2 Commits

Author SHA1 Message Date
rpaciorek
7bee6c620a
dragons tactics (battle) backpack (#26)
* return battle item as battle items

placeholder - no saved stats, always use default stats

* Blacksmith API implementation

* ApplyRewards (DT rewards) and AddBattleItems

also temporary disable some AchievementsTask rewards from DT ... probably should not be repeatable ...

* support "box tickets" blueprints

- add OpenBox in ItemService (should be useful for other boxes also)
- move checking item category to ItemService (ItemHasCategory)

* InventoryService and full DragonTactics rewards

- move "add to inventory" to InventoryService
- move creating CommonInventoryData from inventory to InventoryService
- move CreateItemStats() to ItemService
- assigning random "item" reward from DT based on dtrewards.xml (at this moment list of all DT items not listed in store)
- rework dragon XP and add player XP and gems reward to DT
2023-08-31 20:42:03 +02:00
rpaciorek
665089d5ef
support AchievementTask and AchievementID rewards (#25)
- add task and id reward xml databases
   - thanks to Project Edge community for sniffed network data!
- implement SetAchievementAndGetReward, SetUserAchievementAndGetReward
- partially implement SetUserAchievementTask
- move rewards logic to AchievementService
- show real value of farming and fishing XP
- show UDP points

Co-authored-by: Spirtix <michal.prazak1@gmail.com>
2023-08-23 22:07:08 +02:00