Merge 13427e1c6fa5de8719f0dce69aa2e11d606ed71b into 83526569c1341353f2f63c2fa8d902dc0ddfd94f

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Hipposgrumm 2025-11-22 18:04:25 -07:00 committed by GitHub
commit 0472da5f52
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GPG Key ID: B5690EEEBB952194
3 changed files with 37 additions and 12 deletions

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@ -2146,7 +2146,7 @@ public class ContentController : Controller {
[Route("ContentWebService.asmx/GetPeriodicGameDataByGame")] // used by Math Blaster and WoJS (probably from 24 hours ago to now)
[VikingSession(UseLock = true)]
public IActionResult GetPeriodicGameDataByGame(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, bool buddyFilter, string apiKey) {
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter, apiKey, DateTime.Now.AddHours(-24), DateTime.Now));
return Ok(gameDataService.GetDailyGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter, apiKey));
}
[HttpPost]

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@ -10,6 +10,7 @@ public class GameDataPair {
public int GameDataId { get; set; }
public string Name { get; set; } = null!;
public int Value { get; set; }
public int DailyValue { get; set; }
[JsonIgnore]
public virtual GameData GameData { get; set; } = null!;
}

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@ -31,30 +31,32 @@ public class GameDataService {
viking.GameData.Add(gameData);
}
gameData.DatePlayed = DateTime.UtcNow;
SavePairs(gameData, xmlDocumentData);
gameData.DatePlayed = DateTime.UtcNow;
ctx.SaveChanges();
return true;
}
List<GameDataResponse> GameDataResponseToList(IQueryable<Model.GameData> originalQuery, string key, int count, bool AscendingOrder, string apiKey) {
List<GameDataResponse> GameDataResponseToList(IQueryable<Model.GameData> originalQuery, string key, int count, bool AscendingOrder, string apiKey, bool daily=false) {
var query = originalQuery.SelectMany(e => e.GameDataPairs)
.Where(x => x.Name == key);
if (AscendingOrder)
query = query.OrderBy(e => e.Value);
query = query.OrderBy(e => daily ? e.DailyValue : e.Value);
else
query = query.OrderByDescending(e => e.Value);
query = query.OrderByDescending(e => daily ? e.DailyValue : e.Value);
uint gameVersion = ClientVersion.GetVersion(apiKey);
if (gameVersion <= ClientVersion.Max_OldJS)
// use DisplayName instead of Name
return query.Select(e => new GameDataResponse(
XmlUtil.DeserializeXml<AvatarData>(e.GameData.Viking.AvatarSerialized).DisplayName, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)
XmlUtil.DeserializeXml<AvatarData>(e.GameData.Viking.AvatarSerialized).DisplayName, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, daily ? e.DailyValue : e.Value)
).Take(count).ToList();
else
return query.Select(e => new GameDataResponse(
e.GameData.Viking.Name, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, e.Value)
e.GameData.Viking.Name, e.GameData.Viking.Uid, e.GameData.DatePlayed, e.GameData.Win, e.GameData.Loss, daily ? e.DailyValue : e.Value)
).Take(count).ToList();
}
@ -71,6 +73,20 @@ public class GameDataService {
return GetSummaryFromResponse(viking, isMultiplayer, difficulty, gameLevel, key, selectedData);
}
public GameDataSummary GetDailyGameData(Viking viking, int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, bool buddyFilter, string apiKey) {
IQueryable<Model.GameData> query = ctx.GameData
.Where(x =>
x.GameId == gameId && x.IsMultiplayer == false &&
x.Difficulty == difficulty && x.GameLevel == gameLevel &&
x.DatePlayed.Date == DateTime.UtcNow.Date);
// TODO: Buddy filter
List<GameDataResponse> selectedData = GameDataResponseToList(query, key, count, AscendingOrder, apiKey, true);
return GetSummaryFromResponse(viking, isMultiplayer, difficulty, gameLevel, key, selectedData);
}
// ByUser for JumpStart's My Scores
public GameDataSummary GetGameDataByUser(Viking viking, int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, string apiKey) {
IQueryable<Model.GameData> query = ctx.GameData.Where(x => x.GameId == gameId && x.IsMultiplayer == false && x.Difficulty == difficulty && x.GameLevel == gameLevel && x.VikingId == viking.Id);
@ -141,12 +157,20 @@ public class GameDataService {
private void SavePairs(Model.GameData gameData, string xmlDocumentData) {
foreach (var pair in GetGameDataPairs(xmlDocumentData)) {
GameDataPair? dbPair = gameData.GameDataPairs.FirstOrDefault(x => x.Name == pair.Name);
if (dbPair == null)
// If the score type is "time", use newBest <= existing (newest time is smaller than (or the same as) existing time).
// For anything else, use newBest > existing (newest score is larger than existing score).
bool newBest = (dbPair == null) || ((pair.Name == "time") != (dbPair.Value <= pair.Value));
if (dbPair == null) {
gameData.GameDataPairs.Add(pair);
else if (pair.Name == "time" && dbPair.Value > pair.Value)
dbPair.Value = pair.Value;
else if (pair.Name != "time" && dbPair.Value <= pair.Value)
dbPair.Value = pair.Value;
dbPair = pair;
} else if (newBest) dbPair.Value = pair.Value;
if (
newBest || // Surpassed Score (or Unset)
gameData.DatePlayed.Date != DateTime.UtcNow.Date // Another Day
) dbPair.DailyValue = pair.Value;
}
}