fix Paralyzing Dreadfall Axe Blueprint

This commit is contained in:
Robert Paciorek 2024-03-19 13:31:28 +00:00
parent 99ea6768f7
commit cba1464079
2 changed files with 4 additions and 2 deletions

View File

@ -1874,6 +1874,8 @@ public class ContentController : Controller {
itemService.CheckAndOpenBox((int)(output.ItemID), gender, out int newItemId, out int quantity);
for (int i=0; i<quantity; ++i) {
if (output.Tier is null)
throw new Exception($"Blueprint {blueprintItem.ItemID} hasn't output tier. Fix item definition: <bp> -> <OUT> -> <T>");
resItemList.Add(
inventoryService.AddBattleItemToInventory(viking, newItemId, (int)output.Tier)
);

View File

@ -105024,8 +105024,8 @@ Cool down .5 seconds</d>
<BPSID>27</BPSID>
<IID>15197</IID>
<CID xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:nil="true"/>
<IR xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:nil="true"/>
<T xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:nil="true"/>
<IR>4</IR>
<T>3</T>
<QTY>1</QTY>
</OUT>
</bp>