Made changes to the repository.

Pushing them to see if I did a good job.
This commit is contained in:
Hipposgrumm 2025-10-18 22:19:58 -06:00
parent 48ba9d373e
commit 890b62c10a
7 changed files with 102 additions and 109 deletions

View File

@ -1,8 +1,10 @@
using Microsoft.AspNetCore.Mvc; using Microsoft.AspNetCore.Mvc;
using Microsoft.EntityFrameworkCore;
using sodoff.Attributes; using sodoff.Attributes;
using sodoff.Model; using sodoff.Model;
using sodoff.Schema; using sodoff.Schema;
using sodoff.Util; using sodoff.Util;
using GroupMember = sodoff.Model.GroupMember;
namespace sodoff.Controllers.Common; namespace sodoff.Controllers.Common;
@ -72,37 +74,10 @@ public class GroupController : Controller {
private readonly DBContext ctx; private readonly DBContext ctx;
private bool AddedEMD = false;
public GroupController(DBContext ctx) { public GroupController(DBContext ctx) {
this.ctx = ctx; this.ctx = ctx;
bool changed = false;
Guid DragonString = new Guid(EMD_Dragons.GroupID);
Guid ScorpionString = new Guid(EMD_Scorpions.GroupID);
if (!ctx.Groups.Any(g => g.GroupID == DragonString)) {
ctx.Groups.Add(new Model.Group {
GroupID = DragonString,
Name = EMD_Dragons.Name,
Color = EMD_Dragons.Color,
Logo = EMD_Dragons.Logo,
Type = GroupType.System,
GameID = ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
});
changed = true;
}
if (!ctx.Groups.Any(g => g.GroupID == ScorpionString)) {
ctx.Groups.Add(new Model.Group {
GroupID = ScorpionString,
Name = EMD_Scorpions.Name,
Color = EMD_Scorpions.Color,
Logo = EMD_Scorpions.Logo,
Type = GroupType.System,
GameID = ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
});
changed = true;
}
if (changed) ctx.SaveChanges();
} }
[HttpPost] [HttpPost]
@ -112,7 +87,7 @@ public class GroupController : Controller {
public IActionResult CreateGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupCreateRequest) { public IActionResult CreateGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupCreateRequest) {
uint gameId = ClientVersion.GetGameID(apiKey); uint gameId = ClientVersion.GetGameID(apiKey);
if (viking.GroupRoles.Any(g => g.GameID == gameId)) { if (viking.GroupRoles.Any(g => g.Group.GameID == gameId)) {
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.CreatorIsNotApproved }); return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.CreatorIsNotApproved });
} }
@ -124,7 +99,7 @@ public class GroupController : Controller {
//if (request.MaxMemberLimit < 4) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game. //if (request.MaxMemberLimit < 4) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if (request.Name.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsEmpty }); if (request.Name.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsEmpty });
if (request.Description.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupDescriptionIsEmpty }); if (request.Description.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupDescriptionIsEmpty });
if (viking.GroupRoles.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate }); if (viking.GroupRoles.Any(g => g.Group.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate });
Model.Group group = new Model.Group { Model.Group group = new Model.Group {
Name = request.Name, Name = request.Name,
@ -136,11 +111,11 @@ public class GroupController : Controller {
GameID = gameId, GameID = gameId,
MaxMemberLimit = 50, MaxMemberLimit = 50,
GroupID = Guid.NewGuid(), GroupID = Guid.NewGuid(),
Vikings = new List<GroupViking>() Vikings = new List<GroupMember>()
}; };
ctx.Groups.Add(group); ctx.Groups.Add(group);
group.Vikings.Add(new GroupViking { group.Vikings.Add(new GroupMember {
Viking = viking, Viking = viking,
Group = group, Group = group,
UserRole = UserRole.Leader, UserRole = UserRole.Leader,
@ -176,7 +151,7 @@ public class GroupController : Controller {
EditGroupRequest request = XmlUtil.DeserializeXml<EditGroupRequest>(groupEditRequest); EditGroupRequest request = XmlUtil.DeserializeXml<EditGroupRequest>(groupEditRequest);
request.Name = request.Name.Trim(); request.Name = request.Name.Trim();
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(gv => gv.Group.GroupID.ToString() == request.GroupID); GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(gv => gv.Group.GroupID.ToString() == request.GroupID);
if (vikingRole == null) { if (vikingRole == null) {
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNotFound }); return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNotFound });
} else if (vikingRole.UserRole < UserRole.Elder) { } else if (vikingRole.UserRole < UserRole.Elder) {
@ -186,9 +161,9 @@ public class GroupController : Controller {
// Cue the gauntlet of validity checks. // Cue the gauntlet of validity checks.
if (request.Type != null && request.Type <= GroupType.System) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupTypeIsInvalid }); if (request.Type != null && request.Type <= GroupType.System) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupTypeIsInvalid });
//if (request.MaxMemberLimit < 4) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game. //if (request.MaxMemberLimit < 4) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if ((request.Name?.Length ?? 0) == 0) request.Name = vikingRole.Name; if ((request.Name?.Length ?? 0) == 0) request.Name = vikingRole.Group.Name;
if ((request.Description?.Length ?? 0) == 0) request.Description = vikingRole.Description; if ((request.Description?.Length ?? 0) == 0) request.Description = vikingRole.Group.Description;
if (request.Name != vikingRole.Name && viking.GroupRoles.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate }); if (request.Name != vikingRole.Group.Name && viking.GroupRoles.Any(gm => gm.Group.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate });
vikingRole.Group.Name = request.Name; vikingRole.Group.Name = request.Name;
vikingRole.Group.Description = request.Description; vikingRole.Group.Description = request.Description;
@ -212,14 +187,14 @@ public class GroupController : Controller {
uint gameId = ClientVersion.GetGameID(apiKey); uint gameId = ClientVersion.GetGameID(apiKey);
// Check for loyalty. // Check for loyalty.
if (viking.GroupRoles.Any(g => g.GameID == gameId)) { if (viking.GroupRoles.Any(g => g.Group.GameID == gameId)) {
return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.SELF_BLOCKED }); return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.SELF_BLOCKED });
} }
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString().Equals(groupID, StringComparison.OrdinalIgnoreCase)); Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString().Equals(groupID, StringComparison.OrdinalIgnoreCase));
if (group != null) { if (group != null) {
// This check is only on this side to prevent people from attempting to circumvent the join limit. // This check is only on this side to prevent people from attempting to circumvent the join limit.
if (group.Type <= GroupType.System || group.Vikings.Count < group.MaxMemberLimit) { if (group.Type <= GroupType.System || group.Vikings.Count < group.MaxMemberLimit) {
group.Vikings.Add(new GroupViking { group.Vikings.Add(new GroupMember {
Viking = viking, Viking = viking,
Group = group, Group = group,
UserRole = UserRole.Member UserRole = UserRole.Member
@ -244,7 +219,7 @@ public class GroupController : Controller {
if (group.Type >= GroupType.Private) { if (group.Type >= GroupType.Private) {
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupTypeIsNotPublic }); return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupTypeIsNotPublic });
} }
GroupViking? existing = viking.GroupRoles.FirstOrDefault(g => g.GameID == gameId); GroupMember? existing = viking.GroupRoles.FirstOrDefault(g => g.Group.GameID == gameId);
if (existing != null) { if (existing != null) {
if (existing.Group == group) if (existing.Group == group)
return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.UserAlreadyMemberOfTheGroup }); return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.UserAlreadyMemberOfTheGroup });
@ -263,7 +238,7 @@ public class GroupController : Controller {
} }
if (group.Vikings.Count < group.MaxMemberLimit) { if (group.Vikings.Count < group.MaxMemberLimit) {
GroupViking joinee = new GroupViking { GroupMember joinee = new GroupMember {
Viking = viking, Viking = viking,
Group = group, Group = group,
UserRole = UserRole.Member, UserRole = UserRole.Member,
@ -286,9 +261,9 @@ public class GroupController : Controller {
[VikingSession] [VikingSession]
public IActionResult LeaveGroup(Viking viking, [FromForm] string groupLeaveRequest) { public IActionResult LeaveGroup(Viking viking, [FromForm] string groupLeaveRequest) {
LeaveGroupRequest request = XmlUtil.DeserializeXml<LeaveGroupRequest>(groupLeaveRequest); LeaveGroupRequest request = XmlUtil.DeserializeXml<LeaveGroupRequest>(groupLeaveRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID); GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) { if (vikingRole != null) {
GroupViking? targetRole = null; GroupMember? targetRole = null;
if (viking.Uid.ToString().Equals(request.UserID, StringComparison.CurrentCultureIgnoreCase)) { if (viking.Uid.ToString().Equals(request.UserID, StringComparison.CurrentCultureIgnoreCase)) {
targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking == viking); targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking == viking);
} else if (vikingRole.UserRole >= UserRole.Elder) { } else if (vikingRole.UserRole >= UserRole.Elder) {
@ -360,12 +335,12 @@ public class GroupController : Controller {
[VikingSession] [VikingSession]
public IActionResult RemoveMember(Viking viking, [FromForm] string removeMemberRequest) { public IActionResult RemoveMember(Viking viking, [FromForm] string removeMemberRequest) {
RemoveMemberRequest request = XmlUtil.DeserializeXml<RemoveMemberRequest>(removeMemberRequest); RemoveMemberRequest request = XmlUtil.DeserializeXml<RemoveMemberRequest>(removeMemberRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID); GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) { if (vikingRole != null) {
if (vikingRole.UserRole < UserRole.Elder) { if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserHasNoPermission }); return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserHasNoPermission });
} }
GroupViking? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.RemoveUserID); GroupMember? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.RemoveUserID);
if (targetRole != null) { if (targetRole != null) {
vikingRole.Group.Vikings.Remove(targetRole); vikingRole.Group.Vikings.Remove(targetRole);
if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group); if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
@ -385,14 +360,14 @@ public class GroupController : Controller {
uint gameId = ClientVersion.GetGameID(apiKey); uint gameId = ClientVersion.GetGameID(apiKey);
AuthorizeJoinRequest request = XmlUtil.DeserializeXml<AuthorizeJoinRequest>(authorizeJoinRequest); AuthorizeJoinRequest request = XmlUtil.DeserializeXml<AuthorizeJoinRequest>(authorizeJoinRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID); GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) { if (vikingRole != null) {
if (vikingRole.UserRole < UserRole.Elder) { if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverHasNoPermission }); return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverHasNoPermission });
} }
Viking? target = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == request.UserID); Viking? target = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == request.UserID);
if (target != null) { if (target != null) {
GroupViking? existing = target.GroupRoles.FirstOrDefault(g => g.GameID == gameId); GroupMember? existing = target.GroupRoles.FirstOrDefault(gm => gm.Group.GameID == gameId);
if (existing != null) { if (existing != null) {
if (existing.Group == vikingRole.Group) { if (existing.Group == vikingRole.Group) {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.UserAlreadyMemberOfTheGroup }); return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.UserAlreadyMemberOfTheGroup });
@ -402,7 +377,7 @@ public class GroupController : Controller {
} }
if (vikingRole.Group.Vikings.Count < vikingRole.Group.MaxMemberLimit) { if (vikingRole.Group.Vikings.Count < vikingRole.Group.MaxMemberLimit) {
if (request.Approved) { if (request.Approved) {
GroupViking joinee = new GroupViking { GroupMember joinee = new GroupMember {
Viking = target, Viking = target,
Group = vikingRole.Group, Group = vikingRole.Group,
UserRole = UserRole.Member, UserRole = UserRole.Member,
@ -431,12 +406,12 @@ public class GroupController : Controller {
[VikingSession] [VikingSession]
public IActionResult AssignRole(Viking viking, [FromForm] string assignRoleRequest) { public IActionResult AssignRole(Viking viking, [FromForm] string assignRoleRequest) {
AssignRoleRequest request = XmlUtil.DeserializeXml<AssignRoleRequest>(assignRoleRequest); AssignRoleRequest request = XmlUtil.DeserializeXml<AssignRoleRequest>(assignRoleRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID); GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole != null) { if (vikingRole != null) {
if (vikingRole.UserRole < UserRole.Elder) { if (vikingRole.UserRole < UserRole.Elder) {
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission }); return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
} }
GroupViking? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.MemberID); GroupMember? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.MemberID);
if (targetRole != null) { if (targetRole != null) {
if (targetRole.UserRole == request.NewRole) if (targetRole.UserRole == request.NewRole)
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberAlreadyInTheRole }); return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberAlreadyInTheRole });
@ -463,7 +438,7 @@ public class GroupController : Controller {
[VikingSession] [VikingSession]
public IActionResult GetPendingJoinRequests(Viking viking, [FromForm] string getPendingJoinRequest) { public IActionResult GetPendingJoinRequests(Viking viking, [FromForm] string getPendingJoinRequest) {
GetPendingJoinRequest request = XmlUtil.DeserializeXml<GetPendingJoinRequest>(getPendingJoinRequest); GetPendingJoinRequest request = XmlUtil.DeserializeXml<GetPendingJoinRequest>(getPendingJoinRequest);
GroupViking? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID); GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
if (vikingRole?.UserRole >= UserRole.Elder) { if (vikingRole?.UserRole >= UserRole.Elder) {
return Ok(new GetPendingJoinResult { return Ok(new GetPendingJoinResult {
Success = true, Success = true,
@ -492,12 +467,12 @@ public class GroupController : Controller {
Viking? viking = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == userId); Viking? viking = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == userId);
if (viking == null) return []; if (viking == null) return [];
return viking.GroupRoles.Where(gv => gv.GameID == gameId).Select(gv => new Schema.Group { return viking.GroupRoles.Where(gm => gm.Group.GameID == gameId).Select(gm => new Schema.Group {
GroupID = gv.Group.GroupID.ToString(), GroupID = gm.Group.GroupID.ToString(),
Name = gv.Name, Name = gm.Group.Name,
Color = gv.Color, Color = gm.Group.Color,
Logo = gv.Logo, Logo = gm.Group.Logo,
MemberLimit = gv.Group.MaxMemberLimit MemberLimit = gm.Group.MaxMemberLimit
}).ToArray(); }).ToArray();
} }
@ -506,6 +481,11 @@ public class GroupController : Controller {
[Route("GroupWebService.asmx/GetGroupsByGroupType")] [Route("GroupWebService.asmx/GetGroupsByGroupType")]
public Schema.Group[] GetGroupsByGroupType([FromForm] string apiKey, [FromForm] string groupType) { public Schema.Group[] GetGroupsByGroupType([FromForm] string apiKey, [FromForm] string groupType) {
uint gameId = ClientVersion.GetGameID(apiKey); uint gameId = ClientVersion.GetGameID(apiKey);
if (!AddedEMD) {
AddEMDGroups();
AddedEMD = true;
}
List<Schema.Group> groups = new List<Schema.Group>(); List<Schema.Group> groups = new List<Schema.Group>();
foreach (Model.Group group in ctx.Groups) { foreach (Model.Group group in ctx.Groups) {
@ -524,14 +504,14 @@ public class GroupController : Controller {
[HttpPost] [HttpPost]
[Produces("application/xml")] [Produces("application/xml")]
[Route("GroupWebService.asmx/GetMembersByGroupID")] [Route("GroupWebService.asmx/GetMembersByGroupID")]
public GroupMember[] GetMembersByGroupID([FromForm] string groupID) { public Schema.GroupMember[] GetMembersByGroupID([FromForm] string groupID) {
groupID = groupID.ToUpper(); groupID = groupID.ToUpper();
Model.Group? group = ctx.Groups.FirstOrDefault( Model.Group? group = ctx.Groups.FirstOrDefault(
g => g.GroupID.ToString() == groupID g => g.GroupID.ToString() == groupID
); );
if (group == null) return []; if (group == null) return [];
return group.Vikings.Select(v => new GroupMember{ return group.Vikings.Select(v => new Schema.GroupMember{
DisplayName = v.Viking.AvatarSerialized != null DisplayName = v.Viking.AvatarSerialized != null
? XmlUtil.DeserializeXml<AvatarData>(v.Viking.AvatarSerialized).DisplayName ? XmlUtil.DeserializeXml<AvatarData>(v.Viking.AvatarSerialized).DisplayName
: v.Viking.Name, : v.Viking.Name,
@ -544,4 +524,36 @@ public class GroupController : Controller {
Points = group.Points Points = group.Points
}).ToArray(); }).ToArray();
} }
private void AddEMDGroups() {
bool changed = false;
Guid DragonString = new Guid(EMD_Dragons.GroupID);
Guid ScorpionString = new Guid(EMD_Scorpions.GroupID);
if (!ctx.Groups.Any(g => g.GroupID == DragonString)) {
ctx.Groups.Add(new Model.Group {
GroupID = DragonString,
Name = EMD_Dragons.Name,
Color = EMD_Dragons.Color,
Logo = EMD_Dragons.Logo,
Type = GroupType.System,
GameID = ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
});
changed = true;
}
if (!ctx.Groups.Any(g => g.GroupID == ScorpionString)) {
ctx.Groups.Add(new Model.Group {
GroupID = ScorpionString,
Name = EMD_Scorpions.Name,
Color = EMD_Scorpions.Color,
Logo = EMD_Scorpions.Logo,
Type = GroupType.System,
GameID = ClientVersion.EMD,
MaxMemberLimit = int.MaxValue
});
changed = true;
}
if (changed) ctx.SaveChanges();
}
} }

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@ -7,6 +7,7 @@ using sodoff.Schema;
using sodoff.Services; using sodoff.Services;
using sodoff.Util; using sodoff.Util;
using sodoff.Configuration; using sodoff.Configuration;
using GroupMember = sodoff.Model.GroupMember;
namespace sodoff.Controllers.Common; namespace sodoff.Controllers.Common;
public class ProfileController : Controller { public class ProfileController : Controller {
@ -152,18 +153,18 @@ public class ProfileController : Controller {
UserGameCurrency currency = achievementService.GetUserCurrency(viking); UserGameCurrency currency = achievementService.GetUserCurrency(viking);
ICollection<GroupViking> groups = viking.GroupRoles; ICollection<GroupMember> groups = viking.GroupRoles;
UserProfileGroupData[] groupData = new UserProfileGroupData[groups.Count]; UserProfileGroupData[] groupData = new UserProfileGroupData[groups.Count];
int i = 0; int i = 0;
foreach (GroupViking group in groups) { foreach (GroupMember role in groups) {
groupData[i] = new UserProfileGroupData { groupData[i] = new UserProfileGroupData {
GroupID = group.Group.GroupID.ToString(), GroupID = role.Group.GroupID.ToString(),
Name = group.Name, Name = role.Group.Name,
Color = group.Color, Color = role.Group.Color,
Logo = group.Logo, Logo = role.Group.Logo,
TypeID = (int)group.Type, TypeID = (int)role.Group.Type,
RoleID = group.UserRole RoleID = role.UserRole
}; };
i++; i++;
} }

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@ -30,7 +30,7 @@ public class DBContext : DbContext {
public DbSet<Neighborhood> Neighborhoods { get; set; } = null!; public DbSet<Neighborhood> Neighborhoods { get; set; } = null!;
// we had a brief debate on whether it's neighborhoods or neighborheed // we had a brief debate on whether it's neighborhoods or neighborheed
public DbSet<Group> Groups { get; set; } = null!; public DbSet<Group> Groups { get; set; } = null!;
public DbSet<GroupViking> GroupViking { get; set; } = null!; public DbSet<GroupMember> GroupMembers { get; set; } = null!;
public DbSet<GroupJoinRequest> GroupJoinRequests { get; set; } = null!; public DbSet<GroupJoinRequest> GroupJoinRequests { get; set; } = null!;
public DbSet<Rating> Ratings { get; set; } = null!; public DbSet<Rating> Ratings { get; set; } = null!;
public DbSet<RatingRank> RatingRanks { get; set; } = null!; public DbSet<RatingRank> RatingRanks { get; set; } = null!;
@ -72,7 +72,7 @@ public class DBContext : DbContext {
} }
protected override void OnModelCreating(ModelBuilder builder) { protected override void OnModelCreating(ModelBuilder builder) {
builder.Entity<GroupViking>().HasKey(["VikingID", "GroupID"]); builder.Entity<GroupMember>().HasKey(["VikingID", "GroupID"]);
builder.Entity<GroupJoinRequest>().HasKey(["VikingID", "GroupID"]); builder.Entity<GroupJoinRequest>().HasKey(["VikingID", "GroupID"]);
// Sessions // Sessions
@ -289,9 +289,9 @@ public class DBContext : DbContext {
// Groups // Groups
builder.Entity<Group>().HasMany(r => r.Vikings) builder.Entity<Group>().HasMany(r => r.Vikings)
.WithOne(v => v.Group); .WithOne(v => v.Group);
builder.Entity<GroupViking>().HasOne(r => r.Group) builder.Entity<GroupMember>().HasOne(r => r.Group)
.WithMany(g => g.Vikings); .WithMany(g => g.Vikings);
builder.Entity<GroupViking>().HasOne(r => r.Viking) builder.Entity<GroupMember>().HasOne(r => r.Viking)
.WithMany(g => g.GroupRoles); .WithMany(g => g.GroupRoles);
builder.Entity<Group>().HasMany(r => r.JoinRequests) builder.Entity<Group>().HasMany(r => r.JoinRequests)
.WithOne(r => r.Group); .WithOne(r => r.Group);

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@ -29,7 +29,7 @@ public class Group {
public int MaxMemberLimit { get; set; } public int MaxMemberLimit { get; set; }
public virtual ICollection<GroupViking> Vikings { get; set; } = null!; public virtual ICollection<GroupMember> Vikings { get; set; } = null!;
public virtual ICollection<GroupJoinRequest> JoinRequests { get; set; } = null!; public virtual ICollection<GroupJoinRequest> JoinRequests { get; set; } = null!;
} }

16
src/Model/GroupMember.cs Normal file
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@ -0,0 +1,16 @@
using sodoff.Schema;
using System.ComponentModel.DataAnnotations;
namespace sodoff.Model;
public class GroupMember {
[Key]
public int VikingID { get; set; }
[Key]
public int GroupID { get; set; }
public UserRole UserRole { get; set; }
public DateTime JoinDate { get; set; }
public virtual Viking Viking { get; set; } = null!;
public virtual Group Group { get; set; } = null!;
}

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@ -1,35 +0,0 @@
using sodoff.Schema;
using System.ComponentModel.DataAnnotations;
using System.ComponentModel.DataAnnotations.Schema;
namespace sodoff.Model;
public class GroupViking {
[Key]
public int VikingID { get; set; }
[Key]
public int GroupID { get; set; }
public UserRole UserRole { get; set; }
public DateTime JoinDate { get; set; }
public virtual Viking Viking { get; set; } = null!;
public virtual Group Group { get; set; } = null!;
[NotMapped]
public string Name { get { return Group.Name; } }
[NotMapped]
public string? Description { get { return Group.Description; } }
[NotMapped]
public GroupType Type { get { return Group.Type; } }
[NotMapped]
public string Logo { get { return Group.Logo; } }
[NotMapped]
public string Color { get { return Group.Color; } }
[NotMapped]
public uint GameID { get { return Group.GameID; } }
}

View File

@ -47,8 +47,7 @@ public class Viking {
public virtual ICollection<MMORole> MMORoles { get; set; } = null!; public virtual ICollection<MMORole> MMORoles { get; set; } = null!;
public virtual Neighborhood? Neighborhood { get; set; } = null!; public virtual Neighborhood? Neighborhood { get; set; } = null!;
[JsonIgnore] [JsonIgnore]
public virtual ICollection<GroupViking> GroupRoles { get; set; } = null!; public virtual ICollection<GroupMember> GroupRoles { get; set; } = null!;
public virtual ICollection<Group> Groups { get; set; } = null!;
public virtual ICollection<Rating> Ratings { get; set; } = null!; public virtual ICollection<Rating> Ratings { get; set; } = null!;
public virtual Dragon? SelectedDragon { get; set; } public virtual Dragon? SelectedDragon { get; set; }
public virtual ICollection<UserMissionData> UserMissions { get; set; } = null!; public virtual ICollection<UserMissionData> UserMissions { get; set; } = null!;