mirror of
https://github.com/SoDOff-Project/sodoff.git
synced 2025-10-11 08:18:49 -07:00
don't create upcoming missions upfront
This commit is contained in:
parent
db795d93a4
commit
60cc00dc66
@ -967,8 +967,26 @@ public class ContentController : Controller {
|
|||||||
|
|
||||||
uint gameVersion = ClientVersion.GetVersion(apiKey);
|
uint gameVersion = ClientVersion.GetVersion(apiKey);
|
||||||
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
|
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
|
||||||
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Upcoming))
|
|
||||||
result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion));
|
HashSet<int> upcomingMissionsSet = new(missionStore.GetUpcomingMissions(gameVersion));
|
||||||
|
var toDiscardIds = new HashSet<int>(
|
||||||
|
viking.MissionStates
|
||||||
|
.Where(x => x.MissionStatus == MissionStatus.Active ||
|
||||||
|
x.MissionStatus == MissionStatus.Completed)
|
||||||
|
.Select(x => x.MissionId)
|
||||||
|
);
|
||||||
|
upcomingMissionsSet.ExceptWith(toDiscardIds);
|
||||||
|
|
||||||
|
var toAddIds = new HashSet<int>(
|
||||||
|
viking.MissionStates
|
||||||
|
.Where(x => x.MissionStatus == MissionStatus.Upcoming)
|
||||||
|
.Select(x => x.MissionId)
|
||||||
|
);
|
||||||
|
toAddIds.ExceptWith(upcomingMissionsSet);
|
||||||
|
upcomingMissionsSet.UnionWith(toAddIds);
|
||||||
|
|
||||||
|
foreach (var missionId in upcomingMissionsSet)
|
||||||
|
result.Missions.Add(missionService.GetMissionWithProgress(missionId, viking.Id, gameVersion));
|
||||||
|
|
||||||
result.UserID = viking.Uid;
|
result.UserID = viking.Uid;
|
||||||
return Ok(result);
|
return Ok(result);
|
||||||
@ -1016,16 +1034,27 @@ public class ContentController : Controller {
|
|||||||
[Produces("application/xml")]
|
[Produces("application/xml")]
|
||||||
[Route("ContentWebService.asmx/AcceptMission")]
|
[Route("ContentWebService.asmx/AcceptMission")]
|
||||||
[VikingSession]
|
[VikingSession]
|
||||||
public IActionResult AcceptMission(Viking viking, [FromForm] Guid userId, [FromForm] int missionId) {
|
public IActionResult AcceptMission(Viking viking, [FromForm] Guid userId, [FromForm] int missionId, [FromForm] string apiKey) {
|
||||||
if (viking.Uid != userId)
|
if (viking.Uid != userId)
|
||||||
return Unauthorized("Can't accept not owned mission");
|
return Unauthorized("Can't accept not owned mission");
|
||||||
|
|
||||||
|
uint gameVersion = ClientVersion.GetVersion(apiKey);
|
||||||
|
int[] upcomingMissions = missionStore.GetUpcomingMissions(gameVersion);
|
||||||
|
|
||||||
MissionState? missionState = viking.MissionStates.FirstOrDefault(x => x.MissionId == missionId);
|
MissionState? missionState = viking.MissionStates.FirstOrDefault(x => x.MissionId == missionId);
|
||||||
if (missionState is null || missionState.MissionStatus != MissionStatus.Upcoming)
|
if (!upcomingMissions.Contains(missionId) || (missionState is not null && missionState.MissionStatus != MissionStatus.Upcoming))
|
||||||
return Ok(false);
|
return Ok(false);
|
||||||
|
|
||||||
missionState.MissionStatus = MissionStatus.Active;
|
if (missionState is null) {
|
||||||
missionState.UserAccepted = true;
|
viking.MissionStates.Add(new MissionState {
|
||||||
|
MissionId = missionId,
|
||||||
|
MissionStatus = MissionStatus.Active,
|
||||||
|
UserAccepted = true
|
||||||
|
});
|
||||||
|
} else {
|
||||||
|
missionState.MissionStatus = MissionStatus.Active;
|
||||||
|
missionState.UserAccepted = true;
|
||||||
|
}
|
||||||
ctx.SaveChanges();
|
ctx.SaveChanges();
|
||||||
return Ok(true);
|
return Ok(true);
|
||||||
}
|
}
|
||||||
@ -1040,10 +1069,19 @@ public class ContentController : Controller {
|
|||||||
|
|
||||||
uint gameVersion = ClientVersion.GetVersion(apiKey);
|
uint gameVersion = ClientVersion.GetVersion(apiKey);
|
||||||
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
|
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
|
||||||
foreach (var mission in viking.MissionStates) {
|
|
||||||
Mission updatedMission = missionService.GetMissionWithProgress(mission.MissionId, viking.Id, gameVersion);
|
|
||||||
|
|
||||||
if (mission.MissionStatus == MissionStatus.Upcoming) {
|
var missionStatesById = viking.MissionStates.ToDictionary(ms => ms.MissionId);
|
||||||
|
HashSet<int> upcomingMissionIds = new(missionStore.GetUpcomingMissions(gameVersion));
|
||||||
|
var combinedMissionIds = new HashSet<int>(missionStatesById.Keys);
|
||||||
|
combinedMissionIds.UnionWith(upcomingMissionIds);
|
||||||
|
|
||||||
|
foreach (var missionId in combinedMissionIds) {
|
||||||
|
MissionState? missionState = missionStatesById.TryGetValue(missionId, out var ms) ? ms : null;
|
||||||
|
Mission updatedMission = missionService.GetMissionWithProgress(missionId, viking.Id, gameVersion);
|
||||||
|
|
||||||
|
// Only upcoming missions are missing in the database, so if db is null, mission must be upcoming
|
||||||
|
MissionStatus status = missionState != null ? missionState.MissionStatus : MissionStatus.Upcoming;
|
||||||
|
if (status == MissionStatus.Upcoming) {
|
||||||
// NOTE: in old SoD job board mission must be send as non active and required accept
|
// NOTE: in old SoD job board mission must be send as non active and required accept
|
||||||
// (to avoid show all job board in journal and quest arrow pointing to job board)
|
// (to avoid show all job board in journal and quest arrow pointing to job board)
|
||||||
// do this in this place (instead of update missions.xml) to avoid conflict with newer versions of SoD
|
// do this in this place (instead of update missions.xml) to avoid conflict with newer versions of SoD
|
||||||
@ -1052,8 +1090,8 @@ public class ContentController : Controller {
|
|||||||
prerequisite.Value = "true";
|
prerequisite.Value = "true";
|
||||||
}
|
}
|
||||||
|
|
||||||
if (mission.UserAccepted != null)
|
if (missionState != null && missionState.UserAccepted != null)
|
||||||
updatedMission.Accepted = (bool)mission.UserAccepted;
|
updatedMission.Accepted = (bool)missionState.UserAccepted;
|
||||||
result.Missions.Add(updatedMission);
|
result.Missions.Add(updatedMission);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -247,13 +247,6 @@ public class MissionService {
|
|||||||
MissionStatus = MissionStatus.Active
|
MissionStatus = MissionStatus.Active
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
foreach (int m in missionStore.GetUpcomingMissions(gameVersion)) {
|
|
||||||
viking.MissionStates.Add(new MissionState {
|
|
||||||
MissionId = m,
|
|
||||||
MissionStatus = MissionStatus.Upcoming
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void SetTaskProgressDB(int missionId, int taskId, int userId, bool completed, string xmlPayload) {
|
private void SetTaskProgressDB(int missionId, int taskId, int userId, bool completed, string xmlPayload) {
|
||||||
|
Loading…
x
Reference in New Issue
Block a user