5 Commits

Author SHA1 Message Date
Spirtix
fd831058c6 data model improvements 2023-10-17 07:58:04 +02:00
Robert Paciorek
2fa842c822 fix battle items identification and adding 2023-09-27 07:54:36 +02:00
Robert Paciorek
ed8cba8159 bugfixes: removing item in SetCommonInventory, ...
- fix removing item from inventtory in SetCommonInventory (regresion after switch to InventoryService)
- fix null exception in SellItem on invalid UserInventoryCommonIDs
- remove unused fields in AchievementService (are in AchievementStoreSingleton)
2023-09-05 07:46:44 +02:00
Robert Paciorek
b5e76d1846 DT reward bugfix + GetUserCurrency function
- bugfix DT rewards:
  - fix selling from reward screen
  - fix showing in inventory without reload
- add InventoryService.SellInventoryItem
- add AchievementService.GetUserCurrency function
2023-09-02 12:38:18 +02:00
rpaciorek
7bee6c620a
dragons tactics (battle) backpack (#26)
* return battle item as battle items

placeholder - no saved stats, always use default stats

* Blacksmith API implementation

* ApplyRewards (DT rewards) and AddBattleItems

also temporary disable some AchievementsTask rewards from DT ... probably should not be repeatable ...

* support "box tickets" blueprints

- add OpenBox in ItemService (should be useful for other boxes also)
- move checking item category to ItemService (ItemHasCategory)

* InventoryService and full DragonTactics rewards

- move "add to inventory" to InventoryService
- move creating CommonInventoryData from inventory to InventoryService
- move CreateItemStats() to ItemService
- assigning random "item" reward from DT based on dtrewards.xml (at this moment list of all DT items not listed in store)
- rework dragon XP and add player XP and gems reward to DT
2023-08-31 20:42:03 +02:00