itemAttributes.FirstOrDefault(e => e.PairKey == p.PairKey); if (pairItem != null){ pairItem.PairValue = p.PairValue; } else { itemAttributes.Add(p); } } if (itemAttributes.Count > 0) { item.AttributesSerialized = XmlUtil.SerializeXml( new Schema.PairData{ Pairs = itemAttributes.ToArray() } ); } ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/UseInventory")] [VikingSession] public IActionResult UseInventory(Viking viking, [FromForm] int userInventoryId, [FromForm] int numberOfUses) { InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.Id == userInventoryId); if (item is null) return Ok(false); if (item.Quantity < numberOfUses) return Ok(false); item.Quantity -= numberOfUses; ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetAuthoritativeTime")] public IActionResult GetAuthoritativeTime() { return Ok(new DateTime(DateTime.Now.Ticks)); } private int GetAvatarVersion(AvatarData avatarData) { foreach (AvatarDataPart part in avatarData.Part) { if (part.PartType == "Version") { return (int)part.Offsets[0].X * 100 + (int)part.Offsets[0].Y * 10 + (int)part.Offsets[0].Z; } } return 0; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetAvatar")] // used by World Of Jumpstart [VikingSession(UseLock=false)] public IActionResult GetAvatar(Viking viking) { AvatarData avatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); avatarData.Id = viking.Id; return Ok(avatarData); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetAvatarByUserID")] // used by World Of Jumpstart, only for public information public IActionResult GetAvatarByUserId([FromForm] Guid userId) { Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); if (viking is null) return Ok(new AvatarData()); AvatarData avatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); if (avatarData is null) return Ok(new AvatarData()); avatarData.Id = viking.Id; return Ok(avatarData); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetAvatar")] // used by World Of Jumpstart [VikingSession] public IActionResult SetAvatarV1(Viking viking, [FromForm] string contentXML) { if (viking.AvatarSerialized != null) { AvatarData dbAvatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); AvatarData reqAvatarData = XmlUtil.DeserializeXml(contentXML); int dbAvatarVersion = GetAvatarVersion(dbAvatarData); int reqAvatarVersion = GetAvatarVersion(reqAvatarData); if (dbAvatarVersion > reqAvatarVersion) { // do not allow override newer version avatar data by older version return Ok(false); } } viking.AvatarSerialized = contentXML; ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/SetAvatar")] [VikingSession] public IActionResult SetAvatar(Viking viking, [FromForm] string contentXML) { if (viking.AvatarSerialized != null) { AvatarData dbAvatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); AvatarData reqAvatarData = XmlUtil.DeserializeXml(contentXML); int dbAvatarVersion = GetAvatarVersion(dbAvatarData); int reqAvatarVersion = GetAvatarVersion(reqAvatarData); if (dbAvatarVersion > reqAvatarVersion) { // do not allow override newer version avatar data by older version return Ok(new SetAvatarResult { Success = false, StatusCode = AvatarValidationResult.Error }); } } viking.AvatarSerialized = contentXML; ctx.SaveChanges(); return Ok(new SetAvatarResult { Success = true, DisplayName = viking.Name, StatusCode = AvatarValidationResult.Valid }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/CreateRaisedPet")] // used by SoD 1.6 [VikingSession] public RaisedPetData? CreateRaisedPet([FromForm] string apiKey, Viking viking, int petTypeID) { // Update the RaisedPetData with the info String dragonId = Guid.NewGuid().ToString(); var raisedPetData = new RaisedPetData(); raisedPetData.IsPetCreated = true; raisedPetData.PetTypeID = petTypeID; raisedPetData.RaisedPetID = 0; // Initially make zero, so the db auto-fills raisedPetData.EntityID = Guid.Parse(dragonId); uint gameVersion = ClientVersion.GetVersion(apiKey); if (gameVersion > ClientVersion.Max_OldJS || (gameVersion & ClientVersion.WoJS) == 0) raisedPetData.Name = string.Concat("Dragon-", dragonId.AsSpan(0, 8)); // Start off with a random name (if game isn't WoJS) raisedPetData.IsSelected = false; // The api returns false, not sure why raisedPetData.CreateDate = new DateTime(DateTime.Now.Ticks); raisedPetData.UpdateDate = new DateTime(DateTime.Now.Ticks); if (petTypeID == 2) raisedPetData.GrowthState = new RaisedPetGrowthState { Name = "BABY" }; else raisedPetData.GrowthState = new RaisedPetGrowthState { Name = "POWERUP" }; int imageSlot = (viking.Images.Select(i => i.ImageSlot).DefaultIfEmpty(-1).Max() + 1); raisedPetData.ImagePosition = imageSlot; // NOTE: Placing an egg into a hatchery slot calls CreatePet, but doesn't SetImage. // NOTE: We need to force create an image slot because hatching multiple eggs at once would create dragons with the same slot Image image = new Image { ImageType = "EggColor", // NOTE: The game doesn't seem to use anything other than EggColor. ImageSlot = imageSlot, Viking = viking, }; // Save the dragon in the db Dragon dragon = new Dragon { EntityId = Guid.NewGuid(), Viking = viking, RaisedPetData = XmlUtil.SerializeXml(raisedPetData), }; ctx.Dragons.Add(dragon); ctx.Images.Add(image); if (petTypeID != 2) { // Minisaurs should not be set as active pet viking.SelectedDragon = dragon; ctx.Update(viking); } ctx.SaveChanges(); return GetRaisedPetDataFromDragon(dragon); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/CreatePet")] [VikingSession] public IActionResult CreatePet(Viking viking, [FromForm] string request) { RaisedPetRequest raisedPetRequest = XmlUtil.DeserializeXml(request); // TODO: Investigate SetAsSelectedPet and UnSelectOtherPets - they don't seem to do anything // Update the RaisedPetData with the info string dragonId = Guid.NewGuid().ToString(); raisedPetRequest.RaisedPetData.IsPetCreated = true; raisedPetRequest.RaisedPetData.RaisedPetID = 0; // Initially make zero, so the db auto-fills raisedPetRequest.RaisedPetData.EntityID = Guid.Parse(dragonId); raisedPetRequest.RaisedPetData.Name = string.Concat("Dragon-", dragonId.AsSpan(0, 8)); // Start off with a random name raisedPetRequest.RaisedPetData.IsSelected = false; // The api returns false, not sure why raisedPetRequest.RaisedPetData.CreateDate = new DateTime(DateTime.Now.Ticks); raisedPetRequest.RaisedPetData.UpdateDate = new DateTime(DateTime.Now.Ticks); int imageSlot = (viking.Images.Select(i => i.ImageSlot).DefaultIfEmpty(-1).Max() + 1); raisedPetRequest.RaisedPetData.ImagePosition = imageSlot; // NOTE: Placing an egg into a hatchery slot calls CreatePet, but doesn't SetImage. // NOTE: We need to force create an image slot because hatching multiple eggs at once would create dragons with the same slot Image image = new Image { ImageType = "EggColor", // NOTE: The game doesn't seem to use anything other than EggColor. ImageSlot = imageSlot, Viking = viking, }; // Save the dragon in the db Dragon dragon = new Dragon { EntityId = Guid.NewGuid(), Viking = viking, RaisedPetData = XmlUtil.SerializeXml(raisedPetRequest.RaisedPetData), }; if (raisedPetRequest.SetAsSelectedPet == true) { viking.SelectedDragon = dragon; ctx.Update(viking); } ctx.Dragons.Add(dragon); ctx.Images.Add(image); ctx.SaveChanges(); if (raisedPetRequest.CommonInventoryRequests is not null) { foreach (var req in raisedPetRequest.CommonInventoryRequests) { InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.ItemId == req.ItemID); //Does the item exist in the user's inventory? if (item is null) continue; //If not, skip it. if (item.Quantity + req.Quantity >= 0 ) { //If so, can we update it appropriately? //We can. Do so. item.Quantity += req.Quantity; //Note that we use += here because req.Quantity is negative. ctx.SaveChanges(); } } } return Ok(new CreatePetResponse { RaisedPetData = GetRaisedPetDataFromDragon(dragon) }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetRaisedPet")] // used by World Of Jumpstart and Math Blaster [VikingSession] public IActionResult SetRaisedPetv1(Viking viking, [FromForm] string raisedPetData) { RaisedPetData petData = XmlUtil.DeserializeXml(raisedPetData); // Find the dragon Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == petData.RaisedPetID); if (dragon is null) { return Ok(false); } petData = UpdateDragon(dragon, petData); if (petData.Texture != null && petData.Texture.StartsWith("RS_SHARED/Larva.unity3d/LarvaTex") && petData.GrowthState.GrowthStateID > 4) { petData.Texture = "RS_SHARED/" + petData.PetTypeID switch { 5 => "EyeClops.unity3d/EyeClopsBrainRedTex", // EyeClops 6 => "RodeoLizard.unity3d/BlueLizardTex", // RodeoLizard 7 => "MonsterAlien01.unity3d/BlasterMythieGreenTex", // MonsterAlien01 11 => "SpaceGriffin.unity3d/SpaceGriffinNormalBlueTex", // SpaceGriffin 10 => "Tweeter.unity3d/TweeterMuttNormalPurple", // Tweeter _ => "null" // Anything with any other ID shouldn't exist. }; } dragon.RaisedPetData = XmlUtil.SerializeXml(petData); ctx.Update(dragon); ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/SetRaisedPet")] // used by Magic & Mythies [VikingSession] public IActionResult SetRaisedPetv2(Viking viking, [FromForm] string raisedPetData) { RaisedPetData petData = XmlUtil.DeserializeXml(raisedPetData); // Find the dragon Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == petData.RaisedPetID); if (dragon is null) { return Ok(new SetRaisedPetResponse { RaisedPetSetResult = RaisedPetSetResult.Invalid }); } dragon.RaisedPetData = XmlUtil.SerializeXml(UpdateDragon(dragon, petData)); ctx.Update(dragon); ctx.SaveChanges(); return Ok(new SetRaisedPetResponse { RaisedPetSetResult = RaisedPetSetResult.Success }); } [HttpPost] [Produces("application/xml")] [Route("v3/ContentWebService.asmx/SetRaisedPet")] [VikingSession] public IActionResult SetRaisedPet(Viking viking, [FromForm] string request, [FromForm] bool? import) { RaisedPetRequest raisedPetRequest = XmlUtil.DeserializeXml(request); // Find the dragon Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == raisedPetRequest.RaisedPetData.RaisedPetID); if (dragon is null) { return Ok(new SetRaisedPetResponse { RaisedPetSetResult = RaisedPetSetResult.Invalid }); } dragon.RaisedPetData = XmlUtil.SerializeXml(UpdateDragon(dragon, raisedPetRequest.RaisedPetData, import ?? false)); ctx.Update(dragon); ctx.SaveChanges(); // TODO: handle CommonInventoryRequests here too return Ok(new SetRaisedPetResponse { RaisedPetSetResult = RaisedPetSetResult.Success }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetRaisedPetInactive")] // used by World Of Jumpstart [VikingSession] public IActionResult SetRaisedPetInactive(Viking viking, [FromForm] int raisedPetID) { if (raisedPetID == viking.SelectedDragonId) { RaisedPetData dragonData = XmlUtil.DeserializeXml(viking.SelectedDragon.RaisedPetData); RaisedPetAttribute? attribute = dragonData.Attributes.FirstOrDefault(a => a.Key == "GrowTime"); if (attribute != null) { attribute.Value = DateTime.UtcNow.ToString("yyyy#M#d#H#m#s"); viking.SelectedDragon.RaisedPetData = XmlUtil.SerializeXml(dragonData); } viking.SelectedDragonId = null; } else { Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == raisedPetID); if (dragon is null) { return Ok(false); } // check if Minisaurs - we real delete only Minisaurs RaisedPetData dragonData = XmlUtil.DeserializeXml(dragon.RaisedPetData); if (dragonData.PetTypeID != 2) { return Ok(false); } viking.Dragons.Remove(dragon); } ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetSelectedPet")] [VikingSession] public IActionResult SetSelectedPet(Viking viking, [FromForm] int raisedPetID) { // Find the dragon Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == raisedPetID); if (dragon is null) { return Ok(new SetRaisedPetResponse { RaisedPetSetResult = RaisedPetSetResult.Invalid }); } // Set the dragon as selected viking.SelectedDragon = dragon; ctx.Update(viking); ctx.SaveChanges(); return Ok(true); // RaisedPetSetResult.Success doesn't work, this does } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetAllActivePetsByuserId")] public RaisedPetData[]? GetAllActivePetsByuserId([FromForm] Guid userId, [FromForm] bool active) { // NOTE: this is public info (for mmo) - no session check Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); if (viking is null) return null; RaisedPetData[] dragons = ctx.Dragons .Where(d => d.VikingId == viking.Id && d.RaisedPetData != null) .Select(d => GetRaisedPetDataFromDragon(d, viking.SelectedDragonId)) .ToArray(); if (dragons.Length == 0) { return null; } return dragons; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetUnselectedPetByTypes")] // used by old SoD (e.g. 1.13) [VikingSession(UseLock=false)] public RaisedPetData[]? GetUnselectedPetByTypes(Viking viking, [FromForm] string? userId, [FromForm] string petTypeIDs, [FromForm] bool active) { // Get viking based on userId, or use request player's viking as a fallback. if (userId != null) { Guid userIdGuid = new Guid(userId); Viking? ownerViking = ctx.Vikings.FirstOrDefault(e => e.Uid == userIdGuid); if (ownerViking != null) viking = ownerViking; } RaisedPetData[] dragons = viking.Dragons .Where(d => d.RaisedPetData is not null) .Select(d => GetRaisedPetDataFromDragon(d, viking.SelectedDragonId)) .ToArray(); if (dragons.Length == 0) { return null; } List filteredDragons = new List(); int[] petTypeIDsInt = Array.ConvertAll(petTypeIDs.Split(','), s => int.Parse(s)); foreach (RaisedPetData dragon in dragons) { if (petTypeIDsInt.Contains(dragon.PetTypeID) && // Don't send the selected dragon. viking.SelectedDragonId != dragon.RaisedPetID ) { filteredDragons.Add(dragon); } } if (filteredDragons.Count == 0) { return null; } return filteredDragons.ToArray(); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetActiveRaisedPet")] // used by World Of Jumpstart [VikingSession(UseLock=false)] public RaisedPetData[] GetActiveRaisedPet(Viking viking, [FromForm] string userId, [FromForm] int petTypeID) { if (petTypeID == 2) { // player can have multiple Minisaurs at the same time ... Minisaurs should never have been selected also ... so use GetUnselectedPetByTypes in this case return GetUnselectedPetByTypes(viking, userId, "2", false); } Dragon? dragon = viking.SelectedDragon; if (dragon is null) { return new RaisedPetData[0]; } RaisedPetData dragonData = GetRaisedPetDataFromDragon(dragon); if (petTypeID != dragonData.PetTypeID) return new RaisedPetData[0]; // NOTE: returned dragon PetTypeID should be equal value of pair 1967 → CurrentRaisedPetType return new RaisedPetData[] {dragonData}; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetActiveRaisedPetsByTypes")] // used by Math Blaster [VikingSession(UseLock=false)] public RaisedPetData[] GetActiveRaisedPet([FromForm] Guid userId, [FromForm] string petTypeIDs) { Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); Dragon? dragon = viking.SelectedDragon; if (dragon is null) { return new RaisedPetData[0]; } RaisedPetData dragonData = GetRaisedPetDataFromDragon(dragon); int[] petTypeIDsInt = Array.ConvertAll(petTypeIDs.Split(','), s => int.Parse(s)); if (!petTypeIDsInt.Contains(dragonData.PetTypeID)) return new RaisedPetData[0]; return new RaisedPetData[] {dragonData}; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetSelectedRaisedPet")] [VikingSession(UseLock=false)] public RaisedPetData[]? GetSelectedRaisedPet(Viking viking, [FromForm] string userId, [FromForm] bool isActive) { Dragon? dragon = viking.SelectedDragon; if (dragon is null) { return null; } return new RaisedPetData[] { GetRaisedPetDataFromDragon(dragon) }; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetInactiveRaisedPet")] // used by World Of Jumpstart 1.1 [VikingSession(UseLock=false)] public RaisedPetData[] GetInactiveRaisedPet(Viking viking, [FromForm] int petTypeID) { RaisedPetData[] dragons = viking.Dragons .Where(d => d.RaisedPetData is not null && d.Id != viking.SelectedDragonId) .Select(d => GetRaisedPetDataFromDragon(d, viking.SelectedDragonId)) .ToArray(); List filteredDragons = new List(); foreach (RaisedPetData dragon in dragons) { if (petTypeID == dragon.PetTypeID) { filteredDragons.Add(dragon); } } if (filteredDragons.Count == 0) { return null; } return filteredDragons.ToArray(); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetImage")] [VikingSession] public bool SetImage(Viking viking, [FromForm] string ImageType, [FromForm] int ImageSlot, [FromForm] string contentXML, [FromForm] string imageFile) { // TODO: the other properties of contentXML ImageData data = XmlUtil.DeserializeXml(contentXML); bool newImage = false; Image? image = viking.Images.FirstOrDefault(e => e.ImageType == ImageType && e.ImageSlot == ImageSlot); if (image is null) { image = new Image { ImageType = ImageType, ImageSlot = ImageSlot, Viking = viking, }; newImage = true; } // Save the image in the db image.ImageData = imageFile; image.TemplateName = data.TemplateName; if (newImage) { ctx.Images.Add(image); } else { ctx.Images.Update(image); } ctx.SaveChanges(); return true; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetImage")] [VikingSession(UseLock=false)] public ImageData? GetImage(Viking viking, [FromForm] string ImageType, [FromForm] int ImageSlot) { return GetImageData(viking, ImageType, ImageSlot); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetImageByUserId")] public ImageData? GetImageByUserId([FromForm] Guid userId, [FromForm] string ImageType, [FromForm] int ImageSlot) { // NOTE: this is public info (for mmo) - no session check Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); if (viking is null || viking.Images is null) { return null; } return GetImageData(viking, ImageType, ImageSlot); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetUserUpcomingMissionState")] public IActionResult GetUserUpcomingMissionState([FromForm] Guid apiToken, [FromForm] Guid userId, [FromForm] string apiKey) { Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId); if (viking is null) return Ok("error"); uint gameVersion = ClientVersion.GetVersion(apiKey); UserMissionStateResult result = new UserMissionStateResult { Missions = new List() }; HashSet upcomingMissionsSet = new(missionStore.GetUpcomingMissions(gameVersion)); var toDiscardIds = new HashSet( viking.MissionStates .Where(x => x.MissionStatus != MissionStatus.Upcoming) .Select(x => x.MissionId) ); var toAddIds = new HashSet( viking.MissionStates .Where(x => x.MissionStatus == MissionStatus.Upcoming) .Select(x => x.MissionId) ); upcomingMissionsSet.UnionWith(toAddIds); upcomingMissionsSet.ExceptWith(toDiscardIds); foreach (var missionId in upcomingMissionsSet) result.Missions.Add(missionService.GetMissionWithProgress(missionId, viking.Id, gameVersion)); result.UserID = viking.Uid; return Ok(result); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetUserActiveMissionState")] public IActionResult GetUserActiveMissionState([FromForm] Guid apiToken, [FromForm] Guid userId, [FromForm] string apiKey) { Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId); if (viking is null) return Ok("error"); uint gameVersion = ClientVersion.GetVersion(apiKey); UserMissionStateResult result = new UserMissionStateResult { Missions = new List() }; foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Active)) { Mission updatedMission = missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion); if (mission.UserAccepted != null) updatedMission.Accepted = (bool)mission.UserAccepted; result.Missions.Add(updatedMission); } result.UserID = viking.Uid; return Ok(result); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetUserCompletedMissionState")] public IActionResult GetUserCompletedMissionState([FromForm] Guid apiToken, [FromForm] Guid userId, [FromForm] string apiKey) { Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId); if (viking is null) return Ok("error"); uint gameVersion = ClientVersion.GetVersion(apiKey); UserMissionStateResult result = new UserMissionStateResult { Missions = new List() }; foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Completed)) result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion)); result.UserID = viking.Uid; return Ok(result); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/AcceptMission")] [VikingSession] public IActionResult AcceptMission(Viking viking, [FromForm] Guid userId, [FromForm] int missionId, [FromForm] string apiKey) { if (viking.Uid != userId) return Unauthorized("Can't accept not owned mission"); uint gameVersion = ClientVersion.GetVersion(apiKey); int[] upcomingMissions = missionStore.GetUpcomingMissions(gameVersion); MissionState? missionState = viking.MissionStates.FirstOrDefault(x => x.MissionId == missionId); if (!upcomingMissions.Contains(missionId) || (missionState is not null && missionState.MissionStatus != MissionStatus.Upcoming)) return Ok(false); if (missionState is null) { viking.MissionStates.Add(new MissionState { MissionId = missionId, MissionStatus = MissionStatus.Active, UserAccepted = true }); } else { missionState.MissionStatus = MissionStatus.Active; missionState.UserAccepted = true; } ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetUserMissionState")] // used by SoD 1.13 public IActionResult GetUserMissionStatev1([FromForm] Guid userId, [FromForm] string filter, [FromForm] string apiKey) { Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId); if (viking is null) return Ok("error"); uint gameVersion = ClientVersion.GetVersion(apiKey); UserMissionStateResult result = new UserMissionStateResult { Missions = new List() }; var missionStatesById = viking.MissionStates.ToDictionary(ms => ms.MissionId); HashSet upcomingMissionIds = new(missionStore.GetUpcomingMissions(gameVersion)); var combinedMissionIds = new HashSet(missionStatesById.Keys); combinedMissionIds.UnionWith(upcomingMissionIds); foreach (var missionId in combinedMissionIds) { MissionState? missionState = missionStatesById.TryGetValue(missionId, out var ms) ? ms : null; Mission updatedMission = missionService.GetMissionWithProgress(missionId, viking.Id, gameVersion); // Only upcoming missions are missing in the database, so if db is null, mission must be upcoming MissionStatus status = missionState != null ? missionState.MissionStatus : MissionStatus.Upcoming; if (status == MissionStatus.Upcoming) { // NOTE: in old SoD job board mission must be send as non active and required accept // (to avoid show all job board in journal and quest arrow pointing to job board) // do this in this place (instead of update missions.xml) to avoid conflict with newer versions of SoD PrerequisiteItem prerequisite = updatedMission.MissionRule.Prerequisites.FirstOrDefault(x => x.Type == PrerequisiteRequiredType.Accept); if (prerequisite != null) prerequisite.Value = "true"; } if (missionState != null && missionState.UserAccepted != null) updatedMission.Accepted = (bool)missionState.UserAccepted; result.Missions.Add(updatedMission); } result.UserID = viking.Uid; return Ok(result); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetUserMissionState")] //[VikingSession(UseLock=false)] public IActionResult GetUserMissionState([FromForm] Guid userId, [FromForm] string filter, [FromForm] string apiKey) { MissionRequestFilterV2 filterV2 = XmlUtil.DeserializeXml(filter); Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId); if (viking is null) return Ok("error"); uint gameVersion = ClientVersion.GetVersion(apiKey); UserMissionStateResult result = new UserMissionStateResult { Missions = new List() }; if (filterV2.MissionPair.Count > 0) { foreach (var m in filterV2.MissionPair) if (m.MissionID != null) result.Missions.Add(missionService.GetMissionWithProgress((int)m.MissionID, viking.Id, gameVersion)); // TODO: probably should also check for mission based on filterV2.ProductGroupID vs mission.GroupID } else { if (filterV2.GetCompletedMission ?? false) { foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Completed)) result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion)); } else { foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus != MissionStatus.Completed)) result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion)); } } result.UserID = viking.Uid; return Ok(result); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetTaskState")] // used by SoD 1.13 [VikingSession(UseLock=true)] public IActionResult SetTaskStatev1(Viking viking, [FromForm] Guid userId, [FromForm] int missionId, [FromForm] int taskId, [FromForm] bool completed, [FromForm] string xmlPayload, [FromForm] string apiKey) { if (viking.Uid != userId) return Unauthorized("Can't set not owned task"); uint gameVersion = ClientVersion.GetVersion(apiKey); List results = missionService.UpdateTaskProgress(missionId, taskId, viking.Id, completed, xmlPayload, gameVersion); SetTaskStateResult taskResult = new SetTaskStateResult { Success = true, Status = SetTaskStateStatus.TaskCanBeDone, }; if (results.Count > 0) taskResult.MissionsCompleted = results.ToArray(); return Ok(taskResult); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/SetTaskState")] [VikingSession] public IActionResult SetTaskState(Viking viking, [FromForm] Guid userId, [FromForm] int missionId, [FromForm] int taskId, [FromForm] bool completed, [FromForm] string xmlPayload, [FromForm] string commonInventoryRequestXml, [FromForm] string apiKey) { if (viking.Uid != userId) return Unauthorized("Can't set not owned task"); uint gameVersion = ClientVersion.GetVersion(apiKey); List results = missionService.UpdateTaskProgress(missionId, taskId, viking.Id, completed, xmlPayload, gameVersion); SetTaskStateResult taskResult = new SetTaskStateResult { Success = true, Status = SetTaskStateStatus.TaskCanBeDone, }; if (commonInventoryRequestXml.Length > 44) { // avoid process inventory on empty xml request, // NOTE: client do not set this on empty string when no inventory change request, but send SetCommonInventory(viking, commonInventoryRequestXml); taskResult.CommonInvRes = new CommonInventoryResponse { Success = true }; } if (results.Count > 0) taskResult.MissionsCompleted = results.ToArray(); return Ok(taskResult); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetBuddyList")] public IActionResult GetBuddyList() { // TODO: this is a placeholder return Ok(new BuddyList { Buddy = new Buddy[0] }); } [HttpPost] [Produces("application/xml")] [Route("/ContentWebService.asmx/RedeemMysteryBoxItems")] [VikingSession] public IActionResult RedeemMysteryBoxItems(Viking viking, [FromForm] string request) { var req = XmlUtil.DeserializeXml(request); // get and reduce quantity of box item InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.ItemId == req.ItemID); if (invItem is null || invItem.Quantity < 1) { return Ok(new CommonInventoryResponse{ Success = false }); } --invItem.Quantity; // get real item id (from box) Gender gender = XmlUtil.DeserializeXml(viking.AvatarSerialized).GenderType; itemService.OpenBox(req.ItemID, gender, out int newItemId, out int quantity); ItemData newItem = itemService.GetItem(newItemId); CommonInventoryResponseItem newInvItem; // check if it is gems or coins bundle if (itemService.IsGemBundle(newItem.ItemID, out int gems)) { achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, gems); newInvItem = new CommonInventoryResponseItem { CommonInventoryID = 0, ItemID = newItem.ItemID, Quantity = 1 }; } else if (itemService.IsCoinBundle(newItem.ItemID, out int coins)) { achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, coins); newInvItem = new CommonInventoryResponseItem { CommonInventoryID = 0, ItemID = newItem.ItemID, Quantity = 1 }; // if not, add item to inventory } else { newInvItem = inventoryService.AddItemToInventoryAndGetResponse(viking, newItem.ItemID, quantity); } // prepare list of possible rewards for response List prizeItems = new List(); prizeItems.Add(newItem); foreach (var reward in itemService.GetItem(req.ItemID).Relationship.Where(e => e.Type == "Prize")) { if (prizeItems.Count >= req.RedeemItemFetchCount) break; prizeItems.Add(itemService.GetItem(reward.ItemId)); } return Ok(new CommonInventoryResponse{ Success = true, CommonInventoryIDs = new CommonInventoryResponseItem[]{ newInvItem }, PrizeItems = new List{ new PrizeItemResponse{ ItemID = req.ItemID, PrizeItemID = newItem.ItemID, MysteryPrizeItems = prizeItems, }}, UserGameCurrency = achievementService.GetUserCurrency(viking) }); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/PurchaseItems")] [VikingSession(UseLock = true)] public IActionResult PurchaseItems(Viking viking, [FromForm] string purchaseItemRequest) { PurchaseStoreItemRequest request = XmlUtil.DeserializeXml(purchaseItemRequest); var itemsToPurchase = request.Items.GroupBy(id => id).ToDictionary(g => g.Key, g => g.Count()); return Ok(PurchaseItemsImpl(viking, itemsToPurchase, request.AddMysteryBoxToInventory)); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/PurchaseItems")] [VikingSession(UseLock = true)] public IActionResult PurchaseItemsV1(Viking viking, [FromForm] string itemIDArrayXml) { int[] itemIdArr = XmlUtil.DeserializeXml(itemIDArrayXml); var itemsToPurchase = itemIdArr.GroupBy(id => id).ToDictionary(g => g.Key, g => g.Count()); return Ok(PurchaseItemsImpl(viking, itemsToPurchase, false)); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetUserRoomItemPositions")] public IActionResult GetUserRoomItemPositions([FromForm] Guid userId, [FromForm] string roomID, [FromForm] string apiKey) { // NOTE: this is public info (for mmo) - no session check Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); if (roomID is null) roomID = ""; Room? room = viking?.Rooms.FirstOrDefault(x => x.RoomId == roomID); if (room is null) return Ok(new UserItemPositionList { UserItemPosition = new UserItemPosition[0] }); return Ok(roomService.GetUserItemPositionList(room, ClientVersion.GetVersion(apiKey))); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetUserRoomItemPositions")] [VikingSession] public IActionResult SetUserRoomItemPositions(Viking viking, [FromForm] string createXml, [FromForm] string updateXml, [FromForm] string removeXml, [FromForm] string roomID) { if (roomID is null) roomID = ""; Room? room = viking.Rooms.FirstOrDefault(x => x.RoomId == roomID); if (room is null) { room = new Room { RoomId = roomID, Items = new List() }; viking.Rooms.Add(room); ctx.SaveChanges(); } UserItemPositionSetRequest[] createItems = XmlUtil.DeserializeXml(createXml); UserItemPositionSetRequest[] updateItems = XmlUtil.DeserializeXml(updateXml); int[] deleteItems = XmlUtil.DeserializeXml(removeXml); Tuple createData = roomService.CreateItems(createItems, room); UserItemState[] state = roomService.UpdateItems(updateItems, room); roomService.DeleteItems(deleteItems, room); UserItemPositionSetResponse response = new UserItemPositionSetResponse { Success = true, CreatedUserItemPositionIDs = createData.Item1, UserItemStates = createData.Item2, Result = ItemPositionValidationResult.Valid }; if (state.Length > 0) response.UserItemStates = state; return Ok(response); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetUserRoomList")] public IActionResult GetUserRoomList([FromForm] string request) { // NOTE: this is public info (for mmo) - no session check // TODO: Categories are not supported UserRoomGetRequest userRoomRequest = XmlUtil.DeserializeXml(request); ICollection? rooms = ctx.Vikings.FirstOrDefault(x => x.Uid == userRoomRequest.UserID)?.Rooms; UserRoomResponse response = new UserRoomResponse { UserRoomList = new List() }; if (rooms is null) return Ok(response); foreach (var room in rooms) { if (room.RoomId == "MyRoomINT" || room.RoomId == "StaticFarmItems") continue; int itemID = 0; if (room.RoomId != "") { // farm expansion room: RoomId is Id for expansion item if (Int32.TryParse(room.RoomId, out int inventoryItemId)) { InventoryItem? item = room.Viking.InventoryItems.FirstOrDefault(e => e.Id == inventoryItemId); if (item != null) { itemID = item.ItemId; } } } UserRoom ur = new UserRoom { RoomID = room.RoomId, CategoryID = 541, // Placeholder CreativePoints = 0, // Placeholder ItemID = itemID, Name = room.Name }; response.UserRoomList.Add(ur); } return Ok(response); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetUserRoom")] [VikingSession] public IActionResult SetUserRoom(Viking viking, [FromForm] string request) { UserRoom roomRequest = XmlUtil.DeserializeXml(request); Room? room = viking.Rooms.FirstOrDefault(x => x.RoomId == roomRequest.RoomID); if (room is null) { // setting farm room name can be done before call SetUserRoomItemPositions room = new Room { RoomId = roomRequest.RoomID, Name = roomRequest.Name }; viking.Rooms.Add(room); } else { room.Name = roomRequest.Name; } ctx.SaveChanges(); return Ok(new UserRoomSetResponse { Success = true, StatusCode = UserRoomValidationResult.Valid }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetActiveParties")] // used by World Of Jumpstart public IActionResult GetActiveParties([FromForm] string apiKey) { List allParties = ctx.Parties.ToList(); List userParties = new List(); uint gameVersion = ClientVersion.GetVersion(apiKey); if (gameVersion <= ClientVersion.Max_OldJS && (gameVersion & ClientVersion.WoJS) != 0) gameVersion = ClientVersion.WoJS; // This can be optimized. It's also a shortcut. foreach(var party in allParties) { if(DateTime.UtcNow >= party.ExpirationDate) { ctx.Parties.Remove(party); ctx.SaveChanges(); continue; } // Only send parties to their respective games. if (gameVersion != party.GameVersion) continue; Viking viking = ctx.Vikings.FirstOrDefault(e => e.Id == party.VikingId); AvatarData avatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); UserParty userParty = new UserParty { DisplayName = avatarData.DisplayName, UserName = avatarData.DisplayName, ExpirationDate = party.ExpirationDate, Icon = party.IconAsset, Location = party.Location, LocationIcon = party.LocationIconAsset, PrivateParty = party.PrivateParty!.Value, UserID = viking.Uid }; string location = party.Location switch { "MyNeighborhood" => "Block ", "MyPodInt" => "Pod ", "MyLoungeSSInt" => "Lounge ", _ => "" }; string type = party.PartyType switch { "VIPRoom" => "VIP ", "Birthday" => "Birthday ", "NewYears" => "New Years ", "Holiday" => "Holiday ", _ => "" }; userParty.DisplayName = $"{userParty.UserName}'s {location}{type}Party"; // Spaces are included in the location and type when they aren't empty. userParties.Add(userParty); } return Ok(new UserPartyData { NonBuddyParties = userParties.ToArray() }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetPartiesByUserID")] // used by World Of Jumpstart public IActionResult GetPartiesByUserID([FromForm] Guid userId) { Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); List parties = new List(); if(viking is null) { return Ok(new ArrayOfUserPartyComplete()); } bool needSave = false; foreach(var party in viking.Parties) { if (DateTime.UtcNow >= party.ExpirationDate) { viking.Parties.Remove(party); needSave = true; continue; } AvatarData avatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); UserPartyComplete userPartyComplete = new UserPartyComplete { DisplayName = avatarData.DisplayName, UserName = avatarData.DisplayName, ExpirationDate = party.ExpirationDate, Icon = party.IconAsset, Location = party.Location, LocationIcon = party.LocationIconAsset, PrivateParty = party.PrivateParty!.Value, UserID = viking.Uid, AssetBundle = party.AssetBundle }; parties.Add(userPartyComplete); } if (needSave) ctx.SaveChanges(); return Ok(new ArrayOfUserPartyComplete { UserPartyComplete = parties.ToArray() }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/PurchaseParty")] // used by World Of Jumpstart [VikingSession] public IActionResult PurchaseParty(Viking viking, [FromForm] int itemId, [FromForm] string apiKey) { ItemData itemData = itemService.GetItem(itemId); string? partyType = itemData.Attribute?.FirstOrDefault(a => a.Key == "PartyType").Value; if (partyType is null) { return Ok(null); } uint gameVersion = ClientVersion.GetVersion(apiKey); if (gameVersion <= ClientVersion.Max_OldJS && (gameVersion & ClientVersion.WoJS) != 0) gameVersion = ClientVersion.WoJS; // This can be optimized. It's also a shortcut. // create a party based on bought itemid Party party = new Party { PrivateParty = false, GameVersion = gameVersion, PartyType = partyType }; switch (gameVersion) { case ClientVersion.WoJS: party.Location = "MyVIPRoomInt"; party.IconAsset = "RS_DATA/Parties01.unity3d/IcoPartyDefault"; party.LocationIconAsset = "RS_DATA/Parties01.unity3d/IcoPartyLocationVIPRoom"; if (partyType == "VIPRoom") { party.AssetBundle = "RS_DATA/PfMyVIPRoomIntPartyGroup.unity3d/PfMyVIPRoomIntPartyGroup"; } else if (partyType == "Holiday") { party.IconAsset = "RS_DATA/Parties01.unity3d/IcoPartyDefault"; party.AssetBundle = "RS_DATA/PfMyVIPRoomIntXmasGroup.unity3d/PfMyVIPRoomIntXmasGroup"; } else { party.Location = "MyNeighborhood"; party.LocationIconAsset = "RS_DATA/Parties01.unity3d/IcoPartyLocationMyNeighborhood"; party.AssetBundle = "RS_DATA/PfMyNeighborhoodParty.unity3d/PfMyNeighborhoodParty"; } break; case ClientVersion.MB: party.Location = "MyPodInt"; if (partyType == "Birthday") { party.IconAsset = "RS_DATA/PfUiPartiesListMB.unity3d/IcoMbPartyBirthday"; party.AssetBundle = "RS_DATA/PfMyPodBirthdayParty.unity3d/PfMyPodBirthdayParty"; } else { party.IconAsset = "RS_DATA/PfUiPartiesListMB.unity3d/IcoMbPartyDefault"; party.AssetBundle = "RS_DATA/PfMyPodParty.unity3d/PfMyPodParty"; } break; case ClientVersion.SS: party.Location = "MyLoungeSSInt"; switch (partyType) { case "Birthday": party.IconAsset = "RS_DATA/PfUiPartiesListMB.unity3d/IcoSSStorePartyBirthdayDefault"; party.AssetBundle = "RS_DATA/PfSsRoomInteriorBirthdayGroup.unity3d/PfSsRoomInteriorBirthdayGroup"; break; case "NewYears": party.IconAsset = "RS_DATA/PfUiPartiesListMB.unity3d/IcoSSStorePartyNewYearDefault"; party.AssetBundle = "RS_DATA/PfSsRoomInteriorNewYearGroup.unity3d/PfSsRoomInteriorNewYearGroup"; break; case "Holiday": party.IconAsset = "RS_DATA/PfUiPartiesListMB.unity3d/IcoSSStorePartyHolidayDefault"; party.AssetBundle = "RS_DATA/PfSsRoomInteriorHolidayGroup.unity3d/PfSsRoomInteriorHolidayGroup"; break; default: party.IconAsset = "RS_DATA/PfUiPartiesListMB.unity3d/IcoSSStorePartyDefault"; party.AssetBundle = "RS_DATA/PfSsRoomInteriorPartyGroup.unity3d/PfSsRoomInteriorPartyGroup"; break; } break; } if (party.Location == null) { Console.WriteLine($"Unsupported partyType \"{partyType}\" for gameversion 0x{gameVersion:X8}"); return Ok(null); } party.ExpirationDate = DateTime.UtcNow.AddMinutes( Int32.Parse(itemData.Attribute.FirstOrDefault(a => a.Key == "Time").Value) ); // check if party already exists if (viking.Parties.FirstOrDefault(e => e.Location == party.Location) != null) return Ok(null); // take away coins viking.AchievementPoints.FirstOrDefault(e => e.Type == (int)AchievementPointTypes.GameCurrency)!.Value -= itemData.Cost; viking.Parties.Add(party); ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetUserActivityByUserID")] public IActionResult GetUserActivityByUserID() { // TODO: This is a placeholder return Ok(new ArrayOfUserActivity { UserActivity = new UserActivity[0] }); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetNextItemState")] [VikingSession] public IActionResult SetNextItemState(Viking viking, [FromForm] string setNextItemStateRequest) { SetNextItemStateRequest request = XmlUtil.DeserializeXml(setNextItemStateRequest); RoomItem? item = ctx.RoomItems.FirstOrDefault(x => x.Id == request.UserItemPositionID); if (item is null) return Ok(); if (item.Room.Viking != viking) return Unauthorized("Can't set state not owned item"); // NOTE: The game sets OverrideStateCriteria only if a speedup is used return Ok(roomService.NextItemState(item, request.OverrideStateCriteria)); } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/GetDisplayNames")] // used by World Of Jumpstart [Route("ContentWebService.asmx/GetDisplayNamesByCategoryID")] // used by Math Blaster public IActionResult GetDisplayNames() { // TODO: This is a placeholder return Ok(XmlUtil.ReadResourceXmlString("displaynames")); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetDisplayNameByUserId")] // used by World Of Jumpstart public IActionResult GetDisplayNameByUserId([FromForm] Guid userId) { Viking? idViking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId); if (idViking is null) return Ok("???"); // return display name return Ok(XmlUtil.DeserializeXml(idViking.AvatarSerialized!).DisplayName); } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/SetDisplayName")] // used by World Of Jumpstart [VikingSession] public IActionResult SetProduct(Viking viking, [FromForm] int firstNameID, [FromForm] int secondNameID, [FromForm] int thirdNameID) { AvatarData avatarData = XmlUtil.DeserializeXml(viking.AvatarSerialized); avatarData.DisplayName = displayNamesService.GetName(firstNameID, secondNameID, thirdNameID); viking.AvatarSerialized = XmlUtil.SerializeXml(avatarData); ctx.SaveChanges(); return Ok(true); } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/GetScene")] // used by World Of Jumpstart [VikingSession] public IActionResult GetScene(Viking viking, [FromForm] string sceneName) { SceneData? scene = viking.SceneData.FirstOrDefault(e => e.SceneName == sceneName); if (scene is not null) return Ok(scene.XmlData); else return Ok(""); } [HttpPost] [Route("ContentWebSerivce.asmx/GetHouse")] // used by World Of Jumpstart [VikingSession] public IActionResult GetHouse(Viking viking) { string? ret = Util.SavedData.Get( viking, Util.SavedData.House() ); if (ret != null) return Ok(ret); return Ok(XmlUtil.ReadResourceXmlString("defaulthouse")); } [HttpPost] [Route("ContentWebService.asmx/GetHouseByUserId")] // used by World Of Jumpstart public IActionResult GetHouseByUserId([FromForm] Guid userId) { return GetHouse(ctx.Vikings.FirstOrDefault(e => e.Uid == userId)); } [HttpPost] //[Produces("application/xml")] [Route("ContentWebService.asmx/GetSceneByUserId")] // used by World Of Jumpstart public IActionResult GetSceneByUserId([FromForm] Guid userId, [FromForm] string sceneName) { SceneData? scene = ctx.Vikings.FirstOrDefault(e => e.Uid == userId)?.SceneData.FirstOrDefault(x => x.SceneName == sceneName); if (scene is not null) return Ok(scene.XmlData); else return Ok(null); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetScene")] // used by World of Jumpstart [VikingSession] public IActionResult SetScene(Viking viking, [FromForm] string sceneName, [FromForm] string contentXml) { SceneData? existingScene = viking.SceneData.FirstOrDefault(e => e.SceneName == sceneName); if(existingScene is not null) { existingScene.XmlData = contentXml; ctx.SaveChanges(); return Ok(true); } else { SceneData sceneData = new SceneData { SceneName = sceneName, XmlData = contentXml }; viking.SceneData.Add(sceneData); ctx.SaveChanges(); return Ok(true); } } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetHouse")] // used by World Of Jumpstart [VikingSession] public IActionResult SetHouse(Viking viking, [FromForm] string contentXml) { Util.SavedData.Set( viking, Util.SavedData.House(), contentXml ); ctx.SaveChanges(); return Ok(true); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetNeighbor")] // used by World Of Jumpstart [VikingSession(UseLock=true)] public IActionResult SetNeighbor(Viking viking, string neighboruserid, int slot) { return Ok(neighborhoodService.SaveNeighbors(viking, neighboruserid, slot)); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetNeighborsByUserID")] // used by World Of Jumpstart public IActionResult GetNeighborsByUserID(string userId) { return Ok(neighborhoodService.GetNeighbors(userId)); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/GetGameData")] [VikingSession] public IActionResult GetGameData(Viking viking, [FromForm] string gameDataRequest) { GetGameDataRequest request = XmlUtil.DeserializeXml(gameDataRequest); return Ok(gameDataService.GetGameDataForPlayer(viking, request)); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetUserGameCurrency")] [VikingSession] public IActionResult GetUserGameCurrency(Viking viking) { return Ok(achievementService.GetUserCurrency(viking)); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/GetGameCurrency")] [VikingSession] public IActionResult GetGameCurrency(Viking viking) { return Ok(achievementService.GetUserCurrency(viking).GameCurrency); } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetGameCurrency")] // used by World Of Jumpstart [VikingSession] public IActionResult SetUserGameCurrency(Viking viking, [FromForm] int amount) { achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, amount); ctx.SaveChanges(); return Ok(achievementService.GetUserCurrency(viking).GameCurrency ?? 0); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/RerollUserItem")] [VikingSession] public IActionResult RerollUserItem(Viking viking, [FromForm] string request) { RollUserItemRequest req = XmlUtil.DeserializeXml(request); // get item InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.Id == req.UserInventoryID); if (invItem is null) return Ok(new RollUserItemResponse { Status = Status.ItemNotFound }); // get item data and stats ItemData itemData = itemService.GetItem(invItem.ItemId); ItemStatsMap itemStatsMap; if (invItem.StatsSerialized != null) { itemStatsMap = XmlUtil.DeserializeXml(invItem.StatsSerialized); } else { itemStatsMap = itemData.ItemStatsMap; } List newStats; Status status = Status.Failure; // update stats if (req.ItemStatNames != null) { // reroll only one stat (from req.ItemStatNames) newStats = new List(); foreach (string name in req.ItemStatNames) { ItemStat itemStat = itemStatsMap.ItemStats.FirstOrDefault(e => e.Name == name); if (itemStat is null) return Ok(new RollUserItemResponse { Status = Status.InvalidStatsMap }); // draw new stats StatRangeMap rangeMap = itemData.PossibleStatsMap.Stats.FirstOrDefault(e => e.ItemStatsID == itemStat.ItemStatID).ItemStatsRangeMaps.FirstOrDefault(e => e.ItemTierID == (int)(itemStatsMap.ItemTier)); int newVal = random.Next(rangeMap.StartRange, rangeMap.EndRange+1); // check draw results Int32.TryParse(itemStat.Value, out int oldVal); if (newVal > oldVal) { itemStat.Value = newVal.ToString(); newStats.Add(itemStat); status = Status.Success; } } // get shards inventoryService.AddItemToInventory(viking, InventoryService.Shards, -((int)(itemData.ItemRarity) + (int)(itemStatsMap.ItemTier) - 1)); } else { // reroll full item newStats = itemService.CreateItemStats(itemData.PossibleStatsMap, (int)itemData.ItemRarity, (int)itemStatsMap.ItemTier); itemStatsMap.ItemStats = newStats.ToArray(); status = Status.Success; // get shards int price = 0; switch (itemData.ItemRarity) { case ItemRarity.Common: price = 5; break; case ItemRarity.Rare: price = 7; break; case ItemRarity.Epic: price = 10; break; case ItemRarity.Legendary: price = 20; break; } switch (itemStatsMap.ItemTier) { case ItemTier.Tier2: price = (int)Math.Floor(price * 1.5); break; case ItemTier.Tier3: case ItemTier.Tier4: price = price * 2; break; } inventoryService.AddItemToInventory(viking, InventoryService.Shards, -price); } // save invItem.StatsSerialized = XmlUtil.SerializeXml(itemStatsMap); ctx.SaveChanges(); // return results return Ok(new RollUserItemResponse { Status = status, ItemStats = newStats.ToArray() // we need return only updated stats, so can't `= itemStatsMap.ItemStats` }); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/FuseItems")] [VikingSession] public IActionResult FuseItems(Viking viking, [FromForm] string fuseItemsRequest) { FuseItemsRequest req = XmlUtil.DeserializeXml(fuseItemsRequest); ItemData blueprintItem; try { if (req.BluePrintInventoryID != null) { blueprintItem = itemService.GetItem( viking.InventoryItems.FirstOrDefault(e => e.Id == req.BluePrintInventoryID).ItemId ); } else { blueprintItem = itemService.GetItem(req.BluePrintItemID ?? -1); } } catch(System.Collections.Generic.KeyNotFoundException) { return Ok(new FuseItemsResponse { Status = Status.BluePrintItemNotFound }); } // TODO: check for blueprintItem.BluePrint.Deductibles and blueprintItem.BluePrint.Ingredients // remove items from DeductibleItemInventoryMaps and BluePrintFuseItemMaps foreach (var item in req.DeductibleItemInventoryMaps) { InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.Id == item.UserInventoryID); if (invItem is null) { invItem = viking.InventoryItems.FirstOrDefault(e => e.ItemId == item.ItemID); } if (invItem is null || invItem.Quantity < item.Quantity) { return Ok(new FuseItemsResponse { Status = Status.ItemNotFound }); } invItem.Quantity -= item.Quantity; } foreach (var item in req.BluePrintFuseItemMaps) { if (item.UserInventoryID < 0) { continue; // TODO: what we should do in this case? } InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.Id == item.UserInventoryID); if (invItem is null) return Ok(new FuseItemsResponse { Status = Status.ItemNotFound }); viking.InventoryItems.Remove(invItem); } // NOTE: we haven't saved any changes so far ... so we can safely interrupt "fusing" by return in loops above var resItemList = new List(); Gender gender = XmlUtil.DeserializeXml(viking.AvatarSerialized).GenderType; foreach (BluePrintSpecification output in blueprintItem.BluePrint.Outputs) { if (output.ItemID is null) continue; itemService.CheckAndOpenBox((int)(output.ItemID), gender, out int newItemId, out int quantity); for (int i=0; i -> -> "); resItemList.Add( inventoryService.AddBattleItemToInventory(viking, newItemId, (int)output.Tier) ); } } // NOTE: saved inside AddBattleItemToInventory // return response with new item info return Ok(new FuseItemsResponse { Status = Status.Success, InventoryItemStatsMaps = resItemList }); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/SellItems")] [VikingSession] public IActionResult SellItems(Viking viking, [FromForm] string sellItemsRequest) { int shard = 0; int gold = 0; SellItemsRequest req = XmlUtil.DeserializeXml(sellItemsRequest); foreach (var invItemID in req.UserInventoryCommonIDs) { inventoryService.SellInventoryItem(viking, invItemID, ref gold, ref shard); } if (gold == 0 && shard == 0) { // NOTE: client sometimes call SellItems with invalid UserInventoryCommonIDs for unknown reasons return Ok(new CommonInventoryResponse { Success = false }); } // apply shards reward CommonInventoryResponseItem resShardsItem = inventoryService.AddItemToInventoryAndGetResponse(viking, InventoryService.Shards, shard); // apply cash (gold) reward from sell items achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, gold); // save ctx.SaveChanges(); // return success with shards reward return Ok(new CommonInventoryResponse { Success = true, CommonInventoryIDs = new CommonInventoryResponseItem[] { resShardsItem }, UserGameCurrency = achievementService.GetUserCurrency(viking) }); } [HttpPost] [Produces("application/xml")] [Route("V2/ContentWebService.asmx/AddBattleItems")] [VikingSession] public IActionResult AddBattleItems(Viking viking, [FromForm] string request) { AddBattleItemsRequest req = XmlUtil.DeserializeXml(request); var resItemList = new List(); foreach (BattleItemTierMap battleItemTierMap in req.BattleItemTierMaps) { for (int i=0; i(request); if (req is null || req.ItemsActionMap is null) return Ok(new ProcessRewardedItemsResponse()); int shard = 0; int gold = 0; bool soldInventoryItems = false; bool soldRewardBinItems = false; var itemsAddedToInventory = new List(); foreach (ItemActionTypeMap actionMap in req.ItemsActionMap) { switch (actionMap.Action) { case ActionType.MoveToInventory: // item is in inventory in result of ApplyRewards ... only add to itemsAddedToInventory itemsAddedToInventory.Add (new CommonInventoryResponseRewardBinItem { ItemID = viking.InventoryItems.FirstOrDefault(e => e.Id == actionMap.ID).ItemId, CommonInventoryID = actionMap.ID, Quantity = 0, UserItemStatsMapID = actionMap.ID }); break; case ActionType.SellInventoryItem: soldInventoryItems = true; inventoryService.SellInventoryItem(viking, actionMap.ID, ref gold, ref shard); break; case ActionType.SellRewardBinItem: soldRewardBinItems = true; inventoryService.SellInventoryItem(viking, actionMap.ID, ref gold, ref shard); break; } } // apply shards reward from sell items InventoryItem item = inventoryService.AddItemToInventory(viking, InventoryService.Shards, shard); // NOTE: client expects multiple items each with quantity = 0 var inventoryResponse = new CommonInventoryResponseItem[shard]; for (int i=0; i(request); List achievementRewards = new List(); UserItemStatsMap? rewardedBattleItem = null; CommonInventoryResponse? rewardedStandardItem = null; int rewardMultipler = 0; if (req.LevelRewardType == LevelRewardType.LevelFailure) { rewardMultipler = 1; } else if (req.LevelRewardType == LevelRewardType.LevelCompletion) { rewardMultipler = 2 * req.LevelDifficultyID; } if (rewardMultipler > 0) { // TODO: XP values and method of calculation is not grounded in anything ... // dragons XP if (req.RaisedPetEntityMaps != null) { int dragonXp = 40 * rewardMultipler; foreach (RaisedPetEntityMap petInfo in req.RaisedPetEntityMaps) { Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == petInfo.RaisedPetID); dragon.PetXP = (dragon.PetXP ?? 0) + dragonXp; achievementRewards.Add(new AchievementReward{ EntityID = petInfo.EntityID, PointTypeID = AchievementPointTypes.DragonXP, Amount = dragonXp }); } } // player XP and gems achievementRewards.Add( achievementService.AddAchievementPoints(viking, AchievementPointTypes.PlayerXP, 60 * rewardMultipler) ); achievementRewards.Add( achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, 2 * rewardMultipler) ); } // - battle backpack items, blueprints and other items if (req.LevelRewardType != LevelRewardType.LevelFailure) { Gender gender = XmlUtil.DeserializeXml(viking.AvatarSerialized).GenderType; ItemData rewardItem = itemService.GetDTReward(gender); if (itemService.ItemHasCategory(rewardItem, 651) || rewardItem.PossibleStatsMap is null) { // blueprint or no battle item (including box) List standardItems = new List(); itemService.CheckAndOpenBox(rewardItem.ItemID, gender, out int itemId, out int quantity); for (int i=0; i(null); return ret; } [HttpPost] [Produces("application/xml")] [Route("ContentWebService.asmx/SetGameProgress")] // used by Math Blaster (Ice Cubed) [VikingSession] public IActionResult SetGameProgress(Viking viking, [FromForm] int gameId, [FromForm] string xmlDocumentData) { Util.SavedData.Set( viking, (uint)gameId, xmlDocumentData ); ctx.SaveChanges(); return Ok(); } private static RaisedPetData GetRaisedPetDataFromDragon (Dragon dragon, int? selectedDragonId = null) { if (selectedDragonId is null) selectedDragonId = dragon.Viking.SelectedDragonId; RaisedPetData data = XmlUtil.DeserializeXml(dragon.RaisedPetData); data.RaisedPetID = dragon.Id; data.EntityID = dragon.EntityId; data.IsSelected = (selectedDragonId == dragon.Id); return data; } // Needs to merge newDragonData into dragonData private RaisedPetData UpdateDragon (Dragon dragon, RaisedPetData newDragonData, bool import = false) { RaisedPetData dragonData = XmlUtil.DeserializeXml(dragon.RaisedPetData); // The simple attributes dragonData.IsPetCreated = newDragonData.IsPetCreated; if (newDragonData.ValidationMessage is not null) dragonData.ValidationMessage = newDragonData.ValidationMessage; if (newDragonData.EntityID is not null) dragonData.EntityID = newDragonData.EntityID; if (newDragonData.Name is not null) dragonData.Name = newDragonData.Name; dragonData.PetTypeID = newDragonData.PetTypeID; if (newDragonData.GrowthState is not null) { achievementService.DragonLevelUpOnAgeUp(dragon, dragonData.GrowthState, newDragonData.GrowthState); dragonData.GrowthState = newDragonData.GrowthState; } if (newDragonData.ImagePosition is not null) dragonData.ImagePosition = newDragonData.ImagePosition; if (newDragonData.Geometry is not null) dragonData.Geometry = newDragonData.Geometry; if (newDragonData.Texture is not null) dragonData.Texture = newDragonData.Texture; dragonData.Gender = newDragonData.Gender; if (newDragonData.Accessories is not null) dragonData.Accessories = newDragonData.Accessories; if (newDragonData.Colors is not null) dragonData.Colors = newDragonData.Colors; if (newDragonData.Skills is not null) dragonData.Skills = newDragonData.Skills; if (newDragonData.States is not null) dragonData.States = newDragonData.States; dragonData.IsSelected = newDragonData.IsSelected; dragonData.IsReleased = newDragonData.IsReleased; dragonData.UpdateDate = newDragonData.UpdateDate; if (import) dragonData.CreateDate = newDragonData.CreateDate; // Attributes is special - the entire list isn't re-sent, so we need to manually update each if (dragonData.Attributes is null) dragonData.Attributes = new RaisedPetAttribute[] { }; List attribs = dragonData.Attributes.ToList(); if (newDragonData.Attributes is not null) { foreach (RaisedPetAttribute newAttribute in newDragonData.Attributes) { RaisedPetAttribute? attribute = attribs.Find(a => a.Key == newAttribute.Key); if (attribute is null) { attribs.Add(newAttribute); } else { attribute.Value = newAttribute.Value; attribute.Type = newAttribute.Type; } } dragonData.Attributes = attribs.ToArray(); } return dragonData; } private ImageData? GetImageData (Viking viking, String ImageType, int ImageSlot) { Image? image = viking.Images.FirstOrDefault(e => e.ImageType == ImageType && e.ImageSlot == ImageSlot); if (image is null) { return null; } string imageUrl; if (String.IsNullOrEmpty(config.Value.ResponseURL)) { imageUrl = string.Format("{0}://{1}/RawImage/{2}/{3}/{4}.jpg", HttpContext.Request.Scheme, HttpContext.Request.Host, viking.Uid, ImageType, ImageSlot); } else { imageUrl = string.Format("{0}/RawImage/{1}/{2}/{3}.jpg", config.Value.ResponseURL, viking.Uid, ImageType, ImageSlot); } return new ImageData { ImageURL = imageUrl, TemplateName = image.TemplateName, }; } private void AddSuggestion(Random rand, string name, List suggestions) { if (ctx.Vikings.Any(x => x.Name == name) || suggestions.Contains(name)) { name += rand.Next(1, 5000); if (ctx.Vikings.Any(x => x.Name == name) || suggestions.Contains(name)) return; } suggestions.Add(name); } private string GetNameSuggestion(Random rand, string username, string[] adjectives) { string name = username; if (rand.NextDouble() >= 0.5) name = username + "The" + adjectives[rand.Next(adjectives.Length)]; if (name == username || rand.NextDouble() >= 0.5) return adjectives[rand.Next(adjectives.Length)] + name; return name; } private CommonInventoryResponse PurchaseItemsImpl(Viking viking, Dictionary itemsToPurchase, bool addAsMysteryBox) { // Viking information UserGameCurrency currency = achievementService.GetUserCurrency(viking); Gender gender = XmlUtil.DeserializeXml(viking.AvatarSerialized).GenderType; // Purchase information int totalCoinCost = 0, totalGemCost = 0, coinsToAdd = 0, gemsToAdd = 0; Dictionary inventoryItemsToAdd = new(); // dict of items to add to the inventory Dictionary itemsToSendBack = new(); // dict of items that are sent back in the response foreach (var i in itemsToPurchase) { ItemData item = itemService.GetItem(i.Key); // Calculate cost totalCoinCost += (int)Math.Round(item.FinalDiscoutModifier * item.Cost) * i.Value; totalGemCost += (int)Math.Round(item.FinalDiscoutModifier * item.CashCost) * i.Value; // Resolve items to purchase if (addAsMysteryBox) { // add mystery box to inventory inventoryItemsToAdd.TryAdd(i.Key, 0); inventoryItemsToAdd[i.Key] += i.Value; itemsToSendBack.TryAdd(i.Key, 0); itemsToSendBack[i.Key] += i.Value; } else if (itemService.IsGemBundle(i.Key, out int gemValue)) { // get gem value gemsToAdd += gemValue * i.Value; itemsToSendBack.TryAdd(i.Key, 0); itemsToSendBack[i.Key] += i.Value; } else if (itemService.IsCoinBundle(i.Key, out int coinValue)) { // get coin value coinsToAdd += coinValue * i.Value; itemsToSendBack.TryAdd(i.Key, 0); itemsToSendBack[i.Key] += i.Value; } else if (itemService.IsBundleItem(i.Key)) { ItemData bundleItem = itemService.GetItem(i.Key); // resolve items in the bundle foreach (var reward in bundleItem.Relationship.Where(e => e.Type == "Bundle")) { int quantity = itemService.GetItemQuantity(reward, i.Value); inventoryItemsToAdd.TryAdd(reward.ItemId, 0); inventoryItemsToAdd[reward.ItemId] += quantity; itemsToSendBack.TryAdd(reward.ItemId, 0); itemsToSendBack[reward.ItemId] += quantity; } } else if (itemService.IsBoxItem(i.Key)) { // open boxes individually for (int j = 0; j < i.Value; j++) { itemService.OpenBox(i.Key, gender, out int itemId, out int quantity); inventoryItemsToAdd.TryAdd(itemId, 0); inventoryItemsToAdd[itemId] += quantity; itemsToSendBack.TryAdd(itemId, 0); itemsToSendBack[itemId] += quantity; } } else { // add item to inventory inventoryItemsToAdd.TryAdd(i.Key, 0); inventoryItemsToAdd[i.Key] += i.Value; itemsToSendBack.TryAdd(i.Key, 0); itemsToSendBack[i.Key] += i.Value; } } // check if the user can afford the purchase if (currency.GameCurrency - totalCoinCost < 0 && currency.CashCurrency - totalGemCost < 0) { return new CommonInventoryResponse { Success = false, CommonInventoryIDs = new CommonInventoryResponseItem[0], UserGameCurrency = achievementService.GetUserCurrency(viking) }; } // deduct the cost of the purchase achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, -totalCoinCost + coinsToAdd); achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, -totalGemCost + gemsToAdd); // add items to the inventory (database) var addedItems = inventoryService.AddItemsToInventoryBulk(viking, inventoryItemsToAdd); // build response List items = new List(); foreach (var i in itemsToSendBack) { items.AddRange(Enumerable.Repeat( new CommonInventoryResponseItem { CommonInventoryID = addedItems.ContainsKey(i.Key) ? addedItems[i.Key] : 0, // return inventory id if this item was added to the DB ItemID = i.Key, Quantity = 0 }, i.Value)); } // NOTE: The quantity of purchased items can always be 0 and the items are instead duplicated in both the request and the response. // Item quantities are used for non-store related requests/responses. return new CommonInventoryResponse { Success = true, CommonInventoryIDs = items.ToArray(), UserGameCurrency = achievementService.GetUserCurrency(viking) }; } }