Made groups singular; added EMD group creation under new preprocessor constant.

This commit is contained in:
Hipposgrumm 2025-12-17 21:53:47 -07:00
parent 5e5a66bf92
commit b900b88466
5 changed files with 77 additions and 66 deletions

View File

@ -82,20 +82,6 @@ public class GroupController : Controller {
}
];
public static readonly Schema.Group EMD_Dragons = new Schema.Group {
GroupID = "8e68214a-c801-4759-8461-d01f28484134",
Name = "Dragons",
Color = "234,57,23",
Logo = "RS_DATA/Content/PlayerData/EMD/IcoEMDTeamDragons.png"
};
public static readonly Schema.Group EMD_Scorpions = new Schema.Group {
GroupID = "db0aa225-2f0e-424c-83a7-73783fe63fef",
Name = "Scorpions",
Color = "120,183,53",
Logo = "RS_DATA/Content/PlayerData/EMD/IcoEMDTeamScorpions.png"
};
private readonly DBContext ctx;
public GroupController(DBContext ctx) {
@ -109,7 +95,7 @@ public class GroupController : Controller {
public IActionResult CreateGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupCreateRequest) {
uint gameId = ClientVersion.GetGameID(apiKey);
if (viking.GroupMemberships.Any(g => g.Group.GameID == gameId)) {
if (viking.GroupMembership != null) {
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.CreatorIsNotApproved });
}
@ -121,7 +107,7 @@ public class GroupController : Controller {
//if (request.MaxMemberLimit < 4) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if (request.Name.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsEmpty });
if (request.Description.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupDescriptionIsEmpty });
if (viking.GroupMemberships.Any(g => g.Group.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate });
if (ctx.Groups.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate });
Model.Group group = new Model.Group {
Name = request.Name,
@ -173,8 +159,8 @@ public class GroupController : Controller {
EditGroupRequest request = XmlUtil.DeserializeXml<EditGroupRequest>(groupEditRequest);
request.Name = request.Name.Trim();
GroupMember? vikingRole = viking.GroupMemberships.FirstOrDefault(gv => gv.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null) {
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole == null || vikingRole.Group.GroupID.ToString() != request.GroupID) {
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNotFound });
} else if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.PermissionDenied });
@ -185,7 +171,7 @@ public class GroupController : Controller {
//if (request.MaxMemberLimit < 4) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if ((request.Name?.Length ?? 0) == 0) request.Name = vikingRole.Group.Name;
if ((request.Description?.Length ?? 0) == 0) request.Description = vikingRole.Group.Description;
if (request.Name != vikingRole.Group.Name && viking.GroupMemberships.Any(gm => gm.Group.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate });
if (request.Name != vikingRole.Group.Name && ctx.Groups.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate });
vikingRole.Group.Name = request.Name;
vikingRole.Group.Description = request.Description;
@ -206,13 +192,14 @@ public class GroupController : Controller {
[Route("GroupWebService.asmx/JoinGroup")]
[VikingSession]
public IActionResult JoinGroupV1(Viking viking, [FromForm] string apiKey, [FromForm] string groupID) {
Guid parsedGroupID = Guid.Parse(groupID);
uint gameId = ClientVersion.GetGameID(apiKey);
// Check for loyalty.
if (viking.GroupMemberships.Any(g => g.Group.GameID == gameId)) {
if (viking.GroupMembership != null) {
return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.SELF_BLOCKED });
}
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString().Equals(groupID, StringComparison.OrdinalIgnoreCase));
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID == parsedGroupID);
if (group != null) {
// This check is only on this side to prevent people from attempting to circumvent the join limit.
if (group.Type <= GroupType.System || group.Vikings.Count < group.MaxMemberLimit) {
@ -236,13 +223,14 @@ public class GroupController : Controller {
uint gameId = ClientVersion.GetGameID(apiKey);
JoinGroupRequest request = XmlUtil.DeserializeXml<JoinGroupRequest>(groupJoinRequest);
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString() == request.GroupID.ToUpper());
Guid parsedGroupID = Guid.Parse(request.GroupID);
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID == parsedGroupID);
if (group == null) return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.Error });
if (group.Type >= GroupType.Private) {
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupTypeIsNotPublic });
}
GroupMember? existing = viking.GroupMemberships.FirstOrDefault(g => g.Group.GameID == gameId);
GroupMember? existing = viking.GroupMembership;
if (existing != null) {
if (existing.Group == group)
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.UserAlreadyMemberOfTheGroup });
@ -283,8 +271,9 @@ public class GroupController : Controller {
[VikingSession]
public IActionResult LeaveGroup(Viking viking, [FromForm] string groupLeaveRequest) {
LeaveGroupRequest request = XmlUtil.DeserializeXml<LeaveGroupRequest>(groupLeaveRequest);
GroupMember? vikingRole = viking.GroupMemberships.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null) return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole == null || vikingRole.Group.GroupID.ToString() != request.GroupID)
return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
GroupMember? targetRole;
if (viking.Uid.ToString().Equals(request.UserID, StringComparison.CurrentCultureIgnoreCase)) {
targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking == viking);
@ -311,7 +300,7 @@ public class GroupController : Controller {
if (request.ForUserID != null) {
Viking? target = ctx.Vikings.FirstOrDefault(v => request.ForUserID.ToUpper() == v.Uid.ToString());
if (target == null) return Ok(new GetGroupsResult { Success = false });
groups = target.GroupMemberships.Select(gv => gv.Group);
groups = [target.GroupMembership.Group];
} else {
groups = groups.Where(g => g.Type == GroupType.Public || g.Type == GroupType.MembersOnly);
}
@ -353,8 +342,8 @@ public class GroupController : Controller {
[VikingSession]
public IActionResult RemoveMember(Viking viking, [FromForm] string removeMemberRequest) {
RemoveMemberRequest request = XmlUtil.DeserializeXml<RemoveMemberRequest>(removeMemberRequest);
GroupMember? vikingRole = viking.GroupMemberships.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null)
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole == null || vikingRole.GroupID.ToString() != request.GroupID)
return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.Error });
if (vikingRole.UserRole < UserRole.Elder)
@ -378,8 +367,8 @@ public class GroupController : Controller {
uint gameId = ClientVersion.GetGameID(apiKey);
AuthorizeJoinRequest request = XmlUtil.DeserializeXml<AuthorizeJoinRequest>(authorizeJoinRequest);
GroupMember? vikingRole = viking.GroupMemberships.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null)
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole == null || vikingRole.GroupID.ToString() != request.GroupID)
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverNotInThisGroup });
if (vikingRole.UserRole < UserRole.Elder)
@ -390,7 +379,7 @@ public class GroupController : Controller {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.Error });
}
GroupMember? existing = target.GroupMemberships.FirstOrDefault(gm => gm.Group.GameID == gameId);
GroupMember? existing = target.GroupMembership;
if (existing != null) {
return Ok(new AuthorizeJoinResult {
Success = false,
@ -427,8 +416,8 @@ public class GroupController : Controller {
[VikingSession]
public IActionResult AssignRole(Viking viking, [FromForm] string assignRoleRequest) {
AssignRoleRequest request = XmlUtil.DeserializeXml<AssignRoleRequest>(assignRoleRequest);
GroupMember? vikingRole = viking.GroupMemberships.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null)
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole == null || vikingRole.GroupID.ToString() != request.GroupID)
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverNotMemberOfTheGroup });
if (vikingRole.UserRole < UserRole.Elder)
@ -465,8 +454,8 @@ public class GroupController : Controller {
[VikingSession]
public IActionResult GetPendingJoinRequests(Viking viking, [FromForm] string getPendingJoinRequest) {
GetPendingJoinRequest request = XmlUtil.DeserializeXml<GetPendingJoinRequest>(getPendingJoinRequest);
GroupMember? vikingRole = viking.GroupMemberships.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole?.UserRole >= UserRole.Elder) {
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole?.GroupID.ToString() == request.GroupID && vikingRole?.UserRole >= UserRole.Elder) {
return Ok(new GetPendingJoinResult {
Success = true,
Requests = vikingRole.Group.JoinRequests
@ -475,7 +464,7 @@ public class GroupController : Controller {
UserID = r.Viking.Uid.ToString(),
GroupID = vikingRole.Group.GroupID.ToString(),
StatusID = GroupJoinRequestStatus.Pending,
Message = r.Message ?? "Hello! Please invite me to your Crew!" // Defualt from Math Blaster btw
Message = r.Message ?? "Hello! Please invite me to your Crew!" // Default from Math Blaster btw
};
req.FromUserID = req.UserID;
return req;
@ -494,13 +483,16 @@ public class GroupController : Controller {
Viking? viking = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == userId);
if (viking == null) return [];
return viking.GroupMemberships.Where(gm => gm.Group.GameID == gameId).Select(gm => new Schema.Group {
GroupID = gm.Group.GroupID.ToString(),
Name = gm.Group.Name,
Color = gm.Group.Color,
Logo = gm.Group.Logo,
MemberLimit = gm.Group.MaxMemberLimit
}).ToArray();
Model.Group? group = viking.GroupMembership.Group;
return [
new Schema.Group {
GroupID = group.GroupID.ToString(),
Name = group.Name,
Color = group.Color,
Logo = group.Logo,
MemberLimit = group.MaxMemberLimit
}
];
}
[HttpPost]
@ -527,9 +519,9 @@ public class GroupController : Controller {
[Produces("application/xml")]
[Route("GroupWebService.asmx/GetMembersByGroupID")]
public Schema.GroupMember[] GetMembersByGroupID([FromForm] string groupID) {
groupID = groupID.ToUpper();
Guid parsedGroupID = Guid.Parse(groupID);
Model.Group? group = ctx.Groups.FirstOrDefault(
g => g.GroupID.ToString() == groupID
g => g.GroupID == parsedGroupID
);
if (group == null) return [];

View File

@ -153,22 +153,7 @@ public class ProfileController : Controller {
UserGameCurrency currency = achievementService.GetUserCurrency(viking);
ICollection<GroupMember> groups = viking.GroupMemberships;
UserProfileGroupData[] groupData = new UserProfileGroupData[groups.Count];
int i = 0;
foreach (GroupMember role in groups) {
groupData[i] = new UserProfileGroupData {
GroupID = role.Group.GroupID.ToString(),
Name = role.Group.Name,
Color = role.Group.Color,
Logo = role.Group.Logo,
TypeID = (int)role.Group.Type,
RoleID = role.UserRole
};
i++;
}
GroupMember? groupRole = viking.GroupMembership;
return new UserProfileData {
ID = viking.Uid.ToString(),
AvatarInfo = avatar,
@ -187,7 +172,15 @@ public class ProfileController : Controller {
UserID = viking.Uid,
UserProfileTagID = 1
},
Groups = groupData
Groups = groupRole != null ? [
new UserProfileGroupData {
GroupID = groupRole.Group.GroupID.ToString(),
Name = groupRole.Group.Name,
Color = groupRole.Group.Color,
Logo = groupRole.Group.Logo,
TypeID = (int)groupRole.Group.Type,
RoleID = groupRole.UserRole
}] : new UserProfileGroupData[]{}
};
}
}

View File

@ -153,7 +153,7 @@ public class DBContext : DbContext {
builder.Entity<Viking>().HasOne(v => v.Neighborhood)
.WithOne(e => e.Viking);
builder.Entity<Viking>().HasMany(v => v.GroupMemberships)
builder.Entity<Viking>().HasOne(v => v.GroupMembership)
.WithOne(g => g.Viking);
builder.Entity<Viking>().HasMany(v => v.Ratings)
@ -287,12 +287,36 @@ public class DBContext : DbContext {
.HasForeignKey<Neighborhood>(e => e.VikingId);
// Groups
#if SEED_NON_SOD_DATA
builder.Entity<Group>().HasData(
new Model.Group {
Id = 1,
GroupID = new Guid("db0aa225-2f0e-424c-83a7-73783fe63fef"),
Name = "Dragons",
Color = "234,57,23",
Logo = "RS_DATA/Content/PlayerData/EMD/IcoEMDTeamDragons.png",
Type = Schema.GroupType.System,
GameID = Util.ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
},
new Model.Group {
Id = 2,
GroupID = new Guid("db0aa225-2f0e-424c-83a7-73783fe63fef"),
Name = "Scorpions",
Color = "120,183,53",
Logo = "RS_DATA/Content/PlayerData/EMD/IcoEMDTeamScorpions.png",
Type = Schema.GroupType.System,
GameID = Util.ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
}
);
#endif
builder.Entity<Group>().HasMany(r => r.Vikings)
.WithOne(v => v.Group);
builder.Entity<GroupMember>().HasOne(r => r.Group)
.WithMany(g => g.Vikings);
builder.Entity<GroupMember>().HasOne(r => r.Viking)
.WithMany(g => g.GroupMemberships);
.WithOne(g => g.GroupMembership);
builder.Entity<Group>().HasMany(r => r.JoinRequests)
.WithOne(r => r.Group);
builder.Entity<GroupJoinRequest>().HasOne(r => r.Group)

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@ -47,7 +47,7 @@ public class Viking {
public virtual ICollection<MMORole> MMORoles { get; set; } = null!;
public virtual Neighborhood? Neighborhood { get; set; } = null!;
[JsonIgnore]
public virtual ICollection<GroupMember> GroupMemberships { get; set; } = null!;
public virtual GroupMember? GroupMembership { get; set; } = null!;
public virtual ICollection<Rating> Ratings { get; set; } = null!;
public virtual Dragon? SelectedDragon { get; set; }
public virtual ICollection<UserMissionData> UserMissions { get; set; } = null!;

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@ -9,6 +9,8 @@
<DefineConstants>USE_POSTGRESQL;$(DefineConstants)</DefineConstants>
<DefineConstants>USE_MYSQL;$(DefineConstants)</DefineConstants>
<!--<DefineConstants>SEED_NON_SOD_DATA;$(DefineConstants)</DefineConstants>--> <!-- Currently just EMD Groups -->
<NoWarn>8600,8601,8602,8603,8604,8618,8625,8629</NoWarn>
</PropertyGroup>