mirror of
https://github.com/SoDOff-Project/sodoff.git
synced 2025-11-27 10:06:53 -08:00
Un-nested some ifs and made the initializing of the RolePermissions data hopefully more readable.
This commit is contained in:
parent
890b62c10a
commit
67732b63e9
@ -9,54 +9,79 @@ using GroupMember = sodoff.Model.GroupMember;
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namespace sodoff.Controllers.Common;
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public class GroupController : Controller {
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private static readonly List<RolePermission> RolePermissions;
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static GroupController() {
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RolePermissions = new List<RolePermission>();
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for (GroupType type = GroupType.Public; type <= GroupType.Private; type++) {
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// Anything commented out is not implemented.
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RolePermissions.Add(new RolePermission {
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GroupType = type,
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Role = UserRole.Member,
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Permissions = [
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"Delete Own Msg",
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//"Post Message"
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]
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});
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RolePermissions.Add(new RolePermission {
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GroupType = type,
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Role = UserRole.Elder,
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Permissions = [
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//"Invite",
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"Approve Join Request",
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//"Post News",
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//"Delete Own Msg",
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//"Delete Any Msg",
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//"Delete News",
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//"Post Message",
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"Remove Member"
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]
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});
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RolePermissions.Add(new RolePermission {
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GroupType = type,
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Role = UserRole.Leader,
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Permissions = [
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//"Invite",
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"Approve Join Request",
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"Assign Leader",
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"Assign Elder",
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"Demote Elder",
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"Edit Group",
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//"Post News",
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//"Delete Own Msg",
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//"Delete Any Msg",
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//"Delete News",
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//"Post Message",
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"Remove Member"
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]
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});
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// Any permission that is commented out is not implemented.
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private static readonly List<string> PermissionsMember = [
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//"Delete Own Msg",
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//"Post Message"
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];
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private static readonly List<string> PermissionsElder = [
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//"Invite",
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"Approve Join Request",
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//"Post News",
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//"Delete Own Msg",
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//"Delete Any Msg",
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//"Delete News",
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//"Post Message",
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"Remove Member"
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];
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private static readonly List<string> PermissionsLeader = [
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//"Invite",
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"Approve Join Request",
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"Assign Leader",
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"Assign Elder",
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"Demote Elder",
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"Edit Group",
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//"Post News",
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//"Delete Own Msg",
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//"Delete Any Msg",
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//"Delete News",
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//"Post Message",
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"Remove Member"
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];
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private static readonly List<RolePermission> RolePermissions = [
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new RolePermission {
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GroupType = GroupType.Public,
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Role = UserRole.Member,
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Permissions = PermissionsMember
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}, new RolePermission {
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GroupType = GroupType.Public,
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Role = UserRole.Elder,
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Permissions = PermissionsElder
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}, new RolePermission {
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GroupType = GroupType.Public,
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Role = UserRole.Leader,
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Permissions = PermissionsLeader
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},
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new RolePermission {
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GroupType = GroupType.MembersOnly,
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Role = UserRole.Member,
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Permissions = PermissionsMember
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}, new RolePermission {
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GroupType = GroupType.MembersOnly,
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Role = UserRole.Elder,
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Permissions = PermissionsElder
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}, new RolePermission {
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GroupType = GroupType.MembersOnly,
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Role = UserRole.Leader,
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Permissions = PermissionsLeader
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},
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new RolePermission {
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GroupType = GroupType.Private,
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Role = UserRole.Member,
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Permissions = PermissionsMember
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}, new RolePermission {
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GroupType = GroupType.Private,
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Role = UserRole.Elder,
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Permissions = PermissionsElder
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}, new RolePermission {
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GroupType = GroupType.Private,
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Role = UserRole.Leader,
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Permissions = PermissionsLeader
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}
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}
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];
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public static readonly Schema.Group EMD_Dragons = new Schema.Group {
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GroupID = "8e68214a-c801-4759-8461-d01f28484134",
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@ -215,44 +240,44 @@ public class GroupController : Controller {
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JoinGroupRequest request = XmlUtil.DeserializeXml<JoinGroupRequest>(groupJoinRequest);
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Model.Group? group = ctx.Groups.FirstOrDefault(g => g.GroupID.ToString() == request.GroupID.ToUpper());
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if (group != null) {
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if (group.Type >= GroupType.Private) {
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupTypeIsNotPublic });
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}
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GroupMember? existing = viking.GroupRoles.FirstOrDefault(g => g.Group.GameID == gameId);
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if (existing != null) {
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if (existing.Group == group)
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.UserAlreadyMemberOfTheGroup });
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existing.Group.Vikings.Remove(existing);
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if (!existing.Group.Vikings.Any()) ctx.Groups.Remove(existing.Group);
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}
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if (group.Type == GroupType.MembersOnly) {
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if (!group.JoinRequests.Any(r => r.Viking == viking))
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group.JoinRequests.Add(new GroupJoinRequest {
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Group = group,
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Viking = viking,
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//Message = request.Message // For future implemention, once moderation is possible.
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});
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ctx.SaveChanges();
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.JoinRequestPending });
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}
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if (group.Vikings.Count < group.MaxMemberLimit) {
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GroupMember joinee = new GroupMember {
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Viking = viking,
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Group = group,
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UserRole = UserRole.Member,
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JoinDate = DateTime.Now
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};
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group.Vikings.Add(joinee);
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group.LastActiveTime = joinee.JoinDate;
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ctx.SaveChanges();
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return Ok(new GroupJoinResult { Success = true, Status = JoinGroupStatus.Success });
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} else {
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupIsFull });
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}
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if (group == null) return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.Error });
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if (group.Type >= GroupType.Private) {
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupTypeIsNotPublic });
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}
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.Error });
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GroupMember? existing = viking.GroupRoles.FirstOrDefault(g => g.Group.GameID == gameId);
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if (existing != null) {
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if (existing.Group == group)
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.UserAlreadyMemberOfTheGroup });
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existing.Group.Vikings.Remove(existing);
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if (!existing.Group.Vikings.Any()) ctx.Groups.Remove(existing.Group);
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}
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if (group.Type == GroupType.MembersOnly) {
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if (!group.JoinRequests.Any(r => r.Viking == viking))
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group.JoinRequests.Add(new GroupJoinRequest {
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Group = group,
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Viking = viking,
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//Message = request.Message // For future implemention, once moderation is possible.
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});
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ctx.SaveChanges();
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.JoinRequestPending });
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}
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if (group.Vikings.Count >= group.MaxMemberLimit)
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return Ok(new GroupJoinResult { Success = false, Status = JoinGroupStatus.GroupIsFull });
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GroupMember joinee = new GroupMember {
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Viking = viking,
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Group = group,
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UserRole = UserRole.Member,
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JoinDate = DateTime.Now
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};
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group.Vikings.Add(joinee);
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group.LastActiveTime = joinee.JoinDate;
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ctx.SaveChanges();
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return Ok(new GroupJoinResult { Success = true, Status = JoinGroupStatus.Success });
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}
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[HttpPost]
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@ -262,24 +287,20 @@ public class GroupController : Controller {
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public IActionResult LeaveGroup(Viking viking, [FromForm] string groupLeaveRequest) {
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LeaveGroupRequest request = XmlUtil.DeserializeXml<LeaveGroupRequest>(groupLeaveRequest);
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GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
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if (vikingRole != null) {
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GroupMember? targetRole = null;
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if (viking.Uid.ToString().Equals(request.UserID, StringComparison.CurrentCultureIgnoreCase)) {
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targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking == viking);
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} else if (vikingRole.UserRole >= UserRole.Elder) {
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targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.UserID);
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} else {
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return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
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}
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if (targetRole != null) {
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vikingRole.Group.Vikings.Remove(targetRole);
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if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
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ctx.SaveChanges();
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return Ok(new LeaveGroupResult { Success = true, Status = LeaveGroupStatus.Success });
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}
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if (vikingRole == null) return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
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GroupMember? targetRole;
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if (viking.Uid.ToString().Equals(request.UserID, StringComparison.CurrentCultureIgnoreCase)) {
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targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking == viking);
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} else if (vikingRole.UserRole >= UserRole.Elder) {
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targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.UserID);
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} else return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
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if (targetRole == null)
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return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.UserNotAMemberOfTheGroup });
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}
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return Ok(new LeaveGroupResult { Success = false, Status = LeaveGroupStatus.Error });
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vikingRole.Group.Vikings.Remove(targetRole);
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if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
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ctx.SaveChanges();
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return Ok(new LeaveGroupResult { Success = true, Status = LeaveGroupStatus.Success });
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}
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[HttpPost]
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@ -336,20 +357,20 @@ public class GroupController : Controller {
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public IActionResult RemoveMember(Viking viking, [FromForm] string removeMemberRequest) {
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RemoveMemberRequest request = XmlUtil.DeserializeXml<RemoveMemberRequest>(removeMemberRequest);
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GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
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if (vikingRole != null) {
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if (vikingRole.UserRole < UserRole.Elder) {
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return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserHasNoPermission });
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}
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GroupMember? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.RemoveUserID);
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if (targetRole != null) {
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vikingRole.Group.Vikings.Remove(targetRole);
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if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
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ctx.SaveChanges();
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return Ok(new RemoveMemberResult { Success = true, Status = RemoveMemberStatus.Success });
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}
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if (vikingRole == null)
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return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.Error });
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if (vikingRole.UserRole < UserRole.Elder)
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return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserHasNoPermission });
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GroupMember? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.RemoveUserID);
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if (targetRole == null)
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return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.UserNotAMemberOfTheGroup });
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}
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return Ok(new RemoveMemberResult { Success = false, Status = RemoveMemberStatus.Error });
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vikingRole.Group.Vikings.Remove(targetRole);
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if (!vikingRole.Group.Vikings.Any()) ctx.Groups.Remove(vikingRole.Group);
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ctx.SaveChanges();
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return Ok(new RemoveMemberResult { Success = true, Status = RemoveMemberStatus.Success });
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}
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[HttpPost]
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@ -361,43 +382,46 @@ public class GroupController : Controller {
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AuthorizeJoinRequest request = XmlUtil.DeserializeXml<AuthorizeJoinRequest>(authorizeJoinRequest);
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GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
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if (vikingRole != null) {
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if (vikingRole.UserRole < UserRole.Elder) {
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverHasNoPermission });
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}
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Viking? target = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == request.UserID);
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if (target != null) {
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GroupMember? existing = target.GroupRoles.FirstOrDefault(gm => gm.Group.GameID == gameId);
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if (existing != null) {
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if (existing.Group == vikingRole.Group) {
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.UserAlreadyMemberOfTheGroup });
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} else {
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.UserHasNoJoinRequest });
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}
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}
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if (vikingRole.Group.Vikings.Count < vikingRole.Group.MaxMemberLimit) {
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if (request.Approved) {
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GroupMember joinee = new GroupMember {
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Viking = target,
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Group = vikingRole.Group,
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UserRole = UserRole.Member,
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JoinDate = DateTime.Now
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};
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vikingRole.Group.Vikings.Add(joinee);
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vikingRole.Group.LastActiveTime = joinee.JoinDate;
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}
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GroupJoinRequest? joinRequest = ctx.GroupJoinRequests.Find(target.Id, vikingRole.GroupID);
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if (joinRequest != null) ctx.GroupJoinRequests.Remove(joinRequest);
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ctx.SaveChanges();
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return Ok(new AuthorizeJoinResult { Success = true, Status = AuthorizeJoinStatus.Success });
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} else {
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.GroupIsFull });
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}
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} else {
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.Error });
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}
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if (vikingRole == null)
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverNotInThisGroup });
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if (vikingRole.UserRole < UserRole.Elder)
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverHasNoPermission });
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Viking? target = ctx.Vikings.FirstOrDefault(v => v.Uid.ToString() == request.UserID);
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if (target == null) {
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.Error });
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}
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.ApproverNotInThisGroup });
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GroupMember? existing = target.GroupRoles.FirstOrDefault(gm => gm.Group.GameID == gameId);
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if (existing != null) {
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return Ok(new AuthorizeJoinResult {
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Success = false,
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Status = existing.Group == vikingRole.Group
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? AuthorizeJoinStatus.UserAlreadyMemberOfTheGroup
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: AuthorizeJoinStatus.UserHasNoJoinRequest
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});
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}
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if (vikingRole.Group.Vikings.Count >= vikingRole.Group.MaxMemberLimit)
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return Ok(new AuthorizeJoinResult { Success = false, Status = AuthorizeJoinStatus.GroupIsFull });
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if (request.Approved) {
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GroupMember joinee = new GroupMember {
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Viking = target,
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Group = vikingRole.Group,
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UserRole = UserRole.Member,
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JoinDate = DateTime.Now
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};
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vikingRole.Group.Vikings.Add(joinee);
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vikingRole.Group.LastActiveTime = joinee.JoinDate;
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}
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GroupJoinRequest? joinRequest = ctx.GroupJoinRequests.Find(target.Id, vikingRole.GroupID);
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if (joinRequest != null) ctx.GroupJoinRequests.Remove(joinRequest);
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ctx.SaveChanges();
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return Ok(new AuthorizeJoinResult { Success = true, Status = AuthorizeJoinStatus.Success });
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}
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[HttpPost]
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@ -407,29 +431,35 @@ public class GroupController : Controller {
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public IActionResult AssignRole(Viking viking, [FromForm] string assignRoleRequest) {
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AssignRoleRequest request = XmlUtil.DeserializeXml<AssignRoleRequest>(assignRoleRequest);
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GroupMember? vikingRole = viking.GroupRoles.FirstOrDefault(g => g.Group.GroupID.ToString() == request.GroupID);
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if (vikingRole != null) {
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if (vikingRole.UserRole < UserRole.Elder) {
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if (vikingRole == null)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverNotMemberOfTheGroup });
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if (vikingRole.UserRole < UserRole.Elder)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
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GroupMember? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.MemberID);
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if (targetRole == null)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberNotPartOfTheGroup });
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if (targetRole.UserRole == request.NewRole)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberAlreadyInTheRole });
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if (vikingRole.UserRole == UserRole.Leader) {
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// Disallow leader from simply demoting themself.
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if (viking == targetRole.Viking)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
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}
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GroupMember? targetRole = vikingRole.Group.Vikings.FirstOrDefault(gv => gv.Viking.Uid.ToString() == request.MemberID);
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if (targetRole != null) {
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if (targetRole.UserRole == request.NewRole)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberAlreadyInTheRole });
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if (vikingRole.UserRole == UserRole.Leader) { // Disallow leader from simply demoting themself.
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if (viking == targetRole.Viking)
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
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} else if (viking != targetRole.Viking || request.NewRole > vikingRole.UserRole) { // Disallow Elders from promoting themselves to leader, or promoting anyone else to elder, but allow them to demote themselves.
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
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}
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targetRole.UserRole = request.NewRole;
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if (request.NewRole == UserRole.Leader) vikingRole.UserRole = UserRole.Elder; // This is the only way a leader can demote themself.
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ctx.SaveChanges();
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return Ok(new AssignRoleResult { Success = true, Status = AssignRoleStatus.Success });
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} else {
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.MemberNotPartOfTheGroup });
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}
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} else if (viking != targetRole.Viking || request.NewRole > vikingRole.UserRole) {
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// Disallow Elders from promoting themselves to leader, or promoting anyone else to elder, but allow them to demote themselves.
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return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverHasNoPermission });
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}
|
||||
return Ok(new AssignRoleResult { Success = false, Status = AssignRoleStatus.ApproverNotMemberOfTheGroup });
|
||||
|
||||
targetRole.UserRole = request.NewRole;
|
||||
if (request.NewRole == UserRole.Leader)
|
||||
vikingRole.UserRole = UserRole.Elder; // This is the only way a leader can demote themself.
|
||||
|
||||
ctx.SaveChanges();
|
||||
return Ok(new AssignRoleResult { Success = true, Status = AssignRoleStatus.Success });
|
||||
|
||||
}
|
||||
|
||||
[HttpPost]
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user