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increase CashCurrency and GameCurrency
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@ -111,5 +111,5 @@ Then run School of Dragons.
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- GetAnnouncementsByUser (returns no announcements, but that might be sufficient)
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- GetAverageRatingForRoom (return max rating)
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- GetUserActivityByUserID (returns an empty array)
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- GetUserGameCurrency (return 1000 gems and 1000 coins)
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- GetUserGameCurrency (return 65536 gems and 65536 coins)
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- SetAchievementByEntityIDs (returns a static achievement)
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@ -632,8 +632,8 @@ public class ContentController : Controller {
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UserGameCurrency = new UserGameCurrency {
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UserID = Guid.Parse(viking.Id),
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UserGameCurrencyID = 1, // TODO: user's wallet ID?
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CashCurrency = 1000,
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GameCurrency = 1000,
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CashCurrency = 65536,
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GameCurrency = 65536,
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}
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};
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return Ok(response);
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@ -670,8 +670,8 @@ public class ContentController : Controller {
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UserGameCurrency = new UserGameCurrency {
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UserID = Guid.Parse(viking.Id),
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UserGameCurrencyID = 1, // TODO: user's wallet ID?
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CashCurrency = 1000,
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GameCurrency = 1000,
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CashCurrency = 65536,
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GameCurrency = 65536,
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}
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};
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return Ok(response);
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@ -800,8 +800,8 @@ public class ContentController : Controller {
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public IActionResult GetUserGameCurrency([FromForm] string userId) {
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// TODO: This is a placeholder
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return Ok(new UserGameCurrency {
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CashCurrency = 1000,
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GameCurrency = 1000,
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CashCurrency = 65536,
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GameCurrency = 65536,
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UserGameCurrencyID = 0,
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UserID = Guid.Parse(userId)
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});
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@ -168,8 +168,8 @@ public class ProfileController : Controller {
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AchievementCount = 0,
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MythieCount = 0,
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AnswerData = new UserAnswerData { UserID = viking.Id },
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GameCurrency = 1000,
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CashCurrency = 1000,
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GameCurrency = 65536,
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CashCurrency = 65536,
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ActivityCount = 0,
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BuddyCount = 0,
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UserGradeData = new UserGrade { UserGradeID = 0 }
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