clans cleanup

This commit is contained in:
Spirtix 2025-12-29 17:28:50 +01:00
parent 7a3f84b49e
commit 7881b5a90f

View File

@ -95,19 +95,22 @@ public class GroupController : Controller {
public IActionResult CreateGroup(Viking viking, [FromForm] string apiKey, [FromForm] string groupCreateRequest) {
uint gameId = ClientVersion.GetGameID(apiKey);
if (viking.GroupMembership != null) {
if (viking.GroupMembership != null)
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.CreatorIsNotApproved });
}
CreateGroupRequest request = XmlUtil.DeserializeXml<CreateGroupRequest>(groupCreateRequest);
request.Name = request.Name.Trim();
// Cue the gauntlet of validity checks.
if (request.Type <= GroupType.System) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupTypeIsInvalid });
if (request.Type <= GroupType.System)
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupTypeIsInvalid });
//if (request.MaxMemberLimit < 4) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if (request.Name.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsEmpty });
if (request.Description.Length == 0) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupDescriptionIsEmpty });
if (ctx.Groups.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate });
if (request.Name.Length == 0)
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsEmpty });
if (request.Description.Length == 0)
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupDescriptionIsEmpty });
if (ctx.Groups.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase)))
return Ok(new CreateGroupResult { Success = false, Status = CreateGroupStatus.GroupNameIsDuplicate });
Model.Group group = new Model.Group {
Name = request.Name,
@ -160,24 +163,30 @@ public class GroupController : Controller {
request.Name = request.Name.Trim();
GroupMember? vikingRole = viking.GroupMembership;
if (vikingRole == null || vikingRole.Group.GroupID.ToString() != request.GroupID) {
if (vikingRole == null || vikingRole.Group.GroupID.ToString() != request.GroupID)
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNotFound });
} else if (vikingRole.UserRole < UserRole.Elder) {
if (vikingRole.UserRole < UserRole.Elder)
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.PermissionDenied });
}
// Cue the gauntlet of validity checks.
if (request.Type != null && request.Type <= GroupType.System) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupTypeIsInvalid });
if (request.Type != null && request.Type <= GroupType.System)
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupTypeIsInvalid });
//if (request.MaxMemberLimit < 4) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupMaxMemberLimitInvalid }); // Not actually used by the game.
if ((request.Name?.Length ?? 0) == 0) request.Name = vikingRole.Group.Name;
if ((request.Description?.Length ?? 0) == 0) request.Description = vikingRole.Group.Description;
if (request.Name != vikingRole.Group.Name && ctx.Groups.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase))) return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate });
if (string.IsNullOrEmpty(request.Name))
request.Name = vikingRole.Group.Name;
if (string.IsNullOrEmpty(request.Description))
request.Description = vikingRole.Group.Description;
if (request.Name != vikingRole.Group.Name && ctx.Groups.Any(g => g.Name.Equals(request.Name, StringComparison.InvariantCultureIgnoreCase)))
return Ok(new EditGroupResult { Success = false, Status = EditGroupStatus.GroupNameIsDuplicate });
vikingRole.Group.Name = request.Name;
vikingRole.Group.Description = request.Description;
if (request.Type != null) vikingRole.Group.Type = (GroupType)request.Type;
if ((request.Color?.Length ?? 0) > 0) vikingRole.Group.Color = request.Color;
if ((request.Logo?.Length ?? 0) > 0) vikingRole.Group.Logo = request.Logo;
if (request.Type != null)
vikingRole.Group.Type = (GroupType)request.Type;
if (!string.IsNullOrEmpty(request.Color))
vikingRole.Group.Color = request.Color;
if (!string.IsNullOrEmpty(request.Logo))
vikingRole.Group.Logo = request.Logo;
ctx.SaveChanges();
return Ok(new EditGroupResult {
@ -196,9 +205,9 @@ public class GroupController : Controller {
uint gameId = ClientVersion.GetGameID(apiKey);
// Check for loyalty.
if (viking.GroupMembership != null) {
if (viking.GroupMembership != null)
return Ok(new JoinGroupResult { GroupStatus = GroupMembershipStatus.SELF_BLOCKED });
}
Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID == parsedGroupID);
if (group != null) {
// This check is only on this side to prevent people from attempting to circumvent the join limit.
@ -305,9 +314,10 @@ public class GroupController : Controller {
} else {
groups = groups.Where(g => g.Type == GroupType.Public || g.Type == GroupType.MembersOnly);
}
if (request.Name != null) {
if (request.Name != null)
groups = groups.Where(g => g.Name?.Contains(request.Name, StringComparison.InvariantCultureIgnoreCase) == true);
}
int skip = 0;
if (request.PageSize != null) {
if ((request.PageNo ?? 0) > 1) skip = (int)((request.PageNo! - 1) * request.PageSize);
@ -355,7 +365,8 @@ public class GroupController : Controller {
return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserNotAMemberOfTheGroup });
vikingRole.Group.Vikings.Remove(targetRole);
if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
if (!vikingRole.Group.Vikings.Any())
ctx.Groups.Remove(vikingRole.Group);
ctx.SaveChanges();
return Ok(new RemoveMemberResult { Success = true, Status = RemoveMemberStatus.Success });
}
@ -376,9 +387,8 @@ public class GroupController : Controller {
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverHasNoPermission });
Viking? target = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == request.UserID);
if (target == null) {
if (target == null)
return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.Error });
}
GroupMember? existing = target.GroupMembership;
if (existing != null) {
@ -405,7 +415,8 @@ public class GroupController : Controller {
}
GroupJoinRequest? joinRequest = ctx.GroupJoinRequests.Find(target.Id, vikingRole.GroupID);
if (joinRequest != null) ctx.GroupJoinRequests.Remove(joinRequest);
if (joinRequest != null)
ctx.GroupJoinRequests.Remove(joinRequest);
ctx.SaveChanges();
return Ok(new AuthorizeJoinResult { Success = true, Status = AuthorizeJoinStatus.Success });