WoJS: Use DisplayName in GamesData

- Use DisplayName instead of Viking Name

Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
This commit is contained in:
Alan Moon 2023-12-09 16:43:17 -08:00 committed by Robert Paciorek
parent cadf9dd977
commit 1600938902
2 changed files with 26 additions and 9 deletions

View File

@ -2123,17 +2123,17 @@ public class ContentController : Controller {
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetGameDataByGame")]
[VikingSession(UseLock = true)]
public IActionResult GetGameDataByGame(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, bool buddyFilter) {
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter));
public IActionResult GetGameDataByGame(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, bool buddyFilter, string apiKey) {
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter, apiKey));
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetGameDataByGameForDateRange")]
[VikingSession(UseLock = true)]
public IActionResult GetGameDataByGameForDateRange(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, string startDate, string endDate, bool buddyFilter) {
public IActionResult GetGameDataByGameForDateRange(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, string startDate, string endDate, bool buddyFilter, string apiKey) {
CultureInfo usCulture = new CultureInfo("en-US", false);
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter, DateTime.Parse(startDate, usCulture), DateTime.Parse(endDate, usCulture)));
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter, apiKey, DateTime.Parse(startDate, usCulture), DateTime.Parse(endDate, usCulture)));
}
[HttpPost]

View File

@ -2,6 +2,7 @@
using Microsoft.EntityFrameworkCore.Metadata.Internal;
using sodoff.Model;
using sodoff.Schema;
using sodoff.Util;
using System.Text.RegularExpressions;
namespace sodoff.Services;
@ -33,7 +34,7 @@ public class GameDataService {
return true;
}
public GameDataSummary GetGameData(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, bool buddyFilter, DateTime? startDate = null, DateTime? endDate = null) {
public GameDataSummary GetGameData(Viking viking, int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, bool buddyFilter, string apiKey, DateTime? startDate = null, DateTime? endDate = null) {
// TODO: Buddy filter
List<GameDataResponse> selectedData;
IQueryable<Model.GameData> query = ctx.GameData.Where(x => x.GameId == gameId && x.IsMultiplayer == false && x.Difficulty == difficulty && x.GameLevel == gameLevel);
@ -44,10 +45,26 @@ public class GameDataService {
var query2 = query.SelectMany(e => e.GameDataPairs)
.Where(x => x.Name == key);
if (AscendingOrder)
selectedData = query2.OrderBy(e => e.Value).Select(e => new GameDataResponse(e.GameData.Viking.Name, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)).Take(count).ToList();
else
selectedData = query2.OrderByDescending(e => e.Value).Select(e => new GameDataResponse(e.GameData.Viking.Name, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)).Take(count).ToList();
if (ClientVersion.GetVersion(apiKey) == ClientVersion.WoJS) {
// use DisplayName instead of Name
if (AscendingOrder)
selectedData = query2.OrderBy(e => e.Value).Select(e => new GameDataResponse(
XmlUtil.DeserializeXml<AvatarData>(e.GameData.Viking.AvatarSerialized).DisplayName, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)
).Take(count).ToList();
else
selectedData = query2.OrderByDescending(e => e.Value).Select(e => new GameDataResponse(
XmlUtil.DeserializeXml<AvatarData>(e.GameData.Viking.AvatarSerialized).DisplayName, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)
).Take(count).ToList();
} else {
if (AscendingOrder)
selectedData = query2.OrderBy(e => e.Value).Select(e => new GameDataResponse(
e.GameData.Viking.Name, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)
).Take(count).ToList();
else
selectedData = query2.OrderByDescending(e => e.Value).Select(e => new GameDataResponse(
e.GameData.Viking.Name, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)
).Take(count).ToList();
}
return GetSummaryFromResponse(viking, isMultiplayer, difficulty, gameLevel, key, selectedData);
}