diff --git a/src/Controllers/Common/ContentController.cs b/src/Controllers/Common/ContentController.cs
index 6b07c24..a5c93aa 100644
--- a/src/Controllers/Common/ContentController.cs
+++ b/src/Controllers/Common/ContentController.cs
@@ -1034,7 +1034,7 @@ public class ContentController : Controller {
uint gameVersion = ClientVersion.GetVersion(apiKey);
UserMissionStateResult result = new UserMissionStateResult { Missions = new List() };
- foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus != MissionStatus.Completed)) {
+ foreach (var mission in viking.MissionStates) {
Mission updatedMission = missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion);
if (mission.MissionStatus == MissionStatus.Upcoming) {
diff --git a/src/Resources/defaultmissionlistmam.xml b/src/Resources/defaultmissionlistmam.xml
index b71746b..4ba7f9e 100644
--- a/src/Resources/defaultmissionlistmam.xml
+++ b/src/Resources/defaultmissionlistmam.xml
@@ -1,12 +1,409 @@
-
+
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diff --git a/src/Resources/missions.xml b/src/Resources/missions.xml
index bb082d5..855bd3d 100644
--- a/src/Resources/missions.xml
+++ b/src/Resources/missions.xml
@@ -125774,186 +125774,40219 @@
false
-
- 1750
- Unlock Fishing
- 3
-
+
+ false
+ 1739
+ MM_G05_Cyp
+ 218
+ 28
+
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Zoom-Zoom Brooms</Text></Title><Desc><Text>Talk to Cypress about racing!
+</Text></Desc></Data>
false
- 1
+ 0
2
- False
- 0
+ true
+ false
+
+
+ 3
+ 1750
false
1
False
- 0
false
all
true
- 1
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+ 1
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+ 0
+
+
+ 2
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+ 0
+
+
+
+ 1
+ 203010
+ 0
+
+ false
+ 1990
+ Cyp_G05_T03
+ 218
+ 33
+ 1739
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 1990
+ 1793
+ 0
+
+
+
+ 1
+ 203311
+ 0
+
+ 1793
+ Cyp_G05_T03A
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Now let's see what you've got! Head back to the Sky Tracks building and join a Broom Race.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>You're a natural, kid! Once you have a full-grown Mythie, you can race with them. You can challenge your human friends to race, too! There's nothing like bragging rights to bring the spirit up. Am I right?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfHollowsRacingPortal</Value></Pair><Pair><Key>Name</Key><Value>BroomRacing</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Game</Type><Title><Text>Join a broom race at Sky Tracks</Text></Title><Desc><Text>Join a broom race at Sky Tracks in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 50
+ 1
+
+ 1
+ 36
+ 0
+ 203311
+ true
+ 50
+ 50
+
+ 0
+
+ 0
+ 0
+
+
+
+ 1789
+ Cyp_G05_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hey kid. I've got something for ya'. Have you heard of the awesome Sky Tracks Broom Races of Terra? No? @@ Well, I'm bringing them back! Head to the Broom Store and buy yourself a broom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Brooms are great for racing and challenging your flight skills. You'll need to be a top notch flier to defeat the Shadows.</Text><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_BroomStore</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_BroomStore</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Head up the stairs to the Broom Closet</Text></Title><Desc><Text>Go to the Broom Closet at the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1790
+ Cyp_G05_T02
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>You could be my sidekick! Yeah! Go into the Broom Closet and buy one.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Now we're talking!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarkerBroomStore</Value></Pair><Pair><Key>StoreID</Key><Value>136</Value></Pair><Pair><Key>CategoryID</Key><Value>292</Value></Pair><Pair><Key>ItemID</Key><Value>11029</Value></Pair><Pair><Key>ItemDescription</Key><Value>Basic Training Broom</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Buy</Type><Title><Text>Walk into the Broom Closet and buy a broom</Text></Title><Desc><Text>Walk into the Broom Closet at the Hollows to buy a broom.</Text></Desc><AutoComplete><Pair><Key>CategoryItem</Key><Value>292</Value></Pair></AutoComplete></Data>
+ 0
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+
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+ 0
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+
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+ false
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+ MM_NEWFUE03_Ash
+ 218
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+
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpNEWFUE03.unity3d/PfGrpNEWFUE03</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Shadow Punk Hunt</Text></Title><Desc><Text>Defeat the Shadow Punks and Brambles in Harmony Falls.</Text></Desc></Data>
+ false
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+
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1
1750
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- 1
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1
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+ Ash_NEWFUE03_T01
+ 218
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward></Data>
+ false
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+
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+ 1
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+
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+ 0
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+ Ash_NEWFUE03_T01A
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>For weeks now, Holly, the League's top Shadow buster, has been busting and breaking her way through Harmony Falls. But Shadow Punks and Brambles keep coming. It's time for us to fight back! @@ You'll need to master Bramble Breaking. Go to Laurel and she will show you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel in the Hollows</Text></Title><Desc><Text>Talk to Laurel in the Hollows. She's outside the Cauldron.</Text></Desc></Data>
+ 0
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+ Ash_NEWFUE03_T04
+ 218
+ 32
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward></Data>
+ false
+ 0
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+ false
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+ all
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+ Ash_NEWFUE03_T04
+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>You'll now be able to hack through those Brambles like they're wet parchment.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Bramble Breaker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Drink the Bramble Breaker Spell Tea</Text></Title><Desc><Text>{{Input}} on your Backpack and select the Bramble Breaker Spell Tea to drink it.</Text></Desc></Data>
+ 0
+
+
+ 1
+ 6
+
+ 1
+ 2212
+ 11978
+ 203051
+ true
+ 1
+ 1
+
+ 0
+
+ 0
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+
+
+
+ 1815
+ Ash_NEWFUE03_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Delightful! Now you must craft the Bramble Breaker Spell Tea in the Cauldron. Go ahead!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelCauldron03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Superb! {{Input}} on your backpack and {{Input}} on the Spell Tea to drink it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Bramble Breaker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Craft the Bramble Breaker Spell Tea</Text></Title><Desc><Text>Go into the Cauldron and make the Bramble Breaker Spell Tea.</Text></Desc><AutoComplete><Pair><Key>ItemID</Key><Value>11712</Value></Pair></AutoComplete></Data>
+ 0
+
+
+ 1817
+ Ash_NEWFUE03_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>It's time to make your way to Harmony Falls and find Holly. She should be at her camp. May the Tree of Wisdom protect you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey there! Were you looking for me? Yeah, I'm Holly. Those Shadow Punks and Brambles have crept over this poor, peaceful land for too long.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyHello</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Journey to Harmony Falls and find Holly</Text></Title><Desc><Text>Journey to Harmony Falls and find Holly. She's in her camp.</Text></Desc></Data>
+ 0
+
+
+ 1818
+ Ash_NEWFUE03_T07
+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Come on back and let's see what you've got!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfBrambleTree04</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBrambleThornClusterJSM</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Dismount your Mythie, break Brambles and pick up 6 of their thorns!</Text></Title><Desc><Text>Dismount your Mythie and break Brambles in Harmony Falls. Gather 6 of their thorns.</Text></Desc></Data>
+ 0
+
+
+ 2049
+ Ash_NEWFUE03_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Bramble Breaking? Hmm... Let me see. Ah! Here's the recipe for the Bramble Breaker Spell Tea and the first ingredient, a Bramble Thorn. To complete the recipe you must gather a Phoenix Feather.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfIngredientPheonixFeatherJSM</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientPheonixFeatherJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a Phoenix Feather</Text></Title><Desc><Text>Collect a Phoenix Feather in the Hollows.</Text></Desc></Data>
+ 0
+
+
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+ Ash_NEWFUE03_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Ready? It's time to cast those lousy Shadow Punks out of Terra with a good old fashioned Shadow Punk hunt! Head out into Harmony Falls. Show me 6 Green Shadow Cores and break off 6 Bramble Thorns!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_ShadowPnkGrp_Easy</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust 6 Shadow Punks!</Text></Title><Desc><Text>Shoot 6 Shadow Punks and grab their cores!</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>PfMarker_HollyCamp</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Wow! I'm so impressed and that doesn't happen very often. You've truly won a great victory for Terra today. @@ Come on back any time you want to show these lousy Shadow Punks what you're made of.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Show Holly the Shadow Cores and the Bramble Thorns!</Text></Title><Desc><Text>Show Holly the Shadow Cores and the Bramble Thorns! She's at her camp in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>PfMarker_HollyCamp</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Go ahead and keep those Cores and Thorns. They're yours. Asher just came back from a Shadow Punk hunt, himself. Go tell him what you did, champ.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Wow! Great job, bud. You really are something special. I'm not one for suspicions or prophecies but I get the feeling that you and {{mythie name}} will be the key to saving Terra. @@ The fairies have been buzzing to meet you and word has spread of your great deeds. Everyone wants you to join them for their adventures. Help us protect Terra, {{Name}}. We need you.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Asher about your victory!</Text></Title><Desc><Text>Tell Asher about your victory. He's in Holly's Camp in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>We're the only ones who can try and undo some of that damage. {{mythie name}} still looks a little young to be Shadow busting, but this PhantomRogue seems to want to help. Do you two know each other?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMVoltageDragon</Value></Pair><Pair><Key>Name</Key><Value>MountDragon</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMVoltageDragon</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Ride the PhantomRogue!</Text></Title><Desc><Text>Ride the PhantomRogue! It's next to Holly in Harmony Falls!</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS02T01.unity3d/PfGrpS02T01</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS02T01B.unity3d/PfGrpS02T01B</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Tree Talk</Text></Title><Desc><Text>Listen to the Tree of Wisdom.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>As the Last Guardian, I speak with the Tree of Wisdom, but I'm not the only one who has been able to do this! Let's see if you have the gift. @@ Oh look. A PhantomRogue Mythie. I guess he feels like he needs to be here for this. You may ride him if you wish. Fly up and find the secret nook inside the tree. Maybe the tree will talk to you!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Do you hear anything? No? Don't give up, yet!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_TreeOfWisdom</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up and find the secret area</Text></Title><Desc><Text>Fly behind the Tree of Wisdom and find the secret area.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Fly straight up to the tippy top of the tree. Sometimes the signal is better up there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGoodbye02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Nothing yet? Hmm...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_TreeTop</Value></Pair><Pair><Key>Range</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly above the Tree of Wisdom</Text></Title><Desc><Text>Fly above the Tree of Wisdom to see if you can hear better up there.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Sometimes it helps if you have some kind of receiver. Something that came from it. Oh I know! Collect a Golden Apple on the ground. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Still can't hear it? It's okay, dear. I can't hear the tree right now, either! Maybe it’s just not very chit-chatty today.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative06</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientGoldenAppleJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a Golden Apple</Text></Title><Desc><Text>Collect a Golden Apple beneath the Tree of Wisdom.
+</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS02T04.unity3d/PfGrpS02T04</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Let's try one more thing. I flew around it the first time it spoke to me! Fly around the Tree's trunk. @@ Here, let me show you the path that I took with orbs of light. Make sure you gather all of them. The tree doesn't like it when I leave a mess.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Did you hear that?! The whispering! You have potential, young mage! Continue building your magical powers and maybe someday you'll become a Guardian as well!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGoodbye01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectLightOrbJSM</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect the Orbs of Light</Text></Title><Desc><Text>Collect the Orbs of Light around the Tree of Wisdom.</Text></Desc></Data>
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-
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+ <Data><Setup><Scene>StablesJSM</Scene><Asset>PfJSMElfRowan</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS05.unity3d/PfGrpS05</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Finding Flora</Text></Title><Desc><Text>Help Willow find Flora.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Flora has not come back for a while, now. I'm starting to worry. {{Name}}, can you help me find her? Start with Harmony Falls. She's usually out there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>It's not like her to miss a meal. I do hope she's okay.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowReaction02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go to Harmony Falls</Text></Title><Desc><Text>Go to Harmony Falls to search for Flora.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS05T02.unity3d/PfGrpS05T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Do you see anything, dear? Look for any signs of a WindWhipper Mythie.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>That looks like one of Flora's feathers! She must be nearby.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectGryphonFeatherJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Look for signs of Flora</Text></Title><Desc><Text>Look for signs of Flora the WindWhipper in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS05T03.unity3d/PfGrpS05T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>There are more feathers scattered on the ground. Maybe if we follow them, they will lead us to Flora. Follow the trail. Hurry, {{Name}}!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectGryphonFeatherJSM</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Follow the trail of feathers</Text></Title><Desc><Text>Follow the trail of feathers in Harmony Falls.</Text></Desc></Data>
+ 0
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+
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>There she is! Oh, what a relief! Check to see if she is alright.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh, dear... Flora has an injured wing. That's why she lost so many feathers. My poor darling! She's not flying anywhere like this.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMGryphonFlora</Value></Pair><Pair><Key>Range</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Walk over to Flora</Text></Title><Desc><Text>Walk over to Flora in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_Rowan</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>We should fetch Rowan! Luckily, he's already in Harmony Falls. He went to refill Holly's supplies. Go find him.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Flora hurt her wing? Don't worry. I'll patch her up!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanNegative01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Go get Rowan in Harmony Falls</Text></Title><Desc><Text>Go find Rowan in Harmony Falls by the whirlpool.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_Rowan</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Just show me where she is and I'll take care of the rest. {{Input}} on me to lead me to Flora.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Hey there, Flora! Looks like you had a little crash landing, didn't you? Yes. I'll take good care of that wing and get you back into the air soon. Would you like that?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMGryphonFlora</Value></Pair><Pair><Key>Range</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>7</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair></Objective><Type>Escort</Type><Title><Text>{{Input}} on Rowan to lead him to Flora</Text></Title><Desc><Text>{{Input}} on Rowan to lead him to Flora.</Text></Desc><Reminder><Text>Don't leave Rowan behind!</Text></Reminder><Failure><Text>You left Rowan!</Text></Failure></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Thanks for finding her, {{Name}}. I can take it from here. You should go back to reassure Willow.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanPositive02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Thank you for finding Flora! Good to hear that she's in the best of hands. A warm blanket and a bowl of black bean chili will be waiting for her!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Willow at the Tree of Wisdom</Text></Title><Desc><Text>Talk to Willow at the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Mythies have been our friends for thousands of years. The bond between you and your Mythie is unique and grows stronger every day. @@ Ask the others about the friendship they share with their Mythies and you’ll see what I mean! </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS01Tree.unity3d/PfGrpS01Tree</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS01Hollows.unity3d/PfGrpS01Hollows</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS01Enchanted.unity3d/PfGrpS01Enchanted</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>StablesJSM</Scene><Asset>RS_DATA/PfGrpS01Stables.unity3d/PfGrpS01Stables</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Our friendship with the Mythies makes us stronger than the Shadows. Everyone here loves their Mythie and I can see your bond get stronger every day! @@ You are going to be a strong duo and help us save this place.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Mythie Friends</Text></Title><Desc><Text>Ask the Elves about their Mythies.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Flora is the wisest WindWhipper and spends her afternoons talking to the flowers, like me! We've been working together for a very long time, so we've become family. We both love sunlight, grass, and the warm summer breeze.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Willow by the Tree</Text></Title><Desc><Text>Talk to Willow about her Mythie.</Text></Desc></Data>
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+ <Data><Setup><Scene>StablesJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Rocky has a heart of gold and is the best HornHowlie anyone could ask for. We take care of each other and all the other Mythies in Terra. Rocky brightens up everyone’s day with his goofy smile and wagging tail!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Rowan in the Mythie Grotto</Text></Title><Desc><Text>Talk to Rowan inside the Mythie Grotto about his Mythie.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>My Mythie Triton is incredibly gifted and I'm working on teaching him how to read. We're both very, very smart, which makes us independent. @@ Triton is also really good at breaking the tension when things get too serious.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting05</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel in Hollows</Text></Title><Desc><Text>Go to Hollows and talk to Laurel about her Mythie.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Blade doesn't like playing too much because he's super-cool like me. All you need to know is that he's persistent, tough and passionate!... Again, like me. Enough said!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Cypress in the Hollows</Text></Title><Desc><Text>Go to the Swamp in the Hollows and talk to Cypress about his Mythie.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Ember and I are best friends and warriors. She's a LavaPup, of course. We're both brave, outgoing, and a little competitive. She's so energetic right now! Maybe it's time for a race or two.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Holly in Harmony Falls</Text></Title><Desc><Text>Go to Harmony Falls and talk to Holly about her Mythie.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>My BrightMare Dawn is loyal and hard-working. We learn a lot from each other and offer support during tough times. I couldn't ask for a better friend!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherGreeting01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Asher by Take-Off Tower</Text></Title><Desc><Text>Talk to Asher about his Mythie.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Take-Off Tower</Text></Title><Desc><Text>Take a flying lesson at Take-Off Tower.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Before you go on such a long trip across the ocean, you should brush up on your flying skills by taking a flying lesson at Take-Off Tower. You'll only get better with practice.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEncourage02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Fantastic flying!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>FlightSchoolPortal</Value></Pair><Pair><Key>Name</Key><Value>JSMFlightSchool</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Game</Type><Title><Text>Take a Mythie flying lesson at the tower</Text></Title><Desc><Text>Take a Mythie flying lesson at Take-Off Tower near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Rosie sells different types of brooms in her store. Sometimes she gives extra ones to Laurel for her experiments. You should ask Rosie if she needs help delivering them.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Hello, friend of the fairies. I'm Rosie, owner of the amazing Odds and Ends store. I have traveled all over the lands in search of these marvelous treasures. @@ I appreciate your help.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Rosie by her traveling cart</Text></Title><Desc><Text>Meet Rosie the Fairy by her traveling Odds and Ends store.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Deliver these brooms to Laurel for me, please! She'll be glad to have them.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction05</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Excellent! I've been waiting for these. Much appreciated.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>11969</Value></Pair><Pair><Key>ItemDescription</Key><Value>Collection of Brooms</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the Brooms to Laurel</Text></Title><Desc><Text>Deliver the Brooms to Laurel at the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpAshG01T02.unity3d/PfGrpAshG01T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>I have the brooms, but I don't have them here at the store because they are so bulky. I keep them up the path, above the farm, near the cave. Please go collect the bundle of brooms.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Great job, you found them.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBroomClusterJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Find the brooms up the hillside</Text></Title><Desc><Text>Collect the brooms in the cave on the path above your farm.
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS03.unity3d/PfGrpS03</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Pixie Dust Thrust!</Text></Title><Desc><Text>Help Laurel test out her broom prototype.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The new prototype still needs a little something. Oh, I know! @@ A bundle of straw for quick turns. Could you get it from Rowan?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Thank you, fellow researcher!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelThanks01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Meet Rowan</Text></Title><Desc><Text>Meet Rowan in the Mythie Stables.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Ask Rowan for a Pile of Straw</Text></Title><Desc><Text>Go to the Mythie Grottos and ask Rowan for a Pile of Straw.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Laurel needs some straw? Sure, I have a bundle right here, but it weighs a lot. @@ Heavy things move slower unless they have more thrust. If Laurel wants to make this broom high-speed, she's going to need Pixie Dust. @@ Go see Rosie. She's next to her Odds and Ends Store, by the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEncourage02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask Rowan for a Bundle of Straw</Text></Title><Desc><Text>Go to the Mythie Grottos and ask Rowan for a Bundle of Straw.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Ask Rose for some Pixie Dust</Text></Title><Desc><Text>Collect a bag of Pixie Dust from Rose.
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Of course you can have this Bag of Pixie Dust but tell Laurel not to use too much. It has quite a kick!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask Rosie for some Pixie Dust</Text></Title><Desc><Text>Go to the Tree of Wisdom and ask Rosie for a Bag of Pixie Dust.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Bring the materials back to me and let's get started.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Excellent work!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12012</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pile of Straw</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>11689</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pixie Dust</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give 1 Pile of Straw and 1 Bag of Pixie Dust to Laurel</Text></Title><Desc><Text>Give 1 Pile of Straw and 1 Bag of Pixie Dust to Laurel at the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1840
+ Lau_S03_T03
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS03T02.unity3d/PfGrpS03T02</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Huh. Pixie Dust. That's actually a good idea... Whoops! @@ I emptied the entire bag. Meh. It'll probably be fine. It's supposed to be high-speed, right? @@ Alright! It's ready for you to fly! {{Input}} on the Prototype Broom to mount it.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Flight check: done! All systems ready!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>MountBroom</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMNPCBroom01</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the Prototype Broom to mount it</Text></Title><Desc><Text>{{Input}} on the Prototype Broom to mount it.</Text></Desc></Data>
+ 0
+
+
+ 1841
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS03T02.unity3d/PfGrpS03T02</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>So far so good. Now fly the Prototype Broom to the Jade Spring. Let's go! 3... 2... 1... Lift off!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Uh-oh... That's not supposed to happen.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_JadeSpring</Value></Pair><Pair><Key>Range</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly the Prototype Broom to Jade Springs</Text></Title><Desc><Text>Fly the Prototype Broom to Jade Springs in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1842
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Err... Hang on. I'm just checking the manual that I just wrote and... @@ Yes, it says, "Fly back to Laurel. Very carefully."</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Very good flying. I... was pretty nervous for a moment there.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel about the broom</Text></Title><Desc><Text>Tell Laurel what happened during the broom's test flight.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Good to see you, {{Name}}. I'm building a prototype for a high-speed broom and I want you to fly it! @@ But first, I need to see how fast it compares to a Mythie, so I'll have something to compare it to. @@ Triton is available if you need him. Mount a Mythie and fly over to the Jade Spring.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting05</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Speed is: distance over time. For it to be high-speed, it needs to be able to cover a lot of distance in little time.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_JadeSpring</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly to the Jade Spring</Text></Title><Desc><Text>Mount a Mythie and fly to the Jade Spring.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Now, fly back to me as fast as you can!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Wow! Back already? This is going to be a tough time to beat!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Fly back to Laurel</Text></Title><Desc><Text>Fly back to Laurel as fast as you can.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Could you answer my questions so we can get it right, next time?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizS03T06.unity3d/PfUiQuizS03T06</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer Laurel's Questions</Text></Title><Desc><Text>Answer Laurel's Questions about the Prototype Broom.</Text></Desc></Data>
+ 0
+
+
+ 2467
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>We should check our method...</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizS03T07.unity3d/PfUiQuizS03T07</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer more of Laurel's Questions</Text></Title><Desc><Text>Answer more Questions about the Prototype Broom.</Text></Desc></Data>
+ 0
+
+
+ 2468
+ Lau_S03_T08
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Let's see if we can find out what went wrong...</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Now, I know that I used too much Pixie Dust. Thanks for the assistance, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelReaction01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizS03T05.unity3d/PfUiQuizS03T05</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer Laurel's last question</Text></Title><Desc><Text>Answer Laurel's last question about the Prototype Broom.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Cauldron Cooking</Text></Title><Desc><Text>Make a tasty Mythie snack.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Did you know that you can craft delicious Mythie food at The Cauldron? All you need is the right ingredients. @@ Every League member gets their own farm where they can harvest crops for cooking. Go to your Farm and talk to Ivy the Fairy to learn more. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Are you ready to make your first Mythie food? Your Mythie looks ready! </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyGreeting02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Ivy in your Farm</Text></Title><Desc><Text>Head up to your farm and talk to Ivy.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>The crops you grow can be used as ingredients in Mythie Food or Spell Teas. I hear Mythies love Spicy Bean Chili, which needs 6 Black Beans to make. Grow the beans in your Farm. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I can hear your Mythie's tummy growling from here!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBlackBeans</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grow 6 black beans in your Farm</Text></Title><Desc><Text>Go to your farm and grow 6 Black Beans.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Take your 6 Black Beans and 3 Fire Flowers to the Cauldron and make warm bowl of Spicy Bean Chili. Just follow the recipe in the spell book.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Spicy Bean Chili</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Cook Spicy Bean Chili</Text></Title><Desc><Text>Go to the Cauldron. Ingredients needed: 6 Black Beans and 3 Fire Flowers.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Smells heavenly! {{Input}} on your Mythie to feed it some Spicy Bean Chili.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Wow, that was quick! Your Mythie really, [c][edfd37]really[/c][ffffff] loves chili.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>Peteat</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Feed Spicy Bean Chili to your Mythie</Text></Title><Desc><Text>{{Input}} your Mythie to feed it Spicy Bean Chili.</Text></Desc></Data>
+ 0
+
+
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Spicy Bean Chili needs to get its kick from somewhere. We need some fire to make this chili HOT! Go to Harmony Falls and collect 3 Fire Flowers. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I hope your Mythie likes some heat!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientFireFlowerJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 3 Fire Flowers in Harmony Falls</Text></Title><Desc><Text>Collect 3 Fire Flowers around Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpC02.unity3d/PfGrpC02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Short on Supplies</Text></Title><Desc><Text>Make more potions to refill Rowans supplies.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Here are the ingredients that are required to make the potion. We need 2 Red Magic Orbs, 2 Yellow Corn plants and 1/2 tsp of Pixie Dust. @@ The Pixie Dust is already at the Cauldron. Search around Hollows to get the Magic Orbs and grow the Yellow Corn in your farm. Triton is here if you need help.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Nicely done, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Collect Orbs and Yellow Corn</Text></Title><Desc><Text>Collect 2 Red Orbs from the Hollows and 2 Yellow Corn from your farm.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientMagicOrbRedJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 2 Red Magic Orbs</Text></Title><Desc><Text>Collect 2 Red Magic Orbs in the Hollows.
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+ <Data><Objective><Pair><Key>Name</Key><Value>PfCollectCorn</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grow 2 Yellow Corn Plants</Text></Title><Desc><Text>Go to your Farm and grow 2 Yellow Corn plants.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh, hi there! Um, my potion supplies are low. Could you go to the Hollows and ask Laurel for a Small Health Potion?
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I'd be happy to send Rowan a new potion, but I'm out of everything. We'll have to make more.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative04</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel at the Hollows</Text></Title><Desc><Text>Go to the Hollows and ask Laurel for Rowan's potions.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Take your 6 corn and the 2 red magic orbs into the Cauldron and follow the recipe for a Small Health Potion. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelCauldron03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>You have a knack for crafting potions, fellow scholar. Health Potions refill your health much faster than waiting for it to refill on its own. They are very handy when you're out Shadow busting. </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Small Health Potion</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make 1 Small Health Potion</Text></Title><Desc><Text>Make 1 Small Health Potion at the Cauldron. Ingredients needed: 6 corn and 2 red magic orbs.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Could you deliver the potion to Rowan, now? I'm sure he'll be very grateful.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Thank you so much! Now I'm fully stocked and ready to help any elf, mage, or Mythie in need.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>ItemID</Key><Value>11960</Value></Pair><Pair><Key>ItemDescription</Key><Value>Small Health Potion</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the Small Health Potion to Rowan</Text></Title><Desc><Text>Deliver the Small Health Potion to Rowan in the Mythie Grotto.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS04.unity3d/PfGrpS04</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS04B.unity3d/PfGrpS04B</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Target Practice</Text></Title><Desc><Text>Take on Holly's target practice challenge.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey, it's my favorite human! Want to try out my new target practice workout? @@ Ember would be happy to tag along for this exercise. She's in my camp. Try to find the first target, it's a dummy that looks like a Shadow Punk.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Too easy?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfShadowPunkTargetDummy0</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find the first hidden target</Text></Title><Desc><Text>Find the first hidden target somewhere near Holly's camp in Harmony Falls. It's a dummy that looks like a Shadow Punk.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Go for it, {{input}} on the fire button to shoot at the target!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Nice! Don't worry, it gets more challenging!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfShadowPunkTargetDummy1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the target in Harmony Falls</Text></Title><Desc><Text>{{Input}} on the Fire Button to shoot at the target dummy in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>The next target is hiding somewhere above the falls. Fly up, find it, and blast it.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Woah, you have sharp eyes!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfShadowPunkTargetDummy2</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfShadowPunkTargetDummy2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the second target</Text></Title><Desc><Text>{{Input}} on the second target somewhere above the waterfalls at Harmony Falls and shoot it.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Alright, this last one is tricky. It's hiding high up, among the trees. You'll have to look extra close!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEncourage01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Way to go! That's the last one.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfShadowPunkTargetDummy3</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfShadowPunkTargetDummy3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot at the last target</Text></Title><Desc><Text>Find the last target hiding high up in the trees and shoot it. </Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I should build more targets. Use your Bramble Breaker Spell to chop the Brambles and bring me 3 Bramble Thorns.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Awesome! Thanks, champ. I'll come up with something more challenging for next time.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11692</Value></Pair><Pair><Key>ItemDescription</Key><Value>Bramble Thorn</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Chop 3 Bramble Thorns and give them to Holly</Text></Title><Desc><Text>Chop down Brambles to get 3 Bramble Thorns and give them to Holly.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>The Core of the Problem</Text></Title><Desc><Text>Bust the Shadow Punks to get the Shadow Cores.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Great job! Now you know all about the 3 types of Shadow Punk and their Shadow Cores. Come back to camp and talk to me. I've got something for you!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Here, take these health potions. You've earned them, Shadow buster!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGiveItem01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Holly at her camp in Harmony Falls</Text></Title><Desc><Text>Go back to Holly's camp at Harmony Falls to talk to her.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH01T01.unity3d/PfGrpSH01T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey, champ! Ready for your next lesson? I have set up a group of Green Shadow Punks on that ledge near my camp. Bust 3 of them and collect their Shadow Cores.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Green Shadow Punks attack by getting close and fighting with their hands. This is what we call hand to hand combat. @@ They're the easiest Shadow to beat because it takes them a while to get to you. Also, they're the most common, so expect a lot of green busting. </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_ShadowPnkGrp_Green</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 3 Green Shadow Cores</Text></Title><Desc><Text>Bust 3 Green Shadow Punks and collect their Shadow Cores.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH01T02.unity3d/PfGrpSH01T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Shadow Cores are used in some Spell Tea recipes, as well as potions, and they come in different colors, not just green! I have isolated 2 Yellow-eyed Shadow Punks on the ledge above my camp. Bust 2 of them and you'll see.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEncourage01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>These Yellow Shadow Punks attack you from a distance with energy blasts. @@ They're harder to deal with than the green punk because they can attack from afar and they're a little more hidden. Luckily, they aren't as common.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_ShadowPnkGrp_Yellow</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreYellowJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 2 Yellow Shadow Cores</Text></Title><Desc><Text>Fly up to the ledge and bust 2 Yellow Shadow Punks and collect their Yellow Shadow Cores.
+</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH01T03.unity3d/PfGrpSH01T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>This next one might be a doozy! Make sure you have plenty of health, then go shoot a Purple Shadow Punk. They usually hide in caves.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Purple Shadow Punks are dangerous. They're the hardest Shadow to beat because they can inflict the most damage, so watch out. @@ They are also the most uncommon because of their enormous size, but remember: the bigger they are, the harder they fall.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_ShadowPnkGrp_Purple</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCorePurpleJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 1 Purple Shadow Core</Text></Title><Desc><Text>Bust 1 Purple Shadow Punk and grab its Purple Shadow Core.
+</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS06.unity3d/PfGrpS06</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>A Wand Mistaken</Text></Title><Desc><Text>Holly thinks that Cypress 'borrowed' her wand. Help Cypress find it to clear his name.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS06T01.unity3d/PfGrpS06T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Aw, slugbuckets... Holly's mad at me because she thinks I borrowed her wand, but I didn't even touch it! @@ If I don't find it, she'll be so mad at me and I don't want her to set my pants on fire, again. @@ I think it's around the Swamp somewhere. Help me look for it, will ya'?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction06</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>That must be it!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressYes03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectTwigsJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Find Holly's wand in the Swamp</Text></Title><Desc><Text>Look for Holly's wand in the Swamp at the Hollows.</Text></Desc></Data>
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+
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+ Cyp_S06_T02
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Give Holly the wand. She's hanging out with Laurel by the Cauldron.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Um... This isn't my wand. This is a twig!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>12019</Value></Pair><Pair><Key>ItemDescription</Key><Value>Twig</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give the wand to Holly</Text></Title><Desc><Text>Go to the Cauldron and give the wand to Holly.</Text></Desc></Data>
+ 0
+
+
+ 1861
+ Lau_S06_T03
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS06T04.unity3d/PfGrpS06T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Wait, Holly. Earlier today, a bird flew by with a wand in its beak! I thought I was just imagining it, but it could be yours. @@ Go ahead and ride Triton, {{Name}}. Fly around town. Maybe you can find the bird's nest somewhere near the Swamp.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>There it is! The crow probably thought my wand would make a nice twig for its nest. Silly bird!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_BirdNestSwamp</Value></Pair><Pair><Key>Range</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find a bird's nest near the Swamp</Text></Title><Desc><Text>Fly around the Swamp in the Hollows and find a bird's nest.</Text></Desc></Data>
+ 0
+
+
+ 1862
+ Hol_S06_T04
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS06T04.unity3d/PfGrpS06T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Carefully grab my wand from the crow's nest. He won't want a Fire Elf's wand in his home... believe me!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Whew! Thanks, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectWandHollyJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab Holly's wand from the bird nest</Text></Title><Desc><Text>Grab Holly's wand from the bird nest.</Text></Desc></Data>
+ 0
+
+
+ 1863
+ Hol_S06_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Tell Cypress that he's off the hook. I guess I shouldn't blame him for everything that goes missing!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Sweet! Thanks for clearing my name, kid. Those sneaky crows are always trying to make me look bad!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Cypress at the Swamp</Text></Title><Desc><Text>Go back to the Swamp and tell Cypress that he's not in trouble anymore.</Text></Desc></Data>
+ 0
+
+
+ 2040
+ Hol_S06_T05
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS06T04.unity3d/PfGrpS06T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Come back to the Cauldron and give the wand to me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer05</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Thanks, champ! I don't know what I would do without it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>12003</Value></Pair><Pair><Key>ItemDescription</Key><Value>Holly's Wand</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Return the wand to Holly</Text></Title><Desc><Text>Go back to Holly near the Cauldron and give her the wand.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>A New Type of Brew</Text></Title><Desc><Text>Help Laurel make a new type of Spell Tea.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I'm so close to perfecting this new Spell Tea recipe! I just need two Yellow Shadow Cores. Could you bust 2 Yellow Shadow Punks and collect their Shadow Cores?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Well done. That should be plenty. Here, take this Particle Spell Recipe.</Text><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>PfCollectShadowCoreYellowJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust 2 Yellow Shadow Punks</Text></Title><Desc><Text>Bust 2 Yellow Shadow Punks in Harmony Falls and </Text></Desc></Data>
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+
+ 1872
+ Lau_C05_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I've spent days working on this new recipe and I think I've finally figured it out. Time for one final test. Go to the Cauldron and follow the Flame On! Spell Tea recipe.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Flame On! for Mages</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make Flame On! for Mages Spell Tea</Text></Title><Desc><Text>Ingredients needed: 2 Yellow Shadow Cores, 2 Fire Flowers and 2 Phoenix Feathers.
+</Text></Desc></Data>
+ 0
+
+
+ 1873
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The name of the Spell Tea might give you a clue, but you should try it out and see for yourself. Open your backpack and use the Flame On! Spell Tea.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelCauldron03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Interesting! I wonder what else we could invent? I will do a bit more research.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Flame On! for Mages</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Use the Flame On Spell Tea</Text></Title><Desc><Text>Go into your backpack and use the Flame On Spell Tea.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS01Enchanted.unity3d/PfGrpS01Enchanted</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH02.unity3d/PfGrpSH02</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Toy-Snatcher</Text></Title><Desc><Text>Get Ember's toy back from a thieving Shadow Punk.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>A Shadow Punk snuck into camp and stole Ember's favorite toy! Could you help me track it down? @@ There's a familiar PhantomRogue near the camp. You two should fly up to the highest spot above the tallest waterfall in Harmony Falls so you can see everything. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer05</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>How does it look up there, champ? Do you see any suspicious characters?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyMaybe01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Highspot</Value></Pair><Pair><Key>Range</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up to the lookout spot above the waterfall</Text></Title><Desc><Text>Fly up high to the lookout spot above the tallest waterfall to search for the missing toy.</Text></Desc></Data>
+ 0
+
+
+ 1875
+ Hol_SH02_T02
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpSH02T02.unity3d/PfGrpSH02T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Shoot! He must have got away. Oh no! I think he snuck into Hollows. Hurry, go to Hollows and bust him before he gets away. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Huh? It didn't drop Ember's toy. Where could it be?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>SpawnerThief</Value></Pair><Pair><Key>Name</Key><Value>PfShadowPunkRange</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust the Yellow Shadow Punk thief in Hollows</Text></Title><Desc><Text>Bust the Yellow Shadow Punk that stole the toy. He escaped to Hollows. Check the dock area.</Text></Desc></Data>
+ 0
+
+
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>The Shadow Punk looked a little wet. Since the toy is on fire he probably tried to toss it down the drain! Let’s check by the whirlpool in the center of Harmony Falls.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyMaybe01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>No sight of it!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyNegative01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Whirlpool</Value></Pair><Pair><Key>Range</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Check the whirpool in the center of Harmony Falls</Text></Title><Desc><Text>Go to the whirlpool in the center of Harmony Falls and search for Embers toy.
+</Text></Desc></Data>
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+
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Sometimes Shadows like to hide stuff in the Brambles. Head over there and cut down 3 Bramble Thorns. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEncourage01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Argh... nothing! That tricky Shadow Punk!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBrambleThornClusterJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Chop 3 Bramble Thorns</Text></Title><Desc><Text>Chop 3 Bramble Thorns to search for the toy.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH02T05.unity3d/PfGrpSH02T05</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Shadow Punks can be pretty clever and sneaky. What if it was hidden in plain sight? Search around my camp for the toy.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyNegative02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>That little smarty-pants!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectFlamingBoneJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Search Holly's camp for Ember's toy</Text></Title><Desc><Text>We haven't looked near Holly's camp for toy. Search for the toy around her camp.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Bring the toy back to me, {{Name}}. Ember will be so excited to have it back!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Aww! Look at how happy you made her! Thanks for your help, champ. Ember and I really appreciate it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>12001</Value></Pair><Pair><Key>ItemDescription</Key><Value>Embers Missing Toy</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give the toy to Holly</Text></Title><Desc><Text>Give Ember's toy back to Holly.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpC03.unity3d/PfGrpC03</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Picky Mythie</Text></Title><Desc><Text>Dawn hasn't eaten in a while. Find out which Mythie Foods she'll eat.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Great! Go make Mint Chocochip Cookies. You'll also need peppermint and eggs. Please hurry and make a fresh batch at the Cauldron!
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>You're a great cook! I hope Dawn eats it.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Mint ChocoChip Cookies</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make Mint ChocoChip Cookies in Cauldron</Text></Title><Desc><Text>Make the cookies at the Cauldron in the Hollows. Ingredients needed: 6 Peppermint, 4 chocolate and 6 Eggs.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Come back to the Tree and bring the Mint ChocoChip Cookies over to us.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Oh no... She doesn't seem to want it. Come on, Dawn. Just take one bite! Flubbernuggets! I don't think BrightMares eat sweet things.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherMaybe01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>11953</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mint ChocoChip Cookies</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the Mint ChocoChip Cookies to Asher</Text></Title><Desc><Text>Deliver the Mint ChocoChip Cookies to Asher by Take-Off Tower.
+</Text></Desc></Data>
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+
+
+ 1884
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>What else could we try, bud? Maybe Rowan has a good idea. His Mythie food is legendary! Ask him what he thinks.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Well, uh... BrightMare Mythies like to eat fruit. Maybe she'd eat something with that ingredient. Let's try Mythie-Os?
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Rowan in the Mythie Grottos</Text></Title><Desc><Text>Go to the Mythie Grottos and talk to Rowan about what kind of food Dawn might like.</Text></Desc></Data>
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+
+ 2317
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Only the best ingredients will do. To make the recipe we will need 2 Golden Apples from the Tree of Wisdom and 4 Mythie Munchies. @@ Once you have these ingredients, head to the Cauldron and craft the Mythie-O's.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Delicious! I'm sure Dawn will eat it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEncourage02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Mythie-Os</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make Mythie-O's at the Cauldron</Text></Title><Desc><Text>Get 2 Golden Apples, 4 Mythie Munchies and make the Mythie-O's recipe in the Cauldron.
+</Text></Desc></Data>
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+
+
+ 2318
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Please hurry back. Dawn is looking skinnier by the second. Bring the Mythie-O's to me so we can see if she'll eat them.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Hey! Dawn is eating it! It must be the wonderful taste of golden apples! Thanks for the help, {{Name}}. I'll have to make more.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>11952</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mythie-Os</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the Mythie-O's to Asher</Text></Title><Desc><Text>Deliver the Mythie-OS to Asher by Take-Off Tower.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Hey, pal. Dawn hasn't eaten for days and I'm getting worried about her. If she doesn't eat soon, she'll end up withering away to nothing and I won't let that happen. @@ I want her to try the Mint ChocoChip Cookies. Before we make these cookies, we'll need one key ingredient, chocolate! The only place to get this is at the Job Board. @@ You'll need Shadow Cores to trade, so make sure you have a few of those before you head over to the Job Board.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>I love chocolate, but I need Shadow Cores more! Any time you want to get rid of those heavy Shadow Cores, I'd be happy to trade.</Text><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Get Chocolate from the Job Board</Text></Title><Desc><Text>The recipe needs 4 pieces of chocolate. Tap on the Present Button inside the Job Board and trade Shadow Cores. </Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Creepy Crawlies</Text></Title><Desc><Text>Help fetch Swamp Water for Laurel, and learn about the swamp ecosystem with Cypress.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I've been making potions all day, and now I'm almost out of Swamp Water. Would you mind going to the Swamp and filling up this bottle?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hey, kid. Are you taking water from my swamp? You can’t just take it without knowing anything about it! Laurel isn’t the only one who knows things here! This ecosystem is my hood, after all.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressAttract01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfFishingZoneMana_Hollows_01</Value></Pair><Pair><Key>Range</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Get some swamp water</Text></Title><Desc><Text>Get some swamp water from the swamp in Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE14T02.unity3d/PfGrpE14T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Swamps can have freshwater or saltwater ecosystems. Our swamp water isn't salty like the ocean. A lot of cool creepy crawly creatures live here, like fish, turtles, frogs, and snakes. @@ Look, over there! A wild turtle! We should check it out!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Cool, huh? Turtles are reptiles and can live on land and water. Laurel is gonna get a kick out of this! She usually only studies the ones from the farms.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfTurtle</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a turtle from the swamp</Text></Title><Desc><Text>Collect a turtle from the swamp in Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE14T03.unity3d/PfGrpE14T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>There are lots of different plants that live in the swamp, including cypress trees! Awesome name, huh?! Moss sometimes hangs from these trees. Also, there are bushes and shrubs, which tend to grow underwater! @@ These are aquatic plants, like those reeds where frogs like to hang out. I saw a frog in there. Can you catch it?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Frogs have spines, which means they're vertebrates. They're also amphibious, which means they can live in water and on land. I'd love to see what Laurel will think of this little guy!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd04</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectFrogJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a frog from the swamp</Text></Title><Desc><Text>Collect a frog from the swamp in Hollows.</Text></Desc></Data>
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+ Cyp_E14_T04
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE14T04.unity3d/PfGrpE14T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Wanna' see something really weird? Take a look at that snake!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressAttract03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Snakes have spines but no legs! They're reptiles. Be careful, some snakes are venomous, but this garter snake should be harmless.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectSnakeJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a snake from the swamp</Text></Title><Desc><Text>Collect a snake from the swamp in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2072
+ Cyp_E14_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hehe... I bet Laurel would love to see these critters up close! You know what? Go and show her the animals you found. Don't tell her they're from me, though. I've got a reputation to maintain.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>AH! Oh... what interesting creatures you have there! Um, I'll study them and then return them to their habitat. Thanks for the Swamp Water and... everything. Eep! Slimy!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12065</Value></Pair><Pair><Key>ItemDescription</Key><Value>Turtle</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12064</Value></Pair><Pair><Key>ItemDescription</Key><Value>Snake</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12063</Value></Pair><Pair><Key>ItemDescription</Key><Value>Frog</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the swamp animals to Laurel</Text></Title><Desc><Text>Deliver the swamp animals to Laurel in Hollows.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Camo Critters</Text></Title><Desc><Text>Help Cypress gather materials for a disguise inspired by animals that use camouflage.</Text></Desc></Data>
+ false
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Alright, I think I can pull this off by making it look like I fit right into the wilderness. Can you collect 3 mounds of dirt and a pile of leaves for me?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Collect the camouflage pieces</Text></Title></Data>
+ false
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+ all
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+ 1
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+
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+
+
+
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+ Cyp_E13_T03.1
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE13T03_1.unity3d/PfGrpE13T03_1</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Perfect! I can smear this dirt all over my face and hair! It'll be awesome!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectDirtMoundJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 3 mounds of dirt</Text></Title><Desc><Text>Collect 3 mounds of dirt in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2075
+ Cyp_E13_T03.2
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE13T03_2.unity3d/PfGrpE13T03_2</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I will blend in like no other!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectPileOfLeavesJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a pile of leaves</Text></Title><Desc><Text>Collect a pile of leaves in Hollows.</Text></Desc></Data>
+ 0
+
+
+
+ 2043
+ Cyp_E13_T01
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE13T01.unity3d/PfGrpE13T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I've got this genius idea. Imagine if you could be invisible and sneak up on Shadows! All we need is some inspiration. Find and collect a snake in the dirt by the Swamp.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>See that? This snake is brown just like the dirt. The color of its skin makes it hard to see. This method of hiding is called camouflage. @@ If this snake were to live in the snow, he would be easy for his prey to spot and he would be a quick meal for the birds!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectSnakeJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect the snake in the dirt</Text></Title><Desc><Text>Find the snake in the dirt in Hollows. Run over it to collect it.</Text></Desc></Data>
+ 0
+
+
+ 2073
+ Cyp_E13_T02
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE13T02.unity3d/PfGrpE13T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Snakes are not the only animals that camouflage themselves. Let's find a frog in the grass. We should collect one to help us get this right.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Look at that master of disguise! I want to blend in with my surroundings just like this frog. Green skin, green grass. I bet if it moved to the mud, it would change its skin color to brown, making it harder to see.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectFrogJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect the frog in the grass</Text></Title><Desc><Text>Find the frog in the grass in Hollows. Run over it to collect it.</Text></Desc></Data>
+ 0
+
+
+ 2076
+ Cyp_E13_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Bring the dirt and leaves to me. I'm itching to start making my disguise!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Awesome! Those Shadow Punks will never see me coming. I have the power of camouflage on my side.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd07</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12068</Value></Pair><Pair><Key>ItemDescription</Key><Value>Dirt Mound</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12067</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pile of Leaves</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the dirt and leaves to Cypress</Text></Title><Desc><Text>Deliver the dirt and leaves to Cypress in Hollows.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>The Fairy Sisters' Business</Text></Title><Desc><Text>Help Rosie and Ivy with their work.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>My sister Ivy was supposed to bring me a shipment of Flax Flowers two hours ago. She always forgets! Could you please go to your farm and ask her for it?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Welcome to your farm! My name is Ivy. I’m a gardening guru and a crackerjack cropper! Rosie must have sent you.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyGreeting02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Ivy at the Farm</Text></Title><Desc><Text>Take the path up to the Farm and talk to Ivy.</Text></Desc></Data>
+ 0
+
+
+ 1893
+ Ivy_F02_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Yes, I'm late. I was supposed to give my sister Flax Flowers, but while I was asleep a big Shadow Punk stole it! @@ Can you grow 3 Flax Flowers and deliver them to Rosie? I’ll stay here and keep watch in case that Shadow Punk comes back for more.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer07</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>My Flax Flowers! Thank you so much. Have you ever dealt with an angry mermaid? It's not as glamorous as it sounds.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>ItemID</Key><Value>11307</Value></Pair><Pair><Key>ItemDescription</Key><Value>Flax Flower</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Harvest 3 Flax Flowers and deliver them to Rosie</Text></Title><Desc><Text>Plant and harvest 3 Flax Flowers from your Farm and deliver them quickly to Rosie.
+</Text></Desc></Data>
+ 0
+
+
+ 1894
+ Ivy_F02_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>You've been so fabulous to me that I will return the favor. I have this secret spot with a great view while you're fishing! Fly up and find it behind my store. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction05</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Shhhh! Keep it quiet. Now you know one of the best kept secrets in Terra!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_RosieFishingSpot</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up to Rosie's Secret Spot</Text></Title><Desc><Text>Fly up above Rosie's traveling store and find her favorite spot.
+
+</Text></Desc></Data>
+ 0
+
+
+ 1895
+ Ros_F02_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Thanks for that. Fairy smile! Ivy is a bit flighty and I can't always rely on her with job board tasks, so I could really use your help too. @@ {{Input}} on the job board to see the different tasks you could do to earn coins and rare items.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Feel free to check out the job board any time, fairy friend. I need all the help I can get!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the Job Board</Text></Title><Desc><Text>{{Input}} on the Job Board.</Text></Desc></Data>
+ 0
+
+
+ 2235
+ Ros_F02_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Go ahead. Walk up to the Mana Well and {{input}} on the Wand Button to catch a wonderful Mana.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Fantastic fishing!
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosiePositive02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMManaFish</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Walk up to the Mana Well and {{input}} the wand button</Text></Title><Desc><Text>Walk up the Mana Well in the secret spot and {{input}} on the wand button to catch a Mana.
+</Text></Desc></Data>
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+ <Data><Setup><Scene>MythieCloudsJSM</Scene><Asset>RS_DATA/PfGrpE04T01.unity3d/PfGrpE04T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Weather Forecast</Text></Title><Desc><Text>Help look at the clouds above Tree of Wisdom</Text></Desc></Data>
+ false
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Terra can be affected by the [c][edfd37]weather[/c][ffffff]! We've been through droughts, floods and even storms. Willow is having trouble figuring out what kind of [c][edfd37]weather[/c][ffffff] is coming. @@ The weather describes what the atmosphere is doing. Atmosphere is the air all around and above us. @@ Can you help her try and figure it out so she can get the Tree and forest animals ready? She'll meet you by the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Thanks for helping out, {{Name}}. I need to know what weather is coming so I can prepare. By studying the [c][edfd37]atmosphere[/c][ffffff], we can tell if [c][edfd37]rain[/c][ffffff] or [c][edfd37]snow[/c][ffffff] is coming, what the [c][edfd37]temperature[/c][ffffff] of the air will be, and even the [c][edfd37]wind speeds[/c][ffffff].</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGreeting02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Willow</Text></Title><Desc><Text>Meet Willow by the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>I can't see the clouds from here, but you'll be able to get a better look if you fly high above us. There is a spot on top of the Tree of Wisdom where you can get a better look. Fly up there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGoodbye02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Good job!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_TreeTop</Value></Pair><Pair><Key>Range</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly to the top of the Tree of Wisdom</Text></Title><Desc><Text>Fly above the Tree of Wisdom to very top.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE04T03.unity3d/PfGrpE04T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Different types of clouds can say a lot about the weather. Fly up even further through the first cloud layer. It is swirling. That should give you a great view of the sky!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>That's wonderful! You know, it's not easy flying that high. You must be paying close attention to your Take-Off Tower lessons! Turn all the way around and remember all the things you see.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MythieCloudsJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Keep flying higher through the cloud swirl</Text></Title><Desc><Text>Fly even higher above the Tree of Wisdom and go through the cloud swirl.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Can you come back to me and tell me what the clouds looked like? Fly down through the fog to get back.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Interesting! Those sound like [c][edfd37]cirrus clouds.[/c][ffffff] Cirrus clouds float high in the sky. They tend to look thin and whispy because high winds blow them into streamers.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Fly back down to meet Willow</Text></Title><Desc><Text>Fly back down to the Tree of Wisdom and meet Willow.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Can you pick out the cirrus cloud from these choices?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE04T05.unity3d/PfUiQuizE04T05</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Willow</Text></Title><Desc><Text>Talk to Willow and choose the cirrus clouds.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>[c][edfd37]Cirrus clouds[/c][ffffff] mean that there will be some change in weather soon, but there's nothing drastic coming right now. I'm glad they weren't nimbus clouds! Those usually bring rain. @@ Can you go back to Asher and tell him that he doesn't need to send out any flash flood or drought warnings?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGoodbye01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>So there's no sudden change in weather right now? Whew! I thought we had a bad storm on the horizon. I guess we have a little bit more time before we need to prepare. Thanks, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Asher by the Take-Off Tower</Text></Title><Desc><Text>Talk to Asher near Take-Off Tower by the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE02.unity3d/PfGrpE02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Tide Pools</Text></Title><Desc><Text>Investigate the Tide Pools in Terra.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Laurel in Hollows</Text></Title></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Have you had a chance to explore all of Terra yet? There are totally cool things here to find, if you know where to look! @@ I just found an amazing place this morning. You should talk to Laurel and she'll tell you what I mean!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Did Holly mention that she'd discovered the tide pools? Because I've been documenting them for years.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelReaction01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Laurel in Hollows</Text></Title><Desc><Text>Meet Laurel in Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_BroomStore</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfJSMElfHolly</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I often study the sea life that lives in the tide pools. This is a starfish, otherwise known as a sea star. @@ It's a creature that lives in the sea. This one has five arms, but I've seen one with forty. It can regenerate new arms if it is attacked by a predator! @@ I'm sure Holly doesn't know about it, so take this to her. She's by the Broom Closet.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Laurel has another think coming if she thinks she knows more than me about starfish and tide pools.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Take the Starfish to Holly in Hollows</Text></Title><Desc><Text>Holly is hanging out by the Broom Closet. Talk to her about the Starfish.
+</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I know that starfish can be found living up to 20,000 feet below the surface in tide pools. @@ These pools appear during low tide when the tide goes out and lowers the water level. These pools are just teeming with all kinds of sea life but you can’t always visit them. @@ During high tide, these pools get completely submerged by the higher water level. @@ I'll show you what I mean. Go to the Tree of Wisdom and go down to the beach below Take-Off Tower. You'll find the tide pool there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>There are so many weird creatures here that look so tough with their armor. I love it!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_TidePool</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the tide pools by the Tree of Wisdom</Text></Title><Desc><Text>Visit the tide pools on the beach below the Take-Off Tower near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>There's a unique ecosystem that lives in tide pools. The waves go in and out and supply the tide pool animals with food. Starfish, anemones, seaweed, and sea urchins live here.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>RS_DATA/PfUiMissionActionDBTidePool.unity3d/PfUiMissionActionDBTidePool</Asset><NPC>PfJSMElfHolly</NPC><Text>Tide pools!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look at the image of the tide pool</Text></Title><Desc><Text>Look at the image of the tide pool.</Text></Desc></Data>
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+ 1943
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE02T05.unity3d/PfGrpE02T05</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>It's not just fish and creepy crawlers in there. Plants live in tide pools too! Grab that seaweed, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Did you know that seaweed is a type of algae?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectSeaweedJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect the seaweed in the tide pool</Text></Title><Desc><Text>Collect the seaweed in the tide pool in Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Maybe {{mythie name}} would like this as much as Mythie Munchies. Wouldn't that be a hoot, if we were able to find something new about Mythies before Rowan? @@ Well, we won't know if we don't try! Feed {{mythie name}} this seaweed.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyMaybe01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>That didn't work out but {{mythie name}} is a good sport! Triton, Laurel's Mythie, loves seaweed but when Asher tried to feed his Mythie seaweed, Dawn spit it in Asher's face! @@ So it could've gone either way. Well, we've learned a lot today, haven't we, champ?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyNegative01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>Peteat</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Feed {{mythie name}} seaweed</Text></Title><Desc><Text>{{Input}} on your Mythie and feed it seaweed.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Biodegradable</Text></Title><Desc><Text>Help Asher show Cypress why it's bad to litter.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>An apple core is biodegradable. It will be broken down naturally by bacteria or other living organisms. Holly knows that. @@ {{Name}}, will you gather some things for me? I want to show Cypress the difference between biodegradable and non-biodegradable. Get an apple core, a cabbage head, and a Styrofoam box.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>You rock! That didn't take you long at all.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Collect items for Asher</Text></Title><Desc><Text>Collect items for Asher</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Cypress</Text></Title><Desc><Text>Meet Cypress to get a Chinese takeout container.</Text></Desc></Data>
+ false
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+
+ 2
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+ false
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+
+ 1
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+
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>We all know that Cypress sneaks off to the human world for Chinese takeout! I mean, can you blame him?! It's so good. Go get a box from him.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Here, you can have my Chinese takeout box. It's a little soft and squishy.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Meet Cypress in Hollows to get his Chinese takeout box.</Text></Desc></Data>
+ 0
+
+
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+ true
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+ 1
+
+ 0
+
+ 0
+ 0
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+
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+ 1946
+ Hol_E06_T02.1
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE06T02_1.unity3d/PfGrpE06T02_1</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Ugh gross, but that will do!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectCabbage</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect cabbage in the Hollows</Text></Title><Desc><Text>Go to the Hollows and find the cabbage. Run over it to collect it.</Text></Desc></Data>
+ 0
+
+
+ 1947
+ Hol_E06_T02.2
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE06T02_2.unity3d/PfGrpE06T02_2</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>I wonder if this will be biodegradable.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectAppleCoreJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect an apple core</Text></Title><Desc><Text>Collect an apple core in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1948
+ Hol_E06_T02.3
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE06T02_3.unity3d/PfGrpE06T02_3</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>This will really show Cypress.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd04</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectStyrofoamBox</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect a takeout box</Text></Title><Desc><Text>Collect a takeout container in Hollows.</Text></Desc></Data>
+ 0
+
+
+
+ false
+ 1975
+ Hol_E06_T05
+ 218
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+ 1795
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward></Data>
+ false
+ 0
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+
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+ false
+
+
+ 1
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+ false
+
+
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+ 4
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+
+ 1
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+ 0
+
+
+
+ 1
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+ 0
+
+ 1951
+ Hol_E06_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>I have an idea. Can you bring it back to me please?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Right on! I'll dig the holes, put the items in and cover them up. After some time, we will need to dig them back up and show Cypress why it's important to throw away our trash. @@ But, we are going to need something to speed this process up. Luckily, I know a spell we can use.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer06</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>12009</Value></Pair><Pair><Key>ItemDescription</Key><Value>Shovel</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the shovel</Text></Title><Desc><Text>Deliver the shovel to Asher in Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 1
+ 6
+
+ 1
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+ 0
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+ 0
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+
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+ 1945
+ Hol_E06_T01
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfCypress.unity3d/PfJSMElfCypress</Asset><Location>PfMarker_CypressTakeoff</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I wish boys weren't such babies sometimes and just grow up at little! Asher and Cypress are arguing again. I am always the one stuck in the middle. Can you go see what's wrong this time? Meet Cypress by the Take-Off Tower.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Asher is making a big fuss about nothing. All I did was throw my soda can on the ground when I was finished. @@ What's the big deal? I see Holly dropping her apple cores on the ground all the time.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress by the Take-Off Tower</Text></Title><Desc><Text>Meet Cypress by the Take-Off Tower in the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 1950
+ Hol_E06_T03
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE06T03.unity3d/PfGrpE06T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Hopefully Cypress will learn his lesson when we show him this. We need to dig four holes in the ground but I left my shovel back at the farm entrance. @@ While I figure out how to explain this to Cypress, will you go and get the shovel for me please?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>I knew I could count on you.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShovel01JSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect the shovel by your Farm</Text></Title><Desc><Text>Collect the shovel by the Farm entrance.</Text></Desc></Data>
+ 0
+
+
+ 1952
+ Hol_E06_T05
+ <Data><Setup><Scene>HubTreeJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>This could take a while. Why don't you prepare a Clock Ticker Spell Tea for us? We'll need it for the next part of this experiment. You'll need 2 Unicorn Hairs from Harmony Falls and 12 Sunflowers from your Farm.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Perfect! Thank you!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Clock Ticker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make a Clock Ticker Spell Tea</Text></Title><Desc><Text>Make the spell in the Cauldron. Ingredients needed: 2 Unicorn Hairs and 12 Sunflowers.</Text></Desc></Data>
+ 0
+
+
+ 1953
+ Hol_E06_T06
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE06T06.unity3d/PfGrpE06T06</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>I finished digging the holes. Bring the potion to me and let's speed up time!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Great! Time has ticked forward a hundred years for these items. Now, we can see what happens when you leave litter on the ground.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd04</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>12010</Value></Pair><Pair><Key>ItemDescription</Key><Value>Clock Ticker Spell Tea</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the Clock Ticker Spell Tea</Text></Title><Desc><Text>Deliver the Clock Ticker Spell Tea to Asher near Takeoff Tower.</Text></Desc></Data>
+ 0
+
+
+ 1954
+ Hol_E06_T07
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE06T07.unity3d/PfGrpE06T07</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Go see what is left over in the holes.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>You see? The apple core and cabbage have disappeared over time! The Styrofoam and Chinese takeout container are still there. @@ This means that they are not biodegradable. They do not break down easily over time. That's bad for the environment and just disgusting to look at.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Holes</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the holes Asher dug</Text></Title><Desc><Text>Visit the 4 holes Asher dug in Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 1955
+ Hol_E06_T08
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE06T07.unity3d/PfGrpE06T07</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Can you find Cypress and tell him what you saw? Maybe if it comes from you, it will sink in more.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>So you're saying that the apple core and cabbage broke down and the takeout container and Styrofoam were still there? I had no idea. I won't litter anymore, on my princely honor!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Meet Cypress in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2291
+ Hol_E06_T01.1
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfCypress.unity3d/PfJSMElfCypress</Asset><Location>PfMarker_CypressTakeoff</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Asher thinks he's better than me just because he was picked as the leader. Please go talk to him and tell him that I'm not doing anything wrong.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Cypress doesn't understand the difference between an aluminum can and an apple.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherGreeting02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Asher</Text></Title><Desc><Text>Talk to Asher by the Tree of Wisdom.
+</Text></Desc></Data>
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+
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+ 0
+ 0
+
+
+ 40
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+
+ 1
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+ 203075
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+ 40
+ 40
+
+ 0
+
+ 0
+ 0
+
+
+ 50
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+
+ 0
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+
+
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+ MM_E01_Lau
+ 218
+ 30
+
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Bodies of Water</Text></Title><Desc><Text>Investigate the Bodies of Water in Hollows.</Text></Desc></Data>
+ false
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+
+
+ 2
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+
+
+ 3
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+
+
+ 1
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+
+
+ all
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+ 4
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+
+ 1
+ 1798
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+
+
+ 1
+ 1798
+ 1957
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+
+
+ 1
+ 1798
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+ 0
+
+
+ 1
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+
+
+ 1
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+ 0
+
+
+
+ 1
+ 203077
+ 0
+
+ 1956
+ Lau_E01_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I found something written in one of my oldest books. It says that the Shadows used to hide in our bodies of water. Right here in the Hollows! @@ Could you travel to these places and check to see if anything is out of place? We can't allow the Shadows to sneak by us, even for a moment. Start with the waterfall.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>This is called a ledge waterfall. It descends vertically over the cliff and into the swamp below. Hmm. Nothing?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_HollowsWaterfall</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the waterfall in Hollows</Text></Title><Desc><Text>Visit the waterfall in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1957
+ Lau_E01_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Why don't you check the swamp?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Swamps are home to many different animals: frogs, bugs and even fish. Do you see anything suspicious? No?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_HollowsSwamp</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the swamp in Hollows</Text></Title><Desc><Text>Visit the swamp in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1958
+ Lau_E01_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Find the bridge over the stream.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great! You found it! A stream is just a name for a small river. The water flows one direction ending up in a larger body of water.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_HollowsBridge</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find the bridge over the stream</Text></Title><Desc><Text>Find the bridge over the stream in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1959
+ Lau_E01_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>No sign of them. Maybe they were washed down with the stream. Walk down to where the swamp flows out into the ocean. Be careful.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The ocean is always salty, and there are so many different types of animals that live in it! Oceans cover around 70% of the Earth's surface, and so much of it hasn't been explored yet.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_HollowsOcean</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_HollowsOcean</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find the swamp that drains into the ocean</Text></Title><Desc><Text>Find the swamp that drains into the ocean.</Text></Desc></Data>
+ 0
+
+
+ 1960
+ Lau_E01_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Well, it looks like the Shadows haven't been here for hundreds of years, but there's no harm in being cautious. Come back to me and give me your observations.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great! You're going to be a well-rounded Mage in no time. Remember, a member of the League needs to use their brain just as much as their brawn.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelThanks01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel</Text></Title><Desc><Text>Talk to Laurel in Hollows.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Saving Sootville</Text></Title><Desc><Text>Save Sootville from a drought!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The drought hit us all hard but thanks to you we survived it, {{Name}}. But it's not over! The drought has now moved on to Sootville. @@ Down there, no one will listen to anyone except Cypress because he's their prince. You need to get him to understand or they won't know how to prepare!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hey, kid. I know how super-cool and laid back I usually look but right now, I've got a lot on my mind.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressAttract01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Talk to Cypress in Hollows about the drought.</Text></Desc></Data>
+ 0
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+ 1962
+ Lau_E09_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Still here? Well, maybe you could help me with something. You used my awesome bucket to deal with the drought here, right? Can you explain to me what you did?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE09T02.unity3d/PfUiQuizE09T02</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Talk to Cypress and answer his first question.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Okay. So you used ice. How did that help?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressExclamation02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE09T03.unity3d/PfUiQuizE09T03</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Talk to Cypress and answer his second question.</Text></Desc></Data>
+ 0
+
+
+ 1964
+ Lau_E09_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Okay. Let's say that's true. How did you know the ice would melt?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE09T04.unity3d/PfUiQuizE09T04</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Talk to Cypress and answer his third question.</Text></Desc></Data>
+ 0
+
+
+ 1965
+ Lau_E09_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>That's actually pretty smart. I mean... For a human. I will tell my people. Thanks, kid. Go tell Laurel that my genius princely mind solved the problem.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I didn't expect gratitude, just... That elf can be so difficult! It's cool, I'm cool. {{Name}}, thank you. It's one thing to be wise, but you're more than that. I can see that, now.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Laurel</Text></Title><Desc><Text>Talk to Laurel in Hollows.</Text></Desc></Data>
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+ MM_E05_Wil
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE05T03.unity3d/PfGrpE05T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Pollination</Text></Title><Desc><Text>Help Willow grow her garden!</Text></Desc></Data>
+ false
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Willow</Text></Title></Data>
+ false
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+
+ 2
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+ 1
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+
+
+ 1
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+ 1968
+ Wil_E05_T03.1
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/JSMElfLaurelBeeAttack.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_HubTreeLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Ouch! Can you come see me please? I'm near the Tree. I have a problem. @@ There are bees everywhere! I'm guessing it's because these blue flowers are attracting them. I am trying to collect Honeycomb for my spells.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelBeeAttack01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Aah! They're everywhere! Oh hi. These are... Ouch!... the bees. @@ Bees help flowers reproduce. The pollen sticks to the bee and then it is dropped off when the bee visits another flower. @@ Don't mind me, bee. Ouch! Ow! He just stung me. Here, take this recipe and the honeycomb I have collected.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Laurel by the Tree</Text></Title><Desc><Text>Meet Laurel by the Tree of Wisdom.</Text></Desc></Data>
+ 0
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+
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+ 1
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+
+ 1
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+ 0
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+
+
+ false
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+ Wil_E05_T06
+ 218
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Willow</Text></Title></Data>
+ false
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+
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+ 1
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+
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+ 1
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+ 1971
+ Wil_E05_T06.1
+ <Data><Setup><Asset>RS_DATA/JSMElfLaurelBeeAttack.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_HubTreeLaurel</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>All done! Come back to me. I have a surprise for you, dear! </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Usually, seeds are dispersed naturally by wind, water or animals, but since I am so excited to start my garden, I harvested them myself! I have an extra for you. Here is a sunflower seed.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGreeting02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Willow by the Tree</Text></Title><Desc><Text>Meet Willow by the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 1
+ 6
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+ 1
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+ 1
+ 1
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+ 0
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+
+
+ 1966
+ Wil_E05_T01
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE05T01.unity3d/PfGrpE05T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>I've been growing flowers for some time, now. I want my garden to flourish! @@ I did see some pretty bright blue flowers nearby. Can you gather 4 for me, please?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Lovely, lovely!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBlueFlowerJSM</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 4 blue flowers</Text></Title><Desc><Text>Collect 4 blue flowers around the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 1967
+ Wil_E05_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Their bright blue color attracts insects and birds, so they are most likely pollinated already, which is a perfect way to grow my garden! Bring those flowers back to me please.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Wonderful! Give me a few moments to harvest the seeds.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11990</Value></Pair><Pair><Key>ItemDescription</Key><Value>Blue Flower</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the flowers to Willow</Text></Title><Desc><Text>Deliver the blue flowers to Willow at the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 1969
+ Wil_E05_T04
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/JSMElfLaurelBeeAttack.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_HubTreeLaurel</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Ow! I knew I should have stayed in the Hollows... @@ I need you to grow 6 Lavender at your farm, then go to the Cauldron to make me a Sting Soother Cream. Follow the recipe and please, hurry! </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Excellent. That should ease the pain and the smell of it scares away the bees. Ouch...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Sting Soother Cream</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Build a Sting Soothing Cream</Text></Title><Desc><Text>Make a remedy for Laurel's bee sting. Ingredients needed: 2 Honeycombs and 6 lavender. </Text></Desc></Data>
+ 0
+
+
+ 1970
+ Wil_E05_T05
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/JSMElfLaurelBeeAttack.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_HubTreeLaurel</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Hurry back to the Tree and give me the Sting Soother Cream, please! I am becoming very uncomfortable and we need to scare away these bees!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>What a relief! Thank you! I'll steer clear of the flower gardens from now on...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>11950</Value></Pair><Pair><Key>ItemDescription</Key><Value>Sting Soother Cream</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver potion to Laurel</Text></Title><Desc><Text>Deliver the Sting Soother Cream to Laurel in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1972
+ Wil_E05_T07
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/JSMElfLaurelBeeAttack.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_HubTreeLaurel</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Go on! Plant it in your farm.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You are a natural.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>PlantSeed</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Plant the seed in your Farm</Text></Title><Desc><Text>Plant the the sunflower seed in your Farm.</Text></Desc></Data>
+ 0
+
+
+ 1973
+ Wil_E05_T08
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/JSMElfLaurelBeeAttack.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_HubTreeLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Soil is just one of the basic needs of a flower. They need water and sunlight to be healthy, too. Water the sunflower, so it can grow strong and tall.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Refreshing! Just like us, plants have basic needs. Good luck with your flowers. I need to tend to my garden.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGoodbye02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>WaterSeed</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Water the flowers</Text></Title><Desc><Text>Water the the sunflower on your Farm.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Allergies</Text></Title><Desc><Text>Help Rowan get over his allergies!</Text></Desc></Data>
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+ Row_E07_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Achoo! Ugh! My allergies are killing me. Spring time is the worst. That’s when all of the flowers are blossoming and pollen is in the air! @@ Can you craft up a potion to help me so I stop sneezing? @@ I have given you the honeycomb and Peppermint that you'll need.@@ Take the items to the Cauldron to make a Sneeze Stopper... Spell... Tea... Achoo!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>That should do the trick!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Sneeze Stopper Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make a Sneeze Stopper Spell Tea </Text></Title><Desc><Text>Make a Sneeze Stopper Spell Tea in The Cauldron. Ingredients needed: 2 HoneyCombs and 3 Peppermint.</Text></Desc></Data>
+ 0
+
+
+ 1975
+ Row_E07_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Hurry back to me! I can't take this much... Achoo!... Longer.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>You are my savior. Achoo!... It may take a while before this remedy kicks in. Until then, let me explain.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>ItemID</Key><Value>11949</Value></Pair><Pair><Key>ItemDescription</Key><Value>Sneeze Stopper Spell Tea</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver potion to Rowan</Text></Title><Desc><Text>Deliver the Sneeze Stopper Spell Tea to Rowan in the Mythie Grotto.</Text></Desc></Data>
+ 0
+
+
+ 1976
+ Row_E07_T03
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpE07T04.unity3d/PfGrpE07T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Spring is when the flowers spread most of their pollen. When the wind picks up the pollen spreads more easily. @@ The wind is one way pollen gets from one flower to another flower. Butterflies are another type of pollinator! @@ Oh. I almost forgot. Willow needs a way to keep her flower garden going strong, and since I am still not at my best. Achoo! Ugh. Would you go to Harmony Falls and carefully get 5 butterflies for her?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Great. Be gentle, though. Willow will be thrilled to have these butterflies to help pollinate her garden.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectButterflyJSM</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 5 butterflies in Harmony Falls</Text></Title><Desc><Text>Collect 5 butterflies in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 1977
+ Row_E07_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Go give Willow the butterflies. She'll be so happy. I think I'm feeling better, now. Whew!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer05</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>What's this, dear? Oh! This is exactly what I needed to make sure my garden flourishes! @@ Without a pollinator, there is no way to get a new plant. These butterflies will carry the pollen from one flower to another and, in return, get the gift of nectar from the plant. @@ So you see: we all benefit from this cycle. Thanks for your help!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11997</Value></Pair><Pair><Key>ItemDescription</Key><Value>Butterfly</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver butterflies to Willow</Text></Title><Desc><Text>Deliver butterflies to Willow by the Tree of Wisdom.</Text></Desc></Data>
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+
+ 150
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+ false
+ 1804
+ MM_E03_Wil
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+
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Tree Life Cycle</Text></Title><Desc><Text>Follow the tale of the Tree of Wisdom!</Text></Desc></Data>
+ false
+ 0
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+
+ 2
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+ false
+
+
+ 4
+ 9,2
+ true
+
+
+ 3
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+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
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+
+ 1
+ 1804
+ 1978
+ 0
+
+
+ 1
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+
+ 1
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+
+
+ 1
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+ 1
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+
+
+ 1
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+
+ 1978
+ Wil_E03_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Hello, dear. I was just remembering the time I spent with my ancestors. Every night, they used to tell me how the Tree of Wisdom came to be. @@ All these years and I still can't believe it was grown from such a small seed. All trees start from a seed, of course, but there was something special about this one. @@ Would you like to hear the story? Okay. Go to your farm and buy a seed. I will tell you the same way my ancestors told it to me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Wonderful choice. The seed is a hard shell that protects the shoot that will actually grow into the new plant. @@ The seed that the first Guardians found was the smallest of the small, so tiny you could barely see it in your hand.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>StoreID</Key><Value>134</Value></Pair><Pair><Key>CategoryID</Key><Value>393</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Buy</Type><Title><Text>Buy any seed</Text></Title><Desc><Text>Buy any seed in the Store.</Text></Desc></Data>
+ 0
+
+
+ 1979
+ Wil_E03_T02
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>The first Guardians searched and searched for the perfect place for this seed but it was so fragile. Most of the soil was too hard, some was too dry, others too salty. @@ Finally, they found the perfect soil to nourish the seed. Plant your seed in your farm. Let's begin a new journey.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Wonderful, dear! As the Guardians told me: plants and flowers are perfectly capable of spreading seeds themselves, but there's nothing quite as beautiful as nurturing it, yourself.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>PlantSeed</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Plant the seed</Text></Title><Desc><Text>Plant the seed in your Farm.</Text></Desc></Data>
+ 0
+
+
+ 1980
+ Wil_E03_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>My ancestors were worried that their seed would not grow. It was so small and they thought that perhaps it was too deep in the ground. They almost gave up on it. @@ It was a long while before they noticed a shoot growing out of the ground. The tiny seed had finally grown a tiny sprout! Water your plant to watch it sprout.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>There! You see? It's glorious to see it happen right before your eyes. All sprouts needs soil, water and sunlight to grow. That's why it reaches up through the soil, so quickly.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>WaterSeed</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Water the seed</Text></Title><Desc><Text>Water the seed in your Farm.</Text></Desc></Data>
+ 0
+
+
+ 1981
+ Wil_E03_T04
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanFarm</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>The roots anchor plants to the ground and soak up the ground's water. It was not long before the first Guardians saw something quite different in this particular tree's roots. @@ The Tree of Wisdom's roots have an even more special job. Go talk to Rowan. He will tell you more.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>The Tree of Wisdom protects the Mythie Grottos and creates the mana pools. But there's also a legend that says all of the Tree's wisdom and memories are stored in its roots.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Rowan outside the farm</Text></Title><Desc><Text>Meet Rowan outside of your Farm by the entrance. </Text></Desc></Data>
+ 0
+
+
+ 1982
+ Wil_E03_T05
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE03T05.unity3d/PfGrpE03T05</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Willow always tells me that it's important to honor and respect the Tree of Wisdom. She wants to finish the story. @@ Fly up to the Tree's branches. I'm sure Rocky would be happy to take you there. He's around the Tree's roots.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Once the sprout came out of the soil, it began to grow a few green leaves. It's called a seedling at this point. @@ The first Guardians were so worried that it wouldn't last because seedlings are so fragile. The weather, the animals, they all could have prayed on this tiny seedling. @@ But it survived. While other, larger seedlings were broken, the smallest survived and soon it turned into a tall and sturdy tree.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_TreeOfWisdom</Value></Pair><Pair><Key>Range</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly to the Tree of Wisdom's branches</Text></Title><Desc><Text>Visit the Tree of Wisdom's branches.</Text></Desc></Data>
+ 0
+
+
+ 1983
+ Wil_E03_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Not all plants make it this far or grow to be a gorgeous young adult tree like this was. It gave out more fruit than all the others, it provided shelter through the tough weather. It protected the first Guardians. @@ The brambles in Harmony Falls are perfect examples of how a plant without light will struggle to grow leaves. @@ Speaking of those thorny things, I need some thorns for my potion. Can you chop down some brambles and bring me back 6 thorns?
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>I sense strength in you, dear. Fantastic!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfBrambleTree05</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBrambleThornClusterJSM</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Chop down Brambles and collect 6 Bramble Thorns</Text></Title><Desc><Text>Chop down Brambles and collect 6 Bramble Thorns in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 1984
+ Wil_E03_T07
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Hurry back and give me the Brambles, please. The story is almost over.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Thank you, dear! Every year our mature adult tree produces new seeds to make sure the tree cycle continues, but there will never be a tree as special as the Tree of Wisdom. @@ You see, dear: from the smallest, weakest of seeds came the strongest and mightiest of all creations. If that's not magic, I don't know what is!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11692</Value></Pair><Pair><Key>ItemDescription</Key><Value>Bramble Thorn</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the Bramble Thorns to Willow</Text></Title><Desc><Text>Deliver the Bramble Thorns to Willow in Tree of Wisdom.</Text></Desc></Data>
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+ 1985
+ Wil_E03_T08
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Before I leave you, dear, I want to see if you remember the life cycle of trees like the Tree of Wisdom. {{Input}} on me and answer my question.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You are wise and you will grow strong and mighty! </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE03T08.unity3d/PfUiQuizE03T08</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer Willow's question</Text></Title><Desc><Text>Answer Willow's question about the life cycle of a tree.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>The Wolves are Coming!</Text></Title><Desc><Text>Help Ivy deal with the wolves.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Laurel</Text></Title></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I don't think that is much help, though. I've got to warn you: do not run from them because they will see you as prey. My advice: scaring them is your best option. @@ Laurel can help with this. She's by the Cauldron.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer05</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I'm so glad you came to help out. We need to act now, before this gets out of hand! We have a recipe to make loud noises that will scare them away.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Laurel in Hollows</Text></Title><Desc><Text>Meet Laurel in Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>FarmingJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>PfMarker_AsherWolves</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>We have a big problem, {{Name}}. Wolves have been coming into the farms and grabbing sheep. We need to stop it. @@ Asher is here helping me scare the wolves away, but we need a better solution because they just keep coming. He has an idea but he needs your help.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Hey, bud! This is frustrating. The wolves don't usually come near the Tree of Wisdom, but the Shadows have been moving on their territory so they've decided it's safer to attack our farms. I know it seems hopeless, but I have an idea!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherGreeting01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Asher in your Farm</Text></Title><Desc><Text>Go to your Farm and meet Asher.</Text></Desc></Data>
+ 0
+
+
+ 1987
+ Ash_E10_T02
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_BroomStore</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Holly spends a lot of time in Harmony Falls where the wolves' habitat is. I'm sure she'd be willing to help. @@ Plus, she definitely thinks like a wolf, so it stands to reason she'd have some good ideas. Go see her by the Broom Closet in the Hollows. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsher02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Huh. Asher said that? I kinda' like it. Holly, the wolf! RARR! Sorry, I got a little distracted. @@ Wolves are born predators! Wolves eat a ton of meat. They prey on animals like deer and rabbits. I even see them snatching fish from the lake, sometimes!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting06</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Holly in the Hollows</Text></Title><Desc><Text>Meet Holly in the Hollows by the Broom Closet.</Text></Desc></Data>
+ 0
+
+
+ 1989
+ Lau_E10_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>When an environment changes, some animals adapt, some move on to new locations and, sadly, some die. @@ We need to get the wolves back to Harmony Falls. Use the recipe I just gave you to make a Noise Maker Spell Tea. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Very good. Those Shadows will never see these angry wolves coming!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Noise Maker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Make a Noise Maker Spell Tea </Text></Title><Desc><Text>Craft a Noise Maker Spell Tea in the Cauldron. Ingredients needed: 2 yellow Shadow Cores and 2 Green Shadow Cores.</Text></Desc></Data>
+ 0
+
+
+ 1990
+ Lau_E10_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Go back to Ivy at your Farm. This should frighten the wolves back to their home.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Oh, good! You're here. I just shooed away a couple wolves from your farm, but there are more coming. I hope you brought something more powerful than fairy dust!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Ivy at your Farm</Text></Title><Desc><Text>Meet Ivy at your Farm.</Text></Desc></Data>
+ 0
+
+
+ 1991
+ Ivy_E10_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Oh cool, a Noise Maker Spell. Use it!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>VO</Type><Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Wow! That was loud. Hopefully, that'll do the trick. @@ Thanks for the help! I doubt those Shadows will be able to adapt to a pack of scared and angry wolves!</Text><ItemID>0</ItemID><Priority>2</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>2</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Noise Maker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Cast the Noise Maker Spell</Text></Title><Desc><Text>Cast the Noise Maker Spell to scare away the wolves.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpE11.unity3d/PfGrpE11</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Pollution</Text></Title><Desc><Text>Clean up the mess!</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE11T01.unity3d/PfGrpE11T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Oh no! Not again! I just came back from a picnic and the Shadow Punks have ruined it! Help us banish those 3 Shadow Punks in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Whew... That could have been way worse.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_Shadowpunks</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust 3 Green Shadow Punks in Hollows</Text></Title><Desc><Text>Collect 3 Green Shadow Punks in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1993
+ Ivy_E11_T02
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE11T02.unity3d/PfGrpE11T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>They came out of nowhere! My fairy sisters ran away in a rush and left their trash behind. @@ We can’t leave it here because Rosie will find out and be so mad. Can you help collect the trash around Hollows?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction11</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Thanks! This place is now nice and clean and Rosie will never know.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectLitterJSM</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect litter in Hollows</Text></Title><Desc><Text>Pick up the litter that was left behind in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1994
+ Ivy_E11_T03
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Holly</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>You should tell Holly about the Shadows appearing in the Hollows. She should be the first to know.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Shadows in the Hollows? Huh. Cheeky little punks. Don't worry. I'll make sure to patrol the Hollows more often. @@ By the way, I heard you helped Ivy out with some litter. Thank you!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Holly in Harmony Falls</Text></Title><Desc><Text>Meet Holly in Harmony Falls.</Text></Desc></Data>
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+ 1995
+ Ivy_E11_T04
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpE11T04.unity3d/PfGrpE11T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfJSMElfHolly</Asset><Location>PfMarker01Start</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>You know, not many humans do this. You really are quite special, champ. I want to show you what you helped prevent by picking up the trash. {{Input}} on me and follow me!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>See over there? That was a wrapper someone left behind a while ago. No one threw it away and the wind blew it into the stream. It ended up in the ocean.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker06End</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>10</Value></Pair><Pair><Key>Proximity</Key><Value>5</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Spline</Key><Value>Holly_Spline_Water</Value></Pair></Objective><Type>Follow</Type><Title><Text>Follow Holly</Text></Title><Desc><Text>Follow Holly to the water.</Text></Desc><Reminder><Text>Keep following Holly!</Text></Reminder><Failure><Text>You were too far behind. Try again!</Text></Failure></Data>
+ 0
+
+
+ 1996
+ Ivy_E11_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Could you pick up that wrapper?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Nice work! It could have caused serious harm to the animals living in oceans. Fish, Dolphins, and Turtles, they are all at risk to this kind of stuff.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectCandyWrapperJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect the candy wrapper in the stream</Text></Title><Desc><Text>Pick up the candy wrapper in the stream in Harmony Falls for Holly.</Text></Desc></Data>
+ 0
+
+
+ 1997
+ Ivy_E11_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I can recycle that for you. Bring it to me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Some people are litter bugs, but you can make a difference. One wrapper at a time.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11998</Value></Pair><Pair><Key>ItemDescription</Key><Value>Candy Wrapper</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the candy wrapper to Holly</Text></Title><Desc><Text>Deliver the candy wrapper to Holly in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 1998
+ Ivy_E11_T07
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>We've worked hard enough for today, champ. Why don't you play with your Mythie? You've both earned it. I will dispose of this, properly.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Look at how much your Mythie loves to play! You have such a strong bond. Thanks your help!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGoodbye03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>Petplay</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on your Mythie and {{Input}} on the Play button</Text></Title><Desc><Text>{{Input}} on your Mythie and {{Input}} on the Play button.</Text></Desc></Data>
+ 0
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+
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>A Heroic Healer</Text></Title><Desc><Text>Find out what happened to Holly.
+</Text></Desc></Data>
+ false
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+
+
+ 1
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+
+
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+ 0
+
+ 2004
+ Row_C04_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Would you mind fetching Rowan for me? It's not bad. I'm sure it's just a scratch. but there's no harm in being--ow!... Cautious.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Uh-oh, that's not good.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanNegative01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Rowan in the Mythie Grotto</Text></Title><Desc><Text>Talk to Rowan in the Mythie Grotto about Holly's hurt ankle.</Text></Desc></Data>
+ 0
+
+
+ 2006
+ Row_C04_T03
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpC04T03.unity3d/PfGrpC04T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_HollyCamp</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Next, we need something very cold to bring down the swelling. @@ Head out to the iceberg and chop some ice.
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Good-good!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_IceBerg</Value></Pair><Pair><Key>Name</Key><Value>PfCollectIceCubeJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Get ice from the Iceberg by the Tree</Text></Title><Desc><Text>Get some ice from the Iceberg in the ocean by the Tree of Wisdom.
+</Text></Desc></Data>
+ 0
+
+
+ 2007
+ Hol_C04_T04
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_HollyCamp</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Hurry back to Harmony Falls with the ice, {{Name}}. She gets fiery when she can't bust Shadows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Oh! That hits the spot, thank you! I've been hurt many times before, but this one made my eyes water... No! I'm not crying! I swear! @@ Rowan is going to make me a compression bandage and I'll keep it elevated. I will be back busting in no time.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11999</Value></Pair><Pair><Key>ItemDescription</Key><Value>Iceberg Ice Chunk</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the ice to Holly at Harmony Falls</Text></Title><Desc><Text>Deliver the ice to Holly at Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2008
+ Row_C04_T02
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Like I thought, Holly sprained her ankle, again. The only thing that will help is RICE: Rest, Ice, Compression and Elevation. @@ Let's start by making her comfortable. Peppermint is a good muscle relaxant and helps relieve muscle pains. @@ When massaged into the skin, peppermint oil can produce a cool, soothing sensation that desensitizes nerves that pick up pain messages. @@ In short: this will help her pain. Please grow 1 Peppermint plant and bring it to me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction05</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Great. This will help her rest. I'll bring it to her.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanPositive02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>ItemID</Key><Value>11282</Value></Pair><Pair><Key>ItemDescription</Key><Value>Peppermint</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Rowan 1 peppermint from your farm</Text></Title><Desc><Text>Bring Rowan 1 peppermint from your farm.
+
+</Text></Desc></Data>
+ 0
+
+
+ 2307
+ Row_C04_T00
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>One of my Mythies was flying over Harmony Falls to count the Shadow Punks and she noticed Holly was on the ground in her camp. She might be hurt! Check on Holly in Harmony Falls. Hurry!
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey, champ--ow! Ouch... I think I hurt my ankle while I was chasing down a Shadow Punk.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>See Holly in Harmony Falls</Text></Title><Desc><Text>Holly might be hurt in Harmony Falls. Go see her right away.
+</Text></Desc></Data>
+ 0
+
+
+ 2308
+ Hol_C04_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Rowan wants you to tell Asher that we need reinforcements in the Falls. He says, it'll take a while to recover. @@ Pfft! It's fine. I can bust Shadows with a-- Oww! Anyway, you should probably talk to Asher.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer05</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>That girl just doesn't stop. Of course I'll help. I will also talk with Cypress so the rest of us can help out in Harmony Falls. @@ He may not listen to me, but he knows better than to mess with Holly.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherGreeting02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Asher by the Tree</Text></Title><Desc><Text>See Asher and let him know Holly is hurt.</Text></Desc></Data>
+ 0
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+
+ 200
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+
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>A Song of Sun and Water</Text></Title><Desc><Text>There might be a drought coming. Check the sky for clues.</Text></Desc></Data>
+ false
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+
+ 2
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+ false
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+ 3
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+ 1
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+ all
+ true
+ 4
+ 1
+
+ 1
+ 1809
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+
+
+ 1
+ 1809
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+
+
+ 2
+ 1809
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+
+
+ 1
+ 1809
+ 2012
+ 0
+
+
+ 1
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+ 0
+
+
+ 1
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+ 0
+
+
+ 1
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+
+
+ 1
+ 1809
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+ 0
+
+
+ 1
+ 1809
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+
+
+
+ 1
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+ Wil_E08_T03
+ 218
+ 32
+ 1809
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Cypress</Text></Title></Data>
+ false
+ 0
+
+
+ 2
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+ 2011
+ Wil_E08_T03.1
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I have an idea. It won't solve the problem but while I try to find a better way, we need to do what we can. Without crops we won't be able to feed our Mythies or even ourselves! @@ See if you can get a bucket from Cypress.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Sure, kid. Take it. I don't think it'll help, though. One bucket of water isn't going to fix this.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Cypress</Text></Title><Desc><Text>Talk to Cypress in Hollows and ask for an extra bucket.</Text></Desc></Data>
+ 0
+
+
+ 1
+ 6
+
+ 1
+ 2239
+ 12000
+ 203069
+ true
+ 1
+ 1
+
+ 0
+
+ 0
+ 0
+
+
+
+ 2009
+ Wil_E08_T01
+ <Data><Setup><Scene>MythieCloudsJSM</Scene><Asset>RS_DATA/PfGrpE08T01.unity3d/PfGrpE08T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE04T03.unity3d/PfGrpE04T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Thank goodness you're here. My flowers are dying. There has been a lot of sun but no rain, which means Terra is going through a terrible [c][edfd37]drought[/c][ffffff]. @@ Fly up above the Tree of Wisdom and check to see what the clouds are doing. Hopefully, rain is on its way!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Cumulus clouds. Also known as "fair-weather clouds" because they do not usually produce rain.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MythieCloudsJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the clouds</Text></Title><Desc><Text>Fly high up through the clouds above the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 2010
+ Wil_E08_T02
+ <Data><Setup><Scene>MythieCloudsJSM</Scene><Asset>RS_DATA/PfGrpE08T01.unity3d/PfGrpE08T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>This is bad. Go see Laurel. If no rain is coming, maybe she has another way.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>A drought? Oh no. Not only are the flowers in danger but our crops, too. They all rely on [c][edfd37]water[/c][ffffff], [c][edfd37]light[/c][ffffff], [c][edfd37]air[/c][ffffff], [c][edfd37]nutrients[/c][ffffff], and [c][edfd37]time[/c][ffffff] to grow. I'll see what I can find.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Laurel in Hollows</Text></Title><Desc><Text>Talk to Laurel about the drought problem.</Text></Desc></Data>
+ 0
+
+
+ 2012
+ Wil_E08_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I know it won't fix the problem, but it's a start. Go to the Jade Spring and fill it up. I read that we need fresh water because salty ocean water would make it worse.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelThanks01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_JadeSpring</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the Jade Spring</Text></Title><Desc><Text>Go to the Jade Spring to fill the bucket with water.</Text></Desc></Data>
+ 0
+
+
+ 2013
+ Wil_E08_T05
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfWillow.unity3d/PfJSMElfWillow</Asset><Location>PfMarker_FarmEntrance</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Now, take it to Willow. She's waiting outside your farm. Hurry!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Thank you, dear. This should buy us some time.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_FarmEntrance</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>12000</Value></Pair><Pair><Key>ItemDescription</Key><Value>Ice Bucket</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Deliver the bucket to Willow by the Farm</Text></Title><Desc><Text>Take the bucket of water to Willow by your Farm entrance in Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 2014
+ Wil_E08_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Go speak with Asher. The Chosen One will find a way.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowGoodbye01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Laurel sent me a Mythie message about the drought. I don't know if this will work but I trust her. So here it goes.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherGreeting02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Asher</Text></Title><Desc><Text>Talk to Asher near the Take-Off Tower about the drought.</Text></Desc></Data>
+ 0
+
+
+ 2015
+ Wil_E08_T07
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Laurel's message says: "Water is a [c][edfd37]liquid[/c][ffffff] and it changes into different forms depending on its temperature. [c][edfd37]Clouds[/c][ffffff] are spread out pieces of heated water in a [c][edfd37]vapor[/c][ffffff] form and [c][edfd37]ice[/c][ffffff] is concentrated water that has cooled into a [c][edfd37]solid[/c][ffffff] form..." @@ Find ice and we'll have all the water we need." Huh. There's an iceberg near the Tree of Wisdom. Fly out there and see what you can find.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Ice! There it is!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_IceBerg</Value></Pair><Pair><Key>Range</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the iceberg at Tree of Wisdom</Text></Title><Desc><Text>Go to the iceberg near the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 2016
+ Wil_E08_T08
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE08T07.unity3d/PfGrpE08T07</Asset><Location>PfMarker_Iceberg</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Chop off as much as you can carry!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Great job, bud.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_Iceberg</Value></Pair><Pair><Key>Name</Key><Value>PfCollectIceCubeJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect ice from the iceberg</Text></Title><Desc><Text>{{Input}} on the ice and use your axe to chop off a piece of the ice.</Text></Desc></Data>
+ 0
+
+
+ 2017
+ Wil_E08_T09
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfWillow.unity3d/PfJSMElfWillow</Asset><Location>PfMarker_FarmEntrance</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Get that ice over to Willow as soon as you can and explain how we can deal with these droughts in the future.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh my! Ice! Why didn't I think of that? The hot sun will [c][edfd37]melt[/c][ffffff] it back into water and my flowers will be saved!... Oh, and our crops as well. @@ I will tell Ivy and her fairy friends. They will be able to distribute all the ice we need to survive this. Thank you, dear.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_FarmEntrance</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11999</Value></Pair><Pair><Key>ItemDescription</Key><Value>Iceberg Ice Chunk</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Take ice to Willow by the Farm</Text></Title><Desc><Text>Bring the chunk of ice to Willow at the entrance to your Farm.</Text></Desc></Data>
+ 0
+
+
+ 100
+ 2
+
+ 1
+ 23
+ 0
+ 203089
+ true
+ 100
+ 100
+
+ 0
+
+ 0
+ 0
+
+
+ 50
+ 1
+
+ 1
+ 36
+ 0
+ 203089
+ true
+ 50
+ 50
+
+ 0
+
+ 0
+ 0
+
+
+ 50
+ 8
+
+ 1
+ 609
+ 0
+ 203089
+ true
+ 50
+ 50
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 1811
+ MM_E12_Wil
+ 218
+ 32
+
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpE12.unity3d/PfGrpE12</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Parts of a Plant</Text></Title><Desc><Text>Find the missing bunny!</Text></Desc></Data>
+ false
+ 0
+
+
+ 2
+ true
+ false
+
+
+ 3
+ 1800
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 1811
+ 2018
+ 0
+
+
+ 1
+ 1811
+ 2019
+ 0
+
+
+ 1
+ 1811
+ 2020
+ 0
+
+
+ 1
+ 1811
+ 2021
+ 0
+
+
+ 1
+ 1811
+ 2022
+ 0
+
+
+ 1
+ 1811
+ 2023
+ 0
+
+
+ 1
+ 1811
+ 2024
+ 0
+
+
+ 1
+ 1811
+ 2025
+ 0
+
+
+ 1
+ 1811
+ 2026
+ 0
+
+
+ 1
+ 1811
+ 2027
+ 0
+
+
+
+ 1
+ 203086
+ 0
+
+ 2018
+ Wil_E12_T01
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE12T01.unity3d/PfGrpE12T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>My job is to make sure all of the bunnies come back to my garden at the end of the day. I feed each one a carrot to make sure that I have them all. @@ I have one extra, which means I'm missing a bunny! I've looked all around this place but I can't find it. Can you look for clues to figure out where this last bunny could be?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>That bunny has definitely been here! I would recognize this mess anywhere.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_BunnyShrub</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look for clues along the ground</Text></Title><Desc><Text>The bunny left clues on the ground around the Tree. Search for them. </Text></Desc></Data>
+ 0
+
+
+ 2019
+ Wil_E12_T02
+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE12T02.unity3d/PfGrpE12T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>So, where could it be? Follow the half-eaten bushes to find another clue.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Ah! The droppings are fresh. It must be nearby!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBunnyPoopJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Look down for more clues</Text></Title><Desc><Text>Look for more clues to find Willow's bunny. Collect the item when you find it. </Text></Desc></Data>
+ 0
+
+
+ 2020
+ Wil_E12_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>To Harmony Falls! We'll find that bunny soon!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>What is that? It looks like a plant -- it has roots that go down into the ground -- but it also has jaws? How did the bunny get up there?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_ShadowTrapPlant</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go to Harmony Falls and look for the bunny</Text></Title><Desc><Text>Go to Harmony Falls to look for the bunny.</Text></Desc></Data>
+ 0
+
+
+ 2021
+ Wil_E12_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Well, this is strange! Talk to Laurel. She'll know how to handle these plants.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Interesting. You say it's a giant plant, but it has a part that looks like a mouth? That sounds like a Shadow Trap! It's a very interesting plant that doesn't usually live in Terra. @@ Plant seeds can get to new islands on the back of an animal, carried through the breeze, or packaged by ship. That must have happened here.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelReaction01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel</Text></Title><Desc><Text>Talk to Laurel in Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2022
+ Lau_E12_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The Shadow Trap is a really odd plant with special appendages. It's similar to the Venus Flytrap in your Earth Realm. @@ The roots of the plant hold it in the soil. It takes in the nutrients and water needed for growth, just like a normal plant. @@ The stem holds the large flower up and supports it. It also carries the nutrients and water from the roots to the leaves.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>RS_DATA/PfUiMissionActionDBPlantParts01.unity3d/PfUiMissionActionDBPlantParts01</Asset><NPC>PfJSMElfLaurel</NPC><Text>Check out my sketch!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look at the parts of the plant</Text></Title><Desc><Text>Look at the parts of the plant.</Text></Desc></Data>
+ 0
+
+
+ 2023
+ Lau_E12_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The leaves capture sunlight and use it to make food for the plant with a process called photosynthesis. Flowers attract pollinators like birds and insects, and are used to make seeds.</Text><ItemID>0</ItemID><Priority>1</Priority></Offer><Offer><Type>Popup</Type><Asset>RS_DATA/PfUiMissionActionDBPlantParts02.unity3d/PfUiMissionActionDBPlantParts02</Asset><NPC>PfJSMElfLaurel</NPC><Text>Here! Check this flower sketch out!</Text><ItemID>0</ItemID><Priority>2</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>1</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>2</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>[c][edfd37]Seeds[/c][ffffff] grow into new plants and the [c][edfd37]fruits[/c][ffffff] provide a protective covering for seeds.</Text><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>Popup</Type><Asset>RS_DATA/PfUiMissionActionDBPlantParts03.unity3d/PfUiMissionActionDBPlantParts03</Asset><NPC>PfJSMElfLaurel</NPC><Text>My seed sketch should help!</Text><ItemID>0</ItemID><Priority>2</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>2</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look at the parts of the plant</Text></Title><Desc><Text>Look at the parts of the plant.</Text></Desc></Data>
+ 0
+
+
+ 2024
+ Lau_E12_T07
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_ShadowTrapPlant</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I want to see this myself. I'll meet you at the Harmony Falls!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>What a beautiful and dangerous plant!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_ShadowTrapPlant</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go back to the bunny in Harmony Falls</Text></Title><Desc><Text>Go back to the bunny in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2025
+ Lau_E12_T08
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_ShadowTrapPlant</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfLaurel</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>We're facing two problems here. One: A Shadow Trap doesn't reopen its trap until it digests its food. Two: this plant doesn't belong here. @@ It's an invasive species, and it could ruin the ecosystem here if it is allowed to survive. We've seen this plant on Terra before. We let the plants grow, and it became a really big problem. @@ This is not the best solution, but we have to save that bunny, right now. Shoot at the plant.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_ShadowTrapPlant</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfCollectCorruptedVenusFlytrapJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the Shadow Trap</Text></Title><Desc><Text>Shoot the Shadow Trap.</Text></Desc></Data>
+ 0
+
+
+ 2026
+ Lau_E12_T09
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpE12T09.unity3d/PfGrpE12T09</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_ShadowTrapPlant</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfLaurel</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Now, grab the bunny.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Well done! Whew, that was close.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBunnyJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab the bunny</Text></Title><Desc><Text>Grab the bunny.</Text></Desc></Data>
+ 0
+
+
+ 2027
+ Lau_E12_T10
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_ShadowTrapPlant</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Now the bunny is safe, you should bring it back to Willow, {{Name}}. Hopefully, we won't see any more of these plants!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You never let me down, dear.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>12133</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Bunny</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give the bunny to Willow</Text></Title><Desc><Text>Give the bunny to Willow by the Tree of Wisdom.</Text></Desc></Data>
+ 0
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+ 50
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+ 1
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+ 0
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+ 203086
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+ 300
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+ 203086
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+ 0
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+ 1814
+ MM_SH03_Hol
+ 218
+ 29
+
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH03.unity3d/PfGrpSH03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Unnatural Nest</Text></Title><Desc><Text>Destroy the Shadow Punk Nest</Text></Desc></Data>
+ false
+ 0
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+ 2
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+
+ 3
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+ all
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+
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+ 1
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+ 0
+
+ 2035
+ Hol_SH03_T01c
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH03T01.unity3d/PfGrpSH03T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>That sneaky Shadow Punk! While we were out busting, it stole Laurel's research paper! I was just about to read it. @@ Look around. Maybe that Shadow Punk is still here.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyMaybe01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>There! I'd recognize it anywhere.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfShadowPunkNPC</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find the Shadow Punk</Text></Title><Desc><Text>Find the suspicious Shadow Punk near Holly's camp in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2036
+ Hol_SH03_T02
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpSH03T02.unity3d/PfGrpSH03T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfShadowPunkThiefJSM</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Wait, don't bust it yet. He doesn't see you. Let's investigate this Shadow Punk, we could find something useful. @@ {{Input}} on the Shadow Punk to follow it, but don't get too close or he'll see you!
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Eww! What is that thing? It looks like a nest. That must be why there have been so many Shadow Punks, recently.
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfShadowPunkThiefJSM</Value></Pair><Pair><Key>Name</Key><Value>PfShadowNestNormal</Value></Pair><Pair><Key>Range</Key><Value>14</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>10</Value></Pair><Pair><Key>Proximity</Key><Value>7</Value></Pair><Pair><Key>NPC</Key><Value>PfShadowPunkThiefJSM</Value></Pair><Pair><Key>Spline</Key><Value>ShadowPunk_Spline_Nest</Value></Pair></Objective><Type>Follow</Type><Title><Text>{{Input}} on the Shadow Punk to follow it</Text></Title><Desc><Text>{{Input}} on the Shadow Punk to follow it.
+</Text></Desc><Reminder><Text>Stay close to the Shadow Punk!</Text></Reminder><Failure><Text>Oops, the Shadow Punk left you behind.</Text></Failure></Data>
+ 0
+
+
+ 2037
+ Hol_SH03_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Thank goodness we warned Rowan. We can't let those punks anywhere near the Mythie Grotto. This is why we investigate, first. @@ Now, It's time to take out that nest. Come back to Harmony Falls and bust it!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEncourage01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Good work!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfShadowNestJSM</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfShadowNestJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Aim at the nest and bust it</Text></Title><Desc><Text>Aim at the nest and bust it with your wand or Mythie.
+</Text></Desc></Data>
+ 0
+
+
+ 2038
+ Hol_SH03_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hello! What's this? It looks like a Shadow Core but it's bigger and a strange color. Pick it up, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I've never seen anything like it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreDKGreyJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up the Giant Shadow Core</Text></Title><Desc><Text>Pick up the Giant Dark Grey Shadow Core.</Text></Desc></Data>
+ 0
+
+
+ 2039
+ Hol_SH03_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>You should give it to Laurel and tell her what happened here. She's in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Huh. What a strange Shadow Core, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12002</Value></Pair><Pair><Key>ItemDescription</Key><Value>Giant Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give the Giant Shadow Core to Laurel</Text></Title><Desc><Text>Go to the Hollows and give the Giant Shadow Core to Laurel.</Text></Desc></Data>
+ 0
+
+
+ 2454
+ Hol_SH03_T01a
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey {{Name}}. Things are getting a little tough around here. There are more and more Shadow Punks in Harmony Falls every day, and I don't know why. @@ We need to get rid of a few before they overrun us. Let's bust some Shadow Punks! Collect 3 Green Shadow Cores.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>That's some good busting, champ! I've been doing the same.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_ShadowPnkGrp_Easy</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 3 Green Shadow Cores</Text></Title><Desc><Text>Bust 3 Green Shadow Punks and collect their cores.</Text></Desc></Data>
+ 0
+
+
+ 2455
+ Hol_SH03_T01b
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I've got something for you. Meet me back at my camp.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Oh no!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Holly</Text></Title><Desc><Text>Meet Holly back at her camp in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2456
+ Hol_SH03_T02b
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>There's the paper! What does it say? @@ "The Nesting Instinct. A nest is shelter, commonly used by animals as well as birds. For many mammals it involves seeking the lowest sheltered spot available." @@ Huh. What are the odds? We should learn more, though. Move closer to the nest and see what it's made of.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyPositive01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Interesting. It's made up of brambles and purple feathers.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfShadowNestNormal</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Examine the Shadow Punk nest</Text></Title><Desc><Text>Move closer to the Shadow Punk nest in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2457
+ Hol_SH03_T02c
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Brambles are easy to find in Harmony Falls but those purple feathers? How did those punks get a hold of them? @@ Only a few Mythies have purple feathers. You should go ask Rowan.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer05</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Purple feathers? We don't have any... Wait. @@ We had a baby BrightMare with purple feathers here, last week. A BrightMare only sheds its feathers at that stage in its life cycle. @@ So that means that the Shadows were here around that time! @@ I will reinforce our Mythie Grotto defenses, right away. Thanks for the warning, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Rowan</Text></Title><Desc><Text>Meet Rowan in the Mythie Grotto.</Text></Desc></Data>
+ 0
+
+
+ 2459
+ Hol_SH03_T06
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Based on your findings I think we can make some useful deductions but I'll need your help. Tell me exactly what happened...</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizSH03T06.unity3d/PfUiQuizSH03T06</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer Laurel's Questions</Text></Title><Desc><Text>Answer Laurel's questions about the strange new Shadow Core.</Text></Desc></Data>
+ 0
+
+
+ 2460
+ Hol_SH03_T07
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Interesting. A Shadow Punk nest. Have you read my research paper?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizSH03T07.unity3d/PfUiQuizSH03T07</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer more of Laurel's questions</Text></Title><Desc><Text>Laurel has more questions about the Shadow Core.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Precisely! Let's see if we can conclude something about the Shadows...</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizSH03T08.unity3d/PfUiQuizSH03T08</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Help Laurel come to a conclusion</Text></Title><Desc><Text>Answer Laurel's last question about the Shadow Core.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great work, {{Name}}. I'll put your name right next to mine on this next research paper! @@ Go back to Harmony Falls and tell Holly what we found out.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>So Shadows are like mammals. Very interesting. That'll help me on my next Shadow busting mission. @@ Nicely done, champ. Knowing all this about Shadows will help us on the road to victory!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Holly</Text></Title><Desc><Text>Meet Holly in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_StablesRowan</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS07.unity3d/PfGrpS07</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Stables</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Lost Puppy</Text></Title><Desc><Text>Help reunite the baby HornHowlie with its mother.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh, um... Could you come with me? Holly needs our help with something. Talk to her by the entrance to the Mythie Grotto. I'll meet you there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I'm glad you're here. I was patrolling the area when I found this baby HornHowlie all alone hiding in the bushes. Poor thing...
+</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Holly by the Mythie Grotto enterance</Text></Title><Desc><Text>Go and meet Holly by the Mythie Grotto entrance by the Tree of Wisdom.
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+</Text></Desc></Data>
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+ <Data><Setup><Scene>StablesJSM</Scene><Asset>PfJSMElfRowan</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS07T02.unity3d/PfGrpS07T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>We must find her parent. Let's look around for a HornHowlie with the same fur markings. Can you check near those beaches first? I'll watch the baby.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>That HornHowlie has different fur than the baby. Look at the spotted markings! I don't think they're related. Babies usually look similar to their parents.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanNegative01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMAdultHHMission02</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look for the baby HornHowlie's parent</Text></Title><Desc><Text>Look for the baby HornHowlie's parent along the beach.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS07T03.unity3d/PfGrpS07T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>StablesJSM</Scene><Asset>PfJSMElfRowan</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>HornHowlies like the sound of rushing water. Maybe we'll find the baby's parent near the waterfalls? Remember, look for a HornHowlie with the same color fur.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEncourage01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Fantastic! You found the baby HornHowlie's mother.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction08</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMAdultHHMission01</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look higher up for the baby HornHowlie’s parent</Text></Title><Desc><Text>Look for the baby HornHowlie’s parent near the waterfalls.</Text></Desc></Data>
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+
+ 2080
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS07T03.unity3d/PfGrpS07T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>PfJSMBabyHornHowlie</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Come back to Mythie Grotto enterance and {{input}} on the baby HornHowlie. She'll start to follow you. You can lead her to the mother.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Great work! You have a big heart.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMAdultHHMission01</Value></Pair><Pair><Key>Range</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>5</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMBabyHornHowlie</Value></Pair></Objective><Type>Escort</Type><Title><Text>{{Input}} on the baby to lead it to its mother</Text></Title><Desc><Text>{{Input}} on the baby HornHowlie to lead it to its mother up the falls above the Tree.</Text></Desc><Reminder><Text>Don't leave the baby HornHowlie behind!</Text></Reminder><Failure><Text>You left the baby HornHowlie behind.</Text></Failure></Data>
+ 0
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+
+ 2368
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS07T02.unity3d/PfGrpS07T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>The markings on that HornHowlie were different than the babies. Let's go take another look at the baby and get a closer look at its markings. </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction05</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Ahh! That baby has a solid coat! There are no spots! Let's try somewhere else.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyNegative02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfJSMBabyHornHowlie</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go back and look at the baby</Text></Title><Desc><Text>The HornHowlie we found has different markings. Let's go back and take a closer look at the baby.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS07T03.unity3d/PfGrpS07T03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Rowan is still worried about this lost little guy. Go let him know that mommy and baby are back together and everything is okay.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Wonderful news! I know how it feels to lose your mom and dad, so I'm thrilled they were united and everything is good! Great job! </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Rowan</Text></Title><Desc><Text>Rowan is still worried. Go tell him that it is ok. </Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Jellied Eels</Text></Title></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>White Wool</Text></Title><Desc><Text>Cypress lost his left sock! He needs wool to make a new one.</Text></Desc></Data>
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+ 8 Dragon Nip 6 Eggs
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11209</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mythie Munchie</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Mythie Munchies, Chicken Eggs</Text></Title><Desc><Text>Rowan found a LavaPup. LavaPups are big fans of eggs and Mythie munchies.</Text></Desc></Data>
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+ 5 Peppermint, 4 wool, 5 eggs
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11282</Value></Pair><Pair><Key>ItemDescription</Key><Value>Peppermint</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Peppermint, White Wool, Eggs</Text></Title><Desc><Text>Cypress says he's trying to keep his hair greasy and perfect. I hope you have better ways in the human world.</Text></Desc></Data>
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+ 5 Egg, 6 Wool, 3 Corn
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11202</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Corn</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Chicken Eggs, Black Wool, Corn</Text></Title><Desc><Text>Holly is going through a rite of passage with some strange ingredients!</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Chicken Eggs, Black Wool, White Wool</Text></Title><Desc><Text>A new note asking for wool. It looks all crumpled up like it has been in a Mythie's mouth.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 12</Text></Title></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11209</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mythie Munchie</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11202</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Corn</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Mythie Munchies, Chicken Egg, Corn</Text></Title><Desc><Text>I keep getting strange notes asking for your farm's help. This one smells of wild flowers from Harmony Falls.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11218</Value></Pair><Pair><Key>ItemDescription</Key><Value>Sunflower</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Chicken Eggs, Sunflowers, White Wool</Text></Title><Desc><Text>There's a ceremony in Sootville and, as you can imagine, things get messy!</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11218</Value></Pair><Pair><Key>ItemDescription</Key><Value>Sunflower</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Sunflowers, White Wool, Tomatoes</Text></Title><Desc><Text>According to Laurel, this potion is supposed to bring a hundred years of great farming to these lands. I hope she's right!</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11282</Value></Pair><Pair><Key>ItemDescription</Key><Value>Peppermint</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Eggs, Tomatoes, Peppermint</Text></Title><Desc><Text>Holly is making a big salad to last her through the battles ahead. The peppermint is for me.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 23</Text></Title></Data>
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+ 6 Tomatoes, 12 Sunflower, 10 Black Wool
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11218</Value></Pair><Pair><Key>ItemDescription</Key><Value>Sunflower</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Tomatoes, Sunflowers, Black Wool</Text></Title><Desc><Text>Laurel is working on a magic potion!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 24</Text></Title></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>10 White Wool, 18 Tomatoes</Text></Title><Desc><Text>Cypress is getting in some target practice. Shame about the wool.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 25</Text></Title></Data>
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+ 18 Cabbage
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>18 Cabbages</Text></Title><Desc><Text>Holly thinks that Cypress should eat his vegetables!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 26</Text></Title></Data>
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+ 12 Cabbage, 12 Tomatoes, 6 Chicken Egg
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Cabbages, Tomatoes, Eggs</Text></Title><Desc><Text>It looks like Cypress is preparing for a food fight with Holly, again.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Cabbages, Tomatoes, Eggs</Text></Title><Desc><Text>I'm trying to help another farmer get to be as good as you. Can you lend a hand?</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 28</Text></Title></Data>
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+ 8 Black Wool, 16 Cabbage
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>16</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>8 Black Wool, 16 Cabbage</Text></Title><Desc><Text>Holly wants to build a fort! I don't know what the cabbage is for.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 29</Text></Title></Data>
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+ 9 Chicken Egg, 5 Black Wool, 17 Cabbage
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>17</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Eggs, Black Wool, Cabbages</Text></Title><Desc><Text>Willow is teaching a new lesson. This sounds like a strange one!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 30</Text></Title></Data>
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+ 10 White Wool, 12 Cabbage, 15 Corn
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11202</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Corn</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>White Wool, Cabbage, Corn</Text></Title><Desc><Text>Rowan is trying to create a new game to play with his Mythies.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 31</Text></Title></Data>
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+ 20 Cabbage, 14 Chicken Egg, 15 Tomatoes
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>14</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11270</Value></Pair><Pair><Key>ItemDescription</Key><Value>Tomato</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Cabbages, Eggs, Tomatoes</Text></Title><Desc><Text>You need to keep up your strength!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 32</Text></Title></Data>
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+ 1
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+ 18 Pumpkin
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11222</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pumpkin</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>18 Pumpkin</Text></Title><Desc><Text>Scare pests away from your farm!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 33</Text></Title></Data>
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+ 10 Pumpkin, 20 Corn, 7 Chicken Egg
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11222</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pumpkin</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11202</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Corn</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>10 Pumpkin, 20 Corn, 7 Chicken Egg</Text></Title><Desc><Text>Cypress wants to play the game he invented. It's called: "Throw the Pumpkin". The name is the rule.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 34</Text></Title></Data>
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+ 16 Cabbage, 7 Pumpkin, 7 Black Wool
+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>16</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11222</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pumpkin</Value></Pair><Pair><Key>Quantity</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Cabbages, Pumpkins, Black Wool</Text></Title><Desc><Text>Asher is either making a magic potion or a soup. It's hard to tell these days.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 38</Text></Title></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11277</Value></Pair><Pair><Key>ItemDescription</Key><Value>Turkey Feather</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>5 Turkey Feathers</Text></Title><Desc><Text>Ooh! I'm ticklish!</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Black Wool</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11277</Value></Pair><Pair><Key>ItemDescription</Key><Value>Turkey Feather</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>5 Black Wool, 10 Turkey Feathers</Text></Title><Desc><Text>The Shadows are easily confused by feathers and their own reflections. Protect your farm.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11292</Value></Pair><Pair><Key>ItemDescription</Key><Value>Elderberry</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Elderberries, Cabbages, Eggs</Text></Title><Desc><Text>Good farming, good luck, and healthy eating keeps a mage happy and smart.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11292</Value></Pair><Pair><Key>ItemDescription</Key><Value>Elderberry</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11222</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pumpkin</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Elderberries, Pumpkins, Eggs</Text></Title><Desc><Text>Can you put magic in chicken eggs? Laurel thinks she can!</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11248</Value></Pair><Pair><Key>ItemDescription</Key><Value>Toothache Plant</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>9 Toothache Plants</Text></Title><Desc><Text>There seems to be a lot of tooth pain going on. Maybe it was the sugar party last night?</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11248</Value></Pair><Pair><Key>ItemDescription</Key><Value>Toothache Plant</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11220</Value></Pair><Pair><Key>ItemDescription</Key><Value>Cabbage</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>6 Toothache Plants, 20 Cabbages</Text></Title><Desc><Text>Rowan thinks he's found a breakthrough in Mythie Dentistry.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11267</Value></Pair><Pair><Key>ItemDescription</Key><Value>Carrot</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11202</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Corn</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11210</Value></Pair><Pair><Key>ItemDescription</Key><Value>Chicken Egg</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Carrots, Corn, Eggs</Text></Title><Desc><Text>The Mythie Grotto is growing. They could use more food for the newborn Mythies.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11292</Value></Pair><Pair><Key>ItemDescription</Key><Value>Elderberry</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11267</Value></Pair><Pair><Key>ItemDescription</Key><Value>Carrot</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11222</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pumpkin</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Elderberries, Carrots, Pumpkins</Text></Title><Desc><Text>A potion to give the Mythies luck in battle.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 104</Text></Title></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 105</Text></Title></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 109</Text></Title></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 01</Text></Title></Data>
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+</Text></Desc></Data>
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+ Catch 15 Perch
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 15 Perch</Text></Title><Desc><Text>A few WindWhippers are preparing for their long flight into the mountains. Could you help with their supplies?</Text></Desc></Data>
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+ Catch 18 Perch
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+ Catch 4 Minnows, 4 Perch
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+ Catch 4 Minnows, 4 Brown Trout
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+ Catch 4 Minnows, 4 Eels
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+ Catch 4 Minnows, 8 Salmon, 1 Perch
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Minnows, 8 Salmon and 1 Perch</Text></Title><Desc><Text>Rowan says his injured HornHowlie is recovering. It needs a good hearty meal.</Text></Desc></Data>
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+ Catch 4 Minnows, 8 Perch, 2 Eels
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+ 2344
+ Catch 4 Minnows, 8 Brown Trout, 3 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Minnows, 8 Brown Trout and 3 Salmon</Text></Title><Desc><Text>Laurel is looking for something to study. I... think she's studying the deliciousness of fish.</Text></Desc></Data>
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+ Catch 3 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Brown Trout</Text></Title><Desc><Text>Laurel is feeling homesick! Maybe a fish dinner will help.</Text></Desc></Data>
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+ Catch 6 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Brown Trout</Text></Title><Desc><Text>There's a poor mage who can't seem to catch any fish, right now. Could you help him out?</Text></Desc></Data>
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+ Catch 9 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Brown Trout</Text></Title><Desc><Text>There are too many bugs in the swamp. These fish will help catch them.</Text></Desc></Data>
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+ Catch 12 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 12 Brown Trout</Text></Title><Desc><Text>A new group of Egglings were recently hatched. We need to make sure there's enough food to go around.</Text></Desc></Data>
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+ Catch 15 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Desc><Text>A new species of Mythies were recently discovered in Harmony Falls. Help us bond with them.</Text></Desc></Data>
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+ 2350
+ Catch 18 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 18 Brown Trout</Text></Title><Desc><Text>Cypress wants to introduce Brown Trout to his swamp. For some reason, I'm suspicious...</Text></Desc></Data>
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+ Fishing 29
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 29</Text></Title></Data>
+ false
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+ true
+ 4
+ 1
+
+ 1
+ 2017
+ 2351
+ 0
+
+
+
+ 1
+ 203341
+ 0
+
+ 2351
+ Catch 3 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Salmon</Text></Title><Desc><Text>Laurel believes she can jump like a salmon. I don't see why she needs to study them, first.</Text></Desc></Data>
+ 0
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+ false
+ 2018
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 30</Text></Title></Data>
+ false
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+ 4
+ 1
+
+ 1
+ 2018
+ 2352
+ 0
+
+
+
+ 1
+ 203342
+ 0
+
+ 2352
+ Catch 6 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Salmon</Text></Title><Desc><Text>Considered the most challenging fish to catch. Let's see if you can do it!</Text></Desc></Data>
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+ false
+ 2019
+ Fishing 31
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 30</Text></Title></Data>
+ false
+ 0
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+ 2
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+ 1
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+ false
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+
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+ true
+ 4
+ 1
+
+ 1
+ 2019
+ 2353
+ 0
+
+
+
+ 1
+ 203343
+ 0
+
+ 2353
+ Catch 9 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Salmon</Text></Title><Desc><Text>Laurel is working on a fish farm so that the whole of Terra can be well fed all year round.</Text></Desc></Data>
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+
+
+ false
+ 2020
+ Fishing 32
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+ 38
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 32</Text></Title></Data>
+ false
+ 0
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+ 2
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+ 1
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+ false
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+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2020
+ 2354
+ 0
+
+
+
+ 1
+ 203344
+ 0
+
+ 2354
+ Catch 12 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 12 Salmon</Text></Title><Desc><Text>For either Rowan or his Mythie, Rocky. It's so hard to tell these days.</Text></Desc></Data>
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+ false
+ 2021
+ Fishing 33
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 33</Text></Title></Data>
+ false
+ 0
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+ 2
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+
+ 1
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+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2021
+ 2355
+ 0
+
+
+
+ 1
+ 203345
+ 0
+
+ 2355
+ Catch 15 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 15 Salmon</Text></Title><Desc><Text>Wild Salmon are more nutritious than most other fish!</Text></Desc></Data>
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+ false
+ 2022
+ Fishing 34
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 34</Text></Title></Data>
+ false
+ 0
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+ 2
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+ 1
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+ all
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+ 4
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+
+ 1
+ 2022
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+ 0
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+
+
+ 1
+ 203346
+ 0
+
+ 2356
+ Catch 18 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 18 Salmon</Text></Title><Desc><Text>Salmon normally feed an entire rich ecosystem upstream, but the river was cut off. We have to help those poor plants and animals!</Text></Desc></Data>
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+ 0
+ 0
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+
+
+ false
+ 2023
+ Fishing 35
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 35</Text></Title></Data>
+ false
+ 0
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+ 2
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+ 1
+ False
+ false
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+ all
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+ 4
+ 1
+
+ 1
+ 2023
+ 2357
+ 0
+
+
+
+ 1
+ 203347
+ 0
+
+ 2357
+ Catch 3 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Eels</Text></Title><Desc><Text>To put in Cypress' pants. Because it's funny!</Text></Desc></Data>
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+ 1
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+ 0
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+ 0
+ 0
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+
+
+ false
+ 2024
+ Fishing 36
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 36</Text></Title></Data>
+ false
+ 0
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+
+ 2
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+ 1
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+ false
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+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2024
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+ 0
+
+
+
+ 1
+ 203348
+ 0
+
+ 2358
+ Catch 6 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Eels</Text></Title><Desc><Text>Laurel says that the slime that eels give off can be used in medicine.</Text></Desc></Data>
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+ 0
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+ 0
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+
+
+ false
+ 2025
+ Fishing 37
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+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 37</Text></Title></Data>
+ false
+ 0
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+
+ 1
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+ false
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+ all
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+ 4
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+
+ 1
+ 2025
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+ 0
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+
+
+ 1
+ 203349
+ 0
+
+ 2359
+ Catch 9 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Eels</Text></Title><Desc><Text>These actually can be tasty if you cook them right. Let me show you!</Text></Desc></Data>
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+ 250
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+ 0
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+ 0
+ 0
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+
+
+ false
+ 2026
+ Fishing 38
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 38</Text></Title></Data>
+ false
+ 0
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+
+ 2
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+ false
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+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2026
+ 2360
+ 0
+
+
+
+ 1
+ 203350
+ 0
+
+ 2360
+ Catch 12 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 12 Eels</Text></Title><Desc><Text>It's the annual fairy eel-riding contest. All my sisters are invited, but I'm going to win!</Text></Desc></Data>
+ 0
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+ 1
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+ 1
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+ 340
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+ 0
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+ 0
+ 0
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+
+
+ false
+ 2027
+ Fishing 39
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 39</Text></Title></Data>
+ false
+ 0
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+
+ 2
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+
+ 1
+ False
+ false
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+
+ all
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+ 4
+ 1
+
+ 1
+ 2027
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+ 0
+
+
+
+ 1
+ 203351
+ 0
+
+ 2361
+ Catch 15 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 15 Eels</Text></Title><Desc><Text>Some eels can harness electricity. Laurel believes it might be the key to saving Terra!</Text></Desc></Data>
+ 0
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+ 1
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+ 430
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+ 0
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+ 0
+ 0
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+
+
+ false
+ 2028
+ Fishing 40
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 40</Text></Title></Data>
+ false
+ 0
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+
+ 2
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+ false
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+
+ 1
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+ false
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+
+ all
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+ 4
+ 1
+
+ 1
+ 2028
+ 2362
+ 0
+
+
+
+ 1
+ 203352
+ 0
+
+ 2362
+ Catch 18 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>18</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 18 Eels</Text></Title><Desc><Text>We are preparing a feast of eels for a special occasion in Terra!</Text></Desc></Data>
+ 0
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+ 1
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+ 522
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+ 1
+ 2360
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+ true
+ 522
+ 522
+
+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2029
+ Fishing 41
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 41</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2029
+ 2363
+ 0
+
+
+
+ 1
+ 203353
+ 0
+
+ 2363
+ Catch 4 Perch, 4 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfPlayer</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfPlayer</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Perch and 4 Eels</Text></Title><Desc><Text>Laurel's Mythie, Triton, loves fish!</Text></Desc></Data>
+ 0
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+
+ 30
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+ 1
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+ 30
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+
+
+ 242
+ 2
+
+ 1
+ 2361
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+ true
+ 242
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+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2030
+ Fishing 42
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 42</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2030
+ 2364
+ 0
+
+
+
+ 1
+ 203354
+ 0
+
+ 2364
+ Catch 4 Perch, 4 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Perch and 4 Salmon</Text></Title><Desc><Text>Cypress believes that he can catch an even bigger fish by using these as bait. I don't think he realizes what he's getting himself into.</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
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+ 203354
+ true
+ 30
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+ 0
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+ 0
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+
+
+ 302
+ 2
+
+ 1
+ 2362
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+ 203354
+ true
+ 302
+ 302
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2031
+ Fishing 43
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 43</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2031
+ 2365
+ 0
+
+
+
+ 1
+ 203355
+ 0
+
+ 2365
+ Catch 4 Perch, 8 Minnows, 1 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Perch, 8 Minnows and 1 Brown Trout</Text></Title><Desc><Text>The Mermaids sent us a letter, it says that they could use some more fish in their underwater land. Could you help?</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 44</Text></Title></Data>
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+ 0
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+ 2366
+ Catch 4 Perch, 8 Brown Trout, 2 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Perch, 8 Brown Trout and 2 Eels</Text></Title><Desc><Text>A great angler should be able to catch all kinds of fish! I know you can do it!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 45</Text></Title></Data>
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+
+
+ 1
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+ 0
+
+ 2367
+ Catch 4 Brown Trout, 4 Eels
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Brown Trout and 4 Eels</Text></Title><Desc><Text>Holly wants to see if she can train Ember to Shadow bust underwater. First she needs to feed her.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 46</Text></Title></Data>
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+
+
+ 1
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+ 0
+
+ 2369
+ Catch 4 Brown Trout, 6 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Brown Trout and 6 Salmon</Text></Title><Desc><Text>Fish are so high in nutrients they can actually help Willow to extend her garden.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 47</Text></Title></Data>
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+ 0
+
+ 2371
+ Catch 4 Brown Trout, 8 Eels, 1 Minnow
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Brown Trout, 8 Eels and 1 Minnow</Text></Title><Desc><Text>A strange note was sent to me, today. It asked for fish. I wonder who it could be from!</Text></Desc></Data>
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+ 2372
+ Catch 4 Brown Trout, 8 Minnows, 2 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Brown Trout, 8 Minnows and 2 Salmon</Text></Title><Desc><Text>Asher is preparing for a journey into your human realm. He asked for supplies!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 49</Text></Title></Data>
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+ 1
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+
+
+ 1
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+ 0
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+ 2373
+ Catch 4 Salmon, 6 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Salmon and 6 Brown Trout</Text></Title><Desc><Text>A lot of wild Mythies that can't find food in the wild come by the Mythie Grotto. Can you help us keep them fed?</Text></Desc></Data>
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+ 2374
+ Catch 4 Salmon, 8 Minnows, 1 Eel
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Salmon, 8 Minnows and 1 Eel</Text></Title><Desc><Text>Save up food for the winter!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 51</Text></Title></Data>
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+
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+ 0
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+ 2375
+ Catch 4 Eels, 4 Brown Trout, 2 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Eels, 4 Brown Trout and 2 Salmon</Text></Title><Desc><Text>Some Mythies prefer raw fish to cooked. I believe you humans call it "sushi".</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 52</Text></Title></Data>
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+ 1
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+ 0
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+ 2376
+ Catch 4 Eels, 8 Perch
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Eels and 8 Perch</Text></Title><Desc><Text>Someone has been leaving strange notes, asking for fish. It's initialed: N. G.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 53</Text></Title></Data>
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+
+ 1
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+ 0
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+ 2377
+ Catch 6 Eels, 12 Minnows, 1 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Eels, 12 Minnows and 1 Brown Trout</Text></Title><Desc><Text>With enough fish, maybe we could stink out the Shadows!</Text></Desc></Data>
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+ Fishing 54
+ 218
+ 38
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 54</Text></Title></Data>
+ false
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+ 4
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+ 1
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+
+
+ 1
+ 203366
+ 0
+
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+ Catch 6 Salmon, 12 Minnows, 2 Perch
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Teen Take-Off Tower Trials</Text></Title><Desc><Text>Try out your new gliding skills!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>It looks like your Mythie is already growing! Talk to Rowan about the Magical Pool if you haven't already. @@ It's time to start your gliding lessons. Go meet Asher by the Take-Off Tower to start your next journey. This is so exciting!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Welcome to your first Mythie gliding lesson! Don't worry, you're going to be great, bud.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherMythieFly01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Asher to start glide mode lessons</Text></Title><Desc><Text>Make sure you've leveled up your Mythie by meeting Rowan then talk to Asher to start your flying lessons.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>The first thing you need to know when gliding with your Mythie is to trust {{mythie name}} completely. At first, it's scary and then it becomes exciting. Don't worry I'll teach you the steps. Enter Take-Off Tower now!
+</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherFly02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Wasn't that amazing! You two make a great team!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>FlightSchoolPortal</Value></Pair><Pair><Key>Name</Key><Value>JSMFlightSchool</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Game</Type><Title><Text>Go to Take-Off Tower for Glide mode lessons</Text></Title><Desc><Text>Your Mythie is now a teen and has unlocked Take-Off Tower Glide Mode lessons. Go into Take-Off Tower and take your first glide lesson. </Text></Desc></Data>
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+ 2424
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>PfMarker_AsherWaterfall</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Let's see if you two learned anything. Meet me up by the waterfall.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>This should be easy for you two! </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_AsherWaterfall</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Asher at the top of the waterfall</Text></Title><Desc><Text>Meet Asher at the top of the waterfall. Take the path or use your broom to get there quickly.</Text></Desc></Data>
+ 0
+
+
+ 2429
+ Ash_G02_T04
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Before you go, let's make sure you're mounted properly on {{mythie name}}. We don't want you to fall off! @@ {{Input}} on your Mythie, then {{input}} the Mount Button.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer06</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Good positioning and grip! You've been cleared for take off! </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>MountDragon</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the Mount Mythie button</Text></Title><Desc><Text>Dismount your broom and mount the Mythie. {{Input}} on the Mount Mythie button. </Text></Desc></Data>
+ 0
+
+
+ 2433
+ Ash_G02_T05
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>It's show time! Glide over on your Mythie to Rosie's Traveling Cart! It should be a straight shot from here! </Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Gorgeous gliding, {{Name}} and {{mythie name}}! Your bond gets stronger everyday!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherMythieTrained</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_RosieStore</Value></Pair><Pair><Key>Range</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Glide over to Rosie's Cart</Text></Title><Desc><Text>Take your Mythie and Glide over to Rosie's Traveling Cart.</Text></Desc></Data>
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+ 0
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+ 0
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+
+
+ false
+ 2054
+ Mana Fishing 11
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+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 11</Text></Title></Data>
+ false
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+ 2
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+
+ all
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+ 1
+ 2054
+ 2391
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+
+
+
+ 1
+ 203377
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+
+ 2391
+ 3 Earth Mana, 8 Water Mana, 5 Wind Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11647</Value></Pair><Pair><Key>ItemDescription</Key><Value>Earth Mana</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11649</Value></Pair><Pair><Key>ItemDescription</Key><Value>Water Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Earth Mana, 8 Water Mana and 5 Wind Mana</Text></Title><Desc><Text>Laurel has an idea: Wind-rounded-water-hardened-mud-balls. She needs to work on the shortening the title.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 12</Text></Title></Data>
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+ 2
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+
+ 1
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+ all
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+ 1
+ 2055
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+
+
+
+ 1
+ 203378
+ 0
+
+ 2392
+ 6 Earth Mana, 8 Water Mana, 1 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11647</Value></Pair><Pair><Key>ItemDescription</Key><Value>Earth Mana</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11649</Value></Pair><Pair><Key>ItemDescription</Key><Value>Water Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Earth Mana, 8 Water Mana and 1 Metal Mana</Text></Title><Desc><Text>If the Shadows ever laid siege to our precious land, we'd need to hide some water so that we'd never go thirsty!</Text></Desc></Data>
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+ 0
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+
+
+ false
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+ Mana Fishing 13
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 13</Text></Title></Data>
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+ 2
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+ 1
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+
+ all
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+
+ 1
+ 2056
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+
+
+ 1
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+ 2393
+ 3 Fire Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Fire Mana</Text></Title><Desc><Text>Laurel needs to light some candles so she can read at night.</Text></Desc></Data>
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+
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+ false
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 14</Text></Title></Data>
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+ 2
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+ 1
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+
+ all
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+ 4
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+
+ 1
+ 2057
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+
+
+ 1
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+ 0
+
+ 2394
+ Catch 6 Fire Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Fire Mana</Text></Title><Desc><Text>Holly is going on patrol but she doesn't have time to charge up her wand. She could use some mana.</Text></Desc></Data>
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+ 1
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+ 1
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+ 0
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+
+
+ false
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 15</Text></Title></Data>
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+ 2
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+ 1
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+
+ all
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+ 1
+ 2058
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+
+
+ 1
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+ 2395
+ 9 Fire Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Fire Mana</Text></Title><Desc><Text>We need to keep the torches lit in the Hollows!</Text></Desc></Data>
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+ 1
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+ 0
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+
+
+ false
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+ Mana Fishing 16
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 16</Text></Title></Data>
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+ 0
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+ 2
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+
+ 1
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+
+ all
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+ 4
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+
+ 1
+ 2059
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+
+
+
+ 1
+ 203382
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+ 2396
+ 4 Fire Mana, 4 Wind Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Fire Mana and 4 Wind Mana</Text></Title><Desc><Text>Nothing like a warm breeze.</Text></Desc></Data>
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+ 0
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+
+
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 17</Text></Title></Data>
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+ 1
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+
+
+ 1
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+ 2397
+ 4 Fire Mana, 8 Earth Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11647</Value></Pair><Pair><Key>ItemDescription</Key><Value>Earth Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Fire Mana and 8 Earth Mana</Text></Title><Desc><Text>I'm building a fire signal so that more mages will come to join the League!</Text></Desc></Data>
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+ 0
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 18</Text></Title></Data>
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+ 1
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+
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+ 1
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+ 2398
+ 4 Fire Mana, 12 Water Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11649</Value></Pair><Pair><Key>ItemDescription</Key><Value>Water Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Fire Mana and 12 Water Mana</Text></Title><Desc><Text>We need to test the fire prevention magic. Can you get these for me?</Text></Desc></Data>
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+ 0
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+
+
+ false
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 19</Text></Title></Data>
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+ 1
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+
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+ 2399
+ 3 Wind Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Wind Mana</Text></Title><Desc><Text>Even small gusts of wind can overpower a fairy. Can you help us fight wind with wind?</Text></Desc></Data>
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+ 0
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+ false
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 20</Text></Title></Data>
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+ 1
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+ 1
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+
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+ 1
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+
+ 2400
+ Catch 6 Wind Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Wind Mana</Text></Title><Desc><Text>Willow is gathering her flowers together. Apparently, only a powerful wind spell will get them to dance like daffodils!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 21</Text></Title></Data>
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+ 1
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+ 1
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+ false
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+ Mana Fishing 34
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+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 34</Text></Title></Data>
+ false
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+ 2
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+ 1
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+ all
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+ 1
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+ 1
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+ 2414
+ 4 Wind Mana, 4 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Wind Mana and 4 Metal Mana</Text></Title><Desc><Text>To test the strength of the very rare, Metal Mana. It has to be strong enough to stay strong through hurricane winds.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 35</Text></Title></Data>
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+ 4 Wind Mana, 4 Light Mana
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 36</Text></Title></Data>
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+ 2416
+ 4 Wind Mana, 12 Fire Mana, 1 Light Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Wind Mana, 12 Fire Mana and 1 Light Mana</Text></Title><Desc><Text>A spell that will give you protection on your journey!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 37</Text></Title></Data>
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+ 1
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+
+
+ 1
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+ 0
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+ 2417
+ 4 Wind Mana, 8 Fire Mana, 2 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Wind Mana, 8 Fire Mana and 2 Metal Mana</Text></Title><Desc><Text>I thought it'd be nice to build a playground for the Mythies. It's a lot safer to use magic, though.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 38</Text></Title></Data>
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+ 1
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+
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+ 1
+ 203403
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+ 2418
+ 3 Light Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Light Mana</Text></Title><Desc><Text>It's getting dark here!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 39</Text></Title></Data>
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+ 2
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+ all
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+ 1
+ 2082
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+
+
+
+ 1
+ 203404
+ 0
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+ 2419
+ 6 Light Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Light Mana</Text></Title><Desc><Text>Asher is painting a message in the night's sky for Laurel. Aww! I hope she sees it.</Text></Desc></Data>
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+ false
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 40</Text></Title></Data>
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+ 1
+ 2083
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+
+
+ 1
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+ 0
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+ 2420
+ 9 Light Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Light Mana</Text></Title><Desc><Text>Holly is going to be checking out some dark tunnels. Let's help her light the way!</Text></Desc></Data>
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+ false
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 41</Text></Title></Data>
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+ False
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+ all
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+ 4
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+
+ 1
+ 2084
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+
+
+ 1
+ 203406
+ 0
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+ 2421
+ 4 Light Mana, 4 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Light Mana and 4 Metal Mana</Text></Title><Desc><Text>Laurel believes that if she can reflect light off of metal, the light would multiply in strength. That would be amazing!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 42</Text></Title></Data>
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+ 1
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+
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+ 1
+ 203407
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+ 2422
+ 4 Light Mana, 4 Metal Mana, 5 Wind Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Light Mana, 4 Metal Mana and 5 Wind Mana</Text></Title><Desc><Text>We need a mana boost. I'm quite tiny, though, so be careful not to blow me away.</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 43</Text></Title></Data>
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+ 1
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+ 1
+ 203408
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+ 2423
+ 3 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Metal Mana</Text></Title><Desc><Text>Cypress needs to restore the power of his wand. That elf never remembers!</Text></Desc></Data>
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+ 0
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+ Mana Fishing 44
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 44</Text></Title></Data>
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+ 2
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+ 1
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+ all
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+ 1
+ 2087
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+
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+ 1
+ 203409
+ 0
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+ 2425
+ 6 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Metal Mana</Text></Title><Desc><Text>Holly wants to fortify her camp in Harmony Falls.</Text></Desc></Data>
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+ 0
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+
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+ false
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 45</Text></Title></Data>
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+ 1
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+ 1
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+
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+ 1
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+ 2426
+ 9 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Metal Mana</Text></Title><Desc><Text>We plan on building an extension to the Hollows.</Text></Desc></Data>
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+ Mana Fishing 46
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 46</Text></Title></Data>
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+ 2
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+ 1
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+ all
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+ 4
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+ 1
+ 2089
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+
+
+ 1
+ 203411
+ 0
+
+ 2427
+ 4 Metal Mana, 8 Earth Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11647</Value></Pair><Pair><Key>ItemDescription</Key><Value>Earth Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Metal Mana and 8 Earth Mana</Text></Title><Desc><Text>Sky Tracks sent us a message. They need some help maintaining the racing runs.</Text></Desc></Data>
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+ false
+ 2090
+ Mana Fishing 47
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 47</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2090
+ 2428
+ 0
+
+
+
+ 1
+ 203412
+ 0
+
+ 2428
+ 4 Metal Mana, 12 Water Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11649</Value></Pair><Pair><Key>ItemDescription</Key><Value>Water Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Metal Mana and 12 Water Mana</Text></Title><Desc><Text>Let's build a bridge. Who cares if there's nothing to build it over? We'll build a river, too!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203412
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 292
+ 2
+
+ 1
+ 888
+ 0
+ 203412
+ true
+ 292
+ 292
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2091
+ Mana Fishing 48
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 48</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2091
+ 2430
+ 0
+
+
+
+ 1
+ 203413
+ 0
+
+ 2430
+ 8 Light Mana, 12 Fire Mana, 1 Earth Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11647</Value></Pair><Pair><Key>ItemDescription</Key><Value>Earth Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 8 Light Mana, 12 Fire Mana and 1 Earth Mana</Text></Title><Desc><Text>I wonder what Laurel will create with this combination!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203413
+ true
+ 30
+ 30
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+ 0
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+ 0
+ 0
+
+
+ 550
+ 2
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+ 1
+ 2121
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+ 203413
+ true
+ 550
+ 550
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+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2092
+ Mana Fishing 49
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 49</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2092
+ 2431
+ 0
+
+
+
+ 1
+ 203414
+ 0
+
+ 2431
+ 8 Metal Mana, 12 Wind Mana, 1 Water Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11649</Value></Pair><Pair><Key>ItemDescription</Key><Value>Water Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 8 Metal Mana, 12 Wind Mana and 1 Water Mana</Text></Title><Desc><Text>My sisters and I want to build a boat that's big enough for us all, but I think we should test it, first.</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203414
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 473
+ 2
+
+ 1
+ 2391
+ 0
+ 203414
+ true
+ 473
+ 473
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2093
+ Mana Fishing 50
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Mana Fishing 50</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2093
+ 2432
+ 0
+
+
+
+ 1
+ 203415
+ 0
+
+ 2432
+ 12 Light Mana, 12 Metal Mana
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11645</Value></Pair><Pair><Key>ItemDescription</Key><Value>Light Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11646</Value></Pair><Pair><Key>ItemDescription</Key><Value>Metal Mana</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 12 Light Mana and 12 Metal Mana</Text></Title><Desc><Text>We could harness the massive power of the sun with this combination. It could keep us bright for a thousand years!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203415
+ true
+ 30
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+ 0
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+ 0
+ 0
+
+
+ 582
+ 2
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+ 1
+ 2392
+ 0
+ 203415
+ true
+ 582
+ 582
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2094
+ Fishing 55
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 55</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2094
+ 2434
+ 0
+
+
+
+ 1
+ 203417
+ 0
+
+ 2434
+ 3 Herring
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Herring</Text></Title><Desc><Text>These fish hunt and keep each other safe in an interesting way. Laurel wants to study it.</Text></Desc></Data>
+ 0
+
+
+ 15
+ 1
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+ 1
+ 31
+ 0
+ 203417
+ true
+ 15
+ 15
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+ 0
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+ 0
+ 0
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+
+ 76
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+ 1
+ 2346
+ 0
+ 203417
+ true
+ 76
+ 76
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+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2095
+ Fishing 56
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 56</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2095
+ 2435
+ 0
+
+
+
+ 1
+ 203418
+ 0
+
+ 2435
+ 6 Herring
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Herring</Text></Title><Desc><Text>Holly says that Ember loves a snack of pickled Herring!</Text></Desc></Data>
+ 0
+
+
+ 15
+ 1
+
+ 1
+ 31
+ 0
+ 203418
+ true
+ 15
+ 15
+
+ 0
+
+ 0
+ 0
+
+
+ 149
+ 2
+
+ 1
+ 2370
+ 0
+ 203418
+ true
+ 149
+ 149
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2096
+ Fishing 57
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 57</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2096
+ 2436
+ 0
+
+
+
+ 1
+ 203419
+ 0
+
+ 2436
+ 9 Herring
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfPlayer</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Herring</Text></Title><Desc><Text>Laurel tells me that herring are rich in Omega-3 and vitamin D. No idea what that means, I'm just hungry!</Text></Desc></Data>
+ 0
+
+
+ 15
+ 1
+
+ 1
+ 31
+ 0
+ 203419
+ true
+ 15
+ 15
+
+ 0
+
+ 0
+ 0
+
+
+ 220
+ 2
+
+ 1
+ 748
+ 0
+ 203419
+ true
+ 220
+ 220
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2097
+ Fishing 58
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 58</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2097
+ 2437
+ 0
+
+
+
+ 1
+ 203420
+ 0
+
+ 2437
+ Catch 12 Herring
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 12 Herring</Text></Title><Desc><Text>Cypress wants to fish in the swamp. He says that these make great bait!</Text></Desc></Data>
+ 0
+
+
+ 15
+ 1
+
+ 1
+ 31
+ 0
+ 203420
+ true
+ 15
+ 15
+
+ 0
+
+ 0
+ 0
+
+
+ 300
+ 2
+
+ 1
+ 520
+ 0
+ 203420
+ true
+ 300
+ 300
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2098
+ Fishing 59
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 59</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2098
+ 2438
+ 0
+
+
+
+ 1
+ 203421
+ 0
+
+ 2438
+ 15 Herring
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 15 Herring</Text></Title><Desc><Text>A school of fish are passing by. Let's hope it's not a red herring!</Text></Desc></Data>
+ 0
+
+
+ 15
+ 1
+
+ 1
+ 31
+ 0
+ 203421
+ true
+ 15
+ 15
+
+ 0
+
+ 0
+ 0
+
+
+ 380
+ 2
+
+ 1
+ 890
+ 0
+ 203421
+ true
+ 380
+ 380
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2099
+ Fishing 60
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 60</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2099
+ 2439
+ 0
+
+
+
+ 1
+ 203422
+ 0
+
+ 2439
+ 4 Herring, 12 Minnows
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11769</Value></Pair><Pair><Key>ItemDescription</Key><Value>Minnow</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Herring and 12 Minnows</Text></Title><Desc><Text>The League needs bait fish!</Text></Desc></Data>
+ 0
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+
+ 15
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+
+ 1
+ 31
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+ 15
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+
+ 0
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+ 0
+ 0
+
+
+ 424
+ 2
+
+ 1
+ 2371
+ 0
+ 203422
+ true
+ 424
+ 424
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2100
+ Fishing 61
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 61</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2100
+ 2440
+ 0
+
+
+
+ 1
+ 203423
+ 0
+
+ 2440
+ 4 Herring, 8 Perch
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Herring and 8 Perch</Text></Title><Desc><Text>Cypress hasn't showered in a month. Let's show him how bad it smells!</Text></Desc></Data>
+ 0
+
+
+ 15
+ 1
+
+ 1
+ 31
+ 0
+ 203423
+ true
+ 15
+ 15
+
+ 0
+
+ 0
+ 0
+
+
+ 350
+ 2
+
+ 1
+ 545
+ 0
+ 203423
+ true
+ 350
+ 350
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2101
+ Fishing 62
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 62</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2101
+ 2441
+ 0
+
+
+
+ 1
+ 203424
+ 0
+
+ 2441
+ 4 Herring, 6 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Herring and 6 Brown Trout</Text></Title><Desc><Text>Rowan is trying to give his Mythies a healthy and diverse diet. Could you help?</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203424
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 320
+ 2
+
+ 1
+ 530
+ 0
+ 203424
+ true
+ 320
+ 320
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2102
+ Fishing 63
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 63</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2102
+ 2442
+ 0
+
+
+
+ 1
+ 203425
+ 0
+
+ 2442
+ 4 Herring, 4 Eel
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Herring and 4 Eel</Text></Title><Desc><Text>I'm trading fish to the mermaids for more mana keys. We need to keep the store stocked!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203425
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 242
+ 2
+
+ 1
+ 2361
+ 0
+ 203425
+ true
+ 242
+ 242
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2103
+ Fishing 64
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 64</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2103
+ 2443
+ 0
+
+
+
+ 1
+ 203426
+ 0
+
+ 2443
+ 4 Herring, 4 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Herring and 4 Salmon</Text></Title><Desc><Text>These have an interesting taste when you combine them.</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203426
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 281
+ 2
+
+ 1
+ 2372
+ 0
+ 203426
+ true
+ 281
+ 281
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2104
+ Fishing 65
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 65</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2104
+ 2444
+ 0
+
+
+
+ 1
+ 203427
+ 0
+
+ 2444
+ 3 Halibut
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 3 Halibut</Text></Title><Desc><Text>No, I didn't say "catfish", I said these are flatfish!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203427
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 84
+ 2
+
+ 1
+ 2115
+ 0
+ 203427
+ true
+ 84
+ 84
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2105
+ Fishing 66
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 66</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2105
+ 2445
+ 0
+
+
+
+ 1
+ 203428
+ 0
+
+ 2445
+ 6 Halibut
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 6 Halibut</Text></Title><Desc><Text>I forget what kind of fish family these guys are a part of. Don't let me Flounder!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203428
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 170
+ 2
+
+ 1
+ 676
+ 0
+ 203428
+ true
+ 170
+ 170
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2106
+ Fishing 67
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 67</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2106
+ 2446
+ 0
+
+
+
+ 1
+ 203429
+ 0
+
+ 2446
+ 9 Halibut
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 9 Halibut</Text></Title><Desc><Text>A very good fish. It saved the first Guardians from starvation during the historic droughts of Terra.</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203429
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 260
+ 2
+
+ 1
+ 819
+ 0
+ 203429
+ true
+ 260
+ 260
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2107
+ Fishing 68
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 68</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2107
+ 2447
+ 0
+
+
+
+ 1
+ 203430
+ 0
+
+ 2447
+ 12 Halibut
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 12 Halibut</Text></Title><Desc><Text>Laurel wants to see if Triton is a gourmet Mythie.</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203430
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 360
+ 2
+
+ 1
+ 531
+ 0
+ 203430
+ true
+ 360
+ 360
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2108
+ Fishing 69
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 69</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2108
+ 2448
+ 0
+
+
+
+ 1
+ 203431
+ 0
+
+ 2448
+ Catch 15 Halibut
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 15 Halibut</Text></Title><Desc><Text>For a fisher, catching these means great fortune from the oceans!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203431
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 440
+ 2
+
+ 1
+ 881
+ 0
+ 203431
+ true
+ 440
+ 440
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2109
+ Fishing 70
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 70</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2109
+ 2449
+ 0
+
+
+
+ 1
+ 203432
+ 0
+
+ 2449
+ 4 Halibut, 8 Herring
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12226</Value></Pair><Pair><Key>ItemDescription</Key><Value>Herring</Value></Pair><Pair><Key>Quantity</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Halibut and 8 Herring</Text></Title></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203432
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 350
+ 2
+
+ 1
+ 545
+ 0
+ 203432
+ true
+ 350
+ 350
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2110
+ Fishing 71
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 71</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2110
+ 2450
+ 0
+
+
+
+ 1
+ 203433
+ 0
+
+ 2450
+ 4 Halibut, 6 Perch
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11766</Value></Pair><Pair><Key>ItemDescription</Key><Value>Perch</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Halibut and 6 Perch</Text></Title><Desc><Text>These carnivorous fish are getting overpopulated. Let's trim down their numbers.</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203433
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 310
+ 2
+
+ 1
+ 2349
+ 0
+ 203433
+ true
+ 310
+ 310
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2111
+ Fishing 72
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 72</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2111
+ 2451
+ 0
+
+
+
+ 1
+ 203434
+ 0
+
+ 2451
+ 4 Halibut, 4 Brown Trout
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11162</Value></Pair><Pair><Key>ItemDescription</Key><Value>Brown Trout</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Halibut and 4 Brown Trout</Text></Title><Desc><Text>Fishing is about patience. Are you patient enough to catch these fish?</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203434
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 260
+ 2
+
+ 1
+ 819
+ 0
+ 203434
+ true
+ 260
+ 260
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2112
+ Fishing 73
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 73</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2112
+ 2452
+ 0
+
+
+
+ 1
+ 203435
+ 0
+
+ 2452
+ 4 Halibut, 2 Eel
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11768</Value></Pair><Pair><Key>ItemDescription</Key><Value>Eel</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Halibut and 2 Eels</Text></Title><Desc><Text>Cypress wants to learn how to become slippery but he needs inspiration!</Text></Desc></Data>
+ 0
+
+
+ 200
+ 2
+
+ 1
+ 29
+ 0
+ 203435
+ true
+ 200
+ 200
+
+ 0
+
+ 0
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203435
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2113
+ Fishing 74
+ 218
+ 38
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fishing 74</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2113
+ 2453
+ 0
+
+
+
+ 1
+ 203436
+ 0
+
+ 2453
+ 4 Halibut, 2 Salmon
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>12227</Value></Pair><Pair><Key>ItemDescription</Key><Value>Halibut</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>7144</Value></Pair><Pair><Key>ItemDescription</Key><Value>Salmon</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Catch 4 Halibut and 2 Salmon</Text></Title><Desc><Text>A good fisher becomes a master when they catch these fish!</Text></Desc></Data>
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203436
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 230
+ 2
+
+ 1
+ 975
+ 0
+ 203436
+ true
+ 230
+ 230
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2114
+ Shadow Core 04
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 04</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2114
+ 2471
+ 0
+
+
+
+ 1
+ 203465
+ 0
+
+ 2471
+ 5 Green Shadow Core
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 5 Green Shadow Cores</Text></Title><Desc><Text>To complete the Firecrest warrior's ritual, you must bring back these Shadow Cores.</Text></Desc></Data>
+ 0
+
+
+ 6
+ 1
+
+ 1
+ 11
+ 0
+ 203465
+ true
+ 6
+ 6
+
+ 0
+
+ 0
+ 0
+
+
+ 54
+ 2
+
+ 1
+ 2327
+ 0
+ 203465
+ true
+ 54
+ 54
+
+ 0
+
+ 0
+ 0
+
+
+ 2
+ 6
+
+ 1
+ 2578
+ 11926
+ 203465
+ true
+ 2
+ 2
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2115
+ Shadow Core 05
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 05</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ true
+ 4
+ 1
+
+ 1
+ 2115
+ 2472
+ 0
+
+
+
+ 1
+ 203466
+ 0
+
+ 2472
+ 10 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 10 Green Shadow Cores</Text></Title><Desc><Text>Do you feel lucky, Shadow Punks?!</Text></Desc></Data>
+ 0
+
+
+ 6
+ 1
+
+ 1
+ 11
+ 0
+ 203466
+ true
+ 6
+ 6
+
+ 0
+
+ 0
+ 0
+
+
+ 85
+ 2
+
+ 1
+ 523
+ 0
+ 203466
+ true
+ 85
+ 85
+
+ 0
+
+ 0
+ 0
+
+
+ 2
+ 6
+
+ 1
+ 2577
+ 11926
+ 203466
+ true
+ 2
+ 2
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2116
+ Shadow Core 06
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 06</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2116
+ 2473
+ 0
+
+
+
+ 1
+ 203474
+ 0
+
+ 2473
+ 5 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 5 Yellow Shadow Cores</Text></Title><Desc><Text>I have a craving for some busting!</Text></Desc></Data>
+ 0
+
+
+ 50
+ 2
+
+ 1
+ 19
+ 0
+ 203474
+ true
+ 50
+ 50
+
+ 0
+
+ 0
+ 0
+
+
+ 30
+ 1
+
+ 1
+ 33
+ 0
+ 203474
+ true
+ 30
+ 30
+
+ 0
+
+ 0
+ 0
+
+
+ 2
+ 6
+
+ 1
+ 2576
+ 11926
+ 203474
+ true
+ 2
+ 2
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2117
+ Shadow Core 07
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 07</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2117
+ 2474
+ 0
+
+
+
+ 1
+ 203475
+ 0
+
+ 2474
+ 15 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 15 Green Shadow Cores</Text></Title><Desc><Text>The green punks are rising! It's time to bust!</Text></Desc></Data>
+ 0
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+
+ 6
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+ 1
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+ 1
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+ 203475
+ true
+ 2
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+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2118
+ Shadow Core 08
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 08</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
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+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
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+ 0
+
+
+
+ 1
+ 203476
+ 0
+
+ 2475
+ 10 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 10 Yellow Shadow Cores</Text></Title><Desc><Text>These cowardly punks have been attacking the innocent Mythies in Harmony Falls!</Text></Desc></Data>
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+
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+ true
+ 2
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+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2119
+ Shadow Core 09
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 09</Text></Title></Data>
+ false
+ 0
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+
+ 2
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+ false
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+
+ 1
+ False
+ false
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+ all
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+ 4
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+
+ 1
+ 2119
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+
+
+ 1
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+ 0
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+ 2476
+ 2 Purple Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 2 Purple Shadow Cores</Text></Title><Desc><Text>Two purple punk brothers have been shooting at our Mythie messengers. We have to stop them!</Text></Desc></Data>
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+ 2
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+ 0
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+ 0
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+
+
+ false
+ 2120
+ Shadow Core 10
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 10</Text></Title></Data>
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+ 0
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+
+ 2
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+ 1
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+ all
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+ 4
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+
+ 1
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+
+
+ 1
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+ 0
+
+ 2477
+ 20 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 20 Green Shadow Cores</Text></Title><Desc><Text>Holly needs backup!</Text></Desc></Data>
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+
+ 6
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+ 1
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+
+ 170
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+ 1
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+ 0
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+ 0
+ 0
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+
+
+ false
+ 2121
+ Shadow Core 11
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+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 11</Text></Title></Data>
+ false
+ 0
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+
+ 2
+ False
+ false
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+
+ 1
+ False
+ false
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+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2121
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+ 0
+
+
+
+ 1
+ 203479
+ 0
+
+ 2478
+ 15 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 15 Shadow Cores</Text></Title><Desc><Text>Show these to Cypress and he will respect you... At least, in private.</Text></Desc></Data>
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+
+ 30
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+ 1
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+ 0
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+
+ 220
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+ 1
+ 748
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+ 0
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+
+ 2
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+ 1
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+ true
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+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2122
+ Shadow Core 12
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 12</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
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+
+ all
+ false
+ 4
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+
+ 1
+ 2122
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+ 0
+
+
+
+ 1
+ 203480
+ 0
+
+ 2479
+ 3 Purple Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 3 Purple Shadow Cores</Text></Title><Desc><Text>The ground shakes! Purple punks are closing in!</Text></Desc></Data>
+ 0
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+
+ 64
+ 1
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+ 1
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+ 1
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+ 2
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+ true
+ 2
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+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2123
+ Shadow Core 13
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 13</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2123
+ 2480
+ 0
+
+
+
+ 1
+ 203481
+ 0
+
+ 2480
+ 10 Green Shadow Cores, 5 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 10 Green Shadow Core and 5 Yellow Shadow Cores</Text></Title><Desc><Text>The Shadow army grows!</Text></Desc></Data>
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+
+ 180
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+ 1
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+ 0
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+ 4
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+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2124
+ Shadow Core 14
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 14</Text></Title></Data>
+ false
+ 0
+
+
+ 2
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+ false
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+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2124
+ 2481
+ 0
+
+
+
+ 1
+ 203482
+ 0
+
+ 2481
+ 15 Green Shadow Cores, 5 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 15 Green Shadow Cores and 5 Yellow Shadow Cores</Text></Title><Desc><Text>A band of punks attacked Holly's camp. It's time to strike back!</Text></Desc></Data>
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+
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+ 1
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+ 4
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+ 4
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+ 0
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+ 0
+ 0
+
+
+
+ false
+ 2125
+ Shadow Core 15
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 15</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2125
+ 2482
+ 0
+
+
+
+ 1
+ 203483
+ 0
+
+ 2482
+ 20 Green Shadow Cores, 10 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 20 Green Shadow Cores and 10 Yellow Shadow Cores</Text></Title><Desc><Text>Repel the darkness!</Text></Desc></Data>
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+
+ 380
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+ 1
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+ 0
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+
+
+ 4
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+ 1
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+ true
+ 4
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+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2126
+ Shadow Core 16
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 16</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2126
+ 2483
+ 0
+
+
+
+ 1
+ 203484
+ 0
+
+ 2483
+ 10 Yellow Shadow Cores, 1 Purple Shadow Core
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 10 Yellow Shadow Cores and 1 Purple Shadow Core</Text></Title><Desc><Text>The Shadow army rises, once more!</Text></Desc></Data>
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+
+ 64
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+
+ 1
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+ 0
+
+ 0
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+
+
+ 177
+ 2
+
+ 1
+ 960
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+ 203484
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+ 177
+ 177
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+ 0
+
+ 0
+ 0
+
+
+ 4
+ 6
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+ 1
+ 2566
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+ 203484
+ true
+ 4
+ 4
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2127
+ Shadow Core 17
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 17</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2127
+ 2484
+ 0
+
+
+
+ 1
+ 203485
+ 0
+
+ 2484
+ 15 Yellow Shadow Cores, 2 Purple Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 15 Yellow Shadow Cores and 2 Purple Shadow Cores</Text></Title><Desc><Text>These punks are destroying our beautiful lands.</Text></Desc></Data>
+ 0
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+
+ 64
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+ 1
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+ 0
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+
+ 299
+ 2
+
+ 1
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+ true
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+ 0
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+ 0
+ 0
+
+
+ 4
+ 6
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+ 1
+ 2565
+ 11926
+ 203485
+ true
+ 4
+ 4
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2128
+ Shadow Core 18
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 18</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2128
+ 2485
+ 0
+
+
+
+ 1
+ 203486
+ 0
+
+ 2485
+ 20 Yellow Shadow Cores, 2 Purple Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 20 Yellow Shadow Cores and 2 Purple Shadow Cores</Text></Title><Desc><Text>Send these vile creatures back through the portals!</Text></Desc></Data>
+ 0
+
+
+ 64
+ 1
+
+ 1
+ 84
+ 0
+ 203486
+ true
+ 64
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+
+ 0
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+ 0
+ 0
+
+
+ 374
+ 2
+
+ 1
+ 869
+ 0
+ 203486
+ true
+ 374
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+
+ 0
+
+ 0
+ 0
+
+
+ 4
+ 6
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+ 1
+ 2564
+ 11926
+ 203486
+ true
+ 4
+ 4
+
+ 0
+
+ 0
+ 0
+
+
+
+ false
+ 2129
+ Shadow Core 19
+ 218
+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 19</Text></Title></Data>
+ false
+ 0
+
+
+ 2
+ False
+ false
+
+
+ 1
+ False
+ false
+
+
+ all
+ false
+ 4
+ 1
+
+ 1
+ 2129
+ 2486
+ 0
+
+
+
+ 1
+ 203487
+ 0
+
+ 2486
+ 1 Purple Shadow Core, 20 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 1 Purple Shadow Core and 20 Green Shadow Cores</Text></Title><Desc><Text>Let's see more butterflies around Terra!</Text></Desc></Data>
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+ Shadow Core 20
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+ 42
+
+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 20</Text></Title></Data>
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+ 0
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+ 2 Purple Shadow Cores, 20 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 2 Purple Shadow Cores and 20 Green Shadow Cores</Text></Title><Desc><Text>For the Mythies!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 21</Text></Title></Data>
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+ 2 Purple Shadow Cores, 25 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>25</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 2 Purple Shadow Cores and 25 Green Shadow Cores</Text></Title><Desc><Text>The League must stem the tide of Shadows!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 22</Text></Title></Data>
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+ 0
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+ all
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+ 1
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+
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+ 1
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+ 0
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+ 2489
+ 25 Green Shadow Cores, 10 Yellow Shadow Cores, 1 P
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>25</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 25 Green Shadow Cores, 10 Yellow Shadow Cores and 1 Purple Shadow Core</Text></Title><Desc><Text>Know the enemy! These cores will allow us to research the weaknesses of the Shadows!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 23</Text></Title></Data>
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+ 2490
+ 30 Green Shadow Cores, 15 Yellow Shadow Cores, 2 P
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>30</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 30 Green Shadow Cores, 15 Yellow Shadow Cores and 2 Purple Shadow Cores</Text></Title><Desc><Text>It is time to break the Shadow lines!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 24</Text></Title></Data>
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+ 1
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+ 0
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+ 2491
+ 35 Green Shadow Cores, 20 Yellow Shadow Cores, 3 P
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>35</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>20</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 35 Green Shadow Cores, 20 Yellow Shadow Cores and 3 Purple Shadow Cores</Text></Title><Desc><Text>For Terra!</Text></Desc></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 25</Text></Title></Data>
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+ 1
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+ all
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+ 4
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+
+ 1
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+
+
+ 1
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+ 0
+
+ 2492
+ 50 Green Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>50</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>50 Green Shadow Cores</Text></Title><Desc><Text>Become the heroic warrior!</Text></Desc></Data>
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+ 480
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 26</Text></Title></Data>
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+ 4
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+ 1
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+ 35 Yellow Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>35</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 35 Yellow Shadow Cores</Text></Title><Desc><Text>Become the swift warrior, by busting these punks!</Text></Desc></Data>
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+ Shadow Core 27
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 27</Text></Title></Data>
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+ 0
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+ 2
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+ 1
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+ 4
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+ 1
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+
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+ 1
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+ 0
+
+ 2494
+ 6 Purple Shadow Cores
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 6 Purple Shadow Cores</Text></Title><Desc><Text>Become the brave warrior, by defeating these yellow punks!</Text></Desc></Data>
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+ Shadow Core 28
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Shadow Core 28</Text></Title></Data>
+ false
+ 0
+
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+ 2
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+ 1
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+ 4
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+ 1
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+ 0
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+
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+ 1
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+ 0
+
+ 2495
+ 50 Green Shadow Cores, 35 Yellow Shadow Cores, 6 P
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>50</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11892</Value></Pair><Pair><Key>ItemDescription</Key><Value>Yellow Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>35</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11893</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Collect 50 Green Shadow Cores, 35 Yellow Shadow Cores and 6 Purple Shadow Cores</Text></Title><Desc><Text>Go down in the history books as one of Terra's greatest warriors!</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Night and Day</Text></Title><Desc><Text>Help Ivy get through a spat with her sister Rosie.</Text></Desc></Data>
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+ 3
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+ 1
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+ Ivy_E15_T09
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+ 37
+ 2140
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Bring Rosie a Purple Coneflower</Text></Title><Desc><Text>Bring Rosie a Purple Coneflower. She's near the Tree of Wisdom.</Text></Desc></Data>
+ false
+ 0
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+ 2
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+ 1
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+ Ivy_E15_T09A
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Speaking of which, that coneflower you planted is going to be a pretty one. It's my sister's favorite. @@ How about you harvest 1 Purple Coneflower and give it to Rosie?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction10</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Aww! Thank you, {{Name}}. Ivy sent this? Don't tell her I told you this but... she's the best sister ever! Excuse me... Fairy tears.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction10</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>ItemID</Key><Value>12303</Value></Pair><Pair><Key>ItemDescription</Key><Value>Purple Coneflower</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Rosie a Purple Coneflower</Text></Title><Desc><Text>Bring Rosie a Purple Coneflower. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ 0
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+ 2502
+ Ivy_E15_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Rosie just trampled through my Peppermint crops and she won't apologize. That fairy makes me so mad sometimes! @@ Fairy deep breath... My sister and I are like night and day but what's night without day? Let me show you what I mean. Water 1 Purple Coneflower Seed in your farm.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Good job.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>WaterSeed</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Water 1 Purple Coneflower Seed</Text></Title><Desc><Text>Plant and water 1 Purple Coneflower Seed.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Holes</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Now, meet me next to the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>It's a gorgeous sunny day today!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyGreeting02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Holes</Value></Pair><Pair><Key>Range</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Meet Ivy near the Tree of Wisdom</Text></Title><Desc><Text>Meet Ivy near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Holes</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>MythieCloudsJSM</Scene><Asset>RS_DATA/PfGrpE15T03Clouds.unity3d/PfGrpE15T03Clouds</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpE15T03Tree.unity3d/PfGrpE15T03Tree</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>The bright blue sky really is beautiful. Fly up above the Tree of Wisdom and look at the clouds.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>So pretty! What a beautiful day it is today in Terra. It's important that we have days like this. @@ Right now, the coneflower you planted is absorbing this beautiful sunlight. It's also using carbon dioxide and water to create glucose and oxygen. @@ Glucose is basically sugar. The process is important for the air we breathe and who doesn't like sugar, right?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MythieCloudsJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up through the cloud swirl</Text></Title><Desc><Text>Fly above the Tree of Wisdom through the cloud swirl. </Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>MythieCloudsJSM</Scene><Asset>RS_DATA/PfGrpE15T03Clouds.unity3d/PfGrpE15T03Clouds</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Okay. Fly back down and meet me in the Hollows!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>It's so lovely and peaceful. This is night time for Terra.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_Cauldron</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Ivy in the Hollows</Text></Title><Desc><Text>Meet Ivy in the Hollows, near the Cauldron.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I know where there’s a great view of the night sky! Go up to the broom closet.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Isn’t that just heavenly? There are billions and billions of stars shimmering through the blackness of space. @@ Right now, your coneflower is using a process called [c][edfd37]cellular respiration[/c][ffffff]. It's absorbing a lot of the sugar it made during the day, along with some oxygen and turning it into carbon dioxide and water. @@ This is how a plant grows and it couldn't be done during the day because the light makes it photosynthesize. It needs the night.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>Popup</Type><Asset>RS_DATA/PfUiMissionActionDBPhotoResp.unity3d/PfUiMissionActionDBPhotoResp</Asset><NPC>PfJSMIvy</NPC><Text>Photosynthesis and Respiration</Text><ItemID>0</ItemID><Priority>1</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_BroomStore</Value></Pair><Pair><Key>Range</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Check out the view from the Broom Closet</Text></Title><Desc><Text>Walk up to the Broom Closet and check out the view of the night sky.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Let's check on your coneflower. Meet me at your farm in one flash of a fairy's wing!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>There you are!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Meet Ivy back at the Farm</Text></Title><Desc><Text>Go meet Ivy. She's at the farm in the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Anyway. Let's see if you've been listening to me, fairy friend. {{Input}} on me to answer my questions.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Nice!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE13T07.unity3d/PfUiQuizE13T07</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer Ivy's Questions</Text></Title><Desc><Text>Go meet Ivy and answer her questions about day and night. She's in the farm.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Why is night time so important to a coneflower, though?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Coneflowers look so pretty, don't they?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE13T08.unity3d/PfUiQuizE13T08</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ivy has more questions</Text></Title><Desc><Text>Answer Ivy's questions about Night and Day.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>I'm okay. I don't cry. Ever! Just... Please, don't tell her what you saw. Just give her this Peppermint.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Ooh Peppermint! Fairy smile! Well, there you have it: Coneflowers and Peppermint. They couldn't have grown without day and night, night and day. @@ Just like night and day, my sister and I may be opposites but we help each other in completely different ways.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>ItemID</Key><Value>11282</Value></Pair><Pair><Key>ItemDescription</Key><Value>Peppermint</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Ivy Peppermint</Text></Title><Desc><Text>Bring Ivy the Peppermint that Rosie gave you. She's in the Farm, near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Sheeping it Cool</Text></Title><Desc><Text>Keep the League of Mages safe from the cold winds that have come to Terra.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Give 1 White Wool to Ivy</Text></Title><Desc><Text>Give 1 White Wool to Ivy from your farm</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Oh dear! It's re-re-really cold in Terra right now. The cold winds of the North are getting pretty strong. They fly through here once a year. @@ It's time to get some warm clothing for the League of Mages. Get me 1 White Wool from your farm.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>G-g-good job! Now, we must get these out to as many people as possible or they're sure to catch colds. @@ That happened last year and it wasn't p-p-pretty.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>ItemID</Key><Value>11203</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Wool</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give 1 White Wool to Ivy</Text></Title><Desc><Text>Give 1 White Wool to Ivy from your farm.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Bring Rosie 1 White Wool</Text></Title></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>You should probably get this last Woolly Shirt to Rosie.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Oh thanks, fairy friend. This is very nice of you.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Woolly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Rosie 1 Woolly Shirt</Text></Title><Desc><Text>Bring Rosie 1 Woolly Shirt. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I have some Woolly Shirts here for the League. Wool keeps people warm, but... I-I-I'm too cold to explain why. @@ You must get that Woolly Shirt to Rowan first. He must be f-f-freezing!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Achoo! Ugh! Yes, I'm sneezing again but no Sneeze Stopper will help this time because it's not an allergy. Thanks for the wool!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Woolly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Rowan 1 Woolly Shirt</Text></Title><Desc><Text>Bring Rowan 1 Woolly Shirt. He's in the Mythie Grotto.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>[c][edfd37]Insulation[/c][ffffff] is used by many animals to keep warm. It's... It's... Achoo! @@ Better if you ask Willow. I can barely talk right now. Get 1 Woolly Shirt to Willow.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer05</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh. Thank you, dear. I still have mine from last year, but an extra always helps.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Woolly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring 1 Woolly Shirt to Willow</Text></Title><Desc><Text>Bring 1 Woolly Shirt to Willow. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Insulation happens because gases aren't very good at passing on heat. @@ Oh dear, the winds are getting colder. You should hurry and bring that Woolly Shirt to Asher, dear.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Thanks, bud. I'm freezing my wand off, here.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Woolly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring 1 Woolly Shirt to Asher</Text></Title><Desc><Text>Bring 1 Woolly Shirt to Asher. He's near Take-Off Tower, in the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Wool traps little pockets of warm gases in its little fibers. Laurel really knows more about this than I do. @@ She's so smart and wonderful and... What? You're still here? Give Laurel 1 Woolly Shirt, quick!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Oh wool! Cool! I mean: warm!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Woolly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give 1 Woolly Shirt to Laurel</Text></Title><Desc><Text>Give 1 Woolly Shirt to Laurel. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Asher is right. The fibers trap the warm air so that cold air can't get to it. It's like hundreds of tiny hot water bottles all over you. This way, we stay warm and snuggly! @@ You should probably get that to Cypress. He's too proud to say he needs one but he'll take it if you offer. Offer Cypress 1 Woolly Shirt.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Ye-ye-yeah. I'm not c-c-cold... Give me that! Aah! That's the stuff.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGreeting01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wooly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give 1 Woolly Shirt to Cypress</Text></Title><Desc><Text>Give 1 Woolly Shirt to Cypress. He's in the swamp at the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Huh? No I don't know how insulation works but I know that we use it in Sootville for the buildings. We're very smart in Sootville! @@ If I were you I'd get that Woolly Shirt to Holly real fast. She's outside the Cauldron here in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Thanks, champ.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wooly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring 1 Woolly Shirt to Holly</Text></Title><Desc><Text>Bring 1 Woolly Shirt to Holly. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_Cauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Me, cold? Nah. Whenever things get chilly, I start running, jumping and Shadow busting. My tip: stay active and you won't feel so cold any more. @@ But, you know I've always wondered how this wool keeps you warm. Could you answer a few questions about it?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Thanks, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Type</Key><Value>Quiz</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Asset</Key><Value>RS_DATA/PfUiQuizE14T08.unity3d/PfUiQuizE14T08</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Answer Holly's question about "Insulation"</Text></Title><Desc><Text>{{Input}} on Holly to answer her question about "Insulation".</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Wait. Does Ivy have her own wool, yet? No?! Oh no. Get over there, now. She must be freezing! Here. Give Ivy this 1 Peppermint and 1 Woolly Shirt, quick!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction10</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Hi... Err... Yeah. I'm a little sick. I don't see any way around it, unless you have some peppermint, too. It always makes me feel better. @@ Wait! You do?! Fairy dance!... Ugh! I should probably wait until after the peppermint kicks in, huh?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>ItemID</Key><Value>12346</Value></Pair><Pair><Key>ItemDescription</Key><Value>Woolly Shirt</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>ItemID</Key><Value>11282</Value></Pair><Pair><Key>ItemDescription</Key><Value>Peppermint</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give 1 Woolly Shirt and 1 Peppermint to Ivy</Text></Title><Desc><Text>Give 1 Woolly Shirt and 1 Peppermint to Ivy. She's in your farm.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Thanks again, {{Name}}. Now, we need to get some nice fires burning for some extra warmth. @@ Bring me 3 Fire Mana from any mana pool, and we should be all set.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>The League thanks you for keeping them warm in the cold!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Ivy 3 Fire Mana</Text></Title><Desc><Text>Bring Ivy 3 Fire Mana. She's in your farm.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>The Mystery Messages: Part 1</Text></Title><Desc><Text>Follow the clues from the mystery messages.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_StablesRowan</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Well hi, friend of the fairies. I have a mystery that needs solving and you're just the mage for the job. @@ Someone has been leaving strange messages asking for items! We need to follow the trail and find out who it is. Talk to my sister, Ivy. Let's see what she knows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Hi, {{Name}}!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyGreeting02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Ivy</Text></Title><Desc><Text>Talk to Ivy. She's outside the Mythie Grotto near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_StablesRowan</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Yes, my sister and I are really curious about these notes. Here's what I know. First: the person signs the messages 'N. G.' There's no one I know with those initials. @@ Second, there's a smell on the paper. It smells like... Kelp. Go grab 1 Kelp near the Tree of Wisdom. Maybe it's the same smell.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer07</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Urgh! It stinks! Yes, that's the one. It definitely has that smell.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_Kelp</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientKelpJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up 1 Kelp</Text></Title><Desc><Text>Pick up 1 Kelp near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Ask Willow if she's spotted anyone new around the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Good to see you, dear. No, I haven't seen anyone like that. I did find this note and I don't know what to make of it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Willow</Text></Title><Desc><Text>Talk to Willow. She's near the Tree of Wisdom.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>It says: "I protect you by night, by flower and flight, I could use what grows from Mythie Munchie seeds, it's exactly what this person needs. N.G." @@ It's an odd request, but I see no harm in helping. Go grow 2 Mythie Munchies.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Huh. Mythie Munchies. This just gets weirder and weirder.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectDragonNip</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grow 2 Mythie Munchies</Text></Title><Desc><Text>Plant, grow and collect 2 Mythie Munchies in your Farm.</Text></Desc></Data>
+ 0
+
+
+ 2530
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS08.unity3d/PfGrpS08</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Now, I've got a note! This person seems to be a step ahead of us everywhere we go. It says... @@ "The Shadows are there to defeat, I'm sorry that I cannot meet, there is no time to be slick and cool, please deliver them to the Tide Pool. N.G." @@ I guess you should visit the Tide Pool. Keep your eyes open, fairy friend. There may be more messages to come.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>What's this? A message for you, {{Name}}. "You've done ever so well for me, if you don't mind could you feed the HornHowlie? N.G."</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosiePositive02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectMysteryScrollJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Go to the Tide Pool and see if there are any messages</Text></Title><Desc><Text>Go to the Tide Pool in Tree of Wisdom and see if there are any messages.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS08.unity3d/PfGrpS08</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Oh! There! A Pink HornHowlie in the cave. Wow! He looks like he wants those Mythie Munchies. {{Input}} on the HornHowlie to give them to him.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer05</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>It looks like he's very hungry. He must have been very active last night.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMPinkHornHowlie</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMPinkHornHowlie</Value></Pair><Pair><Key>ItemID</Key><Value>11209</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mythie Munchie</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give the HornHowlie 2 Mythie Munchies</Text></Title><Desc><Text>Give the Pink HornHowlie 2 Mythie Munchies. It's near the Tide Pool.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS08.unity3d/PfGrpS08</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>PfJSMPinkHornHowlie</Asset><Location>PfMarker_PinkHowlie</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>We should see where this HornHowlie leads us. {{Input}} on the HornHowlie to follow him.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>It looks like it's heading into the Mythie Grotto.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEncourage02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMPinkHornHowlie</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Stables</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>6</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMPinkHornHowlie</Value></Pair><Pair><Key>Spline</Key><Value>HowlieToStablesSpline</Value></Pair></Objective><Type>Follow</Type><Title><Text>Follow the Pink HornHowlie</Text></Title><Desc><Text>Follow the Pink HornHowlie and see where he goes.</Text></Desc><Reminder><Text>Keep following the HornHowlie!</Text></Reminder><Failure><Text>The HornHowlie left you behind!</Text></Failure></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Do you think Rowan knows something about this, {{Name}}? Go inside and ask him.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Hiya... Err. What are you doing here?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask Rowan if he knows anything</Text></Title><Desc><Text>Ask Rowan if he knows anything about the Pink HornHowlie. He's in the Mythie Grotto.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Me? I'm not N. G. I haven't even heard about this. Err... Look, I know I sound nervous but I always sound nervous, right? @@ You said there was a Pink HornHowlie. They spend time in the Hollows because they are nocturnal. @@ Many animals like bats, possums and even lions prefer to come out at night. Go see Laurel. She'll be able to tell you more.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Huh? Oh hi, {{Name}}. Yes, I do know about the nocturnal behaviors of animals. They have adapted specifically to survive at night. @@ Lions have great eyesight at night so that they can see in the dark. They have adapted to be active at night and spend most of their days sleeping.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask Laurel about the Mystery Notes</Text></Title><Desc><Text>Ask Laurel about the Mystery Notes. She's in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Strange notes? Wow! That's a real mystery. I'm not sure how much help I can be with that. I do know that there has been a herd of HornHowlies bathing in the swamp. @@ They kept me up all night and I couldn't finish my book. Maybe ask Cypress?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelReaction01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>'Sup, kid.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGreeting01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Cypress</Text></Title><Desc><Text>Talk to Cypress. He's in the swamp in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS08T11.unity3d/PfGrpS08T11</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Sorry, {{Name}}. Those HornHowlies have moved on. They may have left a clue in the swamp, though. @@ Check out the swamp and see if you can find anything.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressNegative04</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>You found a badge, huh?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectStarBadgeJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Check out the swamp to see if you can find anything</Text></Title><Desc><Text>Check out the swamp to see if you can find anything left by the herd of HornHowlies.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>It looks like it has N.G. written on it. Maybe this will be enough. You should show the badge to Rosie.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Wow! Well, we haven't solved the mystery yet, {{Name}}. But we do have our next clue. The trail looks like it's gone cold for now, but we'll discover the truth soon. Good job!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>ItemID</Key><Value>12325</Value></Pair><Pair><Key>ItemDescription</Key><Value>Star Badge</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give Rosie the Badge you found</Text></Title><Desc><Text>Give Rosie the Badge you found. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS09.unity3d/PfGrpS09</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Who's Chicken?</Text></Title><Desc><Text>Help Ivy through her scary problem.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Oh, really? I scared Ivy that much, huh? I didn't mean to, I was just practicing my Shadow ambush. Boo! Take that, punk! @@ Don't worry. I'll talk to her if you collect 3 Mud Piles and 1 Piles of Leaves.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Great, kid!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Grab 3 Mud Piles and 1 Pile of Leaves</Text></Title><Desc><Text>Grab 3 Mud Piles and 1 Pile of Leaves in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS09T05_1.unity3d/PfGrpS09T05_1</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectDirtMoundJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up 3 Piles of Mud</Text></Title><Desc><Text>Pick up 3 Piles of Mud in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS09T05_2.unity3d/PfGrpS09T05_2</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectPileOfLeavesJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Gather 1 Pile of Leaves</Text></Title><Desc><Text>Gather 1 Pile of Leaves in the Hollows.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Go back to your farm and talk to Ivy</Text></Title><Desc><Text>Go back to your farm and talk to Ivy. It's behind the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>That got him! Thanks, {{Name}}. Come back to your farm. I have a gift for you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I feel so much better. Here's a chicken for your farm. It's just something to remind us that everyone's a little chicken sometimes.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Go back to your farm and talk to Ivy</Text></Title><Desc><Text>Go back to your farm and talk to Ivy. It's behind the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Could you please smooth this whole thing out? Go talk to Ivy.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfCypressCamo.unity3d/PfJSMElfCypressCamo</Asset><Location>PfMarker_CypressCave</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_IvyCave</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I feel so foolish. I wish there was a way I could feel better about it... Wait. You know what? I have an idea. Tee-hee!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyIdle02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Talk to Ivy</Text></Title><Desc><Text>Talk to Ivy. She's in the cave, above the farm in Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Ivy</Text></Title><Desc><Text>Talk to Ivy in the cave. It's above the farm near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Hi there, {{Name}}! I wish I didn't have to ask you this, but something is wrong with Ivy. @@ She won't talk to anyone and I'm worried about her. You seem to have a good friendship with her, and I know that she loves {{mythie name}}. Could you go talk to her?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I'm not talking!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Ivy</Text></Title><Desc><Text>Talk to Ivy and see what's wrong. She's in your farm.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Like I said: I'm not talking to anyone because... I'm... Well... @@ My throat hurts from yelling. Could I have 3 Peppermints?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Mmn. That's good. I feel a lot better. I... I guess I could tell you, but you have to promise you won't tell anyone, especially not my sister! @@ I'm... scared.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>FarmingJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>ItemID</Key><Value>11282</Value></Pair><Pair><Key>ItemDescription</Key><Value>Peppermint</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Grow 3 Peppermint and give them to Ivy</Text></Title><Desc><Text>Grow 3 Peppermint in your farm and give them to Ivy.</Text></Desc></Data>
+ 0
+
+
+ 2540
+ Ros_S09_T03
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I'm a scared little chicken and I don't know what to do about it. I was flying through the Hollows and I saw... I saw a giant, really creepy monster, covered in mud. @@ You don't believe me, do you? You'll see! Go to the Hollows and check out the fishing area. But, be careful!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>You see! The mud trail. It's here somewhere.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_HollowsManaFish</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the fishing area in the Hollows</Text></Title><Desc><Text>Visit the fishing area in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2541
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>You're still there? Wow, you're so brave. I'm still scared. I'm going to hide in the Tree of Wisdom. Follow the mud!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer07</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Boo! Ha-HA! See! My camouflage works!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypressBush</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Follow the mud</Text></Title><Desc><Text>Follow the mud trail and see where it leads.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Bring them back to me, your best friend!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Awesome! This disguise will be even better! Oh. The Ivy thing? Do I have to?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12068</Value></Pair><Pair><Key>ItemDescription</Key><Value>Dirt Mound</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12067</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pile of Leaves</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring the 3 Piles of Mud and 1 Pile of Leaves to Cypress</Text></Title><Desc><Text>Bring the 3 Piles of Mud and 1 Pile of Leaves to Cypress. He's in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2546
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfCypressCamo.unity3d/PfJSMElfCypressCamo</Asset><Location>PfMarker_CypressCave</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_IvyCave</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Alright-alright. I'll tell Ivy. I'm a prince of his word, after all. I'll find her. Meet me in the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Okay. So... it didn't really help. She's now just super-mad at me.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressNegative02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypressCave</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find Cypress in Tree of Wisdom</Text></Title><Desc><Text>Find Cypress up the path above your Farm by the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Here's a Spell Tea Recipe for something very special. Go get 6 Chicken Eggs from your farm and catch 2 Phoenix Feathers in the Hollows. @@ Then, go to the Cauldron and craft up the Chicken Changer Spell Tea! It's time for my plan.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Fairy grin!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Chicken Changer Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Go into the Cauldron and craft the Chicken Changer Spell Tea</Text></Title><Desc><Text>Get 6 Chicken Eggs and catch 2 Phoenix Feathers, then go into the Cauldron and craft the Tea.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfCypress</Asset><Location>PfMarker_CypressScare</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Don't use it yet. We have to sneak up on Cypress, first. Go sneak up behind him.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Fairy whisper. Nice and quiet.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypressScare</Value></Pair><Pair><Key>Range</Key><Value>10</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Sneak up on Cypress</Text></Title><Desc><Text>Sneak up behind Cypress. He's in the swamp at the Hollows.</Text></Desc></Data>
+ 0
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+
+ 2551
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfCypress</Asset><Location>PfMarker_CypressScare</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Now, make sure you're not riding your Mythie. Then, use the Chicken Changer Spell Tea. You may feel a little weird... That's normal.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Yeah! You look great!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Chicken Changer Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Use the Chicken Changer</Text></Title><Desc><Text>Use the Chicken Changer Spell Tea in the swamp, at the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2552
+ Ros_S09_T12
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfCypress</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>We'll see who's chicken now, Cypress!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyGreeting01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Aah! A giant chicken! Help me! @@ Wait... It's you? Alright, I get the point. No more scaring people with my awesome camouflage. It won't happen again.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypressScare</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Sneak up and scare Cypress</Text></Title><Desc><Text>Sneak up and scare Cypress in the Hollows.</Text></Desc></Data>
+ 0
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+ 2555
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I'm okay, now. Please tell my sister that she doesn't have to worry about me any more. Meet Rosie by the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Oh, thank you, fairy friend. I'm so glad she's feeling better. You have a good heart.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieReaction10</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Rosie that her sister is okay now</Text></Title><Desc><Text>Tell Rosie that her sister is okay now. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Holly's Secret Fire!</Text></Title><Desc><Text>Help Holly complete her secret project.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Last race: we need 2 Fire Flowers and 4 Crystals from Harmony Falls. First to catch them wins. Let's do this!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEncourage01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>You beat me?! What the Fiddlesticking Hornswaggle! This is a pile of Snickerdoodle! I... I'm sorry, champ. @@ I don't mean to be like that. I have a few... issues with losing. It's like a fire in my belly. Anyway, you did great!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Pick 2 Fire Flowers and 4 Crystals</Text></Title><Desc><Text>Pick 2 Fire Flowers and 4 Crystals from Harmony Falls.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientFireFlowerJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick 2 Fire Flowers</Text></Title><Desc><Text>Pick 2 Fire Flowers in Harmony Falls.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfIngredientCrystalJSM</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab 4 Crystals</Text></Title><Desc><Text>Grab 4 Crystals from Harmony Falls.</Text></Desc></Data>
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+ Hol_G03_T01
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>My favorite Shadow Buster, there you are! I'm building something really fantastic and I need some help for the last few touches. @@ You know what? Let's make it a race. Let's each get 3 Green Shadow Cores. Ready... Go!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract04</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Oh! Sorry, it looks like I won. You did well too, though. @@ Keep the Shadow Cores in your backpack. We'll need them later.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyNegative01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust 3 Green Shadow Punks</Text></Title><Desc><Text>Bust 3 Green Shadow Punks and get their Shadow Cores in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Now, we need Brambles. Chop down 6 Bramble Thorns. We're still racing, remember... Go!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Whoa! That was close. I think I won, though... Okay-okay, we'll call it a tie. @@ Remember to keep these Bramble Thorns in your backpack, for now.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyMaybe01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBrambleThornClusterJSM</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Gather 6 Bramble Thorns</Text></Title><Desc><Text>Break Brambles and gather 6 Bramble Thorns in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Meet me back at my camp, and bring the Green Shadow Cores, Bramble Thorns, Fire Flowers and Crystals. My project is almost ready.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Great! This will be ready in no time. What's it for? I'll tell you...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11676</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Flower</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11685</Value></Pair><Pair><Key>ItemDescription</Key><Value>Crystal</Value></Pair><Pair><Key>Quantity</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11692</Value></Pair><Pair><Key>ItemDescription</Key><Value>Bramble Thorn 11692</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>ItemID</Key><Value>11894</Value></Pair><Pair><Key>ItemDescription</Key><Value>Green Shadow Core</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Holly 3 Green Shadow Cores, 6 Bramble Thorns, 2 Fire Flowers and 4 Crystals</Text></Title><Desc><Text>Bring Holly the materials. She's in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>It's the ultimate, most fire-filled, Shadow-bustingest, whoop-dee-doo-warrior training ring in all of Terra... the Torch Trials. @@ Not to brag but I've got the top score. You want to try it out? @@ Go inside Torch Trials. I'll finish up here and meet you there. This is going to be epic!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting05</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>That's some good busting, champ. You too, {{mythie name}}. Not as good a score as mine, but... @@ I'm-sorry-I'm-sorry. Jeez, I'll work on this, I promise. See you soon, champ!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_TorchTrials</Value></Pair><Pair><Key>Name</Key><Value>JSMFireballFrenzy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Game</Type><Title><Text>Play Torch Trials</Text></Title><Desc><Text>Play Torch Trials. It's in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>My dear {{Name}}. I've been thinking about it and I believe you may be ready to unlock the Roots of Wisdom! @@ However, you have to complete a few tasks to obtain the key. Then, and only then, will you prove yourself worthy. @@ For your first task, you must bring me 1 Fire Mana, 1 Water Mana and 1 Wind Mana.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Wow! You did it. I'm impressed, young mage.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11648</Value></Pair><Pair><Key>ItemDescription</Key><Value>Fire Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11649</Value></Pair><Pair><Key>ItemDescription</Key><Value>Water Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>11650</Value></Pair><Pair><Key>ItemDescription</Key><Value>Wind Mana</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Willow 1 Fire Mana, 1 Water Mana and 1 Wind Mana</Text></Title><Desc><Text>Bring Willow 1 Fire Mana, 1 Water Mana and 1 Wind Mana. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Second, you must complete the 'Flight of the Guardians.' For this you will fly Flora. She's a little feisty but if you are worthy, you will be able to ride her. @@ {{Input}} on her and then {{Input}} to Mount Flora.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Careful, now. Flora, you be good.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowReaction02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>MountDragon</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMGryphonFlora</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Mount Flora</Text></Title><Desc><Text>Mount Flora near the Tree of Wisdom. She's Willow's WindWhipper.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS12T04.unity3d/PfGrpS12T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Now, fly over the waterfall and catch the orbs around the iceberg. @@ But hang on tight! She can get a little shaky with young, human mages.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Incredible! I've never seen a human fly Flora so perfectly.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectAmberLightOrbJSM</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Collect 5 Golden Orbs near the iceberg</Text></Title><Desc><Text>Collect 5 Golden Orbs near the iceberg. It's behind the waterfall, in Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Now, for your final task, you must go to the hatching pool in the Mythie Grotto.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>This pool has a connection to the Roots of Knowledge.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the Hatching Pool</Text></Title><Desc><Text>Visit the Hatching Pool. It's inside the Mythie Grotto, near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>StablesJSM</Scene><Asset>RS_DATA/PfGrpS12T06.unity3d/PfGrpS12T06</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Step into the water. If you are worthy, the Golden Key of Knowledge will appear.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh my! You did it! We have many humans in the League of Mages but what you have done is quite remarkable.</Text><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Name</Key><Value>PfGoldenKeyJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Step inside the Hatching Pool and take the Golden Key</Text></Title><Desc><Text>Take the Golden Key. It will appear in the Hatching Pool within the Mythie Grotto.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>It is time for the ceremony. Bring the Golden Key to me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Delightful! Now, let's see if I remember the spell... @@ Oh yes. A little hocusey-pocusey. A dash of abra-kadabra and... Poof! It's open.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>ItemID</Key><Value>12318</Value></Pair><Pair><Key>ItemDescription</Key><Value>Golden Key</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Willow the Golden Key</Text></Title><Desc><Text>Bring Willow the Golden Key. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>I... I have to be honest, young {{Name}}. I never thought you'd be able to complete these tasks. You're filled with surprises, aren't you? @@ You have certainly earned this. Go to the Wind Circle at the Roots of Knowledge. I will guide you from there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Fire your wand and the world of knowledge will open up. The entire history of Terra is stored here. You can visit any time and it will help guide you on your way. Congratulations, mage.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_WindLore</Value></Pair><Pair><Key>Range</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go to the Wind Circle at the Roots of Knowledge</Text></Title><Desc><Text>Go to the Wind Circle at the Roots of Knowledge. It's in front of the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>The Family of Rowan: Part 1</Text></Title><Desc><Text>Help Rowan uncover the truth about his family.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>I think it's because I don't know much about where I came from or my birth family. I was raised by Willow since I was a baby elf. @@ She found me in a cavern up there on the waterfall. My first memory was seeing the Tree of Wisdom. Can you meet me there?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_AsherWaterfall</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS10T02.unity3d/PfGrpS10T02</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Hiya... This is it. She found me in a basket, laying right here. Rocky and I sit here sometimes and think about... Family.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Rowan on top of the waterfall</Text></Title><Desc><Text>Meet Rowan on top of the waterfall, near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_AsherWaterfall</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Meet Rowan on top of the waterfall</Text></Title><Desc><Text>Meet Rowan on top of the waterfall, near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>It looks like it's sealed shut. We need a "Lock Unlocker Spell Tea." I'm going to look around and see if I can find another way in. @@ Laurel has the recipe. Could you go speak to her?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS10T06.unity3d/PfGrpS10T06</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Of course I have the Spell Tea recipe. Here you are.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting05</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Get the Spell Tea Recipe from Laurel</Text></Title><Desc><Text>Get the Spell Tea Recipe from Laurel. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Get the Spell Tea Recipe from Laurel</Text></Title><Desc><Text>Get the Spell Tea Recipe from Laurel. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>... But one day they all vanished. It's one of the biggest mysteries in Terra. No one knows where they went. @@ You should take that to Laurel. She'll be able to translate it. She's been studying the language for years.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanPositive02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Hi. Did you find out what's wrong with Rowan? Oh. A scroll. How fascinating. I'll translate this right away.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12341</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mystery Scroll</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Laurel the mysterious scroll to get it translated</Text></Title><Desc><Text>Bring Laurel the mysterious scroll to get it translated. She's in Hollows near the Cauldron.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS10T15.unity3d/PfGrpS10T15</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>So the symbol didn't pan out?... I... No, I'm not disappointed. I just... It's not your fault, friend. @@ I just need a minute to be alone. Please go talk to Laurel. Tell her... I appreciate the help.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanNegative02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Rowan isn't sick, is he? I just have a hard time understanding. I do have this note. It's something I worked on...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Laurel</Text></Title><Desc><Text>Talk to Laurel. She's in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Oh hi, fellow scholar. I'm getting worried about Rowan. He's been very quiet recently and he's not sick. @@ I don't understand why he's acting like this. It's not logical. I was wondering if you could go talk to Rowan and see what's wrong.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh hi. Nice to see you. I... don't like to talk about this much but I've felt quite lonely recently.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Rowan and see what's bothering him</Text></Title><Desc><Text>Talk to Rowan and see what's bothering him. He's in the Mythie Grotto, near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>All I have is this pendant that Willow gave me. I think that now is the time to find out where I came from. Could you ask Willow?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh dear. Rowan is thinking about this again? I'm glad you told me, dear. You're a good friend. @@ I will tell you what I know and maybe you could help him through it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowReaction02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Willow about the Pendant</Text></Title><Desc><Text>Talk to Willow about the Pendant. She's near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>I found him in a basket when he was only a baby. The only thing he wore was this pendant. It has a symbol that I've never seen before, but then I haven't traveled in years. @@ You should ask Rosie. She's already been from one side of Terra to the other this morning.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>My number one customer! How are you today?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Rosie about the mysterious symbol</Text></Title><Desc><Text>Talk to Rosie about the mysterious symbol. She's near the Tree of Wisdom.</Text></Desc></Data>
+ 0
+
+
+ 2576
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanJuniperHouse</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Oh? A pendant? Let me see. Wow, I think I remember seeing this. It is the mark of the Juniper Family. @@ They had a house in the Hollows. It's a long shot but you should check it out. I'll tell Rowan. He'll meet you there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>This is amazing. My family must've lived here. I wonder what happened to them.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_RowanJuniperHouse</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Visit the Old Juniper House in the Hollows</Text></Title><Desc><Text>Visit the Old Juniper House in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanJuniperHouse</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS10T06.unity3d/PfGrpS10T06</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Can you see the symbol? Look around the house and see if you can find it.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Wow! What's this? A hidden door?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_MagicalBasementExit</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look around the Juniper house for the symbol</Text></Title><Desc><Text>In the Hollows, look around the Juniper House for the Pendant's symbol.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanDoor</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>You'll need 2 White Wool and 2 Black Wool from your farm. Also, you need 4 Kelp from the Tree of Wisdom. @@ Once you have them, go inside the Cauldron and follow the recipe for the Lock Unlocker Spell Tea.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Cool crafting!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Lock Unlocker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Craft the Lock Unlocker Spell Tea</Text></Title><Desc><Text>Get 2 White Wool, 2 Black Wool and 4 Kelp. Then craft the Lock Unlocker Spell Tea.</Text></Desc></Data>
+ 0
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+
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+ <Data><Setup><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanDoor</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>I've looked around and there's only one way in. Could you bring the Lock Unlocker Spell Tea back to the secret door?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanPositive01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>We're so close. I can feel it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction08</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_MagicalBasementExit</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go to the secret door at the Juniper House</Text></Title><Desc><Text>Go to the secret door at the Juniper House in the Hollows.</Text></Desc></Data>
+ 0
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanDoor</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Use the Lock Unlocker Spell Tea!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEncourage01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Thank goodness! The door unlocked!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Lock Unlocker Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Use the Lock Unlocker Spell Tea</Text></Title><Desc><Text>Use the Lock Unlocker Spell Tea, near the secret door of the Juniper House in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2586
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanDoor</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfGrpS10T12.unity3d/PfGrpS10T12</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_Rowan</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Go on inside the secret door and see what you can find.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer04</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Wow! What's this? An old scroll? Amazing. @@ I can't understand the letters. I think it's the language of the Ancient Hollows. The people that used to live here in the Hollows were a very advanced and intelligent people...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction03</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MagicalBasementJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectMysteryScrollJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Go inside the secret room and see what you can find</Text></Title><Desc><Text>Go inside the secret room at the Juniper House in the Hollows and see what you can find.</Text></Desc></Data>
+ 0
+
+
+ 2588
+ Lau_S10_T13
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS10T15.unity3d/PfGrpS10T15</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>It says: "Please keep off the grass." This isn't a family message. It's an old sign post. I hope Rowan isn't too disappointed. @@ Take this health potion to him. Maybe it will help him feel better.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh... A health potion? Err... I'm not sick but thanks. You keep it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanNegative01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Bring Rowan the Health Potion</Text></Title><Desc><Text>Bring Rowan the Health Potion. He's near the Juniper House in the Hollows.</Text></Desc></Data>
+ 0
+
+
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS10T15.unity3d/PfGrpS10T15</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Never say that Laurel the researcher doesn't try! Please give Rowan this note. He's still here in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh... Hiya... For me? Oh my. This is... I'm getting choked up. Laurel got everyone to write how much I mean to them on this note. It's... So sweet... @@ Yes, I'm about to cry happy tears. We didn't find out about my family but that doesn't matter because now, I really feel like I have family here.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanEnd02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>ItemID</Key><Value>12340</Value></Pair><Pair><Key>ItemDescription</Key><Value>Note for Rowan</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Rowan the Note</Text></Title><Desc><Text>Bring Rowan the Note. He's in the Mythie Grotto near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>PfMarker_AsherTrap</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS11.unity3d/PfGrpS11</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>To Trap a Shadow</Text></Title><Desc><Text>Help the League trap a live Shadow Punk!</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS11T08.unity3d/PfGrpS11T08</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Meet Rosie to get a Bag of Dreams</Text></Title></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The only thing that I know a Shadow can't walk through is dreams. @@ No, I'm not joking. These are the same dreams that you use in the Cauldron. Sadly, we're running a little low. @@ Could you ask Rosie if she has any dreams to spare? She's down the street.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>My favorite customer! Ooh! You need dreams? Now, that's something special. I do have an extra bag right here. Be very quiet though. You don't want to wake them up.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Get a Bag of Dreams from Rosie</Text></Title><Desc><Text>Get a Bag of Dreams from Rosie. She's in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS11T02.unity3d/PfGrpS11T02</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>I told Cypress that I wanted to trap a live Shadow to study it. He bragged that he could trap a Shadow by himself and ran off. @@ You should tell Asher what's going on. He's right here in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>That sounds like Cypress. He shouldn't do this alone, he could hurt himself.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Talk to Asher</Text></Title><Desc><Text>Talk to Asher. He's in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS11T05.unity3d/PfGrpS11T05</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>We need to get to Harmony Falls, quick! I'll meet you there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Cypress, what were you thinking? Look at this mess!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_AsherTrap</Value></Pair><Pair><Key>Range</Key><Value>8</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find Asher in Harmony Falls</Text></Title><Desc><Text>Find Asher in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS11T05.unity3d/PfGrpS11T05</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Thinking like a fox! I would've been able to catch that punk if you hadn't barged in here. {{Name}} knows about my awesomeness. @@ Take a closer look at my trap, kid. It was genius. The only thing I forgot was that Shadows can walk through nets.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressAttract03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Cypress we have to work as a team. That's why the League was formed. {{Name}} knows that.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Trap</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Look at Cypress' Broken Trap</Text></Title><Desc><Text>Look at Cypress' Broken Trap in Harmony Falls.</Text></Desc></Data>
+ 0
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS11T05.unity3d/PfGrpS11T05</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Your trap didn't work because you didn't think it through. Now, could you please clean up the mess you made? @@ We'll help you. {{Name}}, could you bring me those 2 pieces of Broken Wood.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>It looks like you've got this! Later, kid!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>12315</Value></Pair><Pair><Key>ItemDescription</Key><Value>Broken Wood</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Pick up and give Asher the 2 Broken Pieces of Wood</Text></Title><Desc><Text>Pick up and give Asher the 2 Broken Pieces of Wood in Harmony Falls.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Wait! Cypress, get back here! Ugh! We'll deal with him later. Let's finish cleaning this up. @@ Grab the rope and net.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Nice work!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBrokenTrapJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up the Trap Rope and the Net</Text></Title><Desc><Text>Pick up the Trap Rope and the Net in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Oh, I have an idea! Let's recycle these materials and build a better Shadow Trap. @@ Huh? No. I'm not trying to impress Laurel... Look, just bring me the materials.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer08</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Call me crazy, but I think this just might work... with a few modifications.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>12316</Value></Pair><Pair><Key>ItemDescription</Key><Value>Trap Net</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>12317</Value></Pair><Pair><Key>ItemDescription</Key><Value>Trap Rope</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give the trap pieces to Asher</Text></Title><Desc><Text>Give the Trap Rope and the Trap Net to Asher. He's in Harmony Falls.</Text></Desc></Data>
+ 0
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS11T08.unity3d/PfGrpS11T08</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>The problem is: Shadows can easily pass through nets and wooden bars. They're Shadows! @@ We need a little something to stop that. Talk to Laurel. Maybe she knows about some kind of material we can sprinkle on it that will stop a Shadow Punk.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer03</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Oh, hi. Ah! You need something to stop a Shadow? That's a tough one.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask for Laurel's help</Text></Title><Desc><Text>Ask for Laurel's help. She's in the Hollows.</Text></Desc></Data>
+ 0
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>WONDERFUL! I mean... wonderful. Those should work well. Bring me the Bag of Dreams. I'm still in Harmony Falls. The trap is almost ready.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Good job, bud. Okay, I'll sprinkle a little here and... Poof! Our Shadow Trap is Shadow proof.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_AsherTrap</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>ItemID</Key><Value>11863</Value></Pair><Pair><Key>ItemDescription</Key><Value>Sack of Dreams</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring the Bag of Dreams to Asher</Text></Title><Desc><Text>Bring the Bag of Dreams to Asher. He's in Harmony Falls.</Text></Desc></Data>
+ 0
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS11T11.unity3d/PfGrpS11T11</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Okay, it's time. Go find a Shadow Punk that's by himself and don't let him see you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherOffer05</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>There it is. Shh. Be very quiet. We don't want to spook him.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_PunkToTrap</Value></Pair><Pair><Key>Range</Key><Value>9</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find the Shadow Punk that's by himself</Text></Title><Desc><Text>Find the Shadow Punk that's by himself in Harmony Falls.</Text></Desc></Data>
+ 0
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS11T11.unity3d/PfGrpS11T11</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfShadowPunkThiefJSM</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Now, very carefully, {{input}} on it to make it chase you. Go past the giant “X” that I drew on the ground and I'll trap him. We got this, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherAttract01</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpS11T11Cutscene.unity3d/PfGrpS11T11Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Trap2</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>60</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>1</Value></Pair><Pair><Key>Proximity</Key><Value>3</Value></Pair><Pair><Key>NPC</Key><Value>PfShadowPunkThiefJSM</Value></Pair></Objective><Type>Chase</Type><Title><Text>{{Input}} on the Shadow Punk and lead him into the trap</Text></Title><Desc><Text>{{Input}} on the Shadow Punk and lead him into the trap. Go past the X in Harmony Falls.</Text></Desc><Reminder><Text>The Shadow Punk is getting too close!</Text></Reminder><Failure><Text>The Shadow Punk caught you!</Text></Failure></Data>
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+ <Data><Repeat>1</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Farming 146</Text></Title></Data>
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+ 15 Turkey Feather, 12 White Pumpkin, 6 Spider Silk
+ <Data><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11277</Value></Pair><Pair><Key>ItemDescription</Key><Value>Turkey Feather</Value></Pair><Pair><Key>Quantity</Key><Value>15</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>9893</Value></Pair><Pair><Key>ItemDescription</Key><Value>White Pumpkin</Value></Pair><Pair><Key>Quantity</Key><Value>12</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMJobBoard</Value></Pair><Pair><Key>ItemID</Key><Value>11319</Value></Pair><Pair><Key>ItemDescription</Key><Value>Spider Silk</Value></Pair><Pair><Key>Quantity</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>15 Turkey Feather, 12 White Pumpkin and 6 Spider Silk</Text></Title><Desc><Text>Throw in a little magic and Laurel believes we can make a dozen pumpkins fly!</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS13.unity3d/PfGrpS13</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS13B.unity3d/PfGrpS13B</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfCypress</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>One Cypress Too Many!</Text></Title><Desc><Text>Find out why Cypress has been acting so strangely.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfJSMElfCypress</Asset><Location>PfMarker_CypToAmbushStart</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey champ, I've been preparing for a Shadow Punk Hunt with Cypress and something weird has happened. Cypress is being super helpful! @@ I need to find out why. He's near the waterfall here in Harmony Falls. {{Input}} on him to follow him and see what you can find out.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyAttract03</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpS13T01Cutscene.unity3d/PfGrpS13T01Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypFollow</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>7</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Spline</Key><Value>CypToAmbush</Value></Pair></Objective><Type>Follow</Type><Title><Text>Follow Cypress and see what he's up to</Text></Title><Desc><Text>Follow Cypress and see what he's up to. He's near the waterfall in Harmony Falls.</Text></Desc><Reminder><Text>Keep following Cypress!</Text></Reminder><Failure><Text>You lost Cypress!</Text></Failure></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>You caught me. Did Holly send you? Is she still bugging me about going on the Shadow Punk Hunt? I don't have time for that because I've got my master plan to put into action. @@ I found an old spell in my father's archive. Talk to Cypress Two, he's the one with the green wand. He'll get you up to speed.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress2</NPC><Text>[c][36ff33]'Sup kid.[/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGreeting01</Asset><NPC>PfJSMElfCypress2</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress2</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMElfCypress2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Talk to Cypress Two about what is going on</Text></Title><Desc><Text>Talk to Cypress Two about what is going on! He's the one with the green wand in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress2</NPC><Text>[c][36ff33]The "Elf Duplicator" Spell is how I got all my errands done so fast this morning. Smart, huh? Together we will bust all the Shadow Punks, all by myselves... I mean myself.[/c][ffffff] @@ [c][36ff33]Go tell Cypress Three to get into position. He has the red wand.[/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer05</Asset><NPC>PfJSMElfCypress2</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]'Sup kid.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGreeting01</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress3</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMElfCypress3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Tell Cypress Three to get into position</Text></Title><Desc><Text>Tell Cypress Three to get into position. He's the one with the red wand in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]What did Cypress Two say? He's not the boss of me! I'm standing right where I should be. Go find the Confused Shadow Punk for us to bust, I saw him near the broken bridge.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]There! Don't crowd me Cypress Four!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd07</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_LargePunk</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find the Confused Shadow Punk</Text></Title><Desc><Text>Find the Confused Shadow Punk in Harmony Falls. He's near the broken bridge in Harmony Falls.</Text></Desc></Data>
+ 0
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+
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfShadowPunkThiefJSM</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]Now {{input}} on the Shadow Punk and lead him into the ambush.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]This is a bad plan. We're out of here, Cypress One.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressNo</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypAmbush</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>60</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>2</Value></Pair><Pair><Key>Proximity</Key><Value>3</Value></Pair><Pair><Key>NPC</Key><Value>PfShadowPunkThiefJSM</Value></Pair></Objective><Type>Chase</Type><Title><Text>Lead the Big Shadow Punk into Cypress' ambush</Text></Title><Desc><Text>Lead the Big Shadow Punk into Cypress' ambush. {{Input}} on the Punk.</Text></Desc><Reminder><Text>The Shadow Punk is getting too close!</Text></Reminder><Failure><Text>The Shadow Punk caught you!</Text></Failure></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpS13T06.unity3d/PfGrpS13T06</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Cypress Two, Three, Four and Five! Get back here! Uh-oh. Holly will break my wand if any one of me messes up Harmony Falls. Bust that Big Shadow Punk, quick!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressExclamation01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Nice shot, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfShadowPunkBossQuest</Value></Pair><Pair><Key>Name</Key><Value>PfShadowPunkBossQuest</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust the Big Shadow Punk</Text></Title><Desc><Text>Bust the Big Shadow Punk. He's in Harmony Falls near the spider cave.</Text></Desc></Data>
+ 0
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+ 2666
+ Hol_S13_T07
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I don't know what went wrong. I love me. I'm awesome. Why would I run away? This is bad, kid. We need to enchant the other Cypresses away or there's no telling what they'll do. @@ Go find Cypress Two. I think he went towards the cliff behind us. Blade will help you if you need him. He's on the broken bridge back the way I walked here.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction06</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress2</NPC><Text>[c][36ff33]Aah! Fire! Fire![/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction05</Asset><NPC>PfJSMElfCypress2</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_BurningTree</Value></Pair><Pair><Key>Range</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up in the air and find Cypress Two</Text></Title><Desc><Text>Find Cypress Two. He was seen near the heading up the cliff in Harmony Falls.</Text></Desc></Data>
+ 0
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+
+ 2667
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress2</NPC><Text>[c][36ff33]I was aiming for a Shadow Punk and I accidentally hit the tree! Quickly, {{Name}}. Shoot the tree before the fire spreads.[/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressNegative04</Asset><NPC>PfJSMElfCypress2</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress2</NPC><Text>[c][36ff33]Whew. Oh dear. I guess dropping fire mana near the trees wasn't the best idea. Maybe I should've listened to me.[/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressRight01</Asset><NPC>PfJSMElfCypress2</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_BurningTree</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfHETreeBurningJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Fire your wand at the burning tree to stop it from spreading</Text></Title><Desc><Text>Fire your wand at the burning tree to stop it from spreading. It's in Harmony Falls on top of the cliff.</Text></Desc></Data>
+ 0
+
+
+ 2668
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress2</NPC><Text>[c][36ff33]I'm ready to be disenchanted away, now. {{Input}} on me to end the spell.[/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress2</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Well, that's one Cypress down, three to go. Nicely done!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress2</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMElfCypress2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Disenchant Cypress Two away</Text></Title><Desc><Text>{{Input}} on Cypress Two to disenchant him. He's up on the cliff in Harmony Falls.</Text></Desc></Data>
+ 0
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+
+ 2669
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Now let's find Cypress Three. I think he went to the dark covered cliff. He said something about breaking a bramble.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]You're here! Thank Sootville!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction06</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypBramble</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up and find Cypress Three</Text></Title><Desc><Text>Find Cypress Three. He's somewhere in the dark cliff area of Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2670
+ Hol_S13_T11
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]I got caught in this Bramble and the thorns are pricking me in a place that is... Ouch!... very sensitive. Break the Bramble but be careful because... Ouchie!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer03</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]Aah! So much better. You're a real hero, {{Name}}. You saved my... royal butt.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction01</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_CypBramble</Value></Pair><Pair><Key>Name</Key><Value>PfCollectInvisibleThorn</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Break the Bramble and free Cypress Three</Text></Title><Desc><Text>Break the Bramble and free Cypress Three. He's on the dark cliff in Harmony Falls.</Text></Desc></Data>
+ 0
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+
+ 2671
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress3</NPC><Text>[c][ff0000]No one should ever know what just happened. Ouch! It still hurts. Please disenchant me away, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage01</Asset><NPC>PfJSMElfCypress3</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Great work, kid.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress3</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMElfCypress3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Disenchant Cypress Three away</Text></Title><Desc><Text>Disenchant Cypress Three away. He's on the dark cliff in Harmony Falls.</Text></Desc></Data>
+ 0
+
+
+ 2672
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>There's just Cypress Four and Five left. I've found them above Torch Trials but I don't want to get near them. You'll understand when you get there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress5</NPC><Text>[c][edfd37]I'm the better Cypress![/c][ffffff]</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressExclamation01</Asset><NPC>PfJSMElfCypress5</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypDummy</Value></Pair><Pair><Key>Range</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up and find Cypress Four and Five</Text></Title><Desc><Text>Find Cypress Four and Cypress Five. They're above Torch Trials in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress4</NPC><Text>[c][0000ff]You wish! I'm a way better Cypress than you. Oh, {{Name}}? You're here? Go ahead and distract Cypress Five. @@ [c][0000ff]Shoot Holly's target over there to get his attention. He'll fall for anything. Not like me!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressExclamation01</Asset><NPC>PfJSMElfCypress4</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress4</NPC><Text>[c][0000ff]Ooh! Fire! Cool!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos02</Asset><NPC>PfJSMElfCypress4</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_CypDummy</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfShadowPunkTargetDummyQuest</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the target to distract Cypress Five</Text></Title><Desc><Text>Shoot the target to distract Cypress Five. It's on the cliff above Torch Trials in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress4</NPC><Text>[c][0000ff]Wait a minute. Did I fall for it, too? Aww, man. I guess I'm not better than any Cypress. Go ahead and {{input}} on me to disenchant us away.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction06</Asset><NPC>PfJSMElfCypress4</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Nice, kid. Whew, I guess Terra isn't ready for all these Cypresses. It's such a shame.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress4</Value></Pair><Pair><Key>Name</Key><Value>ClickObject</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMElfCypress4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Disenchant Cypress Four and Five away</Text></Title><Desc><Text>{{Input}} on Cypress Four to disenchant Cypress Four and Five away. He's on the cliff above Torch Trials.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>You can go tell Holly what happened. I'll take responsibility for this mess.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Wow! Yeah, I was wondering why I kept seeing Cypress walking by my camp. That's... actually really smart!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyReaction01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Holly what happened with all the Cypresses</Text></Title><Desc><Text>Tell Holly what happened with all the Cypresses. She's in her camp in Harmony Falls.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Sometimes I forget to give Cypress enough credit for his ideas. Sure, this one got a little out of hand because, well... @@ It's Cypress. Still, no one else would've thought of it! Go tell him he's off the hook for the Shadow Punk Hunt.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Holly said that? Huh. I should be happy about that but now I feel weird. It's as if I might be just a little less awesome when I go off on my own. @@ You know what? I'll go on this Shadow Punk Hunt and I'll be awesome at it! See ya' later, kid.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Cypress he's off the hook</Text></Title><Desc><Text>Tell Cypress he's off the hook. He's near the spider cave in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfGrpE17.unity3d/PfGrpE17</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Spider-Mage</Text></Title><Desc><Text>Team up with Laurel and find the key ingredient to her Potion Mixture.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Pick up the 3 Potion Mixtures</Text></Title><Desc><Text>Pick up the 3 Potion Mixtures in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpE17T01.unity3d/PfGrpE17T01</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>My favorite scholar! I wish I had better news but I found an error in my latest potion and it went boom all over the Hollows. I must get this mixture right. Could you grab the 3 Potion Mixtures that I spilled?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>My thanks, {{Name}}. I need something sticky and strong. It must be thin and biodegradable... I've got it! @@ Spider silk will work but it's very difficult to get a hold of. Here's the recipe for a spell tea that will help us get some.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBottleSpilled</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up the 3 Potion Mixtures</Text></Title><Desc><Text>Pick up the 3 Potion Mixtures in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Gather 2 Crystals from Harmony Falls and 2 Black Wool from your farm, then go into the Cauldron and craft up the Spider Spinner Spell Tea.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Delightful! Don't use it just yet. You'll need it later.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Spider Spinner Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Craft the Spider Spinner Spell Tea</Text></Title><Desc><Text>Gather 2 Crystals from Harmony Falls and 2 Black Wool from your farm. Then craft the Spider Spinner Spell.</Text></Desc></Data>
+ 0
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+
+ 2679
+ Lau_E17_T03
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>What I'll need is the rare spider silk of the Harmony Spider. It's spun with just a sprinkle of dreams so it might even be strong enough to stop a Shadow Punk. @@ I would normally ask Rosie for this kind of item but she's very scared of spiders. Go to the cave in Harmony Falls. I'll be there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>You see that cave over there? It's the one with the baby Harmony Spider building a web outside it. There's definitely an adult Harmony Spider in there.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_OutsideCave</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Check out the cave in Harmony Falls</Text></Title><Desc><Text>Check out the cave in Harmony Falls with Laurel.</Text></Desc></Data>
+ 0
+
+
+ 2680
+ Lau_E17_T04
+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Spiders have eight legs. This is an [c][edfd37]external feature[/c][ffffff], a physical trait that you can see outside the body, which lets them run faster than their predators. @@ It helps the spider survive. Use the Spider Spinner Spell Tea.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>You look great, spider-mage!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Spider Spinner Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Use the Spider Spinner Spell Tea</Text></Title><Desc><Text>Use the Spider Spinner Spell Tea. {{Input}} on the spell tea in your backpack.</Text></Desc></Data>
+ 0
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+
+ 2681
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Show me what those eight legs can do. Run as fast as you can to the cave before any Shadow Punk can see you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Wow! That was fast! How are you doing in there?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_InsideCaveEntrance</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Run into the cave</Text></Title><Desc><Text>While in spider form, run into the cave in Harmony Falls.</Text></Desc></Data>
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+
+ 2682
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Spiders use their silk gland to create this incredible web. It's an [c][edfd37]internal feature[/c][ffffff], a physical trait that you can't see because it's inside the body, which also has a function. @@ It helps them catch their food, provides shelter or protect their babies. @@ Explore deeper inside the cave but be careful. You don't want to disturb an adult Harmony Spider. Trust me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great! He won't even notice you now that you're a spider, too.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelThanks01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_SpiderNest</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Explore deeper inside the cave</Text></Title><Desc><Text>Explore deeper inside the cave in Harmony Falls.</Text></Desc></Data>
+ 0
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+
+ 2683
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Grab those 3 Spider Silks. The Harmony Spider is building his new web so he won't need those old pieces.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Nice work. It's time to say goodbye to the Harmony Spider, now.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectHarmonySpiderWeb</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab 3 Spider Silks</Text></Title><Desc><Text>While in Spider form, grab 3 Spider Silks in the cave in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Get ready to run. Go to the cave entrance.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Oh no! Watch out! There's a Shadow Punk! He must have followed you!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelBeeAttack01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_InsideCavePunk</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Scuttle over to the cave exit</Text></Title><Desc><Text>In spider form, go to the cave exit in Harmony Falls and get ready to run.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>PfShadowPunkThiefJSM</Asset><Location>PfMarker_InsideCavePunk</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionConfirmDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Run as fast as you can out of the cave!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative04</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpE17T09Cutscene.unity3d/PfGrpE17T09Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_CypAmbush</Value></Pair><Pair><Key>Range</Key><Value>6</Value></Pair><Pair><Key>Time</Key><Value>15</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>2</Value></Pair><Pair><Key>Proximity</Key><Value>3</Value></Pair><Pair><Key>NPC</Key><Value>PfShadowPunkThiefJSM</Value></Pair></Objective><Type>Chase</Type><Title><Text>Run away from the Shadow Punk and lead it into the Harmony Spider's web</Text></Title><Desc><Text>Run away from the Shadow Punk and lead it into the Harmony Spider's web in Harmony Falls.</Text></Desc><Reminder><Text>The Shadow Punk is getting too close!</Text></Reminder><Failure><Text>The Shadow Punk caught you!</Text></Failure></Data>
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+ <Data><Setup><Scene>HubEnchantedJSM</Scene><Asset>RS_DATA/PfJSMElfLaurel.unity3d/PfJSMElfLaurel</Asset><Location>PfMarker_CaveLaurel</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>There! You got away. That baby Harmony Spider outside managed to finish its web. The ability of a spider to survive with its internal and external features is truly remarkable. @@ Now bring me the 3 Spilled Potions and 3 Harmony Spider Silks.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>You did great, fellow scientist! This is exactly what my potion mixture needs!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12403</Value></Pair><Pair><Key>ItemDescription</Key><Value>Harmony Spider Silk</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Objective><Pair><Key>Scene</Key><Value>HubEnchantedJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12402</Value></Pair><Pair><Key>ItemDescription</Key><Value>Spilled Potion</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give Laurel the 3 Spilled Potion Mixtures and the 3 Spider Silks</Text></Title><Desc><Text>Give Laurel the 3 Spilled Potion Mixtures and the 3 Spider Silks. She's in Harmony Falls.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpF03.unity3d/PfGrpF03</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Willow's Worms</Text></Title><Desc><Text>Cypress has nothing to bring on his fishing trip with Rosie and needs some expertise in Composting.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hey kid, I could really use your help! Rosie and I were planning a fishing trip and I was supposed to bring the snacks but I'm not exactly the best farmer... @@ I didn't pay close enough attention to my crops and they all spoiled. See if Ivy has any ideas. She's in the Tree of Wisdom where I planted my crops.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Hi, {{Name}}. Look at all these spoiled crops. Such a shame.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_IvyComposter</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask for Ivy's advice in the Tree of Wisdom</Text></Title><Desc><Text>Ask for Ivy's advice. She's in the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpF03T02.unity3d/PfGrpF03T02</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Oh. I know how to help Cypress! Grab 5 Spoiled Crops from around the Tree of Wisdom. There's not a moment to lose.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Great work!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectSpoiledCrops</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab 5 Spoiled Crops</Text></Title><Desc><Text>Grab 5 Spoiled Crops from around the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Here's a technique that Willow taught me. Now that we have spoiled crops, we have the perfect environment for worms to grow. Let me show you. {{Input}} on the composter. It's right next to me.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>It worked!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfComposterQuestJSM</Value></Pair><Pair><Key>ItemID</Key><Value>11253</Value></Pair><Pair><Key>ItemDescription</Key><Value>Spoiled Crop</Value></Pair><Pair><Key>Quantity</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Put the 5 Spoiled Crops into the Composter</Text></Title><Desc><Text>{{Input}} on the Composter in the Tree of Wisdom to break down the Spoiled Crops.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Composters break down materials that are put into them. We can put organic matter into the composter and wait for the materials to break down into humus. @@ {{Input}} on the Instant Harvest button to skip the wait. I'll waive the Gem cost.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Great composting!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>BoostComposter</Value></Pair><Pair><Key>ItemName</Key><Value>PfComposterQuestJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the Instant Harvest Button</Text></Title><Desc><Text>{{Input}} on the Instant Harvest Button.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>The best part about creating fertilizer? Worms love the soil because it's full of nutrients. {{Input}} on the composter to get worms.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Great! I'll get those to Cypress. You can buy composter from Rosie's Odds and Ends store, if you'd like. It's a very handy device!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyGreeting01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>HarvestComposter</Value></Pair><Pair><Key>ItemName</Key><Value>PfComposterQuestJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the composter to get your worms</Text></Title><Desc><Text>{{Input}} on the composter to get your worms. It's in the Tree of Wisdom, next to your farm.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfCypress.unity3d/PfJSMElfCypress</Asset><Location>PfMarker_RosieStore</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>You should tell Cypress about this. He's next to Rosie's cart on the other side of the Tree of Wisdom. Even if he can't bring the snacks on the fishing trip, maybe he can bring the bait?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer07</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I'll do that. Thanks for saving this elf from a long fairy speech about responsibility. Here are some of the worms Ivy gave me. You did good, kid.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Cypress about Ivy's idea</Text></Title><Desc><Text>Tell Cypress about Ivy's idea. He's next to Rosie's Cart in Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfGrpS14.unity3d/PfGrpS14</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfLaurel</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS14T07.unity3d/PfGrpS14T07</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>The Family of Rowan: Part 2</Text></Title><Desc><Text>Cypress believes there's more to the Juniper House than meets the eye.</Text></Desc></Data>
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Give Cypress the Pendant</Text></Title><Desc><Text>Give Cypress the Pendant. He's in the swamp in Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hey, kid. There's something that's stuck in my mind about the pendant and the Juniper House. I've been inside the secret room and based on the size of the building, the room should be bigger. @@ Do you still have Rowan's pendant? Could you let me see it?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>What's this? My wand has changed some of its color. One of these circles has turned silver!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressAttract03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12339</Value></Pair><Pair><Key>ItemDescription</Key><Value>Pendant</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Give Cypress the Pendant</Text></Title><Desc><Text>Give Cypress the Pendant. He's in the swamp in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>When I was a kid I remember my father showing me magical pendants that were like keys. They would open invisible doors only after being touched by a certain wand. @@ I think that's what we're dealing with. Meet me in the Secret Room around the back of the Juniper House.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>There must be an invisible door around here somewhere!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEncourage02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MagicalBasementJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go back into the Secret Room</Text></Title><Desc><Text>Go inside the Secret Room. It's around the back of the Juniper House in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfGrpS14T03.unity3d/PfGrpS14T03</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I'm not sure why I care about this so much. I think family is just very important. Even when your dad is king of Sootville and he's disappointed that you're not the Chosen One... @@ ... you know he still loves you, right? Anyway, come stand here, next to me. If I'm right the invisible door will open.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I'm a genius! You did great too, kid.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MagicalBasementJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_SecretWallDoor</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Stand next to Cypress and see if the invisible door will open</Text></Title><Desc><Text>Stand next to Cypress and see if the invisible door will open. He's in the secret room of the Juniper House.</Text></Desc></Data>
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+ 2697
+ Cyp_S14_T04
+ <Data><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfGrpS14T04.unity3d/PfGrpS14T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>This is very interesting. We've found a secret room within a secret room. Go on inside, {{Name}}. I'm right behind you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Whoa! Shadow Punks!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MagicalBasementJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_SecretRoom</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go through the hidden door</Text></Title><Desc><Text>Go through the hidden door, in the secret room of the Juniper House. It's in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2698
+ Cyp_S14_T05
+ <Data><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfGrpS14T04.unity3d/PfGrpS14T04</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Bust 'em and grab their Shadow Cores!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressExclamation01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Great busting, kid. It looks like we're onto something. This will show my dad how important I am to the League!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MagicalBasementJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust the 3 Shadow Punks and grab their Shadow Cores</Text></Title><Desc><Text>Bust the 3 Shadow Punks and grab their Shadow Cores. They're in the Hidden Room of the Juniper House.</Text></Desc></Data>
+ 0
+
+
+ 2699
+ Cyp_S14_T06
+ <Data><Setup><Scene>MagicalBasementJSM</Scene><Asset>RS_DATA/PfGrpS14T06.unity3d/PfGrpS14T06</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>What's that? A page from a diary? At the top of the page, it says, "Year 451." From my studies I remember that to be the first moon cycle and about 150 years ago when Rowan was just a baby. @@ I can only make out the date. The rest is all in the language of the Ancient Hollows. Pick up the page, kid.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I don't think it was a coincidence that the people of the Hollows disappeared at the same time as Rowan was found as a baby. There's got to be a connection.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressAttract03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>MagicalBasementJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectMysteryScrollJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up the Diary Page</Text></Title><Desc><Text>Pick up the Diary Page in the hidden room of the Juniper House.</Text></Desc></Data>
+ 0
+
+
+ 2700
+ Cyp_S14_T07
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Laurel will be able to translate the rest of this. Take the page to her.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>A second secret room? That's... unbelievable. Yes, I'll translate it. It's a good thing Rowan is here in the Hollows. He'll want to hear what it says, too.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12341</Value></Pair><Pair><Key>ItemDescription</Key><Value>Mystery Scroll</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Laurel the Diary Page for translating</Text></Title><Desc><Text>Bring Laurel the Diary Page for translating. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2701
+ Cyp_S14_T08
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_HollowsBridge</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>It's written by someone called, "Olive Juniper." It's tough but I can make out, "The whole town of Hollows feels betrayed." Oh my goodness. What happened? @@ You should go get Rowan. He'll want to hear this. He's on the other side of the bridge here in the Hollows. I need to check something at the bookstore.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh. Hiya...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanGreeting01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Go get Rowan and tell him about the Journal Page of Olive Juniper</Text></Title><Desc><Text>Go get Rowan. He's on the other side of the bridge in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2702
+ Cyp_S14_T09
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_HollowsBridge</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Laurel asked for me? I wonder why? Sure, lead the way, {{Name}}. {{Input}} on me to show me where Laurel is.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanAttract01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>"The scientist named Burdock has placed a curse on the town. No one knows what it is but it could take effect at any moment." @@ This is... unbelievable. Who is Burdock? What's this curse? Oh hello, {{Name}}. Rowan I'm glad you're here. You need to hear this...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting05</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_HollowsBridge</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Shadowpunks</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>3</Value></Pair><Pair><Key>Proximity</Key><Value>5</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair></Objective><Type>Escort</Type><Title><Text>Bring Rowan to Laurel at the Bookstore</Text></Title><Desc><Text>Bring Rowan to Laurel, she's at the Bookstore in the Hollows.</Text></Desc><Reminder><Text>Slow down. Rowan can't keep up.</Text></Reminder><Failure><Text>You lost Rowan! Go back and get him.</Text></Failure></Data>
+ 0
+
+
+ 2703
+ Cyp_S14_T10
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanBookstore</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>... It ends with, "I can only hope that when he grows up, Rowan will follow the trail left by this pendant. Save us. We need you." @@ Oh dear. Rowan, are you okay?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Yes, I'm fine. It's... a lot to think about. The people in the Hollows vanished and it must have something to do with this scientist "Burdock." @@ I'll look into this more. Thanks, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanReaction01</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfRowan</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>{{Input}} on Rowan to see if he's okay</Text></Title><Desc><Text>{{Input}} on Rowan to see if he's okay. He's in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2704
+ Cyp_S14_T11
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfRowan.unity3d/PfJSMElfRowan</Asset><Location>PfMarker_RowanBookstore</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>You should go find Cypress and tell him what we found.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRowanJSM.unity3d/DlgRowanOffer02</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>So there's another savior in the League and it's not me. That's... fine. When I really think about it, I realize that my dad may be disappointed again... @@ ... but I know that I've helped Rowan find this out. That's an awesome reward for this awesome elf. It's great to have you by my side, kid. Thanks for doing that.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Cypress what you discovered</Text></Title><Desc><Text>Tell Cypress what you discovered. He's back in the swamp in the Hollows.</Text></Desc></Data>
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+ false
+ 2202
+ MM_S15_Ivy
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+
+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>A Merry, Fairy, Snowfall Festival!</Text></Title><Desc><Text>Help Ivy bring the League together for the Snowfall Festival!</Text></Desc></Data>
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+ 5
+ 12-01-2015,02-04-2016
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+ Ivy_S15_T06
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+ <Data><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Get Laurel to join Ivy's party</Text></Title><Desc><Text>Get Laurel to join Ivy's party. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
+ false
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+ 2747
+ Ivy_S15_T06A
+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>I did get Asher to join the party. Still... Fairy sigh. If Rosie is not free, we should try getting Laurel next. She's in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer06</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Fiddlesticks! Oh hi there, {{Name}}. I'm afraid I won't be able to make it to Ivy's party until I get this spell tea just right. Maybe you could try? Here's the recipe.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelNegative04</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Get Laurel to join Ivy's party</Text></Title><Desc><Text>Get Laurel to join Ivy's party. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 1
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+ 1
+ 2741
+ 12444
+ 203588
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+ 1
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+
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+ false
+ 2204
+ Ivy_S15_T11
+ 218
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Cypress' secret ingredient is... Ahem. I can't tell you, silly. It's a secret. I could use your help, though. I have three targets set up around the ocean, right there. @@ Hit all 3 Targets. We need some fire to spook the squids... Aww, snickerdoodle! Pretend you didn't hear that.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS15T11.unity3d/PfGrpS15T11</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMRose.unity3d/PfJSMRose</Asset><Location>PfMarker_RosieBoat</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>I can see the squid ink there. Here take this.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEnd03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Shoot the 3 targets with your wand</Text></Title><Desc><Text>Shoot the 3 targets with your wand. They're near the fishing area in the Hollows.</Text></Desc></Data>
+ false
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+ false
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+
+ all
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+ 2753
+ Ivy_S15_T11A
+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Good shot!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEncourage03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfTPTargetDummyJSM01</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the target to spook the squids</Text></Title><Desc><Text>Shoot the target with your wand. It's near the fishing area in the Hollows.</Text></Desc></Data>
+ 0
+
+
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+ Ivy_S15_T11B
+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>You got it!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEncourage02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfTPTargetDummyJSM02</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the target to spook the squids</Text></Title><Desc><Text>Shoot the target with your wand. It's near the fishing area in the Hollows.</Text></Desc></Data>
+ 0
+
+
+ 2756
+ Ivy_S15_T11C
+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Nice!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieEncourage04</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfTPTargetDummyJSM03</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Shoot the target to spook the squids</Text></Title><Desc><Text>Shoot the target with your wand. It's near the fishing area in the Hollows.</Text></Desc></Data>
+ 0
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+
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+ 1
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Ivy</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS15T15.unity3d/PfGrpS15T15</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>{{Input}} on the Snow Spell Tea and feel the magic of the Snowfall Festival</Text></Title><Desc><Text>{{Input}} on the Snow Spell Tea and feel the magic of the Snowfall Festival in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Go ahead and use the Snow Faller Spell Tea. I do wish Rosie could have made it. She always loves this part.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEncourage03</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpS15T15Cutscene.unity3d/PfGrpS15T15Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Rosie! You made it! And you brought gifts? I love you so much, big sister. Look, {{Name}}, she got you your sweater. I love all of you. Happy Snowfall Festival to everyone!</Text><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>1</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>UseItem</Value></Pair><Pair><Key>ItemName</Key><Value>Snow Faller Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the Snow Faller Spell Tea and feel the magic of the Snowfall Festival</Text></Title><Desc><Text>{{Input}} on the Snow Faller Spell Tea and feel the magic of the Snowfall Festival in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>PfJSMRose</Asset><Location>remove</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_RosieStore</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Happy Snowfall Festival, fairy friend! It's our first holiday since the League came together, and I'm planning a big party. We just need to convince them to come. @@ Let's talk to Rosie together. She's next to her cart in the Tree of Wisdom. I'll see you there.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Oh no! Rosie is gone! Where could she be?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyAttract05</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_RosieStore</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_RosieStore</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Go to Rosie's Cart</Text></Title><Desc><Text>Go to Rosie's Cart in Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>We've got to find her. It won't feel like Snowfall Festival unless she brings her goofy sweaters and then makes you wear them. Fairy giggle! @@ Ask Willow if she saw where Rosie went.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyOffer07</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Hello, dear. It's good to see you. I'd love to come to the party but I'm afraid I'm too old for all that young elf snickerdoodle. You have fun, though.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfWillow</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Ask Willow if she knows where Rosie is</Text></Title><Desc><Text>Ask Willow if she knows where Rosie is. Willow is near the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_TidePool</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS15T04.unity3d/PfGrpS15T04</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Yes, Rosie gave me a message for Ivy. It says: "I'm sorry I can't be there for your Snowfall Festival party, but I have too much to do. I'll talk to you when I get back." @@ Oh dear, that's not a good start. Still, don't lose hope. Let's focus on getting everyone else to the party. I saw Holly near the Tide Pool. See if you can convince her to come.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Hey champ! I'm sorry that I can't join Ivy's party but I'm tracking a Shadow Punk. I think it snuck by me. I saw something rush out of this cave.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyGreeting01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_TidePool</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfHolly</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Convince Holly to come to the party</Text></Title><Desc><Text>Convince Holly to come to the party. She's near the Tide Pool in the Tree of Wisdom.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpS15T04.unity3d/PfGrpS15T04</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMElfHolly.unity3d/PfJSMElfHolly</Asset><Location>PfMarker_TidePool</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>I saw its clawed footprints, that sneaky little punk! Follow them and see if you can find it. I'll investigate the cave for more evidence.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyOffer01</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Did you find the punk?!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd02</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_Flora</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Follow the trail of footprints</Text></Title><Desc><Text>Follow the trail of footprints in the Tree of Wisdom. They begin near the Tide Pool.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_RosieStore</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfHolly</NPC><Text>Wait. It's Flora? Oh. That explains the WindWhipper feathers that I found. I guess I got too carried away with Shadow busting. @@ I could probably use the party to cut loose. Tell Ivy that I'll be there. She's still here in the Tree of Wisdom.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgHollyJSM.unity3d/DlgHollyEnd07</Asset><NPC>PfJSMElfHolly</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Well hi! I heard about Rosie and I am a little sad about that, but thanks for getting Holly to come. It's never a party without her fireworks!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction10</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_IvyComposter</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Ivy that Holly is coming to her party</Text></Title><Desc><Text>Tell Ivy that Holly is coming to her party. She's near Rosie's Cart.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Grab 4 Snowballs and 2 White Wool. Then craft the Snow Faller Spell Tea in the Cauldron. I do hope it works.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great crafting, {{Name}}. You really do have the Snowfall Festival spirit. Don't use the spell yet. Let's wait for the party.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Snow Faller Spell Tea</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Craft the Snow Faller Spell Tea</Text></Title><Desc><Text>Get 4 Snowballs and 2 White Wool, then craft the Snow Faller Spell Tea.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Ivy</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Go tell Ivy that I can go to the party. She's across the street.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Hi, {{Name}}. I convinced Rowan to come but it wasn't easy. We have Laurel, too? This is going to be great! She can enchant some of the best seasonal weather ever!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyEnd02</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Ivy that Laurel will be going to the party</Text></Title><Desc><Text>Tell Ivy that Laurel will be going to the party. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Now, we need Cypress. He can get a little crazy around this time of year but no one makes as good a Swamp Soda as he does. See if you can convince him to join.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyReaction04</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Hey, kid. Huh. A party? Sounds like it could use an awesome elf like me to bring it to life.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGreeting01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Convince Cypress to join Ivy's party</Text></Title><Desc><Text>Convince Cypress to join Ivy's party. He's in the swamp in Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMRose.unity3d/PfJSMRose</Asset><Location>PfMarker_RosieBoat</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Only problem is that I've been waiting for Rosie to bring back the secret ingredient for my Swamp Soda. She didn't tell you her plan? I wonder why. @@ Find Rosie. I think she said she was going to be near the fishing area, here in the Hollows.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>You found me. Hi {{Name}}. Fairy hug. I want to surprise Ivy, that's why I sent her that message. Please promise me you'll keep my secret. I want to see her face when I fly in.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieGreeting03</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMRose</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Find Rosie near the Fishing Area</Text></Title><Desc><Text>Find Rosie. She's on the boat near the Fishing Area of the Hollows.</Text></Desc></Data>
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+ Ivy_S15_T14
+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMIvy.unity3d/PfJSMIvy</Asset><Location>PfMarker_Ivy</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Tell Ivy. She's here in the Hollows. I'll see you at the party.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMIvy</NPC><Text>Thank you so much, {{Name}}.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgIvyJSM.unity3d/DlgIvyPositive01</Asset><NPC>PfJSMIvy</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMIvy</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Ivy that Cypress is coming to the party</Text></Title><Desc><Text>Tell Ivy that Cypress is coming to the party. She's opposite the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMRose.unity3d/PfJSMRose</Asset><Location>PfMarker_RosieBoat</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Now you can get those 3 Squid Ink to Cypress and pretend you don't know what it is.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer01</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Thanks kid. I see you have my secret ingredient. It looks like I'm ready to party!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>ItemID</Key><Value>12435</Value></Pair><Pair><Key>ItemDescription</Key><Value>Squid Ink Bottle</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Get the Squid Ink to Cypress</Text></Title><Desc><Text>Get the Squid Ink to Cypress. He's in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpS15T12.unity3d/PfGrpS15T12</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Asset>RS_DATA/PfJSMRose.unity3d/PfJSMRose</Asset><Location>PfMarker_RosieBoat</Location><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Fly out there and fill the bottle I gave you with 3 Squid Ink.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieOffer05</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMRose</NPC><Text>Fairy smile! That's plenty.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgRosieJSM.unity3d/DlgRosieAttract02</Asset><NPC>PfJSMRose</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectFloatingInkSpotJSM</Value></Pair><Pair><Key>Quantity</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Fly out and grab 3 Squid Ink</Text></Title><Desc><Text>Fly out and grab 3 Squid Ink near the fishing area in the Hollows.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>PfJSMElfAsher</Asset><Location>PfMarker_AsherFighting</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>We can't get out that way. It looks like we're trapped, {{Name}}. Hold on. Here goes nothing...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T01.unity3d/DlgAsherNEWFUE01T01BEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_AsherWall</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>6</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Spline</Key><Value>AsherToWallSpline</Value></Pair></Objective><Type>Follow</Type><Title><Text>{{Input}} on Asher and stay in the green circle</Text></Title><Desc><Text>{{Input}} on Asher and stay in the green circle.</Text></Desc><Reminder><Text>Stay in the green circle!</Text></Reminder><Failure><Text>Asher left you behind! {{Input}} on Asher to follow him.</Text></Failure></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Shoot any Shadow Punk that tries to attack you! {{Input}} on the shoot button and take them out!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T03.unity3d/DlgAsherNEWFUE01T03Offer</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><Reward><Asset /></Reward><Title><Text>Fight off the Shadow Punk attack!</Text></Title><Desc><Text>Shoot the Shadow Punk by {{input}}ing the fire button.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Great shot, bud! Grab that punk's Shadow Core so it'll be cast out from our realm forever. Step over the green core to pick it up.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T03.unity3d/DlgAsherNEWFUE01T03EndA</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfShadowPunkMelee</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Shoot the Shadow Punk</Text></Title><Desc><Text>Shoot the Shadow Punk by {{input}}ing the fire button.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>That was too close! You'll need to grab Shadow Cores fast or those punks will return!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T03.unity3d/DlgAsherNEWFUE01T03EndB</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>JSMShadowCore</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab the Shadow Core</Text></Title><Desc><Text>Step over the Shadow Core to pick it up!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Flubbernuggets! Those punks weren't trying to defeat us. They were trying to distract us. Alright, no more mister nice elf! Let's get them, {{Name}}! For Terra!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07Offer</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>There's still one more Shadow Punk out there. Where is it?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpNEWFUE01T07Cutscene.unity3d/PfGrpNEWFUE01T07Cutscene</Asset><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07End</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Protect the Tree of Wisdom!</Text></Title><Desc><Text>Bust the 5 Shadow Punks that are attacking the Tree of Wisdom!</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>How did Shadow Punks get so close to the Tree of Wisdom?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07AEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>Spawner01Tree</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen01</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Protect the Tree of Wisdom!</Text></Title><Desc><Text>Shoot the 5 Shadow Punks attacking the Tree and grab their cores.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Shadows attack everything that is natural and good in all realms. They're monsters.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07BEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>Spawner02Tree</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen02</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Protect the Tree of Wisdom!</Text></Title><Desc><Text>Shoot the 5 Shadow Punks attacking the Tree and grab their cores.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Great busting!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07CEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>Spawner03Tree</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen03</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Protect the Tree of Wisdom!</Text></Title><Desc><Text>Shoot the 5 Shadow Punks attacking the Tree and grab their cores.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Nice hit!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07DEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>Spawner04Tree</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen04</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Protect the Tree of Wisdom!</Text></Title><Desc><Text>Shoot the 5 Shadow Punks attacking the Tree and grab their cores.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>That Shadow won't be hurting the Tree any more.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T07.unity3d/DlgAsherNEWFUE01T07EEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>Spawner05Tree</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen05</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Protect the Tree of Wisdom!</Text></Title><Desc><Text>Shoot the 5 Shadow Punks attacking the Tree and grab their cores.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh, uh... Hiya! I'm Rowan... but you already knew that. Oh! That poor egg. Take it to the Hatching Pool. The magical waters will hatch it before the damage gets any worse.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T11.unity3d/DlgRowanNEWFUE01T11Offer</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>You saved {{mythie name}}...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T11.unity3d/DlgRowanNEWFUE01T11End</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>Hatch the Mythie egg in the water!</Text></Title><Desc><Text>Take the Mythie egg to the hatching pool to hatch it.</Text></Desc></Data>
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+ <Data><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_AvatarMythieBonding</Value></Pair><Pair><Key>Name</Key><Value>HatchDragon</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Hatch the Mythie egg in the water!</Text></Title><Desc><Text>Take the Mythie egg to the hatching pool to hatch it.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh? Asher brought me a human? Oh well, don't just stand there, dear. I need you to use your wand to... Wait. You don't have one? What is Terra coming to? @@ You'll need a wand to cast out the rot. Thank goodness you have a Mythie. {{Input}} on the scent so {{mythie name}} can lead you to the first piece of your wand.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowHello 02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Setup><Scene>HubTreeJSM</Scene><Asset>RS_DATA/PfGrpNEWFUE01T15.unity3d/PfGrpNEWFUE01T15</Asset><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Oh very well done! The wand is now yours. It has many magical uses so keep it close.</Text><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpNEWFUE01T15Cutscene.unity3d/PfGrpNEWFUE01T15Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>Gather the pieces of your wand!</Text></Title></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>PfRaisedPetFollow</Asset><Location>PfMarker_MythieFollowStart01</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>{{mythie name}} found it! Go ahead and grab it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_MythieFollowEnd01</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>9</Value></Pair><Pair><Key>NPC</Key><Value>PfRaisedPetFollow</Value></Pair><Pair><Key>Spline</Key><Value>MythieFollowSpline01</Value></Pair></Objective><Type>Follow</Type><Title><Text>{{Input}} on the scent and follow your Mythie</Text></Title><Desc><Text>{{Input}} on the scent and follow your Mythie to track down the first piece of your wand.</Text></Desc><Reminder><Text>You're falling behind {{mythie name}}!</Text></Reminder><Failure><Text>{{mythie name}} lost the scent!</Text></Failure></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>{{mythie name}} has picked up another scent. {{Input}} on it and follow your Mythie to find the next piece.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowEnd01</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfCollectWandBrokenJSMPiece01</Value></Pair><Pair><Key>Name</Key><Value>PfCollectWandBrokenJSMPiece01</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab the first piece of your wand</Text></Title><Desc><Text>Pick up the first piece of your wand.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>PfRaisedPetFollow</Asset><Location>PfMarker_MythieFollowEnd01</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You have bonded so well with your Mythie. I've never seen such devotion.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_MythieFollowEnd02</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>9</Value></Pair><Pair><Key>NPC</Key><Value>PfRaisedPetFollow</Value></Pair><Pair><Key>Spline</Key><Value>MythieFollowSpline02</Value></Pair></Objective><Type>Follow</Type><Title><Text>{{Input}} on the scent and follow your Mythie to find the next piece</Text></Title><Desc><Text>{{Input}} on the scent and follow your Mythie to find the next piece of your wand.</Text></Desc><Reminder><Text>You're falling behind {{mythie name}}!</Text></Reminder><Failure><Text>{{mythie name}} lost the scent!</Text></Failure></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You need one more piece. Please, hurry.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfCollectWandBrokenJSMPiece02</Value></Pair><Pair><Key>Name</Key><Value>PfCollectWandBrokenJSMPiece02</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Pick up the second piece</Text></Title><Desc><Text>Pick up the second piece of your wand!</Text></Desc></Data>
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+ <Data><Setup><Scene>HubTreeJSM</Scene><Asset>PfRaisedPetFollow</Asset><Location>PfMarker_MythieFollowEnd02</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>I apologize if I seem a bit anxious, {{Name}}. But the Tree of Wisdom is in danger... and I'm not exactly used to humans scurrying about here in Terra.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowNegative06</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_MythieFollowEnd03</Value></Pair><Pair><Key>Range</Key><Value>3</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>9</Value></Pair><Pair><Key>NPC</Key><Value>PfRaisedPetFollow</Value></Pair><Pair><Key>Spline</Key><Value>MythieFollowSpline03</Value></Pair></Objective><Type>Follow</Type><Title><Text>{{Input}} on the scent and follow your Mythie</Text></Title><Desc><Text>{{Input}} on the scent and follow your Mythie to find the final piece of your wand!</Text></Desc><Reminder><Text>You're falling behind {{mythie name}}!</Text></Reminder><Failure><Text>{{mythie name}} lost the scent!</Text></Failure></Data>
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+ <Data><Objective><Pair><Key>Location</Key><Value>PfCollectWandBrokenJSMPiece03</Value></Pair><Pair><Key>Name</Key><Value>PfCollectWandBrokenJSMPiece03</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Grab the final piece of your wand to form it</Text></Title></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>No time to waste, dear. Target the rot and shoot your wand to cast the rot away!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Wow! You have done so well, {{Name}}. Perhaps you are worthy of the League of Mages, after all. @@ But... Wait... Your Mythie has Shadow Blight? I think I know how we can cure {{mythie name}}. If you see the "!" above someone, it means they want to talk to you.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowReaction02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset /></Reward><Title><Text>{{Input}} on the wand's Shoot button to banish the rot!</Text></Title></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Rot! Be gone!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive03</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfPrtMazeBrambleGlowTree03</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfTreeRot03</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Banish the rot!</Text></Title><Desc><Text>{{Input}} on the Shoot button to banish the 3 rot from the Tree of Wisdom!</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Away, you Shadowy rot!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfPrtMazeBrambleGlowTree02</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfTreeRot02</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Banish the rot!</Text></Title><Desc><Text>{{Input}} on the Shoot button to banish the 3 rot from the Tree of Wisdom!</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You did it.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowPositive05</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfPrtMazeBrambleGlowTree01</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfTreeRot01</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Banish the rot!</Text></Title><Desc><Text>{{Input}} on the Shoot button to banish the 3 rot from the Tree of Wisdom!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Say hello to our Mythie backup! Step up to the PhantomRogue Mythie and {{Input}} on the ride button!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T02.unity3d/DlgAsherNEWFUE01T02Offer</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMVoltageDragon</Value></Pair><Pair><Key>Name</Key><Value>MountDragon</Value></Pair><Pair><Key>ItemName</Key><Value>PfJSMVoltageDragon</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on the PhantomRogue Mythie and hit the ride button!</Text></Title><Desc><Text>{{Input}} on the green PhantomRogue Mythie and hit the ride button!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Two more punks incoming!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T04.unity3d/DlgAsherNEWFUE01T04Offer</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Two more punks incoming!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T04.unity3d/DlgAsherNEWFUE01T04Offer</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust the Shadow Punks</Text></Title><Desc><Text>Shoot the 2 Shadow Punks and take their cores. {{Input}} on the aim button to change targets.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>We can't keep this up! Let's fly! Stay on my tail!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T05.unity3d/DlgAsherNEWFUE01T05AEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>Double {{Input}} the jump button to fly! I'll wait for you if you go off track.</Text><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T05.unity3d/DlgAsherNEWFUE01T05BEnd</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>1</Priority></End><Objective><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreenJSM</Value></Pair><Pair><Key>Quantity</Key><Value>2</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust these Shadow Punks</Text></Title><Desc><Text>Shoot all 4 Shadow Punks and gather their cores!</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>We made it, bud! I'm Asher, by the way and this is the Tree of Wisdom. It's the source of all magic that flows through the land of Terra. I only hope we can keep it safe from the Darkness...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T06.unity3d/DlgAsherNEWFUE01T06End</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpNEWFUE01T06Cutscene.unity3d/PfGrpNEWFUE01T06Cutscene</Asset><ItemID>0</ItemID><Priority>1</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_TreeView</Value></Pair><Pair><Key>Range</Key><Value>7</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Fly up and stay on Asher's tail</Text></Title><Desc><Text>Double {{Input}} on the jump button to fly up and follow Asher.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>There! It stole a Mythie egg. We can't let it get away. Dawn and I will distract it. {{Name}}, you sneak down there and bust it!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T08.unity3d/DlgAsherNEWFUE01T08Offer</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>You got him!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T08.unity3d/DlgAsherNEWFUE01T08End</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Location</Key><Value>PfShadowPunkMeleeFUEEgg(Clone)</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreGreen</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Rescue the Mythie egg!</Text></Title><Desc><Text>Shoot the Shadow Punk with the Mythie egg and grab its Shadow Core.</Text></Desc></Data>
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+ <Data><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>This is Rowan, the Mythie Master. He'll know what to do. Good luck, {{Name}}!</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T10.unity3d/DlgAsherNEWFUE01T10EndMaster</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>StablesJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Get the egg to the Mythie Grotto</Text></Title><Desc><Text>Get the egg to the Mythie Grotto! Follow the arrow.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>... but it still looks sick. That punk left its Shadow Blight on your Mythie. Feed {{mythie name}} the Mythie-Os that I just gave you.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T12.unity3d/DlgRowanNEWFUE01T12OfferA</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Keep your Mythies fed. It'll keep them strong on your adventures.</Text><ItemID>0</ItemID><Priority>1</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T12.unity3d/DlgRowanNEWFUE01T12OfferB</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>1</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Oh no! The Shadow Blight is still there. But at least your Mythie looks strong enough to fight it...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T12.unity3d/DlgRowanNEWFUE01T12End</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_SOUND/SndJSMHornCall.unity3d/SndJSMHornCall</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>1</Priority></End><Objective><Pair><Key>Name</Key><Value>Peteat</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Feed {{mythie name}}</Text></Title><Desc><Text>{{Input}} on {{mythie name}}, {{Input}} on the feed button, then {{Input}} on the Mythie-Os.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfRowan</NPC><Text>Uh-oh... Did you hear that? The horn has sounded. The Tree of Wisdom is in danger! Go see if you can help!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgNEWFUE01T13.unity3d/DlgRowanNEWFUE01T13Offer</Asset><NPC>PfJSMElfRowan</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpNEWFUE01T13Cutscene.unity3d/PfGrpNEWFUE01T13Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubTreeJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Answer the horn of threat!</Text></Title><Desc><Text>Go back to the Tree of Wisdom and answer the horn of threat!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Oh look. It's Laurel's SeaStrider, Triton. I'm guessing he wants you to follow him. See ya' around.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressGiveItem03</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Repeat>0</Repeat><Hidden>0</Hidden><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Good boy, Triton. There you are, {{Name}}! What took you so long? Oh... Right... Cypress. Well, do you have the Red Shadow Core?</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Reward><Asset>PfUiMissionRewardDB</Asset></Reward><Title><Text>{{Input}} on Triton to follow him</Text></Title></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpNEWFUE02T08.unity3d/PfGrpNEWFUE02T08</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMSeahorseTriton</Asset><Location>PfMarker_TritonStart</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMSeahorseTriton</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_LaurelCauldron</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Follow Triton back to Laurel!</Text></Title><Desc><Text>Follow Triton to Laurel.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpNEWFUE02T02.unity3d/PfGrpNEWFUE02T02</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfLaurel</Asset><Location>PfMarker_LaurelEntrance</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>You must journey to the ancient town of the Hollows and seek out Laurel, the League's top mind. Hopefully, she has found the recipe for the Mythie Noodle Soup.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer04</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Hi there. What brings you to the Hollows? The Mythie Noodle Soup? I do have the recipe, but there's one problem... @@ ...Only the mage who hatched the Mythie can craft it. Otherwise, the Spell Soup has no power.</Text><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelGreeting01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>1</Priority></End><End><Type>CutScene</Type><Asset>RS_DATA/PfGrpNEWFUE02T01Cutscene.unity3d/PfGrpNEWFUE02T01Cutscene</Asset><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Take the portal to the Hollows!</Text></Title><Desc><Text>Take the portal to the Hollows and find Laurel!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Step up to the mana pool and {{input}} on the wand button. Mana are feisty little creatures but filled with magical properties. You must catch one.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Delightful! We have the first ingredient for the Spell Soup. Now, let me see what's next... @@ Oh dear. We need a Red Shadow Core. That's going to be a lot harder to get our hands on.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMFishingManaHole</Value></Pair><Pair><Key>Name</Key><Value>PfJSMManaFishWater</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Catch your first Mana!</Text></Title><Desc><Text>Step up to the Mana Pool, {{Input}} on the wand button, then catch 1 Water Mana.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>It's a long shot but our renegade prince Cypress may have a Red Shadow Core. Only, he can be a little... @@ You know what? Never mind. It's worth asking him if he has one. Hurry! I'll go to the Cauldron and make sure everything is prepared.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Name</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Range</Key><Value>5</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Visit</Type><Title><Text>Find Cypress, the Prince of Sootville!</Text></Title><Desc><Text>Find Cypress and see if he has a Red Shadow Core.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMElfLaurel</Asset><Location>PfMarker_LaurelCauldron</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Setup><Scene>HubHollowsJSM</Scene><Asset>PfJSMManticoreBlade</Asset><Location>PfMarker_Blade</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Behold me, Cypress, prince of Sootville and my awesome StingWing Mythie, Blade. Don't worry, you don't have to bow or anything. @@ I know what you're thinking... I'm the one who should've been chosen to lead the League of Mages... well, you're right. But now is the time for revenge! @@ A Red Shadow Punk set fire to my awesome hair and it's still around here, somewhere. {{Input}} on Blade and he'll sniff out that punk!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer02</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_RedPunkAmbush</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair><Pair><Key>GraceTime</Key><Value>5</Value></Pair><Pair><Key>Proximity</Key><Value>6</Value></Pair><Pair><Key>NPC</Key><Value>PfJSMManticoreBlade</Value></Pair><Pair><Key>Spline</Key><Value>BladeToPunkSpline</Value></Pair></Objective><Type>Follow</Type><Title><Text>Track down the Red Shadow Punk!</Text></Title><Desc><Text>{{Input}} on Blade to track down the Red Shadow Punk!</Text></Desc><Reminder><Text>You're falling behind Blade and Cypress! </Text></Reminder><Failure><Text>You've lost the trail!</Text></Failure></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfGrpNEWFUE02T07.unity3d/PfGrpNEWFUE02T07</Asset><Recursive>false</Recursive><Persistent>true</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>There he is! Look at him, all red and... not-on-fire! Help me bust the punk and you can have its Red Shadow Core. Your wand isn't as powerful as a fully grown Mythie but it'll do fine against this one.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressOffer05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>I have been avenged! Nice bustin', kid! You need to watch out for those punks. They can shoot you from a distance.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressPos01</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfCollectShadowCoreRedJSM</Value></Pair><Pair><Key>Name</Key><Value>PfCollectShadowCoreRedJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Bust the Red Shadow Punk!</Text></Title><Desc><Text>Shoot the Red Shadow Punk and get his core!</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Thank goodness. Quick, take this recipe and go straight into the Cauldron. Everything is ready.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer06</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Scene</Key><Value>SpellLabJSM</Value></Pair><Pair><Key>Name</Key><Value>MakeSpell</Value></Pair><Pair><Key>ItemName</Key><Value>Mythie Noodle Soup</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Craft the Mythie Noodle Soup in the Cauldron!</Text></Title><Desc><Text>Craft the Mythie Noodle Soup in the Cauldron! It's in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Great crafting! Now, feed the Spell Soup to {{mythie name}}. Hurry! The Shadow Blight looks like it's spreading!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><Objective><Pair><Key>Name</Key><Value>Peteat</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Feed the Noodle Soup to your Mythie!</Text></Title><Desc><Text>{{Input}} on {{mythie name}} and feed it the Mythie Solution Soup to cure the Shadow Blight.</Text></Desc></Data>
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+ <Data><Setup><Scene>HubHollowsJSM</Scene><Asset>RS_DATA/PfJSMElfAsher.unity3d/PfJSMElfAsher</Asset><Location>PfMarker_HollowsBridge</Location><Recursive>false</Recursive><Persistent>false</Persistent></Setup><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>It worked! It looks like your Mythie has made a full recovery! Oh... What a relief. @@ Asher just got here. He seems concerned about something. Go ahead and tell him the good news. That should cheer him right up.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelPositive03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfAsher</NPC><Text>{{mythie name}} is okay? That's great news. I'm so happy for you two. What's more impressive is that you met Cypress and came away with your wand intact. That elf can be a real bramble thorn in the butt. @@ Speaking of which, brambles not butts, I've received a message that Harmony Falls has been overrun by Brambles. This won't stand. It's time for us to retake it...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgAsherJSM.unity3d/DlgAsherEnd02</Asset><NPC>PfJSMElfAsher</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>NPC</Key><Value>PfJSMElfAsher</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Meet</Type><Title><Text>Tell Asher the good news!</Text></Title><Desc><Text>Tell Asher the good news! He's on the bridge in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Hold on, dear! Before you head off on this adventure, you should know about your magic journal. Sometimes, when you're confused or need guidance, you will find the answers there. @@ {{Input}} on your backpack and look at your journal.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowAttract02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfWillow</NPC><Text>Knowledge often means victory, here in Terra. I recognize the Shadow Blight from four hundred years ago, the last time the Shadow Punks invaded. @@ At that time, we had a Spell Soup that would cure our Mythies. Let's hope the recipe hasn't been lost.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgWillowJSM.unity3d/DlgWillowOffer02</Asset><NPC>PfJSMElfWillow</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Name</Key><Value>OpenJournal</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>{{Input}} on your backpack and check out your journal</Text></Title><Desc><Text>{{Input}} on your backpack and check out your journal.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Aah! Somebody put out my hair! Aah!</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressReaction05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfCypress</NPC><Text>Oh thank Sootville! Another two hours and I would've been a goner! My hair has a lot of protective grease on it. One of the many reasons that I'm so awesome! </Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgCypressJSM.unity3d/DlgCypressEnd05</Asset><NPC>PfJSMElfCypress</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfJSMElfCypress</Value></Pair><Pair><Key>Name</Key><Value>LightFire</Value></Pair><Pair><Key>ItemName</Key><Value>PfCypShootPoint</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Action</Type><Title><Text>Put out Cypress' hair with your wand</Text></Title><Desc><Text>{{Input}} on your wand's fire button to put out Cypress' hair.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>The time has come. Ancient treasures that once belonged to the great mages of the Hollows have been found! @@ Could you fetch me my Book of Treasures? It's around the bookstore somewhere.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelOffer01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Yes! That's the one.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEnd03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key><Value>PfMarker_Shadowpunks</Value></Pair><Pair><Key>Name</Key><Value>PfCollectBookOfTreasureJSM</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Collect</Type><Title><Text>Find the Book of Ancient Treasures</Text></Title><Desc><Text>Find the Book of Ancient Treasures in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Bring it to me, will you? We must find these treasures.</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Let me double check my calculations.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelThanks01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Location</Key></Pair><Pair><Key>NPC</Key><Value>PfJSMElfLaurel</Value></Pair><Pair><Key>ItemID</Key><Value>12844</Value></Pair><Pair><Key>ItemDescription</Key><Value>Book of Treasures</Value></Pair><Pair><Key>Quantity</Key><Value>1</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>False</Value></Pair></Objective><Type>Delivery</Type><Title><Text>Bring Laurel the Book of Treasures</Text></Title><Desc><Text>Bring Laurel the Book of Treasures. She's outside the Cauldron in the Hollows.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Yes. Here it is. "To find the treasures, you must first take drastic measures. Dickery, dickery, dock! Stand between the LavaPup Statues that face the clock." Hmm. I wonder where it could mean?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelAttract01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Yes, that's it! You're a smart one.</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage01</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_BridgeHollowsSide</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>True</Value></Pair></Objective><Type>Visit</Type><Title><Text>Stand between the LavaPup Statues that face the clock</Text></Title><Desc><Text>Dickery, dickery, dock! Stand between the LavaPup Statues that face the clock.</Text></Desc></Data>
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+ <Data><Offer><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Next it says: "Step forward a smidge, but stop half way back from the other side of the bridge." Do you know where that is?</Text><ItemID>0</ItemID><Priority>0</Priority></Offer><Offer><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage03</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></Offer><End><Type>Popup</Type><Asset>PfUiMissionActionDB</Asset><NPC>PfJSMElfLaurel</NPC><Text>Well done! This is the spot. Now, one more text...</Text><ItemID>0</ItemID><Priority>0</Priority></End><End><Type>VO</Type><Asset>RS_DATA/DlgLaurelJSM.unity3d/DlgLaurelEncourage02</Asset><NPC>PfJSMElfLaurel</NPC><ItemID>0</ItemID><Priority>0</Priority></End><Objective><Pair><Key>Scene</Key><Value>HubHollowsJSM</Value></Pair><Pair><Key>Name</Key><Value>PfMarker_HollowsBridge</Value></Pair><Pair><Key>Range</Key><Value>4</Value></Pair><Pair><Key>Time</Key><Value>0</Value></Pair><Pair><Key>HideArrow</Key><Value>True</Value></Pair></Objective><Type>Visit</Type><Title><Text>Stop half way back from the other side of the bridge</Text></Title><Desc><Text>Step forward a smidge, but stop half way back from the other side of the bridge.</Text></Desc></Data>
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