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  <Mission xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <I>1000</I> <!-- fake, completed mission for unlock fishing in old SoD clients -->
    <N>Quest 1</N>
    <G>3</G>
    <S></S>
    <A>false</A>
    <C>1</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
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          <MissionID>999</MissionID>
          <ID>1000</ID>
          <Complete>1</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>0</AID>
    <AAID>0</AAID>
    <Task>
      <I>1000</I>
      <N>Unlock Fishing</N>
      <S></S>
      <C>1</C>
      <F>false</F>
    </Task>
    <RPT>false</RPT>
  </Mission>
  <Mission xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <I>30999</I> <!-- New Student for 1.x - 2.2 versions; TODO: this is placeholder, only for complete the first tutorial and hatch a dragon -->
    <N>Quest 1</N>
    <G>3</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>New Student&lt;/Text>&lt;ID>922059&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Gobber&lt;/Text>&lt;ID>926629&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3427</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3428</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>793</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>771</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201320</AID>
    <AAID>0</AAID>
    <Task>
      <I>771</I>
      <N>Talk to the Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>What a beauty of a dragon! I'm right chuffed by your choice! Talk to the Headmaster. He's the teacher standing in front of the school building.&lt;/Text>&lt;ID>922010&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Welcome to the School of Dragons! I am the Headmaster. Vikings who have a quest for you will have a golden exclamation over their heads. {{Input}} on them and accept the quest.&lt;/Text>&lt;ID>922011&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/PfDWHeadmaster.unity3d/PfDWHeadmaster&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster. He is standing by the school building at school.&lt;/Text>&lt;ID>939148&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3427</I>
      <N>Old Tutorial Init</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hi, I'm Gobber the Belch! Ah, all your classmates are already on board the boat to school! That boat is going to set sail with or without ya! Get a move on. Follow the wooden path behind me to the boat. When you're on a quest, the arrow will help show you the path.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Walk forward and {{input}} on Hiccup&lt;/Text>&lt;ID>929442&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk forward and talk to Hiccup.&lt;/Text>&lt;ID>939149&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3428</I>
      <N>Go to school</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Use world map to go to School Island and go to Hatchery.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Hatchery.&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Go to Hatchery.&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>793</I>
      <N>Hatch dragon old</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can pick any dragon you like! It's time to pick your own dragon egg. The eggs are in nests deeper inside the Hatchery. {{Input}} on the nest you like. Once you have the egg you want, place it in the Dragon Hearth. That's the pool of lava in the middle of the cavern. &lt;/Text>&lt;ID>939861&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HatchDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Hatch your egg&lt;/Text>&lt;ID>939860&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>38</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <I>20999</I> <!-- New Student for 2.3 - pre 3.0 versions -->
    <N>Quest 1</N>
    <G>3</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_BondingArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQ01T00.unity3d/PfGrpQ01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUE01T00.unity3d/PfGrpFTUE01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>New Student&lt;/Text>&lt;ID>922059&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Gobber&lt;/Text>&lt;ID>926629&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>all</Type>
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          <ID>3427</ID>
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          <ID>3428</ID>
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        <RuleItems>
          <Type>1</Type>
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          <ID>3429</ID>
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        <RuleItems>
          <Type>1</Type>
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          <ID>3430</ID>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
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          <ID>3432</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3433</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>999</MissionID>
          <ID>22412</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3435</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>999</MissionID>
          <ID>22413</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <ID>3440</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <Type>1</Type>
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          <Type>1</Type>
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          <ID>771</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>7</V>
    <AID>201320</AID>
    <AAID>0</AAID>
    <M>
      <I>22412</I>
      <N>FTUE08: Click on dragon</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Click on the dragon&lt;/Text>&lt;ID>927450&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
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          <Type>all</Type>
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          <Min>4</Min>
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            <MissionID>22412</MissionID>
            <ID>3434</ID>
            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>7</V>
      <AID>204802</AID>
      <AAID>0</AAID>
      <Task>
        <I>3434</I>
        <N>FTUE08: Click on dragon</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There, there... it's going to be okay, big guy. {{Name}}, you freed them so they'll trust you the most. Bond with the dragon. Step forward, reach out your hand, and {{input}} on the dragon.&lt;/Text>&lt;ID>929431&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt08CS.unity3d/PfGrpFTUEt08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AdultDragonOnGround&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the wounded dragon&lt;/Text>&lt;ID>929429&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the wounded dragon.&lt;/Text>&lt;ID>939146&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>RaisedPetStage&lt;/Key>&lt;Value>Baby&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>10</a>
        <p>1</p>
        <ii>0</ii>
        <t>1</t>
        <r>2</r>
        <ai>204802</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>22413</I>
      <N>FTUE11: Mulch</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927451&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
          <Ordered>true</Ordered>
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            <ID>3437</ID>
            <Complete>0</Complete>
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      </MR>
      <V>7</V>
      <AID>204800</AID>
      <AAID>0</AAID>
      <Task>
        <I>3437</I>
        <N>FTUE11: Talk to Mulch</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What a first day of school, huh? I can tell that you're going to be an amazing dragon trainer!@@We'll teach you how to care for {{dragon name}}. Talk to Mulch, the best fisherman on Berk. You'll find him by the lake!&lt;/Text>&lt;ID>929434&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I have a saying: a full dragon is a happy dragon! Fish are a dragon's favorite meal so here's a few to get started.&lt;/Text>&lt;ID>929435&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>929432&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch.&lt;/Text>&lt;ID>939147&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>10</a>
        <p>1</p>
        <ii>0</ii>
        <t>1</t>
        <r>2</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>200</a>
        <p>12</p>
        <ii>0</ii>
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        <maxa>200</maxa>
        <cid>0</cid>
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      <AR>
        <a>3</a>
        <p>6</p>
        <ii>7139</ii>
        <t>1</t>
        <r>7438</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>3</mina>
        <maxa>3</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>10</a>
        <p>6</p>
        <ii>7249</ii>
        <t>1</t>
        <r>7436</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7583</ii>
        <t>1</t>
        <r>7437</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>771</I>
      <N>Talk to the Headmaster</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Nicely done! I can tell you're going to fit in well around here. Talk to the Headmaster. He's the teacher standing in front of the school building. Oh and great job, buddy.&lt;/Text>&lt;ID>922010&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Welcome to the School of Dragons! I am the Headmaster. Vikings who have a quest for you will have a golden exclamation over their heads. {{Input}} on them and accept the quest.@@This is a difficult time, but I know that you will be up to the challenge.&lt;/Text>&lt;ID>922011&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest1.unity3d/DlgHeyralQ6T1End&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster. He is standing by the school building at school.&lt;/Text>&lt;ID>939148&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3427</I>
      <N>FTUE01: Talk to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey! You're {{Name}}, the new student? Come talk to me! Use the movement controls and walk over to me!&lt;/Text>&lt;ID>929444&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hi {{Name}}. I'm Hiccup, the chief of Berk. Sorry for the abrupt introduction but Berk is under attack!&lt;/Text>&lt;ID>929445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreeting&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Walk forward and {{input}} on Hiccup&lt;/Text>&lt;ID>929442&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk forward and talk to Hiccup.&lt;/Text>&lt;ID>939149&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3428</I>
      <N>FTUE02: Mount Toothless</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to get in the air and stop these raiders from capturing dragons! {{Input}} on Toothless and select the Mount button.&lt;/Text>&lt;ID>929448&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt02CS.unity3d/PfGrpFTUEt02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless and mount him&lt;/Text>&lt;ID>929446&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless and mount him.&lt;/Text>&lt;ID>939150&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3429</I>
      <N>FTUE03: Meet Astrid</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All right! Here's the plan. I need you to take the controls and fly us over to Astrid. She's the Viking right in front of us. Don't worry about flying... Toothless and I are here with you.&lt;/Text>&lt;ID>929451&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hiccup... and a new student! Well, you chose a great time to join the fight. They're starting to press the attack.&lt;/Text>&lt;ID>932825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, let's take care of that!&lt;/Text>&lt;ID>932929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Astrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly up to meet Astrid&lt;/Text>&lt;ID>929449&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to meet Astrid.&lt;/Text>&lt;ID>939151&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3430</I>
      <N>FTUE04: Fight Boat</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupLanded&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Okay, then. That leaves the other ship for you and me! Avoid the incoming arrows and use the Fire button to shoot the ship with the red sails!&lt;/Text>&lt;ID>929456&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt03CS.unity3d/PfGrpFTUEt03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt04CS.unity3d/PfGrpFTUEt04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Shoot down the boat with the red sails!&lt;/Text>&lt;ID>929454&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fight the boat.&lt;/Text>&lt;ID>939152&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3431</I>
      <N>FTUE05: Collect Axe</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQFTuet05.unity3d/PfGrpQFTuet05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWDeadlyNadder_Stormfly&lt;/Asset>&lt;Location>PfMarker_Astrid02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt06CS.unity3d/PfGrpFTUEt06CS&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job, you two, but it's not over yet... These raiders caught a lot of dragons in their traps and wounded them. The twins are going around destroying traps, but, we need to free these dragons.@@You'll need to find the right tool for the job. I'll try to keep this poor wounded dragon calm while you find an axe. Hurry!&lt;/Text>&lt;ID>932826&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We did it! Those lousy trappers will have a long way to swim home from here.&lt;/Text>&lt;ID>933394&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWAxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the axe&lt;/Text>&lt;ID>929457&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the axe.&lt;/Text>&lt;ID>939153&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3432</I>
      <N>FTUE06: Chop Rope</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;RandomSetup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt07CS.unity3d/PfGrpFTUEt07CS&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/RandomSetup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Now let's save that dragon. Step up to the rope and {{input}} on the Axe button.&lt;/Text>&lt;ID>929464&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChopRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>BerkDocksCraneRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the rope holding the dragon trap&lt;/Text>&lt;ID>929462&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the rope holding the dragon trap.&lt;/Text>&lt;ID>939154&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3433</I>
      <N>FTUE07: Unlock Cage</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Steady, steady... there's just one more problem for us to fix. Click on the cage and try to figure out the combination to the lock.&lt;/Text>&lt;ID>929467&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ID>920818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AdultDragonOnGround&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DragonCageC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the cage and unlock it&lt;/Text>&lt;ID>929465&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the cage and unlock it.&lt;/Text>&lt;ID>939155&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3435</I>
      <N>FTUE09: Meet Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You did it! You're a natural.Our first priority as dragon trainers is to grow with dragons. Come talk to me!&lt;/Text>&lt;ID>929471&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>904789&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3440</I>
      <N>FTUE14: Feed</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupLake&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha_PostCS&lt;/Asset>&lt;Location>PfMarker_ToothlessLake&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The meters on the top left of the screen will tell you when the dragon is hungry or wants to play. {{Input}} on {{dragon name}}, {{input}} on the eating utensils and {{input}} on the fish.&lt;/Text>&lt;ID>929485&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgHiccupSciMethod02End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Feeding {{dragon name}} increases the [c][0f2896]Energy[/c][ffffff] meter. Make sure to have a lot of fish handy to feed your buddy! When they get sad, {{input}} on them and {{input}} on the eel button.&lt;/Text>&lt;ID>929486&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreat&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>MyDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Peteat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on {{dragon name}} and {{input}} on the fork to feed them&lt;/Text>&lt;ID>929483&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on {{dragon name}} and feed them.&lt;/Text>&lt;ID>939157&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3443</I>
      <N>FTUE17: Talk to Valka</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaStanding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt17.unity3d/PfGrpFTUEt17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I see that my son has already taught you the basics. If he thinks you're ready for the next step, you're ready. Cloudjumper and I will take you to the Hatchery!&lt;/Text>&lt;ID>929492&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ahh! Your dragon looks like they could use a good long nap after what they've been through. I'll take them to your stables to rest while you talk to Valka!&lt;/Text>&lt;ID>929493&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Join Valka at the Hatchery&lt;/Text>&lt;ID>929490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka at the Hatchery.&lt;/Text>&lt;ID>939158&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3444</I>
      <N>FTUE18: Dragon Questionnaire</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt17.unity3d/PfGrpFTUEt17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929496&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I am Valka. I have devoted my entire life to understanding and protecting these beautiful creatures. I will help you on your journey to adopt and raise a baby dragon. Talk to me and we'll discover which dragon suits you best.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>PersonalityTest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiDragonsQuestionnaire.unity3d/PfUiDragonsQuestionnaire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>904780&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka to learn what dragon best suits you.&lt;/Text>&lt;ID>929495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3445</I>
      <N>FTUE19: Hatch dragon</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's just a suggestion, my dear... you may choose whichever dragon resonates in your heart.{{Input}} on the dragon egg of your choice.&lt;/Text>&lt;ID>929499&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HatchDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a dragon egg and hatch it&lt;/Text>&lt;ID>929497&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hatch a dragon.&lt;/Text>&lt;ID>939159&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>38</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
    <I>10999</I> <!-- New Student for 3.0 - 3.22 versions -->
    <N>Quest 1</N>
    <G>3</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_BondingArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQ01T00.unity3d/PfGrpQ01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUE01T00.unity3d/PfGrpFTUE01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>New Student&lt;/Text>&lt;ID>922059&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Gobber&lt;/Text>&lt;ID>926629&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <MissionID>999</MissionID>
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        <RuleItems>
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          <ID>3428</ID>
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        <RuleItems>
          <Type>1</Type>
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          <ID>3429</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3433</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>999</MissionID>
          <ID>2412</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3435</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>999</MissionID>
          <ID>2413</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3440</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3443</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3444</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>3445</ID>
          <Complete>0</Complete>
        </RuleItems>
<!-- disabled, because is broken on 3.0.0 - can't click yourself inside hatchery
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>5797</ID>
          <Complete>0</Complete>
        </RuleItems>-->
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          <MissionID>999</MissionID>
          <ID>4426</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>999</MissionID>
          <ID>771</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>7</V>
    <AID>201320</AID>
    <AAID>0</AAID>
    <M>
      <I>2412</I>
      <N>FTUE08: Click on dragon</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Click on the dragon&lt;/Text>&lt;ID>927450&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2412</MissionID>
            <ID>3434</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>7</V>
      <AID>204802</AID>
      <AAID>0</AAID>
      <Task>
        <I>3434</I>
        <N>FTUE08: Click on dragon</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There, there... it's going to be okay, big guy. {{Name}}, you freed them so they'll trust you the most. Bond with the dragon. Step forward, reach out your hand, and {{input}} on the dragon.&lt;/Text>&lt;ID>929431&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt08CS.unity3d/PfGrpFTUEt08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AdultDragonOnGround&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the wounded dragon&lt;/Text>&lt;ID>929429&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the wounded dragon.&lt;/Text>&lt;ID>939146&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>RaisedPetStage&lt;/Key>&lt;Value>Baby&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>10</a>
        <p>1</p>
        <ii>0</ii>
        <t>1</t>
        <r>2</r>
        <ai>204802</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2413</I>
      <N>FTUE11: Mulch</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927451&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2413</MissionID>
            <ID>3437</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>7</V>
      <AID>204800</AID>
      <AAID>0</AAID>
      <Task>
        <I>3437</I>
        <N>FTUE11: Talk to Mulch</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What a first day of school, huh? I can tell that you're going to be an amazing dragon trainer!@@We'll teach you how to care for {{dragon name}}. Talk to Mulch, the best fisherman on Berk. You'll find him by the lake!&lt;/Text>&lt;ID>929434&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I have a saying: a full dragon is a happy dragon! Fish are a dragon's favorite meal so here's a few to get started.&lt;/Text>&lt;ID>929435&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>929432&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch.&lt;/Text>&lt;ID>939147&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>10</a>
        <p>1</p>
        <ii>0</ii>
        <t>1</t>
        <r>2</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>200</a>
        <p>12</p>
        <ii>0</ii>
        <t>1</t>
        <r>914</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>200</mina>
        <maxa>200</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>3</a>
        <p>6</p>
        <ii>7139</ii>
        <t>1</t>
        <r>7438</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>3</mina>
        <maxa>3</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>10</a>
        <p>6</p>
        <ii>7249</ii>
        <t>1</t>
        <r>7436</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7583</ii>
        <t>1</t>
        <r>7437</r>
        <ai>204800</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>771</I>
      <N>Talk to the Headmaster</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh, dear Odin. How did this happen? We need to... Where do we go from here?@@I need you to talk to the Headmaster of the school. He's the teacher standing in front of the school building.We're all going to need to step up, {{Name}}. Let's do this.&lt;/Text>&lt;ID>922010&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Welcome to the School of Dragons! I am the Headmaster. Vikings who have a quest for you will have a golden exclamation over their heads. {{Input}} on them and accept the quest.@@This is a difficult time, but I know that you will be up to the challenge.&lt;/Text>&lt;ID>922011&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest1.unity3d/DlgHeyralQ6T1End&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster. He is standing by the school building at school.&lt;/Text>&lt;ID>939148&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3427</I>
      <N>FTUE01: Talk to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're the new student, right? Welcome! Use the movement controls to walk here and {{input}} on me.&lt;/Text>&lt;ID>929444&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm Hiccup, the chief of Berk. I'm glad you're here, {{Name}}! I'd love to give you a proper welcome but we don't have time.We're under attack!&lt;/Text>&lt;ID>929445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreeting&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Walk forward and {{input}} on Hiccup&lt;/Text>&lt;ID>929442&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk forward and talk to Hiccup.&lt;/Text>&lt;ID>939149&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3428</I>
      <N>FTUE02: Mount Toothless</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to get in the air right away. {{Input}} on Toothless and {{input}} the Mount button.&lt;/Text>&lt;ID>929448&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt02CS.unity3d/PfGrpFTUEt02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless and mount him&lt;/Text>&lt;ID>929446&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless and mount him.&lt;/Text>&lt;ID>939150&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3429</I>
      <N>FTUE03: Meet Astrid</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Nothing like learning on the field, right? Take the reins! Fly us to Astrid right in front of us.&lt;/Text>&lt;ID>929451&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>New student, huh? You chose a heck of a time to join the fight. Grimmel's here!&lt;/Text>&lt;ID>932825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>You delay the inevitable. Your Night Fury will belong to me and all the dragons you protect will be enslaved. It is destiny.&lt;/Text>&lt;ID>932929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Astrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly up to meet Astrid&lt;/Text>&lt;ID>929449&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to meet Astrid.&lt;/Text>&lt;ID>939151&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3430</I>
      <N>FTUE04: Fight Boat</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupLanded&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Okay then. That leaves the other ship for you and me! Dodge the arrows and use the Fire button to shoot the ship!&lt;/Text>&lt;ID>929456&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt03CS.unity3d/PfGrpFTUEt03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUEt04CS.unity3d/PfGrpFTUEt04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Shoot down the boat with the red sails!&lt;/Text>&lt;ID>929454&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fight the boat.&lt;/Text>&lt;ID>939152&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3431</I>
      <N>FTUE05: Collect Axe</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQFTuet05.unity3d/PfGrpQFTuet05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWDeadlyNadder_Stormfly&lt;/Asset>&lt;Location>PfMarker_Astrid02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt06CS.unity3d/PfGrpFTUEt06CS&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job you two, but it's not over yet.Grimmel managed to trap a lot of wounded dragons so we need to free these dragons.@@You'll need to find the right tool for the job. I'll try to keep this poor wounded dragon calm while you look for an axe!&lt;/Text>&lt;ID>932826&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We did it! He'll think twice before he tries to grab our dragons again...&lt;/Text>&lt;ID>933394&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWAxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the axe&lt;/Text>&lt;ID>929457&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the axe.&lt;/Text>&lt;ID>939153&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3432</I>
      <N>FTUE06: Chop Rope</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;RandomSetup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt07CS.unity3d/PfGrpFTUEt07CS&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/RandomSetup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Now let's save that dragon. Step up to the rope and {{input}} on the Axe button.&lt;/Text>&lt;ID>929464&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChopRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>BerkDocksCraneRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the rope holding the dragon trap&lt;/Text>&lt;ID>929462&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the rope holding the dragon trap.&lt;/Text>&lt;ID>939154&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3433</I>
      <N>FTUE07: Unlock Cage</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Steady, steady... now, {{input}} on the cage and open the door.&lt;/Text>&lt;ID>929467&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ID>920818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AdultDragonOnGround&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DragonCageC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the cage and unlock it&lt;/Text>&lt;ID>929465&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the cage and unlock it.&lt;/Text>&lt;ID>939155&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3435</I>
      <N>FTUE09: Meet Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You did it! You're a natural.Our first priority as dragon trainers is to grow with dragons. Come talk to me!&lt;/Text>&lt;ID>929471&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>904789&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3440</I>
      <N>FTUE14: Feed</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupLake&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha_PostCS&lt;/Asset>&lt;Location>PfMarker_ToothlessLake&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The meters on the top left of the screen will tell you when the dragon is hungry or wants to play. {{Input}} on {{dragon name}}, {{input}} on the eating utensils and {{input}} on the fish.&lt;/Text>&lt;ID>929485&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgHiccupSciMethod02End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Feeding {{dragon name}} increases the [c][0f2896]Energy[/c][ffffff] meter. Make sure to have a lot of fish handy to feed your buddy! When they get sad, {{input}} on them and {{input}} on the eel button.&lt;/Text>&lt;ID>929486&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreat&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>MyDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Peteat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on {{dragon name}} and {{input}} on the fork to feed them&lt;/Text>&lt;ID>929483&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on {{dragon name}} and feed them.&lt;/Text>&lt;ID>939157&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3443</I>
      <N>FTUE17: Talk to Valka</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaStanding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt17.unity3d/PfGrpFTUEt17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I see that my son has already taught you the basics. If he thinks you're ready for the next step, you're ready. Cloudjumper and I will take you to the Hatchery!&lt;/Text>&lt;ID>929492&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ahh! Your dragon looks like they could use a good long nap after what they've been through. I'll take them to your stables to rest while you talk to Valka!&lt;/Text>&lt;ID>929493&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Join Valka at the Hatchery&lt;/Text>&lt;ID>929490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka at the Hatchery.&lt;/Text>&lt;ID>939158&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3444</I>
      <N>FTUE18: Dragon Questionnaire</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUEt17.unity3d/PfGrpFTUEt17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929496&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I am Valka. I have devoted my entire life to understanding and protecting these beautiful creatures. I will help you on your journey to adopt and raise a baby dragon. Talk to me and we'll discover which dragon suits you best.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>PersonalityTest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiDragonsQuestionnaire.unity3d/PfUiDragonsQuestionnaire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>904780&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka to learn what dragon best suits you.&lt;/Text>&lt;ID>929495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3445</I>
      <N>FTUE19: Hatch dragon</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDragonCageSingetailHanging&lt;/Asset>&lt;Location>PfMarker_AdultDragonOnGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's just a suggestion, my dear... you may choose whichever dragon resonates in your heart.{{Input}} on the dragon egg of your choice.&lt;/Text>&lt;ID>929499&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HatchDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a dragon egg and hatch it&lt;/Text>&lt;ID>929497&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hatch a dragon.&lt;/Text>&lt;ID>939159&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4426</I>
      <N>FTUE: Go to the School</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sorry to interrupt, but we're under attack! If it's not one villain, it's another.@@Harald snuck in with sort of explosive device here. We need to stop him! Please protect the dragon nests mom. Come with me, {{Name}}; let's see what we can do.&lt;/Text>&lt;ID>936190&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the School&lt;/Text>&lt;ID>930700&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the School.&lt;/Text>&lt;ID>930701&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5797</I>
      <N>FTUE: Look at your CSM</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939163&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Aww, that dragon is a beauty. What a wonderful choice!Now, let me show you a very useful tool that will help you out at the School. {{Input}} on yourself and take a look at the menu that appears!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939164&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>These buttons are shortcuts to many important options in the game. You can customize your clothing or your dragons, find minigames, or look at your active quests in your Journal!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenCSM&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on yourself and look at the menu&lt;/Text>&lt;ID>939161&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on yourself.&lt;/Text>&lt;ID>939162&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>1</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>201320</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>1</p>
      <ii>0</ii>
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      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <ii>0</ii>
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      <maxa>200</maxa>
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    <AR>
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      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1263</I>
    <N>New Farming 74</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,2</Value>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
    <AID>201355</AID>
    <AAID>0</AAID>
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      <I>819</I>
      <N>15 Dragon Nip</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Dragon Nip&lt;/Text>&lt;ID>922169&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup's supply of Dragon Nip is running low. He needs a lot to help wild dragons!&lt;/Text>&lt;ID>922172&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    <RPT>false</RPT>
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    <I>1268</I>
    <N>New Farming 79</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>9,7</Value>
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    <V>1</V>
    <AID>201360</AID>
    <AAID>0</AAID>
    <Task>
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      <N>8 Cabbages</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Cabbages&lt;/Text>&lt;ID>922181&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Snotlout is collecting targets for fireball practice. He says cabbages burn in a delightful manner.&lt;/Text>&lt;ID>922182&lt;/ID>&lt;/Desc>&lt;/Data&gt;</S>
      <C>0</C>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>2408</I>
    <N>Edu108</N>
    <G>15</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu108T03.unity3d/PfGrpQEdu108T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu108T05.unity3d/PfGrpQEdu108T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Mulch's Sinking Adventure: Part 2&lt;/Text>&lt;ID>927288&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Help Bucket and Mulch to repair their fishing boat before it sinks.&lt;/Text>&lt;ID>927289&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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    <M>
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      <A>false</A>
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            <ID>3418</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204796</AID>
      <AAID>0</AAID>
      <Task>
        <I>3418</I>
        <N>Edu108T01A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm glad you're back, {{Name}}. Mulch refuses to give up on his sinking boat. He wants to go back to seal the cracks but those tar-covered rocks were too hard. When we tried hammering them in, they didn't fit and they shattered. @@ We should find something more  [c][3eebff]malleable[/c][ffffff] (the ability to be shaped, hammered or pressed). The material needs to be able to bend and twist to fit the cracks in the boat to form a seal. @@ Speak with Bucket and see if he has a better idea for a material.&lt;/Text>&lt;ID>927839&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I don't want Mulch to sink! Sorry, I meant the boat... and him too. What can we do to fix this?&lt;/Text>&lt;ID>927840&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Bucket&lt;/Text>&lt;ID>927280&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Bucket about Mulch's sinking boat.&lt;/Text>&lt;ID>936545&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13095</ii>
        <t>1</t>
        <r>5375</r>
        <ai>204796</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2410</I>
      <N>Edu108T04</N>
      <G>15</G>
      <P>2408</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the 3 Hemp Fibers to Heather&lt;/Text>&lt;ID>927282&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the 3 Hemp Fibers to Heather.&lt;/Text>&lt;ID>927283&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2410</MissionID>
            <ID>3422</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204797</AID>
      <AAID>0</AAID>
      <Task>
        <I>3422</I>
        <N>Edu108T04A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927843&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I still have some tar left over from last time. Bring me the hemp fibers and let's get cracking! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927844&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thanks! Time is running out so we'll have to be quick... We just need to dry up the oakum a bit and it'll be good to go.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13096&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pile of Hemp Fiber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the 3 Hemp Fibers to Heather&lt;/Text>&lt;ID>927282&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the 3 Hemp Fibers to Heather.&lt;/Text>&lt;ID>927283&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>3</a>
        <p>6</p>
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        <t>1</t>
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        <amulti>true</amulti>
        <mina>3</mina>
        <maxa>3</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2411</I>
      <N>Edu108T06</N>
      <G>15</G>
      <P>2408</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927286&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>You chopped up my favorite shirt? I'll miss it but I'm so glad it helped you make a new idea! We're going down fast. {{Input}} on the 3 holes to seal them with that strange mix you made. Hurry!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927287&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wow, it's working! It's working!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the 3 holes in Mulch's Boat&lt;/Text>&lt;ID>927284&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 holes in Mulch's Boat.&lt;/Text>&lt;ID>927285&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2411</MissionID>
            <ID>3423</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2411</MissionID>
            <ID>3424</ID>
            <Complete>0</Complete>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>2411</MissionID>
            <ID>3425</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3423</I>
        <N>Edu108T06A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>HoleInBoat01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>HoleInBoat01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13097&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the 3 holes to seal them&lt;/Text>&lt;ID>927847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 holes to seal them.&lt;/Text>&lt;ID>927850&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3424</I>
        <N>Edu108T06B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>HoleInBoat02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>HoleInBoat02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13097&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the 3 holes to seal them&lt;/Text>&lt;ID>927847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 holes to seal them.&lt;/Text>&lt;ID>927850&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3425</I>
        <N>Edu108T06C</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>HoleInBoat03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>HoleInBoat03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13097&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the 3 holes to seal them&lt;/Text>&lt;ID>927847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 holes to seal them.&lt;/Text>&lt;ID>927850&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3419</I>
      <N>Edu108T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927853&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>All I have left is my favorite hemp shirt. It's not waterproof but it is flexible. Maybe it'll help stop the leak? Please take it to Heather.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927854&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I appreciate the thought but I'm not sure a shirt will be... Wait a minute. This shirt is made out of hemp! @@ [c][3eebff]Hemp[/c][ffffff] is very absorbent and can easily be pushed into the crack to stop the leak if it's chopped up. Hemp fibers are strong as well as durable. They do not mildew and are used to make ropes, sacks and strong fabrics. What if we refine this hemp and mix it with waterproof tar to make [c][3eebff]oakum[/c][ffffff]? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13095&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bucket's Favorite Shirt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair&gt;&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Bucket's Favorite Shirt to Heather&lt;/Text>&lt;ID>927851&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Bucket's Favorite Shirt to Heather in the School.&lt;/Text>&lt;ID>927852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3420</I>
      <N>Edu108T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927857&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Eureka! Oakum is a [c][3eebff]malleable[/c][ffffff] and [c][3eebff]waterproof[/c][ffffff] material that would caulk Mulch's boat. Bucket came up with half of a really good idea. Let's fill in the rest. Here, I've placed this hemp shirt on the ground. Use your axe to chop it down to its fibers.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927858&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well done, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWBucketsFavoriteShirt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWHempFiberPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop Bucket's Shirt and gather 3 Hemp Fibers&lt;/Text>&lt;ID>927855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop Bucket's Shirt and gather 3 Hemp Fibers near Heather in the School.&lt;/Text>&lt;ID>927856&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3421</I>
      <N>Edu108T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_MulchBoatSeaStack&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927861&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There you are. We need to get this oakum to Mulch's boat as soon as possible. Go find it as fast as you can.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927862&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>{{Name}}! Thank Odin, you're here. Mulch was so exhausted bailing out water that he keeled over and the keel of the boat is almost keeling over too!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BucketBoatSeaStack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Mulch's Boat near the Sea Stack in Berk&lt;/Text>&lt;ID>927859&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Mulch's Boat near the Sea Stack in Berk.&lt;/Text>&lt;ID>927860&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3426</I>
      <N>Edu108T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927865&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Mulch, wake up... my shirt saved our sinking boat! {{Name}}, could you {{input}} on Mulch over there and tell him how you fixed his boat?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927866&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Where am I? My boat is still above water? Bucket and {{Name}}, I'm so impressed with the pair of you. @@ Who'd have thought [c][3eebff]hemp[/c][ffffff] and [c][3eebff]tar[/c][ffffff] would've been the right combination? Our boat has a [c][3eebff]strong[/c][ffffff] and [c][3eebff]durable[/c][ffffff] seal, now. Let's set sail for Berk in our newly caulked boat. This story needs to be told to all our Viking friends back home! Steady as she goes, Bucket! Berk ahoy!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMulch03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch about how you saved his boat.&lt;/Text>&lt;ID>927864&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
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      <maxa>100</maxa>
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    <AR>
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    <AR>
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    <AR>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
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    <I>1259</I>
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    <A>false</A>
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        <Value>true</Value>
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      <N>HiddenWorld08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Grimmel invited Stormheart, me, and you to talk under a white flag. He wants a three-way conversation about dragons and the archipelago, and get this... he's invited us to Berk. The cheek, right?@@We'll go when you're ready; Have my back out there, {{Name}}, and I promise I'll cover yours.Valka? What is it?&lt;/Text>&lt;ID>935803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Don't take this as a challenge to your authority. Hiccup, as our chieftain you cannot go to Berk under any circumstances. In the best scenario, you'll be surrounded by your enemies. In the worst scenario, they'll try to capture you and Toothless. Someone else can go for you.&lt;/Text>&lt;ID>935804&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>HiddenWorld08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's a flag of truce! Do you think Grimmel would betray such a time-honored tradition?&lt;/Text>&lt;ID>935807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I could see him letting you arrive untouched, then all his men chase you down right as you leave Berk. Are you willing to bet Toothless's life on Grimmel's honor?&lt;/Text>&lt;ID>935808&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>...Okay, I'll give in. {{Name}}, you'll have to be Berk's representative. Please take Eret as backup, just in case. Can you meet him by his boat at the Training Grounds? &lt;/Text>&lt;ID>935809&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>935805&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>929555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4334</I>
      <N>HiddenWorld08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should see if Eret is near his boat at the docks.&lt;/Text>&lt;ID>935812&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>This is going to be our toughest mission yet. I'm glad it's you and me on this mission, instead of some of our more... temperamental Vikings.&lt;/Text>&lt;ID>935813&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4335</I>
      <N>HiddenWorld08T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld08T06a.unity3d/PfGrpHiddenWorld08T06a&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>For what it's worth, I agree with both Valka and Hiccup. I don't think Grimmel will violate the sanctity of the white flag agreement, but we need to stay on our toes and keep our eyes open.@@Let's get onto my ship and head over to Berk, my friend.&lt;/Text>&lt;ID>935816&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfEretsBoat_TrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Jump on his boat&lt;/Text>&lt;ID>935814&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Jump on his boat&lt;/Text>&lt;ID>935814&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4336</I>
      <N>HiddenWorld08T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>I see our esteemed chieftain couldn't make it. Pity. I would have liked a chance to see his dragon friend again in person. Well, it is only a matter of time.@@Please, come my way. Our other guest should be arriving momentarily.&lt;/Text>&lt;ID>935819&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld08T06CS.unity3d/PfGrpHiddenWorld08T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Welcome, my lady. It is a pleasure to see you after our... earlier disagreements. I'm sure we'll be able to come to a happy middle ground.&lt;/Text>&lt;ID>935820&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>We shall see.&lt;/Text>&lt;ID>935821&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrimmel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Grimmel&lt;/Text>&lt;ID>935848&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Grimmel&lt;/Text>&lt;ID>935848&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4348</I>
      <N>HiddenWorld08T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Now that all parties are here, let us begin. Please, let us make our way up to the town hall. There's no need to discuss such heavy matters by the docks, after all!&lt;/Text>&lt;ID>935824&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Peculiar buildings on this island. I appreciate the draconic styling, though I think it would be better served with a few nice pelts hanging by the doors. Say - Monstrous Nightmare scales, hanging with a loop of Speed Stinger claws. He he. Wouldn't you agree?&lt;/Text>&lt;ID>935825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Grimmel02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrimmel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Grimmel01&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Grimmel and follow him&lt;/Text>&lt;ID>935844&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Grimmel and follow him&lt;/Text>&lt;ID>935830&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Hurry up and follow Grimmel!&lt;/Text>&lt;ID>936291&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! He left you behind!&lt;/Text>&lt;ID>936299&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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      <I>4349</I>
      <N>HiddenWorld08T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_StormHeart02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I am not here to discuss home furnishings. Can we discuss the matters at hand?&lt;/Text>&lt;ID>935828&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Your warlords are spreading their influence deeper into the archipelago. The further north you go, the more you will encroach into my lands. I do not take challenges lightly.&lt;/Text>&lt;ID>935829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4350</I>
      <N>HiddenWorld08T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Ah! And there we come to the crux of the matter. Please, let us resume the discussion.&lt;/Text>&lt;ID>935832&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Grimmel03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrimmel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Grimmel02&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Grimmel and follow him&lt;/Text>&lt;ID>935844&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Grimmel and follow him&lt;/Text>&lt;ID>935830&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up with Grimmel!&lt;/Text>&lt;ID>936293&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! He left you behind!&lt;/Text>&lt;ID>936299&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4351</I>
      <N>HiddenWorld08T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_StormHeart03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>An interesting offer. Let me think about it, Grimmel. Let me speak to you, {{Name}}.&lt;/Text>&lt;ID>935835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>If Grimmel is truly a mercenary for hire by the warlords, this means that he and I will have little reason to butt heads after this. This would leave only you and Grimmel to fight.&lt;/Text>&lt;ID>935836&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>But must it be that way?&lt;/Text>&lt;ID>936097&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4353</I>
      <N>HiddenWorld08T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld08T11.unity3d/PfGrpHiddenWorld08T11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_StormHeart03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Ah! That might be the hammer Gobber has been missing in New Berk. You should pick it up.&lt;/Text>&lt;ID>935842&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>But I had... forgotten... that you lived on this island. How is it to return to your home, filled by your enemies?&lt;/Text>&lt;ID>935843&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab Gobber's tool&lt;/Text>&lt;ID>935840&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab Gobber's tool&lt;/Text>&lt;ID>935840&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4354</I>
      <N>HiddenWorld08T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_StormHeart03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>It must have been a quick evacuation indeed, to escape before I could find the Night Fury. Though, it's no matter. Please, let us continue. There is no reason for us to fight, {{Name}}, if we can come to an understanding today. Tell me when you're ready.&lt;/Text>&lt;ID>935846&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>I don't think the statue does this great chief justice. Do you miss him? Stoick was a mountain of a Viking who protected Berk by the sheer force of presence. Even his enemies respected him. @@His replacement is unfortunately no equal.&lt;/Text>&lt;ID>935847&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld08T12CS.unity3d/PfGrpHiddenWorld08T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Grimmel04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrimmel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Grimmel03&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Grimmel and follow him&lt;/Text>&lt;ID>935844&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Grimmel and follow him&lt;/Text>&lt;ID>935830&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Grimmel!&lt;/Text>&lt;ID>936298&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! He left you behind!&lt;/Text>&lt;ID>936299&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4355</I>
      <N>HiddenWorld08T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGrimmel&lt;/Asset>&lt;Location>PfMarker_Grimmel04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_StormHeart04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Foolish, Grimmel. One knows to never underestimate the tamer of the Alpha.I have much to ponder once I get back to the Tempest. We shall speak again.&lt;/Text>&lt;ID>935850&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Then I will not stop you. {{Name}}, a final word if you please.&lt;/Text>&lt;ID>935851&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Take my offer to Hiccup. If Hiccup and Toothless fight me one on one, we will end our crusade. It is a serious offer. All this pain can end with the smallest sacrifice, and is that not a chieftain's job?&lt;/Text>&lt;ID>935852&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrimmel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Grimmel&lt;/Text>&lt;ID>935848&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Grimmel&lt;/Text>&lt;ID>935848&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4356</I>
      <N>HiddenWorld08T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Remember all that you have heard, {{Name}}, and tell Hiccup every last detail. Tell him to consider it with any offers he may have heard, here and elsewhere.@@Grimmel, I hope--for your sake--that we will not be forced to cross swords. You would not like the result.&lt;/Text>&lt;ID>935855&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Thank all the seas, you're back! I was starting to think I had to storm the town.&lt;/Text>&lt;ID>935856&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfEretsBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Eret's ship&lt;/Text>&lt;ID>935853&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Eret's ship&lt;/Text>&lt;ID>935853&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4357</I>
      <N>HiddenWorld08T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld08T15.unity3d/PfGrpHiddenWorld08T15&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Let's get out of here while we still have the chance, mate. Hop on board.&lt;/Text>&lt;ID>935859&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PortalTrigger01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Board Eret's ship&lt;/Text>&lt;ID>935857&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Board Eret's ship&lt;/Text>&lt;ID>935857&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4358</I>
      <N>HiddenWorld08T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should get the news to Hiccup right away.&lt;/Text>&lt;ID>935862&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm glad you're safe, {{Name}}. If facing Grimmel will end all this nonsense, I'm all for it! I know that Toothless and I can handle anyone in a fair fight.&lt;/Text>&lt;ID>935863&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4359</I>
      <N>HiddenWorld08T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No. No way. Absolutely not. Hiccup, that is not happening.&lt;/Text>&lt;ID>935866&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great job with the meeting, {{Name}}. You did Berk proud.There is no way we are going to risk our chieftain and the dragon alpha in a rigged fight against Grimmel. Did we all forget that Grimmel has hunted down all the other Night Furies in the world??@@No. We'll find another way.&lt;/Text>&lt;ID>935867&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>15879&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>205648</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>205648</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>60</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>1207</r>
      <ai>205648</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>205648</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2812</I>
    <N>MainReward8</N>
    <G>57</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>MainReward8&lt;/Text>&lt;ID>937114&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-06-2019 12:00:00,01-30-2020 07:59:59</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2812</MissionID>
          <ID>5754</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206108</AID>
    <AAID>0</AAID>
    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}, I need your help. Fishlegs and Meatlug were exploring the island, and then Meatlug started to feel sick. Fishlegs could use a friend right now. Could you check up on them? They're on the glacier.&lt;/Text>&lt;ID>925841&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! I'm so worried about Meatlug... I think she has a really bad tummy-ache. She can't fly until she feels better.&lt;/Text>&lt;ID>925842&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs at Icestorm Island&lt;/Text>&lt;ID>925839&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at Icestorm Island&lt;/Text>&lt;ID>941578&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>She didn't eat anything out of the ordinary, but I forgot to tell Hiccup that she stopped to take a drink in the Ice Caves near the geothermal spring. @@ Oh no! What if the water was contaminated or toxic? I hope she's going to be okay. Will you take a water sample from there so we can test it for toxins and chemicals?&lt;/Text>&lt;ID>925857&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That's the spot. Good work!&lt;/Text>&lt;ID>925858&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceCavesWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Collect a water sample from the pond in the Ice Caves&lt;/Text>&lt;ID>925855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the geothermal area in the Ice Caves&lt;/Text>&lt;ID>941579&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Fly back to the School and give the water sample to Heather. She'll know what to do. Please hurry! My poor Princess Meatlug...&lt;/Text>&lt;ID>925845&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Meatlug drank bad water? Don't worry. We'll solve this with science! It will take me a little bit of time to analyze the contents of this water. It smells a bit like rotten eggs, so I have my suspicions… but I would like to be sure. &lt;/Text>&lt;ID>925846&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather at the school&lt;/Text>&lt;ID>929701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather by the Lab at the School&lt;/Text>&lt;ID>941580&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I was right! The water is contaminated with [c][3eebff]hydrogen sulfide, which is a chemical compound.[/c][ffffff] In large quantities, it is poisonous, corrosive, flammable, and explosive. @@ Oh, but I don't mean to scare Fishlegs! He actually has nothing to worry about. This chemical occurs naturally in the environment and in our bodies, so small quantities won't hurt us. @@ All Meatlug can do is rest and wait until she feels better. Maybe you can feed her something to speed up her recovery. Talk to the Botanist. I'm sure she'll have a remedy in mind!&lt;/Text>&lt;ID>925861&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Meatlug has a stomachache? That seems to happen to her a lot.&lt;/Text>&lt;ID>925862&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist at the Lookout&lt;/Text>&lt;ID>923150&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma to get a remedy for Meatlug&lt;/Text>&lt;ID>941581&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Arctic Willow will help ease her stomachache. You can grow it fresh on your farm. Give her 3 Arctic Willow flowers and she'll be flying again in no time!&lt;/Text>&lt;ID>925853&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, what a relief! If the Botanist says this will help her feel better, I can breathe easy. Thanks, {{Name}}! You're a lifesaver.&lt;/Text>&lt;ID>925854&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11167&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Willow&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Grow 3 Arctic Willows in your farm and give them to Fishlegs&lt;/Text>&lt;ID>925851&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grow or purchase 3 Arctic Willows and give them to Fishlegs&lt;/Text>&lt;ID>941582&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1949</r>
      <ai>201278</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>425</a>
      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>425</mina>
      <maxa>425</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3115</I>
    <N>New Farming 273</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Type>4</Type>
        <Value>9,4</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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    <V>1</V>
    <AID>207787</AID>
    <AAID>0</AAID>
    <Task>
      <I>7808</I>
      <N>Bat Guano, Chicken Eggs</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20430&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bat Guano&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bat Guano, Chicken Eggs&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Tuffnut was very specific with what he would need; but Bat Guano and Chicken Eggs is a weird combination&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    </AR>
    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>213</mina>
      <maxa>213</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1203</I>
    <N>New Farming 18</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>4</Type>
        <Value>9,5</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <ID>727</ID>
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    </MR>
    <V>1</V>
    <AID>201275</AID>
    <AAID>0</AAID>
    <Task>
      <I>727</I>
      <N>10 White Wool, 36 Sunflower</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>36&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool, Sunflowers&lt;/Text>&lt;ID>921349&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch needs to make repairs to his boat, and he can use a pick me up.&lt;/Text>&lt;ID>922219&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>15</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>15</mina>
      <maxa>15</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>510</mina>
      <maxa>510</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2477</I>
    <N>Jungle05</N>
    <G>51</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle05T00.unity3d/PfGrpJungle05T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Treasures Within&lt;/Text>&lt;ID>927348&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2476</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
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        <Repeat>1</Repeat>
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          <Complete>0</Complete>
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          <Complete>0</Complete>
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          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>204863</AID>
    <AAID>0</AAID>
    <Task>
      <I>3611</I>
      <N>Jungle05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>This labyrinth is even better than I could have hoped. I hope all of its legends are true; my grandmother told me stories that our greatest treasures hide within. We shall see when we go deeper. Please take a close look at the lock box.&lt;/Text>&lt;ID>928402&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>This is a classic Defender puzzle room. The lock box holds the stone in the center of the room. When you complete its challenge, the stone drops to the level below until it finally reaches the floor.&lt;/Text>&lt;ID>928403&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IM01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a closer look at the lockbox&lt;/Text>&lt;ID>928400&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take a closer look at the lockbox&lt;/Text>&lt;ID>928400&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3612</I>
      <N>Jungle05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>{{Input}} on the lock box and solve it. Let us see what this room has in store for us.&lt;/Text>&lt;ID>928406&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Excellent!&lt;/Text>&lt;ID>928407&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value&gt;PfMarker_IM01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOIncredibleMachine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_43&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the first lock box and complete the challenge&lt;/Text>&lt;ID>928404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the first lock box and complete the challenge&lt;/Text>&lt;ID>928404&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3613</I>
      <N>Jungle05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We're not out of it yet. Drop down another level and {{input}} on the next challenge.&lt;/Text>&lt;ID>928410&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We're close to hitting that trigger. We've almost got it!&lt;/Text>&lt;ID>928411&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle05T03CS.unity3d/PfGrpJungle05T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_IM02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOIncredibleMachine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_44&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the next challenge and solve it&lt;/Text>&lt;ID>928408&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the next challenge and solve it&lt;/Text>&lt;ID>928408&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3614</I>
      <N>Jungle05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We're almost through, my friend. I believe that we will solve this puzzle if you {{input}} on the final challenge!&lt;/Text>&lt;ID>928414&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/CenoteBridgeReward02.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fie on everything on this island that keeps giving me a fright! I still have no idea what that could be, but at least it didn't set off any traps.&lt;/Text>&lt;ID>928415&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle05T04CS.unity3d/PfGrpJungle05T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_IM03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOIncredibleMachine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_45&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the final Lock Box&lt;/Text>&lt;ID>928412&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the final Lock Box&lt;/Text>&lt;ID>928412&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3615</I>
      <N>Jungle05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well, I think we must enter that device to see what there is to discover in the next chamber!&lt;/Text>&lt;ID>928418&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Wait. My great-grandparents left behind scrolls that detailed the challenges within the labyrinth, but this trial was not recorded.&lt;/Text>&lt;ID>928419&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_MemoryRespawn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MemoryRespawn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the next chamber&lt;/Text>&lt;ID>928416&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the next chamber&lt;/Text>&lt;ID>928416&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3616</I>
      <N>Jungle05T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Someone other than the Defenders must have made this trial. Who could come this far without our help? Could you take a closer look and figure out who might be responsible?&lt;/Text>&lt;ID>928422&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fascinating! They're a bit strange, but I'm certain that this was created by someone from Berk.&lt;/Text>&lt;ID>928423&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MemoryTileStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find clues to solve the memory challenge&lt;/Text>&lt;ID>928420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find clues to solve the memory challenge&lt;/Text>&lt;ID>928420&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3617</I>
      <N>Jungle05T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ruffnut and Tuffnut like these types of challenges in their mazes. It seems our ancestors also had a keen eye for these memory challenges, too. Find your way across, please!&lt;/Text>&lt;ID>928426&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TreasureRoom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>13&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a way through and search the corridor&lt;/Text>&lt;ID>928424&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find your way through the maze and across the chasm&lt;/Text>&lt;ID>941758&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3618</I>
      <N>Jungle05T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_AfterMemoryBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_AfterMemoryKrayfin&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWMala&lt;/Asset>&lt;Location>PfMarker_AfterMemoryMala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_AfterMemorySkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Mala would definitely want to see this. You should find a way back to Mala and the others.&lt;/Text>&lt;ID>928429&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>There you are! What did you find?&lt;/Text>&lt;ID>928430&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>933578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>928347&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3619</I>
      <N>Jungle05T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_AfterMemoryBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_AfterMemoryKrayfin&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWMala&lt;/Asset>&lt;Location>PfMarker_AfterMemoryMala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_AfterMemorySkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>A treasure room sounds like the exact thing I was hoping to find! {{Input}} on me and lead on, adventurer!&lt;/Text>&lt;ID>928433&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Heavens! This is the Winged Spear, an ancient symbol of our connection to the Eruptodon. I must return this - and the rest of these beautiful relics - back to their rightful place on our island.&lt;/Text>&lt;ID>928434&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle05T09CS.unity3d/PfGrpJungle05T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TreasureRoom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Mala and lead her to the treasure room&lt;/Text>&lt;ID>928431&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Mala and lead her to the treasure room&lt;/Text>&lt;ID>928431&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't get too far ahead!&lt;/Text>&lt;ID>936316&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Mala behind!&lt;/Text>&lt;ID>936329&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3620</I>
      <N>Jungle05T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_TreasureBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_TreasureKrayfin&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWMala&lt;/Asset>&lt;Location>PfMarker_TreasureMala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_TreasureSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Our journeys together end for now, but this will not be the last time we work together. These trials tested your mettle and you proved worthy. I have no doubt you will find what you seek.Farewell... and good luck.&lt;/Text>&lt;ID>932798&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>It was an honor, your majesty. Come on, {{greeting}}. We need to follow that tunnel to the next room.&lt;/Text>&lt;ID>932901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>It's strange. Why would explorers from Berk create an additional trial in this building? It's as if they were trying to hide something inside...No matter. The next challenge awaits us.&lt;/Text>&lt;ID>928439&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WaterRoom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Proceed to the next chamber&lt;/Text>&lt;ID>928435&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Proceed to the next chamber&lt;/Text>&lt;ID>928435&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>204863</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>85</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>523</r>
      <ai>204863</ai>
      <amulti>true</amulti>
      <mina>85</mina>
      <maxa>85</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>204863</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>204863</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1101</I>
    <N>Quest_Edu #13</N>
    <G>8</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Boar are Coming!&lt;/Text>&lt;ID>920627&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1357</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1101</MissionID>
          <ID>456</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1101</MissionID>
          <ID>457</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1101</MissionID>
          <ID>458</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1101</MissionID>
          <ID>459</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>2</V>
    <AID>201121</AID>
    <AAID>0</AAID>
    <Task>
      <I>456</I>
      <N>Task 13.1 Meet Gobber in Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Oh my, {{Name}}, you have to help me! Wild boars have been coming near the school and spooking the sheep. We can’t afford to scare any more of them, especially because so many are already being used for Dragon Racing. The sheep are so shaky that they barely grow any wool. @@ Have a word with Gobber and he'll tell you what we could do.&lt;/Text>&lt;ID>904766&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hey {{greeting}}! The wild boars are usually in the Wilderness. I don't know why they would be coming here. We need to see what they normally eat.&lt;/Text>&lt;ID>904767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Gobber at the Hatchery&lt;/Text>&lt;ID>904764&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Gobber at the Hatchery.&lt;/Text>&lt;ID>936364&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>457</I>
      <N>Task 13.3 Meet Snotlout at school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I know! Go talk to Snotlout at the school. He spent some time learning more about wild boars. The boy has some kind of strange bond with all kinds of pigs. I'm sure he'd be willing to help.&lt;/Text>&lt;ID>904770&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wild boars are born wild! I was born a "do", not "think" warrior, so I can relate. Wild boars eat almost anything from roots to earthworms. I've even see them snatching a snake or two!&lt;/Text>&lt;ID>904771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHello01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Snotlout at school&lt;/Text>&lt;ID>904768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Snotlout at the school.&lt;/Text>&lt;ID>922769&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>458</I>
      <N>Task 13.4 Meet the Botanist at school</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'm busy figuring out how to beat Hiccup at Thunder Run Racing. I guess Phlegma can figure out how to get the wild boars out of the school. You can go talk to her.&lt;/Text>&lt;ID>921126&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I'm glad you came to help out. We need to act quickly before this gets out of hand! @@ Wild boars will follow the food and are [c][3eebff]omnivores[/c][ffffff], which means they’ll eat anything. Now that we have been grazing our sheep and fishing ourselves for our dragons, their food supply is down. They must be looking for something to eat in other areas. &lt;/Text>&lt;ID>921127&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Phlegma at the Lookout&lt;/Text>&lt;ID>921146&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Phlegma at the Lookout.&lt;/Text>&lt;ID>929631&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>459</I>
      <N>Task 13.5 Deliver the fish to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>When an environment changes, some animals adapt, some move to new locations and some die.  We need to get the wild boars back to the Wilderness. Bring me 3 brown trout, 3 salmon and 5 perch! You'll be able to find salmon easier in the Wilderness. Try fishing near the waterfall!&lt;/Text>&lt;ID>921130&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Perfect. I can use these to lure the wild boars back to the Wilderness and show them that there are plenty of roots, insects and all kinds of food available to them. Next time, I hope they will adapt instead of moving closer to our village.&lt;/Text>&lt;ID>921131&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Brown Trout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7144&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Salmon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7143&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Perch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the fish to Phlegma&lt;/Text>&lt;ID>921128&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver 3 brown trout, 3 salmon and 5 perch to Phlegma in the school. Fish salmon easier in the Wilderness.&lt;/Text>&lt;ID>932721&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need a closer look at Auction Island now that Stormheart has taken over. It's time for us to go undercover and do a little digging. Between my disguises and your experience dealing with scoundrels, we might discover something useful. Will you join me on Auction Island?&lt;/Text>&lt;ID>934320&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need to be careful, {{Name}}. Stormheart's men are everywhere and I'm sure they'd like nothing more than to capture a dragon rider.&lt;/Text>&lt;ID>934321&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Heather at Auction Island&lt;/Text>&lt;ID>934318&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Heather at Auction Island&lt;/Text>&lt;ID>934318&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4136</I>
      <N>Vanaheim11T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>This island is just like a Changewing: it might have changed its skin, but it's still the same treacherous town. Still, I doubt all the dragon hunters will be happy with the new leadership, and that's exactly who we should talk to for the latest news. I'll stay here and keep an eye and an ear out for any pirate conversations. @@ There's a good example! Don't you think that storekeeper over there looks resentful? I bet you could get him talking!&lt;/Text>&lt;ID>934324&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>You know, I'm not much of a complainer but a man has limits. Of course Stormheart belongs here, but the swine she brought with her? They have no respect to the rules of this island! I can't sell anything under those conditions. @@ Take that smuggler over there. He says he caught a Triple Stryke that Stormheart herself used to attack Dragon's Edge. Right! I reckon he just nabbed some stray while it was sleeping, dirty cheater that he is. He nicked my best dragon cages and I never saw a single coin for it.&lt;/Text>&lt;ID>934325&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonTrader&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get the Shifty Storekeeper talking&lt;/Text>&lt;ID>934322&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get the Shifty Storekeeper talking&lt;/Text>&lt;ID>934322&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4137</I>
      <N>Vanaheim11T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Could the storekeeper be talking about the same Triple Stryke that you saved from the Grimora? You should find the smuggler and discover any information that he might let slip.&lt;/Text>&lt;ID>934328&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunterPirate04&lt;/NPC>&lt;Text>Hey! You're rude, crass, and materialistic... Lucky for you, I like that.@@Would you be interested in joining my crew for the next shipment? It may not be the biggest vessel, which means I can hide it outside the port and no one's tempted to steal my cargo. Think about the offer, mate. You won't regret signing on board.&lt;/Text>&lt;ID>934329&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonHunterPirate04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizVanaheim11T03.unity3d/PfUiQuizVanaheim11T03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get information from the pirate smuggler&lt;/Text>&lt;ID>934326&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get information from the pirate smuggler&lt;/Text>&lt;ID>934326&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4138</I>
      <N>Vanaheim11T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should get Heather's help before the pirate smuggler realizes he's said too much.&lt;/Text>&lt;ID>934332&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You were amazing, {{Name}}! If his boat isn't in port, then that really narrows it down. There's only one safe place on this island where you can anchor a boat without getting spotted by passing ships.&lt;/Text>&lt;ID>934333&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Heather about the pirate smuggler&lt;/Text>&lt;ID>934330&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Heather about the pirate smuggler&lt;/Text>&lt;ID>934330&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4139</I>
      <N>Vanaheim11T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I overheard a few conversations from passing sailors who mentioned that three dragons were going to ship out any minute now. We won't let that happen. @@ Let's free these dragons before the boat is lost forever!&lt;/Text>&lt;ID>934336&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonCage01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Rescue the baby Changewing&lt;/Text>&lt;ID>934334&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rescue the baby Changewing&lt;/Text>&lt;ID>934334&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4140</I>
      <N>Vanaheim11T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There are still two more dragons trapped on this boat. You should {{input}} on the Thunderpede cage and free the trapped dragon.&lt;/Text>&lt;ID>934339&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonCage02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Rescue the Thunderpede&lt;/Text>&lt;ID>934337&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rescue the Thunderpede&lt;/Text>&lt;ID>934337&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4141</I>
      <N>Vanaheim11T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's only one dragon cage left. {{Input}} on the Triple Stryke's cage and free her.&lt;/Text>&lt;ID>934342&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonCage03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Rescue the Triple Stryke&lt;/Text>&lt;ID>934340&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rescue the Triple Stryke&lt;/Text>&lt;ID>934340&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4145</I>
      <N>Vanaheim11T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It worked! You should tell Heather what happened and ease her mind.&lt;/Text>&lt;ID>934345&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thank Thor for that. This smuggling ring is over for now, and it'll be a long time before they get another boat. @@ I'm so happy that we were able to free that Triple Stryke. She deserves to be free. She must have been truly happy that she chose you to care for her baby, {{Name}}. You've certainly proved you can bear that responsibility.&lt;/Text>&lt;ID>934346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Heather&lt;/Text>&lt;ID>934343&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Heather&lt;/Text>&lt;ID>934343&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1202</I>
    <N>New Farming 17</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
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    <AAID>0</AAID>
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      <I>726</I>
      <N>5 Chicken Egg, 5 Sunflower, 10 White Wool</N>
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      <C>0</C>
      <F>false</F>
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    <AR>
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  <Mission>
    <I>1252</I>
    <N>New Farming 63</N>
    <G>17</G>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>808</I>
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      <C>0</C>
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  <Mission>
    <I>1822</I>
    <N>Deathsong_Deathsong05</N>
    <G>3</G>
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    <A>false</A>
    <C>0</C>
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        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
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      <N>Deathsong05T05</N>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Free Bing, Bang, and Boom&lt;/Text>&lt;ID>926564&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free Bing, Bang, and Boom&lt;/Text>&lt;ID>926564&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Maybe you can open one of the cell doors!&lt;/Text>&lt;ID>926745&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ReaperINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CellDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Gate01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the door&lt;/Text>&lt;ID>926743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the door and free the Thunderdrums&lt;/Text>&lt;ID>941694&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ah! I almost forgot in the middle of all this talk about my machines. I noticed that you've been talking to that masked dragon rider a lot recently. I saw him fly out toward the Ship Graveyard at top speed. He looked like he was on a mission! @@ You might want to follow him there and figure out what's going on. A dragon rider going at that speed means only thing: danger!&lt;/Text>&lt;ID>926748&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>{{Name}}! Thank Odin you're here!&lt;/Text>&lt;ID>926749&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer08&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Rogue Dragon Rider at the Ship Graveyard&lt;/Text>&lt;ID>926746&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the Timberjack to visit the Ship Graveyard&lt;/Text>&lt;ID>941695&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2069</I>
      <N>Deathsong05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>We need your help on the deck of the Reaper, right away. Please come!&lt;/Text>&lt;ID>926752&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer05&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>I think this dragon is Thornado, who used to be Stoick's dragon. He seems desperate to go inside the ship, but these giant eels are attacking us. It's taking both of us to fight these eels off!&lt;/Text>&lt;ID>926753&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueHello02&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Reaper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to the Rogue Dragon Rider&lt;/Text>&lt;ID>927080&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly over to the Rogue Dragon Rider on the deck of the Reaper&lt;/Text>&lt;ID>941696&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2070</I>
      <N>Deathsong05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>We need you to explore the ship for us. Go down inside the ship and see why Thornado keeps trying to get in please. {{Input}} on the hatch to enter the ship. Watch your step!&lt;/Text>&lt;ID>926756&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer07&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ReaperINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the door to enter the Reaper&lt;/Text>&lt;ID>926754&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the door to enter the Reaper&lt;/Text>&lt;ID>926754&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Deathsong05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Why would Thornado want to enter the ship? You must explore the ship to find the answer. Be wary of the traps within the halls and proceed deeper into the heart of the Reaper.&lt;/Text>&lt;ID>926759&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Bing, Bam, and Boom are locked up! Who could have trapped them?&lt;/Text>&lt;ID>926760&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ReaperINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ReaperCages&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Why did Thornado want to come down into the Reaper?&lt;/Text>&lt;ID>926757&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the Reaper&lt;/Text>&lt;ID>941697&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>ReaperINTDO&lt;/Scene>&lt;Asset>PfDWBingNPC&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{Input}} on Bing and lead the dragons out of the Reaper.&lt;/Text>&lt;ID>926763&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ReaperINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PlayerStart01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBingNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Bing and lead the dragons out&lt;/Text>&lt;ID>926761&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Bing and lead the dragons out of the ship&lt;/Text>&lt;ID>941698&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Thunderdrums behind!&lt;/Text>&lt;ID>936252&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Thunderdrums behind!&lt;/Text>&lt;ID>936407&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong05T07.unity3d/PfGrpDSDeathsong05T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>PfGrpDSDeathsong05T00&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Thornado would be happy to see his dragons safe and sound. You should exit this ship and return to the deck of the Reaper.&lt;/Text>&lt;ID>926766&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You can see the gratitude in Thornado's eyes.&lt;/Text>&lt;ID>926767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the ladder to return to the Ship Graveyard&lt;/Text>&lt;ID>926764&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the ladder and return to the Ship Graveyard&lt;/Text>&lt;ID>941699&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong05T08.unity3d/PfGrpDSDeathsong05T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Thank you for your help, {{Name}}. Thornado looks like he's anxious to get his babies to safety. Let's all get out of this dangerous place! You should go to Hiccup at the Training Grounds and let him know what happened.&lt;/Text>&lt;ID>926770&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! Look who decided to drop by. Our old friend Thornado hasn’t been on the island for a while so it's good to see him. We'll want him on our side when we take on the Death Song. Did you have something to do with bringing him back? Good job, buddy.&lt;/Text>&lt;ID>926771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at the Training Grounds&lt;/Text>&lt;ID>926768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at the Training Grounds&lt;/Text>&lt;ID>926768&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <V>1</V>
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    <Task>
      <I>5686</I>
      <N>Dreadfall2019Q03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939074&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I always get anxious when my plans begin to unfold, but it looks like my worries are unfounded this time. Dreadfall is going great! People are really getting into the spirit of things.@@Astrid is the only holdout; she hasn't been gathering any candy. Will you talk to her and see what's going on? Maybe you can convince her to join the fun.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939075&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I've been thinking about the mysterious dragon you and Hiccup ran into at old Berk, {{Name}}. I think there might be a way to make sure that the dragon is friendly.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5687</I>
      <N>Dreadfall2019Q03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939078&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't know if it's a Skrill or if it's a Boneknapper, or some new dragon with both of their features. Either way, it could spell trouble for us. The Skrill we've faced have been aggressive and territorial, and the Boneknapper was cantankerous too. I've been watching old Berk, but she's nowhere to be found. @@ Hiccup told me he'd ask around if she's been sighted around the archipelago; can you talk to him and see if he has any leads?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939079&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I've had dragon riders fly all around the archipelago, but no luck yet I'm afraid.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5688</I>
      <N>Dreadfall2019Q03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939082&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I asked Fishlegs to reach out to our allies among the Berserkers and the Defenders of the Wing. Maybe they've had a little bit more luck. Can you ask him if they've responded yet?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939083&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! A letter came from Mala earlier today but I forgot about it in all the hubbub. You see, I've been helping sort out this Daily Job Board! During Dreadfall, we're encouraging all Berkians to come and help out our fellow Vikings. (All for a healthy amount of candies, of course.) You should check it out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5689</I>
      <N>Dreadfall2019Q03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939086&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There I go, getting distracted again! Sorry, sorry sorry. Let's see... oh, actually, it's from Dagur! He's using her stationary now? Aww, way too cute.@@Okay! It sounds like they found a dragon that sort of fits our description and they're going to be bringing her to the Training Grounds. Maybe they've already arrived? Sorry for the late delivery of the letter!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>935805&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Training Grounds.&lt;/Text>&lt;ID>929556&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Dreadfall2019Q03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939089&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Now, where could Dagur be?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939090&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>{{Name}}!I'm so pleased to see you! I'm always saying that you're my third favorite Viking. Aren't I always saying that, love dove?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBerserkerShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Dagur&lt;/Text>&lt;ID>939087&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Dagur.&lt;/Text>&lt;ID>939088&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Dreadfall2019Q03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939093&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>That you are, my fierce flame. It's just as well that you're here, {{Name}}. Our dragon hasn't been too cooperative on the way over here.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939094&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>My darling Mala was the one to discover the one you were looking for. We were out searching for Skrills to join the Berserkers when we came across her. We think she was trying to become friends with a Skrill at Glacier Island, but the Skrill was having none of it. No fault of our mystery dragon; Skrill just are very territorial!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur.&lt;/Text>&lt;ID>931908&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>5692</I>
      <N>Dreadfall2019Q03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_DreadfallHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_DreadfallToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939097&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>We call her the Skrillknapper. I believe the species is called the Voltknapper, but with our ancient ties with the Skrill, the name felt more appropriate. Dagur was able to calm her down enough to lead her here.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939098&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Oh yes, we Berserkers are naturally in tune with Skrills. It's a gift that I'm only happy to use for your benefit.@@Oh! Our darling anger lightning ball seems to have flown over there. You should talk to her!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939099&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DreadfallHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the Skrillknapper&lt;/Text>&lt;ID>939095&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the Skrillknapper.&lt;/Text>&lt;ID>939096&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Dreadfall2019Q03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_DreadfallHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_DreadfallToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939102&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Skrillknapper, huh? That sounds appropriate...I think if you approach her slowly, she'd let you get closer. Can you get close and {{input}} on her?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939103&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job!I don't think you've trained her yet, but she seems a lot calmer now. Thanks to you, we'll be able to get closer and study this new type of dragon. It's so exciting!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SkrillknapperLanded&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSkrillknapperLanded&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Skrillknapper&lt;/Text>&lt;ID>939100&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Skrillknapper.&lt;/Text>&lt;ID>939101&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <N>FTUE2020 Branch 01 - Dragons</N>
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    <V>1</V>
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    <V>1</V>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934396&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We're interested in the sap that we draw fresh from the rubber tree. It's sticky when liquid, but breaks easily when solid and dry. The trees grow in warmer climes far away from our shores so it's quite hard to get enough to work with. Only Phlegma knows the Vikings that travel to these exotic places so she'd be our best chance at finding some. @@ Right now, she's here in Dragon's Edge trying to restock some of her local supplies. Can you see if she has some more sap for me? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934397&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Greetings, young Viking! My supplier is a tropical tradesman who tells me that getting rubber sap straight from the tree is very smelly work. Count Thor's blessing that you can take this solid lump and keep your nose safe.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>See if Phlegma has more sap for Heather&lt;/Text>&lt;ID>934387&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>See if Phlegma has more sap for Heather.&lt;/Text>&lt;ID>934395&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <mina>1</mina>
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      <RPT>false</RPT>
    </M>
    <M>
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      <G>3</G>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the morning glory vines to Heather&lt;/Text>&lt;ID>934388&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>1</Type>
          <Value>False</Value>
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          <ClientRule>false</ClientRule>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934400&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Superb! These vines can be quite difficult to reach. @@ We'll need to work quickly so we can get Fishlegs and Meatlug back in the air as soon as we can. Bring Heather the morning glory vines and show her the rubber sap. Good luck! I hope nothing explodes.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934401&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great timing, {{Name}}! Our cauldron is nice and hot thanks to Windshear so we're ready to burn rubber. Vine juice contains a chemical called [c][3eebff]sulfur[/c][ffffff], which is key to giving us the qualities we'll need. The amount of sulfur in the mixture will determine if the product is elastic or bouncy. We could make a stretchy strap or a bouncy ball if we needed to, just by adding more or less sulfur. @@ Meatlug will need the saddle pad to be soft for her sores, and Fishlegs could use some elastic for a nice cushion. I think this'll work just fine.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13630&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Morning Glory Vine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the morning glory vines to Heather&lt;/Text>&lt;ID>934388&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the morning glory vines to Heather.&lt;/Text>&lt;ID>934399&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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    <M>
      <I>2625</I>
      <N>Edu120T05</N>
      <G>3</G>
      <P>2622</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the heated cauldron to drop in the sap and juice&lt;/Text>&lt;ID>934389&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2625</MissionID>
            <ID>4162</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205134</AID>
      <AAID>0</AAID>
      <Task>
        <I>4162</I>
        <N>Edu120T05A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934404&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You'll need to {{input}} on the heated cauldron carefully to drop in the sap and the juice. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934405&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now that the heat has melted our little mixture, some steady stirring will get the chemical magic going. The rubber looks like it's shaping up well. It has the right consistency to mold the saddle pad into shape before it cools down. I can't wait to see what Meatlug will think of it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13631&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13633&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the heated cauldron to drop in the sap and juice&lt;/Text>&lt;ID>934389&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the heated cauldron to drop in the sap and juice.&lt;/Text>&lt;ID>934403&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13632</ii>
        <t>1</t>
        <r>5585</r>
        <ai>205134</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
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      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4158</I>
      <N>Edu120T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934408&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I heard Meatlug and Fishlegs were grounded in the Wilderness on their way to the old Gronckle. After giving Grump a thorough scrub on his back, something came to mind. For months now, I've seen many dragons and their riders struggle with saddles sores. @@ It'll happen after months of bouncing around on a saddle and I'd bet my good arm that Meatlug has them too. A sensitive saddle pad usually deals with the problem but I'm fresh out. Find Heather at Dragon's Edge and save my peg leg some wear and tear, will you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934409&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>A saddle pad's a great idea! Flexible and soft pads will stop the sores from getting worse, and make flying a lot more comfortable for Meatlug. I’m preparing for some experiments with a new material that could be perfect for this. @@ I've been trying my hand at making some natural [c][3eebff]rubber[/c][ffffff] that comes from a few colorful and strange ingredients. When we apply heat to the ingredients, the substances change and gain useful traits. We'll be making an [c][3eebff]elastomer[/c][ffffff], which is a material that can stretch itself out and return to its original shape.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Heather about saddle pads in Dragon's Edge&lt;/Text>&lt;ID>934406&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Heather about saddle pads in Dragon's Edge.&lt;/Text>&lt;ID>934407&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4159</I>
      <N>Edu120T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934412&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Rubber sap alone won't be enough for the job. Heather is going to need a special kind of flower juice to make the saddle-pad soft enough for sores. @@ I've tracked down morning glory vines that will do just that. The vine has a thin stem that has trouble supporting itself, so it winds itself around trees for support. It 'climbs' the tree so that its leaves can get sunlight, so we call these types of plants [c][3eebff]climbers[/c][ffffff]. Could you reach up there and gather three of the pink flowered vines by the wooden bridge?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWMorningGloryVines&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather three vines of the morning glory&lt;/Text>&lt;ID>934410&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather three vines of the morning glory.&lt;/Text>&lt;ID>934411&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4163</I>
      <N>Edu120T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934415&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm sure Fishlegs will be relieved that this thick cushion will get them back up in the air. Please, get this to Fishlegs in Wilderness as fast as you can.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934416&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I can't thank you enough for bringing the saddle pad over so quickly. My darling Meatlug, I'm so sorry I missed your saddle sores! You're such a brave dragon to get this far and you impress me every day with what you'll do for friendship. To the cave, Meatlug!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQEdu120T06CS.unity3d/PfGrpQEdu120T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13632&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Saddle Pad&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Fishlegs the saddle pad in the Wilderness&lt;/Text>&lt;ID>934413&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Fishlegs the saddle pad in the Wilderness.&lt;/Text>&lt;ID>934414&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4164</I>
      <N>Edu120T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934419&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! It looks like the old Gronckle is stuck underneath these rocks and can't break free. The poor boulder class dragon must be injured for him to be trapped under the rocks. {{Name}}, I could use your help over here, right away!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934420&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug, you've got this. If you can keep your old friend calm and reassured, I'm sure {{Name}} will get him out in no time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsCave&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to the cave to help the Gronckle&lt;/Text>&lt;ID>934417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head to the cave to help the Gronckle.&lt;/Text>&lt;ID>934418&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4165</I>
      <N>Edu120T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934423&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>One good shot should do the trick! Make sure it's a precise hit on the boulder or the Gronckle might panic. Could you have {{dragon name}} shoot the boulder away?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934424&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Excellent shot! The Gronckle looks a little shaken but he doesn't seem badly hurt. I'll stick around with Meatlug for a little while and make sure there's been no permanent damage. Thank you so much for helping out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRockShardA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfRockShardA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Have {{dragon name}} shoot the rocks&lt;/Text>&lt;ID>934421&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Have {{dragon name}} shoot the rocks.&lt;/Text>&lt;ID>934422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <AR>
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    <AR>
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      <mina>350</mina>
      <maxa>350</maxa>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2516</I>
    <N>New Farming 205</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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    <V>1</V>
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      <I>3787</I>
      <N>5 Honey, 5 Strawberries</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13351&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Honey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13102&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Strawberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Honey, Strawberries&lt;/Text>&lt;ID>928938&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs has made a batch of sweet treats for a sour Berk.&lt;/Text>&lt;ID>928939&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  <Mission>
    <I>2632</I>
    <N>New Farming 232</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 232&lt;/Text>&lt;ID>935054&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <I>4182</I>
      <N>Ostrich Eggs, Mushrooms</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13654&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ostrich Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13098&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mushroom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Ostrich Eggs, Mushrooms&lt;/Text>&lt;ID>935097&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs asked for a big omelette after a long journey.&lt;/Text>&lt;ID>935098&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1771</I>
    <N>Deathsong_Deathsong02</N>
    <G>35</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong02T04.unity3d/PfGrpDSDeathsong02T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong02T03.unity3d/PfGrpDSDeathsong02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong02T02.unity3d/PfGrpDSDeathsong02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent&gt;&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Mystery of Sven’s Farm&lt;/Text>&lt;ID>926550&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The Death Song is attacking Berk!&lt;/Text>&lt;ID>926551&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1769</Value>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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    </MR>
    <V>1</V>
    <AID>203036</AID>
    <AAID>0</AAID>
    <Task>
      <I>1888</I>
      <N>Deathsong02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>PfDWHeatherTeen&lt;/Asset>&lt;Location>PfMarker_HeatherStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Hello, dragon trainer. I saw the Death Song fly towards Sven's farm. I'm heading there now to ensure his safety. The farm is down this path. {{Input}} on me and lead me down the road.&lt;/Text>&lt;ID>926660&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueAttract03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Now there's a sight you don't see every day! Each animal has certain behaviors that help them survive. The Death Song must be using its amber to build a secure, unbreakable home. @@ I've seen this with bees or spiders. They collect materials for their nests. Death Songs only seem to collect animals—for lunch!&lt;/Text>&lt;ID>926661&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FrontOfNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Rogue Dragon Rider and lead her to the nest&lt;/Text>&lt;ID>926658&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Escort the Rogue Dragon Rider to the nest&lt;/Text>&lt;ID>941685&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1889</I>
      <N>Deathsong02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>We need to make a few more observations. I'll keep an eye out for any dragons while you get closer to the nest—carefully! We don't want to be the Death Song's next meal.&lt;/Text>&lt;ID>926664&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End&gt;&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>{{Name}}, look! Over there! Is that a dragon?&lt;/Text>&lt;ID>926665&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueGenPraise02&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpDSDeathsong02T02b.unity3d/PfGrpDSDeathsong02T02b&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End&gt;&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Nest02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a closer look&lt;/Text>&lt;ID>926662&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take a closer look at the wreckage of Sven's farm&lt;/Text>&lt;ID>941686&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1890</I>
      <N>Deathsong02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>This dragon is trapped! Dragon fire won't dissolve this amber. We can't leave this dragon here in the Death Song's clutches. @@ The Alchemist of the School of Dragons might be able to figure out the science behind this amber-like substance if she has a sample to work with. Can you {{input}} on the amber and chop off a piece?&lt;/Text>&lt;ID>926668&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Watch out!&lt;/Text>&lt;ID>923247&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestDeathsongExpansion.unity3d/SndDragDeathsongRoar&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key&gt;Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AmberChop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectAmberChunk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop a piece of the amber with your axe&lt;/Text>&lt;ID>926666&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop a piece of the amber with your axe&lt;/Text>&lt;ID>941687&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1891</I>
      <N>Deathsong02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>PfDWHeatherTeenFollow&lt;/Asset>&lt;Location>PfMarker_FollowReset&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeenFollow&lt;/NPC>&lt;Text>We need to leave while we still can. {{Input}} on me and let's get out of here!&lt;/Text>&lt;ID>926672&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestDeathsongExpansion.unity3d/SndDragDeathsongRoar&lt;/Asset>&lt;NPC>PfDWHeatherTeenFollow&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeenFollow&lt;/NPC>&lt;Text>We have to save that dragon! I’m sorry I can't tell you who I am, but please take this nest sample to the Alchemist and help her find a way to free that dragon. Please hurry, {{Name}}!&lt;/Text>&lt;ID>926673&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer04&lt;/Asset>&lt;NPC>PfDWHeatherTeenFollow&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FollowNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarkerEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeenFollow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Follow_NPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow the Rogue Dragon Rider out of the nest area&lt;/Text>&lt;ID>926670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Rogue Dragon Rider out of the nest area&lt;/Text>&lt;ID>926670&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Rogue Dragon Rider!&lt;/Text>&lt;ID>936250&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You need to keep up!&lt;/Text>&lt;ID>936409&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2063</I>
      <N>Deathsong02T03.5</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Let's get out of here! Get over here while I fend the dragon off.&lt;/Text>&lt;ID>926676&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer05&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FrontOfNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Run to the Rogue Dragon Rider!&lt;/Text>&lt;ID>926674&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run to the Rogue Dragon Rider!&lt;/Text>&lt;ID>926674&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2501</I>
      <N>Deathsong02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Perhaps the Rogue Dragon Rider has a good point. You should go to the Lab and see if you can solve this problem.&lt;/Text>&lt;ID>927690&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hi {{Name}}! Give me a moment to catch my breath. I just came from the Wilderness!&lt;/Text>&lt;ID>927691&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End&gt;&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherHello02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AtLab&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Lab at the School&lt;/Text>&lt;ID>927688&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Lab at the School&lt;/Text>&lt;ID>927688&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Ostrich Eggs</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13654&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ostrich Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Ostrich Eggs&lt;/Text>&lt;ID>935111&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma needs large egg shells for effective fertilizer.&lt;/Text>&lt;ID>935110&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1037</I>
    <N>Quest_Repeat_7</N>
    <G>9</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Jellied Eels&lt;/Text>&lt;ID>920443&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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    <V>1</V>
    <AID>201145</AID>
    <AAID>0</AAID>
    <Task>
      <I>313</I>
      <N>Task 7.1 Catch 10 Eels</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7140&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Eel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Catch 10 Eels&lt;/Text>&lt;ID>921561&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 10 Eels at any fishing spot.&lt;/Text>&lt;ID>921562&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
      <a>150</a>
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      <mina>150</mina>
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    <RPT>false</RPT>
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  <Mission>
    <I>1973</I>
    <N>Deathsong_Misc03</N>
    <G>15</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Legend of the Dragon Valkyrie&lt;/Text>&lt;ID>926627&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <RuleItems>
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      <I>2267</I>
      <N>Deathsong_Misc03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>If we want to fight the Death Song, we'll need to gather as much intel as we can about this dangerous dragon. Can you talk to the others and see what they know about our foe? Any information could be very valuable to us. @@ Fishlegs could have some important information about the dragon. Start with him!&lt;/Text>&lt;ID>927200&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Death Song? We don't have much intel on it. It wasn't in the Book of Dragons. I noticed that its wings are very colorful. It kind of looks like a butterfly crossed with a dragon! @@ Oh! Maybe it has the patterns and colorings on its wings for similar reasons. Some butterflies use their wings as camouflage to blend into their environment, or as a warning to predators that they are poisonous. @@ Butterflies also use their colorful markings to make them look bigger than they are. Some wings have 'eyespots' so that they look like the eyes of a larger creature.&lt;/Text>&lt;ID>927201&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about the Death Song&lt;/Text>&lt;ID>927198&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the Death Song and its camouflage&lt;/Text>&lt;ID>941732&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2268</I>
      <N>Deathsong_Misc03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Our ancestors might have run across the Death Song in some form. After all, there is the saga of the Dragon Valkyrie. It sounds a little bit like the Death Song. The dragon in the story has wings like a butterfly and attacks other dragons, just like our dangerous enemy. @@ It makes me tear up when I tell it.  Ask Hiccup to tell it to you!&lt;/Text>&lt;ID>927204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsElsewhere&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The saga of the Dragon Valkyrie? I haven't heard that in years. That's an interesting theory that it might be about the Death Song.&lt;/Text>&lt;ID>927205&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupHello01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text> Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text> Talk to Hiccup&lt;/Text>&lt;ID>941733&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2270</I>
      <N>Deathsong_Misc03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Unfortunately, I don't remember much about the tale. It had to do with a valkyrie, a butterfly, and a dragon? I think so. It has been told by Vikings since the time of Odin. @@ Astrid said something about it recently. She might be more help than I am.&lt;/Text>&lt;ID>927208&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupElsewhere&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I never got to hear the whole legend, {{Name}}. Valka pulled me aside and told me how Hiccup and I reminded her of the warrior and valkyrie in the famed legend. Then Gobber showed up and that was the end of that.&lt;/Text>&lt;ID>927209&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at the Training Grounds&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at the Training Grounds&lt;/Text>&lt;ID>924006&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2271</I>
      <N>Deathsong_Misc03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It sounds like an interesting story but I don’t know enough to tell you. You should talk to Valka to hear the whole thing.&lt;/Text>&lt;ID>927212&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ahh, the saga of the Dragon Valkyrie. Now that’s a story! My parents told it to me when I met Stoick, but I hadn't thought of it in ages. Ahh yes, a beautiful story indeed. @@ A long time ago when we first settled on Berk, a warrior and a valkyrie fell madly in love. She loved butterflies and would spend long hours in the meadows watching them flutter by. @@ When she and the warrior got engaged, he vowed to find the most beautiful butterfly in the world as a symbol of his love. He traveled far and wide to find his elusive prize. He finally found it in the nest of an angry dragon horde. @@ Vikings and dragons were bitter enemies at the time, so his band of Vikings struck. They fought valiantly, but he fell to the dragons. @@ The valkyrie was heartbroken when the men returned with the butterfly... but without her warrior. She fled to the forest, never to return to the village. They say she could be heard crying in the forest, alone and vulnerable... but it was a ruse to draw dragons in. She would attack them to avenge her warrior's death. @@ After many years, the trickster god Loki turned her into a dragon with wings like a butterfly that would destroy dragons to avenge the death of her true love! @@ Perhaps there is truth in the saga and that the Dragon Valkyrie has finally returned to menace Berk. Whether that's true or not, we need to protect our dragons and our Vikings from the deadly reach of the Death Song.&lt;/Text>&lt;ID>927213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka at Berk&lt;/Text>&lt;ID>928722&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka at Berk&lt;/Text>&lt;ID>928722&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
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  <Mission>
    <I>1343</I>
    <N>Quest_Side 8</N>
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    <A>false</A>
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      <I>961</I>
      <N>Side8.1 Find the Cave Entrance</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ve been thinking about the Berserkers ever since you found their shield at the Lookout, when you were helping me with Gronckle Iron. I think it’s past time that we tightened our defenses, and we should start with Berk. The caves under Berk could be a problem; we haven’t explored them very much so Dagur could use them against us. @@ I think some Whispering Deaths might have opened some tunnels to get there. Can you look for a Whispering Death tunnel in Berk to get to the caves?&lt;/Text>&lt;ID>922931&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Here are the caves! Wow. This is a bit dark, don’t you think?&lt;/Text>&lt;ID>922932&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Whispering Death hole by the Great Hall&lt;/Text>&lt;ID>922929&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the cave entrance in Berk. It is a large hole in the ground by the Great Hall.&lt;/Text>&lt;ID>922984&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>962</I>
      <N>Side8.2 Find the Spiders</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You’ll need to be careful to not step on the animals here. You might have a hard time adjusting to the light, but the animals that live in caves have evolved and adapted over the years to be able to function in low light! @@ Bats, for instance, use echolocation to ‘see’ where they are going. Bats emit a high-pitched sound that humans cannot hear which bounces off objects. The sound is then received, giving it information about the object’s shape, direction, distance, and texture. Bats are nocturnal. They are active at night and sleep during the day. @@ Will you explore the cave and see if there’s anything interesting down here? Be careful!&lt;/Text>&lt;ID>922935&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, those spiders are really creepy! These spiders look like they have evolved to live in caves. Animals that only live in dark caves are called troglobites. They have highly developed senses of hearing, touch, and smell!&lt;/Text>&lt;ID>922936&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Spiders&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the caves&lt;/Text>&lt;ID>922933&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the caves to find some creatures.&lt;/Text>&lt;ID>922985&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>963</I>
      <N>Side8.3 Find the lake</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Are you wondering how troglobites eat down in these caves? Sometimes, excessive rain can wash plants, leaves, and other nutritional things into caves. Another food source is bat dung – or guano, as it's called scientifically. Fungi and bacteria in the caves decompose the guano into essential foods and nutrients. @@ Don't get caught in the webs, {{Name}}. Will you explore the cave and see if there's anything worrying down here? Be careful!&lt;/Text>&lt;ID>922939&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, there's an underground lake here! That's very interesting! There must be an opening under Berk that allows the ocean water in. I bet Berserkers could get inside the cave and get to the village.&lt;/Text>&lt;ID>922940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Lake&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>11&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the center of the caves&lt;/Text>&lt;ID>922937&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the lake within the caves.&lt;/Text>&lt;ID>929779&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>964</I>
      <N>Side8.4 Collect cave fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should stop here and catch some fish. You won’t find fish like this anywhere else!&lt;/Text>&lt;ID>922943&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Aren’t these fish interesting? They evolved to adapt to life in dark waters, similarly to how fish live in the deep ocean.&lt;/Text>&lt;ID>922944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Lake&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishBlindCaveDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch 2 Blindfish in the caves&lt;/Text>&lt;ID>922941&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 2 Blindfish in the underground lake.&lt;/Text>&lt;ID>922987&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>965</I>
      <N>Side8.5 Collect Egg Crate</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide8T05.unity3d/PfGrpQSide8T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The entrance to the caves is worrying, but I think we can handle it with some vigilance. Do you see anything else that could be a problem down there? &lt;/Text>&lt;ID>922947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoa! How did that get there? Did the Outcasts leave some eggs in the caves?&lt;/Text>&lt;ID>922948&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfWhisperingDeathNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for dangers in the cave&lt;/Text>&lt;ID>922945&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the crate of Whispering Death eggs in the cave below Berk.&lt;/Text>&lt;ID>922988&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>966</I>
      <N>Side8.6 Cave Entrance</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We'll need to keep a closer eye on these caves. Who knows what else is here?Come back to the entrance of the caves so that you can come back to Berk!&lt;/Text>&lt;ID>922951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Exit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the entrance of the cave&lt;/Text>&lt;ID>922949&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the entrance of the cave. Follow the arrows if you don't know the way back.&lt;/Text>&lt;ID>922989&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>967</I>
      <N>Side 8.7 Return to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Input}} on the rope and come back up to the surface. When you're back, come talk to me at New Berk!&lt;/Text>&lt;ID>922973&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for helping out, {{Name}}. Why don't you take one of these Whispering Death eggs for safekeeping? I'm sure you'll be able to train this dragon well.&lt;/Text>&lt;ID>922974&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key&gt;&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the rope and talk to Hiccup in Berk&lt;/Text>&lt;ID>922971&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the rope to return to Berk. Talk to Hiccup when you return.&lt;/Text>&lt;ID>936499&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Sunflowers, White Wool&lt;/Text>&lt;ID>921343&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma wants to brighten up her farm!&lt;/Text>&lt;ID>922217&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11173&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Gentian&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Gentian&lt;/Text>&lt;ID>926467&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma is making an elaborate headdress made of these beautiful flowers.&lt;/Text>&lt;ID>926468&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <M>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The Eruptodon is a dragon that prefers the heat and comfort of the volcano. By the Book of Dragons, we would consider him a Boulder class dragon. We'll be sure to find him near lava flows. Let us search this island to look for him.&lt;/Text>&lt;ID>931394&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Whoa! That's a sturdy one, isn't it? Is that the dragon you were looking for?&lt;/Text>&lt;ID>931395&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Eruptodon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Eruptodon&lt;/Text>&lt;ID>931392&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Eruptodon on Eruptodon Island&lt;/Text>&lt;ID>942125&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>3253</I>
      <N>Volcano18T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubEruptodonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano18T02.unity3d/PfGrpVolcano18T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You have done well to lead us here, Eret. This place is an excellent discovery! @@ We must now begin to train the Eruptodon, to gain its trust and plead for its aid. You may not share a bond as strong as you do with {{dragon name}}, but I believe this noble dragon will come to our aid at Dragon Island. @@ The first step to training a dragon is to prove that you mean it no harm. One way to do that is to offer the dragon his favorite foods. Like many other Boulder Class dragons, Eruptodons prefer to eat rocks. Find some pumice, or lava rocks, that are the Eruptodon's favorite!&lt;/Text>&lt;ID>931398&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockLava&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for the lava rock around the island&lt;/Text>&lt;ID>931396&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the lava rock. It's the Eruptodon's favorite food&lt;/Text>&lt;ID>942126&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Offer the rock to the Eruptodon, {{Name}}.&lt;/Text>&lt;ID>931401&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Good! He accepted your gift. That is a wonderful start.&lt;/Text>&lt;ID>931402&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key&gt;&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEruptodon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7646&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lava Rock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the pumice to the Eruptodon&lt;/Text>&lt;ID>931399&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the pumice to the Eruptodon to gain its trust&lt;/Text>&lt;ID>942127&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Next, you must try to see from the dragon's eyes and share his viewpoint. Will you stand at the large dragon's eye level so that you can gain its trust and ask for its aid?&lt;/Text>&lt;ID>931405&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonEye&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Stand at the Eruptodon's eye level&lt;/Text>&lt;ID>931403&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Stand in a place where you can be at the Eruptodon's eye level&lt;/Text>&lt;ID>942128&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3256</I>
      <N>Volcano18T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>He doesn't seem to notice you. Why not? I do not understand. @@ I must ponder this new information, {{Name}}. Will you search the island for something that will help us get the dragon's attention? There must be something that we are missing.&lt;/Text>&lt;ID>931408&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh, that is an [c][3eebff]excellent[/c][ffffff] idea. Good work.&lt;/Text>&lt;ID>931409&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FirewormNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look around the island for a solution&lt;/Text>&lt;ID>931406&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look around the island for a solution to get the Eruptodon's attention&lt;/Text>&lt;ID>942129&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3258</I>
      <N>Volcano18T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's time to try it again, {{Name}}. Place the Fireworms on the dais by the Eruptodon's eyes. With the glow of the little dragons by your side, perhaps the Eruptodon will accept you.&lt;/Text>&lt;ID>931412&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano18T08CS.unity3d/PfGrpVolcano18T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonEye&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Place the Fireworms in front of the Eruptodon&lt;/Text>&lt;ID>931410&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Place the Fireworms in front of the Eruptodon to get its attention&lt;/Text>&lt;ID>942130&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3259</I>
      <N>Volcano18T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Beautiful! Perhaps he understands our plight... and our urgency. {{Input}} on the Eruptodon, mount him, and let us leave post haste to Dragon Island!&lt;/Text>&lt;ID>931415&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWEruptodon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount the Eruptodon&lt;/Text>&lt;ID>931452&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount the Eruptodon now that you've gained its trust&lt;/Text>&lt;ID>942131&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3313</I>
      <N>Volcano18T10</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You did it! Amazing work and welcome back. Now that you're here with an Eruptodon, we're ready as long as we have luck on our side. @@ A lot of luck, really. Odin help us, this is a crazy plan, even by my usual standards!&lt;/Text>&lt;ID>931418&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Dragon Island&lt;/Text>&lt;ID>931416&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Dragon Island with the Eruptodon&lt;/Text>&lt;ID>942132&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>204718</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>204718</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>204718</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>204718</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3127</I>
    <N>New Farming 281</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,1</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3127</MissionID>
          <ID>7857</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207822</AID>
    <AAID>0</AAID>
    <Task>
      <I>7857</I>
      <N>Lily of the Valley</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20712&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lily of the Valley&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lily of the Valley&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Phlegma needs help gathering some Lily of the Valley for an upcoming class&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>78</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>1380</r>
      <ai>207822</ai>
      <amulti>true</amulti>
      <mina>78</mina>
      <maxa>78</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>3</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1955</r>
      <ai>207822</ai>
      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1623</I>
    <N>Arctic_Mildew05</N>
    <G>26</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWMildew&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWFungus&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew05T00.unity3d/PfGrpArcticMildew05T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Trail of Destruction&lt;/Text>&lt;ID>923937&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1660</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1618</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1623</MissionID>
          <ID>1436</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1623</MissionID>
          <ID>1437</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1623</MissionID>
          <ID>1438</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1623</MissionID>
          <ID>1439</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1623</MissionID>
          <ID>1440</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1623</MissionID>
          <ID>1441</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202766</AID>
    <AAID>0</AAID>
    <Task>
      <I>1436</I>
      <N>Mildew05T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew05T01.unity3d/PfGrpArcticMildew05T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfBrokenTree&lt;/NPC>&lt;Text>These saplings have been destroyed recently. Follow the trail of broken trees to find who did this.&lt;/Text>&lt;ID>923728&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceCaveEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the trail of destroyed trees&lt;/Text>&lt;ID>923726&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the trampled trees at Icestorm Island. &lt;/Text>&lt;ID>926175&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1437</I>
      <N>Mildew05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The trail of destruction leads into the Ice Caves. Who would do such a thing? Follow the trail to solve the mystery.&lt;/Text>&lt;ID>923731&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It's the baby Groncicle you rescued. He's grown up!&lt;/Text>&lt;ID>923732&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the Ice Caves&lt;/Text>&lt;ID>926408&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk into the Ice Caves at Icestorm Island to see what is inside. &lt;/Text>&lt;ID>926176&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1438</I>
      <N>Mildew05T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle06T03.unity3d/PfGrpArcticGroncicle06T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_MildewNest&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>PfMarker_GroncicleStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Groncicle looks sad and confused. You should follow him.&lt;/Text>&lt;ID>923735&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Ah, {{Name}}. What a pleasant surprise! Oh, don't worry. I was just leaving. I got what I came here for. It's been an interesting treasure hunt, and I managed to get rid of some pesky neighbors in the process. It's a good day!&lt;/Text>&lt;ID>923736&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>PfGrpArcticGroncicle06T03&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Groncicle and follow him&lt;/Text>&lt;ID>923733&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk further into the Ice Caves and follow the Groncicle.&lt;/Text>&lt;ID>926177&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep close to the Groncicle!&lt;/Text>&lt;ID>936220&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Groncicle left you behind!&lt;/Text>&lt;ID>936213&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1439</I>
      <N>Mildew05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That sounds ominous. You should talk to Hiccup.&lt;/Text>&lt;ID>923739&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Mildew destroyed the Groncicle nest and stole their eggs? That's terrible! I wonder if he's done anything else to them. @@ As dragon trainers, it's our duty to protect dragons and their habitats from being destroyed. I'll talk to Mildew and make sure he doesn't try anything like this again. Thanks for looking out for the Groncicles, {{Name}}.&lt;/Text>&lt;ID>923740&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Go tell Hiccup about Mildew&lt;/Text>&lt;ID>923737&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to Hiccup at the camp in Icestorm Island.&lt;/Text>&lt;ID>926178&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWBucketEmpty&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBucketEmpty&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find a Water Bucket&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Find a Water Bucket&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>7890</I>
        <N>Thawfest2023Story02T06S02</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CollectWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Fill the Bucket with Water&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Fill the Bucket with Water&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>3144</I>
      <N>Thawfest2023Story02T09</N>
      <G>12</G>
      <P>3141</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Instead of the tired old Fly and Shoot, this year we will be doing the first-ever Fly and Shoot Dragon Hunters event!@@Whoever blasts the most of these Scuttleclaw poachers wins!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Participate in the Next Competition&lt;/Text>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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          <Type>2</Type>
          <Value>False</Value>
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          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Criteria>
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          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>4</Repeat>
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            <MissionID>3144</MissionID>
            <ID>7893</ID>
            <Complete>0</Complete>
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      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>7893</I>
        <N>Thawfest2023Story02T09S01</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>HunterShootPoint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>HunterShootPoint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Take Down Dragon Hunters at Scuttleclaw Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Take Down Dragon Hunters at Scuttleclaw Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>7882</I>
      <N>Thawfest2023Story02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Are you ready for the next event {{Name}}? You might have gotten lucky in the first competition, but Thawfest isn't over yet! Come on, let’s get the next round set up.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet with Gobber in New Berk&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet with Gobber in New Berk&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>7883</I>
      <N>Thawfest2023Story02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ah {{Name}}, Spitelout told me you’d be coming by today!@@I have his special order ready somewhere around here. I made five replicas of his “one-of-a-kind axe,” just as he requested.@@If you ask me, nothing is one-of-a-kind soon as you make multiple of them, but I’ll leave the thinkin’ to you and Hiccup!@@Spitelout also asked me to test them first, but my aim isn’t quite what it used to be!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectSpiteloutAxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Fetch Spitelout's Special Axes from Gobber&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Fetch Spitelout's Special Axes from Gobber&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7884</I>
      <N>Thawfest2023Story02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Alright, next up, we need to collect some Monstrous Nightmare Gel.@@Unfortunately, Hookie and I got into a fight over an eel prank I played on him last week.@@He’s been temperamental ever since... Maybe he’ll let you get close enough to gather some?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>When is he going to get over it? Well, at least you were able to get us some Monstrous Nightmare Gel!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Collect Monstrous Nightmare Gel from Hookfang&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Collect Monstrous Nightmare Gel from Hookfang&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7888</I>
      <N>Thawfest2023Story02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberCrowd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Now all that’s left is to report back on a job well done. You can handle that while I keep an eye on things here.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Perfect timing! Gather round, one and all.@@This year’s Axe Throwing Event is heating up with the help of a little Monstrous Nightmare Gel.@@Flaming Axe Throwing is about to begin!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpitelout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Report Back to Spitelout&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Report Back to Spitelout&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7891</I>
      <N>Thawfest2023Story02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberCrowd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Well? What are you waiting for, an invitation? Douse those flames!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_7891&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7891&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly Over the Burning Trees to Extinguish the Fire&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Fly Over the Burning Trees to Extinguish the Fire&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7892</I>
      <N>Thawfest2023Story02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberCrowd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Settle down all of ya!@@Say {{Name}}, have your dragon fire off a blast to get the crowd to stop yapping and focus up, will you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Just a wee bit more excitement than we were expecting there folks, but your previous Thawfest champ has everything under control!@@Now, there’s no need to worry. The fire is out, and since Snotlout is the only one who managed to hit a target, he wins!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We all hit our targets! The rest of them just burnt to a crisp. Just like the tree you almost started a forest fire with...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Then I suppose it’s a good thing the next competition takes place far away from [c][3eebff]New Berk[/c][ffffff], because it’s way more dangerous!@@Come on all, to [c][3eebff]Scuttleclaw Island[/c][ffffff]!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>CrowdControl01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>CrowdControl01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Regain Control of the Crowd&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Regain Control of the Crowd&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7894</I>
      <N>Thawfest2023Story02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory02T09CS.unity3d/PfGrp2023ThawfestStory02T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}, the twins are in trouble! You land to defend them while I cover you from the sky.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well done {{Name}}. Are you two alright?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Of course! We had everything under control.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yeah, getting knocked off Barf and Belch was all part of our plan to lull them into a false sense of security!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Exactly! But I guess your way works too.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Uh, huh... How can we be sure these games are safe Spitelout?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>She might have a point... Dad, you don’t think these new games are maybe just a tiny bit too dangerous?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Nonsense! I was ready to swoop in and rescue them if needed, but I knew you had things under control Astrid.@@By my count, you and Stormfly managed to blast a total of 15 Dragon Hunters, making you the winner of this event!@@How about a round of applause for the fierce lass?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarkerRuffAndTuff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STSandbuster01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Rescue Ruff and Tuff from the Dragon Hunters&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Rescue Ruff and Tuff from the Dragon Hunters&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7895</I>
      <N>Thawfest2023Story02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey {{Name}} could I talk to you about something?@@Over here though, away from the crowd. It’s uhhh- a closed meeting!@@Yes, that’s right, official Thawfest Games Committee business only.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You don’t think Astrid had a point about the new games being unsafe, right?@@I mean don’t get me wrong, the events my dad has been putting together are awesome!@@But... seeing Ruff and Tuff in trouble like that got me a bit worried. It’s just what if they really got hurt...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Bah, I’m sure I’m just overthinking it. Must be spending too much time with Hiccup, huh?@@Besides, now you, Astrid, and I are all tied for first place. No way I’d ever disgrace the Jorgenson name by giving up on our winning streak!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Snotlout&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Snotlout&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
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    <I>2592</I>
    <N>Vanaheim04</N>
    <G>10</G>
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    <A>false</A>
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      <Criteria>
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    <V>1</V>
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    <Task>
      <I>4002</I>
      <N>Vanaheim04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWKrayfinTeen&lt;/Asset>&lt;Location>PfMarker_Krayfin04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We need to get past the Elder Sentinel somehow, but the last thing we want to do is hurt him any more than Stormheart already has. Think, Fishlegs, think...While I think of a plan, can you check up on Lumie? It's a long trek to Vanaheim and he had to carry Skulder all the way here.&lt;/Text>&lt;ID>933648&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>How wonderful! He looks like he's fitting right in. I'm really glad to see that. I was worried that he wouldn't feel natural with humans, since he's grown up by himself at Impossible Island.&lt;/Text>&lt;ID>933649&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Krayfin04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check in with the Krayfin&lt;/Text>&lt;ID>933646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check in with the Krayfin&lt;/Text>&lt;ID>933646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4003</I>
      <N>Vanaheim04T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That's great, just great! Little Lumie is all happy about fellowship and dragonhood or something crazy like that while the giant angry Elder Sentinel won't even let us past so we can save his own sorry butt from Stormheart. Ugh!@@Just... can you talk to Fishlegs and figure out a way to get past that stupid dragon?&lt;/Text>&lt;ID>933652&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHello01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Elder Sentinel has never had sight, so his other senses are much stronger. Sight is one of the five senses that help us understand the world around us. Each sense has a dedicated area of the brain. When a sense is lost from birth, the brain is able to use that space for the other senses.@@Since the Sentinels can't see, their brain has to rely more on the other senses to get around!@@If we fool the Elder Sentinel's hearing, Snotlout and I can buy you some time to get past him. We just have to work together. What do you think, Snotlout?&lt;/Text>&lt;ID>933653&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4004</I>
      <N>Vanaheim04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'm not fond of any plan where you're hanging Snotlout out there like bait on a hook, but I'm not one to back down from a challenge. Let's go, Fishface! {{Name}}, you better find something good for us to use!&lt;/Text>&lt;ID>933656&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim04T03CS.unity3d/PfGrpVanaheim04T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It's working; time to hurry!&lt;/Text>&lt;ID>934041&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPlayAgain02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_OswaldsHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>200&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly past the Elder Sentinel&lt;/Text>&lt;ID>933654&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly past the Elder Sentinel&lt;/Text>&lt;ID>933654&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4005</I>
      <N>Vanaheim04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What is this strange building on the hill?&lt;/Text>&lt;ID>933659&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_OswaldsHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Stop by the suspicious building&lt;/Text>&lt;ID>933657&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Oswald's house at the top of the hill&lt;/Text>&lt;ID>941993&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4007</I>
      <N>Vanaheim04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Fishlegs talked about the fact that they used 'red fruit' to fool the Sentinels last time. Maybe you could do the same thing if you could find the same fruit!&lt;/Text>&lt;ID>933673&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FruitTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the tree with the 'red fruit'&lt;/Text>&lt;ID>933671&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the tree with the 'red fruit'&lt;/Text>&lt;ID>933671&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4008</I>
      <N>Vanaheim04T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim04T07.unity3d/PfGrpVanaheim04T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should {{input}} on the branch to knock some of the red fruit down from the tree.&lt;/Text>&lt;ID>933676&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim04T07CS.unity3d/PfGrpVanaheim04T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBranch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBranch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the branch&lt;/Text>&lt;ID>933674&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the branch&lt;/Text>&lt;ID>933674&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4009</I>
      <N>Vanaheim04T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Since the Sentinels eat so much of the red fruit themselves, the dragon riders were able to smear the red fruit on themselves and trick the Sentinels' sense of smell. That might be the way to go here! You can chop the red fruit and smear it on yourself.&lt;/Text>&lt;ID>933679&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>FruitChop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>FruitChop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Smear the red fruit on yourself by the tree&lt;/Text>&lt;ID>933677&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Smear the red fruit on yourself by the tree&lt;/Text>&lt;ID>933677&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4010</I>
      <N>Vanaheim04T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What a sticky mess! It might actually work, though, so you should find all the red fruit that you can. After all, Fishlegs and the others deserve to share in the mess -- that is, share in the victory.&lt;/Text>&lt;ID>933682&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FruitTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRedFruit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find more red fruit&lt;/Text>&lt;ID>933680&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find more red fruit&lt;/Text>&lt;ID>933680&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4011</I>
      <N>Vanaheim04T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWKrayfinTeen&lt;/Asset>&lt;Location>PfMarker_KrayfinArch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Oh! This is a house made from a scuttled Berserker boat. This must be the last resting place of Oswald, the late father of Dagur.This won't help now; you should hurry back to Fishlegs with the red fruit.&lt;/Text>&lt;ID>933665&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank Odin you're back! I don't think we could distract the Elder Sentinel much longer. What did you find?@@Hmm. I'm not really sure the red fruit might fool them again. The Sentinels are really clever; they caught up to the ruse of the red fruit when we tried it the second time. They might be on to us this time.(You look a lovely shade of red, though!)@@Wait! Do you hear something?&lt;/Text>&lt;ID>933666&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Fly back to Fishlegs&lt;/Text>&lt;ID>933663&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly back to Fishlegs&lt;/Text>&lt;ID>933663&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4012</I>
      <N>Vanaheim04T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWKrayfinTeen&lt;/Asset>&lt;Location>PfMarker_KrayfinArch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no... The Sentinels are under attack! Quick, {{Name}}: we need to help them!&lt;/Text>&lt;ID>933669&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I knew it. These Grim Gnashers are annoying little dragons that attack anything they come across. The Sentinels may be jerks, but Stormheart left them defenseless. Even they don't deserve to get attacked in that state!&lt;/Text>&lt;ID>933670&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim04T10CS.unity3d/PfGrpVanaheim04T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GrimGnashers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the injured Sentinels&lt;/Text>&lt;ID>933667&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the injured Sentinels&lt;/Text>&lt;ID>933667&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4013</I>
      <N>Vanaheim04T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim04T12.unity3d/PfGrpVanaheim04T12&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWKrayfinTeen&lt;/Asset>&lt;Location>PfMarker_KrayfinArch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Those annoying dragons won't stop attacking those Sentinels unless we give them a reason to. It's all up to Snotlout and {{Name}}, as it should be. The Grim Gnashers won't know what hit them. Let's go!&lt;/Text>&lt;ID>933685&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Great fight. You just became my favorite warrior to watch my back! I'll look for you next time we rush into battle.&lt;/Text>&lt;ID>933686&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim04T12CS.unity3d/PfGrpVanaheim04T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GrimGnashers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STVanaheim04MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Fight off the Grim Gnashers in Dragon Tactics&lt;/Text>&lt;ID>933683&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fight off the Grim Gnashers in Dragon Tactics&lt;/Text>&lt;ID>941994&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4014</I>
      <N>Vanaheim04T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfElderSentinel&lt;/Asset>&lt;Location>PfMarker_ElderSentinel02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_Snotlout_04CS&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Guys, guys: I think you really impressed the leader. You helped protect his flock! Will you come over here and {{input}} on the Elder Sentinel?&lt;/Text>&lt;ID>933689&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim04T13CS.unity3d/PfGrpVanaheim04T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfElderSentinel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfElderSentinel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Elder Sentinel&lt;/Text>&lt;ID>934382&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Elder Sentinel&lt;/Text>&lt;ID>934382&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4015</I>
      <N>Vanaheim04T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_Snotlout_04CS&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWKrayfinTeen&lt;/Asset>&lt;Location>PfMarker_KrayfinArch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Wonderful! Excellent! Fantastic!This is great news. Now we can discuss our approach for Vanaheim. Come here, my friend, and let's chart our exciting next steps!&lt;/Text>&lt;ID>933692&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I knew all along that you, above all else, could gain the trust of the Elder Sentinel. That gives us all the authority to venture into the island. That is, of course, we will treat the island with due respect. I'm so excited I'm shaking!&lt;/Text>&lt;ID&gt;933693&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2346</I>
    <N>Volcano05</N>
    <G>15</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano05T00.unity3d/PfGrpVolcano05T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Fire it Up!&lt;/Text>&lt;ID>927579&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2346</MissionID>
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    </MR>
    <V>1</V>
    <AID>204719</AID>
    <AAID>0</AAID>
    <Task>
      <I>3261</I>
      <N>Volcano05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The spectrometer worked so well for us, {{Name}}. My mind keeps racing with the possibilities! @@ The spectrometer splits the spectrum of light coming from gases that were heated up in the lab. We should be able to analyze dragon fireballs by using the same technique. Can you ask Hiccup if he could help us make this work?&lt;/Text>&lt;ID>930964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, that's a great idea! The more we learn about dragons, the better. Maybe it will help us understand the differences between different classes of dragons!&lt;/Text>&lt;ID>930965&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Hiccup about the spectrometer&lt;/Text>&lt;ID>930962&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Hiccup for help with the spectrometer&lt;/Text>&lt;ID>942043&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3262</I>
      <N>Volcano05T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_NightFury&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What do you think, bud? Do you want us to figure out what elements are in your fireball? @@ Good! I knew you'd be a good sport. {{Input}} on Toothless and lead him to the spectrometer, {{Name}}.&lt;/Text>&lt;ID>930968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMobileSpectrometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless and bring him to the spectrometer&lt;/Text>&lt;ID>930966&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless and bring him to the spectrometer&lt;/Text>&lt;ID>930966&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down! Toothless is falling behind!&lt;/Text>&lt;ID>936428&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Toothless!&lt;/Text>&lt;ID>936429&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3263</I>
      <N>Volcano05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hello Toothless. Thank you for being the first user of the mobile spectrometer! I think this will work out just fine. Rather than heating a gas within the chamber of the spectrometer, I'll ask the dragon to shoot a fireball directly into it. We should be able to analyze the results in exactly the same way. @@ Will you {{input}} on Toothless and ask him to shoot his fireball for us?&lt;/Text>&lt;ID>930971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow, this is an interesting array of colors! It looks like there are equal levels of carbon and hydrogen, and a bit of oxygen. Taking the look of the fireball into account, I think it is made out of acetylene and oxygen! @@ [c][3eebff]Acetylene[/c][ffffff] is a very powerful fuel that burns at an extremely high temperature (over 6000 degrees)! That could explain why Toothless has such a powerful blast.&lt;/Text>&lt;ID>930972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>NightFuryClick&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>NightFuryClick&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless&lt;/Text>&lt;ID>930969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless outside the lab&lt;/Text>&lt;ID>942044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3264</I>
      <N>Volcano05T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>This version of the spectrometer works perfectly! I think we should try to figure out the fires of a lot of different dragons. Can you help spread the word while I get it ready to test in a safe location? Talk to Astrid while I get set up in the Wilderness, please!&lt;/Text>&lt;ID>930975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hiccup came by and told me what you're doing. What an exciting idea! I would love to know everything I can about my Stormfly.&lt;/Text>&lt;ID>930976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid about the dragons&lt;/Text>&lt;ID>930973&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid about getting different dragons together in the Wilderness&lt;/Text>&lt;ID>942045&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>3265</I>
      <N>Volcano05T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano05T05.unity3d/PfGrpVolcano05T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll spread the word and meet you at the Wilderness. See you there!&lt;/Text>&lt;ID>930979&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thanks for getting the word out, {{Name}}. I finished setting up, and we're ready to test these dragons in quick order!&lt;/Text>&lt;ID>930980&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Heather in the Wilderness&lt;/Text>&lt;ID>930977&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Heather in the Wilderness and begin the experiment&lt;/Text>&lt;ID>942046&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3266</I>
      <N>Volcano05T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano05T05.unity3d/PfGrpVolcano05T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>First up is Astrid's dragon, Stormfly! Everyone always says that the Deadly Nadder's fireball is one of the hottest fireballs among dragons. Do you think they're right? Let's find out. {{Input}} on the Deadly Nadder.&lt;/Text>&lt;ID>930983&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Whoa! What a reaction. I've determined that Stormfly's fireball is made out of [c][3eebff]magnesium[/c][ffffff]! This burns at a very high temperature, so you need to be very careful around Deadly Nadder fireballs. Water doesn't extinguish magnesium fires, so we need to tell the firefighters of Berk right away to get ready!&lt;/Text>&lt;ID>930984&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWStormfly&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWStormfly&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Stormfly&lt;/Text>&lt;ID>930981&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Stormfly to test her fireball&lt;/Text>&lt;ID>942047&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3267</I>
      <N>Volcano05T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano05T05.unity3d/PfGrpVolcano05T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's a really interesting discovery, Heather. I didn't realize that the Deadly Nadder had such a unique fireball. That makes me wonder about the Scuttleclaw. @@ Many Vikings seem to think that the Scuttleclaw and the Deadly Nadder are very similar, even if they're in different Dragon Classes. Let's test it out! {{Input}} on the Scuttleclaw, {{Name}}.&lt;/Text>&lt;ID>930987&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That bright green flame is distinctly different from the Deadly Nadder's almost white fire. According to the spectrometer, the Scuttleclaw's flame is made out of a copper compound!&lt;/Text>&lt;ID>930988&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWScuttleclaw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWScuttleclaw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Scuttleclaw&lt;/Text>&lt;ID>930985&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Scuttleclaw to test its fireball&lt;/Text>&lt;ID>942048&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3268</I>
      <N>Volcano05T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano05T05.unity3d/PfGrpVolcano05T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We're next, we're next! Can you {{input}} on Meatlug and ask her to shoot a fireball at the spectrometer?&lt;/Text>&lt;ID>930991&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow, there are a lot of colors being reflected here... Let's see. It looks like Meatlug's fireball is showing the colors that correspond to oxygen, iron, calcium, sodium... and so much more! @@ That's a really interesting combination of elements. Perhaps it's because of her steady diet of different rocks.&lt;/Text>&lt;ID>932859&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That's because Gronckles shoot fireballs made out of lava and lava is formed by many different volcanic gases. That's what makes Meatlug's fireball so special. @@ This is so much data! I'm really excited to add this to the Book of Dragons. Great job, {{Name}}!&lt;/Text>&lt;ID>933399&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMeatlug&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMeatlug&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Meatlug&lt;/Text>&lt;ID>927602&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Meatlug to test her fireball&lt;/Text>&lt;ID>942049&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1044</I>
    <N>Quest 17</N>
    <G>4</G>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
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      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>8,5</Value>
        <Quantity>0</Quantity>
        <ClientRule>true</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>1</Min>
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    </MR>
    <V>1</V>
    <AID>201094</AID>
    <AAID>0</AAID>
    <Task>
      <I>326</I>
      <N>Task 17.1 Enter the Hatchery</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, you're growing a close bond with your dragon! I think {{dragon name}} is ready to grow older. Go to the Hatchery and stand in front of the Dragon Hearth. That's the pool of lava! Your dragon will use that heat to shed skin and grow.@@ You'll be able to customize your dragon a little bit more. It's so exciting! You can go there whenever any of your dragons reach Rank 5.&lt;/Text>&lt;ID>904606&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfHatcheryINTLavaFlow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Help your rank 5 dragon grow in the Hatchery&lt;/Text>&lt;ID>904604&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the Hatchery with your rank 5 dragon, then approach the pool of lava in the middle of the cave.&lt;/Text>&lt;ID>929512&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>3053</I>
    <N>SpringMaze 2022 T02</N>
    <G>2</G>
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    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>3052</Value>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
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        <Min>4</Min>
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    <V>1</V>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSpringDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSpringChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the spring maze goal&lt;/Text>&lt;ID>941167&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>1280</I>
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    <A>false</A>
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      <N>6 Carrots</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Carrots&lt;/Text>&lt;ID>922247&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I eat carrots by the bushel, my friend, because I like having good eyesight!&lt;/Text>&lt;ID>922244&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>To be honest, between our shipments disappearing off the coast of [c][3eebff]Tradewind Island[/c][ffffff] and our precious metal stores dwindling, I’ve already got my hands full.@@Having someone else run the Thawfest Games for me would actually be a huge relief...@@Okay, Spitelout can spice up Thawfest a bit this year. Provided he keeps his... improvements within reason, that is.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Ahhh well done! Now we can really go wild with the games this year! Ahem- while of course, keeping things within reason. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpitelout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Spitelout with Hiccup’s Answer &lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Return to Spitelout with Hiccup’s Answer &lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>6242</I>
      <N>2021Summer03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let’s not give up the search quite yet.&lt;/Text>&lt;ID>940396&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>How frustrating! Harald must be around here close by. But we still have this mail. Unfortunately, I don’t see any message in it. Why send an empty letter?&lt;/Text>&lt;ID>940397&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup_03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Harald near the Lab at the School&lt;/Text>&lt;ID>940395&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Harald near the Lab at the School&lt;/Text>&lt;ID>941353&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6243</I>
      <N>2021Summer03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I’d like to take a look at this blank mail, would you bring it over to me?&lt;/Text>&lt;ID>940399&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBJungle.unity3d/PfUiMissionActionDBJungle&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We’ve seen this before: a message made with lemon juice ink. Lemon juice is more acidic than the parchment. The acid weakened the parchment where it dried. That part of the parchment turns brown before the rest of the parchment when it's exposed to heat.@@Just as I thought: there’s a secret message here. Just a moment…This is a request for Harald to come to a meeting between Stormheart… and Griselda the Grievous! &lt;/Text>&lt;ID>940400&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Show Heather the blank mail&lt;/Text>&lt;ID>940398&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show Heather the blank mail&lt;/Text>&lt;ID>941354&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6244</I>
      <N>2021Summer03T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The meeting is today, at Auction Island. Will you ask Astrid what she’d like to do?&lt;/Text>&lt;ID>940402&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Griselda the Grievous: That’s one of the Warlords who worked with Grimmel! @@ There’s no time to waste: are you busy, {{Name}}? I want to hunt for Harald here, but I also don’t want to send you in alone against multiple foes.&lt;/Text>&lt;ID>940403&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check in with Astrid&lt;/Text>&lt;ID>940401&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check in with Astrid&lt;/Text>&lt;ID>941355&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6245</I>
      <N>2021Summer03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBDeathsong.unity3d/PfUiMissionActionDBDeathsong&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I’ll go with {{Name}}, and we’ll keep it stealthy. {{Name}}, head over to Windshear when ready. We’ll fly together. I'll be with you quickly: I want to wear my rider gear for this. It's about time the Mysterious Dragon Rider returned to Auction Island!&lt;/Text>&lt;ID>940405&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Sounds like a plan.&lt;/Text>&lt;ID>940406&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SummerAuctionIsland&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>AuctionIslandVanaheim&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go with Windshear at the School to Auction Island&lt;/Text>&lt;ID>940404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go with Windshear at the School to Auction Island&lt;/Text>&lt;ID>941356&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6246</I>
      <N>2021Summer03T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWHeatherTeen&lt;/Asset>&lt;Location>PfMarker_SummerStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Let’s try to just stay out of sight. I’ve got your back, {{Name}}. {{Input}} on me and lead the way.&lt;/Text>&lt;ID>940408&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Pouncer must have followed us! Well, there’s no sending him back now, he’s safer with us.&lt;/Text>&lt;ID>940409&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer03T10CS.unity3d/PfGrp2021Summer03T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerTown&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Sneak into Auction Island town with Heather&lt;/Text>&lt;ID>940407&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak into Auction Island town with Heather&lt;/Text>&lt;ID>941357&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6247</I>
      <N>2021Summer03T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWHeatherTeen&lt;/Asset>&lt;Location>PfMarker_SummerTown&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightlightWhiteNPC&lt;/Asset>&lt;Location>PfMarker_SummerPouncer1&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Stay close, Pouncer. Lead on, {{Name}}.&lt;/Text>&lt;ID>940411&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Welcome, Griselda. I have seen your ships closing on Impossible Island. I will make this simple: you will stay away from my Luminous Krayfin, or you will find you have made a rather costly mistake.&lt;/Text>&lt;ID>940412&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>We don’t care about your precious water dragon, so long as it stays out of the way. Is this how you discuss terms: to immediately threaten me?&lt;/Text>&lt;ID>940413&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer03T11ACS.unity3d/PfGrp2021Summer03T11ACS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Just a moment, Griselda: I see someone else to threaten. @@ Welcome, {{Name}}. &lt;/Text>&lt;ID>940414&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>Stormheart! What are Berkians doing here?!&lt;/Text>&lt;ID>940415&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Getting captured, it seems.@@ Bring them to me. &lt;/Text>&lt;ID>940416&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerThrone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Sneak close to hear the conversation at Auction Island&lt;/Text>&lt;ID>940410&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak close to hear the conversation at Auction Island&lt;/Text>&lt;ID>941358&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6248</I>
      <N>2021Summer03T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Abort mission! Let’s get out of here! @@ Run, Pouncer!&lt;/Text>&lt;ID>940418&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer03T11BCS.unity3d/PfGrp2021Summer03T11BCS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Do your best to delay them; Cloudjumper and I are on the way to get you out of there!&lt;/Text>&lt;ID>940419&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer03T12CS.unity3d/PfGrp2021Summer03T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerHidingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Run to a hiding spot on Auction Island&lt;/Text>&lt;ID>940417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run to a hiding spot on Auction Island&lt;/Text>&lt;ID>941359&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6249</I>
      <N>2021Summer03T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Pouncer seems very upset from the trip: will you please gently check on him?&lt;/Text>&lt;ID>940421&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Poor boy, he seems very dejected. You did your best, young one.&lt;/Text>&lt;ID>940422&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Valka, did you see him attempt to blind the enemies to help?&lt;/Text>&lt;ID>940423&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check on Pouncer&lt;/Text>&lt;ID>940420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Pouncer&lt;/Text>&lt;ID>941360&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6250</I>
      <N>2021Summer03T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Our little hero. That gives me an idea to lift his spirits. There’s someone I think Pouncer should meet. {{Name}}, will you meet me at Titan Island?&lt;/Text>&lt;ID>940425&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Hop onto my ship if you want a ride, I'm headed that way.&lt;/Text>&lt;ID>940426&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I'm glad you made it out safely, {{Name}}! Is Pouncer there near you?&lt;/Text>&lt;ID>940427&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfEretsBoat_Summer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to Titan Island&lt;/Text>&lt;ID>940424&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head to Titan Island&lt;/Text>&lt;ID>941361&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6251</I>
      <N>2021Summer03T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>TitanIslandDO&lt;/Scene>&lt;Asset>PfDWNightlightWhiteNPC&lt;/Asset>&lt;Location>PfMarker_SummerPouncer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Please bring Pouncer over to me. {{Input}} on him when ready.&lt;/Text>&lt;ID>940429&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBJungle&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>This is the Luminous Krayfin, ‘Lumie.’ I'm sure you remember him from Impossible Island!@@Heather said that Stormheart and the warlord mentioned him: I’m glad to see he is safe here. I do not think they will seek him here, but this strange place must be lonely for him.&lt;/Text>&lt;ID>940430&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerKrayfinWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNightlightWhiteNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Bring Pouncer to Valka&lt;/Text>&lt;ID>940428&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Pouncer to Valka&lt;/Text>&lt;ID>941362&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6252</I>
      <N>2021Summer03T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>TitanIslandDO&lt;/Scene>&lt;Asset>PfDWNightlightWhiteNPC&lt;/Asset>&lt;Location>PfMarker_SummerKrayfin&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Let’s show Pouncer that the Krayfin is not to be feared. Please give him a pat.&lt;/Text>&lt;ID>940432&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>By Thor, look at that flashy display!&lt;/Text>&lt;ID>940433&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer03T16CS.unity3d/PfGrp2021Summer03T16CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Greet the Krayfin&lt;/Text>&lt;ID>940431&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Greet the Krayfin&lt;/Text>&lt;ID>941363&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6253</I>
      <N>2021Summer03T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Give Pouncer a bit of encouragement!&lt;/Text>&lt;ID>940435&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>They are bonding! Luminous Krayfin are well known for creating powerful and blinding flashes. My hope is that Pouncer may learn and develop his new skill further, while also being a friend to our lonely Krayfin. @@It seems each of the Night Lights are starting to discover themselves: what a wonderful event to witness!&lt;/Text>&lt;ID>940436&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer03T17CS.unity3d/PfGrp2021Summer03T17CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_KrayfinPreBond&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNightlightWhiteNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Encourage Pouncer&lt;/Text>&lt;ID>940434&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Encourage Pouncer&lt;/Text>&lt;ID>941364&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Hey, it's me, Heather: aka the Rogue Dragon Rider. I’ve also brought some smoke bombs if we need a quick escape, but I hope we won’t have to use them.&lt;/Text>&lt;ID>940437&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SummerAuctionIsland&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go with Windshear at the School to Auction Island&lt;/Text>&lt;ID>940404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go with Windshear at the School to Auction Island&lt;/Text>&lt;ID>941356&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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    <A>false</A>
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    </MR>
    <V>1</V>
    <AID>206437</AID>
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    <Task>
      <I>6270</I>
      <N>2021Summer05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It is time to inspire our dear Ruffrunner. I believe he is still in the Hidden World near New Berk. I’ll see you there.&lt;/Text>&lt;ID>940482&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The majesty of this place never ceases to amaze.&lt;/Text>&lt;ID>940483&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Hidden World at New Berk&lt;/Text>&lt;ID>940481&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Hidden World at New Berk&lt;/Text>&lt;ID>941379&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6271</I>
      <N>2021Summer05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Perhaps Ruffrunner is still with the Light Fury. Let us see.&lt;/Text>&lt;ID>940485&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ah, there’s the sleepyhead!&lt;/Text>&lt;ID>940486&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Ruffrunner in the Hidden World by New Berk&lt;/Text>&lt;ID>940484&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Ruffrunner in the Hidden World by New Berk&lt;/Text>&lt;ID>941380&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6272</I>
      <N>2021Summer05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Give him a gentle nudge.&lt;/Text>&lt;ID>940488&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It is time for adventure, young one!&lt;/Text>&lt;ID>940489&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Wake up the sleepyhead Ruffrunner&lt;/Text>&lt;ID>940487&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Wake up the sleepyhead Ruffrunner&lt;/Text>&lt;ID>941381&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6273</I>
      <N>2021Summer05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Perhaps the Light Fury can entice him if she comes with us. Please request her aid.&lt;/Text>&lt;ID>940491&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Excellent!&lt;/Text>&lt;ID>1414&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWLightFurySummer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWLightFurySummer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Request aid from the Light Fury&lt;/Text>&lt;ID>940490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Request aid from the Light Fury&lt;/Text>&lt;ID>941382&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6274</I>
      <N>2021Summer05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Let us go to my sanctuary. You can find it marked on your map.&lt;/Text>&lt;ID>940493&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Welcome to my sanctuary, {{Name}}, {{dragon name}}, and our untamed Light Fury.&lt;/Text>&lt;ID>940494&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Valka's Sanctuary&lt;/Text>&lt;ID>940492&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Valka's Sanctuary&lt;/Text>&lt;ID>941383&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6275</I>
      <N>2021Summer05T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Please feel at home. When you are ready, a polite greeting to the Bewilderbeast would be most welcomed.&lt;/Text>&lt;ID>940496&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer05T06CS.unity3d/PfGrp2021Summer05T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Platform&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go closer to the Bewilderbeast&lt;/Text>&lt;ID>940495&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go closer to the Bewilderbeast&lt;/Text>&lt;ID>941384&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6276</I>
      <N>2021Summer05T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ruffrunner seems shy, check on him, please.&lt;/Text>&lt;ID>940498&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Hello, my dear Bewilderbeast! We are sorry to have awakened you from your nap, but I have brought visitors.&lt;/Text>&lt;ID>940499&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Small steps are still steps forward. Let us not push him until he is ready.&lt;/Text>&lt;ID>940500&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check on Ruffrunner&lt;/Text>&lt;ID>940497&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Ruffrunner&lt;/Text>&lt;ID>941385&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6277</I>
      <N>2021Summer05T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The Bewilderbeast will not harm any dragon. Perhaps he has a way to show this to young Ruffrunner.&lt;/Text>&lt;ID>940502&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer05T08CS.unity3d/PfGrp2021Summer05T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh my, what a show!&lt;/Text>&lt;ID>940503&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWBewilderbeastClickable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWBewilderbeastClickable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} the Bewilderbeast to show he is safe&lt;/Text>&lt;ID>940501&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} the Bewilderbeast to show he is safe&lt;/Text>&lt;ID>941386&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6278</I>
      <N>2021Summer05T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ValkaHideoutINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Summer05T09.unity3d/PfGrp2021Summer05T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Let us gather up the gift!&lt;/Text>&lt;ID>940505&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectBFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather up the Gift&lt;/Text>&lt;ID>940504&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather up the Gift&lt;/Text>&lt;ID>941387&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6279</I>
      <N>2021Summer05T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Place the fish in a pile here, please. &lt;/Text>&lt;ID>940507&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWFishSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWFishSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} to place fish in a pile&lt;/Text>&lt;ID>940506&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} to place fish in a pile&lt;/Text>&lt;ID>941388&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6280</I>
      <N>2021Summer05T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ruffrunner seems attentive: perhaps with a bit of encouragement, he would like to help.&lt;/Text>&lt;ID>940509&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>How kind of you, Ruffrunner!&lt;/Text>&lt;ID>940510&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer05T11CS.unity3d/PfGrp2021Summer05T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_RuffrunnerHungry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Encourage Ruffrunner to help&lt;/Text>&lt;ID>940508&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Encourage Ruffrunner to help&lt;/Text>&lt;ID>941389&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6281</I>
      <N>2021Summer05T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ValkaHideoutINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Am I interrupting anything?&lt;/Text>&lt;ID>940511&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I thought I’d check in on you. How are things here?&lt;/Text>&lt;ID>940512&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}} has been invaluable in bringing Ruffrunner to this experience: he has been very reluctant to leave the Light Fury’s side.&lt;/Text>&lt;ID>940513&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup&lt;/Text>&lt;ID>939187&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup&lt;/Text>&lt;ID>939187&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6282</I>
      <N>2021Summer05T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ValkaHideoutINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ve noticed that. He’s very attached to both Toothless and the Light Fury, looking to them for approval. It’s something I understand well: I spent a lot of time wishing my dad would be proud of me.@@Proud of [c][3eebff]all[/c][ffffff] of me.&lt;/Text>&lt;ID>940515&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh, Hiccup….&lt;/Text>&lt;ID>940516&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I miss him. Every day.&lt;/Text>&lt;ID>940517&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>He is very proud of the man you were, and the chief you have grown to be, Hiccup.&lt;/Text>&lt;ID>940518&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I… I hope so. Thanks, mom.@@ …Toothless, bud, can you give Ruffrunner a little encouragement here, when {{Name}} is ready?&lt;/Text>&lt;ID>940519&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer05T13CS.unity3d/PfGrp2021Summer05T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWToothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWToothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Ask Toothless for help&lt;/Text>&lt;ID>940514&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Toothless for help&lt;/Text>&lt;ID>941390&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    </Task>
    <Task>
      <I>6283</I>
      <N>2021Summer05T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ValkaHideoutINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Go now, young one! Your father is with you!&lt;/Text>&lt;ID>940521&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, that was a powerful roar. What are we teaching the Night Lights?&lt;/Text>&lt;ID>940522&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>To find themselves, as you have, Hiccup.&lt;/Text>&lt;ID>940523&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Keep it up, {{Name}}. We trust you with this.&lt;/Text>&lt;ID>940524&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer05T14CS.unity3d/PfGrp2021Summer05T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_RuffrunnerNextToDad&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRuffrunnerNextToDad&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Encourage Ruffrunner&lt;/Text>&lt;ID>940520&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Encourage Ruffrunner&lt;/Text>&lt;ID>941391&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>18 Carrots, 18 Corn, 2 Pumpkin</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQComposter00.unity3d/PfGrpQComposter00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Gathering and Composting&lt;/Text>&lt;ID>920506&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Composter Test Quest&lt;/Text>&lt;ID>920507&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1028</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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        <RuleItems>
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          <MissionID>1168</MissionID>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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    </MR>
    <V>1</V>
    <AID>201226</AID>
    <AAID>0</AAID>
    <Task>
      <I>657</I>
      <N>Task 1 Get Withered</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQComposter01.unity3d/PfGrpQComposter01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Curses! I wasn't paying enough attention and my crops have withered and died. I won't be able to harvest anything from these plants.Thankfully, there's more we can do. Can you gather these dead plants from behind the greenhouse? Thanks!&lt;/Text>&lt;ID>920715&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great job!&lt;/Text>&lt;ID>921108&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>WitheredCrops&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect withered crops behind the greenhouse&lt;/Text>&lt;ID>920713&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather the withered crops that are behind the greenhouse.&lt;/Text>&lt;ID>922755&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>658</I>
      <N>Task 2 Click on Composter</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Now that we have spoiled crops, we can use the composter to get some worms. A composter is a device we can use to create fertilizer. The withered plants provide a perfect environment for worms to grow. {{Input}} on the composter in the middle of the greenhouse!&lt;/Text>&lt;ID>921698&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfComposterQuestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWQuestComposterDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8472&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Spoiled Crop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the withered crops to the composter in the greenhouse&lt;/Text>&lt;ID>921696&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the withered crops to the composter in the greenhouse at the school.&lt;/Text>&lt;ID>935161&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>660</I>
      <N>Task 4 Instant Harvest</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Composters break down materials that are put into them. We can put organic matter into the composter and wait for the materials to break down into humus. {{Input}} on the Instant Harvest button to skip the wait. I'll waive the Gem cost!&lt;/Text>&lt;ID>920722&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great job!&lt;/Text>&lt;ID>921108&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfComposterQuestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BoostComposter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfComposterQuestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the composter and {{input}} on Instant Harvest&lt;/Text>&lt;ID>920720&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the composter and {{input}} on the Instant Harvest button.&lt;/Text>&lt;ID>929618&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>661</I>
      <N>Task 5 Get Your Compost</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The best part about creating fertilizer? Worms love the soil because it's full of nutrients. {{Input}} on the composter to get your worms.&lt;/Text>&lt;ID>920726&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great! I'll give you some coins for those worms.You can buy a composter from the store for your own farm, if you'd like. It's a very handy device!&lt;/Text>&lt;ID>920727&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfComposterQuestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HarvestComposter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfComposterQuestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the composter to get your worms&lt;/Text>&lt;ID>920724&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the composter to get your worms.&lt;/Text>&lt;ID>929619&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That's fifty medals, and there's lots more to come! I hope you're spacing this out, though. Doing this all in one go might be crazy.@@I'd probably do it all at once. Pain lets you know you are alive. Also puts hair on your face. (I know from experience.)&lt;/Text>&lt;ID>940617&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChest6600&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a locked chest in the maze&lt;/Text>&lt;ID>940031&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>She's as good as a Changewing. Maybe better. Anyway, time to find the chest!@@If you're finishing puzzles, doors might start to lock down. If so, just look for the chest on your next maze challenge!&lt;/Text>&lt;ID>940618&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChest6604&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a locked chest in the maze&lt;/Text>&lt;ID>940031&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Right on! Head back to the entrance to unlock the next chest. I wonder what's inside...&lt;/Text>&lt;ID>940835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChest6606&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a locked chest in the maze&lt;/Text>&lt;ID>940031&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Last chest time!&lt;/Text>&lt;ID>940838&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChest6614&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a locked chest in the maze&lt;/Text>&lt;ID>940031&lt;/ID>&lt;/Title>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <N>Thawfest2022Maze01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You there! You loved the maze, didn't you? Looking for an epic quest to win hundreds of medals? I see the 'yes' in your eyes!@@For the holiday, I've hidden medals in locked boxes throughout the maze. Just to warn you, this will be really time consuming and frustrating: just like me!&lt;/Text>&lt;ID>940839&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Thawfest Maze&lt;/Text>&lt;ID>940624&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>Thawfest2022Maze01T02_Chicken</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken is going to be keymaster: find her and the first key.@@Here's a hint: You'll need an umbrella! Hahaha! Start a new maze challenge when you're ready.&lt;/Text>&lt;ID>940840&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Great, the first key! I was gonna place the chests somewhere crazy, but they're super heavy... You'll be able to find each chest in the entrance hub of the current room Chicken is in.&lt;/Text>&lt;ID>940841&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6599&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken inside the maze to get a key (1/7)&lt;/Text>&lt;ID>940626&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Thawfest2022Maze01T03_Chest</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The chest is nearby! Can you smell it? You are getting warmer!&lt;/Text>&lt;ID>940630&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfTuffnutChest6600&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type&gt;Visit&lt;/Type>&lt;Title>&lt;Text>Find the hidden chest in the maze&lt;/Text>&lt;ID>940629&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>SUPER WARM!&lt;/Text>&lt;ID>940631&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfTuffnutChest6600&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the hidden chest in the maze&lt;/Text>&lt;ID>940629&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken has another key. I’ve instructed her to hide somewhere in the maze.@@She’s stealthy, but you [i]strike[/i] me as one of the smarter vikings at this school. I'm sure you'll find her. &lt;/Text>&lt;ID>940842&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6603&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze (2/7)&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken's all set. These hints are getting harder to think up! She, uh. She... uhhh... Sorry, I can barely keep [i]track[/i] of my thoughts right now!&lt;/Text>&lt;ID>940843&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6605&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze (3/7)&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>Thawfest2022Maze01T18_Tuffnut</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Just kidding, there’s one more key and one big prize. You've collected four hundred so far, there's six hundred in the final chest! Worth it! Come see me.@@(This never gets old.)&lt;/Text>&lt;ID>940640&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Tuffnut&lt;/Text>&lt;ID>940808&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate07T01.unity3d/PfGrpPirate07T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need to figure out if the Triple Stryke is really infested with Grimora venom or if it's something entirely new this time. Luckily, we can use a new invention, the microscope, to examine her saliva for toxins. I left the lens in my saddle bag on Windshear. Can you find her and {{input}} on her to retrieve it?&lt;/Text>&lt;ID>929231&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BeachWindshear&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRazorWhipWindshear&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Windshear at the School to search her saddlebags&lt;/Text>&lt;ID>929229&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Windshear at the School to search her saddlebags&lt;/Text>&lt;ID>929229&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13407</ii>
        <t>1</t>
        <r>5516</r>
        <ai>205020</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2540</I>
      <N>Pirate07T05</N>
      <G>15</G>
      <P>2538</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Use the microscope&lt;/Text>&lt;ID>927437&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2540</MissionID>
            <ID>3873</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205021</AID>
      <AAID>0</AAID>
      <Task>
        <I>3873</I>
        <N>Pirate07T05</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There, it's ready! The Triple Stryke's saliva should be completely clear and colorless, while any Grimora toxin cells should stick out like a Monstrous Nightmare at a Terrible Terror party. {{Input}} on the microscope and examine the saliva sample!&lt;/Text>&lt;ID>929234&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Look! The vicious toxic cells are dark green. That's definitely what we're looking for... but how can they still be moving? Don't the Grimora need to be attached to the dragon to keep her poisoned?&lt;/Text>&lt;ID>932822&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! I have a theory, but we'll need to do some research to test my hypothesis. {{Name}}, take this!&lt;/Text>&lt;ID>932926&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate07T05CS.unity3d/PfGrpPirate07T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMicroscope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMicroscope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the microscope and examine the saliva&lt;/Text>&lt;ID>929232&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the microscope&lt;/Text>&lt;ID>929252&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13408</ii>
        <t>1</t>
        <r>5517</r>
        <ai>205021</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2541</I>
      <N>Pirate07T07</N>
      <G>15</G>
      <P>2538</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Tell Hiccup&lt;/Text>&lt;ID>927438&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2541</MissionID>
            <ID>3875</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205022</AID>
      <AAID>0</AAID>
      <Task>
        <I>3875</I>
        <N>Pirate07T07</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Gosh, Heather! That sounds really terrifying. If it's Grimora venom, we can still use salt to neutralize it. We'll need to figure out a way to deliver it into the blood stream and keep her still while we do it. Can you ask Hiccup if he has any ideas?&lt;/Text>&lt;ID>929239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC&gt;PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ah! I have just the thing.&lt;/Text>&lt;ID>929240&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Hiccup about Stormheart's poison&lt;/Text>&lt;ID>929237&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13409</ii>
        <t>1</t>
        <r>5518</r>
        <ai>205022</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3870</I>
      <N>Pirate07T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Is this the right lens? You should show it to Hiccup and see what he thinks.&lt;/Text>&lt;ID>929243&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That lens is very thick so it should work perfectly in the microscope! A [c][3eebff]lens[/c][ffffff] is a curved piece of glass that bends the light that passes through it. If we bend light in the right way, it'll spread a tiny image into something big enough to see. @@ Not only that: we are going to use two lenses to magnify the image even further! The 'eyepiece lens' at the top will magnify the image from the 'objective lens' at the bottom, increasing the image size [c][3eebff]four hundred times[/c][ffffff].&lt;/Text>&lt;ID>929244&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Show Hiccup the lens&lt;/Text>&lt;ID>929241&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show Hiccup the lens from Windshear&lt;/Text>&lt;ID>941795&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3871</I>
      <N>Pirate07T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>If the Triple Stryke is truly infested with Grimora venom, we'd be able to see it! The toxin would show up in the saliva sample because the toxin [c][3eebff]particles[/c][ffffff] would spread throughout the Triple Stryke's whole body. You see, everything in the world is composed of tiny bits of matter called [c][3eebff]particles[/c][ffffff]. @@ Everything, even air, is made out of particles. Whenever {{dragon name}} is flying, their wings push down against hundreds of tiny particles in the air! Particles are made up of smaller units called [c][3eebff]molecules[/c][ffffff] and [c][3eebff]atoms[/c][ffffff], but we can get into those later. @@ We'll be able to tell once and for all if the Triple Stryke is truly afflicted with Grimora venom by using the microscope. Good luck! Can you go to the Clubhouse at Dragon's Edge?&lt;/Text>&lt;ID>929247&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Clubhouse at Dragon's Edge&lt;/Text>&lt;ID>929245&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Clubhouse at Dragon's Edge&lt;/Text>&lt;ID>929245&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3872</I>
      <N>Pirate07T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should give the lens to Heather.&lt;/Text>&lt;ID>929250&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thank you so much! Now that we have the last piece we can really see what's going on. All living things (birds, insects, even dragons) are made out of millions and millions of [c][3eebff]cells[/c][ffffff]. These tiny units hold information that is necessary to keep an organism alive, and different types of cells are designed to do different things. @@ Skin cells keep outside particles from getting inside, bone cells hold us up, and saliva cells produce saliva to help break food down. Grimora toxin particles will look vastly different from saliva cells, so we'll be able to spot them easily.&lt;/Text>&lt;ID>929251&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13407&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Thick Lens&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Heather the lens&lt;/Text>&lt;ID>929248&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Heather the lens&lt;/Text>&lt;ID>929248&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3874</I>
      <N>Pirate07T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I took this venom sample from the skin of a dragon that was attacked by the Grimora. Don't worry, it's inactive! Could you {{input}} on the microscope and tell me what you see?&lt;/Text>&lt;ID>929254&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The toxin is no longer active in your sample! My hypothesis is that dragon skin cells can repel the strength of the toxin and keep it out. However, if the toxin is introduced into the dragon in another way (introduced in a gaseous form, perhaps), it is able to live and thrive much longer.&lt;/Text>&lt;ID>929255&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate07T06CS.unity3d/PfGrpPirate07T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherWhat&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMicroscope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMicroscope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13408&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the microscope&lt;/Text>&lt;ID>929252&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the microscope&lt;/Text>&lt;ID>929252&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3876</I>
      <N>Pirate07T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate07T08.unity3d/PfGrpPirate07T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I use the Dragon Blade primarily as a fire sword, but it's more versatile than you might think! We can load up one of the canisters with Flightmare gas and blast the Triple Stryke with it. That'll paralyze her for a few moments! @@ We'll need to gather some materials. Can you go to the Flightmare nest in Scuttleclaw Island and chop off some of the frozen Flightmare gas? We can melt it later to fill the canister.&lt;/Text>&lt;ID>929258&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FlightmareIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFlightmareIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop the Flightmare ice at Scuttleclaw Island&lt;/Text>&lt;ID>929256&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the Flightmare ice at Scuttleclaw Island&lt;/Text>&lt;ID>929256&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3877</I>
      <N>Pirate07T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate07T08.unity3d/PfGrpPirate07T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great! I can get the Flightmare ice to Hiccup. Can you come down here and give the things to me?&lt;/Text>&lt;ID>929261&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's fantastic! It won't take long to get this canister ready. (It's a fascinating process but also really volatile! We need to do it in The Lab.)&lt;/Text>&lt;ID>929262&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12641&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flightmare Ice&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13409&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Blade Canister&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the ice and the Dragon Blade canister to Heather&lt;/Text>&lt;ID>929259&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the ice and the Dragon Blade canister to Heather&lt;/Text>&lt;ID>929259&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3878</I>
      <N>Pirate07T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>In all my studies of venoms and toxins, I've never come across anything like what we discovered under that microscope. Now that Stormheart has weaponized the dangerous toxin, it can wreak endless havoc. @@ We need to destroy it. Every. Last. Drop. Will you help us? Please find Astrid when you're ready.&lt;/Text>&lt;ID>929265&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}, we'll stop this toxin at the source and teach her never to mess with dragons again. Are you with me?&lt;/Text>&lt;ID>929266&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <A>false</A>
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        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
          <MissionID>3068</MissionID>
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    <V>1</V>
    <AID>207660</AID>
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    <Task>
      <I>7623</I>
      <N>2022AprilFools02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941437&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Now, let us take this poultry party to the arena! We have been preparing a special exhibition match in your honor my feathered friend. @@You too {{Name}}, and be sure to bring the toughest dragon you’ve got! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941438&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]I suppose I should meet them there to make sure Tuffnut doesn’t hurt himself…[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Dome&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Dome&lt;/Text>&lt;ID>941436&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Dome&lt;/Text>&lt;ID>941436&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7624</I>
      <N>2022AprilFools02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut2022Dome&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWChickenTuffnut.unity3d/PfDWChickenTuffnut&lt;/Asset>&lt;Location>PfMarker_Chicken2022Dome&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941439&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>And here is our brave challenger, {{Name}}! I hope they are able to provide us with a battle worthy of your splendor Chicken.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941440&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWChickenTuffnut&lt;/NPC>&lt;Text>[c][ffb33e]...[/c][ffffff]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941441&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I know I know, they don’t look like much to me either, but hey best case we get to watch as they are torn limb from limb by a ferocious beast! @@Or would that be worst case? Either way, it sounds like fun! @@Oh come on {{Name}}, don’t look so nervous I’m sure you’ll probably survive!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>2022AprilFools02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut2022Dome&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWChickenTuffnut.unity3d/PfDWChickenTuffnut&lt;/Asset>&lt;Location>PfMarker_Chicken2022Dome&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DTPortalChicken&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STPrank01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Titan Wing Chicken in Dragon Tactics&lt;/Text>&lt;ID>941442&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Titan Wing Chicken in Dragon Tactics&lt;/Text>&lt;ID>941442&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7626</I>
      <N>2022AprilFools02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut2022PrankPostDT&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWChickenTuffnut.unity3d/PfDWChickenTuffnut&lt;/Asset>&lt;Location>PfMarker_Chicken2022PrankPostDT&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941443&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Unbelievable! {{Name}} survived- I mean bested the Titan Wing Chicken, in what I would call a truly dazzling display of valor and might! @@But the question is, what did our esteemed guest of honor think? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941444&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWChickenTuffnut&lt;/NPC>&lt;Text>[c][ffb33e]*Bwok bwak*[/c][ffffff]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941445&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I couldn’t have put it better myself. What a magnificent Inaugural Chickenfest this turned out to be.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941446&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Thawfest?[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941447&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>No, [c][3eebff]Chickenfest![/c][ffffff] Thawfest isn’t for another few weeks. @@Wow, you really need to learn your holidays.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941448&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>For the bravery you displayed today vanquishing the great Titan Wing Chicken, I bestow upon you these strange purple rocks I came across. @@They kept sinking when I was trying to skip them anyways. @@And we had best see you next year, we will be doing this annually! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I can't prank a lot of people because they can see me coming. Fishlegs is always talking about this camouflage dragon that changes it's skin to blend in, and there's this other one that mimics a flower to lure in prey. @@ That gave me a great idea! I could blend in with my surroundings too! Gather the stuff I need to make it, will you? I'll need twigs, grass, and dirt from the Wilderness.&lt;/Text>&lt;ID>920424&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Hiding in Plain Sight&lt;/Text>&lt;ID>920423&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>Task 6.1.1 Collect twigs in the Wilderness</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu6T01.unity3d/PfGrpQEdu6T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Oh, sweet! These twigs will help me blend into the Wilderness! Lots of animals look like things in their habitat to remain hidden from predators.&lt;/Text>&lt;ID>904324&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWTwigs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect twigs in the Wilderness&lt;/Text>&lt;ID>904322&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect twigs in the Wilderness.&lt;/Text>&lt;ID>939170&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <Task>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu6T03.unity3d/PfGrpQEdu6T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Since I can't actually change my skin color like some animals, this dirt will be perfect to put on and blend in to the dirty ground. It's all coming together!&lt;/Text>&lt;ID>904330&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestEdu6.unity3d/DlgRuffnutEdu6T1End&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDirt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect dirt in the Wilderness&lt;/Text>&lt;ID>904328&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect dirt in the Wilderness.&lt;/Text>&lt;ID>939172&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Come on, come on! I can't wait to get started! Give me the goods!&lt;/Text>&lt;ID>904333&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestEdu6.unity3d/DlgRuffnutEdu6T4Offer&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>This rocks so much! We'll be able to blend right in to the background by smearing this on us. I'm so excited!&lt;/Text>&lt;ID>904334&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestEdu6.unity3d/DlgRuffnutEdu6T4End&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8027&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Twigs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7992&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Grass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7985&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>DirtPatch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Ruffnut&lt;/Text>&lt;ID>905021&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Ruffnut.&lt;/Text>&lt;ID>936370&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938583&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Oh no! The Night Lights think it's a toy and they're going to destroy the gift if you don't stop them. You should shoot a warning fireball near them so that they scatter.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpSnoggletog2019Q03T03CS.unity3d/PfGrpSnoggletog2019Q03T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SnoggletogItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGift_Target&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot fireball near a gift&lt;/Text>&lt;ID>938581&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot fireball near a gift.&lt;/Text>&lt;ID>938582&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5808</I>
      <N>2019Snoggletog03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_SnoggletogAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_SnoggletogHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938586&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Those little guys didn't do any permanent damage to our gift so there's no harm, no foul! Little whelps will be whelps, don't you think? Ha ha!@@You don't need to chaperone us, {{Name}}. We're old allies and there I say, old friends? Mala and I are going to stroll around your charming village and enjoy the lovebird atmosphere.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938587&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Dagur is being incredibly accommodating, but you should still talk to Valka and let her know what happened.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938588&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh dear.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka.&lt;/Text>&lt;ID>929868&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5809</I>
      <N>2019Snoggletog03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938591&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I'm so glad that the Light Fury and Toothless brought their little ones to Berk, but they need to respect other people's property! Tiny Tooth dragons will always be mischievous but they should be more careful about other people's treasured possessions. @@Perhaps Cloudjumper can get through to them; will you {{input}} on Cloudjumper?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWCloudjumper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCloudjumper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Cloudjumper&lt;/Text>&lt;ID>935886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Cloudjumper.&lt;/Text>&lt;ID>935668&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>5810</I>
      <N>2019Snoggletog03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938594&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Those loveable rascals! It's impossible to stay mad at them.@@Can you let Astrid know that the Night Lights will behave? Cloudjumper is an incredible guardian; I'm sure he'll keep a close eye on the dragons.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938595&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We'll see if that works to calm them down. I think it's wonderful that they're boisterous. They're young, after all! Still, it will be nice to be able to walk through the town without a mischievous dragon tripping me...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <I>3073</I>
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    <A>false</A>
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        <Min>4</Min>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>7637</I>
      <N>Owl Feathers, Flax Flowers, White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>19179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Owl Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Owl Feathers, Flax Flowers, White Wool&lt;/Text>&lt;ID>942183&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mala has put in a request for some items.&lt;/Text>&lt;ID>942184&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <I>2876</I>
    <N>Thawfest2020 Story02</N>
    <G>12</G>
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    <A>false</A>
    <C>0</C>
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          <Complete>0</Complete>
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          <MissionID>2876</MissionID>
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    </MR>
    <V>1</V>
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    <Task>
      <I>5916</I>
      <N>Thawfest2020Story02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939753&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I have to give props where they're due. Astrid and Hiccup have done an excellent job of rallying the troops and getting the island prepared for the most important event of the year. @@I need to reclaim my throne as the best, and to that point, I need to beat all possible competitors. Tell Eret about Thawfest and let him know I'm going to crush him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939754&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Interesting! I look forward to it. My bones have been feeling a bit restless, so this little competition will do me a world of good!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret.&lt;/Text>&lt;ID>935224&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>5917</I>
      <N>Thawfest2020Story02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939757&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Now, I don't know what's next on the docket but I'm ready to help out wherever I am needed. Please, ask Fishlegs what I can do to help.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939758&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Gosh, I don't know. We've been pretty good about getting all the things ready. If Eret is ready to join in and have fun, that might be all we need from him!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5918</I>
      <N>Thawfest2020Story02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939761&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Astrid would know if there's anything more to do!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939762&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I think we're just about ready to get things started.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5919</I>
      <N>Thawfest2020Story02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ThawfestStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939765&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I know we've moved out of the place but Hiccup and I felt that it was important to go with tradition for the start of the Thawfest Games. We'll meet you at old Berk for the opening ceremony!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Berk&lt;/Text>&lt;ID>930816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Berk.&lt;/Text>&lt;ID>930817&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5920</I>
      <N>Thawfest2020Story02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ThawfestStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935485&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! Over here!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939769&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What do you think? Not bad for something we threw together, right?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5921</I>
      <N>Thawfest2020Story02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ThawfestStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939774&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Thawfest Games used to be a way for Berkians to show off to each other (especially a certain Viking family who shall go unnamed). Competition is good, but I think it would be even better to use this to bring us all together.@@This opening ceremony will symbolize that, even with Snotlout's extravagant additions. {{Input}} on me and we'll get you ready for the ceremony.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ThawfestEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key&gt;&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>ThawfestFollow&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hiccup and follow him&lt;/Text>&lt;ID>939770&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hiccup and follow him.&lt;/Text>&lt;ID>939771&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Hiccup!&lt;/Text>&lt;ID>938519&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Hiccup left you behind!&lt;/Text>&lt;ID>939773&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>5922</I>
      <N>Thawfest2020Story02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939777&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you mount your favorite Night Light?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922905&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ThawfestFamily&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightlight&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount a Night Light&lt;/Text>&lt;ID>939775&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount a Night Light.&lt;/Text>&lt;ID>939776&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5923</I>
      <N>Thawfest2020Story02T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939781&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Will you do the honors? Take the lane between the Berkians and approach the torch, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ThawfestTorch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Ride down the procession&lt;/Text>&lt;ID>939779&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ride down the procession.&lt;/Text>&lt;ID>939780&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5924</I>
      <N>Thawfest2020Story02T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939784&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Kick us off. Shoot a fireball at the torch and let the festivities begin!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpThawfest2020Q02T09CS.unity3d/PfGrpThawfest2020Q02T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939785&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Let. The Games. BEGIN!Snotlout Snotlout oi oi oi!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ThawfestTorch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWTorchThawfest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the torch&lt;/Text>&lt;ID>939782&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>Shoot the torch.&lt;/Text>&lt;ID>939783&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    <A>false</A>
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    <V>1</V>
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    <Task>
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      <C>0</C>
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    <AR>
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    <I>999</I>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpFTUE2020T15.unity3d/PfGrpFTUE2020T15&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>New Student&lt;/Text>&lt;ID>922059&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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    </MR>
    <V>8</V>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>{{Input}} on cage&lt;/Text>&lt;ID>939800&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <I>5933</I>
        <N>FTUE2020-04: Click cage</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Be careful. Even baby dragons can be dangerous when frightened. Step forward and {{input}} on the cage door to open it. After that, just trust your instincts!@@Hey, don't worry, you got this.&lt;/Text>&lt;ID>939805&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUE2020T04CS.unity3d/PfGrpFTUE2020T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>DragonSelect&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFTUECage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiFTUEDragonSelection.unity3d/PfUiFTUEDragonSelection&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Dragon Cage&lt;/Text>&lt;ID>939804&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Dragon Cage&lt;/Text>&lt;ID>939804&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>RaisedPetStage&lt;/Key>&lt;Value>BABY&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2881</I>
      <N>FTUE2020-05</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Look for a way out of the cave&lt;/Text>&lt;ID>939801&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2881</MissionID>
            <ID>5934</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>8</V>
      <AID>206555</AID>
      <AAID>0</AAID>
      <Task>
        <I>5934</I>
        <N>FTUE2020-05: Look for a way out</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoa, that was unexpected. Who would have thought you two would bond so quickly?@@You’re a natural at this! Well, mission accomplished!@@Now, what do you say we find a way out of here?&lt;/Text>&lt;ID>939807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This must be the heaviest part of the cave-in. With all these boulders piled up, this might be a dead end for us.@@{{dragon name}} is only a Tiny Tooth, so their dragon fire isn't quite enough to shatter that rock. But they are very close, and we can help them to grow.&lt;/Text>&lt;ID>939808&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveIn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for a way out of the Cave&lt;/Text>&lt;ID>939801&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for a way out of the Cave&lt;/Text>&lt;ID>939801&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>10996</ii>
        <t>1</t>
        <r>8399</r>
        <ai>206555</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2882</I>
      <N>FTUE2020-10</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Light fire&lt;/Text>&lt;ID>939802&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2882</MissionID>
            <ID>5939</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>8</V>
      <AID>206242</AID>
      <AAID>0</AAID>
      <Task>
        <I>5939</I>
        <N>FTUE2020-10: Light fire</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupFire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There’s a good spot for a signal fire. Would you ask {{dragon name}} to shoot it?&lt;/Text>&lt;ID>939810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That’s not going to be enough; the fire is just too small...&lt;/Text>&lt;ID>939811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FireSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonLitFirePit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Fire Pit to Light a Signal Fire&lt;/Text>&lt;ID>942392&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Fire Pit to Light a Signal Fire&lt;/Text>&lt;ID>942392&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2883</I>
      <N>FTUE2020-14</N>
      <G>3</G>
      <P>999</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Follow Hiccup&lt;/Text>&lt;ID>939803&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2883</MissionID>
            <ID>5943</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>8</V>
      <AID>207960</AID>
      <AAID>0</AAID>
      <Task>
        <I>5943</I>
        <N>FTUE2020-14: Follow Hiccup</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWToothlessAlphaHiccupRiderPortal&lt;/Asset>&lt;Location>PfMarker_HiccupAndToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that you've got the hang of this, follow me and Toothless! Come on, I want to show you something cool!&lt;/Text>&lt;ID>939813&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_LoadSchool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow Hiccup and Toothless&lt;/Text>&lt;ID>942393&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Hiccup and Toothless&lt;/Text>&lt;ID>942393&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>20882</ii>
        <t>1</t>
        <r>10897</r>
        <ai>207960</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>5930</I>
      <N>FTUE2020-01: Talk to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, are you all right, {{Name}}? That cave collapse was no joke. Give me a hand, will you? Use the movement controls to walk here and {{input}} on me.&lt;/Text>&lt;ID>939815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm glad you're okay. I guess our investigation about potential Dragon Hunters lurking in these caves paid off, it seems they had a camp right under our feet this entire time.&lt;/Text>&lt;ID>939816&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Walk forward and {{input}} on Hiccup&lt;/Text>&lt;ID>929442&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5931</I>
      <N>FTUE2020-02: Find axe</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’d like to meet up with Toothless again, but there are a few cages here that might have dragons in them.@@We can’t just leave them. I’ll start opening this other one, do you think you could handle the one on your right?@@That lock looks rusted, though... Maybe there’s an axe somewhere around here...&lt;/Text>&lt;ID>939818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWAxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Axe in the Cave&lt;/Text>&lt;ID>939817&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Axe in the Cave&lt;/Text>&lt;ID>939817&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5932</I>
      <N>FTUE2020-03: Chop padlock</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect! That axe looks strong enough. I'm sure it can chop the padlock off the dragon cage without a problem!&lt;/Text>&lt;ID>939820&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All right, that did the trick!&lt;/Text>&lt;ID>939821&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>ChoppableCage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonCageChop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the Padlock on the Dragon Cage&lt;/Text>&lt;ID>939819&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the Padlock on the Dragon Cage&lt;/Text>&lt;ID>939819&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5935</I>
      <N>FTUE2020-06: Age Up</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupCaveIn&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This will allow us to take a dragon straight to Broad Wing Stage! I'll show you how.&lt;/Text>&lt;ID>939823&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>AgeUp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Age Up {{dragon name}}&lt;/Text>&lt;ID>942394&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Age Up {{dragon name}}&lt;/Text>&lt;ID>942394&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>RaisedPetStage&lt;/Key>&lt;Value>ADULT&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5936</I>
      <N>FTUE2020-07: Shoot</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupCaveIn&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All right, let's try this now! Look for a weak spot in the rocks, then have {{dragon name}} shoot some fireballs!@@{{Input}} on the cave-in and select the [c][3eebff]Fire[/c][ffffff] button.&lt;/Text>&lt;ID>939825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCaveInTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCaveInTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Cave-In&lt;/Text>&lt;ID>942395&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Cave-In&lt;/Text>&lt;ID>942395&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5937</I>
      <N>FTUE2020-08: Collect Box</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupCaveIn&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That was perfect!&lt;/Text>&lt;ID>939828&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait... What's that? Is that a chest?&lt;/Text>&lt;ID>939829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A box of dragon eggs...@@Those Dragon Hunters are getting bolder than we expected.&lt;/Text>&lt;ID>941113&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWOpenArcticChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWOpenArcticChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up the Chest&lt;/Text>&lt;ID>939827&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up the Chest&lt;/Text>&lt;ID>939827&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5938</I>
      <N>FTUE2020-09: Exit cave</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupChest&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, one problem at a time. {{Name}}, can you follow the path of the cave and figure out a way to set up a signal? @@My friends should be nearby, they'll be able to help us out!&lt;/Text>&lt;ID>939831&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Leave the Cave&lt;/Text>&lt;ID>939830&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Leave the Cave&lt;/Text>&lt;ID>939830&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5940</I>
      <N>FTUE2020-11: Collect Leaves</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubFTUEDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupFire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ll get some more wood stacked; can you grab some green leaves to help make this fire more smokey?&lt;/Text>&lt;ID>939833&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUE2020T11CS.unity3d/PfGrpFTUE2020T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There you are! Glad to see you're safe. @@Oh? I don’t think we’ve met, have we?@@{{Name}}? It's great to meet you, I’m Astrid. Seems that Hiccup's gotten himself in over his head again, huh? @@He's lucky he has good people like you around to help him out. And that’s one incredible dragon you’ve found, wow!&lt;/Text>&lt;ID>941114&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectFTUELeaf&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect Green Leaves&lt;/Text>&lt;ID>942396&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect Green Leaves&lt;/Text>&lt;ID>942396&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5941</I>
      <N>FTUE2020-12: Mount</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}} bonded with {{dragon name}} right away, you should’ve seen it, Astrid.  I bet they’ll be flying together in no time. Speaking of which...@@{{Name}} let’s do a quick flying lesson. I’ll show you the ropes!@@First, {{input}} on the [c][3eebff]Mount[/c][ffffff] button to climb aboard your dragon.&lt;/Text>&lt;ID>939835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount {{dragon name}}&lt;/Text>&lt;ID>939834&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount {{dragon name}}&lt;/Text>&lt;ID>939834&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>Mounted&lt;/Key>&lt;Value>true&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
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    <Task>
      <I>5942</I>
      <N>FTUE2020-13: Fly through rings</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Alright! {{dragon name}} is ready to go. Now, you just have to learn how to fly! Why don't you get used to the controls and soar through these rings?@@{{Input}} on the [c][3eebff]Jump[/c][ffffff] button [c][3eebff]twice[/c][ffffff] to get up into the air and we can go from there.&lt;/Text>&lt;ID>939837&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're a natural!&lt;/Text>&lt;ID>905008&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubFTUEDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWToothlessAlphaGuide&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectRing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Fly through the Rings&lt;/Text>&lt;ID>938870&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly through the Rings&lt;/Text>&lt;ID>938870&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>5944</I>
      <N>FTUE2020-15: Deliver Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Welcome to the School of Dragons! I have a feeling you'll fit right in.@@Can you give the box of dragon eggs that you found to the Headmaster of the School? You can't miss him – he's the stout one with all the hair!&lt;/Text>&lt;ID>939840&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpFTUE2020T14CS.unity3d/PfGrpFTUE2020T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>You come highly recommended from the Chieftain of Berk himself. Welcome, {{Name}}. So, are you ready to learn how to become the Ultimate Dragon Trainer?&lt;/Text>&lt;ID>939841&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Deliver the Dragon Eggs to the Headmaster&lt;/Text>&lt;ID>942397&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the Dragon Eggs to the Headmaster&lt;/Text>&lt;ID>942397&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6619</I>
      <N>FTUE2020-16: Explain Branch Quest</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Now {{Name}}, you can learn about the many things we have to offer here at the School through our [c][3eebff]Branch Quests[/c][ffffff]&lt;/Text>&lt;ID>941799&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Feel free to also explore the campus, you might even encounter other students. @@We are happy to have you here with us!&lt;/Text>&lt;ID>941800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>CompleteTutorial&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>BranchUiTutorial&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check out the Branch Quests&lt;/Text>&lt;ID>941798&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check out the Branch Quests&lt;/Text>&lt;ID>941798&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <M>
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      <N>RTTE09_Villains02T03</N>
      <G>43</G>
      <P>2215</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927512&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you use your axe to break those locks from the cages?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains02T02.unity3d/PfGrpRTTEVillains02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927513&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job guys. Right now, these dragons are missing from their ecosystems, drastically altering the food chain where they live. This will make other animals retreat to new areas and cause other species to flourish. All of these environments and subsystems are interconnected, and changes in one system can produce unforeseen changes in others. @@ Hopefully these dragons will return to their ecosystems and thrive while we stop the Dragon Hunters. If these Dragon Hunters keep trapping dragons at this rate, they're going to permanently alter these ecosystems. The animals, plants, and even dragons may disappear from this area. @@ We Vikings have the power to help or harm our world... it's up to us!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Free the dragons&lt;/Text>&lt;ID>927511&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <I>2829</I>
        <N>RTTE09_Villains02T03C</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Cage3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DoorCageOpenScripts03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use your axe to shatter the cage door&lt;/Text>&lt;ID>930325&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your axe to shatter the cage door&lt;/Text>&lt;ID>930325&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2825</I>
      <N>RTTE09_Villains02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Harald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Stables&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Stables02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>{{Name}}, I'm glad I caught you. Dragons need your help! We're going to need dragon expertise to solve it, and that includes you, the premiere School of Dragons student! @@ I've asked the others to meet in front of the stables. {{Input}} on me and lead the way, friend!&lt;/Text>&lt;ID>930329&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I was exploring the seas on my ship when I spotted the Dragon Hunters in action. Those cowards have set up camp at Hobblegrunt Island once more! They seem to be gathering wounded dragons on that island... @@ It looked like the poachers were away from the base, but they could return at any moment. If you hurry, you can rescue the dragons before they get back!&lt;/Text>&lt;ID>930330&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Stables&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead Harald to the stables&lt;/Text>&lt;ID>930327&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Harald and lead him to the stables&lt;/Text>&lt;ID>941833&lt;/ID&gt;&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Harald!&lt;/Text>&lt;ID>936440&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Harald behind!&lt;/Text>&lt;ID>936411&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2826</I>
      <N>RTTE09_Villains02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ugh, Dragon Hunters. They won't beat me--I mean us--again! We need to go right away and save those dragons before they return.&lt;/Text>&lt;ID>932832&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>If time is of the essence, friends, I'd only hold you back. I can't ride dragons like you fine lot. I should stay behind on this one.&lt;/Text>&lt;ID>932934&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That makes sense. You've helped enough by finding this place, Harald. Thanks to you, we'll be able to pull one over on the Dragon Hunters this time!&lt;/Text>&lt;ID>932935&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well, I do what little I can to help. But what am I jabbering on for? Now hurry! Go to Hobblegrunt Island!&lt;/Text>&lt;ID>932936&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, that's a lot of dragons. We have our work cut out for us. We'll need to free all of these dragons before the Dragon Hunters return. If we're fast enough, we can avoid having to fight.&lt;/Text>&lt;ID>930337&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Hobblegrunt Island&lt;/Text>&lt;ID>930455&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Hobblegrunt Island&lt;/Text>&lt;ID>930455&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2830</I>
      <N>RTTE09_Villains02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Mission accomplished. Let's regroup at Dragon's Edge and tell Harald the good news.&lt;/Text>&lt;ID>930340&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Huh. Where's Harald? I wonder if he's taking a nap somewhere. Typical! I wanted to tell him how well I did on our trip and he's not even here.&lt;/Text>&lt;ID>930341&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Dragon's Edge&lt;/Text>&lt;ID>930497&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Dragon's Edge&lt;/Text>&lt;ID>930497&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2831</I>
      <N>RTTE09_Villains02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I didn't see his ship docked on our island when I flew in... @@ I had a weird feeling about him before, but I let it slide because he was so helpful. {{Name}}, we need to look around the island for Harald. Can you check to see if he is down by the docks?&lt;/Text>&lt;ID>930344&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Weren't all the supplies here? Where did they go?&lt;/Text>&lt;ID>930345&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Escort&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Harald by the docks&lt;/Text>&lt;ID>930342&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Harald by the docks&lt;/Text>&lt;ID>930342&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2832</I>
      <N>RTTE09_Villains02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Stables&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Does Fishlegs know what's going on?&lt;/Text>&lt;ID>930348&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hey {{Name}}. Did you take the supplies from the stables? I wanted to give Meatlug a rubdown after a hard workout but they're not here. That's odd. @@ Oh, you were looking for Harald? I haven't seen him.&lt;/Text>&lt;ID>930349&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>What's going on? Talk to Fishlegs&lt;/Text>&lt;ID>930346&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2833</I>
      <N>RTTE09_Villains02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Clubhouse01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Clubhouse02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Maybe he went out to feed his Terrible Terror, Leopold, and just came back. Why don't you go back to the Clubhouse?&lt;/Text>&lt;ID>930352&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>This is a travesty! No, I haven't seen Harald here or inside the clubhouse. Actually, it looks pretty bad in there. Looks like someone took all the furniture. Hiccup should probably look into that.&lt;/Text>&lt;ID>932833&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That's not the travesty! [c][3eebff]SOMEONE TOOK OUR ROCKS.[/c][ffffff] We were getting together an amazing collection of boulders to throw at Dragon Hunters, and they're all missing. Who would do such a terrible thing? Is there no justice in the world?!&lt;/Text>&lt;ID>932937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutInsult01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Clubhouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Harald at the Clubhouse&lt;/Text>&lt;ID>930350&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Harald at the Clubhouse&lt;/Text>&lt;ID>930350&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2834</I>
      <N>RTTE09_Villains02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains02T08.unity3d/PfGrpRTTEVillains02T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_HiccupHouse02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupHouse01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Someone needs to pay for this! {{Name}}, talk to Hiccup in front of his hut and see what he's going to do about this. @@ Oh, I thought I saw Leopold there too. Maybe that would be the answer to your question.&lt;/Text>&lt;ID>930357&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is bad. Oh, this is very, very bad. Harald took everything. Harald stole [c][3eebff]everything[/c][ffffff]. He took the traps that we were preparing to defend against Dragon Hunters... he also picked the lock and stole the Book of Dragons. We need to get it back right away.&lt;/Text>&lt;ID>932834&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains02T08CS.unity3d/PfGrpRTTEVillains02T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The cheek of this guy! His Terrible Terror has a ransom note for us. He wants the telescope in return for the Book of Dragons. We need to stop this guy.&lt;/Text>&lt;ID>933396&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Digging into the Past&lt;/Text>&lt;ID>924684&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'm still exhilarated from our amazing discovery! I can't thank you enough for helping me find it. Now the real work begins!@@ We should go back to the ruins and dig around for evidence to figure out what happened to these ancient Vikings. Are you ready, my friend? Lead the way to the ancient ruins in the Ice Caves.&lt;/Text>&lt;ID>925622&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Here we are at the heart of an ancient wonder, standing on the very same soil as those who lived thousands of years ago!&lt;/Text>&lt;ID>925623&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ruins&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the ruins in the Ice Caves&lt;/Text>&lt;ID>925620&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the ancient ruins in the Ice Caves&lt;/Text>&lt;ID>941453&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Right now, we're beginning an archaeological field survey, where we will unearth relics to collect information about this place and its past cultures.@@ We did one earlier, remember? We looked at the cave paintings and architecture, discovered a pattern, and came to the conclusion that these ancient Vikings revered the Groncicle. @@ Now we're digging in deeper to piece together the whole story. There's something we haven't examined yet--a shipwreck! Let's take a closer look.&lt;/Text>&lt;ID>925626&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Magnificent! The freezing temperatures preserved this shipwreck remarkably well. Isn't it beautiful? Now we can make an informed generalization: this ship is evidence that these ancient Vikings were seafarers. @@ Hmmm, but... Is this one of their ships, or does this belong to someone else? I wonder.&lt;/Text>&lt;ID>925627&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Shipwreck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the shipwreck&lt;/Text>&lt;ID>925624&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go take a closer look at the shipwreck.&lt;/Text>&lt;ID>926066&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hmmm, but I don't see a way out. How did they sail this ship into the ocean? Take a look around. Do you see an exit big enough for a ship?&lt;/Text>&lt;ID>925638&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Good eye! Clearly this used to be an open passageway for ships, but it has caved in. Did this happen while the Vikings lived in this village, I wonder?&lt;/Text>&lt;ID>925639&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveIn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the cave-in&lt;/Text>&lt;ID>925636&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for an exit big enough for a ship&lt;/Text>&lt;ID>941454&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticArchaeologist02T04.unity3d/PfGrpArcticArchaeologist02T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>People often migrate to find a better life. Who knows? Perhaps these ancient Vikings settled on other islands and their descendants live on today! @@ What else can we speculate about this fascinating civilization? We can speculate that they fished for food, but did they also grow crops or raise farm animals? Let's look around for artifacts that might give us a better idea.&lt;/Text>&lt;ID>925630&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Excellent find! It's a well-preserved, dried plant. This plant is a biofact. Biofacts are organic materials found at archaeological sites. They're like artifacts, but are not created by human hands like tools or pots&lt;/Text>&lt;ID>925631&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArcticWillowWithered&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect interesting artifacts&lt;/Text>&lt;ID>925628&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect artifacts left behind by the ancient Vikings&lt;/Text>&lt;ID>941455&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Good work! Now we can deduce that ancient Vikings cultivated plants inside these Ice Caves, perhaps using the heat from the geothermal area. Could you please bring me the biofact you found? I'd like to examine it.&lt;/Text>&lt;ID>925634&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you! I didn't learn this as quickly as you have. You certainly have a talent for archaeology, my friend. I am lucky to have you on my expedition!&lt;/Text>&lt;ID>925635&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11177&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Withered Arctic Willow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the biofact to the Archaeologist&lt;/Text>&lt;ID>925632&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the biofact to the Archaeologist&lt;/Text>&lt;ID>925632&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <A>false</A>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissiionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Listen. The solution is easy, right? Come to me and we can talk about it.&lt;/Text>&lt;ID>936049&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissiionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We've always taught the students of the School to treat dragons with respect. We want to learn about dragons so we can live together in harmony. Well, Grimmel and his dangerous allies don't believe that. We need to make sure they never breach the sanctity of the Hidden World Annex.&lt;/Text>&lt;ID>936050&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>HiddenWorld14T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I wish that dragons could live without fear of the warlords, Grimmel's machinations, and Stormheart's clutches. While these enemies roam the archipelago, I fear that our job will never be over.@@There are many problems to solve, and the first we should address is the Hidden World Annex. I will bring Hiccup there so that we can address it right away. Can you head to the School while he wraps up his duties here?&lt;/Text&gt;&lt;ID>936053&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Ah! A messenger of news -- good news, I hope. Please, come here and regale me with the tales of New Berk. Did Heather reach New Berk in time? Did the antidote work? Are our dragons safe?&lt;/Text>&lt;ID>936056&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>As much as I hope that is the last time we hear of Grimmel, I know in my heart that is not the case. A man like that will only stop when he has accomplished his goals. We cannot let him do so; nay, we will not let him. &lt;/Text>&lt;ID>936057&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID&gt;922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4420</I>
      <N>HiddenWorld14T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Valka is right. The Hidden World Annex will be a tasty target to our enemies. We cannot keep it hidden forever. Enemy ships probe our defenses every week and it will only be a matter of time before they find this cave entrance.@@If they find the Annex, they can find the Hidden World... and that is unacceptable. Let us enter the Annex and join Astrid and the others there.&lt;/Text>&lt;ID>936060&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>My word! The beauty of this strange and mysterious place takes my breath away each time I see it. It astounds me that it was below our School this whole time. &lt;/Text>&lt;ID>936061&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Hidden World Annex&lt;/Text>&lt;ID>936058&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Hidden World Annex&lt;/Text>&lt;ID>936058&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4421</I>
      <N>HiddenWorld14T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Ah! The chief is already here. Good. With the decision maker here, we can come to an agreement and get moving on implementing the solution quickly.Valka! All is well?&lt;/Text>&lt;ID>936064&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Thank you, Heyral. Cloudjumper is shaken, but it will take more than the likes of Grimmel to shatter his spirit.&lt;/Text>&lt;ID>936065&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4422</I>
      <N>HiddenWorld14T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Cloudjumper took a flight around New Berk to clear his head and now he seems as dedicated and strong as ever. He wanted to thank you himself, {{Name}}. Would you talk to him?&lt;/Text>&lt;ID>936068&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CloudjumperStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCloudjumper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Talk to Cloudjumper&lt;/Text>&lt;ID>936066&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Cloudjumper&lt;/Text>&lt;ID>936066&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4424</I>
      <N>HiddenWorld14T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This will be the start of a new organization: the Defenders of the Hidden World. Our job will be to protect the Annex and protect dragons everywhere. Once the students of the School of Dragons learn enough about dragons to be able to defend them, they'll join us.&lt;/Text>&lt;ID>936071&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text&gt;I wish that it didn't have to be this way. I wish that dragons could live in harmony but we can't change our world. What we can do is keep everyone safe.&lt;/Text>&lt;ID>936072&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4425</I>
      <N>HiddenWorld14T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Someday Toothless will need to leave us as the Alpha of all dragons, but that day isn't today. We're going to work together to defend the world we love. Right, Toothless?&lt;/Text>&lt;ID>936075&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld14T09CS_FAO.unity3d/PfGrpHiddenWorld14T09CS_FAO&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Toothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Talk to Toothless&lt;/Text>&lt;ID>936073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Toothless&lt;/Text>&lt;ID>936179&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>205646</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
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      <amulti>true</amulti>
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      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
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      <r>914</r>
      <ai>205646</ai>
      <amulti>true</amulti>
      <mina>200</mina>
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    <AR>
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      <p>8</p>
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      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2437</I>
    <N>New Farming 198</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,21</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2437</MissionID>
          <ID>3490</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204832</AID>
    <AAID>0</AAID>
    <Task>
      <I>3490</I>
      <N>7 Strawberries, 8 Elderberries, 5 Bearberries</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13102&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Strawberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8717&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Elderberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11170&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bearberries&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Strawberries, Elderberries, Bearberries&lt;/Text>&lt;ID>928924&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Cloudjumper likes to eat the finest berry mixture!&lt;/Text>&lt;ID>928925&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>9</p>
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      <amulti>true</amulti>
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    <AR>
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      <amulti>true</amulti>
      <mina>778</mina>
      <maxa>778</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2217</I>
    <N>RTTE10_DragonsEdge02</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge02T00.unity3d/PfGrpRTTEDragonsEdge02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Pirate on the Run&lt;/Text>&lt;ID>927516&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWRTTEExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2215</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2835</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2837</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2836</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2838</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2839</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2840</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2217</MissionID>
          <ID>2841</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>203671</AID>
    <AAID>0</AAID>
    <Task>
      <I>2835</I>
      <N>RTTE10_DragonsEdge02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We might have a really big problem on our hands. We can't defend ourselves properly because Harald took everything. He even took the weapons we confiscated from the Dragon Hunters on Dark Deep.&lt;/Text>&lt;ID>932835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh no. This means that the little thief has the dragon root arrows. We need to make sure that the dragons around Dragon's Edge are safe! We need to check all of the islands. Go to Armorwing Island, {{Name}}. I'll send Snotlout as backup right after you.&lt;/Text>&lt;ID>932939&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This place is quiet--too quiet. I haven't seen any sign of the Armorwing yet.&lt;/Text>&lt;ID>930384&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Armorwing Island&lt;/Text>&lt;ID>930380&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Armorwing Island&lt;/Text>&lt;ID>930380&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2836</I>
      <N>RTTE10_DragonsEdge02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_SunningSpot&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I don't know... maybe we can find him if we get higher elevation. Fly up the mountain and see if you spot my dragon.&lt;/Text>&lt;ID>930387&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This is the Armorwing's favorite sunning spot. He likes to stretch out here and bask in the sun.&lt;/Text>&lt;ID>930388&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SunningSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Armorwing at a very high location&lt;/Text>&lt;ID>930385&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the highest spot at Armorwing Island&lt;/Text>&lt;ID>941834&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2837</I>
      <N>RTTE10_DragonsEdge02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Dragons04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Do you remember where you were when you saw the Armorwing when he was sick? Maybe he's retreated somewhere because he doesn't feel good. Can you see if there are any clues of the Armorwing there?&lt;/Text>&lt;ID>930391&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>No luck... Wait a second. Harald was here with us, and he was really interested in the magnetism of the Armorwing. He saw the Armorwing as it went to the area with the iron ore.&lt;/Text>&lt;ID>930392&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Dragons04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Armorwing where you saw him last&lt;/Text>&lt;ID>930389&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Armorwing where you saw him last&lt;/Text>&lt;ID>930389&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2838</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The iron ore! Of course, Armorwing would be there! Quick, get over to the iron ore deposits!&lt;/Text>&lt;ID>930395&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh no... Dragon Hunter arrows. We're too late! Harald must have already captured the Armorwing. @@ Harald is going to face the full fury of Snotlout Jorgenson when I get my hands on him!&lt;/Text>&lt;ID>930396&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ore02-Iron&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the iron ore deposits&lt;/Text>&lt;ID>930393&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the iron ore deposits&lt;/Text>&lt;ID>930393&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2839</I>
      <N>RTTE10_DragonsEdge02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge02T05.unity3d/PfGrpRTTEDragonsEdge02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'll stay here and look for clues that might tell us where he went. You should go help Fishlegs at Dark Deep. Maybe you'll get there in time to stop Harald!&lt;/Text>&lt;ID>930399&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDo&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Did you just come from Armorwing Island? Is everything okay... oh no. @@ I think Harald might have already taken the Catastrophic Quaken too. He's missing, and I don't think he'd leave the Prickleboggle unprotected by himself. The poor Prickleboggle... he looks so lost without his buddy.&lt;/Text>&lt;ID>930400&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CampFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dark Deep and talk to Fishlegs&lt;/Text>&lt;ID>930397&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dark Deep and talk to Fishlegs&lt;/Text>&lt;ID>941835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>RTTE10_DragonsEdge02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Quaken was able to fight off a whole group of Dragon Hunters the last time. He must have let Harald get close because he was one of us when we came to help him the last time. He pretended to be a friend then stabbed him in the back... like he did with us. @@ I don't know how the twins are doing, but they should be returning to Dragon's Edge by now. Can you go back and talk to Astrid about the stuff that happened here?&lt;/Text>&lt;ID>930403&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I just got back from Scuttleclaw Island. It looks like he didn't grab any dragons there, and the twins said the Snaptrapper and Zippleback are safe... which means he just took the Armorwing and the Catastrophic Quaken. "Just." ARGH! @@ I knew there was something off about that guy! I should have trusted my instincts. @@ I wonder if he had any help with the heist. He stole a lot of things. Do you think... maybe the Archaeologist...&lt;/Text>&lt;ID>930404&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I want to make sure Stormfly feels fine. We flew really hard to the island and back. Can you tell Hiccup what we've learned?&lt;/Text>&lt;ID>930407&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Harald may have stolen from us, but he didn't take everything. We've still got each other, and it's going to take all of us to catch him. Harald proved he could trick me, but we can beat him at his own game. Together.&lt;/Text>&lt;ID>930408&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to hiccup about what you've learned&lt;/Text>&lt;ID>941836&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920573&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Chocolate seems to get Gobber into a lot of trouble! We'll figure out how to get it out. Check your Field Guide for more information about how things change from liquids to solids.  @@ We'll need to find some chocolate to run some tests. Ask Fishlegs if he has any spare!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect Material&lt;/Text>&lt;ID>920593&lt;/ID>&lt;/Title>&lt;/Data></S>
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          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! I love eating my chocolate after Meatlug breathes fire on it. It melts all over the place! @@ Here, you can have my last piece of chocolate. You should ask the kids around school for more.&lt;/Text>&lt;ID>904105&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect chocolate from Fishlegs&lt;/Text>&lt;ID>904103&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get chocolate from Fishlegs at the Lookout.&lt;/Text>&lt;ID>922786&lt;/ID>&lt;/Desc>&lt;/Data></S>
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            <I>276</I>
            <N>Task 2.2.2.1 Collect Chocolate from Wartihog</N>
            <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>You need chocolate for Gobber? Sure! Don't eat it cold or you'll hurt your teeth. It's rock solid!&lt;/Text>&lt;ID>904108&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidA&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect chocolate from Wartihog at the Lookout&lt;/Text>&lt;ID>904106&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get chocolate from Wartihog at the Lookout.&lt;/Text>&lt;ID>922926&lt;/ID>&lt;/Desc>&lt;/Data></S>
            <C>0</C>
            <F>false</F>
          </Task>
          <AR>
            <a>1</a>
            <p>6</p>
            <ii>7969</ii>
            <t>1</t>
            <r>721</r>
            <ai>201088</ai>
            <amulti>true</amulti>
            <mina>1</mina>
            <maxa>1</maxa>
            <cid>0</cid>
          </AR>
          <RPT>false</RPT>
        </M>
        <M>
          <I>1022</I>
          <N>Quest_Lab #2.2.2.2</N>
          <G>3</G>
          <P>1020</P>
          <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
          <A>false</A>
          <C>0</C>
          <MR>
            <Prerequisites>
              <Type>2</Type>
              <Value>False</Value>
              <Quantity>0</Quantity>
              <ClientRule>false</ClientRule>
            </Prerequisites>
            <Prerequisites>
              <Type>1</Type>
              <Value>False</Value>
              <Quantity>0</Quantity>
              <ClientRule>false</ClientRule>
            </Prerequisites>
            <Criteria>
              <Type>all</Type>
              <Ordered>false</Ordered>
              <Min>1</Min>
              <Repeat>1</Repeat>
              <RuleItems>
                <Type>1</Type>
                <MissionID>1022</MissionID>
                <ID>277</ID>
                <Complete>0</Complete>
              </RuleItems>
            </Criteria>
          </MR>
          <V>2</V>
          <AID>201089</AID>
          <AAID>0</AAID>
          <Task>
            <I>277</I>
            <N>Task 2.2.2.2 Collect Chocolate from Clueless</N>
            <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Huh? Chocolate? I think I have some around somewhere. You can have it. It's a little sticky, since it’s been in my warm pocket all day.&lt;/Text>&lt;ID>904111&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect chocolate from Clueless at the Lookout&lt;/Text>&lt;ID>904109&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get chocolate from Clueless at the Lookout.&lt;/Text>&lt;ID>922927&lt;/ID>&lt;/Desc>&lt;/Data></S>
            <C>0</C>
            <F>false</F>
          </Task>
          <AR>
            <a>1</a>
            <p>6</p>
            <ii>7969</ii>
            <t>1</t>
            <r>722</r>
            <ai>201089</ai>
            <amulti>true</amulti>
            <mina>1</mina>
            <maxa>1</maxa>
            <cid>0</cid>
          </AR>
          <RPT>false</RPT>
        </M>
        <M>
          <I>1023</I>
          <N>Quest_Lab #2.2.2.3</N>
          <G>3</G>
          <P>1020</P>
          <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
          <A>false</A>
          <C>0</C>
          <MR>
            <Prerequisites>
              <Type>2</Type>
              <Value>False</Value>
              <Quantity>0</Quantity>
              <ClientRule>false</ClientRule>
            </Prerequisites>
            <Prerequisites>
              <Type>1</Type>
              <Value>False</Value>
              <Quantity>0</Quantity>
              <ClientRule>false</ClientRule>
            </Prerequisites>
            <Criteria>
              <Type>all</Type>
              <Ordered>false</Ordered>
              <Min>1</Min>
              <Repeat>1</Repeat>
              <RuleItems>
                <Type>1</Type>
                <MissionID>1023</MissionID>
                <ID>278</ID>
                <Complete>0</Complete>
              </RuleItems>
            </Criteria>
          </MR>
          <V>2</V>
          <AID>201090</AID>
          <AAID>0</AAID>
          <Task>
            <I>278</I>
            <N>Task 2.2.2.3 Collect Chocolate from Speedifist</N>
            <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidC&lt;/NPC>&lt;Text>You can have this chunk. Chocolate tastes so good! It just melts in your mouth.&lt;/Text>&lt;ID>904114&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect chocolate from Speedifist at the Training Grounds&lt;/Text>&lt;ID>904112&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get chocolate from Speedifist at the Training Grounds.&lt;/Text>&lt;ID>922928&lt;/ID>&lt;/Desc>&lt;/Data></S>
            <C>0</C>
            <F>false</F>
          </Task>
          <AR>
            <a>1</a>
            <p>6</p>
            <ii>7969</ii>
            <t>1</t>
            <r>723</r>
            <ai>201090</ai>
            <amulti>true</amulti>
            <mina>1</mina>
            <maxa>1</maxa>
            <cid>0</cid>
          </AR>
          <RPT>false</RPT>
        </M>
        <RPT>false</RPT>
      </M>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1024</I>
      <N>Quest_Lab_Experiment #2.3</N>
      <G>3</G>
      <P>1017</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Perform the steps of the Experiment&lt;/Text>&lt;ID>920574&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1024</MissionID>
            <ID>280</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1024</MissionID>
            <ID>281</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1024</MissionID>
            <ID>282</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1024</MissionID>
            <ID>283</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>2</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>280</I>
        <N>Task 2.3.1 Heat up the chocolate</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up the chocolate&lt;/Text>&lt;ID>904115&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HeatChocolate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>281</I>
        <N>Task 2.3.2 Cool the chocolate</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Cool the chocolate&lt;/Text>&lt;ID>904117&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>CoolChocolate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>282</I>
        <N>Task 2.3.3 Add water</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Add water&lt;/Text>&lt;ID>904119&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>WaterChocolate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>283</I>
        <N>Task 2.3.4 Mix water and chocolate</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mix water and chocolate&lt;/Text>&lt;ID>904121&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MixWaterChocolate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>274</I>
      <N>Task 2.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920948&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Help! My chocolate is stuck in the bottle. I poured it in these bottles a few months back, and now I can't seem to get them back out. @@ Maybe Heather can help. She's got her head on straight. Can you talk to her?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920949&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hi! What can I do for you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather by The Lab&lt;/Text>&lt;ID>920946&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather by The Lab at the School of Dragons.&lt;/Text>&lt;ID>920947&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>279</I>
      <N>Task 2.2.5 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920952&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Bring the materials you've collected to The Lab. We'll use the information you gathered to make a hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920953&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Nice! Okay, let's get on with the experiment! Enter The Lab and {{input}} on the apparatus to get started.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis02.unity3d/PfUiHypothesis02&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to Heather and answer the question.&lt;/Text>&lt;ID>920951&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>284</I>
      <N>Task 2.4 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You proved your hypothesis to be {{result}}. Raising or lowering temperature can change the state of chocolate, and the effects are reversible!  I bet Gobber will be excited to find out. &lt;/Text>&lt;ID>920956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Time for me to get my delicious treat out of my bottle! This is a good day!&lt;/Text>&lt;ID>920957&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Conclusion&lt;/Key>&lt;Value>Your hypothesis was:@@  [c][3eebff]{{hypothesis}}[/c][ffffff]@@ Looking at your results you can see that you proved your hypothesis to be [c][3eebff]{{result}}.[/c][ffffff]&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to Gobber at New Berk.&lt;/Text>&lt;ID>936390&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>21</r>
      <ai>201332</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>201332</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>201332</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>201332</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1348</I>
    <N>New Farming 120</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,2</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1348</MissionID>
          <ID>975</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202408</AID>
    <AAID>0</AAID>
    <Task>
      <I>975</I>
      <N>16 White Pumpkin, 5 Flax Flowers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9893&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Pumpkin, Flax Flower&lt;/Text>&lt;ID>923020&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I’m not sure why Hiccup wants rope and pumpkins? He has an imaginative mind!&lt;/Text>&lt;ID>923021&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1955</r>
      <ai>202408</ai>
      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>107</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2129</r>
      <ai>202408</ai>
      <amulti>true</amulti>
      <mina>107</mina>
      <maxa>107</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1333</I>
    <N>Quest Storm01</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm01T01.unity3d/PfGrpQStorm01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Prepare for the Big One!&lt;/Text>&lt;ID>922831&lt;/ID&gt;&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1099</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <ID>929</ID>
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        <RuleItems>
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          <MissionID>1333</MissionID>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1333</MissionID>
          <ID>935</ID>
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    </MR>
    <V>1</V>
    <AID>202354</AID>
    <AAID>0</AAID>
    <M>
      <I>1334</I>
      <N>Storm 3 Bread</N>
      <G>4</G>
      <P>1333</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Get Bread&lt;/Text>&lt;ID>922830&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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            <Complete>0</Complete>
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      </MR>
      <V>1</V>
      <AID>202355</AID>
      <AAID>0</AAID>
      <Task>
        <I>931</I>
        <N>Storm 3: Bread</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922691&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We need [c][3eebff]grains[/c][ffffff], too. Any food from wheat, rice, oats, barley, or other cereals are considered grains. We can make a lot of cool foods from grains, like bread and oatmeal! Eating grains can help maintain weight and have a lot of important nutrients. @@ Fishlegs was making a few sandwiches when I spoke to him last. Can you talk to him and get a loaf of bread?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922692&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There’s a storm coming? Of course you can have my bread. I’ll try to make more.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get bread from Fishlegs&lt;/Text>&lt;ID>922689&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs and get a loaf of bread from him.&lt;/Text>&lt;ID>922690&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7978</ii>
        <t>1</t>
        <r>1389</r>
        <ai>202355</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>929</I>
      <N>Storm 1: Meet Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922695&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey {{Name}}. My dad was talking about getting me more involved with the problems we have around the islands. He’s always telling me, ‘a chief’s first duty is to his people.’ I need to make sure that everyone at the school is safe. @@There’s another big storm coming in and we need to get the school ready. [c][3eebff]No matter what we do, we won’t be able to stop the storm from doing damage to the school. But if we prepare, we can lessen the damage![/c][ffffff] @@ Can you talk to Phlegma about how much food we have stored? Storms can kill crops, so we should make sure we have enough to feed everyone before that happens.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922696&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Well, we have enough to feed a lot of people. With the new students and their dragons here, we might not be able to cover everyone.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist in the Lookout.&lt;/Text>&lt;ID>922694&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>930</I>
      <N>Storm 2: Carrots</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922699&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hiccup is gathering the food at the base of the school farm. Let’s make sure to gather the important food groups. Let’s see – we need some [c][3eebff]vegetables, fruits, grains, protein foods,[/c][ffffff] and [c][3eebff]dairy[/c][ffffff] to maintain a healthy diet for everyone. @@ Let’s start with some vegetables. Grow some carrots in your farm and I’ll bring the same amount from mine. Carrots promote eye health and protect vision, so we should store a lot. Bring 6 carrots to Hiccup!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922700&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good! This is a good start. I’ll place it on this picnic table under ‘vegetables.’&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 6 carrots to Hiccup&lt;/Text>&lt;ID>922697&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 6 carrots to Hiccup. You can grow carrots in your farm or buy them from the store.&lt;/Text>&lt;ID>922698&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>932</I>
      <N>Storm 4</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We need some milk products or foods made from milk to fill our [c][3eebff]dairy[/c][ffffff] quota. Bring 4 bottles of yak’s milk to Hiccup! You can have yaks in your farm to produce milk.Drinking milk helps build and maintain your bones and your teeth.&lt;/Text>&lt;ID>922703&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Delicious!&lt;/Text>&lt;ID>922704&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 4 bottles of yak milk to Hiccup&lt;/Text>&lt;ID>922701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 4 bottles of yak milk to Hiccup. You can get yak milk from the farm or buy them from the store.&lt;/Text>&lt;ID>929573&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>933</I>
      <N>Storm 5: apples</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm01T04.unity3d/PfGrpQStorm01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922707&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We need [c][3eebff]fruits[/c][ffffff] because they reduce risk of getting many chronic diseases. And, they’re delicious. Find 6 apples in the wilderness!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWApple&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 6 apples in the wilderness&lt;/Text>&lt;ID>922705&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 6 apples in the wilderness.&lt;/Text>&lt;ID>922706&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>934</I>
      <N>Storm 6: Delivery</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bring the apples to Hiccup.&lt;/Text>&lt;ID>922710&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We’re so close to the goal. Keep it up!&lt;/Text>&lt;ID>922711&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7964&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Apple&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the apples to Hiccup&lt;/Text>&lt;ID>922708&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the apples to Hiccup.&lt;/Text>&lt;ID>922710&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>935</I>
      <N>Storm 7: black beans</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922714&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Finally, we need some foods that are rich in protein. You can find that in meats, fish, or beans! You see, proteins help build and repair cells so they’re very important.Grow some beans in your farm and bring Hiccup 4 bags!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922715&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's great! We're all set. Thanks for your help, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9545&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Beans&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 4 black beans to Hiccup&lt;/Text>&lt;ID>922712&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 4 black beans to Hiccup. You can grow black beans in your farm or buy them from the store.&lt;/Text>&lt;ID>922713&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
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      <amulti>true</amulti>
      <mina>250</mina>
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    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <maxa>70</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>8</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1387</r>
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      <amulti>true</amulti>
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      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>400</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
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    <I>2406</I>
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    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <ClientRule>false</ClientRule>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
          <MissionID>2406</MissionID>
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          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204793</AID>
    <AAID>0</AAID>
    <Task>
      <I>3416</I>
      <N>8 Squash</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13088&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Squash&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Squash&lt;/Text>&lt;ID>928896&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>This is not what I pictured when the twins said they wanted to play squash.&lt;/Text>&lt;ID>928895&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>81</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>81</mina>
      <maxa>81</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1214</I>
    <N>New Farming 29</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,7</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1214</MissionID>
          <ID>738</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201286</AID>
    <AAID>0</AAID>
    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>As you know, it takes a lot to fool me but Harald managed to do it. It got me to thinking about the Archaeologist. What do we know about that Viking, really? Heck, he won't even live on Dragon's Edge! @@ I bet the Archaeologist is in cahoots with Harald. There's no way that Harald could have beaten me without some expert help! I know I'm right, but we'll need some extra help to reveal the sneak. Let's recruit Fishlegs into our scheme to reveal the Archaeologist's betrayal.&lt;/Text>&lt;ID>930362&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't know what to think, {{Name}}. I'm sure a friend like the Archaeologist wouldn't betray us. But then again, I thought that Harald could never do such a thing. He was always so interested in hearing my cool theories on dragon evolution!&lt;/Text>&lt;ID>930363&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about the Archaeologist&lt;/Text>&lt;ID>930360&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the Archaeologist&lt;/Text>&lt;ID>930360&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <AAID>0</AAID>
    <M>
      <I>2473</I>
      <N>Jungle01T12</N>
      <G>61</G>
      <P>2472</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927343&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I can't go with you, {{Name}}. There's an emissary here from the island of Nepenthe, and I need to help him as the chief of Berk.@@You've proven your skills many times over in our adventures together, but I'd feel better if you had some additional help. Will you gather some allies to help you out in this journey?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Gather allies in Berk&lt;/Text>&lt;ID>927342&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2473</MissionID>
            <ID>3582</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2473</MissionID>
            <ID>3583</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2473</MissionID>
            <ID>3584</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3582</I>
        <N>Jungle01T12</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm sorry. Someone needs to make sure Hiccup doesn't bite off more than he can chew.I know! You should ask some of my students, the 'A Team,' to see if they can help.&lt;/Text>&lt;ID>928240&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid about helping out&lt;/Text>&lt;ID>928238&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid about helping out with your new journey&lt;/Text>&lt;ID>941747&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3583</I>
        <N>Jungle01T13</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_Botanist01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Don't fret. I am not letting one of my students head into danger without backup. My strength is yours.&lt;/Text>&lt;ID>928243&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist about helping&lt;/Text>&lt;ID>928241&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist about helping out&lt;/Text>&lt;ID>941748&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3584</I>
        <N>Jungle01T14</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistBerk&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>If I've learned anything since my return to Berk, it's that {{Name}} will always lead me all over the map for the grandest adventures.@@Hah! Excuse my babbling. I'm with you to the edge of the world, my friend. Let's go find our missing dragon!&lt;/Text>&lt;ID>928246&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist about helping out&lt;/Text>&lt;ID>928244&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist about helping out&lt;/Text>&lt;ID>928244&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3571</I>
      <N>Jungle01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_FrontOfHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>In need of any Vikings with knowledge about Dragon Island!@@Meet Hiccup outside of the Great Hall in Berk for more details.&lt;/Text>&lt;ID>928249&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey! You know, we rescued that egg from Harald in a whirlwind of adventure and things haven't slowed down. This little guy hasn't stopped growing ever since he hatched. Well, maybe I shouldn't call him 'little.'&lt;/Text>&lt;ID>928250&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Hiccup's house at Berk&lt;/Text>&lt;ID>928247&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Berk&lt;/Text>&lt;ID>941749&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3572</I>
      <N>Jungle01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_FrontOfHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I don't recognize this dragon species, but he's clearly a Tidal Class dragon. I believe he may one day grow to be a gigantic Class 10 Leviathan, just like the Bewilderbeast! We'll learn so much as he grows and claims his birthright power...@@It's going to be okay, my dear. Don't fret... we're here for you. {{Name}}, pet the baby leviathan and help me soothe him.&lt;/Text>&lt;ID>928253&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I just wish I could make him feel better. We've given him water and dragon nip, and Toothless even played with him under the waterfall. Nothing's worked! He keeps making that heartbreaking noise...&lt;/Text>&lt;ID>928254&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle01T02CS.unity3d/PfGrpJungle01T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby leviathan&lt;/Text>&lt;ID>928251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the baby leviathan&lt;/Text>&lt;ID>928251&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3573</I>
      <N>Jungle01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, we're not going to figure anything if we just stand around here. Hmm... I don't remember seeing this little guy in the Book of Dragons, but it's been a while since I cracked the book open. Will you go to the Great Hall and look for it?&lt;/Text>&lt;ID>928257&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh, the little guy followed you here! He must like you.&lt;/Text>&lt;ID>928258&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Misc01T12.2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Book of Dragons in the Great Hall&lt;/Text>&lt;ID>928255&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Book of Dragons in the Great Hall&lt;/Text>&lt;ID>928255&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3574</I>
      <N>Jungle01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thanks for helping. I can't find anything in the Book of Dragons that looks remotely like our baby leviathan. We've discovered a new dragon!@@Fishlegs must be ecstatic, but we need to know more if we want to help. Can you help Fishlegs with the Bork papers? He's stuck upstairs with that mess.&lt;/Text>&lt;ID>928261&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What a rare treat! Have you ever dug into the Bork Papers? It contains all the interesting dragon research Bork didn't put into the Book of Dragons. Frankly, it's fascinating.&lt;/Text>&lt;ID>928262&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs upstairs in the Great Hall&lt;/Text>&lt;ID>928259&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs upstairs in the Great Hall&lt;/Text>&lt;ID>928259&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3575</I>
      <N>Jungle01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I haven't found anything yet... but don't worry! I still have yards and yards of parchment to cover.Shoot, I let the light go out. Can you {{input}} on the candle and light it again?&lt;/Text>&lt;ID>928265&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle01T05CS.unity3d/PfGrpJungle01T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Odin's eye - it's a secret message!He must have hidden knowledge in invisible ink!&lt;/Text>&lt;ID>928266&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWCandle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCandle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the candles to ignite them&lt;/Text>&lt;ID>928263&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ignite the candles in the Great Hall&lt;/Text>&lt;ID>941750&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3576</I>
      <N>Jungle01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Bork must have written this message with lemon juice ink. You see, lemon juice is more acidic than the parchment. The acid weakened the parchment where it dried. That part of the parchment turns brown before the rest of the parchment when it's exposed to heat!@@ Ooh, I wonder what was so important that Bork had to hide it. {{Input}} on the Bork Papers!&lt;/Text>&lt;ID>928269&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>This is our leviathan, all right! Let's see... "The Luminous Krayfin thrives in a humid habitat and must feed on the Dragon Bloom, a most dangerous flower. Only then can it become a leviathan. Extremely dangerous. Pray you never see this monster on the seas." @@ 'Monster.' His views on dragons are rooted in his time, and - to put it bluntly - they're wrong. Still, his knowledge of dragons was excellent.&lt;/Text>&lt;ID>932795&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle01T06CS.unity3d/PfGrpJungle01T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsGenPraise02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBBorkPapers.unity3d/PfUiMissionActionDBBorkPapers&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Bork&lt;/Text>&lt;ID>933389&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWBorkPapers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWBorkPapers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Bork Papers&lt;/Text>&lt;ID>928267&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Bork Papers&lt;/Text>&lt;ID>928267&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3577</I>
      <N>Jungle01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_NPC07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ugh, you two are ridiculous.Uh-oh. {{Name}}, do you see the Krayfin anywhere? Quick, we need to find him! Let's get to Berk right away!&lt;/Text>&lt;ID>928274&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I've gotten so used to ignoring the Thorstons that I didn't even turn around when I heard the commotion... I didn't see the leviathan.'Luminous Krayfin'? What a gorgeous name! It suits such a majestic dragon.&lt;/Text>&lt;ID>928275&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value&gt;HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the baby leviathan at Berk&lt;/Text>&lt;ID>928272&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the baby leviathan at Berk&lt;/Text>&lt;ID>928272&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3578</I>
      <N>Jungle01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>He's still young and defenseless. We need to protect him! Cloudjumper and I will look for him. Please, talk to the Vikings at Berk and see if they spotted our Krayfin.&lt;/Text>&lt;ID>928278&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Sure, I saw that baby leviathan come out of the Great Hall, flying towards that waterfall below us like he was being chased! The little tyke must have wanted to get his fins wet after all that noise.&lt;/Text>&lt;ID>928279&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber about the baby leviathan&lt;/Text>&lt;ID>928276&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber about the baby leviathan&lt;/Text>&lt;ID>928276&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3579</I>
      <N>Jungle01T09</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You can't see any trace of the baby leviathan at the waterfall. Maybe he went elsewhere?&lt;/Text>&lt;ID>928282&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuffnutVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the baby leviathan at the waterfall in Berk&lt;/Text>&lt;ID>928280&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the baby leviathan at the waterfall in Berk&lt;/Text>&lt;ID>928280&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3580</I>
      <N>Jungle01T10</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Nope, no luck.Uhm, I'm sorry. We didn't expect he'd run away; total egg on our faces.&lt;/Text>&lt;ID>932796&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yeah, that wasn't one of our best. The prank had a shaky premise... and our execution? It stunk!We're going to workshop a better version. Next time, it'll be a lot funnier: that's the Tuffnut Promise.&lt;/Text>&lt;ID>932899&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutInsult01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut at Berk&lt;/Text>&lt;ID>928283&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut at Berk&lt;/Text>&lt;ID>928283&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3581</I>
      <N>Jungle01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We can't see him anywhere. He must be a fast swimmer; no surprise, considering he is a Tidal Class dragon.We'll need to try something new if we want to track the Krayfin. Will you ask my son if he has any ideas?&lt;/Text>&lt;ID>928289&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I have an idea!If we can't find him with our eyes, maybe we can use another one of our senses. I have just the invention that we can use to--&lt;/Text>&lt;ID>928290&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3585</I>
      <N>Jungle01T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay, I think this invention will do the job!Remember that sad noise the leviathan was making earlier today? It's terrible that the dragon felt ill, but we can use that to our advantage.@@I made the Storm Ear after the success of my previous invention, the Thunder Ear. Come to me and I'll show you how to use it!&lt;/Text>&lt;ID>928293&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreat&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You may think of sound as something that just reaches your ear, but that's not quite true. Sound is a type of [c][3eebff]energy[/c][ffffff] made by vibrations. When any object vibrates, it causes movement in the air particles. These particles also move as a [c][3eebff]sound wave[/c][ffffff], causing other particles next to it to move too. @@ The sound wave continues until it runs out of energy. When this sound wave hits your inner ear, your inner ear vibrates along with that frequency. That's how you can hear the sound!&lt;/Text>&lt;ID>932797&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBSoundEdu.unity3d/PfUiMissionActionDBSoundEdu&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sound&lt;/Text>&lt;ID>41774&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the Storm Ear&lt;/Text>&lt;ID>928291&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about the Storm Ear&lt;/Text>&lt;ID>928291&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3586</I>
      <N>Jungle01T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Storm Ear has a [c][3eebff]tuning fork[/c][ffffff] at the center of it that is crucial to the invention. Tuning forks are amazing instruments that can always produce the same pitch (or sound). Whenever a sound wave of that specific speed of vibration (or [c][3eebff]frequency[/c][ffffff]) hits the tuning fork, it starts vibrating! @@ This means that if we move the Storm Ear's listening device around, we'll be able to pinpoint what direction the sound is coming from... and follow the leviathan! This tuning fork is set to the same frequency as the baby leviathan. {{Input}} on the Storm Ear and let's see it in action!&lt;/Text>&lt;ID>928298&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! It's working just as intended. It's resonating at the same frequency as the leviathan's distress call; this will lead you right to the dragon!&lt;/Text>&lt;ID>928299&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSuperEar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSuperEar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Storm Ear&lt;/Text>&lt;ID>928296&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Storm Ear&lt;/Text>&lt;ID>928296&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3587</I>
      <N>Jungle01T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A lot is riding on your shoulders. The Krayfin may be as large as a Broad Wing dragon but it hasn't been long since he hatched. We need to protect him.And, if we can help him grow into a Class 10 Leviathan? That... would change everything.@@A lot is riding on your shoulders, {{Name}}, but I have faith in you. Now - use the Storm Ear to follow the Krayfin. And... good luck.&lt;/Text>&lt;ID>928302&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My word, what a long flight!I must confess, I enjoy these adventures more than I should. Onwards to glory, adventure, and danger!&lt;/Text>&lt;ID>928303&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the sound to the baby leviathan&lt;/Text>&lt;ID>928300&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the Storm Ear to follow the baby leviathan&lt;/Text>&lt;ID>941751&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <r>633</r>
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      <amulti>true</amulti>
      <mina>65</mina>
      <maxa>65</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
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    <AR>
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      <p>8</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1210</I>
    <N>New Farming 25</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,7</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1210</MissionID>
          <ID>734</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201282</AID>
    <AAID>0</AAID>
    <Task>
      <I>734</I>
      <N>18 Cabbage</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>18 Cabbages&lt;/Text>&lt;ID>921736&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The Thorston twins want a bunch of heads of cabbage... to let them rot! Weird kids.&lt;/Text>&lt;ID>921737&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    </AR>
    <AR>
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      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1046</I>
    <N>Quest_Repeat_4</N>
    <G>9</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Trout Fishing&lt;/Text>&lt;ID>920447&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>1</Min>
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          <Type>1</Type>
          <MissionID>1046</MissionID>
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          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201098</AID>
    <AAID>0</AAID>
    <Task>
      <I>330</I>
      <N>Task 4.1 Catch 10 Brown Trout</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Brown Trout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Catch 10 Brown Trout&lt;/Text>&lt;ID>921796&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 10 Brown Trout at any freshwater fishing spot.&lt;/Text>&lt;ID>921797&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <I>2782</I>
      <N>RTTE06_Dragons04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Take the rocks to Heather for testing, {{Name}}. Harald and I will watch the Armorwing and see if we can learn anything else.&lt;/Text>&lt;ID>930169&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow, the Armorwing sounds like a very interesting dragon. &lt;/Text>&lt;ID>930170&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7997&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Iron&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Silver&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7991&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Gold Nugget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the rocks to Heather at the School&lt;/Text>&lt;ID>930167&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the rocks to Heather &lt;/Text>&lt;ID>941824&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2783</I>
      <N>RTTE06_Dragons04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>In nature, there are fields of force like gravity and magnetism that affect all objects. Every object is made up of massive amounts of tiny particles called atoms. Gravity affects all objects uniformly, but magnetic force depends on the properties of these atoms. @@ Depending on these properties, magnetic force can have stronger or weaker affects. @@ A magnet is an object that generates a magnetic field that is invisible to the human eye and they only attract certain types of metals. Other materials such as glass or wood aren't attracted! @@ Can we figure out which materials are more, or less, affected by magnetism? Let's create a hypothesis on what metals would test as magnetic. {{Input}} on me!&lt;/Text>&lt;ID>930173&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice!&lt;/Text>&lt;ID>930174&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesisArmorWing.unity3d/PfUiHypothesisArmorWing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Hypothesis&lt;/Text>&lt;ID>922392&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Create a hypothesis with Heather&lt;/Text>&lt;ID>941825&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2787</I>
      <N>RTTE06_Dragons04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Metals such as iron, nickel, and cobalt are attracted to magnets. Many metals only have very weak attraction to magnets. These are metals such as copper, silver, aluminum and more. @@ You should be able to help the Armorwing with what you have learned. Go back to the island and tell Snotlout!&lt;/Text>&lt;ID>930177&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wow, this magnetism thing is crazy! It's like a super power, and [c][3eebff]my[/c][ffffff] Armorwing has it. No wonder my dragons have it. So these silver rocks aren't magnetic, but the iron rocks are. We need to figure out a way to lead the Armorwing to the iron. Hmm...&lt;/Text>&lt;ID>930178&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Armorwing Island&lt;/Text>&lt;ID>930175&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Armorwing Island&lt;/Text>&lt;ID>930175&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2788</I>
      <N>RTTE06_Dragons04T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons04T07.unity3d/PfGrpRTTEDragons04T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>If I may make a suggestion, mate... how about setting a trail of iron ore that the Armorwing can follow? We could lead the thing to a place with tons of iron. It would be like setting "magnetic breadcrumbs." @@ You know the way, {{Name}}. I figure you should be able to make the trail with 4 iron ores.&lt;/Text>&lt;ID>930181&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockIron&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 4 iron ores at Armorwing Island&lt;/Text>&lt;ID>930179&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 4 iron ores at Armorwing Island&lt;/Text>&lt;ID>930179&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2793</I>
      <N>RTTE06_Dragons04T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well, the victorious vikings should return to Dragon's Edge and reap the spoils of their actions! I will meet you back there shortly, {{Name}}. I would like to find out more about this odd little magnetic creature. Please go back and tell your leader about what happened.&lt;/Text>&lt;ID>930184&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, you did an amazing job with Snotlout and Harald. This magnet thing might be something big! We should research it together.&lt;/Text>&lt;ID>930185&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>125</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>25</r>
      <ai>203592</ai>
      <amulti>true</amulti>
      <mina>125</mina>
      <maxa>125</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>275</a>
      <p>1</p>
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      <amulti>true</amulti>
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      <maxa>275</maxa>
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    </AR>
    <AR>
      <a>300</a>
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    <AR>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1508</I>
    <N>Quest Prism 01</N>
    <G>15</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Splendor of Light&lt;/Text>&lt;ID>923237&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1390</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1508</MissionID>
          <ID>1188</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1508</MissionID>
          <ID>1189</ID>
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        <RuleItems>
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          <MissionID>1508</MissionID>
          <ID>1190</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1508</MissionID>
          <ID>1191</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1508</MissionID>
          <ID>1192</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1508</MissionID>
          <ID>1193</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202600</AID>
    <AAID>0</AAID>
    <Task>
      <I>1188</I>
      <N>Prism01T01 Find the Plate</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQPrism01T01.unity3d/PfGrpQPrism01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923184&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey {{Name}}, do you have some time to help me out? I got inspired in the Lab after you created all that glass with Meatlug. I was hoping to find another use for it, so I enlisted Snotlout’s help! @@ Unfortunately, his father Spitelout called him for an errand and Snotlout left my glass plate in the Wilderness. Will you go to the Wilderness and look for it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923185&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There’s the glass plate! Notice how you can look through it? That means that the glass is transparent.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfGlassLensePrism&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the glass plate in the Wilderness&lt;/Text>&lt;ID>923182&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Heather's glass plate in the Wilderness.&lt;/Text>&lt;ID>923183&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1189</I>
      <N>Prism01T02 Go to the spot in the Wilderness</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfUiMissionVisit.unity3d/PfUiMissionVisit&lt;/Asset>&lt;Location>PfMarker_Prism&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Say, do you want to help me with my experiment since Snotlout bailed on me? I wanted to see what would happen if we shined light through the glass. I mean, we can see through it. Will it treat sunlight any differently? @@ Take the glass plate and place it in the sun at the top of the mountain. You can follow the quest arrow to the good area.&lt;/Text>&lt;ID>923188&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926506&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting! Notice how the light is passing through the glass? The light is [c][3eebff]transmitting[/c][ffffff] through it, but it changed its focus. @@ Normally, light travels in a straight line. The shape of the glass is changing the direction of the light (that's called [c][3eebff]refraction[/c][ffffff]). Because the plate I created is curved outward, or [c][3eebff]convex[/c][ffffff], it focuses the light into a tight area!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Prism&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Place the plate at the top of the mountain&lt;/Text>&lt;ID>923186&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Place the plate at the top of the mountain.&lt;/Text>&lt;ID>926505&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1190</I>
      <N>Prism01T03 Meet Heather</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQPrism01T02.unity3d/PfGrpQPrism01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923191&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>So the convex shape of the plate made the light focus. Let’s try another shape. Will you bring me the glass plate? I’ll give you another shape that you can use to conduct experiments.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923192&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I wonder what will happen with this prism. I can’t wait to find out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the lens back to Heather&lt;/Text>&lt;ID>923189&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the lens back to Heather.&lt;/Text>&lt;ID>923190&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1191</I>
      <N>Prism01T04 Make a hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923195&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The prism is made out of a lot of flat surfaces, with angles between them. That will cause the light to bend sharply, I think. How do you think the light will react?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesisPrism.unity3d/PfUiHypothesisPrism&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Hypothesis with Heather&lt;/Text>&lt;ID>923193&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Click on Heather and make a hypothesis.&lt;/Text>&lt;ID>923194&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1192</I>
      <N>Prism01T05 Bring Prism to the wilderness</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923198&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well, let’s test out your hypothesis! Will you take the prism to the tip of Dragon’s Peak? I think the prism will be able to catch direct sunlight there. Then we can see if our theory is true!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Prism&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Bring the prism to the Wilderness&lt;/Text>&lt;ID>923196&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the prism to the Wilderness.&lt;/Text>&lt;ID>923197&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1193</I>
      <N>Prism01T06 Come back to Heather</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQPrism01T04.unity3d/PfGrpQPrism01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923201&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow! That’s amazing! The light refracted and separated, making the different colors appear! This happened because different colors of light travel at different speeds through different materials. Since the colors moved at different speeds, the light separated! @@ Humans can only see a certain range of color, also called the visible spectrum. When light splits, we can see the different colors of the range in the same way. We can see red, orange, yellow, green, blue, indigo, and violet. A good way to remember it is to call it ROY G. BIV. @@ What an exciting day! Will you bring me back the prism?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923202&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I’m surprised that we were able to learn something so important through this simple device. Thank you so much for helping me with my experiment, {{Name}}. I’m sure we’ll be able to use this discovery soon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to Heather&lt;/Text>&lt;ID>923199&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather in the School.&lt;/Text>&lt;ID>923200&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>80</a>
      <p>2</p>
      <ii>0</ii>
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      <r>27</r>
      <ai>202600</ai>
      <amulti>true</amulti>
      <mina>80</mina>
      <maxa>80</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>250</mina>
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    </AR>
    <AR>
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    <AR>
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      <mina>200</mina>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2972</I>
    <N>SpringMaze 2021 T01</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Spring Maze 2021 01&lt;/Text>&lt;ID>940015&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>5</Type>
        <Value>01-01-2021 12:00:00 AM,05-17-2021 11:59:00 PM</Value>
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        <Value>False</Value>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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    </MR>
    <V>1</V>
    <AID>206380</AID>
    <AAID>0</AAID>
    <Task>
      <I>6172</I>
      <N>SpringMaze2021T01</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSpringChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the chest&lt;/Text>&lt;ID>928856&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>6</p>
      <ii>18714</ii>
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      <r>8085</r>
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      <amulti>false</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1140</I>
    <N>Quest 20</N>
    <G>3</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Unfortunate and the Bold&lt;/Text>&lt;ID>920563&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Let's celebrate one of Berk's greatest heroes, Bork the Bold!&lt;/Text>&lt;ID>920564&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>1153</Value>
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        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
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        <Min>4</Min>
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        <RuleItems>
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          <ID>553</ID>
          <Complete>0</Complete>
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    <V>1</V>
    <AID>201130</AID>
    <AAID>0</AAID>
    <Task>
      <I>552</I>
      <N>Task 20.1 Gather 6 sheep around the school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQ20T01.unity3d/PfGrpQ20T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>We know a lot about our dragon friends, but we wouldn't even have known where to start without the help of one special man. Bork the Bold was my great-great-great-great-grandfather, and he wrote the Book of Dragons! I've decided you need to know more about him. @@ When Bork was a wee Viking lad, they called him Bork the Very, Very Unfortunate. He was a sheepherder! I asked the Headmaster to let some sheep loose at the school in Bork's honor. Will you go pick them up?&lt;/Text>&lt;ID>905288&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos04&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great job! You're a natural shepherd! &lt;/Text>&lt;ID>905289&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWildernessWhiteSheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 10 sheep around the school&lt;/Text>&lt;ID>905286&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather the 10 sheep that are wandering around the school.&lt;/Text>&lt;ID>936339&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>553</I>
      <N>Task 20.2 Meet Mulch by the lake at school</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905292&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You're doing much better than Bork the Very, Very Unfortunate ever did. He lost his entire flock to dragons. He was a blacksmith next, but dragons burnt his smithy down! @@ How about you give a go at his next job? Go talk to Mulch. He's by the lake at the school.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905293&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I'd love to talk about Bork the Bold. He was a legend of the village!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Mulch by the lake at school&lt;/Text>&lt;ID>905290&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch by the lake at the school.&lt;/Text>&lt;ID>905291&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>554</I>
      <N>Task 20.3 Catch 3 fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905296&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Before he wrote his famous notes on dragons, Bork was a fisherman for the village. I want you to catch a few fish to honor his memory.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905297&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Scauldrons came and ate Bork's entire haul of fish before he could bring it to the village! I guess he wasn't a very good fisherman. I would have saved the catch, if I were in his shoes. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch 3 fish&lt;/Text>&lt;ID>905294&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch any 3 fish.&lt;/Text>&lt;ID>905295&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>555</I>
      <N>Task 20.4 Return the sheep to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>When he couldn't get the hang of fishing, Bork the Very, Very Unfortunate became a farmer. You must be getting tired holding on to all those sheep. You should return them to Phlegma and she'll tell you more about Bork.&lt;/Text>&lt;ID>921152&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFloraMayDO.unity3d/DlgFloraMay&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you for gathering all the sheep. I think it's absolutely wonderful that you are learning more about Bork the Bold! &lt;/Text>&lt;ID>921153&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8031&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Sheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return the sheep to the Botanist&lt;/Text>&lt;ID>921150&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Botanist the 10 sheep you collected earlier.&lt;/Text>&lt;ID>929536&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>556</I>
      <N>Task 20.5 Deliver 1 ear of corn and 2 sunflowers t</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFloraMayDO.unity3d/DlgFloraMayQuestOffer02&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bork the Very, Very Unfortunate tried his hand at farming. He and his lady love were going to be the best farmers in Berk! @@ You can put your hand at farming, too. Can you give me 1 head of cabbage and 2 sunflowers? You can grow them in your farm or buy them from the store!&lt;/Text>&lt;ID>905304&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFloraMayDO.unity3d/DlgFloraMayPos02&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's fantastic, dear. Poor Bork wasn't a farmer for very long. Dragons came and ate everything he grew!&lt;/Text>&lt;ID>905305&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver cabbage and 2 sunflowers to the Botanist&lt;/Text>&lt;ID>905302&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get one head of cabbage cabbage and 2 sunflowers from your farm or the store. Give them to the Botanist.&lt;/Text>&lt;ID>929537&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>557</I>
      <N>Task 20.6 Talk to Hiccup by Flight Club</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You've relived Bork the Very, Very Unfortunate's life now, but you still don't know how he became Bork the Bold! Hiccup has more to say about my ancestor. Find him by the Flight Club tower at the Training Grounds.&lt;/Text>&lt;ID>905308&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAllRight&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All right! Bork the Bold got his new name after he wrote down all that he knew about dragons in the Book of Dragons.&lt;/Text>&lt;ID>905309&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup by Flight Club&lt;/Text>&lt;ID>905306&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup by Flight Club at the Training Grounds.&lt;/Text>&lt;ID>929894&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>558</I>
      <N>Task 20.7 Fly in Flight Club</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>He figured out that dragons shared certain characteristics with other types of dragons. That's how he created the dragon classes and wrote them down for us to see. We're continuing his legacy by updating his knowledge! @@ What a helpful Viking, huh? Go into Flight Club in his honor and take a flight lesson.&lt;/Text>&lt;ID>905312&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>He had an interesting life, that Bork the Bold. Everyone thought he was useless to the village until he showed them all his worth. Any Viking can be remembered, just like my great-great-great grandfather, if they put their heart into it!&lt;/Text>&lt;ID>905313&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFlightSchoolPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOFlightSchool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Fly in Flight Club&lt;/Text>&lt;ID>905310&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter Flight Club and play a few levels.&lt;/Text>&lt;ID>927219&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>30</r>
      <ai>201130</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>1</p>
      <ii>0</ii>
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      <mina>150</mina>
      <maxa>150</maxa>
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    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
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      <amulti>true</amulti>
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      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1290</I>
    <N>New Farming 101</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1290</MissionID>
          <ID>846</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201384</AID>
    <AAID>0</AAID>
    <Task>
      <I>846</I>
      <N>6 Elderberries</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8717&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Elderberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Elderberries&lt;/Text>&lt;ID>922213&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma thinks that she can use some elderberries to treat the flu.&lt;/Text>&lt;ID>922212&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1955</r>
      <ai>201384</ai>
      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>137</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2118</r>
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      <amulti>true</amulti>
      <mina>137</mina>
      <maxa>137</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2986</I>
    <N>2021 Summer01</N>
    <G>61</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaFountain&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Summer01T00.unity3d/PfGrp2021Summer01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Mystery of the Night Lights&lt;/Text>&lt;ID>939942&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWNightlights&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2986</MissionID>
          <ID>6216</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2986</MissionID>
          <ID>6217</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2986</MissionID>
          <ID>6218</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2986</MissionID>
          <ID>2987</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2986</MissionID>
          <ID>6222</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206430</AID>
    <AAID>0</AAID>
    <M>
      <I>2987</I>
      <N>2021Summer01T04</N>
      <G>61</G>
      <P>2986</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939941&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>But enough solemn thoughts for one night! Isn't it wonderful to have these beautiful, carefree Night Lights with us? They're incredible dragons, like no other. Please, join them at play and {{input}} on each of our three friends.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2987</MissionID>
            <ID>6219</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2987</MissionID>
            <ID>6220</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2987</MissionID>
            <ID>6221</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>6219</I>
        <N>2021Summer01T05</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Dart, our brave one. Your heart beats true and strong.&lt;/Text>&lt;ID>940328&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightlightDart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightlightDart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Dart&lt;/Text>&lt;ID>940327&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Dart&lt;/Text>&lt;ID>941329&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>6220</I>
        <N>2021Summer01T06</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Pouncer, you mischievous friend! Your antics never fail to amuse us all.&lt;/Text>&lt;ID>940330&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightlightPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightlightPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Pouncer&lt;/Text>&lt;ID>940329&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Pouncer&lt;/Text>&lt;ID>941330&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>6221</I>
        <N>2021Summer01T07</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ruffrunner - my sweet boy. One day you will need to grow up, but I hope that you never lose that spark of joy inside.&lt;/Text>&lt;ID>940332&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightlightRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightlightRuffrunner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Ruffrunner&lt;/Text>&lt;ID>940331&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Ruffrunner&lt;/Text>&lt;ID>941331&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>6216</I>
      <N>2021Summer01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>Something [c][3eebff]important[/c][ffffff] seems to be going on within the Archipelago. Head to New Berk and speak with Valka for more details.&lt;/Text>&lt;ID>940334&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's a pleasure to speak to you as always. I have indeed been preoccupied lately - but only with the best of intentions, I assure you.&lt;/Text>&lt;ID>940335&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka in New Berk&lt;/Text>&lt;ID>940333&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka in New Berk&lt;/Text>&lt;ID>941332&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6217</I>
      <N>2021Summer01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Despite our best efforts, the conflict in the archipelago has refused to slow down. We may need more help fending off these Warlords and Stormheart. And - well, I believe I have come across a solution that will do all of us good... especially the dragons I have in mind.@@Please, join me in the Hidden World below New Berk.&lt;/Text>&lt;ID>940337&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Hidden World entrance in New Berk&lt;/Text>&lt;ID>940336&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Hidden World entrance in New Berk&lt;/Text>&lt;ID>941333&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6218</I>
      <N>2021Summer01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}! Come join us, please!&lt;/Text>&lt;ID>940339&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Sometimes I still can't believe that we are allowed to be here. This is the dragons' most sacred place; we cannot take this honor lightly. I know you keep the dragons' best interests at heart, {{Name}}; it's up to us to keep it up.&lt;/Text>&lt;ID>940340&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Valka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Valka in the Hidden World near New Berk&lt;/Text>&lt;ID>940338&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Valka in the Hidden World near New Berk&lt;/Text>&lt;ID>941334&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6222</I>
      <N>2021Summer01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I have an idea for our Night Lights - a journey of experience for each one that will require teamwork to accomplish. Hiccup and Toothless are busy in negotiations with other viking tribes but have recommended you highly to train the Night Lights in their stead. Please, come speak to me further.&lt;/Text>&lt;ID>940342&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>My many years with the dragons have taught me to spot the hidden potential in each dragon. These Night Lights are brimming with it. @@ I believe that if we travel across the archipelago, we'll be able to uncover our friends' greatest strengths. Maybe we can unlock the power of the alpha inside.@@What do you say, {{Name}}: are you in?&lt;/Text>&lt;ID>940343&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Valka&lt;/Text>&lt;ID>940341&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Valka&lt;/Text>&lt;ID>941335&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <N>Task 1.4 Get wood from Bucket</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to gather all the other parts. We need to create a frame for the sunstone that we can rotate to find the sun. We can do that with two pieces of round, precut wood. @@ Will you ask Bucket if he has any that could fit? He always seems to collect weird odds and ends!&lt;/Text>&lt;ID>904931&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>How about these broken pieces off my old boat? I don't know if I can make something good out of it, so you can have them. You can use one for the top and one for the bottom.&lt;/Text>&lt;ID>904932&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get wood pieces from Bucket&lt;/Text>&lt;ID>904929&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect wood pieces from Bucket near the lake in the school.&lt;/Text>&lt;ID>922720&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <N>Task1.09 Deliver the halibut to the Botanist</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Please bring the halibut to me and I will give you the gears you were looking for.&lt;/Text>&lt;ID>920921&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Here you go! I'll make sure to let the Headmaster know who caught this delicious fish!&lt;/Text>&lt;ID>920922&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7141&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Halibut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the halibut to Phlegma&lt;/Text>&lt;ID>920919&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the halibut to Phlegma at the Lookout.&lt;/Text>&lt;ID>922721&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <N>Task1.12 Collect the compass from Hiccup</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The sunstone compass is done. Please come get it.&lt;/Text>&lt;ID>904939&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This has to be one of the coolest inventions ever! &lt;/Text>&lt;ID>904940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect the compass from Hiccup&lt;/Text>&lt;ID>904937&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the completed sunstone compass from Hiccup in the Training Grounds.&lt;/Text>&lt;ID>929600&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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    <Task>
      <I>529</I>
      <N>Task 1.1 Meet Mulch by the school lake</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904943&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We are sending out our fastest ships to find new dragon training recruits, but the fog is too thick for them to travel. People who live in normal places can wait for the fog to lift... but this is Berk. It's always foggy and cold. @@ You and I need to put our heads together and find a solution to this right away! Start by talking to Mulch. He is our best fisherman and grew up around boats. He can tell you more about the problem.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904944&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Fishers depend on the position of the sun and the stars to find out where we are and how to get to our destination. When the sun is gone, we're more confused than blindfolded Gronckles! @@ If we want to sail through thick fog, we need to know where the sun is at all times.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Mulch by the school lake&lt;/Text>&lt;ID>904941&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch by the school lake.&lt;/Text>&lt;ID>905255&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>530</I>
      <N>Task 1.2 Find the Iceland Spar in the Wilderness</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultHic01T02.unity3d/PfGrpQAdultHic01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that Mulch mentions it, I've heard of Vikings using a sunstone compass to help navigate in deep fog. Let's try and make one. One of the main parts of the sunstone is an Iceland Spar, a rare transparent calcite crystal. @@ There's not many of them around, but I think there's one in a cave in the Wilderness. You should go find it.&lt;/Text>&lt;ID>904947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What a find, {{Name}}! That's going to fit perfectly in our device!&lt;/Text>&lt;ID>904948&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSunStone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Iceland Spar in the Wilderness&lt;/Text>&lt;ID>904945&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search the caves in the Wilderness to find the Iceland Spar.&lt;/Text>&lt;ID>939166&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>531</I>
      <N>Task 1.3 Deliver the spar to Hiccup at school</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The crystal can split light that shines through it along different axes. This is called depolarizing the light. The Headmaster taught me that! Now, bring that sunstone to me so I can shape it for our device.&lt;/Text>&lt;ID>904951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This rock is perfect for our compass!&lt;/Text>&lt;ID>904952&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8416&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Iceland Spar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the spar to Hiccup&lt;/Text>&lt;ID>904949&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the Iceland Spar back to Hiccup at the Training Grounds.&lt;/Text>&lt;ID>929601&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>533</I>
      <N>Task 1.5 Talk to Gobber in Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to get some metal to hold this together. I bet the blacksmith will have some to spare! Can you see if Gobber in the Hatchery help us out?&lt;/Text>&lt;ID>904955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Sure, I have plenty of nails you can have for your little project! I don't have any on me right now.&lt;/Text>&lt;ID>904956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber in the Hatchery.&lt;/Text>&lt;ID>936517&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>534</I>
      <N>Task1.6 Collect  3 pieces of metal from Gobber's h</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultHic01T07.unity3d/PfGrpQAdultHic01T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I left some nails and metal parts near the school, or by the lake, or somewhere around there. I'm not very tidy! You'll find  3 of the nails there.&lt;/Text>&lt;ID>904959&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Those will do, {{Name}}. Those will do.&lt;/Text>&lt;ID>904960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWMechPart02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect 3 pieces of metal at the School&lt;/Text>&lt;ID>904957&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 pieces of metal at the School.&lt;/Text>&lt;ID>936352&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>535</I>
      <N>Task1.7 Meet the Botanist at school</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You've got a good start, but wood and metal isn't enough to make the compass rotate. You'll need a couple of gears to help it move. @@ Phlegma has spare gears, just in case her watering machine breaks. She might give one to you. Go talk to her at the Lookout!&lt;/Text>&lt;ID>921148&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC&gt;PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Nice to see you, {{Name}}. I'd be glad to give you a few gears, but you can never get something for nothing. You'll need to do something for me!&lt;/Text>&lt;ID>921149&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Phlegma at the Lookout&lt;/Text>&lt;ID>921146&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Phlegma near the Greenhouse at the school.&lt;/Text>&lt;ID>922724&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>536</I>
      <N>Task1.8 Catch a halibut from the sea</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I'm making dinner for the Headmaster tonight and his favorite dish is halibut! Can you go down to the beach and catch me one while I look for the gears?&lt;/Text>&lt;ID>920929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That looks mouthwateringly tasty!&lt;/Text>&lt;ID>920930&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BeachFishing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishHalibutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch a halibut at the sea&lt;/Text>&lt;ID>920927&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch one halibut in the ocean fishing spot in the school.&lt;/Text>&lt;ID>932719&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>538</I>
      <N>Task1.10 Deliver the parts to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Now that you have all the parts, we can put this sunstone compass together.&lt;/Text>&lt;ID>904971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm really excited that it's finished! Let me tell you how this works. You place a dot to the top of the crystal and then look up at it from below! @@ The incoming light hits the dot and duplicates it. This optical effect, amazingly enough, is all we need to find the sun even through the thickest fog. That will help Vikings determine the correct course, even at sea!&lt;/Text>&lt;ID>904972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8005&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wooden wheel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8419&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Metal pieces&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8428&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Gear&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the parts to Hiccup&lt;/Text>&lt;ID>904969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take all the parts to Hiccup so he can put the sunstone compass together.&lt;/Text>&lt;ID>929602&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>539</I>
      <N>Task1.11 Play a Flight Club course</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This will take a little while to put together. Why don't you take {{dragon name}} into Flight Club and run a course or two?&lt;/Text>&lt;ID>904975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's a great feeling to fly through the sky on your dragon!&lt;/Text>&lt;ID>904976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFlightSchoolPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOFlightSchool&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play a Flight Club course &lt;/Text>&lt;ID>904973&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Play Flight Club in the school.&lt;/Text>&lt;ID>922726&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>541</I>
      <N>Task1.13 Deliver the  compass to Stoick</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Please bring it to Mulch. I'm sure he'll be glad to have a solution to the fog.&lt;/Text>&lt;ID>904979&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>You and chief Hiccup are quite remarkable. I will get this on my fishing boat and have Bucket start spreading the word to everyone.&lt;/Text>&lt;ID>904980&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8429&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunstone Compass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the compass to Mulch&lt;/Text>&lt;ID>904977&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the sunstone compass to Mulch.&lt;/Text>&lt;ID>936353&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2557</I>
    <N>Edu117</N>
    <G>16</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_RuffnutVisit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu117T00.unity3d/PfGrpQEdu117T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_NPC05&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberTest&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu117T05.unity3d/PfGrpQEdu117T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu117T04.unity3d/PfGrpQEdu117T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Gobber's Wheels of Misfortune&lt;/Text>&lt;ID>927339&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;RemoveItem>&lt;ItemID>13415&lt;/ItemID>&lt;Quantity>4&lt;/Quantity>&lt;/RemoveItem>&lt;Title>&lt;Text>{{Input}} on the tray of wheels to apply the fluorescent dye&lt;/Text>&lt;ID>927337&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Metal has a [c][3eebff]non-porous surface[/c][ffffff], which means that metal doesn't let liquid or air pass through it. When we pour the dye over the wheel, the liquid won't be able to seep into any of the metal. It can only sink into the cracks! {{Input}} on the tray to apply the fluorescent dye.&lt;/Text>&lt;ID>928159&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Nicely done! We'll need a moment so the dye can sink into the metal cracks. Liquids are so interesting, don't you think? The dye will look to flow into narrow spaces, like cracks, if they're surrounded by nonporous surfaces. The liquid molecules pull each other along, even going against gravity if they have nowhere else to go! This is called [c][3eebff]capillary action[/c][ffffff].&lt;/Text>&lt;ID>928160&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRackOfWheels&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfRackOfWheels&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the tray of wheels&lt;/Text>&lt;ID>928157&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the tray of wheels to apply the fluorescent dye.&lt;/Text>&lt;ID>931873&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on Windshear to shoot the torch near the wheels&lt;/Text>&lt;ID>927338&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Good job! Now, this is where we get to look clever with our luminescent dye. Would you gently {{input}} on my girl Windshear to light up that torch?&lt;/Text>&lt;ID>928163&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ah ha! The dye's shown all the cracks in the new wheels. So it's the new metal that was causing all the bother, eh? It shouldn't take long to track down and replace all those faulty pieces. What a relief!&lt;/Text>&lt;ID>928164&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRazorwhip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRazorwhip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Windshear to shoot the torch&lt;/Text>&lt;ID>928161&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Windshear to shoot the torch near the wheels.&lt;/Text>&lt;ID>931874&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken and I are very much hurt! We were parading through Berk to wave to Chicken's many fans when the wheel broke for no reason! Chicken even stubbed a claw. I take thee, {{Name}}, to be our Viking in shining armor. Can you find the wheel so I can get a refund?&lt;/Text>&lt;ID>928167&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Cracked, you say? I smell a plot to mess with Chicken's image!&lt;/Text>&lt;ID>928168&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWagonWheelBroken&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the remains of the broken wheel&lt;/Text>&lt;ID>928165&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the remains of the broken wheel in Berk.&lt;/Text>&lt;ID>931875&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Or Gobber's wheel broke really easily. In either case, it is no longer worthy of carrying Chicken's delightful plumage. Return the wheel to Gobber and inform him that we need a replacement posthaste!&lt;/Text>&lt;ID>928171&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great Thor, don't tell me another one broke! This is the third one today. Heather's knife snapped and Mulch's anchor broke apart too. This can't be a coincidence.&lt;/Text>&lt;ID>928172&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHuh&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13414&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Broken Wheel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the broken wheel to Gobber&lt;/Text>&lt;ID>928169&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the broken wheel to Gobber.&lt;/Text>&lt;ID>932583&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3934</I>
      <N>Edu117T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ol' Gobber tools are the best in the archipelago! I can't stand the thought that I'm doing shoddy work. You're a smart young {{greeting}}; can you talk to Heather and figure out what's going on? She's near the Great Hall.&lt;/Text>&lt;ID>928175&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I've been trying to solve the problem ever since my knife broke and I think that a [c][3eebff]dye penetration test[/c][ffffff] will do the job! We coat the metal with a bright dye and draw it to the surface, then see what shows up. That way we can check for cracks in the metal without breaking it, in a type of experiment known as [c][3eebff]non-destructive testing[/c][ffffff].&lt;/Text>&lt;ID>928176&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Heather about cracks in metal&lt;/Text>&lt;ID>928173&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Heather about ways to find cracks in metal.&lt;/Text>&lt;ID>931877&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3935</I>
      <N>Edu117T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need a dye that's easy to spot. A [c][3eebff]fluorescent[/c][ffffff] dye would be perfect; that way, we can flash a light at it and it'll shine like a Snoggletog tree. Valka has been tending to a Flightmare by her favorite food. The bioluminescent algae give off a glow that is just what we need! Could you gather four pieces of the fluorescent algae in the cave next to the waterfall?&lt;/Text>&lt;ID>928179&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Please be careful; this poor darling injured her wing and needs rest. May I ask what you're doing with the algae?&lt;/Text>&lt;ID>928180&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWGlowingAlgae&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get 4 pieces of fluorescent algae&lt;/Text>&lt;ID>928177&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get 4 pieces of fluorescent algae from the Alcove.&lt;/Text>&lt;ID>931878&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3936</I>
      <N>Edu117T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Dear Gobber hasn't changed a bit. His heart is as big as a Leviathan but he's just too hard on himself sometimes. I know you can solve this mystery. You should get back to the Great Hall and get on with your experiment!&lt;/Text>&lt;ID>928183&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great! That should be more than enough dye for our experiment. Gobber and I were busy while you were gone, too. This tray has Tuffnut's wheel, two other wheels from the same batch of metal, and an older wheel.&lt;/Text>&lt;ID>928184&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GobberTest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Gobber in the Great Hall&lt;/Text>&lt;ID>928181&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Gobber in the Great Hall.&lt;/Text>&lt;ID>931879&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3938</I>
      <N>Edu117T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now, this is a [c][3eebff]developer[/c][ffffff], a substance that will help us see where the dye has gone. It's a fine-grained white powder that's been mixed in water. It will draw our dye to the top of the cracks. Can you {{input}} on the tray of wheels to add it?&lt;/Text>&lt;ID>928187&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRackOfWheels&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfRackOfWheels&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13416&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the tray of wheels to add the developer&lt;/Text>&lt;ID>928185&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the tray of wheels to add the developer.&lt;/Text>&lt;ID>931880&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3939</I>
      <N>Edu117T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If I know Tuffnut, he'll still be sulking that his precious chicken didn't get a full parade. Give him this wheel and tell him he can roll his animal to the Edge and back. Gobber's work is back to the highest of standards!&lt;/Text>&lt;ID>928190&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Fie! Chicken isn't beholden to a dirty old wheel but she is happy to have her wheelbarrow up and running again. Hence from this day on, she forgives Gobber for his transgression and dubs thee {{Name}} of the Coop's Guard. Arise, and go forth to your next adventure. &lt;/Text>&lt;ID>928191&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13417&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sturdy Old Wheel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13417&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the sturdy metal wheel to Tuffnut&lt;/Text>&lt;ID>928188&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the sturdy metal wheel to Tuffnut in Berk.&lt;/Text>&lt;ID>932584&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>205030</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>205030</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>205030</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>205030</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1219</I>
    <N>New Farming 34</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,8</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1219</MissionID>
          <ID>744</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201291</AID>
    <AAID>0</AAID>
    <Task>
      <I>744</I>
      <N>16 Cabbage, 7 Pumpkin, 7 Black Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Cabbages, Pumpkins, Black Wool&lt;/Text>&lt;ID>921748&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tuffnut wants to see how many things Barf and Belch will eat!&lt;/Text>&lt;ID>921749&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>671</r>
      <ai>201291</ai>
      <amulti>true</amulti>
      <mina>40</mina>
      <maxa>40</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>689</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2079</r>
      <ai>201291</ai>
      <amulti>true</amulti>
      <mina>689</mina>
      <maxa>689</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2670</I>
    <N>New Farming 250</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 250&lt;/Text>&lt;ID>935369&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,10</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2670</MissionID>
          <ID>4248</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205360</AID>
    <AAID>0</AAID>
    <Task>
      <I>4248</I>
      <N>Boar Manure</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15127&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Boar Manure&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>50&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Boar Manure&lt;/Text>&lt;ID>935404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mala and Dagur want to bring farming to both their islands but need some help.&lt;/Text>&lt;ID>935405&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1986</r>
      <ai>205360</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>2542</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>5695</r>
      <ai>205360</ai>
      <amulti>true</amulti>
      <mina>2542</mina>
      <maxa>2542</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1646</I>
    <N>Arctic_Ruins04</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Geothermal Oasis&lt;/Text>&lt;ID>924393&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1642</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1646</MissionID>
          <ID>1528</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1646</MissionID>
          <ID>1529</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1646</MissionID>
          <ID>1530</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1646</MissionID>
          <ID>1531</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1646</MissionID>
          <ID>1532</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1646</MissionID>
          <ID>1533</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202792</AID>
    <AAID>0</AAID>
    <Task>
      <I>1528</I>
      <N>Ruins04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Ice Caves are pretty spectacular. I say we explore every little nook and learn as much as we can! Head into the Ice Caves and fly around.&lt;/Text>&lt;ID>924350&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What a beautiful place! Those waterfalls are amazing.&lt;/Text>&lt;ID>924351&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceCaveCliff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the Ice Caves&lt;/Text>&lt;ID>924348&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the entrance of the Ice Caves at Icestorm Island&lt;/Text>&lt;ID>941600&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1529</I>
      <N>Ruins04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Where are these waterfalls coming from? Fly to that waterfall to take a closer look.&lt;/Text>&lt;ID>924354&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, look! The waterfalls are falling through cracks in the stone. These small waterfalls probably formed due to snow melt. The snow melts, forms streams, erodes the rock, and flows through the cracks on the roof of the Ice Caves.&lt;/Text>&lt;ID>924355&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron20&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceCaveWaterfall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land near a waterfall in the Ice Caves&lt;/Text>&lt;ID>924352&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the waterfall in the Ice Caves&lt;/Text>&lt;ID>941601&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1530</I>
      <N>Ruins04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's much warmer here in the main cavern of the Ice Caves than outside. The icy ocean wind can't get in here and the cavern is heated by the geothermal spring. Fly over and land next to the hot spring. I'm sure {{dragon name}} would love to warm their scales! &lt;/Text>&lt;ID>924358&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Feels nice, doesn't it? Just be careful. That water is almost as hot as a Scauldron's spray! Geothermal energy is heat from the Earth. It's generated underground, but rises to the Earth's surface in the form of hot springs, geysers, and volcanoes.&lt;/Text>&lt;ID>924359&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Geothermalspring&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land near the geothermal spring&lt;/Text>&lt;ID>924356&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the hot spring&lt;/Text>&lt;ID>941602&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1531</I>
      <N>Ruins04T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticRuins04T04.unity3d/PfGrpArcticRuins04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The heat from the hot spring and the fresh water from the waterfalls allow these tropical plants to flourish here. You wouldn't think that such a frosty island could be so warm at the heart! @@ Could you pick some flowers so we can study them? It's always a good idea to become familiar with the native flora. We should make sure none of these plants are poisonous to dragons--just in case Meatlug or {{dragon name}} tries to eat it!&lt;/Text>&lt;ID>924362&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Interesting! I've never seen this plant before. We definitely don't have them around Berk.&lt;/Text>&lt;ID>924363&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron19&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFireLily&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect flowers in the Ice Caves&lt;/Text>&lt;ID>924360&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the flowers around the hot spring&lt;/Text>&lt;ID>941603&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1532</I>
      <N>Ruins04T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should show them to the Botanist at the school. She'll be able to tell you more about this species of flower. Then we'll know for sure if they're bad for dragons to eat.&lt;/Text>&lt;ID>924366&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Oh, that's a gorgeous bloom! I've only seen these in books. This flower is called a Fire Lily. They grow well in the mountains, but they also love warmth and places with lots of water.&lt;/Text>&lt;ID>924367&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11186&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fire Lily&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the flowers to the Botanist at the Lookout&lt;/Text>&lt;ID>924364&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the flowers to Phlegma&lt;/Text>&lt;ID>941604&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1533</I>
      <N>Ruins04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Go back and tell Hiccup not to worry. These flowers aren't toxic to dragons, though they probably don't taste very good either.&lt;/Text>&lt;ID>924370&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The lilies near the hot spring are safe for dragons? That's good to know. Thanks for asking the Botanist for me. The geothermal area is such a unique ecosystem. We could spend hours exploring it and studying all the organisms that live there!&lt;/Text>&lt;ID>924371&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <I>3043</I>
    <N>2022Friendship01</N>
    <G>10</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Friendship01A.unity3d/PfGrp2022Friendship01A&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Friendship01B.unity3d/PfGrp2022Friendship01B&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Friendship01C.unity3d/PfGrp2022Friendship01C&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Tradition of Love [2022]&lt;/Text>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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    <V>1</V>
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    <Task>
      <I>6539</I>
      <N>2022Friendship01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940851&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Last year, we spread the love in the form of letters. If we keep it up again this year, maybe it’ll become a tradition. After all, we've built something amazing together, {{Name}}. @@It's the people, and the dragons, and our relationships. It's so important, don't you think? Can you check with Astrid to see if she agrees about our special letters?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940852&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Fishlegs is such a kind fellow. I love his idea to continue the friendship letters.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Astrid&lt;/Text>&lt;ID>940850&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6540</I>
      <N>2022Friendship01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtLocationFocus_QuestObjective.unity3d/PfPrtLocationFocus_QuestObjective&lt;/Asset>&lt;Location>PfMarker_LettersMissing&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940854&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hiccup and I used to do this a lot even before last year - we'd write letters to each other to put to words the feelings we're too embarrassed to say out loud. Well - me, really. Hiccup's usually good about that.@@The thing is, someone’s wandered off with all of our writing supplies... @@So - please, choose a letter here - and you'll help us spread the message of friendship and joy and togetherness among the people who matter most to us in the world.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940855&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wait, where are the letters?! Did someone steal them?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LettersMissing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Choose a letter to send&lt;/Text>&lt;ID>940853&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6541</I>
      <N>2022Friendship01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940857&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is a bit of an unexpected twist; we’ll need to do some sleuthing. The Headmaster is often near the school mailbox, can you see if he’s seen anything?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940858&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Missing letters, you say? I haven’t seen anyone stealing mail, but I am missing a letter I was expecting. Only Terrible terrors have been to the mailbox, though.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with the Headmaster&lt;/Text>&lt;ID>940856&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6542</I>
      <N>2022Friendship01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940860&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Perhaps Hiccup has an idea about what could be awry with the Terrible Terrors. They’ve been so reliable, perhaps we have gotten too comfortable.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940861&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Terrible terrors behaving strangely. Hmmmm…@@Oh, no. Our local pirate Harald Forkbeard has a terrible terror. He could have infiltrated our mail system without anyone noticing! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup about Terror Mail&lt;/Text>&lt;ID>940859&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6543</I>
      <N>2022Friendship01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940863&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I have an idea. Let’s write a letter and see what happens. But for that, we still need paper and an envelope! @@Tuffnut might still have some materials squirreled away, he wanted to write a letter to Chicken.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940864&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You need some letter supplies? I am writing a series of sonnets to Chicken, though, so I need them. She loves my couplets. @@Imagine her disappointment if she didn’t get them!@@But to be honest, I’ve only written two. Writer’s block is a real thing.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask for letter supplies from Tuffnut&lt;/Text>&lt;ID>940862&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6544</I>
      <N>2022Friendship01T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Friendship01T06.unity3d/PfGrp2022Friendship01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940866&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>How about this… I’ll let you have my other mostly blank letters if you deliver my sonnets by hand to Chicken. Deal?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932908&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWChickenTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWChickenTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Deliver Sonnets to Chicken&lt;/Text>&lt;ID>940865&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6545</I>
      <N>2022Friendship01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940868&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Chicken has the sonnets. Maybe she’ll read them after you leave?@@Back to Tuffnut!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940869&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Did you see her reaction? Did she shed tears?@@Oh, she kept them for private reading later? Of course, she’s very private about her feelings.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect materials from Tuffnut&lt;/Text>&lt;ID>940867&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6546</I>
      <N>2022Friendship01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940871&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Here’s the spare materials, with some bonus heart doodles.@@You’re welcome.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940872&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, aren’t these envelopes with hearts, um, cheerful.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring materials back to Hiccup&lt;/Text>&lt;ID>940870&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6547</I>
      <N>2022Friendship01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940874&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Take this mail over to the mailbox, and we’ll see if Harald’s terror takes the bait!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Friendship01T09CS.unity3d/PfGrp2022Friendship01T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Mailbox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Mailbox at the school&lt;/Text>&lt;ID>940873&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6548</I>
      <N>2022Friendship01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940876&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There he is! Follow that terror!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940877&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Hey there {{Name}}, glad to see you. Can you give me a hand?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FFLeopold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the terrible terror!&lt;/Text>&lt;ID>940875&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6549</I>
      <N>2022Friendship01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940879&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Leopold here has been delivering tons of junk mail, and I can’t get him to stop. Please take this stuff away, this is obnoxious!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940880&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Leopold must have seen some other terrors with mail and is trying to mimic them…. Except all that mail is going to poor old Harald...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMailPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMailPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the mail pile&lt;/Text>&lt;ID>940878&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6550</I>
      <N>2022Friendship01T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940882&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Maybe he just needs some proper training. You can handle that, can’t you, {{Name}}? You’re a real trainer, right?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940883&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This first letter is for Phlegma, she will probably be at the Lookout. Maybe Leopold will get the idea of delivery.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940884&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you, I’ve been hoping for this letter for a while!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Deliver a letter to Phlegma&lt;/Text>&lt;ID>940881&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6551</I>
      <N>2022Friendship01T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940886&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The next letter is for Wartihog.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940887&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Wow, Clueless sent me chocolate. Let me send a thank you note back!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Deliver a letter to Wartihog&lt;/Text>&lt;ID>940885&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6552</I>
      <N>2022Friendship01T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940889&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This thank-you note is for Clueless. Maybe it's time to let Leopold deliver one.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940890&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Leopold's got it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWLeopold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWLeopold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Give Leopold the letter for Clueless&lt;/Text>&lt;ID>940888&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6553</I>
      <N>2022Friendship01T15</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940892&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Oh, hi {{Name}}. Leopold brought me mail from Wartihog. @@It's only a bit nibbled on, but maybe he can work on that. I’m so glad Wartihog enjoyed the chocolate!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Make sure Clueless got the mail&lt;/Text>&lt;ID>940891&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6554</I>
      <N>2022Friendship01T16</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940894&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thanks for helping so much this year to make sure our tradition continues. @@Now that the mail is back on, you’ve helped us spread the messages of friendship and joy and togetherness among the people who matter most to us in the world!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Astrid&lt;/Text>&lt;ID>940893&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>206621</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>38</r>
      <ai>206621</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>206621</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>206621</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1209</I>
    <N>New Farming 24</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,6</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1209</MissionID>
          <ID>733</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201281</AID>
    <AAID>0</AAID>
    <Task>
      <I>733</I>
      <N>10 White Wool, 18 Tomatoes</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tomato&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>10 White Wool, 18 Tomatoes&lt;/Text>&lt;ID>921361&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ruffnut wants to see tomato splatter on actual wool. Oh, you crazy kids.&lt;/Text>&lt;ID>921362&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1949</r>
      <ai>201281</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>610</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2040</r>
      <ai>201281</ai>
      <amulti>true</amulti>
      <mina>610</mina>
      <maxa>610</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2401</I>
    <N>New Farming 178</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,6</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2401</MissionID>
          <ID>3411</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204788</AID>
    <AAID>0</AAID>
    <Task>
      <I>3411</I>
      <N>2 Squash, 8 Peppemint, 8 Flax Flowers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13088&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Squash&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Squash, Peppermint, Flax Flowers&lt;/Text>&lt;ID>928884&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Eret needs to distract baby dragons from chewing his boat.&lt;/Text>&lt;ID>928885&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1949</r>
      <ai>204788</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>179</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929679&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Dude! I've got a situation. Our friend Phlegma has lost all the chickens and they are wreaking feathery havoc across Berk. Normally, I'd just sit back and watch the glorious destruction but my closest companion, Chicken, has gone missing too! @@ Talk to Phlegma at Berk. We must find Chicken... and if you have time, you can help her or whatever.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929680&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I could use your help. I don't know what happened! All the chickens are mixed up. They're lost in different parts of Berk because they can't find their nests! @@ We need to get them back into their coops. Luckily, I know exactly how we can sort these chickens.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma in Berk.&lt;/Text>&lt;ID>929678&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWChickenEarlobeBrown&lt;/Asset>&lt;Location>PfMarker_BrownChicken&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929683&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>A chicken lays eggs that have the same color as its earlobes. We'll get each chicken to its nest by matching colors. Find the brown hen in Berk, {{input}} on her and lead her back to her nest. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929684&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Well done! This chicken is an Orpington. I bet she didn't give you much trouble. Orpington chickens are usually attractive and friendly.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BrownCoop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWChickenEarlobeBrown&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead the brown earlobe chicken to its nest&lt;/Text>&lt;ID>929681&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the brown earlobe chicken to its nest between the houses in Berk.&lt;/Text>&lt;ID>929682&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down. The chicken is falling behind!&lt;/Text>&lt;ID>936385&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost the chicken!&lt;/Text>&lt;ID>936386&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWChickenEarlobeBlue&lt;/Asset>&lt;Location>PfMarker_BlueChicken&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929687&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Don't be taken aback by the color of the egg. It doesn't mean that it's less healthy than other eggs. Eggs come in many different colors, just like hair color in Vikings. It's a trait inherited by the egg from its parents. @@ Now find the Ameraucana chicken, {{input}} on her, and lead her back to her nest. She's the one with the blue earlobe.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929688&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bucket swears he checked on the coops last night. How did these chickens get out?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BlueCoop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWChickenEarlobeBlue&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead the blue earlobe chicken to its nest&lt;/Text>&lt;ID>929685&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the blue earlobe chicken to its nest between the houses in Berk.&lt;/Text>&lt;ID>929686&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down. The chicken is falling behind!&lt;/Text>&lt;ID>936385&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost the chicken!&lt;/Text>&lt;ID>936386&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWChickenEarlobeGreen&lt;/Asset>&lt;Location>PfMarker_GreenChicken&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929691&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The final nest has green eggs in it. Green eggs come from a brown earlobe hen and a blue earlobe rooster. Both of these colors pass on to the next generation of chickens. {{Input}} on the green earlobe chicken and lead it back to her nest.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929692&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Variation in egg color is a good example of [c][3eebff]inherited evolution[/c][ffffff]. Small changes in egg color occasionally happen in nature. If the chicken that hatches from the egg survives, it passes on the egg color change to the next generation. @@ This occurred over thousands of generations and millions of years until the egg color change is considered the norm of that species.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreenCoop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWChickenEarlobeGreen&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead the green earlobe chicken to its nest&lt;/Text>&lt;ID>929689&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the green earlobe chicken to its nest between the houses in Berk.&lt;/Text>&lt;ID>929690&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down. The chicken is falling behind!&lt;/Text>&lt;ID>936385&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost the chicken!&lt;/Text>&lt;ID>936386&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <I>3051</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWChickenTuffnut&lt;/Asset>&lt;Location>PfMarkerTuffnut_Chicken&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929699&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Tuffnut needs to rein his pet in. {{Input}} on Chicken and take him back to his master. Tell him to tread lightly... if he messes with my animals again, he'll have hell to pay!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929700&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken! You went on a rampage of chicken chaos through Berk? You caused all that trouble and confusion? @@ Oh Thor, I'm so proud. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWChickenTuffnut&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead Chicken back to Tuffnut&lt;/Text>&lt;ID>929697&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead Chicken back to Tuffnut in Berk.&lt;/Text>&lt;ID>929698&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down. Chicken is falling behind!&lt;/Text>&lt;ID>936381&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Chicken!&lt;/Text>&lt;ID>936382&lt;/ID>&lt;/Failure>&lt;/Data></S>
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        <I>292</I>
        <N>Task 13.2 Talk to Astrid for her comb</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Astrid has a braid so I'm sure she'll have one you could use. You should ask her for a comb so we can show it in the classroom.&lt;/Text>&lt;ID>904137&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You need my comb for the new class? Sure!  Vikings have been making combs for years, but this one is special. My great-grandma gave it to me! @@ It's carved out of red deer antler, so it's really strong. &lt;/Text>&lt;ID>904138&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid about her comb&lt;/Text>&lt;ID>904135&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at the school to get her comb.&lt;/Text>&lt;ID>929502&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8268</ii>
        <t>1</t>
        <r>643</r>
        <ai>201005</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1075</I>
      <N>Quest 13.5</N>
      <G>6</G>
      <P>1029</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Find Fishlegs and get the Longship&lt;/Text>&lt;ID>920405&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1075</MissionID>
            <ID>392</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201006</AID>
      <AAID>0</AAID>
      <Task>
        <I>392</I>
        <N>Task 13.5 Find Fishlegs for a model longship</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Our longships are our pride and joy! They're speedy, stealthy and can run by manpower or sail. Perhaps Fishlegs will part with one of his models?&lt;/Text>&lt;ID>904141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>A longship! Before I give it to you, did you know that a longship is classified by the number of oarsmen on board? And there’s only one coxswain who coordinates the power and rhythm of all the oarsmen. Fascinating! &lt;/Text>&lt;ID>904142&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs for a model longship&lt;/Text>&lt;ID>904139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the longship model from Fishlegs.&lt;/Text>&lt;ID>936332&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8269</ii>
        <t>1</t>
        <r>644</r>
        <ai>201006</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1076</I>
      <N>Quest 13.6</N>
      <G>6</G>
      <P>1029</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Get the Compass from Mulch&lt;/Text>&lt;ID>904143&lt;/ID>&lt;/Title>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1076</MissionID>
            <ID>393</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201007</AID>
      <AAID>0</AAID>
      <Task>
        <I>393</I>
        <N>Task 13.6 Get the compass from Mulch</N>
        <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get the compass from Mulch&lt;/Text>&lt;ID>904143&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the magnetic compass from Mulch by the lake at the school.&lt;/Text>&lt;ID>904144&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904145&lt;/ID>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>A ship at sea is hard to navigate without knowing where you're going. Vikings invented one of the first magnetic compasses that guides you along on a stormy day. Before sailors had compasses, they had to use the sun to see where they were! @@ Mulch has an extra one you can have! Go talk to him.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904146&lt;/ID>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>You can't have a ship without a compass, and you can't have Vikings without ships. So this is essential, {{Name}}!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8270</ii>
        <t>1</t>
        <r>645</r>
        <ai>201007</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1077</I>
      <N>Quest 13.8</N>
      <G>6</G>
      <P>1029</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Go talk to Gobber in the Hatchery&lt;/Text>&lt;ID>920407&lt;/ID>&lt;/Title>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1077</MissionID>
            <ID>395</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201008</AID>
      <AAID>0</AAID>
      <Task>
        <I>395</I>
        <N>Task 13.8 Go talk to Gobber in the Hatchery</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We need something that means more to the people of Berk. Will you talk to Gobber in the Hatchery?&lt;/Text>&lt;ID>904149&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'm proud to be a Viking! I was wondering when you were finally going to get to me. I'm the blacksmith, so of course you'll need to talk to me! @@My proudest invention was crafting a metal prosthetic foot for Hiccup. His other foot is constantly growing, so I need to make him new prosthetics. I have the first one he ever had, after the battle with the Red Death. You can have it!&lt;/Text>&lt;ID>904150&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberIdle03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber in the Hatchery to get an invention.&lt;/Text>&lt;ID>936333&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8271</ii>
        <t>1</t>
        <r>646</r>
        <ai>201008</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1078</I>
      <N>Quest 13.9</N>
      <G>6</G>
      <P>1029</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Go talk to Hiccup by the Flight Club tower&lt;/Text>&lt;ID>920408&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1078</MissionID>
            <ID>397</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201009</AID>
      <AAID>0</AAID>
      <Task>
        <I>397</I>
        <N>Task 13.9 Go talk to Hiccup by Flight Club</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>The next invention that deserves to be on display is from my trainee, Hiccup. He's over by the Flight Club training tower.&lt;/Text>&lt;ID>904153&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We've changed so much recently. Everyone's proud of my quirky little inventions! I'm so honored. @@ This thing means the world to me. It's the first tail fin I ever created for Toothless. That is, it's the first one that didn't get destroyed. You can have it.&lt;/Text>&lt;ID>904154&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Flight Club at the Training Grounds&lt;/Text>&lt;ID>904151&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go see Hiccup by the Flight Club training tower.&lt;/Text>&lt;ID>929621&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8273</ii>
        <t>1</t>
        <r>647</r>
        <ai>201009</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>291</I>
      <N>Task 13.1 Talk to Eret on the beach</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_BeachFishing&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I need your help to get this new lesson ready. It's all about Viking contraptions, so we need to gather inventions to display in the classroom. @@ You're in luck! Eret is visiting the school to learn more about dragons and I’m sure he's come across all kinds of Viking inventions on his travels. If you hurry, you can catch him before he heads back to the Training Grounds. He's on the beach getting some fresh air!&lt;/Text>&lt;ID>904157&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Ahoy there, {{Name}}! I'm Eret, son of Eret, the finest dragon wrangler alive. Vikings all across the archipelago and beyond have made so many great inventions over the years! @@ I'd be happy to share a few that I’ve come across.For example, the Vikings invented the comb!&lt;/Text>&lt;ID>904158&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret on the beach&lt;/Text>&lt;ID>904155&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret on the beach.&lt;/Text>&lt;ID>929506&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>293</I>
      <N>Task 13.3 Bring the comb back to the Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Comb back…I mean, come back to me with the comb.&lt;/Text>&lt;ID>904161&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>You did a great job, {{Name}}. I have a lead on another contraption here at the school. Time to lace up your running shoes.&lt;/Text>&lt;ID>904162&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8268&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Comb&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the comb back to the Headmaster&lt;/Text>&lt;ID>904159&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the comb to the Headmaster at the school.&lt;/Text>&lt;ID>929507&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>391</I>
      <N>Task 13.4 Go see Mulch by the lake</N>
      <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Go see Mulch by the lake&lt;/Text>&lt;ID>904163&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to Mulch by the lake behind The Lab.&lt;/Text>&lt;ID>904164&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904165&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We can't forget one of our best inventions, the sailing ship. Vikings are the masters of the sea! Go see Mulch by the lake to get a ship. &lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904166&lt;/ID>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>A ship! Are you crazy? Do you know how big those are? It will never fit into a classroom! @@ Oh, I know what he means. He wants a replica of a ship.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>394</I>
      <N>Task 13.7 Deliver the items to Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I'm glad everyone is willing to help out. Come back to me with Fishlegs and Mulch's items.&lt;/Text>&lt;ID>904169&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>These are perfect for the display, but I feel like something's still missing! &lt;/Text>&lt;ID>904170&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8269&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Longship&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8270&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Magnetic Compass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8269&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8270&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the items to Headmaster&lt;/Text>&lt;ID>904167&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the items to the Headmaster at the school.&lt;/Text>&lt;ID>936334&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>398</I>
      <N>Task 13.10 Go back to the Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Please bring me Hiccup and Gobber's contraptions.&lt;/Text>&lt;ID>904173&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>These are the best inventions we have to put on display. They mean so much to us. Thank you for gathering all these items, {{Name}}. You did well.&lt;/Text>&lt;ID>904174&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8271&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Hiccup's Old Foot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8273&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Toothless's Old Tail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8268&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8269&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8270&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8271&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8273&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Go back to the Headmaster&lt;/Text>&lt;ID>904171&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the items to the Headmaster.&lt;/Text>&lt;ID>932717&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>10</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>8</r>
      <ai>201102</ai>
      <amulti>true</amulti>
      <mina>10</mina>
      <maxa>10</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>38</r>
      <ai>201102</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>201102</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>201102</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2511</I>
    <N>SpringMaze 2017 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-01-2017 12:00:00,09-26-2017 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2510</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2511</MissionID>
          <ID>3782</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204985</AID>
    <AAID>0</AAID>
    <Task>
      <I>3782</I>
      <N>SpringMaze2017T02</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSpringChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Spring Maze Chest&lt;/Text>&lt;ID>930729&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>204985</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2400</I>
    <N>New Farming 177</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,21</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2400</MissionID>
          <ID>3410</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204787</AID>
    <AAID>0</AAID>
    <Task>
      <I>3410</I>
      <N>1 Squash, 12 Bearberries, 24 White Pumpkins</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13088&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Squash&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11170&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bearberries&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9893&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Squash, Bearberries, White Pumpkins&lt;/Text>&lt;ID>928882&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Eret often tries to disguise his boat as a merchant vessel.&lt;/Text>&lt;ID>928883&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>2025</r>
      <ai>204787</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1409</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>5371</r>
      <ai>204787</ai>
      <amulti>true</amulti>
      <mina>1409</mina>
      <maxa>1409</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1612</I>
    <N>Arctic_Mildew01</N>
    <G>24</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Return of Mildew!&lt;/Text>&lt;ID>923605&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>You've found Mildew in the Arctic.&lt;/Text>&lt;ID>923606&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1615</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1612</MissionID>
          <ID>1388</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1612</MissionID>
          <ID>1389</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1612</MissionID>
          <ID>1390</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1612</MissionID>
          <ID>1391</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202720</AID>
    <AAID>0</AAID>
    <Task>
      <I>1388</I>
      <N>Mildew01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Ah! How did you find us? Fungus and I moved all the way out here in this frozen wasteland so I wouldn't have to deal with these awful dragons! And here they are, bothering me once again. I found this island first, and I don't want any dragons here! That includes your stupid {{dragon name}}. @@ Look! My poor sheep Fungus is scared of your dragon. It's your fault! {{Input}} on him and try to calm him down.&lt;/Text>&lt;ID>923672&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Hmph. Fungus seems to like you. He doesn't react like this with anyone.&lt;/Text>&lt;ID>923673&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFungus&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fungus&lt;/Text>&lt;ID>923670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Fungus, the sheep standing next to Mildew&lt;/Text>&lt;ID>941509&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1389</I>
      <N>Mildew01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I guess I can trust you if Fungus does. He's never led me astray before. I suppose I'll let you help me. @@ This island gets very cold and it's terrible on my old bones. And poor Fungus! He can barely sleep at night. I want you to build a fire. You can start by gathering 4 wood logs from the trees by my house.&lt;/Text>&lt;ID>923676&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Good! Looks like you remember how to do things instead of relying on your dragon all the time. Vikings these days have forgotten how to do some honest work, not like in my day!&lt;/Text>&lt;ID>923677&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_MildewTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop 4 wood logs from the trees&lt;/Text>&lt;ID>923674&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 4 wood logs by using the Chop action on trees in Icestorm Island&lt;/Text>&lt;ID>941510&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1390</I>
      <N>Mildew01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Bring the wood back to me.&lt;/Text>&lt;ID>923680&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Well, those logs aren't the worst I've ever seen. I guess they’ll do the job.&lt;/Text>&lt;ID>923681&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the wood to Mildew&lt;/Text>&lt;ID>923678&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the wood to Mildew in Icestorm Island&lt;/Text>&lt;ID>941511&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1391</I>
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      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>26</r>
      <ai>202720</ai>
      <amulti>true</amulti>
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      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
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    <I>1323</I>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Complete>0</Complete>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>911</I>
      <N>18 Flax Flowers</N>
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      <C>0</C>
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      <amulti>true</amulti>
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      <maxa>3</maxa>
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    </AR>
    <AR>
      <a>82</a>
      <p>2</p>
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    <I>2681</I>
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    <G>17</G>
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    <A>false</A>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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    <AAID>0</AAID>
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      <N>Antlers, Pumpkins, Bunny Fur</N>
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      <C>0</C>
      <F>false</F>
    </Task>
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      <amulti>true</amulti>
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    <AR>
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    <RPT>false</RPT>
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    <I>2731</I>
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    <A>false</A>
    <C>0</C>
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        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>2730</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
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        <RuleItems>
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          <ID>4524</ID>
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        <RuleItems>
          <Type>1</Type>
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        </RuleItems>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <M>
      <I>2732</I>
      <N>Curse07T02</N>
      <G>16</G>
      <P>2731</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Find the Hobgobbler&lt;/Text>&lt;ID>936699&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        </Prerequisites>
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        </Criteria>
      </MR>
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      <AAID>0</AAID>
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        <N>Curse07T02</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Hiccup_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, maybe not all of them. There's a surprise waiting for you at the wagon where you first 'fell' for a certain someone...Why don't you go take a look?&lt;/Text>&lt;ID>937043&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Hiccup_Hob&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHobgobbler_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Find the Hobgobbler and {{input}} on him&lt;/Text>&lt;ID>937041&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Hobgobbler&lt;/Text>&lt;ID>936699&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
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        <p>6</p>
        <ii>16650</ii>
        <t>1</t>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
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      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4521</I>
      <N>Curse07T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>It was a partnership for the ages, {{Name}}. Me, with the brains. You, with the muscle. Together we became one with the Hobgobbler and accomplished impossible things! Hiccup wishes he was so well attuned with dragons!@@One last order from me, my dutiful student: rub it into Hiccup's face! Ha ha ha.&lt;/Text>&lt;ID>937046&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's fine by me. I was starting to get worried they'd get out of control! I'm just glad all those Hobgobblers are out of our hair.&lt;/Text>&lt;ID>937047&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4523</I>
      <N>Curse07T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>It's heartwarming to see you two bonding.Tuffnut's weird taunts aside, you really did become an amazing advocate for Hobgobblers. You can be really proud of all that you've done for New Berk.@@Do me a favor: can you let Ruffnut know she's not off the hook just yet? There will be consequences. Oh yes, there [c][3eebff]will[/c][ffffff] be consequences.&lt;/Text>&lt;ID>937050&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Aww man. I lose the first prank war of New Berk [c][3eebff]and[/c][ffffff] Hiccup's going to be a stickler for the rules this time? This sucks.&lt;/Text>&lt;ID>937051&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value&gt;&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <F>false</F>
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      <I>4524</I>
      <N>Curse07T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You win some and you lose some. And you won this won! You freaked Gobber out more than we ever could. So I'll have to get my vengeance on you during the next prank war, okay? Be prepared, buddy.@@Oh, and Skulder wanted to talk to you or something? He doesn't look as pale as he usually does after our little escapades. Progress.&lt;/Text>&lt;ID>937054&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>When we first met, I was deathly afraid of Terrible Terror sneezes. I've now flown through the home of dragons on the back of my own dragon friend. Thank you, {{Name}}. You are a great friend and an amazing partner. You'll make an adventurer out of timid old me in no time!&lt;/Text>&lt;ID>937055&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4525</I>
      <N>Curse07T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse07T05.unity3d/PfGrpCurse07T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>One thing still bothers me about this whole affair: Gobber. For a dragon dentist, he is quite distrusting of such a harmless dragon! Do you think he still believes you are cursed?&lt;/Text>&lt;ID>937058&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I can't believe you're safe. Who'd have thought that a single Viking could overcome the greatest curse of all? It's amazing. Maybe I've had them wrong all along. Even this little gnawer is a cute one, isn't he? Maybe I should give them a fair chance...&lt;/Text>&lt;ID>937059&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <mina>100</mina>
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    </AR>
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    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1015</I>
    <N>Quest_Edu #1</N>
    <G>11</G>
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    <A>false</A>
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        <Type>2</Type>
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        <Value>1171</Value>
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    <V>1</V>
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      <I>270</I>
      <N>Task 1.1 Visit the lake at School</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dragon training can be really hectic, so the sound of running water relaxes me. @@ I love how the light hits the water. I think it's the most beautiful thing at the School of Dragons. You should go check out all the bodies of water here. Start by finding the signal by the lake.&lt;/Text>&lt;ID>904513&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is the main fishing lake at the school. Rivers feed into it, and that's why there are so many different types of fish here.&lt;/Text>&lt;ID>904514&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridSchoolofDragons&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_School_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>14&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the lake at school&lt;/Text>&lt;ID>904511&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the lake in the school.&lt;/Text>&lt;ID>936358&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>271</I>
      <N>Task 1.2 Find the river</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_School_River&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920664&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Find where the river flows out of the lake. It's a really interesting place!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920665&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great! You found it! See how the freshwater drains into the ocean? All the bodies of water work together. Isn't it wonderful?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_School_River&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the river that feeds into the ocean&lt;/Text>&lt;ID>920662&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find where the river drains from the lake.&lt;/Text>&lt;ID>920663&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>272</I>
      <N>Task 1.3 Find the waterfall</N>
      <S>&lt;Data>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the waterfall that drains into the ocean&lt;/Text>&lt;ID>904519&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the waterfall that runs into the ocean.&lt;/Text>&lt;ID>904520&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_School_Ocean&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_School_Ocean&lt;/Location>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904521&lt;/ID>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Walk down the wooden stairs to the signal and check out the waterfall at the ocean.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904522&lt;/ID>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The ocean is always salty, and there are so many different types of animals that live in it!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>273</I>
      <N>Task 1.4 Meet Astrid</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We should have swimming races one of these days! For now, though, just come back and talk to me.&lt;/Text>&lt;ID>904525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You're going to be a well rounded student in no time. Remember, a good Viking needs to use their brain just as much as their brawn.&lt;/Text>&lt;ID>904526&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Astrid near the store in school&lt;/Text>&lt;ID>904523&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid near the store in school.&lt;/Text>&lt;ID>922760&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <A>false</A>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927810&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I need something to seal the cracks before my boat sinks to the bottom of the ocean. Hurry! Go back to Bucket and tell him what I need.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927811&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Oh no! We need to help right away! What can we do... how about a bucket? @@ Wait, that won't work. We need something hard and tough to plug up the holes. Maybe these rocks will work?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Bucket for help&lt;/Text>&lt;ID>927277&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Bucket for help in Berk.&lt;/Text>&lt;ID>927809&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13063</ii>
        <t>1</t>
        <r>5364</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2391</I>
      <N>Edu107T05</N>
      <G>5</G>
      <P>2389</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Take the rocks and the 5 Tar Residues to Heather&lt;/Text>&lt;ID>927278&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
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            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>204778</AID>
      <AAID>0</AAID>
      <Task>
        <I>3400</I>
        <N>Edu107T05A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927814&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Coating the rocks with tar might make a [c][3eebff]waterproof[/c][ffffff] solution to the leak. [c][3eebff]Might[/c][ffffff]. Come back to me and give me the rocks and the tar!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927815&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>If we coat the rocks with the tar, the rocks will become [c][3eebff]waterproof[/c][ffffff]. You see, [c][3eebff]waterproof[/c][ffffff] materials have the property of [c][3eebff]low absorbency[/c][ffffff] (it doesn't let water enter). This means that the rocks are safe from the destructive effects of water and dampness.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13063&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pile of Rocks&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13064&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tar Residue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the rocks and the 5 Tar Residues to Heather in the School&lt;/Text>&lt;ID>927812&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the rocks and the 5 Tar Residues to Heather in the School.&lt;/Text>&lt;ID>927813&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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    <Task>
      <I>3395</I>
      <N>Edu107T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927818&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Oh thank Thor you are here! Mulch is out at sea and he's never this late getting back. I'm worried about him. I even took a look through that strange glass bucket-- the telescope-- but so far I haven't seen a thing. Please, fly out to sea and find him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927819&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>You're just in time! My boat has a few cracks in its hull, the poor girl, and she's taking on a lot of water. I'm bailing water out as fast as I can, but I can't keep this up much longer!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MulchBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Mulch's Boat out at sea in Berk&lt;/Text>&lt;ID>927816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Mulch's Boat out at sea in Berk.&lt;/Text>&lt;ID>927817&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>3397</I>
      <N>Edu107T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927822&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Mulch always tells me my bucket is hard and that I have weird ideas, but we'll never know for sure what will work unless we try it, right? It's experimentation! Wow, that's a big word for me. Mulch would be so proud. @@ Can you talk to Heather by the Lab? She'll know if my idea will work.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927823&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I know Bucket wants to help, but those rocks won't do the job! Rocks don't have the properties we need to fix the cracks on Mulch's boat. @@ All materials have [c][3eebff]multiple properties[/c][ffffff], or characteristics. Some of these properties include strength (the ability to hold a load without breaking apart), [c][3eebff]elasticity[/c][ffffff] (the ability to return to its original shape and size after being deformed), [c][3eebff]absorbency[/c][ffffff] (its ability to soak in liquids), and many more. @@ We need to find a material-- or a combination of materials-- that could have the properties that can be used to fix Mulch's boat.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherGenNotRight&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Heather about the rocks at the School&lt;/Text>&lt;ID>927820&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Heather about the rocks at the School.&lt;/Text>&lt;ID>927821&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3398</I>
      <N>Edu107T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu107T04.unity3d/PfGrpQEdu107T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927826&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Still, he is right about experimentation. There is still a chance that it could work... a [c][3eebff]very[/c][ffffff] small chance. I have an idea that might increase that chance! @@ We can use [c][3eebff]tar[/c][ffffff] to make the rocks more useful for sealing the cracks in Mulch's boat! It's a thick black liquid that can help make things [c][3eebff]waterproof[/c][ffffff], or protected against water. Tar is made when organic fuels like wood and coal are heated to a very high temperature without any oxygen. @@ It's created underground and seeps through pores in the earth's surface. There used to be a boiling tar pit within the Hatchery. Can you gather 5 tar samples there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927827&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That was quick work!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWTar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 5 Tar Residue from around the hatching pool&lt;/Text>&lt;ID>927824&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 5 Tar Residue from around the hatching pool in the Hatchery.&lt;/Text>&lt;ID>927825&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3399</I>
      <N>Edu107T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927830&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There! This should help a lot more than the rocks by themselves. Can you get them to Mulch as soon as you can? I'll find Whip and Lash and follow you there just in case you need more help!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927831&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Rocks? I don't think I would have thought of it-- or tar-- but I'm willing to try anything to save my boat! Here goes nothing...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQEdu107T06CS.unity3d/PfGrpQEdu107T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13065&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pile of Tar Covered Rocks&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Get the Tar covered rocks to Mulch in Berk&lt;/Text>&lt;ID>927828&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get the Tar covered rocks to Mulch in Berk.&lt;/Text>&lt;ID>927829&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3401</I>
      <N>Edu107T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu107T06.unity3d/PfGrpQEdu107T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927834&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Holy yak's milk! The rocks shattered when I tried to force them into the cracks! These rocks were waterproof, but we need something more [c][3eebff]malleable[/c][ffffff] to seal this crack. [c][3eebff]Malleable[/c][ffffff] materials deform under pressure rather than shattering. @@ Oh, blast my big bushy beard! I won't let my boat sink, {{Name}}! Can you signal Heather?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932779&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need more time to find the solution, Mulch. We brought Whip and Lash to help out! Let's pull your ship onto this sea stack so that it doesn't sink while we fix the cracks.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932882&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Excellent suggestion, Heather! @@ My heartfelt thanks for your timely rescue, {{Name}}! I'll rely on your help again when it comes time to fixing my boat.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestAttract02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Heather to rescue Mulch&lt;/Text>&lt;ID>927832&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Heather to rescue Mulch.&lt;/Text>&lt;ID>927833&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  </Mission>
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    <A>false</A>
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    <V>1</V>
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      <I>2220</I>
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      <G>25</G>
      <P>2219</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927518&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'll need your help to put these up at a place where there's a lot of Viking foot traffic. We need to get the word out there so that no one else gets fooled by the thief! Can you put this up on the school building and the entrance of the Hatchery? I'll place one up by the Lab.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Put up posters at the School&lt;/Text>&lt;ID>927517&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
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            <Complete>0</Complete>
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      <V>1</V>
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        <I>2853</I>
        <N>RTTE11_DragonsEdge03T07A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SchoolPoster01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Put up the WANTED poster at School&lt;/Text>&lt;ID>930411&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Put up the Harald: Wanted Poster at the School&lt;/Text>&lt;ID>941837&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SchoolPoster02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Put up the WANTED poster at School&lt;/Text>&lt;ID>930411&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Put up the Harald: Wanted Poster at the School&lt;/Text>&lt;ID>941837&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      </Task>
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    </M>
    <M>
      <I>2221</I>
      <N>RTTE11_DragonsEdge03T08</N>
      <G>25</G>
      <P>2219</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927520&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great! We need to spread the word at Berk, too. Go to Berk and place these posters up by the Great Hall, by the Job Board, and by the docks.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward&gt;&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Put up Posters at Berk&lt;/Text>&lt;ID>927519&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
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            <Complete>0</Complete>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>2221</MissionID>
            <ID>2856</ID>
            <Complete>0</Complete>
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      </MR>
      <V>1</V>
      <AID>0</AID>
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      <Task>
        <I>2855</I>
        <N>RTTE11_DragonsEdge03T08A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BerkPoster01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Put up WANTED posters at Berk&lt;/Text>&lt;ID>930413&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Put up Harald: Wanted poster at Berk&lt;/Text>&lt;ID>941838&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>2856</I>
        <N>RTTE11_DragonsEdge03T08B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BerkPoster02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Put up WANTED posters at Berk&lt;/Text>&lt;ID>930413&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Put up Harald: Wanted posters at Berk&lt;/Text>&lt;ID>941839&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2222</I>
      <N>RTTE11_DragonsEdge03T09</N>
      <G>25</G>
      <P>2219</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927522&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Now that the School and Berk have warnings up on Harald Forkbeard, you should put them up at Dragon's Edge.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932565&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Look at his smug face. It's worse than Snotlout's after he won Thawfest. This painting makes me hate him even more.It's a very good likeness.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932877&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Soon, sister, soon. We'll catch up to him and give him a bit of the Thorston treatment! I promise you, his clothes will itch so much he'll want to jump into a nest of Fireworms to make it stop!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Put Up posters at Dragon's Edge&lt;/Text>&lt;ID>927521&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
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            <MissionID>2222</MissionID>
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      <V>1</V>
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        <I>2857</I>
        <N>RTTE11_DragonsEdge03T09A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgePoster01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Put up WANTED posters at Dragon's Edge&lt;/Text>&lt;ID>930417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Put up Harald: Wanted posters at Dragon's Edge&lt;/Text>&lt;ID>941840&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>2858</I>
        <N>RTTE11_DragonsEdge03T09B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgePoster02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Put up WANTED posters at Dragon's Edge&lt;/Text>&lt;ID>930417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Put up Harald: Wanted posters at Dragon's Edge&lt;/Text>&lt;ID>941840&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2847</I>
      <N>RTTE11_DragonsEdge03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I don't know how it happened. The evil pirate knew exactly how to find me. He sailed into safe harbor without hesitation, captured me, and stole everything from my camp. You should be able to shatter the lock of this cage with your axe.&lt;/Text>&lt;ID>930423&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Whew! Thank you, my old friend. This experience reminds me of the time I ran into a particularly unfriendly tribe far from here. It's a memory I would much rather forget.&lt;/Text>&lt;ID>930424&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonCageC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DoorCageOpenScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use your axe to free the Archaeologist&lt;/Text>&lt;ID>930421&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your axe to free the Archaeologist&lt;/Text>&lt;ID>930421&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2848</I>
      <N>RTTE11_DragonsEdge03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I did learn something new! It's the only favorable thing to happen to me in a few weeks, I'm afraid. Little Muddie has great instincts. As soon as Harald trapped me in this cage, Little Muddie knew that there was trouble afoot. He went to hide far away from the hunter. What a smart little dragon! @@ Can you find him at his swamp and make sure that Harald didn't catch up to him? Use your axe against his rock to make one of his favorite noises. I'm sure he'll poke his head out if he's nearby.&lt;/Text>&lt;ID>930427&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons05T09CS.unity3d/PfGrpRTTEDragons05T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There's my clever boy!&lt;/Text>&lt;ID>930428&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfQuestRock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>QuestRockScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Hit the rock at Muddie's favorite swamp&lt;/Text>&lt;ID>930425&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hit the rock at Muddie's favorite swamp&lt;/Text>&lt;ID>930425&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2849</I>
      <N>RTTE11_DragonsEdge03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge03T02.unity3d/PfGrpRTTEDragonsEdge03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Come back to camp, {{Name}}. Our friends have arrived. Backup in case the dreaded Harald Forkbeard was still around, I gather?&lt;/Text>&lt;ID>930431&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I trusted Harald because he seemed so friendly about dragons, and instead he took advantage of us. I even let him make me doubt you. I'm sorry.&lt;/Text>&lt;ID>932837&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No, it's my fault. I shouldn't have let down my guard. I should have known that we were letting a snake into our midst.&lt;/Text>&lt;ID>932940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Many great Vikings have been fooled by Harald Forkbeard. We've crossed paths many times, and he's never failed to prove himself a crafty manipulator and skilled thief. We need to figure out how to protect ourselves from him more than place blame.&lt;/Text>&lt;ID>932941&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ArchaeologistTrapped&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ArchaeologistTrapped&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Come back to the Archaeologist's camp&lt;/Text>&lt;ID>930429&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Come back to the Archaeologist's camp&lt;/Text>&lt;ID>941841&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2850</I>
      <N>RTTE11_DragonsEdge03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I guess not even dragons can protect us from liars. We'll have to be more careful about who we trust in the future and take steps to keep us safe. We should spread the word about Harald. Berk and the School need to know that he's operating nearby. @@ {{Name}}, will you fly back to the School and tell Heather of the threat of Harald?&lt;/Text>&lt;ID>930437&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Harald? [c][3eebff]Harald Forkbeard[/c][ffffff] was at Dragon's Edge? That Viking is bad news. I saw him dealing with the Dragon Hunters... and it didn't seem like it was the first time.&lt;/Text>&lt;ID>930438&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather at the School&lt;/Text>&lt;ID>929701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the School&lt;/Text>&lt;ID>929137&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2851</I>
      <N>RTTE11_DragonsEdge03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'll get to work on creating something we can use to warn everyone. While I do that, will you talk to Johann about Harald? I know that he trades all across the archipelago. Maybe he'll have some more insight on the villain.&lt;/Text>&lt;ID>930441&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Harald Forkbeard is not a man to be trifled with! He will tell you exactly what you want to hear and then stab you directly in the back!&lt;/Text>&lt;ID>930442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2852</I>
      <N>RTTE11_DragonsEdge03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I think I've got it, {{Name}}. Come back and see my handiwork.&lt;/Text>&lt;ID>930445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I remember Harald's face very well, so I drew a small painting of the man for these wanted posters. Now, no one will be confused about what sort of pond scum this guy is.&lt;/Text>&lt;ID>932838&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBHarald.unity3d/PfUiMissionActionDBHarald&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Harald&lt;/Text>&lt;ID>41889&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather to get the posters&lt;/Text>&lt;ID>930443&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather to get the posters&lt;/Text>&lt;ID>930443&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>350</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>368</r>
      <ai>203597</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>120</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>542</r>
      <ai>203597</ai>
      <amulti>true</amulti>
      <mina>120</mina>
      <maxa>120</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>203597</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>203597</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1035</I>
    <N>Quest_Repeat_2</N>
    <G>9</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Salmon Season&lt;/Text>&lt;ID>920441&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1035</MissionID>
          <ID>311</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>200629</AID>
    <AAID>0</AAID>
    <Task>
      <I>311</I>
      <N>Task 2.1 Catch 10 Salmon</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7144&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Salmon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Catch 10 Salmon&lt;/Text>&lt;ID>921551&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 10 Salmon at any fishing spot.&lt;/Text>&lt;ID>921552&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>140</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>682</r>
      <ai>200629</ai>
      <amulti>true</amulti>
      <mina>140</mina>
      <maxa>140</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2643</I>
    <N>Scavenger 2018 00</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Eret's Plunder&lt;/Text>&lt;ID>935165&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>06-01-2018,09-01-2018</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2643</MissionID>
          <ID>4198</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2643</MissionID>
          <ID>2644</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2643</MissionID>
          <ID>4201</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2643</MissionID>
          <ID>4202</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205183</AID>
    <AAID>0</AAID>
    <M>
      <I>2644</I>
      <N>Scavenger2018-00T02</N>
      <G>4</G>
      <P>2643</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the parchment&lt;/Text>&lt;ID>935190&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2644</MissionID>
            <ID>4199</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>4199</I>
        <N>Scavenger2018-00T02</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQScavenger2018-00T02.unity3d/PfGrpQScavenger2018-00T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I excused myself from the bar, snuck onto their ship and relieved them of all the loot! I bet they didn't expect that, ha ha. What an adventure, huh?I haven't had the chance to sort them yet but I've already spotted some very intriguing things. Can you look through these crates and {{input}} on anything that catches your eye?&lt;/Text>&lt;ID>935192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Hmm... What's that?'When the wind calms and wars end,The bill comes due and must be paid.But Storms will Shatter when Berk needs a friend.Reach over the flames of elder dragons and grab the blade.'&lt;/Text>&lt;ID>935193&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWParchment&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWParchment&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the parchment&lt;/Text>&lt;ID>935190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the parchment.&lt;/Text>&lt;ID>935337&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4198</I>
      <N>Scavenger2018-00T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935196&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Astrid always tells me that I can't do everything for Berk. It's hard to let go of responsibility sometimes, y'know? Still, I know I can trust you to see this task to the end.@@Eret just 'rescued' a bundle of Berk goods from the hands of the Dragon Hunters and could use a hand sorting them out. Can you help him out? The goods are at the Training Grounds by his ship!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935197&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I'm so glad you stopped by! You're another witness to my daring victory over the Dragon Hunters!@@I was keeping my head down at Auction Island and enjoying a drink with some of my old friends when I overheard those villains discussing a great find! The Dragon Hunters were celebrating the discovery of a lost cache of Berk goods! They were planning on earning a pretty penny with the loot. They weren't counting on me.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>905099&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret at the Training Grounds.&lt;/Text>&lt;ID>935195&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4201</I>
      <N>Scavenger2018-00T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Wow. Even [c][3eebff]I've[/c][ffffff] heard of this and I'm just a newcomer! We need to tell someone right away.@@I'm going to finish looking through these things right away while you're off. If that's what I think it is, I need to find many more of those in the future. Can you tell Valka what we've found?&lt;/Text>&lt;ID>935204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Goodness. What you've found... This is a puzzle piece that might lead to the mythic Stormshatter.Many generations ago, Berk was in a war with many factions in the archipelago. Our chieftain, Stoick's grandfather, was a dangerous Viking who led Berk with his massive sword Stormshatter in hand. Enemy armies begged for mercy.@@A lasting peace fell upon the archipelago, but there was a cost; Berk split Stormshatter and spread it across the islands. We must find our treasure before the Dragon Hunters do.&lt;/Text>&lt;ID>935205&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka at Berk&lt;/Text>&lt;ID>928722&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka.&lt;/Text>&lt;ID>929868&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4202</I>
      <N>Scavenger2018-00T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935208&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Please. Can you let Astrid know what's going on? She'll know how to best proceed.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935209&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow. I thought Stormshatter was just a legend...@@I'll coordinate with Eret and our other allies to look for additional puzzle pieces. I'll post any we find on the School of Dragons forums, at http://forum.schoolofdragons.com/.Berk needs your help, {{Name}}. Let's do this.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>205183</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>45</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>519</r>
      <ai>205183</ai>
      <amulti>true</amulti>
      <mina>45</mina>
      <maxa>45</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>205183</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>205183</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2428</I>
    <N>New Farming 189</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <Type>all</Type>
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    <V>1</V>
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    <Task>
      <I>3481</I>
      <N>5 Mushrooms, 3 Cabbage</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13098&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mushroom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Mushrooms, Cabbage&lt;/Text>&lt;ID>928906&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>After spending weeks on Icestorm Island, Hiccup and Toothless need a nice warm soup.&lt;/Text>&lt;ID>928907&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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    <N>Quest Storm03</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Raging Storm&lt;/Text>&lt;ID>923325&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Type>1</Type>
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        <Type>all</Type>
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        <RuleItems>
          <Type>1</Type>
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        <RuleItems>
          <Type>1</Type>
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        <RuleItems>
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    <V>1</V>
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    <Task>
      <I>1225</I>
      <N>Storm03T01 Meet Others</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923245&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The storm is coming! Bucket’s head is swelling in his bucket, Gothi’s bones are aching, and the animals are all huddled in their pens. We can’t stop it from hitting the school, but all the preparations we made will help lessen the damage! @@ Meet me in the great hall at the school. We’ll ride out the storm there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDamagedDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the Great Hall&lt;/Text>&lt;ID>923243&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find shelter from the storm within the Great Hall at the school.&lt;/Text>&lt;ID>923244&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1226</I>
      <N>Storm03T02 Roof</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923248&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoa! Watch out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923249&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wow, look at all this water! Step back. {{Name}} and I got this. @@ We’re going to need some buckets.Lots of buckets.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDamagedDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Watch out!&lt;/Text>&lt;ID>923247&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Watch out!&lt;/Text>&lt;ID>923247&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1227</I>
      <N>Storm03T03 Debris</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDamagedDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm03T03.unity3d/PfGrpQStorm03T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923252&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The roof broke, but it could have been a lot worse. Let’s clean up the room by gathering the debris.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923253&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You've done a bang-up job!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDamagedDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfWoodDebris&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Clear 8 pieces of debris from the Great Hall&lt;/Text>&lt;ID>923250&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Clear 8 pieces of debris from the Great Hall.&lt;/Text>&lt;ID>923251&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1228</I>
      <N>Storm03T04 Back to School</N>
      <S>&lt;Data>&lt;Setup>&lt;Asset>RS_DATA/PfGrpQStorm03T04.unity3d/PfGrpQStorm03T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923256&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that the storm has ended, let’s go back outside and see how badly it hit the school. I hope we can fix everything that broke!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to the school&lt;/Text>&lt;ID>923254&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the school.&lt;/Text>&lt;ID>923255&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1229</I>
      <N>Storm03T05 Rainbow</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm03T05.unity3d/PfGrpQStorm03T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923259&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow. That's... amazing.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923260&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The interesting thing is that the rainbow is an arc of light that makes up the color spectrum. You saw the color spectrum when you refracted the light with a prism. A raindrop and a prism are similar in many ways. They are both transparent, transmit light, refract light, and serve as a lens to create a beautiful sight.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the rainbow&lt;/Text>&lt;ID>923257&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the rainbow.&lt;/Text>&lt;ID>923258&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1230</I>
      <N>Storm03T06 Clear Debris</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm03T06.unity3d/PfGrpQStorm03T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923263&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The wind and the rain smashed wood from the buildings and spread it across the school. Natural processes can cause natural hazards. We can’t eliminate these hazards, but we can take steps to reduce the damage they cause to us. @@ Let's get to work! Can you help clean up by gathering the debris?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923264&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job. We have a lot to do, but it’s a good start.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfWoodDebris&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Clean up 6 pieces of debris at the school&lt;/Text>&lt;ID>923261&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Help clean up the school by picking up 6 pieces of debris.&lt;/Text>&lt;ID>923262&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1231</I>
      <N>Storm03T07 Botanist</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923267&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Can you talk to the Botanist and see how badly the storm damaged our food supply? She’s by the Hatchery.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923268&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The storm destroyed some of our crops, but the food we gathered will help us through the shortage. Thank you so much for helping gather them previously.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Botanist at the School&lt;/Text>&lt;ID>923265&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist about the food supply.&lt;/Text>&lt;ID>923266&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1232</I>
      <N>Storm03T08 Wood</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923271&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Bucket, Mulch, and Gobber are going to be patching up the broken buildings, but we’ll need more resources. Will you chop trees down in the Wilderness and bring me 6 wood logs?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923272&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thank you. This will go a long way to fixing a lot of the buildings that got damaged. The storm hurt the school, but we’ll get through it together as a community. No, as a family.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver 6 wood logs to Heather&lt;/Text>&lt;ID>923269&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 6 logs of wood to Heather. You can chop wood logs at the Wilderness.&lt;/Text>&lt;ID>923270&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1233</I>
      <N>Storm03T09 Meet Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! While you were helping Heather with the other buildings, I've figured out a great solution for the ruined roof. Meet me by the house and see what we've done!&lt;/Text>&lt;ID>923274&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Glass allows light to pass through it because it’s transparent, and it keeps the elements out of the Great Hall. With this, the sunlight will brighten the inside of the Great Hall and fill the room with cheer. @@ Thank you, {{Name}}. The storm hit, but we were ready because of your help. When the next problem comes up, I know I can count on you.&lt;/Text>&lt;ID>923275&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup at the School&lt;/Text>&lt;ID>941122&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup by the School&lt;/Text>&lt;ID>941123&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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  <Mission>
    <I>1143</I>
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    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Danger is my Middle Name&lt;/Text>&lt;ID>920618&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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    <V>1</V>
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    <Task>
      <I>561</I>
      <N>Task 2.1 Find Gothis house in Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905320&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We dragon trainers need to keep our flying skills sharp. We need to constantly practice! You up for the challenge? I have set up three different obstacle courses for you to test your stuff. @@ Let's start with the Daredevil Drop. You'll show your courage in the face of danger if you conquer this test! Go to Gothi's house in Berk. Her house is the tippy top of the island above the Great Hall.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905321&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The heights might look scary, {{Name}}, but you can do this! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_QAdultHic_2T01_Gothi&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly up to Gothi's house in Berk above the Great Hall&lt;/Text>&lt;ID>905318&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to Gothi's house at the highest point above Berk above the Great Hall.&lt;/Text>&lt;ID>905319&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>562</I>
      <N>Task 2.2 Collect the flags from Gothis house</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQHicAdult02T02.unity3d/PfGrpQHicAdult02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905324&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>See the flag at the end of the board? Grab it, then fly into a straight dive off of the board to collect the rest of the flags. @@ Good luck! You'll need to pull up at the end of the dive, or you'll be a pancake!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905325&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoo! Wasn't that amazing? I love making that dive on Toothless! It reminds me of the first time we flew together.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFloatingFlag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Dive down and collect all 10 flags from Gothis house&lt;/Text>&lt;ID>905322&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dive off the end of the platform from Gothi's house and collect all 10 flags.&lt;/Text>&lt;ID>905323&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>563</I>
      <N>Task 2.3 Collect 20 flags outside the school walls</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultHic02T03.unity3d/PfGrpQAdultHic02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905328&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now you've proven that you and your dragon have the guts to dive off of Gothi's house, let's see if you have the flying endurance to go with it. @@ Go to the school and collect 20 flags on the outskirts of the school walls! Start at the Landing Circle. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905329&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whew! That was one marathon of a flight! I feel like I need a nap just from watching! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFloatingFlag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect 20 flags outside the school walls&lt;/Text>&lt;ID>905326&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect all 20 flags outside the school walls. Start at the Landing Circle and fly through the crack. &lt;/Text>&lt;ID>905327&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>564</I>
      <N>Task 2.4 Talk to Astrid in the school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're acing these tests with no problems. We just have one more for you for today. This one will help you with your speed maneuvers. Astrid will help you run through the training. Go talk to her now!&lt;/Text>&lt;ID>905332&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is one of our favorite drills because Stormfly and I rock at it! I'll give you a hint. If you want to excel at this one, you'll need to be quick and skilled.&lt;/Text>&lt;ID>905333&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid in the school&lt;/Text>&lt;ID>905330&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to Astrid at the school about the next training exercise. &lt;/Text>&lt;ID>922727&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>565</I>
      <N>Task 2.5 Collect 15 flags in the Wilderness</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultHic02T05.unity3d/PfGrpQAdultHic02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905336&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I've placed 15 flags around the Wilderness. You'll need to fly past rivers, around trees, and avoid the sharp rocks. Collect the flags as fast as you can!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905337&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Son of a half troll, that was impressive! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFloatingFlag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect 15 flags in the Wilderness&lt;/Text>&lt;ID>905334&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Wilderness and collect 15 flags.&lt;/Text>&lt;ID>905335&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>566</I>
      <N>Task2.6 Talk to Hiccup by Flight Club in the schoo</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm going to have to practice and improve my times, or you might catch up to me! Go back to Hiccup and let me him know how you did.&lt;/Text>&lt;ID>905340&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm very impressed at how well you are bonding with {{dragon name}}. I think you have great potential to be one of the most exciting dragon trainers among us!&lt;/Text>&lt;ID>905341&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup by Flight Club at the Training Grounds&lt;/Text>&lt;ID>905338&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup by the Flight Club training tower.&lt;/Text>&lt;ID>929604&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <N>TalesOfDragons02</N>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtCollectItemHowler.unity3d/PfPrtCollectItemHowler&lt;/Asset>&lt;Location>PfMarker_ToD&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>{{Name}}, glad you are here. He just left, but Hiccup should be right behind the [c][3eebff]School[/c][ffffff], why don't you go and meet up with him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ToD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfPrtCollectItemHowler&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hiccup behind the School&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Find Hiccup behind the School&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7984</I>
      <N>TalesOfDragons02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfPrtCollectItemHowler&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great timing {{Name}}, we've found some new information that has helped us expand the Book of Dragons! I wish I could have discovered this one myself, but what we are learning now is fascinating, I need to make sure this all gets written down…&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDecorStatueHowlerDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDecorStatueHowlerDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Statue&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Statue&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7985</I>
      <N>TalesOfDragons02T03</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect, all recorded! Let’s see… so, according to our new friends...@@[i]“This brawny Strike Class dragon prefers to stay camouflaged within the clouds and on mountain peaks, keeping their presence hidden when encountering other dragons or Vikings.”[/i]@@[i]“When threatened, the [c][ffb33e]Crimson Howler[/c][ffffff] will frequently utilize its high intelligence and natural camouflage to evade attackers.”[/i]@@[i]“However, if repeatedly threatened or cornered in their caves, these daunting dragons will not hesitate to trample their foes with unmitigated strength and ferocity.”[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Woah… look at the size of this dragon… [i]trample[/i] you say?@@You thinking what I’m thinking Ruff?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Oh, I think so Tuff.@@Maze?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWChickenTuffnut&lt;/NPC>&lt;Text>[i][c][3eebff]bwoooooook!![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Maze!@@This is going to be the biggest thing we have done since we took Alvin’s clothes to make that disguise!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That’s what you two took from this…? Nothing about how amazing this dragon is…? Look at the colors and the size of this dragon! @@I’m eager about the prospect of observing one interacting with either a Crimson Goregutter or a Woolly Howl… but you two only want to talk about it trampling things?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That, and how it looks super soft, and friend shaped.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlvin&lt;/NPC>&lt;Text>[i][c][ed382b]HEY NOW[/c][ffffff][/i]@@Did I just overhear that you all were the culprits who stole my clothes!?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>7&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Mr. Treacherous, how [b]dare[/b] you accuse us, Berk’s very own Thorston Twins, of such things!@@We are thunderstruck by Thor himself that you would point your finger at us, and we point ours right back at you!@@Ruff, Chicken, we are leaving!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>8&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7991</I>
      <N>TalesOfDragons02T04</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}} I hope you were able to at least learn something. You, Toothless, and I should go on an adventure someday to try and locate this evasive dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair&gt;&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I've been thinking, {{Name}}. Maybe we're looking at this the wrong way. I think we can find a way to coexist peacefully with the Death Song. After all, it created a giant nest in Berk naturally. Can we figure out a way to convince the dragon to stay here without eating all of our dragons? @@ Can you talk to the Botanist? She might have some good ideas.&lt;/Text>&lt;ID>927185&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The Death Song has invaded Berk? That could be very bad to the Berk ecosystem. @@ You see, there are invasive species in the plant and animal worlds. An invasive species is an organism that is not native to the ecosystem. Because it was not originally in the ecosystem, it causes damage to the environment, economy, or health of the native species.&lt;/Text>&lt;ID>927186&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Botanist at the Lookout&lt;/Text>&lt;ID>927183&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Botanist at the Lookout&lt;/Text>&lt;ID>927183&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I'll show you what I mean. I've been working on combating an invasive species in the Wilderness. Go to the Wilderness, {{Name}}.&lt;/Text>&lt;ID>927189&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ChoppableWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the meadow in the Wilderness&lt;/Text>&lt;ID>927187&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the meadow in the Wilderness&lt;/Text>&lt;ID>927187&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2265</I>
      <N>Misc02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>These weeds pose a serious problem to this meadow. If the weeds are allowed to grow, they will soon begin to spread out across the entire meadow. It will take all the resources from the plants that belong here, and those original plants will all die. @@ Any animals that rely on the original plants to live will also die. This one tiny weed could eventually wreck the ecosystem of the Wilderness. @@ Can you tell {{dragon name}} to burn this weed? Be very careful not to burn the field!!&lt;/Text>&lt;ID>927192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great! Because of your help, the weed won't take over the ecosystem of the Wilderness.&lt;/Text>&lt;ID>927193&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCollectDWWeed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Clear the field of weeds using {{dragon name}}'s fireball&lt;/Text>&lt;ID>927191&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Clear the field of weeds using {{dragon name}}'s fireball&lt;/Text>&lt;ID>927191&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2266</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>So you see, Berk is like the meadow, and the Death Song is like the weed. We already knew that the Death Song is a very dangerous dragon, but its presence at Berk could imbalance the ecosystem. @@ It could take over and destroy our environment, our dragons, and our way of life!I'm sorry for the bad news, but please tell Hiccup that there's little hope of the dragon ever peacefully coexisting with us on Berk.&lt;/Text>&lt;ID>927196&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I... suppose that makes sense. The Death Song has taken over part of Sven's farm and built a nest and there is amber everywhere. If the Death Song spreads more of its amber around, we could be in big trouble.&lt;/Text>&lt;ID>927197&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <AAID>0</AAID>
    <Task>
      <I>1392</I>
      <N>SpeedStinger06T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger06T01.unity3d/PfGrpArcticSpeedStinger06T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Horrible dragons! How could they do such a thing to my poor sheep? My poor Fungus can't move--he's as stiff as a board! @@ I found him lying on the ground over there. Figure out what happened so you can fix what your dragons have done.&lt;/Text>&lt;ID>923897&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>A dragon claw! See? I told you it was those blasted dragons.&lt;/Text>&lt;ID>923898&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSpeedStingerTalon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find out what happened to Fungus&lt;/Text>&lt;ID>923895&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the dragon claw at Icestorm Island&lt;/Text>&lt;ID>941637&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1393</I>
      <N>SpeedStinger06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset> PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I wouldn't know what kind of dragon that claw belongs to. They're all the same to me. Ask Hiccup and then find me a cure. Quickly!&lt;/Text>&lt;ID>923901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset> PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh boy... Mildew's worked up again? What is he yelling about this time?&lt;/Text>&lt;ID>923902&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>1394</I>
      <N>SpeedStinger06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Incredible! This claw belongs to a Speed Stinger. I'm still trying to learn more about them. They are known to paralyze prey with their poisonous barbed tails. Speed Stingers can paralyze a human, dragon, or sheep with just one sting. The paralysis wears off eventually, but it could take hours or even days. @@ Talk to the Botanist about finding a way to speed up Fungus' recovery. Anti-paralysis medicine could come in handy in the future, especially if we're going to live alongside the Speed Stingers.&lt;/Text>&lt;ID>923905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>There is no immediate cure for a Speed Stinger's sting, but there is a way to speed up the healing process.&lt;/Text>&lt;ID>923906&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist at the Lookout&lt;/Text>&lt;ID>923150&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma at the Lookout&lt;/Text>&lt;ID>920750&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1395</I>
      <N>SpeedStinger06T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger06T04.unity3d/PfGrpArcticSpeedStinger06T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>There are plants that have natural muscle-relaxing properties that can help. Please fetch me a Skullcap plant and a Lobelia plant from the Wilderness.&lt;/Text>&lt;ID>923909&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Those are correct. Well done!&lt;/Text>&lt;ID>923910&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFlower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Skullcap and Lobelia plants in the Wilderness&lt;/Text>&lt;ID>923907&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Skullcap and Lobelia plants in the Wilderness&lt;/Text>&lt;ID>923907&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>1396</I>
      <N>SpeedStinger06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Now we need to mix these plants together to make the medicine. Take them to the lab and talk to Heather.&lt;/Text>&lt;ID>923913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Giving medicine to a paralyzed sheep is not easy. We need to find some way to get the sheep to eat the medicine. Let me think about this for a minute...&lt;/Text>&lt;ID>923914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>11176&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather by the Lab&lt;/Text>&lt;ID>923911&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather by the Lab&lt;/Text>&lt;ID>923911&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <N>4 Beets, 8 Elderberries</N>
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      <N>8 Bearberries, 6 Chicken Egg, 15 Peppermint</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11170&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bearberries&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bearberries, Chicken Eggs, Peppermint&lt;/Text>&lt;ID>926463&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Heather invented a skin ointment that cures most dragon rashes.&lt;/Text>&lt;ID>926464&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>5 Egg, 6 Wool, 3 Corn</N>
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      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey {{Name}}! The Archaeologist asked me to tell you to stop by Mudraker Island. I'm not sure what it's about, but he said that only you would be able to help him. @@ I hope you aren't secretly training cool dragons without me! Ha ha.&lt;/Text>&lt;ID>930217&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The Mudraker is still being playful. He hasn't calmed down at all, even though I've been throwing sticks for him. His latest "fun" stunt is to grab my shoes and toss them in the mud. I've lost quite a few tools to these deep muddy swamps. @@ I wonder if the dragon just has too much energy and is falling into mischief because it has no one else to play with. To appropriate an old phrase, idle "claws" are Loki's playthings.&lt;/Text>&lt;ID>930218&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist at Mudraker Island&lt;/Text>&lt;ID>930260&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist at Mudraker Island&lt;/Text>&lt;ID>930215&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I don't know. Perhaps this is the price of having the Mudraker as a friend. @@ I'm too embarrassed to bother Hiccup or Astrid with this. Would you go to the School and ask Heather for her advice? She generally has some good ideas.&lt;/Text>&lt;ID>930221&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>What an interesting dilemma! Some dragons are more mischievous than others. Perhaps the Archaeologist made a cheeky friend. That said, it's worth testing his hypothesis to see if having a friend will make the Mudraker calm down!&lt;/Text>&lt;ID>930222&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather at the school&lt;/Text>&lt;ID>929701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the school&lt;/Text>&lt;ID>929137&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBDeathsong.unity3d/PfUiMissionActionDBDeathsong&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thunderdrums are Tidal Class dragons that also rely on sonic-based fireballs. Most dragons generate kinetic energy in the form of heat, but both the Mudraker and the Thunderdrum generate energy in the form of sound waves. Maybe the two dragons would be good friends because they're similar dragons! @@ Thornado helped us against the Death Song... I bet he would be willing to help us again. I saw him at the Ship Graveyard recently. You should try to find him there.&lt;/Text>&lt;ID>930225&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Ship Graveyard&lt;/Text>&lt;ID>930223&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Ship Graveyard&lt;/Text>&lt;ID>930223&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Thunderdrum must be somewhere in this place.&lt;/Text>&lt;ID>930228&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You found Bing, Bam, and Boom! &lt;/Text>&lt;ID>930229&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RTTEThunderdrum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>11&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Thornado&lt;/Text>&lt;ID>930226&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Thornado&lt;/Text>&lt;ID>930226&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It seems these dragons remember you from the last adventure. That will make this much easier! You should make a connection with the Thunderdrum babies and {{input}} on Bing.&lt;/Text>&lt;ID>930232&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It worked!&lt;/Text>&lt;ID>930233&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBingNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Bing&lt;/Text>&lt;ID>930230&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Bing&lt;/Text>&lt;ID>930230&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The dragons seem eager to get started! You should follow them into the air and then lead them to Mudraker Island.&lt;/Text>&lt;ID>930236&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RTTEExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>13&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly into the air after the Thunderdrums&lt;/Text>&lt;ID>930234&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly into the air after the Thunderdrums&lt;/Text>&lt;ID>930234&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWBingNPC&lt;/Asset>&lt;Location>PfMarker_Bing&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{Input}} on Bing and lead the dragons to the Mudraker.&lt;/Text>&lt;ID>930239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Mudraker_Bonding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBingNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Bing and lead him to the Mudraker&lt;/Text>&lt;ID>930237&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Bing and lead the Thunderdrums to the Mudraker&lt;/Text>&lt;ID>941827&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Bing behind!&lt;/Text>&lt;ID>936406&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Thunderdrums behind!&lt;/Text>&lt;ID>936407&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should find the Archaeologist and tell him who you've brought to the island.&lt;/Text>&lt;ID>930242&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You brought Muddie new friends! How wonderful! I'm sure Muddie will be calmer, now that he can expend some of his energy with playmates.&lt;/Text>&lt;ID>930243&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell the Archaeologist the good news&lt;/Text>&lt;ID>930240&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell the Archaeologist the good news&lt;/Text>&lt;ID>930240&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh dear. Did you hear that? Can you go and find out what it could be? I have a suspicion it might not be the best news…&lt;/Text>&lt;ID>930246&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWMissionSoundsDO.unity3d/SndDragFlyBreakRock&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Camp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the source of the ruckus&lt;/Text>&lt;ID>930244&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the source of the ruckus&lt;/Text>&lt;ID>930244&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>These Thunderdrums need to calm down, or they will break all of the Archaeologist’s stuff! {{Input}} on Bing and calm him down.&lt;/Text>&lt;ID>930249&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBingNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Bing to try to calm him down&lt;/Text>&lt;ID>930247&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Bing to try to calm him down&lt;/Text>&lt;ID>930247&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It’s no use. The babies are too happy to find a new friend. @@ You should talk to the Archaeologist. Maybe you should apologize? Did you just make things worse for the poor fellow?&lt;/Text>&lt;ID>930252&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Visit the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Archaeologist&lt;/Text>&lt;ID>941828&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's nice and lively to have these dragons here! Sure, they might make things... interesting, but I'm sure they'll get tired of creating a ruckus after a little while. After all, they're just baby dragons, and all babies tend to get tired after a while! It's very nice to see Muddie so happy. @@ Thank you, {{Name}}.&lt;/Text>&lt;ID>930255&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930253&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <A>false</A>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew02T01.unity3d/PfGrpArcticMildew02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWFungus&lt;/Asset>&lt;Location>PfMarker_FungusLost&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Those demons! What did your dragons do to my precious Fungus? I can't find him anywhere! If Fungus isn't returned to me soon, I'll take it up with all of Berk. I demand that you find him at once!&lt;/Text>&lt;ID>923688&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>That's Fungus's wool! I would recognize it anywhere.&lt;/Text>&lt;ID>923689&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectWoolWhiteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Search for Fungus or a clue to his location&lt;/Text>&lt;ID>923686&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a tuft of Fungus' wool at Icestorm Island&lt;/Text>&lt;ID>941513&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <C>0</C>
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    <Task>
      <I>1401</I>
      <N>Mildew02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWFungus&lt;/Asset>&lt;Location>PfMarker_FungusLost&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Those terrible dragons must have chased him into the woods. He's probably in shock. Bring him home quickly!&lt;/Text>&lt;ID>923704&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Don't worry, Fungus. I won't let those demons scare you off again. @@ Why are you still here, dragon trainer? Go on, take your horrible pet elsewhere!&lt;/Text>&lt;ID>923705&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MildewHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFungus&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fungus and lead him to Mildew&lt;/Text>&lt;ID>923702&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Fungus to lead him back to Mildew's Hut&lt;/Text>&lt;ID>941516&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Fungus behind!&lt;/Text>&lt;ID>936216&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Where's Fungus?&lt;/Text>&lt;ID>936217&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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    <A>false</A>
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        <I>2294</I>
        <N>Deathsong06T10.1</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey Astrid! I was only kidding. No need to get angry.Talk to me, {{Name}}.&lt;/Text>&lt;ID>926774&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Well... Snotlout the Artiste must now get back to work on his next masterpiece!&lt;/Text>&lt;ID>926775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type&gt;Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12147</ii>
        <t>1</t>
        <r>2276</r>
        <ai>203298</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2242</I>
      <N>Deathsong06T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong06T01.unity3d/PfGrpDSDeathsong06T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfBombFragmentsNPC&lt;/NPC>&lt;Text>This is identical to a piece of the bottles the Rogue Dragon Rider was throwing against the Death Song. If it is next to the Lab, then Heather must know where it came from. @@ You should pick up some of the glass shards.&lt;/Text>&lt;ID>926778&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRogueBombFragments&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up a glass piece&lt;/Text>&lt;ID>926776&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up a glass piece&lt;/Text>&lt;ID>926776&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2243</I>
      <N>Deathsong06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Give the glass shard to Heather and talk to her about the identity of the Rogue Dragon Rider.&lt;/Text>&lt;ID>926781&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well… you're right, {{Name}}. I am the rogue dragon rider and Windshear is my Razorwhip. You see, I've been on a crusade against Dagur's allies. He needs to pay for harming my village and my parents.  @@ When I put on the mask, I can act without fear that Dagur would hurt my friends or the School of Dragons as retaliation. I feel like I can make a difference. @@ I hope you understand, {{Name}}. I did it to protect us.&lt;/Text>&lt;ID>926782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Broken Glass Fragments&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the glass piece to Heather&lt;/Text>&lt;ID>926779&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the glass piece to Heather&lt;/Text>&lt;ID>926779&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2244</I>
      <N>Deathsong06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I was rash in my attack of the Death Song. Let's use the scientific method to come up with a plan! @@ As I see it, we need to solve 2 problems. First, how do we keep the Death Song from mesmerizing my dragon? And second, how do we keep the dragon from settling in Berk?  @@ Let's start with our research. Can you go talk to the Headmaster and see if he has any advice on how to solve our problems?&lt;/Text>&lt;ID>926785&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I've been thinking of ways around the problem, ever since the dragon began to menace my school and my people. Why is the dragon coming here now? What has changed? @@ I have a theory. The Archaeologist said there were no dragons on Death Song Island. It is searching for alternate food sources and settling in Berk where there is plenty of prey. If we find it another food source, it should leave our dragons alone!&lt;/Text>&lt;ID>926786&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2245</I>
      <N>Deathsong06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That’s a great idea! Didn't the Death Song steal eels from Johann? Most dragons hate eels, but maybe this one likes to eat them!  @@ Wait! There were giant eels in the Ship Graveyard that nearly ate the Razorwhip eggs. Maybe the Death Song would love to eat them! They're certainly large enough for a filling meal. @@ That's one answer, two more to go. How should we keep the Death Song away from Berk? Maybe the Botanist has an idea?&lt;/Text>&lt;ID>926789&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The Death Song built a nest on Berk. It must be creating a home on Berk. If you get rid of the nest, the Death Song should go elsewhere. &lt;/Text>&lt;ID>926790&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2246</I>
      <N>Deathsong06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Alright, if we can get the Death Song away from the nest in Sven's farm we can sneak in and destroy it. Then it can build a new nest elsewhere or maybe stay on Death Song Island. @@ That's two! We just need to make our dragons immune to the Death Song's siren call. Can you talk to Fishlegs? Maybe he's read up on the problem.&lt;/Text>&lt;ID>926793&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Death Song's call is like a beautiful song to the dragons. If a dragon hears the melody, they're completely mesmerized. The only way to be safe is to block out the sound! &lt;/Text>&lt;ID>926794&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHuh&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at the Lookout&lt;/Text>&lt;ID>921116&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2247</I>
      <N>Deathsong06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Snotlout mentioned he was making earplugs with his stash of amber. It might do the trick. You should talk to Snotlout about his inventions. &lt;/Text>&lt;ID>926797&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Ah ha! I knew everyone would come crawling back to acknowledge my brilliance. I can't just give you these ear plugs. Do you think amber just grows on trees? @@ And think about how much work the great artiste Snotlout put into these ear plugs! Every one of these is a pièce de résistance. I think that means you can't resist it.&lt;/Text>&lt;ID>926798&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout at the Training Grounds&lt;/Text>&lt;ID>904286&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2248</I>
      <N>Deathsong06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I am going to need a lot in return. If you help me set up for my next pieces, I'll give you the ear plugs. I need 6 logs of wood. Chop chop!&lt;/Text>&lt;ID>926801&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That's a good start.&lt;/Text>&lt;ID>926802&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutGenPraise01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop 6 wood logs from the Wilderness&lt;/Text>&lt;ID>926799&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Wilderness and chop 6 wood logs from these trees&lt;/Text>&lt;ID>941700&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2250</I>
      <N>Deathsong06T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'm preparing a set of ear plugs for you, {{Name}}. They're hand-made, limited edition, and signed by the artiste Snotlout!But… before I can hand it over, I want Hiccup's foot. Not the one he has on right now, but Gobber should have the old prosthetic. I want it on my mantle!&lt;/Text>&lt;ID>926805&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>What are you doing, Snotlout? Knock it off! Give {{Name}} the ear plugs or I am going to thump the Artiste right out of you!&lt;/Text>&lt;ID>926806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAngrySnotlout&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get Hiccup's old foot to Snotlout&lt;/Text>&lt;ID>926803&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get Hiccup's old foot to Snotlout&lt;/Text>&lt;ID>926803&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2292</I>
      <N>Deathsong06T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>These amber ear plugs took a lot of blood, sweat and tears. I need more. Bring me 4 pieces of dragon nip and 6 wood logs. Hookfang needs compensation for the fire he used to warm the amber.&lt;/Text>&lt;ID>926809&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This will make Hookfang very happy.&lt;/Text>&lt;ID>926810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos05&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 4 pieces of Dragon Nip to Snotlout&lt;/Text>&lt;ID>926807&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>Gather Dragon Nip in your farm and give them to Snotlout&lt;/Text>&lt;ID>941701&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2295</I>
      <N>Deathsong06T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionAction&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You should give Heather the ear plugs.&lt;/Text>&lt;ID>926813&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Amber ear plugs? What a great idea! The Death Song amber seems to harden very quickly into a strong substance. Maybe it will work really well to block out the Death Song's call. It's a little bit ironic, don't you think? @@ We've made a hypothesis to each of our problems. We'll test them during the procedure phase. It will be dangerous testing it out… but when have Vikings ever shied away from danger? We just need to find the right time.&lt;/Text>&lt;ID>926814&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12147&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Amber Ear Muffs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Heather&lt;/Text>&lt;ID>926811&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Heather&lt;/Text>&lt;ID>926811&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2296</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Oh, about the… other matter. Please keep the identity of the rogue dragon rider a secret. I don’t want the secret to leak to Dagur. The secret is more secure if fewer people know the truth. @@ I won’t stop you from talking to Valka, but please think about what I said!&lt;/Text>&lt;ID>926817&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You found out who the rogue dragon rider is but you promised to keep it a secret? Well… I'll trust your judgement for now, {{Name}}, but tell the rogue dragon rider to come talk to me.&lt;/Text>&lt;ID>926818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value&gt;PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <A>false</A>
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      <N>4 Puffin Feathers, 6 Arctic Poppy, 6 Lavender</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939037&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>G-ghost! The bucket on my head has grown two sizes too small! I - I - mercy! Mulch can explain!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939038&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Good old Bucket can sometimes dream of fanciful things, but this time, I saw it too! I'm so scared! Bucket and I went back to Berk to help set up some Dreadfall activities when we saw it. Heard it.@@Bones! Flying through the air! The skies opened up, as if Thor himself were warning us away. We left as soon as possible.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch.&lt;/Text>&lt;ID>928564&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939041&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>We're both very familiar with Boneknappers, of course. That was where my mind went first when Bucket approached me about this... but no. It wasn't like any Boneknapper I've ever seen. A ghost!@@We need to stay away from that accursed place. That place is dead to me! It served us well but now it's dead. Can you let Astrid know we won't be able to finish our tasks?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939042&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Bucket and Mulch are being ridiculous. They think there are ghosts at Berk? After all they've seen and done?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_GobberBlacksmith&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939045&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There's no way that it's actually a ghost out there. We'll go there right now and show Bucket there's nothing to be afraid of.Wait - what is it, Fishlegs?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939046&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I hate to dampen your enthusiasm, Astrid, but you promised me you'd help me seed the race tracks and Flight Club levels for candy! I'd get someone else to do it, but you and Stormfly already know every inch of those tracks!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Summer2022Story01T09</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Look there she is now! I’d recognize that chipped horn anywhere. And it seems my hunch was right, she needs our help!&lt;/Text>&lt;ID>942163&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer01T09CS.unity3d/PfGrp2022Summer01T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942452&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Who are these guys? And where did they get their hands on such dangerous dragons! They look like some sort of cross between a Deathgripper and a Goregutter...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942453&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We need to retreat before we get overwhelmed!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942454&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We can’t leave Sunny!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Shoot the attacking Goregrippers&lt;/Text>&lt;ID>942162&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the attacking Goregrippers&lt;/Text>&lt;ID>942162&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}} great to see you! Stormfly and are I about to head off to make some renovations down at [c][3eebff]Berk Docks[/c][ffffff], so be sure to keep an eye on Hiccup for me while I’m gone.&lt;/Text>&lt;ID>942235&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh! I almost forgot, the Headmaster wanted a word with you. He’s probably still somewhere around the [c][3eebff]School[/c][ffffff].&lt;/Text>&lt;ID>942236&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>There you are {{Name}}! I need a sturdy Viking to help me patch up a part of the School’s outer walls! Snotlout and Hookfang got a little too ambitious while showing off and-&lt;/Text>&lt;ID>942237&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer01T01CS.unity3d/PfGrp2022Summer01T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk To Headmaster Heyral at The School&lt;/Text>&lt;ID>942234&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk To Headmaster Heyral at The School&lt;/Text>&lt;ID>942234&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]That was strange, Headmaster Heyral sure left in a hurry... Maybe I should check in with Hiccup to make sure everything is okay.[/c][ffffff][/i]&lt;/Text>&lt;ID>942238&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmmm, thanks for bringing this to my attention. I wonder why that shard of an axe hilt sent him running off like that...&lt;/Text>&lt;ID>942239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whatever the Headmaster left for must have been important, but there have been reports of severe thunderstorms around the archipelago. @@I’d feel better knowing he has some Dragon Riders watching his back... &lt;/Text>&lt;ID>942240&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Hiccup&lt;/Text>&lt;ID>929920&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Hiccup&lt;/Text>&lt;ID>929920&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Summer2022Story01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWNightlightBlackBlueAdultNPC.unity3d/PfDWNightlightBlackBlueAdultNPC&lt;/Asset>&lt;Location>PfMarker_DartCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWNightlightBlackGreenAdultNPC.unity3d/PfDWNightlightBlackGreenAdultNPC&lt;/Asset>&lt;Location>PfMarker_RuffrunnerCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWNightlightWhiteAdultNPC.unity3d/PfDWNightlightWhiteAdultNPC&lt;/Asset>&lt;Location>PfMarker_PouncerCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Say {{Name}} would you mind grabbing Fishlegs and following Heyral to make sure he stays safe?&lt;/Text>&lt;ID>942241&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>While Heather and I have been tied up trying to lower Berk’s emissions with the help of the other riders, Astrid’s been preoccupied with improving the outdated defenses on Old Berk, so we are stretched pretty thin. @@I think I saw Fishlegs around the [c][3eebff]Wilderness[/c][ffffff]! &lt;/Text>&lt;ID>942242&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh hello {{Name}}! The Night Lights and I were just engaging in some new echolocation training. I’m curious if they are as adept as Toothless when it comes to navigating dark caves.&lt;/Text>&lt;ID>942243&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hiccup wants us to check in on Heyral you say? Well sure! Let’s ask around Berk to see if anyone saw which way he went. You can start with the Twins!&lt;/Text>&lt;ID>942244&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Summer2022Story01T04</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You better give it your all on this swing sis. We need to be sure these helmets are battle-ready! Oh wait, it’s just you {{Name}}.&lt;/Text>&lt;ID>942246&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Tuffnut at the Docks&lt;/Text>&lt;ID>942245&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Tuffnut at the Docks&lt;/Text>&lt;ID>942245&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Summer2022Story01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hold that thought {{Name}}! I’m expecting a sneak attack from Ruffnut at any moment, so all my mental facilities must be dedicated to remaining focused and alert! I’ll have time to chat after she makes her move, but for now I must remain vigilant!&lt;/Text>&lt;ID>942251&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]What if I help you find Ruffnut?[/c][ffffff][/i]&lt;/Text>&lt;ID>942252&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Then I could finally get the drop on her! @@Help me find her and we can talk about whatever you want.&lt;/Text>&lt;ID>942253&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Okay, let’s look around together. Why are you trying to sneak up on each other anyway?[/c][ffffff][/i]&lt;/Text>&lt;ID>942254&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>We are ensuring these new helmets are up to code by walloping each other with maces when we least expect it. Gotta be ready for ambushes after all!&lt;/Text>&lt;ID>942255&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Of course you are... Wait what is that poking out from behind that (bush)?[/c][ffffff][/i]&lt;/Text>&lt;ID>942256&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Ha nice try Ruff! But {{Name}} helped me see through your clever camouflage. Come out with your mace in the air!&lt;/Text>&lt;ID>942256&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuffnutBush&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Help Tuffnut find Ruffnut&lt;/Text>&lt;ID>942247&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Tuffnut to help him find Ruffnut&lt;/Text>&lt;ID>942248&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Find Ruffnut! Keep Tuffnut nearby!&lt;/Text>&lt;ID>942249&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You left Tuffnut behind! He's not the brightest y'know. Be a little more careful next time!&lt;/Text>&lt;ID>942250&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <I>7651</I>
      <N>Summer2022Story01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Okay, okay, you got me.&lt;/Text>&lt;ID>942257&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Weren’t you supposed to ambush Ruffnut?[/c][ffffff][/i]&lt;/Text>&lt;ID>942258&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Drat, I totally forgot about that part. Ruff how about you go back in that bush and look the other way for a second.&lt;/Text>&lt;ID>942259&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>No way! Besides, why do you get to have {{Name}} help you. That’s unfair!&lt;/Text>&lt;ID>942260&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Oh, that reminds me {{Name}} had something they wanted to talk about.&lt;/Text>&lt;ID>942261&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Yes! Have either of your seen Headmaster Heyral recently?[/c][ffffff][/i]&lt;/Text>&lt;ID>942262&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The Headmaster? Sorry, haven’t seen him.&lt;/Text>&lt;ID>942263&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Well, except for that time we saw the Headmaster sail off with Eret.&lt;/Text>&lt;ID>942264&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Oh yeah, that’s right! He was raving about [c][3eebff]Mudraker Island[/c][ffffff]. But they sailed off a couple of days ago.&lt;/Text>&lt;ID>942265&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Uh, Tuff, that was a couple of minutes ago... Maybe we should take a break on the helmet testing for now...&lt;/Text>&lt;ID>942266&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Don’t tell me you are getting soft on me now!&lt;/Text>&lt;ID>942267&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Lulled me into a false sense of security huh? Well... &lt;/Text>&lt;ID>942268&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>7&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7652</I>
      <N>Summer2022Story01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Lulled me into a false sense of security huh? Well... played... &lt;/Text>&lt;ID>942269&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Say why are there three Fishlegs floating around over there? @@{{Name}} you better get over there and stop them from multiplying anymore!&lt;/Text>&lt;ID>942270&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There you are {{Name}}! Snotlout was no luck. How did it go with the twins? &lt;/Text>&lt;ID>942271&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>[i]Playyyed![/i]&lt;/Text>&lt;ID>942272&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942422&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC&gt;&lt;Text>Thor have mercy... @@[c][3eebff]Mudraker Island[/c][ffffff]? Oh no! Heather warned me about unpredictable storms in that area, we need to hurry up and catch up with them. @@I’ll round up Dart, Pouncer, and Ruffrunner.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942423&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Get going to [c][3eebff]Mudraker Island[/c][ffffff] and we will meet you there. We need to find the Headmaster and Eret before that storm does!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7653</I>
      <N>Summer2022Story01T08</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>What are you doing here {{Name}}?! I know it was rude of me to take off in such a hurry, but I had important personal matters that needed attending to.&lt;/Text>&lt;ID>942275&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Can’t you see they were worried about you?&lt;/Text>&lt;ID>942276&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We were all worried! There have been reports of dangerous weather in this area, so Hiccup wanted us to make sure you both stayed safe.&lt;/Text>&lt;ID>942277&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I appreciate the concern, but I have no time to wait until the storm passes. An old friend of mine Sunflower, the last Nadder I ever tussled with during my days as a Dragon Hunter, nests on this Island. &lt;/Text>&lt;ID>942278&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Back when we first met, I was known as Heyral the Bloodthirsty, traveling across the archipelago to wipe out all the dragons that threatened Berk. @@After a fierce battle between Sunny and myself, I hesitated to deliver the final blow upon seeing her nest of hatchlings.&lt;/Text>&lt;ID>942279&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I had set down my hunting axe for good that day, realizing Sunny was only defending her home, just as I was defending Berk. But when I saw a piece of that very same axe today... Well, I just knew she was in danger. &lt;/Text>&lt;ID>942280&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Headmaster Heyral&lt;/Text>&lt;ID>942273&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Headmaster Heyral&lt;/Text>&lt;ID>942273&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7655</I>
      <N>Summer2022Story01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We have no choice, there are too many of them! Quick, let’s retreat into that incoming storm.&lt;/Text>&lt;ID>942282&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It looks less dangerous than those new dragons, and maybe the Night Lights can help lead us through safely with their echolocation!&lt;/Text>&lt;ID>942283&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Storm&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Retreat into the Approaching Storm&lt;/Text>&lt;ID>942281&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Retreat into the Approaching Storm&lt;/Text>&lt;ID>942281&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7669</I>
      <N>Summer2022Story01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer01T11CS.unity3d/PfGrp2022Summer01T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]How long was I out... and where am I? {{dragon name}}? I should have a look around, maybe they were stranded here.[/c][ffffff][/i]&lt;/Text>&lt;ID>942284&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Oh no, it’s one of those new dragons! Fishlegs thought they might be a cross between a Goregutter and a Deathgripper... @@So I guess that would make it a Goregripper?[/c][ffffff][/i]&lt;/Text>&lt;ID>942285&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942424&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]But this one doesn’t look so scary anymore. He looks... tired and old. And it seems his leg was scorched by lighting...[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_RemoteExplore&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RemoteExplore&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the Island&lt;/Text>&lt;ID>929592&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the Island&lt;/Text>&lt;ID>929592&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7670</I>
      <N>Summer2022Story01T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]If Hiccup were here, he would take care of this dragon. Poor thing must be hungry... I should find him some fish to help it recover![/c][ffffff][/i]&lt;/Text>&lt;ID>942287&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]That should do it! Now to figure out how to safely feed that Goregripper...[/c][ffffff][/i]&lt;/Text>&lt;ID>942288&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Fishing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishPerchDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch a Perch for the Goregripper&lt;/Text>&lt;ID>942465&lt;/ID>&lt;/Title&gt;&lt;Desc>&lt;Text>Catch a Perch for the Goregripper&lt;/Text>&lt;ID>942465&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7671</I>
      <N>Summer2022Story01T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]This poor dragon is still agitated. I should approach him as slowly as possible.[/c][ffffff][/i]&lt;/Text>&lt;ID>942290&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Uh oh, looks like he is a bit nervous. It's okay, I’m coming over there nice and slow.[/c][ffffff][/i]&lt;/Text>&lt;ID>942291&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGoregripperInjured&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWGoregripperInjured&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the Goregripper&lt;/Text>&lt;ID>942289&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the Goregripper&lt;/Text>&lt;ID>942289&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7672</I>
      <N>Summer2022Story01T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Gotta move a bit closer, but I need to be careful not to startle that Goregripper....[/c][ffffff][/i]&lt;/Text>&lt;ID>942293&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]It’s alright, there’s no need to worry. Look, I even have a tasty fish just for you![/c][ffffff][/i]&lt;/Text>&lt;ID>942294&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGoregripperInjured&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWGoregripperInjured&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the Goregripper&lt;/Text>&lt;ID>942292&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach the Goregripper&lt;/Text>&lt;ID>942292&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7673</I>
      <N>Summer2022Story01T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]That right, you can relax. I don’t mean you any harm.  [/c][ffffff][/i]&lt;/Text>&lt;ID>942296&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]There you go, eat up. That will help you regain your strength![/c][ffffff][/i]&lt;/Text>&lt;ID>942297&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942425&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]A big bruiser like you should have a name just as intimidating as you are. Hmmm... how about Wartooth?[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Feed the Goregripper&lt;/Text>&lt;ID>942295&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed the Goregripper&lt;/Text>&lt;ID>942295&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7674</I>
      <N>Summer2022Story01T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer01T16CS.unity3d/PfGrp2022Summer01T16CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Wow, thanks for the save there Wartooth! But I don’t think we are out of the woods yet. Let’s fend them off, together!  [/c][ffffff][/i]&lt;/Text>&lt;ID>942299&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Fierce fighting there! We drove off that first wave, but looks like there are still some more on the horizon...[/c][ffffff][/i]&lt;/Text>&lt;ID>942300&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanRemoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DragonTactics&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STRemoteIsland01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defend Yourself from the Skrill&lt;/Text>&lt;ID>942298&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defend Yourself from the Skrill&lt;/Text>&lt;ID>942298&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There you are {{Name}}! Looks like we are just in time to help you send these Skrill packing. @@The Night Lights and I kept an eye on {{dragon name}} after you two were separated. Let’s reconvene and discuss how to find the others.&lt;/Text>&lt;ID>942302&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>First, we are ambushed by riders on these new dragons and now these aggressive Skrill? What in Thor’s name is going on?!&lt;/Text>&lt;ID>942303&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Well, at least it looks like you made a new friend through all the chaos.&lt;/Text>&lt;ID>942304&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942426&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Yeah! This poor Goregripper was stranded just like me, so we’ve been helping each other out.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942427&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Goregripper... That name is perfect! Totally using that for their dragon card. @@Now how will we find- Oh look! There’s the Headmaster and Eret!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Reunite with Fishlegs&lt;/Text>&lt;ID>942301&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Reunite with Fishlegs&lt;/Text>&lt;ID>942301&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Summer2022Story01T18</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer01T18CS.unity3d/PfGrp2022Summer01T18CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942462&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Although I am relieved to see you are all safe, Eret and I received some troubling news...[c][3eebff]Berk Docks[/c][ffffff] is under attack! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942463&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>As we sailed through the storm, a tenacious little Terrible Terror managed to find us through the gales. It carried a message from Hiccup recalling all forces immediately. [c][3eebff]Berk Docks[/c][ffffff] is under attack! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Headmaster Heyral&lt;/Text>&lt;ID>942305&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Headmaster Heyral&lt;/Text>&lt;ID>942305&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Task 4.1 Play Fireball Frenzy</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hey there! Now that you and {{dragon name}} can glide, do you think you can keep up with me? Start with Fireball Frenzy.  Stormfly and I are pretty good at these courses. Let's see how you compare.&lt;/Text>&lt;ID>904529&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You and {{dragon name}} are getting really close to my scores! Wow!&lt;/Text>&lt;ID>904530&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play Fireball Frenzy&lt;/Text>&lt;ID>922490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Complete a course in Fireball Frenzy.&lt;/Text>&lt;ID>922810&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Task 4.2 Play a level in Flight Club</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Okay, hot stuff! Show me your skills in Flight Club. Head over to the training tower and complete a lesson.&lt;/Text>&lt;ID>904533&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text&gt;Wow, how are you doing this well? I wonder if there's something fishy going on, and it's not just your dragon's breath.&lt;/Text>&lt;ID>904534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFlightSchoolPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOFlightSchool&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play a level in Flight Club&lt;/Text>&lt;ID>904531&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Complete a Flight Club lesson.&lt;/Text>&lt;ID>922811&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>415</I>
      <N>Task 4.3 Visit Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There has to be something you're bad at.  Let's see how you and your dragon do at hoarding sheep. Meet me at the Lookout, and the games will begin!&lt;/Text>&lt;ID>904537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm glad you came! I would've hated it if you chickened out! &lt;/Text>&lt;ID>904538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Lookout&lt;/Text>&lt;ID>930712&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Lookout.&lt;/Text>&lt;ID>930713&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>416</I>
      <N>Task 4.4 Collect sheep in Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQTeenAst04T04.unity3d/PfGrpQTeenAst04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We've released sheep all over here. Stormfly and I timed a run earlier, and I bet you can't grab them faster than us. Ready, set, go!&lt;/Text>&lt;ID>904541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle04&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Really? You caught ten already? I have to admit, you're pretty amazing.&lt;/Text>&lt;ID>904542&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWildernessWhiteSheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab all the sheep!&lt;/Text>&lt;ID>904539&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab all the sheep.&lt;/Text>&lt;ID>936398&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>417</I>
      <N>Task 4.5 Take the sheep to Stoick in Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You're going to look silly walking around with all those sheep. Please take them to Phlegma, the Botanist!&lt;/Text>&lt;ID>904545&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I see Astrid has been running you through the gauntlet! Good, good. She's always been a bit competitive, and the fact that you performed so well will drive her to new heights. Great job.&lt;/Text>&lt;ID>904546&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8031&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Sheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8031&lt;/ItemID>&lt;Quantity>10&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the sheep to Phlegma, the Botanist&lt;/Text>&lt;ID>904543&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the sheep to Phlegma at the Lookout.&lt;/Text>&lt;ID>936399&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Bring me the small pot you found, my friend!&lt;/Text>&lt;ID>925666&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you! You've been a huge help. I have been collecting pottery from all over the land and organizing them by their physical characteristics. This process of classifying pottery is called 'ceramic typology.' @@ Archaeologists use this system to quickly guess when and where the pottery was made. Pottery can also give us clues to the identity of any friends these Vikings may have had. If we find pots from distant cultures within these ruins, we know that these Vikings traded with those cultures.&lt;/Text>&lt;ID>925667&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Small Pot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the small pot to the Archaeologist&lt;/Text>&lt;ID>924686&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the small pot to the Archaeologist&lt;/Text>&lt;ID>941461&lt;/ID>&lt;/Desc&gt;&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Fishlegs chose a lot of the boulders that we threw out at the Dragon Hunter boats. He's the rock expert, and the ammo he chose was perfect! Praise goes to him as well. Will you tell him that we're indebted to his rock choice skills? Thanks, dude.&lt;/Text>&lt;ID>930683&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It wasn't me, it was Meatlug! She's the one who can tell which rocks will fly with the best velocity, clever girl. She found a lot of suitable rocks, and then I took your advice about [c][3eebff]velocity[/c][ffffff] and [c][3eebff]mass[/c][ffffff] to weed out the best choices. So in a way, it was all thanks to you!&lt;/Text>&lt;ID>930684&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Congratulate Fishlegs&lt;/Text>&lt;ID>930681&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Congratulate Fishlegs&lt;/Text>&lt;ID>930681&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2914</I>
      <N>RTTE19_EpilogueT03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Heather&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There is one person who doesn't seem too happy about how things went today. I saw Heather by the stables earlier and she looked a bit sad. I don't know what it could be about! Do you think you could talk to her and see if you can cheer her up?&lt;/Text>&lt;ID>930687&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>What a battle, huh? It felt really good to fly out there with Windshear and sink Dragon Hunter boats, just like the old days. @@ It's just that... I can't stop thinking about how I was here by accident. I didn't know you were about to be attacked; I just happened to stop by. What if I hadn't decided to come to the island? With the Dragon Hunters and Harald Forkbeard around these waters, it seems like my skills could come in handy out here. @@ I'm sorry. I don't mean to bring you down. We should be celebrating, not worrying about my moping over silly things! Don't worry about me, I will figure it out.&lt;/Text>&lt;ID>930688&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Heather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Cheer Heather up&lt;/Text>&lt;ID>930685&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Cheer Heather up&lt;/Text>&lt;ID>930685&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2915</I>
      <N>RTTE19_EpilogueT04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Before I forget, Hiccup wanted to talk to you. When you're done around here, you should go up and talk to him by his house.&lt;/Text>&lt;ID>930691&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2916</I>
      <N>RTTE19_EpilogueT05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEEpilogueT05.unity3d/PfGrpRTTEEpilogueT05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We put together a little something for all your hard work recently. Go to the new house in Dragon's Edge. You don't need to be scared. Ruffnut and Tuffnut were not in charge of setting this up!&lt;/Text>&lt;ID>930694&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The dragon riders took a vote and we all agree. You've proven yourself over and over again here at Dragon's Edge. You helped rebuild Dragon's Edge and set up the defenses against the Dragon Hunters. You've practically moved in already; let's make that official! @@ Please join us here at Dragon's Edge as one of us. We could use someone like you in our ranks. We all pitched in and made a house for you here at the Edge. You still have a lot of work to do to make it your own. We didn't want to cramp your style so we didn't furnish it. You should go in and make it your own with some rocking decorations. @@ So, once again: thank you, and welcome to Dragon's Edge!&lt;/Text>&lt;ID>930695&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MyRoomINTExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to your house&lt;/Text>&lt;ID>930692&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to your house&lt;/Text>&lt;ID>930692&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
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    <I>1074</I>
    <N>Quest 18</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Dragon Transformation&lt;/Text>&lt;ID>920457&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Type>2</Type>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
        <Ordered>false</Ordered>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>390</I>
      <N>Task 18.1 Enter the Hatchery</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, your bond with your dragon is getting even closer! I think {{dragon name}} is ready to grow older. Go to the Hatchery and stand in front of the Dragon Hearth. Your dragon will use that heat to shed skin and grow. You can go back there whenever any of your dragons reach Rank 10!&lt;/Text>&lt;ID>904687&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfHatcheryINTLavaFlow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Dragon Hearth in the Hatchery to evolve your dragon&lt;/Text>&lt;ID>904685&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the Hatchery with your rank 10 dragon then approach the pool of lava in the middle of the cave.&lt;/Text>&lt;ID>929513&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <mina>50</mina>
      <maxa>50</maxa>
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    <AR>
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      <p>1</p>
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      <maxa>50</maxa>
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    <AR>
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    <AR>
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      <amulti>true</amulti>
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      <maxa>50</maxa>
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    <RPT>false</RPT>
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    <I>3121</I>
    <N>New Farming 279</N>
    <G>17</G>
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    <A>false</A>
    <C>0</C>
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        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Ordered>true</Ordered>
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    <V>1</V>
    <AID>207793</AID>
    <AAID>0</AAID>
    <Task>
      <I>7814</I>
      <N>Bat Guano</N>
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      <C>0</C>
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    <AR>
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    <AR>
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      <amulti>true</amulti>
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    <RPT>false</RPT>
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    <I>1314</I>
    <N>Cauldron 08</N>
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    <A>false</A>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
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    <V>1</V>
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      <N>16 Peppermint, 10 Cabbage</N>
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      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>1315</I>
    <N>Cauldron 09</N>
    <G>19</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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    <V>1</V>
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    <AAID>0</AAID>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Flag01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Flag01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Desc>&lt;/Data&gt;</S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>4152</I>
        <N>Vanaheim09T08C</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Flag02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Flag02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Desc>&lt;/Data&gt;</S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2619</I>
      <N>Vanaheim09T15A</N>
      <G>4</G>
      <P>2598</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's get rid of all these Stormheart banners, yeah?&lt;/Text>&lt;ID>934146&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job! Toothless and I both appreciate it.&lt;/Text>&lt;ID>934147&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
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        <N>Vanaheim09T15B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Flag01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Flag01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>4154</I>
        <N>Vanaheim09T15C</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Flag02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Flag02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy Stormheart's banners&lt;/Text>&lt;ID>934256&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2621</I>
      <N>Vanaheim09T18</N>
      <G>4</G>
      <P>2598</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We are with you, Eret. Keep the ground safe from those attackers! {{Name}}, this powerful Sentinel has arrived to help fight off the attack. With his power at your side, we must destroy these warships!&lt;/Text>&lt;ID>934392&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T17.unity3d/PfGrpVanaheim09T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T18.unity3d/PfGrpVanaheim09T18&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Destroy the two pirate ships&lt;/Text>&lt;ID>934391&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
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          <Min>4</Min>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>2621</MissionID>
            <ID>4157</ID>
            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>4080</I>
        <N>Vanaheim09T18A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBattleBoatMission01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Destroy the two pirate ships&lt;/Text>&lt;ID>934391&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy the two pirate ships&lt;/Text>&lt;ID>934391&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>4157</I>
        <N>Vanaheim09T18B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBattleBoatMissionVariant02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Destroy the two ships&lt;/Text>&lt;ID>934445&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy the two ships&lt;/Text>&lt;ID>934445&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
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    <Task>
      <I>4061</I>
      <N>Vanaheim09T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We're going to need a plan for a counterstrike when Stormheart inevitably attacks us. Since we don't know where she might attack, we need to get our allies ready for battle. Can you talk to Dagur and make sure he's ready to join us in this defense?&lt;/Text>&lt;ID>933889&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Ha-ha! Thank Hiccup for his concern, but that's a ludicrous question. A Berserker is always ready to cause maximum mayhem at the drop of a helmet! After what Stormheart did to my wife, I'm ready to double that. You can tell my brother that I'm ready for war.&lt;/Text>&lt;ID>933890&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur and get Berserker support&lt;/Text>&lt;ID>933887&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur and get Berserker support&lt;/Text>&lt;ID>933887&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4062</I>
      <N>Vanaheim09T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Well, you should share that with Astrid too. Hiccup may be the chieftain, but Astrid would be the natural general, don't you think?&lt;/Text>&lt;ID>933893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm way ahead of you. I've been trying to get in Stormheart's evil head and anticipate where she might attack first.&lt;/Text>&lt;ID>933894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Astrid if she's ready for the counterstrike&lt;/Text>&lt;ID>933891&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Astrid if she's ready for the counterstrike&lt;/Text>&lt;ID>933891&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4063</I>
      <N>Vanaheim09T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I think we may have a chance of finding Stormheart. While he was captured, Skulder said he heard the pirates talking about Scuttleclaw Island. It's a long shot, but we might be able to catch her off guard if we catch her there without her entire army.@@Will you and {{dragon name}} go with me to Scuttleclaw Island?&lt;/Text>&lt;ID>933897&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>What in Thor's name is going on?&lt;/Text>&lt;ID>933898&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWhoa&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head for Scuttleclaw Island&lt;/Text>&lt;ID>933895&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head for Scuttleclaw Island&lt;/Text>&lt;ID>933895&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4064</I>
      <N>Vanaheim09T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It looks like we have company. You're on my wing, {{Name}}!Land on Stormheart's ship next to me and we'll take care these intruders.&lt;/Text>&lt;ID>933901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This warship was anchored not too far from the coast, and Stormheart's forces were crawling all over the island. The only one who was holding them off was this strange looking Sentinel. Do you two know each other?&lt;/Text>&lt;ID>933902&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_STPortal02Exit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on the warship next to Astrid&lt;/Text>&lt;ID>933899&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on the warship next to Astrid&lt;/Text>&lt;ID>933899&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4065</I>
      <N>Vanaheim09T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I should've guessed you two were comrades in arms. You have the look of a pair who's come out of a fight, closer than ever. I should know... right, Stormfly? Let's show Stormheart's men what it means to mess with us. Stormfly, {{Name}}, attack the ship!&lt;/Text>&lt;ID>933905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Yeah, that's right! Run, you cowards!&lt;/Text>&lt;ID>933906&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STVanaheim09_1MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat Stormheart's forces on the ship!&lt;/Text>&lt;ID>933903&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat Stormheart's forces on the ship!&lt;/Text>&lt;ID>933903&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4066</I>
      <N>Vanaheim09T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll stick around and make sure they don't come back. This attack on Scuttleclaw Island really makes me worry. This wasn't anywhere near Stormheart's full might; she might be attacking elsewhere. Can you meet up with Snotlout at Armorwing Island and give him some backup?&lt;/Text>&lt;ID>933909&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I hope Astrid didn't expect me to fight off this army all by myself!&lt;/Text>&lt;ID>933910&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHello01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to Armorwing Island&lt;/Text>&lt;ID>933907&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to Armorwing Island&lt;/Text>&lt;ID>933907&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4067</I>
      <N>Vanaheim09T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Get over here quick and I'll give you an update.&lt;/Text>&lt;ID>933913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Stormheart has been playing us all for chumps! She didn't give two wooden coins about us. She was trying to keep us distracted so she could conquer all these islands. The whole gang is flying all over the archipelago and fighting off fires and pirates like it's the start of Ragnarok!&lt;/Text>&lt;ID>933914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Snotlout&lt;/Text>&lt;ID>933911&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Snotlout&lt;/Text>&lt;ID>933911&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4068</I>
      <N>Vanaheim09T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Stay cool, stay cool Snotlout. A Jorgenson is a winner, and you're the best of the bunch. Hookie and I are totally ready for this fight so let's go!&lt;/Text>&lt;ID>933917&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You know what? I am shockingly handsome in battle. You looked pretty awesome at my side too.&lt;/Text>&lt;ID>933918&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STVanaheim09_2MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Help Snotlout defeat Stormheart's forces before he hurts himself&lt;/Text>&lt;ID>933915&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Help Snotlout defeat Stormheart's forces before he hurts himself&lt;/Text>&lt;ID>933915&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4069</I>
      <N>Vanaheim09T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Now that we've kicked their butts, they won't be coming around here again. You need to go to Mudraker Island and make sure Skulder is safe. We both know that skinny Viking isn't really the fighting type.&lt;/Text>&lt;ID>933921&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Mudraker Island&lt;/Text>&lt;ID>930368&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Mudraker Island&lt;/Text>&lt;ID>930368&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4070</I>
      <N>Vanaheim09T09A</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Get away from me, you vile men! I sincerely need some assistance over here!&lt;/Text>&lt;ID>933925&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank all the gods you've arrived. These vicious vagrants are trying to extort Muddie and me on behalf of Stormheart!&lt;/Text>&lt;ID>933926&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunterPirate04&lt;/NPC>&lt;Text>Hello-hello! Who's this then? Another pathetic excuse for a Viking, I'll bet.&lt;/Text>&lt;ID>933927&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Pirates&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find out what's wrong with the Archaeologist&lt;/Text>&lt;ID>933923&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find out what's wrong with the Archaeologist&lt;/Text>&lt;ID>933923&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4073</I>
      <N>Vanaheim09T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh dear. Muddie, are you okay? Please, {{input}} on my Muddie and make sure she has no injuries.&lt;/Text>&lt;ID>933930&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh! What a relief.&lt;/Text>&lt;ID>933931&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMuddie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMuddie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Muddie and check for injuries&lt;/Text>&lt;ID>933928&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Muddie and check for injuries&lt;/Text>&lt;ID>933928&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4074</I>
      <N>Vanaheim09T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'm afraid the battle doesn't end here. I was traveling with Hiccup and Toothless, but they were forced to change course for Dark Deep. I'm sure your crucial skills will be most helpful to them if you join them!&lt;/Text>&lt;ID>933934&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find out what's happening at Dark Deep&lt;/Text>&lt;ID>933932&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find out what's happening at Dark Deep&lt;/Text>&lt;ID>933932&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4075</I>
      <N>Vanaheim09T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I don't know how you found us, but boy am I glad you did. Come over here and I'll bring you up to speed!&lt;/Text>&lt;ID>933938&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Stormheart is really ramping up her response this time, huh? Now we'll have to face the consequences. Toothless and I were able to spook one of her battleships that was on the way here, but by the time we arrived, the Catastrophic Quaken had already taken a really bad hit. The Prickleboggle isn't doing well either.&lt;/Text>&lt;ID>933939&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4077</I>
      <N>Vanaheim09T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>One of Stormheart's poisons is coursing through the Quaken and we don't have the time to get the antidote. I think the Prickleboggle can cure him, but he needs to recover from his exhaustion. Can you {{input}} on the Prickleboggle and give him the fish?&lt;/Text>&lt;ID>933942&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whew. All's well that ends well, right?&lt;/Text>&lt;ID>933943&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWPrickleboggle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWPrickleboggle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13494&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Feed the Prickleboggle to restore its strength&lt;/Text>&lt;ID>933940&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed the Prickleboggle to restore its strength&lt;/Text>&lt;ID>933940&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4078</I>
      <N>Vanaheim09T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What is Stormheart's goal here? Why is she attacking all these islands? We love these dragons so we protect them, but these islands aren't exactly brimming with precious resources.Wait. Unless...@@Oh no. What if Stormheart is just trying to keep us busy while she goes for the [c][3eebff]real[/c][ffffff] target?I need you to warn Valka that the Tempest might be headed for Berk at some point. Fly as fast as you can!&lt;/Text>&lt;ID>933946&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Hiccup had good intuition to send you here to help the defense... His timing, of course, could be better; the fight has already found us. Stormheart's battleship is already here, {{Name}}.&lt;/Text>&lt;ID>933947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Warn Valka of the imminent attack on Berk&lt;/Text>&lt;ID>933944&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Warn Valka of the imminent attack on Berk&lt;/Text>&lt;ID>933944&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4079</I>
      <N>Vanaheim09T17</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T17.unity3d/PfGrpVanaheim09T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T18.unity3d/PfGrpVanaheim09T18&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It will be up to you, me and Eret to fight Stormheart while the others make sure that the rest of Berk is safe. Join me on the battlefield at the docks and we will achieve victory!&lt;/Text>&lt;ID>933950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Hullo, you two! Nice of you to drop by!&lt;/Text>&lt;ID>933951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim09T17CS.unity3d/PfGrpVanaheim09T17CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Join Valka at Berk Docks&lt;/Text>&lt;ID>933948&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Join Valka at Berk Docks&lt;/Text>&lt;ID>933948&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4087</I>
      <N>Vanaheim09T21</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T21.unity3d/PfGrpVanaheim09T21&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T17.unity3d/PfGrpVanaheim09T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Excellent work on the ground, {{Name}}! Now we must turn our attention to the seas. The Tempest is about to launch her Grimora gas launchers. We need to stop them before they can drive innocent dragons into a frenzy! Shoot the gas launchers before they activate!&lt;/Text>&lt;ID>933958&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfGasDevice&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfGasDevice&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Grimora gas spewing device&lt;/Text>&lt;ID>933956&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Grimora gas spewing device&lt;/Text>&lt;ID>933956&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4088</I>
      <N>Vanaheim09T22</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T17.unity3d/PfGrpVanaheim09T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Excellent! Their defenses are wide open. Can you land on the ship and free the poor Sentinel? Cloudjumper and I will try to distract them!&lt;/Text>&lt;ID>933962&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Wonderful!&lt;/Text>&lt;ID>933963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DoorCageOpenScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DoorCageOpenScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Rescue the Sentinel trapped on the deck of the Tempest&lt;/Text>&lt;ID>933960&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rescue the Sentinel trapped on the deck of the Tempest&lt;/Text>&lt;ID>933960&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4089</I>
      <N>Vanaheim09T23</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T17.unity3d/PfGrpVanaheim09T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Sentinels are incredibly powerful, selfless and loyal dragons, and this one is no different! It looks like she wants to fight by our side. It's time for us to take the fight to Stormheart herself! I'll clear the way while you head to the bridge. Go!&lt;/Text>&lt;ID>933966&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim09T23CS.unity3d/PfGrpVanaheim09T23CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Bridge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title&gt;&lt;Text>Find the captain at the bridge of the Tempest&lt;/Text>&lt;ID>933964&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the captain at the bridge of the Tempest&lt;/Text>&lt;ID>933964&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4090</I>
      <N>Vanaheim09T24</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T24.unity3d/PfGrpVanaheim09T24&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T17.unity3d/PfGrpVanaheim09T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well, well, well. It's come to this...I guess it was inevitable, really. After all the good times, the kidnappings, and the scams, I feel like we've become close friends. I play a great pirate and you play a great sucker. Let's have a clean duel, shall we?&lt;/Text>&lt;ID>933969&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Flee from this place, you savages, and tell Stormheart what happened today! &lt;/Text>&lt;ID>933971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim09T24CS.unity3d/PfGrpVanaheim09T24CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STVanaheim09_4MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat Harald!&lt;/Text>&lt;ID>935318&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat Harald!&lt;/Text>&lt;ID>935318&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4091</I>
      <N>Vanaheim09T25</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaBeach&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkDocksDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim09T25.unity3d/PfGrpVanaheim09T25&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You fought hard and you fought well, dear one. Come, talk to me so I can tend to your wounds.&lt;/Text>&lt;ID>933974&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You have a few minor scuffs and bruises, but you'll be okay. If only Stoick could see you and {{dragon name}} now. He'd be as proud as any chief could be.&lt;/Text>&lt;ID>933975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkDocksDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Valka so she can see that you're okay&lt;/Text>&lt;ID>933972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Valka so she can see that you're okay&lt;/Text>&lt;ID>933972&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4092</I>
      <N>Vanaheim09T26</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I fear that all the damage Stormheart has inflicted across the archipelago may have harmed the delicate balance between Viking and dragon... I hope we can repair it.@@Eret and I will take care of the cleanup here on Berk; can you go to Dragon's Edge and update them on the situation here?&lt;/Text>&lt;ID>933978&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}, you're safe!&lt;/Text>&lt;ID>933979&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>930720&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4093</I>
      <N>Vanaheim09T27</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All of us made it back relatively unharmed. There were just so many of them... and the news gets even worse from there. Let me update you from all that we've seen.&lt;/Text>&lt;ID>933982&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless and I had a hunch: what if Stormheart had something even more nefarious in mind. We scouted the seas until we spotted a ship with her banner. What we found was something absolutely chilling: Auction Island has been completely taken over by Stormheart! &lt;/Text>&lt;ID>933983&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hiccup to find out what happened&lt;/Text>&lt;ID>933980&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hiccup to find out what happened&lt;/Text>&lt;ID>933980&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>205092</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>205092</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>205092</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>205092</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1627</I>
    <N>Arctic_SpeedStinger02</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger02T03.unity3d/PfGrpArcticSpeedStinger02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger02T02.unity3d/PfGrpArcticSpeedStinger02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Speed Stinger Safari&lt;/Text&gt;&lt;ID>923949&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1611</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1627</MissionID>
          <ID>1454</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1627</MissionID>
          <ID>1455</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1627</MissionID>
          <ID>1456</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1627</MissionID>
          <ID>1457</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1627</MissionID>
          <ID>1458</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202770</AID>
    <AAID>0</AAID>
    <Task>
      <I>1454</I>
      <N>SpeedStinger02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm so excited about that nest of Speed Stingers you found, {{Name}}! We should use this opportunity to learn more about them. @@ Let's head back to the nest. If we tread lightly, we can get close and observe them!&lt;/Text>&lt;ID>923825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These flightless dragons like to build their nests in caves. They can't produce fire to protect themselves from the cold, so they huddle together in the shelter of the cave to keep warm. @@ Speed Stingers are incredibly protective of their territory. They definitely aren't the friendliest dragons in the world...&lt;/Text>&lt;ID>923826&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the Speed Stinger nest&lt;/Text>&lt;ID>923823&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Speed Stinger nest in the Arctic&lt;/Text>&lt;ID>941616&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1455</I>
      <N>SpeedStinger02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Don't make any sudden movements, {{Name}}! They'll think you're a threat. Maybe we should back away for a bit and study their diet. I wonder if they eat fish like other dragons? See if you can find a fishing hole nearby.&lt;/Text>&lt;ID>923829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Speed Stingers need a lot of food to provide energy for their powerful leg muscles. Hmmm... The Speed Stingers probably hunt other types of arctic wildlife for food. @@ There are many different species living here, which contributes to an ecosystem's level of biodiversity. Biodiversity is a measure of the variety of organisms present in different ecosystems.&lt;/Text>&lt;ID>923830&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Pond&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the lake&lt;/Text>&lt;ID>923827&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the lake&lt;/Text>&lt;ID>941617&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1456</I>
      <N>SpeedStinger02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There are other organisms that share this habitat with the Speed Stingers. Let's see if we can spot signs of other wildlife living here. @@ Those footprints in the snow over there don't look like they belong to a dragon. Could you take a closer look?&lt;/Text>&lt;ID>923833&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>They look like rabbit footprints. Arctic hares must live here among the trees. @@ That's a good sign! An ecosystem's level of biodiversity is a good indicator of its health. For example, imagine if all these trees were cut down? We'd see biodiversity go down because of the destruction of these species's habitat.&lt;/Text>&lt;ID>923834&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HareFootprints&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Examine the animal footprints&lt;/Text>&lt;ID>923831&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take a look at the footprints in the snow&lt;/Text>&lt;ID>941618&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1457</I>
      <N>SpeedStinger02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to protect all the wildlife living on this island, including the Speed Stingers. The best way to do that is to learn as much as we can about them. @@ Let's go back to the Speed Stinger nest and see if we can learn more.&lt;/Text>&lt;ID>923837&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Speed Stingers always live in packs. Their leader is called the "Lead" Speed Stinger. Without a pack leader, they struggle to work as a team. This social structure is very important to the survival of their species.&lt;/Text>&lt;ID>923838&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the Speed Stinger nest&lt;/Text>&lt;ID>923835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the Speed Stinger nest&lt;/Text>&lt;ID>941619&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1458</I>
      <N>SpeedStinger02T05</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I believe should continue to inspire our Night Lights with experiences across the archipelago. I have just received word from our Archeologist that the matriarch of Dragon Island, the Green Death, has been sighted to the northwest. @@This opportunity to observe her would be invaluable to our brave young lady. Please find Dart.&lt;/Text>&lt;ID>940442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key&gt;Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerDart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Dart at New Berk&lt;/Text>&lt;ID>940441&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Dart at New Berk&lt;/Text>&lt;ID>941368&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Let us go: I do not want to miss this opportunity to safely observe the Green Death from a distance. Head out to sea to the northwest: I will see you there! You can find the spot marked on your map.&lt;/Text>&lt;ID>940447&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>No sign of her from here. We may need to be patient.@@This may be for the best: there is a fleet of ships on the horizon, and our Green Death may not be tolerant of them.&lt;/Text>&lt;ID>940448&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Use the map to go to the ocean&lt;/Text>&lt;ID>940446&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the map to go to the ocean&lt;/Text>&lt;ID>941370&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Valka! {{Name}}! I am relieved you are here! We have company!&lt;/Text>&lt;ID>940449&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Are you all right, Skulder?&lt;/Text>&lt;ID>940450&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer04T04CS.unity3d/PfGrp2021Summer04T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Yes, I was hiding from those ships, but.... Thor save us all: the Green Death is right there!&lt;/Text>&lt;ID>940451&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Skulder&lt;/Text>&lt;ID>931498&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Skulder&lt;/Text>&lt;ID>931498&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>We meet in the most interesting places, {{Name}}!&lt;/Text>&lt;ID>940457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>What am I doing here? The same reason we all are here: I’m looking at these warlords so far out of their territory. The mountain of a dragon being out here is a special bonus. @@Imagine if she turned on the warlord fleet: how horrible for them. Come on, wouldn’t you like to see that, {{Name}}?&lt;/Text>&lt;ID>940458&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find out what Harald is doing there&lt;/Text>&lt;ID>940456&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find out what Harald is doing there&lt;/Text>&lt;ID>941372&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6260</I>
      <N>2021Summer04T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>No. It is our responsibility to respect and protect these dragons by giving them proper space.&lt;/Text>&lt;ID>940460&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Looks like your little dragon pal thinks otherwise.&lt;/Text>&lt;ID>940461&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Dart! Quick, intercept her!&lt;/Text>&lt;ID>940462&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerDartGD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Dart&lt;/Text>&lt;ID>940459&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Dart&lt;/Text>&lt;ID>941373&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6261</I>
      <N>2021Summer04T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should mount Dart and get away quickly!&lt;/Text>&lt;ID>940463&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>How horrible. Very sad.&lt;/Text>&lt;ID>940464&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer04T08CS.unity3d/PfGrp2021Summer04T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SummerDartGD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Dart&lt;/Text>&lt;ID>940327&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Dart&lt;/Text>&lt;ID>941329&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6262</I>
      <N>2021Summer04T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We don’t have time to deal with Harald; there are captured dragons on those ships. Hurry, {{Name}}!&lt;/Text>&lt;ID>940466&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerScuttleclaw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly down to the Scuttleclaws&lt;/Text>&lt;ID>940465&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly down to the Scuttleclaws&lt;/Text>&lt;ID>941374&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6266</I>
      <N>2021Summer04T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>They're still too afraid. Perhaps Dart can get through to them. Give the mighty roar of the Green Death a try, Dart!&lt;/Text>&lt;ID>940468&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer04T10CS.unity3d/PfGrp2021Summer04T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>What a brave and inspiring roar, young one! You make your parents proud, Dart. Lead the baby Scuttleclaw to safety!&lt;/Text>&lt;ID>940469&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer04T13CS.unity3d/PfGrp2021Summer04T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Dart to ask for her aid&lt;/Text>&lt;ID>940467&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Dart to ask for her aid&lt;/Text>&lt;ID>941375&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6267</I>
      <N>2021Summer04T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Our Archeologist might be in trouble, we need to find him in this chaos.&lt;/Text>&lt;ID>940471&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Skulder's ship has been struck by fire!&lt;/Text>&lt;ID>940472&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Skulder&lt;/Text>&lt;ID>940470&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Skulder&lt;/Text>&lt;ID>941376&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6268</I>
      <N>2021Summer04T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Skulder, can you hear us?&lt;/Text>&lt;ID>940474&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>… Is my boat all right?&lt;/Text>&lt;ID>940475&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>No, but you are safe, and that is what is important. Thank you for finding him, {{Name}}.&lt;/Text>&lt;ID>940476&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Assist Skulder&lt;/Text>&lt;ID>940473&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Assist Skulder&lt;/Text>&lt;ID>941377&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6269</I>
      <N>2021Summer04T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>All of you, please come back to a safer distance.&lt;/Text>&lt;ID>940478&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I believe the Green Death is far more than pure rage: she did not harm the baby scuttleclaw. Perhaps she has a greater empathy with Dart than we knew, as well. @@ There are forces of nature in this world far beyond our ability, or right, to control. They deserve our respect. From a distance, we can learn from them, and through that understanding, be inspired. &lt;/Text>&lt;ID>940479&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer04T16CS.unity3d/PfGrp2021Summer04T16CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Everyone is here. And not a moment too soon: the Green Death is on the move...&lt;/Text>&lt;ID>940480&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerSafeSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the safe spot&lt;/Text>&lt;ID>940477&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the safe spot&lt;/Text>&lt;ID>941378&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2432</I>
    <N>New Farming 193</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <Value>9,7</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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    <V>1</V>
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      <I>3485</I>
      <N>1 Strawberry</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13102&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Strawberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Strawberry&lt;/Text>&lt;ID>928914&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bucket baked a cupcake and it needs a final touch.&lt;/Text>&lt;ID>928915&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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  <Mission>
    <I>1575</I>
    <N>Quest Lens01</N>
    <G>6</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>A Light Dilemma&lt;/Text>&lt;ID>923366&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Value>False</Value>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>202684</AID>
    <AAID>0</AAID>
    <Task>
      <I>1297</I>
      <N>Lens01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Hiccup told me about how much work you did to help repair the damages that the storm caused our school. Great job! I heard you and Hiccup placed a skylight within the Great Hall at the school to cover the wrecked hole in the roof. I think it does a great job of keeping out the rain and lighting up the room. @@ Have you seen the new Great Hall? You should go inside and take a look.&lt;/Text>&lt;ID>923338&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923547&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Your glass discovery lets the sunlight in but keeps the rain out. Your glass prisms and panes can bend or transmit light. This is truly a remarkable discovery! @@ The school shall start researching how light energy propagates. I’ll look to you for help.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the School Great Hall&lt;/Text>&lt;ID>923336&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the School Great Hall.&lt;/Text>&lt;ID>923546&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1298</I>
      <N>Lens01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>For now, I was hoping to spread even more light into the Great Hall somehow. Talk to Heather and see if you can find a solution.&lt;/Text>&lt;ID>923341&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's an interesting idea. I love solving puzzles; I wonder if we can figure this out using the science we've already discovered.&lt;/Text>&lt;ID>923342&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather.&lt;/Text>&lt;ID>926651&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1299</I>
      <N>Lens01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let me think... during our experiment with glass prisms in the wilderness, we found out that light can [c][3eebff]refract[/c][ffffff] - or change direction - when it travels through a shaped glass. I wonder if we can direct the light that comes through the skylight and spread it out into the whole room! @@ We can do that through lenses. A [c][3eebff]lens[/c][ffffff] is a piece of glass (or other transparent substance), with curved sides for focusing or dispersing light. For instance, the lens in your eye is a [c][3eebff]convex[/c][ffffff] lens. It focuses light rays on the back of your eye. That’s how your mind sees what your eyes see. @@ Our hypothesis is: "Any [c][3eebff]lens[/c][ffffff] will refract the light and fill the room with light." I know that Hiccup was trying to make glass lenses for a telescope. Can you talk to him and see if he can give us a lens?&lt;/Text>&lt;ID>923345&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Heather told you about the lenses I made? Well, hear me out. I had this crazy idea about telescopes. We have one at the school, but it's pretty small. It can fit in our hand. What if we made a telescope that was as large as Heather's laboratory? We might even be able to see across the ocean and discover new dragons! @@ Well, more of my crazy ideas later. I mean, you didn't come to hear me ramble. Here, you can have this lens for the Great Hall!&lt;/Text>&lt;ID>923346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value&gt;PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1300</I>
      <N>Lens01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Take this lens to the Great Hall, {{Name}}. I hope Heather's hypothesis turns out to be true!&lt;/Text>&lt;ID>923349&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923551&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Whoa! Okay, we just proved our hypothesis was [c][3eebff]false[/c][ffffff]! Be careful. That spot is pretty hot.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take the lens to the Great Hall&lt;/Text>&lt;ID>923347&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the lens to the Great Hall.&lt;/Text>&lt;ID>923550&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1301</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQGronckle06Sandstone.unity3d/PfGrpQGronckle06Sandstone&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>[c][3eebff]Concave[/c][ffffff] and [c][3eebff]convex[/c][ffffff] lenses both refract light rays, changing the focus of the light. This lens that Hiccup gave you is a [c][3eebff]convex[/c][ffffff] lens. It’s thicker in the middle than at the edges. That shape helps to converge, or direct, the light into one focal point. So we now know that a convex lens will [c][3eebff]not[/c][ffffff] diffuse the light. @@ Let's try a [c][3eebff]concave[/c][ffffff] lens. I bet Hiccup has one, but we can't just take all his glass. Will you help gather some sandstone in the Wilderness? He can use that to make more glass.&lt;/Text>&lt;ID>923352&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Nicely done!&lt;/Text>&lt;ID>923353&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockSandstone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 4 sandstone in the Wilderness&lt;/Text>&lt;ID>923350&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 4 pieces of sandstone in the Wilderness.&lt;/Text>&lt;ID>923552&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1302</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks for restocking my supplies, {{Name}}. I was starting to run low! Bring the sandstone to me and I’ll craft you a concave lens.&lt;/Text>&lt;ID>923356&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I can definitely use this to make more glass. Hope this concave lens works out better for you than the convex one!&lt;/Text>&lt;ID>923357&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9273&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sandstone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the sandstone to Hiccup&lt;/Text>&lt;ID>923354&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the sandstone to Hiccup.&lt;/Text>&lt;ID>929566&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1303</I>
      <N>Lens01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Okay, we've revised our hypothesis to state that "A [c][3eebff]concave[/c][ffffff] lens will spread out the light in the Great Hall and make it brighter." Come back to the Great Hall and we’ll test it out!&lt;/Text>&lt;ID>923360&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Yes! How exciting! It worked!&lt;/Text>&lt;ID>923361&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>See the concave lens in the Great Hall&lt;/Text>&lt;ID>923358&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Great Hall at the school.&lt;/Text>&lt;ID>923554&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1304</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I love it when an experiment falls into place. Tell the Headmaster that we've worked our magic and got exactly what he wanted. Of course, by 'work our magic' I mean 'figured out the problem through science!'&lt;/Text>&lt;ID>923364&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I knew I could count on you. Good job.&lt;/Text>&lt;ID>923365&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster.&lt;/Text>&lt;ID>936127&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>3630</I>
        <N>Jungle07T01</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I don't think they're following us.We need to find out more about these dragons. Clearly they have adapted to this environment and can live with the smell. Let's find a way out, and, if you don't mind, let's take a closer look at that peculiar plant.&lt;/Text>&lt;ID>928475&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Fascinating! These are clearly tropical plants flourishing here in this humid climate. See these creeping plants with roots clinging to tree branches? They're called [c][3eebff]epiphytes[/c][ffffff].@@Epiphytes absorb water through their leaves instead of the roots, so they can compete for water in the thick foliage of a jungle.We might have a hard time seeing where we need to go through this fauna... but I brought something that will help.&lt;/Text>&lt;ID>928476&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Examine the strange plants in front of you&lt;/Text>&lt;ID>928473&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Examine the strange plants in front of you&lt;/Text>&lt;ID>928473&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12978</ii>
        <t>1</t>
        <r>5441</r>
        <ai>204866</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3631</I>
      <N>Jungle07T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I spotted a bridge northeast of here while we were falling. I think that was what we were triggering inside the labyrinth. We should head that way.&lt;/Text>&lt;ID>928479&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeDeadEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Use the compass and head northeast&lt;/Text>&lt;ID>928477&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the compass and head northeast into the maze&lt;/Text>&lt;ID>941761&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3632</I>
      <N>Jungle07T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>A dead end! If there's no way to go, we'll go through this maze of underbrush. We'll need to find a way we can push through. Let's go south.&lt;/Text>&lt;ID>928482&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This flower has been eaten by some sort of animal. Be alert.This plant is an epiphyte called a [c][3eebff]ceriman[/c][ffffff]. It's a tropical invasive species, which means it's not native to the ecosystem. It can cause a lot of harm if it's allowed to flourish.&lt;/Text>&lt;ID>928483&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeFlower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the path south&lt;/Text>&lt;ID>928480&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the path south&lt;/Text>&lt;ID>928480&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3633</I>
      <N>Jungle07T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_MazeFlower&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FlowerAdj&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_FlowerKray&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Phlegma, those dragons may chase us down at any moment... perhaps we should spread out and look for an exit?{{Name}}, you and I can look for a way in that direction while Phlegma searches here. {{Input}} on me and stay close.&lt;/Text>&lt;ID>928486&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>...Ah.&lt;/Text>&lt;ID>928487&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeArchaeologist2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Follow&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Archaeologist!&lt;/Text>&lt;ID>936312&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! He left you behind!&lt;/Text>&lt;ID>936299&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3634</I>
      <N>Jungle07T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FlowerAdj&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_FlowerKray&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>O-kay... Slowly, back away from the angry dragon. I don't think it likes us being close while it eats.&lt;/Text>&lt;ID>928490&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great. You're back. Why are you shaking?&lt;/Text>&lt;ID>928491&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeFlower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Back away from the dragon and return to the Botanist&lt;/Text>&lt;ID>928488&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Back away from the dragon and return to the Botanist&lt;/Text>&lt;ID>928488&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3635</I>
      <N>Jungle07T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FlowerAdj&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_MazeFlower&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_FlowerKray&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>No matter. I've found a weakness in this underbrush that you can chop through. Don't worry; the fauna in jungle biomes is very aggressive, and it'll grow back quickly.&lt;/Text>&lt;ID>928494&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Ah! These strange dragons live here because they eat the cerimans that thrive in this environment. The smell doesn't bother them, somehow, so they can feast on their food without any competition. What a sweet deal for them!&lt;/Text>&lt;ID>928495&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMazeWall1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMazeWall1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop through the plants&lt;/Text>&lt;ID>928492&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop through the plants&lt;/Text>&lt;ID>928492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3636</I>
      <N>Jungle07T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FlowerAdj&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_MazeFlower&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene&gt;HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_FlowerKray&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'm sure that's very fascinating, but I suggest we get moving before we end up looking like that half-gnawn flower! Let's take the east path out of here.&lt;/Text>&lt;ID>928498&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>They're close... Goodness, my mind is conjuring images of their razor sharp teeth. We need to pick up the pace!&lt;/Text>&lt;ID>928499&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeEast&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take the east path&lt;/Text>&lt;ID>928496&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the east path&lt;/Text>&lt;ID>928496&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3637</I>
      <N>Jungle07T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Keep calm, Skulder. {{Name}}, we need to head north. Chop through any of the weak points in the underbrush wherever you can.&lt;/Text>&lt;ID>928502&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Good, we're out.What a tense situation! It was nearly as bad as the one time I went into battle with nothing but my armor and a sharpened mango.&lt;/Text>&lt;ID>928503&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle07T05CS.unity3d/PfGrpJungle07T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Chop through underbrush and head north&lt;/Text>&lt;ID>928500&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop through any underbrush and head north when you can&lt;/Text>&lt;ID>941762&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3638</I>
      <N>Jungle07T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_MazeFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_PathA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_PathB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Just to be safer, shall we cross the bridge? I see more plants that would interest you, Phlegma.&lt;/Text>&lt;ID>928506&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>These plants are more like the ones you're used to. These are [c][3eebff]philodendrons[/c][ffffff] and [c][3eebff]ficuses[/c][ffffff]. They're tropical plants, that prefer humid conditions, but they use their roots to absorb water and their leaves to absorb light.@@Some species of philodendron are epiphytes and will wrap themselves around trees instead!There are so many subspecies that I could talk about them all day...&lt;/Text>&lt;ID>928507&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle07T09CS.unity3d/PfGrpJungle07T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TropicalPlants&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Cross the bridge and examine the plants&lt;/Text>&lt;ID>928504&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Cross the bridge to the plants&lt;/Text>&lt;ID>941763&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3639</I>
      <N>Jungle07T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_PlantsB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_PlantsA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thor on a hammer! It's the baby dragon we saw earlier. Don't touch her, {{Name}}. Her parents are already furious, so let's not make things worse. I think now is the time to step back.&lt;/Text>&lt;ID>928510&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Am I the only one who noticed that dragon lost her tail? Will she be all right?&lt;/Text>&lt;ID>928511&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SecondBuildingEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Back away from the dragon onto the stairs&lt;/Text>&lt;ID>928508&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Back away from the dragon and onto the stairs&lt;/Text>&lt;ID>941764&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3709</I>
      <N>Jungle07T08_5</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_KrayfinEscort&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchEscort&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_BotanistEscort&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's not a very interesting story; we should keep our mind focused on the current task. Our Krayfin friend looks antsy. Follow him wherever he wants to go.&lt;/Text>&lt;ID>928514&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeFollow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Krayfin_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow the Krayfin&lt;/Text>&lt;ID>928512&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the baby Krayfin&lt;/Text>&lt;ID>941765&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Krayfin!&lt;/Text>&lt;ID>936320&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! He left you behind!&lt;/Text>&lt;ID>936299&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3746</I>
      <N>Jungle07T11</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>She didn't look or sound injured. She might have lost her tail as a defense mechanism. More importantly, did you see how she deftly flicked her tongue? I bet she can fling her fireball in a unique shape, like the ones we saw in the labyrinth.@@Maybe we can name her a "Flame Whipper?" I hope we can see her again when tensions are low.&lt;/Text>&lt;ID>928517&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Back away from the dragon down the stairs&lt;/Text>&lt;ID>928515&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Back away from the dragon and onto the stairs&lt;/Text>&lt;ID>941764&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    </Task>
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    </AR>
    <AR>
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    </AR>
    <AR>
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    </AR>
    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
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    <I>2587</I>
    <N>New Farming 229</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <Type>4</Type>
        <Value>9,11</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
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    <V>1</V>
    <AID>205081</AID>
    <AAID>0</AAID>
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      <I>3976</I>
      <N>Truffles</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13484&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Truffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Truffles&lt;/Text>&lt;ID>933424&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>It's the annual truffle hunt and the twins need a good supply.&lt;/Text>&lt;ID>933431&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    </AR>
    <RPT>false</RPT>
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  <Mission>
    <I>3131</I>
    <N>New Farming 285</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>4</Type>
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        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
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          <ID>7861</ID>
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    </MR>
    <V>1</V>
    <AID>207826</AID>
    <AAID>0</AAID>
    <Task>
      <I>7861</I>
      <N>Lily of the Valley, Peppermint</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20712&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lily of the Valley&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lily of the Valley, Peppermint&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>There's been a request from a Trader for some specific produce&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
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    <AR>
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      <mina>353</mina>
      <maxa>353</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2707</I>
    <N>HiddenWorld12</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld12T00.unity3d/PfGrpHiddenWorld12T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StableAdjacent&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Did It Work?&lt;/Text>&lt;ID>935634&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Did It Work?&lt;/Text>&lt;ID>935634&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2705</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
          <ID>4398</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
          <ID>4399</ID>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
          <ID>4403</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
          <ID>4404</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
          <ID>4405</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2707</MissionID>
          <ID>4406</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205642</AID>
    <AAID>0</AAID>
    <Task>
      <I>4398</I>
      <N>HiddenWorld12T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Snotlout filled me in when he came back from the battle. You did a great job, {{Name}}—you really did. We'll get another chance to free Cloudjumper soon enough, I promise. After all, we only had a prototype to see if it would work. We tried it out in the field, and now we have more information about how it performs.@@It wasn't a total bust, though! If you head on over to the stables, you might see an interesting surprise.&lt;/Text>&lt;ID>936147&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StableAdjacent&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the stables&lt;/Text>&lt;ID>935978&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the stables&lt;/Text>&lt;ID>935978&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4399</I>
      <N>HiddenWorld12T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hey there, big guy... Fishmeat and I aren't going to hurt you. Let us come a little closer and help you clean your wounds.{{Name}}! You can help me!&lt;/Text>&lt;ID>935982&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Your Grimmel poison antidote was a success! I think.  I assume you hit this guy with your antidote?  This Deathgripper landed here a little bit ago, disoriented. He won't let anyone get close to him. So, not great. @@He's not attacking us so that's definitely an improvement.&lt;/Text>&lt;ID>935983&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4400</I>
      <N>HiddenWorld12T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Maybe he'll let you approach him. Thor knows that he won't get comfortable with anyone else!&lt;/Text>&lt;ID>935986&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You did it! Yes, you did it! &lt;/Text>&lt;ID>935987&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DeathGripper01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathGripper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Deathgripper&lt;/Text>&lt;ID>935984&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Deathgripper&lt;/Text>&lt;ID>935984&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4401</I>
      <N>HiddenWorld12T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We just need to change your antidote to work a little faster, I think. We got lucky that this dragon landed here in his confusion, rather than anywhere else.@@It's not uncommon for early prototypes to fail. We can make progress because we ask questions, test objects, make observations, and gather the information that will lead to success. This process that we're doing right now - testing the antidote on another dragon, then seeing the results - will lead to us creating the best antidote we can.@@I'll tell Heather as soon as I feed this big guy and brush him down. Can you tell Astrid? She hasn't taken losing to Grimmel very well.&lt;/Text>&lt;ID>936151&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm glad we managed to salvage something from that disaster. I wish that we could have rescued Cloudjumper, or stopped Grimmel, or… I don't know. I hate knowing that we faced them again in open battle and couldn't beat them. How can we protect all dragons if we can't beat our foes?&lt;/Text>&lt;ID>936152&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4402</I>
      <N>HiddenWorld12T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm wallowing, aren't I? Sorry. It's not a good look. Don't worry; I'll shake this off and be ready to face Grimmel the next time. We'll beat him together, you and me.@@Speaking of shaking it off... Snotlout has been thinking for hours now and that can't be a great sign. Can you check up on him and make sure he doesn't have some ridiculous plan in mind?&lt;/Text>&lt;ID>935992&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I walked past Astrid just a few minutes ago and she seemed to be deep in thought. I am, too. I have the most important matters being solved in my head.@@I have a great plan for my home here at New Berk. You've been to my masterpiece at Dragon's Edge, right? Well, how do you really improve on genius? I'll be reconstructing that here and somehow making it even sturdier, flashier, and just better than the original. &lt;/Text>&lt;ID>935993&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4403</I>
      <N>HiddenWorld12T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yeah, good old Snotlout will be ready to flourish here in New Berk. All we have to do is defeat the bad guys, save the dragons, be the heroes, yada yada. I'm ready. Hookfang and I are looking forward to our... re-rematch with Grimmel!@@You don't have to worry about me. You should have your eyes on Ruffnut and her nutty brother. Who knows if she's ready for the fight?&lt;/Text>&lt;ID>935996&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Ha! Snotlout said that? What a goof. Of course he'd try to throw blame in our direction instead. &lt;/Text>&lt;ID>935997&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4404</I>
      <N>HiddenWorld12T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>While Snotlout has been lazing about his future mansion, Tuffnut and I have been diligently researching how to best improve on your antidote.@@(What? We have layers, just like... delicious pies.)If you talk to Tuffnut, he'll be able to tell you more.&lt;/Text>&lt;ID>936156&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Listen here, bub. There's clearly something wrong with your antidote since it didn't take effect immediately on the battlefield. We can't have that, if we want this to be useful against Grimmel. It is our duty - nay, it is our destiny! - to figure out how this works.&lt;/Text>&lt;ID>936000&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4405</I>
      <N>HiddenWorld12T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>So. From our calculations, the solution is to improve the speed in which the antidote takes effect. We let Mulch know that was the problem. I hope he's had enough time to figure it out! Can you ask him?&lt;/Text>&lt;ID>936003&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>The twins are right! I didn't think I'd be saying that in my lifetime.&lt;/Text>&lt;ID>936004&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>923238&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4406</I>
      <N>HiddenWorld12T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Gobber and Heather were on the same wavelength as the twins. I hope they've been able to make progress! They're at the center of the town if you want to follow up on them.&lt;/Text>&lt;ID>936007&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Aye! Heather and I think we've figured it out. The best lesson is one learned in the field, don't you agree? I think the next time around, we'll have a much better time rescuing those dragons.&lt;/Text>&lt;ID>936008&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
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      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
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    </AR>
    <AR>
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      <p>12</p>
      <ii>0</ii>
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      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
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      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2676</I>
    <N>New Farming 252</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 252&lt;/Text>&lt;ID>935422&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,14</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2676</MissionID>
          <ID>4256</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205490</AID>
    <AAID>0</AAID>
    <Task>
      <I>4256</I>
      <N>Antlers, Carrots</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15745&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Elk Antler&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Antlers, Carrots&lt;/Text>&lt;ID>935501&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>How could we possibly hold a snowman competition without the ornaments?&lt;/Text>&lt;ID>935502&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>700</a>
      <p>2</p>
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    </AR>
    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1237</I>
    <N>New Farming 52</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,11</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201309</AID>
    <AAID>0</AAID>
    <Task>
      <I>762</I>
      <N>10 Carrots, 18 Corn, 10 Eggs</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Carrots, Corn, Eggs&lt;/Text>&lt;ID>921772&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma would like to remind you to eat your vegetables.&lt;/Text>&lt;ID>921773&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>745</a>
      <p>2</p>
      <ii>0</ii>
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    </AR>
    <AR>
      <a>56</a>
      <p>9</p>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2680</I>
    <N>New Farming 256</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 256&lt;/Text>&lt;ID>935426&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>4260</I>
      <N>Antlers, Beans, Perch</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15745&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Elk Antler&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>21&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9545&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Beans&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7143&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Perch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Antlers, Beans, Perch&lt;/Text>&lt;ID>935509&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Overhyper dragon babies alert! We need chew toys and food, stat!&lt;/Text>&lt;ID>935510&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>2250</mina>
      <maxa>2250</maxa>
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    </AR>
    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1230</I>
    <N>New Farming 45</N>
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    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>4</Type>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Gobber in Berk&lt;/Text>&lt;ID>924674&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We just have to get some replacement rivets from Gobber. Will you fly back to the Hatchery and ask him to make me some? Ask him for the specifications I made. I don't want any of his special improvements!&lt;/Text>&lt;ID>925767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hiccup needs some help to fix the tail fin? Great! I've been working on a few improvements. He might not think he wants them, but I guarantee he'll be pleased with my changes!&lt;/Text>&lt;ID>925768&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <RPT>false</RPT>
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    <Task>
      <I>1623</I>
      <N>Misc03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>{{Name}}! Have you seen Hiccup? No? You need to find him and tell him to come back! His pile of scrolls to sign is getting taller than Bucket. We'll have a big problem when it tips over.&lt;/Text>&lt;ID>925771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No, Hiccup isn't here. I've been looking for him, too. I wanted to bounce some ideas off him for new training techniques, but he's nowhere on this island!&lt;/Text>&lt;ID>925772&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the Training Grounds to look for Hiccup&lt;/Text>&lt;ID>925769&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Training Grounds to find Hiccup&lt;/Text>&lt;ID>941543&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm sure he's off looking for dragons at Icestorm Island. Let's go there and find him.&lt;/Text>&lt;ID>925775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go Back to Icestorm Island&lt;/Text>&lt;ID>925773&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Icestorm Island to look for Hiccup&lt;/Text>&lt;ID>941544&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1625</I>
      <N>Misc03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What if Hiccup is in trouble? Look for him!&lt;/Text>&lt;ID>925778&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Boy, am I glad to see you here. Toothless and I lost track of time. We were out in this snowstorm for much too long, and Toothless's tail fin froze over. We tried to use it to fly… then snap! @@ It fell off, and Toothless can't get out of here without it. I'll need your help to get off this rock.&lt;/Text>&lt;ID>925779&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Look for Hiccup at Icestorm Island&lt;/Text>&lt;ID>925776&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Hiccup at Icestorm Island&lt;/Text>&lt;ID>925776&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1626</I>
      <N>Misc03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMisc03T04.unity3d/PfGrpArcticMisc03T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We'll have a better chance of finding Hiccup if we split up and search the island. I'm sure we'll meet him in no time. You head out toward the west!&lt;/Text>&lt;ID>925786&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Uh oh. This is the tail fin that Hiccup made for Toothless!&lt;/Text>&lt;ID>925787&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWTailFin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for clues to Hiccup's whereabouts&lt;/Text>&lt;ID>925784&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Toothless's tail fin on the island&lt;/Text>&lt;ID>941545&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1627</I>
      <N>Misc03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh! Is that the tail fin, {{Name}}?&lt;/Text>&lt;ID>925782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh man. We lost a bit of the metal pieces that hold it together. I can't get Toothless flying with this.&lt;/Text>&lt;ID>925783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8025&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tail Fin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the tail fin to Hiccup&lt;/Text>&lt;ID>925780&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the tail fin to Hiccup&lt;/Text>&lt;ID>941546&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1629</I>
      <N>Misc03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Give that to Hiccup and he'll know what to do!&lt;/Text>&lt;ID>925790&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, it's going to be good to be back in the air! Thanks for your help, {{Name}}. I would have been in some real trouble without you.&lt;/Text>&lt;ID>925791&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10495&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Screw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Hiccup the screws at Icestorm Island&lt;/Text>&lt;ID>925788&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932566&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is [c][3eebff]not[/c][ffffff] a good time for jokes, Astrid! {{Name}}, try to get the Green Death's attention away from Harald or he might be in some big trouble! Hit the Green Death with some fireballs.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932878&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ah! This couldn't have happened to a more deserving pirate.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T13CS.unity3d/PfGrpVolcano19T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T14.unity3d/PfGrpVolcano19T14&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_BeachHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_BeachNightFury&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_BeachValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWEruptodon&lt;/Asset>&lt;Location>PfMarker_BeachEruptodon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWStormcutter&lt;/Asset>&lt;Location>PfMarker_BeachCloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive&gt;&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927627&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Maybe we can calm her down! If we used the Sagefruit to--&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T14CS.unity3d/PfGrpVolcano19T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Distract the Green Death&lt;/Text>&lt;ID>927623&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Distract the Green Death with fireballs.&lt;/Text>&lt;ID>927624&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>3</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2317</MissionID>
            <ID>3103</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3103</I>
        <N>Volcano19T14</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGreenDeath&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGreenDeath&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Distract the Green Death&lt;/Text>&lt;ID>927623&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Distract the Green Death by hitting it with fireballs&lt;/Text>&lt;ID>942134&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3089</I>
      <N>Volcano19T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano18T00_INT.unity3d/PfGrpVolcano18T00_INT&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>If I understand Skulder correctly, the Green Death's nest is blocking the pressure from the magma and causing sulfuric gas to come out of the underwater vents. I am glad that your plan will not harm the Green Death or her nest. @@ It's not her fault that she's causing these problems, and it is very much our responsibility to let dragons live in their natural habitat. We can get started once the Green Death leaves her nest. There's no need to antagonize her any further. @@ Would you keep a lookout from that hill to see if the dragon leaves?&lt;/Text>&lt;ID>931435&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T01CS.unity3d/PfGrpVolcano19T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hill&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Green Death&lt;/Text>&lt;ID>931433&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Green Death from a good vantage point&lt;/Text>&lt;ID>942135&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3090</I>
      <N>Volcano19T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T02.unity3d/PfGrpVolcano19T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupTunnels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup&gt;&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_NightFuryTunnels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>There! If she's gone to feed, we won't have much time to waste. Please let my son know that our window of opportunity is open.&lt;/Text>&lt;ID>931438&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! I saw the Green Death leave, too. Let's get started!&lt;/Text>&lt;ID>931439&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T02CS.unity3d/PfGrpVolcano19T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup to start the operation&lt;/Text>&lt;ID>931436&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup to start the operation and stop the poisonous fog&lt;/Text>&lt;ID>942136&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3091</I>
      <N>Volcano19T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWEruptodon&lt;/Asset>&lt;Location>PfMarker_Eruptodon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_NightFuryTunnels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupTunnels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay! Skulder and I plotted out the paths these Whispering Deaths will need to take, but we can only keep the dragons on pace with both me and my mother wrangling them. You'll need to meet us from the other side, from inside the volcano. @@ Meet up with Astrid to go inside the volcano. Good luck, {{Name}}... but I hope you won't need it!&lt;/Text>&lt;ID>931442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hiccup gave us the most important part of the mission. I know we can do it!&lt;/Text>&lt;ID>931443&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid by the entrance to the volcano&lt;/Text>&lt;ID>931440&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid by the entrance to the volcano&lt;/Text>&lt;ID>931440&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3092</I>
      <N>Volcano19T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Now that you're going into the volcano, you don't need poor old Harald to go with you. I've helped as much as I can!&lt;/Text>&lt;ID>932873&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Nope. There's no way we're going to let you wander about without one of us by your side. You can trust me and {{Name}}. We'll keep you safe. Besides, we might need your help since you've been inside the volcano before. Let's go!&lt;/Text>&lt;ID>932977&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HaraldSecretEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the volcano&lt;/Text>&lt;ID>931444&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the volcano behind Astrid&lt;/Text>&lt;ID>942137&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3093</I>
      <N>Volcano19T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_HaraldStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll keep an eye on this guy while we go deeper into the volcano. {{Input}} on him and lead us down the tunnel.&lt;/Text>&lt;ID>931450&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>You dragon riders always take me to the most interesting places.&lt;/Text>&lt;ID>931451&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RampEdge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Harald and lead them into the volcano&lt;/Text>&lt;ID>931448&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Harald and lead the group down into the volcano&lt;/Text>&lt;ID>942138&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're going too fast! Slow down!&lt;/Text>&lt;ID>936442&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You lost the group! You should go back and get them.&lt;/Text>&lt;ID>936443&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3094</I>
      <N>Volcano19T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The air above the volcano is too hot for normal dragons, but this is the Eruptodon's natural habitat. It should be able to shield the heat from you. {{Input}} on the Eruptodon and mount it!&lt;/Text>&lt;ID>931454&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWEruptodon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value&gt;False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount the Eruptodon&lt;/Text>&lt;ID>931452&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Eruptodon to mount it&lt;/Text>&lt;ID>942139&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3099</I>
      <N>Volcano19T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T10.unity3d/PfGrpVolcano19T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We won't have another chance like this with the Green Death away from the volcano. Can you pick up the stolen orb before she comes back?&lt;/Text>&lt;ID>931457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T10CS.unity3d/PfGrpVolcano19T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Uh oh. I think the Green Death has had enough of us near her nest. We need to get out of here!&lt;/Text>&lt;ID>931458&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWLegendaryEgg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWLegendaryEgg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up Harald's stolen orb&lt;/Text>&lt;ID>931455&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up Harald's stolen orb while you have the chance&lt;/Text>&lt;ID>942140&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3100</I>
      <N>Volcano19T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Harald is gone and he took my compass! That thief was just waiting for a distraction to bolt for it! Ugh, if I could... no, getting you to safety is priority number one. Fly up here away from the magma and bring me that orb!&lt;/Text>&lt;ID>931461&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wait a second... this looks like it could be a dragon egg of some sort! Just look at how the-- @@ Sorry, I just slipped into my inner Fishlegs there. We need to get out of here, right away!&lt;/Text>&lt;ID>931462&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12977&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Harald's Stolen Orb&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the orb to Astrid&lt;/Text>&lt;ID>931459&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the orb to Astrid before anything else goes wrong&lt;/Text>&lt;ID>942141&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3101</I>
      <N>Volcano19T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_RampBottom&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This egg is shining right into my eyes, I'm going to have to be careful. {{Input}} on me and stay close. Let's get out of the tunnel before the Green Death catches us!&lt;/Text>&lt;ID>931465&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wait a second. What's this?&lt;/Text>&lt;ID>931466&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridReally&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HaraldExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>AstridEgg&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Astrid and follow her through the tunnel&lt;/Text>&lt;ID>931463&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Astrid and follow her through the tunnel before the Green Death catches you&lt;/Text>&lt;ID>942142&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text&gt;You're falling behind! Catch up to Astrid!&lt;/Text>&lt;ID>936444&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You lost Astrid! Go back and try again!&lt;/Text>&lt;ID>936445&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3102</I>
      <N>Volcano19T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That dirty rat had a secret exit ready all along! If we hurry, maybe we can catch up to him!&lt;/Text>&lt;ID>931469&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HaraldPassage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go through Harald's secret passageway&lt;/Text>&lt;ID>931467&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go through Harald's secret passageway to catch him up&lt;/Text>&lt;ID>942143&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3104</I>
      <N>Volcano19T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T15.unity3d/PfGrpVolcano19T15&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_BeachHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_BeachValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_BeachNightFury&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWEruptodon&lt;/Asset>&lt;Location>PfMarker_BeachEruptodon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWStormcutter&lt;/Asset>&lt;Location>PfMarker_BeachCloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>No, the Sagefruit won't work! I've seen this behavior with the Red Death before. We need to fix the Green Death's attention on something or we won't be able to stop her rampage. @@ Toothless, do you think you could try to persuade our giant friend here? {{Name}}, help Toothless focus by {{input}}ing on him!&lt;/Text>&lt;ID>931472&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The alpha is the king of dragons. He protects his own!&lt;/Text>&lt;ID>931473&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T15CS.unity3d/PfGrpVolcano19T15CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless&lt;/Text>&lt;ID>930969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless to stop the Green Death&lt;/Text>&lt;ID>942144&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3105</I>
      <N>Volcano19T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T16.unity3d/PfGrpVolcano19T16&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_HillToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_BeachHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_BeachValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWEruptodon&lt;/Asset>&lt;Location>PfMarker_BeachEruptodon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job, bud. I think that might have done the trick. We'll need to get a bit closer-- carefully-- to see if the Green Death is truly calm.&lt;/Text>&lt;ID>931476&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wait, look out!&lt;/Text>&lt;ID>931477&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T16CS.unity3d/PfGrpVolcano19T16CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWhoa&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GreenDeath&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreenDeath&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>13&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get closer to the Green Death&lt;/Text>&lt;ID>931474&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get closer to the Green Death to make sure it has calmed down&lt;/Text>&lt;ID>942145&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3106</I>
      <N>Volcano19T17</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T17.unity3d/PfGrpVolcano19T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_CoverHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_CoverValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_CoverNightFury&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWEruptodon&lt;/Asset>&lt;Location>PfMarker_CoverEruptodon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Not good, not good! Everyone get to cover! {{Name}}, Toothless and I need to keep everyone safe down here. I need to rely on you to fly up to the Green Death and calm her down. You can do it! @@ Fly straight, avoid those fireballs, and bring that dragon back down!&lt;/Text>&lt;ID>931480&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreenDeathFlying&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Avoid the fireballs and fly up to the Green Death&lt;/Text>&lt;ID>931478&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Avoid the fireballs and fly up to the Green Death above the clouds&lt;/Text>&lt;ID>942146&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3107</I>
      <N>Volcano19T18</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T17.unity3d/PfGrpVolcano19T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You need to get close to see if you can help. You should jump on the Green Death's back.&lt;/Text>&lt;ID>931483&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfGreenDeath_AvatarJumpAction&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Jump&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Jump onto the Green Death's back&lt;/Text>&lt;ID>931481&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Jump onto the Green Death's back from your dragon&lt;/Text>&lt;ID>942147&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3108</I>
      <N>Volcano19T19</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T19.unity3d/PfGrpVolcano19T19&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano19T17.unity3d/PfGrpVolcano19T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Green Death was angered by Harald's attack for good reason. The mast is piercing her neck. You should chop that mast to pieces and remove the thorn from the Green Death's neck.&lt;/Text>&lt;ID>931486&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano19T19CS.unity3d/PfGrpVolcano19T19CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Did it work? Is it safe?&lt;/Text>&lt;ID>931487&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWMast&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCollectDWMast&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the mast from the dragon's neck&lt;/Text>&lt;ID>931484&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the mast from the dragon's neck to stop its rampage&lt;/Text>&lt;ID>942148&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3110</I>
      <N>Volcano19T21</N>
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      <A>false</A>
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      <Task>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If you aren't careful, you can easily get frostbite or hypothermia. [c][3eebff]Frostbite[/c][ffffff] is a skin injury from prolonged exposure to cold temperatures. It usually occurs on the nose, fingers, and toes. You can also get [c][3eebff]hypothermia[/c][ffffff], which is the condition of having low body temperature caused by prolonged exposure to cold temperatures. @@ What you need is thick, thermal clothing to keep yourself protected. Astrid should have arctic-appropriate clothing for you to wear.&lt;/Text>&lt;ID>924507&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thermal clothing? Yes! Hiccup had me looking for a couple sets as soon as we started settling at Icestorm Island. Here you go!&lt;/Text>&lt;ID>924508&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberSpeedStingerWood&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}, are you feeling okay? You look a little flushed. You need to be mindful of your health. The harsh elements and temperatures on Icestorm Island can be really dangerous if you don’t take the right precautions! @@ Luckily, Gobber came by on the island. He’s no Gothi, but he’ll be able to fix you up if you’re feeling sick. He went up near the Speed Stingers’ territory. Please, do me a favor and talk to him about your health.&lt;/Text>&lt;ID>924511&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hello, {{greeting}}! Beard of Thor, you look terrible!&lt;/Text>&lt;ID>924512&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to Gobber in the Arctic&lt;/Text>&lt;ID>941535&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You're shivering like a wet yak in winter! Well, it's no wonder. You're in the middle of this blizzard in those flimsy clothes! You need to head back to Berk right away, and get out of his harsh climate for a while. I'll help you there.&lt;/Text>&lt;ID>924515&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can always hug {{dragon name}} if you really need heat, but you need something a bit more permanent if you want to go back to Icestorm Island.&lt;/Text>&lt;ID>924516&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair&gt;&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly back to the School&lt;/Text>&lt;ID>924488&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to School to get warmer clothes&lt;/Text>&lt;ID>941536&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Put them on and come find me so I can take a look! Open your Journal and switch to the customization tab to change your clothes.&lt;/Text>&lt;ID>924527&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>That's more like it, {{greeting}}! With hypothermia, a person's body temperature drops well below the usual 98.6 degrees Fahrenheit and their body can't work properly. It can be quite dangerous! You need to bundle up here and protect yourself from the cold at this island. Now you should be able to explore any part of Icestorm Island while staying hypothermia and frostbite-free!&lt;/Text>&lt;ID>924528&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber in Berk&lt;/Text>&lt;ID>924674&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <MissionID>1978</MissionID>
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    </MR>
    <V>1</V>
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    <Task>
      <I>2303</I>
      <N>Crusader03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I've heard much about this masked stranger who showed up after the Death Song arrived on Berk. I've heard he is a dragon rider with a well-raised Razorwhip and I've seen him help against the Death Song, but I want to know more. Find out the rogue dragon rider's identity for me. @@ Perhaps Gobber knows something? He cleared some amber with the rogue dragon rider's help. He might be able to point you in the right direction.&lt;/Text>&lt;ID>927099&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>What a strange Viking, that masked dragon rider! He helped dissolve some amber from the bridge to Sven’s farm with some odd device. He was helpful but didn’t speak a word! &lt;/Text>&lt;ID>927100&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber about the Rogue Dragon Rider&lt;/Text>&lt;ID>927097&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber about the Rogue Dragon Rider&lt;/Text>&lt;ID>927097&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2304</I>
      <N>Crusader03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSCrusader03T02.unity3d/PfGrpDSCrusader03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>He was throwing something to dissolve the amber. You should check out the bridge and see if there’s any clues left over.&lt;/Text>&lt;ID>927103&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>These glass fragments seem familiar. These were once flasks of amber-dissolving solution before they were thrown on the Deathsong amber!&lt;/Text>&lt;ID>927104&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRogueBombFragments&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for clues at the bridge to Sven's Farm&lt;/Text>&lt;ID>927101&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for clues at the bridge to Sven's Farm. You can pick up glass fragments left behind by the rogue rider&lt;/Text>&lt;ID>941724&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2305</I>
      <N>Crusader03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Meatlug helped you create your glass bottles. You should talk to Fishlegs and see who else created glass with Meatlug's help.&lt;/Text>&lt;ID>927107&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hi {{Name}}! Meatlug only made glass for you, Hiccup, and Heather. Why do you ask?&lt;/Text>&lt;ID>927108&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHello02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about making glass with Meatlug&lt;/Text>&lt;ID>927105&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs. Who else could have made glass in the lab?&lt;/Text>&lt;ID>927106&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2306</I>
      <N>Crusader03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thank Thor I found you, {{Name}}! We have a problem. Please come talk to me.&lt;/Text>&lt;ID>927111&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The Deathsong is starting to expand its hunting area. It looks like it's not happy with the island of Berk and wants to hunt more!&lt;/Text>&lt;ID>927112&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
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    </AR>
    <AR>
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      <maxa>300</maxa>
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    <AR>
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      <p>8</p>
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    <RPT>false</RPT>
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    <I>3031</I>
    <N>2021Snoggletog01</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Snoggletog01T00A.unity3d/PfGrp2021Snoggletog01T00A&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Golden Migration [2021]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/dragonssnoggletogiconsdo/IcoDragonsSnoggletogCookie03&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>7</Type>
        <Value>20904</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>999</Value>
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        <ClientRule>false</ClientRule>
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          <ID>6445</ID>
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          <MissionID>3031</MissionID>
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          <Complete>0</Complete>
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          <MissionID>3031</MissionID>
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          <Complete>0</Complete>
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          <Type>1</Type>
          <MissionID>3031</MissionID>
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          <Complete>0</Complete>
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          <MissionID>3031</MissionID>
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          <Complete>0</Complete>
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          <Type>1</Type>
          <MissionID>3031</MissionID>
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          <Complete>0</Complete>
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    <V>1</V>
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    <Task>
      <I>6443</I>
      <N>2021Snoggletog01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940667&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hey {{Name}}. I was going over some of Hiccup’s maps, updating them to show recent movement of our enemies. We need to stay on top of it, after all of the troubles we had this summer. @@I noticed a strange note Hiccup wrote next to Armorwing Island. It says something about danger for Snoggletog. Can you check in with him about this?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940668&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Astrid sent you to ask about a map notation by Armorwing Island?.... @@Oh! I’d forgotten about putting that on my map. Yeah, I can shed some light on that note. I was being cryptic in case my map fell into the wrong hands, and this is important.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Hiccup about his map markings&lt;/Text>&lt;ID>940666&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6444</I>
      <N>2021Snoggletog01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940669&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Many years ago, my dad Stoick found golden shards of an egg on Armorwing island. I recently found a piece among his old hunting trophies.@@I did a test in the lab with Heather, and it turned out to be made of solid gold. We realized this could mean the legend of the Golden Dragon is true: a dragon whose eggshells are made of gold could really exist.@@Still, we hadn’t seen either the dragon or a nest – until last winter. I found more eggshells, at the same island. I think this dragon migrates during the year: the dragon is only here during certain windows of time to lay eggs. In this case, during Snoggletog!@@With the hunters being so aggressive lately, we should go check on those nest areas to be sure they are ready for when the Golden Dragons come back.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940670&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Over here! Hiccup! {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Armorwing Island&lt;/Text>&lt;ID>930380&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6445</I>
      <N>2021Snoggletog01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940672&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let’s check the area where the egg shell pieces were. It’s over by those trees ahead of us.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940673&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There's a new nest, but...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the nest site on Armorwing Island&lt;/Text>&lt;ID>940671&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6446</I>
      <N>2021Snoggletog01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940675&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let’s get a closer look.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940676&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This nest looks like somebody pulled it apart with an axe. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940677&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dragon Hunters.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSnoggletogGoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSnoggletogGoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the ruined nest&lt;/Text>&lt;ID>940674&lt;/ID&gt;&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6447</I>
      <N>2021Snoggletog01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupFootprints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridFootprints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940679&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Yeah, I think so. Are those dragon footprints? They look more recent than the damage.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940680&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Are those Golden Dragon footprints, Hiccup?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940681&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Yes. They look very fresh. I think the Golden Dragon was here but couldn’t use this destroyed nest. We should look for her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSnoggletogGoldenFootprint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSnoggletogGoldenFootprint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the dragon footprints&lt;/Text>&lt;ID>940678&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6448</I>
      <N>2021Snoggletog01T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupFootprints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridFootprints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940683&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Head outside to Stormfly. Stormfly’s a tracker class dragon, and her sense of smell might be the quickest way to find the Golden Dragon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940684&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We need a scent sample for Stormfly to follow.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWStormfly&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go over to Stormfly&lt;/Text>&lt;ID>940682&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6449</I>
      <N>2021Snoggletog01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWDeadlyNadderNPC&lt;/Asset>&lt;Location>PfMarker_GoldenStormflyStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupFootprints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ArmorWingIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridFootprints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940686&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Input}} on Stormfly and lead her to the footprints.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog01T07CS.unity3d/PfGrp2021Snoggletog01T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940687&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Stormfly’s got the scent!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GoldenStormflyEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDeadlyNadderNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead Stormfly to the nest and footprints&lt;/Text>&lt;ID>940685&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6450</I>
      <N>2021Snoggletog01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940689&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Jump on Stormfly, she’ll help you find the trail, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWStormflyMountable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWStormflyMountable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount Stormfly&lt;/Text>&lt;ID>940688&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6451</I>
      <N>2021Snoggletog01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940691&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great! Now, follow the golden scent trail with Stormfly.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GoldenTrail01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GoldenTrail01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the scent trail&lt;/Text>&lt;ID>940690&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6452</I>
      <N>2021Snoggletog01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940692&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Keep it up.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GoldenTrail02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GoldenTrail02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the scent trail&lt;/Text>&lt;ID>940690&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6453</I>
      <N>2021Snoggletog01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940693&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>See anything yet?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog01T11CS.unity3d/PfGrp2021Snoggletog01T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940694&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Yes, look! Hiding just ahead!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GoldenTrail03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GoldenTrail03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the scent trail&lt;/Text>&lt;ID>940690&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6454</I>
      <N>2021Snoggletog01T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940696&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It’s time to use your training skills, {{Name}}. See if you can soothe the Golden Dragon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940697&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well done. We can’t leave her here exposed like this. Considering how friendly she is, I think we should bring her and her egg back to New Berk with us.&lt;/Text&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ArmorWingIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGoldenDragonHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGoldenDragonHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the dragon to soothe her&lt;/Text>&lt;ID>940695&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6455</I>
      <N>2021Snoggletog01T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940698&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Go ahead of us, {{Name}}, and make a suitable nest with Hiccup. I’ll put together a way to carry the egg safely on Stormfly.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940699&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There’s no time to waste, we should get to work on the nest.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective&gt;&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to New Berk&lt;/Text>&lt;ID>936706&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6456</I>
      <N>2021Snoggletog01T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Snoggletog01T14.unity3d/PfGrp2021Snoggletog01T14&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940701&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ll find a good location; can you collect some soft nest materials around New Berk?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940702&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That looks like plenty, bring it over to the spot I’ve found!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectSoftNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>14&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect soft nest materials&lt;/Text>&lt;ID>940700&lt;/ID>&lt;/Title>&lt;/Data&gt;</S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6457</I>
      <N>2021Snoggletog01T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_NearNest01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog01T15CS.unity3d/PfGrp2021Snoggletog01T15CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940704&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Incredible: a whole group of Golden Dragons! You’re welcome here for as long as you need, to safely hatch your new family.@@I can tell this is going to be a Snoggletog to remember, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_NewGoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfNewGoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the nest materials&lt;/Text>&lt;ID>940703&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
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  <Mission>
    <I>2182</I>
    <N>Quest_Skrill01</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanNightDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSkrill01T10.unity3d/PfGrpQSkrill01T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWJohann.unity3d/PfDWJohann&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Almighty Thor&lt;/Text>&lt;ID>927469&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Criteria>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <M>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927464&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>If we want to make the land around the statue safe, we need to make sure that the electricity can't be conducted to other nearby objects. Things that allow electricity to pass through it are called conductors, and things that slow electricity down or stop it are called insulators. We need some insulators! @@ Let's gather a few items so that we can test this in the Lab. Can you chop 6 wood logs from the Wilderness, get glass from Fishlegs, and ask Mulch for his silver?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Find Objects&lt;/Text>&lt;ID>927463&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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          <Type>2</Type>
          <Value>False</Value>
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        <A>false</A>
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            <Type>2</Type>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSkrill01T12.unity3d/PfGrpQSkrill01T12&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929808&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>My dragon needs to get a good sweat going before he'll make more Monstrous Nightmare gel. You'll need to put him through his paces. @@ Have you ever done the canyon run at the Lookout? A lot of students do time trials through the canyon because you can do a lot of good, twisty aerials inside. Why don't you fly through the area? Make sure to grab all the flares along the way to do a proper canyon run!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929809&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wow, he really likes you. He usually drops me twice during the Lookout canyon run. What are you doing differently?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CanyonEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the flares and fly through the canyon&lt;/Text>&lt;ID>929806&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the flares and fly through the canyon.&lt;/Text>&lt;ID>929807&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <A>false</A>
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        <I>2655</I>
        <N>Skrill01T15a</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>TestWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go into the Lab&lt;/Text>&lt;ID>922980&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go into the Lab to test conductivity of wood.&lt;/Text>&lt;ID>929811&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2656</I>
        <N>Skrill01T15b</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>TestSilver&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Test the conductivity of silver in the Lab&lt;/Text>&lt;ID>929812&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Test the conductivity of silver in the Lab.&lt;/Text>&lt;ID>929813&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2657</I>
        <N>Skrill01T15c</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>TestRubber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Test the conductivity of rubber in the Lab&lt;/Text>&lt;ID>929814&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Test the conductivity of rubber in the Lab.&lt;/Text>&lt;ID>929815&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2658</I>
        <N>Skrill01T15d</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>TestGlass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Test the conductivity of glass in the Lab&lt;/Text>&lt;ID>929816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Test the conductivity of glass in the Lab.&lt;/Text>&lt;ID>929817&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2640</I>
      <N>Skrill01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSkrill01T01.unity3d/PfGrpQSkrill01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929820&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>{{Name}}! You're just the Viking I was hoping to see. @@ I'm starting to settle in to Snotlout's Sentry Station. You remember my island, right? It's where I settled in to spot dangerous ships as they sail to Berk. You helped me set up the telescope there and… well, we looked at some really beautiful stars. It was kinda amazing. @@ Anyway! I'm starting to really make the place my own. I want some awesome decorations to liven up the place. I remembered this awesome statue of Thor I made several years ago and I'm trying to find it! @@ Can you help me look for the Thor statue? We left it at Mildew's house, but I think the cranky old man dumped it off in the ocean somewhere. We'll have to explore the sea to try to find it. Good luck!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Thor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>13&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the statue of Thor in the ocean&lt;/Text>&lt;ID>929818&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the Sea and look for the statue of Thor in the ocean.&lt;/Text>&lt;ID>929819&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2641</I>
      <N>Skrill01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929823&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should go back to Snotlout and tell him where to find the Thor statue.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929824&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wow, you're a fast worker. It would have taken me nearly as long to find it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Snotlout where to find the statue&lt;/Text>&lt;ID>929821&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Snotlout where to find the statue.&lt;/Text>&lt;ID>929822&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2642</I>
      <N>Skrill01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929827&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'll round up the dragons to move my statue to the Sentry Station. Will you meet me at my island? It's going to be a beautiful sight!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929828&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Snotlout, what are you doing? Have you forgotten what happened the last time we had this statue in Berk? It was... not good. In fact, I would categorize the event as "catastrophic."&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Snotlout's Sentry Station&lt;/Text>&lt;ID>929825&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Snotlout's Sentry Station.&lt;/Text>&lt;ID>929826&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2643</I>
      <N>Skrill01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929831&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I thought we agreed that it was all Toothless's fault and not mine! I know that Thor was mad at us before, but he can't still be mad at the thing. Besides, I put a lot of hard work into this beautiful statue. It would be a shame to have it go to waste. @@ {{Name}} knows what I'm talking about. Come closer to the statue, {{Name}}! There's nothing to fear!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/Skrill01.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929832&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Whoa! That was close. That poor sheep got the shock of his life. Not only that, you almost broke the telescope [c][3eebff]again[/c][ffffff], Snotlout!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQSkrill01T04.unity3d/PfGrpQSkrill01T04&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Fishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Stand next to Fishlegs&lt;/Text>&lt;ID>929829&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land next to Fishlegs.&lt;/Text>&lt;ID>929830&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2644</I>
      <N>Skrill01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929835&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Umm. Okay, maybe Thor holds grudges. I don't know if I can fix this on my own... Help! @@ Can you figure out a solution with Heather's help? You two seem to somehow figure out the right answer in the Lab. Maybe you can do something here! Come on, you don't want the telescope to get damaged, do you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929836&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow, it sounds like Snotlout is in a shocking situation!His problems come from [c][3eebff]electricity[/c][ffffff], a basic part of nature. It’s one of the forms of energy like heat, light, sound and motion. @@ Have you ever shuffled your feet on a Yak hair rug and then touched something metal and been shocked? That is static electricity. Lightning is like that, but on a much larger scale. @@ A lightning bolt is a powerful blast or current of electricity that comes from thunderclouds toward the ground! This electrical energy won't stay in one place. It will always try to flow from object to object in an [c][3eebff]electric current[/c][ffffff]. @@ When the lightning hits the metal Thor statue, the metal [c][3eebff]conducts[/c][ffffff] the lightning—or in other words, the metal lets the energy surge through it to the next object! @@ That's how the lightning moved from the statue to the poor, unfortunate sheep and shocked him. It's lucky the sheep was there, or the telescope could've been fried to pieces!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value&gt;PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather about the problem&lt;/Text>&lt;ID>929833&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the school.&lt;/Text>&lt;ID>923147&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2649</I>
      <N>Skrill01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We're close, but I think we might be missing something. I was talking to Johann earlier and he told me about some strange material he acquired in a far off land. He told me that it might have some interesting qualities that should be in our test. @@ I think it's worth investigating it. Can you talk to him and see if you can get a piece of the material for our experiment?&lt;/Text>&lt;ID>929839&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>Ah, another customer! I'm glad Heather told you about my latest haul. I'm quite excited by it, you see. I braved the dangerous western seas at great peril to myself to find wondrous new items. @@ It was not easy, but I convinced the locals to part with one of their greatest natural treasures: [c][3eebff]rubber[/c][ffffff]!&lt;/Text>&lt;ID>929840&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Johann about his foreign material&lt;/Text>&lt;ID>929837&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Johann about his foreign material.&lt;/Text>&lt;ID>936665&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2650</I>
      <N>Skrill01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929843&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>I would happily part with my newfound treasure, but I need something valuable in return. After all, it came to me at quite a hefty price! I need to recoup the expenses of my trying trip across the ocean. @@ My supply of Monstrous Nightmare gel is running perilously low. I would love to trade you my rubber if you can get me some of Snotlout's wonderful concoction!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929844&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Monstrous Nightmare gel? You've come to the right source! I have the best Monstrous Nightmare in the archipelago.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout at the Lookout&lt;/Text>&lt;ID>929841&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout about Monstrous Nightmare gel.&lt;/Text>&lt;ID>929842&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2651</I>
      <N>Skrill01T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWNightmare&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929847&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Normally I'd have to charge a hefty fee for Hookfang's gel, but I'll waive it this time since you're helping me out. {{Input}} on my dragon and mount him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos05&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CaveEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightmare&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hookfang and mount him&lt;/Text>&lt;ID>929845&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hookfang to mount him.&lt;/Text>&lt;ID>929846&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2652</I>
      <N>Skrill01T14</N>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927985&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now I'll just pour the soap into molds and it'll be ready to use in no time. I have a quick question for you if you'll {{input}} on me.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927986&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We did it! The bar of soap is ready and I gave it the only name that makes sense...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQEdu112T06.unity3d/PfUiQuizQEdu112T06&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Heather to answer her question&lt;/Text>&lt;ID>927317&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Heather to answer her question.&lt;/Text>&lt;ID>927318&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13218</ii>
        <t>1</t>
        <r>5449</r>
        <ai>204881</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3736</I>
      <N>Edu112T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927989&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We're going to need all the ingredients you gathered last time to make this special soap. [c][3eebff]Tallow[/c][ffffff] is made from [c][3eebff]rendering[/c][ffffff]; that's a procedure where you heat pieces of animal fat so it doesn't spoil as easily. {{Input}} on the cauldron to add the block of tallow. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927990&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>For centuries tallow has been used for cooking, candle making and even in printing. Gobber uses it in his smithy as a [c][3eebff]lubricant[/c][ffffff] so his tools move smoothly when they come up against rough surfaces.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13197&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Add the tallow to the Cauldron&lt;/Text>&lt;ID>927987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Add the tallow to the Cauldron in the School.&lt;/Text>&lt;ID>927988&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3738</I>
      <N>Edu112T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927993&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need liquid tallow to make soap, so we need to melt this block. Could you get your dragon to light the fire underneath the cauldron?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927994&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thanks! It has a lovely color but stinks worse than Snotlout's burning pants!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the wood fire&lt;/Text>&lt;ID>927991&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the wood fire with your dragon to heat up the cauldron.&lt;/Text>&lt;ID>927992&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3739</I>
      <N>Edu112T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927997&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need to be very careful. The [c][3eebff]lye water[/c][ffffff] from Phlegma's farm is [c][3eebff]caustic[/c][ffffff], which means it can burn your skin. Carefully {{input}} the cauldron to add the lye water. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927998&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Nicely done! When you pour the lye onto the liquid tallow, it starts a chemical reaction. This is called [c][3eebff]saponification[/c][ffffff], which is a cool way of saying the fat (in the tallow) gets broken down by the sodium hydroxide (from the lye water). The mixture thickens like pudding and we have the beginning of our soap.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWLumpOfTallow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCollectDWLumpOfTallow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13198&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Pour the Lye Water into the cauldron&lt;/Text>&lt;ID>927995&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pour the Lye Water into the cauldron.&lt;/Text>&lt;ID>927996&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3740</I>
      <N>Edu112T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928001&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>To finish, we need to stir the mixture and 'Gobberize' the smell. {{Input}} on the cauldron to finish the soap!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928002&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow... you can really smell the mustache.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWLumpOfTallow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCollectDWLumpOfTallow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13217&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} the cauldron to drizzle Essence of Blacksmith&lt;/Text>&lt;ID>927999&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} the cauldron to drizzle Essence of Blacksmith into the soap mixture.&lt;/Text>&lt;ID>928000&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3741</I>
      <N>Edu112T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928005&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now comes the hard part: convincing Gobber to actually use the soap. He still smells of rose petals and won't venture away from the waterfall. I think he's a little ashamed of smelling so sweet and fresh. @@ Give Gobber the soap; let's hope it's a smell he likes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928006&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>'Gobber' soap, eh? It's got a grand name and smells just like a smithy after a five day smelting... I love it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13218&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Soap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Gobber the soap&lt;/Text>&lt;ID>928003&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Gobber the soap. He's on top of the waterfall in Berk.&lt;/Text>&lt;ID>928004&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3743</I>
      <N>Edu112T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_FarPier&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928009&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If you don't mind, I need privacy to enjoy a good shower so... away with yeh! @@ Talk to Eret on the pier and find out if he's tracked down my sweet Grump. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928010&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>It's never easy to get anyone around here to clean themselves but now that Gobber's under the waterfall, he won't come out until he's belted out every Viking song that he knows! You did a fine job there, mate.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak to Eret about Grump&lt;/Text>&lt;ID>928007&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to Eret about Grump.&lt;/Text>&lt;ID>928008&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3744</I>
      <N>Edu112T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928013&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I spoke with a few Vikings in Berk who saw Grump flying out to open sea but he won't have gotten far. As much as Grump hates the smell of flowers, he loves Gobber too much to go any further than that. @@ Check out the sea stacks to find Grump and I'll let Gobber know when you find him.  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932783&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hoot, you found my Grump! He's going to love that I smell normal again! Let me go get that overgrown sausage. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932885&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>My eyes! Put your clothes back on, Gobber! Why would you run around Berk like that?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932886&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Oh right. Sorry about that. I don't take showers often so I'm not well versed in the drying procedure. Many thanks go to {{Name}}! I couldn't have done it without that little {{greeting}}. So... same again, next year?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SheepSeaStack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Grump&lt;/Text>&lt;ID>928011&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Grump on one of the sea stacks near Berk.&lt;/Text>&lt;ID>928012&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>204880</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
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      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
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    <AR>
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      <mina>350</mina>
      <maxa>350</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2570</I>
    <N>New Farming 219</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,8</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2570</MissionID>
          <ID>3953</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205055</AID>
    <AAID>0</AAID>
    <Task>
      <I>3953</I>
      <N>60 Pumpkins</N>
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    <AR>
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    <I>3036</I>
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      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
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      </Prerequisites>
      <Prerequisites>
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    <AR>
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    <I>1220</I>
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      <Prerequisites>
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    <A>false</A>
    <C>0</C>
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      </Prerequisites>
      <Prerequisites>
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      <C>0</C>
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      <C>0</C>
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      <C>0</C>
      <F>false</F>
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      <I>6509</I>
      <N>BewilderStableIntro01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Let’s move on to our next ability, [i][c][3eebff]King of Dragons[/c][ffffff][/i].&lt;/Text>&lt;ID>940908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableBewilderbeastINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KingOfDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Activation Spot for King of Dragons Ability&lt;/Text>&lt;ID>940907&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Activation Spot for King of Dragons Ability&lt;/Text>&lt;ID>942174&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6510</I>
      <N>BewilderStableIntro01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>This ability will call upon the Bewilderbeast to reveal a unique chest, found only within the Sanctuary, containing many amazing things! @@Go ahead and activate it now with a {{input}} on the Ability Button.&lt;/Text>&lt;ID>940910&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Beautiful! And as I said previously, that chest contains a wide variety of amazing and rare items!&lt;/Text>&lt;ID>940911&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableBewilderbeastINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>AbilityObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>KingOfDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStableAbilityManager&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title&gt;&lt;Text>Activate King of Dragons Ability&lt;/Text>&lt;ID>940909&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Activate King of Dragons Ability&lt;/Text>&lt;ID>942175&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6511</I>
      <N>BewilderStableIntro01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The last ability here is [i][c][3eebff]Alpha Rally[/c][ffffff][/i], but I won’t blame you if you want to open that chest first! Head over whenever you’re ready.&lt;/Text>&lt;ID>940913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableBewilderbeastINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AlphaRally&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Activation Spot for Alpha Rally Ability&lt;/Text>&lt;ID>940912&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Activation Spot for Alpha Rally Ability&lt;/Text>&lt;ID>942176&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6512</I>
      <N>BewilderStableIntro01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>[i][c][3eebff]Alpha Rally[/c][ffffff][/i] will grant a limited time boost to experience gained for any and all of your Dragons! @@Go ahead and activate it now with a {{input}} on the Ability Button.&lt;/Text>&lt;ID>940915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Earlier I told you that each ability has a recovery period for the Bewilderbeast, but another thing here is that these cooldown times vary between abilities!&lt;/Text>&lt;ID>940916&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>And there you have it! I do want to make one final note that these abilities are shared across [b]all[/b] versions of the Bewilderbeast Stable. @@Owning two stable for instance does not give you double the amount of activation's. @@Otherwise, I hope you are able to make full use of these new abilities, I can tell that our Bewilderbeast here is very excited to have you here! &lt;/Text>&lt;ID>942178&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableBewilderbeastINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>AbilityObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>AlphaRally&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStableAbilityManager&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Activate Alpha Rally Ability&lt;/Text>&lt;ID>940914&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Activate Alpha Rally Ability&lt;/Text>&lt;ID>942177&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
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      <t>1</t>
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      <amulti>true</amulti>
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      <maxa>250</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1191</I>
    <N>New Farming 06</N>
    <G>17</G>
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    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1191</MissionID>
          <ID>715</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>201263</AID>
    <AAID>0</AAID>
    <Task>
      <I>715</I>
      <N>3 White Wool 15 Corn 3 Black Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool, Corn, Black Wool&lt;/Text>&lt;ID>921712&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma needs some cloth for new gardening mittens!&lt;/Text>&lt;ID>921713&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
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    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1961</I>
    <N>Deathsong_MaskedCrusader04</N>
    <G>40</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSCrusader04T00.unity3d/PfGrpDSCrusader04T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSCrusader04T03.unity3d/PfGrpDSCrusader04T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkFarmDO&lt;/Scene>&lt;Asset>PfDWHeatherTeen&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Where's Heather?&lt;/Text>&lt;ID>926615&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1822</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1961</MissionID>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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    </MR>
    <V>1</V>
    <AID>203308</AID>
    <AAID>0</AAID>
    <M>
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      <N>Deathsong_Crusader04T04</N>
      <G>40</G>
      <P>1961</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Shoot Thornado&lt;/Text>&lt;ID>926614&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
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          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>2239</I>
        <N>Crusader04T4.1</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Help! My bombs seem to get its attention and I need to keep it from eating Windshear. Have Thornado sonic blast it!&lt;/Text>&lt;ID>927115&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer08&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDeathsongNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathsongNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Death Song with Thornado's sonic blast&lt;/Text>&lt;ID>927113&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Death Song with Thornado's sonic blast&lt;/Text>&lt;ID>941725&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2236</I>
      <N>Crusader04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidC&lt;/NPC>&lt;Text>Hey! Speedifist, the fastest knot tier on Berk. That's me! Oh, are you looking for Heather? I think she went toward Berk.&lt;/Text>&lt;ID>927118&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestDeathsongExpansion.unity3d/SndDragLabDragonExcited&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That dragon roar came from across the bridge. It sounds like a dragon in distress.&lt;/Text>&lt;ID>927119&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Heather at Berk&lt;/Text>&lt;ID>927116&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Heather at Berk&lt;/Text>&lt;ID>927116&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2237</I>
      <N>Crusader04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Go to Sven's farm to investigate.&lt;/Text>&lt;ID>927122&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the sound at Sven's Farm&lt;/Text>&lt;ID>927120&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Sven's Farm&lt;/Text>&lt;ID>941726&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2238</I>
      <N>Crusader04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like Thornado sensed the dragon distress as well… or perhaps the Death Song. Certain animal behaviors contribute to their survival. Many of these behaviors are known from birth, and these instincts helped the dragon get to where he needs to be. @@ {{Input}} on Thornado.&lt;/Text>&lt;ID>927125&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWThunderdrumThornado&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWThunderdrum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Thornado and mount him&lt;/Text>&lt;ID>926830&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount Thornado&lt;/Text>&lt;ID>941727&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2240</I>
      <N>Crusader04T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Yes it is working. Keep at it! Shoot the Death Song again!&lt;/Text>&lt;ID>927128&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer04&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDeathsongNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathsongNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Death Song with Thornado's sonic blast&lt;/Text>&lt;ID>927126&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Death Song with Thornado's sonic blast&lt;/Text>&lt;ID>941725&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2241</I>
      <N>Crusader04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>I need to dissolve the amber, but I'm all out of my solution. Can you free Windshear for me? We need to hurry and get out of here before the Death Song returns!&lt;/Text>&lt;ID>927131&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer05&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>We need to regroup and come up with a plan to get rid of this menace once and for all! Maybe we can figure out a scientific solution at the Lab...&lt;/Text>&lt;ID>927132&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestEnd06&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRazorwhip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>AmberMeltChunkScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free Windshear&lt;/Text>&lt;ID>927129&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free Windshear&lt;/Text>&lt;ID>927129&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWChestScavengerHunt.unity3d/PfDWChestScavengerHunt&lt;/Asset>&lt;Location>PfMarker_Scavenger2018&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Storm Reforged&lt;/Text>&lt;ID>935179&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>5</Type>
        <Value>07-01-2018 12:00:00,11-23-2018 12:00:00</Value>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
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        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
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          <MissionID>2656</MissionID>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpScavenger2018-04T04.unity3d/PfGrpScavenger2018-04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Let's get this done before they screw up the courage to fight us again. I'll defend your ship on the surface while you head back down and open that chest. Good luck!&lt;/Text>&lt;ID>935273&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWChestScavengerHunt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWChestScavengerHunt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13782&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get back underwater and {{input}} on the chest&lt;/Text>&lt;ID>935271&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get back underwater and {{input}} on the chest.&lt;/Text>&lt;ID>935326&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpScavenger2018-04T10.unity3d/PfGrpScavenger2018-04T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Well, I shouldn't sound so surprised. It was my grandpappy who made the sword in the first place, and there's blacksmithing blood coursing through our veins. Making illustrious weapons is sort of our thing, and this is just another good example.@@All right, then! Grump, let's get this working. {{Name}}, can you {{input}} on the forge and take the sword out?&lt;/Text>&lt;ID>935276&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfForge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfForge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the forge&lt;/Text>&lt;ID>935274&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the forge.&lt;/Text>&lt;ID>935327&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935279&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The key could be somewhere on the ocean floor, but searching for it all over could get dangerous. You should search the shipwreck for any sign of the key.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ShipUnderwater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search the ship for the key&lt;/Text>&lt;ID>935277&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search the ship for the key.&lt;/Text>&lt;ID>935278&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's no sign of the key anywhere... Perhaps you should {{input}} on the diving bell and head back to the surface and look around on the surface, where it's safe.&lt;/Text>&lt;ID>935285&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Praise to Aegir! You're just in time, {{Name}}. There are Dragon Hunters swarming all over this place, and I can really use your help getting out of here in one piece!&lt;/Text>&lt;ID>935286&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>AvatarMarkerScavenger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head back to the surface&lt;/Text>&lt;ID>935283&lt;/ID>&lt;/Title>&lt;Desc&gt;&lt;Text>Head back to the surface.&lt;/Text>&lt;ID>935407&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpScavenger2018-04T04.unity3d/PfGrpScavenger2018-04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Come to my ship, my friend, and I'll pass on some clues to the things you're looking for. I'll fend off their attacks for as long as I can until you can give me some backup. Don't fret- ol' Eret's got a lot up his metaphoric sleeves for these thugs!&lt;/Text>&lt;ID>935289&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>So, Heather and I were doing a little reconnaissance at the Dragon Hunter base when we overheard a very important conversation. These bumbling idiots somehow got their hands on the key before us. Can you believe it? They had to get the jump on us, right when we were so close to the treasure!&lt;/Text>&lt;ID>935290&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret.&lt;/Text>&lt;ID>935224&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4228</I>
      <N>Scavenger2018-04T07B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpScavenger2018-04T04.unity3d/PfGrpScavenger2018-04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should get back to Eret and make sure that he's okay.&lt;/Text>&lt;ID>935297&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Did you get it? Was it the last bit of the treasure?&lt;/Text>&lt;ID>935298&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>AvatarMarkerScavenger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the surface&lt;/Text>&lt;ID>935295&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the surface.&lt;/Text>&lt;ID>935408&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4229</I>
      <N>Scavenger2018-04T08B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Excellent! I had no doubt we could do it!These yellow-bellied cowards are running with their tails tucked between their legs. I'll make sure that they sail far away from our waters!@@I bet Fishlegs and Gobber and everyone at Berk are waiting with baited breath to see if we've found enough pieces to restore our weapon. Go on ahead without me, {{Name}}, and I'll catch up when I'm done escorting these idiots out of here.&lt;/Text>&lt;ID>935301&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Now… what do we have here?&lt;/Text>&lt;ID>935302&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GobberBlacksmithToothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to Gobber's Smithy at Berk&lt;/Text>&lt;ID>935299&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Gobber's Smithy at Berk.&lt;/Text>&lt;ID>935331&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4230</I>
      <N>Scavenger2018-04T09B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow, wow, wow! This is it! We're going to be the ones to make the mythic Stormshatter whole again. I can barely hold still! Can you give Gobber all the pieces that you've found in the treasure hunts? Then we can figure out how we can reforge this amazing weapon.&lt;/Text>&lt;ID>935305&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You found this blade under the sea at Ship Graveyard? It's hardly taken any water damage at all! Our ancestors knew what they're doing, didn't they?&lt;/Text>&lt;ID>935306&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13778&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Shattered Blade&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13779&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Shattered Guard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key&gt;&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13780&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Shattered Handle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13781&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Shattered Tooth&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13778&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13779&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13780&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13781&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the pieces to Gobber&lt;/Text>&lt;ID>935303&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the pieces to gobber.&lt;/Text>&lt;ID>935409&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4232</I>
      <N>Scavenger2018-04T11B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935309&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Wow...She's...beautiful.No, I'm not crying. Don't look at me! Just - just go tell Hiccup, please.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935310&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Amazing! Stoick used to tell me stories of this weapon, and of my great-grandfather... I never thought we'd be holding this weapon on this hill, while I watch over Berk as the chieftain.@@Thank you, {{Name}}. Because of you and Eret, we have this precious link to our past. I'm sure our ancestors are smiling down on us, proud that we are protecting our village with their weapon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring Hiccup up to date on the news&lt;/Text>&lt;ID>935307&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4233</I>
      <N>Scavenger2018-04T12B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_TuffnutChicken&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935313&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Speaking of our favorite ex-dragon wrangler, it looks like Eret is pulling into the harbor right now! Can you pass along my congratulations?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935314&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Is that the beauty?Stormshatter, huh? This weapon certainly lives up to the name. It looks dangerous on all sides!@@We did it, {{Name}}. We beat the Dragon Hunters fair and square and solved a fun treasure hunt. We'll have to do it again sometime! I'll be your partner any time you'd like, friend.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret.&lt;/Text>&lt;ID>935224&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4234</I>
      <N>Scavenger2018-04T05C</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpScavenger2018-04T04.unity3d/PfGrpScavenger2018-04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935335&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>There! You've made a clear path to the key. Can you grab it before the dragon hunters can regroup?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWScavengerKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWScavengerKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the key&lt;/Text>&lt;ID>935333&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the key.&lt;/Text>&lt;ID>935334&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>80</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>27</r>
      <ai>205187</ai>
      <amulti>true</amulti>
      <mina>80</mina>
      <maxa>80</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>368</r>
      <ai>205187</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>205187</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>205187</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1213</I>
    <N>New Farming 28</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,7</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1213</MissionID>
          <ID>737</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201285</AID>
    <AAID>0</AAID>
    <Task>
      <I>737</I>
      <N>8 Black Wool, 16 Cabbage</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>8 Black Wool, 16 Cabbage&lt;/Text>&lt;ID>921369&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Snotlout broke something in his farm and he needs some help to fix it.&lt;/Text>&lt;ID>921370&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>526</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>1878</r>
      <ai>201285</ai>
      <amulti>true</amulti>
      <mina>526</mina>
      <maxa>526</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>30</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1949</r>
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      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1144</I>
    <N>Quest_Adult 3.0</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Saddle Up Viking&lt;/Text>&lt;ID>920485&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1143</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>1144</MissionID>
          <ID>567</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>1144</MissionID>
          <ID>1145</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1144</MissionID>
          <ID>572</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1144</MissionID>
          <ID>573</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1144</MissionID>
          <ID>574</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1144</MissionID>
          <ID>575</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201166</AID>
    <AAID>0</AAID>
    <M>
      <I>1145</I>
      <N>Task 3.2</N>
      <G>4</G>
      <P>1144</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I can use this to create a dragon saddle! We'll need to gather four more things to make it. @@ We'll need leather, metal nuts and bolts, some small leather straps and some oil to soften the leather. Help me find them, {{Name}}! &lt;/Text>&lt;ID>920484&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect the 4 items for the saddle&lt;/Text>&lt;ID>920483&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
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            <MissionID>1145</MissionID>
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            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>2</Type>
            <MissionID>1145</MissionID>
            <ID>1147</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>2</Type>
            <MissionID>1145</MissionID>
            <ID>1148</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>2</Type>
            <MissionID>1145</MissionID>
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            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <M>
        <I>1146</I>
        <N>Task 3.2.1</N>
        <G>4</G>
        <P>1145</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Collect Metal&lt;/Text>&lt;ID>920478&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect metal&lt;/Text>&lt;ID>920478&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1146</MissionID>
              <ID>568</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>201167</AID>
        <AAID>0</AAID>
        <Task>
          <I>568</I>
          <N>Collect metal</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hiccup's making a saddle? I hope he'll be able to do better than I did! These nuts and bolts should fit Hiccup's needs. Here you go, and wish him luck!&lt;/Text>&lt;ID>905051&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect metal nuts and bolts from Gobber&lt;/Text>&lt;ID>905049&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber about getting nuts and bolts for the saddle.&lt;/Text>&lt;ID>936354&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>2</a>
          <p>6</p>
          <ii>8419</ii>
          <t>1</t>
          <r>757</r>
          <ai>201167</ai>
          <amulti>true</amulti>
          <mina>2</mina>
          <maxa>2</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1147</I>
        <N>Task 3.2.2</N>
        <G>4</G>
        <P>1145</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Leather Straps&lt;/Text>&lt;ID>920480&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect leather straps from Stoick in Berk&lt;/Text>&lt;ID>920481&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1147</MissionID>
              <ID>569</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>201168</AID>
        <AAID>0</AAID>
        <Task>
          <I>569</I>
          <N>Collect leather straps</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I'm not sure where I got these, but I'm sure you'd use them better than me. Here we go!&lt;/Text>&lt;ID>905057&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect leather straps from Bucket&lt;/Text>&lt;ID>905055&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect leather straps from Bucket.&lt;/Text>&lt;ID>936355&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>2</a>
          <p>6</p>
          <ii>8420</ii>
          <t>1</t>
          <r>758</r>
          <ai>201168</ai>
          <amulti>true</amulti>
          <mina>2</mina>
          <maxa>2</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1148</I>
        <N>Task 3.2.3</N>
        <G>4</G>
        <P>1145</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Collect oil from the Botanist&lt;/Text>&lt;ID>920482&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1148</MissionID>
              <ID>570</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>201170</AID>
        <AAID>0</AAID>
        <Task>
          <I>570</I>
          <N>Collect oil</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You want to soften leather? I have just the thing! I bought some coconut oil from Trader Johann last summer. That will soften the leather, and make it smell great too! &lt;/Text>&lt;ID>920708&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect oil from Phlegma&lt;/Text>&lt;ID>920706&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect oil from Phlegma at the Lookout.&lt;/Text>&lt;ID>933194&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>8007</ii>
          <t>1</t>
          <r>760</r>
          <ai>201170</ai>
          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1149</I>
        <N>Task 3.2.4</N>
        <G>4</G>
        <P>1145</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Leather&lt;/Text>&lt;ID>920479&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1149</MissionID>
              <ID>571</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>201169</AID>
        <AAID>0</AAID>
        <Task>
          <I>571</I>
          <N>Collect Leather</N>
          <S>&lt;Data>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You can have my old blanket. It helped me become the tough, gorgeous warrior I am today but I outgrew it years ago. Um... be really gentle with my blanky!&lt;/Text>&lt;ID>905054&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect leather from Snotlout&lt;/Text>&lt;ID>905052&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect leather from Snotlout by Fireball Frenzy.&lt;/Text>&lt;ID>922730&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>7999</ii>
          <t>1</t>
          <r>759</r>
          <ai>201169</ai>
          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>567</I>
      <N>Task 3.1 Talk to Hiccup by Flight Club New node</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We can ride our dragons for long periods of time. That can get pretty painful for rider and dragon! I've been experimenting on ways to make it comfortable for everyone. @@ I've thrown out some horrible ideas, but I'm getting closer to the solution! I just need a few more things to perfect it. Will you get me 2 black wool fleeces for padding? You can get them from your farm or from the store.&lt;/Text>&lt;ID>905063&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All right! This looks like it'd soften the ride for your back end and your dragon both!&lt;/Text>&lt;ID>905064&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver 2 black wool fleeces to Hiccup&lt;/Text>&lt;ID>905061&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get 2 black wool fleeces from your farm or the Store. Deliver them to Hiccup by the Flight Club training tower.&lt;/Text>&lt;ID>929606&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>572</I>
      <N>Task 3.3 Deliver the saddle parts to Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These pieces by themselves don't seem like much, but putting them together makes them amazing. Please bring them back to me.&lt;/Text>&lt;ID>905067&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is going to change the way we ride dragons! That is, it will if it works this time. I'm sure it will work.&lt;/Text>&lt;ID>905068&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8007&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Oil&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8420&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Leather Straps&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7999&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Leather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8419&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Metal pieces&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the saddle parts to Hiccup&lt;/Text>&lt;ID>905065&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the leather, bolts and oil to Hiccup by the Flight Club training tower.&lt;/Text>&lt;ID>929607&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>573</I>
      <N>Task 3.4 Play Fireball Frenzy with Snotlout</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay, I'll get to work right away on this. Would you go play Fireball Frenzy for now? I think Snotlout's feeling a bit down, now that he gave us something that holds many of his childhood memories. He could use a friend right now.&lt;/Text>&lt;ID>905071&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, {{Name}}, I'm glad you swung by! I need to get my competitive blood pumping to get rocking again!&lt;/Text>&lt;ID>905072&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play Fireball Frenzy with Snotlout&lt;/Text>&lt;ID>905069&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Play Fireball Frenzy with Snotlout. &lt;/Text>&lt;ID>922733&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>574</I>
      <N>Task 3.5 Go to Johanns Trading post and buy a sadd</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905075&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Eureka! The saddles are ready and they are amazing! Dragons fly much faster when they feel comfortable, so they love these saddles! @@ Go to Johann's trading post and buy one!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905076&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're going to love this! You need to put it on {{dragon name}} by going into the Dragon Customization tab inside your Journal! Thanks for your help, bud!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGoodJob&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>CategoryID&lt;/Key>&lt;Value>380&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Buy&lt;/Type>&lt;Title>&lt;Text>Buy a saddle in Johann's Trading Post&lt;/Text>&lt;ID>905073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Buy a new dragon saddle in Johann's Trading post. &lt;/Text>&lt;ID>905074&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>CategoryItem&lt;/Key>&lt;Value>380&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>575</I>
      <N>Task 3.6 Fly with your new saddle</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Wilderness_AboveDragonsMaw&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905079&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ready to test drive this saddle? Fly up to the highest peak above the Dragon's Maw in the Wilderness. It's just a short sprint to see how the saddle feels. I can see if there's any adjustments I need to make!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905080&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It seems to be a pretty good fit. Thank you {{Name}}, these saddles should be a big hit and I couldn't have created them without your help! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Wilderness_AboveDragonsMaw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the top of the mountain in the Wilderness&lt;/Text>&lt;ID>905077&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the highest point above the Dragon's Maw in the Wilderness. Watch for the beacon! &lt;/Text>&lt;ID>905078&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>2398</I>
    <N>New Farming 175</N>
    <G>17</G>
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    <A>false</A>
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    <V>1</V>
    <AID>204785</AID>
    <AAID>0</AAID>
    <Task>
      <I>3408</I>
      <N>12 Beets, 3 Black Beans, 1 Arctic Poppy</N>
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      <C>0</C>
      <F>false</F>
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  <Mission>
    <I>3069</I>
    <N>Thawfest2022Story03</N>
    <G>12</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022ThawfestStory03T00A.unity3d/PfGrp2022ThawfestStory03T00A&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022ThawfestStory03T00B.unity3d/PfGrp2022ThawfestStory03T00B&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>O ye, of little Wraith [2022]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/CollectDWIcons.unity3d/IcoThawfestMedal&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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    <V>1</V>
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    <M>
      <I>3070</I>
      <N>Thawfest2022Story03T03</N>
      <G>12</G>
      <P>3069</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941934&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Oh no! Looks like Hookfang is being attacked by some more blue Zipplewraiths. We’ve got to help him! @@Blast away some of those Zipplewraiths while Snotlout catches up to us.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941935&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Nice shooting there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Help Hookfang&lt;/Text>&lt;ID>941327&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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      <V>1</V>
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        <N>Thawfest2022Story03T03</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfZipplewraithTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Defend Hookfang and Shoot the Dragons&lt;/Text>&lt;ID>941933&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defend Hookfang and Shoot the Dragons&lt;/Text>&lt;ID>941933&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>7627</I>
      <N>Thawfest2022Story03T01</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>There you are {{Name}}! I feel like we’ve been waiting weeks for you to arrive.&lt;/Text>&lt;ID>941937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Relax Snotlout, I’m sure Hookfang is just fine. &lt;/Text>&lt;ID>941938&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I know I know. And don’t worry Greenie, we will find you a home soon as I make amends with Hookfang. I promise.&lt;/Text>&lt;ID>941939&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let’s take a look around the island and see if we can spot Hookfang.&lt;/Text>&lt;ID>941940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHeatherAndWindshear&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Snotlout and Heather on Zippleback Island&lt;/Text>&lt;ID>941936&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Snotlout and Heather on Zippleback Island&lt;/Text>&lt;ID>941936&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7628</I>
      <N>Thawfest2022Story03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let’s stay together in case we run into some more territorial Zipplewraiths. I’ll take the lead!&lt;/Text>&lt;ID>941942&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_2022ThawfestHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_2022ThawfestHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value&gt;10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Hookfang&lt;/Text>&lt;ID>941941&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Hookfang&lt;/Text>&lt;ID>941941&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7630</I>
      <N>Thawfest2022Story03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I’m here Hookfang! Thanks for wearing these guys down, now it’s time to finish this. @@{{Name}} come down here and give me a hand!&lt;/Text>&lt;ID>941944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wooo now that’s how you do it eh Greenie! Snotlout Snotlout oy oy oy!&lt;/Text>&lt;ID>941945&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Looks like the blue Zipplewraiths are all headed towards [c][3eebff]Glacier Island[/c][ffffff]. I doubt they will be back anytime soon!&lt;/Text>&lt;ID>941946&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>And more importantly, we saved Hookie!&lt;/Text>&lt;ID>941947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DTPortalZipplewraith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STZippleWraith01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Blue Zipplewraiths&lt;/Text>&lt;ID>941943&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Blue Zipplewraiths&lt;/Text>&lt;ID>941943&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>7631</I>
      <N>Thawfest2022Story03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]That was a tough fight, better check on Hookfang.[/i]&lt;/Text>&lt;ID>941949&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>No! His wing is hurt. &lt;/Text>&lt;ID>941950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>He won’t be able to fly in this condition without some medical attention.&lt;/Text>&lt;ID>941951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Then it seems I am just in time!&lt;/Text>&lt;ID>941952&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Valka? Looks like Hiccup must have gotten my terror mail.&lt;/Text>&lt;ID>941953&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End&gt;&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Seriously Heather! We totally had this under control… Well mostly...&lt;/Text>&lt;ID>941954&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>While I’m here, allow me to attend to your dragon. His bravery helped drive off those territorial Zipplewraiths and restore the natural order on Zippleback Island. &lt;/Text>&lt;ID>941955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wait, so Hookfang flew off to make sure Zippleback Island was safe for Greenie? Guess he wasn’t jealous after all!&lt;/Text>&lt;ID>941956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>...&lt;/Text>&lt;ID>932908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>7&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Okay okay! So you were a little jealous. &lt;/Text>&lt;ID>941957&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>8&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Still, he did clear all of the Blue Zipplewraiths from the island. Maybe he was trying to help Greenie find a new home?&lt;/Text>&lt;ID>941958&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>9&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I knew you had a big heart hidden under that scaly exterior!&lt;/Text>&lt;ID>941959&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>10&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>He’s not the only one.&lt;/Text>&lt;ID>941960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>11&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on Hookfang&lt;/Text>&lt;ID>941948&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Hookfang&lt;/Text>&lt;ID>941948&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7632</I>
      <N>Thawfest2022Story03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Give me a hand holding Hookfang’s wing will you {{Name}}?&lt;/Text>&lt;ID>941962&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Yes, hold it right there while I apply this herbal salve.&lt;/Text>&lt;ID>941963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC&gt;&lt;Text>Based on the temperature readings we took, [c][3eebff]Zippleback Island[/c][ffffff] should be the ideal climate for the [i][c][ffb33e]Green Zipplewraith subspecies[/c][ffffff][/i]. Guess Hookfang found Greenie the perfect home!&lt;/Text>&lt;ID>941964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Quite right. The blue subspecies you saw are known as [i][c][ffb33e]Tundra Zipplewraith[/c][ffffff][/i], and as you may have guessed from their name, they prefer much colder habitats than their green counterparts.&lt;/Text>&lt;ID>941965&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Like [c][3eebff]Glacier Island![/c][ffffff] @@Hmm, I wonder if the rising temperatures drove both Zipplewraith subspecies to migrate north to the Archipelago’s colder climate. &lt;/Text>&lt;ID>941966&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The only Zipplewraiths I have heard of were observed much further south, so I suspect your theory could hold true. @@The temperature changes you have been charting certainly could have caused them to abandon their previous habitat in search of more appropriate climates.&lt;/Text>&lt;ID>941967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Help Valka attend to Hookfang&lt;/Text>&lt;ID>941961&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Help Valka attend to Hookfang&lt;/Text>&lt;ID>941961&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7633</I>
      <N>Thawfest2022Story03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Hm... maybe Heather has an idea about why the Zipplewraiths couldn't share the Island?&lt;/Text>&lt;ID>941969&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm just as lost as you are {{Name}} @@Valka, do you know why they couldn't all just settle on one island?&lt;/Text>&lt;ID>941970&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The Tundra Zipplewraiths have much more in common with their Snow Wraith ancestors. @@Besides preferring desolate conditions, they have also adopted the Snow Wraith’s solitary nature and typically seclude their packs from other dragons. @@On the other hand, the green variant’s nature is far more similar to the Zippleback, tending to be a tad more social.&lt;/Text>&lt;ID>941971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End&gt;&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I see, so Greenie must have been separated from his pack during the migration north. And when he tried to join the Tundra Zipplewraiths, they became territorial and have been chasing him off ever since.&lt;/Text>&lt;ID>941972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Precisely.&lt;/Text>&lt;ID>941973&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Enough with all the dragon prattle. I feel like I’m talking to a couple of Fishlegs over here. @@Ahem… sorry Valka. Thank you for taking care of Hookfang.&lt;/Text>&lt;ID>941974&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>No matter. What is important is that your dragon is safe, and we found our new Zipplewraith friend here a suitable home.&lt;/Text>&lt;ID>941975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>She’s right Greenie, this place is perfect for you. No blue bullies and plenty of Zipplebacks to keep you company. @@Plus, you’re always welcome to visit us. Come to think of it, I just figured out how to make Thawfest even bigger this year…&lt;/Text>&lt;ID>941976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather about the Zipplewraiths&lt;/Text>&lt;ID>941968&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather about the Zipplewraiths&lt;/Text>&lt;ID>941968&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7634</I>
      <N>Thawfest2022Story03T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941978&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}} would you mind informing Hiccup of everything that transpired? He was quite worried when he heard Hookfang was missing. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941979&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you are {{Name}}! I was so relieved to hear Hookfang is okay. Heather was just filling me in on your Zipplewraith adventure. Sounds like you had quite the day!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941980&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That we did! I still need to finish crunching the numbers, but some of the temperature changes we recorded do have me a tad worried…&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941981&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Me too. Although I am glad your pursuit of the Zipplewraith brought these climate changes to our attention. This is the kind of problem we need to tackle fast before it gets out of hand!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941982&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I couldn’t agree more! I had some ideas about some new potential sustainable fuel sources I want to run by you…&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941983&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>And I can’t wait to hear them. But {{Name}} shouldn’t have to listen to us jabber anymore, they’ve already been through enough today! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941984&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Good point, we could be here talking about renewable energy all night. @@Thanks for all of your help today {{Name}}, despite what Snotlout thinks, we couldn’t have done this without you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Report back to Hiccup&lt;/Text>&lt;ID>941977&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Report back to Hiccup&lt;/Text>&lt;ID>941977&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8345&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Toothache Plant&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Toothache Plants&lt;/Text>&lt;ID>922235&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma's fascination with this plant just doesn't end! Get her more, more, more!&lt;/Text>&lt;ID>922234&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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  <Mission>
    <I>2641</I>
    <N>Edu122</N>
    <G>13</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu122T00.unity3d/PfGrpQEdu122T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsFloraCensus&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Going Berserker!&lt;/Text>&lt;ID>935122&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>2626</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2641</MissionID>
          <ID>4191</ID>
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        <RuleItems>
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        <RuleItems>
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          <MissionID>2641</MissionID>
          <ID>4195</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2641</MissionID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2641</MissionID>
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    <V>1</V>
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    <M>
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      <N>Edu122T04</N>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the 3 milk thistle flowers to Phlegma&lt;/Text>&lt;ID>935121&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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          <Type>2</Type>
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        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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      <V>1</V>
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      <Task>
        <I>4194</I>
        <N>Edu122T04</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_PhlegmaFloraCensus&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>{{Name}}, can you hear me? I rushed back to base camp as soon as I heard about poor Snotlout. Hurry back down and bring me the milk thistle flowers.&lt;/Text>&lt;ID>935126&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Milk thistle seeds can stay [c][3eebff]dormant[/c][ffffff] for a long time, which means that they're alive but not growing. To help their seeds, the parent plants protect the core (or [c][3eebff]kernel[/c][ffffff]) with a protective cover called a [c][3eebff]seed coat[/c][ffffff].&lt;/Text>&lt;ID>935127&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13696&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Milk Thistle Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the 3 milk thistle flowers to Phlegma&lt;/Text>&lt;ID>935121&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the 3 milk thistle flowers to Phlegma.&lt;/Text>&lt;ID>935154&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13697</ii>
        <t>1</t>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4191</I>
      <N>Edu122T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Great news, {{Name}}! Once Dagur declared himself the baddest, craziest Viking in and outside the archipelago it was easy as pie to prank old Snotty. That was some mushroom I must admit; one bite and he went a nice shade of vomit green. @@ You don't want to miss this! Snotlout should still be at the mushroom patch by the trees in the Wilderness. Why don't you sneak over and take a peek?&lt;/Text>&lt;ID>935130&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>What in Thor's name took you so long? I ate one small stupid mushroom and now I feel like a pair of pants after a weeklong dragon flight. @@ The twins told me that these mushrooms would make me stronger than the Berserkers of yore, if I was strong enough to take it. Of course I'm strong enough, but something went wrong! I can't imagine what those pea-brains were thinking. My tombstone's going to read: 'Here lies the archipelago's most handsome dragon rider. Loved by all, poisoned by two stupid Nuts.'&lt;/Text>&lt;ID>935131&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SickRespawn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to the mushroom patch in the Wilderness and check on Snotlout&lt;/Text>&lt;ID>935128&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head to the mushroom patch in the Wilderness and check on Snotlout.&lt;/Text>&lt;ID>935155&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4192</I>
      <N>Edu122T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Stop that, Snotlout! You're a Jorgenson and a Jorgenson never quits even if death is staring him in his well-chiseled face. Fishlegs and Phlegma are around here somewhere for some kind of plant census thing. Tell old Fishy I need one of his remedies right now and I don't care if he has to boil every prized leaf he's been hoarding.&lt;/Text>&lt;ID>935134&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, this is terrible even by the twins' standards! Certain mushrooms like the 'death cap' and 'destroying angel' are [c][3eebff]toxic[/c][ffffff], which means that they contain poisonous natural chemicals. They look exactly like some edible non-poisonous mushrooms, so people often get poisoned by accident! Anyone who eats a poisonous mushroom needs immediate attention to reverse the effects.&lt;/Text>&lt;ID>935135&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Fishlegs about Snotlout getting poisoned&lt;/Text>&lt;ID>935132&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Fishlegs about Snotlout getting poisoned.&lt;/Text>&lt;ID>935156&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4193</I>
      <N>Edu122T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu122T03.unity3d/PfGrpQEdu122T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Fortunately, Phlegma and I are elbows deep in our flora census so we can prepare an antidote. We'll need the seeds of milk thistles, a thorny purple-flowered plant that grows in sunny spots high up on the cliffs. Could you gather three flowers while I track down Phlegma?&lt;/Text>&lt;ID>935138&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWMilkThistleFlower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get 3 milk thistle flowers&lt;/Text>&lt;ID>935136&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get 3 milk thistle flowers on top of the cliffs.&lt;/Text>&lt;ID>935157&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4195</I>
      <N>Edu122T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>There's not a moment to lose! We just need the seeds for our antidote, and we can separate them from their coat with the pestle. {{Input}} on the mortar and pestle to crush the seed coat.&lt;/Text>&lt;ID>935141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Good work.&lt;/Text>&lt;ID>935142&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfLabPestle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfLabPestle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13697&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the mortar and pestle to drop in the seeds and crush them&lt;/Text>&lt;ID>935139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the mortar and pestle to drop in the seeds and crush them.&lt;/Text>&lt;ID>935158&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4196</I>
      <N>Edu122T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SickSnotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I'll need you to bring Snotlout here while I finish up the antidote. By now, poor Snotlout might be showing signs of mushroom poisoning like nausea, giddiness, sweating or problems with vision. Make sure you avoid things that'll hurt his sensitive stomach. @@ So, {{input}} on Snotlout and lead him here. May the gods help you if the diarrhea has already started!&lt;/Text>&lt;ID>935145&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Your quick thinking might save his life, young Viking.&lt;/Text>&lt;ID>935146&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>'Might'? I'm Snotlout and I'm not dying today. Give me that antidote now so I can take care of the twins and on my honor as a Viking, I’ll never eat a mushroom again.&lt;/Text>&lt;ID>935147&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PhlegmaFloraCensus&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Bring Snotlout to Phlegma&lt;/Text>&lt;ID>935143&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Snotlout to Phlegma at the camp.&lt;/Text>&lt;ID>935159&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're losing Snotlout!&lt;/Text>&lt;ID>936272&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You lost Snotlout! Hurry!&lt;/Text>&lt;ID>936273&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4197</I>
      <N>Edu122T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Calm down and drink up, Snotlout. Both Vikings and dragons mistake good mushrooms for bad and it's something we should take care of. Young Viking, can you destroy the mushroom patch before more harm is done?&lt;/Text>&lt;ID>935150&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thanks to you, the Wilderness will be safe for a good while.&lt;/Text>&lt;ID>935151&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I owe you one, {{Name}}. I'll have my revenge on those twins once I recover, I swear! Right now, I'm thinking: Terrible Terrors in their closet and Fireworms in their helmets. You in?&lt;/Text>&lt;ID>935152&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMushrooms&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMushrooms&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the mushroom patch to destroy it&lt;/Text>&lt;ID>935148&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the mushroom patch to destroy it.&lt;/Text>&lt;ID>935160&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
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    <AR>
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    <AR>
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  </Mission>
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      <I>709</I>
      <N>4 Dragon Nip 12 Corn</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Dragon Nip, Corn&lt;/Text>&lt;ID>922508&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup has a new idea on how to attract Terrible Terrors from the wild.&lt;/Text>&lt;ID>922202&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <I>2518</I>
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    <V>1</V>
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    <AAID>0</AAID>
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      <I>3789</I>
      <N>8 Honey, 3 White Wool, 3 Black Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13351&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Honey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Honey, White Wool, Black Wool&lt;/Text>&lt;ID>928942&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Both dragon and rider need provisions for a long cold flight.&lt;/Text>&lt;ID>928943&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  <Mission>
    <I>1097</I>
    <N>Quest_Edu #8</N>
    <G>7</G>
    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hello {{Name}}! Now that you know how to farm, you should learn more about how plants survive in the world. Each plant has specialized features like roots, stems, leaves, flowers and fruits that allow them to live in their environment. @@ There are four types of flowers I want! Can you find each type of flower for me?&lt;/Text>&lt;ID>920534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Fill the world with flowers&lt;/Text>&lt;ID>920532&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <N>Quest_Edu #8.1</N>
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        <I>445</I>
        <N>Task 8.1 Find Blue Anemone in the school</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu8T02.unity3d/PfGrpQEdu8T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This is a Blue Anemone. It has thick roots that hold the flower in place. All parts of this plant can be poisonous, so it will be very painful if an animal eats this plant! This helps the flower survive longer.&lt;/Text>&lt;ID>920857&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantBlueAnemone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 3 Blue Anemone at the School&lt;/Text>&lt;ID>920855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 3 Blue Anemone at the School, they can be found growing in rich soil.&lt;/Text>&lt;ID>941124&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>446</I>
        <N>Task 8.2 Find Alpine Gentian in Berk</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu8T01.unity3d/PfGrpQEdu8T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This is an Alpine Gentian. It has bitter roots as a defense mechanism. Animals don't want to eat these flowers because it tastes so bad!&lt;/Text>&lt;ID>920860&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantAlpineGentian&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 3 Alpine Gentian at the Lookout&lt;/Text>&lt;ID>920858&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 3 Alpine Gentians at the Lookout&lt;/Text>&lt;ID>941125&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>447</I>
        <N>Task 8.3 Find Dark Red Helleborine in the Wilderne</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu8T03.unity3d/PfGrpQEdu8T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This is a Dark Red Helleborine. It releases a vanilla scent that helps attract bees. The bees then help carry the flower's pollen to other flowers. @@ When a flower is pollinated, it will be able to develop seeds to help reproduce and grow more flowers!&lt;/Text>&lt;ID>920863&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantDarkRedHelleborine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 3 Dark Red Helleborine in the Wilderness&lt;/Text>&lt;ID>920861&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 3 Dark Red Helleborines, they can be found in rocky and sandy soil.&lt;/Text>&lt;ID>941126&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>448</I>
        <N>Task 8.3 Find an Alpine Blue Thistle in the Wilder</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu8T04.unity3d/PfGrpQEdu8T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>These are Alpine Blue Thistles. Their thistles are very tall and usually stick out above other flowers.These flowers tower over other plants to get optimal sunlight. They really need to, since they grow in high elevation!&lt;/Text>&lt;ID>921145&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantAlpineBlueThistle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 2 Alpine Blue Thistle in the Wilderness&lt;/Text>&lt;ID>921143&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 2 Alpine Blue Thistle, they can be found along rocky ledges.&lt;/Text>&lt;ID>941127&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>449</I>
      <N>Task 8.5 Return to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Please bring the flowers back to me so I can get them into pots right away!&lt;/Text>&lt;ID>920869&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Aren't these plants amazing? Each part of the plant serves a purpose! Some work to defend the plant from animals, and some even draw them in to help reproduce!&lt;/Text>&lt;ID>920870&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8340&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Alpine Gentian&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8341&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Alpine Blue Thistle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8342&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Blue Anemone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8343&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dark Red Helleborine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Phlegma&lt;/Text>&lt;ID>920867&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the flowers to Phlegma at the Lookout.&lt;/Text>&lt;ID>936577&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
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    <RPT>false</RPT>
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  <Mission>
    <I>2691</I>
    <N>HiddenWorld03</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld03T00.unity3d/PfGrpHiddenWorld03T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>What Is This Place?&lt;/Text>&lt;ID>935611&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
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          <MissionID>2691</MissionID>
          <ID>4297</ID>
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          <MissionID>2691</MissionID>
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    <V>1</V>
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    <Task>
      <I>4293</I>
      <N>HiddenWorld03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>What an incredible subterranean cavern system we've uncovered! When we first arrived here, we quickly discovered caves that we converted to dragon stables. I don't think any of us imagined anything like this.@@Cloudjumper, how do you feel? Can you {{input}} on him, {{Name}}?&lt;/Text>&lt;ID>935554&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWCloudjumper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Cloudjumper&lt;/Text>&lt;ID>935886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Cloudjumper&lt;/Text>&lt;ID>935886&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4294</I>
      <N>HiddenWorld03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_CloudJumperEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Actions, not words, eh old friend? Ha! I understand. Let's {{input}} on dear Cloudjumper and follow him wherever he wants to lead us. This place may be unfamiliar to us, but he seems at home here.&lt;/Text>&lt;ID>935557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>What a brilliant sight!&lt;/Text>&lt;ID>935558&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CloudJumperPoolside&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>14&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWCloudjumper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>CloudJumperSplineToPool&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Cloudjumper and follow him&lt;/Text>&lt;ID>935555&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Cloudjumper and follow him&lt;/Text>&lt;ID>935555&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up with Cloudjumper.&lt;/Text>&lt;ID>936285&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Task Failed--Please try again.&lt;/Text>&lt;ID>936286&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4295</I>
      <N>HiddenWorld03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaMushroom&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_CloudJumperPoolside&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>These mushrooms have clearly evolved to thrive in this underground ecosystem!@@Mushrooms are fungi, so they can live in different environments than plants. All living things need water, air, and resources to survive. Mushrooms cannot capture sunlight like plants, so they can thrive in dark and dank areas. Mushrooms have roots that extend deep into the soil. These roots absorb mineral nutrients from the ground.@@Shall we take a closer look?&lt;/Text>&lt;ID>935561&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>They're so beautiful. And their bioluminescent glow... what a glorious evolution for this fungi. It's clear to me that the ecosystem in this underground cavern has been thriving for years, even generations.&lt;/Text>&lt;ID>935562&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MushroomPatch1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a closer at the pillar&lt;/Text>&lt;ID>935559&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the pillar&lt;/Text>&lt;ID>941741&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4296</I>
      <N>HiddenWorld03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaMushroom&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The wildlife and the vegetation can't survive down here without a source of water. Can you find a pool of water nearby? That will help confirm our suspicions.&lt;/Text>&lt;ID>935565&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Fresh water! This makes perfect sense.@@Water can be found in the ocean, rivers, lakes, and ponds in both liquid and solid form. All the water on earth cycles continually among the land, ocean, and atmosphere through precipitation, evaporation, condensation, and crystallization.@@Most fresh water on the planet lies in underground caverns like what we've found here. This giant well of fresh water could very well help an entire host of organisms thrive down here.&lt;/Text>&lt;ID>935566&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Pool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the pool of water&lt;/Text>&lt;ID>935563&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the pool of water&lt;/Text>&lt;ID>935563&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4297</I>
      <N>HiddenWorld03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_CloudJumperAir&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaMushroom&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I've gotten ahead of myself. Cloudjumper has led me someplace new. That is, it's only new to me; it's become very clear to me that Cloudjumper is familiar with this land. Will you join us here, please?&lt;/Text>&lt;ID>935569&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld03T05CS_FAO.unity3d/PfGrpHiddenWorld03T05CS_FAO&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CloudJumperAir&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Cloudjumper&lt;/Text>&lt;ID>935567&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Cloudjumper&lt;/Text>&lt;ID>941742&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4298</I>
      <N>HiddenWorld03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_CloudJumperCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaMushroom&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Breathtaking. Just...We are so lucky to be friends with these majestic creatures. If I were a dragon, I'd be flexing my wings and flying with every free moment!@@Ah! As Astrid named her, the 'Light Fury' seems to be watching us. Let's see if she accepts our presence here. Approach her--but carefully, {{Name}}.&lt;/Text>&lt;ID>935572&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get closer to the Light Fury&lt;/Text>&lt;ID>935570&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get closer to the Light Fury&lt;/Text>&lt;ID>935570&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4299</I>
      <N>HiddenWorld03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Well! She doesn't want us to explore this place for now. We can bow to her wishes, of course; we'll have plenty of time to study this place since it's right below our school.@@I'm going to stay and examine the area we've already uncovered a little. Will you return to the school and tell the others what we've found?&lt;/Text>&lt;ID>935575&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the School&lt;/Text>&lt;ID>935573&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the School&lt;/Text>&lt;ID>935573&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4300</I>
      <N>HiddenWorld03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm so happy you're back! I was getting ready to send Fishlegs after you. Come on, what did you learn?&lt;/Text>&lt;ID>935578&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow. That's... wow. I wish we had the time to properly explore the caverns, but we have more pressing problems. We're in trouble, {{Name}}.&lt;/Text>&lt;ID>935579&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Vanaheim01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsCenote&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>When it comes to Dragons, Fishlegs knows just about everything.@@Recently, he has been researching the Luminous Krayfin at Impossible Island, however, it has been a while since he left.@@Please go find Fishlegs and make sure he is alright!&lt;/Text>&lt;ID>933549&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}, this is [c][3eebff]amazing[/c][ffffff]! The Book of Dragons doesn't have anything on the Luminous Krayfin, so I've been recording everything I can. No Viking has ever seen a leviathan grow up from a baby to its full, incredible size! I hope we're there every step of the way.&lt;/Text>&lt;ID>933550&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Impossible Island to find Fishlegs&lt;/Text>&lt;ID>933547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Impossible Island to find Fishlegs&lt;/Text>&lt;ID>933547&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsOcean&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Most dragons have a simple life cycle. They hatch from an egg, grow to become adults, and live most of their lives in one environment. They are smaller versions of their parents. But! I've learned that the Krayfin's life cycle is closer to that of an amphibian.@@ They are terrestrial as babies and aquatic as they turn into adulthood. So, the baby Krayfin needs to go through a metamorphosis to be ready for aquatic life (just like frogs!). His body changed to swim better and float.@@That's just the tip of the iceberg! I'm eager to learn so much more about my new buddy and I hope you feel the same way. Will you indulge me and {{input}} on the Krayfin? &lt;/Text>&lt;ID>933557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I knew it! The bond between you two is stronger than ever. I bet he trusts you most out of all the Vikings he's ever met... and with good reason.&lt;/Text>&lt;ID>933558&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Krayfin&lt;/Text>&lt;ID>933555&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Krayfin&lt;/Text>&lt;ID>933555&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsOcean&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>He's swimming away so quickly; I wonder -- oh, wait. He's waiting for you to follow him! Ooh, I wonder what he could be trying to show you.Well, quick! Follow him, {{Name}}!&lt;/Text>&lt;ID>933561&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That's adorable, but more importantly, very informative! This shows us that Lumie has left the cenote many times, to have been able to make friends with this pod of narwhals. I wonder how far he's traveled from Impossible Island?@@Oh: don't you think that Lumie suits the big guy? Meatlug helped me narrow down all the choices, and I think it's the perfect name for him!&lt;/Text>&lt;ID>933562&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Whales&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the Krayfin to where he wants to go&lt;/Text>&lt;ID>933559&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Krayfin to where he wants to go&lt;/Text>&lt;ID>933559&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <ID>3452</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1014</MissionID>
          <ID>268</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1014</MissionID>
          <ID>367</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>3</V>
    <AID>201328</AID>
    <AAID>204809</AAID>
    <Task>
      <I>266</I>
      <N>Task 8.3 Get 6 logs from the small trees</N>
      <S>&lt;Data>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get 6 logs from the small trees&lt;/Text>&lt;ID>904467&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the small trees and {{input}} on the axe. Collect 6 pieces of wood in the Wilderness.&lt;/Text>&lt;ID>904468&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904469&lt;/ID>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>It's time to put your back into it!  You can use your axe to cut down small trees and turn them into logs. You'll need six logs to make your hut.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904470&lt;/ID>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great form!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>267</I>
      <N>Task 8.4 Find 5 stones around the Wilderness</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby8T08_4.unity3d/PfGrpQBaby8T08_4&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921790&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Now go find five stones in the area and bring them to me. They need to be a specific size and shape! You'll use them for your shelter.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921791&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Took your time on that one! Well done, though.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBuildingStones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 5 stones around the Wilderness&lt;/Text>&lt;ID>921788&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect five stones in the Wilderness.&lt;/Text>&lt;ID>921789&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>268</I>
      <N>Task 10.2 Light the fire pit by Gobber in camp</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921794&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>{{dragon name}} is ready to help out, I bet! Dragons are pretty good at lighting fires. {{Input}} on this fire pit and get him to start the campfire. You might need to get close so your baby dragon can breathe fire!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921795&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Even small dragons like yours can make a beautiful flame! Well done!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonLitFirePit_Wilderness01_02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonLitFirePit_Wilderness01_02&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Light the fire pit by Gobber in camp&lt;/Text>&lt;ID>921792&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the fire pit at camp and breathe fire with your dragon in the Wilderness.&lt;/Text>&lt;ID>921793&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>269</I>
      <N>Task 8.1 Meet Gobber in the Wilderness </N>
      <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Gobber in the Wilderness &lt;/Text>&lt;ID>904479&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Gobber in the Wilderness. The entrance is in the northwest of the school, by the lake.&lt;/Text>&lt;ID>904480&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904481&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Are you ready for your next lesson, {{Name}}? You'll learn how to live out in the wild with just you and your dragon, or as I like to call it, "lesson: no toilet paper!" @@ The first step is to go find Gobber in the Wilderness. There’s a hidden pathway here at the school. Good luck!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DOQuest8.unity3d/DlgHeyralQ8T1Offer&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904482&lt;/ID>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Welcome to the [c][3eebff]Wilderness![/c][ffffff] It's time to test your survival skills. I hope you're ready for a challenge!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>285</I>
      <N>Task 9.1 Find the fishing spot</N>
      <S>&lt;Data>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the fishing spot&lt;/Text>&lt;ID>904483&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the fishing spot in the Wilderness.&lt;/Text>&lt;ID>904484&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Wilderness_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Wilderness_WaterArea&lt;/Location>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904485&lt;/ID>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>To survive in the wild, you need to find a source of water and food. There's a good fishing spot not far from here that will give you both. Mulch is already there. Get over there!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904486&lt;/ID>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You found it!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos04&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>286</I>
      <N>Task 9.2 Catch one brown trout at the fishing spot</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I love eating fresh fish. Catch one brown trout for dinner!&lt;/Text>&lt;ID>904489&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>My stomach's already rumbling!&lt;/Text>&lt;ID>904490&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Wilderness_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishBrownTroutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch one brown trout at the fishing spot&lt;/Text>&lt;ID>904487&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch one brown trout fish in the fishing spot in the Wilderness.&lt;/Text>&lt;ID>932718&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>287</I>
      <N>Task 10.1 Find a rune stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby10T10_1.unity3d/PfGrpQBaby10T10_1&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You're going to need to be as sharp as a sword to survive in the wilderness. This next lesson will test your eyesight. @@ Rune Stones are our key to the past and our ancestors wrote on them to keep a record. They're hidden all around this area. Find one.&lt;/Text>&lt;ID>904493&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You got one! Well done! &lt;/Text>&lt;ID>904494&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find a rune stone&lt;/Text>&lt;ID>904491&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a Rune Stone in the Wilderness.&lt;/Text>&lt;ID>937060&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>367</I>
      <N>Task 10.3 Talk to Gobber in camp</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921501&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Excellent job, {{greeting}}. Please come back to me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921502&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You've breezed through this lesson with flying colors, {{Name}}. You're on your way to becoming an ultimate dragon trainer!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos05&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in camp&lt;/Text>&lt;ID>921499&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Gobber at the camp in the Wilderness.&lt;/Text>&lt;ID>921500&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3452</I>
      <N>Task 10.1-2 Give the stuff to Gobber</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929547&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Okay! Great job, Viking. Come back to me and give me the things you've collected. I'll be able to set up a nice little camp here with the wood and the stones. And I'm looking forward to eating smoked trout!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904656&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Good job!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGoodJob&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7970&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Building Stone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Brown Trout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Gobber and give him the items&lt;/Text>&lt;ID>929545&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Gobber and give him everything you have gathered.&lt;/Text>&lt;ID>929546&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <AAR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2806</I>
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    <G>57</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>MainReward2&lt;/Text>&lt;ID>937108&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>5</Type>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Moment, of truth, {{Name}}: is this a goose chase or another successful treasure hunt? There's only one way to find out. Fly back up and {{input}} on the chest; if we've found the right one, it'll open right up.&lt;/Text>&lt;ID>935231&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Ah-ha! Another piece!I'm thrilled! Our hard work is bearing fruit, partner. I'll remember this moment when it gets tough while I'm on the hunt for the next piece. Don't worry; those Dragon Hunters don't have a chance while Eret is on the case! &lt;/Text>&lt;ID>935232&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Scavenger2018&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWChestScavengerHunt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13782&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the chest&lt;/Text>&lt;ID>935248&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the chest and open it.&lt;/Text>&lt;ID>935340&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935235&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>{{Name}}! Snod got the riddle to you, didn't he? That little sneak. I'm so glad you pieced together the clues. I happened to be in the area when I saw you fly overhead; I said to myself, "Well, son of Eret, don't you think {{Name}} would have a good idea of where this thing could be?" And lo and behold, you didn't disappoint! Can you come down and talk to me on my ship?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935236&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Fishlegs had to find a key to the last chest, right? He's not here right now, so I suppose you and I will have to do. Put two hard working Viking heads together, like ours, and I'm sure we can rival the knowledge stored in that big brain of his!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key&gt;&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret.&lt;/Text>&lt;ID>935224&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Now, now. If I were an ancient treasure key, where would I be hiding?The riddle mentioned a cliff, I think. Maybe that'll be a good place to start...&lt;/Text>&lt;ID>935239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Cliff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the 'cliffside'&lt;/Text>&lt;ID>935237&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the cliffside.&lt;/Text>&lt;ID>935357&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQScavenger2018-02T03.unity3d/PfGrpQScavenger2018-02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Ah! Good eye, mate. It looks like this might get tricky; those adults are going to be wary with their young so close to those keys. You're gonna need to be move slowly and carefully so that you won't startle them. You can do it!&lt;/Text>&lt;ID>935242&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWScavengerKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get the key without disturbing the Hobblegrunts&lt;/Text>&lt;ID>935240&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab the key.&lt;/Text>&lt;ID>935322&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942543&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>{{Name}} you’re just in time. We’re telling some campfire stories down the hill at [b][c][3eebff]Hobblegrunt Island[/c][ffffff][/b], but we are going to need more logs.@@Go grab some more will ya? And make it snappy or else you’ll miss the scariest story of them all... Mine! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942544&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Are you done chopping that wood yet? Yeesh, I would have chopped up five trees by now!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CampfireTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect Firewood&lt;/Text>&lt;ID>942542&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect Firewood&lt;/Text>&lt;ID>942542&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>7732</I>
      <N>Dreadfall2022Story02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942546&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Finally! Now, hurry back and add those to the fire before it goes out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942547&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>And then... What happened next? I think we found a pile of dragons... No, wait... I remember now, it was a pile of bones!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942548&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>And then, a gigantic Boneknapper burst out of the pile! It was probably the size of a Green Death! Well, almost that big.@@Oh, wait! I forgot to mention it only sprang up after we took a bone to decorate the new racetrack...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942549&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidC&lt;/NPC>&lt;Text>Clueless focus! What happened with the Boneknapper?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942550&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Oh, right! It chased {{Name}} and I all the way out of the cave! We barely made it out of there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CampfireDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCampfireClickable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>7967&lt;/ItemID>&lt;Quantity>5&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Add the Wood to the Fire&lt;/Text>&lt;ID>942545&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Add the Wood to the Fire&lt;/Text>&lt;ID>942545&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7733</I>
      <N>Dreadfall2022Story02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942552&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Booo not scary and horribly told! Why did you even run? Hookfang and I would have burnt that Boneknapper to a crisp.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942553&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Gather ‘round if you want to hear a real ghost story. I know a tale passed down the Jorgenson clan that would make even Thor Bonecrusher himself shudder.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942554&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>One misty night, a lone Viking was dragging the biggest haul he had ever caught back to his village. To get back faster, he took a shortcut through the woods.@@There, he came across a horrifying sight, so frightening, that he dropped his entire barrel of fish. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942555&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It was the Skeleternal Dragon, a horrifying and colossal creature, covered head to claw in bones!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942556&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>As if the sight of the beast wasn’t enough, it let out a nightmarish roar that stirred dead dragons back to life.@@All around the Skeleternal Dragon, other bone dragons emerged from the dirt, heeding the bone-whistling call!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942557&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The Viking couldn’t believe his eyes. So he took a closer look at the Skeleternal dragon, and that’s when he realized... that dragon’s armor wasn’t made of dragon bones... it was made of Viking bones!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942558&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Bah, I’ve heard scarier. Besides, if a dragon like that really existed, Fishlegs would have made a card for it by now.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942559&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I have to agree with Astrid. A dragon that could resurrect the dead? There’s no way that’s possible!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942560&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You can all act tough and logical, but I know my story spooked everyone in this circle, even you Astrid.@@In fact, I dare all of you to prove you weren’t scared by joining in a game of hide and seek!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Listen to Snotlout’s Campfire Story&lt;/Text>&lt;ID>942551&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Listen to Snotlout’s Campfire Story&lt;/Text>&lt;ID>942551&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7735</I>
      <N>Dreadfall2022Story02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_RayneHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidA&lt;/Asset>&lt;Location>PfMarker_WartihogHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_CluelessHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidC&lt;/Asset>&lt;Location>PfMarker_SpeedifistHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_RuffnutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent&gt;false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall02T05CS.unity3d/PfGrp2022Dreadfall02T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942562&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Hey, I’m already hiding here, find your own spot!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WartihogHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WartihogHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a Hiding Place&lt;/Text>&lt;ID>942561&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a Hiding Place&lt;/Text>&lt;ID>942561&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7736</I>
      <N>Dreadfall2022Story02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_RayneHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidA&lt;/Asset>&lt;Location>PfMarker_WartihogHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_CluelessHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidC&lt;/Asset>&lt;Location>PfMarker_SpeedifistHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_RuffnutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent&gt;false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942564&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This looks like the perfect- hey {{Name}} I was here first! You can find another place to hide because I’m already king of this hill. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall02T06CS.unity3d/PfGrp2022Dreadfall02T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SnotloutHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnotloutHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a new Hiding Place&lt;/Text>&lt;ID>942563&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a new Hiding Place&lt;/Text>&lt;ID>942563&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7737</I>
      <N>Dreadfall2022Story02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWWildBonestormer&lt;/Asset>&lt;Location>PfMarker_BonestormerChase&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutHiding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942568&lt;/ID>&lt;Asset>PfUiMissionConfirmDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The Skeleternal Dragon? It’s real? But I was just trying to scare Fishlegs. I’m out of here {{Name}}!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942569&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Phew, you’re lucky I was here to lead us to safety! Do you really think it could have been the Skeleternal Dragon?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HidingSpotDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HidingSpotDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ResetMarker&lt;/Key>&lt;Value>PfMarker_ChaseReset&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWildBonestormer&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Chase&lt;/Type>&lt;Title>&lt;Text>Run on Foot and Escape from the Bonestormer&lt;/Text>&lt;ID>942565&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run on Foot and Escape from the Bonestormer&lt;/Text>&lt;ID>942565&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Get away from the Wild Bonestormer!&lt;/Text>&lt;ID>942566&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Bonestormer caught you!&lt;/Text>&lt;ID>942567&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7738</I>
      <N>Dreadfall2022Story02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfHidingSpot&lt;/Asset>&lt;Location>PfMarker_HidingSpotDF2022&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWWildBonestormer&lt;/Asset>&lt;Location>PfMarker_BonestormerSearch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutScared&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942572&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wait a minute, I think I can hear it coming. Quick, time to find a place to hide for real. {{Input}} on the one behind those rocks!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942573&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It’s heading away! Let’s sneak back to camp so we can get some reinforcements.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHidingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hiding Spot to Hide from the Bonestormer&lt;/Text>&lt;ID>942570&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hiding Spot to Hide from the Bonestormer&lt;/Text>&lt;ID>942570&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay very still, otherwise the Bonestormer will find you!&lt;/Text>&lt;ID>942571&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Bonestormer caught you!&lt;/Text>&lt;ID>942567&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7739</I>
      <N>Dreadfall2022Story02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutScared&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_RayneCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidA&lt;/Asset>&lt;Location>PfMarker_WartihogCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_CluelessCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidC&lt;/Asset>&lt;Location>PfMarker_SpeedifistCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive&gt;&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_RuffnutCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsCampfire&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942577&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Follow me. Just give me a shout if the Skeleternal Dragon sneaks up on you so I can run- I mean help!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942578&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>We made it back! And look there are our reinforcements! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942579&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Snotlout? I found just about everyone, except for you and {{Name}}! Does this mean you two were too scared?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942580&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Stick a sword in it Fishlegs! We’ve got bigger problems. The Skeleternal Dragon is after us! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942581&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Now you’re just trying to scare me!@@Actually, um, what’s that rustling in the trees?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall02T09CS.unity3d/PfGrp2022Dreadfall02T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CampfireDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Snotlout7739&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Sneak back to the Campfire&lt;/Text>&lt;ID>942574&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak back to the Campfire&lt;/Text>&lt;ID>942574&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stick close to Snotlout!&lt;/Text>&lt;ID>942575&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Snotlout got too far away from you!&lt;/Text>&lt;ID>942576&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <F>false</F>
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    <Task>
      <I>7740</I>
      <N>Dreadfall2022Story02T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_RayneBonestormer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_CluelessBonestormer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidC&lt;/Asset>&lt;Location>PfMarker_SpeedifistBonestormer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_RuffnutBonestormer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutBonestormer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutBonestormer&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942583&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That’s not the Skeleternal Dragon, that’s a Bonestormer!@@Their Bone Armor and firepower do make them formidable foes, but if we all blast it together, we should be able to drive it away!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942584&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text&gt;We did it! That Bonestormer is running scared!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942585&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>What do you mean we? You and the twins were cowering by the fire.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942586&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Well, we still weren’t sure it wasn’t the Skeleternal Dragon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>BonestormerTargetable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Drive off the Bonestormer&lt;/Text>&lt;ID>942582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Drive off the Bonestormer&lt;/Text>&lt;ID>942582&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>7767</I>
      <N>Dreadfall2022Story02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942587&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>{{Name}} would you come over here? I want to talk to you about the racetrack. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942588&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I’ve been thinking about that bone you took. After all of the recent bone dragon attacks, I’m starting to suspect that we disturbed an ancient Dragon burial ground by taking it... &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942589&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Just keep your eyes open. I’ll ask around to see if anyone knows how to lift a curse...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
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  <Mission>
    <I>1198</I>
    <N>New Farming 13</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Value>9,5</Value>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
    <AID>201270</AID>
    <AAID>0</AAID>
    <Task>
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      <N>24 Sunflower</N>
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      <C>0</C>
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    <RPT>false</RPT>
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  <Mission>
    <I>1173</I>
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    <A>false</A>
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    <M>
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      <A>false</A>
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        <I>677</I>
        <N>Task 4 Deliver Eels</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920764&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There are many other ways to create ink! One good way to do so is to ferment eels.Bring me 3 eels! By then I should have finished your ink.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920765&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's fantastic!I know dragons aren't particularly fond of eels, but I like these fish. Here's a bottle of ink!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7140&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Eel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Heather 3 eels&lt;/Text>&lt;ID>920762&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 3 eels or buy 3 eels from the store, then give them to Heather.&lt;/Text>&lt;ID>920763&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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    <M>
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      <G>45</G>
      <P>1173</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920521&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'll set up some targets along the rocks that ring the wilderness. Go there, {{input}} on them, and shoot three of them with fireballs!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide3_2T07.unity3d/PfGrpQSide3_2T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920522&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Look at that! Great job!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Shoot some targets&lt;/Text>&lt;ID>920519&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot targets for Hiccup.&lt;/Text>&lt;ID>920520&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>3</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1175</MissionID>
            <ID>680</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>680</I>
        <N>Task 7 Shoot Targets</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_QSide3_2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTPTargetA&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot targets for Hiccup&lt;/Text>&lt;ID>920766&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the targets placed on the rocks ringing the wilderness.&lt;/Text>&lt;ID>920767&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>674</I>
      <N>Task 1 Meet Heather</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It still breaks my heart that I couldn't see my son grow. I have an idea to make it up to him. I know that he loves drawing dragons in that book of his, just like his mother. Can you help me get him some ink? I've talked to our friendly alchemist, Heather, about it.&lt;/Text>&lt;ID>920770&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey there! It's nice to see you.&lt;/Text>&lt;ID>920771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherHello01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title&gt;&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather by The Lab at the school.&lt;/Text>&lt;ID>929785&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>675</I>
      <N>Task 2 Collect Flowers</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide3_2T02.unity3d/PfGRpQSide3_2T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920774&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'd love to help out and make some ink! We'll need a little mixture of fermented eels and flower petals. Can you go to the wilderness and find some blue flowers?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920775&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value&gt;HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantBlueAnemone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 6 blue flowers in the Wilderness&lt;/Text>&lt;ID>920772&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 6 blue flowers in the Wilderness.&lt;/Text>&lt;ID>920773&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>676</I>
      <N>Task 3 Deliver</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Those would make a wonderful shade of blue! Bring them back to me, {{Name}}.&lt;/Text>&lt;ID>920778&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>They're really cool.&lt;/Text>&lt;ID>920779&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8342&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Blue Anemone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver flowers to Heather&lt;/Text>&lt;ID>920776&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the flowers to Heather at the school.&lt;/Text>&lt;ID>929786&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>678</I>
      <N>Task 5 Deliver Stoick</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm sure Hiccup will love this ink. Give this to Valka please!&lt;/Text>&lt;ID>920782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I don't know much about ink; I mostly use charcoal, myself. Still, I am sure Hiccup would love to put this to good use.&lt;/Text>&lt;ID>920783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8599&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ink Bottle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the ink bottle to Valka&lt;/Text>&lt;ID>920780&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the ink bottle to Valka in New Berk.&lt;/Text>&lt;ID>936642&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>679</I>
      <N>Task 6 Talk to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I'll wrap this up in a nice box. I've missed so many Snoggletogs that I really miss that tradition. Can you take Hiccup elsewhere for a moment? I want this to be a surprise!&lt;/Text>&lt;ID>920786&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey bud!Sure, I'd love to spot you on some target practice. Let's go to it!&lt;/Text>&lt;ID>920787&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at the School&lt;/Text>&lt;ID>925892&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>681</I>
      <N>Task 8 Talk to Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide3_2T08.unity3d/PfGrpQSide3_2&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There's a box here by the Flight Club tower. Do you know anything about this, {{Name}}? Come by, please!&lt;/Text>&lt;ID>920790&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's from my mother. I really appreciate that she's trying to connect with me. Between you and me, she doesn't need to try that hard! When I first found her I couldn't believe how much we had in common. @@ You were [c][3eebff]definitely[/c][ffffff] a part of this, {{Name}}. Feel free to distract me any time.&lt;/Text>&lt;ID>920791&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_Data/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to Hiccup at the Flight Club tower at the Training Grounds.&lt;/Text>&lt;ID>929789&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>21</r>
      <ai>201230</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>168</r>
      <ai>201230</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>201230</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>201230</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1272</I>
    <N>New Farming 83</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,8</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1272</MissionID>
          <ID>828</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201366</AID>
    <AAID>0</AAID>
    <Task>
      <I>828</I>
      <N>16 Pumpkins</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Pumpkins&lt;/Text>&lt;ID>922225&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>My good and dear friend! Could you restock my orange-colored surplus?&lt;/Text>&lt;ID>922228&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>671</r>
      <ai>201366</ai>
      <amulti>true</amulti>
      <mina>40</mina>
      <maxa>40</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>366</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>1873</r>
      <ai>201366</ai>
      <amulti>true</amulti>
      <mina>366</mina>
      <maxa>366</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1245</I>
    <N>New Farming 60</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1245</MissionID>
          <ID>770</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201317</AID>
    <AAID>0</AAID>
    <Task>
      <I>770</I>
      <N>6 Black Wool, 16 Sunflowers, 12 Lavender</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>One thing's for sure, {{Name}}: there's no end to the adventures that seem to surround Berk and Dragon's Edge. I'll have to stick around and make sure you can conquer all who challenge you. After all, power will only attract more contenders to the throne... @@ and thanks to Hiccup, we've befriended the greatest power in the world. We'll need to be careful.I'm sure Astrid is just itching for more of a chance to protect her land. Will you tell her I pledge my axe and my life to the cause?&lt;/Text>&lt;ID>929379&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well, I hope it won't come to that! Dragon's Edge got attacked again, but it wasn't an accident that we made it through unscathed. You have an excellent head for strategy! If you keep at it, you might be able to take over the defenses of Berk. I'll just be sure to grill you ten times harder from now on, so get ready!&lt;/Text>&lt;ID>929380&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Pirate10T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't think we could have ever gotten close to solving this mystery without figuring out that she was using Grimora venom on the Triple Stryke. Thank Odin for Heather and Hiccup's microscope, and for your quick thinking finding the dragon's saliva! @@ I'm sure that we'll be able to outwit Stormheart when she comes back (and of course she'll come back; Hiccup's foes have a tendency to stick around). Will you tell Heather that I think her genius saved us all today?&lt;/Text>&lt;ID>929383&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Isn't it exhilarating to think that the smallest toxin, smaller than we could even imagine seeing with our naked eye, could control us entirely? It's amazing! (It's also a little frightening.) The more we learn, the more we find out that everything is connected. @@ We'll explore this microscopic world together, you and I - one experiment at a time. Thanks, {{Name}}.&lt;/Text>&lt;ID>929384&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3919</I>
      <N>Pirate10T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We never could have learned all this without Hiccup's help. Can you talk to him and tell him that I'm so pleased with all that we accomplished?&lt;/Text>&lt;ID>929387&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, Heather is being way too modest. Without you and Heather, we couldn't have made the microscope nor discovered the toxin. We're a team, you know? We work best when we're working together. @@ And {{Name}}: your bravery and skills never fail to impress me. There are so many things we haven't done yet... just you wait!&lt;/Text>&lt;ID>929388&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Still, I am a bit worried. I don't think we've seen the last of Stormheart. I saw the ambition and anger burning in her eyes when we were, err, attacking her ship. I'm sure she has something devious up her sleeves, so we'll have to be ready. @@ Oh! That reminds me. There's only one part that I don't understand. Why would Harald help us? He's clearly on Stormheart's side. I wish we could find him at Auction Island so that we could pick his brain...&lt;/Text>&lt;ID>929391&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>931262&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>929389&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHarald.unity3d/PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Harald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate10T05.unity3d/PfGrpPirate10T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Harald's boat is docked here; he must be somewhere on the island. You should look for him.&lt;/Text>&lt;ID>929394&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Ha! Don't get used to it, {{Name}}. Harald only looks out for number one: Harald! And, well, Leopold, I guess. But that's it. It's the two of us against the world! @@ Next time Stormheart and I show up, you best not get in the way. I won't let my tender spot for you and Leopold slow me down.Ta ta until then.&lt;/Text>&lt;ID>929395&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Look for Harald&lt;/Text>&lt;ID>929392&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Harald&lt;/Text>&lt;ID>941796&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2728</I>
      <N>RTTE03_Dragons01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>It's an emergency! Those Dragon Hunters are hunting in the surrounding islands around us. More importantly, they've landed on Zippleback Island. That's where Barf n Belch's favorite friend lives. @@ This cannot stand! Bring your pitchforks and torches to Zippleback Island. It's time to start a mob against those crazy Dragon Hunters! &lt;/Text>&lt;ID>930026&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type&gt;VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>These Dragon Hunters set a bunch of traps on the island so they can catch the Hideous Zipplebacks that live in this area. I don't know when they set them, but I bet they'll be back to claim the dragons really soon.&lt;/Text>&lt;ID>930027&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Zippleback Island &lt;/Text>&lt;ID>930024&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Zippleback Island&lt;/Text>&lt;ID>930024&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2729</I>
      <N>RTTE03_Dragons01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Oh no, we found Fart n Sniff! He's in trouble. Quick, come meet us here, but make sure you don't get caught in any traps!&lt;/Text>&lt;ID>930030&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>What sort of monster would trap a beautiful Zippleback like this?&lt;/Text>&lt;ID>930031&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Zipplebacktrap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key&gt;&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the twins by the Hideous Zippleback&lt;/Text>&lt;ID>930028&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the twins by the Hideous Zippleback&lt;/Text>&lt;ID>930028&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2730</I>
      <N>RTTE03_Dragons01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>It'll be okay, sister. We can cut the snare net and free the Zippleback. {{Name}}, did you bring your axe? Use it to cut the net trap to shreds!&lt;/Text>&lt;ID>930034&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Be free, Fart n Sniff! Be free!&lt;/Text>&lt;ID>930035&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNetTrapZippleback&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>RopeScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the snare net rope and free the Zippleback &lt;/Text>&lt;ID>930032&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the snare net and free the Zippleback&lt;/Text>&lt;ID>941814&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2734</I>
      <N>RTTE03_Dragons01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Harald02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Ah... {{Name}}, mate, there's a mutant Zippleback here. I don't know what's wrong with him... and I don't want to get any closer. I could use your expertise.&lt;/Text>&lt;ID>930038&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I almost walked right into that thing. What's wrong with it?&lt;/Text>&lt;ID>930039&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Harald02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Harald and talk to him&lt;/Text>&lt;ID>930036&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Harald at Zippleback Island&lt;/Text>&lt;ID>941815&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2735</I>
      <N>RTTE03_Dragons01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It will be okay, Harald. That's a Snaptrapper, a calm Mystery Class dragon. It likes to set ambushes to eat its small prey and it won't come up here to attack you. In fact, they're pretty peaceful if you don't get in their way. @@ Isn't it a fascinating dragon, {{Name}}? Take a little closer look at the beautiful dragon.&lt;/Text>&lt;ID>930042&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, I see! Snaptrappers and Hideous Zipplebacks eat different types of prey. It looks like this Snaptrapper likes to eat small land animals, where Barf n Belch really prefer to swoop down and snatch fish from the ocean. @@ The two Mystery Class dragons must have shared a common ancestor a long, long time ago... and their physiology adapted and changed to match the type of food they prefer to eat. @@ The Hideous Zippleback has two heads because it helps it catch fish, whereas the Snaptrapper has four heads because it can spread out and cover more ground while it lies in ambush.&lt;/Text>&lt;ID>930043&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons01T08CS.unity3d/PfGrpRTTEDragons01T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Snaptrapper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snaptrapper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get closer to the Snaptrapper &lt;/Text>&lt;ID>930040&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get closer to the Snaptrapper&lt;/Text>&lt;ID>930040&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2736</I>
      <N>RTTE03_Dragons01T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Wait, be quiet. I'm having a thought... and I'm not used to the experience. @@ So... if the Snaptrapper can hide, and wait for its prey to come for it, can we do the same to Dragon Hunters? What if we created a giant hole and covered it with branches, leaves, and other bits of camouflage so you can't see it? Then we'll slow down anyone who's trying to attack the base.  @@ Hiccup will know if this is a good idea or not. Can you ask him what he thinks of a pitfall trap at Dragon's Edge? &lt;/Text>&lt;ID>930046&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, that's actually a very good idea from the twins! Animals have developed defenses through generations of adaptation. The dragons are still alive because their defense mechanisms work. We can use dragon defenses as inspiration to defend our own base. @@ I'm very excited to see what you can do with it! &lt;/Text>&lt;ID>930047&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Dragon's Edge and speak to Hiccup&lt;/Text>&lt;ID>930044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Dragon's Edge and speak to Hiccup&lt;/Text>&lt;ID>930044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2737</I>
      <N>RTTE03_Dragons01T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_PitfallRuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_PitfallTuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons01T10.unity3d/PfGrpRTTEDragons01T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Did you get permission from Lord Hiccup? Yes? Good, because we already dug the hole. Ruffnut and I are pretty good at making holes from burying each other alive all the time. You can't stop that kind of expertise! @@ Come down here and see our handiwork.&lt;/Text>&lt;ID>930050&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey guys, what are you looking at? &lt;/Text>&lt;ID>930051&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons01T10CS.unity3d/PfGrpRTTEDragons01T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHello01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_PitfallTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find the twins at Dragon's Edge&lt;/Text>&lt;ID>930048&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the twins at Dragon's Edge&lt;/Text>&lt;ID>930048&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2738</I>
      <N>RTTE03_Dragons01T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_InPitfall&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>[c][3eebff]Loki'd![/c][ffffff] The pitfall trap is a success! The camouflage on the hole means that our enemies--and Snotlout--won't know it's there. What a well-executed plan, brother. @@ You want to talk to Snotlout and make sure he's okay? Or gloat. I would totally gloat.&lt;/Text>&lt;ID>930054&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Really, guys? Honestly, who puts a hole in the middle of perfectly good pathways? @@ I mean, I knew it was there... I just had to make sure that it was deep enough to trap people who fall inside. So, good job. You'll help me up, right? @@ Right? Ruffnut? Tuffnut? {{Name}}?&lt;/Text>&lt;ID>930055&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_InPitfall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout &lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2605</MissionID>
          <ID>4110</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2605</MissionID>
          <ID>4111</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2605</MissionID>
          <ID>4112</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2605</MissionID>
          <ID>4113</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205097</AID>
    <AAID>0</AAID>
    <Task>
      <I>4108</I>
      <N>2017Snoggletog03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I shouldn't be surprised that Dagur would offer such uneven odds to me. He's one of the most arrogant Vikings I've ever met, other than Snotlout of course.@@What do you say: why don't we teach him a lesson? Let's show him what Vikings of Berk are all about.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Arg!@@I bit off a little bit more than I could chew, don't you think? My mistake. Are you ready for another go at it, Astrid?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STSnoggletog3MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat Dagur in the Dragon Tactics battle&lt;/Text>&lt;ID>933518&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat Dagur in the Dragon Tactics battle&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4109</I>
      <N>2017Snoggletog03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm game for a rematch anytime, Dagur, but it looks like Hiccup is trying to catch our attention.@@Let's take a breather! {{Name}}, can you talk to Hiccup and see what's on his mind?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let me get this out of the way first: amazing victory! I was on the edge of my seat all the way through.&lt;/Text>&lt;ID>933525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4110</I>
      <N>2017Snoggletog03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's slow down before the fighting spirit overtakes us all. It's all in good fun, of course, and I'm so pleased with all the hard work that Astrid put into making the training Snoggletog-themed.@@Still, we can't forget that there's more to this season than just decorations. Can you talk to my mother and tell her to get ready for the surprise?&lt;/Text>&lt;ID>933534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I regret only a few things about my decision to live amongst the dragons, and missing Snoggletog was one of them.@@I detested how Berk treated dragons before Hiccup and Toothless, but Snoggletog was different. Snoggletog was about the warmth of survival, of our entire village coming together as one family.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4111</I>
      <N>2017Snoggletog03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You can tell Hiccup that I'll be there. More importantly, I noticed a glum little Viking in the middle of Berk. Can you check up on Fishlegs and make sure he makes it to the celebration?&lt;/Text>&lt;ID>933538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I appreciate you coming by to try to raise my spirits, {{Name}}, I really do. But it's okay! I'm just being a little bit stubborn right now. A few hours cuddling with Meatlug and I'll be right as rain.&lt;/Text>&lt;ID>933539&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4112</I>
      <N>2017Snoggletog03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQ2017Snoggletog03T05.unity3d/PfGrpQ2017Snoggletog03T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_SnoggletogValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_SnoggletogAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_SnoggletogDagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Well, I haven't heard about any event being held on the outskirts of town [i](other than Astrid's little training session, of course).[/i] Is it by the training area? I'll meet you there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This training course was Astrid's way of showing us that she cares for us. Thanks to her, we'll be ready... together, as we should be during Snoggletog.&lt;/Text>&lt;ID>933543&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnoggletogAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the others&lt;/Text>&lt;ID>933540&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the others&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4113</I>
      <N>2017Snoggletog03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_SnoggletogFishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ah! This is exactly what I've wanted. Thank you Hiccup. &lt;/Text>&lt;ID>933528&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You're all family to me. I know we can get past whatever stands in our way as long as we work together.@@Okay! Enough of that. Let's get back to some serious training! {{Name}} can go on your team this time to switch things up.&lt;/Text>&lt;ID>933529&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I thought you'd never ask.&lt;/Text>&lt;ID>933530&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I knew the flash of blades and glints of axes could bring victory to our side. Well, I suppose it has a lot more to do with the teamwork and great tactics, but to me, it's all the same.@@Happy Snoggletog, you crazy Viking!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STSnoggletog4MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat Astrid in the Dragon Tactics battle&lt;/Text>&lt;ID>933526&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat Astrid in the Dragon Tactics battle&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>350</a>
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      <ii>0</ii>
      <t>1</t>
      <r>368</r>
      <ai>205097</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
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    </AR>
    <AR>
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    <AR>
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      <mina>50</mina>
      <maxa>50</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1671</I>
    <N>Arctic_Ruins05</N>
    <G>27</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Treasure Hunter&lt;/Text>&lt;ID>924680&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1646</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1671</MissionID>
          <ID>1630</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1671</MissionID>
          <ID>1631</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <MissionID>1671</MissionID>
          <ID>1632</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1671</MissionID>
          <ID>1633</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1671</MissionID>
          <ID>1634</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1671</MissionID>
          <ID>1635</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1671</MissionID>
          <ID>1636</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202920</AID>
    <AAID>0</AAID>
    <Task>
      <I>1630</I>
      <N>Ruins05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>Why hello, my friend! Are you surprised to see me here? I came to bring some school supplies and to visit my friend, the Archaeologist. We have a deal! I give him treasure maps to help him find his artifacts, and in return he shares some of the valuables! Will you ask him if he has anything for me?&lt;/Text>&lt;ID>925878&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah hah! Johann, my friend and partner, is here? I suspect he is looking for another artifact to add to his impressive collection. Well, I am only happy to help!&lt;/Text>&lt;ID>925879&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to the Archaeologist at camp in Icestorm Island&lt;/Text>&lt;ID>941605&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1631</I>
      <N>Ruins05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There is an interesting ruin I've seen on the other side of the island. I'm sure you'll be able to find something there that would interest Johann. You should go there and look. @@ I'd show you where the house is, my friend, but I find that half the fun of it all is in the journey! You will appreciate finding this item much more if you discover it yourself. Good luck, and Thorspeed!&lt;/Text>&lt;ID>925882&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This building has been here for many years. Who lived in this house so long ago?&lt;/Text>&lt;ID>925883&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AbandonedHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the ancient house&lt;/Text>&lt;ID>925880&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go visit the house on the other side of the island&lt;/Text>&lt;ID>941606&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1632</I>
      <N>Ruins05T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticRuins05T00.unity3d/PfGrpArcticRuins05T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The house seems to be a good place to investigate.&lt;/Text>&lt;ID>925896&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfStoickGrandfatherArmor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for any signs of artifacts in the house&lt;/Text>&lt;ID>925894&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look in the house for any signs of artifacts&lt;/Text>&lt;ID>941607&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <N>Ruins05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Johann would surely want to take a look at this armor that you've found.&lt;/Text>&lt;ID>925886&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>This armor looks exactly the sort of thing I trade for!&lt;/Text>&lt;ID>925887&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Go back to Johann&lt;/Text>&lt;ID>925884&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Johann with the armor&lt;/Text>&lt;ID>941608&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1634</I>
      <N>Ruins05T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>No, wait. This armor looks remarkably Viking in nature. In fact, I feel like I have seen this symbol on Berk before. I cannot in good conscience take this from its rightful owners! Take this armor back to Berk and show it to someone who might know more about it.&lt;/Text>&lt;ID>925890&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Why, I know that symbol like the back of my missing hand! Wherever that happens to be. That's a symbol of the Horrendous Haddocks. In short, that armor belongs to Hiccup!&lt;/Text>&lt;ID>925891&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1635</I>
      <N>Ruins05T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ArchaeologistSchool&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'm sure Valka would be very happy to see it.&lt;/Text>&lt;ID>925899&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Incredible. Stoick told me about this armor. Stoick's great grandfather was a famous explorer who was never satisfied unless he was exploring beyond the horizon. He left Berk one day and never came back. We always figured he'd run afoul of some dragons. @@ I can't believe you found a piece of Horrendous Haddock heritage. Thank you, {{Name}}. This means more to me than you know.&lt;/Text>&lt;ID>925900&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11187&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Stoick Grandfather Armor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the armor to Valka&lt;/Text>&lt;ID>925897&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the armor to Valka&lt;/Text>&lt;ID>925897&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>1636</I>
      <N>Ruins05T07</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You found a piece of our family history at Icestorm Island? Wow! I wonder if there's anything else out there...&lt;/Text>&lt;ID>925893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at the School&lt;/Text>&lt;ID>925892&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Snoggletog2022Story02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hello {{Name}}! Fishlegs has been learning a great deal about our new dragon friend. He seems quite excited and likes to be hands-on, but I prefer to keep my distance...  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog02T00CS.unity3d/PfGrp2022Snoggletog02T00CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FishlegsSnogg2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsSnogg2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit Frostmare and Fishlegs&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Visit Frostmare and Fishlegs&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You couldn’t have better timing {{Name}}, I could sure use a hand keeping an eye on our frosty new friend I’ve dubbed Pupsicle!@@I believe he is a Frostmare, a hybrid between the Groncicles that inhabit Icestorm Island, and the fearsome Flightmare!@@However, he really seems to love hiding. Maybe you could find him? I’m getting a bit winded!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog02T01CS.unity3d/PfGrp2022Snoggletog02T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FrostmareHiding01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHidingSpot01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the snow-piles to find Pupsicle&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the snow-piles to find Pupsicle&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Snoggletog2022Story02T04</N>
      <S>&lt;Data>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog02T03CS.unity3d/PfGrp2022Snoggletog02T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FrostmareHiding03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHidingSpot03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the snow-piles to find Pupsicle&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the snow-piles to find Pupsicle&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Snoggletog2022Story02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWFrostmareBaby&lt;/Asset>&lt;Location>PfMarker_Throw&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, I know what he wants. You had better pick that up! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFrostmareBranch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFrostmareBranch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Branch&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Collect the Branch&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Okay, now throw it as far as you can! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog02T06CS.unity3d/PfGrp2022Snoggletog02T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Throw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Throw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a Spot to Throw the Branch&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Find a Spot to Throw the Branch&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Look’s like Pupsicle is all tuckered out! We should try to find him some food to help him recover his energy.@@This is a perfect opportunity! Since he is part Frostmare, I’ve been wanting to test if he likes eating algae as much as snow.@@There should be some in the nearby lake. If you can get through the ice covering it that is!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank you {{Name}} that algae should do wonderfully!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfLakeAlgae&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfLakeAlgae&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect Algae from the Lake&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Collect Algae from the Lake&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>7789</I>
      <N>Snoggletog2022Story02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWFishmeat&lt;/Asset>&lt;Location>PfMarker_FishmeatsFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Let’s see what Pupsicle thinks of it. Hold it close enough so he can get a whiff! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog02T08CS.unity3d/PfGrp2022Snoggletog02T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Aha just as I thought!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWFrostmareBabyDeliver&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFrostmareBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13415&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fluorescent Algae&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Offer Pupsicle the Algae&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Offer Pupsicle the Algae&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7790</I>
      <N>Snoggletog2022Story02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWFishmeat&lt;/Asset>&lt;Location>PfMarker_FishmeatsFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank you so much for your help {{Name}}, I am learning so much about the Frostmares. It just makes me so happy!@@Look Pupsicle is taking off again! Doesn’t seem like he’s playing this time though... let’s follow him! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>How intriguing, Pupsicle seems oddly fascinated with the aurora borealis. They sure are beautiful, but I can’t help but wonder why he is so fixated on them...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog02T10CS.unity3d/PfGrp2022Snoggletog02T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snoggletog2022Story02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key&gt;&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Spline_Move&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Fishlegs&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Follow Fishlegs&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Make sure to follow Fishlegs&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You were too far away from Fishlegs&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7791</I>
      <N>Snoggletog2022Story02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>{{Name}} and Fishlegs, come quick!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You two were on Icestorm Island not too long ago with Skulder right? Well, a blizzard is suddenly raging out of nowhere above it!@@I was monitoring the barometric pressure at the time and saw no indication it would form. It was as if a cold front appeared out of thin air... and if we don’t stop it, there’s no telling what damage it could do!@@When I told Hiccup, he said he wanted to speak with you both right away!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
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    </AR>
    <AR>
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      <ii>0</ii>
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      <amulti>true</amulti>
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    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
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      <t>1</t>
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      <mina>50</mina>
      <maxa>50</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1308</I>
    <N>Cauldron 02</N>
    <G>19</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>4</Type>
        <Value>9,3</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1308</MissionID>
          <ID>886</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202303</AID>
    <AAID>0</AAID>
    <Task>
      <I>886</I>
      <N>1 white wool 2 black wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool, Black Wool&lt;/Text>&lt;ID>922512&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 1 White Wool and 2 Black Wool t the cauldron.&lt;/Text>&lt;ID>922511&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>1</a>
      <p>6</p>
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      <t>1</t>
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      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2568</I>
    <N>New Farming 217</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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          <Type>1</Type>
          <MissionID>2568</MissionID>
          <ID>3951</ID>
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    </MR>
    <V>1</V>
    <AID>205053</AID>
    <AAID>0</AAID>
    <Task>
      <I>3951</I>
      <N>40 Pumpkins, 10 Yak Milk</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key&gt;&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Pumpkins and Yak Milk&lt;/Text>&lt;ID>932616&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch's yaks are sick and his patches were torn up by rodents. Can you help?&lt;/Text>&lt;ID>932617&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>72</a>
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      <mina>72</mina>
      <maxa>72</maxa>
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    </AR>
    <AR>
      <a>2560</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>5544</r>
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      <amulti>true</amulti>
      <mina>2560</mina>
      <maxa>2560</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2521</I>
    <N>New Farming 210</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>2521</MissionID>
          <ID>3792</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>204995</AID>
    <AAID>0</AAID>
    <Task>
      <I>3792</I>
      <N>15 Honey</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13351&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Honey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Honey&lt;/Text>&lt;ID>928948&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Honey preserves very well so Hiccup has decided to store a batch for the winter.&lt;/Text>&lt;ID>928949&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1386</a>
      <p>2</p>
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      <amulti>true</amulti>
      <mina>1386</mina>
      <maxa>1386</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1656</I>
    <N>Arctic_SpeedStinger03</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger03T00.unity3d/PfGrpArcticSpeedStinger03T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Helpless Predator&lt;/Text>&lt;ID>924692&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1627</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
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          <ID>1571</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1656</MissionID>
          <ID>1572</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1656</MissionID>
          <ID>1573</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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    </MR>
    <V>1</V>
    <AID>202797</AID>
    <AAID>0</AAID>
    <Task>
      <I>1571</I>
      <N>SpeedStinger03T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger03T01.unity3d/PfGrpArcticSpeedStinger03T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless and I were flying over the island when we witnessed an amazing thing! While we were flying overhead, an avalanche cascaded down the mountain. It was amazing but looked very dangerous. @@ An avalanche is a natural hazard and results from natural processes. It occurs when a gigantic chunk of ice and snow breaks away from the side of a mountain and moves down the mountain with great speed and force. Most avalanches occur within 24 hours after 12 or more inches of fresh snow has fallen. @@ An avalanche can reach speeds of up to 80 miles per hour when falling down the mountain. Would you mind going back to the avalanche site and checking it out?&lt;/Text>&lt;ID>924434&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's a baby Speed Stinger! It looks like it's stuck under the mounds of snow, and it can't get itself out.&lt;/Text>&lt;ID>924435&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Avalanche&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the avalanche&lt;/Text>&lt;ID>924432&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the avalanche site in the Arctic&lt;/Text>&lt;ID>941621&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1572</I>
      <N>SpeedStinger03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger03T01.unity3d/PfGrpArcticSpeedStinger03T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>[c][3eebff]Most avalanches occur within 24 hours after 12 or more inches of fresh snow has fallen. It can reach speeds of up to 80 miles per hour when falling down the mountain.[/c][ffffff] This dragon is lucky to even be alive! @@ I think dragon fire could get the baby Speed Stinger out of this mess. A well placed fireball would destroy the remnants of the avalanche and set the baby dragon free.&lt;/Text>&lt;ID>924438&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Avalanche&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the snow and shoot it&lt;/Text>&lt;ID>924436&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your dragon to shoot a fireball at the avalanche&lt;/Text>&lt;ID>941622&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1573</I>
      <N>SpeedStinger03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWSpeedStingerBabyNPC&lt;/Asset>&lt;Location>PfMarker_SpeedStringerBaby&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Speed Stinger is now safe, but it won't survive long without the support of its pack. It needs to be back at the cave. {{Input}} on the dragon and lead it back to the cave, {{Name}}.&lt;/Text>&lt;ID>924441&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Speed Stingers aren't chasing you out of the cave. They must know that you're helping one of their own! They seem pleased.&lt;/Text>&lt;ID>924442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpeedStingerBabyNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby and lead it to its home&lt;/Text>&lt;ID>924439&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the baby Speed Stinger and lead it back to the cave&lt;/Text>&lt;ID>941623&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Speed Stinger behind!&lt;/Text>&lt;ID>936234&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Aww, you were too far away!&lt;/Text>&lt;ID>936235&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1574</I>
      <N>SpeedStinger03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Hiccup should know what happened with the baby Speed Stinger.&lt;/Text>&lt;ID>924445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's amazing news! We've never been able to get close to Speed Stingers before, since they are so aggressive and territorial. Your kind act must have changed the Speed Stingers' minds about you. I wonder if we can use your connection to even train the Speed Stingers in the future! Great job, {{Name}}.&lt;/Text>&lt;ID>924446&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at the camp&lt;/Text>&lt;ID>941624&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>80</a>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2318</I>
    <N>Volcano16</N>
    <G>43</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano16T06.unity3d/PfGrpVolcano16T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>In the Belly of the Beast&lt;/Text>&lt;ID>927614&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2319</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2318</MissionID>
          <ID>3111</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2318</MissionID>
          <ID>3112</ID>
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        <RuleItems>
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          <MissionID>2318</MissionID>
          <ID>3113</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2318</MissionID>
          <ID>3114</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2318</MissionID>
          <ID>3115</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <MissionID>2318</MissionID>
          <ID>3146</ID>
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          <MissionID>2318</MissionID>
          <ID>3116</ID>
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          <Type>1</Type>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204693</AID>
    <AAID>0</AAID>
    <Task>
      <I>3111</I>
      <N>Volcano16T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>So! Great big beastie is in the volcano, lots of destroyed ships are on the outside, and poisonous gas is all around the ocean. It's a mess, isn't it? Hiccup, my boy, give me a lift off the island... or do you only help dragons now? @@ {{Name}}, you need to help me talk some sense into your leader. Help out poor old Harald.&lt;/Text>&lt;ID>931346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We can't leave now... there's too much for us to figure out. We need to find out if that dragon is friend or foe. We also really need to figure out if there's something wrong with the volcano that is causing the hydrothermal vents to go into overdrive. We have to go back inside. @@ And let's not forget, we need to find out exactly why Harald wants to keep us from going into the volcano!&lt;/Text>&lt;ID>931347&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about the situation&lt;/Text>&lt;ID>942117&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3112</I>
      <N>Volcano16T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Volcano16Harald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Alright, alright! I'll tell you the whole truth about the situation so that you'll take me off the island. Oof. This feels really foreign! Please give me a moment. @@ Okay! The truth is, yes, I pinched the Dragon Hunter chest when you released the Catastrophic Quaken in their camp and caused a ruckus. And when I started this... Red Death bone venture, I decided to put the chest somewhere safe until I got back. I didn't expect this monster to be inside the volcano and I dropped it! @@ I can help, my friends. If you're [c][3eebff]dead[/c][ffffff] set on going back in, I know a way that might get you in without the dragon noticing you. [c][3eebff]Then[/c][ffffff] you can take me off the island. {{Input}} on me and I'll show you the secret entrance.&lt;/Text>&lt;ID>931350&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Here we go! Cleverly disguised, wouldn't you say? I did it myself.&lt;/Text>&lt;ID>931351&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HaraldSecretEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Harald_SecretEntrance&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Harald to his secret entrance&lt;/Text>&lt;ID>931348&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Harald to follow him to the secret entrance to the volcano&lt;/Text>&lt;ID>942118&lt;/ID>&lt;/Desc>&lt;Reminder&gt;&lt;Text>Stay near Harald!&lt;/Text>&lt;ID>936438&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Harald left you behind!&lt;/Text>&lt;ID>936439&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3113</I>
      <N>Volcano16T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>After you, {{Name}}.&lt;/Text>&lt;ID>931354&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I've done my part now lads and lasses. I'll wait here until you've finished.&lt;/Text>&lt;ID>931355&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HaraldStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the volcano&lt;/Text>&lt;ID>931444&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go into the volcano using Harald's secret entrance&lt;/Text>&lt;ID>942119&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3114</I>
      <N>Volcano16T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_HaraldStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All the same, Harald, I think we'll feel more comfortable if you were walking with us. {{Name}}, will you {{input}} on our guest here and lead us all down this tunnel?&lt;/Text>&lt;ID>931358&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good... it's resting. Maybe if we're quiet, we can take a good look without disturbing it. Green scales, same ugly face as the Red Death... should we call it the Green Death?&lt;/Text>&lt;ID>931359&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RampBottom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Harald and lead him through the tunnel&lt;/Text>&lt;ID>931356&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Harald and lead him through the tunnel&lt;/Text>&lt;ID>931356&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Harald!&lt;/Text>&lt;ID>936440&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Harald behind!&lt;/Text>&lt;ID>936411&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3115</I>
      <N>Volcano16T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That dragon's nest is incredibly made, but also very troubling... @@ Can you take a closer look at it?&lt;/Text>&lt;ID>931362&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano16T05CS.unity3d/PfGrpVolcano16T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RampEdge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look over the edge of the tunnel&lt;/Text>&lt;ID>931360&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look over the edge of the tunnel at the nest&lt;/Text>&lt;ID>942120&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3116</I>
      <N>Volcano16T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931365&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>As soon as she looks away, be ready to move!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HaraldStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Avoid the dragon's gaze and escape&lt;/Text>&lt;ID>931366&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Avoid the dragon's gaze and run out of the tunnel!&lt;/Text>&lt;ID>931367&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3146</I>
      <N>Volcano16T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931368&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to get away from the dragon's nest, [c][3eebff]right now[/c][ffffff]. Stay out of its line of sight or it might roast us with its breath attack!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>931369&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Look out![/c][ffffff]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano16T06CS.unity3d/PfGrpVolcano16T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Volcano16EscapeStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Avoid the dragon's gaze and escape&lt;/Text>&lt;ID>931366&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Avoid the dragon's gaze and run out of the tunnel!&lt;/Text>&lt;ID>931367&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3242</I>
      <N>Volcano16T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_SecretToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_SecretHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_SecretArch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_SecretAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_SecretHarald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_SecretValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWStormcutter&lt;/Asset>&lt;Location>PfMarker_SecretCloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Never in my life did I think I would ever be [c][3eebff]inside a volcano[/c][ffffff], running away from a dragon as enormous as a mountain! Goodness. @@ It's very good that we decided to go back inside, {{Name}}, because I actually spotted what's causing all this deadly fog! We must figure out a solution right away.&lt;/Text>&lt;ID>931372&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HaraldExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Escape the volcano&lt;/Text>&lt;ID>931370&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Avoid the dragon's gaze and run out of the tunnel! You're almost there!&lt;/Text>&lt;ID>934523&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>150</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>26</r>
      <ai>204693</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>450</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>468</r>
      <ai>204693</ai>
      <amulti>true</amulti>
      <mina>450</mina>
      <maxa>450</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>204693</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>204693</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2407</I>
    <N>New Farming 184</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,6</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2407</MissionID>
          <ID>3417</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204794</AID>
    <AAID>0</AAID>
    <Task>
      <I>3417</I>
      <N>10 Squash</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13088&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Squash&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Squash&lt;/Text>&lt;ID>928896&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grump squashed all of Gobber's food. Our blacksmith wants to feed him something poetic.&lt;/Text>&lt;ID>928897&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1949</r>
      <ai>204794</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>103</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2374</r>
      <ai>204794</ai>
      <amulti>true</amulti>
      <mina>103</mina>
      <maxa>103</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1223</I>
    <N>New Farming 38</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1223</MissionID>
          <ID>748</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201295</AID>
    <AAID>0</AAID>
    <Task>
      <I>748</I>
      <N>5 Turkey Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8604&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turkey Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>5 Turkey Feathers&lt;/Text>&lt;ID>921389&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I want to put some feathers in some caps!&lt;/Text>&lt;ID>921390&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>829</r>
      <ai>201295</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>37</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>1862</r>
      <ai>201295</ai>
      <amulti>true</amulti>
      <mina>37</mina>
      <maxa>37</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2485</I>
    <N>Jungle14</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMulch.unity3d/PfDWMulch&lt;/Asset>&lt;Location>PfMarker_Mulch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Congratulations!&lt;/Text>&lt;ID>10521&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2499</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2485</MissionID>
          <ID>3669</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2485</MissionID>
          <ID>3670</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2485</MissionID>
          <ID>3671</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2485</MissionID>
          <ID>3672</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204870</AID>
    <AAID>0</AAID>
    <Task>
      <I>3669</I>
      <N>Jungle14T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Trust me. The story of {{Name}} and the Krayfin is far from over. You helped him when his need was the greatest, and I know your paths will cross again when the time is right.Bucket wanted to hear all your stories when you came back. Please talk to him and let him know what happened.&lt;/Text>&lt;ID>928732&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wow! Impossible Island sounds amazing. I want to go there someday... but I don't think Whip &amp;amp; Lash would like that smell any better than {{dragon name}} did.&lt;/Text>&lt;ID>928733&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Thank Bucket for his help&lt;/Text>&lt;ID>928730&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3670</I>
      <N>Jungle14T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I've always wondered: what does it feel like at the bottom of the ocean? The fish don't seem to mind being in the dark. Did you feel close to your inner Tidal Class dragon? Maybe you could ask Mulch if I can go down there while you tell him what happened.&lt;/Text>&lt;ID>928736&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Bucket needs to stick up here on land and boat with me, where I can look after him.The wee dragon got what he wanted then, did he? Good. You did a great thing, {{greeting}}. Big dragons need to reign over their own waters! He would have never found it without you.&lt;/Text>&lt;ID>928737&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Thank Mulch for his help&lt;/Text>&lt;ID>928734&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Thank Mulch for his help&lt;/Text>&lt;ID>928734&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3671</I>
      <N>Jungle14T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>You would have never made it through without the help of bumbling Skulder! He's back at the Lookout with Phlegma.&lt;/Text>&lt;ID>928740&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}, my good and dear friend! You wouldn't believe the commotion I heard shortly after you entered the ruins. It sounded like the world was crashing down.@@I was worried for you, but Phlegma convinced me you were going to be just fine. And, just like everything else she says, she was right.&lt;/Text>&lt;ID>928741&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist at the Lookout&lt;/Text>&lt;ID>928738&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist at the Lookout&lt;/Text>&lt;ID>928738&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3672</I>
      <N>Jungle14T04</N>
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      <C>0</C>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_FishlegsWall&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927746&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Our current fishing nets have very small holes to catch all sorts of fish. Unfortunately, this means that we catch a lot of mini young fish. We need to weave a fishnet with bigger holes; that way, when the juvies get caught they can simply swim out! @@ I've asked Skulder the Archaeologist if he could spare some of his rope, and he’s graciously agreed to give some from his latest dig site. Will you go to Dragon's Edge and talk to him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927747&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hi {{Name}}! It's great to see you out here. It's a bit further away from the School, but I had to go all the way back to Mudraker Island to get the rope! I hope it works for your needs.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist at Dragon's Edge&lt;/Text>&lt;ID>927744&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist at Dragon's Edge.&lt;/Text>&lt;ID>927745&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <Value>False</Value>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>When Phlegma explained the situation to me, I knew I had to help as much as I could. I've seen firsthand the effect we Vikings can have on the environment that we live in. @@ When I excavate these ruins, I often find evidence that the people who lived there changed their land forever to suit their needs. @@ They would kill predators near their lands, ruining the balance of the food chain. I can tell that these Vikings have forever changed the shape of these islands over the years! @@ Ah! I'm rambling. I shouldn't keep you further. I hope you can make a new net from the rope. Off you go, then, back to the Botanist!&lt;/Text>&lt;ID>927750&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This is exactly what I needed. Give me one moment, and...&lt;/Text>&lt;ID>927751&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8274&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Rope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the rope to the Botanist&lt;/Text>&lt;ID>927748&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the rope to the Botanist.&lt;/Text>&lt;ID>927749&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Thanks for rescuing the haul of fish from the Scauldrons. There were a lot of fish! I just finished separating the juvies--the young, juvenile fish--from the adults. @@ We can keep the adults, but we need to set the juvies free. Can you help Fishlegs save the little fish? I think I saw him at the Berk docks.&lt;/Text>&lt;ID>927754&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm glad you're here to help out, {{Name}}!&lt;/Text>&lt;ID>927755&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHello02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Archaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs at Berk&lt;/Text>&lt;ID>927752&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Fishlegs at Berk&lt;/Text>&lt;ID>941085&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>These poor little fish need to be back in the ocean at once. There's a little saltwater in the bucket but it won't last long. {{Input}} on me and follow me, and we'll take that bucket to the sea!&lt;/Text>&lt;ID>927758&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Be free, fish! Swim fast and strong!&lt;/Text>&lt;ID>927759&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQEdu104T02CS.unity3d/PfGrpQEdu104T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BeachToBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Fishlegs_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fishlegs at Berk and follow him&lt;/Text>&lt;ID>927756&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Fishlegs and follow him to the beach.&lt;/Text>&lt;ID>932569&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Fishlegs!&lt;/Text>&lt;ID>936264&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Fishlegs left you behind!&lt;/Text>&lt;ID>936265&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thanks for saving these young fish! It's important to catch adults rather than juveniles, in order to maintain a healthy ecosystem. @@ If we catch juveniles before they have time to mature into adults and spawn more fish, we'll have fewer and fewer fish in Berk seas, and eventually eliminate the population altogether. @@ Fish is a major source of food for both humans and dragons here, so you can see how that would be a major problem! @@ We keep catching the juvie fish even though we don't want them. I wonder if there's a way to change that. Can you talk to the Botanist about a possible solution to our problem?&lt;/Text>&lt;ID>927762&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You helped our fishers with the young fish? Good job.  @@ We need to leave our surroundings intact. We haven’t always taken the best care of them. When we first arrived on the island, there was a vibrant forest at the Lookout. @@ Unfortunately, we harvested the trees, including the saplings... and now, that forest is gone forever. We can’t let that happen again.&lt;/Text>&lt;ID>927763&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist.&lt;/Text>&lt;ID>927761&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The mesh of this fishnet should allow juvie fish to swim on through. Give this fishnet to Mulch. He's our master fisher, so if it meets his approval we can upgrade the entire Berk fishing fleet!&lt;/Text>&lt;ID>927766&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Thanks, {{greeting}}! This fishnet looks amazing. I'm sure it'll do the job and give the young fish some time to grow up and spawn! @@ You see, we couldn't live on Berk without the support of the land, the sea, and all the creatures that live within it. We need to make sure to treat the fish with respect so that we can continue to rely on them for food for generations to come!&lt;/Text>&lt;ID>927767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12951&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Upgraded Fishnet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the net to Mulch&lt;/Text>&lt;ID>927764&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the net to Mulch.&lt;/Text>&lt;ID>936627&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Fishlegs roped you in to his little scavenger hunt too? I can't believe we're doing this instead of something more productive. If you ask me, Fishlegs coddles his babies way too much. They're dragons, not little birds! They can take care of themselves.&lt;/Text>&lt;ID>935765&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Cave&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Cave&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Fishmeat at the cave&lt;/Text>&lt;ID>935616&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Fishmeat at the cave&lt;/Text>&lt;ID>935617&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>{{Name}}! Good. I need your help. Doesn't this group of brambles look like they're covering for a hiding dragon? If I were a tiny, young Gronckle baby, this is where I would burrow deep into the ground. Oh, to be a Gronckle baby! What a peaceful life.&lt;/Text>&lt;ID>935768&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BucketDig&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the brambles&lt;/Text>&lt;ID>935618&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the brambles&lt;/Text>&lt;ID>935619&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should {{input}} on Fishmeat to place him in your Backpack for safekeeping. Thankfully, he seems to like traveling in small containers.&lt;/Text>&lt;ID>935771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGronckleBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGronckleBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fishmeat&lt;/Text>&lt;ID>935769&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Fishmeat&lt;/Text>&lt;ID>935769&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4338</I>
      <N>HiddenWorld07T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Speaking of ransacking the town: Do you have any idea what's got a bee in Fishlegs's bonnet? He's tearing up the town. He's going to undo all the progress we've made so far if someone doesn't put an end to this weird behavior. I nominate you! Please, talk to Fishlegs and calm that man down!&lt;/Text>&lt;ID>935774&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm sorry, I'm sorry. Have you seen Fishmeat? I almost had him down for his nap when Tuffnut made his Zippleback fire on a bag of corn being stored nearby. The loud noises woke my baby up, and he went shooting off to Odin-knows-where! I've looked everywhere. @@He's so young, and he could get in serious danger. Ohh, I knew I shouldn't have let him out of his pouch today! Can you help me find him around the island?&lt;/Text>&lt;ID>935775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4339</I>
      <N>HiddenWorld07T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld07T03.unity3d/PfGrpHiddenWorld07T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I suppose I'm just prolonging our suffering at this point. Let's see if Fishmeat is stuck behind these fallen branches. Can you chop the way free with your axe?&lt;/Text>&lt;ID>935778&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>No luck. I'll let Fishlegs know we're coming back empty-handed. Good luck on the next stop!&lt;/Text>&lt;ID>935779&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>CaveBlocker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>CaveBlocker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the wood blocks out of the way&lt;/Text>&lt;ID>935776&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the wood blocks out of the way&lt;/Text>&lt;ID>935776&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4341</I>
      <N>HiddenWorld07T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld07T05.unity3d/PfGrpHiddenWorld07T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I think my bucket is way too big to dig a space out for our subterranean dragon friend. Can you do it?&lt;/Text>&lt;ID>935782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Looks like we've just uncovered some dirt. That's unfortunate; my bucket sense doesn't lead me wrong often. Alas! The search must go on.&lt;/Text>&lt;ID>935783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>digSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>digSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dig at the spot&lt;/Text>&lt;ID>935780&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dig at the spot&lt;/Text>&lt;ID>935780&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4342</I>
      <N>HiddenWorld07T06</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GrumpHall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Fishmeat at the meeting hall&lt;/Text>&lt;ID>935784&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Fishmeat at the meeting hall&lt;/Text>&lt;ID>935784&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4343</I>
      <N>HiddenWorld07T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWGrump&lt;/Asset>&lt;Location>PfMarker_GrumpHall&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}, Grump is in the way while we're trying to put everything into place in the Great Hall. Can you {{input}} on him and lead him to the forge?&lt;/Text>&lt;ID>935788&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>There you are, you big lump o' Grump! Where have you been! I need this forge lit right away and working so that we can meet the high demand!&lt;/Text>&lt;ID>935789&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Blacksmith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>14&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrump&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Grump and lead him to the forge&lt;/Text>&lt;ID>935786&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Grump and lead him to the forge&lt;/Text>&lt;ID>935786&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Lead Grump to the Forge!&lt;/Text>&lt;ID>936287&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed!&lt;/Text>&lt;ID>936288&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4344</I>
      <N>HiddenWorld07T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Thanks for bringing him back. By the way, are you still looking for Fishmeat? This sort of thing is why animals have evolved to exhibit group behavior!@@Being part of a group means that even young, foolish dragons like Fishmeat have a better chance to survive his erratic behavior and get the food and shelter he needs to survive. Groups can form because of genetic relatedness, physical proximity, or other factors. Our crusade to help dragons is definitely an 'other factor' here, eh?@@Anyway, I think I saw the little baby fly over the edge of the cliff. Have you tried looking for him below the ridge, on the face of the cliffs?&lt;/Text>&lt;ID>935792&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishmeatHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Fishmeat below the cliffs&lt;/Text>&lt;ID>935790&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Fishmeat below the cliffs&lt;/Text>&lt;ID>935790&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4346</I>
      <N>HiddenWorld07T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should bring Fishmeat back to Fishlegs before he somehow wiggles free and hides again.&lt;/Text>&lt;ID>935795&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! You found him! Thank you so much! Th- hmm. I feel déjà vu right now. Where did you go, Fishmeat? You had me so scared! Don't you do something like that to your dad ever again!&lt;/Text>&lt;ID>935796&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15844&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fishmeat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value&gt;True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver Fishmeat to Fishlegs&lt;/Text>&lt;ID>935793&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver Fishmeat to Fishlegs&lt;/Text>&lt;ID>935793&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4347</I>
      <N>HiddenWorld07T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm glad you managed to find my little baby in time because I was looking for you to take over the search. Hiccup needs your help right away on important Berk business. He looked serious! You should talk to him right away.@@Thank you for saving Fishmeat, {{Name}}. I won't ever forget it.&lt;/Text>&lt;ID>935799&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, it looks like the decision is out of our hands. I've been invited to a parley under a white flag... and I need you there by my side.&lt;/Text>&lt;ID>935800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text&gt;&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>205517</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>205517</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>205517</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>205517</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3037</I>
    <N>SnoggletogMaze 2021 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Snoggletog Maze Coin Completion&lt;/Text>&lt;ID>940014&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-01-2021 12:00:00 AM,01-18-2022 08:00:00 AM</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>3036</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3037</MissionID>
          <ID>6502</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206601</AID>
    <AAID>0</AAID>
    <Task>
      <I>6502</I>
      <N>SnoggletogMaze02T01</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSnoggletogDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSnoggletogChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Chest&lt;/Text>&lt;ID>928856&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>21</r>
      <ai>206601</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1095</I>
    <N>Quest_Edu_#16</N>
    <G>7</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_Botanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Highs and Lows&lt;/Text>&lt;ID>920459&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1097</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>434</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>435</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>436</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>437</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>438</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>439</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1095</MissionID>
          <ID>440</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201115</AID>
    <AAID>0</AAID>
    <Task>
      <I>434</I>
      <N>Task 16.1 Collect the thermometer on the beach</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu16T01.unity3d/PfGrpQEdu16T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I love my new place here at the School of Dragons! It's such an exciting island. The [c][3eebff]climate[/c][ffffff], or the general weather, seems to be on the chilly side. @@ Let's see how the climate is measuring up today. I left a thermometer on the beach to measure the temperature. Please get it for me.&lt;/Text>&lt;ID>920668&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Perfect! The thermometer is working!&lt;/Text>&lt;ID>920669&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWThermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key&gt;&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the thermometer from the beach&lt;/Text>&lt;ID>920666&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the thermometer on the beach in the school.&lt;/Text>&lt;ID>939177&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>435</I>
      <N>Task 16.2 Deliver the thermometer</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Since oceans are always at sea level, the temperatures always seem to be warmer. Please bring the thermometer up to me.&lt;/Text>&lt;ID>920672&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>It's just as I expected. The weather is quite warm for this time of year. The climate is usually a bit colder.&lt;/Text>&lt;ID>920673&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8300&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Thermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver thermometer to Phlegma&lt;/Text>&lt;ID>920670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the thermometer to Phlegma at the school. &lt;/Text>&lt;ID>929646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>436</I>
      <N>Task 16.3 Collect the thermometer</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu16T02.unity3d/PfGrpQEdu16T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We need to check the thermometer at a higher elevation. Higher elevations tend to have colder temperatures, so make sure you take a jacket! You might have to fly on your dragon to get it. Head up to the highest peak here at the school.&lt;/Text>&lt;ID>920676&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great job! It's a bit chillier up here!&lt;/Text>&lt;ID>920677&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWThermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the thermometer from the highest peak&lt;/Text>&lt;ID>920674&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the thermometer up at the highest elevation in the school.&lt;/Text>&lt;ID>939178&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>437</I>
      <N>Task 16.4 Deliver the thermometer</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>It's cooler up there because of its elevation. Temperature usually decreases by one degree Celsius for every 100 meters in altitude.Bring that thermometer and its readings back to me so I can mark it down.&lt;/Text>&lt;ID>920680&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The further a location is from the equator, the cooler its climate will be. Berk is pretty far north of the equator. That's one reason why Berk is extremely cold with long winters and short warm summers!&lt;/Text>&lt;ID>920681&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8300&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Thermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver thermometer to Phlegma&lt;/Text>&lt;ID>920670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the thermometer to Phlegma at the school. &lt;/Text>&lt;ID>929646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>438</I>
      <N>Task 16.5 Collect the thermometer</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu16T03.unity3d/PfGrpQEdu16T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We need some comparison data. Go to the Training Grounds and find the thermometer from the beach.&lt;/Text>&lt;ID>920684&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great, you found the thermometer! Please read it to me.&lt;/Text>&lt;ID>920685&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWThermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the thermometer on the beach at the Training Grounds&lt;/Text&gt;&lt;ID>920682&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the thermometer on the beach in the Training Grounds.&lt;/Text>&lt;ID>936378&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>439</I>
      <N>Task 16.6 Collect the thermometer</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu16T04.unity3d/PfGrpQEdu16T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The beach here is at about the same temperature as the beach at school. They are both at sea level and they have a similar climate. @@ Now, there's one more thermometer out there. Get to the highest elevation at the Training Grounds!&lt;/Text>&lt;ID>920688&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Wow! There's some ice on it. It's really cold up here because the elevation is so high.&lt;/Text>&lt;ID>920689&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWThermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the thermometer from the highest peak&lt;/Text>&lt;ID>920674&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the thermometer up at the highest elevation.&lt;/Text>&lt;ID>936379&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>440</I>
      <N>Task 16.7 Deliver the thermometers</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bring those thermometers back to be me at school. I want my equipment back so I can do some more testing!&lt;/Text>&lt;ID>920692&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You're an amazing help to me and my plants. Knowing the climate here will help me predict the weather conditions and when and where to plant! Thank you, student!&lt;/Text>&lt;ID>920693&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8300&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Thermometer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the thermometers to Phlegma&lt;/Text>&lt;ID>920690&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the two thermometers to Phlegma at the school. &lt;/Text>&lt;ID>936380&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>If the Death Song won't take care of its baby, it will need protection and guidance from a dragon trainer, like yourself. It already seems fond of you! {{Input}} on him so that you can train him.&lt;/Text>&lt;ID>926863&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You have formed a bond with the baby Death Song!&lt;/Text>&lt;ID>926864&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDeathsongBabyNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby Death Song&lt;/Text>&lt;ID>926861&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the baby Death Song&lt;/Text>&lt;ID>926873&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12177</ii>
        <t>1</t>
        <r>2299</r>
        <ai>203307</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2283</I>
      <N>Deathsong08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now that we’ve solved that, we have just one more point of contention. We need to destroy the Death Song’s nest in Berk! We'll need to help out at Sven’s farm. Hiccup will help lead us through it.&lt;/Text>&lt;ID>926867&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! Boy, am I glad that we don’t have to fight the Death Song anymore. That may have been the second most dangerous dragon we’ve ever faced! And this time, I didn’t have to lose any limbs…&lt;/Text>&lt;ID>926868&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupHello01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Sven’s Farm&lt;/Text>&lt;ID>926865&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Sven’s Farm&lt;/Text>&lt;ID>926865&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2285</I>
      <N>Deathsong08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that we found the Death Song a bigger food source at the Ship Graveyard, we should help poor Sven get his farm back.  @@ The Death Song nest has a really intriguing shape, don't you think? From my observations, it looks similar in form to ant and termite nests. I wonder what’s inside of the nest. Lots of bones of its prey, I bet! Let's take a look.&lt;/Text>&lt;ID>926871&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Is that a baby Death Song? &lt;/Text>&lt;ID>926872&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_InsideNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look inside the nest&lt;/Text>&lt;ID>926869&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look inside the nest&lt;/Text>&lt;ID>926869&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2286</I>
      <N>Deathsong08T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, I bet the baby Death Song isn't nearly as dangerous as the full grown type, but let's be cautious. Walk up slowly to the dragon and show it you don’t mean harm. {{Input}} on the baby Death Song.&lt;/Text>&lt;ID>926875&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Aww, he took right to you! Maybe he was lonely up here.&lt;/Text>&lt;ID>926876&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDeathsongBabyNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby Death Song&lt;/Text>&lt;ID>926873&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the baby Death Song&lt;/Text>&lt;ID>926873&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2287</I>
      <N>Deathsong08T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>When we drove the Death Song away from Berk, we must have driven it away from its baby! Oh no. We need to fix that. Let's take the baby Death Song to its home in Melody Island.&lt;/Text>&lt;ID>926879&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Melody Island&lt;/Text>&lt;ID>926877&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Melody Island&lt;/Text>&lt;ID>926827&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2288</I>
      <N>Deathsong08T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>PfDWDeathsongBabyNPC&lt;/Asset>&lt;Location>PfMarker_RogueRiderStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{Input}} on the baby Death Song and lead him to the Death Song nest. &lt;/Text>&lt;ID>926882&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Death Song is not attacking. Perhaps it is still full from eating that giant eel.It doesn't look like it wants its baby back. Maybe it left the baby on purpose? Some animal species don't nurture their babies.&lt;/Text>&lt;ID>926883&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FrontofNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDeathsongBabyNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead the baby Death Song to the Death Song nest&lt;/Text>&lt;ID>926880&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the baby Death Song to the Death Song nest&lt;/Text>&lt;ID>926880&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the baby Death Song behind!&lt;/Text>&lt;ID>936254&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the baby Death Song!&lt;/Text>&lt;ID>936255&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2290</I>
      <N>Deathsong08T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should leave this island and go back to Berk before you wear out your welcome with this dangerous dragon.&lt;/Text>&lt;ID>926886&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ah, just the Viking I wanted to see. Come talk to me when you have a moment. &lt;/Text>&lt;ID>926887&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to Berk&lt;/Text>&lt;ID>926554&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Berk&lt;/Text>&lt;ID>926884&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>203285</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>520</r>
      <ai>203285</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>203285</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>203285</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3113</I>
    <N>New Farming 271</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3113</MissionID>
          <ID>7806</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207785</AID>
    <AAID>0</AAID>
    <Task>
      <I>7806</I>
      <N>Bat Guano</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20430&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bat Guano&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bat Guano&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Phlegma needs some Bat Guano for Fertilizer!&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1993</r>
      <ai>207785</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>16</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2324</r>
      <ai>207785</ai>
      <amulti>true</amulti>
      <mina>16</mina>
      <maxa>16</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1311</I>
    <N>Cauldron 05</N>
    <G>19</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,5</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1311</MissionID>
          <ID>889</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202306</AID>
    <AAID>0</AAID>
    <Task>
      <I>889</I>
      <N>8 Black Wool 24 Sunflower</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>FarmingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>NPCs.unity3d/PfKisha&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>FarmingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>NPCs.unity3d/PfKisha&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Black Wool, Sunflowers&lt;/Text>&lt;ID>922516&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 8 Black Wool and 24 Sunflowers.&lt;/Text>&lt;ID>922517&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
      <p>6</p>
      <ii>9508</ii>
      <t>1</t>
      <r>1307</r>
      <ai>202306</ai>
      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1253</I>
    <N>New Farming 64</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1253</MissionID>
          <ID>809</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201345</AID>
    <AAID>0</AAID>
    <Task>
      <I>809</I>
      <N>3 Black Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Black Wool&lt;/Text>&lt;ID>922155&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup has some newfangled idea about black clothes and the cover of night. I don't know what he's talking about.&lt;/Text>&lt;ID>922152&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank Thor you're here, {{Name}}. Please, please help me out! Ruffnut and Tuffnut are bickering with each other. They just won't stop yelling and they're hurting poor Meatlug's ears! She's very sensitive, you know. Can you help them solve the argument so that they can give my Gronckle some peace and quiet?&lt;/Text>&lt;ID>927224&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Don't talk to me about my thieving brother. He's the one that's stealing my precious water. What kind of monster steals water from their twin's bucket?&lt;/Text>&lt;ID>927225&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about her argument with her brother.&lt;/Text>&lt;ID>936581&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1804</I>
      <N>WaterCycle01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQWaterCycle01T02.unity3d/PfGrpQWaterCycle01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927228&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Just because my water was better than hers doesn't mean she can just throw it out when I'm not paying attention. I wasn't paying attention all night and all day, so she had plenty of time to throw the Thorston water out! @@ My special Thorston water was in my bucket at the top of the stairs to the Great Hall. Go there and grab the bucket, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutInsult01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927229&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>See? My bucket is bone dry. This water thievery is a disgrace to the good Thorston name!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBucketCoin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Thorston buckets&lt;/Text>&lt;ID>927226&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Thorston buckets on Berk.&lt;/Text>&lt;ID>927227&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1805</I>
      <N>WaterCycle01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927232&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, Odin! This is just getting worse and worse. Can you ask the Botanist for help? Maybe she can put an end to this fight.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927233&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Say no more, student! I know exactly what happened. [c][3eebff]The water evaporated out of their buckets.[/c][ffffff]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist about the water &lt;/Text>&lt;ID>927230&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist about the missing water.&lt;/Text>&lt;ID>927231&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1806</I>
      <N>WaterCycle01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927236&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You see, there's only so much water in the world, and it needs to be used and reformed and used again over and over by every person, animal, and plant. It changes states from water to vapor and back again through a process called [c][3eebff]the water cycle[/c][ffffff]. @@ I can show it to you in action! First, let's recreate the situation that the twins were in earlier today. We can grab a bucket full of water from the waters at the Lookout.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_School_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fill the bucket with water&lt;/Text>&lt;ID>927234&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the school lake and fill a bucket with water.&lt;/Text>&lt;ID>927235&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1807</I>
      <N>WaterCycle01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927239&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bring the water to me, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BondingArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Bring the water back to the Botanist&lt;/Text>&lt;ID>927237&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the water back to the Botanist.&lt;/Text>&lt;ID>927238&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1808</I>
      <N>WaterCycle01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927242&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Here! I placed the bucket above this campfire. Can you tell {{dragon name}} to shoot the campfire and turn up the heat?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927243&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The heat caused the water to change forms into a gaseous state! This is called [c][3eebff]evaporation[/c][ffffff], and it is the first step of the water cycle. The heat from the sun turns water in glaciers, lakes, streams, and oceans into water vapor. The invisible vapor is lighter than air, so it rises up and goes into the air.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BondingArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFirePitBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the campfire&lt;/Text>&lt;ID>927240&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the campfire.&lt;/Text>&lt;ID>927241&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1809</I>
      <N>WaterCycle01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927246&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>It's not just water from rivers, lakes, and oceans that evaporate. Vikings like us sweat and plants [c][3eebff]transpire[/c][ffffff] (or lose water out of their leaves). That moisture also rises up into the air and turns into water vapor. @@ Fly up to Gothi's hut to see the water vapor gathering!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly up to Gothi's Hut&lt;/Text>&lt;ID>927244&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to Gothi's Hut in Berk.&lt;/Text>&lt;ID>927245&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1810</I>
      <N>WaterCycle01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927249&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You see those clouds? They're made up of the water vapor that rose up. The air gets colder and colder as it gets higher. Vapor turns back into water when the temperature drops and condenses into clouds. This process is a part of the water cycle, and is called [c][3eebff]condensation[/c][ffffff]. @@ Get closer to the clouds and you'll see what I mean!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CloudVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get closer to the clouds&lt;/Text>&lt;ID>927247&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get closer to the clouds in the sky.&lt;/Text>&lt;ID>927248&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1811</I>
      <N>WaterCycle01T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_RuffnutVisit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927252&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>These tiny droplets of water fall back down to the ground when they combine into larger, heavier drops that can no longer float in the air. The water returns to the ground in the form of rain, snow, sleet, or hail. This part of the cycle is called [c][3eebff]precipitation[/c][ffffff]. @@ There's a final part of the water cycle. Come back down to Berk, {{Name}}, and meet me by the waterfall at the beach.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927253&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The last phase of the water cycle is called [c][3eebff]collection[/c][ffffff]. The rain or snow starts collecting in rivers, streams, oceans, and lakes to end back up on the ground. This water is available again until it evaporates and the water cycle begins anew.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuffnutVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the waterfall in Berk&lt;/Text>&lt;ID>927250&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the waterfall by the beach in Berk.&lt;/Text>&lt;ID>927251&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1812</I>
      <N>WaterCycle01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927256&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Well, I hope you understand the water cycle! Now, I'll leave it to you to do the harder task: convincing the twins of the truth! Ha ha. Go back and tell Tuffnut that he shouldn't leave his buckets of water out in the sun unless he wants the water to evaporate!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927257&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>So… if I understand Phlegma correctly, [c][3eebff]the sun[/c][ffffff] stole the precious Thorston water! That fiend! I'll have to teach the sun a lesson in Viking toughness. No one steals from Tuffnut, not even the sun!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutIdle02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut about the water cycle.&lt;/Text>&lt;ID>927255&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1813</I>
      <N>WaterCycle01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927260&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You're right. Now, if we can just figure out how to throw rocks that high in the sky… We'll need a Thorston Plan, brother.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927261&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, thank Thor! I guess it's too much to ask for the twins to be quiet. At least they changed topics. You're a lifesaver, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs in Berk&lt;/Text>&lt;ID>927258&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>350</a>
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      <t>1</t>
      <r>368</r>
      <ai>203016</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>65</a>
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    <AR>
      <a>200</a>
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      <mina>200</mina>
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    <AR>
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      <mina>200</mina>
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      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1057</I>
    <N>Quest_Story #1_3</N>
    <G>6</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINT02DO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_QStory1_3T01_1_NPCGobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Missing Viking&lt;/Text>&lt;ID>920456&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1016</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
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    <V>1</V>
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    <Task>
      <I>346</I>
      <N>Task 1.1 Get to the Wilderness</N>
      <S>&lt;Data>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get to the Wilderness&lt;/Text>&lt;ID>904661&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the trapped Viking in the Wilderness. You will need to glide to the cave and shoot the debris blocking the way.&lt;/Text>&lt;ID>904662&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904663&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We have a situation developing, {{Name}}. A Viking's trapped in the Wilderness in the cave called the Dragon's Maw! It's up to you to save him. @@ You'll need to glide across the Wilderness to the cave.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer03&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904664&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>You can't just run over there and get him. You'll need glide over there! But before you go, let me teach you a few things. &lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>347</I>
      <N>Task 1.2 Get to the highest point</N>
      <S>&lt;Data>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get to the highest point&lt;/Text>&lt;ID>904665&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get to the highest point. Take the rock path to the left of the Taxi and find the lit torches.&lt;/Text>&lt;ID>904666&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Wilderness_GlideLaunch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Wilderness_GlideLaunch&lt;/Location>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904667&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>The highest point is the best place to glide with your dragon. Take the rock path to the left to get to a higher peak. &lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904668&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Great! This has a pretty good view of the landing platform in the middle of the Wilderness. &lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>399</I>
      <N>Task 1.3 Mount your dragon</N>
      <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount your dragon&lt;/Text>&lt;ID>904669&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your dragon and select the Mount button. &lt;/Text>&lt;ID>904670&lt;/ID>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>Mounted&lt;/Key>&lt;Value>true&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904671&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Before you go, let's make sure you're mounted properly on {{dragon name}}. We don't want you to fall off or hurt your dragon! @@ {{Input}} on your dragon now and then {{input}} the Mount Button.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904672&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Good positioning and grip! You've been cleared for launch.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralPos01&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>400</I>
      <N>Task 1.4 Glide to the middle platform</N>
      <S>&lt;Data>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Glide to the middle platform to the Signal&lt;/Text>&lt;ID>904673&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Glide over to the landing circle in the middle of the Wilderness. &lt;/Text>&lt;ID>904674&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Wilderness_GlideLanding_StraightArrow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Wilderness_GlideLanding_StraightArrow&lt;/Location>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904675&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>See that signal on the landing circle across the Wilderness? That is your target. Press the {{input jump}} twice to get off the ground and glide across!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904676&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I'm proud of you! That was a good glide. &lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGenPraise02&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>402</I>
      <N>Task 1.5 Glide to the cave and blast the rocks</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>There are two caves across from the landing circle. The Viking is trapped in the cave with the fallen tree and rocks blocking the entrance. Glide over there! @@ Once you land, {{input}} on the Fire Button to destroy the rocks.&lt;/Text>&lt;ID>904679&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralEncourage03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Oh {{greeting}}, my hero! You've saved me! That was some great gliding!  Keep going! Once you reach Dragon Bond Level 10, you can start to fly on your dragon!&lt;/Text>&lt;ID>904680&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgGobberStory13T1End&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCaveBlockerA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCaveBlockerA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Glide over to the cave and blast the rocks&lt;/Text>&lt;ID>904677&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Glide to the cave from the landing circle and {{input}} on the Fire button.&lt;/Text>&lt;ID>927221&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>403</I>
      <N>Task 1.6 Return to the Headmaster</N>
      <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to the Headmaster&lt;/Text>&lt;ID>904657&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the Headmaster in the school.&lt;/Text>&lt;ID>904682&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904683&lt;/ID>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Okay, I'll come clean to you. This was just a test, and you passed with flying colors. Now you're ready for the next part of your training! Go back to Headmaster.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgGobberStory13T2Offer&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904684&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I knew you would be able to handle it. Good job. Now I can entrust you with some more things.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralPos04&lt;/Asset>&lt;/End>&lt;/Data></S>
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    <N>Quest_Snoggletog_#2</N>
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    <A>false</A>
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    <Task>
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      <N>Snoggletog02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929865&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There's something weird about this year's Snoggletog, {{Name}}. I mean, we put up the lights and decorated the town but it just doesn't [c][3eebff]feel[/c][ffffff] like Snoggletog yet. Do you know what I mean? @@ I wonder if anyone else feels the same way. Do you think Snotlout feels the same way?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHello02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929866&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Are you kidding me? I've had record sales of my Snoggletog gear! People are buying Death Song amber ornaments in droves. I'm making tons of money, and that's the spirit of Snoggletog, right?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout about Snoggletog&lt;/Text>&lt;ID>929863&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout about Snoggletog.&lt;/Text>&lt;ID>929864&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Snoggletog02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929869&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>So, this year's Snoggletog is just f-i-n-e in my eyes. Even Valka thinks that this Snoggletog is going great! You should talk to her about it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929870&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>No, Fishlegs is right. Everyone seems to be a bit quiet and withdrawn this year. It's not a good feeling. We need to cherish every moment we spend with family and friends... we never know how long we'll have.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka about Snoggletog&lt;/Text>&lt;ID>929867&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka.&lt;/Text>&lt;ID>929868&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2986</I>
      <N>Snoggletog02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929873&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Luckily, I can change help change that! People tend to listen to what I say. @@ I put the twins in charge of raising Snoggletog cheer. I pray I won't regret that decision. Will you talk to them about their plans?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932827&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Dude. DUDE. This is going to be awesome.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932931&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Loki's Maze of Mayhem was an amazing success all around, so we thought it could do the trick. Stoick will be very pleased with our handiwork.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut.&lt;/Text>&lt;ID>929872&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2987</I>
      <N>Snoggletog02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929878&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You're going to love it. We'll scare the Snoggletog cheer right into you!Go across the bridge in Berk to enter the Loki's Maze of Cheer. Have fun storming the maze!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929879&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Whew. Here you go...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HauntedHouseExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Loki's Maze of Cheer&lt;/Text>&lt;ID>929876&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Loki's Maze of Cheer in Berk.&lt;/Text>&lt;ID>929877&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <mina>100</mina>
      <maxa>100</maxa>
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    </AR>
    <AR>
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      <p>1</p>
      <ii>0</ii>
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    <AR>
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      <p>8</p>
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    <AR>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2503</I>
    <N>Edu113</N>
    <G>7</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu113T00.unity3d/PfGrpQEdu113T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Pine Cone Weather Station&lt;/Text>&lt;ID>927322&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2500</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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          <ID>2504</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <MissionID>2503</MissionID>
          <ID>2505</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2503</MissionID>
          <ID>3768</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2503</MissionID>
          <ID>3770</ID>
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    </MR>
    <V>1</V>
    <AID>204956</AID>
    <AAID>0</AAID>
    <M>
      <I>2504</I>
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      <G>7</G>
      <P>2503</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Shoot the Pine Cones in the tree&lt;/Text>&lt;ID>927320&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
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            <Complete>0</Complete>
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      </MR>
      <V>1</V>
      <AID>204957</AID>
      <AAID>0</AAID>
      <Task>
        <I>3767</I>
        <N>Edu113T03A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928019&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait, it looks like there's one more pile of pine cones stuck in that tree. If we get those out we'll have enough to make up our kindling. Have your dragon shoot them out of the tree.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928020&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You got them! Nice shot.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfStuckPineCones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStuckPineCones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Pine Cones in the tree&lt;/Text>&lt;ID>927320&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Pine Cones that are stuck in the tree.&lt;/Text>&lt;ID>928018&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13269</ii>
        <t>1</t>
        <r>5463</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2505</I>
      <N>Edu113T04</N>
      <G>7</G>
      <P>2503</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Bring the Open Pine Cones to Hiccup&lt;/Text>&lt;ID>927321&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2505</MissionID>
            <ID>3769</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204958</AID>
      <AAID>0</AAID>
      <Task>
        <I>3769</I>
        <N>Edu113T04A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928023&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Alright, now bring me the pine cones from the tree.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928024&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm. These pine cones have their scales opened up but I don't remember them looking like that while they were in the tree. They must have somehow responded to {{dragon name}}'s hot breath. Maybe we could put these pine cones to better use. @@ A [c][3eebff]hygrometer[/c][ffffff] is a tool we can use to measure moisture in the air (also called [c][3eebff]humidity[/c][ffffff]). The scales of the pine cones were closed earlier because of the rains but when they became hot, they opened up. The change in scales shows us the difference in humidity; so, we can use the pine cone as a [c][3eebff]natural hygrometer[/c][ffffff]. @@ Phlegma could use the pine cones to predict when the next storm is coming without having to stake out Bucket's house. What do you think, Phlegma?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13269&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pile of Open Pine Cones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Hiccup the Open Pine Cones&lt;/Text>&lt;ID>928021&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Hiccup the Open Pine Cones from the tree.&lt;/Text>&lt;ID>928022&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13270</ii>
        <t>1</t>
        <r>5464</r>
        <ai>204958</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>3765</I>
      <N>Edu113T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928027&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>My brave companion. Did you see what happened to my crops? The corn, the pumpkins and even the dragon nip have been ruined! The strong winds and heavy rains tore them apart along with part of my lovely wooden fence. Usually, I'd check with Bucket to see if a storm was on its way but he's been out fishing. @@ We need a better system to predict when a storm is coming but let's deal with one problem at a time. All the farm needs is some love and care to set it right again. Can you pick up the spoiled crops so I can start replanting?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928028&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's so much better.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectSpoiledCropsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13267&lt;/ItemID>&lt;Quantity>3&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up the 3 Spoiled Crops&lt;/Text>&lt;ID>928025&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up the 3 Spoiled Crops at the Lookout.&lt;/Text>&lt;ID>928026&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3766</I>
      <N>Edu113T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932784&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank Odin that Hiccup and Toothless are here to help. An extra pair of hands and dragon claws will make this a whole lot easier. We need some kindling to get rid of these old crops and what's left of my fence. @@ [c][3eebff]Kindling[/c][ffffff] is any material that catches fire easily or can be used to start a fire. Pine cones are an excellent example since they burn very well. You see all these pine cones scattered around my farm?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932887&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's a good idea. Gather 3 piles of pine cones, {{Name}} and I'll do the same with Toothless.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928033&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You and {{dragon name}} work really well together.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWClosedPineCones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 3 Piles of Pine Cones&lt;/Text>&lt;ID>928029&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 3 Piles of Pine Cones for kindling.&lt;/Text>&lt;ID>928030&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3768</I>
      <N>Edu113T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928036&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Wow, that's a great idea! I couldn't bring myself to waste the wood from my broken fence so I built a little something that we could use for our new weather station. @@ When organisms evolve characteristics to give them a better chance of survival it's called [c][3eebff]adaptation[/c][ffffff]. These pine cones open their scales when it's dry so they can disperse their seeds and it's worked out well for the tree. These traits have been passed on to the next generation so now we have all these pine cones that demonstrate the exact same behavior. @@ The next storm could strike at a drop of Mjolnir so we should get this weather station up and running as soon as possible. First, {{input}} on that spot to drive in the wooden stand.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfGoodSpot&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfGoodSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13270&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a good spot for the wooden stand&lt;/Text>&lt;ID>928034&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on a good spot for the wooden stand.&lt;/Text>&lt;ID>928035&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3770</I>
      <N>Edu113T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928039&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Good job! {{Input}} on the wooden stand to hang up the pine cones.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928040&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Excellent work, {{Name}}! Now, all we have to do is look at the pine cones. If their scales are closed, it means the weather is humid and it will probably rain. But if they're open, it means it's dry and rain is less likely. Nature has remarkable ways of keeping us safe. Don't you think?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfWoodenStand&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfWoodenStand&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13268&lt;/ItemID>&lt;Quantity>3&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the top of the Wooden Stand&lt;/Text>&lt;ID>928037&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the top of the Wooden Stand to hang up the Pine Cones.&lt;/Text>&lt;ID>928038&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
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    <AR>
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      <N>2021Summer02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Hello again, {{Name}} and {{dragon name}}. Our journey with the young Night Lights around the archipelago is about to begin. We are going to visit each of the eldest and largest of dragons. @@ Before we go, please check in with Hiccup. I've cleared our mission with him, but he had something to tell you before we go.&lt;/Text>&lt;ID>940345&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey {{Name}}: I’m sorry I’ve been away so much lately. I’m working with other tribes to improve alliances, which hasn’t always been simple. Old habits with dragons are hard to break, but not impossible with some time and effort.@@Valka asked who could assist with helping our Night Lights to understand more of the world, and your name immediately came up. I hope you don't mind.&lt;/Text>&lt;ID>940346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup at New Berk&lt;/Text>&lt;ID>940344&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup at New Berk&lt;/Text>&lt;ID>941336&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>6224</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I just wanted to tell you that you have my full support, but you might want to talk to Toothless himself: I don’t speak for him on this.&lt;/Text>&lt;ID>940348&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Thanks for trusting us with your children, bud. I know Valka and {{Name}} will keep them safe.&lt;/Text>&lt;ID>940349&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWToothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWToothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless to ask his approval&lt;/Text>&lt;ID>940347&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless to ask his approval&lt;/Text>&lt;ID>941337&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>6225</I>
      <N>2021Summer02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_DragonTactics&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Thank you for your confidence in us. I have a few last things to prepare; in the meanwhile, I am sending the Night Lights to the training grounds with Astrid. Would you give her a hand with them?&lt;/Text>&lt;ID>940351&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There you are. These little dragons are a lot to handle; they’re racing about inside my training area as we speak.&lt;/Text>&lt;ID>940352&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DragonTactics&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Astrid in the Training Grounds&lt;/Text>&lt;ID>940350&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Astrid in the Training Grounds&lt;/Text>&lt;ID>941338&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>If you’re really heading out into the world with the Night Lights, we should get in a bit of training while we wait for Valka. The Night Lights will be watching you train: no pressure!&lt;/Text>&lt;ID>940354&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That was a great warm-up.&lt;/Text>&lt;ID>940355&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DragonTactics&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STNightLight01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat Nightlight Practice Round in Dragon Tactics&lt;/Text>&lt;ID>940353&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat Nightlight Practice Round in Dragon Tactics&lt;/Text>&lt;ID>941339&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Head back to Valka to see if she’s ready; I’ll send the Night Lights along as soon as I can.&lt;/Text>&lt;ID>940357&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>How was your training session? You look invigorated!&lt;/Text>&lt;ID>940358&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check in with Valka&lt;/Text>&lt;ID>940356&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check in with Valka&lt;/Text>&lt;ID>941340&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>6228</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I have determined our first stop should be to visit a mighty Skrill Titan which has made nest on Scuttleclaw Island. Would you help me gather three more brown trout, in case we need to appease her?&lt;/Text>&lt;ID>940360&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Well done, I think we are ready.&lt;/Text>&lt;ID>940361&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Brown Trout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 3 Brown Trout to Valka&lt;/Text>&lt;ID>940359&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 3 Brown Trout to Valka&lt;/Text>&lt;ID>941341&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I will fetch our young dragons; let us meet at Scuttleclaw Island!&lt;/Text>&lt;ID>940362&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Something is very wrong here: I fear the worst. There's no sign of the Skrill Titan.&lt;/Text>&lt;ID>940363&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Scuttleclaw Island&lt;/Text>&lt;ID>938741&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Scuttleclaw Island&lt;/Text>&lt;ID>938741&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer02T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Let us check on the Scuttleclaw nests, for they are the most vulnerable on this island.&lt;/Text>&lt;ID>940365&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>What has happened here? The Scuttleclaw would not choose to leave their nests. &lt;/Text>&lt;ID>940366&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ScuttleclawNests&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the Scuttleclaw nests&lt;/Text>&lt;ID>940364&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on the Scuttleclaw nests&lt;/Text>&lt;ID>941342&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>2021Summer02T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I will look for traces of baby dragons that may have escaped; {{Name}}, please look for any clues of what could have disturbed them. Dart, Ruffrunner, Pouncer: stay close to Cloudjumper.&lt;/Text>&lt;ID>940368&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Are those human footprints? See where they lead!&lt;/Text>&lt;ID>940369&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WarlordFootprints&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWFootprints&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Inspect the Evidence&lt;/Text>&lt;ID>940367&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Inspect the Evidence&lt;/Text>&lt;ID>941343&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>2021Summer02T10</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh, Thor lend us strength... Who are these men?&lt;/Text>&lt;ID>940370&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer02T10CS.unity3d/PfGrp2021Summer02T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WarlordOverlook&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the footprints&lt;/Text>&lt;ID>923582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the footprints&lt;/Text>&lt;ID>923582&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>6233</I>
      <N>2021Summer02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Take a swift flight over the camp and survey for symbols. Perhaps we can identify them. Try not to be spotted.&lt;/Text>&lt;ID>940372&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer02T11CS.unity3d/PfGrp2021Summer02T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Back to the rocks, quickly!&lt;/Text>&lt;ID>940373&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WarlordCamp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Scout by flying over the camp&lt;/Text>&lt;ID>940371&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Scout by flying over the camp&lt;/Text>&lt;ID>941344&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6234</I>
      <N>2021Summer02T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWValkaCloudjumper&lt;/Asset>&lt;Location>PfMarker_SummerValkaEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWNightlightBlackBlueNPC&lt;/Asset>&lt;Location>PfMarker_SummerNightlightBlackBlueEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWNightlightBlackGreenNPC&lt;/Asset>&lt;Location>PfMarker_SummerNightlightBlackGreenEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWNightlightWhiteNPC&lt;/Asset>&lt;Location>PfMarker_SummerNightlightWhiteEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The Warlords have made camp here, they have become emboldened. We dare not linger here too long. &lt;/Text>&lt;ID>940375&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WarlordOverlook&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Regroup with Valka&lt;/Text>&lt;ID>940374&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Regroup with Valka&lt;/Text>&lt;ID>941345&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>6235</I>
      <N>2021Summer02T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWValkaCloudjumper&lt;/Asset>&lt;Location>PfMarker_SummerValkaEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Please check out towards the sea to look for any further Warlord fleet in the area. I need to be sure these eggs are safe and will catch up to you soon.&lt;/Text>&lt;ID>940377&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The sea looks quiet out this way... but for how long?&lt;/Text>&lt;ID>940378&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Use the map to check the eastern sea&lt;/Text>&lt;ID>940376&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the map to check the eastern sea&lt;/Text>&lt;ID>941346&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    </Task>
    <Task>
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      <N>2021Summer02T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Gobber manages the defenses, giving him a report would be a good next step.&lt;/Text>&lt;ID>940380&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>How dare they bully our wee gentle Scuttleclaw! I hope that Skrill titan gives them what-for. @@Everyone’s bringin’ me defense reports lately, you came to the right viking for news. I don't trust that quiet sea to the northeast.... but I’ll let you know if I hear anything.&lt;/Text>&lt;ID>940381&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in New Berk&lt;/Text>&lt;ID>941347&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber in New Berk&lt;/Text>&lt;ID>941347&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <C>0</C>
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    <AR>
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      <C>0</C>
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    <A>false</A>
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      <I>4433</I>
      <N>Curse01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>Was Gobber right to be superstitious about the Hobgobblers?@@A brave young viking is needed to help get to the heart of the problem being caused in New Berk.&lt;/Text>&lt;ID>936708&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse01T04CS.unity3d/PfGrpCurse01T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to New Berk&lt;/Text>&lt;ID>936706&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to New Berk&lt;/Text>&lt;ID>936706&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4434</I>
      <N>Curse01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah! My old and dear friend! Perhaps you have some answers for this topsy-turvy situation.  Please, come here; you'll see exactly what I'm talking about.&lt;/Text>&lt;ID>936711&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Look at all these Hobgobblers nesting here! It’s like they appeared overnight, and I’ve never seen so many together at once. We're going to trip over them everywhere we go on this island!&lt;/Text>&lt;ID>936712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4435</I>
      <N>Curse01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Some animals are prone to moving in groups. For example, birds will always travel together in a flock when they forage for food or fly. This helps protect each individual bird from larger predators. These creatures do this automatically, though no one tells them to do so; this is an example of [c][3eebff]emergent behavior[/c][ffffff].@@Birds, fish, bacteria, insects, and some dragons do this as well! Still, this amount of herding into one area seems unnatural to me!@@I've heard that an abnormal amount of Hobgobblers is huddled together at the top of the hill overlooking the waterfalls. Can you check it out?&lt;/Text>&lt;ID>936715&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HobgobblerSheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the... 'unique' Hobgobblers&lt;/Text>&lt;ID>936713&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the... 'unique' Hobgobblers&lt;/Text>&lt;ID>936713&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4436</I>
      <N>Curse01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Whoever made these Hobgobbler costumes must be behind this. You should look for more evidence of unusual happenings around New Berk.&lt;/Text>&lt;ID>936718&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HobgobblerBait&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for other things out of the ordinary&lt;/Text>&lt;ID>936716&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Hobgobbler Bait&lt;/Text>&lt;ID>941670&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4437</I>
      <N>Curse01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Hobgobbler bait?! There are only two people on New Berk that could possibly have engineered this. You should talk to Ruffnut right away.&lt;/Text>&lt;ID>936721&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>How dare you insinuate that something so crude and inelegant could be done by me, the greatest prankster in the known world?It was Tuffnut.&lt;/Text>&lt;ID>936722&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4438</I>
      <N>Curse01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>It’s all for a very noble purpose. Who do you think is the mastermind who can push Gobber over the edge? He’s so scared of these Hobgobblers, and it’s going to be hilarious when he loses his mind. Do you think he’ll start gnawing on his wooden leg, like a baby? Gods, I hope so.@@Trust me. I’m going to win this bet against Tuffnut. My sheep costumes were so much better than his stupid boxes.@@Can you do me a favor? We need an impartial judge. Can you talk to Gobber and see if he's going crazy?&lt;/Text>&lt;ID>936725&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>It's not too late! Every Viking for themselves! Get out of New Berk before you fall into the grasp of the Hobgobblers!&lt;/Text>&lt;ID>936726&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4439</I>
      <N>Curse01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse01T07.unity3d/PfGrpCurse01T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Well.No, you're not physically in danger. Still, everyone knows that Hobgobblers are a cursed omen! Only bad luck and horrifying disasters follow in their wake.@@It's starting already! The little devils have Skulder surrounded. Get over there and save him!&lt;/Text>&lt;ID>936729&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Backbridge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STCurseofHGMap01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Dragon Tactics battle&lt;/Text>&lt;ID>935882&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics battle&lt;/Text>&lt;ID>933766&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4440</I>
      <N>Curse01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My word! Thank you for rescuing me from my plight! Whew... I need a break. &lt;/Text>&lt;ID>936732&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It all happened so quickly. I dropped my backpack. A Hobgobbler sat on it, then another, and another and another and...I don't even know where they all came from!&lt;/Text>&lt;ID>936733&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4441</I>
      <N>Curse01T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well! That was Gobber's biggest fear: being covered in Hobgobblers? That was nothing! I'm definitely not cursed. Can you talk to Gobber and reassure him?&lt;/Text>&lt;ID>936736&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse01T09CS.unity3d/PfGrpCurse01T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GobberBlacksmithINT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Reassure Gobber&lt;/Text>&lt;ID>936734&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Hobgobblers&lt;/Text>&lt;ID>941671&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4442</I>
      <N>Curse01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ah! My worst nightmare come to life, right before my eyes!{{Name}}, you're doomed! You need to act now or it will be too late for you. You need to follow these instructions to the letter! Odin, I hope it’s not too late…&lt;/Text>&lt;ID>936739&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>The Curse of the Hobgobbler has consumed many a brave Viking over the years. It's their way of torturing good people, for their own twisted pleasure! There's only one documented way of releasing the curse, {{Name}}. Are you ready?@@First, you have to venture to the fires of Outpost Island. Then, at the highest summit, you must turn in a circle three times, throwing salt over opposite shoulders on each rotation. Spit on the ground in front of you and rub it into the dirt with your boot, and...&lt;/Text>&lt;ID>936740&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber (again)&lt;/Text>&lt;ID>936737&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4443</I>
      <N>Curse01T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEntry&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It really doesn’t seem like Gobber's going to stop any time soon. You should talk to Tuffnut, the other perpetrator of this prank, to see what you can do.&lt;/Text>&lt;ID>936743&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Here to spoil my fun, are you? It's all in the name of – Wait. You're telling me that [c][3eebff]you[/c][ffffff] made Gobber flip his lid? You mean [c][3eebff]you won our bet[/c][ffffff]? I can't believe it. Ruffnut is going to be so mad.&lt;/Text>&lt;ID>936744&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Tuffnut at New Berk&lt;/Text>&lt;ID>936741&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Tuffnut at New Berk&lt;/Text>&lt;ID>941672&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4444</I>
      <N>Curse01T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEntry&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Well!Helmet off to you, prank thief. You've won this round.@@Now, Astrid's already made me promise to get rid of all these Hobgobblers from our home. I've been sorta shoving all of them down this hole Ruffnut found. Do you wanna see them?&lt;/Text>&lt;ID>936747&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yessir-ry, this cave can hold dozens of Hobgobblers. We've rolled forty dragons down this tunnel and it doesn't even look close to being full.&lt;/Text>&lt;ID>936748&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiddenWorldHole&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the rolling Hobgobblers to the cave&lt;/Text>&lt;ID>936745&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the cave&lt;/Text>&lt;ID>941673&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4445</I>
      <N>Curse01T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEntry&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEntry02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGrpCurse01T13.unity3d/PfDWGrpCurse01T13&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hmm. Where’d they go? I don't see any dragons…&lt;/Text>&lt;ID>936751&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Wait! {{Name}}, give me a moment!@@I missed out on your adventures last time, and as much as I hate to admit it, you’ve given me a taste for the derring-do. Will you allow me to join you? Let's explore this tunnel cave!&lt;/Text>&lt;ID>936752&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the cave&lt;/Text>&lt;ID>936749&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the cave&lt;/Text>&lt;ID>936749&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4446</I>
      <N>Curse01T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This.. must be the land that Hiccup and Astrid found with Stormfly. [c][3eebff]The Hidden World[/c][ffffff]. The home of dragons.My word.@@Beautiful. Let's spread out and explore this place, yes?&lt;/Text>&lt;ID>936755&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiddenWorldTunnel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the Hidden World&lt;/Text>&lt;ID>936753&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the Hidden World&lt;/Text>&lt;ID>936753&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}! Over here!&lt;/Text>&lt;ID>935485&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Look! There are nearly as many Hobgobblers here as there were in New Berk. I believe that we've found where they've all been going!&lt;/Text>&lt;ID>936759&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist in the Hidden World&lt;/Text>&lt;ID>936756&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist in the Hidden World&lt;/Text>&lt;ID>936756&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T00.unity3d/PfGrpPirate06T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Prepare For the Worst&lt;/Text>&lt;ID>927435&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWPirateExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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    <M>
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      <N>Pirate06T02</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}, it's time to turn on the noise makers we installed all around Dragon's Edge and we'll free her from the Grimora. {{Input}} on each of the devices and stay clear of the Triple Stryke. Dagur and I will distract her until they're on. Go!&lt;/Text>&lt;ID>927433&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T02.unity3d/PfGrpPirate06T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Whoa Astrid, it's working! You and Hiccup always blow me away; you're geniuses, really.&lt;/Text>&lt;ID>927434&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate06T02CS.unity3d/PfGrpPirate06T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Activate the Inventions&lt;/Text>&lt;ID>927432&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PFDEClicker01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PFDEClicker01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the lever and activate the invention&lt;/Text>&lt;ID>929196&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the lever and activate the invention&lt;/Text>&lt;ID>929196&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PFDEClicker02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PFDEClicker02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the lever and activate the invention&lt;/Text>&lt;ID>929196&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the lever and activate the invention&lt;/Text>&lt;ID>929196&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PFDEClicker03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PFDEClicker03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the lever and activate the invention&lt;/Text>&lt;ID>929196&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the lever and activate the invention&lt;/Text>&lt;ID>929196&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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    <Task>
      <I>3859</I>
      <N>Pirate06T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Listen. I used to think Hiccup was my enemy, and I got incensed every time he did one of his noble-yet-terribly-inconvenient-to-Dagur things. Stormheart and I are cut from the same cloth. In fact, I would bet all the axes on Berserker Island that she's on her way here right now. It doesn't matter that it was a mistake. @@ Hiccup has one of his fancy telescopes here, right? {{Input}} on the telescope and scan our horizon for our enemies.&lt;/Text>&lt;ID>929202&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Ha! I knew it. I would have done the same thing; hey, I [c][3eebff]did[/c][ffffff] this to Hiccup back in the day.&lt;/Text>&lt;ID>932820&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Now is not the time, Dagur! We need to deal with this angry Triple Stryke before we can even think about Stormheart.&lt;/Text>&lt;ID>932924&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate06T01CS.unity3d/PfGrpPirate06T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTelescopeCutscene&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTelescopeCutscene&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the telescope at the top of Dragon's Edge&lt;/Text>&lt;ID>929200&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the telescope at the top of Dragon's Edge&lt;/Text>&lt;ID>929200&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3863</I>
      <N>Pirate06T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T03.unity3d/PfGrpPirate06T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsBuckets&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T04.unity3d/PfGrpPirate06T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Astrid, I've brought the buckets of salt water from the harbor like we planned. {{Name}}, {{input}} on the buckets and splash the Triple Stryke. That should make all the Grimora flee in terror!&lt;/Text>&lt;ID>929207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate06T03CS.unity3d/PfGrpPirate06T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ah, that didn't work, that didn't work... Why didn't that work, Hiccup?&lt;/Text>&lt;ID>929208&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Buckets&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Buckets&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the buckets of sea water&lt;/Text>&lt;ID>929205&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the buckets of sea water&lt;/Text>&lt;ID>929205&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3864</I>
      <N>Pirate06T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T04.unity3d/PfGrpPirate06T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I don't know either, Fishlegs, but we're going to have to figure it out later. Her statue sprayed something into the air, and it's no accident that these wild dragons landed here. She's up to something! @@ {{Name}}, can you shoo these dragons away from here? I think Dragon's Edge is about to turn into a battlefield and we don't want these guys to get hurt. {{Input}} on the Deadly Nadder and shoo him away!&lt;/Text>&lt;ID>929211&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate06T04CS.unity3d/PfGrpPirate06T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WildNadder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeadlyNadder01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get close to the wild Deadly Nadder and {{input}} him&lt;/Text>&lt;ID>929209&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the wild Deadly Nadder&lt;/Text>&lt;ID>941792&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3865</I>
      <N>Pirate06T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T04.unity3d/PfGrpPirate06T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T05.unity3d/PfGrpPirate06T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Let me step in here: going berserk is my specialty!If we can't free them from this Grimora venom, we need to drive them away. Axe out, {{Name}} - let's scare these dragons away from our base!&lt;/Text>&lt;ID>932821&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh no. Oh no! I think the Grimora latched on to all of the wild dragons. They're going to go berserk at any moment!&lt;/Text>&lt;ID>932925&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWhoa&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Yes! You're my favorite combat partner!&lt;/Text>&lt;ID>929216&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate06T05CS.unity3d/PfGrpPirate06T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FishlegsWall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STPirateDEMapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Dragon Tactics Battle&lt;/Text>&lt;ID>935882&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics Battle&lt;/Text>&lt;ID>933766&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3866</I>
      <N>Pirate06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great job. Fishlegs and the twins are chasing those dragons with buckets of salt water and it seems to be working to free them from the Grimora. That's a relief... but why didn't it work on the Triple Stryke? @@ We need to figure out what Stormheart did to the dragon and why her 'gift' made the dragon attack it! Can you take a closer look?&lt;/Text>&lt;ID>929219&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh for Odin's sake! Stormheart hid a Triple Stryke egg in her 'gift.' No wonder the Triple Stryke was so desperate to break it open. She just wanted to save her egg...&lt;/Text>&lt;ID>929220&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PirateQueenStatue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get a close look at Stormheart's 'gift'&lt;/Text>&lt;ID>929217&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Stormheart's statue&lt;/Text>&lt;ID>941793&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3867</I>
      <N>Pirate06T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate06T07.unity3d/PfGrpPirate06T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's despicable. This statue was a setup from the very beginning; I can't forgive her using these dragons without any regard to their lives. We need to stop her. @@ Maybe we can find something - anything - that will help us find out how she's poisoning the Triple Stryke. Can you help me search this debris for any clues?&lt;/Text>&lt;ID>929223&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good find! That slimy stuff must be her saliva. She must have been biting hard on it as she ripped it apart. That gives me an idea...&lt;/Text>&lt;ID>929224&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGoodJob&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfStatuePiece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type&gt;Collect&lt;/Type>&lt;Title>&lt;Text>Find a clue to help figure out what happened&lt;/Text>&lt;ID>929221&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the broken shard&lt;/Text>&lt;ID>941794&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3868</I>
      <N>Pirate06T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I think we might be able to find something in that saliva. I've been cooking up a new invention with Heather that might give us some answers. Can you go to the School and give the piece to Heather?&lt;/Text>&lt;ID>929227&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow! Hiccup wants to try our newest project already?Well, I'm always for experimenting. I'm sure we can make it work together, {{Name}}!&lt;/Text>&lt;ID>929228&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13397&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Statue Piece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the broken shard to Heather at the School&lt;/Text>&lt;ID>929225&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the broken shard to Heather at the School&lt;/Text>&lt;ID>929225&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
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      <amulti>true</amulti>
      <mina>300</mina>
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    </AR>
    <AR>
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      <amulti>true</amulti>
      <mina>45</mina>
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    <AR>
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      <amulti>true</amulti>
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      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
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      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3132</I>
    <N>New Farming 286</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,10</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3132</MissionID>
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          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>207827</AID>
    <AAID>0</AAID>
    <Task>
      <I>7862</I>
      <N>Lily of the Valley, Black Wool, White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20712&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lily of the Valley&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lily of the Valley, Black Wool, White Wool&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Bucket put in a produce request, but this combination of items doesn't make much sense&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
      <p>9</p>
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      <amulti>true</amulti>
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    <AR>
      <a>795</a>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2433</I>
    <N>New Farming 194</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2433</MissionID>
          <ID>3486</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204828</AID>
    <AAID>0</AAID>
    <Task>
      <I>3486</I>
      <N>2 Strawberries, 4 Lavender</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13102&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Strawberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11247&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Strawberries, Lavender&lt;/Text>&lt;ID>928916&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma wants to expand her garden.&lt;/Text>&lt;ID>928917&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2968</I>
    <N>2021 Friendship04</N>
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    <A>false</A>
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        <RuleItems>
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    </MR>
    <V>1</V>
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    <Task>
      <I>6161</I>
      <N>2021Friendship04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940290&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I wanted to make sure that our friends were remembered during this holiday! You know – the Defenders of the Wing, the Wingmaidens, the Berserkers... they've all made sure we could go through some troubling signs. I wrote a note and left it at New Berk – let's go there together!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to New Berk&lt;/Text>&lt;ID>936706&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6162</I>
      <N>2021Friendship04T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQ2021Friendship04T02.unity3d/PfGrpQ2021Friendship04T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940292&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Gosh. Do you ever need to remember something important, so you place it at a special place so you remember? And then, of course, you forget the special place. Ugh! Where did I put that note?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940293&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Dang. Did I really think I was going to remember that spot? C'mon, past Fishlegs!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFFLoveLetter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs's note in his hiding spot&lt;/Text>&lt;ID>940291&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6163</I>
      <N>2021Friendship04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940294&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Okay! Whew. That was very unlike me and I apologize!All that's left is to find Mala and get the note to her. Will you go to Dragon's Edge and take care of that for me?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6164</I>
      <N>2021Friendship04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940296&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Mala should be around here somewhere...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940297&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>You know, I've just had a very peculiar interaction with Tuffnut. Sometimes I worry for that man.That is neither here nor there! I'm very happy to get this note from Fishlegs.@@"We've had some adventures and misadventures – and thank you for sticking by our side! I hope you know that we appreciate you as allies. Berk, Defenders, and Berserkers forever!"Wonderful.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>18721&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fishlegs's Letter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>18721&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the note to Mala&lt;/Text>&lt;ID>940295&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    </AR>
    <AR>
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    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1102</I>
    <N>Quest 19</N>
    <G>6</G>
    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Now that you've been here a while, it's time to get to know more about your fellow Vikings! Go talk to everyone about their clan.  Make sure you pay attention! This information might be valuable later.&lt;/Text>&lt;ID>920461&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest16.unity3d/DlgHeyralBerk&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>That was a lot of information about all the different clans, {{Name}}. I hope you took good notes!&lt;/Text>&lt;ID>920462&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Meet the Hairy Hooligan Clans&lt;/Text>&lt;ID>920460&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1014</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Ordered>true</Ordered>
        <Min>1</Min>
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        <RuleItems>
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    </MR>
    <V>1</V>
    <AID>201123</AID>
    <AAID>0</AAID>
    <Task>
      <I>460</I>
      <N>Task 19.1 Meet Valka in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>My son, Hiccup Horrendous Haddock, is the head of the Haddock clan. He's also the chieftain of Berk! I've spent much time away from Berk, but I carry the proud tradition of my family.&lt;/Text>&lt;ID>904782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka.&lt;/Text>&lt;ID>929868&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>461</I>
      <N>Task 19.2 Meet Ruffnut by her house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Dude, my brother and I are proud members of the Thorston Clan. We're from a long line of berserker warriors, like you couldn't tell from looking at us! Gruffnut and Scruffnut are Thorston Clan members you haven't met yet.&lt;/Text>&lt;ID>904785&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut.&lt;/Text>&lt;ID>929872&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>462</I>
      <N>Task 19.3 Meet Tuffnut by his house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The Thorston Clan is the best. We never think before we leap! I'm so proud. Thorston skulls are really thick, too, so we're really good at headbutting things. Do you want to see?&lt;/Text>&lt;ID>904788&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest16.unity3d/DlgTuffnutMischief&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut.&lt;/Text>&lt;ID>923318&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>463</I>
      <N>Task 19.4 Meet Hiccup by his house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Haddock Clan is known for being strong, but that's not really my focus. Our Clan also has a long history of building alliances! Cool, huh?&lt;/Text>&lt;ID>904791&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest16.unity3d/DlgHiccupBerk02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>464</I>
      <N>Task 19.5 Meet Snotlout by his house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You've come to talk to the best! I'm a warrior of the Jorgenson Clan. We're relentless warriors and we're amazing at throwing weapons. @@ My father Spitelout is a Jorgenson and our clan also has Scablout, Wartlout, and Burplout. He's the record holder for longest burp! Cool, huh?&lt;/Text>&lt;ID>904794&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest16.unity3d/DlgSnotloutBestBerk&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>929908&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>465</I>
      <N>Task 19.6 Meet Astrid by her house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm from the Hofferson Clan! We have a proud history of smart strategists. Be careful of challenging us on hand to hand. I'd hand you your loss in a second! In my Clan, we also have Asfrid, Asgerd, and Asger.&lt;/Text>&lt;ID>904797&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest16.unity3d/DlgAstridSilly03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>926962&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>466</I>
      <N>Task 19.7 Meet Fishlegs by his house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm a proud member of the Ingerman Clan! Our Clan has been written down in many history books as fun seeking Vikings! That's why I read so many books... because it's fun! @@ My clan members include Froglegs, Piglegs, and Wolflegs. Piglegs is really mad at Wolflegs right now, though, since Wolflegs keeps knocking his house down.&lt;/Text>&lt;ID>904800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle05&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>21</r>
      <ai>201123</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>168</r>
      <ai>201123</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>201123</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>201123</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1294</I>
    <N>New Farming 105</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,11</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1294</MissionID>
          <ID>850</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>201657</AID>
    <AAID>0</AAID>
    <Task>
      <I>850</I>
      <N>Bunny Fur, White Wool, Carrot</N>
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      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>56</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1998</r>
      <ai>201657</ai>
      <amulti>true</amulti>
      <mina>56</mina>
      <maxa>56</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>550</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2121</r>
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      <mina>550</mina>
      <maxa>550</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
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  <Mission>
    <I>1709</I>
    <N>New Farming 147</N>
    <G>17</G>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,21</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>1709</MissionID>
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          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>202957</AID>
    <AAID>0</AAID>
    <Task>
      <I>1731</I>
      <N>8 Bearberries, 6 Arctic Poppy</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11170&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bearberries&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11164&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Poppy&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bearberries, Arctic Poppy&lt;/Text>&lt;ID>926459&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I just discovered the most delicious salad dressing recipe!&lt;/Text>&lt;ID>926460&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>2025</r>
      <ai>202957</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1364</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2150</r>
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      <amulti>true</amulti>
      <mina>1364</mina>
      <maxa>1364</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1719</I>
    <N>New Farming 157</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,16</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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          <ID>1741</ID>
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    </MR>
    <V>1</V>
    <AID>202967</AID>
    <AAID>0</AAID>
    <Task>
      <I>1741</I>
      <N>4 Puffin Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11200&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Puffin Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Puffin Feathers&lt;/Text>&lt;ID>926479&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Oh no! The Headmaster broke his last quill.&lt;/Text>&lt;ID>926480&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
      <t>1</t>
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      <maxa>900</maxa>
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    </AR>
    <AR>
      <a>112</a>
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      <ii>0</ii>
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      <mina>112</mina>
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      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1694</I>
    <N>New Farming 133</N>
    <G>17</G>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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      </Prerequisites>
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        <Type>all</Type>
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    </MR>
    <V>1</V>
    <AID>202940</AID>
    <AAID>0</AAID>
    <Task>
      <I>1713</I>
      <N>12 Arctic Poppy</N>
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      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>2223</I>
    <N>RTTE12_Villains03</N>
    <G>11</G>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
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      <Prerequisites>
        <Type>3</Type>
        <Value>2219</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
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      <P>2223</P>
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      <A>false</A>
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        <I>2859</I>
        <N>RTTE12_Villains03T01</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Do you know what bothers me the most about this situation, {{Name}}? This thief sneaks into our base, learns all about dragons, and then has the gall to demand a ransom to give us our own stuff back! Argh! @@ We need to trick him into thinking he beat us... then boom! We trick him right back! Let's see where he wants his goods. I have the ransom note. Talk to me and I'll give it to you!&lt;/Text>&lt;ID>930450&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text&gt;Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12438</ii>
        <t>1</t>
        <r>2737</r>
        <ai>203599</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2860</I>
      <N>RTTE12_Villains03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Will you open your Backpack and {{input}} on the ransom note?&lt;/Text>&lt;ID>930453&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I hate to compliment the no-good double-crosser but he did a great job in making this map. He must have charted out the islands around Dragon’s Edge as he followed us there. Hiccup's working on maps from the air so they're a touch more accurate, but only just.&lt;/Text>&lt;ID>930454&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>12438&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the ransom note in your Backpack&lt;/Text>&lt;ID>930451&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the ransom note in your Backpack&lt;/Text>&lt;ID>930451&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2861</I>
      <N>RTTE12_Villains03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The object on the bottom left of the map is a [c][3eebff]compass rose[/c][ffffff]; it’s a symbol that shows the cardinal directions (north, east, south, and west) on a map. It helps us know which way to go to find which island. @@ Let’s see... the island he wants us to put the ransom is due west of us. Fly to the west and find the island he's talking about!&lt;/Text>&lt;ID>930457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hobblegrunt Island... We met the Dragon Hunters here and I never saw Harald here. Is there a connection between the Dragon Hunters and Harald?! I don't understand; he helped us rescue those wounded dragons from the Dragon Hunters.&lt;/Text>&lt;ID>930458&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Hobblegrunt Island&lt;/Text>&lt;ID>930455&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Hobblegrunt Island&lt;/Text>&lt;ID>930455&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2862</I>
      <N>RTTE12_Villains03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well, that's a mystery for another time. I'll ask him about it after I've beat him down. @@ If we want to trick him, we'll need to lure him in with a fake set of goods. Can you go back to Gobber at Berk and ask him for a set of crates?&lt;/Text>&lt;ID>930461&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I've got plenty of crates and boxes left over from when we traded for building materials from Johann. You can have as many of them as you'd like! @@ It seems like you and Hiccup have gotten into some trouble out at Dragon’s Edge. I understand that you kids want to solve this on your own without interference from me or the other adults. @@ I hope you know that you can come to us if you need more than a bit of help! My axe hand attachment hasn't been in a fight in so long, it's starting to gather rust!&lt;/Text>&lt;ID>930462&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber about crates&lt;/Text>&lt;ID>930459&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber about crates&lt;/Text>&lt;ID>930459&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2863</I>
      <N>RTTE12_Villains03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should talk to Fishlegs about the thing Harald [c][3eebff]really[/c][ffffff] wants: the telescope!&lt;/Text>&lt;ID>930465&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm not surprised Harald wants it. In my opinion, the telescope is a technological marvel! You did a great job making it with Hiccup. I love that it lets me explore the stars, since I'll never be able to go there myself. It's a good substitute!&lt;/Text>&lt;ID>930466&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about the telescope&lt;/Text>&lt;ID>930463&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the telescope&lt;/Text>&lt;ID>930463&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2864</I>
      <N>RTTE12_Villains03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The telescope is way too valuable to put into Harald's hands, even for a moment. Can you think of how powerful Harald would be if he could use the telescope whenever he wanted? @@ Maybe we can figure out a way to fake the telescope being in a ransom crate, but we'd be in trouble if he picks up the box and notices that it's empty. @@ I can think of no one better for trickery and guile than the twins. Will you talk to Ruffnut about our options?&lt;/Text>&lt;ID>930469&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You've come to the right Vikings. It'll be our pleasure to make Harald get Loki'd. I'm thinking that we go to the basics for this one, brother. How about the old Happy Snoggletog?&lt;/Text>&lt;ID>930470&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2865</I>
      <N>RTTE12_Villains03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains03T07.unity3d/PfGrpRTTEVillains03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Good choice! The Happy Snoggletog is a Thorston Special, {{Name}}. You get your wrapped present from your sister. You shake it to see what it could be, and you get excited because it has the right weight for an axe or a cool Viking helmet. You open it – and poof! A box of rocks. @@ I've had a lot of special holidays ruined by the Happy Snoggletog. Ah, memories. @@ Now the telescope is much larger than a present, but the same principle applies. Find a bunch of boulders and we'll fill the box. Only the highest quality boulder will do for a Tuffnut prank; get us 2 boulders from Dark Deep, the home of boulders!&lt;/Text>&lt;ID>930473&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRock01Big&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 2 boulders at Dark Deep&lt;/Text>&lt;ID>930471&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 2 boulders at Dark Deep&lt;/Text>&lt;ID>930471&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2866</I>
      <N>RTTE12_Villains03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains03T08.unity3d/PfGrpRTTEVillains03T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDo&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>The boulders aren't enough. We need to really splash him with the nasty stuff. Imagine this: he thinks the telescope is his and he opens the crate. And in the moment of triumph? A face full of rotten fish odor. Hehe. Loki'd! @@ I keep an emergency cache of prank goods under the waterfall at Berk. Can you go there and "fish" out a couple of rotten fish? Sorry about the smell.&lt;/Text>&lt;ID>930476&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRottenFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find rotten fish at Ruffnut's pranking cache in Berk&lt;/Text>&lt;ID>930474&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find rotten fish at Ruffnut's pranking cache in Berk&lt;/Text>&lt;ID>930474&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2867</I>
      <N>RTTE12_Villains03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Bring them to me!&lt;/Text>&lt;ID>930479&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You can count on me to make this happen, {{Name}}! I'll get to work on it right away while you work on the next part of the trap with Hiccup.&lt;/Text>&lt;ID>930480&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12439&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dark Deep Boulder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8018&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Rotten Fish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>12438&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the boulders and fish to Ruffnut&lt;/Text>&lt;ID>930477&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the boulders and fish to Ruffnut&lt;/Text>&lt;ID>930477&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1243</I>
    <N>New Farming 58</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
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      <Criteria>
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    <AAID>0</AAID>
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      <I>768</I>
      <N>8 Lavender, 20 Dragon Nip, 6 Egg</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8344&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lavender, Dragon Nip, Eggs&lt;/Text>&lt;ID>921782&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>An absurd little dragon popped out to give me a note that Fishlegs wants these items.&lt;/Text>&lt;ID>921783&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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      <p>9</p>
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      <amulti>true</amulti>
      <mina>72</mina>
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    </AR>
    <AR>
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      <mina>558</mina>
      <maxa>558</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
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    <I>3118</I>
    <N>New Farming 276</N>
    <G>17</G>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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        <Type>2</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
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    </MR>
    <V>1</V>
    <AID>207790</AID>
    <AAID>0</AAID>
    <Task>
      <I>7811</I>
      <N>Bat Guano, Corn, Elderberry</N>
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      <C>0</C>
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  </Mission>
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    <I>3035</I>
    <N>2021Snoggletog04</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_SnoggletogTuffnutNest&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Baby Golden Dragon [2021]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/dragonssnoggletogiconsdo/IcoDragonsSnoggletogCookie03&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>3034</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3035</MissionID>
          <ID>6495</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3035</MissionID>
          <ID>6496</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <MissionID>3035</MissionID>
          <ID>6497</ID>
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          <ID>6503</ID>
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          <Type>1</Type>
          <MissionID>3035</MissionID>
          <ID>6498</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3035</MissionID>
          <ID>6499</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3035</MissionID>
          <ID>6500</ID>
          <Complete>0</Complete>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>206602</AID>
    <AAID>0</AAID>
    <Task>
      <I>6495</I>
      <N>2021Snoggletog04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940813&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>While we now know it wasn’t Dragon Hunters disrupting the Golden Dragon nest, they do visit Zippleback Island for trapping. This could still have been a close call, if hunters had spotted them. @@I’m glad we could create a safe place for them to nest this year. Would you check on them, {{Name}}?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940814&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Aw, look at the two newly hatched baby dragons! On my honor, this last egg will be safe until it hatches …. Wait. It’s hatched! There are just shells!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnogGDNestSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the Golden Dragons&lt;/Text>&lt;ID>940812&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6496</I>
      <N>2021Snoggletog04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940816&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>But where’s the third, newly hatched baby? I was all ready to name him or her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940817&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Doesn’t look like the baby dragon is hiding anywhere. Not in any hiding spot I’d use, anyway. Where could it be?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfNewGoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfNewGoldenNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Search the nest area&lt;/Text>&lt;ID>940815&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6497</I>
      <N>2021Snoggletog04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940819&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hiccup will know what to do… but we should look around more first before alarming him. The dragon could be right behind us!@@Is it right behind me?!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearNest01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the baby dragon&lt;/Text>&lt;ID>940818&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6498</I>
      <N>2021Snoggletog04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940821&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Okay, time to admit defeat and ask Hiccup. Maybe these Golden Dragons have cursed me, from messing up their house.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940822&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I don’t think you’re cursed, Tuffnut, just unlucky. We'll find the new Golden Dragon. @@Wait a minute, weren’t there golden sparkles during the stage play? That could attract a young Golden!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Hiccup for help&lt;/Text>&lt;ID>940820&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>6499</I>
      <N>2021Snoggletog04T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishmeat.unity3d/PfDWFishmeat&lt;/Asset>&lt;Location>PfMarker_BackstageDragon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940824&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Check the backstage area for the baby Golden Dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940825&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Were you looking for the Golden Dragon baby? It's been hanging out here with Fishmeat!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StageBabyStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the baby dragon backstage&lt;/Text>&lt;ID>940823&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6500</I>
      <N>2021Snoggletog04T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWGoldenBaby&lt;/Asset>&lt;Location>PfMarker_StageBabyStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishmeat.unity3d/PfDWFishmeat&lt;/Asset>&lt;Location>PfMarker_BackstageDragon&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940829&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I bet if you lead Fishmeat back to the nest, the little Golden Dragon will follow. I know Fishmeat would be happy to help.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940830&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The whole Golden Dragon family is here safely! Celebrating the season together with these special dragons for Snoggletog... it's hard to picture a better holiday.@@Happy Snoggletog, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog04T06CS.unity3d/PfGrp2021Snoggletog04T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StageBabyEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishmeat&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead Fishmeat (and the Golden Dragon) back to the nest&lt;/Text>&lt;ID>940826&lt;/ID>&lt;/Title>&lt;Reminder>&lt;Text>Fishmeat is falling behind!&lt;/Text>&lt;ID>940827&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>The baby dragons went back to the stage, don't let them fall behind.&lt;/Text>&lt;ID>940828&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>6503</I>
      <N>2021Snoggletog04T03B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940832&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Thank Thor, he didn't fall off the cliff! @@Baby dragons often like the town fountain to play in. So do I, truth be told. So, check that out next, okay {{Name}}?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the baby Golden Dragon by the Fountain&lt;/Text>&lt;ID>940831&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I’ve never lost a race in my life! I owe my flawless record to my brilliant strategy of quitting as soon as I start losing. @@First one to find the big dragon wins! &lt;/Text>&lt;ID>941865&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Aha! I spot two heads over there by that cave. Looks like I win.&lt;/Text>&lt;ID>941866&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_2022ThawfestShivertooths&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search for the Mysterious Dragon&lt;/Text>&lt;ID>941306&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search for the Mysterious Dragon&lt;/Text>&lt;ID>942375&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWBarfBelchTwinRiders&lt;/Asset>&lt;Location>PfMarker_2022ThawfestTwins02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Should we give up?&lt;/Text>&lt;ID>941872&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I am starting to get bored… Let’s try one more spot.&lt;/Text>&lt;ID>941873&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Normally I love flying in circles, but the dragon is clearly gone. Or was never here in the first place… Mystery not solved.&lt;/Text>&lt;ID>941874&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_2022ThawfestScuttleclawDock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look around the Ice Flows for the Mysterious Dragon&lt;/Text>&lt;ID>941308&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look around the Ice Flows for the Mysterious Dragon&lt;/Text>&lt;ID>942377&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWBarfBelchTwinRiders&lt;/Asset>&lt;Location>PfMarker_2022ThawfestTwins03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Maybe Hiccup could shed some light on this situation! He’s sure to be more helpful than the twins…[/i]&lt;/Text>&lt;ID>941875&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you are {{Name}}! @@Fishlegs was just looking for you.&lt;/Text>&lt;ID>941876&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>He’s noticed some odd behavior from the dragons that usually stick to colder climates. &lt;/Text>&lt;ID>941877&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup at New Berk&lt;/Text>&lt;ID>940344&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup at New Berk&lt;/Text>&lt;ID>941336&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Thawfest2022Story02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941878&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sounds like Fishlegs might have some clues to help you locate that new dragon you and Snoutlout spotted. @@You should pay him a visit!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941879&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Just the Viking I was looking for! @@I heard about the new dragon you discovered from Snotlout. Two heads but with eyebrow-like appendages? I’d say we are dealing with a Zipplewraith all right! @@They are a fascinating hybrid, a mix between a Hideous Zippleback and a Snow Wraith! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941880&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>With the temperature significantly warmer than usual this time of year, we’ve noticed that the dragons more at home in colder climates have been changing their flight patterns to seek out more frigid territory. @@Perhaps the dragon you have been tracking was forced from its habitat by the rising temperatures? @@Warmer climates certainly wouldn’t agree with the Zipplewraith, especially if it inherited the Snow Wraith’s inclination for sub-zero climates!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;ID>940190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;ID>941398&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>6579</I>
      <N>Thawfest2022Story02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Although, this is all just a theory! At the end of the day, my expertise lies with Dragons, not Climatology. @@I wouldn’t mind having Heather’s take on this… Stop by the lab to see what she thinks of this!&lt;/Text>&lt;ID>941882&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Fishlegs noticed the rising temperatures? Even with a head full of dragons, nothing gets by him! @@I’ve been keeping an eye on the climate changes myself.&lt;/Text>&lt;ID>941883&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The odd dragon behavior Fishlegs noted is likely due to Global Warming, or the rising of the average temperature on our planet. @@The climate has experienced temperature fluctuations throughout history due to natural phenomena like increased volcanic eruptions and increased solar activity. @@The climate can also be influenced by the byproducts of our modern-day Viking activities. &lt;/Text>&lt;ID>941884&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>When we burn fuel like coal, oil, and wood to power our ships and forge our weapons, we also release carbon dioxide into the air. @@CO2, and other greenhouse gases like it, end up trapping the heat that would normally escape the atmosphere. @@While greenhouse gases do help keep our planet warm, acting like layers of insulation, the more that is released into the atmosphere the warmer our planet becomes.&lt;/Text>&lt;ID>941885&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I’ve already heard reports of melting glaciers and shifting ocean patterns that I suspect might be due to the effects of Global Warming... @@I have no doubt that the rising temperatures are also disturbing the natural habitats of dragons across the Archipelago! @@With Snow Wraith blood coursing through that Zipplewraith’s veins, I wouldn’t be surprised if they were scouting for colder territory when you spotted it in Old Berk! @@Perhaps its previous habitat became too hot to bear?&lt;/Text>&lt;ID>941886&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Heather&lt;/Text>&lt;ID>941309&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Heather&lt;/Text>&lt;ID>941881&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6580</I>
      <N>Thawfest2022Story02T08</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Got it.[/i]&lt;/Text>&lt;ID>941888&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfThermometer_Peak&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfThermometer_Peak&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check the temperature at Berk's highest point&lt;/Text>&lt;ID>941310&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check the temperature at Berk's highest point&lt;/Text>&lt;ID>942378&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6581</I>
      <N>Thawfest2022Story02T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Heather is nothing if not thorough! She probably set up a thermometer to measure the temperature at a low point of Old Berk as well.[/i]&lt;/Text>&lt;ID>941890&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Found it![/i]&lt;/Text>&lt;ID>941891&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfThermometer_Low&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfThermometer_Low&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check the temperature at Berk's lowest point&lt;/Text>&lt;ID>941311&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check the temperature at Berk's lowest point&lt;/Text>&lt;ID>942379&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6582</I>
      <N>Thawfest2022Story02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Time to bring the results back to Heather.[/i]&lt;/Text>&lt;ID>941892&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well done! Unfortunately, these readings do confirm my fears. The average temperature of Old Berk has been steadily rising over the past few years!&lt;/Text>&lt;ID>941893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Next, let’s go measure the temperatures of the two locations most likely to provide a suitable environment for your Zipplewraith. @@[c][3eebff]Zippleback Island[/c][ffffff] and [c][3eebff]Glacier Island[/c][ffffff] are both excellent candidates! I’ll go with you this time. Windshear has been itching to stretch her wings!&lt;/Text>&lt;ID>941894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Heather&lt;/Text>&lt;ID>926811&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Heather&lt;/Text>&lt;ID>926811&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6583</I>
      <N>Thawfest2022Story02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>What’s the temperature like on Zippleback Island?&lt;/Text>&lt;ID>941896&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Just as I suspected… Zippleback Island’s temperature has increased as well. @@Huh, odd that there aren’t many Zipplebacks around. The heat shouldn’t bother them that much. Unless something else scared them off…&lt;/Text>&lt;ID>941897&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Anyway, let’s check on [c][3eebff]Glacier Island[/c][ffffff] next!&lt;/Text>&lt;ID>941898&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfThermometer_Zippleback&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfThermometer_Zippleback&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check the temperature on Zippleback Island&lt;/Text>&lt;ID>941312&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check the temperature on Zippleback Island&lt;/Text>&lt;ID>941895&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6584</I>
      <N>Thawfest2022Story02T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I sure hope Glacier Island hasn’t begun to melt!&lt;/Text>&lt;ID>941900&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>These readings indicate that the temperature of Glacier Island is increasing at a much faster rate than the other islands we checked. @@It must have something to do with its northern location... @@Sorry, I’m getting ahead of myself here. @@Although these temperature changes are worrying, the good news is at this rate Glacier Island won’t be thawing anytime soon and should continue to support Snow Wraiths and Zipplewraiths for years to come!&lt;/Text>&lt;ID>941901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I’m already feeling a hypothesis coming on… Perhaps proximity to the equator correlates to the speed at which the temperatures of certain areas increase. @@I’ll have to do some more research…&lt;/Text>&lt;ID>941902&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfThermometer_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfThermometer_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check the temperature on Glacier Island&lt;/Text>&lt;ID>941313&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check the temperature on Glacier Island&lt;/Text>&lt;ID>941899&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6585</I>
      <N>Thawfest2022Story02T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>In the meantime, let’s find that Zipplewraith! The temperature of Glacier Island hasn’t risen enough to drive out the more coldblooded dragons yet, so chances are your Zipplewraith is here somewhere! @@ Hmmm, maybe we should investigate that odd-shaped pile of snow?&lt;/Text>&lt;ID>941904&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Unbelievable! I spend all day chasing that Zipplewraith around while you two play in the snow and fiddle with theremins!&lt;/Text>&lt;ID>941905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>A theremin is an instrument! We on the other hand were checking THERMOMETERS to measure the fluctuations in…@@You already stopped listening, didn’t you?&lt;/Text>&lt;ID>941906&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Almost immediately. Who cares about that science mumbo jumbo when there are deadly dragons to enact revenge upon!&lt;/Text>&lt;ID>941907&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well, with {{Name}}’s help, that ‘mumbo jumbo’ tracked your new dragon to this island.&lt;/Text>&lt;ID>941908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh yeah? Then why don’t I see it anywhere-&lt;/Text>&lt;ID>941909&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Zipplewraith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the Snow Pile&lt;/Text>&lt;ID>941314&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Investigate the Snow Pile&lt;/Text>&lt;ID>942380&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6586</I>
      <N>Thawfest2022Story02T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You know what I think I do see it now. Actually, I think I’m seeing double!&lt;/Text>&lt;ID>941912&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That’s because there are two of them. It looks like the green Zipplewraith you saw is in a territorial battle with this blue one! @@That would explain why it was acting so aggressively on New Berk. I wonder how long it’s been fighting to find a place to nest…&lt;/Text>&lt;ID>941913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>So, it only went after Hookfang because it’s been struggling to find a new home? @@Well, I guess I can understand putting on a gruff exterior and pushing others away to ensure you don’t get hurt… uh since I’ve seen other Vikings do that so often, you know?&lt;/Text>&lt;ID>941914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I’m sure… So, still out for revenge Snotlout?&lt;/Text>&lt;ID>941915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, I’ve got a better idea. {{Name}} come over here, I have a plan!&lt;/Text>&lt;ID>941916&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941910&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You were saying?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>We need to break this up. @@Catch an Eel so we can get those Zipplewraiths to separate, will you? I think I saw some swimming around the island when I first landed. &lt;/Text>&lt;ID>941917&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Snotlout&lt;/Text>&lt;ID>940187&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Snotlout&lt;/Text>&lt;ID>941911&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6587</I>
      <N>Thawfest2022Story02T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Better find an Eel fast![/i]&lt;/Text>&lt;ID>941919&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]There we go. Now to hurry back to Snotlout![/i]&lt;/Text>&lt;ID>941920&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFishingZone_Ocean_EEL&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishEelDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch an Eel&lt;/Text>&lt;ID>941315&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch an Eel&lt;/Text>&lt;ID>942381&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6588</I>
      <N>Thawfest2022Story02T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Where is that Eel? This Blue Zipplewraith is getting nasty!&lt;/Text>&lt;ID>941922&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It’s about time! Hey, you big blue bully, get away from Greenie!&lt;/Text>&lt;ID>941923&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022ThawfestStory02T16CS.unity3d/PfGrp2022ThawfestStory02T16CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7140&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Eel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Hurry back to Snotlout&lt;/Text>&lt;ID>941316&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hurry back to Snotlout&lt;/Text>&lt;ID>941921&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6589</I>
      <N>Thawfest2022Story02T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941925&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Guess you like the name Greenie huh? It’s a good thing I was here to-&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941926&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, what’s your problem?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941927&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well, you did just save the dragon that attacked him earlier. Maybe Hookfang is a little jealous?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941928&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, come on Hookie no one could ever replace you! I was just helping out a fellow warrior. @@Once we find him a new home without any angry blue Zipplewraiths around, you won’t have to see Greenie again. @@I hear Zippleback Island is nice this time of year.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941929&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yeah, sure just fly away again. That’s how you solve all of your problems! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check on Snotlout and Hookfang&lt;/Text>&lt;ID>941317&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Snotlout and Hookfang&lt;/Text>&lt;ID>941924&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>6590</I>
      <N>Thawfest2022Story02T18</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Don’t worry about Hookfang, he’s just throwing one of his monstrous temper tantrums. @@Although, I guess we should make sure he is okay... @@Any ideas on where he is going?&lt;/Text>&lt;ID>941930&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>It looked like he was heading due south with a slight western tilt… Hmm, that would put him on a trajectory towards [c][3eebff]Zippleback Island[/c][ffffff].&lt;/Text>&lt;ID>941931&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh Thor, I sure hope he isn’t going to take out his frustration on the Zipplebacks over there…&lt;/Text>&lt;ID>941932&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Zippleback Island&lt;/Text>&lt;ID>941318&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Zippleback Island&lt;/Text>&lt;ID>936896&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  <Mission>
    <I>1108</I>
    <N>Quest Alchemist 1.0</N>
    <G>15</G>
    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>As the alchemist, I need to know about all types of science. One area is physical science. That's the study of physics and chemistry in nature. I'll tell you more about chemistry! @@We use chemistry to figure out how and why the dragons breathe fire differently. Go speak to each of the dragon trainers to see what they have learned about their dragons! &lt;/Text>&lt;ID>920629&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Without chemistry, we wouldn't be able to figure any of this out. It is an important tool for Vikings, and invaluable to learning about our dragon friends! Great job {{Name}}!&lt;/Text>&lt;ID>920630&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Chemistry 101&lt;/Text>&lt;ID>920628&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>Task 16.2 Meet Ruffnut by her house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>My brother and I ride on Barf and Belch, the greatest Hideous Zippleback out there! One of the heads creates gas and the other produces a spark. When they work together, watch out! It creates a massive explosion of fire!&lt;/Text>&lt;ID>904815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestAlc1.unity3d/DlgRuffnutBarfnBelch03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Ruffnut&lt;/Text>&lt;ID>920879&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Ruffnut by her house in Berk.&lt;/Text>&lt;ID>936474&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Task 16.3 Meet Tuffnut by his house in Berk</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>We don't get burnt if we keep the heads apart. Oh, but here's a warning! If you ever tell a Hideous Zippleback to fire, keep your head back! You might lose more than just your eyebrows! @@ Ruffnut and I speak from experience. That only happened to us twelve times so far.&lt;/Text>&lt;ID>904818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestAlc1.unity3d/DlgTuffnutZipple04&lt;/Asset&gt;&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Tuffnut&lt;/Text>&lt;ID>904816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Tuffnut by his house in Berk.&lt;/Text>&lt;ID>936475&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>482</I>
      <N>Task 16.1 Meet Astrid by the store in school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Stormfly is a Deadly Nadder, and she's the prettiest and best dragon out there. She shoots pure magnesium, and it's the hottest fire of all the dragons! @@ If you ever ignite something you don't mean to with a Nadder, don't throw water on it! It will only make it worse. You have to put it out with sand!&lt;/Text>&lt;ID>904821&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestAlc1.unity3d/DlgAstridStormfly02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Astrid by the store in school&lt;/Text>&lt;ID>904819&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid by the store at school.&lt;/Text>&lt;ID>922664&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>483</I>
      <N>Task 16.4 Meet Hiccup by the Flight Club training </N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless is the only Night Fury we've ever seen. He shoots plasma blasts! We don't know much about it. @@ I read in a book that plasma is the fourth state of matter, where gas is heated to a super hot temperature and the individual particles become electrically charged! I don't think I know what that means yet. @@ Don't look directly at Toothless's plasma blast. If you want to look at it, wear protective eyewear and use a shield covered in leather!&lt;/Text>&lt;ID>904824&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestAlc1.unity3d/DlgHiccupToothless01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup&lt;/Text>&lt;ID>904822&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup by the Flight Club Training tower, in school or by his house in Berk.&lt;/Text>&lt;ID>929549&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Task 16.5 Meet Snotlout by Fireball Frenzy</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hookfang is the strong, but he knows I'm the boss. He's my Monstrous Nightmare. He coats himself with his own saliva and sets himself on fire. Sometimes he does it when I'm riding him, but I know that must be by accident. @@ Oh, also, Hookfang spits fire while he coughs, sneezes, or laughs. Steer clear of Monstrous Nightmares when they're sick!&lt;/Text>&lt;ID>904827&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestAlc1.unity3d/DlgSnotloutHookfang02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Snotlout&lt;/Text>&lt;ID>904825&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Snotlout by the Fireball Frenzy entrance or by his house in Berk.&lt;/Text>&lt;ID>922666&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Task 16.7 Meet Fishlegs by the boat dock to school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug is my sweetie. She is the cutest! She's my very own Gronckle, and her skin is as hard as a rock. She also eats rocks, like granite, then shoots out lava. @@ If you ever need to cool a Gronckle's lava down, get out of the way and pour cold water on it. That'll create a thin crust of earth and stop the flow.&lt;/Text>&lt;ID>904830&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestAlc1.unity3d/DlgFishlegsMeatlug02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Fishlegs&lt;/Text>&lt;ID>904828&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Fishlegs by the the boat dock in school or by his house in Berk.&lt;/Text>&lt;ID>936476&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Dreadfall2022Story03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942606&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>{{Name}} after enduring a horrifying nightmare last night about that bone we took, my fears about the curse have been confirmed!@@Rayne should be somewhere around here... Can you find her? I’m enlisting you two to do some investigating for me...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall03T01CS.unity3d/PfGrp2022Dreadfall03T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet up with Rayne&lt;/Text>&lt;ID>942605&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet up with Rayne&lt;/Text>&lt;ID>942605&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7742</I>
      <N>Dreadfall2022Story03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsDF2022&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberDF2022&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942607&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Finally! You two took so long that I was afraid the bone curse would claim me before you arrived.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942608&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>First order of business, to remove this curse, we will need more info.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942609&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You two, go find Fishlegs and see if he can help us identify the dragon bone! Last I saw he was with Gobber.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942610&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Great to see you {{Name}} and Rayne! Excuse the soot, I’ve been helping Gobber with forge maintenance.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942611&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>A cursed dragon bone? Wait a minute, did Snotlout put you up to this?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942612&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>No, Ruffnut did! And trust us, she isn’t fooling around, she really believes this bone is haunted.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs&lt;/Text>&lt;ID>938991&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Fishlegs&lt;/Text>&lt;ID>938991&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7744</I>
      <N>Dreadfall2022Story03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsDF2022&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberDF2022&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942614&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Although I can’t identify this bone, I do know who can. [c][ffb33e]Skulder the Archeologist[/c][ffffff]!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942615&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>He’s on an expedition to survey several dig sites on [c][3eebff]Vanaheim[/c][ffffff], if we hurry we might be able to catch him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942616&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Let's meet up just off the coast of [c][3eebff]Vanaheim[/c][ffffff] so we can go in together. Please do your best to avoid disturbing the sentinels, and remember, we will be stepping foot on scared dragon soil!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall03T04CS.unity3d/PfGrp2022Dreadfall03T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942617&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Boneknappers and Bonestormers working together to invade Vanaheim, what in Thor’s name is going on around here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Reconvene at Vanaheim&lt;/Text>&lt;ID>942613&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Reconvene at Vanaheim&lt;/Text>&lt;ID>942613&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7745</I>
      <N>Dreadfall2022Story03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimNightDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsStart7745&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimNightDO&lt;/Scene>&lt;Asset>PfDWMeatlug&lt;/Asset>&lt;Location>PfMarker_Meatlug7745&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942619&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Skulder is at one of the dig sites around the island. The first one isn’t far, just follow me. Remember to stick close!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942620&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don’t see Skulder here! Come to think of it, I don’t see a single bone either... I’m positive there was a dig site right here though! How peculiar...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsEnd7745&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Fishlegs7745&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Fishlegs to the Burial Ground&lt;/Text>&lt;ID>942618&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Fishlegs to the Burial Ground&lt;/Text>&lt;ID>942618&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7746</I>
      <N>Dreadfall2022Story03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimNightDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsStart7746&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimNightDO&lt;/Scene>&lt;Asset>PfDWMeatlug&lt;/Asset>&lt;Location>PfMarker_Meatlug7746&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942622&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Well, there is another dig site on the other side of the island, so Skulder must be there. I’ll lead the way! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942623&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Skulder there you are! We’ve been looking all over Vanaheim for you. What is going on around here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsEnd7746&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Fishlegs7746&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Fishlegs and Search for Skulder&lt;/Text>&lt;ID>942621&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Fishlegs and Search for Skulder&lt;/Text>&lt;ID>942621&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7748</I>
      <N>Dreadfall2022Story03T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942625&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Alright, {{Name}} let’s report back to Ruffnut with our findings. I’m sure the twins are working on that racetrack!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942626&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ruffnut! We were able to identify this bone with Skulder’s help. Turns out it’s an extremely rare Screaming Death bone.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942627&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>A Screaming Death bone? No wonder that thing is cursed!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942628&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Well, I’m not sure about cursed, but it sure is fascinating!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall03T08CS.unity3d/PfGrp2022Dreadfall03T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDreadfallRaceTrackDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Report back to Ruffnut at Ruff and Tuff's Dreadfall Racetrack&lt;/Text>&lt;ID>942624&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Report back to Ruffnut at Ruff and Tuff's Dreadfall Racetrack&lt;/Text>&lt;ID>942624&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7749</I>
      <N>Dreadfall2022Story03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942630&lt;/ID>&lt;Asset>PfUiMissionConfirmDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>See I told you that bone was cursed! {{Name}}, can you keep that dragon busy while we get in position to ambush it? You can take them on a tour of our new racetrack!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942631&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>We're ready! Let’s drive off this dragon before it ruins our new racetrack! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDreadfallRaceTrackDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Checkpoint7749&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectRing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Lead the Skrillknapper to the First Checkpoint&lt;/Text>&lt;ID>942629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the Skrillknapper to the First Checkpoint&lt;/Text>&lt;ID>942629&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7750</I>
      <N>Dreadfall2022Story03T10</N>
      <S>&lt;Data>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall03T10CS.unity3d/PfGrp2022Dreadfall03T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDreadfallRaceTrackDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Checkpoint7750&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectRing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Outrun the Skrillknapper and Reach the Second Checkpoint&lt;/Text>&lt;ID>942632&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Outrun the Skrillknapper and Reach the Second Checkpoint&lt;/Text>&lt;ID>942632&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7751</I>
      <N>Dreadfall2022Story03T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942634&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}} are you okay? We drove off that Skrillknapper, but when we turned around you were unconscious. Can you walk over here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942635&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Happy to see you back on your feet. You must have taken quite the fall, maybe we should have Valka or Gothi check up on you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942636&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>{{Name}} looks fine to me, they were probably just so scared they fainted!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942637&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I’m telling you this is all about the bone. We must have disturbed a sacred dragon burial site, and now these Bone Dragons won’t rest until they have [b]our[/b] bones!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942638&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don’t know Ruffnut, that seems a little farfetched...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942639&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Trust me. I’ve heard of this happening before, it’s called a bone-afide curse!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDreadfallRaceTrackDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Fishlegs&lt;/Text>&lt;ID>942633&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Fishlegs&lt;/Text>&lt;ID>942633&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>207742</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>207742</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>207742</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3080</I>
    <N>New Farming 270</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,1</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3080</MissionID>
          <ID>7644</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207693</AID>
    <AAID>0</AAID>
    <Task>
      <I>7644</I>
      <N>Owl Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>19179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Owl Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>50&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Owl Feathers&lt;/Text>&lt;ID>942179&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup wants to see if Owl Feathers could be utilized in the design of some new Flight Suits!&lt;/Text>&lt;ID>942195&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>845</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>1905</r>
      <ai>207693</ai>
      <amulti>true</amulti>
      <mina>845</mina>
      <maxa>845</maxa>
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    </AR>
    <AR>
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      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1955</r>
      <ai>207693</ai>
      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1134</I>
    <N>Quest_Side #1</N>
    <G>11</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>A Thoughtful Gift&lt;/Text>&lt;ID>920475&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Astrid wants to do something nice for Hiccup. What better than a delicious sandwich, made Astrid style?&lt;/Text>&lt;ID>920476&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1110</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
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          <MissionID>1134</MissionID>
          <ID>544</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1134</MissionID>
          <ID>1135</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1134</MissionID>
          <ID>1136</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1134</MissionID>
          <ID>547</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1134</MissionID>
          <ID>1137</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1134</MissionID>
          <ID>549</ID>
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    </MR>
    <V>1</V>
    <AID>201126</AID>
    <AAID>0</AAID>
    <M>
      <I>1135</I>
      <N>Quest Side 1.2</N>
      <G>11</G>
      <P>1134</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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            <MissionID>1135</MissionID>
            <ID>545</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201127</AID>
      <AAID>0</AAID>
      <Task>
        <I>545</I>
        <N>Task 1.2 Give Bucket 2 eggs</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I gave that bread to Bucket for a nice pre-dinner snack. If you want the bread for Astrid, you'll need to offer him something else to eat.@@ Bucket loves eating eggs, though he gets confused sometimes where they come from. Go give him a pair of eggs.&lt;/Text>&lt;ID>905027&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wow, eggs! I was just thinking to myself that I would love to eat right now. Can you read my mind, {{Name}}? How about now?  Well, you can have this bread for these eggs. Thanks, friend!&lt;/Text>&lt;ID>905028&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Bucket 2 eggs&lt;/Text>&lt;ID>905025&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 2 eggs from your farm or from the store and give it to Bucket at the school.&lt;/Text>&lt;ID>926509&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7978</ii>
        <t>1</t>
        <r>739</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1136</I>
      <N>Quest Side 1.3</N>
      <G>11</G>
      <P>1134</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
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            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201128</AID>
      <AAID>0</AAID>
      <Task>
        <I>546</I>
        <N>Task 1.3 Talk to Fishlegs by the docks at school</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Now, what else do I need? I think every sandwich needs some meat within it. Can you ask Fishlegs if he has some sandwich meat to spare? Thanks, {{Name}}!&lt;/Text>&lt;ID>905031&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Astrid wants some meat for her sandwich? Well, I owe her a favor because she let me look at her class notes. She can have this!&lt;/Text>&lt;ID>905032&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs at school&lt;/Text>&lt;ID>905029&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at the school.&lt;/Text>&lt;ID>936396&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8004</ii>
        <t>1</t>
        <r>740</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1137</I>
      <N>Quest Side 1.5</N>
      <G>11</G>
      <P>1134</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title />&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1137</MissionID>
            <ID>550</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201129</AID>
      <AAID>0</AAID>
      <Task>
        <I>550</I>
        <N>Task 1.5 Bring the sandwich parts to Astrid</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide1.unity3d/DlgAstridSide1T4Offer&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That's it! Now bring me the ingredients so I can whip this up.&lt;/Text>&lt;ID>905035&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide1.unity3d/DlgAstridSide1T4End&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>One delicious sandwich coming right up!&lt;/Text>&lt;ID>905036&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7998&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Kelp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7978&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bread&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8004&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lamb Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the sandwich parts to Astrid&lt;/Text>&lt;ID>905033&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring all the ingredients to Astrid.&lt;/Text>&lt;ID>929769&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8003</ii>
        <t>1</t>
        <r>741</r>
        <ai>201129</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>544</I>
      <N>Task 1.1 Talk to Mulch at school</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide1.unity3d/DlgAstridSide1T1OfferA&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905039&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm going to make Hiccup one of my delicious sandwiches. If I want to get it to him today, I better get started right away. I'm really proud of my unique style of cooking and I'm always looking to show it to my friends! @@ Sandwiches start with delicious bread. I saw Mulch grab some from the store. Talk to him and get it from him!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905040&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Hello there {{Name}}. It's nice to see you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch at the school&lt;/Text>&lt;ID>905037&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch by the lake at the school and get his bread.&lt;/Text>&lt;ID>905038&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>547</I>
      <N>Task 1.4 Find kelp on the school beach</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide1T04.unity3d/PfGrpQSide1T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921690&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Now this last piece is a secret ingredient, but I'll tell you because you're being so nice to me. Kelp! Kelp puts that perfect polish on every sandwich! You should be able to find some on the beach at the school.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921691&lt;/ID>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That looks like a delicious strand of sea algae!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantKelpA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find kelp on the school beach&lt;/Text>&lt;ID>921688&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect kelp from the beach at the school.&lt;/Text>&lt;ID>921689&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>549</I>
      <N>Task 1.6 Take the sandwich to Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide1.unity3d/DlgAstridSide1T5Offer&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh shoot. I have to finish a chore for my parents. Could you take this to Hiccup for me? I’m sure he'll love it!&lt;/Text>&lt;ID>905047&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide1.unity3d/DlgHiccupAstridGift&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh! That looks... interesting. I'll eat it later, at my own pace. Thanks, {{Name}}.&lt;/Text>&lt;ID>905048&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8003&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Astrid's Sandwich&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the sandwich to Hiccup&lt;/Text>&lt;ID>905045&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take Astrid's 'delicious' sandwich to Hiccup by the Flight Club tower at the Training Grounds.&lt;/Text>&lt;ID>929770&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3136</I>
    <N>New Farming 290</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
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    <V>1</V>
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      <I>7866</I>
      <N>Lily of the Valley</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20712&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lily of the Valley&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>50&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lily of the Valley&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Heather needs help resupplying the Lab&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>1163</I>
    <N>Quest_Cloud #1</N>
    <G>10</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_GreatHallExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkCloudsDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQClouds01T02.unity3d/PfGrpQClouds01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Sky High&lt;/Text>&lt;ID>13646&lt;/ID>&lt;/Title>&lt;Desc&gt;&lt;Text>Help look at the clouds in Berk's sky.&lt;/Text>&lt;ID>920626&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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    <V>2</V>
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    <Task>
      <I>622</I>
      <N>Task 1.1 Meet the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921103&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! Meatlug accidentally sat on Phlegma's telescope and broke it. Now she won't know what [c][3eebff]weather[/c][ffffff] is coming! @@ The weather describes what the atmosphere is doing. [c][3eebff]Atmosphere[/c][ffffff] is the air all around and above us. Can you help her out while Hiccup and I try to fix this telescope? She'll meet you by the Great Hall in Berk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921104&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thanks for helping out, {{Name}}. I need to know what weather is coming so I can prepare my farm. By studying the [c][3eebff]atmosphere[/c][ffffff], I can tell if [c][3eebff]rain[/c][ffffff] or [c][3eebff]snow[/c][ffffff] is coming, the [c][3eebff]temperature[/c][ffffff] of the air, and even [c][3eebff]wind speeds[/c][ffffff].&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Phlegma in Berk&lt;/Text>&lt;ID>921101&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Phlegma by the Great Hall in Berk.&lt;/Text>&lt;ID>921102&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>623</I>
      <N>Task 1.2 Fly through the fog</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921107&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I can't see the clouds from here because of the fog, but you'll be able to get a better look if you fly through it. Gothi's hut is on top of a cliff above us in Berk. Fly up toward her house!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921108&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great job!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly through the fog at Gothi's hut&lt;/Text>&lt;ID>921105&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly high above Berk and soar through the fog by Gothi's hut.&lt;/Text>&lt;ID>921106&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>624</I>
      <N>Task 1.3 Visit the clouds</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921111&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Different types of clouds can say a lot about the weather. Get to the roof of Gothi's hut. That should give you a great view of the sky!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921112&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's great! You know, it's not easy flying that high. You must be paying close attention to your Flight Club lessons! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CloudVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on the roof of Gothi's hut&lt;/Text>&lt;ID>921109&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on the roof of Gothi's hut to get a better look at the clouds above the fog.&lt;/Text>&lt;ID>921110&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>625</I>
      <N>Task 1.4 Talk to Botanist</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCloudsDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQClouds01T02.unity3d/PfGrpQClouds01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921115&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Can you pick out the cirrus cloud from these choices?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizClouds01.unity3d/PfUiQuizClouds01&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma and choose the cirrus cloud.&lt;/Text>&lt;ID>921114&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>626</I>
      <N>Task 1.5 Return to Fishlegs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>[c][3eebff]Cirrus clouds[/c][ffffff] mean that there will be some change in weather soon, but there's nothing drastic coming right now. I'm glad they weren't nimbus clouds! Those usually bring rain. @@ Can you go back to Fishlegs and tell him that he doesn't need to rush to fix the telescope? I bet he's worrying about the damage Meatlug did!&lt;/Text>&lt;ID>921118&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>So there's no sudden change in weather right now? Whew! I thought I'd have to rush to fix her telescope. I guess Hiccup and I have a little bit more time to do it right. Thanks, {{Name}}.&lt;/Text>&lt;ID>921119&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs at the Lookout&lt;/Text>&lt;ID>921116&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs in front of his house at Berk.&lt;/Text>&lt;ID>936491&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>655</I>
      <N>Task 1.3.1 Come back to Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921122&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You have a better view of the clouds than me! Can you come back to me and tell me what the clouds looked like? Fly back down through the fog to get back to Berk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921123&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Interesting! Those sound like [c][3eebff]cirrus clouds.[/c][ffffff] Cirrus clouds float high in the sky. They tend to look thin and wispy because high winds blow them into streamers.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Fly down and go back to Phlegma&lt;/Text>&lt;ID>921120&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly down through the fog layer and meet Phlegma.&lt;/Text>&lt;ID>921121&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Brush up on [c][3eebff]Dragon Tactics[/c][ffffff] levels whenever you can; you never know when we'll need to mount a quick defense.@@As you work your way up to the tougher levels, you'll need better gear to help tackle the challenges that await you. That's where Gobber comes in!&lt;/Text>&lt;ID>939895&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Don't let Astrid's intensity scare ya off, {{Name}}. She just wants to make sure you’ve got the skills to keep yourself safe out there.@@Of course, you'll always be safe when you're wielding this beauty!&lt;/Text>&lt;ID>939896&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in New Berk&lt;/Text>&lt;ID>941347&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ta-da! I haven't been a blacksmith for decades with nothing to show for it. That's a pattern to fuse that old wood shield into an even sturdier one!@@I'm sure you'll love the new shield; it's of my own design! [i][c][ffb33e]Come over here and {{input}} on my blacksmith to fuse.[/c][ffffff][/i]&lt;/Text>&lt;ID>939898&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Blacksmith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>FuseItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>My First Shield&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Fuse the Shield in Gobber's Blacksmith&lt;/Text>&lt;ID>939897&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>FTUE2020-Branch03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>There comes a time, {{Name}}, when even the most civilized Viking must take up arms and fight for what is right.@@Astrid can teach you how to become quite the warrior! Meet her at the [c][3eebff]Training Grounds[/c][ffffff] whenever you're ready!&lt;/Text>&lt;ID>939899&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>935805&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>FTUE2020-Branch03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Over here, {{Name}}!&lt;/Text>&lt;ID>927908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Astrid at Training Grounds&lt;/Text>&lt;ID>939900&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>FTUE2020-Branch03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Now, things can get hairy out there on the battlefield. And I don’t just mean when Gobber forgets to trim… It's my responsibility to make sure that you and your dragons make it out safe and sound.@@Hop into [c][3eebff]Dragon Tactics[/c][ffffff] behind me and I'll show you how it's done. We can start with the first training level. Unless you haven't played the tutorial yet, always best to start with the basics!&lt;/Text>&lt;ID>939901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942460&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Nicely done! In the future, you can practice your combat skills here whenever you like!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSTPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STTrainer01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Enter Dragon Tactics and play the Tutorial and first Training level&lt;/Text>&lt;ID>941738&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter Dragon Tactics and play the Tutorial and first Training level&lt;/Text>&lt;ID>941738&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>5969</I>
      <N>FTUE2020-Branch03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I must say, that there is one beauty of a shield. Well, don’t keep me in suspense now, try it on!&lt;/Text>&lt;ID>939905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941739&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>To wear equipment: [i][c][ffb33e]{{Input}} on yourself, and choose the My Avatar icon. Find the Shield among your equipment, and then equip it.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ha! Now every Viking you come across will know that you're made of stern stuff. Half the fun of training in Dragon Tactics is showing off your fancy gear after all!@@With equipment like that, {{Name}} you are sure to put the fear of Thor in even the mightiest foes!&lt;/Text>&lt;ID>939906&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>EquipItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Shield&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Equip your Shield&lt;/Text>&lt;ID>939904&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>206624</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>25</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>32</r>
      <ai>206624</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>611</r>
      <ai>206624</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1036</I>
    <N>Quest_Repeat_3</N>
    <G>9</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Fish And Chips&lt;/Text>&lt;ID>920442&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1036</MissionID>
          <ID>312</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201098</AID>
    <AAID>0</AAID>
    <Task>
      <I>312</I>
      <N>Task 3.1 Catch 10 Halibut</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7141&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Halibut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Catch 10 Halibut&lt;/Text>&lt;ID>921553&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 10 Halibut at any saltwater fishing spot.&lt;/Text>&lt;ID>921554&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>130</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>527</r>
      <ai>201098</ai>
      <amulti>true</amulti>
      <mina>130</mina>
      <maxa>130</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1189</I>
    <N>New Farming 05</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1189</MissionID>
          <ID>713</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201259</AID>
    <AAID>0</AAID>
    <Task>
      <I>713</I>
      <N>4 Black Wool 4 White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Black Wool, White Wool&lt;/Text>&lt;ID>921323&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Eret tore his sail when he went adventuring last week.&lt;/Text>&lt;ID>928860&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1993</r>
      <ai>201259</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>232</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2062</r>
      <ai>201259</ai>
      <amulti>true</amulti>
      <mina>232</mina>
      <maxa>232</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3148</I>
    <N>SpringMaze 2023 T01</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Thawfest Maze 2023 First Completion&lt;/Text>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>03-01-2023 12:00:00 PM,05-31-2023 07:00:00 PM</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3148</MissionID>
          <ID>7925</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207893</AID>
    <AAID>0</AAID>
    <Task>
      <I>7925</I>
      <N>SpringMaze2023T01</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSpringDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSpringChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Thawfest Maze Chest&lt;/Text>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>36</r>
      <ai>207893</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>6</p>
      <ii>20778</ii>
      <t>1</t>
      <r>10638</r>
      <ai>207893</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1697</I>
    <N>New Farming 129</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,15</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1697</MissionID>
          <ID>1719</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202936</AID>
    <AAID>0</AAID>
    <Task>
      <I>1719</I>
      <N>36 Turtle Egg, 18 Chicken Egg</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10819&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turtle Eggs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>36&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Turtle Eggs &amp;amp; Chicken Eggs&lt;/Text>&lt;ID>926422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs is trying to beat the record for ‘Largest Omelette Ever Made’.&lt;/Text>&lt;ID>926423&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>96</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>2000</r>
      <ai>202936</ai>
      <amulti>true</amulti>
      <mina>96</mina>
      <maxa>96</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1514</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2135</r>
      <ai>202936</ai>
      <amulti>true</amulti>
      <mina>1514</mina>
      <maxa>1514</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1250</I>
    <N>New Farming 61</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1250</MissionID>
          <ID>806</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201342</AID>
    <AAID>0</AAID>
    <Task>
      <I>806</I>
      <N>3 White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool&lt;/Text>&lt;ID>922147&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gobber has a blockage of wax in his ear and I need to make some swabs to clear it out!&lt;/Text>&lt;ID>922146&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1993</r>
      <ai>201342</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>82</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2098</r>
      <ai>201342</ai>
      <amulti>true</amulti>
      <mina>82</mina>
      <maxa>82</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3122</I>
    <N>New Farming 280</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,4</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3122</MissionID>
          <ID>7815</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207794</AID>
    <AAID>0</AAID>
    <Task>
      <I>7815</I>
      <N>Bat Guano</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20430&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bat Guano&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>50&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bat Guano&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Headmaster Heyral is looking into adding a new class about Farming, but is in need of some Fertilizer&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>65</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>633</r>
      <ai>207794</ai>
      <amulti>true</amulti>
      <mina>65</mina>
      <maxa>65</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1993</r>
      <ai>207794</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3077</I>
    <N>New Farming 267</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,16</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
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          <MissionID>3077</MissionID>
          <ID>7641</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207690</AID>
    <AAID>0</AAID>
    <Task>
      <I>7641</I>
      <N>Owl Feathers, Turkey Feathers, Puffin Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>19179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Owl Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8604&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turkey Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>14&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11200&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Puffin Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Owl Feathers, Turkey Feathers, Puffin Feathers&lt;/Text>&lt;ID>942191&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Heather wants to figure out which quill feather has the highest quality!&lt;/Text>&lt;ID>942192&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2659</I>
    <N>Dragon Tactics 00</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Ready for Tactics&lt;/Text>&lt;ID>935343&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
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        <Quantity>0</Quantity>
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      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-03-2014 06:08:13,01-03-2022 06:08:13</Value>
        <Quantity>0</Quantity>
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      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1014</Value>
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      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
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        <Min>4</Min>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <M>
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      <N>Tactics00T03</N>
      <G>11</G>
      <P>2659</P>
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      <A>false</A>
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          <Value>False</Value>
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        <mina>20</mina>
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    </M>
    <Task>
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      <N>Tactics00T01</N>
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      <C>0</C>
      <F>false</F>
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    <Task>
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      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4238</I>
      <N>Tactics00T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Now you're getting the hang of it! It feels good to get out there with your dragon and sweat it out, huh? You can earn those shards if you keep playing and winning. They're really helpful! @@You can use the shards by {{input}}ing on the anvil at Berk. Check it out at Gobber's smithy!&lt;/Text>&lt;ID>935355&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I heard Astrid ran you through the wringer, but you look like you're just ready for more. I like that, {{greeting}}! @@When you earn shards through Dragon Tactics, bring'em to my forge and I'll upgrade them for you!&lt;/Text>&lt;ID>935356&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Blacksmith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBlacksmithPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go to the Blacksmith at New Berk&lt;/Text>&lt;ID>935353&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Blacksmith at New Berk.&lt;/Text>&lt;ID>941734&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
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      <mina>50</mina>
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    <RPT>false</RPT>
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    <I>3075</I>
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    <G>17</G>
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    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
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      <I>7639</I>
      <N>Owl Feathers, Turkey Feathers</N>
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      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1278</I>
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    <G>17</G>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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      <Prerequisites>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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    <V>1</V>
    <AID>201372</AID>
    <AAID>0</AAID>
    <Task>
      <I>834</I>
      <N>10 Lavender</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8344&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lavender&lt;/Text>&lt;ID>922239&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Heather is running low on her supply of lavender tea.&lt;/Text>&lt;ID>922240&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <AR>
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    <I>1171</I>
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    <G>45</G>
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    <A>false</A>
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    </MR>
    <V>1</V>
    <AID>201228</AID>
    <AAID>0</AAID>
    <M>
      <I>1172</I>
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      <G>45</G>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Mint Tea&lt;/Text>&lt;ID>920514&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
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        </Prerequisites>
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      <Task>
        <I>672</I>
        <N>Task 4.1 Talk to Alchemist</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Take these mint leaves to Heather and she can make a nice mint tea.&lt;/Text>&lt;ID>920744&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Here you go!&lt;/Text>&lt;ID>920745&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8598&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather.&lt;/Text>&lt;ID>926651&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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    <Task>
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      <N>Task 1 Visit Thornado</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu18T01.unity3d/PfGrpQEdu18T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}, it’s so good to see you. I came across a certain wild dragon that once belonged to my husband Stoick. Thornado wasn’t looking healthy. I tried to take a look at him but he took off before I had a chance to get close. He seems to be just as stubborn as my love was. @@ Can you help me find him? I think he's still in Berk somewhere.&lt;/Text>&lt;ID>920748&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>There you are, my beautiful friend! You don't need to worry. We won't harm you.&lt;/Text>&lt;ID>920749&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Thornado&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Thornado in Berk&lt;/Text>&lt;ID>920746&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Thornado is sick and hiding in Berk. Find him by flying.&lt;/Text>&lt;ID>929563&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>670</I>
      <N>Task 2 Talk to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The poor dear still looks sick. Thunderdrums are usually such vocal dragons but this one is silent. @@ Perhaps he's in need of exercise or a companion? I will need to examine him further. Will you go speak with Phlegma and see if she has any medicines that might help?&lt;/Text>&lt;ID>920752&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC&gt;&lt;Text>Hmm. I've seen other dragons act like this before. Thornado must have an upset stomach! When a dragon gets an upset stomach, he can't use the furnace in his stomach to make fireballs.&lt;/Text>&lt;ID>920753&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma at the Lookout&lt;/Text>&lt;ID>920750&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma at the Lookout.&lt;/Text>&lt;ID>922775&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>671</I>
      <N>Task 3 Collect</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu18T02.unity3d/PfGrpQEdu18T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920756&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>A nice soothing mint tea will calm Thornado's stomach. Mint is great for soothing nausea, headaches, and indigestion.You'll find them in the wilderness!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920757&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Perfect, kid!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantMint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect mint leaves in the wilderness&lt;/Text>&lt;ID>920754&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the mint leaves in the wilderness.&lt;/Text>&lt;ID>920755&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>673</I>
      <N>Task 5 Talk to Valka</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Give this to Valka to give to Thornado. It'll clear his sickness right up.&lt;/Text>&lt;ID>920760&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>That's a wonderful idea. Some mild mint tea will certainly do the trick. Fear not, I shall take good care of Thornado. My thanks for your help, {{Name}}.&lt;/Text>&lt;ID>920761&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8600&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mint Tea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the mint tea to Valka&lt;/Text>&lt;ID>920758&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the mint tea to Valka at New Berk.&lt;/Text>&lt;ID>936479&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <A>false</A>
    <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I asked the Archaeologist to join us for an important meeting in the Great Hall. He was supposed to come to Berk on one of Johann's ships but he’s late. Can you check the Berk docks to see if he's arrived?&lt;/Text>&lt;ID>926921&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hello, {{Name}}, I'm glad to see you. It's been a while! I travel far and wide as an archaeologist as I look for ancient civilizations. In remote places, I carefully dig up ancient man-made artifacts to figure out how they lived. I love my work, especially when we make amazing discoveries like we did in Icestorm Island, but nothing feels as good as coming home.&lt;/Text>&lt;ID>926922&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at the dock in Berk&lt;/Text>&lt;ID>926919&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist at the dock in Berk&lt;/Text>&lt;ID>926919&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>So, what grand adventure is Hiccup planning this time? I can't wait! Now, if I'm correct, the meeting is in the Great Hall. {{Input}} on me and take me there, my friend!&lt;/Text>&lt;ID>926925&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreatHallExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Escort the Archaeologist to the Great Hall&lt;/Text>&lt;ID>926923&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text&gt;Escort the Archaeologist to the Great Hall&lt;/Text>&lt;ID>926923&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Archaeologist behind!&lt;/Text>&lt;ID>936226&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Skulder behind!&lt;/Text>&lt;ID>936437&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1923</I>
      <N>DragonEye01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's go inside.&lt;/Text>&lt;ID>926928&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ah! Welcome to the party, {{Name}}, and thank you for bringing our guest. I wanted to show you this artifact we recovered from the Ship Graveyard recently. @@ I think it might hold the key to solving our Death Song problem...and might help us with other dragon problems in the future!&lt;/Text>&lt;ID>926929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/DragonEye01.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the Great Hall&lt;/Text>&lt;ID>923243&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the Great Hall&lt;/Text>&lt;ID>923243&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1924</I>
      <N>DragonEye01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's called the Dragon Eye. When the light from a dragon's fireball projects through a specific Dragon Eye lens, it shows us vital information about the dragon class. Here’s how we activate it. @@ {{Input}} on Toothless and he’ll shoot a fireball to illuminate the lens with his special dragon fire!&lt;/Text>&lt;ID>926932&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless to light the Dragon Eye&lt;/Text>&lt;ID>926930&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless to light the Dragon Eye&lt;/Text>&lt;ID>926930&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1925</I>
      <N>DragonEye01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Isn't that amazing? It has maps and information about the dragon, even things that aren't in the Book of Dragons. The creators of the Dragon Eye had intimate knowledge of all sorts of dragons. It makes me a bit envious! @@ You should take a closer look at the projections. Walk up to the wall and you can see the whole thing!&lt;/Text>&lt;ID>926935&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This means that the artifact we recovered at Icestorm Island is a Dragon Eye lens. How exciting! If we use it with this device, we can learn even more about the island and the Groncicles that call it home. @@ If different Dragon Eye lenses hold information on the different dragon classes, we would only need to find the Death Song lens to learn more about the dragon. Well, I'll be glad to help out. Finding and studying ancient man-made artifacts is my expertise! With {{Name}}'s help, I'm sure we’ll be solving the Death Song's mysteries in no time!&lt;/Text>&lt;ID>926936&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DragonEyeProjection&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the projections on the wall&lt;/Text>&lt;ID>926933&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the projections on the wall&lt;/Text>&lt;ID>926933&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2868</I>
      <N>RTTE13_Dragons07T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's an interesting plan, but how will we give Harald the "present"? First, we need to figure out a way to stop him. We need to catch him in a way that won't let him run or talk his way out of it! @@ Astrid is working on a plan and I trust that she knows what she's doing. Will you help her out?&lt;/Text>&lt;ID>930483&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>As much as I would like to have Stormfly spike him to a plank, that would make me as bad as he is. So, instead, we just need to figure out a way to keep him from getting away. It got me to thinking about our adventure on Scuttleclaw Island, when we had to fly to keep away from the Skrill. We found a cave there that was a Flightmare nest.&lt;/Text>&lt;ID>930484&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Astrid at Scuttleclaw Island&lt;/Text>&lt;ID>930296&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid at Scuttleclaw Island&lt;/Text>&lt;ID>930481&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2869</I>
      <N>RTTE13_Dragons07T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The Flightmare has a paralyzing mist that can freeze a person in place. Trust me, I've felt it--personally. It would be a perfect tool to freeze Harald Forkbeard. Maybe we'll find the dragon in his cave!  @@ Let's go there and see if we can get some of his mist. I'll meet you at the mouth of the cave, {{Name}}.&lt;/Text>&lt;ID>930487&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't hear anything. I wonder if the Flightmare is here...&lt;/Text>&lt;ID>930488&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FlightmareEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Astrid at the Flightmare cave in Scuttleclaw Island&lt;/Text>&lt;ID>930485&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid at the Flightmare cave in Scuttleclaw Island&lt;/Text>&lt;ID>930485&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2870</I>
      <N>RTTE13_Dragons07T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_FlightmareEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Keep your eyes out for the Flightmare, {{Name}}. {{Input}} on me and we'll go into the cave--together.&lt;/Text>&lt;ID>930491&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh no... the dragon isn't here. How will we paralyze Harald if we can't get the mist from the Flightmare?&lt;/Text>&lt;ID>930492&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FlightmareNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Entrance_to_Nest_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Astrid and follow her into the cave&lt;/Text>&lt;ID>930489&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Astrid and follow her into the cave&lt;/Text>&lt;ID>930489&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't fall behind!&lt;/Text>&lt;ID>936412&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! She left you behind!&lt;/Text>&lt;ID>936413&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2871</I>
      <N>RTTE13_Dragons07T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hmm. Look at the walls of the cave here. They're glowing a little bit. It reminds me of how the Flightmare mist glows behind him as he flies across the sky. @@ Wait! Do you think this is Flightmare mist, just in a different [c][3eebff]state of matter[/c][ffffff]? Maybe we can use this, instead! Use your axe to chip off some pieces of the frozen mist from the wall.&lt;/Text>&lt;ID>930495&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is great! We can experiment on one of the pieces and have some left over if it ends up being useful.&lt;/Text>&lt;ID>930496&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FlightmareIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFlightmareIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop off some ice with your axe&lt;/Text>&lt;ID>930493&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop off some ice with your axe&lt;/Text>&lt;ID>930493&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2872</I>
      <N>RTTE13_Dragons07T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We should test this object and see if it actually is Flightmare mist. Let’s get these frozen pieces back to the Edge.&lt;/Text>&lt;ID>930499&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This object doesn't have any use to us frozen. It's currently in a solid state. If we add heat energy to it, it will change state into a liquid form. &lt;/Text>&lt;ID>930500&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Dragon's Edge&lt;/Text>&lt;ID>930497&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Dragon's Edge&lt;/Text>&lt;ID>930497&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2873</I>
      <N>RTTE13_Dragons07T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I borrowed a bowl from the stables. Come here and we'll conduct our experiment!&lt;/Text>&lt;ID>930503&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I would step back from the bowl, Snotlout. We're trying to conduct a safe experiment. We think that ice is Flightmare mist, and it needs to and it needs to melt or change state to a liquid before we can use it. We just need to test it and see if that's true.&lt;/Text>&lt;ID>932841&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Come on, Hiccup! Sorry, but time is money and I don't have time to watch ice melt. We need to hurry this up with some Hookfang flames!&lt;/Text>&lt;ID>932943&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Snotlout...&lt;/Text>&lt;ID>932944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No, let him. I'd love to watch him perform this experiment.&lt;/Text>&lt;ID>932945&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snotlout_Dragons07&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Astrid by the experiment&lt;/Text>&lt;ID>930501&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid by the experiment&lt;/Text>&lt;ID>941842&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2874</I>
      <N>RTTE13_Dragons07T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yeah! The Snotlout experiment is a go! Shoot the bowl with {{dragon name}}, {{Name}}.&lt;/Text>&lt;ID>930510&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This is taking too long! Hookfang, let's show these guys how to do it the Snotlout way!&lt;/Text>&lt;ID>932842&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons07T13CS.unity3d/PfGrpRTTEDragons07T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That's Snotlout for you! The Flightmare toxin changed from a solid state, to a liquid state, to a gas state, each time heat energy was added. And as an extra bonus, Snotlout is temporarily paralyzed!  Anything to say Snotlout? ....Snotlout?&lt;/Text>&lt;ID>933397&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Snotlout_Dragons07&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBowlEmpty&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the bowl with {{dragon name}}&lt;/Text>&lt;ID>930508&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the bowl with your dragon&lt;/Text>&lt;ID>941843&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2971</I>
      <N>RTTE13_Dragons07T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Say ... is Snotlout okay?&lt;/Text>&lt;ID>930515&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Astrid, you know, a kiss would probably revive me...&lt;/Text>&lt;ID>932843&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ugh. Sounds like he's his usual self, to me.&lt;/Text>&lt;ID>932947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Snotlout_Dragons07&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snotlout_Dragons07&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on Snotlout&lt;/Text>&lt;ID>930513&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Snotlout to make sure he is alive&lt;/Text>&lt;ID>941844&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>1</p>
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      <ai>203600</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
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    </AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1640</I>
    <N>Arctic_Misc09</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistSchool&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistBerk&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Catching Daylight&lt;/Text>&lt;ID>923945&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1638</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1640</MissionID>
          <ID>1509</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1640</MissionID>
          <ID>1510</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1640</MissionID>
          <ID>1511</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1640</MissionID>
          <ID>1512</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1640</MissionID>
          <ID>1513</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <MissionID>1640</MissionID>
          <ID>1514</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1640</MissionID>
          <ID>1515</ID>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>202783</AID>
    <AAID>0</AAID>
    <Task>
      <I>1509</I>
      <N>Misc09T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Blast this endless darkness! It feels like it's been night forever on Icestorm Island. Would you be so kind as to ask your dragon to light the fire pit for me again?&lt;/Text>&lt;ID>924020&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, that's better! The arctic is a difficult place to live. The temperatures are extreme, and during the winter, it stays dark day and night! This period without daylight is called a [c][3eebff]polar night.[/c][ffffff] Due to the axial tilt of the Earth, the Sun does not rise here for about one month in the winter. @@ It's tough to not see the sun for such a long time, but the opposite is also very difficult. During the summer, we get 24 hours of daylight every day for over a month! This is called the [c][3eebff]polar day[/c][ffffff] or the [c][3eebff]midnight Sun.[/c][ffffff]&lt;/Text>&lt;ID>924021&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonLitFirePit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Light the fire in camp&lt;/Text>&lt;ID>924018&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your dragon to shoot a fireball at the fire pit at camp&lt;/Text>&lt;ID>941568&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1510</I>
      <N>Misc09T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The lack of sunlight during the winter can be quite disheartening... It would be nice to spend time somewhere south of here. In fact, I would love to visit the School of Dragons. @@ Hiccup has told me so much about it and I would love to see it with my own eyes. Would you mind showing me around? I will take Johann's ship to the school and meet you there!&lt;/Text>&lt;ID>924024&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'm very excited to be here. I was just speaking to the Headmaster and admiring the Great Hall. This place is quite impressive!&lt;/Text>&lt;ID>924025&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ArchaeologistSchool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at the School&lt;/Text>&lt;ID>924022&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist at the School&lt;/Text>&lt;ID>941569&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1511</I>
      <N>Misc09T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's hard enough to believe that Vikings are living peacefully with dragons, let alone training them! {{Input}} on me and then lead me to the Hatchery so I can see it with my own eyes.&lt;/Text>&lt;ID>924028&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What an intriguing place! So this is where a dragon's bond with its trainer begins. I never could have imagined we would be able to do such a thing.&lt;/Text>&lt;ID>924029&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AtHatchery&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead the Archaeologist to the Hatchery&lt;/Text>&lt;ID>924026&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and take him to the Hatchery&lt;/Text>&lt;ID>941570&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Archaeologist behind!&lt;/Text>&lt;ID>936226&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Archaeologist behind!&lt;/Text>&lt;ID>936225&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1512</I>
      <N>Misc09T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, I can feel my mood lightening already, just by soaking in the sun. Let's continue! Hiccup has told me about your laboratory. Can you show it to me please?&lt;/Text>&lt;ID>924032&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Welcome to the School of Dragons! I'm Heather, the alchemist of the school. I see {{Name}} is giving you the grand tour. This is our lab. We test our hypotheses by doing experiments here. @@ It's a good thing you two are spending some time in a sunnier place. Our bodies need sunlight to produce vitamin D, which keeps our bones strong. During the polar night when there is no sun, you can also get vitamin D by eating fish like salmon and trout.&lt;/Text>&lt;ID>924033&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherIdle04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AtLab&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead the Archaeologist to the Lab&lt;/Text>&lt;ID>924030&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and take him to the Lab&lt;/Text>&lt;ID>941571&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Archaeologist behind!&lt;/Text>&lt;ID>936226&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Archaeologist behind!&lt;/Text>&lt;ID>936225&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1513</I>
      <N>Misc09T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It is very nice to meet you, Heather. {{Name}}, can we stop by Berk? It's been so long since I left! I'd love to lay eyes on that beautiful island again. &lt;/Text>&lt;ID>924036&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I used to think Berk's seasons were harsh, but spending time at places like Icestorm Island made me realize that it could be much worse. In Berk and many other places, the time of daylight shortens as winter comes. This is a seasonal pattern that occurs in Berk every winter. @@ Here, the sun always rises over the horizon, even in the dead of winter. In the arctic, however, the daylight dwindles until the sun doesn't even break the horizon. This is due to being located so far north.&lt;/Text>&lt;ID>924037&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ArchaeologistBerk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist in Berk&lt;/Text>&lt;ID>924034&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist in Berk&lt;/Text>&lt;ID>924034&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1514</I>
      <N>Misc09T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I used to spend hours on the beach, staring out into the ocean and watching the ships sail by. On clear days like this, you can get a fantastic view. Lead the way to the shore, my dear friend!&lt;/Text>&lt;ID>924040&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>When I was a boy, I used to explore these shores by myself. I didn't care much for wrestling or fighting dragons like the other kids. That's part of the reason why I left. I knew that my skills were better suited to archaeology and exploration.&lt;/Text>&lt;ID>924041&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BeachToBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Escort the Archaeologist to the shore&lt;/Text>&lt;ID>924038&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the Archaeologist to the shore at Berk&lt;/Text>&lt;ID>941572&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Archaeologist behind!&lt;/Text>&lt;ID>936226&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Archaeologist behind!&lt;/Text>&lt;ID>936225&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1515</I>
      <N>Misc09T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It feels great to be home, but it's high time I returned to my work. I need to get back to Icestorm Island. Johann and I will have a fun ride back to camp. Meet me there when you're ready, my friend!&lt;/Text>&lt;ID>924044&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That was a lovely little vacation! Thank you, my friend. I feel invigorated again! I'll have to catch some sun in Berk or at the school next time I'm weary of this darkness.&lt;/Text>&lt;ID>924045&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Tablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at Icestorm Island&lt;/Text>&lt;ID>924042&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaelogist back at the camp at Icestorm Island&lt;/Text>&lt;ID>941573&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>200</mina>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1089</I>
    <N>Quest_Edu 14: Food Chain</N>
    <G>8</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_BondingArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Learn about the Food Chain&lt;/Text>&lt;ID>920538&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1171</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
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          <Type>1</Type>
          <MissionID>1089</MissionID>
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          <MissionID>1089</MissionID>
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    <V>2</V>
    <AID>201324</AID>
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    <Task>
      <I>418</I>
      <N>Task 14.1 Talk to the Botanist</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistSchool&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Now that you’re a fishing pro, I’m sure you’ll be coming around the waters here more often. You’ll come across many animals and plants, so you should be familiar with how the food chain works! Go talk to Phlegma.&lt;/Text>&lt;ID>920877&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You're interested in plants? Good!&lt;/Text>&lt;ID>920878&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Phlegma at the school.&lt;/Text>&lt;ID>929641&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>419</I>
      <N>Task 14.2 Meet Ruffnut</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920881&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Most food chains start with plants. Well…technically, the sun. Sunlight is important for plants to make their own food for energy. That’s why my Greenhouse has a sunroof! @@ Talk to Ruffnut by the Hatchery to see if she knows about the algae plants in the lake!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920882&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hey!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutHello02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Ruffnut&lt;/Text>&lt;ID>920879&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Ruffnut outside the Hatchery in school.&lt;/Text>&lt;ID>920880&lt;/ID>&lt;/Desc&gt;&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>420</I>
      <N>Task 14.3 Meet Mulch</N>
      <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Mulch&lt;/Text>&lt;ID>904696&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Mulch by the lake behind The Lab.&lt;/Text>&lt;ID>904697&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904698&lt;/ID>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Of course I know about algae! It kind of stinks sometimes, but the mosquitoes love it. Yuck!  The males are herbivores; they only eat plants. The females are omnivores; they feed off of plants and animals. @@ If you go to the lake, you’ll see the fish jumping! Mulch knows more about that!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904699&lt;/ID>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Nice to see you back, {{Name}}.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>421</I>
      <N>Task 14.4 Catch a fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>The fish are really active out there today eating those mosquitoes. The funny thing is, fish also eat breadcrumbs and worms. That’s why we can use those things as bait. @@ Fish are omnivores because they eat both plants and animals. Now why don't you go catch a fish?&lt;/Text>&lt;ID>904702&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>There you go! Once you feed this fish to your dragon, this food chain will be complete! &lt;/Text>&lt;ID>904703&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch a fish&lt;/Text>&lt;ID>922104&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch a fish for your dragon.&lt;/Text>&lt;ID>933197&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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  <Mission>
    <I>1712</I>
    <N>New Farming 150</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Up the hatch, quickly!&lt;/Text>&lt;ID>927074&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Wow, we got these eggs out just in the nick of time. I'm glad we make such a great team because I never could have done it without you. @@ My Razorwhip Windshear seems to be glad to know you risked your life to save the egg. Why don't you keep the egg and make sure to train it to be a good dragon? I trust you to do a good job. @@ I'm sorry, but I still can't tell you my secret identity. Innocent people would be hurt if my secret was revealed to the world, and I don't want that to happen. I hope I've proven that you can trust me.&lt;/Text>&lt;ID>927075&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd04&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Exit the Ship&lt;/Text>&lt;ID>926610&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Exit the Ship&lt;/Text>&lt;ID>926610&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11963</ii>
        <t>1</t>
        <r>2274</r>
        <ai>203296</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
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      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1926</I>
      <N>Crusader02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>So now we know what to do to make Berk safe. We need the Death Song Dragon Eye lens so that we can figure out how to defeat it. It could be anywhere... so it’s time for all hands on deck! We'll check all the surrounding islands to see if we can find the lens. @@ We found the Dragon Eye in the Ship Graveyard. We didn't see lenses while we were there, but maybe we may have missed something. I need you to check it out. You can fly out to sea and you'll find the way to the Ship Graveyard.&lt;/Text>&lt;ID>927078&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This scene of dead ships and whistling wind is quite eerie. It's a wonder that Johann would hide his treasures in this place.&lt;/Text>&lt;ID>927079&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the Ship Graveyard&lt;/Text>&lt;ID>927076&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Ship Graveyard&lt;/Text>&lt;ID>927076&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1930</I>
      <N>Crusader02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There is someone flying in the distance. You should investigate further.&lt;/Text>&lt;ID>927082&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>{{Name}}! Thank Thor you're here. I need your help!&lt;/Text>&lt;ID>927083&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueAttract03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WreckRogue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to the Rogue Dragon Rider&lt;/Text>&lt;ID>927080&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Rogue Dragon Rider&lt;/Text>&lt;ID>927080&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1999</I>
      <N>Crusader02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>I could use your help within the ship, too. Let's go inside!&lt;/Text>&lt;ID>927086&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueAttract01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SinkingBoatINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the ship&lt;/Text>&lt;ID>927084&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the ship&lt;/Text>&lt;ID>927084&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2000</I>
      <N>Crusader02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>SinkingBoatINTDO&lt;/Scene>&lt;Asset>PfDWHeatherTeen&lt;/Asset>&lt;Location>PfMarker_Escort&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>The thing we need is at the heart of the ship. I know the way, but I want to take the rear and keep an eye out for any dangers that might follow us. Will you {{input}} on me and lead us down the corridors?&lt;/Text>&lt;ID>927089&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>The Razorwhip eggs are in that room...&lt;/Text>&lt;ID>927090&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestEnd06&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SinkingBoatINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FollowNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Escort the Rogue Dragon Rider to the heart of the ship&lt;/Text>&lt;ID>927087&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Escort the Rogue Dragon Rider to the heart of the ship&lt;/Text>&lt;ID>927087&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Rogue Dragon Rider!&lt;/Text>&lt;ID>936250&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Rogue Dragon Rider behind!&lt;/Text>&lt;ID>936261&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2001</I>
      <N>Crusader02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>SinkingBoatINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSCrusader02T00b.unity3d/PfGrpDSCrusader02T00b&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Have you ever met a dragon like mine before? She's called a Razorwhip. They're pretty rare in the dragon world, and I’m the only one who's trained one before. They don’t give their trust easily. @@ The Razorwhip had a nest near Berk, but I moved them here when the Death Song attacked the island. I didn't realize that this ship was infested with giant eels. We need to get them someplace safe! Will you grab one of those eggs? Be very gentle with them.&lt;/Text>&lt;ID>927093&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SinkingBoatINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfEggRazorwhip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab a dragon egg&lt;/Text>&lt;ID>927091&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab a dragon egg&lt;/Text>&lt;ID>927091&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2002</I>
      <N>Crusader02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>SinkingBoatINTDO&lt;/Scene>&lt;Asset>PfDWHeatherTeen&lt;/Asset>&lt;Location>PfMarker_FollowNPC&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>SinkingBoatINTDO&lt;/Scene>&lt;Asset>PfOcean&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Oh no! The eels must be wrecking this ship to get at the eggs. We need to get out of here before the ship sinks! Quick, {{input}} on me and I'll lead the way out of here. Stay close!&lt;/Text>&lt;ID>927096&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueAttract03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SinkingBoatINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_End&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Follow_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow the Rogue Dragon Trainer&lt;/Text>&lt;ID>927094&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Rogue Dragon Trainer toward the exit&lt;/Text>&lt;ID>941722&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close!&lt;/Text>&lt;ID>936262&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Rogue Dragon Rider left you behind!&lt;/Text>&lt;ID>936263&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2498</I>
      <N>Crusader02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Astrid should know what happened at the Ship Graveyard. You should talk to her at the Training Grounds.&lt;/Text>&lt;ID>927736&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow, that sounds like quite an adventure! I'm glad you were able to save the dragon eggs, and I'm sure you'll do an excellent job raising that Razorwhip.It's a shame the Dragon Eye lens wasn't there...&lt;/Text>&lt;ID>927737&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Go back to Astrid&lt;/Text>&lt;ID>927734&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Astrid with the news&lt;/Text>&lt;ID>941723&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <I>2958</I>
    <N>2020SnoggletogStory03</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWPirateQueen.unity3d/PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_GreathallSteps&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Hybrid [2020]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/dragonssnoggletogiconsdo/IcoDragonsSnoggletogCookie03&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
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    <Task>
      <I>6128</I>
      <N>2020SnoggletogStory03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940096&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We've got two problems to sort out. One: can we trust Stormheart? Two: how do we get the Chimeragon to trust us? We can't answer the first but maybe we can figure out the latter. Can you talk to Fishlegs and update him on our situation?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940097&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow. A new Chimeragon. We always knew that Stormheart had her hands into a lot of interesting technology, but I wouldn't have figured she knew how to do this.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <I>6129</I>
      <N>2020SnoggletogStory03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940099&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There's a lot of things we can do to help get closer to an aggressive dragon, but we might have to approach differently because of the Bewilderbeast within her. I love a good dragon mystery!@@I'd love to brainstorm at a quiet place. Let's go to old Berk!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to old Berk&lt;/Text>&lt;ID>940098&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6130</I>
      <N>2020SnoggletogStory03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940100&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Will you join us at the Great Hall, {{Name}}? We have a situation...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940101&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>We meet again, {{Name}}. I had hoped you would come here.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreathallSteps&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs&lt;/Text>&lt;ID>938991&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6131</I>
      <N>2020SnoggletogStory03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940102&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What are you doing here, Stormheart? You better not be thinking of  doing something shifty in our old home!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940103&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I am not a monster, boy. I came here to speak to you unofficially, without the chieftain nearby.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940104&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I have my own methods of subduing dragons, yet it does not feel appropriate in this case. That is why I came to you. This feels... new, to me.@@We may have had clashes in the past, but I believe we have similar goals this time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6132</I>
      <N>2020SnoggletogStory03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940105&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>The Chimeragon is a noble dragon. It is a symbol of everything I and my clan has successfully done in our glorious history. If it can become docile - docile and dangerous - it would be the perfect Stormheart dragon.@@I believe you can do this humanely. I would owe you a favor for this, do you understand? Your chieftain might take advantage of this, since I am at a disadvantage here, but... I believe this is worth the risk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940106&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>After all this time...You have Hiccup all wrong.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6133</I>
      <N>2020SnoggletogStory03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940107&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Don't you get it? We care about dragons. Protecting them is our first priority. You sound like you're actually sincere about this - so I can tell you, we'll help you figure this out. With your help, I'm sure we can solve this mystery soon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940108&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Trust does not come easy for me, {{Name}}.Do not make me regret this.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>35</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>18</r>
      <ai>206357</ai>
      <amulti>true</amulti>
      <mina>35</mina>
      <maxa>35</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>206357</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>206357</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2493</I>
    <N>Jungle16</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle16T00EXT.unity3d/PfGrpJungle16T00EXT&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle16T00.unity3d/PfGrpJungle16T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Fate of the Leviathan&lt;/Text>&lt;ID>927373&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2486</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2493</MissionID>
          <ID>3689</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2493</MissionID>
          <ID>3690</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2493</MissionID>
          <ID>3691</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2493</MissionID>
          <ID>3692</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2493</MissionID>
          <ID>3693</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204874</AID>
    <AAID>0</AAID>
    <Task>
      <I>3689</I>
      <N>Jungle16T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We need to give the Krayfin time to figure out his own strength; Impossible Island can be that haven for him as he grows into his birthright power. I am sure Hiccup will want to visit once he returns from Nepenthe. You should wait for him by his house at Berk!&lt;/Text>&lt;ID>928803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle16T02CS.unity3d/PfGrpJungle16T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Wait for Hiccup at his house&lt;/Text>&lt;ID>928801&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Berk&lt;/Text>&lt;ID>941749&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3690</I>
      <N>Jungle16T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow. You had as big an adventure as I did! I trusted you, and you came through in a really big way. You even figured out what the Krayfin needed at the labyrinth without anyone to help you!@@I wonder how much the Krayfin has grown on his own. I hope he's become a confident dragon. Come on, let's check up on him. Toothless and I will meet you at Impossible Island!&lt;/Text>&lt;ID>928806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>'Impossible Island' feels just like any other island, doesn't it bud? I wouldn't have guessed that this bland island hides a beautiful cenote secret. Toothless and I can't wait to see it!&lt;/Text>&lt;ID>928807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3691</I>
      <N>Jungle16T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, {{input}} on me and lead on, explorer!&lt;/Text>&lt;ID>928810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow. Your descriptions didn't do this place justice. This is unlike any place I've ever seen.Now... if I were a baby leviathan, where would I hide?&lt;/Text>&lt;ID>928811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle16T03CS.unity3d/PfGrpJungle16T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgeOfCenoteHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hiccup and lead him to the cenote&lt;/Text>&lt;ID>928808&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hiccup and lead him to the cenote&lt;/Text>&lt;ID>928808&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Hiccup behind!&lt;/Text>&lt;ID>936324&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Hiccup behind!&lt;/Text>&lt;ID>936325&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3692</I>
      <N>Jungle16T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Aha, here you are! Come on down, {{Name}} - you're lagging behind!&lt;/Text>&lt;ID>928814&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There, there, big guy... we're happy to see you too.I think he's outgrown the nickname of 'baby' Krayfin, and then some!&lt;/Text>&lt;ID>928815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LeviathanTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Glide down to the bridge&lt;/Text>&lt;ID>928812&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Glide down to the bridge&lt;/Text>&lt;ID>928812&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3693</I>
      <N>Jungle16T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>His new diet is agreeing with him! Ha ha. Don't be a stranger, {{Name}}, you should come close and {{input}} on him!&lt;/Text>&lt;ID>928818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle16T05CS.unity3d/PfGrpJungle16T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Krayfin&lt;/Text>&lt;ID>933555&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Krayfin&lt;/Text>&lt;ID>933555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>400</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>418</r>
      <ai>204874</ai>
      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>55</a>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>2612</MissionID>
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            <Type>1</Type>
            <MissionID>2612</MissionID>
            <ID>4167</ID>
            <Complete>0</Complete>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>2612</MissionID>
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            <Complete>0</Complete>
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            <Type>1</Type>
            <MissionID>2612</MissionID>
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            <Complete>0</Complete>
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            <Type>1</Type>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>4024</I>
        <N>Vanaheim05T09A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Sesamoid bones[/c][ffffff] like these are embedded in tendons. They are small, round bones that protect tendons from stress and wear. An example in humans is the patella, also known as the kneecap.&lt;/Text>&lt;ID>934192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortPatella2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the patella bones into the basket&lt;/Text>&lt;ID>934490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the patella bones into the basket&lt;/Text>&lt;ID>934490&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>4124</I>
        <N>Vanaheim05T09B</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Long bones[/c][ffffff] are just what they sound like: bones that are longer than they are wide! They support the weight of the body and help the body move. Examples in humans include the femur, tibia, phalanges, and metacarpals.&lt;/Text>&lt;ID>934195&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortFemur2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the femur bones into the basket&lt;/Text>&lt;ID>934492&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the femur bones into the basket&lt;/Text>&lt;ID>934492&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>4125</I>
        <N>Vanaheim05T09C</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Flat bones[/c][ffffff] provide protection to internal organs, just like a shield! These flattened bones cover organs like the heart or brain. Human examples are the skull, ribs, and pelvis.&lt;/Text>&lt;ID>934198&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortSternum2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the sternum bones into the basket&lt;/Text>&lt;ID>934494&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the sternum bones into the basket&lt;/Text>&lt;ID>934494&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>4126</I>
        <N>Vanaheim05T09D</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Irregular bones[/c][ffffff] like these vary in shape and size, which is why they don't fit into other categories. They usually have a complex shape and are used to protect internal organs. An example in humans is the vertebrae.&lt;/Text>&lt;ID>934201&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortVertebrae2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the vertebrae into the basket&lt;/Text>&lt;ID>934496&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the vertebrae into the basket&lt;/Text>&lt;ID>934496&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>4127</I>
        <N>Vanaheim05T09E</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Short bones[/c][ffffff] are about as long as they are wide and provide stability. For example, in humans the carpals support the wrist and the tarsals support the ankle!&lt;/Text>&lt;ID>934204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortSmall2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the short bones into the basket&lt;/Text>&lt;ID>934498&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the short bones into the basket&lt;/Text>&lt;ID>934498&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>4166</I>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortPatella1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the patella bones into the basket&lt;/Text>&lt;ID>934490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the patella bones into the basket&lt;/Text>&lt;ID>934490&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>4167</I>
        <N>Vanaheim05T09B1</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortFemur1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the femur bones into the basket&lt;/Text>&lt;ID>934492&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the femur bones into the basket&lt;/Text>&lt;ID>934492&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>4168</I>
        <N>Vanaheim05T09C1</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortSternum1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the sternum bones into the basket&lt;/Text>&lt;ID>934494&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the sternum bones into the basket&lt;/Text>&lt;ID>934494&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
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        <N>Vanaheim05T09D1</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortVertebrae1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the vertebrae into the basket&lt;/Text>&lt;ID>934496&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the vertebrae into the basket&lt;/Text>&lt;ID>934496&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>4170</I>
        <N>Vanaheim05T09E1</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SortSmall1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sort the short bones into the basket&lt;/Text>&lt;ID>934498&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sort the short bones into the basket&lt;/Text>&lt;ID>934498&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>4016</I>
      <N>Vanaheim05T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>How do we do this? We have no idea where Stormheart might have gone, and more importantly, there are just too many things for us to discover on this island. Fishlegs has been here before, correct? Do you think he could point us in the right direction?&lt;/Text>&lt;ID>933696&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>As long as you treat the island with respect, you won't do wrong. You're experts, after all!&lt;/Text>&lt;ID>933697&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair&gt;&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4017</I>
      <N>Vanaheim05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm so pleased that Lumie is being so comfortable with all of us here. He was a little skittish when I introduced myself to him, but look at him now! He let Skulder ride his back all the way here and he looks so happy to be surrounded by friends. Can you fly down around him and show him that you're still there for him?&lt;/Text>&lt;ID>933700&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>He's so absolutely cute and a breath of fresh air! There just aren't that many healthy young dragons here on Vanaheim. It can get to be a bit of a somber place (for good reason).&lt;/Text>&lt;ID>933701&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KrayfinArch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly around Lumie&lt;/Text>&lt;ID>933698&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly around Lumie&lt;/Text>&lt;ID&gt;933698&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4018</I>
      <N>Vanaheim05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'll stay with Lumie and keep him company with Meatlug. I want to keep a close watch on our big guy as we explore this place further. I have full faith in you, so don't worry!I think Snotlout and Skulder went on ahead; you should catch up!&lt;/Text>&lt;ID>933704&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'm speechless.This is hallowed ground, my friend, a place I've dreamt of every night since Fishlegs first gave me his journal of this mythical place. @@ I'd only ever dreamed of ever visiting this place ever since Fishlegs gave me his impressions of this mythical place. I'm speechless... I'm hopping excited, just like a Mudraker in a lukewarm swamp.&lt;/Text>&lt;ID>933705&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Graves&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on Vanaheim&lt;/Text>&lt;ID>933702&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on Vanaheim&lt;/Text>&lt;ID>933702&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4019</I>
      <N>Vanaheim05T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Graves&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There's so much for us to do and see and only so many hours before sundown. Let's get to it, {{Name}}. {{Input}} on me and we'll explore this land together.&lt;/Text>&lt;ID>933708&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>These mounds seem to be here on purpose. This must be where the dragon bones rest. Snotlout?&lt;/Text>&lt;ID>933709&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Mounds&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>SkulderExplore&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Archaeologist!&lt;/Text>&lt;ID>936312&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Skulder left you behind!&lt;/Text>&lt;ID>936417&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4020</I>
      <N>Vanaheim05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yep, you're in the right place. A few steps into these little hills and you'll be transported to a spooky place with dragon bones galore.Right behind you, {{Name}}.&lt;/Text>&lt;ID>933712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That's--wait. @@ This burial site isn't quite what I expected. Fishlegs described a majestic pile of bones which was, more importantly for our current discussion, much larger than this. He's usually incredibly precise when we're talking about dragons. Are we in the right place?&lt;/Text>&lt;ID>933713&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GiantMound&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look inside the giant mound&lt;/Text>&lt;ID>933710&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look inside the giant mound&lt;/Text>&lt;ID>933710&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4021</I>
      <N>Vanaheim05T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GravesSnotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Snotlout, is this the right place? What's going on?&lt;/Text>&lt;ID>933716&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yeah, Fishlegs really nerded out over these mounds. This place had Monstrous Nightmare bones piled all the way to the ceiling. It's kind of weird that they'd just up and disappear... I bet a rogue Boneknapper came here, saw all the bones, and had a field day.&lt;/Text>&lt;ID>933717&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4022</I>
      <N>Vanaheim05T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Mounds&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GravesSnotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That's an... 'interesting'... theory, Snotlout. Let's explore other options, just in case. {{Name}}, can you search the other mound next to us? It should be the final resting place of Deadly Nadders.&lt;/Text>&lt;ID>933720&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There are only remnants left in the third mound as well.&lt;/Text>&lt;ID>933721&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NadderMound&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look inside the other mound&lt;/Text>&lt;ID>933718&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look inside the other mound&lt;/Text>&lt;ID>933718&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4023</I>
      <N>Vanaheim05T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Mounds&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Stormheart... couldn't have... stolen them all, right? I mean, these bones are sacred remnants to be revered and left alone, but I can't imagine she could find any functional use out of them. And no one could be so cruel to destroy these bones for no reason. Right?@@They have to be somewhere around here!&lt;/Text>&lt;ID>933724&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Whoa! I didn't do it.&lt;/Text>&lt;ID>933725&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Snotlout, no one is blaming you.&lt;/Text>&lt;ID>933726&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Sorry. Reflex.&lt;/Text>&lt;ID>933727&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Sorting&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the bones&lt;/Text>&lt;ID>933722&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the bones&lt;/Text>&lt;ID>933722&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4025</I>
      <N>Vanaheim05T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Mounds&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Voila! Now they're all in the right piles. 'All's well that ends well' is what my da always said.@@We need to catch up to Stormheart and stop her from defiling this place further. Fishlegs and I will make sure these bones go back to their rightful place. Can you ask if Snotlout is ready to move on?&lt;/Text>&lt;ID>933733&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yeah, those bone piles look right as rain and I'm glad you guys got it back right, blah blah blah. We have to talk about the [c][3eebff]real[/c][ffffff] threat that's looming over our horizon: Stormheart.@@She's here, she's ahead of us, and it should be just as apparent to you as it is to a genius like me that she's here with a purpose. If we don't stop her... who knows, maybe she'll bring about [c][3eebff]The End of the World[/c][ffffff].(Or something bad, at least.)&lt;/Text>&lt;ID>933734&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4155</I>
      <N>Vanaheim05T02A</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oof. Sorry I didn't mention this before; you must have been so uncomfortable covered in that sticky fruit juice! Let's clear it off you. Go to the ocean!&lt;/Text>&lt;ID>934214&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You know, I was so worried about the Sentinels before we came to the island, but we're past that now. Having the Elder Sentinel on our side will really help us out as we look for Stormheart.&lt;/Text>&lt;ID>934215&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ocean&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Wash the gunk off yourself in the ocean&lt;/Text>&lt;ID>934212&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the ocean&lt;/Text>&lt;ID>941995&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
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      <ai>205087</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <amulti>true</amulti>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1655</I>
    <N>Arctic_Groncicle08</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle08T03.unity3d/PfGrpArcticGroncicle08T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Secrets of the Ancients&lt;/Text>&lt;ID>924386&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1620</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1562</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1563</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1564</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1565</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1566</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1567</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1568</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1655</MissionID>
          <ID>1569</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202796</AID>
    <AAID>0</AAID>
    <Task>
      <I>1562</I>
      <N>Groncicle08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hello, {{Name}}! We've discovered many things and made so much progress recently. I'm so eager to see the results that I can barely contain my excitement! @@Did you find something else out there in the caves? Will you show it to me?&lt;/Text>&lt;ID>924398&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I can't believe this, my dear friend. This is it. You've found the last missing piece of the tablet I have been working on for so long!&lt;/Text>&lt;ID>924399&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11191&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Final Petroglyph Piece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the tablet piece to the Archaeologist&lt;/Text>&lt;ID>924396&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the tablet piece to the Archaeologist at Icestorm Island&lt;/Text>&lt;ID>941497&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1563</I>
      <N>Groncicle08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Voila! We have a complete picture. {{Input}} on the Petroglyph to look at it!&lt;/Text>&lt;ID>924402&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The carving seems to point to the Groncicle statue. Could that be the final piece of the puzzle?&lt;/Text>&lt;ID>924403&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Tablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the petroglyph on the table&lt;/Text>&lt;ID>926385&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the petroglyph on the table at the camp in Icestorm Island&lt;/Text>&lt;ID>941498&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1564</I>
      <N>Groncicle08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What are we waiting for? I can't wait to see where this will lead us. I'll meet you at the ruins once I've gathered my tools.&lt;/Text>&lt;ID>924406&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I have my chisel, brush, and journal. I'm ready to go!&lt;/Text>&lt;ID>924407&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ruins&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at the ruins in the Ice Caves&lt;/Text>&lt;ID>924404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist at the ruins in the Ice Caves&lt;/Text>&lt;ID>924404&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1565</I>
      <N>Groncicle08T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle08T04.unity3d/PfGrpArcticGroncicle08T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Can you walk up to that Groncicle statue and retrieve it for us? We'll need it to open this door!&lt;/Text>&lt;ID>924410&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We've come so far, {{Name}}. I am very impressed with your adventuring skills!&lt;/Text>&lt;ID>924411&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfGroncicleKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the Groncicle statue's medallion&lt;/Text>&lt;ID>924408&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab the medallion from the Groncicle statue&lt;/Text>&lt;ID>941499&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1566</I>
      <N>Groncicle08T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfGrpArcticGroncicle08T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Ruins&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The top portion of the tablet shows a giant door etched with ancient Viking runes. If I remember correctly, we saw that door in the middle of the ruins! {{Input}} on me and escort me there, my friend.&lt;/Text>&lt;ID>924414&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Astounding. What excellent craftsmanship!&lt;/Text>&lt;ID>924415&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TreasureRoomDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and bring him to the door&lt;/Text>&lt;ID>924412&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and escort him to the door&lt;/Text>&lt;ID>941500&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Archaeologist behind!&lt;/Text>&lt;ID>936225&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1567</I>
      <N>Groncicle08T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It looks like the door is constructed much like a puzzle. These parts will rotate and interlock with each other, opening once the key is entered! Thanks to you, we have that key. @@ {{Input}} on the door and put the medallion into the slot!&lt;/Text>&lt;ID>924418&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Excellent. I'm getting chills down my spine!&lt;/Text>&lt;ID>924419&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRuinsDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfRuinsDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the door&lt;/Text>&lt;ID>926743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the door to put the eye in the slot&lt;/Text>&lt;ID>941501&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1568</I>
      <N>Groncicle08T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Now this is the adventurous part of archaeology: exploring the place you've just discovered. Let's go in.&lt;/Text>&lt;ID>924422&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>A dead end. Or is it?&lt;/Text>&lt;ID>924423&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Chasm&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Continue into the room&lt;/Text>&lt;ID>924420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go into the room&lt;/Text>&lt;ID>941502&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1569</I>
      <N>Groncicle08T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That room on the other side of this cave looks very compelling, but I cannot jump this chasm! {{Name}}, you mentioned that your Groncicle is able to shoot a special frozen fireball. Perhaps that would be of assistance! {{Input}} on the other side of the chasm and shoot it with your Groncicle.&lt;/Text>&lt;ID>924426&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you! This is the perfect bridge. I'm glad we won't have to make a leap of faith over this chasm.&lt;/Text>&lt;ID>924427&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_OtherSideIceBridge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>BridgeTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use your Groncicle to shoot the far chasm side&lt;/Text>&lt;ID>924424&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the other side of the chasm and shoot it with your Groncicle&lt;/Text>&lt;ID>941503&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <N>New Farming 182</N>
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    <A>false</A>
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    <AAID>0</AAID>
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      <N>7 Squash, 1 Turtle Egg</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13088&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Squash&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10819&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turtle Eggs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Squash, Turtle Egg&lt;/Text>&lt;ID>928892&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma lost her squash crop to snails. This will help and get rid of the garden pests.&lt;/Text>&lt;ID>928893&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  <Mission>
    <I>1683</I>
    <N>Quest_TidePool02</N>
    <G>12</G>
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    <A>false</A>
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        <Quantity>0</Quantity>
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    <AAID>0</AAID>
    <Task>
      <I>1684</I>
      <N>TidePool02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926516&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, {{Name}}. I went fishing this morning and carried a huge catch all the way back to Berk! My biceps are sore... @@ I accidentally left my dad's favorite fishing rod by the tide pools at the school. Can you go to the tide pools and get it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926517&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>What? It's not there?! Oh no... My dad's gonna be so upset!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TidePool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search the Tide Pools at the School&lt;/Text>&lt;ID>926514&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly through the crack in the caldera and search for Spitelout's telescope by the tide pools.&lt;/Text>&lt;ID>926515&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1685</I>
      <N>TidePool02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926520&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The tide pools aren't there either? That doesn't make sense! What's going on?! @@ Ugh, I can't believe I'm saying this but... could you ask Hiccup if he has any ideas?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926521&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The fishing rod disappeared? Uh oh... Spitelout's not going to like that. High-tide probably came in and lifted the fishing rod off the shore and then low-tide swept it out to sea.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO/DlgHiccupAttract06.unity3d&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about Spitelout's lost fishing rod.&lt;/Text>&lt;ID>926519&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, I've got it! Ruffnut is good friends with a Scauldron named Scauldy. Maybe she can convince Scauldy to help look for the fishing rod underwater.&lt;/Text>&lt;ID>926524&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutHello02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yeah, Scauldy and I are buds! Scauldrons are Tidal Class dragons and live in the ocean. They know the tides like the back of their claw!&lt;/Text>&lt;ID>926525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Ruffnut about her friend Scauldy.&lt;/Text>&lt;ID>936578&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQTidePool02T04.unity3d/PfGrpQTidePool02T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926528&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>We can find the fishing rod in no time! Just fly out to the ocean and keep an eye out for us. We’ll meet you there.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926529&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hey, {{Name}}! What took you so long?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWScauldron&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Ruffnut and Scauldy out in the ocean&lt;/Text>&lt;ID>926526&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet up with Ruffnut and Scauldy the Scauldron out in the ocean.&lt;/Text>&lt;ID>926527&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Take the fishing rod back to Snotlout at the Training Grounds, and tell that thick-headed troll to be more careful next time!&lt;/Text>&lt;ID>926536&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You found it? Yes! You saved my butt! Uh, I mean... Thanks for the help.&lt;/Text>&lt;ID>926537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11352&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Spitelout's Fishing Rod&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the fishing rod to Snotlout&lt;/Text>&lt;ID>926534&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the fishing rod to Snotlout.&lt;/Text>&lt;ID>936579&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wait, how did it get all the way out to the middle of the ocean? This better not be another one of Tuffnut's pranks. That munge-bucket! @@ Oh, you think it was the tides? {{Input}} on me and explain it then, but go slow. This science-y stuff is tough!&lt;/Text>&lt;ID>926540&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, that makes total sense. Yeah, I get it now! Hiccup's not the only one with brains around here, you know... Thanks for getting me out of trouble, {{Name}}. I owe you one, and Jorgensons always pay their debts!&lt;/Text>&lt;ID>926541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizTidePool02T05.unity3d/PfUiQuizTidePool02T05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Click on Snotlout&lt;/Text>&lt;ID>926538&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Click on Snotlout and explain tides to him.&lt;/Text>&lt;ID>936580&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate09T05.unity3d/PfGrpPirate09T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What in Odin's name is that? It's huge...Well, riders, we know what to do. Charge!&lt;/Text>&lt;ID>929330&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Amazing job everyone - wait, Dagur! Look out!&lt;/Text>&lt;ID>932823&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate09T05CS.unity3d/PfGrpPirate09T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Stormheart must have given the Triple Stryke too much Grimora venom. The dragon's gone crazy! Wait! {{Name}}: take these.&lt;/Text>&lt;ID>933393&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STPirateBossMapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Dragon Tactics battle on the ship&lt;/Text>&lt;ID>929328&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics battle on the ship&lt;/Text>&lt;ID>929328&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13409</ii>
        <t>1</t>
        <r>5522</r>
        <ai>205024</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13411</ii>
        <t>1</t>
        <r>5523</r>
        <ai>205024</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13412</ii>
        <t>1</t>
        <r>5521</r>
        <ai>205024</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2553</I>
      <N>Pirate09T11</N>
      <G>4</G>
      <P>2551</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Get the egg&lt;/Text>&lt;ID>927444&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2553</MissionID>
            <ID>3915</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205027</AID>
      <AAID>0</AAID>
      <Task>
        <I>3915</I>
        <N>Pirate09T11</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate09T10.unity3d/PfGrpPirate09T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We thought about moving the Triple Stryke egg from the broken statue, but I didn't feel comfortable moving it in case she came back. Can you help her out by taking it out of the statue?&lt;/Text>&lt;ID>929335&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I knew that you were making a deep connection with the Triple Stryke. She's made a great choice in confiding in you and entrusting you with her egg. @@ Animals depend on the land to live and rely on their environment to survive. The animals also, in turn, change their environment over time by living on the land. If that environment is no longer habitable for the Triple Stryke, she'll need to find another habitat. It looks like she's trusting you to do it for her egg.&lt;/Text>&lt;ID>929336&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPirateQueenGiftDestroyed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPirateQueenGiftDestroyed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Triple Stryke egg&lt;/Text>&lt;ID>929333&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Triple Stryke egg&lt;/Text>&lt;ID>929333&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13385</ii>
        <t>1</t>
        <r>5526</r>
        <ai>205027</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2555</I>
      <N>Pirate09T03</N>
      <G>4</G>
      <P>2551</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Well, it's too late to turn back now! Let's send her reeling with the first punch, then we can flatten her with the one-two. Destroy the crossbows on the ship, and avoid hitting the captive dragons!&lt;/Text>&lt;ID>927446&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate09T03CS.unity3d/PfGrpPirate09T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Destroy crossbows&lt;/Text>&lt;ID>927445&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2555</MissionID>
            <ID>3907</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2555</MissionID>
            <ID>3922</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2555</MissionID>
            <ID>3923</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3907</I>
        <N>Pirate09T03A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Bow01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Bow01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy the crossbows on the ship&lt;/Text>&lt;ID>929339&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy the crossbows on the ship&lt;/Text>&lt;ID>929339&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3922</I>
        <N>Pirate09T03B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Bow02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Bow02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy the crossbows on the ship&lt;/Text>&lt;ID>929339&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy the crossbows on the ship&lt;/Text>&lt;ID>929339&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3923</I>
        <N>Pirate09T03C</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Bow03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Bow03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy the crossbows on the ship&lt;/Text>&lt;ID>929339&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy the crossbows on the ship&lt;/Text>&lt;ID>929339&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3905</I>
      <N>Pirate09T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>If we're lucky, Nikora won't have learned that we destroyed her venom cache yet. Then we could have a reasonable conversation before she gets angry. But we should be ready for anything. Can you talk to Dagur and make sure our preparations are ready?&lt;/Text>&lt;ID>929345&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestoffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Get ready for a scrap, {{Name}}. If I were her, I'd be sailing back to Dragon's Edge right about now. She's going to be steaming mad when we come to her doorstep and we can't afford to underestimate our enemies. I have too many scars as it is.&lt;/Text>&lt;ID>929346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3906</I>
      <N>Pirate09T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Hiccup! To the edge of the world, brother; we'll take the fight to her together. To Stormheart's base!&lt;/Text>&lt;ID>929349&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Oh, she definitely knows we destroyed her stuff! We're going to be in for a good old-fashioned ruckus...&lt;/Text>&lt;ID>929350&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Stormheart's base&lt;/Text>&lt;ID>929347&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Stormheart's base&lt;/Text>&lt;ID>929347&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3908</I>
      <N>Pirate09T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate09T04.unity3d/PfGrpPirate09T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need to talk to Nikora and stop this chaos. Land on her ship, {{Name}}. Toothless and I will be right behind you!&lt;/Text>&lt;ID>929353&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>It's a pity it had to come down to this, {{Name}}. Hiccup. We could have been allies. But now...Now I will leave you shattered like flotsam in my wake.&lt;/Text>&lt;ID>929354&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate09T04CS.unity3d/PfGrpPirate09T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Deck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on Stormheart's ship&lt;/Text>&lt;ID>929351&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on Stormheart's ship&lt;/Text>&lt;ID>929351&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3910</I>
      <N>Pirate09T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This might be the only way to stop the Triple Stryke without anyone getting hurt. You've been able to get closer to the Triple Stryke than any of us, so you should wield the Dragon Blade this time, not me. I know you can do it. @@ Now let's go - follow the Triple Stryke!&lt;/Text>&lt;ID>929357&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Don't worry about me, {{Name}}. Do what you need to do. I'm more than ready to die for the cause!&lt;/Text>&lt;ID>929358&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Stryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the Triple Stryke!&lt;/Text>&lt;ID>929355&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Triple Stryke!&lt;/Text>&lt;ID>929355&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3911</I>
      <N>Pirate09T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>No one is dying today, Dagur! We just need to hold that dragon in place before it does something reckless. {{Name}}, get close to the Triple Stryke and fire up the Dragon Blade. We need that Flightmare gas right now!&lt;/Text>&lt;ID>929361&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Stryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>WaveSword&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>FlightmareSwordTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get close to the Triple Stryke and ignite the Dragon Blade&lt;/Text>&lt;ID>929359&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get close to the Triple Stryke and ignite the Dragon Blade&lt;/Text>&lt;ID>929359&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3912</I>
      <N>Pirate09T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>PfDWDagurDistressed&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It worked! We only have a few moments before she can start moving again. {{Input}} on her to inject her with the saline solution. That should get rid of the Grimora toxin in her system!&lt;/Text>&lt;ID>929364&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Thank you; my life was flashing before my eyes. There were a shocking amount of axes! Seems to me that I've been doing things right.&lt;/Text>&lt;ID>929365&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Stryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Inject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>InjectionTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13411&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Triple Stryke to inject the syringe&lt;/Text>&lt;ID>929362&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Triple Stryke&lt;/Text>&lt;ID>928972&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3913</I>
      <N>Pirate09T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>PfDWDagurDistressed&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's going to be okay, girl. Everything is going to be okay. {{Name}}, can you slowly reach your hand out and {{input}} on her head? Maybe that will calm her down.&lt;/Text>&lt;ID>929368&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type&gt;VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good, good. You were just lashing out, huh girl? You just wanted to save your egg. That's all you wanted, even when your mind was being tainted by the Grimora venom.&lt;/Text>&lt;ID>929369&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Stryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>ClickableTripleStryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Triple Stryke to calm her&lt;/Text>&lt;ID>929366&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Triple Stryke&lt;/Text>&lt;ID>928972&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3914</I>
      <N>Pirate09T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate09T10.unity3d/PfGrpPirate09T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>PfDWDagurDistressed&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, I promise you that you'll always have our support, old girl. Quick, everyone: back to Dragon's Edge! Let's reunite this dragon with her egg.&lt;/Text>&lt;ID>929372&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PirateQueenStatue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the Triple Stryke's egg at Dragon's Edge&lt;/Text>&lt;ID>929370&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the Triple Stryke's egg at Dragon's Edge&lt;/Text>&lt;ID>929370&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3916</I>
      <N>Pirate09T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Wow. She offered you her own child? No one, Viking or dragon, could ever bestow a greater honor. I must speak to you in private, {{Name}}.&lt;/Text>&lt;ID>929375&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>You must prove yourself worthy of that Triple Stryke. Do you understand? You have a great burden on your shoulders, one that will rest heavily on you for the rest of this dragon's life. Don't worry: Berserkers never abandon our own. You'll have all the help you need.&lt;/Text>&lt;ID>929376&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13412&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13409&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2613</I>
    <N>Vanaheim10</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim10T00.unity3d/PfGrpVanaheim10T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim10T01.unity3d/PfGrpVanaheim10T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_QueenEntrance01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The New Auction Island&lt;/Text>&lt;ID>934148&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWVanaheimExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2598</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2613</MissionID>
          <ID>2620</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <ID>4130</ID>
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        </RuleItems>
        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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          <ID>4133</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2613</MissionID>
          <ID>4134</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205108</AID>
    <AAID>0</AAID>
    <M>
      <I>2620</I>
      <N>Vanaheim10T01</N>
      <G>4</G>
      <P>2613</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the Elder Sentinel&lt;/Text>&lt;ID>934382&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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          <RuleItems>
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            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>205116</AID>
      <AAID>0</AAID>
      <Task>
        <I>4156</I>
        <N>Vanaheim10T01</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's just a rumor, of course, but I believe it. If it's true, we're going to have to figure something out soon.First, that Elder Sentinel is still here! I think he feels a deep connection with you. Will you reach out your hand and {{input}} on him?&lt;/Text>&lt;ID>934385&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSentinelElder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSentinelElder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Elder Sentinel&lt;/Text>&lt;ID>934382&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Elder Sentinel&lt;/Text>&lt;ID>934382&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13626</ii>
        <t>1</t>
        <r>5581</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4128</I>
      <N>Vanaheim10T01A</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wonderful, {{Name}}!I'm so happy for you. @@In worse news, Stormheart has only been in the archipelago for a few months. If we let her flourish in a new home, we might be in for countless more fights in the future.Can you tell Eret that we should get ready to see for ourselves?&lt;/Text>&lt;ID>934294&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>The news around the trade lanes is that Auction Island bent the knee to Stormheart. They gave her the place, lock stock and barrel, just because she arrived with some ancient symbol! Mad, isn't it?&lt;/Text>&lt;ID>934295&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at Dragon's Edge&lt;/Text>&lt;ID>934292&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret at Dragon's Edge&lt;/Text>&lt;ID>934292&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4129</I>
      <N>Vanaheim10T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>We'll meet you in Auction Island. Watch your step, {{Name}}. We are headed into the heart of enemy territory.&lt;/Text>&lt;ID>934298&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow. This is... wow.Stormheart moved fast.&lt;/Text>&lt;ID>934299&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>931262&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>929389&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4130</I>
      <N>Vanaheim10T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>They must have been expecting us. Look: there's that snake Harald, taunting us with his new victory! I'd like to send him slithering for a hole to hide in, just like we did at Berk. @@ Um, maybe you should talk to him and not me. If I go up there to talk, I don't think I'd be able to hold myself back! I'm not saying I couldn't handle myself, but Hiccup's trying to get me turn over a new leaf.&lt;/Text>&lt;ID>934302&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Welcome to the new Auction Island, {{Name}}!@@Stormheart has  assumed her rightful place as ruler. You see, her ancestors once ruled here centuries ago. When Stormheart returned with the ancestral symbol, all of Auction Island bowed to her as the leader. I'm sure many more islands in the archipelago will see the light soon enough. @@ Oh - Stormheart tells me you were instrumental in getting her artifact back. Our eternal thanks for your help.&lt;/Text>&lt;ID>934303&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4131</I>
      <N>Vanaheim10T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_QueenEntrance02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_QueenEntrance03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_QueenEntrance04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_QueenEntrance05&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_QueenEntrance06&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>There are no hard feelings about our fight at Berk, I hope? I was only distracting you while Stormheart made her move here. She has no ill will towards you or Hiccup. You may visit the island as you wish, as long as you abide by the rules of her reign. @@ I see you brought the Berserker chief with you! Good. That will save us a trip. We crossed each other recently over a miscommunication; Stormheart believed that his wife held the secret route to Vanaheim. We found our own way, of course. Please let him know that we are sorry for putting him through such an inconvenience.&lt;/Text>&lt;ID>934306&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Ha! We had a 'miscommunication,' is it? I'm exactly the type to hold grudges. (You can ask Hiccup all about it.) Just you wait, Stormheart. @@ With that said, just look at this place! She certainly knows how to put her stamp on things, doesn't she? I like it. (It's a leadership thing.)&lt;/Text>&lt;ID>934307&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait, wait. If the people of Auction Island wanted this, we can't stop them from choosing Stormheart. The people want her as their leader, and it sounds like a peaceful transition of power. Who are we to stick our noses into things? @@ We need to retreat and regroup back at Dragon's Edge. When we're home, we can figure out how we can handle this. This is a big power shift in the archipelago... but there's nothing more we can do right now.&lt;/Text>&lt;ID>934286&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is bad. This is really bad.&lt;/Text>&lt;ID>934287&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to Dragon's Edge&lt;/Text>&lt;ID>930315&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Dragon's Edge&lt;/Text>&lt;ID>930315&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Vanaheim10T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Stormheart is setting up a base of operations to prepare to grab for more power. This headache won't go away on its own. We're going to have to figure out how we can stand up to Stormheart. @@ Oh; I've seen that look on Hiccup's face before. He's worried about this situation as much as I am. Maybe he will open up to you if you try to talk to him, {{Name}}.&lt;/Text>&lt;ID>934290&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm not worried. No, really. I'm not! @@ Listen. Stormheart threw everything she had at us this time and we still stopped her. We stopped her from ruining Vanaheim. We protected the islands around Dragon's Edge. We defended Berk. I'll admit that she won a small victory by taking Auction Island, but we'll make sure she won't get another foothold into the archipelago. @@ Stormheart will strike again... but we'll stop her. Together.&lt;/Text>&lt;ID>934291&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    </MR>
    <V>1</V>
    <AID>205017</AID>
    <AAID>0</AAID>
    <M>
      <I>2549</I>
      <N>Pirate08T07</N>
      <G>11</G>
      <P>2548</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Get the schematics from Hiccup&lt;/Text>&lt;ID>927440&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2549</MissionID>
            <ID>3895</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205023</AID>
      <AAID>0</AAID>
      <Task>
        <I>3895</I>
        <N>Pirate08T07</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I need some materials to get things finished. Can you ask Hiccup for the blueprints to TT-04? He'll know what I'm talking about.&lt;/Text>&lt;ID>929269&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC&gt;PfDWHiccup&lt;/NPC>&lt;Text>Ugh. For the last time, we don't need a complicated system to categorize our inventions, and especially not something called a 'Dewey'! I need to have a talk with Gobber...&lt;/Text>&lt;ID>929270&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get the schematics and iron from Hiccup&lt;/Text>&lt;ID>929267&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7997</ii>
        <t>1</t>
        <r>5520</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13410</ii>
        <t>1</t>
        <r>5519</r>
        <ai>205023</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2550</I>
      <N>Pirate08T08</N>
      <G>11</G>
      <P>2548</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Forge the Terrible Terror armor&lt;/Text>&lt;ID>927441&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2550</MissionID>
            <ID>3896</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205028</AID>
      <AAID>0</AAID>
      <Task>
        <I>3896</I>
        <N>Pirate08T08</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate08T08.unity3d/PfGrpPirate08T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You can take all these materials and make the armor pieces at Gobber's blacksmith stall. {{Input}} on his forge to put all the iron in and Gobber will help you put it all together!&lt;/Text>&lt;ID>929273&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>What a beauty! I'd be proud to see that on any Terrible Terror. Thor knows I want to throw Ruffnut and Tuffnut off a bridge from time to time, but that doesn't mean I adore Barf &amp;amp; Belch any less, that annoying double-header!&lt;/Text>&lt;ID>929274&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfForge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfForge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13410&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>7997&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the forge to craft the armor&lt;/Text>&lt;ID>929271&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the forge&lt;/Text>&lt;ID>935700&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13413</ii>
        <t>1</t>
        <r>5527</r>
        <ai>205028</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3889</I>
      <N>Pirate08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We don't know how Stormheart is getting the Grimora venom into the Triple Stryke without attaching the parasites. She must keep a stash of it somewhere away from her ship. We need to find it and destroy it. Do you think Hiccup could figure out how to find it?&lt;/Text>&lt;ID>929277&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Since Nikora's just arrived at the archipelago, we just don't know enough about her. There are a lot of islands out there, and she could be hiding the stash of venom anywhere. I don't know where to start. @@ Wait! We do know someone who understands her.Harald.&lt;/Text>&lt;ID>929278&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3890</I>
      <N>Pirate08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I know, I know. It's Harald. But - he keeps telling us we should trust him and maybe we should. A part of me thinks that deep down he is a good person, and he'll make the right choice. I'm sure he sees that making dragons go berserk is not good for anyone! @@ He seems to have a good relationship with you. Can you go to Auction Island and look for people who could lead you to Harald? Be careful.&lt;/Text>&lt;ID>929281&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>Harald's been a busy man lately! Lots of action going on around him...&lt;/Text>&lt;ID>929282&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the shopkeeper at Auction Island&lt;/Text>&lt;ID>929279&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the shopkeeper at Auction Island&lt;/Text>&lt;ID>929279&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3891</I>
      <N>Pirate08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>I saw him going to his boat on the other side of the island. I bet you'll find him in the forest if you hurry. Now quit bothering me, kid!&lt;/Text>&lt;ID>929285&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>What a nice surprise to see you here, {{Name}}. I hope my friends don't make you nervous; they're just here to make sure that I have a pleasant time here on Auction Island. &lt;/Text>&lt;ID>929286&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate08T03CS.unity3d/PfGrpPirate08T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Harald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Harald at the Auction Island forest&lt;/Text>&lt;ID>929283&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Harald at the Auction Island forest&lt;/Text>&lt;ID>929283&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3892</I>
      <N>Pirate08T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate08T04.unity3d/PfGrpPirate08T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>If you don't mind my saying, you have an air of desperation around you. Please, tell me. How can I help you?&lt;/Text>&lt;ID>929289&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>We both know that I am an honest and loyal man, so your insinuation that I'd switch allegiance is insulting. I am faithful to Stormheart as any Viking could be!But. @@ I understand she needs a way to neutralize the strengths of her enemies, but I keep telling her there must be a better way than Grimora venom. I worry that my dear Leopold will cross her sights one day. He doesn't deserve that; he should be called an Adorable Terror, in my book.&lt;/Text>&lt;ID>929290&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizPirate08T04.unity3d/PfUiQuizPirate08T04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask for Harald's help&lt;/Text>&lt;ID>929287&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3893</I>
      <N>Pirate08T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Speaking of Leopold: I worry that he's too small and defenseless. In these trying times, he needs to be protected against the dangers of this world. Wouldn't you agree? @@ Please, see if you can convince Berk to make Leopold some armor. I'd be so thankful... and then we can talk.&lt;/Text>&lt;ID>929293&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Harald won't help us out unless we help his Terrible Terror?&lt;/Text>&lt;ID>929294&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridReally&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at Berk about Terrible Terror armor&lt;/Text>&lt;ID>929291&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3894</I>
      <N>Pirate08T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't like that he's extorting us but we really need his knowledge. Besides, I don't feel too bad about protecting his Terrible Terror; Leopold should be taken care of regardless of his slimy keeper. Can you talk to Gobber and see if this is something we can do?&lt;/Text>&lt;ID>929297&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset&gt;&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Aye, I got just the thing for wee Leopold! Get ready for the latest 'Terror Mail'! Get it? Mail armor!&lt;/Text>&lt;ID>929298&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3897</I>
      <N>Pirate08T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Don't worry about the state of the forge; ol' Gobber can clean it up. You need to focus on the important stuff and get that armor to Harald at Auction Island.&lt;/Text>&lt;ID>929301&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well! You delivered and how. I'm very impressed, {{Name}}. Leopold looks quite dashing in his new kit! I'm glad I chose you when Stormheart asked for an intermediary to Berk; I was right all along.&lt;/Text>&lt;ID>929302&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13413&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Leopold Armor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the Terrible Terror armor to Harald&lt;/Text>&lt;ID>929299&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the Terrible Terror armor to Harald&lt;/Text>&lt;ID>929299&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3898</I>
      <N>Pirate08T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate08T10.unity3d/PfGrpPirate08T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Surely you remember where I took you and Johann to meet her? She hid the venom in a cave on the ocean floor below the island. Don't worry: the cave is full of air! You'll need to figure out how to get there, but you're surely crafty enough for that tiny problem. Go now; she's off... 'negotiating'... with another village right now. @@ Yes, yes: you would have never learned this without me. You're welcome. Oh - and say hello to Skulder for me. My men tell me he's here on Auction Island, and I'm just devastated that we haven't had the chance to talk.&lt;/Text>&lt;ID>929305&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Harald said what? Ooh, that scoundrel knows exactly what I think of him. It's not something I feel comfortable repeating in front of others. @@ This must be a trap. According to him, the venom is right under Stormheart's nose! We'll arrive and be immediately taken by her ship, no doubt. She'll probably throw us into cages and leave us to rot!&lt;/Text>&lt;ID>929306&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist at the Auction Island docks&lt;/Text>&lt;ID>929303&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist at the Auction Island docks&lt;/Text>&lt;ID>929303&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3899</I>
      <N>Pirate08T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Even if this were a trap, I will not abandon you to deal with it on your own. We shall sail into the teeth of danger together, my friend. I'll bring the boat with the diving bell to the secret location. I shall see you there!&lt;/Text>&lt;ID>929309&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hmm. For once, the dastardly Harald might have told the truth. The horizon is clear... It must be some sort of trap, but I can't see through it. What could he be up to? @@ Well! No matter. We have a short time window where we can look for the Grimora cache. We should get to it!&lt;/Text>&lt;ID>929310&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DivingBell&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at Stormheart's base&lt;/Text>&lt;ID>929307&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist at Stormheart's base&lt;/Text>&lt;ID>929307&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3900</I>
      <N>Pirate08T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Phlegma taught me how to operate this device. From what I understand, the diving bell will have breathable air trapped inside. When you are swimming, remember to come back to the bell to breathe! Good luck, my good and dear friend. {{Input}} on the diving bell when you are ready.&lt;/Text>&lt;ID>929313&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DivingBell&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDivingBell&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the diving bell.&lt;/Text>&lt;ID>929311&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the diving bell&lt;/Text>&lt;ID>928577&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3901</I>
      <N>Pirate08T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate08T14.unity3d/PfGrpPirate08T14&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Where could Stormheart be hiding her cache of Grimora venom? You should explore the ocean floor until you can find the cave Harald mentioned.&lt;/Text>&lt;ID>929316&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_VenomCache&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the cache of Grimora venom&lt;/Text>&lt;ID>929314&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the cache of Grimora venom&lt;/Text>&lt;ID>929314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3902</I>
      <N>Pirate08T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate08T14.unity3d/PfGrpPirate08T14&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You must douse the Grimora venom with salt water to destroy it but it seems to be sealed tight. You should try to find a way to break it open over the sea water.&lt;/Text>&lt;ID>929319&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key&gt;Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfGrimoraVenomCache&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfGrimoraVenomCache&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the venom cache&lt;/Text>&lt;ID>929317&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the venom cache&lt;/Text>&lt;ID>929317&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3903</I>
      <N>Pirate08T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Great! You should make your way back to the safety of the ocean surface. {{Input}} on the diving bell to make your way back up.&lt;/Text>&lt;ID>929322&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You did it?You did it! Amazing!&lt;/Text>&lt;ID>929323&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist on the surface&lt;/Text>&lt;ID>929320&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist on the surface&lt;/Text>&lt;ID>929320&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3904</I>
      <N>Pirate08T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I am sure Hiccup would be very happy to hear the news. Would you please go back to Dragon's Edge and let him know? I'll be right behind you.&lt;/Text>&lt;ID>929326&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job! I don't know how she's extracting the venom from the Grimora, but I can't imagine that she can do it quickly. This means we have a window of time for us to make our move...&lt;/Text>&lt;ID>929327&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>22</r>
      <ai>205017</ai>
      <amulti>true</amulti>
      <mina>40</mina>
      <maxa>40</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>205017</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>205017</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>205017</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1331</I>
    <N>Gronckle 02</N>
    <G>5</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQGronckle02T00.unity3d/PfGrpQGronckle02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Wide, Open Sea&lt;/Text>&lt;ID>922819&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1338</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>920</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>921</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>922</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>923</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>1331</MissionID>
          <ID>1332</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>925</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>926</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>927</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1331</MissionID>
          <ID>928</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202352</AID>
    <AAID>0</AAID>
    <M>
      <I>1332</I>
      <N>Gronckle 5: Flax</N>
      <G>5</G>
      <P>1331</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Deliver Flax Flowers&lt;/Text>&lt;ID>922818&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1332</MissionID>
            <ID>924</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>202353</AID>
      <AAID>0</AAID>
      <Task>
        <I>924</I>
        <N>Gronckle 5 Give Mulch 6 Flax</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Well these fish aren’t going to catch themselves. Since we lost the boat, we’ll need to create special tools to catch these fish. You see, their habitat, or the natural environment that an organism lives in, is in really deep waters. We’ll need a special rod and a longer line to catch these fish. @@ I’ll create a longer line using fibers from flax flowers. You see, fibers from flax flowers can be threaded into fine, thin rope that is both strong and reliable. Grow some flax flowers in your farm and bring me 6 of them.&lt;/Text>&lt;ID>922602&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Perfect. Give me a moment and I'll get this fishing rod ready.&lt;/Text>&lt;ID>922603&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 6 flax flowers to Mulch&lt;/Text>&lt;ID>922600&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 6 flax flowers to Mulch. You can harvest flax flowers in your farm or buy them in the Store.&lt;/Text>&lt;ID>928192&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>10</a>
        <p>6</p>
        <ii>9544</ii>
        <t>1</t>
        <r>1386</r>
        <ai>202353</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>9547</ii>
        <t>1</t>
        <r>1385</r>
        <ai>202353</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>920</I>
      <N>Gronckle 1: Bucket</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Mulch asked me to help him catch some angler fish for Johann the Trader, but I'm not having any luck. Did I forget how? I must be doing it wrong. @@ Can you catch some fish at the school lake?&lt;/Text>&lt;ID>922606&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wait, I just remembered something important. We can’t catch angler fish at a lake! Angler fish are saltwater fish, so they only live in water that contains large amounts of salt like an ocean. Only freshwater fish live in lakes because they live in water that doesn’t contain salt. @@ Earlier, I took Mulch’s boat into the sea to catch angler fish. I was minding my own business when a giant dragon suddenly appeared! I hopped in my giant bucket and paddled out of there.&lt;/Text>&lt;ID>922607&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_School_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch fish from the School Lake&lt;/Text>&lt;ID>922604&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the school lake and catch 2 freshwater fish.&lt;/Text>&lt;ID>928193&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>921</I>
      <N>Gronckle 2: Visit</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I had to leave a barrel of really valuable glowworms on the boat. They’re really hard to get, so I can’t lose them… Do you think you can find it for me? It should still be in the boat. I took the boat to my secret fishing spot. @@ The living things that survive in any area is called an ecosystem, and the angler fish has a role to play in their home. They live and thrive in the deep ocean, and that’s the only place you can catch them.Fly out of the caldera and you can find the boat and the glowworms. Be careful!&lt;/Text>&lt;ID>922610&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Discover the fate of Mulch's ship&lt;/Text>&lt;ID>922608&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly outside of the caldera to look for Mulch's ship.&lt;/Text>&lt;ID>926416&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>922</I>
      <N>Gronckle 3: Find</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQGronckle02T03.unity3d/PfGrpQGronckle02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922628&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>You'll find the barrel on the ship!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfGlowWormBarrel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the barrel of glowworms&lt;/Text>&lt;ID>922626&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the barrel of glowworms by the broken ship.&lt;/Text>&lt;ID>922627&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>923</I>
      <N>Gronckle 4: Delivery Mulch</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922631&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Bring the glowworms back to Mulch. He’ll know what to do.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922632&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Bucket told me what happened. Did you find a big beastie out there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring the barrel to Mulch&lt;/Text>&lt;ID>922629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the barrel of glowworms to Mulch.&lt;/Text>&lt;ID>922630&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>925</I>
      <N>Gronckle 6: Go to Open Ocean</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You’ll need to fly back out to the sea where you saw Mulch’s boat. Try flying out of the caldera at the School!@@ I've sent a Gronckle ahead to help you: Gronckles can hover very steady, so you can fish from her back, if you don't have your own Gronckle.&lt;/Text>&lt;ID>922613&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh wow. Mulch's ship IS wrecked!&lt;/Text>&lt;ID>922614&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGronckle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGronckle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount the Gronckle at the open ocean&lt;/Text>&lt;ID>922611&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount the Gronckle at the open ocean&lt;/Text>&lt;ID>941099&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>926</I>
      <N>Gronckle 7: Hover over the sea</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You'll know when you see the spot - fish are just leaping out of the water there! Make sure you're with a Gronckle.&lt;/Text>&lt;ID>922616&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Nice job!&lt;/Text>&lt;ID>922617&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishingZoneFlying_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly the Gronckle to the fishing spot&lt;/Text>&lt;ID>922615&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>927</I>
      <N>Gronckle 8: Catch 2 Angler Fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Alright! Can you catch 2 angler fish?Remember to use the glowworms as bait. Glowworms have something called [c][3eebff]bioluminescence[/c][ffffff] – their bodies glow! @@ In the deep sea ecosystem, the water is very dark because the sunlight can’t reach it. The glowworm’s light in this dark environment attracts all the fish! @@ The Gronckle's saddlebags will contain your bait, click on those after you find a good spot over the water to fish from.&lt;/Text>&lt;ID>922620&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Amazing!&lt;/Text>&lt;ID>922621&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Fishing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFishAnglerDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch 2 angler fish while flying a Gronckle&lt;/Text>&lt;ID>922618&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 2 angler fish from the ocean. &lt;/Text>&lt;ID>941100&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>928</I>
      <N>Gronckle 9: Give Mulch</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You should return to Mulch and give him the angler fish.&lt;/Text>&lt;ID>922624&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Thank you laddie. I didn’t know how I was going to do it! You saved my hide.&lt;/Text>&lt;ID>922625&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Angler Fish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Mulch 2 Angler Fish&lt;/Text>&lt;ID>922622&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 2 Angler Fish to Mulch.&lt;/Text>&lt;ID>928194&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
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      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2897</I>
    <N>Dreadfall2020Q01</N>
    <G>10</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Boneknapper, Kidnapped? [2020]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/SquadTacticsDreadfallDO.unity3d/IcoDWDragonsHUDDazeReward&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>7</Type>
        <Value>20900</Value>
        <Quantity>1</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2897</MissionID>
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        <RuleItems>
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          <MissionID>2897</MissionID>
          <ID>5987</ID>
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        <RuleItems>
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          <MissionID>2897</MissionID>
          <ID>5988</ID>
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        <RuleItems>
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          <MissionID>2897</MissionID>
          <ID>5989</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2897</MissionID>
          <ID>5990</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2897</MissionID>
          <ID>6061</ID>
          <Complete>0</Complete>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>206315</AID>
    <AAID>0</AAID>
    <Task>
      <I>5986</I>
      <N>Dreadfall2020Q01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941048&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Can you believe it? We're already coming around to that time of the year again... Dreadfall! Many years ago, before we Berkians became friends with dragons, a Flightmare named Hofferson's Bane used to haunt our village around this time of year. We made a holiday around it to celebrate that dragon! Astrid can tell you more.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type&gt;&lt;ID>941049&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh boy, can I tell you about Hofferson's Bane! You know, my family Hofferson? Yeah, that dragon gave me nightmares when I was younger. (No pun intended.)&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5987</I>
      <N>Dreadfall2020Q01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941050&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>My uncle Finn Hofferson always tried to protect Berk from the dangerous Flightmare when it came close to the village. We didn't know that the Flightmare could spread a paralyzing mist to protect itself! And later on, we found out the Flightmare wasn't coming to Berk to attack us; it just enjoyed eating the algae on the island.@@That's one of the reasons we have Dreadfall. Our beloved dragons might look scary, but if we take the time to understand them, we can foster a good relationship with them. Can you talk to Hiccup? He's really good with this kind of stuff.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941051&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, Astrid is selling herself short. She's very good with explaining our customs too.@@We can't change our history; Berk used to be a village that hunted dragons. What we're doing with Dreadfall, though, is recognizing our past and celebrating the progress we've made as a village. Berk is so much stronger now that we have dragons as friends.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5988</I>
      <N>Dreadfall2020Q01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941052&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>But before we get started on the festivities, we need to attend to a few matters. Would you mind taking care of one of them? Toothless and I can't be everywhere, unfortunately!@@We need a level-headed dragon trainer to head to Dragon's Edge. Can you take care of it? Thanks!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5989</I>
      <N>Dreadfall2020Q01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941053&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}! My word, it's so good to see you! Please come speak to me.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941054&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It has been too long since we last crossed paths, my friend. I hope you are doing well!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5990</I>
      <N>Dreadfall2020Q01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941056&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My dragon Muddie and I make it a habit to check on all the dragons in the area. A Boneknapper moved in to a nearby island, but we haven't seen her in a week. Her babies are looking hungry! I fear something nefarious has happened!@@We followed the tracks here, but we haven't found her. Can you help me look for the Boneknapper here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TriplestykeNadder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for clues of the Boneknapper&lt;/Text>&lt;ID>941055&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hello {{Name}}! The large bow? Yes, I made a harp with it and some Yak hair. She's a fan of the classical arias, you know. I'm always looking to innovate, so if Gobber needs it back I’m happy to give it up!&lt;/Text>&lt;ID>926890&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about the bow&lt;/Text>&lt;ID>926574&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the bow&lt;/Text>&lt;ID>926574&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
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          <p>6</p>
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          <amulti>true</amulti>
          <mina>1</mina>
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        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1784</I>
        <N>Defenses01T03.2</N>
        <G>4</G>
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        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Talk to Ruffnut about the crank&lt;/Text>&lt;ID>926576&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about the crank&lt;/Text>&lt;ID>926576&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <A>false</A>
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            <Type>2</Type>
            <Value>False</Value>
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            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
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            <Type>all</Type>
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        </MR>
        <V>2</V>
        <AID>203045</AID>
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          <I>1914</I>
          <N>Defenses01T03.2</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926893&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Bummer! Barf and Belch are not going to be happy. We rolled the crank on their back as a back massager. Pro tip: dragons love it, but Tuffnut? Not so much. He cried like a baby! It was awesome.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut about the crank&lt;/Text>&lt;ID>926576&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about the crank&lt;/Text>&lt;ID>926576&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <RPT>false</RPT>
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        <N>Defenses01T03.3</N>
        <G>4</G>
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        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Talk to Bucket about the rope&lt;/Text>&lt;ID>926577&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket about the rope&lt;/Text>&lt;ID>926577&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
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            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
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            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
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            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
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        </MR>
        <V>2</V>
        <AID>203047</AID>
        <AAID>0</AAID>
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          <I>1915</I>
          <N>Defenses01T03.3</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Hello {{Name}}! The thick rope Gobber used as the second part of a pulley system? Yes, you can have it back. Mulch wanted to make a sheep launcher prototype, but it didn't work out very well. The sheep launched so fast its wool flew right off. Have you ever seen a naked sheep flying through the air? Not a pretty sight.&lt;/Text>&lt;ID>926896&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket about the rope&lt;/Text>&lt;ID>926577&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket about the rope&lt;/Text>&lt;ID>926894&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>11968</ii>
          <t>1</t>
          <r>2210</r>
          <ai>203047</ai>
          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1786</I>
      <N>Deathsong_Defenses01T05</N>
      <G>4</G>
      <P>1781</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm glad I caught up to you, {{Name}}! I heard Heather gave you some liquid that will dissolve the Deathsong Amber. Can you melt the amber on the houses in Berk? I’d love to get back inside.&lt;/Text>&lt;ID>926584&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thanks, {{Name}}. You're definitely doing your part to get Berk back in tiptop shape!&lt;/Text>&lt;ID>926585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Melt amber from Fishlegs's house&lt;/Text>&lt;ID>926582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Melt Amber with Astrid&lt;/Text>&lt;ID>926583&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
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            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
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            <MissionID>1786</MissionID>
            <ID>1918</ID>
            <Complete>0</Complete>
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            <ID>1919</ID>
            <Complete>0</Complete>
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      </MR>
      <V>2</V>
      <AID>0</AID>
      <AAID>0</AAID>
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        <I>1917</I>
        <N>Defenses01T05.1</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FishlegsHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>GronckleScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dissolve the amber on Fishlegs's house&lt;/Text>&lt;ID>926897&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dissolve the amber on the houses in Berk&lt;/Text>&lt;ID>941704&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
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        <N>Defenses01T05.2</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfHouseNadderAmber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>NadderScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dissolve the amber on Astrid's house&lt;/Text>&lt;ID>926899&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dissolve the amber on the houses in Berk&lt;/Text>&lt;ID>941704&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>1919</I>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_TwinsRoof&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>ZipplebackScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dissolve the amber on the twins' house&lt;/Text>&lt;ID>926901&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dissolve the amber on the houses in Berk&lt;/Text>&lt;ID>941704&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
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    <Task>
      <I>1910</I>
      <N>Defenses01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Death Song has a way of mesmerizing our dragons. If it's attacking Berk and building its nest on Sven's farm, all our dragons could be in danger. We need another way. @@Gobber is our most talented blacksmith here on the island, and I'm sure he'll be itching to design something to protect us. Can you talk to him about our options?&lt;/Text>&lt;ID>926905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide3_1.unity3d/DlgHiccupBerk02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I have tears coming to my eyes, {{greeting}}! I knew ol' Freya would be proudly defending Berk once more, if I just gave it a bit more time. Freya's the ballista, you know. The big, big, big crossbow.&lt;/Text>&lt;ID>927712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type&gt;&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber about the defenses&lt;/Text>&lt;ID>926903&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber about the defenses&lt;/Text>&lt;ID>926903&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1916</I>
      <N>Defenses01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should return to Gobber with the parts of the ballista.&lt;/Text>&lt;ID>926913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Perfect! I'll have this crossbow built up in no time.&lt;/Text>&lt;ID>926914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11966&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Crossbow Bow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Crank&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11968&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pulley Rope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Gobber with the ballista parts&lt;/Text>&lt;ID>926911&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Gobber and give him the ballista parts&lt;/Text>&lt;ID>941705&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1920</I>
      <N>Defenses01T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_ByCrossbow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>If we don't get the defenses done soon, it won't matter how much amber dissolver we have. Can you go see Gobber and see how the crossbow is coming?&lt;/Text>&lt;ID>926917&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type&gt;VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Oh ho! Isn't she a beaut? Of course, she's just the first. I'm all ramped up to build more. We'll have Berk looking like a fortress in no time at all.&lt;/Text>&lt;ID>926918&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ByCrossbow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Gobber by the ballista&lt;/Text>&lt;ID>926915&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Gobber by the ballista&lt;/Text>&lt;ID>926915&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2499</I>
      <N>Defenses01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can tell our chieftain that Berk's in good hands!&lt;/Text>&lt;ID>927717&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Me, chieftain? It still sounds odd to me. Don't worry. I won't let that distract me from the danger of the Death Song here.&lt;/Text>&lt;ID>927718&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Hiccup about the developments&lt;/Text>&lt;ID>927715&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Hiccup and tell him about what you have done to help protect Berk&lt;/Text>&lt;ID>941706&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <a>350</a>
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      <mina>350</mina>
      <maxa>350</maxa>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1666</I>
    <N>Arctic_Misc10</N>
    <G>12</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>That Sky is on Fire&lt;/Text>&lt;ID>925970&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1648</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <MissionID>1666</MissionID>
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        <RuleItems>
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    </MR>
    <V>1</V>
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    <Task>
      <I>1613</I>
      <N>Misc10T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>So I don't want to alarm you but I think the sky is burning. We're all doomed! I saw it while flying over here from the school. The entire sky was bathed in green flames! It's only a matter of time before it reaches us here at camp. @@ Hey, don’t give me that look. I'm telling the truth! If you don't believe me, go take a look for yourself. Fly out toward the glow in the sky and I’m sure you’ll be able to find it.&lt;/Text>&lt;ID>924553&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It looks very nice, but it's a shame that the world is going to end. I knew that pretty things would be the death of me one day! &lt;/Text>&lt;ID>924554&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNorthernLightsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the light over Icestorm Island&lt;/Text>&lt;ID>924551&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly out toward the mysterious glow in the sky&lt;/Text>&lt;ID>941574&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1614</I>
      <N>Misc10T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You need to tell Hiccup right now so that we can prepare to get out of here!&lt;/Text>&lt;ID>924557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Strange lights in the sky? I've heard of something like this.&lt;/Text>&lt;ID>924558&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron20&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1616</I>
      <N>Misc10T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanNorthernLightsDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupGround&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I think you're talking about the [c][3eebff]Northern Lights[/c][ffffff], but I can't be sure unless I see it with my own eyes. I'll meet you there!&lt;/Text>&lt;ID>924561&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoa! This is crazy!&lt;/Text>&lt;ID>924562&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNorthernLightsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the lights in the sky&lt;/Text>&lt;ID>924559&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the Northern Lights&lt;/Text>&lt;ID>941575&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1617</I>
      <N>Misc10T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanNorthernLightsDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMisc10T04.unity3d/PfGrpArcticMisc10T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Yes, this is it! This is the [c][3eebff]Aurora Borealis[/c][ffffff], otherwise known as the Northern Lights. [c][3eebff]It occurs when highly charged electrons from the solar wind interact with elements in the earth's atmosphere. As the electrons enter the earth's upper atmosphere, they will encounter atoms of oxygen and nitrogen at altitudes from 20 – 200 miles above the earth's surface.[/c][ffffff] @@ It's green now, but the color depends on how high this collision occurs and which atoms are struck. Isn't it so beautiful? I really love that I can fly on nights like this. Wanna have fun? Fly into the air and chase the tufts of clouds in the air!&lt;/Text>&lt;ID>924565&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type&gt;&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNorthernLightsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWColorfulClouds&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Touch the swirls of light&lt;/Text>&lt;ID>924563&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly into the air and collect the tufts of clouds in the air&lt;/Text>&lt;ID>941576&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1618</I>
      <N>Misc10T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for showing this to me, {{Name}}. You should go back to Icestorm Island and let Snotlout know that everything is fine.&lt;/Text>&lt;ID>924568&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC&gt;PfDWSnotlout&lt;/NPC>&lt;Text>You're sure? It looked just like dragon fire across the entire sky! I think I'll find a different route to fly from now on, just in case it starts spreading.&lt;/Text>&lt;ID>924569&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout at Icestorm Island&lt;/Text>&lt;ID>925816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Icestorm Island to talk to Snotlout&lt;/Text>&lt;ID>941577&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <maxa>50</maxa>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>3172</I>
    <N>Photo Mode School 02</N>
    <G>6</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Photo Mode - School (Lab)&lt;/Text>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>2</Type>
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      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3172</MissionID>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>7976</I>
      <N>PhotoModeSchool02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtCollectItemPhotoSpot.unity3d/PfPrtCollectItemPhotoSpot&lt;/Asset>&lt;Location>PfMarker_PhotoSpotSchool02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>{{Name}}, I hear you want to take photos with your Dragon at the [c][3eebff]School Lab[/c][ffffff]? That's great!@@[i]In order to do this, go and locate the [c][ffb33e]Area Marker[/c][ffffff] to trigger a special cutscene. Do note, you will need to take your own screenshots and/or recording![/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPhotoModeSchoolT02CS.unity3d/PfGrpPhotoModeSchoolT02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_PhotoSpotSchool02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PhotoSpotSchool02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Photo Spot at the School Lab&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Go to the Photo Spot at the School Lab&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>true</RPT>
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    <I>2195</I>
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    <A>false</A>
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        <Type>1</Type>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927475&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay! Now that the nest is--you know, not on fire--let's get these baby dragons calm. Can you find the baby Hobblegrunts and {{input}} on them? Use your training to direct them back to the nest.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927476&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, you're doing amazing! Those dragons really took a shine to you. Your training is really paying off. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Comfort the Hobblegrunts&lt;/Text>&lt;ID>927474&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHobblegruntBaby_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWHobblegruntBaby_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby Hobblegrunt to comfort him&lt;/Text>&lt;ID>929928&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the baby Hobblegrunt to send him home&lt;/Text>&lt;ID>941801&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHobblegruntBaby_03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWHobblegruntBaby_03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobblegrunt to comfort him&lt;/Text>&lt;ID>929932&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobblegrunt to send him to his nest&lt;/Text>&lt;ID>941803&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>RTTE01_Villains01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>Reports indicate a rise in activity from Dragon Hunters on the outskirts of Hobblegrunt Island.@@The Dragon Riders are asking all Dragon Trainers to help them in chasing the Dragon Hunters off. Please make your way to Hobblegrunt Island as soon as possible!&lt;/Text>&lt;ID>929936&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text&gt;Good timing, {{Name}}! We could really use your help.&lt;/Text>&lt;ID>929937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Hobblegrunt Island&lt;/Text>&lt;ID>929934&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Dragon Riders at Hobblegrunt Island&lt;/Text>&lt;ID>941804&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>RTTE01_Villains01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We have two main priorities: protect the baby Hobblegrunts and defeat the Dragon Hunters! It'll be too hard to try to stop them from nabbing dragons if they get to land, so we need to stop them here and now.&lt;/Text>&lt;ID>929940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good shot!&lt;/Text>&lt;ID>929941&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfShip01-PlayerTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfShip01-PlayerTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Dragon Hunter ships&lt;/Text>&lt;ID>929938&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Dragon Hunter ships&lt;/Text>&lt;ID>941805&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains01T03.unity3d/PfGrpRTTEVillains01T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! {{Name}}, help! Meatlug and I have been practicing this secret shot with Gronckle Iron, but I dropped the bag near the nest! Can you find it for me?&lt;/Text>&lt;ID>929944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Yes, that's it!&lt;/Text>&lt;ID>929945&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfGronckleBaitBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs's satchel on the island&lt;/Text>&lt;ID>929942&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Fishlegs's satchel on the island&lt;/Text>&lt;ID>929942&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Please, fly up and give it to me!&lt;/Text>&lt;ID>929948&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Woohoo! It worked!&lt;/Text>&lt;ID>929949&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains01T04CS.unity3d/PfGrpRTTEVillains01T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key&gt;&lt;Value>12399&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Satchel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the satchel to Fishlegs&lt;/Text>&lt;ID>929946&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the satchel to Fishlegs&lt;/Text>&lt;ID>929946&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job, dragon riders! They'll be back later, but I'll take any victory right now. @@ We need to douse this flame! We need to remove the flame's oxygen source to extinguish it--water or sand are the easy solutions. @@ We didn't bring any containers to carry water so we'll need to find sand. Can you figure out a way to get sand onto the fire?&lt;/Text>&lt;ID>929952&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains01T05CS.unity3d/PfGrpRTTEVillains01T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job. We'll need to clean up their nest, but a bit of a mess is better than it burning!&lt;/Text>&lt;ID>929953&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains01T05bCS.unity3d/PfGrpRTTEVillains01T05bCS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Cliff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMarker_Cliff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the cliff to dump sand on the nest&lt;/Text>&lt;ID>929950&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the cliff above the nest to dislodge sand onto the fire&lt;/Text>&lt;ID>941806&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2711</I>
      <N>RTTE01_Villains01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hiccup, there's a strange boat coming towards Dragon's Edge. We need to get back and check it out right away!&lt;/Text>&lt;ID>929956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't see--wait, there he is. He docked his ship and walked right in. Who does that?&lt;/Text>&lt;ID>929957&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text&gt;Fly out to Dragon's Edge&lt;/Text>&lt;ID>929954&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2712</I>
      <N>RTTE01_Villains01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Who is this stranger, and what does he want from Dragon's Edge?&lt;/Text>&lt;ID>929960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well met! I am Harald Forkbeard: trader, navigator, and master of adventure at your service. I hope you don't mind that I made myself at home. This island was one of my old haunts and I stopped by when I found myself in a bit of trouble. @@ You see, I had a slight disagreement with these Dragon Hunters. I offered them my wares at very reasonable prices, but they tried to steal everything instead. How insulting! I only trade with upstanding vikings, so I sailed away. @@ I need a place to lay low while I upgrade my ship. If I run into these brigands again, I need to be able to outrun them on the open sea. I hope you don't mind my staying here with you. Your dragons are amazing! I'm sure they can protect me.&lt;/Text>&lt;ID>929961&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Who is this confident stranger? Talk to him&lt;/Text>&lt;ID>929958&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the confident stranger&lt;/Text>&lt;ID>941807&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2972</I>
      <N>RTTE01_Villains01T02B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Shoot the ship again!&lt;/Text>&lt;ID>929964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfShip01-PlayerTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfShip01-PlayerTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Dragon Hunter ships&lt;/Text>&lt;ID>929962&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Dragon Hunter ships&lt;/Text>&lt;ID>941805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2973</I>
      <N>RTTE01_Villains01T02C</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We're close to taking the ship down. Give it one more solid hit!&lt;/Text>&lt;ID>929967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great shot, {{Name}}! That was one in a million.&lt;/Text>&lt;ID>929968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfShip01-PlayerTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfShip01-PlayerTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Dragon Hunter ships&lt;/Text>&lt;ID>927537&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Dragon Hunter ships&lt;/Text>&lt;ID>941805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
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    <AR>
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      <maxa>70</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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    </AR>
    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1274</I>
    <N>New Farming 85</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,10</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
          <MissionID>1274</MissionID>
          <ID>830</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>201368</AID>
    <AAID>0</AAID>
    <Task>
      <I>830</I>
      <N>6 Toothaches</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8345&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Toothache Plant&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Toothache Plants&lt;/Text>&lt;ID>922235&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gobber needs some more plants to deal with dragons with rotting teeth.&lt;/Text>&lt;ID>922232&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>201368</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>365</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2107</r>
      <ai>201368</ai>
      <amulti>true</amulti>
      <mina>365</mina>
      <maxa>365</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1062</I>
    <N>Quest_Lab #5</N>
    <G>10</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Dwindling Flames - Help!&lt;/Text>&lt;ID>920589&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1003</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>1062</MissionID>
          <ID>353</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1062</MissionID>
          <ID>1063</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1062</MissionID>
          <ID>358</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1062</MissionID>
          <ID>1066</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1062</MissionID>
          <ID>363</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>2</V>
    <AID>201086</AID>
    <AAID>0</AAID>
    <M>
      <I>1063</I>
      <N>Quest_Lab_Research #5.2</N>
      <G>10</G>
      <P>1062</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920587&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Lots of things are flammable and I think there's plenty of things to test in Berk! Let's gather some of the easier things to find. Fishlegs usually has lots of paper and Gobber uses coal in his smithy. You can find wood and oil in the Wilderness.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect Material&lt;/Text>&lt;ID>920593&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
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            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1063</MissionID>
            <ID>357</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>2</Type>
            <MissionID>1063</MissionID>
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            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>2</Type>
            <MissionID>1063</MissionID>
            <ID>1065</ID>
            <Complete>0</Complete>
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      </MR>
      <V>2</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <M>
        <I>1064</I>
        <N>Quest_Lab #5.2.1</N>
        <G>10</G>
        <P>1063</P>
        <S>&lt;Data>&lt;Title />&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>false</Ordered>
            <Min>1</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1064</MissionID>
              <ID>354</ID>
              <Complete>0</Complete>
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          </Criteria>
        </MR>
        <V>2</V>
        <AID>200632</AID>
        <AAID>0</AAID>
        <Task>
          <I>354</I>
          <N>Task 5.2.1 Collect paper from Fishlegs in school</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Paper? Oh yeah! I have some. We usually don’t use it to make fire because it burns really fast. It's not worth the trouble, but you can try it. I hope it can make my poor baby happy!&lt;/Text>&lt;ID>904204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect paper from Fishlegs at the Lookout&lt;/Text>&lt;ID>904202&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect paper from Fishlegs at the Lookout.&lt;/Text>&lt;ID>932722&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>8011</ii>
          <t>1</t>
          <r>616</r>
          <ai>200632</ai>
          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1065</I>
        <N>Quest_Lab #5.2.2</N>
        <G>10</G>
        <P>1063</P>
        <S>&lt;Data>&lt;Title />&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>false</Ordered>
            <Min>1</Min>
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              <ID>355</ID>
              <Complete>0</Complete>
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          </Criteria>
        </MR>
        <V>2</V>
        <AID>200633</AID>
        <AAID>0</AAID>
        <Task>
          <I>355</I>
          <N>Task 5.2.2 Collect coal from Gobber in Berk</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Coal is really important for a blacksmith since we use it to fuel the forge! I've got lots. You can have some!&lt;/Text>&lt;ID>904207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber at the Hatchery&lt;/Text>&lt;ID>904205&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Gobber and get coal from him.&lt;/Text>&lt;ID>936391&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>7982</ii>
          <t>1</t>
          <r>617</r>
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          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <Task>
        <I>356</I>
        <N>Task 5.2.3 Gather wood from a tree in the Wilderne</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920972&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great work! You've gathered some firewood. We usually use this at our campfire, but we have to keep turning the logs to keep the flames going.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather wood from a tree in the Wilderness&lt;/Text>&lt;ID>920970&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Cut down a tree in the Wilderness and collect wood.&lt;/Text>&lt;ID>920971&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>357</I>
        <N>Task 5.2.4 Collect oil from the Wilderness</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQExp5T05_2_4.unity3d/PfGrpQExp5T05_2_4&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Nice, you found some! Burning oil smells a little strange because it constantly releases gas!&lt;/Text>&lt;ID>920975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset&gt;&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWOil&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect oil from the Wilderness&lt;/Text>&lt;ID>920973&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect oil from the Wilderness.&lt;/Text>&lt;ID>936681&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1066</I>
      <N>Quest_Lab_Experiment #5.3</N>
      <G>10</G>
      <P>1062</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Perform the steps of the Experiment&lt;/Text>&lt;ID>920574&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
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      <Task>
        <I>359</I>
        <N>Task 5.3.1 Set fire to paper</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Set fire to paper&lt;/Text>&lt;ID>904214&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BurnPaper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
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        <C>0</C>
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        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Set fire to coal&lt;/Text>&lt;ID>904218&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BurnCoal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>362</I>
        <N>Task 5.3.4 Set fire to oil</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Set fire to oil&lt;/Text>&lt;ID>904220&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BurnOil&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>353</I>
      <N>Task 5.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920978&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh my gosh, I think Meatlug might be getting sick! She sits around a lot, and she wouldn’t even eat her favorite sedimentary rocks. Hiccup tells me I shouldn’t worry, but I want to help her any way I can! @@ I know my dragon would love it if I created a large, warm fire for her. Oh, oh – but I don’t know what I should use as fuel to keep the fire burning. Can you talk to Heather and find out? Hurry! I’m so worried!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920979&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I hope Meatlug is okay! Well, let's see if we can help. Let's get started!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather by her lab.&lt;/Text>&lt;ID>920977&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>358</I>
      <N>Task 5.2.5 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920982&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now you're ready to come back to The Lab. Bring the materials you collected, and we'll use the information to form a hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920902&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Let's go into The Lab and do our experiment! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis05.unity3d/PfUiHypothesis05&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Choose a hypothesis then enter The Lab.&lt;/Text>&lt;ID>920981&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>363</I>
      <N>Task 5.4 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Based on your results, your hypothesis was proven {{result}}. Burning things is fun! Thanks for letting me be a part of that. Take what you learned back to Fishlegs!&lt;/Text>&lt;ID>920986&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, thank goodness! Now I need to find a place where I can keep things burning for a long time. Thank you so much for your help, {{Name}}. Meatlug is going to love it!&lt;/Text>&lt;ID>920987&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Conclusion&lt;/Key>&lt;Value>Your hypothesis was:@@  [c][3eebff]{{hypothesis}}[/c][ffffff]@@ Looking at your results you can see that you proved your hypothesis to be [c][3eebff]{{result}}.[/c][ffffff]&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8011&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>7982&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Fishlegs.&lt;/Text>&lt;ID>939181&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>RTTE07.1_Misc01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}! What did you do to the Archaeologist? I spoke to him earlier today on my patrol and he sounded like he was at the end of his rope! I thought Fishlegs said you solved his problem. Well, whatever you did, it didn't take. @@ Go back to Mudraker Island and help him out!&lt;/Text>&lt;ID>930188&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We've stumbled on a whole new problem altogether, {{Name}}. The Mudraker is over his shyness. That is, he is comfortable most of the time. But now he seems to have a major problem with me.&lt;/Text>&lt;ID>930189&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist at Mudraker Island&lt;/Text>&lt;ID>930260&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist at Mudraker Island&lt;/Text>&lt;ID>930215&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2808</I>
      <N>RTTE07.1_Misc01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEMisc01T03.unity3d/PfGrpRTTEMisc01T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The mud is just the start of the problem, {{Name}}. Muddie took my pickaxe and ran off with it. I don't know why he would steal my pickaxe. Doesn't he know that I need that to continue excavating the site? @@ I've been trying to find it but I haven't had any luck. Will you help me look for it?&lt;/Text>&lt;ID>930196&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This looks like the Archaeologist's pickaxe!&lt;/Text>&lt;ID>930197&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArchPickAxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Archaeologist's pickaxe&lt;/Text>&lt;ID>930194&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Archaeologist's pickaxe&lt;/Text>&lt;ID>930194&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2809</I>
      <N>RTTE07.1_Misc01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEMisc01T04.unity3d/PfGrpRTTEMisc01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There was something out of place by the swampy area. You should pick it up.&lt;/Text>&lt;ID>930200&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWClueTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look at the object on the ground near the pickaxe&lt;/Text>&lt;ID>930198&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the object on the ground near the pickaxe&lt;/Text>&lt;ID>930198&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2810</I>
      <N>RTTE07.1_Misc01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should return to the Archaeologist and give him both of the objects you discovered.&lt;/Text>&lt;ID>930203&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you for finding my pickaxe. And you found this... object, sitting out in the sun? How peculiar. @@ This is amazing, {{Name}}. This was excavated from the dig site beside me, I'm sure of it. It fits the style and age of the other objects from this ancient village. But who could have dug it out of the site? I am the only Viking on this island.&lt;/Text>&lt;ID>930204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12151&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pickaxe&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12425&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Viking Artifact&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the items to the Archaeologist&lt;/Text>&lt;ID>930201&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return the Archaeologist's pickaxe and give him the strange artifact you found&lt;/Text>&lt;ID>941826&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2811</I>
      <N>RTTE07.1_Misc01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh, what a fool I've been! I've been thinking of the Mudraker as I would a human. He doesn't want to ruin my stuff with mud, he is just being a silly, playful dragon! He must have watched me excavate those things out of the dig site and wanted to help me out. He doesn't hate me after all! @@ I need your help, {{Name}}! Can you help me find the Mudraker? He deserves an apology for my grumpy nature for the last few days. Perhaps we can use the sound of an axe to call him out again...&lt;/Text>&lt;ID>930207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEMisc01T06CS.unity3d/PfGrpRTTEMisc01T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfQuestRock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>QuestRockScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use your axe on the rock to call the Mudraker&lt;/Text>&lt;ID>930205&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your axe on the rock to call the Mudraker&lt;/Text>&lt;ID>930205&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2812</I>
      <N>RTTE07.1_Misc01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist_Cutscenes&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEMisc01T07CS.unity3d/PfGrpRTTEMisc01T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh dear! I don't know if I'm ready for this step quite yet.&lt;/Text>&lt;ID>930210&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Watch the Mudraker&lt;/Text>&lt;ID>930208&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Watch the Mudraker&lt;/Text>&lt;ID>930208&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2813</I>
      <N>RTTE07.1_Misc01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWMudraker&lt;/Asset>&lt;Location>PfMarker_Mudraker_Bonding&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well! I'm happy to be Muddie's friend, but I don't know if I am ready to train a dragon quite yet. Maybe I will spend more time with Muddie before we take the next step together. @@ Thank you for your help. I couldn't have done this without you. Please tell Astrid she doesn't need to worry for me anymore.&lt;/Text>&lt;ID>930213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I see. It sounds like the Archaeologist didn't know how to handle the "overeager puppy" stage of dragon friendship. I have to admit, it took me a really long time to get used to Stormfly fetching sticks and playing with Toothless! She’s so lovably goofy, my Stormfly. @@ Dragon training is not a simple task. I hope the Archaeologist is ready for more troubles in the future. &lt;/Text>&lt;ID>930214&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>203594</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>203594</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>203594</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>203594</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2284</I>
    <N>Quest Battle01</N>
    <G>6</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Berk Guard: Help Needed!&lt;/Text>&lt;ID>927454&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>8,5</Value>
        <Quantity>0</Quantity>
        <ClientRule>true</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1102</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2284</MissionID>
          <ID>2966</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2284</MissionID>
          <ID>2967</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2284</MissionID>
          <ID>2968</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>203657</AID>
    <AAID>0</AAID>
    <Task>
      <I>2966</I>
      <N>Battle01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929553&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We need brave young dragon trainers to join the Berk Guard. Do you think you have what it takes? I believe in you, student. Talk to Astrid on the way to the Training Grounds to get started.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralEncourage02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929554&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm glad you're joining us, {{Name}}! I've been watching your progress and I know you are definitely up for the task. We need to be vigilant to defend the School from those who want to attack us.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid about the Berk Guard&lt;/Text>&lt;ID>929551&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid about the Berk Guard.&lt;/Text>&lt;ID>929552&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2967</I>
      <N>Battle01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929557&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Over the past few months, I've spotted a lot of enemy ships sailing near our island. They haven't attacked, yet, but it's only a matter of time. We need to be ready. @@ We've seen some Berserker ships and even some ships sailing the symbol of the Outcasts. Let's go to the Training Grounds where we'll need to defend ourselves.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type&gt;&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>935805&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Training Grounds.&lt;/Text>&lt;ID>929556&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2968</I>
      <N>Battle01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQBattle01T03CS.unity3d/PfGrpQBattle01T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929560&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>When the ships appear, we'll need to fly out and fight the invaders as they approach the island. If we all work together, we'll be able to sink the invaders! Avoid the counterfire and blast the ships. If you get low on health or need to refill your dragon's shot limit, fly to one of the safe camps! You'll see a golden glow from the camp.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929561&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>If I see an attacking ship on the horizon, I'll send out a Battle Event warning for you to come to the Training Grounds and help fight them off. I don't know when they'll come, so be on your guard! @@ You should try out different dragons, as each dragon has unique attributes that will change the way you fight in battle. Thanks, {{Name}}! I'm sure you'll do the Berk Guard proud!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the safe camps&lt;/Text>&lt;ID>929558&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the safe camps.&lt;/Text>&lt;ID>929559&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>36</r>
      <ai>203657</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>70</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>524</r>
      <ai>203657</ai>
      <amulti>true</amulti>
      <mina>70</mina>
      <maxa>70</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>203657</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>203657</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
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        <I>3886</I>
        <N>Edu118T08A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSmokebreathNPC&lt;/Asset>&lt;Location>PfMarker_Beehive&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928125&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We should be able to harvest a piece of the beehive without threatening the bees. {{Input}} on the hive to cut out a tiny piece.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933963&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Wonderful!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBeehive&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBeehive&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the beehive to cut out a piece&lt;/Text>&lt;ID>927333&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the beehive to cut out a piece.&lt;/Text>&lt;ID>928124&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13401</ii>
        <t>1</t>
        <r>5511</r>
        <ai>205013</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2546</I>
      <N>Edu116T09</N>
      <G>46</G>
      <P>2542</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Bring Phlegma the piece of honeycomb&lt;/Text>&lt;ID>927334&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2546</MissionID>
            <ID>3887</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205014</AID>
      <AAID>0</AAID>
      <Task>
        <I>3887</I>
        <N>Edu116T09A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSmokebreathNPC&lt;/Asset>&lt;Location>PfMarker_Beehive&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928129&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Don't worry about the piece you took; Bees rebuild and repopulate a beehive even after a piece is harvested. Each piece of the beehive is made up of small six-sided spaces in a [c][3eebff]honeycomb[/c][ffffff] structure. @@ This allows the structure of the beehive to remain even if some pieces are gone, and they can rebuild as much as three pounds of honeycomb in seven days. As long as the queen bee and a few males are safe, the hive will survive. @@ I'll take this friendly little Smokebreath back to his pack. Could you take the honeycomb to Phlegma so she can treat Snotlout before the swelling gets worse?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928130&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Oh, perfect! Now that I've scraped off Snotlout's stings, I just need to extract some honey from the honeycomb.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13401&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fresh Honeycomb&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Phlegma the piece of honeycomb&lt;/Text>&lt;ID>927334&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Phlegma the piece of honeycomb.&lt;/Text>&lt;ID>928128&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13402</ii>
        <t>1</t>
        <r>5512</r>
        <ai>205014</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2547</I>
      <N>Edu116T10</N>
      <G>46</G>
      <P>2542</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give Snotlout the bottle of honey salve&lt;/Text>&lt;ID>927335&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2547</MissionID>
            <ID>3888</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205015</AID>
      <AAID>0</AAID>
      <Task>
        <I>3888</I>
        <N>Edu116T10A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSmokebreathNPC&lt;/Asset>&lt;Location>PfMarker_Beehive&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928133&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>There! Give him this bottle of honey salve and tell him to apply to the affected areas a few times. The swelling should go down in no time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932789&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Thank-th! I'm already feeling better. I'll rope you in next time I plan a beehive raid. Th-notlout! Th-notlout! Oi! Oi! Oi!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932892&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Don't listen to him... but on a serious note, {{Name}}, I was impressed at how well you handled the bees. Why don't you take care of this beehive in your Farm? I'm sure you'll be a fine beekeeper in no time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13402&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bottle of Honey Salve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Snotlout the bottle of honey salve&lt;/Text>&lt;ID>927335&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Snotlout the bottle of honey salve.&lt;/Text>&lt;ID>928132&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13348</ii>
        <t>1</t>
        <r>5513</r>
        <ai>205015</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3879</I>
      <N>Edu116T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928138&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Did you see that, mate? I just spotted a very agitated Hookfang fly toward the Lookout -- without Snotlout. Could you check on him and see if everything is okay?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928139&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>{{Name}}! Thank Thor you're here.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AgitatedHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hookfang near the Greenhouse at Lookout&lt;/Text>&lt;ID>928136&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Hookfang near the Greenhouse at Lookout.&lt;/Text>&lt;ID>928137&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3881</I>
      <N>Edu116T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928142&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>"Help. Bees. Beach." It's in Snotlout's handwriting; no wonder Hookfang looks so worried! We need to find him right away. I'll send a Terror Mail for help while you go ahead and check the beach for him. Go!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928143&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hookfang found you! Thank goodne-th! My tongue i-th all th-wollen from bee th-tings th-o I can't th-peak very well.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnotloutBeach&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13399&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Snotlout on the beach&lt;/Text>&lt;ID>928140&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Snotlout on the beach in the Lookout.&lt;/Text>&lt;ID>928141&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3882</I>
      <N>Edu116T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutBeach&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928146&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Luckily, Hookie th-aved me from the th-warm of bee-th in the cave up there... Can you {{input}} on me and make th-ure I don't fall and hurt my-th-elf on the way up to Phlegma?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932790&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You look awful, Snotlout. What happened?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932893&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I look ama-th-ing con-th-idering I was th-tung about three thousand times. All I wanted wa-th a little bit of honey! Plea-th-e tell me it'-th not permanent.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutUpset02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SnotloutBeach&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreenHouseExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>SnotloutSpline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Snotlout and make sure he gets to Phlegma safely&lt;/Text>&lt;ID>928144&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Snotlout and make sure he gets to Phlegma safely.&lt;/Text>&lt;ID>928145&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're falling behind Snotlout!&lt;/Text>&lt;ID>936268&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You lost Snotlout! He wandered back to the beach.&lt;/Text>&lt;ID>936269&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3883</I>
      <N>Edu116T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ValkaCave&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928151&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I can't say I'm surprised, Snotlout. Bees are fiercely protective of their home and their [c][3eebff]queen bee[/c][ffffff] (the mother of the bees in the hive). You were too close to both so the bees stung you. @@ A bee’s sting makes a small hole in the skin that allows the venom to get inside. Your body swells up to protect itself, which is why your tongue is too fat too talk well. @@ You'll be fine. I need to scrape out the stingers and apply a salve to stop the swelling. Funnily enough, [c][3eebff]honey[/c][ffffff] will do just the trick. Bees suck up nectar from plants and turn it into honey in their hives for food.  It never spoils and has trace amounts of a few chemicals that help heal wounds and reduce swelling. @@ Don't worry, Snotlout. I won't send you back in your condition. {{Name}}, can you head up to the cave and tell Valka about our little situation?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928152&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I received Phlegma's Terror Mail and I came as fast as I could. I can't say I receive many 'bee emergencies.'&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Valka about Snotlout's bee problems&lt;/Text>&lt;ID>928149&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Valka about Snotlout's bee problems.&lt;/Text>&lt;ID>928150&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3884</I>
      <N>Edu116T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSmokebreathNPC&lt;/Asset>&lt;Location>PfMarker_Smokebreath&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928155&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>While I consider myself more of an expert on dragons, I do know that smoke will calm bees. It does two things. First, it makes them chow down on their food supply just in case they need to abandon the hive because of a fire. @@ Second, it masks the way guard bees warn other bees of an intruder. They use [c][3eebff]pheromones[/c][ffffff], chemical messages that hold messages, to talk amongst each other, and the smoke hides the scent. @@ Fortune favors us, my dear. I noticed a small pack of Smokebreaths drinking water from the waterfall as I was flying in. Could you lure one over here to help us? {{Input}} on the closest one and lead him here, please.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928156&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You've found quite a spirited one. He'll make a fine source of smoke.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSmokebreathNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Beehive&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSmokebreathNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the closest Smokebreath and lead him to the beehive&lt;/Text>&lt;ID>928153&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the closest Smokebreath and lead him to the beehive.&lt;/Text>&lt;ID>928154&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>The Smokebreath can't keep up!&lt;/Text>&lt;ID>936270&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>The Smokebreath returned to his pack!&lt;/Text>&lt;ID>936271&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>205012</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>205012</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>205012</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>205012</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2330</I>
    <N>Volcano12</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Dragon Island&lt;/Text>&lt;ID>927609&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dragon Island&lt;/Text>&lt;ID>927609&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2353</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3185</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3186</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3187</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3188</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3189</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3190</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2330</MissionID>
          <ID>3191</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204704</AID>
    <AAID>0</AAID>
    <Task>
      <I>3185</I>
      <N>Volcano12T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Now that we have the tools to find Dragon Island, it's time to get moving. We'll need the help of the beautiful Singetail you rescued. Mount the dragon when you are ready to go. &lt;/Text>&lt;ID>931207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Look at the way {{dragon name}}'s tail is waving. It can't wait to fly with you!&lt;/Text&gt;&lt;ID>931208&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount your rescued Singetail&lt;/Text>&lt;ID>931205&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount your rescued Singetail when you're ready&lt;/Text>&lt;ID>942097&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3186</I>
      <N>Volcano12T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We'll need to grab our masks, Mom. Head for Helheim's Gate, {{Name}}. We'll meet you there.&lt;/Text>&lt;ID>931211&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The charcoal filters are working perfectly! Well, I never thought I'd ever say this, but... Ruffnut and Tuffnut are geniuses.&lt;/Text>&lt;ID>931212&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to Helheim's Gate&lt;/Text>&lt;ID>931209&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head to Helheim's Gate and begin your journey&lt;/Text>&lt;ID>942098&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3187</I>
      <N>Volcano12T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano12T03.unity3d/PfGrpVolcano12T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>According to my map, we'll need to find a cracked sea stack northwest from here. That's the first step toward Dragon Island. @@ {{Input}} on your map and compass to figure out where you need to go. Oh, and don't drop it. Losing your paper can make it really hard to fly. Trust me, I know from experience.&lt;/Text>&lt;ID>931215&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CrackedSeastack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly northwest to find the cracked sea stack at Helheim's Gate&lt;/Text>&lt;ID>931213&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly northwest to find the cracked sea stack&lt;/Text>&lt;ID>942099&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3188</I>
      <N>Volcano12T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano12T04.unity3d/PfGrpVolcano12T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Use the Singetail's fire on the cracked sea stack to signal your location to the others.&lt;/Text&gt;&lt;ID>931218&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There you are! Meatlug and I were getting a bit lost. It's really dark and I think maybe Tuffnut pranked me? There's an odd chicken smell in my mask...&lt;/Text>&lt;ID>931219&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>CrackedSeaStack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>CrackedSeaStack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Sea Stack to signal to the others&lt;/Text>&lt;ID>931216&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Sea Stack with your Singetail to signal your location to the others&lt;/Text>&lt;ID>942100&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3189</I>
      <N>Volcano12T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano12T05.unity3d/PfGrpVolcano12T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Okay! The next stopping point is the salmon pools from Bucket's map. You'll recognize the area from the different tide pools all circled together. Send a signal when you get there!&lt;/Text>&lt;ID>931222&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's no wonder Singetails can signal each other from miles away... Toothless and I could see it, clear as day!&lt;/Text>&lt;ID>931223&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>SalmonPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>SalmonPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Fly east to the salmon pool and send a signal at Helheim's Gate&lt;/Text>&lt;ID>931220&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly east to find the salmon pool, and send a signal to the others with your Singetail&lt;/Text>&lt;ID>942101&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3190</I>
      <N>Volcano12T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano12T06.unity3d/PfGrpVolcano12T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Though I wonder if anyone else is in the area, watching these signals... @@ Well... now I feel paranoid. Let's move on! The last stopping point on the map is the wreck of the Gjallarhorn. You'll know it when you see it-- it's the giant shipwreck that's fifty feet up in the air! Use {{dragon name}}'s flame when you find it and we'll catch up to you!&lt;/Text>&lt;ID>931226&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Do you think it's odd to fly blind into the fog, {{Name}}? You can always put your faith in your dragon. They will reward your trust a hundredfold.&lt;/Text>&lt;ID>931227&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>ShipWreck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>ShipWreck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Fly northwest to the wrecked ship and signal the others at Helheim's Gate&lt;/Text>&lt;ID>931224&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly northwest to the hanging wrecked ship and signal the others&lt;/Text>&lt;ID>942102&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
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      <I>3707</I>
      <N>Jungle11T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKrayfinBaby&lt;/NPC>&lt;Text>It looks like it will be just you and the baby Krayfin as you explore the ruins. You should venture forward into the room.&lt;/Text>&lt;ID>928642&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_PlatformingEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SwitchOn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key&gt;&lt;Value>FirstSwitch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Enter the maze&lt;/Text>&lt;ID>928640&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the maze&lt;/Text>&lt;ID>928640&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3708</I>
      <N>Jungle11T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKrayfinBaby&lt;/NPC>&lt;Text>Whoa!You should see if the tower will allow you to explore deeper in.&lt;/Text>&lt;ID>928645&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FirstStatue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair&gt;&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Jump on the platforms and explore the chamber&lt;/Text>&lt;ID>928643&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Jump on the platforms and explore the chamber&lt;/Text>&lt;ID>928643&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3710</I>
      <N>Jungle11T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKrayfinBaby&lt;/NPC>&lt;Text>The statue looks like it might be moveable. You should push the statue onto the switch... maybe that will help you get to the next room.&lt;/Text>&lt;ID>928648&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle11T03CS.unity3d/PfGrpJungle11T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Bridge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Push the statue onto the switch and continue into the chamber&lt;/Text>&lt;ID>928646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Push the statue onto the switch and continue into the chamber&lt;/Text>&lt;ID>928646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3711</I>
      <N>Jungle11T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Wow! The Krayfin knew exactly how to help you get further through the maze. You're in this together...&lt;/Text>&lt;ID>928651&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CogDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get to the door&lt;/Text>&lt;ID>928596&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get to the door&lt;/Text>&lt;ID>928596&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3712</I>
      <N>Jungle11T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This area seems deadly, but you need to brave its dangers to open this door. It seems like the pieces to open the door may be scattered around the room...&lt;/Text>&lt;ID>928654&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ElevatorEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the missing pieces and get through the door&lt;/Text>&lt;ID>928652&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get to a good vantage point to look at the room&lt;/Text>&lt;ID>941773&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3713</I>
      <N>Jungle11T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>These strange mechanisms are barring the way. You need to solve them as you continue deeper into the tower.&lt;/Text>&lt;ID>928657&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle11T06CS.unity3d/PfGrpJungle11T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FallenStatue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Make your way to the fallen statue&lt;/Text>&lt;ID>928655&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Make your way to the fallen statue&lt;/Text>&lt;ID>928655&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3714</I>
      <N>Jungle11T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The panels seem to open doors. You should look for a way to activate more panels at the same time to continue!&lt;/Text>&lt;ID>928660&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle11T07CS.unity3d/PfGrpJungle11T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FinalPuzzle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SwitchOn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>FinalDoorSwitch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Solve the puzzle contraption&lt;/Text>&lt;ID>928658&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Solve the puzzle contraption&lt;/Text>&lt;ID>928658&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3715</I>
      <N>Jungle11T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You are so close! You need to continue into the labyrinth to find the answer to the Krayfin's urgent travels.&lt;/Text>&lt;ID>928663&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Workshop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find an exit&lt;/Text>&lt;ID>928661&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find an exit&lt;/Text>&lt;ID>928661&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3719</I>
      <N>Jungle11T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It's the moment of truth! You should get to the flooded corridor.&lt;/Text>&lt;ID>928666&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle11T10CS.unity3d/PfGrpJungle11T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDiveHelmetTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDiveHelmetTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go to the flooded entrance and {{input}} on the helmet&lt;/Text>&lt;ID>928664&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the entrance of the tunnel&lt;/Text>&lt;ID>941774&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3720</I>
      <N>Jungle11T11B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT02DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle11T11.unity3d/PfGrpJungle11T11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like the way out is barred. Is the key somewhere in this flooded area?&lt;/Text>&lt;ID>928669&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the key&lt;/Text>&lt;ID>928667&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the key&lt;/Text>&lt;ID>928667&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3721</I>
      <N>Jungle11T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This might work! You should go back to the door and see if this will open the way.&lt;/Text>&lt;ID>928672&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle11T12CS.unity3d/PfGrpJungle11T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_UnderwaterBlockage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the door to the key&lt;/Text>&lt;ID>928670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the door to the key&lt;/Text>&lt;ID>928670&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3722</I>
      <N>Jungle11T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You need to find the exit.&lt;/Text>&lt;ID>928675&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>...What is this place?&lt;/Text>&lt;ID>928676&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfLadder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_UnderwaterTunnelEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the exit&lt;/Text>&lt;ID>928673&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the exit&lt;/Text>&lt;ID>928673&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3745</I>
      <N>Jungle11T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What could be around the corner?&lt;/Text>&lt;ID>928679&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle11T14CS.unity3d/PfGrpJungle11T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Fountain&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Fountain&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the cavern&lt;/Text>&lt;ID>928677&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the cavern&lt;/Text>&lt;ID>928677&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3763</I>
      <N>Jungle11T11A</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The breathing apparatus is working!This strange and beautiful area is amazing, but time is of the essence for the baby Krayfin. You should look for the exit to continue the search.&lt;/Text>&lt;ID>928682&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_UnderwaterBlockage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the exit&lt;/Text>&lt;ID>928680&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the exit&lt;/Text>&lt;ID>928680&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
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      <ai>204876</ai>
      <amulti>true</amulti>
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      <maxa>60</maxa>
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    </AR>
    <AR>
      <a>350</a>
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    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2723</I>
    <N>Curse05</N>
    <G>13</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Backbridge&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse05T00.unity3d/PfGrpCurse05T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_NearMaze01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>PfDWMudrakerMuddie&lt;/Asset>&lt;Location>PfMarker_NearMaze02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse05T08.unity3d/PfGrpCurse05T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Long Road Home&lt;/Text>&lt;ID>936697&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWCurseExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2719</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <N>Curse05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You'd think averting one crisis is good enough for a full day, but what do I know? Astrid thinks that we need to send everyone back to their homes. Luckily, that's Tuffnut's burden. Find him and talk to him, will ya?&lt;/Text>&lt;ID>936915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You did it, {{Name}}. You are a graduate of the Tuffnut Gifted School of the Gobbler.Now go out there and make me proud.&lt;/Text>&lt;ID>936916&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut at New Berk&lt;/Text>&lt;ID>938881&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut at New Berk&lt;/Text>&lt;ID>938881&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler02&lt;/Asset>&lt;Location>PfMarker_Tuffnut_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I've seen a steady conga line of Hobgobblers headed here from other islands. Our disciples have done a great job herding them through the cave while you were out there dousing fires! I think Skulder is watching the migration. Will you talk to him?&lt;/Text>&lt;ID>936919&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It would have gone a lot smoother if Tuffnut had lifted a single finger to help out! I suppose I should have expected it.&lt;/Text>&lt;ID>936920&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Forgive my grumblings. Most of the Hobgobblers have been incredibly sweet and docile as we've herded them through the cave. However, the stragglers are being incredibly stubborn. Perhaps you would have better luck moving them?&lt;/Text>&lt;ID>936923&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiddenWorldEntry03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the straggler Hobgobblers&lt;/Text>&lt;ID>936921&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Hobgobblers&lt;/Text>&lt;ID>941677&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHobgobblerNPC.unity3d/PfDWHobgobblerNPC&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEntry03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's the Hobgobbler who's been following you around! You should take him to the cave. {{Input}} on him.&lt;/Text>&lt;ID>936928&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You've done it! Now we'll be able to get rid of the last Hobgobblers on this island!&lt;/Text>&lt;ID>936929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiddenWorldTunnel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHobgobblerNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobbler and take him to the cave&lt;/Text>&lt;ID>936924&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobbler and take him to the cave&lt;/Text>&lt;ID>936924&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the dragon behind!&lt;/Text>&lt;ID>936926&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Hobgobbler behind!&lt;/Text>&lt;ID>936927&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'll meet you at the Hidden World, my friend. I'll usher the last Hobgobblers as we go through!&lt;/Text>&lt;ID>936932&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HiddenWorldTunnel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Hidden World&lt;/Text>&lt;ID>936930&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Hidden World&lt;/Text>&lt;ID>936930&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well, now they're... here. I hope no one will be offended by the mess.How about we fly deeper into the Hidden World and see what's going on?&lt;/Text>&lt;ID>936935&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I don't remember seeing this many Hobgobblers in here last time...&lt;/Text>&lt;ID>936936&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Deeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>45&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly deeper into the Hidden World&lt;/Text>&lt;ID>936933&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly deeper into the Hidden World&lt;/Text>&lt;ID>936933&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh no! It looks like Toothless is being overwhelmed by Hobgobblers!Can you fly over there and help him out?&lt;/Text>&lt;ID>936939&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse05T08CS.unity3d/PfGrpCurse05T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Throne&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to Toothless&lt;/Text>&lt;ID>936937&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to Toothless&lt;/Text>&lt;ID>936937&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Is... is the alpha upset with us for causing all this trouble in his kingdom?Can you find out? &lt;/Text>&lt;ID>936942&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Wonderful! I'm so relieved. I'm not sure my heart could take disappointment from the king of all dragons.Wait. When he was... and when they... hmm...&lt;/Text>&lt;ID>936943&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Throne&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWToothlessAlpha&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Talk to Toothless&lt;/Text>&lt;ID>936073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Toothless&lt;/Text>&lt;ID>936179&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like the Archaeologist will mutter to himself for a bit longer. You should {{input}} on the Light Fury; maybe she'll tolerate your presence here this time?&lt;/Text>&lt;ID>936946&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ThroneLightfury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWLightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Light Fury&lt;/Text>&lt;ID>935942&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Light Fury&lt;/Text>&lt;ID>936944&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Wait a second.Eureka, I've figured it out! Let me tell you my plan, {{Name}}!&lt;/Text>&lt;ID>936949&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Did you watch when Toothless commanded the Hobgobblers away from him? They should have scattered. Instead, they all flew toward the same place. That must be where the Hobgobbler nest must be! We can make things right again.&lt;/Text>&lt;ID>936950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2260</I>
      <N>Epilogue01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Thank the heavens it's over. I'm very impressed that you were able to achieve this without harming dragon or Viking! The spirit of dragons truly runs through you, wild one, and you should continue to embrace it. @@ The Archaeologist wanted to speak with you before he headed out again. You'll find him by the docks.&lt;/Text>&lt;ID>926967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Another adventure in Berk! You make life interesting, {{Name}}. Thank you for saving my life on Death Song Island. I won't be going back to that cursed place by myself anytime soon. Without your help, I would have been dragon food! @@ As I travel the world and study people from long ago, I can get myself into spots of trouble. I'll call on you if I ever get into a jam, my friend.&lt;/Text>&lt;ID>926968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to the Archaeologist by the docks in Berk&lt;/Text>&lt;ID>941708&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2261</I>
      <N>Epilogue01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You should be proud of what you've accomplished here. Talk to Hiccup, and I'm sure he'd say the same thing!&lt;/Text>&lt;ID>926971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We're venturing into unknown territory here with the baby Death Song! Well, [c][3eebff]you[/c][ffffff] are. Don't worry, I'm here to help. Talk to me if you ever run into problems with your baby Death Song. The Death Song can grow up to be a dangerous predator, but maybe your influence can make it coexist with other dragons.&lt;/Text>&lt;ID>926972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2264</I>
      <N>Epilogue01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You know, you and Astrid worked really well together. I was very impressed. She told me to send you in her direction when we were through. Go talk to her!&lt;/Text>&lt;ID>926975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There's my partner! We protected Berk from the biggest danger it's seen in years. Wasn't that exhilarating? Whoo! Some day, you and I should join the Berk Guard together.&lt;/Text>&lt;ID>926976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2269</I>
      <N>Epilogue01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh, Heather told me that she was looking for you. I think I saw her at Sven's farm. You should go talk to her.&lt;/Text>&lt;ID>926979&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset&gt;&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>We did something incredible together. Thank you for trusting in me, even when I was hiding my identity. You knew my secret and you respected my decisions, whether you agreed with me or not. We've been through the forge of battle together now, and I know I have a true friend in you.&lt;/Text>&lt;ID>926980&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherGenThanks&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkFarmDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeatherTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at Sven's Farm&lt;/Text>&lt;ID>941709&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2272</I>
      <N>Epilogue01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSEpilogue01T05.unity3d/PfGrpDSEpilogue01T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_PathtoSvensFarm&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>I need my identity secret for a little bit longer... I think Valka knows I have the best intentions for the village now, but you should talk to her. I think I saw her at the entrance to Sven's Farm in Berk.&lt;/Text>&lt;ID>926983&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Thornado. Hiccup has told me everything about you, Stoick's old friend. You came back and helped when Berk needed you. I can feel the bond you had with my husband... and I thank you. @@ {{Name}}. I didn't notice you there. You deserve the highest of praise for how you helped with the Death Song. As we discover more about our world we often come across strange new threats. It is the risk we must take. @@ We need more dragon trainers like you if we want to learn about these mighty creatures. I'll rely on you in the future, young dragon trainer.&lt;/Text>&lt;ID>926984&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Valka and Thornado at the entrance to Sven's Farm in Berk&lt;/Text>&lt;ID>941710&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>203295</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>90</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>525</r>
      <ai>203295</ai>
      <amulti>true</amulti>
      <mina>90</mina>
      <maxa>90</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>651</r>
      <ai>203295</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>203295</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1279</I>
    <N>New Farming 90</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1279</MissionID>
          <ID>835</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201373</AID>
    <AAID>0</AAID>
    <Task>
      <I>835</I>
      <N>15 Lavender</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8344&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lavender&lt;/Text>&lt;ID>922239&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Astrid's mother is having trouble falling asleep. A soothing cup of lavender tea should do the trick!&lt;/Text>&lt;ID>922242&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>72</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1999</r>
      <ai>201373</ai>
      <amulti>true</amulti>
      <mina>72</mina>
      <maxa>72</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>570</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2110</r>
      <ai>201373</ai>
      <amulti>true</amulti>
      <mina>570</mina>
      <maxa>570</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1295</I>
    <N>New Farming 106</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1295</MissionID>
          <ID>851</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201658</AID>
    <AAID>0</AAID>
    <Task>
      <I>851</I>
      <N>Bunny Fur, Black Wool, Yak Milk</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8895&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bunny Fur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bunny Fur, Black Wool, Yak Milk&lt;/Text>&lt;ID>922332&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gobber would like to enjoy a warm cup of milk while doing his chores!&lt;/Text>&lt;ID>922333&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>412</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>877</r>
      <ai>201658</ai>
      <amulti>true</amulti>
      <mina>412</mina>
      <maxa>412</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>72</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1999</r>
      <ai>201658</ai>
      <amulti>true</amulti>
      <mina>72</mina>
      <maxa>72</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2513</I>
    <N>New Farming 202</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2513</MissionID>
          <ID>3784</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204987</AID>
    <AAID>0</AAID>
    <Task>
      <I>3784</I>
      <N>2 Honey, 2 Corn</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13351&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Honey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Honey, Corn&lt;/Text>&lt;ID>928932&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I think we may be misunderstanding the idea of 'sweet corn'.&lt;/Text>&lt;ID>928933&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>829</r>
      <ai>204987</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>219</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>858</r>
      <ai>204987</ai>
      <amulti>true</amulti>
      <mina>219</mina>
      <maxa>219</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1338</I>
    <N>Quest_Lab #11</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Glass as a Spectrum&lt;/Text>&lt;ID>922982&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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    <V>1</V>
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      <I>1339</I>
      <N>Task 11.2 Talk to Gobber</N>
      <G>4</G>
      <P>1338</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Gobber about the pickaxe&lt;/Text>&lt;ID>922975&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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          <Type>2</Type>
          <Value>False</Value>
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      <AID>202388</AID>
      <AAID>0</AAID>
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        <N>Task 11.2 Talk to Gobber</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We’ll need a few more tools to make different colored containers. Will you talk to Gobber and ask him for a pickaxe?&lt;/Text>&lt;ID>922892&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Sure {{greeting}}, I’ve got a spare pickaxe named Bernice that you can use! Here you go.&lt;/Text>&lt;ID>922893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Gobber in the Hatchery about his pickaxe&lt;/Text>&lt;ID>922890&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Gobber if you could use his pickaxe. He is in New Berk or in the Hatchery.&lt;/Text>&lt;ID>939179&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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        <a>1</a>
        <p>6</p>
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        <t>1</t>
        <r>1433</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
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      <RPT>false</RPT>
    </M>
    <M>
      <I>1340</I>
      <N>Mission 11.3 Quest_Lab_Research</N>
      <G>4</G>
      <P>1338</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Time for Research&lt;/Text>&lt;ID>922979&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
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        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
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            <ID>950</ID>
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            <ID>1341</ID>
            <Complete>0</Complete>
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      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
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        <I>1341</I>
        <N>11.3.3 Manganese and Cobalt</N>
        <G>4</G>
        <P>1340</P>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922977&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're getting the hang of it! You should be able to find manganese and cobalt nodes in the Wilderness. Will you find them, {{input}} on the pickaxe button, and collect the ores that come out?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922978&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Amazing job, buddy!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect Cobalt and Manganese&lt;/Text>&lt;ID>922976&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
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        </MR>
        <V>1</V>
        <AID>0</AID>
        <AAID>0</AAID>
        <Task>
          <I>952</I>
          <N>Collect Manganese</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLab11T03b.unity3d/PfGrpQLab11T03b&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfManganeseNode&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWOreManganese&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the manganese node and {{input}} on the pickaxe&lt;/Text>&lt;ID>922894&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the manganese node and {{input}} on the pickaxe button. You will find it in the Wilderness.&lt;/Text>&lt;ID>922895&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <Task>
          <I>953</I>
          <N>Collect Cobalt</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLab11T03a.unity3d/PfGrpQLab11T03a&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCobaltNode&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWOreCobalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the cobalt node and {{input}} on the pickaxe&lt;/Text>&lt;ID>922896&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the cobalt node in the Wilderness, {{input}} on the pickaxe button, and collect the ore that come sout.&lt;/Text>&lt;ID>922897&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <RPT>false</RPT>
      </M>
      <Task>
        <I>950</I>
        <N>11.3.1 Go to Chromite</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLab11T03.unity3d/PfGrpQLab11T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922900&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ve seen a lot of nodes of ores and minerals in the Wilderness that could help us out. The ores are created with different minerals and elements that we might be able to use to make colored glass. Elements are substances that are the building block of all matter. @@ Go to the Wilderness to find some minerals to mine. Try looking in the caves!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922901&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That looks like one! Great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_QStory1_3T01_1_NPCGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find chromite ore in the Wilderness&lt;/Text>&lt;ID>922898&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the node of chromite ore in the Wilderness.&lt;/Text>&lt;ID>922899&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>951</I>
        <N>11.3.2 Chromite</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLab11T03.unity3d/PfGrpQLab11T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922904&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Input}} on the pickaxe button and grab any ores that you can mine!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922905&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChromiteNode&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWOreChromite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the node and pick chromite&lt;/Text>&lt;ID>922902&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick out chromite from the node by using your pickaxe.&lt;/Text>&lt;ID>922903&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1342</I>
      <N>Mission 11.5 Quest_Lab_Experiment</N>
      <G>4</G>
      <P>1338</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922981&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Let's go into the lab.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Go into the lab&lt;/Text>&lt;ID>922980&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
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          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
          <Ordered>false</Ordered>
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      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
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        <I>956</I>
        <N>11.5.2 ChromiteSandstone</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BarfChromiteSandstone&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Experiment in the lab with chromite&lt;/Text>&lt;ID>922906&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Experiment with chromite in the lab.&lt;/Text>&lt;ID>922907&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>957</I>
        <N>11.5.3 CobaltSandstone</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BarfCobaltSandstone&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Experiment in the lab with cobalt&lt;/Text>&lt;ID>922908&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Experiment in the lab with cobalt.&lt;/Text>&lt;ID>922909&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>958</I>
        <N>11.5.4 ManganeseSandstone</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BarfManganeseSandstone&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Experiment with manganese in the lab&lt;/Text>&lt;ID>922910&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Experiment in the lab with manganese.&lt;/Text>&lt;ID>922911&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>948</I>
      <N>Task 11.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQGronckle06Sandstone.unity3d/PfGrpQGronckle06Sandstone&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922914&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey! I've been thinking about Meatlug's special ability to make new alloys in her stomach. Gronckle Iron is a little hard to make, but last time you also made something else very interesting, glass. I know you made it by accident, but I think we can find some great uses for it! @@ Um, maybe not a sword or shield, but something simpler, like containers that you can see into. Heather challenged us to create some colored glass to create different containers for the lab.  I think we're up for the challenge, buddy! Can you go back to the Wilderness and find three sandstones?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922915&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockSandstone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find sandstones in the wilderness&lt;/Text>&lt;ID>922912&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 3 sandstones in the Wilderness.&lt;/Text>&lt;ID>922913&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>954</I>
      <N>11.4 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922918&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should talk to Heather to create a hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis11.unity3d/PfUiHypothesis11&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Hypothesis with Heather&lt;/Text>&lt;ID>923193&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the school and make a hypothesis.&lt;/Text>&lt;ID>922917&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>960</I>
      <N>11.6 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You were able to make colored containers! Your hypothesis was proven to be {{result}}. Will you go back to Hiccup with the rest of the colored glass?Thanks for your help, {{Name}}. I'm so excited with the result!&lt;/Text>&lt;ID>922924&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, that worked out great! I wonder what else we can do with glass?I'll try to come up with some other cool things that you, me and Meatlug could make together. Thanks, {{Name}}!&lt;/Text>&lt;ID>922925&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>9671&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Hiccup with the colored glass&lt;/Text>&lt;ID>922922&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Hiccup with the colored glass.&lt;/Text>&lt;ID>939180&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>202387</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>202387</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>202387</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>202387</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1657</I>
    <N>Arctic_Ruins01</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticRuins01T00.unity3d/PfGrpArcticRuins01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Igloo&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_IglooToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Makeshift Shelter&lt;/Text>&lt;ID>924679&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1633</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1575</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1576</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1577</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1578</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1579</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1580</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1581</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1582</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1683</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1657</MissionID>
          <ID>1701</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202798</AID>
    <AAID>0</AAID>
    <Task>
      <I>1575</I>
      <N>Ruins01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticRuins01T01.unity3d/PfGrpArcticRuins01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Uh oh... The wind is picking up. I think there's a blizzard coming. We need to find shelter quickly!Can you gather some large branches? We can build a lean-to shelter out of those.&lt;/Text>&lt;ID>924572&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great work.&lt;/Text>&lt;ID>924573&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBranchLarge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 3 large branches&lt;/Text>&lt;ID>924570&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather large branches at Icestorm Island to build a shelter&lt;/Text>&lt;ID>941583&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1576</I>
      <N>Ruins01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks! Can you bring the branches back to me?&lt;/Text>&lt;ID>924576&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect. Okay, I'll start building the shelter.&lt;/Text>&lt;ID>924577&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11144&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Large Branch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the branches to Hiccup&lt;/Text>&lt;ID>924574&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the large branches to Hiccup&lt;/Text>&lt;ID>941584&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1577</I>
      <N>Ruins01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you and {{dragon name}} chop down 3 wood logs for a fire? We're in for some nasty weather...&lt;/Text>&lt;ID>924580&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That should be enough.&lt;/Text>&lt;ID>924581&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop 3 Wood Logs from the trees&lt;/Text>&lt;ID>924578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 Wood Logs to build a fire&lt;/Text>&lt;ID>941585&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1578</I>
      <N>Ruins01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Bring the wood back to me, {{Name}}. And, er... we might need to rethink our plan a bit...&lt;/Text>&lt;ID>924584&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm no architect, but something tells me this lean-to isn't going to offer us much protection from the blizzard...&lt;/Text>&lt;ID>924585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Wood Logs to Hiccup&lt;/Text>&lt;ID>924582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the Wood Logs back to Hiccup&lt;/Text>&lt;ID>941586&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1579</I>
      <N>Ruins01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticRuins01T05.unity3d/PfGrpArcticRuins01T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay, new plan! Let's think... Oh! I remember Fishlegs telling me something about how arctic explorers sometimes build dome-shaped shelters made of blocks of snow. They're called [c][3eebff]igloos[/c][ffffff]. I've never built one before, but we have to try. We're running out of time. The blizzard is coming. @@ We need blocks of hard-packed snow. The dense snow will provide insulation by trapping our body heat inside the igloo and blocking out the cold wind. Find the right type of snow, {{input}} on them, and start making blocks! I'll do the same. Hurry!&lt;/Text>&lt;ID>924588&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's great!&lt;/Text>&lt;ID>920775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableSnowMound&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWIceBlock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop snow into 12 blocks&lt;/Text>&lt;ID>924586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 12 snow blocks from the pile of snow&lt;/Text>&lt;ID>941587&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1580</I>
      <N>Ruins01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Bring the blocks over here and I'll start building.&lt;/Text>&lt;ID>924592&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're doing amazing!&lt;/Text>&lt;ID>924593&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7993&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ice Block&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the ice blocks to Hiccup&lt;/Text>&lt;ID>924590&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the ice blocks to Hiccup&lt;/Text>&lt;ID>941588&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1581</I>
      <N>Ruins01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'll get to work building the igloo. We should catch a couple fish before the blizzard hits. Who knows how long we'll have to hide inside our shelter? Find a fishing hole close by if you can.&lt;/Text>&lt;ID>924596&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That looks like a good spot.&lt;/Text>&lt;ID>924597&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAllRight&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishingGroncicle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the nearest fishing hole&lt;/Text>&lt;ID>924594&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a fishing hole nearby&lt;/Text>&lt;ID>941589&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1582</I>
      <N>Ruins01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Catch 1 Arctic Char and bring it back to me. We need enough to tide us over until the blizzard dies down.&lt;/Text>&lt;ID>924600&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks for the fish, {{Name}}! What do you think of the igloo? It's not too shabby if you ask me. I even made a small fire inside the igloo to cook the fish and keep us warm. The warmth of the fire will melt the snow a bit, but when the snow refreezes, it actually strengthens the walls! @@ Don't worry about the smoke, I poked some ventilation holes in the roof. The holes will let out the smoke and let in fresh air so we can breathe. &lt;/Text>&lt;ID>924601&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10984&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Char&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Catch 1 Arctic Char and give it to Hiccup&lt;/Text>&lt;ID>924598&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 1 Arctic Char and bring it back to Hiccup&lt;/Text>&lt;ID>941590&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1683</I>
      <N>Ruins01T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926283&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We're all set. Let's head inside the igloo before we freeze! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfMissionSceneFade.unity3d/PfMissionSceneFade&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IglooEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the igloo&lt;/Text>&lt;ID>926281&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take shelter inside the igloo you built with Hiccup before the blizzard hits!&lt;/Text>&lt;ID>926282&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1701</I>
      <N>Ruins01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Three hours later. The blizzard seems to have died down.&lt;/Text>&lt;ID>926286&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What a nasty blizzard! I'm glad it's over.&lt;/Text>&lt;ID>926287&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAllRight&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Come back outside&lt;/Text>&lt;ID>926284&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the camp&lt;/Text>&lt;ID>941591&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>202798</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>202798</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>202798</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>202798</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1636</I>
    <N>Arctic_Treasure08</N>
    <G>25</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Golden Room&lt;/Text>&lt;ID>923961&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1655</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1636</MissionID>
          <ID>1497</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1636</MissionID>
          <ID>1498</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1636</MissionID>
          <ID>1499</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>1636</MissionID>
          <ID>1741</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202778</AID>
    <AAID>0</AAID>
    <M>
      <I>1741</I>
      <N>Treasure08T04</N>
      <G>25</G>
      <P>1636</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Gather the artifacts&lt;/Text>&lt;ID>926548&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1741</MissionID>
            <ID>1500</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>203008</AID>
      <AAID>0</AAID>
      <Task>
        <I>1500</I>
        <N>Treasure08T04</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure08T04.unity3d/PfGrpArcticTreasure08T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's take these items to a safe place where we can take our time examining them. Will you collect everything in this room to take back to the camp? Leave the artifact on the pedestal, my friend. I'm particularly curious of this antique lens.&lt;/Text>&lt;ID>924180&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'm pleased that we uncovered the secrets of this civilization together!&lt;/Text>&lt;ID>924181&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWTreasureRoom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>11&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather the artifacts in the room&lt;/Text>&lt;ID>924178&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather the artifacts in the room&lt;/Text>&lt;ID>924178&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11333</ii>
        <t>1</t>
        <r>2181</r>
        <ai>203008</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11334</ii>
        <t>1</t>
        <r>2179</r>
        <ai>203008</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11335</ii>
        <t>1</t>
        <r>2180</r>
        <ai>203008</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11336</ii>
        <t>1</t>
        <r>2182</r>
        <ai>203008</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11337</ii>
        <t>1</t>
        <r>2183</r>
        <ai>203008</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1497</I>
      <N>Treasure08T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This is the moment of truth, {{Name}}!  I've been looking for the artifact room described by the Petroglyph for years. I hope that it is worth the wait. {{Input}} on me and lead me to the room on the other side of the chasm!&lt;/Text>&lt;ID>924168&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh my stars. It's beautiful.&lt;/Text>&lt;ID>924169&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TreasureRoom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and lead him into the room&lt;/Text>&lt;ID>924166&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and lead him into the room&lt;/Text>&lt;ID>924166&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Archaeologist!&lt;/Text>&lt;ID>936312&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Archaeologist behind!&lt;/Text>&lt;ID>936225&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1498</I>
      <N>Treasure08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I have been searching for this room ever since I found the first piece of the petroglyph. What an incredible find! I can't wait to analyze it all. @@ Take a look at this artifact on this pedestal. These Vikings thought this item was important and placed it in a spot of honor in their treasure room. I can't figure out what it is! {{Input}} on the device and take a closer look.&lt;/Text>&lt;ID>924172&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It is an interesting artifact. It looks like it might be some sort of glass... device. An antique lens, perhaps. What could the Vikings have used it for?&lt;/Text>&lt;ID>924173&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfAncientLens&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseLens&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the artifact in the middle of the room&lt;/Text>&lt;ID>926412&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the artifact and look at it&lt;/Text>&lt;ID>941665&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1499</I>
      <N>Treasure08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Look at that armor! It looks like a good representation of how this civilization dressed in its time. You should walk over and see it up close.&lt;/Text>&lt;ID>924176&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's amazing that the armor has stayed in such good condition over the years. Many items degrade over time when they are left in open air. The cold atmosphere must have kept these things in good condition. If it were a humid environment, I'm sure these items would be barely recognizable!&lt;/Text>&lt;ID>924177&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Armor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the armor&lt;/Text>&lt;ID>924174&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the armor in the back of the treasure room&lt;/Text>&lt;ID>941666&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>202778</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
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      <maxa>300</maxa>
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    </AR>
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    <RPT>false</RPT>
  </Mission>
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    <I>1619</I>
    <N>Arctic_Groncicle07</N>
    <G>23</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Fixing Mildew's Mess&lt;/Text>&lt;ID>923934&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1623</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
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          <Complete>0</Complete>
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        <RuleItems>
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          <ID>1418</ID>
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        <RuleItems>
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          <ID>1420</ID>
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        <RuleItems>
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          <ID>1421</ID>
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        <RuleItems>
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          <ID>1686</ID>
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    <V>1</V>
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    <AAID>0</AAID>
    <M>
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      <G>23</G>
      <P>1619</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the Groncicle&lt;/Text>&lt;ID>926013&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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            <ID>1697</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>202924</AID>
      <AAID>0</AAID>
      <Task>
        <I>1697</I>
        <N>Groncicle07T05</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The Groncicle is eager to be with his dragon trainer. {{Input}} on the dragon to train him.&lt;/Text>&lt;ID>926120&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Groncicle&lt;/Text>&lt;ID>926013&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Groncicle to train him&lt;/Text>&lt;ID>941493&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <mina>1</mina>
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      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1416</I>
      <N>Groncicle07T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle07T01.unity3d/PfGrpArcticGroncicle07T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The Groncicles are slowly rebuilding their nest. They could use your help gathering snow to make the ice for their nest. Find a pile of fresh snow.&lt;/Text>&lt;ID>923648&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSnowPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find snow to rebuild the nest&lt;/Text>&lt;ID>923646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a pile of fresh snow to bring to the nest&lt;/Text>&lt;ID>941494&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1418</I>
      <N>Groncicle07T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>Because the Groncicles have been busy rebuilding their nest, they haven't had time to fish for food. @@ Three large arctic char would be a filling meal for the Groncicle family. You should fish them and give them to the Groncicle.&lt;/Text>&lt;ID>923656&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestArcticExpansion.unity3d/SndDragBabyStomach&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>They seem grateful for the help.&lt;/Text>&lt;ID>923657&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10984&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Char&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the Groncicle 3 Arctic Char&lt;/Text>&lt;ID>923654&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 3 Arctic Char to the Groncicles to feed them&lt;/Text>&lt;ID>941495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1419</I>
      <N>Groncicle07T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The Groncicle is ready to rebuild his nest! He nods at you excitedly. You should bring him out as your dragon, {{input}} on the nest, and shoot an iceball at it.&lt;/Text>&lt;ID>923660&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>You've repaired the damage that Mildew has done to the nest and restored the trust between the Vikings and the Groncicle family. {{dragon name}} is eager to follow his new dragon trainer.&lt;/Text>&lt;ID>923661&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GroncicleNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfGroncicleNestDestTargetable_ArcticINT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the destroyed nest and fire your Groncicle's iceball&lt;/Text>&lt;ID>923658&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the destroyed nest and fire your Groncicle's iceball&lt;/Text>&lt;ID>923658&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1420</I>
      <N>Groncicle07T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle07T04.unity3d/PfGrpArcticGroncicle07T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The nest needs to be strengthened using the Groncicle's ice 'fireballs'. @@ The Groncicle needs to eat more snow to produce ice. Good thing there is plenty of fresh snow around the Ruins!&lt;/Text>&lt;ID>923664&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Groncicle will turn this snow into strong ice.&lt;/Text>&lt;ID>923665&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSnowPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find snow to feed the Groncicle&lt;/Text>&lt;ID>923662&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the snow piles to the Groncicle to feed him&lt;/Text>&lt;ID>941496&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1421</I>
      <N>Groncicle07T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Groncicle will turn this snow into strong ice. You should go back to the Groncicle and give the snow to him.&lt;/Text>&lt;ID>923668&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11143&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Snow Pile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the snow to the Groncicle&lt;/Text>&lt;ID>923666&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the snow to the Groncicle&lt;/Text>&lt;ID>923666&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMisc02T00.unity3d/PfGrpArcticMisc02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger02T03.unity3d/PfGrpArcticSpeedStinger02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Headmaster's Wild Ride&lt;/Text>&lt;ID>924689&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
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    <V>1</V>
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      <I>1644</I>
      <N>Misc02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}, the Headmaster has been asking for you. He had an excited gleam in his eye. Maybe he has some adventure in mind? Fly back to the school and talk to him!&lt;/Text>&lt;ID>925743&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Hello, student! From what Hiccup tells me, you've been having quite the journey out on the island. It's been many years since I've been on an adventure, myself. Now that the school buildings are complete, I think it's high time to go see the island with my own eyes.&lt;/Text>&lt;ID>925744&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGenPraise02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster at the School&lt;/Text>&lt;ID>925741&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster at the School to find out what he wants&lt;/Text>&lt;ID>941537&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1645</I>
      <N>Misc02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I'll meet you at Icestorm Island. Fishlegs has kindly offered me his dragon!&lt;/Text>&lt;ID>925747&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>My word! That was not a pleasant trip.&lt;/Text>&lt;ID>925748&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to Icestorm Island&lt;/Text>&lt;ID>925745&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to Icestorm Island to meet the Headmaster&lt;/Text>&lt;ID>941538&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1646</I>
      <N>Misc02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHeadmaster.unity3d/PfDWHeadmaster&lt;/Asset>&lt;Location>PfMarker_Entrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>My head is still spinning! How can you fly through the air like that? It felt like my insides were trying to become my outsides! Give me a moment to collect myself, please. @@ Alright. Let's start off in the caves.&lt;/Text>&lt;ID>925759&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>How majestic! Who knew such things could be hiding under this island?&lt;/Text>&lt;ID>925760&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGoodJob&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the Ice Caves&lt;/Text>&lt;ID>926408&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the Ice Caves&lt;/Text>&lt;ID>923627&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1647</I>
      <N>Misc02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>These rock formations are called [c][3eebff]stalagmites[/c][ffffff]! These are rocks that rise from the floor of the cave. They are formed when water drips to the floor and the deposits freeze. The rest of this cave seems very interesting as well. Let’s explore this cave system more, {{Name}}.&lt;/Text>&lt;ID>925751&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Can you feel the warm breeze coming from the water? It’s because this is a [c][3eebff]geothermal cave! Heat energy from within Earth is called geothermal energy[/c][ffffff]. In some places of the world, hot water and steam from inside the ground escape to the surface through vents or geysers found underground.  &lt;/Text>&lt;ID>925752&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceCaveCliff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the Stalagmites&lt;/Text>&lt;ID>925749&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go further into the Ice Caves&lt;/Text>&lt;ID>941539&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1648</I>
      <N>Misc02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I want to feel the icy breeze on my face and my beard freezing! I love facing the teeth of winter. Let's go back outside, {{Name}}. I believe Hiccup mentioned a glacier near the school extension. I want to see it.&lt;/Text>&lt;ID>925755&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>This reminds me of my years as a boy, venturing out into the icy waters to fish with my father…&lt;/Text>&lt;ID>925756&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGenPraise01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the Glacier&lt;/Text>&lt;ID>925753&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back outside of the cave to visit the glacier near the school extension&lt;/Text>&lt;ID>941540&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1649</I>
      <N>Misc02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfGrpArcticMisc02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>One more thing. Hiccup mentioned that there was a dragon on this island that didn’t fly. That sounds perfect for me. {{Input}} on me and lead me to the Speed Stinger caves, student.&lt;/Text>&lt;ID>925763&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Well, this looks like a challenge worthy of a wily old Viking warrior! I may be past my prime, but I'm not out of tricks just yet. Thank you for your help today, {{Name}}.&lt;/Text>&lt;ID>925764&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Show the Headmaster the Speed Stingers&lt;/Text>&lt;ID>925761&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Speed Stinger nest at the top of Icestorm Island&lt;/Text>&lt;ID>941541&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Headmaster behind!&lt;/Text>&lt;ID>936222&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Headmaster behind!&lt;/Text>&lt;ID>936223&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>202871</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>202871</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>202871</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>202871</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3120</I>
    <N>New Farming 278</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3120</MissionID>
          <ID>7813</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207792</AID>
    <AAID>0</AAID>
    <Task>
      <I>7813</I>
      <N>Bat Guano</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20430&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bat Guano&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bat Guano&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs wants to test out how good Bat Guano works in his garden&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1993</r>
      <ai>207792</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>39</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2411</r>
      <ai>207792</ai>
      <amulti>true</amulti>
      <mina>39</mina>
      <maxa>39</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1625</I>
    <N>Arctic_SpeedStinger04</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger04T00.unity3d/PfGrpArcticSpeedStinger04T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Hunting the Hunters&lt;/Text>&lt;ID>923950&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1642</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1625</MissionID>
          <ID>1448</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1625</MissionID>
          <ID>1449</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1625</MissionID>
          <ID>1450</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1625</MissionID>
          <ID>1451</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1625</MissionID>
          <ID>1452</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1625</MissionID>
          <ID>1453</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202768</AID>
    <AAID>0</AAID>
    <Task>
      <I>1448</I>
      <N>SpeedStinger04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}! I'm glad you stopped by. I was out digging earlier today when I hit something hidden under the snow with my shovel. It sprang closed and snapped my shovel in half! @@ I jumped back out of fright. I thought it was a dragon lurking under the snow. Then I realized, it wasn't a dragon, it was a dragon trap! Since you're a dragon expert, would you mind taking a look at it?&lt;/Text>&lt;ID>923845&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>A strange device, isn't it? It's very likely that this trap was set by the same Vikings that built the ancient city.&lt;/Text>&lt;ID>923846&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Trap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the trap on the hillside&lt;/Text>&lt;ID>923843&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go investigate the ancient trap on the snowy slope near the Speed Stinger area&lt;/Text>&lt;ID>941625&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1449</I>
      <N>SpeedStinger04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This trap is very dangerous, and I would bet there are others just like it hidden under the snow. We must disable them before an unwary Viking or dragon sets them off on accident. @@ Look for other traps in the area. Tread carefully!&lt;/Text>&lt;ID>923849&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This trap was placed close to the Speed Stinger cave. Those cave paintings we found in the ruins revealed that these ancient vikings lived in harmony with the Groncicles, but perhaps the Speed Stingers were seen as a threat.&lt;/Text>&lt;ID>923850&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GeothermalEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find other traps near the Speed Stingers&lt;/Text>&lt;ID>923847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go find other traps near the Speed Stinger nest&lt;/Text>&lt;ID>941626&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1450</I>
      <N>SpeedStinger04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hiccup mentioned that Speed Stingers are aggressive dragons. I can see why the ancient Vikings did not want them near their city, and yet we should still disengage these traps. It's the right thing to do. @@ Try shooting a fireball at the trap. Maybe you can set it off without getting too close to it.&lt;/Text>&lt;ID>923853&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well done!&lt;/Text>&lt;ID>923854&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_GeothermalEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTrapSnapperArctic02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the trap and shoot it&lt;/Text>&lt;ID>923851&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your dragon to shoot a fireball at the trap&lt;/Text>&lt;ID>941627&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1451</I>
      <N>SpeedStinger04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Are there any more? We need to sweep the area. Look for another trap and disengage it with a fireball.&lt;/Text>&lt;ID>923857&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Excellent work!&lt;/Text>&lt;ID>923858&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Trap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTrapSnapperArctic01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Return to the trap, {{input}} it and shoot it&lt;/Text>&lt;ID>923855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find one more trap near the Speed Stinger nest and shoot a fireball at it&lt;/Text>&lt;ID>941628&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1452</I>
      <N>SpeedStinger04T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfGrpArcticSpeedStinger04T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I think that's all of them. Would you please collect all of the traps for me? Now that they're safe to handle, I'd like to study them!&lt;/Text>&lt;ID>923861&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC&gt;PfDWArchaeologist&lt;/NPC>&lt;Text>Fantastic!&lt;/Text>&lt;ID>923862&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfTrapSnapperClosed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the disarmed traps&lt;/Text>&lt;ID>923859&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the disarmed traps&lt;/Text>&lt;ID>923859&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1453</I>
      <N>SpeedStinger04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Please bring the traps back to camp.&lt;/Text>&lt;ID>923865&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you so much for retrieving the traps for me! Now we won't have to worry about anyone hurting themselves while roaming the island.&lt;/Text>&lt;ID>923866&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11181&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ancient Dragon Trap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the traps to the Archaeologist&lt;/Text>&lt;ID>923863&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the traps back to the Archaeologist at the camp&lt;/Text>&lt;ID>941629&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
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      <r>28</r>
      <ai>202768</ai>
      <amulti>true</amulti>
      <mina>60</mina>
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    </AR>
    <AR>
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      <p>1</p>
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      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>8</p>
      <ii>0</ii>
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    </AR>
    <AR>
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      <mina>50</mina>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2879</I>
    <N>SpringMaze 2020 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Spring Maze 2020 T02&lt;/Text>&lt;ID>938472&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>3</Type>
        <Value>2878</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-01-2020 12:00:00 AM,03-01-2020 12:00:00 AM</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2879</MissionID>
          <ID>5926</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>206187</AID>
    <AAID>0</AAID>
    <Task>
      <I>5926</I>
      <N>SpringMaze2020T02</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSpringChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get the Spring Maze chest&lt;/Text>&lt;ID>939450&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>206187</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2693</I>
    <N>HiddenWorld05</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld05T00.unity3d/PfGrpHiddenWorld05T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Harald02_start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Stormheart Conundrum&lt;/Text>&lt;ID>935615&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2692</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4309</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4310</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4311</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4312</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4313</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4314</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2693</MissionID>
          <ID>4315</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205510</AID>
    <AAID>0</AAID>
    <Task>
      <I>4309</I>
      <N>HiddenWorld05T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid02_start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>How many times has Harald betrayed us? I don't trust him. But... If Harald's invitation can stop the fighting, we can't afford to let this opportunity pass us by. I know: we'll go together and watch each other's back! We'll head to Auction Island together.&lt;/Text>&lt;ID>935737&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ugh. I swear it even smells like trouble here. This place has a long history of the dragon trade... it's stained with the pain of dragons.&lt;/Text>&lt;ID>935738&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>931262&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>929389&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4310</I>
      <N>HiddenWorld05T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Harald02_start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Okay! Let's focus, get this done, and get the heck out of here. We need to make our way to Stormheart's throne. It's pretty ostentatious of her to place it at the highest part of this island, don't you think? Let's go!&lt;/Text>&lt;ID>935741&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>{{Name}}! I see you made it out of that death trap in one piece. How fortunate for both of us. Me? You and your dragon caused enough of a ruckus that I was able to get away without a fuss. Thanks!@@I see Astrid is here. My mistake. I thought I implied Stormheart wanted to talk to you and you alone when I said 'come alone.'&lt;/Text>&lt;ID>935742&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Harald02_start&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit Stormheart's throne&lt;/Text>&lt;ID>935739&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Stormheart's throne&lt;/Text>&lt;ID>935739&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4311</I>
      <N>HiddenWorld05T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid02_end&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Nice try, Harald. You might want a chance to face a dragon rider on your own, but we stick together. Whatever Stormheart has to say, she can say to both of us.@@Let's get to the point. What do you want, Stormheart?&lt;/Text>&lt;ID>935745&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>'The enemy of my enemy is my friend.' An old saying, but appropriate.The warlords will not stop until they capture every dragon in the archipelago. You must know that.@@Hiccup and I may never be allies, but there can be a temporary peace between us. If we stop fighting, you'll have time to protect your treasured dragons. I can focus my wrath against a foe who has dared to challenge my strength in the archipelago.&lt;/Text>&lt;ID>935746&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4312</I>
      <N>HiddenWorld05T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid02_end&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The warlords are dangerous, but that doesn't mean that you're any less dangerous, Stormheart. There is blood between us. Harald betrayed us. He attacked our island! We're still picking up the pieces.@@Hiccup believes that all people can change; if he were here, he might agree with you. Me? A lying snake is always a snake, and I would die before I let Berk come to harm.&lt;/Text>&lt;ID>935749&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Don't let your deserved hatred of me taint a good offer! Talk to me, {{Name}}. Astrid may have already hardened her heart against me, but I know you'd recognize good sense when you see it.&lt;/Text>&lt;ID>935750&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I learned a thing or two when I was pretending to join Berk's merry crew. Your primary concern is to protect dragons, right? Stormheart and I aren't out to enslave dragons. We don't want to hurt dragons at all. Shouldn't you be interested in doing anything you can to save dragons from the warlords?&lt;/Text>&lt;ID>935751&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key&gt;Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4313</I>
      <N>HiddenWorld05T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandVanaheimDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid02_end&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Let's say this is all just a trap. What do you have to lose? You will have to fight the warlords at some point if you want to save dragons. If you have to fight the warlords anyway, why not turn your focus directly to them and know that Stormheart isn't planning anything against you for a time? A sigh of relief, as it were.@@Even Astrid must see the logic in this. Right, dear Astrid?&lt;/Text>&lt;ID>935754&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't like it. I hate to admit it… but he's got a point. Stormheart herself has never lied to us before. Just... Harald the snake here.&lt;/Text>&lt;ID>935755&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4314</I>
      <N>HiddenWorld05T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>As a gesture of goodwill, my forces will no longer harass Berkian ships. Your fishing ships will be able to gather your nets without harassment. We will stop our attack on your caldera, what little there is left. My forces will smash the warlords' fleet, their most powerful weapon.@@It shall be a tough fight, but we will persevere if you attack their secret base at the right time. Take my offer to your leader Hiccup. Take it to your new secret location, wherever it may be. I hope that he has the will to do what must be done.&lt;/Text>&lt;ID>935758&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's go.&lt;/Text>&lt;ID>941101&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld05T07CS.unity3d/PfGrpHiddenWorld05T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to New Berk&lt;/Text>&lt;ID>936706&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to New Berk&lt;/Text>&lt;ID>936706&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>4315</I>
      <N>HiddenWorld05T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Is this your first time here? Quite a sight, isn't it? I don't think anyone ever expected to find this strange island in the middle of nowhere, but it's nice. I'm still trying to get used to the idea of living in the clouds. @@Let's find Hiccup and tell him the news.&lt;/Text>&lt;ID>935761&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Astrid will disagree, but I know in my heart that we can stop the fighting between us and Stormheart if we set our minds to it. Maybe they have ulterior motives. Yes, they may try to betray us. But if this ends up being the first step in the road towards peace in the archipelago… what choice do we really have?&lt;/Text>&lt;ID>935762&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <RPT>false</RPT>
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    <N>Dreadfall2022Story04</N>
    <G>45</G>
    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}} please meet me outside the Great Hall soon as you can. I heard you took quite the fall, so I’d like to inspect you as soon as possible!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>GreatHallSchoolIntDreamDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Dreadfall04T00A.unity3d/PfGrp2022Dreadfall04T00A&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Dreadfall04T00B.unity3d/PfGrp2022Dreadfall04T00B&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Grave Danger [2022]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/SquadTacticsDreadfallDO.unity3d/IcoDWDragonsHUDDazeReward&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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      <N>Dreadfall2022Story04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_KidA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942641&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Well, it seems I was right to call you over here. Based on the size of that welt you must have bumped your head on the way down. I certainly hope you didn’t sustain a concussion! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Valka in front of the Great Hall&lt;/Text>&lt;ID>942640&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Valka in front of the Great Hall&lt;/Text>&lt;ID>942640&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Dreadfall2022Story04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942643&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Just to be safe, you should take some time off from these escapades with the twins and take it easy. I always find the [c][3eebff]Great Hall[/c][ffffff] to be an excellent spot to rest my legs and collect my thoughts.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942644&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]I’m feeling a bit woozy, maybe I should just take a little snooze here...[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall04T02CS.unity3d/PfGrp2022Dreadfall04T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SleepingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SleepingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value&gt;1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a Place to Rest&lt;/Text>&lt;ID>942642&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a Place to Rest&lt;/Text>&lt;ID>942642&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>7754</I>
      <N>Dreadfall2022Story04T03</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDreamDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BonePile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBonePile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Your Dragon&lt;/Text>&lt;ID>942645&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Your Dragon&lt;/Text>&lt;ID>942645&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Dreadfall2022Story04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942647&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Ahhh!!![/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942648&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidCDream&lt;/NPC>&lt;Text>[i]It only sprang up after we took a bone to decorate the new racetrack...[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942649&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Hello...? Who's there!?[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942650&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Wait, come back![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDreamDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_KidADream&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KidADream&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach The Shadowy Figure&lt;/Text>&lt;ID>942646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach The Shadowy Figure&lt;/Text>&lt;ID>942646&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>7757</I>
      <N>Dreadfall2022Story04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942652&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidADream&lt;/NPC>&lt;Text>[i]Hey, I’m hiding here, find your own spot![/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDreamDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_KidCDream&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KidCDream&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach The Shadowy Figure&lt;/Text>&lt;ID>942646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach The Shadowy Figure&lt;/Text>&lt;ID>942646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7758</I>
      <N>Dreadfall2022Story04T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942653&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidDDream&lt;/NPC>&lt;Text>[i]Why did you have to take that bone {{Name}}?[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDreamDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_KidDDream&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KidDDream&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach The Shadowy Figure&lt;/Text>&lt;ID>942646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach The Shadowy Figure&lt;/Text>&lt;ID>942646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7759</I>
      <N>Dreadfall2022Story04T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942655&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfGraveknapperThrone&lt;/NPC>&lt;Text>[i]Come hither {{Name}}… rest your weary bones...[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall04T08CS.unity3d/PfGrp2022Dreadfall04T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDreamDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BoneThrone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BoneThrone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>The Bone Throne Summons...&lt;/Text>&lt;ID>942654&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The Bone Throne Summons...&lt;/Text>&lt;ID>942654&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7760</I>
      <N>Dreadfall2022Story04T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsPostSleep&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942657&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! {{Name}} are you alright? Thank Thor, you woke up! You were muttering some odd things in your sleep... but I suppose a blow to the head might do that!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942658&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Here, take a sip of this tea that Valka had Gothi brew for you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942659&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hiccup and I were worried about you after talking with Valka. We all think that another dragon attacked you at that racetrack.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942660&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We had to pull out the Book of Dragons for this one, but all of the recent Bone Dragon activity might have helped us figure this mystery out.@@We have theorized that this is an unusually aggressive [i][c][ffb33e]Graveknapper[/c][ffffff][/i] that has been causing trouble around the Archipelago.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942661&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>This dragon is a fearsome hybrid between a [i][c][3eebff]Boneknapper[/c][ffffff][/i] and a [i][c][3eebff]Screaming Death[/c][ffffff][/i], featuring a clubbed tail that could definitely knock some nightmares into you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FishlegsPostSleep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Take a Sip of the Tea Fishlegs Brought&lt;/Text>&lt;ID>942656&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take a Sip of the Tea Fishlegs Brought&lt;/Text>&lt;ID>942656&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7761</I>
      <N>Dreadfall2022Story04T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DEClubhouseINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupClubhouse&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Once you’re feeling up to it, Hiccup asked to see you. If I know him, he’s already tracking down this Graveknapper!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you are {{Name}}, glad to see you back on your feet. I was concerned after hearing what happened but it looks like Gothi’s Herbal Tea worked wonders!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>If you think you can handle it, I’d really appreciate your help getting to the bottom of this Bone Dragon debacle.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ve heard reports of an eerie call scaring folks away from waters around the [c][3eebff]Ship Graveyard[/c][ffffff], so I believe that’s where we will find the Graveknapper.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HiccupClubhouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Hiccup in the Clubhouse at Dragons Edge&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Hiccup in the Clubhouse at Dragons Edge&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7762</I>
      <N>Dreadfall2022Story04T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942668&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let’s meet up at the Ship Graveyard soon as possible. We can’t have this dragon attacking more students.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942669&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, and be sure to bring that bone Ruffnut keeps telling me about! I don’t think it’s cursed, but it does seem to be the one constant in all of these bone dragon attacks...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942670&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks for joining me {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HiccupDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiccupDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup at the Ship Graveyard&lt;/Text>&lt;ID>942667&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup at the Ship Graveyard&lt;/Text>&lt;ID>942667&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7763</I>
      <N>Dreadfall2022Story04T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942672&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We have a lot of ground to cover so let’s split up and look around. Just be sure to give me a shout if you find anything!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall04T12CS.unity3d/PfGrp2022Dreadfall04T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChestDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ChestDF2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search for signs of the Graveknapper&lt;/Text>&lt;ID>942671&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search for signs of the Graveknapper&lt;/Text>&lt;ID>942671&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7764</I>
      <N>Dreadfall2022Story04T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942674&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Looks like we were right! The Graveknapper must have taken up residence on this wrecked ship and tyrannized the other Bone Dragons in the area to collect bones for it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942675&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Come on {{Name}}, let’s do this together!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942676&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well fought {{Name}}! We make quite the team.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DTPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STShipGraveyard01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Bone Dragons in Dragon Tactics&lt;/Text>&lt;ID>942673&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Bone Dragons in Dragon Tactics&lt;/Text>&lt;ID>942673&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7765</I>
      <N>Dreadfall2022Story04T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>PfDWToothlessAlphaHiccupRider&lt;/Asset>&lt;Location>PfMarker_HiccupRider7765&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>PfDWBarfBelchTwinRiders&lt;/Asset>&lt;Location>PfMarker_RuffTuffRider7765&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942678&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Quick, give them the bone! It’s the only way to break the curse!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall04T14CS.unity3d/PfGrp2022Dreadfall04T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWildGraveknapper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7987&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Bone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Offer the bone to the Graveknapper&lt;/Text>&lt;ID>942677&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Offer the bone to the Graveknapper&lt;/Text>&lt;ID>942677&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7766</I>
      <N>Dreadfall2022Story04T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>PfDWToothlessAlphaHiccupRider&lt;/Asset>&lt;Location>PfMarker_HiccupRider7766&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>PfDWBarfBelchTwinRiders&lt;/Asset>&lt;Location>PfMarker_RuffTuffRider7766&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942680&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What do you know, the Graveknapper had a hatchling missing a piece in its bone armor. No wonder it wanted that Screaming Death bone!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942681&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Stands to reason a Screaming Death Hybrid would need similarly shaped bones to complete their armor. Please come over here so I can thank you properly!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942682&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for helping us unravel this Dreadfall Mystery {{Name}}! And thank you Ruffnut. I can’t believe I’m saying this, but that was a great idea!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942683&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>How did you know the Graveknapper needed that bone for its hatchling?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID&gt;942684&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Huh? Oh, I had no clue. I just knew I had to break the Bone Dragon Curse. I could never live with the guilt of knowing Tuff and I had cursed {{Name}} for all of eternity just for a racetrack decoration! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ToothlessHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ToothlessHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet up with Hiccup and the Twins&lt;/Text>&lt;ID>942679&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet up with Hiccup and the Twins&lt;/Text>&lt;ID>942679&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>207743</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>207743</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>207743</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>20463</ii>
      <t>1</t>
      <r>10916</r>
      <ai>207743</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>20475</ii>
      <t>1</t>
      <r>10915</r>
      <ai>207743</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2673</I>
    <N>DreadfallMaze 2018 T01</N>
    <G>2</G>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim07T01.unity3d/PfGrpVanaheim07T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You might have bloodied Stormheart's nose, but you won't keep her down with a little victory. I'll fly back out there and try to catch a better glimpse of her. You need to get things moving to find Stormheart's goal first! Talk to Fishlegs while I head out, will you?&lt;/Text>&lt;ID>933775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't have the faintest idea what Stormheart could be looking for. Is she looking for the Dragon Bloom? Remnants of old Luminous Krayfins? Or, Odin forbid, Lumie himself? Ooh, I hate making guesses without enough knowledge!Speaking of Lumie, what is he doing?&lt;/Text>&lt;ID>933776&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim07T01CS.unity3d/PfGrpVanaheim07T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHello02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim07T01.unity3d/PfGrpVanaheim07T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, I've been [c][3eebff]such[/c][ffffff] a fool! I think Lumie has been trying to tell us there's something we need to see underwater. He's such an intelligent dragon.@@We need to follow him down and examine what he wants to show us. You'd be our best candidate between you, me, and the Archaeologist, don't you think? Skulder is a little bit timid, bless him, and I'm naturally buoyant. I know you can do it! Can you talk to Skulder and see if he agrees?&lt;/Text>&lt;ID>933779&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My word. Yes, I think a jaunt underwater would be outside my comfort zone. I hope that our lovely Luminous Krayfin would be able to find you some methods of getting oxygen! He's a Tidal Class dragon so he might not need to worry, but well, we Vikings are a different lot.@@I haven't the faintest idea what he could be trying to show us but I'm confident you'll get to the bottom of it.&lt;/Text>&lt;ID>933780&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim07T01.unity3d/PfGrpVanaheim07T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There's so much to see underwater that I'm not sure how best to prep you! Make sure to hang on to the Krayfin's shell as you head down!@@There are three main types of shells. Bony, or exoskeleton shells, are external skeletons that support and protect an animal's body. (Turtles and Krayfin both have these types of shells.) Mollusks like clams and oysters use calcium carbonate to construct a skeleton-like casing that is shells.@@The last type of shell is the chitinous shell; crabs, lobsters, and shrimp have a rigid skeleton on the outside of the body made of chitin. The chitin protects the delicate tissues and is watertight.@@Good luck, my dear friend! {{Input}} on the Luminous Krayfin to see where he'll take you.&lt;/Text>&lt;ID>933783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim07T03CS.unity3d/PfGrpVanaheim07T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Lumie&lt;/Text>&lt;ID>933854&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Lumie&lt;/Text>&lt;ID>933801&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Lumie seems intent on something past the underwater cave. You should follow him through to the other side.&lt;/Text>&lt;ID>933789&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>UnderwaterVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TunnelExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow Lumie through the underwater cave&lt;/Text>&lt;ID>933787&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Lumie through the underwater cave&lt;/Text>&lt;ID>933787&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>UnderwaterVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim07T09.unity3d/PfGrpVanaheim07T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That symbol looks similar to Stormheart's infamous insignia. You should pick it up.&lt;/Text>&lt;ID>933800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>UnderwaterVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectStormheartHeirloom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectStormheartHeirloom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up the strange heirloom&lt;/Text>&lt;ID>933798&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up the strange heirloom&lt;/Text>&lt;ID>933798&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Astronomy01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You know, Astrid is always looking for ways to make Berk safer. I think if we set up a lookout spot out in the ocean, we could keep an eye out for enemy ships. Great idea, right? @@ So Hookfang and I flew out into the ocean and found the perfect place. Any ships heading to the school need to pass by these sea stacks, so we'll spot them long before they are a threat to us. @@ Also, it's a really beautiful place. @@ I think you'll understand how great it is when you see it. Besides, I need your help to set up Hiccup's telescope to see the ships. Fly out through the crack in the caldera and fly straight towards the ocean. I'll meet you there!&lt;/Text>&lt;ID>923512&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Good! It's a bit hard flying without daylight, but you seem to be handling it just fine.&lt;/Text>&lt;ID>923513&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to Snotlout's vantage point through the caldera&lt;/Text>&lt;ID>923510&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to Snotlout's vantage point. You can find this by flying through the crack in the wall in the caldera.&lt;/Text>&lt;ID>936477&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1330</I>
      <N>Astronomy01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Welcome to Snotlout's Sentry Station! Let me show you around.Do you see the cresting water on the surface of the ocean? Fly down there and meet the animals!&lt;/Text>&lt;ID>923516&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Narwhals! They're so happy to see us! Pretty cool, huh?&lt;/Text>&lt;ID>923517&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Narwhal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the narwhals in the water&lt;/Text>&lt;ID>923514&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the narwhals in the water.&lt;/Text>&lt;ID>923595&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1331</I>
      <N>Astronomy01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Ooh, what about the perfect view? We have a great look of the ocean and an amazing view of that island on the horizon. You should take a closer look!&lt;/Text>&lt;ID>923520&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>See? This is the perfect place! I [c][3eebff]do[/c][ffffff] know what I'm doing. I know, it's incredible.&lt;/Text>&lt;ID>923521&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Caldera&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the caldera in the horizon&lt;/Text>&lt;ID>923518&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the caldera in the horizon.&lt;/Text>&lt;ID>923596&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1332</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Come back to me and help me set up this telescope! Then we'll be good to g-o.&lt;/Text>&lt;ID>923524&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, shoot! I just knocked the telescope into the water! It sank so quickly.Now there's [c][3eebff]no[/c][ffffff] telescope. You've got to help me, {{Name}}! Please!&lt;/Text>&lt;ID>923525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>929908&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>1333</I>
      <N>Astronomy01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Could you tell Hiccup that we need a new telescope? I would do it myself, but I'm busy... um... looking out for Berserker ships! Gotta keep the school safe, and all. Tell Astrid I'm on the job!&lt;/Text>&lt;ID>923528&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Snotlout lost the telescope on accident? In the ocean?!  That sounds, well, just like him. @@ Luckily, I was already thinking about replacing it! Our recent experiments with lenses gave me some interesting ideas. Here's the latest prototype!&lt;/Text>&lt;ID>923529&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at the school.&lt;/Text>&lt;ID>923598&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at the school.&lt;/Text>&lt;ID>923598&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This telescope is slightly bigger and more powerful. It uses a [c][3eebff]concave[/c][ffffff] lens as the eyepiece and a [c][3eebff]convex[/c][ffffff] lens as the objective lens — the lens that is farther away from you. The image is [c][3eebff]magnified[/c][ffffff] through the lenses. We'll be able to look at things that are even farther away. @@ Snotlout did have a good idea. A vantage point in the ocean will help us spot danger before it reaches us. Will you take this new telescope to him?&lt;/Text>&lt;ID>923532&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You got Hiccup to replace the telescope? Thank you, thank you, thank you!&lt;/Text>&lt;ID>923533&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Replace the telescope at Snotlout's Sentry Station&lt;/Text>&lt;ID>923530&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Replace the telescope at Snotlout's Sentry Station.&lt;/Text>&lt;ID>936478&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>1335</I>
      <N>Astronomy01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>{{Input}} on the telescope and look on the horizon for Berserker ships, {{Name}}.&lt;/Text>&lt;ID>923536&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>No ships and you can see for miles around. Our experiment is a success! You and I make a great team!&lt;/Text>&lt;ID>923537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTelescopeAstro&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use the telescope to look for Berserkers&lt;/Text>&lt;ID>923534&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the telescope and scan the horizon to look for Berserkers.&lt;/Text>&lt;ID>936571&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}. I thought I could come out and see how the new telescope worked. I’m glad it was a success! @@ You know, this view is really great. There are fewer lights from the school and you can see more of the stars. Since we're here, maybe we can use the telescope to get a closer look at the moon. @@ [c][3eebff]The moon goes through different phases. We vikings know the different phases of the moon very well. We use them to keep track of the time of year.[/c][ffffff] Let’s see what phase the moon is in right now.&lt;/Text>&lt;ID>923540&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's a [c][3eebff]waxing crescent moon[/c][ffffff]. During this phase, only part of the moon is beginning to show. We say that the moon is 'waxing' because the moon becomes a bit more visible for a little bit longer each passing night. @@ The moon goes through eight phases as it circles around the Earth, once every 29.5 days.&lt;/Text>&lt;ID>923541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTelescope&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use the telescope to look at the moon&lt;/Text>&lt;ID>923538&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the telescope to look at the moon.&lt;/Text>&lt;ID>923601&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <AAID>0</AAID>
      <Task>
        <I>3697</I>
        <N>Jungle_Misc01T04</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>{{Name}}! I'm glad you got the message.&lt;/Text>&lt;ID>928197&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It's great to see you again, especially in these circumstances. Who's this?&lt;/Text>&lt;ID>932792&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I'm glad you asked! I am Eret, son of…&lt;/Text>&lt;ID>932894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>No time for an elaborate intro, sailor. Three of my best Defenders were thrown overboard in the crash.&lt;/Text>&lt;ID>932895&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Mala&lt;/Text>&lt;ID>927340&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Mala&lt;/Text>&lt;ID>928195&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13261</ii>
        <t>1</t>
        <r>5460</r>
        <ai>204915</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3694</I>
      <N>Jungle_Misc01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>If we want to change everyone's minds on dragons, we need to show everyone that they aren't evil. We've been using a Terrible Terror mail system to send messages to the other islands. Eret volunteered to take point on the project. Can you ask him how it's going?&lt;/Text>&lt;ID>928203&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Ahoy there, {{Name}}. Are you here to see me off?&lt;/Text>&lt;ID>928204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungleMisc01T01CS.unity3d/PfGrpJungleMisc01T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>See if Eret has everything for his voyage at the Training Grounds&lt;/Text>&lt;ID>928201&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>933489&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3695</I>
      <N>Jungle_Misc01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Thor's britches, Queen Mala needs our help! The message says that her ship was hit by a storm at Helheim's Gate. Well, I'm not one to leave royalty waiting. Let's go!&lt;/Text>&lt;ID>928207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Helheim's Gate&lt;/Text>&lt;ID>928205&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Helheim's Gate&lt;/Text>&lt;ID>928205&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3696</I>
      <N>Jungle_Misc01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDo&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>According to the note, the storm pushed them northeast. Open your compass and let's find Mala!&lt;/Text>&lt;ID>928210&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value&gt;PfMarker_MalaWreck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head northeast to find Mala&lt;/Text>&lt;ID>928208&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head northeast to find Mala&lt;/Text>&lt;ID>928208&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3698</I>
      <N>Jungle_Misc01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>When Defenders get lost, we whistle a specific note so we can be found over the sounds of the rumbling volcano at our island. Hiccup showed me his 'Storm Ear,' so I made a tuning fork that is attuned to it. Perhaps it will help you find my men.&lt;/Text>&lt;ID>928213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Defender01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Defender&lt;/Text>&lt;ID>928211&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Defender&lt;/Text>&lt;ID>928211&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3699</I>
      <N>Jungle_Misc01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Use your dragon's fire on the sea stack to signal Eret's ship.&lt;/Text>&lt;ID>928216&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Thank the stars we found you!&lt;/Text>&lt;ID>932793&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWNinjaMale&lt;/NPC>&lt;Text>I knew you would, my queen!&lt;/Text>&lt;ID>932896&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSignal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSignal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Tell your dragon to shoot on the rock as a signal&lt;/Text>&lt;ID&gt;928214&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell your dragon to shoot on the rock as a signal&lt;/Text>&lt;ID>928214&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3700</I>
      <N>Jungle_Misc01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Miss Queen Mala, or whatever I'm supposed to call you, I'm not any run-of-the-mill sailor. I'm the greatest dragon wrangler-&lt;/Text>&lt;ID>932794&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>I care little about your self-proclaimed titles, sailor. I am focused on the safety of my people. {{Name}}, use the Storm Ear to find the second survivor.&lt;/Text>&lt;ID>932897&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Defender02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the next survivor&lt;/Text>&lt;ID>928219&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the next survivor&lt;/Text>&lt;ID>928219&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3701</I>
      <N>Jungle_Misc01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWNinjaFemale&lt;/NPC>&lt;Text>Your name is {{Name}} and you're here to rescue me? That's fantastic. You should signal my Queen with your dragon.&lt;/Text>&lt;ID>928225&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Nice one, {{Name}}.I've decided that the Queen can call me whatever she likes - as long as she remembers my name!&lt;/Text>&lt;ID>928226&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSignal2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSignal2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Light a signal fire on the seastack with your dragon&lt;/Text>&lt;ID>928223&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Light a signal fire on the seastack&lt;/Text>&lt;ID>941745&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3702</I>
      <N>Jungle_Misc01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>One last Defender is out there in the water. Let's find him.&lt;/Text>&lt;ID>928229&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Defender03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type&gt;Visit&lt;/Type>&lt;Title>&lt;Text>Find the final survivor&lt;/Text>&lt;ID>928227&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the final survivor&lt;/Text>&lt;ID>928227&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3703</I>
      <N>Jungle_Misc01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Signal Eret's ship with your dragon to rescue the final survivor.&lt;/Text>&lt;ID>928232&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>My gracious thanks... the Defenders owe you a great debt.&lt;/Text>&lt;ID>928233&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSignal3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSignal3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Signal Eret with a fire at the top of the seastack&lt;/Text>&lt;ID>928230&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Signal Eret with a fire at the top of the seastack&lt;/Text>&lt;ID>928230&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3704</I>
      <N>Jungle_Misc01T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Another job well done! I hate to rain on the reunion, but we've managed to lose all bearings inside this hazy maze. I believe we need to head south or southwest of here... {{Name}}, could you use your compass and find the way out?&lt;/Text>&lt;ID>928236&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>We're out! I mean... of course we're out. I never doubted us for a second. I'll sail these Defenders back to their island and see you next time around. Our adventures seem to be getting better and better, {{Name}}!&lt;/Text>&lt;ID>928237&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AvatarStart01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13261&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Use your compass and head south-southwest to find the exit&lt;/Text>&lt;ID>928234&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your compass and head south-southwest&lt;/Text>&lt;ID>941746&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>204875</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>204875</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>55</a>
      <p>2</p>
      <ii>0</ii>
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      <r>673</r>
      <ai>204875</ai>
      <amulti>true</amulti>
      <mina>55</mina>
      <maxa>55</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>204875</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2665</I>
    <N>New Farming 245</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 245&lt;/Text>&lt;ID>935364&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2665</MissionID>
          <ID>4243</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205355</AID>
    <AAID>0</AAID>
    <Task>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm04T02Red.unity3d/PfGrpQStorm04T02Red&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Go to the Party in the Great Hall&lt;/Text>&lt;ID>923332&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>3</Type>
            <Value>1533</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>false</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1537</MissionID>
              <ID>1247</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>0</AID>
        <AAID>0</AAID>
        <Task>
          <I>1247</I>
          <N>Storm04T06Red</N>
          <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923295&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hurry to the Great Hall. Everyone's here!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923296&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, what a great surprise party! I didn't even see it coming.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Join the party in the Great Hall&lt;/Text>&lt;ID>923289&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Join the party in the Great Hall.&lt;/Text>&lt;ID>923290&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1538</I>
        <N>Storm04T06White</N>
        <G>11</G>
        <P>1535</P>
        <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm04T02White.unity3d/PfGrpQStorm04T02White&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Go to the Party&lt;/Text>&lt;ID>923334&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>3</Type>
            <Value>1534</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>1538</MissionID>
              <ID>1248</ID>
              <Complete>0</Complete>
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          </Criteria>
        </MR>
        <V>1</V>
        <AID>0</AID>
        <AAID>0</AAID>
        <Task>
          <I>1248</I>
          <N>Storm04T06 White</N>
          <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923295&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hurry to the Great Hall. Everyone's here!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923296&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, what a great surprise party! I didn't even see it coming.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Join the party at the Great Hall&lt;/Text>&lt;ID>923293&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Join the party at the Great Hall.&lt;/Text>&lt;ID>923294&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <RPT>false</RPT>
      </M>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1238</I>
      <N>Storm04T01: Deliver Food</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hey, {{Name}}! What do you think about throwing a party to celebrate all the hard work we've done? It'll be an “after-storm” party! @@ Don’t tell the others yet! I want it to be a surprise. We’ll need some extra supplies: 4 chicken eggs, 4 corn, 2 brown trout, and 1 eel. Bring everything back to me!&lt;/Text>&lt;ID>923299&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thank you! I'll start preparing the food.&lt;/Text>&lt;ID>923300&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Brown Trout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7140&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Eel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Astrid 4 chicken eggs, 4 ears of corn, 2 brown trout, and 1 eel&lt;/Text>&lt;ID>923297&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Astrid 4 chicken eggs, 4 ears of corn, 2 brown trout, and 1 eel.&lt;/Text>&lt;ID>934028&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1242</I>
      <N>Storm04T03 Botanist</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfGrpQStorm04T01White&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfGrpQStorm04T01Red&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfGrpQStorm04T01Blue&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923323&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We’ll need some help making the decorations. Show the flower to Phlegma. She’ll know what to do!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923324&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>What a beautiful flower! Astrid told me about the plan. Don’t worry. I can keep a secret. The decorations will be done soon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Show the flower to the Botanist at the Lookout&lt;/Text>&lt;ID>923321&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Botanist at the Lookout.&lt;/Text>&lt;ID>923322&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1243</I>
      <N>Storm04T04 Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923303&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I’m almost done setting up, but Hiccup keeps asking me questions! I think he knows we’re up to something. @@ Could you distract him for me? We need a little more time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID&gt;923304&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What is going on with Astrid? She seems really busy. I tried to ask, but she keeps running off to do something. If you see her, let her know I am free to help if she needs me.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup and distract him&lt;/Text>&lt;ID>923301&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup to distract him from Astrid's plan.&lt;/Text>&lt;ID>923302&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1244</I>
      <N>Storm04T05 Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923307&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Everything’s almost ready. Time to invite our guests! Can you please ask the Headmaster to send out the invitations?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923308&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Invitations? I just sent them out. Everyone should be on their way.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster about the invitation&lt;/Text>&lt;ID>923305&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster about the invitations for the celebration.&lt;/Text>&lt;ID>923306&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1245</I>
      <N>Storm04T07 Fishlegs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923311&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The party is a huge success! I couldn't have done it without you. Looks like everyone is enjoying themselves. Go on, mingle with your guests!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923312&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't go to many parties, but this one is a lot of fun. Thanks for inviting me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1249</I>
      <N>Storm04T08 Tuffnut</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923319&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Uh oh... Tuffnut doesn't look so good. Maybe you should check up on him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923320&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hey, {{Name}}. What did Astrid put in this soup? It tastes weird... and it makes my toes tingle.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutIdle01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check up on Tuffnut&lt;/Text>&lt;ID>923317&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut.&lt;/Text>&lt;ID>923318&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1250</I>
      <N>Storm04T09 Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923315&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Ew! I think it's eel. Astrid's cooking is going to be the end of us. You should say hi to Hiccup over there... before my brother barfs all over your shoes.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923316&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Everyone's spirits needed a lift after that terrible storm. This party was just what we needed. Thank you for helping Astrid bring us all together!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the party&lt;/Text>&lt;ID>923313&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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        <P>3020</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>3026</MissionID>
              <ID>6414</ID>
              <Complete>0</Complete>
            </RuleItems>
            <RuleItems>
              <Type>1</Type>
              <MissionID>3026</MissionID>
              <ID>6415</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>0</AID>
        <AAID>0</AAID>
        <Task>
          <I>6414</I>
          <N>2021Dreadfall02T13H</N>
          <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940160&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Okay, meet me by the judging spot, and I shall make my decision on who wears their mask the very best, and embodies the true spirit of Dreadfall.@@Come, assistant contest administrator!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940164&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I have CHOSEN.@@The Hobgobbler truly displays the serenity of his character. Never has anyone captured my essence so accurately.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall02T12ACS.unity3d/PfGrp2021Dreadfall02T12ACS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DreadfallJudgeSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the judging spot&lt;/Text>&lt;ID>940159&lt;/ID>&lt;/Title>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <Task>
          <I>6415</I>
          <N>2021Dreadfall02T14H</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932908&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHobgobblerNPC&lt;/NPC>&lt;Text>...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940165&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>He's thrilled. I can tell by his face.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHobgobblerNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Congratulate the winner&lt;/Text>&lt;ID>940162&lt;/ID>&lt;/Title>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <RPT>false</RPT>
      </M>
      <M>
        <I>3027</I>
        <N>2021Dreadfall02T13Gobber</N>
        <G>16</G>
        <P>3020</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>3027</MissionID>
              <ID>6416</ID>
              <Complete>0</Complete>
            </RuleItems>
            <RuleItems>
              <Type>1</Type>
              <MissionID>3027</MissionID>
              <ID>6417</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>0</AID>
        <AAID>0</AAID>
        <Task>
          <I>6416</I>
          <N>2021Dreadfall02T13G</N>
          <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940160&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Okay, meet me by the judging spot, and I shall make my decision on who wears their mask the very best, and embodies the true spirit of Dreadfall.@@Come, assistant contest administrator!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall02T12CCS.unity3d/PfGrp2021Dreadfall02T12CCS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940166&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I have CHOSEN.@@Gobber makes a vision of eerie accuracy as Eret, son of Eret!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DreadfallJudgeSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the judging spot&lt;/Text>&lt;ID>940159&lt;/ID>&lt;/Title>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <Task>
          <I>6417</I>
          <N>2021Dreadfall02T14G</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940167&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Thanks! Though half the credit goes to Eret, for bein' so inspiring!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Congratulate the winner&lt;/Text>&lt;ID>940162&lt;/ID>&lt;/Title>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <RPT>false</RPT>
      </M>
      <M>
        <I>3028</I>
        <N>2021Dreadfall02T13Snotlout</N>
        <G>16</G>
        <P>3020</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>true</Ordered>
            <Min>4</Min>
            <Repeat>1</Repeat>
            <RuleItems>
              <Type>1</Type>
              <MissionID>3028</MissionID>
              <ID>6418</ID>
              <Complete>0</Complete>
            </RuleItems>
            <RuleItems>
              <Type>1</Type>
              <MissionID>3028</MissionID>
              <ID>6419</ID>
              <Complete>0</Complete>
            </RuleItems>
          </Criteria>
        </MR>
        <V>1</V>
        <AID>0</AID>
        <AAID>0</AAID>
        <Task>
          <I>6418</I>
          <N>2021Dreadfall02T13S</N>
          <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940160&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Okay, meet me by the judging spot, and I shall make my decision on who wears their mask the very best, and embodies the true spirit of Dreadfall.@@Come, assistant contest administrator!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall02T12DCS.unity3d/PfGrp2021Dreadfall02T12DCS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940168&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I have CHOSEN.@@Nobody can be as Snotlout as Snotlout. I must give credit where credit is due.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DreadfallJudgeSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the judging spot&lt;/Text>&lt;ID>940159&lt;/ID>&lt;/Title>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <Task>
          <I>6419</I>
          <N>2021Dreadfall02T14S</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940169&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Snotlout, Snotlout! Oi Oi Oi!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Congratulate the winner&lt;/Text>&lt;ID>940162&lt;/ID>&lt;/Title>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <RPT>false</RPT>
      </M>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>6385</I>
      <N>2021Dreadfall02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940171&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>What's next? So glad you asked! I need a helper to make my mask contest idea come true! It's hard to be an administrator, since you can't enter the contest, but you can handle it, right?@@So, my contestants need masks. I'm prepared, though: grab some masks from the box to hand out, and we'll get this going!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value&gt;HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMaskBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMaskBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get the masks from the Box&lt;/Text>&lt;ID>940170&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6386</I>
      <N>2021Dreadfall02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940173&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>All right! Let's start passing out the masks! Find somebody to wear the Astrid mask.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940174&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>A contest? I'm always in. I call first dibs on that Astrid mask! I can handle that role, no problem!@@“I like my men like I like my axes: sharp and easy to throw at stuff.” Am I convincing?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find someone to wear the "Astrid" mask&lt;/Text>&lt;ID>940172&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6393</I>
      <N>2021Dreadfall02T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940175&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Nobody seems to want the Snotlout mask, huh? What about that Hobgobbler over there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932908&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHobgobblerNPC&lt;/NPC>&lt;Text>...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHobgobblerNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find someone to wear the "Snotlout" mask&lt;/Text>&lt;ID>939931&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6394</I>
      <N>2021Dreadfall02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940177&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Even the Hobgobbler doesn't want to be Snotlout? Ouch, BURN.@@Hey, {{Name}}, I'd like a mask too, even if I'm a judge. I’ll take that super grotesque one of Ruffnut off your hands.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940178&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>So terrifying.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give Tuffnut a mask&lt;/Text>&lt;ID>940176&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6395</I>
      <N>2021Dreadfall02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940179&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Did I hear my name? Whoa! You still have my mask? Everyone’s intimidated, I get it. Give it here, I’m the only one that can handle this glorious face.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940180&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Bask in my glory, {{Name}}.@@Are you basking?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6396</I>
      <N>2021Dreadfall02T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940182&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Did everyone get a mask?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Tuffnut everyone is ready&lt;/Text>&lt;ID>940181&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6442</I>
      <N>2021Dreadfall02T14</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit New Berk&lt;/Text>&lt;ID>940183&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>35</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>18</r>
      <ai>206565</ai>
      <amulti>true</amulti>
      <mina>35</mina>
      <maxa>35</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
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      <ii>0</ii>
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      <r>652</r>
      <ai>206565</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>206565</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>6</p>
      <ii>19055</ii>
      <t>1</t>
      <r>8554</r>
      <ai>206565</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1628</I>
    <N>Arctic_SpeedStinger05</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Slippery Slope&lt;/Text>&lt;ID>926018&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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      <N>SpeedStinger05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Have you seen that long, narrow tunnel in the Ice Caves? @@I'd like to know where it leads... Unfortunately, it's too narrow to fly through on a dragon and way too steep and slippery to walk up on foot. @@Why don't you head over to the tunnel's entrance? I know we can think of something if we put our minds to it!&lt;/Text>&lt;ID>923869&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There has to be a way up! My curiosity is killing me.&lt;/Text>&lt;ID>923870&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NarrowTunnel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the tunnel in the Ice Caves&lt;/Text>&lt;ID>923867&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the entrance of the tunnel located within the Ice Caves&lt;/Text>&lt;ID>941630&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>SpeedStinger05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay, I have a weird idea, but hear me out. Speed Stingers have sharp claws and very powerful legs. I watch them running up and down snowy slopes with ease. If we could gain their trust, maybe we could ride up this steep slope on the back of a Speed Stinger. @@ I know it sounds insane, but if I can gain the trust of a Night Fury by offering it fish, maybe you can do the same with a Speed Stinger! Let's catch a nice, big arctic char to give to the pack.&lt;/Text>&lt;ID>923873&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job! They'll love this fish.&lt;/Text>&lt;ID>923874&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CampFishingHole&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfArcticCharDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch an Arctic Char by the ocean&lt;/Text&gt;&lt;ID>923871&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch an Arctic Char at the ocean&lt;/Text>&lt;ID>941631&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1461</I>
      <N>SpeedStinger05T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T04.unity3d/PfGrpArcticSpeedStinger05T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Take the fish to the Speed Stinger nest.&lt;/Text>&lt;ID>926349&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Since you saved that tiny Speed Stinger that was trapped in the snow, the pack already trusts you enough that they won't chase you away. Now, we just have to convince them to trust us a little bit more...&lt;/Text>&lt;ID>923878&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAllRight&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the Speed Stinger nest&lt;/Text>&lt;ID>923875&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the fish to the Speed Stinger nest&lt;/Text>&lt;ID>941632&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T04.unity3d/PfGrpArcticSpeedStinger05T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Give the fish to the Speed Stinger, but be very careful!&lt;/Text>&lt;ID>923881&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Nice work! I think they trust you more than ever.&lt;/Text>&lt;ID>923882&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpeedStingerNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10984&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Char&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Arctic Char to the Speed Stinger&lt;/Text>&lt;ID>923879&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Arctic Char to the Speed Stinger&lt;/Text>&lt;ID>923879&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T05.unity3d/PfGrpArcticSpeedStinger05T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now comes the tricky part... You have to climb onto the Speed Stinger's back. {{Input}} on the Speed Stinger when you’re ready for the challenge.&lt;/Text>&lt;ID>923885&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's incredible! I always knew you'd be a great dragon trainer. You're amazing, {{Name}}!&lt;/Text>&lt;ID>923886&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSpeedStingerNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSpeedStinger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Speed Stinger&lt;/Text>&lt;ID>923883&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Speed Stinger to mount it&lt;/Text>&lt;ID>941633&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's get back to the Ice Caves. Ride the Speed Stinger back to the entrance of the narrow tunnel.&lt;/Text>&lt;ID>923889&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Entrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the entrance of the tunnel in the Ice Caves&lt;/Text>&lt;ID>923887&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the entrance of the narrow tunnel in the Ice Caves&lt;/Text>&lt;ID>941634&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T07.unity3d/PfGrpArcticSpeedStinger05T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T06.unity3d/PfGrpArcticSpeedStinger05T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Input}} on the Speed Stinger to mount it again.&lt;/Text>&lt;ID>923893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect! The icy tunnel should be no problem for a Speed Stinger. Their powerful legs and sharp claws will help them run up the steep slope.&lt;/Text>&lt;ID>923894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSpeedStingerNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSpeedStinger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount the Speed Stinger&lt;/Text>&lt;ID>923891&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount the speed stinger at the entrance of the Ice Caves&lt;/Text>&lt;ID>941635&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T07.unity3d/PfGrpArcticSpeedStinger05T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticSpeedStinger05T06.unity3d/PfGrpArcticSpeedStinger05T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Run through the narrow tunnel on your Speed Stinger and see where it leads!&lt;/Text>&lt;ID>926356&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A treasure chest! What a great find! I wonder if the Archaeologist would know anything about it?&lt;/Text>&lt;ID>926357&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArcticChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Reach the end of the tunnel and find what's inside&lt;/Text>&lt;ID>926354&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ride the Speed Stinger through the narrow tunnel and retrieve the treasure at the end&lt;/Text>&lt;ID>941636&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
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      <I>2881</I>
      <N>RTTE15_Villains05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We need to see if the Flightmare gas worked. I have a little experience with it, myself, so I’m sure Harald is completely paralyzed... but I want to double check.&lt;/Text>&lt;ID>930549&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>How dare you betray us after we took you in as a friend? I should smack you over the head with my axe!&lt;/Text>&lt;ID>930550&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WhiteTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on Harald&lt;/Text>&lt;ID>930547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Harald&lt;/Text>&lt;ID>930547&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2882</I>
      <N>RTTE15_Villains05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll keep an eye on Harald Liar-Beard over here while you go get Hiccup. Don't worry, he won't get one over on me or Stormfly.&lt;/Text>&lt;ID>930553&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good! I'm glad you caught him. We'll make sure the dragons he kidnapped are safe, get the Book of Dragons back, and maybe even get an explanation on why he would betray us.&lt;/Text>&lt;ID>930554&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Alert Hiccup at Dragon's Edge&lt;/Text>&lt;ID>930551&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2883</I>
      <N>RTTE15_Villains05T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains05T04.unity3d/PfGrpRTTEVillains05T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'll meet you at Hobblegrunt Island, {{Name}}.&lt;/Text>&lt;ID>930557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>You knew I couldn’t resist trying to open that lock right away, huh? You lot pulled the wool over my eyes. I might have pulled a bit of a trick on you lot, but I know when I'm beat. Here's the Book of Dragons. It's unharmed, on my word.&lt;/Text>&lt;ID>932847&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Like the word of Harald Forkbeard means anything to us.&lt;/Text>&lt;ID>932950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What have you done with the dragons?&lt;/Text>&lt;ID>932951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Harald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to Harald at Hobblegrunt Island&lt;/Text>&lt;ID>930555&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Harald at Hobblegrunt Island&lt;/Text>&lt;ID>930555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2884</I>
      <N>RTTE15_Villains05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Legendary pirate? More like a common thief. We accepted you and you betrayed us! You're scum. @@ Don't beat about the bush. Tell us where the dragons are!&lt;/Text>&lt;ID>932848&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>It was nothing personal mate, just business. They are a very lucrative trade in the right circles. You gave me the opportunity to take them, like leaving a shed door wide open. @@ It was too tempting for a legendary pirate like me. How could I resist?&lt;/Text>&lt;ID>932952&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Astrid, dear, I was only using them as means to an end. @@ Unfortunately, I ran into a small complication. The Dragon Hunters ambushed me a few leagues away from Dragon's Edge and stole the dragons. I know where they are taking them, and if you release me, I can sneak you into their camp. @@ Don't worry, I have a plan, if you'll listen...&lt;/Text>&lt;ID>930565&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>250</mina>
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      <cid>0</cid>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
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    <I>1693</I>
    <N>New Farming 132</N>
    <G>17</G>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>4</Type>
        <Value>1,15</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
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    <V>1</V>
    <AID>202939</AID>
    <AAID>0</AAID>
    <Task>
      <I>1712</I>
      <N>36 Turtle, 6 Yak Milk, 36 Lavender</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10819&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turtle Eggs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>36&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8344&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>36&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Turtle Eggs, Yak Milk &amp;amp; Lavender&lt;/Text>&lt;ID>926430&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I sail to many places where these items are in high demand. Let’s give the people what they want!&lt;/Text>&lt;ID>926431&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>false</RPT>
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    <I>1710</I>
    <N>New Farming 148</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,21</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1710</MissionID>
          <ID>1732</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>202958</AID>
    <AAID>0</AAID>
    <Task>
      <I>1732</I>
      <N>12 Bearberries, 3 Turtle Eggs, 9 Corn</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11170&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bearberries&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10819&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turtle Eggs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bearberries, Turtle Eggs, Corn&lt;/Text>&lt;ID>926461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ruffnut and Tuffnut’s pranks are getting more creative each day.&lt;/Text>&lt;ID>926462&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>250</mina>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2845</I>
    <N>SnoggletogMaze 2019 T03</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>SnoggletogMaze 2019 T03&lt;/Text>&lt;ID>938470&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>5</Type>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>2</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
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      <N>SnoggletogMaze 2019 T03</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SnoggletogMazeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>BonusSnoggletogReward&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get all the hats&lt;/Text>&lt;ID>939446&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get all the hats.&lt;/Text>&lt;ID>939447&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <RPT>false</RPT>
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  <Mission>
    <I>1241</I>
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    <G>17</G>
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    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
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        <Value>9,13</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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    </MR>
    <V>1</V>
    <AID>201313</AID>
    <AAID>0</AAID>
    <Task>
      <I>766</I>
      <N>18 Lavender</N>
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      <C>0</C>
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      <amulti>true</amulti>
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    <AR>
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    <RPT>false</RPT>
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    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
    <A>false</A>
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        <Type>5</Type>
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      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
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      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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    <AAID>0</AAID>
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    </Task>
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      <C>0</C>
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    <RPT>false</RPT>
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    <A>false</A>
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      <Prerequisites>
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    <AR>
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    <RPT>false</RPT>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>9,9</Value>
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        <ClientRule>false</ClientRule>
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    <AAID>0</AAID>
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      <C>0</C>
      <F>false</F>
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    <AR>
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    <A>false</A>
    <C>0</C>
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        <Value>2225</Value>
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        <RuleItems>
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          <Complete>0</Complete>
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        <RuleItems>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You asked Gobber for crates and chests to make a fake ransom earlier. Now, where did we keep it? @@ I remember now! You told me about Ruffnut's strange idea to put boulders into it. Can you check with the twins and see where we are with the ransom?&lt;/Text>&lt;ID>930520&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>It took Tuffnut and me a lot of time to find the perfect rocks for the fake telescope in the ransom. This chest is now the exact weight of a telescope.&lt;/Text>&lt;ID>932844&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yeah, no need to thank us. Pranking is an exact science, and we take a lot of pride in our creations.&lt;/Text>&lt;ID>932948&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value&gt;PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut about the crates&lt;/Text>&lt;ID>930518&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about the crates&lt;/Text>&lt;ID>930518&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
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        <ii>12440</ii>
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        <ai>203602</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2875</I>
      <N>RTTE14_Villains04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is the answer we needed! We need to spray Harald with the paralyzing mist when he tries to get his ransom box. Fishlegs made some glass containers we can use to bottle the liquid. I'll work on a mechanism that will break the bottle of Flightmare mist when the chest opens. @@ We need to melt this ice into Flightmare liquid. Can you ask {{dragon name}} to shoot a fireball at the bowl?&lt;/Text>&lt;ID>930525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Excellent! I'm going to put the liquid into a gas.&lt;/Text>&lt;ID>930526&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWFlightmareIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCollectDWFlightmareIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key&gt;&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Flightmare ice in the bowl with a fireball&lt;/Text>&lt;ID>930523&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the bowl and shoot the Flightmare ice&lt;/Text>&lt;ID>941845&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2876</I>
      <N>RTTE14_Villains04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job, Fishlegs!  Now that we have the Flightmare liquid in the bottle, we should add a little heat to make the liquid a gas without breaking the bottle. Remember, when a liquid changes state to a gas it expands. We have to be careful and heat it up slightly. @@ {{Name}}, have your dragon just shoot a low heat fireball--not full power. A good dragon trainer can control how much force their dragon shoots.  You can do this.&lt;/Text>&lt;ID>930529&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow! That's perfect! You did an amazing job. I knew you could do it!&lt;/Text>&lt;ID>930530&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBottleFlightmareWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBottleFlightmareWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the bottle to turn the liquid into a gas&lt;/Text>&lt;ID>930527&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the bottle&lt;/Text>&lt;ID>941846&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2878</I>
      <N>RTTE14_Villains04T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Harald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I've set up the treasure chest to shatter the Flightmare mist when Harald picks this lock and opens it. We're just about ready to go! Will you give Astrid the crates from Ruffnut?&lt;/Text>&lt;ID>930533&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is great! It looks really convincing.&lt;/Text>&lt;ID>930534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12440&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ransom Crates&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the ransom boxes to Astrid&lt;/Text>&lt;ID>930531&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the ransom boxes to Astrid&lt;/Text>&lt;ID>930531&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2879</I>
      <N>RTTE14_Villains04T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's go to the ransom spot at Hobblegrunt Island, {{Name}}. Hiccup, Snotlout--you have to stay here. If Harald sniffs out an ambush, he'll never come collect his bounty and he'll never fall into our trap.&lt;/Text>&lt;ID>930537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Does the chest look good to you? Great. Come find me. I'm in the trees! &lt;/Text>&lt;ID>930538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WhiteTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the ransom spot in Hobblegrunt Island&lt;/Text>&lt;ID>930535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the ransom spot in Hobblegrunt Island&lt;/Text>&lt;ID>930535&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2978</I>
      <N>RTTE14_Villains04T06</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well, now it's a waiting game.&lt;/Text>&lt;ID>930541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AstridHidingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Astrid in the trees&lt;/Text>&lt;ID>930539&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Astrid in the trees&lt;/Text>&lt;ID>930539&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>203601</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>203601</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>203601</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>203601</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3114</I>
    <N>New Farming 272</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3114</MissionID>
          <ID>7807</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207786</AID>
    <AAID>0</AAID>
    <Task>
      <I>7807</I>
      <N>Bat Guano</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20430&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bat Guano&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bat Guano&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Heather needs some Bat Guano for a Lab Experiment&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>20</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>20</r>
      <ai>207786</ai>
      <amulti>true</amulti>
      <mina>20</mina>
      <maxa>20</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>1993</r>
      <ai>207786</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2689</I>
    <N>HiddenWorld01</N>
    <G>61</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld01T00.unity3d/PfGrpHiddenWorld01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Hidden World!&lt;/Text>&lt;ID>935419&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2689</MissionID>
          <ID>4275</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2689</MissionID>
          <ID>4276</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2689</MissionID>
          <ID>4277</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2689</MissionID>
          <ID>4278</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2689</MissionID>
          <ID>4279</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2689</MissionID>
          <ID>4430</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205506</AID>
    <AAID>0</AAID>
    <Task>
      <I>4275</I>
      <N>HiddenWorld01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>The Dragon Riders are looking for anyone to help aid them in surveying the extent of the damage that’s been dealt to the buildings.@@For more details, locate Astrid near the School!&lt;/Text>&lt;ID>935437&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I can't believe Stormheart's forces were able to sneak into the school. I should have stopped this. This is my fault.&lt;/Text>&lt;ID>935438&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid about the chasm&lt;/Text>&lt;ID>935435&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid about the chasm&lt;/Text>&lt;ID>935435&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4276</I>
      <N>HiddenWorld01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I've sent word to our chief, but he's busy right now trying to find a path to a new home away from Berk. I want to have all the facts ready by the time he arrives. I'm going to rely on you, {{Name}}! Can you talk to Heather and find out what she knows?&lt;/Text>&lt;ID>935441&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I think that the cavern must have been hidden under the lake the whole time, and Harald's device just managed to crack open the entrance. Still, it's incredible that a manmade device was able to do so much damage to our home.@@The fact is that humans are able to change the world around us to suit our needs. Through farming, we Vikings change the Earth's geosphere. Through irrigation, we change the Earth's hydrosphere. Likewise, we change the atmosphere (the air itself) and the biosphere of the world through deforestation and overfishing.@@Harald's explosion was an... extreme example of altering our environment.&lt;/Text>&lt;ID>935442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type&gt;&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4277</I>
      <N>HiddenWorld01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>As the environment shifts, the ecosystem around the area must also change or perish. Organisms can flee to more hospitable locations or adapt over time to the changes.@@Snotlout has been investigating the cavern to find anything about the space below us. Will you please find him and talk to him? Maybe he's learned something new.&lt;/Text>&lt;ID>935445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It's weird. Listen. I've seen one or two or fifty explosions in my day, as would anyone living near the Thorston twins. I've never seen an explosion leave such a giant hole.&lt;/Text>&lt;ID>935446&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4278</I>
      <N>HiddenWorld01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>If I had to guess, Harald's device must have shattered the ceiling of the cavern. With all that space below us, the lake water probably just drained down. I bet if we go down there, we're going to find a whole host of crazy monsters. And we were all so clueless of the danger just below us! We're doomed, I tell you.@@Astrid won't listen to my sage advice. Can you find her and talk some sense into that thick head?&lt;/Text>&lt;ID>935449&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It's... wow.She's beautiful.&lt;/Text>&lt;ID>935450&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld01T04CS.unity3d/PfGrpHiddenWorld01T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Astrid_03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Astrid near the chasm&lt;/Text>&lt;ID>935447&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Astrid near the chasm&lt;/Text>&lt;ID>935447&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4279</I>
      <N>HiddenWorld01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is the Light Fury that Hiccup, Toothless and I met earlier. She was skittish around us then. I wonder if being with Toothless calmed her down.@@Can you see if you can get closer to her without her bolting? You'll need to hop on your grown dragon to fly closer.&lt;/Text>&lt;ID>935453&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_LightFury_Upper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LightFury_Upper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get closer to the Light Fury&lt;/Text>&lt;ID>935570&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get closer to the Light Fury&lt;/Text>&lt;ID>935570&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4430</I>
      <N>HiddenWorld01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oof! Are you all right? &lt;/Text>&lt;ID>936651&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's take this slow. I don't think she wants us to enter that cave, so let's think of something else.The real question is: why doesn't she want us down there?&lt;/Text>&lt;ID>936652&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>205506</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>205506</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1322</I>
    <N>New Farming 108</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,2</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1322</MissionID>
          <ID>910</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202343</AID>
    <AAID>0</AAID>
    <Task>
      <I>910</I>
      <N>12 Flax Flowers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flowers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Flax Flowers&lt;/Text>&lt;ID>922635&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The rope at the well is starting to fray. Hiccup needs more flax to restore it!&lt;/Text>&lt;ID>922636&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>202343</ai>
      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>58</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2123</r>
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      <amulti>true</amulti>
      <mina>58</mina>
      <maxa>58</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2565</I>
    <N>New Farming 214</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,6</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2565</MissionID>
          <ID>3948</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205050</AID>
    <AAID>0</AAID>
    <Task>
      <I>3948</I>
      <N>60 Tomatoes, 60 Dragon Nip</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tomato&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>60&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>60&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Tomatoes and Dragon Nip&lt;/Text>&lt;ID>932610&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs has found a tasty combination to keep a flock of Night Terrors friendly.&lt;/Text>&lt;ID>932611&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
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    </AR>
    <AR>
      <a>1489</a>
      <p>2</p>
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      <mina>1489</mina>
      <maxa>1489</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1106</I>
    <N>Quest_Edu Bot 10</N>
    <G>7</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Botany 101&lt;/Text>&lt;ID>920431&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1033</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>471</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>472</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>473</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>474</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>1106</MissionID>
          <ID>1107</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>476</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>477</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>478</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1106</MissionID>
          <ID>479</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201122</AID>
    <AAID>0</AAID>
    <M>
      <I>1107</I>
      <N>Quest_Edu #10.4</N>
      <G>7</G>
      <P>1106</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
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          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201028</AID>
      <AAID>0</AAID>
      <Task>
        <I>475</I>
        <N>Task 10.5 Collect the tea from the Alchemist</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920640&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The tea is done. You can come and get it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920641&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>This is a pretty strong batch, but you can't deal with cranky Vikings with weak tea.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect the tea from Heather&lt;/Text>&lt;ID>920638&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get the lavender tea from Heather in school.&lt;/Text>&lt;ID>920639&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7972</ii>
        <t>1</t>
        <r>680</r>
        <ai>201028</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>471</I>
      <N>Task 10.1 Collect the lavender plants from the Gre</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEduBot10T01.unity3d/PfGrpQEduBot10T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Were you wondering why we strong Vikings have a botany class? It's all about life science. That's the study of living organisms, such as plants, animals, Vikings, and of course dragons! @@ Let's begin with a small lesson on how plants help our lives here at the school. Please get me two lavender plants from the greenhouse!&lt;/Text>&lt;ID>920644&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>All the medicine we use here is made from plants and animals. These plants will be perfect!&lt;/Text>&lt;ID>920645&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantLavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the lavender plants from the Greenhouse&lt;/Text>&lt;ID>920642&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 2 lavender plants from the Greenhouse at the Lookout.&lt;/Text>&lt;ID>922774&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>472</I>
      <N>Task 10.2 Deliver the lavender plants to the Alche</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>A lot of our Vikings suffer from insomnia. They can't get a good night's sleep because their dragons snore as loud as thunder! Take these lavender plants over to Heather to turn into tea.&lt;/Text>&lt;ID>920648&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I am so glad you brought me these. I thought I was going to have a riot on my hands! Everyone gets really cranky when they don't get enough sleep.&lt;/Text>&lt;ID>920649&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8344&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the lavender plants to Heather&lt;/Text>&lt;ID>920646&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the 2 lavender plants to Heather at the school. &lt;/Text>&lt;ID>939175&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>473</I>
      <N>Task 10.3 Meet the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I can infuse these flower heads with some boiling water and make a batch of tea. It will soothe and relax all the tired Vikings! While I do, please go back to Phlegma so she can give you the next lesson.&lt;/Text>&lt;ID>920652&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I thought it would take you a little longer. You're really good!&lt;/Text>&lt;ID>920653&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Phlegma&lt;/Text>&lt;ID>920650&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma at the Lookout.&lt;/Text>&lt;ID>922775&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>474</I>
      <N>Task 10.4 Deliver food to Astrid by the store</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Life science also helps us improve our way of life by growing food. [c][3eebff]Agriculture[/c][ffffff] (that's a fancy word for farming) gives us 80% of our food supply! @@ Johann needs to restock the store's food. Please deliver 5 dragon nip plants, 5 ears of corn and 5 sunflowers to Astrid. She's helping Johann for a little while. You can grow those from your Farm!&lt;/Text>&lt;ID>921141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This will really help out all the new students! &lt;/Text>&lt;ID>921142&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key&gt;&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver food to Astrid at the Training Grounds&lt;/Text>&lt;ID>921139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your farm to make 5 dragon nips, 5 ears of corn and 5 sunflowers and deliver them to Astrid.&lt;/Text>&lt;ID>925951&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>476</I>
      <N>Task 10.6 Deliver the tea to Gobber in the Hatcher</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Take it to Gobber in the Hatchery. He has a way with people!&lt;/Text>&lt;ID>920660&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>These baby dragons are cute, but they're louder than Thornado. I might drink all this tea myself if I have to stand here any longer!&lt;/Text>&lt;ID>920661&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7972&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lavender Tea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the tea to Gobber in the Hatchery&lt;/Text>&lt;ID>920658&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the lavender tea to Gobber in the Hatchery.&lt;/Text>&lt;ID>929642&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>477</I>
      <N>Task 10.7 Meet Snotlout in the Hatchery</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HatcheryInt02Exit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If you're helping Vikings out today, I have a new task for you. Snotlout has been complaining all day that Hookfang is being ornery! If you ask me, I think Snotlout's just whining again. Will you go talk to him and sort it out?&lt;/Text>&lt;ID>904413&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>My dumb dragon seems to have another toothache.&lt;/Text>&lt;ID>904414&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Snotlout in the Hatchery&lt;/Text>&lt;ID>904411&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout in the Hatchery.&lt;/Text>&lt;ID>929643&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>478</I>
      <N>Task 10.8 Collect the Toothache plant</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEduBot10T08.unity3d/PfGrpQEduBot10T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Can you go get Hookfang a toothache plant? I know the Botanist told me it goes by another name, but I like remembering the easier name.  There is usually one growing near the lake!&lt;/Text>&lt;ID>904417&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That’s the one. Ouch! Please hurry, I am running out of burn cream, and Hookfang's looking like he wants to breathe some more fire!&lt;/Text>&lt;ID>904418&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantToothAche&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Toothache plant&lt;/Text>&lt;ID>904415&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the Toothache plant at the school.&lt;/Text>&lt;ID>922776&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>479</I>
      <N>Task 10.9 Deliver the toothache plant to Snotlout</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HatcheryInt02Exit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hurry up and bring the whole plant back to me, double time! Hookfang is ready to blow up!&lt;/Text>&lt;ID>904421&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I don’t like to read words, but life science has saved me once again! Normally a Viking would only eat one flower to numb the mouth, but Hookfang is so big he just eats the whole plant!  Hookfang and my body hair thank you!&lt;/Text>&lt;ID>904422&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8345&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Toothache Plant&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the toothache plant to Snotlout&lt;/Text>&lt;ID>904419&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the Toothache plant to Snotlout in the Hatchery.&lt;/Text>&lt;ID>939176&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1707</I>
    <N>New Farming 145</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Type>2</Type>
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      <Prerequisites>
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      <Criteria>
        <Type>all</Type>
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        <Min>4</Min>
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          <Type>1</Type>
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    <V>1</V>
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    <Task>
      <I>1729</I>
      <N>16 Bearberries</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11170&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bearberries&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bearberries&lt;/Text>&lt;ID>926455&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch needs to lure some bears away from Berk’s food stores. I hope this works!&lt;/Text>&lt;ID>926456&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <I>1201</I>
    <N>New Farming 16</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>4</Type>
        <Value>9,5</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
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        <Min>4</Min>
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    <V>1</V>
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    <AAID>0</AAID>
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      <I>725</I>
      <N>12 Peppermint, 6 Black Wool, 10 Sunflower</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Peppermint, Black Wool, Sunflower&lt;/Text>&lt;ID>921724&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The Headmaster needs a new undershirt, and black wool hides sweat better than white.&lt;/Text>&lt;ID>921725&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1626</I>
    <N>Venus01</N>
    <G>5</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQVenus01T00.unity3d/PfGrpQVenus01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Case of the Lost Sheep&lt;/Text>&lt;ID>923962&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Type>2</Type>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1085</Value>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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      <Criteria>
        <Type>all</Type>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>1469</I>
      <N>Venus01T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQVenus01T01.unity3d/PfGrpQVenus01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>My job is to make sure all of the sheep come back to the pens at the end of the day. I put buckets on their heads to make sure that I have them all. I have an extra one, which means I'm missing a sheep! I've looked all around this place but I can't find him. Can you look for clues to figure out where he could be?&lt;/Text>&lt;ID>923929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>That looks just like my sheep's bite marks! I'd recognize them anywhere.&lt;/Text>&lt;ID>923930&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Botanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for clues&lt;/Text>&lt;ID>924204&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for clues.&lt;/Text>&lt;ID>924379&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1476</I>
      <N>Venus01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQVenus01T02.unity3d/PfGrpQVenus01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>So, where could the sheep be? Maybe you can follow the eaten bushes to another clue.&lt;/Text>&lt;ID>924188&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Ah! The droppings are fresh. The sheep must be nearby!&lt;/Text>&lt;ID>924189&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfSheepPoop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for more clues&lt;/Text>&lt;ID>924186&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for more clues to find Bucket's sheep.&lt;/Text>&lt;ID>924375&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1477</I>
      <N>Venus01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>To the Wilderness! We'll find that sheep soon.&lt;/Text>&lt;ID>924192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>What is that? It looks like a plant — it has roots that go down into the ground — but it has jaws? How did the sheep get in its mouth?&lt;/Text>&lt;ID>924193&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearArctic&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Wilderness and look for the sheep&lt;/Text>&lt;ID>924190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Wilderness to look for the sheep.&lt;/Text>&lt;ID>924376&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1478</I>
      <N>Venus01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Well, this is a mystery! Please talk to Phlegma, the Botanist. She'll know how to handle these plants.&lt;/Text>&lt;ID>924208&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Interesting. You say it's a giant plant but it has an appendage that looks like a mouth? That sounds like a [c][3eebff]Venus Flytrap[/c][ffffff]! It's a very interesting plant that doesn't usually live within the climate of Berk. Plant seeds can get to new islands on the back of an animal, carried through the breeze, or packaged by ship. That must have happened here.&lt;/Text>&lt;ID>924209&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist in the Lookout&lt;/Text>&lt;ID>924206&lt;/ID>&lt;/Title>&lt;Desc&gt;&lt;Text>Talk to the Botanist in the Lookout.&lt;/Text>&lt;ID>922694&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1479</I>
      <N>Venus01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The Venus Flytrap is a really special plant with special appendages. If you understand the parts of a normal plant, you'll be able to understand the Venus Flytrap. @@ The [c][3eebff]roots[/c][ffffff] of a plant hold the plant into the soil and takes in nutrients and water needed for growth. The [c][3eebff]stem[/c][ffffff] holds up and supports the plant. The stem carries the nutrients and water from the roots to the leaves.&lt;/Text>&lt;ID>924212&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBPlantParts01.unity3d/PfUiMissionActionDBPlantParts01&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Look at the image!&lt;/Text>&lt;ID>924213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the parts of the plant&lt;/Text>&lt;ID>924210&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the parts of the plant.&lt;/Text>&lt;ID>924381&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1480</I>
      <N>Venus01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The [c][3eebff]leaves[/c][ffffff] capture sunlight and use it to make food through a process called [c][3eebff]photosynthesis[/c][ffffff].[c][3eebff]Flowers[/c][ffffff] attract pollinators like birds and insects, and are used to make seeds. &lt;/Text>&lt;ID>932854&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932958&lt;/ID>&lt;Asset>RS_DATA/PfUiMissionActionDBPlantParts02.unity3d/PfUiMissionActionDBPlantParts02&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Look at the flowers!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>[c][3eebff]Seeds[/c][ffffff] are used to create new plants. The [c][3eebff]fruits[/c][ffffff] provide a covering for seeds.&lt;/Text>&lt;ID>932855&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932959&lt;/ID>&lt;Asset>RS_DATA/PfUiMissionActionDBPlantParts03.unity3d/PfUiMissionActionDBPlantParts03&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Look at the seeds!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the parts&lt;/Text>&lt;ID>924214&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at more plant parts.&lt;/Text>&lt;ID>924382&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1481</I>
      <N>Venus01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_HubArctic01DOExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I want to see this with my own eyes. I'll meet you at the Wilderness!&lt;/Text>&lt;ID>924196&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>What a beautiful and dangerous plant!&lt;/Text>&lt;ID>924197&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearArctic&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to the sheep in the Wilderness&lt;/Text>&lt;ID>924194&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the sheep in the Wilderness.&lt;/Text>&lt;ID>924377&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1483</I>
      <N>Venus01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We’re facing two problems. A Venus Flytrap doesn't reopen its trap until it digests its food. Also, this plant doesn't belong here. It's an invasive species, and it could ruin the ecosystem here if it is allowed to survive. We've seen this plant on Berk before. We let the plants grow then, and it became a really big problem. @@ This is not the best solution, but we should save that sheep right now. We'll try to figure out a better way if this plant problem appears again. You should tell {{dragon name}} to shoot a fireball at it. Let's nip this problem in the bud!&lt;/Text>&lt;ID>924200&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfVenusFlyTrap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>VenusFlyTrap&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Venus Flytrap&lt;/Text>&lt;ID>924198&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Venus Flytrap.&lt;/Text>&lt;ID>924378&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1484</I>
      <N>Venus01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>924203&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Now, grab the sheep safely.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWildernessWhiteSheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the sheep&lt;/Text>&lt;ID>924201&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab the sheep.&lt;/Text>&lt;ID>924202&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1488</I>
      <N>Venus01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We saved the sheep! Give him back to Bucket, {{Name}}. Hopefully we won't see more of these plants at the island.&lt;/Text>&lt;ID>924222&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>You're the best! You never let me down. Now all my sheep are happy and safe!&lt;/Text>&lt;ID>924223&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the sheep to Bucket&lt;/Text>&lt;ID>924220&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the sheep to Bucket.&lt;/Text>&lt;ID>924385&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
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    <V>1</V>
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    <Task>
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      <N>Volcano_Misc02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>We've got a serious problem. Have you ever heard of the Dragon Cry? They say it's a device that can mimic dragon cries to perfection. My trader friend was bringing it to me, but the dragon hunters raided the ship and made off with the cargo... and the Dragon Cry with it. @@ Who knows what damage the device can do in the wrong hands? We need to steal it back before they learn about its abilities. Besides, Hiccup always talks about the time Viggo stole all of Berk's gold. I reckon it's time we get it all back. @@ May the winds of fortune guide our sails! Climb aboard my ship and we'll head to the dragon hunters' camp.&lt;/Text>&lt;ID>930739&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Ugh! It smells like the winds of fortune have given way to the stench of dragon droppings and Vikings' sweat.&lt;/Text>&lt;ID>930740&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfEretsBoat_TrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get on Eret's ship to go to the dragon hunters' camp&lt;/Text>&lt;ID>930737&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb aboard Eret's ship and set sail for the dragon hunters' camp&lt;/Text>&lt;ID>941996&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Here's the plan. I'll make sure the ship is ready for a quick getaway so you can have a look for the stolen goods. I heard they divided it up into bags around the camp. Sneak past the hunters and get those 5 bags of gold.&lt;/Text>&lt;ID>930743&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBagOfGold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Sneak past the dragon hunters and retrieve 5 bags of gold&lt;/Text>&lt;ID>930741&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak past the dragon hunters and retrieve 5 bags of gold for Berk&lt;/Text>&lt;ID>941997&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The cages are empty. Maybe the dragon hunters haven't figured out how to use the device yet. You should grab the Dragon Cry before the hunters see you.&lt;/Text>&lt;ID>930746&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDragonCry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Dragon Cry without being caught&lt;/Text>&lt;ID>930744&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Dragon Cry without being caught by the hunters&lt;/Text>&lt;ID>941998&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Hurry back to Eret's ship and avoid the dragon hunters.&lt;/Text>&lt;ID>930749&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>We have your ship surrounded, Eret, son of Eret!&lt;/Text>&lt;ID>930750&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EretShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Hurry back to Eret's ship&lt;/Text>&lt;ID>930747&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hurry back to Eret's ship and avoid the dragon hunters&lt;/Text>&lt;ID>941999&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Did you really think we'd be so stupid? We check on all the ships that come into this dock and we'd never forget yours. Now, boys. It looks like we've caught ourselves a dragon rider without a dragon. Hand yourself over now before we burn you and your ship to cinders.&lt;/Text>&lt;ID>932856&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You have one chance to trick the dragon hunters. Open your backpack and {{Input}} on the Dragon Cry to save Eret.&lt;/Text>&lt;ID>932960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano21T05CS.unity3d/PfGrpVolcano21T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>12997&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the Dragon Cry&lt;/Text>&lt;ID>930751&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your backpack and {{input}} on the Dragon Cry to catch the dragon hunters off guard&lt;/Text>&lt;ID>942000&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That's right, lads! You've got nothing to do but hide and pray it doesn't find you! You hear me? @@ {{Name}}! Get back on board before they realize that we pulled one over them!&lt;/Text>&lt;ID>930757&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Another successful venture! Okay, maybe it wasn't exactly as we planned but it was nothing you couldn't handle.&lt;/Text>&lt;ID>930758&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get back on board Eret's ship and sail to Berk&lt;/Text>&lt;ID>930755&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get back on board Eret's ship and sail to Berk&lt;/Text>&lt;ID>930755&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>We can't celebrate alone, my friend! Bring the 5 bags of gold to Gobber so he can share our victory with the whole village.&lt;/Text>&lt;ID>930761&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Well burst my skivvies and turn them inside out. I thought we'd never see our gold again! Thanks {{greeting}}.&lt;/Text>&lt;ID>930762&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12996&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bag of Gold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Gobber the 5 bags of gold&lt;/Text>&lt;ID>930759&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Gobber the 5 bags of gold you retrieved for Berk&lt;/Text>&lt;ID>942001&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The image of Gobber wearing his torn underwear inside-out is terrifying. You should give Gobber some space and share your treasure with Hiccup.&lt;/Text>&lt;ID>930765&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is incredible! There are so many dragon voices in here. We could learn so much from this if we can just unlock its secrets. Fishlegs and I will try to understand this artifact, just like we did the Dragon Eye. You and Eret have done something amazing!&lt;/Text>&lt;ID>930766&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12997&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Cry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Hiccup the Dragon Cry&lt;/Text>&lt;ID>930763&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Hiccup the Dragon Cry&lt;/Text>&lt;ID>930763&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <G>34</G>
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    <A>false</A>
    <C>0</C>
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        <Value>true</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1624</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
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          <ID>1385</ID>
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        <RuleItems>
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          <ID>1386</ID>
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        <RuleItems>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfFootprints&lt;/NPC>&lt;Text>You notice mysterious footprints in the snow. Where do they go?&lt;/Text>&lt;ID>923580&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{dragon name}} sniffs the air uneasily.&lt;/Text>&lt;ID>923581&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GeothermalEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the mysterious footprints&lt;/Text>&lt;ID>923578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the mysterious footprints&lt;/Text>&lt;ID>941612&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The footprints lead further into the woods.&lt;/Text>&lt;ID>923584&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>A pack of Speed Stingers! They don't look happy with you and {{dragon name}}.&lt;/Text>&lt;ID>923585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the footprints&lt;/Text>&lt;ID>923582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the footprints further into the woods&lt;/Text>&lt;ID>941613&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWSpeedStingerNPC&lt;/Asset>&lt;Location>PfMarker_SpeedStingerStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionConfirmDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Speed Stingers aren't backing down. Escape them by not letting them get too close to you as you run away!&lt;/Text>&lt;ID>923588&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset&gt;&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That was a close call!&lt;/Text>&lt;ID>923589&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpeedStingerNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Chase&lt;/Type>&lt;Title>&lt;Text>Escape from the Speed Stinger!&lt;/Text>&lt;ID>923586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run away from the Speed Stinger that chases you&lt;/Text>&lt;ID>941614&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Get away from the Speed Stinger!&lt;/Text>&lt;ID>936230&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Speed Stinger caught you!&lt;/Text>&lt;ID>936231&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1387</I>
      <N>SpeedStinger01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Hiccup needs to know about the dangerous Speed Stinger pack.&lt;/Text>&lt;ID>923592&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Speed Stingers here in the arctic? That's amazing! I've encountered Speed Stingers before. Their stings can cause temporary paralysis that can take hours to wear off. @@ We'll have to be more careful when we go back to study the pack. Now that you have experience with Speed Stingers, you can get up real close to observe them. It's the perfect opportunity to expand our knowledge on these dragons!&lt;/Text>&lt;ID>923593&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Hiccup about the Speed Stingers&lt;/Text>&lt;ID>941615&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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    <G>17</G>
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    <A>false</A>
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    <V>1</V>
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      <I>3946</I>
      <N>Tomatoes, Cabbage and Beets</N>
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      <C>0</C>
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    <G>17</G>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>3407</I>
      <N>10 Beets</N>
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      <C>0</C>
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    <RPT>false</RPT>
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    <A>false</A>
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    <A>false</A>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T01.unity3d/PfGrpVolcano01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>Mulch and Bucket haven’t returned from their morning fishing trip, and Whip and Lash are beginning to panic.@@Please aid Whip and Lash in finding our missing Berkians!&lt;/Text>&lt;ID>930769&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What is this mysterious fog? It is like nothing you've ever seen before...&lt;/Text>&lt;ID>930770&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWZippleback_MulchBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWZippleback_MulchBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Whip and Lash, the Zippleback&lt;/Text>&lt;ID>930767&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Whip and Lash, Mulch's Zippleback&lt;/Text>&lt;ID>942002&lt;/ID>&lt;/Desc&gt;&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It has a noxious stench. You need to find Mulch and Bucket quickly.&lt;/Text>&lt;ID>930773&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's the fishing boat, but Mulch and Bucket aren't moving! Are they sick?&lt;/Text>&lt;ID>930774&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MulchBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Mulch and Bucket&lt;/Text>&lt;ID>930771&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Mulch and Bucket through the thick fog&lt;/Text>&lt;ID>942003&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The ship has run afoul of some rocks. You must destroy these rocks if you want to free their ship. Have your dragon shoot the rocks away!&lt;/Text>&lt;ID>930777&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfOceanShipWreckRockTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfOceanShipWreckRockTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the rocks with your dragon&lt;/Text>&lt;ID>930775&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the rocks that are trapping the ship with your dragon&lt;/Text>&lt;ID>942004&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Maybe there's a way to guide the ship out of these foggy waters. {{Input}} on the rope that's coiled on the ship deck.&lt;/Text>&lt;ID>930780&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano01T04CS.unity3d/PfGrpVolcano01T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCrossbowRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCrossbowRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the rope on the ship&lt;/Text>&lt;ID>930778&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the rope on the ship's deck&lt;/Text>&lt;ID>942005&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_FarPier&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T06.unity3d/PfGrpVolcano01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Mercy! What happened to my poor friends? Tell me what happened!&lt;/Text>&lt;ID>930783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hmm. Many years ago, there used to be a mysterious fog around Dragon Island where the Red Death lived. That's how it stayed hidden from us for so many years before Hiccup, you know, axed him. The Red Death is gone, so I wonder why the fog is back! It looks a little different too. You know... blue-ier.&lt;/Text>&lt;ID>930784&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Gobber what happened&lt;/Text>&lt;ID>930781&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Gobber what happened in the fog&lt;/Text>&lt;ID>942006&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T06.unity3d/PfGrpVolcano01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Mulch and Bucket fell unconscious in the fog, but you're saying that the dragons nearby seemed unaffected? Why is that? I wonder if Valka would know why they were able to survive.&lt;/Text>&lt;ID>930787&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I am worried that the sailors fell sick from the fog, but I am not surprised that the dragons seem unaffected. Most dragons have a furnace within their body that they use to generate heat and create fireballs. This might make them immune to any poisoning in the air... within reason, of course.&lt;/Text>&lt;ID>930788&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka about the fog&lt;/Text>&lt;ID>930785&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka about the fog and why dragons don't seem to be affected&lt;/Text>&lt;ID>942007&lt;/ID>&lt;/Desc>&lt;/Data&gt;</S>
      <C>0</C>
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      <I>3178</I>
      <N>Volcano01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T06.unity3d/PfGrpVolcano01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It sounds like old Mulch is back on his feet. I remember when he was just a lad before I left Berk. He was younger but just as round as he is now. Please talk to Mulch and learn what you can.&lt;/Text>&lt;ID>930791&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I'm glad you saved us, {{Name}}! It would have been a sad death, choking on that mystery fog so far away from home. I knew that we shouldn't have stayed in that abnormal fog so long! Neither of us ever saw anything like it. @@ We had no choice, though. Bucket has sharp eyes and he swore he saw Dragon Hunter ships sail past us towards the School. We lost them-- well, we fell unconscious-- so someone needs to make sure they're nowhere near Berk.&lt;/Text>&lt;ID>930792&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Have a talk with Mulch&lt;/Text>&lt;ID>930789&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Have a talk with Mulch now that he's feeling better&lt;/Text>&lt;ID>942008&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3179</I>
      <N>Volcano01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T06.unity3d/PfGrpVolcano01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Don't go gallivanting back into the fog by yourself, {{greeting}}! You'll need some backup. Sound the great horn and the Vikings of Berk will swarm to your side.&lt;/Text>&lt;ID>930795&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless and I are with you through thick and thin, {{Name}}!&lt;/Text>&lt;ID>930796&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfGreatHorn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfGreatHorn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Sound the horn&lt;/Text>&lt;ID>930793&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sound the horn to call for backup&lt;/Text>&lt;ID>942009&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3180</I>
      <N>Volcano01T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T06.unity3d/PfGrpVolcano01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T08.unity3d/PfGrpVolcano01T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWToothless&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>930799&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We'll go back into that fog whenever you're ready, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano01T09CS.unity3d/PfGrpVolcano01T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the ocean once again&lt;/Text>&lt;ID>930797&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the ocean and be ready for action!&lt;/Text>&lt;ID>930798&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3181</I>
      <N>Volcano01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A Dragon Hunter ship! Mulch and Bucket were right! We need to shoot that ship and disable it!&lt;/Text>&lt;ID>930802&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Wait! Dragon rider, call off your dragon. We yield to your banner.&lt;/Text>&lt;ID>930803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano01T10CS.unity3d/PfGrpVolcano01T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Shoot the ship and avoid getting hit&lt;/Text>&lt;ID>930800&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the ship to disable it and avoid getting hit&lt;/Text>&lt;ID>942010&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3182</I>
      <N>Volcano01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>We swear that we will leave these waters and return to our base. We got heavy headed and lost in this fog... We never meant to get so close to your home. @@ How about a trade, Dragon Rider? Information for our lives. I hear you don't particularly like the pirate Harald Forkbeard, and I know exactly where he's going.&lt;/Text>&lt;ID>930806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Forkbeard is back in these lands, dragon rider. He is trading goods out of Auction Island and speaking of some dragon cure. From what I hear, you and the Dragon Riders have a debt to settle with that rat. Best you get to him before some of the other Hunters. He's burned many bridges around these waters.&lt;/Text>&lt;ID>930807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonHunter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Dragon Hunter about Harald&lt;/Text>&lt;ID>930804&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Dragon Hunter about where Harald is&lt;/Text>&lt;ID>942011&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3183</I>
      <N>Volcano01T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Harald! I knew he'd be back to trouble us again. I don't know where Auction Island is, even though I was there a few years ago. I was quite busy the last time we were there. @@ I think we might have another way to get there, though. We know someone who used to engage in that trade. Speak to Eret at the Training Grounds!&lt;/Text>&lt;ID>930810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Aye, dragon trainer. I know Auction Island, and can even take you there. I would warn you of what you ask, however. It is the heart of enemy territory, where none will hesitate to cut your throat for your dragon's scales... or even for the smallest amount of coin.&lt;/Text>&lt;ID>930811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak to Eret at the Training Grounds&lt;/Text>&lt;ID>930808&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to Eret at the Training Grounds about how to get to Auction Island&lt;/Text>&lt;ID>942012&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3184</I>
      <N>Volcano01T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano01T13.unity3d/PfGrpVolcano01T13&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Well then! We'll be off right away. Make sure to kiss your dragon for good luck-- {{dragon name}} can't follow us to these places for fear of showing our true loyalties. Step onto my boat and we shall be off.&lt;/Text>&lt;ID>930814&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Step lightly, {{Name}}. You'll never come across a more desperate and dangerous lot than these Dragon Hunters.&lt;/Text>&lt;ID>930815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Jump on Eret's ship to go to Auction Island&lt;/Text>&lt;ID>930812&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb aboard Eret's ship and go to Auction Island&lt;/Text>&lt;ID>942013&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3260</I>
      <N>Volcano01T05_01</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Berk&lt;/Text>&lt;ID>930816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Berk&lt;/Text>&lt;ID>930816&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <maxa>200</maxa>
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    <AR>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1813</I>
    <N>Deathsong_Deathsong03</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong03T00.unity3d/PfGrpDSDeathsong03T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Journey to Death Song Island&lt;/Text&gt;&lt;ID>926555&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>You must go to Death Song island to recover the Dragon Eye lens, but you get more than you bargained for!&lt;/Text>&lt;ID>926556&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1788</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1813</MissionID>
          <ID>2034</ID>
          <Complete>0</Complete>
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        <RuleItems>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1813</MissionID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1813</MissionID>
          <ID>2470</ID>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1813</MissionID>
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          <Complete>0</Complete>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>203071</AID>
    <AAID>0</AAID>
    <M>
      <I>1976</I>
      <N>Deathsong03T04</N>
      <G>11</G>
      <P>1813</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926553&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Unfortunately, the camp is not the same as I left it those years ago. Will you help me search for the artifacts that might be in this area?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistCamp&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Give stuff to the Archaeologist&lt;/Text>&lt;ID>926552&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
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      <V>1</V>
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        <I>2297</I>
        <N>Deathsong03T04a</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong03T04a.unity3d/PfGrpDSDeathsong03T04a&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My old [c][3eebff]trowel [/c][ffffff]! This little shovel looking thing has helped me carefully dig up many artifacts when a regular shovel is too big. I use the trowel the most! So glad you found it.&lt;/Text>&lt;ID>926679&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArchTrowel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the trowel near the old camp&lt;/Text>&lt;ID>926677&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the trowel at the Archaeologist's old camp&lt;/Text>&lt;ID>941688&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2298</I>
        <N>Deathsong03T04b</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong03T04b.unity3d/PfGrpDSDeathsong03T04b&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, the ever useful [c][3eebff]hand brush[/c][ffffff]. It would be impossible to carefully move the soil away from a unit without this tool.&lt;/Text>&lt;ID>926682&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key&gt;Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArchBrush&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the brush near the old camp&lt;/Text>&lt;ID>926680&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the brush near the Archaeologist's old camp&lt;/Text>&lt;ID>941689&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2299</I>
        <N>Deathsong03T04c</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong03T04c.unity3d/PfGrpDSDeathsong03T04c&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, my small [c][3eebff]pickaxe[/c][ffffff]! I use pickaxes to scrape away the soil from the artifacts, once I unearth them. It was an amazing tool for me for many years!&lt;/Text>&lt;ID>926685&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArchPickAxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the pickaxe near the old camp&lt;/Text>&lt;ID>926683&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the pickaxe near the Archaeologist's old camp&lt;/Text>&lt;ID>941690&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1977</I>
      <N>Deathsong03T08</N>
      <G>11</G>
      <P>1813</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Go back to Berk&lt;/Text>&lt;ID>926554&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1977</MissionID>
            <ID>2302</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>203293</AID>
      <AAID>0</AAID>
      <Task>
        <I>2302</I>
        <N>Deathsong03T08</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Location>PfMarker_ArchaeologistBerk&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926688&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's high time that we get out of here, {{Name}}! I don't want to see that terrifying dragon again. Let's return to Berk. Right now!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926689&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That's quite enough adventure for now. I hope this lens holds the secret to defeating the Death Song, {{Name}}. I'm sure you will be able to decipher it with Hiccup soon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Escape to Berk!&lt;/Text>&lt;ID>926686&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly back to Berk!&lt;/Text>&lt;ID>926687&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12152</ii>
        <t>1</t>
        <r>2273</r>
        <ai>203293</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2034</I>
      <N>Deathsong03T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistBerk&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>If the Dragon Eye lens isn't in the Ship Graveyard, we need to figure out where else it could be. Now, what I'm about to ask of you is very dangerous but it's our best option. @@ Snotlout scouted Death Song island and he says that the dangerous dragon isn't there. Now is our best chance to look for the Dragon Eye lens! The Archaeologist has been wracking his memories and he thinks he saw an artifact like it at the island. Will you talk to him?&lt;/Text>&lt;ID>926692&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It has been years since I was there but there were remnants of an ancient civilization there. I collected many relics and artifacts, but I wasn't able to take them all off the island when I was chased off by some temperamental dragons. I know it will be dangerous but I know you will do your best to protect me.&lt;/Text>&lt;ID>926693&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at Berk&lt;/Text>&lt;ID>926690&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist at Berk&lt;/Text>&lt;ID>926690&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2041</I>
      <N>Deathsong03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Into the great beyond! Let’s go to the dangerous island that the Death Song calls home... Melody island!&lt;/Text>&lt;ID>926696&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Melody Island is a sweet name for a very dangerous place, my friend.&lt;/Text>&lt;ID>926697&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Melody Island&lt;/Text>&lt;ID>926877&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Melody Island&lt;/Text>&lt;ID>926827&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2042</I>
      <N>Deathsong03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This island has changed a lot over the years. When I was here last, it was a vibrant island with dozens of dragons. Now, there’s nary a dragon anywhere! I never thought I'd miss the sight of those ugly beasts, but it's almost eerie without them here. @@ I found where my camp used to be. Come to me and I'll show you my old home away from home.&lt;/Text>&lt;ID>926700&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah! Overgrown weeds, holes in my tent, and a thick layer of dust over all my things. It's home sweet home.&lt;/Text>&lt;ID>926701&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist at his old camp&lt;/Text>&lt;ID>926698&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist at his old camp&lt;/Text>&lt;ID>926698&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2047</I>
      <N>Deathsong03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We need to find the Dragon Eye lens before the dragon gets back. We’ll cover more ground if we split up. Why don’t you try heading down toward the trees? This path seems to be a bit familiar to me. Maybe it will jog a few memories...&lt;/Text>&lt;ID>926704&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DSClue&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look around Melody Island for clues&lt;/Text>&lt;ID>926702&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look around Melody Island for clues&lt;/Text>&lt;ID>941691&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2300</I>
      <N>Deathsong03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That sound! Was that the Death Song? The Archaeologist might be in trouble!&lt;/Text>&lt;ID>926707&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It was here! The Death Song! I’m sure it will return to eat me at any moment. Save yourself, {{Name}}! Take the Dragon Eye lens and run.&lt;/Text>&lt;ID>926708&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_TrappedArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWArchaeologist01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Archaeologist&lt;/Text>&lt;ID>931265&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Archaeologist&lt;/Text&gt;&lt;ID>931265&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2301</I>
      <N>Deathsong03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>PfAmberMeltChunk&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Use the dissolving solution you made with Heather to free the Archaeologist from the amber!&lt;/Text>&lt;ID>926711&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh, thank Odin! I always thought my life would end in the gullet of a giant dragon. I was certain that was happening today! &lt;/Text>&lt;ID>926712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfAmberMeltChunk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>AmberMeltChunkScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dissolve the amber and free the Archaeologist&lt;/Text>&lt;ID>926709&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free the Archaeologist by melting the amber&lt;/Text>&lt;ID>941692&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2470</I>
      <N>Deathsong03T04.5</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Please give me the tools. I'll be happy to put them to good use once more.&lt;/Text>&lt;ID>926715&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you, {{Name}}.&lt;/Text>&lt;ID>926716&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12150&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Hand Brush&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12149&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Trowel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12151&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pickaxe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the tools back to the Archaeologist&lt;/Text>&lt;ID>926713&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Archaeologist's old tools back to him&lt;/Text>&lt;ID>941693&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>203071</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>120</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>542</r>
      <ai>203071</ai>
      <amulti>true</amulti>
      <mina>120</mina>
      <maxa>120</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>203071</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>203071</ai>
      <amulti>true</amulti>
      <mina>50</mina>
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    <A>false</A>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939005&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Whatever it is, Fishlegs would probably be really excited to see it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939006&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Fascinating! If I had to make a hypothesis now, I'd say that this was some sort of gas similar to the Flightmare defense mechanism. It's not quite the same thing, though. What other dragon could have made this? I'll make a more informed hypothesis once I take it back home and study its components.@@Oh! I forgot. Gobber sent you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>16772&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mysterious Gas&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the object to Fishlegs&lt;/Text>&lt;ID>939003&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Fishlegs the object.&lt;/Text>&lt;ID>939004&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939009&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm so sorry that I didn't give this to you earlier! I came to Icestorm Island to get my stash of sugar for Gobber's secret recipe when I got distracted by the Speed Stingers' odd behavior. This much should be enough to keep Gobber busy for a long time.@@Let's both get back to New Berk! We have a lot of work ahead of us. (Isn't it so exciting??) Gobber will be happy to see so much of the ingredient, I bet!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939010&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Finally! I thought I'd never finish my culinary masterpiece.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8023&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sugar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Gobber the sugar in New Berk&lt;/Text>&lt;ID>939007&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Gobber the sugar in New Berk.&lt;/Text>&lt;ID>939008&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <C>0</C>
        <F>false</F>
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    <Task>
      <I>5665</I>
      <N>Dreadfall2019Q01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939017&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Dreadfall is here again; as I grow older, it surprises me how quickly time passes us by! I couldn't imagine the Berk that was celebrating dragons in the way that we do for Dreadfall. It's an improvement.@@This year will be our first Dreadfall at New Berk. Fishlegs and Gobber had something special cooked up for us. Will you talk to Gobber and see if he's ready? I can't wait to see what they've prepared for us!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939018&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>No! Nothing's ready yet! Fishlegs might have planned this whole Dreadfall celebration out, but he's gone missing when I need him most.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber.&lt;/Text>&lt;ID>923241&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>5666</I>
      <N>Dreadfall2019Q01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939021&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Missing? Absolutely not, dear Gobber. I spotted Fishlegs headed out toward Icestorm Island. He looked very intent on whatever was on his mind.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939022&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>There you go, {{Name}}. Can you find Fishlegs and tell him to finish out our plans for Dreadfall?Now as I was saying, Eret...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939023&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! I'm so glad you made it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Avalanche&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs at Icestorm Island&lt;/Text>&lt;ID>925839&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Icestorm Island.&lt;/Text>&lt;ID>939107&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5667</I>
      <N>Dreadfall2019Q01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939026&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm trying to get a good look at the local fauna on this island. It's breathtakingly fascinating! These Speed Stingers have been living on the top of this island for years now, but something's changed. You'll see what I mean!@@Get on your dragon and fly above the summit of the mountain to get a closer look. Be careful; these dragons will attack on sight!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939027&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I can't tell what they're doing! I would almost say that the Speed Stingers are on high alert for danger, but what could possibly be threatening them?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceWorldLake&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the Speed Stingers at the summit&lt;/Text>&lt;ID>939024&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the Speed Stingers at the summit.&lt;/Text>&lt;ID>939025&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5671</I>
      <N>Dreadfall2019Q01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDreadfall2019Q01T05.unity3d/PfGrpDreadfall2019Q01T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939030&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Wait! What is that?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWGas&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up the mysterious gas&lt;/Text>&lt;ID>939028&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up the gas.&lt;/Text>&lt;ID>939029&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5675</I>
      <N>Dreadfall2019Q01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939033&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>G-g-g-g-g-ghost!GHOSTS! EVERYONE!Run for your lives!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939034&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Old Berk is haunted, {{Name}}! All our sins, returned for vengeance! We're doomed!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket.&lt;/Text>&lt;ID>928731&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>35</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>false</amulti>
      <mina>35</mina>
      <maxa>35</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
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      <amulti>false</amulti>
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      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
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      <amulti>false</amulti>
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      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>12</p>
      <ii>0</ii>
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      <amulti>false</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1235</I>
    <N>New Farming 50</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,11</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1235</MissionID>
          <ID>760</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>201307</AID>
    <AAID>0</AAID>
    <Task>
      <I>760</I>
      <N>18 Carrots</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>18 Carrots&lt;/Text>&lt;ID>921413&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I hear the doctor of Berk wants to eat carrots. What's up with that, doctor?&lt;/Text>&lt;ID>921414&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
      <mina>56</mina>
      <maxa>56</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>2</p>
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      <r>2089</r>
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      <amulti>true</amulti>
      <mina>546</mina>
      <maxa>546</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3023</I>
    <N>DreadfallMaze 2021 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>DreadfallMaze 2021 T02&lt;/Text>&lt;ID>939995&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>3</Type>
        <Value>3022</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
          <MissionID>3023</MissionID>
          <ID>6400</ID>
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    </MR>
    <V>1</V>
    <AID>206578</AID>
    <AAID>0</AAID>
    <Task>
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      <N>DreadfallMaze2021T02</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeRewardChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get the chest&lt;/Text>&lt;ID>941084&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <AR>
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      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1205</I>
    <N>New Farming 20</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,6</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1205</MissionID>
          <ID>729</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201277</AID>
    <AAID>0</AAID>
    <Task>
      <I>729</I>
      <N>12 Sunflower, 5 White Wool, 6 Tomatoes</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tomato&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Sunflowers, White Wool, Tomatoes&lt;/Text>&lt;ID>921728&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Astrid is looking for a new way to make targets for Flight Club!&lt;/Text>&lt;ID>921729&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>342</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>1925</r>
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      <amulti>true</amulti>
      <mina>342</mina>
      <maxa>342</maxa>
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    <AR>
      <a>30</a>
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      <ai>201277</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1607</I>
    <N>Arctic_Groncicle03</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Homey Habitat&lt;/Text>&lt;ID>923560&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The baby Groncicle needs to be built a nest so that he can rest comfortably in his new habitat.&lt;/Text>&lt;ID>923561&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1606</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1607</MissionID>
          <ID>1373</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1607</MissionID>
          <ID>1374</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1607</MissionID>
          <ID>1375</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1607</MissionID>
          <ID>1376</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1607</MissionID>
          <ID>1716</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>202710</AID>
    <AAID>0</AAID>
    <Task>
      <I>1373</I>
      <N>Groncicle03T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_SnowField&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Look at that! Our frosty pal seems much happier now that we're here. If we search around, we could probably find other Groncicles--maybe even a nest! Unless he's the only one of his kind... Like Toothless. @@ Well, it's too early to give up hope. I'm sure we'll find more of his kind.First, we should build him a small nest so that he's comfortable. How about that snow field over there?&lt;/Text>&lt;ID>923480&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>On second thought, this snow field is pretty exposed. There's no protection from the icy wind coming in from the sea.&lt;/Text>&lt;ID>923481&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnowField&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for a nesting spot on the island&lt;/Text>&lt;ID>923478&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a safe place to build a nest for the baby Groncicle&lt;/Text>&lt;ID>941476&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1374</I>
      <N>Groncicle03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_NestingSite&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That wooded area over there might be a better spot for a nest. Lead the way!&lt;/Text>&lt;ID>923484&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This spot is perfect. Trees provide shelter for many creatures, including dragons. No sight of other dragons yet. We'll keep our eyes peeled. In the meantime, let's make him a cozy nest.&lt;/Text>&lt;ID>923485&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NestingSite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a sheltered spot for the nest&lt;/Text>&lt;ID>923482&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The snow field is too exposed. Find a more sheltered spot to build the baby Groncicle's nest&lt;/Text>&lt;ID>941477&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>He seems to like soft snow, so let's build his nest out of the fresh snow from the tree branches instead of the hard-packed snow on the ground. Try hitting that tree with your axe to knock some of the snow off its branches.&lt;/Text>&lt;ID>923488&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ID>922915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTreeArctic&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSnowPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the tree and knock snow off of its branches&lt;/Text>&lt;ID>923486&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hit the tree with your axe to knock the snow off its branches&lt;/Text>&lt;ID>941478&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938510&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Can you believe it? Time seems to be racing along with Speed Stinger legs this year! We had such a successful Dreadfall celebration - with a lot of thanks due to Astrid and myself, if you'd permit me to pat myself on the back. @@But! Snoggletog is on us, and it's so important to celebrate everything we've accomplished now. Can you find Astrid and talk to her about our plans for our home during this holiday?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938511&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I love Snoggletog so much. To me, it's an opportunity to celebrate the bonds that hold us together - love, family, friendship, and neighbors.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>5789</I>
      <N>2019Snoggletog01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938514&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I think it's only right for us to plan another big party so everyone can join in and have fun with us! I'm sure that would bring us all closer together.@@Hiccup told me he was going to be headed to Scuttleclaw Island to meet Toothless. I told him I was going to meet him, but all this talk about Snoggletog makes me want to whip up a batch of my famous yaknog! @@Will you go there in my stead?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938515&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Nice to see you here! Is Astrid coming, too?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiccupStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hiccup at Scuttleclaw Island&lt;/Text>&lt;ID>938512&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Hiccup at Scuttleclaw Island.&lt;/Text>&lt;ID>938513&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>5790</I>
      <N>2019Snoggletog01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938520&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh! Well, if Astrid is making her yaknog, I think we'd be best staying as long as we can! Ha ha. Just kidding.(Sort of.)@@Let's go! {{Input}} on me and I'll find our way to Toothless.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938521&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey there, bud.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiccupEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Spline_Snoggletog&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hiccup and follow him&lt;/Text>&lt;ID>939770&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hiccup and follow him.&lt;/Text>&lt;ID>939771&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't get left behind!&lt;/Text>&lt;ID>938722&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Stay close to Hiccup!&lt;/Text>&lt;ID>938519&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <I>7934</I>
      <N>Thawfest2023Maze01T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken's all set. These hints are getting harder to think up! She, uh. She... uh... Sorry, I can barely keep [i]track[/i] of my thoughts right now!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken7934&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get the Third Key in the Maze&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Chicken to get the Third Key in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7936</I>
      <N>Thawfest2023Maze01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken has hidden again! Honestly, at this hour she's probably hangry. I hope she didn't get into my [i]sharp[/i] cheese.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken7936&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get the Fourth Key in the Maze&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Chicken to get the Fourth Key in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7938</I>
      <N>Thawfest2023Maze01T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken needed a break, so I got Fishmeat to tag in. Do [b]NOT[/b] mention this to Fishlegs, please.@@ I had to drag Fishmeat here to help... Even though he's small, that dragon sure is as heavy as a [i]boulder[/i].&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key&gt;&lt;Value>PfDWFishmeat7938&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fishmeat to get the Fifth Key in the Maze&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Fishmeat to get the Fifth Key in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>7940</I>
      <N>Thawfest2023Maze01T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken's back in it -- that we know for sure. Where she is...? That's still a complete [i]mystery[/i].&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken7940&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get the Sixth Key in the Maze&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Chicken to get the Sixth Key in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7942</I>
      <N>Thawfest2023Maze01T16</N>
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      <I>7944</I>
      <N>Thawfest2023Maze01T18</N>
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    <A>false</A>
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      <N>18 Arctic Willow, 9 Peppermint</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11167&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Willow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Willow, Peppermint&lt;/Text>&lt;ID>926447&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Spitelout’s boots are stinking up his house! Snotlout’s desperately looking for something to freshen the air.&lt;/Text>&lt;ID>926448&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  <Mission>
    <I>1167</I>
    <N>Quest_Clouds #4</N>
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    <A>false</A>
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      <I>645</I>
      <N>Task 4.2 Talk to Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you go back to Phlegma, the Botanist, and tell her what types of clouds you saw?&lt;/Text>&lt;ID>921525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T02Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Those sound like cumulonimbus clouds.Thank Thor! Cumulonimbus clouds usually mean that rain is coming. This [c][3eebff]drought[/c][ffffff] will finally be over! I'll start preparing.&lt;/Text>&lt;ID>921526&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Phlegma what you saw&lt;/Text>&lt;ID>921523&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Phlegma at the lookout and tell her what you saw.&lt;/Text>&lt;ID>923006&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>646</I>
      <N>Task 4.3 Talk to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hiccup told me he fixed the telescope. Can you go talk to him at the Lookout?&lt;/Text>&lt;ID>921529&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It took a lot of work, but I finally fixed this thing. Meatlug really did a number on the telescope!&lt;/Text>&lt;ID>921530&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T03End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at the Lookout&lt;/Text>&lt;ID>921527&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at the Lookout.&lt;/Text>&lt;ID>929615&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>647</I>
      <N>Task 4.4 Fly to the beach</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The [c][3eebff]telescope[/c][ffffff] is a device that helps us see things really far away. It's less work than flying out and seeing the clouds really close. @@ Let's test it out at the lookout. I'll go up to a good vantage point. You should fly to the top of the waterfall, and I'll see if I can spot you with this device.&lt;/Text>&lt;ID>921963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T04Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It works great! I can see you and {{dragon name}}!&lt;/Text>&lt;ID>921964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T04End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Waterfall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the mouth of the waterfall in the Lookout&lt;/Text>&lt;ID>921961&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the mouth of the waterfall at the Lookout.&lt;/Text>&lt;ID>923008&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>648</I>
      <N>Task 4.5 Fly to the Viking Statue</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQClouds4T05.unity3d/PfGrpQClouds4T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's try spotting you elsewhere. I planted a flag at the top of the mountain. Find it!&lt;/Text>&lt;ID>921537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T05Offer&lt;/Asset>&lt;NPC&gt;PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Clear as a Night Fury's eye! I think you're wearing mismatched socks, by the way.&lt;/Text>&lt;ID>921538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T05End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Flag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the flag at the top of the mountain&lt;/Text>&lt;ID>921535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the flag at the top of the mountain.&lt;/Text>&lt;ID>923009&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>649</I>
      <N>Task 4.6 Meet Hiccup by the Telescope</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ByTelescope&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is pretty amazing. Tell you what, {{Name}}. You've been a great help! Why don't you meet me by the telescope here?&lt;/Text>&lt;ID>921541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T06Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's a great view up here, huh? We're so lucky to be dragon trainers.&lt;/Text>&lt;ID>921542&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T06End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup by the telescope&lt;/Text>&lt;ID>922418&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup by the telescope at the Lookout.&lt;/Text>&lt;ID>923115&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>651</I>
      <N>Task 4.7 Use the Telescope</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ByTelescope&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Why don't you give it a try? {{Input}} on the telescope and look through it. You can see the clouds that are gathering above the school.&lt;/Text>&lt;ID>921545&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T07Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Isn't it great? With this, Phlegma will never be surprised by the weather again! &lt;/Text>&lt;ID>921546&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T07End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Look through the telescope&lt;/Text>&lt;ID>921543&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the telescope and look through the device.&lt;/Text>&lt;ID>929616&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>652</I>
      <N>Task 4.8 Talk to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Would you tell Phlegma that the telescope is fixed? Let's hope Meatlug finds better places to sit in the future! I don't want to have to fix this again.&lt;/Text>&lt;ID>921549&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud04.unity3d/DlgHiccupQCloud04T08Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you for helping out, {{Name}}! Now I'll be able to see incoming clouds and weather myself.&lt;/Text>&lt;ID>921550&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Phlegma with the news.&lt;/Text>&lt;ID>923012&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>656</I>
      <N>Task 4.2.1 Quiz</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Can you choose the cumulonimbus cloud from these choices?&lt;/Text>&lt;ID>921088&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizClouds04.unity3d/PfUiQuizClouds04&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type&gt;&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma and pick out the nimbocumulus cloud.&lt;/Text>&lt;ID>923013&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>201213</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>201213</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>201213</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>201213</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1304</I>
    <N>Quest_Stables</N>
    <G>12</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Monstrous and Cool&lt;/Text>&lt;ID>922467&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-04-2021 06:13:53,01-04-2022 06:13:53</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1090</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1304</MissionID>
          <ID>880</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1304</MissionID>
          <ID>881</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201734</AID>
    <AAID>0</AAID>
    <Task>
      <I>880</I>
      <N>Stables 1: Talk to Gobber</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The best dragon trainers, like myself, can train multiple dragons. Hookfang totally listens to me, and so do a whole bunch of other dragons. You need to do the same! Talk to Gobber in the Hatchery for more information.&lt;/Text>&lt;ID>922474&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Oh ho, {{greeting}}, you think you're ready for more dragons? Interesting!&lt;/Text>&lt;ID>922475&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go into the Hatchery and talk to Gobber.&lt;/Text>&lt;ID>929892&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>881</I>
      <N>Stables 2: Visit Stables</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can find more eggs in the store, or you can complete more quests. Visit the Stables and I'll show you what you'll need to do!&lt;/Text>&lt;ID>922478&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ID>922905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the Stables&lt;/Text>&lt;ID>922476&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Dragon Stables through the door in the Hatchery.&lt;/Text>&lt;ID>929893&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>201734</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>36</r>
      <ai>201734</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>609</r>
      <ai>201734</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>201734</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2645</I>
    <N>Scavenger 2018 T01</N>
    <G>2</G>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940317&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Oi, {{Name}}! These wee Night Lights be drivin' us a bit crazy at school. Can ya get their attention, maybe calm them down a bit?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940318&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Much better, I was gettin' dizzy. They sure seem to listen to you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End&gt;&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDartClickable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDartClickable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Greet Dart at the School&lt;/Text>&lt;ID>940316&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940320&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Say, what's that scrap o' paper there ya found, Ruffrunner? {{Name}}, let's have a look.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HeadmasterRight&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCollectPaperRollV&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on what Ruffrunner found&lt;/Text>&lt;ID>940319&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940322&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>In fact, she's got an event board set up in New Berk, that has quests on it every day. Take a minute and go see if any of it interests ya!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940323&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Each day those tasks help a bit, but they aren't the only way to find notes. Racin', battlin', even farmin' can find them too.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSummer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check out the event board in New Berk&lt;/Text>&lt;ID>940321&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940325&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Looking to help out, {{Name}}?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940326&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>All of us are helping to find [c][ffd800]Valka's Research Notes[/c][ffffff] to help Valka on her project. I found some while fighting off dragon hunters: here's a few notes that you can pass along!&lt;/Text>&lt;ItemID>0&lt;/ItemID&gt;&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Eret&lt;/Text>&lt;ID>940324&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931271&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I was examining four dragon fossils at the stand and figuring out how to prove that they weren't stone dragons when I was accosted by someone. I woke up a few hours later and the fossils were gone. @@ Now all these vile traders think that I stole them and I have this rather painful bump on my head. Could you speak with that storekeeper and explain that I'm not capable of this kind of thievery?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>931272&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>I heard the outsider's excuses and I'm not buying it. This thief is guilty until proven innocent. We'll hold him here in a cage and pelt him with fruit until he either dies or returns what he stole. It's a new law for Auction Island, but everyone is on board for it... especially the fruit vendors!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End&gt;&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with the shifty storekeeper&lt;/Text>&lt;ID>931269&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with the shifty storekeeper about Skulder.&lt;/Text>&lt;ID>931270&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3237</I>
      <N>Volcano14T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931279&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>I can see you snooping around. Let's talk about this awful situation and see if we can come to an understanding.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>931280&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>Your archaeologist friend freed my rare Singetail! I have to pay for a ship and crew and that dragon would've been a gold mine. I had to find a way to pay him back and get my money... and I struck on a brilliant idea. @@ Those stone dragon pieces are proof of the power of the Red Dragon bones. A dragon hunter would sell me the yak-shirt off of his back for even a piece of that magic. I won't admit taking it... and you can't prove it. @@ Look, I don't want any trouble. Let's make a deal. If you walk away, you can get a great windfall from the profits. I know you'll make the right choice.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonTrader&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text> Talk to the dragon trader&lt;/Text>&lt;ID>931277&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the dragon trader. He seems to have something to tell you.&lt;/Text>&lt;ID>931278&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3239</I>
      <N>Volcano14T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931283&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What a jerk! Show the helmet to the storekeeper before Skulder gets punished for a crime that he didn't commit.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>931284&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>I'm sorry but this doesn't prove anything. That helmet is in style right now and all the fashionable dragon hunters have it. Now if you'll excuse me, I'm going to find some good rotten fruit to throw.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13024&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Evidence?&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Show the shifty storekeeper the helmet&lt;/Text>&lt;ID>931281&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show the shifty storekeeper the helmet that proves someone else was there.&lt;/Text>&lt;ID>931282&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3240</I>
      <N>Volcano14T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931287&lt;/ID>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like the only way to save Skulder may be to steal back what was stolen. You should sneak into the dragon trader's ship.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>AuctionShipINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a way into the dragon trader's ship&lt;/Text>&lt;ID>931285&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a way into the dragon trader's ship near the docks.&lt;/Text>&lt;ID>931286&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3245</I>
      <N>Volcano14T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>AuctionShipINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano14T06.unity3d/PfGrpVolcano14T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931290&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Sneak past the crew and recover the 4 dragon fossils.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>AuctionShipINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFossil&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Recover the 4 dragon fossils without being caught&lt;/Text>&lt;ID>931288&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Recover the 4 dragon fossils without being caught by the crew.&lt;/Text>&lt;ID>931289&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3246</I>
      <N>Volcano14T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931293&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Return the 4 stolen dragon fossils to the storekeeper without being caught by the crew.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>931294&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>This is an outrage! That scoundrel looked me in the eyes and told me that he didn't know who stole my stone dragons. I won't let him get away with this! I'll have to gather a rotten fruit posse. @@ Oh-- your friend is free to go. Let him know that there are no hard feelings, yeah?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11178&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fossil&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return the 4 stolen dragon fossils to the shifty storekeeper&lt;/Text>&lt;ID>931291&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return the 4 stolen dragon fossils to the shifty storekeeper without being caught.&lt;/Text>&lt;ID>931292&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3247</I>
      <N>Volcano14T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistFree&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should check on Skulder.&lt;/Text>&lt;ID>931297&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Thank you for getting me out of one of the worst cages that I've found myself in. It's rather annoying that I have so many others to compare it to!&lt;/Text>&lt;ID>931298&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check on Skulder&lt;/Text>&lt;ID>931295&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Skulder. He should be outside the cage&lt;/Text>&lt;ID>942112&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3248</I>
      <N>Volcano14T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistFree&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I don't understand these dragon traders. I spoke to them about all their fossils and explained their importance but they don't believe me. I think they've had one too many axes to the helmet if you know what I mean. @@ To be on the safe side we should both walk out together. Would you {{input}} on me and lead me to the docks?&lt;/Text>&lt;ID>931301&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Get out of our way, you ignorant swine!&lt;/Text>&lt;ID>932867&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>Ha-HA! There's no way out, you meddler. I might have no merchandise and no gold, but I'll have sweet revenge!&lt;/Text>&lt;ID>932970&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Yeah! Wait... What? There isn't any gold? You swore you'd pay us this time.&lt;/Text>&lt;ID>932971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ArchaeologistSurrounded&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Skulder and lead him to the docks&lt;/Text>&lt;ID>931299&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Skulder and lead him to the docks&lt;/Text>&lt;ID>931299&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down! Skulder is falling behind!&lt;/Text>&lt;ID>936434&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Skulder! Go back and get him.&lt;/Text>&lt;ID>936435&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3250</I>
      <N>Volcano14T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>Don't worry! You'll get all the gold you need once I sell that Singetail. I promise.&lt;/Text>&lt;ID>932868&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You've caught the dragon trader in a lie. You should tell his crew that the Singetail escaped.&lt;/Text>&lt;ID>932972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Where's the vacation you promised us last month? We can't work under these conditions. You've cheated us for the last time!&lt;/Text>&lt;ID>931309&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonHunter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell the dragon trader's crew that the Singetail escaped&lt;/Text>&lt;ID>931305&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell the dragon trader's crew that the Singetail escaped. He has lied for the last time!&lt;/Text>&lt;ID>931306&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3251</I>
      <N>Volcano14T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I guess: once a cheater, always a cheater. I don't have the words to express my gratitude, {{Name}}. @@ What a terrible town. I need to put this place as far behind me as possible. Let's go to Dragon Island!&lt;/Text>&lt;ID>931312&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This island is more impressive than I imagined. It's magnificent!&lt;/Text>&lt;ID>931313&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearVent&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to Dragon Island&lt;/Text>&lt;ID>931310&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Dragon Island&lt;/Text>&lt;ID>931310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>204713</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>204713</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>204713</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>204713</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2515</I>
    <N>New Farming 204</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2515</MissionID>
          <ID>3786</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204989</AID>
    <AAID>0</AAID>
    <Task>
      <I>3786</I>
      <N>4 Honey</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13351&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Honey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Honey&lt;/Text>&lt;ID>928948&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The twins need something sticky to meet their prank quota.&lt;/Text>&lt;ID>928937&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>829</r>
      <ai>204989</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>352</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>879</r>
      <ai>204989</ai>
      <amulti>true</amulti>
      <mina>352</mina>
      <maxa>352</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1153</I>
    <N>Quest 22</N>
    <G>46</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Best of Us&lt;/Text>&lt;ID>920489&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Series of Dragon Quizzes for Eret&lt;/Text>&lt;ID>920490&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1296</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>2</Type>
          <MissionID>1153</MissionID>
          <ID>1154</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1153</MissionID>
          <ID>593</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1153</MissionID>
          <ID>594</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1153</MissionID>
          <ID>595</ID>
          <Complete>0</Complete>
        </RuleItems>
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      <I>1154</I>
      <N>Quest 22.1</N>
      <G>46</G>
      <P>1153</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I trapped so many dragons for Drago's army in the past. I can't change the past, but maybe I can try to make sure it doesn't happen again. There are a lot of Vikings out there who don't know that we can live peacefully with dragons. @@ Can you have a chat with Hiccup and his dragon rider friends about their dragons? They can tell you what they think is best about each dragon.&lt;/Text>&lt;ID>920488&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Ask your friends&lt;/Text>&lt;ID>920486&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Time to ask your friends about their dragons.&lt;/Text>&lt;ID>920487&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <N>Task 22.1.1 Meet Hiccup</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless is the only Night Fury out there. He is one of the smartest dragons I have ever met. He thinks he's smarter than me, I bet! The Night Fury also never misses with his plasma blast, and he uses them to protect his fellow dragons.&lt;/Text>&lt;ID>905083&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest22.unity3d/DlgHiccupToothless03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup by his house in New Berk.&lt;/Text>&lt;ID>936669&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>588</I>
        <N>Task 22.1.2 Meet Ruffnut</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Dude, Barf and Belch rocks so much! Riding the Zippleback with my brother really taught us teamwork. We have to work together or the dragon doesn't go anywhere.&lt;/Text>&lt;ID>905086&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest22.unity3d/DlgRuffnutBarfnBelch03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Ruffnut by her house in Berk. &lt;/Text>&lt;ID>936474&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>589</I>
        <N>Task 22.1.3 Meet Tuffnut</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Barf and Belch can light gases on fire! A Deadly Nadder can't do that. Only Zipplebacks have that kind of power. &lt;/Text>&lt;ID>905089&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest22.unity3d/DlgTuffnutZipple04&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Tuffnut by his house in Berk.&lt;/Text>&lt;ID>936475&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>590</I>
        <N>Task 22.1.4 Meet Astrid</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I've grown so close with my Stormfly. My Nadder follows my every order in an instant. She's really accurate with fireballs and spines!&lt;/Text>&lt;ID>905092&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest22.unity3d/DlgAstridNadder03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid by her house in Berk.&lt;/Text>&lt;ID>936672&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>591</I>
        <N>Task 22.1.5 Meet Snotlout</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hookfang is best at everything! To choose one, I say he's the best at making a scene. No one can look away when a Monstrous Nightmare lights itself on fire.&lt;/Text>&lt;ID>905095&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest22.unity3d/DlgSnotloutNightmare02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout in the plaza in Berk.&lt;/Text>&lt;ID>936673&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>592</I>
        <N>Task 22.1.6 Meet Fishlegs</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug is so considerate! She always knows what I'm thinking and she tries to make me feel better. What a sweet dragon!&lt;/Text>&lt;ID>905098&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest22.unity3d/DlgFishlegsMeatlug02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs by his house at Berk.&lt;/Text>&lt;ID>936674&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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    <Task>
      <I>593</I>
      <N>Task 22.2 Talk to Eret</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Cheers for the help, {{Name}}. Come back to me by the Training Grounds and tell me what Astrid thinks is best about her Deadly Nadder.&lt;/Text>&lt;ID>905101&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQ22T02.unity3d/PfUiQuizQ22T02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>905099&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Eret by the dock at the Training Grounds. Talk to him about the Deadly Nadder.&lt;/Text>&lt;ID>929539&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>594</I>
      <N>Task 22.3 Answer the Gronckle Quiz</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That's very interesting. It sounds like the Deadly Nadder is an offensive specialist. I still remember Stormfly pinning me down like her favorite toy. In fact she still does it every now and again so I always need to keep on my guard. @@ What did Fishlegs have to say about his Gronckle Meatlug?&lt;/Text>&lt;ID>905104&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQ22T03.unity3d/PfUiQuizQ22T03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer the Gronckle Quiz&lt;/Text>&lt;ID>905102&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret about the Gronckle.&lt;/Text>&lt;ID>929540&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>595</I>
      <N>Task 22.4 Answer the Zippleback Quiz</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That lad always seemed very intelligent to me.According to the twins, what special ability does the Hideous Zippleback have?&lt;/Text>&lt;ID>905107&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQ22T04.unity3d/PfUiQuizQ22T04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer the Zippleback Quiz&lt;/Text>&lt;ID>905105&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret about the Hideous Zippleback.&lt;/Text>&lt;ID>929541&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>596</I>
      <N>Task 22.5 Answer the Nightmare Quiz</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>How about that other lad? The one with a bit of an ego - not that there's anything wrong with that. What special ability does the Monstrous Nightmare have, according to Snotlout?&lt;/Text>&lt;ID>905110&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQ22T05.unity3d/PfUiQuizQ22T05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer the Nightmare Quiz&lt;/Text>&lt;ID>905108&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret about the Monstrous Nightmare.&lt;/Text>&lt;ID>929542&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>597</I>
      <N>Task 22.6 Answer the Night Fury Quiz</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That's true. It's hard to look away when a Monstrous Nightmare lights itself on fire, especially when it lights your boat on fire, too. Now then, what did my mate Hiccup say about Toothless's strengths?&lt;/Text>&lt;ID>905113&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That's very interesting! Did I ever tell you about Skullcrusher? He's my Rumblehorn and an extremely powerful dragon. I'm starting to get used to having him by my side, always--my faithful friend. @@ You're a good one, {{Name}}. I'll be able to put what you told me to good use when I talk to other Vikings across the seas.&lt;/Text>&lt;ID>905114&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQ22T06.unity3d/PfUiQuizQ22T06&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer the Night Fury Quiz&lt;/Text>&lt;ID>905111&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret about the Night Fury.&lt;/Text>&lt;ID>929543&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <A>false</A>
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          <ID>3215</ID>
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          <Type>1</Type>
          <MissionID>2331</MissionID>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>204708</AID>
    <AAID>0</AAID>
    <Task>
      <I>3192</I>
      <N>Volcano13T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Remember, guys, we have two missions to accomplish here. We need to find out if the poison fog is coming from Dragon Island, and we also need to find Harald and stop him. If lots of dragon hunters believe his crazy claims, they might start killing more dragons to see if any of them have "magic bones." @@ That would be a disaster!  Maybe we should go to the largest landmark, the skeleton of the Red Death.&lt;/Text>&lt;ID>931234&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Look at the shape of her skull! This Titan Wing clearly had a powerful control over other dragons. Few dragons grow to be so powerful. If I had been here, maybe things would have been different. @@ Oh, Hiccup. I wish I could have helped you--helped all of Berk--when you had to face this immense dragon. If only I'd been there for you!&lt;/Text>&lt;ID>932864&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's okay, Mom. I understand why you had to go and why you were gone. You wouldn't be who you are today if you had stayed in Berk. I love you... and I forgive you.&lt;/Text>&lt;ID>932968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano13T01CS.unity3d/PfGrpVolcano13T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RedDeathSkull&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Red Death&lt;/Text>&lt;ID>931232&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the skeleton of the Red Death on Dragon Island&lt;/Text>&lt;ID>942104&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3193</I>
      <N>Volcano13T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay! I'm sure we can find some clues that lead us to Harald. Let's split up and look around the island. {{Name}}, check out the hills and mounds near the volcano please.&lt;/Text>&lt;ID>931239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! Harald was recently here at this camp! We can't be far behind him. He should have been a bit more careful; his camp is in a dangerous position under this [c][3eebff]volcanic plug[/c][ffffff]. @@ A [c][3eebff]volcanic plug[/c][ffffff] is a hill that was once part of an active volcano! It used to be a vent that carried molten rock, or [c][3eebff]magma[/c][ffffff], just under the Earth's surface. Over time, the vent hardened and became that hill. @@ The volcano on this island is active, so it still has magma flowing just under the surface! That's why the volcanic plug is warm to the touch. It's very dangerous because it can erupt in hot lava any time. (Oh--when magma reaches the surface, we call it lava instead. It's the same hot, dangerous material, just called something different.)&lt;/Text>&lt;ID>931240&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LavaPlug&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the volcanic plug&lt;/Text>&lt;ID>931237&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the volcanic plug near the volcano&lt;/Text>&lt;ID>942105&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3202</I>
      <N>Volcano13T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Don't worry, {{Name}}. We'll be able to tell before the volcano erupts! There are always signals before natural hazards occur that we can read. For example, our dragons would sense the incoming natural hazard and start behaving differently. @@ We can interpret that change in behavior and evacuate the nearby islands. That way, we can avoid the dangers before it becomes a [c][3eebff]natural disaster[/c][ffffff]! I'll show you what I mean. Meet me at the top of the mountain!&lt;/Text>&lt;ID>931243&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Steady, girl! We’re fine! This is the [c][3eebff]crater[/c][ffffff], or the mouth, of the volcano. It is an opening in the Earth's surface that allows the hot magma to come out to the surface.  @@ Hmm. That's really odd. This is an [c][3eebff]active volcano[/c][ffffff] so it should be spewing ash and volcanic gases out of the crater. There should be an [c][3eebff]ash cloud[/c][ffffff] over it but there’s nothing. Hiccup, do you have any idea why?&lt;/Text>&lt;ID>931244&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Crater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the mountain&lt;/Text>&lt;ID>931241&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Investigate the mountain and meet Fishlegs on top of it&lt;/Text>&lt;ID>942106&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3205</I>
      <N>Volcano13T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_13T04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_13T04Toothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm not sure. Maybe something is wrong inside the volcano... or maybe without the Red Death, the volcano has stopped activity (or gone [c][3eebff]dormant[/c][ffffff]). We should think about entering the volcano and taking a look, but let's finish our sweep of the island. @@ {{Name}}, will you meet me at the base of the volcano?&lt;/Text>&lt;ID>931247&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>When we first came here, my dad ordered the catapults to blast the side of the rock open... and the Red Death came out of its nest to confront the Vikings of Berk. I think it leads all the way inside, to the reservoir of magma inside the volcano.&lt;/Text>&lt;ID>931248&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveEntrance01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the hole in the mountain&lt;/Text>&lt;ID>931245&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup at the base of the mountain and look at the hole the Red Death made&lt;/Text>&lt;ID>942107&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3208</I>
      <N>Volcano13T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There's one more place I want to check. It's not related to Harald, but... indulge me a bit, pal. You should look around the island a little more to find clues!&lt;/Text>&lt;ID>931251&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! I know exactly what that is! This is a trail of a [c][3eebff]hardened lava flow[/c][ffffff]. There are two ways that magma comes out of a volcano. The first, and scarier type, is a [c][3eebff]volcanic eruption[/c][ffffff]. @@ During an eruption, the volcano expels ash and lava out of the crater and blankets the nearby land with flame and destruction. The other type is a nonexplosive stream of lava. This stream cooled over time and left this interesting rock formation here!&lt;/Text>&lt;ID>931252&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LavaFlows&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the hardened lava flows&lt;/Text>&lt;ID>931249&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the hardened lava flows to find more clues&lt;/Text>&lt;ID>942108&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3212</I>
      <N>Volcano13T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_StoickMemory&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWNightFury&lt;/Asset>&lt;Location>PfMarker_StoickToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I found it! It looks just like I remembered. Heh, it feels a bit like ancient history now. Come meet me at the beach and I'll show you.&lt;/Text>&lt;ID>932865&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>My dad and I never got along when I was younger. I thought it was because he hated that I would never grow up to be strong like him. He just didn't understand me since we were so different... but here, he started to see the world through my eyes. @@ He was a great chief and an even greater father.&lt;/Text>&lt;ID>933402&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless was chained to a ship at the beginning of the battle against the Red Death. He nearly drowned when the ship sank—and so did I, when I dove down to help. My dad swam down and saved us both. @@ My dad hated dragons for so long but he didn't hesitate when I was in danger.&lt;/Text>&lt;ID>931257&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/StoickMemorial.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup by the shipwreck&lt;/Text>&lt;ID>931253&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup by the shipwreck and see what he found&lt;/Text>&lt;ID>942109&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3214</I>
      <N>Volcano13T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Um... sorry Hiccup, I don't mean to interrupt your conversation, but there's something weird going on right now! Are you guys seeing what I'm seeing? Please fly up here with me and take a look!&lt;/Text>&lt;ID>931260&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Whoa! Careful, girl, we don't want to get close. I've never seen anything like this before and I'm pretty sure the records at Berk don't mention it.&lt;/Text>&lt;ID>931261&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HydrothermalVent&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the underwater eruption&lt;/Text>&lt;ID>931258&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the underwater eruption near Dragon Island&lt;/Text>&lt;ID>942110&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3215</I>
      <N>Volcano13T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's new to me too... and it doesn't look like good news. Is it just me, or does that look like the fog to you? Maybe this is the source of our poisonous fog problem. @@ We're going to need an expert to make sense of this. Skulder told me that he studied geology and has excavated near volcanoes. @@ Can you find him and bring him back to the island? Skulder was going back to Auction Island to "fix a problem." We both know that Skulder can be a bit reckless when it comes to artifacts. Be careful!&lt;/Text>&lt;ID>931264&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>931262&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Auction Island to find Skulder&lt;/Text>&lt;ID>942111&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3216</I>
      <N>Volcano13T09</N>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Summer03T04b.unity3d/PfGrp2022Summer03T04b&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_AlchemistConversationWithHeadmaster&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey there {{Name}}! Hiccup has me making glue from Milk, Honey and a touch of Death Song Amber for durability. Could you grab me some more Yak's Milk from the farm at [c][3eebff]The Lookout[/c][ffffff]?&lt;/Text>&lt;ID>942342&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Now to bring this to Heather![/c][ffffff][/i]&lt;/Text>&lt;ID>942343&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectYakMilk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectYakMilk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect Yak Milk at The Lookout&lt;/Text>&lt;ID>942341&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect Yak Milk at The Lookout&lt;/Text>&lt;ID>942341&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7689</I>
      <N>Summer2022Story03T05</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thank you for fetching that!&lt;/Text>&lt;ID>942345&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Drop off milk for Heather at the School &lt;/Text>&lt;ID>942344&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Drop off milk for Heather at the School &lt;/Text>&lt;ID>942344&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7690</I>
      <N>Summer2022Story03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Summer03T06.unity3d/PfGrp2022Summer03T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Next up, I’ll need to procure a sample of Goregripper Venom from your new friend. Would you mind tagging along? That dragon really seems to trust you!&lt;/Text>&lt;ID>942347&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I sure am glad you stuck around, Wartooth here kept giving me a suspicious look. I doubt he would have been as cooperative without you by his side.&lt;/Text>&lt;ID>942348&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942433&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Fishlegs will be excited to help me study this sample we collected and learn more about our new hybrid dragon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>GoregripperVenomHarvest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>GoregripperVenomHarvest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Harvest Goregripper Venom&lt;/Text>&lt;ID>942346&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Harvest Goregripper Venom&lt;/Text>&lt;ID>942346&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7691</I>
      <N>Summer2022Story03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Summer03T07.unity3d/PfGrp2022Summer03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Over here {{Name}}, I finished my part!&lt;/Text>&lt;ID>942350&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I checked the temperatures and wrote down all the measurements just as Hiccup instructed.&lt;/Text>&lt;ID>942351&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942434&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>The weather seems to be dying down, so we should have smooth sailing- or rather flying conditions for our mission!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check-in with the Headmaster about the Weather&lt;/Text>&lt;ID>942349&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check-in with the Headmaster about the Weather&lt;/Text>&lt;ID>942349&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7693</I>
      <N>Summer2022Story03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Come on Ruff, Hiccup said to meet him back at the [c][3eebff]School[/c][ffffff] once we were finished. See you there {{Name}}!&lt;/Text>&lt;ID>942353&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks for all of your help {{Name}}. Now that the last of the preparations are complete, we are ready to get this plan underway!&lt;/Text&gt;&lt;ID>942354&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Reconvene with Hiccup&lt;/Text>&lt;ID>942352&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Reconvene with Hiccup&lt;/Text>&lt;ID>942352&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>150</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>26</r>
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      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
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    <AR>
      <a>200</a>
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    </AR>
    <AR>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2692</I>
    <N>HiddenWorld04</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld04T00.unity3d/PfGrpHiddenWorld04T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEret01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Warlord Camp&lt;/Text>&lt;ID>935614&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2691</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4301</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4302</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4303</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4304</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4305</ID>
          <Complete>0</Complete>
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          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4306</ID>
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          <Type>1</Type>
          <MissionID>2692</MissionID>
          <ID>4308</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205509</AID>
    <AAID>0</AAID>
    <Task>
      <I>4301</I>
      <N>HiddenWorld04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The warlords have been really busy while we were trying to relocate to New Berk. Mala's warning came at the right time. Eret went to spy on them and thinks he's found something. Can you talk to him at the Training Grounds? Be careful out there.&lt;/Text>&lt;ID>935584&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Listen mate. I'm not proud of it, but I worked a long time in the dragon trade. I know what it looks like when an organization is stopping by for a brief hunting trip or settling in for the long haul. These warlords... they mean to stay.&lt;/Text>&lt;ID>935585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>905099&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>933489&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4302</I>
      <N>HiddenWorld04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Our chief doesn't want a war, but we're going to have to defend ourselves. More importantly, we need to protect the dragons of this archipelago. We need more information on what they plan to do. I'll see you at Glacier Island!&lt;/Text>&lt;ID>935588&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Glacier Island&lt;/Text>&lt;ID>935586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Glacier Island&lt;/Text>&lt;ID>935878&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4303</I>
      <N>HiddenWorld04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Don't worry. From what I've seen, their patrols don't come out this far. I don't think they feel safe when they venture out. Too scared of the angry, feral wild dragons, hm? Ha!@@Will you meet me on the hills overlooking the bay in Glacier Island?&lt;/Text>&lt;ID>935591&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I watched them for two days and two nights with nary a moment of rest to figure out how to defeat these invaders. And lucky for us, my eagle eyes spotted a certain scroll all those fellows were consulting! I'm sure we'll know what they're planning if we nab that scroll.&lt;/Text>&lt;ID>935592&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4304</I>
      <N>HiddenWorld04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>You just have to evade a hundred angry armed guards, locate the scroll in the middle of the camp, and get out safe. Easy, right? Joking aside, my friend. You are the stealthier than me. Skullcrusher and I will make sure that you're safe if any trouble comes along. {{dragon name}} can wait here with me, too.@@To get closest to the set of plans, you'll have to start north of camp. Stay close to the edge of the cliff at the start. When you find an opening, go into the heart of the camp. You can do it, {{Name}}!&lt;/Text>&lt;ID>935595&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgeOfCamp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Sneak into the warlord camp&lt;/Text>&lt;ID>935593&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak into the warlord camp&lt;/Text>&lt;ID>935593&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4305</I>
      <N>HiddenWorld04T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This looks like the opening Eret mentioned. You should make your way closer to the desk and grab the plans.&lt;/Text>&lt;ID>935598&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld04T04CS.unity3d/PfGrpHiddenWorld04T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HaraldEncounter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Grab the map from the table without anyone noticing&lt;/Text>&lt;ID>935596&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab the map from the table without anyone noticing&lt;/Text>&lt;ID>935596&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4306</I>
      <N>HiddenWorld04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well, well. We're in a curious pickle! Two rival mice sneaking into the cat's lair, hoping to get a piece of the cheese. I can't let you have that scroll, and I doubt you'll let me just walk away.@@I wish we could sit down like civilized folk and discuss our mutual enemies at Auction Island. In fact, you should come and talk to us. You'll be safe... if you can survive this, that is.&lt;/Text>&lt;ID>935601&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Ah! It seems the decision is out of our hands. Good luck, {{Name}}!&lt;/Text>&lt;ID>935602&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld04T05CS.unity3d/PfGrpHiddenWorld04T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4307</I>
      <N>HiddenWorld04T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Are you all right? Skullcrusher and I got you out as soon as the chaos happened, but it looks like Harald got away.We've kicked over a hornet's nest, and we best flee before they sting us. Meet you back at Dragon's Edge? &lt;/Text>&lt;ID>935605&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>All's well that ends well? I think? Maybe?They'll be on guard, now; we're going to have to try something else next time.&lt;/Text>&lt;ID>935606&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Retreat to Dragon's Edge&lt;/Text>&lt;ID>935603&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Dragon's Edge&lt;/Text>&lt;ID>941420&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4308</I>
      <N>HiddenWorld04T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}! How did your scouting trip go? Let's talk!&lt;/Text>&lt;ID>935609&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Okay. So. We didn't learn the warlords' plans, we don't know what Harald was up to, and we don't know where the warlords are going to attack next.We've got some work to do...&lt;/Text>&lt;ID>935610&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>30</r>
      <ai>205509</ai>
      <amulti>true</amulti>
      <mina>30</mina>
      <maxa>30</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>205509</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>651</r>
      <ai>205509</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>205509</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3173</I>
    <N>Photo Mode Lookout 01</N>
    <G>7</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Photo Mode - Sunset (Front)&lt;/Text>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3173</MissionID>
          <ID>7977</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207956</AID>
    <AAID>0</AAID>
    <Task>
      <I>7977</I>
      <N>PhotoModeLookoutT01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtCollectItemPhotoSpot.unity3d/PfPrtCollectItemPhotoSpot&lt;/Asset>&lt;Location>PfMarker_PhotoSpotLookout01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>{{Name}}, I hear you want to take photos with your Dragon at the [c][3eebff]Lookout[/c][ffffff]? That's great!@@[i]In order to do this, go and locate the [c][ffb33e]Area Marker[/c][ffffff] to trigger a special cutscene. Do note, you will need to take your own screenshots and/or recording![/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPhotoModeLookoutT01CS.unity3d/PfGrpPhotoModeLookoutT01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_PhotoSpotLookout01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PhotoSpotLookout01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Photo Spot at the Lookout&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Go to the Photo Spot at the Lookout&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
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      <maxa>100</maxa>
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    </AR>
    <AR>
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      <p>8</p>
      <ii>0</ii>
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      <maxa>500</maxa>
      <cid>0</cid>
    </AR>
    <RPT>true</RPT>
  </Mission>
  <Mission>
    <I>1321</I>
    <N>New Farming 107</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,2</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1321</MissionID>
          <ID>909</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>202342</AID>
    <AAID>0</AAID>
    <Task>
      <I>909</I>
      <N>6 Flax Flowers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flowers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Flax Flowers&lt;/Text>&lt;ID>922635&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch tells me he needs more nets for his fishing vessel!&lt;/Text>&lt;ID>922634&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>29</a>
      <p>2</p>
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      <mina>29</mina>
      <maxa>29</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2653</I>
    <N>Scavenger 2018 T03 B</N>
    <G>2</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_Eret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQScavenger2018-03T00.unity3d/PfGrpQScavenger2018-03T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Spelunking&lt;/Text>&lt;ID>935175&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>07-01-2018 12:00:00,11-23-2018 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2652</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2653</MissionID>
          <ID>4216</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2653</MissionID>
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        <RuleItems>
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        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2653</MissionID>
          <ID>2654</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2653</MissionID>
          <ID>4220</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205186</AID>
    <AAID>0</AAID>
    <M>
      <I>2654</I>
      <N>Scavenger2018-03T05B</N>
      <G>2</G>
      <P>2653</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Open the Chest&lt;/Text>&lt;ID>935168&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
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          <Type>all</Type>
          <Ordered>true</Ordered>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>205199</AID>
      <AAID>0</AAID>
      <Task>
        <I>4219</I>
        <N>Scavenger2018-03T05B</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Bravo! Great job! Now, all we need to do is get back to the chest and {{input}} on it. &lt;/Text>&lt;ID>935250&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWChestScavengerHunt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWChestScavengerHunt&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13782&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the chest&lt;/Text>&lt;ID>935248&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the chest and open it.&lt;/Text>&lt;ID>935340&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13779</ii>
        <t>1</t>
        <r>5622</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4215</I>
      <N>Scavenger2018-03T01B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_Eret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>What a surprise meeting you here in the burrows under Berk! (I asked Fishlegs where he'd last spotted you, but let's not let facts get in the way of a good intro.) Have you found the chest, yet? Let me know if we're in the right place!&lt;/Text>&lt;ID>935252&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>You're on a roll! Who would have imagined that the thing we were searching for was right below our noses the whole time? I don't know when we last came down here and plotted this area out. There could be all sorts of treasures hiding here for us! Though this place sounds... crowded, at the very least. What is that?&lt;/Text>&lt;ID>935253&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Eret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret&lt;/Text>&lt;ID>935251&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4216</I>
      <N>Scavenger2018-03T02B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935256&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That burrowing sound? I think that we're listening to the sounds of Whispering Deaths burrowing around us. We had to deal with a nest of them here before. I hope they're feeling friendly... They can be prickly if they feel like they're in danger.@@Well, here I am, putting the cart before the yak. Maybe the Whispering Deaths will be feeling nice and friendly today! We won't know until we try to find the key, right? Let's spread out and search!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935257&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Well. You were saying, Fishlegs?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Tunnels&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the key&lt;/Text>&lt;ID>935254&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the key.&lt;/Text>&lt;ID>935255&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4217</I>
      <N>Scavenger2018-03T03B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935260&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Let's not jump to conclusions. Maybe this is the dragons' home, and they won't mind us sneaking past them for the key! Maybe we caught them on a good day, right? Why don't we try {{input}}ing on the closest Whispering Death? Maybe you can calm him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935261&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Whoa! Okay, okay, we can safely start jumping to those conclusions. Let's all jump! They are primed and ready to fight. We should back up a handful of steps... maybe even a lot of handfuls of steps. These Boulder Class dragons are really nasty when they get riled up, and it looks like something already got their hackles up!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWWhisperingDeathNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWWhisperingDeathNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Whispering Death&lt;/Text>&lt;ID>935258&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Whispering Death.&lt;/Text>&lt;ID>935259&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>4218</I>
      <N>Scavenger2018-03T04B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQScavenger2018-03T04.unity3d/PfGrpQScavenger2018-03T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Steady the ship, Fishlegs. We're too close to let a few ornery dragons keep us from the treasure, right?{{Name}}! You're the expert here in getting past dangerous dragons. Can you make it past those Whispering Deaths and get that key?&lt;/Text>&lt;ID>935264&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWScavengerKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Make your way past the Whispering Deaths and grab the key&lt;/Text>&lt;ID>935262&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Make your way past the Whispering Deaths and grab the key.&lt;/Text>&lt;ID>935325&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>4220</I>
      <N>Scavenger2018-03T06B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935267&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That's beautiful, mate. Another successful hunt and hopefully not many more left! I'm having fun trying to discover where all of these bad boys are, but I can feel the Dragon Hunters breathing down my neck. Why don't you show Fishlegs the piece and verify it's a part of the mythic weapon while I go back to searching?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935268&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow. I've been sketching the pieces you've found over the past few weeks. With this, I can say for certain: we are so close to putting the Stormshatter back together. We just can't let down our guard just yet. We need to find the blade to complete this sword... and it could be anywhere.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  <Mission>
    <I>1058</I>
    <N>Quest_Edu #10</N>
    <G>7</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Watering Machine&lt;/Text>&lt;ID>920414&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920413&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We can create a simple machine to help make Phlegma's work easier! We'll have to gather two key ingredients, a grooved wheel and leather straps, to make a pulley.  @@ Also, we'll need some wood and Gobber's help. I marked them in your Journal!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
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          <N>Task 10.2.2 Collect 3 leather pieces</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Here, I hope you find it useful!&lt;/Text>&lt;ID>920633&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect 3 leather pieces from Phlegma&lt;/Text>&lt;ID>920631&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 leather pieces from Phlegma.&lt;/Text>&lt;ID>922761&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <I>351</I>
          <N>Task 10.2.3 Collect wheel from Bucket</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I don't remember why I have a grooved wheel! You can take it. Mulch said you can use it to help guide the water to the greenhouse.&lt;/Text>&lt;ID>904190&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect wheel from Bucket&lt;/Text>&lt;ID>904188&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect a grooved wheel from Bucket at school.&lt;/Text>&lt;ID>904189&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
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        </Task>
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      <Task>
        <I>349</I>
        <N>Task 10.2.1 Collect 20 wood logs</N>
        <S>&lt;Data>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect 20 wood logs&lt;/Text>&lt;ID>904191&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 20 wood logs from the small trees in the Wilderness.&lt;/Text>&lt;ID>904192&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904193&lt;/ID>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great. This must be the base of the machine!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Asset>RS_DATA/DlgDWFloraMayDO.unity3d/DlgFloraMayPos04&lt;/Asset>&lt;/End>&lt;/Data></S>
        <C>0</C>
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    <Task>
      <I>348</I>
      <N>Task 10.1 Talk to Hiccup by Flight Club </N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hi {{Name}}! I have a big problem. I am constantly watering plants and I have to lug pails back and forth. Is there something you can do to make my work easier? Maybe Hiccup has a good idea.&lt;/Text>&lt;ID>920636&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm. Interesting question, friend! I think a pulley system could be your solution!&lt;/Text>&lt;ID>920637&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup by Flight Club &lt;/Text>&lt;ID>905306&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go see Hiccup by the Flight Club training tower.&lt;/Text>&lt;ID>929621&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>352</I>
      <N>Task 10.3 Deliver parts to Gobber by the Commons</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GreenHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that we have all the parts, we'll need Gobber's help to put it all together! He is standing in front of the greenhouse at the Lookout.&lt;/Text>&lt;ID>904200&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>All right {{greeting}}, we created a [c][3eebff]simple pulley system[/c][ffffff] to solve our problem. See? We don't need anything complicated around here. Leave it to me!&lt;/Text>&lt;ID>904201&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7999&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Leather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8048&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Grooved Wheel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver parts to Gobber&lt;/Text>&lt;ID>904198&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the machine parts to Gobber in the school.&lt;/Text>&lt;ID>929622&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtCollectItemKrayfin.unity3d/PfPrtCollectItemKrayfin&lt;/Asset>&lt;Location>PfMarker_ToD&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>{{Name}}, glad you are here. He just left, but Fishlegs and Hiccup should be right behind the [c][3eebff]School[/c][ffffff], why don't you go and meet up with him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ToD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfPrtCollectItemKrayfin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hiccup and Fishlegs behind the School&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Find Hiccup and Fishlegs behind the School&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfPrtCollectItemKrayfin&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, perfect Hiccup, it looks like {{Name}} found us before we could find them!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That’s great Fishlegs, and welcome {{Name}}.@@Valka asked us to meet her here, and she said she had some new information regarding the [c][ffb33e]Luminous Krayfin[/c][ffffff]; we want to make sure that gets added to the Book of Dragons!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Woah…[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWConceptLeviathanAdult_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWConceptLeviathanAdult_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Statue&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Statue&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7988</I>
      <N>TalesOfDragons03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ToD03Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWCloudjumper.unity3d/PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_ToD03Cloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}, it is great to see you again. I can tell you’ve already started to learn about what I came to talk about.@@Hiccup, I’ve gone ahead and recorded all the details already, you can copy them down later, so let’s live a bit in the moment now.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I appreciate that mom, now, let’s learn more about the Krayfin!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>All right now, based on what I’ve already written…@@[i]“Often mistaken by sailors for islets, [c][ffb33e]Adult Luminous Krayfin's[/c][ffffff] grow to [b]gargantuan[/b] sizes after ingesting the [c][3eebff]Dragon Bloom[/c][ffffff] fruit.”[/i]@@[i]“These Leviathan Tidal Class dragons are tremendously rare and undergo drastic changes during their life-cycles, adapting from an amphibious nature during their hatchling phase to fully aquatic adults as they acclimate to life in the deep sea.”[/i]@@[i]“It’s rumored that a clan of ancient Vikings unwittingly inhabited the back of a Luminous Krayfin for generations, building up a heavily fortified and thriving village on what they thought was a small island, before the creature awoke from its century-long slumber and relocated their settlement to the depths of the ocean.”[/i] &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ToD03Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWCloudjumper.unity3d/PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_ToD03Cloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}, I hope you were able to learn something new from this, and that this could remind you of how the world is filled with mysteries and adventures waiting to be had!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You know, we haven’t seen Lumie in a long time. Should we check up on them, right?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>After learning all of this, I think it is in Berk’s best interest to find Lumie.@@{{Name}}, thanks for coming out here. I am sure you have countless questions as I do, I’m sure that one day we will be able to get all our answers.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <Task>
        <I>4027</I>
        <N>Vanaheim06T01A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Mounds&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Or maybe not.There's got to be a better way for us to get one step ahead of Stormheart. Believe me, I want to get the drop on her and pay her back. We're never going to catch up if we're just chasing her footsteps!@@I asked Skulder if he remembered anything more from when Stormheart kidnapped him. Can you ask him if he has anything that we can use?&lt;/Text>&lt;ID>933737&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPlayAgain02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Indeed! Snotlout asked in his own… inimitable… way to jog my memory. It all happened so quickly that I don't remember much. Thankfully, we have been on several adventures now, {{Name}}, and your wit and courage seem to be rubbing off on me! I scribbled down some of the symbols I spotted on her map.&lt;/Text>&lt;ID>933738&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4026</I>
      <N>Vanaheim06T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's look at it together, shall we? I hope you can make heads or tails of it. Open your Backpack and {{input}} on my doodle, please.&lt;/Text>&lt;ID>933741&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Have you ever seen these symbols before? They seem familiar to me but I can't pinpoint why.&lt;/Text>&lt;ID>933742&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>13492&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Look at Skulder's scribbles in your Backpack&lt;/Text>&lt;ID>933739&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at Skulder's scribbles in your Backpack&lt;/Text>&lt;ID>933739&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4028</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_KrayfinHover&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWKrayfinTeen&lt;/Asset>&lt;Location>PfMarker_KrayfinArch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Perhaps we should seek another opinion. Snotlout may not be of... much value... to us in this regard, but another of our party will be extremely helpful! Fishlegs and I share all of our knowledge amongst each other and there is no one I trust more. Can you find him and ask what he thinks?&lt;/Text>&lt;ID>933745&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I can't get over how interesting it has been to watch this young leviathan on Vanaheim, decades earlier than the trip he'll make at the end of his life.Oops! Um, sorry... shouldn't mention the E-N-D in front of Lumie. How rude of me!&lt;/Text>&lt;ID>933746&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet with Fishlegs over the water&lt;/Text>&lt;ID>933743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet with Fishlegs over the water&lt;/Text>&lt;ID>933743&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4029</I>
      <N>Vanaheim06T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>All organisms in an ecosystem connect to each other. All matter moves from the environment into living organisms and back into the environment through producers, consumers, and decomposers.@@Matter from the air and the environment are taken in by plants to help them grow, like the red fruit tree here on Vanaheim. Then, organisms like dragons consume the fruit and then eventually eliminate waste or die. @@Bacteria break down this matter into various forms such as soil, which is used by plants to grow again. In this way, matter is used over and over again and is never destroyed. So the dragons that come to this island at the end of their life help maintain the ecosystem here.@@Here I go on and on when you're on a schedule! Give me Skulder's scroll and I'll see if I recognize anything.&lt;/Text>&lt;ID>933749&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! Oh! I know where I've seen this before! Do you remember the labyrinth on Impossible Island? The Dragon Bloom room was covered with decorations for the Luminous Krayfin. The scrolls along the walls looked a little bit like this.&lt;/Text>&lt;ID>933750&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13492&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Skulder's Scribbles&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Skulder's scribbles to Fishlegs&lt;/Text>&lt;ID>933747&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Skulder's scribbles to Fishlegs&lt;/Text>&lt;ID>933747&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4030</I>
      <N>Vanaheim06T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>But what could Stormheart possibly know about the Luminous Krayfin? Lumie is the only one in the archipelago. She definitely won't find another; believe me, Hiccup and I searched far and wide for any trace of Lumie's kind. No luck.@@Well... I guess the only thing to do is to continue onwards, right? Can you meet up with Snotlout and the Archaeologist on the mainland? I think they continued without us.&lt;/Text>&lt;ID>933753&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Stormheart better have another think coming if she thinks she can steal [c][3eebff]our[/c][ffffff] Lumie!&lt;/Text>&lt;ID>933754&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet up with Snotlout&lt;/Text>&lt;ID>933751&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet up with Snotlout&lt;/Text>&lt;ID>933751&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4031</I>
      <N>Vanaheim06T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWNightmare_Hookfang&lt;/Asset>&lt;Location>PfMarker_GravesHookfang&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Okay, here's what's going to happen. Hookfang and I are the most strategic in all of Berk, and we have the keenest eyes too. We'll go on ahead without you guys and scout for signs of any danger. You guys come up at a slower pace behind me, okay?@@Just talk to Skulder; I'm sure you guys can figure out how to get further without me!&lt;/Text>&lt;ID>933757&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well. I don't wish to be unkind, but I am beginning to wonder why we even brought our braggart friend. How you and Hiccup put up with his antics, I'll never know. Wait – is that - &lt;/Text>&lt;ID>933758&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim06T06CS.unity3d/PfGrpVanaheim06T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4032</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWElderSentinel&lt;/Asset>&lt;Location>PfMarker_ElderMount&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It [c][3eebff]is[/c][ffffff] Stormheart!Thankfully, it looks like the Elder Sentinel is looking forward to Round Two against her. Do you think he'll agree to fight by your side? You are the more skilled dragon trainer between the pair of us; do you want to try extending your hand and {{input}}ing on the Elder Sentinel?&lt;/Text>&lt;ID>933761&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Amazing.Just amazing.You never cease to surprise me.&lt;/Text>&lt;ID>933762&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWElderSentinel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWElderSentinelMountable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Elder Sentinel and mount him&lt;/Text>&lt;ID>933759&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Elder Sentinel and mount him&lt;/Text>&lt;ID>933759&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4033</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWElderSentinel&lt;/Asset>&lt;Location>PfMarker_ElderMount&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Stormheart must be trying to gain a better position for the coming battle. Shall we charge forward and take the fight to her? Take care to avoid any traps; I am certain she is planning something horrid.&lt;/Text>&lt;ID>933765&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim06T08CS.unity3d/PfGrpVanaheim06T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Spikes&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the sea stacks towards the Tempest&lt;/Text>&lt;ID>933763&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the sea stacks towards the Tempest&lt;/Text>&lt;ID>933763&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4034</I>
      <N>Vanaheim06T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim06T09.unity3d/PfGrpVanaheim06T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWElderSentinel&lt;/Asset>&lt;Location>PfMarker_ElderMount&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Horrifying. Horrifying! Will she force the Elder Sentinel to fight against his own kin? Does she have no morals? I have several syringes of the saline treatment ready to go, but I need a distraction. There is only one thing to be done, my brave {{Name}}: defend this land!&lt;/Text>&lt;ID>933768&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Graves&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STVanaheim06MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Dragon Tactics battle&lt;/Text>&lt;ID>935882&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics battle&lt;/Text>&lt;ID>933766&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It worked out this time, but that reminds me. Our dragons can protect us if we get into trouble, but the Archaeologist hasn't trained a dragon! He must feel really nervous when he's exploring new lands. I wonder if we can help him see danger before it gets close. @@ Wait, I know just what will help him out! Heather and I have been working on a new prototype back at the School, and I'm sure it would help him spot friend or foe from afar. Can you go back to the School and ask Heather if she made the concave and convex lenses for the telescope? Thanks pal.&lt;/Text>&lt;ID>924531&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hiccup and I put our heads together and got to work on this telescope. We've applied everything we've learned so far, and I think this one is our best yet!&lt;/Text>&lt;ID>924532&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Fly back to Heather&lt;/Text>&lt;ID>924676&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to Heather at the School&lt;/Text>&lt;ID>941547&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you help me out, {{Name}}? I've noticed that the Archaeologist has been looking nervously toward the ocean. I don't quite know our new friend very well but I think he trusts you. Will you talk to him?&lt;/Text>&lt;ID>924535&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hello there, friend! I hate to alarm you, but there are dark shapes swimming towards us in the water. In my experience, that's the sign of a dangerous dragon!&lt;/Text>&lt;ID>924536&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to the Archaeologist in the Arctic&lt;/Text>&lt;ID>941548&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>6075</I>
      <N>2020Snoggletog05T02</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940047&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Step one: get key. Check. Step two: find a box inside the maze it unlocks. Go to it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSnoggletogDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6075&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6075&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>2020Snoggletog05T03</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940048&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The chest is nearby!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSnoggletogDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfTuffnutChest6077&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a locked chest in the maze&lt;/Text>&lt;ID>940035&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2020Snoggletog05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940049&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken has another key. I’ve instructed her to hide somewhere in the maze. She’s very crafty so you may never find her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSnoggletogDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6078&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6078&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2020Snoggletog05T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940050&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Take two, best hiding spot.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeSnoggletogDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6080&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6080&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>2020Snoggletog05T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpSnoggletog2020Q05T09.unity3d/PfGrpSnoggletog2020Q05T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940052&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I’ve sent Chicken out of the maze. Good luck finding her now!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6082&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6082&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key&lt;/Text>&lt;ID>940051&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the supply box&lt;/Text>&lt;ID>927354&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>Jungle10T01</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You need to get back to the cenote and make sure Skulder and the Krayfin are okay. Now, Hiccup gave me a prototype design of his for you to use. {{Input}} on the supply box on Johann's boat.&lt;/Text>&lt;ID>928589&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSupplyBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSupplyBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the supply box&lt;/Text>&lt;ID>927354&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the supply box&lt;/Text>&lt;ID>927354&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <I>3660</I>
      <N>Jungle10T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>With that, you can glide down safely into the cenote and avoid the angry Flame Whippers. I wish I could help, but this injury is going to slow you down. Go back to the cenote on Impossible Island. Thorspeed!&lt;/Text>&lt;ID>928592&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CenoteOpening&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Impossible Island and fly above the Cenote&lt;/Text>&lt;ID>928590&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Impossible Island and fly above the Cenote&lt;/Text>&lt;ID>928590&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3661</I>
      <N>Jungle10T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>With the flight suit on, you should be able to glide down into the cenote and land safely on the bridge.&lt;/Text>&lt;ID>928595&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuinsDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Glide down safely onto the bridge&lt;/Text>&lt;ID>928593&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Glide down safely onto the bridge&lt;/Text>&lt;ID>928593&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <N>Jungle10T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Flame Whippers are nowhere in sight. You should get to the door under the Eruptodon statue before the dragons discover you.&lt;/Text>&lt;ID>928598&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuinsDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get to the door&lt;/Text>&lt;ID>928596&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get to the door&lt;/Text>&lt;ID>928596&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3663</I>
      <N>Jungle10T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like you will need to solve the puzzle with the cog as a key. You need to {{input}} on the door.&lt;/Text>&lt;ID>928601&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_RuinsDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOCogs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key&gt;&lt;Value>level_cenoteGate2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the door to insert the key&lt;/Text>&lt;ID>928599&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the door and solve the puzzle&lt;/Text>&lt;ID>941770&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>3664</I>
      <N>Jungle10T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Is that the door I hear? Oh-ho-ho, I bet the key was with Hamish's shipwreck, wasn't it? That rascally devil!The Flame Whippers don't seem to have calmed down any in your absence. Don't worry; I have a plan. Come to my humble cage!&lt;/Text>&lt;ID>928604&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I've noticed that the Flame Whippers stare at the Eruptodon statue with caution. They're worried. If we light a fire in the mouth of the statue, it might scare the dragons and make them run away!&lt;/Text>&lt;ID>928605&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle10T06CS.unity3d/PfGrpJungle10T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ArchaeologistCage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Archaeologist&lt;/Text>&lt;ID>930376&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Archaeologist&lt;/Text>&lt;ID>930376&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3665</I>
      <N>Jungle10T07A</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fire is a [c][3eebff]chemical reaction[/c][ffffff] that happens when these elements are combined at the right mixture: oxygen (in the air), some sort of fuel (like wood, oil, or gas), and heat. If you remove one or more of these elements, the fire gets extinguished.@@You need to climb the cliff to the statue and find a place to light a fire. Be careful: the Flame Whippers are waiting for you! I'll be cheering you on from here. (I've started to get a bit comfortable in my cage.)&lt;/Text>&lt;ID>932804&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBFireTriangle.unity3d/PfUiMissionActionDBFireTriangle&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fire&lt;/Text>&lt;ID>10490&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonPath01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb the cliff to the golden Eruptodon statue&lt;/Text>&lt;ID>928607&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb the cliff to the golden Eruptodon statue&lt;/Text>&lt;ID>928607&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3666</I>
      <N>Jungle10T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle10T08.unity3d/PfGrpJungle10T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like the mouth of the statue is full of some sort of oil, and a flint and steel are nearby that can produce a spark of heat. {{Input}} on the flint and steel and light a spark over the oil.&lt;/Text>&lt;ID>928612&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle10T01CS.unity3d/PfGrpJungle10T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWEruptodonBrazier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWEruptodonBrazier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the brazier to light the fire in the Eruptodon's mouth&lt;/Text>&lt;ID>928610&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Light the fire in the Eruptodon's mouth&lt;/Text>&lt;ID>941771&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3667</I>
      <N>Jungle10T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle10T09.unity3d/PfGrpJungle10T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It's working! You should go back to the Archaeologist and let him out of his cage.&lt;/Text>&lt;ID>928615&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Huzzah! So, the Defenders left materials to create a fire at the statue? They must have known it was a way for them to live in peace with these dragons without fighting them...&lt;/Text>&lt;ID>928616&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWCageArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCageArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the cage and free the Archaeologist&lt;/Text>&lt;ID>928613&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the cage and free the Archaeologist&lt;/Text>&lt;ID>928613&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3668</I>
      <N>Jungle10T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I'll make sure that the fire in the statue remains lit. You can go with the Krayfin and make sure that he finds... whatever it is he's looking for.I know you can do it, {{Name}}!&lt;/Text>&lt;ID>928619&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The horrible smell is getting worse. You must be getting closer...&lt;/Text>&lt;ID>928620&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the next room with the baby Krayfin&lt;/Text>&lt;ID>928617&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the next room with the baby Krayfin&lt;/Text>&lt;ID>928617&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3751</I>
      <N>Jungle10T07B</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonPath02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928623&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3752</I>
      <N>Jungle10T07C</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonPath03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928623&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>3753</I>
      <N>Jungle10T07D</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonPath04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928623&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3754</I>
      <N>Jungle10T07E</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonPath05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928623&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Jungle10T07F</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EruptodonPath06&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the cliff path to the Eruptodon statue&lt;/Text>&lt;ID>928623&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I remember the Headmaster of your school as one of the strongest warriors in Berk! He fought valiantly for us all. I remember that he was always stern but very kind, with the iron in his backbone to get the job done. He hasn't changed a bit over the years, so it's no surprise he is running the school. @@ He seems determined to train those Speed Stingers! He hasn't left that area since he arrived. He might need some backup, but I don't have the dragon expertise to help out. Would you meet him up there and see what’s going on?&lt;/Text>&lt;ID>926206&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Hello there, student! Training a Speed Stinger is coming up to be harder than I thought. The methods I've learned over the years are failing on these dragons. I'm at a loss as to what I can do.&lt;/Text>&lt;ID>926207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster by the Speed Stingers&lt;/Text>&lt;ID>926204&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster by the Speed Stingers&lt;/Text>&lt;ID>926204&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Thanks to your work with them, they won't attack me when I draw close. However, they also won't let me forge a bond with them, no matter what I do. Hiccup has knowledge and connection with dragons that is unrivaled. Will you ask him for advice on these Speed Stingers?&lt;/Text>&lt;ID>926210&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, it's tough. From my experience, Speed Stingers are [c][3eebff]pack hunters[/c][ffffff], otherwise known as [c][3eebff]social predators[/c][ffffff]. They work together with other Speed Stingers to hunt their prey and follow an alpha Speed Stinger. These dragons take their direction from the alpha, so they won't really want to leave the group.&lt;/Text>&lt;ID>926211&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the Speed Stingers&lt;/Text>&lt;ID>926208&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about the Speed Stingers&lt;/Text>&lt;ID>926208&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Maybe we'd be able to train a Speed Stinger if we get her as an egg. The key to training one of these Speed Stingers would be to get one away from its pack. You won't be able to do that without making the dragon angry, though. That’s no way to train a dragon! @@ Will you test if my hypothesis is correct with the Headmaster? Go back up to the peak and see what you can do.&lt;/Text>&lt;ID>926214&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Well? What has Hiccup told you?&lt;/Text>&lt;ID>926215&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SpeedStingerNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the Speed Stingers with caution&lt;/Text>&lt;ID>926212&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach the Speed Stingers, but be very careful!&lt;/Text>&lt;ID>926213&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I see. I know that [c][3eebff]pack animals[/c][ffffff] like [c][3eebff]wolves and lions[/c][ffffff] are highly social and are very close to every animal in the pack. They see each other as family and close in to defend any member of their group. Unless we train the entire pack, we may have no luck training a Speed Stinger! @@ Give it a try, {{Name}}. Approach the Speed Stinger and {{input}} on it. Maybe you'll be able to forge a bond with the entire pack.&lt;/Text>&lt;ID>926218&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>It looks like we'll need to put some more thought and time to figure this out. I'm looking forward to the challenge! For now, I need to get back to the school and make sure everything is running smoothly. Thank you for your help, student.&lt;/Text>&lt;ID>926219&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralIdle04&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpeedStingerNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Speed Stinger to try to train it&lt;/Text>&lt;ID>926216&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Speed Stinger. Maybe you'll be able to train it&lt;/Text>&lt;ID>941542&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <Value>False</Value>
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    <V>1</V>
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    <AAID>0</AAID>
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      <N>Ostrich Eggs, Yak Milk, Squash</N>
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    <A>false</A>
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        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ready for more adventure? Me too! We need to dig deeper--literally! Let's perform a small excavation to see if there are any buried artifacts we can recover for research. @@ However, this excavation is more delicate than others I have done before. It would be unwise to blindly hack away at the icy walls--we don't want to cause a cave-in! @@ What we need is a device that can detect objects buried in the ice, so that we only dig in the right spots. Do you think you could ask Hiccup to see if he has any ideas?&lt;/Text>&lt;ID>925658&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A device that detects things hidden in the ice? Well, I haven't invented a device that can do that yet, but Toothless uses echolocation to find fish underwater. @@ Echolocation involves locating objects by reflected sound. It might work with solid ice too. Toothless has really sharpened his skills since we first met. We've both grown a lot since then!&lt;/Text>&lt;ID>925659&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Make your way to the Ruins, {{Name}}. I'll tell Toothless to meet you there!&lt;/Text>&lt;ID>925642&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Are you sure having a Night Fury in the Ruins is a good idea? What if he accidentally destroys something or causes a cave-in with his sonar pulse? @@ Or… what if he gets hungry? I look like the perfect Viking-sized snack!&lt;/Text>&lt;ID>925643&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ruins&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Ruins in the Ice Caves&lt;/Text>&lt;ID>925640&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Toothless in the Ruins in the Ice Caves&lt;/Text>&lt;ID>941456&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticArchaeologist03T03.unity3d/PfGrpArcticArchaeologist03T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well, if you insist... I suppose I can trust you and your dragon-training expertise. Aim the Night Fury's sonar pulse at the wall of ice. Please be careful!&lt;/Text>&lt;ID>925646&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Incredible! I can hardly believe such a deadly dragon would listen to a Viking. It's absolutely mind-boggling! How do you do it? Bravo!&lt;/Text>&lt;ID>925647&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_IceWallHit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMarker_IceWallHit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount Toothless and shoot a fireball at the ice wall&lt;/Text>&lt;ID>925644&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount Toothless and shoot a fireball at the wall of ice&lt;/Text>&lt;ID>941457&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticArchaeologist03T05.unity3d/PfGrpArcticArchaeologist03T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I think the Night Fury's echolocation has located something. Dismount him and head to the right spot.&lt;/Text>&lt;ID>925662&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Good work!&lt;/Text>&lt;ID>924636&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceWall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the digging spot&lt;/Text>&lt;ID>925660&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the digging spot near the ice wall&lt;/Text>&lt;ID>941458&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I need a closer look to figure out what creature this bone comes from. Could you bring the fossil back to camp for me?&lt;/Text>&lt;ID>925654&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, there it is! Thank you. Let me take a look... @@ Hmmm... It seems to be the femur of some type of a dragon, judging by its density and porousness. I can't say for sure until I spend more time studying it. Very impressive work, my friend! What a successful excavation!&lt;/Text>&lt;ID>925655&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11178&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fossil&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the fossil to the Archaeologist&lt;/Text>&lt;ID>925652&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the fossil back to the Archaeologist&lt;/Text>&lt;ID>941460&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2795</I>
      <N>RTTE07_Dragons05T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I suppose you'll be off to meet the Archaeologist? On your way, then! I'll be safe and warm here at Dragon's Edge, curled up by the fire with the Book of Dragons. @@ Please don't mention me to the Archaeologist. He's such an unpredictable man, and I would hate to see him act irrationally if he knew I were here.&lt;/Text>&lt;ID>930262&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBIcestorm.unity3d/PfUiMissionActionDBIcestorm&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}! You'll be helping me out with this dragon problem? How wonderful, how wonderful! After our little adventures at Icestorm Island and with the Death Song, I'm sure you'll be able to sort out this misunderstanding.&lt;/Text>&lt;ID>930263&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist at Mudraker Island&lt;/Text>&lt;ID>930260&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist at Mudraker Island&lt;/Text>&lt;ID>930215&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2796</I>
      <N>RTTE07_Dragons05T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>As you know, I've been wary of dragons in the past. It's hard to forget years of dragon attacks and childhood memories of how afraid I was. But my adventures with you at my side have convinced me that I really need to get with the times and train my own dragon! @@ I started excavating this island for Viking relics when I noticed a little dragon friend watching me whenever I used my pickaxe. I want to train him, but he always runs away! Maybe you can help me out. Please, {{input}} on me and I'll lead you to my campsite.&lt;/Text>&lt;ID>930266&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh! Be very quiet, {{Name}}. There's the adorable little fellow!&lt;/Text>&lt;ID>930267&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Camp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Camp&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and follow him to the dig site&lt;/Text>&lt;ID>930264&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him to the dig site&lt;/Text>&lt;ID>930264&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't fall behind!&lt;/Text>&lt;ID>936412&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You need to keep up!&lt;/Text>&lt;ID>936409&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2797</I>
      <N>RTTE07_Dragons05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I think that he is a "Mudraker." The name certainly suits him. He almost never comes out of the mud. In fact, this is the most I've seen of him so far. He's usually much more secretive. @@ He has his back to us... do you think you could get close to him, {{input}} on him and calm him down so I can train him?&lt;/Text>&lt;ID>930270&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>How did he know you were there? He wasn't even looking at us and you were barely making any noise! That doesn't make sense to me!&lt;/Text>&lt;ID>930271&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MudArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the Mudraker&lt;/Text>&lt;ID>930268&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get closer to the Mudraker&lt;/Text>&lt;ID>941829&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2798</I>
      <N>RTTE07_Dragons05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You might need some additional help to figure this dragon out. Perhaps Fishlegs and his encyclopedic knowledge would be helpful here. He is back at Dragon's Edge.&lt;/Text>&lt;ID>930274&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hmm. The Mudraker hid when you drew close, even when it couldn't see you? That's really interesting! Let me think back on the Book of Dragons notes on that particular dragon... Ah hah! I got it! @@ The Mudraker has special [c][3eebff]sense receptors[/c][ffffff] to react to vibrations! You see, different animals and dragons have evolved to react to unique senses to help them survive. The Mudraker can escape stealthy predators because of his ability to react to vibrations. @@ Over countless generations, the Mudraker developed unique adaptations to survive in his environment, just like the Snow Wraith and the Armorwing! @@ Your movement caused vibrations in the mud, which allowed him to sense that you were coming close.&lt;/Text>&lt;ID>930275&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos04&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs at Dragon's Edge&lt;/Text>&lt;ID>931030&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at Dragon's Edge&lt;/Text>&lt;ID>930272&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2799</I>
      <N>RTTE07_Dragons05T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MudrakerIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist_Cutscenes&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'd love to see this happen with my own eyes. Who knows, maybe I'll even be able to update the Book of Dragons with some new information! @@ I'll meet you and the Archaeologist at the dig site!&lt;/Text>&lt;ID>930278&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fishlegs! {{Name}} and I might need some additional back up on this little gathering. We can't figure this dragon out. Do you have a clue on how to get this dragon out into the clearing?&lt;/Text>&lt;ID>930279&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to the dig site&lt;/Text>&lt;ID>930276&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the dig site&lt;/Text>&lt;ID>930276&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2800</I>
      <N>RTTE07_Dragons05T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Mudraker can sense vibrations, right? It must have really connected with a sound you made. That's what made him come and see what you were doing. My hypothesis is that you made a sound at your dig site, and its vibrations alerted the Mudraker to come closer. @@ Let's test that hypothesis. There must be a noise that your clothes make when you move, Archaeologist. {{Name}}, can you help shake the Archaeologist so his clothes rustle? {{Input}} on him.&lt;/Text>&lt;ID>930282&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's working!&lt;/Text>&lt;ID>930283&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2801</I>
      <N>RTTE07_Dragons05T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Certain sounds will draw the Mudraker closer? Maybe the sound of {{dragon name}}'s fireball will also work. After all, it's a very familiar sound to dragons. Can you tell your dragon to shoot the rock?&lt;/Text>&lt;ID>930286&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Mudraker really didn't like that noise. I bet it reminds the Mudraker of predators that it might have faced in the past. He probably has some very nasty memories of that sound!&lt;/Text>&lt;ID>930287&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfQuestRock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>ShootableRock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the rock with {{dragon name}}&lt;/Text>&lt;ID>930284&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the rock with {{dragon name}}&lt;/Text>&lt;ID>930284&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2802</I>
      <N>RTTE07_Dragons05T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>When I excavate relics, I dig at the ground with my pickaxe. Maybe that sound was what drew him to me. {{Name}}, can you strike that rock with your axe?&lt;/Text>&lt;ID>930290&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons05T09CS.unity3d/PfGrpRTTEDragons05T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value&gt;MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfQuestRock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>QuestRockScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Hit the rock with your axe&lt;/Text>&lt;ID>930288&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Chop icon to hit the rock with your axe&lt;/Text>&lt;ID>941830&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2974</I>
      <N>RTTE07_Dragons05T10</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You did it! Um. He looks very... big, standing next to me. I hope that I can train him. Well, thank you, Fishlegs and {{Name}}. I'll be able to do this, with your help!&lt;/Text>&lt;ID>930293&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MudrakerIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Watch the Archaeologist&lt;/Text>&lt;ID>930291&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Watch the Archaeologist meet the Mudraker&lt;/Text>&lt;ID>941831&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3071</I>
    <N>New Farming 261</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
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    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,1</Value>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
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    <V>1</V>
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    <Task>
      <I>7635</I>
      <N>Owl Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>19179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Owl Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Owl Feathers&lt;/Text>&lt;ID>942179&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup is down to his last quill and will need to resupply!&lt;/Text>&lt;ID>942180&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  <Mission>
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    <G>11</G>
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    <A>false</A>
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      <I>6144</I>
      <N>2020SnoggletogStory05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940123&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I can't believe it. I hope that we don't come to regret helping one of our biggest enemies. Maybe I'm being over worried, but would you mind talking to Fishlegs about it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940124&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Gosh, it always gives me such a thrill in my heart whenever we get to help a good dragon in need. That Chimeragon sure was big, don't you think?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940125&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I didn't really think about the... logistics behind it, I guess. I know that we technically helped Stormheart there, but I feel like what we did was really for the dragon's benefit more than her. Who knows what she would have stooped to if we didn't figure out how to reach the dragon? Ugh.@@I don't know. I think you should ask Hiccup for strategic thoughts.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940126&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I understand why Astrid is worried; heck, she's much smarter than me when it comes to the defense of our village. Still, I like to think that we did a lot of good today. We showed Stormheart the humanity inside the Chimeragon. Well - the dragon-ity?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2020SnoggletogStory05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940127&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>So - that's my answer. Yeah, it might come back to bite us in the butt, but hey. We've survived through worse. And if this ends up that we helped a dragon out in the process, it's all worth it.@@So can you please tell my dear Astrid that things will be okay? She's gonna miss the festivities.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940128&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Why am I not surprised?I suppose that's one of the reasons why I love him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>2020SnoggletogStory05T04</N>
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    <Task>
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      <N>2020SnoggletogStory05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940130&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Hello, old friend and adversary.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940131&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Don't worry; I won't be making a habit of appearing at your fine outpost. I swung on by to pass on Stormheart's most sincere gratitude for the help. The Chimeragon is an excellent dragon, and Stormheart sees her beauty - thanks to you.@@As you Berkians say - happy Snoggletog, {{Name}}. I hope that the season goes well for you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>Task 3.1 Talk to Clueless</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you for helping out with the water, {{Name}}! You were amazing, and I wasn't the only one who noticed. Clueless watched you and had a few questions. Would you mind humoring me and talk to him about what you did?&lt;/Text>&lt;ID>921076&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Hi {{Name}}. I was really impressed with {{dragon name}} and what you guys did. Can you explain to me exactly what that was?&lt;/Text>&lt;ID>921077&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Clueless&lt;/Text>&lt;ID>921074&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Clueless at the Lookout.&lt;/Text>&lt;ID>922744&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <C>0</C>
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    </Task>
    <Task>
      <I>638</I>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now that we can analyze what gases are made out of, we can approach this problem scientifically. You'll need to go back into the fog... but I have something that might help you avoid falling ill out there.&lt;/Text>&lt;ID>930930&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather about the fog&lt;/Text>&lt;ID>927571&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather about the fog. She has something that may help you&lt;/Text>&lt;ID>942034&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <G>15</G>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Use the Zippleback Bellows to gather fog&lt;/Text>&lt;ID>927574&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the Zippleback Bellows to gather fog in the open ocean.&lt;/Text>&lt;ID>927575&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano04T04.unity3d/PfGrpVolcano04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Fly up to the gaseous spots to get 3 samples of the fog.&lt;/Text>&lt;ID>930937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Something's wrong. The smell of the fog is starting to get to you...&lt;/Text>&lt;ID>930938&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFog&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 3 samples of the fog&lt;/Text>&lt;ID>930935&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the Zippleback Bellows to gather 3 samples of the fog from the open ocean&lt;/Text>&lt;ID>942036&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HeatFog&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go into the lab and use the spectrometer&lt;/Text>&lt;ID>930939&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go into the lab and use the spectrometer to test the fog&lt;/Text>&lt;ID>942037&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great! Now we have all the tools to do it, we can gather some samples of the fog for the Lab! Remember to wear the bandana I gave you and fly out into that ocean fog! It should keep you from fainting like Bucket and Mulch.&lt;/Text>&lt;ID>930943&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the ocean where the fog is thick&lt;/Text>&lt;ID>930941&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the ocean where the fog is thick&lt;/Text>&lt;ID>930941&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Maybe you just need a place to catch your breath. Get out of the fog and land on the sea stack.&lt;/Text>&lt;ID>930946&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano04T05CS.unity3d/PfGrpVolcano04T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AvatarStart01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get to the sea stack to escape the fog&lt;/Text>&lt;ID>930944&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get to the sea stack to escape the fog before you get too light-headed&lt;/Text>&lt;ID>942038&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Take it easy, {{Name}}. You had a close call but you're safe now. Come talk to me when you feel strong enough.&lt;/Text>&lt;ID>930949&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano04T06CS.unity3d/PfGrpVolcano04T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm glad you're feeling better. You passed out in the fog, but {{dragon name}} rescued you and flew you to the school. You've definitely trained this one well!&lt;/Text>&lt;ID>930950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather about what happened&lt;/Text>&lt;ID>930947&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather about what happened. She's near the school&lt;/Text>&lt;ID>942039&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3274</I>
      <N>Volcano04T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>It's probably a good idea for all of us to steer clear of that fog until we figure out a solution. Please give me whatever samples you managed to get.&lt;/Text>&lt;ID>930953&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Yes! It's full! Both of you did very well. I hope we can answer some of our questions with this fog sample.&lt;/Text>&lt;ID>930954&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13006&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Gas Canister&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13005&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Zippleback Bellows&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Gas Canister to Heather&lt;/Text>&lt;ID>930951&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Gas Canister to Heather outside the lab&lt;/Text>&lt;ID>942040&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3275</I>
      <N>Volcano04T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'll get the spectrometer ready for you. Before we start, I'd love to know your hypothesis. What do you think this strange fog is made out of?&lt;/Text>&lt;ID>930957&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesisVolcano04T08.unity3d/PfUiHypothesisVolcano04T08&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Make a hypothesis with Heather&lt;/Text>&lt;ID>930955&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Make a hypothesis with Heather for what the fog is made of&lt;/Text>&lt;ID>942041&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3277</I>
      <N>Volcano04T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The spectrometer showed the chemical composition of two separate elements, sulfur and oxygen. This means that the fog is made out of [c][3eebff]sulfur dioxide[/c][ffffff]! @@ No wonder our Vikings were falling ill; it's a dangerous chemical that can result in difficulty breathing or even death. It usually comes out of volcanoes, but there aren't any active volcanoes this close to the School. @@ We need to tell Hiccup about the discovery. Please let him know – and please come back to me when you have time. I have some exciting ideas that we can explore with the spectrometer!&lt;/Text>&lt;ID>930960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There are a few volcanoes in the archipelago, but they're not so large that they could blanket the entire ocean with sulfur dioxide. This discovery only raises more questions! We [c][3eebff]need[/c][ffffff] more information.&lt;/Text>&lt;ID>930961&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13005&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the results&lt;/Text>&lt;ID>930958&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about the results of the gas experiment&lt;/Text>&lt;ID>942042&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <ID>2768</ID>
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          <ID>2774</ID>
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          <MissionID>2207</MissionID>
          <ID>2775</ID>
          <Complete>0</Complete>
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          <Type>1</Type>
          <MissionID>2207</MissionID>
          <ID>2776</ID>
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    </MR>
    <V>1</V>
    <AID>203591</AID>
    <AAID>0</AAID>
    <Task>
      <I>2765</I>
      <N>RTTE05_Dragons03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Heather needs your help! Can you go to Glacier Island? I'll go to Dark Deep and send the Prickleboggle to help, just in case you need the backup.&lt;/Text>&lt;ID>930099&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey {{Name}}. I was wracking my brain to find any advantages we could hold over the Dragon Hunters, and I remembered my book of notes. It held a lot of insight on the Dragon Hunter defenses and ways, and I just can't find it! So I thought maybe I dropped it on this island.&lt;/Text>&lt;ID>930100&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Heather at Glacier Island&lt;/Text>&lt;ID>930097&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Heather at Glacier Island&lt;/Text>&lt;ID>930097&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2766</I>
      <N>RTTE05_Dragons03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Heather&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's when I found out that we have another problem on our hands. Do you remember the Snow Wraith? Well, he's in trouble. I'll show you what I mean. {{Input}} on me and I will lead you to his home.&lt;/Text>&lt;ID>930103&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBDeathsong.unity3d/PfUiMissionActionDBDeathsong&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>These are Speed Stinger footprints. They're a really aggressive species that brings a lot of trouble. Judging by the patterns, it looks like there was a vicious fight here, doesn't it? @@ The Speed Stingers migrate from place to place often, though I'm not sure why. Maybe they're searching for new prey? @@ Wherever they arrive, they are an [c][3eebff]invasive species[/c][ffffff]; they can disrupt the ecosystem by taking food out of the ecosystem and wrecking the food chain. We saw how damaging an invasive species could be when we faced the Death Song at Berk. &lt;/Text>&lt;ID>930104&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnowWraithEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>SnowWraith_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} Heather and follow her to the Snow Wraith cave&lt;/Text>&lt;ID>930101&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Heather and follow her to the Snow Wraith cave&lt;/Text>&lt;ID>941820&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up with Heather!&lt;/Text>&lt;ID>936404&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! She left you behind!&lt;/Text>&lt;ID>936413&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2767</I>
      <N>RTTE05_Dragons03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I hope the Snow Wraith wasn't badly injured in his fight with the Speed Stingers. I know that he's tried to attack us in the past, but it was in his nature to protect his territory. I don't hold it against him! @@ Will you check out the cave and see if he's okay?&lt;/Text>&lt;ID>930107&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>He's not here. Where could he be? &lt;/Text>&lt;ID>930108&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnowWraithNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Snow Wraith in the cave--carefully&lt;/Text>&lt;ID>930105&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the cave&lt;/Text>&lt;ID>936749&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2768</I>
      <N>RTTE05_Dragons03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let's look for the Snow Wraith. This might be really difficult; since the Snow Wraith uses camouflage to blend in with the surroundings. He'll be really hard to spot. &lt;/Text>&lt;ID>930111&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Of course we'd find the Snow Wraith and my book in the same place. Just my luck... @@ No matter. I'll bring the Prickleboggle to you, and we'll see if we can improve the Snow Wraith's mood.&lt;/Text>&lt;ID>930112&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnowWraithHiding&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Snow Wraith on Glacier Island&lt;/Text>&lt;ID>930109&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Snow Wraith on Glacier Island&lt;/Text>&lt;ID>930109&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2769</I>
      <N>RTTE05_Dragons03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_SnowWraithHiding_Outside&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Prickleboggle looks ready to help. You should {{input}} on it and mount it.&lt;/Text>&lt;ID>930115&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWPrickleboggleHeal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWPrickleboggleHeal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Prickleboggle and mount him&lt;/Text>&lt;ID>930113&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Prickleboggle&lt;/Text>&lt;ID>938813&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2770</I>
      <N>RTTE05_Dragons03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We don't want to spook the Snow Wraith with any more people than necessary. After all, wounded animals don't tend to do well being approached. @@ I'll stay out here while you go in and shoot the Snow Wrath with the Prickleboggle's healing shot, but remember not to get too close!&lt;/Text>&lt;ID>930118&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The healing blast seems to have done the trick. The Snow Wraith looks much more comfortable now.&lt;/Text>&lt;ID>930119&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSnowWraith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSnowWraith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Snow Wraith with Prickleboggle's healing shot&lt;/Text>&lt;ID>930116&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Snow Wraith with Prickleboggle's healing shot&lt;/Text>&lt;ID>930116&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2771</I>
      <N>RTTE05_Dragons03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons03T07.unity3d/PfGrpRTTEDragons03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Slowly—don't startle the dragon – pick up my book, please.&lt;/Text>&lt;ID>930122&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWBookSingle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBookSingle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab Heather's book&lt;/Text>&lt;ID>930120&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab Heather's book&lt;/Text>&lt;ID>930120&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2772</I>
      <N>RTTE05_Dragons03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>It was really hard to find the Snow Wraith because it has a special color on its skin to blend in with the environment. This is called [c][3eebff]camouflage.[/c][ffffff] The Snow Wraith uses it to sneak up on prey and hide from predators. @@ Can we do something like that to help base defenses at Dragon's Edge? Talk to Hiccup at Dragon's Edge and see if there's anything to be done.&lt;/Text>&lt;ID>930125&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDo&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's a neat idea!&lt;/Text>&lt;ID>930126&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2773</I>
      <N>RTTE05_Dragons03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_SnowWraithHiding_Outside&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Good! Let's leave the Snow Wraith in peace and give it some room. Would you come out here and give me the book?&lt;/Text>&lt;ID>930129&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Thank you. I wouldn't have gotten this back without you and the Prickleboggle. I'll read it again and see if there are any hints inside that would help us fight the Dragon Hunters.&lt;/Text>&lt;ID>930130&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12423&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Heather's Book&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the book to Heather&lt;/Text>&lt;ID>930127&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the book to Heather&lt;/Text>&lt;ID>930127&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2774</I>
      <N>RTTE05_Dragons03T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons03T10.unity3d/PfGrpRTTEDragons03T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We should do that to disguise our base defenses, too! To make effective camouflage, we need to make sure the catapult blends into the environment. We have two catapults up at the base right now. One is on the rocky cliff, and one sits near the tree line. @@ I need you to find things to help the catapult look like the rest of the tree line. Hobblegrunt Island had some trees that looked similar to the ones here. Can you look for some branches there so that we can leave the tree line at this island intact? Thanks!&lt;/Text>&lt;ID>930133&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hiccup told me you came here to gather some items for camouflage on our catapults. @@ This was where you fought off the Dragon Hunters, right? I... I should have been there with you guys. You could have used the extra firepower to fight off those ships.&lt;/Text>&lt;ID>930134&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherGenPraise02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFoliage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather foliage on Hobblegrunt Island&lt;/Text>&lt;ID>930131&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather foliage onHobblegrunt Island&lt;/Text>&lt;ID>941821&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2775</I>
      <N>RTTE05_Dragons03T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons03T11.unity3d/PfGrpRTTEDragons03T11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I shouldn't dwell on the past. I need to figure out what I can do to make sure their attacks don't succeed in the future... and the camouflage will definitely help. Can you show me what you've been able to find on the island so far?&lt;/Text>&lt;ID>930137&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Yes, yes. This is going to work very well, I think. These will blend right in with the flora at Outpost Island. Great job finding these! &lt;/Text>&lt;ID>930138&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12424&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Foliage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the foliage to Heather&lt;/Text>&lt;ID>930135&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the foliage to Heather&lt;/Text>&lt;ID>930135&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2776</I>
      <N>RTTE05_Dragons03T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_ByCatapult01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>This is going to be perfect! Meet Ruffnut by the catapult at Dragon's Edge—that is, if you can even find it!&lt;/Text>&lt;ID>930141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Ruffnut did a great job installing the camouflage. You can see through the camouflage up close, but I couldn't see the catapult from the water. Invading Dragon Hunters won't even know what hit them, once these catapults start firing from nowhere. It's going to be great! @@ It's nice to be on the base with Astrid and the gang. I feel like Windshear and I need to be out here, making a difference with the gang... I love exploring science as the Alchemist of the school but I figure I can continue pursuing that out here. I just need to figure out where I need to be.&lt;/Text>&lt;ID>930142&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ByCatapult01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the catapult at Dragon's Edge&lt;/Text>&lt;ID>930139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the catapult at Dragon's Edge&lt;/Text>&lt;ID>930139&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
  </Mission>
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    <I>2332</I>
    <N>Volcano09</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano09T00.unity3d/PfGrpVolcano09T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Where is Dragon Island?&lt;/Text>&lt;ID>927599&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Where is Dragon Island?&lt;/Text>&lt;ID>927599&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
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        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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    <V>1</V>
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    <AAID>0</AAID>
    <M>
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      <G>45</G>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Follow Valka to Hiccup&lt;/Text>&lt;ID>927597&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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      <V>1</V>
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      <Task>
        <I>3194</I>
        <N>Volcano09T01</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We cannot let this vile man desecrate the bones of the Red Death. Dragon bones aren't commodities to be sold, used, and discarded like any trinket. We need to study them so that we can understand more about dragons. Come with me, {{Name}}.&lt;/Text>&lt;ID>931098&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I don't have fond memories of Dragon Island-- you know, losing a leg tends to leave an impression on a guy. But we need to get back there right now and stop Harald! Of course, things are never easy for us... we have a slight problem.&lt;/Text>&lt;ID>931099&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FrontOfHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>ValkaSpline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Valka and follow her to Hiccup&lt;/Text>&lt;ID>931096&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Valka and follow her to Hiccup&lt;/Text>&lt;ID>931096&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up with Valka...&lt;/Text>&lt;ID>936432&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Valka left you behind!&lt;/Text>&lt;ID>936433&lt;/ID>&lt;/Failure>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13009</ii>
        <t>1</t>
        <r>5312</r>
        <ai>204729</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
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      <RPT>false</RPT>
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    <Task>
      <I>3195</I>
      <N>Volcano09T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's a copy of the map I've been working on for years. I've been charting out the islands near Berk with Toothless’s help. In order for maps to be helpful, they need to have everything scaled down by the same factor. This ensures that locations and distances correspond to the physical world. @@ We also use symbols to represent certain features such as landmarks, locations, and dragon habitats on the map. We can then figure out what those symbols mean by looking at the [c][3eebff]legend[/c][ffffff], the section on the bottom right of the map. @@ Open the map in your backpack! I'll show you what I mean.&lt;/Text>&lt;ID>931102&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Do you notice that the map has vertical lines? These are an imaginary set of lines that cross each other across the world that help us find places. [c][3eebff]Longitude lines[/c][ffffff] run north-south and [c][3eebff]latitude lines[/c][ffffff] run east-west. @@ When these lines are placed on a map, they create a grid of squares that can be used to identify the exact location of islands.&lt;/Text>&lt;ID>931103&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>13009&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hiccup's Map in your Backpack&lt;/Text>&lt;ID>931100&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your Backpack then {{input}} on Hiccup's Map to bring it up&lt;/Text>&lt;ID>942070&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3196</I>
      <N>Volcano09T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>So we know that Dragon Island is northwest of Berk and the School... but because of the fog, we won't be able to see far enough to know that we're going the right way. We'll need a different way to get there. @@ My father used a landmark called Helheim's Gate to sail to Dragon Island. Toothless has been there dozens of times! Hey, maybe he'll be able to sense the way to Dragon Island, like he did when the Red Death was there. {{Input}} on him!&lt;/Text>&lt;ID>931106&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless&lt;/Text>&lt;ID>930969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless to see if he can sense his way to Dragon Island&lt;/Text>&lt;ID>942071&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3197</I>
      <N>Volcano09T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano09T05.unity3d/PfGrpVolcano09T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Toothless doesn't seem to be drawn to Dragon Island. You should fly around and look for clues that could lead you there.&lt;/Text>&lt;ID>931109&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FirstShipWreck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for a path to Dragon Island&lt;/Text>&lt;ID>931107&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for a path to Dragon Island by finding clues&lt;/Text>&lt;ID>942072&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HelheimsGateDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano09T05.unity3d/PfGrpVolcano09T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This shipwreck looks more recent than the others. Perhaps there are Vikings inside that need rescuing or things that could help you on your search to Dragon Island.&lt;/Text>&lt;ID>931112&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HelheimsGateDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectArtifact&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Explore the shipwreck&lt;/Text>&lt;ID>931110&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the shipwreck and see if there is anything that could help you find Dragon Island&lt;/Text>&lt;ID>942073&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <C>0</C>
      <F>false</F>
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    <Task>
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      <C>0</C>
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    <RPT>false</RPT>
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    <A>false</A>
    <C>0</C>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Igloo&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I'll talk to them and buy you some time to escape. Go on without me. @@ And {{Name}} – thank you.&lt;/Text>&lt;ID>924470&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC&gt;PfDWHiccup&lt;/NPC>&lt;Text>You're back. Where's Mildew? Isn't he coming with us? @@ Wow, I didn't expect that from him. I'm touched... I wish we could change his mind, but we're out of time!&lt;/Text>&lt;ID>924471&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup back at the camp&lt;/Text>&lt;ID>924468&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>1610</I>
        <N>Groncicle09T08</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>You can count on me to raise the alarm! You should go back to Berk and tell Valka that Bucket’s on the case.&lt;/Text>&lt;ID>924474&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Hiccup told me the details of your escape from Icestorm Island. You spotted the Berserkers and bought everyone the time we needed to get out safely. You are a hero, {{Name}}, to Viking and dragon alike!&lt;/Text>&lt;ID>924475&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11739&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ancient Viking Artifacts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the artifacts to Valka in Berk&lt;/Text>&lt;ID>924472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the artifacts to Valka in Berk&lt;/Text>&lt;ID>924472&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>500</a>
        <p>2</p>
        <ii>0</ii>
        <t>1</t>
        <r>522</r>
        <ai>202806</ai>
        <amulti>true</amulti>
        <mina>500</mina>
        <maxa>500</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1604</I>
      <N>Groncicle09T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I have to take more notes in my Field Guide before I remove these items from the room. Would you mind returning to camp first and telling Hiccup the good news? I'm sure he'll be very excited to know about this amazing discovery.&lt;/Text>&lt;ID>924478&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow! I'd love to see that room for myself.&lt;/Text>&lt;ID>924479&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at the camp in Icestorm Island&lt;/Text>&lt;ID>924476&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup back at the camp in Icestorm Island&lt;/Text>&lt;ID>941504&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1605</I>
      <N>Groncicle09T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>While you two were inside the caves, I was watching out for signs of the Berserkers. Well, I was trying to watch for them. Toothless and I couldn't really see anything because a thick fog covered the island. Luckily it just cleared up. Can you use the Telescope and keep an eye on the horizon?&lt;/Text>&lt;ID>924482&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You see Berserker ships? Not good, not good!&lt;/Text>&lt;ID>924483&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Telescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use the Archaeologist's telescope&lt;/Text>&lt;ID>924480&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the telescope to see if you can see the Berserkers&lt;/Text>&lt;ID>941505&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1606</I>
      <N>Groncicle09T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We can't stand against that many Berserker warriors. They’ll overwhelm us, even with dragons at our side! I'll raise the alarm to get back to the School. @@ Mildew worked against us, but he's still one of us. The Berserkers will be furious when they find out we took the treasure, and I don't know what they’ll do to him. Can you tell Mildew that he might be in danger?&lt;/Text>&lt;ID>924486&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>You want to help me? But I've been working against you this entire time.You… you're a good Viking. We built Berk with good Viking values like yours, not on the backs of dragons.&lt;/Text>&lt;ID>924487&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>926014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>924263&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1608</I>
      <N>Groncicle09T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The artifacts we recovered are part of our Viking heritage, and we can't let the Berserkers pillage them. That means we must get out of here now. @@ As the Chief's son, I need to stay behind and see everyone to safety. I need you to fly on ahead with these treasures so that they don't fall into the Berserkers' hands.Fly, {{Name}}! I'll meet you at the School.&lt;/Text>&lt;ID>924490&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>{{Name}}, you look exhausted. What's wrong?&lt;/Text>&lt;ID>924491&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly back to the School&lt;/Text>&lt;ID>924488&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly back to the School with the bag of treasure&lt;/Text>&lt;ID>941506&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1609</I>
      <N>Groncicle09T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Come. Catch your breath and tell us what happened. We can help.&lt;/Text>&lt;ID>924494&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>That's distressing news. We'll need to alert the Berk Guard. I'll make my way to New Berk and we'll need to sound the alarm here. Clueless is nearby, I'm sure he can do it.&lt;/Text>&lt;ID>924495&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWStoickDO.unity3d/DlgStoickQuestOffer01&lt;/Asset>&lt;NPC>PfDWStoick&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka at the School&lt;/Text>&lt;ID>941507&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1611</I>
      <N>Groncicle09T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We need to get these artifacts to a safe place. Will you take them inside the Great Hall?&lt;/Text>&lt;ID>924498&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You did it, {{Name}}! I have to admit, you’re pretty amazing.&lt;/Text>&lt;ID>924499&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Great Hall&lt;/Text>&lt;ID>923331&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go inside the Great Hall&lt;/Text>&lt;ID>941508&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1759</I>
      <N>Groncicle09T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>On second thought, maybe someone more reliable should do the job. Bucket, perhaps? Tell him to sound the horn, {{Name}}. You can find him at the Lookout.&lt;/Text>&lt;ID>926143&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I'll get right to it! Everyone will hear the sound of the horn, I promise you.&lt;/Text>&lt;ID>926144&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket at the Lookout&lt;/Text>&lt;ID>920903&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket at the Lookout&lt;/Text>&lt;ID>926141&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1760</I>
      <N>Groncicle09T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You helped bring everyone back safely from Icestorm Island like a true Viking warrior! I know that we had a close call but you’re among friends now. Relax and talk to our friends here in the Great Hall.&lt;/Text>&lt;ID>926147&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Who would have known that this would have all come from an egg I picked up? Thank you for seeing it all the way through.&lt;/Text>&lt;ID>926148&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1761</I>
      <N>Groncicle09T11</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm glad you brought back our little frozen friend, {{Name}}! He seems to like you a lot. You know, I think dragons can tell if their partner is a good person or not. From the way your dragon took to you, I know that you're a fantastic dragon trainer. @@ Icestorm Island can't be the only undiscovered island beyond Berk. I'm sure there are countless more out there with exciting new dragons to train. And when we find them, I'll be relying on your help again!&lt;/Text>&lt;ID>926151&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type&gt;&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1762</I>
      <N>Groncicle09T12</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My dear friend! Thank you for everything. It feels like everything rushed by so quickly. Together we made discoveries, solved ancient riddles, and unearthed an ancient treasure! I am indebted to you for all your help, but more importantly, I am grateful to have made a true friend. @@ Our discoveries only revealed more unanswered questions. That's the fun of archaeology! For instance, where did the ancient Vikings of Icestorm Island go? How did they use these artifacts? My next journey will be to solve these mysteries. I hope we can work together when our paths cross again. @@ Thank you, {{Name}}. Thank you.&lt;/Text>&lt;ID>926154&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>11002&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>11696&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>11140&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>11141&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>11142&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>202804</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>400</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>418</r>
      <ai>202804</ai>
      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>202804</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>400</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1750</r>
      <ai>202804</ai>
      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1769</I>
    <N>Deathsong_Deathsong01</N>
    <G>61</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong01T00.unity3d/PfGrpDSDeathsong01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Assault on Berk!&lt;/Text>&lt;ID>926549&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfBattleBoat_School_01&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfBattleBoat_SchoolMobile&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>There has been an increase in Death Song sightings outside of Berk.@@All Dragon Riders should be prepared to take immediate action to defend our town at a moment’s notice!&lt;/Text>&lt;ID>926640&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/DeathSong01.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Be very careful, {{Name}}. The Death Song is an extremely dangerous hunter. It can trap you and {{dragon name}} in its deadly amber blast!&lt;/Text>&lt;ID>926641&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>We need help in Berk!&lt;/Text>&lt;ID>927680&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>We need help in Berk!&lt;/Text>&lt;ID>927680&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Why is this dragon here, so far from its home? It must be seeking a new habitat. Perhaps Death Song Island has run out of food, water, or space. I wish I knew; we can’t let this dangerous dragon invade Berk. @@ Death Songs are an [c][3eebff]invasive species[/c][ffffff] that will destroy our ecosystem if it makes our island its new home.In the meantime, we need to protect Berk. Come talk to me and let's plan our strategy. Keep your head down!&lt;/Text>&lt;ID>926644&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Watch out!&lt;/Text>&lt;ID>923247&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpDSDeathsong01T02.unity3d/PfGrpDSDeathsong01T02&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWhoa&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>4250</I>
        <N>2018DreadfallT02</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>With Dreadfall, we're remembering both our fear of the unknown and the beautiful relationship we've managed to forge with these magnificent creatures. It's best to share both our joys and our fears with friends, don't you think?@@I think I saw Heather arrive by the... whatever it is the twins are planning. Can you welcome her to our Dread-ful Berk?&lt;/Text>&lt;ID>935372&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey! Of course I'm here. I wouldn't miss this for the world... and neither would Windshear. Isn't that right, girl?I see you're admiring Windshear's new look. She's just had a nice flask full of the glowing algae that bring the Flightmare to Berk!&lt;/Text>&lt;ID>935373&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather.&lt;/Text>&lt;ID>926651&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4249</I>
      <N>2018DreadfallT01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Time flies when you're having fun, right? That must be how Dreadfall crept up on us again without Berk noticing! Thankfully, I've been keeping a close eye on the dates and I had all the festivities and decorations ready to spread across Berk.@@We're just about ready, but I don't feel like we could get a proper start without the reason we even have this festival: a Hofferson! Can you talk to Astrid and see if she's ready for the occasion?&lt;/Text>&lt;ID>935376&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>'Dreadfall.' Our family used to hate the coming of Aurvandil's Fire, and the Flightmare loomed large in our legacy as a failure. We're so lucky that we understand these dragons much more now that they're our friends, rather than legends.&lt;/Text>&lt;ID>935377&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at Berk&lt;/Text>&lt;ID>935374&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4251</I>
      <N>2018DreadfallT03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Sorry! I'd give you some but the twins swore me to secrecy. On another note: is it just me, or does Snotlout seem a little miffed about this whole situation? Maybe we should ask him what's on his mind. Would you mind handling that for us?&lt;/Text>&lt;ID>935380&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Don't worry your little head about Snotlout. I'm good. I'm all good. It's just... ugh.&lt;/Text>&lt;ID>935381&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>929908&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>4252</I>
      <N>2018DreadfallT04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_SnoggletogRuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Stupid Ruffnut and Tuffnut challenged me and Hookie to a race through their newest obstacle course, the 'Fright of Passage'? But it looks like they spiked the potion they gave to Hookfang because he flew off without me somewhere. Now how am I going to show everyone up with some world record times?@@It's a setup, I swear. Ruffnut set me up! I bet she'd fess up to you if you asked her.&lt;/Text>&lt;ID>935384&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Typical Snotlout. He demands a double portion of glowing algae from me, force feeds Hookfang, and then gets upset when he flies away in a huff? He's not worthy of The Glow!@@You look like you might be of sterner stuff. Come on, {{Name}}: brave the Fright of Passage, and let's see where your bravery leads you...(It'll lead you to me. I'm at the end of the maze. Don't worry, I'll make it cool.)&lt;/Text>&lt;ID>935385&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut by the entrance of her course&lt;/Text>&lt;ID>935382&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut by the entrance to the Fright of Passage.&lt;/Text>&lt;ID>938507&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2319</I>
    <N>Volcano15</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano15T00_INT.unity3d/PfGrpVolcano15T00_INT&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonIslandINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Heart of Dragon Island&lt;/Text>&lt;ID>927613&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Type>2</Type>
        <Value>true</Value>
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      <Prerequisites>
        <Type>3</Type>
        <Value>2338</Value>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <MissionID>2319</MissionID>
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    </MR>
    <V>1</V>
    <AID>204694</AID>
    <AAID>0</AAID>
    <Task>
      <I>3117</I>
      <N>Volcano15T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What a ride, my friend! I'm not accustomed to that speed quite yet. Give me a moment to recover, then we can take a look at the interesting geological feature you mentioned. Take another look at that smoke pillar in the water.&lt;/Text>&lt;ID>931316&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah! This is a [c][3eebff]hydrothermal vent[/c][ffffff]. They're found in areas where volcanic activity is strong. The magma under the earth is pushing out here and releasing lots of chemicals into the water and air. @@ That column of smoke is what's known as a [c][3eebff]black smoker[/c][ffffff]... and it's releasing high levels of sulfur-bearing materials. @@ Our alchemic friend Heather determined that the fog was made out of sulfur dioxide. These vents could be the source of our fog!&lt;/Text>&lt;ID>931317&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HydrothermalVent&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take another look at the smoke pillar in the water&lt;/Text>&lt;ID>931314&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly over to the smoke pillar in the water and take another look&lt;/Text>&lt;ID>942113&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3118</I>
      <N>Volcano15T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_NearVent&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Why are the vents so active now? They've always been there, but the fog has never been such a problem before. Perhaps there is something terrible going on inside the volcano. @@ It's not usually my style to go into danger headfirst... but this is very important. Can you please {{input}} on me and take me to the tunnel that leads inside of the mountain?&lt;/Text>&lt;ID>931320&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's odd walking on this island. I'm used to dealing with [c][3eebff]sedimentary rocks[/c][ffffff] from other islands. When minerals, dead plants and animals erode due to time and weather, they become [c][3eebff]sediment[/c][ffffff]. This dust like material is carried by water, air, or ice into a single place. @@ More minerals and other materials cover the sediment, putting a lot of weight and pressure onto it. Over time, the sediment turns into [c][3eebff]sedimentary rocks[/c][ffffff]. @@ Wait. What was that? Who's there?!&lt;/Text>&lt;ID>931321&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano15T02CS.unity3d/PfGrpVolcano15T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Skulder and lead him to the entrance of the cave&lt;/Text>&lt;ID>931318&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Skulder and lead him to the entrance of the cave&lt;/Text>&lt;ID>931318&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Skulder, the Archaeologist!&lt;/Text>&lt;ID>936436&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Skulder behind!&lt;/Text>&lt;ID>936437&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3119</I>
      <N>Volcano15T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You! @@ Step away from the foul fiendish freebooter, everyone. I'm going to throw my shovel at him!&lt;/Text>&lt;ID>932870&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, well, well. Harald, you really gave us the runaround but we finally caught you. Play nice; the last thing you want to do is face an angry Night Fury.&lt;/Text>&lt;ID>932973&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I've been stranded here for days and my boat is already at the bottom of the ocean. Have a bit of sympathy, lads and lassies. I'll willingly submit to whichever punishment you have in mind if you can take me off the island. Please, {{Name}}, talk to me! I'm sure you can help me convince your friends.&lt;/Text>&lt;ID>932974&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Look mate, I'm sorry about what happened but business is business. This may sound strange, but it's really good to see you. My compass broke, my ship sank, and I haven't seen a single soul ever since I sent out my pet Leopold for help. @@ I overheard you talking about going inside the volcano, but trust me. We need to get out of here. There's something... bad inside that volcano.&lt;/Text>&lt;ID>931327&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald and see what he's been up to&lt;/Text>&lt;ID>942114&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3120</I>
      <N>Volcano15T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you so much for the 'helpful advice', Harald. But I think we'll make up our own minds about where we go. At least if you don't have a ship, I can keep a close eye on you from now on. @@ We need to go inside and see if there really is something wrong with the inside of the volcano! Harald is probably trying to trick us somehow. Let's head inside that tunnel that my dad made.&lt;/Text>&lt;ID>931330&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Wow, it's hot in here. We're inside a lava tube! When a volcano erupts, sometimes the lava creates a tunnel as it pushes through soft rock on its way to the surface. Then, this tunnel is used as a pipe for lava during the eruptions that follow. It's the quickest way that lava can leave a volcano!&lt;/Text>&lt;ID>931331&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the tunnel into the volcano&lt;/Text>&lt;ID>931328&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the tunnel into the volcano to see what Harald is hiding&lt;/Text>&lt;ID>942115&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3121</I>
      <N>Volcano15T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>These rock formations on that wall are exactly what I was looking for. Step over here and take a look!&lt;/Text>&lt;ID>931334&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>If you look close, you can see that the rock formations show multiple layers of different rock. The layer closest to the outside is [c][3eebff]igneous rock[/c][ffffff]. Lava cools down to form this hard and coarse rock. The layer just below the igneous rock looks smoother, right? It's because that layer is a completely different type of rock. @@ Over time, more lava cools down on top of the [c][3eebff]igneous rock[/c][ffffff] and creates a new layer of rock over it. The pressure from the layer on top of it and the heat from the magma exert a lot of force onto the igneous rock and change its shape. It gets smaller and more compact, and forms a new type of rock called [c][3eebff]metamorphic rock[/c][ffffff]. @@ The placement of these layers created the island around the volcano over the course of many years!&lt;/Text>&lt;ID>931335&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RockFormations&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Examine the rock formations on the wall&lt;/Text>&lt;ID>931332&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Examine the rock formations on the wall of the lava tube&lt;/Text>&lt;ID>942116&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3122</I>
      <N>Volcano15T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, everything looks good in here; we're going to have to explore a little deeper to be sure. Follow this tunnel and see if you can get a better look. But be careful where you step-- I mean, we're still inside a volcano!&lt;/Text>&lt;ID>931338&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID&gt;&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano15T06CS.unity3d/PfGrpVolcano15T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Outlook&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore deeper inside the volcano&lt;/Text>&lt;ID>931336&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore deeper inside the volcano&lt;/Text>&lt;ID>931336&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>931341&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>WHOA! I mean... whoa. Could you, err... quietly walk back outside... before the giant dragon wakes up?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932871&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh thank Thor we made it. That can't be a Red Death... but I didn't want to risk making it mad. Was it just me, or did it have green scales?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932975&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well, well, well. You know, I didn't want to say 'I told you so', but... Wait. Actually, I did and I will. I told you so!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Volcano15Exit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Sneak outside without waking the Green Death&lt;/Text>&lt;ID>931339&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak outside without waking the Green Death!&lt;/Text>&lt;ID>931340&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920540&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You want to know which rock can hold the most heat? Sounds like a fun challenge!  Check your Field Guide for info on energy, density, and thermal conductivity.@@ We should start by finding several types of rocks. You'll find them at the Wilderness. Find gypsum, marble, limestone and lava rock and bring them back to me at The Lab.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collecting Rocks&lt;/Text>&lt;ID>920539&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>Task 3.2.1 Collect gypsum</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQExp3T03_2_1.unity3d/PfGrpQExp3T03_2_1&lt;/Asset>&lt;Recursive>true&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Gypsum is a sedimentary rock. It's pretty flexible, but it will break if you bend it too much.&lt;/Text>&lt;ID>920885&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC&gt;PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockGypsum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect gypsum&lt;/Text>&lt;ID>920883&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find gypsum in the Wilderness.&lt;/Text>&lt;ID>936677&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>247</I>
        <N>Task 3.2.2 Collect marble</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQExp3T03_2_2.unity3d/PfGrpQExp3T03_2_2&lt;/Asset>&lt;Recursive>true&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Marble is a metamorphic rock used for keeping bread warm at dinner time. &lt;/Text>&lt;ID>920888&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockMarble&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect marble&lt;/Text>&lt;ID>920886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find marble in the Wilderness.&lt;/Text>&lt;ID>936678&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>248</I>
        <N>Task 3.2.3 Collect limestone</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQExp3T03_2_3.unity3d/PfGrpQExp3T03_2_3&lt;/Asset>&lt;Recursive>true&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Limestone is a sedimentary stone made from shells of billions of tiny sea creatures. Sometimes it's used as chalk.&lt;/Text>&lt;ID>920891&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockLimestone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect limestone&lt;/Text>&lt;ID>920889&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find limestone in the Wilderness.&lt;/Text>&lt;ID>936679&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <N>Task 3.2.4 Collect lava rock</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQExp3T03_2_4.unity3d/PfGrpQExp3T03_2_4&lt;/Asset>&lt;Recursive>true&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You found a lava rock! Look at all the holes. It's an igneous rock that's formed when lava from a volcano bubbles and cools. &lt;/Text>&lt;ID>920894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockLava&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect lava rock&lt;/Text>&lt;ID>920892&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find pumice in the Wilderness.&lt;/Text>&lt;ID>936680&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Title>&lt;Text>Perform the steps of the Experiment&lt;/Text>&lt;ID>920574&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up the gypsum&lt;/Text>&lt;ID>904083&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HeatGypsum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
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        <N>Task 3.3.2 Heat up the marble</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up the marble&lt;/Text>&lt;ID>904085&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HeatMarble&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
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        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up the limestone&lt;/Text>&lt;ID>904087&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HeatLimestone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>254</I>
        <N>Task 3.3.4 Heat up the lava</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up the lava&lt;/Text>&lt;ID>904089&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>HeatLava&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>245</I>
      <N>Task 3.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920897&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>My sheep have to stand out there in the cold wind all night. I feel really sorry for them. I want to bring them inside my house and keep them warm! I saw Toothless heat up a rock with dragon fire and sleep on it.@@ I can't breath fire, but I bet I can find some rocks and heat them up. Can you talk to Heather the Alchemist and find the perfect rock to use? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920898&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey, student! You want to use my lab to test some theories? That's great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather&lt;/Text>&lt;ID>920895&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather by The Lab.&lt;/Text>&lt;ID>920896&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>250</I>
      <N>Task 3.2.5 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920901&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now you're ready to come back to The Lab. Bring the materials you collected, and we'll use the information to make a hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920902&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Let's go into The Lab and do our experiment!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis03.unity3d/PfUiHypothesis03&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to the Alchemist and answer the question.&lt;/Text>&lt;ID>920900&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>255</I>
      <N>Task 3.4 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Based on your results your hypothesis was {{result}}. The marble radiated the most heat and held the heat the longest. I bet Bucket will be really happy! Go tell him now.&lt;/Text>&lt;ID>920905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Marble, huh? I think I know where to mine some. Thanks, friend. You're a great Viking.&lt;/Text>&lt;ID>920906&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Conclusion&lt;/Key>&lt;Value>Your hypothesis was:@@  [c][3eebff]{{hypothesis}}[/c][ffffff]@@ Looking at your results you can see that you proved your hypothesis to be [c][3eebff]{{result}}.[/c][ffffff]&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket at the Lookout&lt;/Text>&lt;ID>920903&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Bucket.&lt;/Text>&lt;ID>929763&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <cid>0</cid>
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    <AR>
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    <AR>
      <a>300</a>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1630</I>
    <N>Arctic_Treasure02</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure02T01.unity3d/PfGrpArcticTreasure02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>X Marks the Spot&lt;/Text>&lt;ID>923959&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1629</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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        <RuleItems>
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          <MissionID>1630</MissionID>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1472</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1473</ID>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1474</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1630</MissionID>
          <ID>1631</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1630</MissionID>
          <ID>1717</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1630</MissionID>
          <ID>1718</ID>
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    </MR>
    <V>1</V>
    <AID>202712</AID>
    <AAID>0</AAID>
    <M>
      <I>1631</I>
      <N>Treasure02T06</N>
      <G>2</G>
      <P>1630</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Click on the dirt&lt;/Text>&lt;ID>926015&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>202773</AID>
      <AAID>0</AAID>
      <Task>
        <I>1482</I>
        <N>Treasure02T06</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure02T01.unity3d/PfGrpArcticTreasure02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Dig all you want, dragon-trainer. I keep my word... even if I don't like to. {{Input}} on that dirt mound over there to start digging.&lt;/Text>&lt;ID>924076&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>What is that? I didn't know there was treasure buried on this island!Well, you got what you came for. Get off my property and scuttle back to your camp! I have things to do today...&lt;/Text>&lt;ID>924077&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWDirtPatch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWClueTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Dig for treasure near Mildew’s hut&lt;/Text>&lt;ID>924074&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the dirt mound near Mildew's hut to start digging.&lt;/Text>&lt;ID>926376&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11141</ii>
        <t>1</t>
        <r>1984</r>
        <ai>202773</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11189</ii>
        <t>1</t>
        <r>1983</r>
        <ai>202773</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1470</I>
      <N>Treasure02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure02T01.unity3d/PfGrpArcticTreasure02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The tablet you found in the Ice Caves is strange. It's not part of the petroglyph, but the carvings are in a similar style. Take a look at it in your inventory.&lt;/Text>&lt;ID>924080&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What do you think it could be? Have you seen this cliff and these birds anywhere on the island?&lt;/Text>&lt;ID>924081&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>11140&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the tablet&lt;/Text>&lt;ID>924134&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open your inventory and look at the tablet&lt;/Text>&lt;ID>941643&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1471</I>
      <N>Treasure02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fly around and find the location shown on this tablet. It might lead to some answers.&lt;/Text>&lt;ID>924084&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Of course! The birds on the tablet are puffins, and this is the cliff depicted on the tablet. This must be the spot!&lt;/Text>&lt;ID>924085&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PuffinNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the place depicted on the tablet on Icestorm Island&lt;/Text>&lt;ID>924082&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the spot near the puffin cliff near Mildew's hut in the Icestorm Island&lt;/Text>&lt;ID>941644&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1472</I>
      <N>Treasure02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Archaeologists are wary of where they dig. We can't just dig wherever we want! Ask that fellow that lives in that hut if we can dig near his house. We don't want to be rude.&lt;/Text>&lt;ID>924088&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Ah, it's you and your pet lizard again. What do you want from me this time?&lt;/Text>&lt;ID>924089&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>926014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mildew at Icestorm Island&lt;/Text>&lt;ID>941517&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1473</I>
      <N>Treasure02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure02T04.unity3d/PfGrpArcticTreasure02T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>You want to dig near my hut? Bah! I'll have nothing to do with your shenanigans... unless you can do me another favor. @@ My sheep, Fungus, is homesick for Berk. He misses the weather, of course, but he misses the berries the most. Bring back some wild berries from Berk and then we'll talk.&lt;/Text>&lt;ID>924092&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>That will do, I suppose.&lt;/Text>&lt;ID>924093&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectElderBerryDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 3 elderberries in Berk&lt;/Text>&lt;ID>924090&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 elderberries in Berk&lt;/Text>&lt;ID>941645&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1474</I>
      <N>Treasure02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Hurry back and give me the berries. I hate to see Fungus down in the dumps!&lt;/Text>&lt;ID>924096&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Good. This will make his day.&lt;/Text>&lt;ID>924097&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8717&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Elderberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the berries to Mildew&lt;/Text>&lt;ID>924094&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the berries back to Mildew&lt;/Text>&lt;ID>941646&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1717</I>
      <N>Treasure02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This might be what the Archaeologist was looking for! He would be overjoyed to have it.&lt;/Text>&lt;ID>926383&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My goodness! That looks like it might be a good fit for my petroglyph.&lt;/Text>&lt;ID>926384&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11189&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Petroglyph Piece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the petroglyph piece to the Archaeologist&lt;/Text>&lt;ID>926381&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the petroglyph piece to the Archaeologist&lt;/Text>&lt;ID>926381&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1718</I>
      <N>Treasure02T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Take a look for yourself. Go over to my table and {{input}} on my petroglyph!&lt;/Text>&lt;ID>926387&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It looks like the ancient Vikings who came to this island lived in peace with dragons. That's fantastic!This is an amazing discovery, {{Name}}! We are one step closer to solving the mystery behind the petroglyph. &lt;/Text>&lt;ID>926388&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Tablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the petroglyph on the table&lt;/Text>&lt;ID>926385&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the petroglyph on the Archaeologist's table&lt;/Text>&lt;ID>941647&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>202712</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>202712</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>651</r>
      <ai>202712</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>202712</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1313</I>
    <N>Cauldron 07</N>
    <G>19</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,4</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1313</MissionID>
          <ID>891</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202308</AID>
    <AAID>0</AAID>
    <Task>
      <I>891</I>
      <N>5 eggs 4 Black Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>FarmingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>FarmingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Eggs, Black Wool&lt;/Text>&lt;ID>922520&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 5 Chicken Eggs and 4 Black Wool.&lt;/Text>&lt;ID>922521&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>2</a>
      <p>6</p>
      <ii>9508</ii>
      <t>1</t>
      <r>1309</r>
      <ai>202308</ai>
      <amulti>true</amulti>
      <mina>2</mina>
      <maxa>2</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2814</I>
    <N>MainReward10</N>
    <G>57</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>MainReward10&lt;/Text>&lt;ID>939135&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-06-2019 12:00:00,01-30-2020 07:59:59</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2814</MissionID>
          <ID>5742</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206020</AID>
    <AAID>0</AAID>
    <Task>
      <I>5742</I>
      <N>MainReward10</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>17832&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Rare Cookie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>84&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>17833&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Epic Cookie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>MainReward10&lt;/Text>&lt;ID>939135&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>MainReward10&lt;/Text>&lt;ID>939135&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>17872</ii>
      <t>1</t>
      <r>7556</r>
      <ai>206020</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>17873</ii>
      <t>1</t>
      <r>7557</r>
      <ai>206020</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1702</I>
    <N>New Farming 140</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,18</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1702</MissionID>
          <ID>1724</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202950</AID>
    <AAID>0</AAID>
    <Task>
      <I>1724</I>
      <N>12 Arctic Willow, 3 White Wool, 6 Cabbage</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11167&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Willow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Willow, White Wool, Cabbage&lt;/Text>&lt;ID>926445&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>A new fashion craze is sweeping through Berk. These vests are a bit itchy though.&lt;/Text>&lt;ID>926446&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>160</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>2018</r>
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      <amulti>true</amulti>
      <mina>160</mina>
      <maxa>160</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>923</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>2144</r>
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      <amulti>true</amulti>
      <mina>923</mina>
      <maxa>923</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1728</I>
    <N>New Farming 166</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,22</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1728</MissionID>
          <ID>1750</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202976</AID>
    <AAID>0</AAID>
    <Task>
      <I>1750</I>
      <N>3 Arctic Fox Fur, 9 Chicken Eggs, 12 Carrots</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11201&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Fox Fur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Fox Fur, Chicken Eggs, Carrots&lt;/Text>&lt;ID>926496&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Snotlout used up all of Berk’s medical supplies again. Hookfang must be quite a handful!&lt;/Text>&lt;ID>926497&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>2043</r>
      <ai>202976</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>2003</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>2003</mina>
      <maxa>2003</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1317</I>
    <N>Quest_Side 4</N>
    <G>3</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide4T05.unity3d/PfGrpQSide4T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Wanted: Berk Watch!&lt;/Text>&lt;ID>922560&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1155</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1317</MissionID>
          <ID>895</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1317</MissionID>
          <ID>896</ID>
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        <RuleItems>
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          <MissionID>1317</MissionID>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1317</MissionID>
          <ID>898</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1317</MissionID>
          <ID>899</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1317</MissionID>
          <ID>900</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202312</AID>
    <AAID>0</AAID>
    <Task>
      <I>895</I>
      <N>Look for Gobber's Barrel</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide4T01.unity3d/PfGrpQSide4T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hiya, {{greeting}}! I think something smells fishy around here, and it's not Mulch's new haul. I can't find the barrel of weapons I keep around my shop. Can you look around Berk and see if you spot it?&lt;/Text>&lt;ID>922530&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Huh. Well, that's my barrel all right. I'd recognize the smell of my socks anywhere! I just wonder where all the weapons went.&lt;/Text>&lt;ID>922531&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_QSide4T01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Gobber's barrel of weapons&lt;/Text>&lt;ID>922528&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search for Gobber's missing barrel of weapons in Berk.&lt;/Text>&lt;ID>922562&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>896</I>
      <N>Talk to Astrid</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I asked Astrid to help me with the search, too. Can you see if she's had any luck with the weapons?&lt;/Text>&lt;ID>922534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No sign of those weapons. I wonder if someone took them and just dumped the barrel. It looks like this is a job for… the Berk Watch!&lt;/Text>&lt;ID>922564&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at Berk.&lt;/Text>&lt;ID>936497&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>897</I>
      <N>Talk to Johann</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide4T05.unity3d/PfGrpQSide4T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Come on, {{Name}}, this is exactly what we needed to get into some action! Put on your Berk Watch medallion and let's solve this mystery. You should let Hiccup know something weird is going on.&lt;/Text>&lt;ID>922537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's odd. I spoke with Trader Johann and he said that some of his barrels went missing. He claimed that they were filled with some potentially dangerous items. We should check this out.&lt;/Text>&lt;ID>922538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Berk.&lt;/Text>&lt;ID>928248&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>898</I>
      <N>Search for the Barrels</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide4T06.unity3d/PfGrpQSide4T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dangerous? Not to us! Let's go look for the barrels. I'll search around the school. You get Berk!&lt;/Text>&lt;ID>922541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Good eye!&lt;/Text>&lt;ID>922542&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_QSide4T05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search for the dangerous barrels in Berk&lt;/Text>&lt;ID>922539&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Trader Johann's dangerous barrels in Berk.&lt;/Text>&lt;ID>929773&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>899</I>
      <N>Destroy the Barrels</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide4T06.unity3d/PfGrpQSide4T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Remember what Johann said--these barrels could be dangerous! Have {{dragon name}} shoot the barrels. Don't get too close!&lt;/Text>&lt;ID>922545&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_QSide4T05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBarrel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the barrels with {{dragon name}}&lt;/Text>&lt;ID&gt;922543&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the barrels with your dragon.&lt;/Text>&lt;ID>929774&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>900</I>
      <N>Talk to Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide4T06.unity3d/PfGrpQSide4T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Raiders!Don't get close and come back to me, quickly!&lt;/Text>&lt;ID>922548&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Maybe we haven't seen the last of Viggo's influence in these waters. I'll talk to Astrid about redoubling Berk Watch's efforts. Nice work, {{Name}}!&lt;/Text>&lt;ID>922549&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to Hiccup&lt;/Text>&lt;ID>922546&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Come back to Hiccup in Berk.&lt;/Text>&lt;ID>929775&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>19</r>
      <ai>202312</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
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    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
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    <AR>
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      <p>12</p>
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      <r>913</r>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2674</I>
    <N>DreadfallMaze 2018 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>09-01-2018 12:00:00,01-01-2019 12:00:00</Value>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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          <Type>1</Type>
          <MissionID>2674</MissionID>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>4254</I>
      <N>DreadfallMaze2018 T02</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HauntedHouseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfLokiHelmetChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Dreadfall Maze Chest&lt;/Text>&lt;ID>933186&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Dreadfall Maze Chest.&lt;/Text>&lt;ID>935414&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>false</RPT>
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    <I>1718</I>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Criteria>
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        <Min>4</Min>
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          <MissionID>1718</MissionID>
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    <V>1</V>
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      <N>12 Arctic Gentian, 10 Dragon Nip, 6 Toothache Plan</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I think that the Green Death's nest is blocking the way that the lava would normally flow. The pressure from the magma can't penetrate it so it's got nowhere to go but through the hydrothermal vents. That's what must be causing the fog. We need to divert the lava so it is flowing again. @@ Perhaps we could excavate our own set of vents below the nest? It would leave the Green Death and its nest out of harm's way. I'm just not sure how we can do it. @@ Even if we had a hundred Vikings, I don't think they could withstand the blistering heat. If only we had a dragon that resists these intense temperatures and can burrow through the rock. Do you think Valka knows of a dragon like that?&lt;/Text>&lt;ID>931375&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>There is only one dragon that can do this. It is the Eruptodon! These dragons live deep inside volcanoes and they eat lava, so of course their magnificent skins have adapted to resist even the hottest of temperatures. @@ The Eruptodon can dig a tunnel from inside the volcano, inches from the magma.&lt;/Text>&lt;ID>931376&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Valka about Skulder's plan&lt;/Text>&lt;ID>931373&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Valka about Skulder's plan and see if she knows of a dragon that can withstand volcanic heat&lt;/Text>&lt;ID>942121&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Unfortunately, Eruptodons are a rare breed. I have met only one Eruptodon, and he was the Great Protector of Defender of the Wing Island. He is... well, we cannot rely on him. Perhaps Hiccup knows where to find another?&lt;/Text>&lt;ID>931379&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I met the Great Protector too! Small world. I don't know where to look for another... and it won't be easy.&lt;/Text>&lt;ID>931380&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about where to find an Eruptodon&lt;/Text>&lt;ID>931377&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about where you can find the Eruptodon&lt;/Text>&lt;ID>942122&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm. It's a long shot but Eret may have come across an Eruptodon while he was dragon wrangling. Can you talk to him at the Training Grounds and find out?&lt;/Text>&lt;ID>931383&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Now [c][3eebff]this[/c][ffffff] is right up my alley, mate. Did I mention that I was the finest dragon wrangler?... I did? Alright, we'll just get straight to it. @@ Back in the day, there was an island that shook the oceans with earthquakes and many great dragons leaped from its volcano at any passing ships to protect their home. No hunter would dare sail near it... except yours truly, of course. @@ I still remember high-tailing it out of there when one Eruptodon flew too close. It flew so close that it almost made me soil my britches.&lt;/Text>&lt;ID>931384&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Eret&lt;/Text>&lt;ID>931381&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Eret and find out if he's come across the exotic dragon before&lt;/Text>&lt;ID>942123&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Volcano17T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano18T00_Portal.unity3d/PfGrpVolcano18T00_Portal&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I reckon it's time to get over those fears. We'll need Valka along with us, since I haven't the faintest idea how to train the dragon once we get there! Join me on my ship and, if the seas are kind, we'll be there in no time.&lt;/Text>&lt;ID>931387&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Welcome to the wild volcano of Eruptodon island. I swear I'm not nervous... Ahem. I might be a little nervous.&lt;/Text>&lt;ID>932872&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Calm yourself, Eret. The Eruptodon is protective but not violent. As long as we respect him and his home, we won't be harmed.&lt;/Text>&lt;ID>932976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubEruptodonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb aboard Eret's ship and go to Eruptodon Island&lt;/Text>&lt;ID>931385&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb aboard Eret's ship and go to Eruptodon Island&lt;/Text>&lt;ID>931385&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>10 Pumpkin, 20 Corn, 7 Chicken Egg&lt;/Text>&lt;ID>921379&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gobber wants a piece of the Harvest Haunt decorations for his own house! He wants to make a scary pumpkin.&lt;/Text>&lt;ID>921380&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939114&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What?! Where did they all go?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939115&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! Be careful... they're ready to strike!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StingerBattle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Speed Stingers&lt;/Text>&lt;ID>939112&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Speed Stingers.&lt;/Text>&lt;ID>939113&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939118&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oops. I think we've worn out our welcome. Back to the camp, {{Name}}?Let's go!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpDreadfall2019Q04T04CS.unity3d/PfGrpDreadfall2019Q04T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939119&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That dragon tore out of here like his hair is on fire! Is everything okay? He was spraying Flightmare gas all over the place, though he didn't look like any Flightmare I've ever seen.@@(I could be wrong, though; I ducked and covered as soon as he appeared. He didn't look happy!)&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Astrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get away from the Speed Stingers to the camp&lt;/Text>&lt;ID>939116&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get away from the Speed Stingers.&lt;/Text>&lt;ID>939117&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <A>false</A>
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    <Task>
      <I>2050</I>
      <N>DragonEye02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's get this lens fired up right away! We'll need the right dragon fire to unlock its secrets. I'll stop by the Dragon Stables to see what dragon can help us with the Dragon Eye, and I'll meet you at the Great Hall!&lt;/Text>&lt;ID>926943&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Great Hall&lt;/Text>&lt;ID>923331&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet in the Great Hall&lt;/Text>&lt;ID>941707&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2051</I>
      <N>DragonEye02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I brought a Tidal Class friend to help us out. {{Input}} on the Sand Wraith and tell her to brighten up the room with her fireball!&lt;/Text>&lt;ID>926946&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's fascinating.&lt;/Text>&lt;ID>926947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron20&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSandWraith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSandWraith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Sand Wraith&lt;/Text>&lt;ID>926944&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Sand Wraith&lt;/Text>&lt;ID>926944&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2052</I>
      <N>DragonEye02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should take a closer look, {{Name}}.&lt;/Text>&lt;ID>926950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These projections aren't very easy to decipher, but I think we can figure it out. Look, this part of the projection calls the Thunderdrum out as a Tidal Class dragon. It also states that the Thunderdrum has a concussive sound instead of a fireball! @@ It's different but it makes sense! The Thunderdrum's loud sound is created by vibrations of matter that can travel through liquids, gases, and solids. These vibrations create a type of energy called sound energy, and when this energy hits enemies, boom! They are stunned!&lt;/Text>&lt;ID>926955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBThunderdrum01.unity3d/PfUiMissionActionDBThunderdrum01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thunderdrum&lt;/Text>&lt;ID>12191&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DragonEyeProjection&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the Thunderdrum projection&lt;/Text>&lt;ID>926953&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the Thunderdrum projection&lt;/Text>&lt;ID>926953&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2053</I>
      <N>DragonEye02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBThunderdrum02.unity3d/PfUiMissionActionDBThunderdrum02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thunderdrum&lt;/Text>&lt;ID>12191&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It reads here that Thunderdrums react to vibrations and sound waves! That’s just like a snake. They show no sign of an outer ear, but their inner ear gets a signal from their muscles, skin and bones; and that is how they "hear." Since they spend a lot of time underwater, this type of "hearing" comes in handy!&lt;/Text>&lt;ID>926956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the Thunderdrum projection&lt;/Text>&lt;ID>926953&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the Thunderdrum projection&lt;/Text>&lt;ID>926953&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2054</I>
      <N>DragonEye02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBThunderdrum03.unity3d/PfUiMissionActionDBThunderdrum03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thunderdrum&lt;/Text>&lt;ID>12191&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh! This section of the projection mentions the Death Song. It looks like the Thunderdrum and the Death Song are natural enemies. Because the Thunderdrum is deaf, it is immune to the Death Song's hypnotic song. The predatory dragon doesn't like that.&lt;/Text>&lt;ID>926960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Thunderdrum information&lt;/Text>&lt;ID>926957&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Thunderdrum information&lt;/Text>&lt;ID>926957&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2055</I>
      <N>DragonEye02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AvatarStart01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I hate to break up the meeting, but we have a situation! &lt;/Text>&lt;ID>926963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC&gt;PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There's a problem happening at the school, and we need to address it right away!&lt;/Text>&lt;ID>926964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
  </Mission>
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    <N>Quest_Story_7</N>
    <G>4</G>
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    <A>false</A>
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    <Task>
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      <N>Task 1.1 Meet Astrid</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Congratulations! Your dragon's now ready to fly and join in Dragon Racing. Talk to Astrid about her favorite pastime!&lt;/Text>&lt;ID>904983&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Welcome to Thunder Run Racing! Here you can prove your dragon's the best by testing its speed against other dragon riders.  &lt;/Text>&lt;ID>904984&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Astrid at the Training Grounds&lt;/Text>&lt;ID>904981&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at the Training Grounds by Thunder Run Racing.&lt;/Text>&lt;ID>929896&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>488</I>
      <N>Task 1.2 Play Thunder Run Racing</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Go inside the Thunder Run Racing building next to me to join the next race!&lt;/Text>&lt;ID>904987&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Whew! That was some pretty impressive flying!&lt;/Text>&lt;ID>904988&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRacingPortalTraining&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DragonRacing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play Thunder Run Racing&lt;/Text>&lt;ID>904985&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Complete a race in Thunder Run Racing.&lt;/Text>&lt;ID>926513&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  <Mission>
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    <N>Branch04 Part 2</N>
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    <A>false</A>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Rayne’s in trouble! Scare the dragons away!&lt;/Text>&lt;ID>939970&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Ieeeeeeee!&lt;/Text>&lt;ID>939971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
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        <N>Branch04T20</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBranch4Target&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBranch4Target&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the dragons to scare them off&lt;/Text>&lt;ID>940956&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I was thinking about where Rayne could have gone when I remembered she was just asking me the other day about all the massive dragons that can be found in the Hidden World.@@I have a bad feeling about this! Would you do me a favor and see if she ventured into the Hidden World?@@There’s an entrance by New Berk, and you can open your map to go there directly!&lt;/Text>&lt;ID>940958&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Hidden World by New Berk&lt;/Text>&lt;ID>940957&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>She can’t have gone far... now where is she?&lt;/Text>&lt;ID>940960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Branch4_Rayne01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Rayne in the Hidden World&lt;/Text>&lt;ID>940959&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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      <N>Branch04T19</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Come on big fella! I just want to ride you!&lt;/Text>&lt;ID>940962&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941669&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There she is!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Wait a minute...&lt;/Text>&lt;ID>940963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpBranch04T19CS.unity3d/PfGrpBranch04T19CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Branch4_Rayne02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Rayne in the Hidden World&lt;/Text>&lt;ID>940959&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Branch04T21</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpBranch04T20CS.unity3d/PfGrpBranch04T20CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Sprite!&lt;/Text>&lt;ID>940965&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Don’t worry, we’ll do all we can for your loyal, brave little dragon!&lt;/Text>&lt;ID>940966&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Stay with her Rayne, so she knows she isn’t alone.&lt;/Text>&lt;ID>940967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka in the Hidden World&lt;/Text>&lt;ID>940964&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Branch04T22</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpBranch04T22.unity3d/PfGrpBranch04T22&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}, we must act quickly. The blast that little dragon endured is a lot like suffering from frostbite.@@Fortunately, I know of a mushroom in this part of the Hidden World that, when crushed, produces a slight heat.@@We’ll make a gentle warming paste from them to treat the effects of that icy blast. You can identify them by the faint red glow they give off.&lt;/Text>&lt;ID>940969&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectRedMushroom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather glowing red mushrooms in the Hidden World&lt;/Text>&lt;ID>940968&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>Branch04T23</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Did you find those mushrooms Valka mentioned? Head back over here!&lt;/Text>&lt;ID>940970&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Valka and Rayne took Sprite back to New Berk. They asked me to send you there as soon as you found the mushrooms.&lt;/Text>&lt;ID>940971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <I>6537</I>
      <N>Branch04T25</N>
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      <C>0</C>
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    <Task>
      <I>6538</I>
      <N>Branch04T26</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Branch4Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_Branch4Toothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Branch4Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_Branch4Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>I’m sorry, Sprite. This is all my fault. Please be okay.&lt;/Text>&lt;ID>940977&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpBranch04T25CS.unity3d/PfGrpBranch04T25CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Sprite?! Is that really you?&lt;/Text>&lt;ID>940978&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It looks like you’ve come to trust your dragon as much as she trusts you.@@The strength of your bond helped her finally reach Titan stage. Well done, Rayne!&lt;/Text>&lt;ID>940979&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Thank you, {{Name}}, for sticking by me. You’re a loyal friend… just like Sprite.@@Oh Sprite, I can’t wait to go flying with you once you’re all healed up. But take your time!&lt;/Text>&lt;ID>940980&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check on Rayne&lt;/Text>&lt;ID>940976&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <A>false</A>
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    <V>1</V>
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    <Task>
      <I>4046</I>
      <N>Vanaheim08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I have taken your Archaeologist and Fishlegs captive aboard my ship, the Tempest. They are safe. You have something that belongs to me. The heirloom is a symbol of my people. It means nothing to you and everything to me.@@Meet me on the Tempest where we can have a safe exchange. Give me my heirloom and your friends will be released.Do you understand me?&lt;/Text>&lt;ID>933807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>When last we spoke, I warned you not to cross me. It is a shame that you did not heed it. Do not test me again, or your friends will suffer.&lt;/Text>&lt;ID>933808&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value&gt;False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4047</I>
      <N>Vanaheim08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You might need an ally to help you through this tense time. You should find the Elder Sentinel.&lt;/Text>&lt;ID>933811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>{{Name}}! What happened, for Thor's sake?&lt;/Text>&lt;ID>933812&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ElderSentinel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Elder Sentinel&lt;/Text>&lt;ID>933809&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Elder Sentinel&lt;/Text>&lt;ID>933809&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4048</I>
      <N>Vanaheim08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I was watching over Stormheart's ship and looking for any sign that she would attack you again... when Stormheart suddenly arrived, racing back to the ship! Somehow I must have missed her leaving the ship the first time. Is everyone okay?&lt;/Text>&lt;ID>933815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh no...All's not lost, thanks to you. I'm glad you found her heirloom with Lumie. Because of that, we have what she wants. That means we have the upper hand.&lt;/Text>&lt;ID>933816&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4049</I>
      <N>Vanaheim08T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wait, did you actually believe her when she said our friends would be unharmed? Come on, {{Name}}. This is Villain 101, from Alvin to... Stormheart, I guess?@@The moment we give her the heirloom, we lose any leverage we have and Fishlegs and Skulder are kaput. No. If we want to see Fishlegs alive and happy again, we'll have to sneak on board and rescue them ourselves.@@Luckily, you're talking to a sneaky Viking who saw where Stormheart was going. Follow me!&lt;/Text>&lt;ID>933819&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutSilly05&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Good; we've caught up.Don't worry, {{Name}}. It's do or die time... and Snotlout never dies.&lt;/Text>&lt;ID>933820&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos05&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow Snotlout to Stormheart's ship&lt;/Text>&lt;ID>933817&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Snotlout to Stormheart's ship&lt;/Text>&lt;ID>933817&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4050</I>
      <N>Vanaheim08T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>All right; we need to be smart about this. Those crossbows will tear us apart if we land on the deck. We'll need to fly low close to the water, and then land below deck. It's not going to be easy but we can do it. Let's go!&lt;/Text>&lt;ID>933823&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Infiltration: check. Part one success!&lt;/Text>&lt;ID>933824&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SecretEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on the lower decks with Snotlout without being seen&lt;/Text>&lt;ID>933821&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on the lower decks with Snotlout without being seen&lt;/Text>&lt;ID>933821&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Vanaheim08T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SecretEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC&gt;&lt;Text>Wait. What are all these dragons doing here? Is this how this giant ship is able to travel so fast?That's despicable. {{Name}}, let's free them. {{Input}} on the dragon and break those chains free!&lt;/Text>&lt;ID>933827&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I don't understand... why would the dragon want to stay in this dump of a situation? &lt;/Text>&lt;ID>933828&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Moldruffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMoldruffle_02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the dragon by the furnace&lt;/Text>&lt;ID>933825&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the dragon by the furnace&lt;/Text>&lt;ID>933825&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4052</I>
      <N>Vanaheim08T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SecretEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC&gt;&lt;Text>Ugh! There's no time to figure it out now. We need to find Skulder and Fishlegs, so let's spread out and look for them.&lt;/Text>&lt;ID>933831&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I knew I could rely on you, {{Name}}! Oh - and Snotlout is here to save us as well? I'm very impressed.&lt;/Text>&lt;ID>933832&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Archaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Archaeologist or Fishlegs below deck&lt;/Text>&lt;ID>933829&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Archaeologist or Fishlegs below deck&lt;/Text>&lt;ID>933829&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4053</I>
      <N>Vanaheim08T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SecretEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC&gt;&lt;Text>Cute.Hurry up and {{input}} on the cage door to open it, {{Name}}. I'm keeping an eye out but I don't know when Stormheart will find us...&lt;/Text>&lt;ID>933835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>One would think I'd be used to this situation by now...&lt;/Text>&lt;ID>933836&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the cage door and open it&lt;/Text>&lt;ID>933833&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the cage door and open it&lt;/Text>&lt;ID>933833&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4054</I>
      <N>Vanaheim08T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim08T09.unity3d/PfGrpVanaheim08T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SecretEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fishlegs and I didn't see Stormheart or her men until it was much too late! They surrounded us from all sides, entangled us in nets, and imprisoned us in separate cages. Meatlug managed to barely evade the trap.@@I'll help you find Fishlegs, but can we please move together? I don't think my sensibilities can handle being captured again. {{Input}} on me and I'll take point.&lt;/Text>&lt;ID>933839&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim08T09CS.unity3d/PfGrpVanaheim08T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StormheartAmbush&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>SkulderEscapeSpline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're falling behind the Archaeologist...&lt;/Text>&lt;ID>936418&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost the Archaeologist!&lt;/Text>&lt;ID>936419&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4055</I>
      <N>Vanaheim08T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistAmbush&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_Stormheart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We need to spread out and look for Fishlegs! I'll check the rest of this place; can you please search the deck of the Tempest?&lt;/Text>&lt;ID>933843&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>If we stop here, we might never find Fishlegs.I got this! You two rescue Fishlegs as soon as you can!&lt;/Text>&lt;ID>934248&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutSilly03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>You disappoint me.&lt;/Text>&lt;ID>933844&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsHanging&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Fishlegs above deck&lt;/Text>&lt;ID>933841&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Fishlegs above deck&lt;/Text>&lt;ID>933841&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4056</I>
      <N>Vanaheim08T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistAmbush&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_Stormheart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>You have no options here. You cannot act before I send Fishlegs plummeting to his doom, and I will shoot your dragon down with all my might should you try to help him. Do not be a fool; give me the heirloom and I will release Fishlegs.&lt;/Text>&lt;ID>933847&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>All of this heartache could have been avoided if you had not tried to cross me. As it is...&lt;/Text>&lt;ID>933848&lt;/ID>&lt;ItemID>0&lt;/ItemID&gt;&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim08T11CS.unity3d/PfGrpVanaheim08T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13493&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Stormheart's Heirloom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the heirloom to Stormheart&lt;/Text>&lt;ID>933845&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the heirloom to Stormheart&lt;/Text>&lt;ID>933845&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4057</I>
      <N>Vanaheim08T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistAmbush&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim08T12.unity3d/PfGrpVanaheim08T12&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_Stormheart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>There! I have released him.You might want to hurry and {{input}} on his last, gasping breaths before time runs out...&lt;/Text>&lt;ID>933851&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim08T12CS.unity3d/PfGrpVanaheim08T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>120&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>StartObject&lt;/Key>&lt;Value>PfBubbles&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ResetMarker&lt;/Key>&lt;Value>PfMarker_Death&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>Vanaheim08T12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the bubbles and save Fishlegs!&lt;/Text>&lt;ID>933849&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the bubbles and save Fishlegs!&lt;/Text>&lt;ID>933849&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're running out of time!&lt;/Text>&lt;ID>936420&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You ran out of time! Try again.&lt;/Text>&lt;ID>936421&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4059</I>
      <N>Vanaheim08T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistAmbush&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim08T13.unity3d/PfGrpVanaheim08T13&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_StormheartClap&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Run! Skulder and I will find our way back, so just {{input}} on Lumie to get out of there with Fishlegs!&lt;/Text>&lt;ID>933856&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim08T13CS_FAO.unity3d/PfGrpVanaheim08T13CS_FAO&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfinTeen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Lumie&lt;/Text>&lt;ID>933854&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Lumie&lt;/Text>&lt;ID>933801&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4060</I>
      <N>Vanaheim08T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank you so much for saving my life, {{Name}}. I saw my life flash before my eyes, and there just weren't enough dragons in it!@@Gosh, I need to catch my breath and get Lumie back home. Can you tell Hiccup everything that has happened to us? We'll need to mobilize as soon as we can.&lt;/Text>&lt;ID>933859&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh no!&lt;/Text>&lt;ID>933860&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup back at the Edge&lt;/Text>&lt;ID>933857&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup back at the Edge&lt;/Text>&lt;ID>933857&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu114T00.unity3d/PfGrpQEdu114T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutPaints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_BucketPaints&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_HeatherWatches&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridJudges&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Paint up a Storm&lt;/Text>&lt;ID>927326&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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    <M>
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      <A>false</A>
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        <I>3775</I>
        <N>Edu114T04A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu114T04.unity3d/PfGrpQEdu114T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928043&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Okay! We need to find [c][3eebff]black pigment[/c][ffffff] next, which we can find in bone charcoal, or bone char. We can make it by burning animal bones at high temperatures. I gathered animal bones for a future experiment, but we can use them now. Go into the cave and shoot the animal bones, please!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928044&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Bone char makes the best [c][3eebff]black pigment[/c][ffffff], but we could also have made it by burning oil, wood, or some rocks.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPileOfBones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPileOfBones&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the animal bones to char them&lt;/Text>&lt;ID>928041&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the animal bones with {{dragon name}} to char them.&lt;/Text>&lt;ID>928042&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13345</ii>
        <t>1</t>
        <r>5481</r>
        <ai>204968</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2508</I>
      <N>Edu114T05</N>
      <G>11</G>
      <P>2506</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the 3 Bunches of Flowers and Bone Char to Heather&lt;/Text>&lt;ID>927324&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2508</MissionID>
            <ID>3776</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204969</AID>
      <AAID>0</AAID>
      <Task>
        <I>3776</I>
        <N>Edu114T05A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928047&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>While you found our pigments, I found us a great [c][3eebff]binder[/c][ffffff] - Bucket's lunch! Egg yolks are sticky enough to be a good binder. I separated the egg yolks from the egg whites. Now all I need to do is grind up the [c][3eebff]pigments[/c][ffffff], stir them into the yolk, and add water as the [c][3eebff]solvent[/c][ffffff]! Can you give me the flowers and the bone char?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928048&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Okay, and... done! Bucket's paint palette is ready and the colors look beautiful, if I do say so myself!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13344&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bunch of Flowers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value&gt;False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13345&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bone Char&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the 3 Bunches of Flowers and Bone Char to Heather&lt;/Text>&lt;ID>927324&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the 3 Bunches of Flowers and Bone Char to Heather so she can mix up the paints.&lt;/Text>&lt;ID>928046&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13346</ii>
        <t>1</t>
        <r>5482</r>
        <ai>204969</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2509</I>
      <N>Edu114T09</N>
      <G>11</G>
      <P>2506</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Tell Bucket that he's the winner&lt;/Text>&lt;ID>927325&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2509</MissionID>
            <ID>3780</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204970</AID>
      <AAID>0</AAID>
      <Task>
        <I>3780</I>
        <N>Edu114T09A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928051&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well, the winner of this competition is a no brainer... even if it hadn't been a victory by default. Bucket's painting is the clear winner! @@ Thanks for helping out, {{Name}}. I think you earned the right to tell Bucket the great news.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928052&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>It's a dream come true! Oh my goodness, there are so many people to thank. I'd like to thank my parents and Mulch who supported me all through my painting career. Another big thank you goes to {{Name}} for the unending support and paint supplies. You can have the winning painting for your Hideout!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Bucket that he's the winner&lt;/Text>&lt;ID>927325&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Bucket that he's the winner of the painting competition!&lt;/Text>&lt;ID>928050&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13347</ii>
        <t>1</t>
        <r>5483</r>
        <ai>204970</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3772</I>
      <N>Edu114T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928055&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hey {{Name}}! Do you have some free time to help me out? I'm hosting a painting competition and I'll need some help wrangling the twins and Snotlout. We'll be meeting by the lake at the Wilderness. Come join us when you can!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932785&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Praise Loki! Maybe now we can get started and bring this trophy home!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932888&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yeah, we'd already be done if we didn't have to paint your dragon. Chicken wouldn't be this difficult and she's the best looking [c][3eebff]anything[/c][ffffff] in the whole archipelago.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutLoading02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_QBaby8T08_1_NPCGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check out the competition in the Wilderness&lt;/Text>&lt;ID>928053&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check out the painting competition by the lake in the Wilderness.&lt;/Text>&lt;ID>928054&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3773</I>
      <N>Edu114T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928060&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Oh no! I didn't bring colors to match Stormfly's sky skin. All I have are these eggs that I brought for lunch and they won't help. @@ Oh! Heather is here to watch the competition. Can you ask her if she has any spare paint?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928061&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I didn't bring any, but that's an easy problem to solve! To make paint, first we need natural coloring materials called [c][3eebff]pigments[/c][ffffff]. Then we need a [c][3eebff]binder[/c][ffffff] to help the pigments hold together and stick to the surface that is being painted on. Lastly we need a [c][3eebff]solvent[/c][ffffff] to thin the pigment out so there's enough paint for the artist to use.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Heather for help&lt;/Text>&lt;ID>928058&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Heather for help.&lt;/Text>&lt;ID>928059&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3774</I>
      <N>Edu114T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu114T03.unity3d/PfGrpQEdu114T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928064&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There are plenty of pigments all around us that we could use. For centuries, we've used pigments from things like plant parts, trees, rocks, rust, minerals like lapis lazuli (a blue rock), sea shells and lichen. Lichen in particular is an interesting source of pigment. @@ Lichen grows on rocks, trees, and walls and can be orange, yellow, red, brown, green or gray. Lichen may look like moss, but it's not a plant. It's actually a mix of [c][3eebff]fungi[/c][ffffff] and [c][3eebff]algae[/c][ffffff]. The algae makes food while the fungus keeps the algae safe and moist. @@ We can look for lichen and flowers around here to make some Stormfly paint! Can you pick 3 bunches of flowers so that we have a good variety?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928065&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great work! Did you know that we can see pigments because they reflect one color? Light is made up of several colors, but pigments absorb most of the spectrum. We think that a leaf is [c][3eebff]green[/c][ffffff] because the pigment is only reflecting the green part of the light back at our eyes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectBunchOfFlowers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick 3 Bunches of Flowers&lt;/Text>&lt;ID>928062&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick 3 Bunches of Flowers for paint pigment.&lt;/Text>&lt;ID>928063&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3777</I>
      <N>Edu114T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928068&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Paints that use egg yolk as a binder are called [c][3eebff]egg tempera[/c][ffffff] paints. They'll smell of eggs, and the paints need to be used quickly or the yolk dries up. Lucky for us, Berk's cool weather will slow that down. @@ Will you give the paint palette to Bucket please? Let him know that he can't lick his canvas, no matter how good it smells!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928069&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Thank you! Egg tempera paints make my mouth water but now's not the time for a lick. I need to paint quickly to catch up, especially with Snotlout making a masterpiece. It's a little derivative of Bjorn the Burning's works, but I like it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13346&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Paint Palette&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Bucket the Paint Palette&lt;/Text>&lt;ID>928066&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Bucket the Paint Palette.&lt;/Text>&lt;ID>928067&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3778</I>
      <N>Edu114T07</N>
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      <C>0</C>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't know what to do. I don't think well under pressure! Um, I guess we can collect water from the lake, but I 'm not sure that will be enough. @@ Let's start with the basics. We'll need something to carry the water. Talk to Bucket by the lake. He'll have extra buckets!&lt;/Text>&lt;ID>904425&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I really like buckets. It must be the bucket on my noggin that really drives me to collect the little wooden things! You can have this one. I tried wearing it as a shoe, but I normally wear a size 13.&lt;/Text>&lt;ID>904426&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Bucket for an extra bucket&lt;/Text>&lt;ID>904423&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket by the lake at the school to get his extra bucket.&lt;/Text>&lt;ID>936357&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Task 2.1 Go to Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920833&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I need your help! We feed many people and dragons with our crops but they are starting to die. We've had a scorching hot summer with little rain. When this happens, it's called a [c][3eebff]drought[/c][ffffff]. @@ I hope we have some rain coming. Can you fly high above Berk and see what type of clouds are floating above us? Get to the roof of Gothi's hut. That will give you a clear view of the sky!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920834&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I think those are cumulus clouds. They're often referred to as "fair-weather clouds" because they don't necessarily mean that rain is coming. I guess we won't find an easy solution to the drought.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CloudVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the roof of Gothi's hut in Berk&lt;/Text>&lt;ID>921519&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly high into the fog in Berk and fly to the roof of Gothi's hut to take a look at the clouds.&lt;/Text>&lt;ID>920832&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Task 2.2 Talk to Fishlegs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Can you talk to Fishlegs and see if he knows a way to save my plants? We need to find a solution right away!&lt;/Text>&lt;ID>920837&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! That's a major problem. I read that plants need [c][3eebff]water[/c][ffffff] to grow, along with: [c][3eebff]light[/c][ffffff], [c][3eebff]air[/c][ffffff], [c][3eebff]nutrients[/c][ffffff], and [c][3eebff]time[/c][ffffff]. Without these things, plants won't flourish.&lt;/Text>&lt;ID>920838&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the drought problem.&lt;/Text>&lt;ID>936492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Task 2.3 Fill up bucket</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904437&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Gross, that bucket smells just like his foot. The stench reaches all the way over here! Can you fill it up with water at the lake in school? You can just wade in to the water to get some.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904438&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That's the way to do it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_School_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fill up your bucket at the school lake&lt;/Text>&lt;ID>904435&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Swim in the lake at the school to fill your bucket.&lt;/Text>&lt;ID>904436&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Task 2.4 Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You should take the bucket to the Botanist before the water spills.&lt;/Text>&lt;ID>921951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Oh man, did you clean your foot with this bucket? It reeks!Still, this stinky water is really going to help. Thank you.&lt;/Text>&lt;ID>921952&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Phlegma at the Lookout&lt;/Text>&lt;ID>921949&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma in front of the greenhouse.&lt;/Text>&lt;ID>923003&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Task 2.5 Talk to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That bucket of water will help until the drought ends, but we might need a bigger solution to our problem.Can you talk to Hiccup about it?&lt;/Text>&lt;ID>921505&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You need a way to get a lot of water really quickly? Let's put our heads together for a solution.&lt;/Text>&lt;ID>921506&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud02.unity3d/DlgHiccupQCloud02T05End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about a solution to the drought&lt;/Text>&lt;ID>921503&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at the school about the drought.&lt;/Text>&lt;ID>922955&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>641</I>
      <N>Task 2.6 Fly outside the caldera</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I think I've got it! Water's a [c][3eebff]liquid[/c][ffffff] and changes into different forms depending on its temperature.  [c][3eebff]Clouds[/c][ffffff] are heated water in a [c][3eebff]vapor[/c][ffffff] form. When the temperature of water drops, it turns into a [c][3eebff]solid[/c][ffffff] called [c][3eebff]ice[/c][ffffff].  @@ I bet your dragon can carry a chunk of ice back to Phlegma! The best place to find a lot of ice is outside the caldera. I see a lot of ice floating in the sea there. Can you fly through the crack in the mountains and look for an iceberg in the water?&lt;/Text>&lt;ID>921955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud02.unity3d/DlgHiccupQCloud02T06Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is great! If you bring back some ice, you can [c][3eebff]melt[/c][ffffff] that into its liquid state - water!&lt;/Text>&lt;ID>921956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud02.unity3d/DlgHiccupQCloud02T06End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BreakableIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly outside the caldera to the chunk of ice&lt;/Text>&lt;ID>921953&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the chunk of ice floating outside the caldera at the school.&lt;/Text>&lt;ID>922956&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>642</I>
      <N>Task 2.7 Chop the Ice</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Land on the iceberg, hop off your dragon, and pick off a chunk of ice with your axe!&lt;/Text>&lt;ID>921959&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud02.unity3d/DlgHiccupQCloud02T07Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's great! We're going to solve Phlegma's problem in no time.&lt;/Text>&lt;ID>921960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud02.unity3d/DlgHiccupQCloud02T07End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BreakableIce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWIceBlockBounce&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop a piece of ice&lt;/Text>&lt;ID>921957&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the ice and use your axe to chop off a piece of the ice.&lt;/Text>&lt;ID>922957&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>643</I>
      <N>Task 2.8 Return</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks for your help {{Name}}. Take this back to Phlegma and say hi to her for me!&lt;/Text>&lt;ID>921517&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestCloud02.unity3d/DlgHiccupQCloud02T08Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Whoa, that's a lot of ice. I bet if all your classmates helped out, we can water all of my crops!&lt;/Text>&lt;ID>921518&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the chunk of ice to Phlegma at the Lookout.&lt;/Text>&lt;ID>923004&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>650</I>
      <N>Task 2.9 Melt the Ice</N>
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        <N>2021Summer06T02</N>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>That is certainly a joyful “yes!”&lt;/Text>&lt;ID>940528&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check on Pouncer at Valka's Sanctuary&lt;/Text>&lt;ID>940527&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on Pouncer at Valka's Sanctuary&lt;/Text>&lt;ID>941393&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>TitanIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_SummerValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It seems we need to collect the Night Lights! Please check on Pouncer at Titan island.&lt;/Text>&lt;ID>940533&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Ah! Dart is here as well!@@It is time. Let us gather at my sanctuary.&lt;/Text>&lt;ID>940534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerKrayfinWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Titan Island to fetch Pouncer&lt;/Text>&lt;ID>940532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Titan Island to fetch Pouncer&lt;/Text>&lt;ID>941396&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The young ones are prepared. Join Toothless and the Light Fury: let us observe them!&lt;/Text>&lt;ID>940536&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>What an incredible experience to witness. We are honored.&lt;/Text>&lt;ID>940537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T05CS.unity3d/PfGrp2021Summer06T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NightFuryFamily&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Stand with Toothless and the Light Fury&lt;/Text>&lt;ID>940535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Stand with Toothless and the Light Fury&lt;/Text>&lt;ID>941397&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank Thor, I sure walked in at the right time!&lt;/Text>&lt;ID>940538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That was incredible to see. I almost forgot what I wanted to tell you! What was it … oh!&lt;/Text>&lt;ID>940539&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ValkaHideoutINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_MeetFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;ID>940190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;ID>941398&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>When you are done here, Harald wants to talk to you at the school. But I think it’s okay to keep him waiting. I haven’t forgotten he and Stormheart conspired to drown me.&lt;/Text>&lt;ID>940540&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHarald.unity3d/PfDWHarald&lt;/Asset>&lt;Location>PfMarker_DailyHarald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>I’m by the "Great" hall, {{Name}}; take your time. I’m not in a hurry, though you might be, after my news.&lt;/Text>&lt;ID>940542&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>This comes with some show and tell. A little field trip, if you will.&lt;/Text>&lt;ID>940543&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Cautiously talk with Harald&lt;/Text>&lt;ID>940541&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Cautiously talk with Harald&lt;/Text>&lt;ID>941399&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHarald.unity3d/PfDWHarald&lt;/Asset>&lt;Location>PfMarker_DailyHarald&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>We’re off to the place you call Scuttleclaw Island. Also known as the warlord’s new western outpost.&lt;/Text>&lt;ID>940544&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>You’re familiar with this island, I can see.&lt;/Text>&lt;ID>940545&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Scuttleclaw Island&lt;/Text>&lt;ID>938741&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Scuttleclaw Island&lt;/Text>&lt;ID>938741&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>2021Summer06T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Come over here, {{Name}}, and we’ll get to it.&lt;/Text>&lt;ID>940547&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>At the heart of this camp, is the most current set of battle plans. I tried to take a peek earlier, but there’s just too many here.&lt;/Text>&lt;ID>940548&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WarlordMeet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Harald by the Warlord camp&lt;/Text>&lt;ID>940546&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Harald by the Warlord camp&lt;/Text>&lt;ID>941400&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>6294</I>
      <N>2021Summer06T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Perhaps you and your new pet dragons can actually get at it?&lt;/Text>&lt;ID>940550&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You’ve been spotted!&lt;/Text>&lt;ID>940551&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T11CS.unity3d/PfGrp2021Summer06T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Battleplan&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the secret battle plan&lt;/Text>&lt;ID>940549&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the secret battle plan&lt;/Text>&lt;ID>941401&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6295</I>
      <N>2021Summer06T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Summer06T12.unity3d/PfGrp2021Summer06T12&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Well, that’s one way to do it. Grab those plans!&lt;/Text>&lt;ID>940552&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>Thief! How dare you skulk around my camp? Come, face me honorably!&lt;/Text>&lt;ID>940553&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWBattleplans&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the secret battle plan&lt;/Text>&lt;ID>940549&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the secret battle plan&lt;/Text>&lt;ID>941401&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6296</I>
      <N>2021Summer06T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Pouncer seems to want to help out.&lt;/Text>&lt;ID>940555&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_MountPouncer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightlightWhiteAdult&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount Pouncer&lt;/Text>&lt;ID>940554&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount Pouncer&lt;/Text>&lt;ID>941402&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6297</I>
      <N>2021Summer06T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>Running away, are you?&lt;/Text>&lt;ID>940557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Griselda&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title&gt;&lt;Text>Confront Griselda&lt;/Text>&lt;ID>940556&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Confront Griselda&lt;/Text>&lt;ID>941403&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6298</I>
      <N>2021Summer06T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>I see you changed your mind, and brought your dragons. No matter! I will show you the ruthless might of the Warlords.&lt;/Text>&lt;ID>940559&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>You’ll pay for this!&lt;/Text>&lt;ID>940560&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Griselda&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STNightLight02MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat Griselda in Dragon Tactics&lt;/Text>&lt;ID>940558&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat Griselda in Dragon Tactics&lt;/Text>&lt;ID>941404&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6299</I>
      <N>2021Summer06T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>They are headed back towards their fleet. Don’t let them regroup!&lt;/Text>&lt;ID>940562&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T15CS.unity3d/PfGrp2021Summer06T15CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SummerOcean&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the ship out to the ocean&lt;/Text>&lt;ID>940561&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the ship out to the ocean&lt;/Text>&lt;ID>941405&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6304</I>
      <N>2021Summer06T21</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>They have attacked the Krayfin! Give him aid!&lt;/Text>&lt;ID>940564&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Well done, Ruffrunner.&lt;/Text>&lt;ID>940565&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T21CS.unity3d/PfGrp2021Summer06T21CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WarlordShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on the Warlord ship that captured the Krayfin&lt;/Text>&lt;ID>940563&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on the Warlord ship that captured the Krayfin&lt;/Text>&lt;ID>941406&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6305</I>
      <N>2021Summer06T22</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Enough is enough. {{Name}}, head after their largest ship with the Night Lights: it is time we showed direct strength, even if we must fight in their territory!&lt;/Text>&lt;ID>940567&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Well done, that visible loss should demoralize their whole group; is anyone injured?&lt;/Text>&lt;ID>940568&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WarlordDT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STNightLight03MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Fight the Warlords in Dragon Tactics&lt;/Text>&lt;ID>940566&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fight the Warlords in Dragon Tactics&lt;/Text>&lt;ID>941407&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6306</I>
      <N>2021Summer06T23</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Hurry back, let’s check in on the Night Lights after that fierce fight. They are unused to such violence.&lt;/Text>&lt;ID>940570&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Wait, {{Name}}! Stormheart has found our injured Krayfin!&lt;/Text>&lt;ID>940571&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T23CS.unity3d/PfGrp2021Summer06T23CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Nightlights&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the Night Lights&lt;/Text>&lt;ID>940569&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on the Night Lights&lt;/Text>&lt;ID>941408&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6307</I>
      <N>2021Summer06T24</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We need you urgently on the Tempest, {{Name}}, Dart, Pouncer, and Ruffrunner!&lt;/Text>&lt;ID>940573&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Stormheart, this is not your fight.&lt;/Text>&lt;ID>940574&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TempestDeck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on the Tempest&lt;/Text>&lt;ID>940572&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land on the Tempest&lt;/Text>&lt;ID>941409&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6308</I>
      <N>2021Summer06T25</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>It is. You have failed to protect the Krayfin. I will take over from here, and this whole archipelago, once and for all.@@{{Name}}. You have ignored my warnings: there won’t be any more. You will die today.&lt;/Text>&lt;ID>940576&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Are you all right, {{Name}}?&lt;/Text>&lt;ID>940577&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_TempestDT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STNightLight04MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Confront Stormheart in Dragon Tactics&lt;/Text>&lt;ID>940575&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Confront Stormheart in Dragon Tactics&lt;/Text>&lt;ID>941410&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6309</I>
      <N>2021Summer06T26</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We must stay focused on our priority: the innocent dragon! Join me with the poor Krayfin, we must not lose sight of protecting the innocent.&lt;/Text>&lt;ID>940579&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You are free, dear one. Your wounds will heal with time; you must go where humans cannot. Dive deeply!&lt;/Text>&lt;ID>940580&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T26CS.unity3d/PfGrp2021Summer06T26CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWKrayfinLock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWKrayfinLock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free the Krayfin&lt;/Text>&lt;ID>940578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free the Krayfin&lt;/Text>&lt;ID>941411&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6310</I>
      <N>2021Summer06T27</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Now that the dragon is safe, we look to our foes. Stormheart has disappeared. Let us spread out and find her. @@ This prolonged war must end: perhaps she will see reason now that the Krayfin is not in immediate danger, and we have shown we wish to protect it as she does.&lt;/Text>&lt;ID>940582&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TempestSearch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search the Tempest for Stormheart&lt;/Text>&lt;ID>940581&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search the Tempest for Stormheart&lt;/Text>&lt;ID>941412&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6311</I>
      <N>2021Summer06T28</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>So: still looking for Stormheart? I have a gift for you.&lt;/Text>&lt;ID>940584&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Stormheart has a plan which is no doubt full of vengeance. I suggest you think a step ahead of her this time… she isn’t much without this ship, is she? What if you did something about that… &lt;/Text>&lt;ID>940585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Harald about a "gift"&lt;/Text>&lt;ID>940583&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Harald about a "gift"&lt;/Text>&lt;ID>941413&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6312</I>
      <N>2021Summer06T29</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>The Moldruffle dragons that Stormheart uses to propel her ship are miserable. With a bit of a pep talk, they’d mutiny in a heartbeat. But you didn’t hear it from me. If it works out, though, consider doing me a favor another day, won’t you?&lt;/Text>&lt;ID>940587&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Harald was right, these Moldruffle are in horrible condition, listless and sad.&lt;/Text>&lt;ID>940588&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>You see, Harald is always right.&lt;/Text>&lt;ID>940589&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TempestMoldruffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the Moldruffle&lt;/Text>&lt;ID>940586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on the Moldruffle&lt;/Text>&lt;ID>941414&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6313</I>
      <N>2021Summer06T30</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There must be some way to free the Moldruffle.&lt;/Text>&lt;ID>940591&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>We can talk favors some other time. Nice working with you as always, {{Name}}.&lt;/Text>&lt;ID>940592&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T30CS.unity3d/PfGrp2021Summer06T30CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMoldRuffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMoldRuffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Rally the Moldruffle&lt;/Text>&lt;ID>940590&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rally the Moldruffle&lt;/Text>&lt;ID>941415&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6314</I>
      <N>2021Summer06T31</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>With the Tempest crippled, now could be the time to sink it.&lt;/Text>&lt;ID>940594&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}! With the Night Lights at your side, you should be able to overheat the engines if you concentrate firepower!&lt;/Text>&lt;ID>940595&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T31ACS.unity3d/PfGrp2021Summer06T31ACS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Quick, get out of there!&lt;/Text>&lt;ID>940596&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_TempestShot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWTempestShot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Lead the Night Lights to overheat the Tempest engine&lt;/Text>&lt;ID>940593&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the Night Lights to overheat the Tempest engine&lt;/Text>&lt;ID>941416&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6315</I>
      <N>2021Summer06T32</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer06T31CS.unity3d/PfGrp2021Summer06T31CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}! {{dragon name}}! What an explosion! I'm relieved you and everyone else are safe and sound. @@ What was done is done. I am proud of you for your quick-thinking and bravery. All of you. &lt;/Text>&lt;ID>940598&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Why, thank you, Valka.&lt;/Text>&lt;ID>940599&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Don’t try our patience. I recommend you go elsewhere, Harald. &lt;/Text>&lt;ID>940600&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Point taken.&lt;/Text>&lt;ID>940601&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>{{Name}}: It is time we returned home.&lt;/Text>&lt;ID>940602&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanWarlordDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Regroup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Regroup with everyone&lt;/Text>&lt;ID>940597&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Regroup with everyone&lt;/Text>&lt;ID>941417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>400</mina>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2232</I>
    <N>RTTE17_DragonsEdge04</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Ready for War&lt;/Text>&lt;ID>927536&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWRTTEExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>2229</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>2232</MissionID>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
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          <ID>2898</ID>
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        <RuleItems>
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          <MissionID>2232</MissionID>
          <ID>2899</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <MissionID>2232</MissionID>
          <ID>2900</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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    </MR>
    <V>1</V>
    <AID>203607</AID>
    <AAID>0</AAID>
    <Task>
      <I>2896</I>
      <N>RTTE17_DragonsEdge04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge04T01.unity3d/PfGrpRTTEDragonsEdge04T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Harald was talking to the Dragon Hunters while this happened. Maybe they'll blame it on him, but we should also be ready just in case they decide to strike at us. @@ Windshear and Heather just landed by the stables. Can you talk to her and find out what's on her mind? I'm glad she's here; we could use the extra firepower.&lt;/Text>&lt;ID>930619&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey! I came over to see what happened with the setup for Harald's trap, but that can wait. There's some trouble brewing on the horizon.&lt;/Text>&lt;ID>930620&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2897</I>
      <N>RTTE17_DragonsEdge04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The Dragon Hunters are out in force and they look like they're looking for blood. Their ships are headed this way! We need to be ready to defend the island. I'll alert the others; can you tell Astrid what's going on?&lt;/Text>&lt;ID>930623&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The Dragon Hunters are coming? Okay. We knew this might happen. No matter what happens, saving the dragons was worth this trouble. You did a good job.&lt;/Text>&lt;ID>930624&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos04&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2898</I>
      <N>RTTE17_DragonsEdge04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>With the defenses we've recently added, we're more prepared for this attack than we've ever been. We should make sure our traps are set. Can you check up on the pitfall trap?&lt;/Text>&lt;ID>930627&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The pitfall trap is well covered and ready to go. Just like the Snaptrapper, the pitfall trap will be lying in wait for the unsuspecting prey to walk right into it.&lt;/Text>&lt;ID>930628&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_InPitfall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the pitfall trap&lt;/Text>&lt;ID>930625&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on the pitfall trap&lt;/Text>&lt;ID>930625&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2899</I>
      <N>RTTE17_DragonsEdge04T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_ByCatapult01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_ByCatapult02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The catapults are the next set of defenses for Dragon's Edge. You should fly up and check on them.&lt;/Text>&lt;ID>930631&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Astrid told us the Dragon Hunters are coming. Ruffnut and I are ready to rain down boulders on them. Bring it on!&lt;/Text>&lt;ID>930632&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutCheer&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Catapult01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the catapults&lt;/Text>&lt;ID>930629&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on the catapults&lt;/Text>&lt;ID>930629&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2900</I>
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      <N>Branch04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Everyone needs an adult Broad Wing dragon…&lt;/Text>&lt;ID>940927&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>She is an adult! Terrible Terror Broad Wings are just tiny.&lt;/Text>&lt;ID>940928&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text&gt;Well, I probably should have seen that coming...@@Er! That’s all right, you can still help me set up the obstacle course flags for the lesson! Grab the flags out of the bin.@@{{Name}}, would you mind giving Rayne a hand with those?&lt;/Text>&lt;ID>940929&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFlagBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFlagBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the flag box to get some flags&lt;/Text>&lt;ID>940926&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6516</I>
      <N>Branch04T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_RayneFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSpriteNPC&lt;/Asset>&lt;Location>PfMarker_Branch4_SpriteFollow&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Now, please head down to the end to set up the ten flags! Thanks {{Name}} and Rayne!&lt;/Text>&lt;ID>940931&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>This is stupid. I came here to fly, not set up flags! Ugh, but my dragon Sprite is too small and refuses to become a titan no matter what I do.@@I even gathered some Titan Runes to help her reach Titan Stage, but I guess she’s just not strong enough yet.&lt;/Text>&lt;ID>940932&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Branch4_FlagChore&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidD&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>ChoreArea6516&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Rayne to the flag area&lt;/Text>&lt;ID>940930&lt;/ID>&lt;/Title>&lt;Reminder>&lt;Text>Follow Rayne to the chore area!&lt;/Text>&lt;ID>941667&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>What are you doing viking? I told you to keep Rayne company!&lt;/Text>&lt;ID>941668&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6522</I>
      <N>Branch04T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_RayneChoreArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSpriteNPC&lt;/Asset>&lt;Location>PfMarker_Branch4_SpriteChoreArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>You’re so lucky to have a dragon that can carry you... Well, thanks for keeping me company setting up these dumb flags. Let’s head back to the others.&lt;/Text>&lt;ID>940934&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>All set? Great going! Speedifist and Clueless, start running relays with those markers!&lt;/Text>&lt;ID>940935&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Report back to Fishlegs&lt;/Text>&lt;ID>940933&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6523</I>
      <N>Branch04T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpBranch04T11.unity3d/PfGrpBranch04T11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_RayneChoreArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSpriteNPC&lt;/Asset>&lt;Location>PfMarker_Branch4_SpriteChoreArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}, there's some rings to challenge you. Please show them how it’s done: hit those flight rings above the flag area!&lt;/Text>&lt;ID>940937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow you made that look easy!@@Can you check on Rayne, though? I asked her to go rake up the sheep “fertilizer” on the flight course, but she’s been up there for some time now…&lt;/Text>&lt;ID>940938&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectRing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Show off by flying through the rings&lt;/Text>&lt;ID>940936&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6524</I>
      <N>Branch04T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_Trees&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSpriteNPC&lt;/Asset>&lt;Location>PfMarker_Branch4_SpriteChoreArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There’s no sign of Rayne; it’s just her dragon, Sprite.&lt;/Text&gt;&lt;ID>940940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Branch4_FlagChore&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Rayne&lt;/Text>&lt;ID>940939&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6525</I>
      <N>Branch04T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_Trees&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Maybe she’s hidden in the trees? Her pink outfit doesn’t exactly make for good camouflage, she should be easy to spot…&lt;/Text>&lt;ID>940942&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Branch4_Trees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search trees for Rayne&lt;/Text>&lt;ID>940941&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6526</I>
      <N>Branch04T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_Trees&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSpriteNPC&lt;/Asset>&lt;Location>PfMarker_Branch4_SpriteChoreArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! Is Rayne in trouble?! Help defend her, we’re on the way!&lt;/Text>&lt;ID>940944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>No, wait, I’ve got this!&lt;/Text>&lt;ID>940945&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpBranch04T14CS.unity3d/PfGrpBranch04T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DeathGripperTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DeathGripperTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Distract the dragon by shooting near it&lt;/Text>&lt;ID>940943&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6527</I>
      <N>Branch04T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWKidD&lt;/Asset>&lt;Location>PfMarker_Branch4_Trees&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>Drat! I was just about to tame that dragon.&lt;/Text>&lt;ID>940947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidC&lt;/NPC>&lt;Text>It was just about to eat you. That’s a wild Deathgripper!&lt;/Text>&lt;ID>940948&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidD&lt;/NPC>&lt;Text>I almost had it! I would have been flying in no time.@@Get out of the way, Sprite!&lt;/Text>&lt;ID>940949&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Poor Sprite; it’s okay little one, I’m sure she didn’t mean it.&lt;/Text>&lt;ID>940950&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSprite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on Rayne's dragon Sprite&lt;/Text>&lt;ID>940946&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6528</I>
      <N>Branch04T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWSpriteNPC&lt;/Asset>&lt;Location>PfMarker_Branch4_SpriteStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Can you please {{input}} on Sprite and lead her back over?&lt;/Text>&lt;ID>940954&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Looks like Sprite is feeling down, I don’t blame her. But where did Rayne go?&lt;/Text>&lt;ID>940955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Branch4_SpriteEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpriteNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Sprite and lead her to Fishlegs&lt;/Text>&lt;ID>940951&lt;/ID>&lt;/Title>&lt;Reminder>&lt;Text>Don't leave Sprite behind!&lt;/Text>&lt;ID>940952&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You left Sprite behind!&lt;/Text>&lt;ID>940953&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
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      <t>1</t>
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      <ai>206614</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
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    <AR>
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      <p>1</p>
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      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
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    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3079</I>
    <N>New Farming 269</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,1</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3079</MissionID>
          <ID>7643</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207692</AID>
    <AAID>0</AAID>
    <Task>
      <I>7643</I>
      <N>Owl Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>19179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Owl Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Owl Feathers&lt;/Text>&lt;ID>942179&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs needs a lot of feathers to fluff up some pillows for Fishmeat!&lt;/Text>&lt;ID>942194&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>676</a>
      <p>2</p>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You can make a great cleaning solution from items found around the house. I can't remember which combination of items make the solution, so you'll need to test them all!  Try dipping these dirty coins into the solutions to see which one cleans the best. You'll need vinegar, salt, and baking soda.&lt;/Text>&lt;ID>920594&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect Material&lt;/Text>&lt;ID>920593&lt;/ID>&lt;/Title>&lt;/Data></S>
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          <N>Task 7.2.1 Collect vinegar from Snotlout</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Vinegar, my mouth's eternal enemy! You can have some. It has a pretty sour taste to it, but that's because it's an acid.&lt;/Text>&lt;ID>904865&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect vinegar from Snotlout&lt;/Text>&lt;ID>904863&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect vinegar from Snotlout by Fireball Frenzy.&lt;/Text>&lt;ID>922792&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
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        <S>&lt;Data>&lt;Title />&lt;/Data></S>
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          <N>Task 7.2.2 Collect  Salt from Bucket</N>
          <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect  Salt from Bucket&lt;/Text>&lt;ID>904866&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket at the school and get his salt.&lt;/Text>&lt;ID>904867&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904868&lt;/ID>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Salt dissolves in water, but it makes a pretty good scrub to wash out my bowls.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;/Data></S>
          <C>0</C>
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          <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I got some baking soda from Trader Johann. I have plenty to spare! Here, you can have some {{Name}}.&lt;/Text>&lt;ID&gt;904871&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect baking soda from Hiccup&lt;/Text>&lt;ID>904869&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect baking soda from Hiccup by the Flight Club tower at the Training Grounds.&lt;/Text>&lt;ID>929766&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward />&lt;Title>&lt;Text>Perform the steps of the Experiment&lt;/Text>&lt;ID>920574&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>Task 7.3.1 Mix Ruff's Combination</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ComboRuff&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mix Ruffnut's combination&lt;/Text>&lt;ID>904872&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>505</I>
        <N>Task 7.3.2 Mix Tuff's Combination</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ComboTuff&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mix Tuffnut's combination&lt;/Text>&lt;ID>904876&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
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        <N>Task 7.3.3 Mix Tuff's Combination</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ComboRuffTuff&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mix Tuffnut's combination&lt;/Text>&lt;ID>904876&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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    <Task>
      <I>499</I>
      <N>Task 7.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>These coins got dirty because of Tuffnut and I don't know how to clean them! If we can clean them we can use them for something. Go talk to Heather and she'll help you sort it out.&lt;/Text>&lt;ID>920990&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey, it's great to see you! How can I help you?&lt;/Text>&lt;ID>920991&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather at the school&lt;/Text>&lt;ID>920988&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go see Heather by The Lab.&lt;/Text>&lt;ID>920695&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>503</I>
      <N>Task 7.3 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920994&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now you're ready to come back to the lab. Bring the materials you collected and we'll use the information to make a hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920995&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Let's get to the lab equipment.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis07.unity3d/PfUiHypothesis07&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the test then go into the lab.&lt;/Text>&lt;ID>920993&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>507</I>
      <N>Task 7.4 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You have proved your hypothesis to be {{result}}. The recipe  that makes the best cleaning solution is the acidic vinegar reacts with the salt to remove the copper oxide.&lt;/Text>&lt;ID>920998&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Amazing! I have both these ingredients at home, so I can do this by myself! And... Hehe, I got you to clean my coins. That rocks.&lt;/Text>&lt;ID>920999&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Conclusion&lt;/Key>&lt;Value>Your hypothesis was:@@  [c][3eebff]{{hypothesis}}[/c][ffffff]@@ Looking at your results you can see that you proved your hypothesis to be [c][3eebff]{{result}}.[/c][ffffff]&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8028&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8019&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>7973&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take your findings back to Ruffnut.&lt;/Text>&lt;ID>939182&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>50</a>
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      <a>100</a>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1187</I>
    <N>New Farming 03</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <Ordered>true</Ordered>
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    <V>1</V>
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    <AAID>0</AAID>
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      <I>711</I>
      <N>5 Black Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Black Wool&lt;/Text>&lt;ID>922155&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Patching Gobber's underpants. The less said the better, I think.&lt;/Text>&lt;ID>922204&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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  <Mission>
    <I>2669</I>
    <N>New Farming 249</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 249&lt;/Text>&lt;ID>935368&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
          <MissionID>2669</MissionID>
          <ID>4247</ID>
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    <V>1</V>
    <AID>205359</AID>
    <AAID>0</AAID>
    <Task>
      <I>4247</I>
      <N>Boar Manure</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15127&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Boar Manure&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Boar Manure&lt;/Text>&lt;ID>935404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Spitelout won't admit he doesn't know how to make a perfect lawn. Can we help him out for the Thawfest games?&lt;/Text>&lt;ID>935403&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
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    <AR>
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      <amulti>true</amulti>
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      <maxa>2024</maxa>
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    <RPT>false</RPT>
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  <Mission>
    <I>1622</I>
    <N>Arctic_Mildew04</N>
    <G>24</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew04T00.unity3d/PfGrpArcticMildew04T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Dirty, Rotten Thieves&lt;/Text>&lt;ID>924688&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1618</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>1622</MissionID>
          <ID>1431</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1432</ID>
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        <RuleItems>
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        <RuleItems>
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          <ID>1434</ID>
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        <RuleItems>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202765</AID>
    <AAID>0</AAID>
    <Task>
      <I>1431</I>
      <N>Mildew04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>What did I tell you? Dragons are untrustworthy creatures. They'd take your dinner straight off your plate. What miserable things! @@ Don't act like you don't know what I mean, {{Name}}. Some dragons had a little feast in my cabbage patch. Their bite marks are all over my cabbages! How am I supposed to eat now? Go on. Tell Hiccup about this insult. He better fix this for me, right away!&lt;/Text>&lt;ID>923708&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Cabbages? Well, I guess some undiscovered dragon could potentially like cabbages, but it's not really a favorite dish for most dragons.&lt;/Text>&lt;ID>923709&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find and talk to Hiccup&lt;/Text>&lt;ID>923706&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Hiccup near camp on Icestorm Island and talk to him.&lt;/Text>&lt;ID>926170&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1432</I>
      <N>Mildew04T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew04T04.unity3d/PfGrpArcticMildew04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I bet that it wasn't dragons at all. There might be something else going on. Go back to Mildew's farm and look for clues, {{Name}}.&lt;/Text>&lt;ID>923712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Interesting! Are those arctic hares tracks? They must be nibbling on Mildew's food!&lt;/Text>&lt;ID>923713&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron19&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MildewHares&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the cabbage patch&lt;/Text>&lt;ID>923710&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search for clues around cabbage patch near Mildew's house. &lt;/Text>&lt;ID>926171&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1433</I>
      <N>Mildew04T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew04T04.unity3d/PfGrpArcticMildew04T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's no wonder that Mildew didn't spot them. Arctic hares rely on being hidden from predators to survive, using a technique called camouflage. @@ Camouflage is a defense or tactic to hide or conceal a person, animal, or thing with their natural surroundings. Organisms use camouflage to hide their movement, identity, and location. This allows a prey to avoid predators, and for predators to sneak up on a prey. @@ Maybe you can get a little bit closer and take a good look at their fur. Move really slowly or you'll spook them!&lt;/Text>&lt;ID>923716&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, it's no surprise they run away when we get closer. They have white fur to camouflage themselves in the snow, but when predators spot them they need to get away!&lt;/Text>&lt;ID>923717&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MildewTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the Arctic Hare&lt;/Text>&lt;ID>923714&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk towards the white hares near Mildew's cabbage patch&lt;/Text>&lt;ID>941524&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1434</I>
      <N>Mildew04T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_MildewStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should tell Mildew about the hares eating his cabbages.&lt;/Text>&lt;ID>923720&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Bah! I've been a farmer for many years, {{Name}}, and there isn't a rabbit out there that can get to my cabbages without me seeing them. They're brown, they're ugly, and they're almost as bad as dragons!&lt;/Text>&lt;ID>923721&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Mildew about the arctic hares&lt;/Text>&lt;ID>923718&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Mildew to tell him about the animals&lt;/Text>&lt;ID>941525&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1435</I>
      <N>Mildew04T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_MildewStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Camouflage? I've never heard of it. @@ Don't expect me to take you at your word, {{Name}}. Catch me one of these rabbits while I'm watching, or show me that they've been here. {{Input}} on me before you go. I want to see this with my own eyes.&lt;/Text>&lt;ID>923724&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Well, {{Name}}. I owe you an apology. Those are definitely rabbit tracks. Don't expect me to be nicer to your dragons though! If the hares didn't get to them first, your dragon would have. I'm sure of it!&lt;/Text>&lt;ID>923725&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MildewTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Mildew and show him the footprints&lt;/Text>&lt;ID>923722&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Mildew and escort him to the cabbage patch so he can see the footprints for himself&lt;/Text>&lt;ID>941526&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Mildew behind!&lt;/Text>&lt;ID>936218&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Mildew behind!&lt;/Text>&lt;ID>936219&lt;/ID>&lt;/Failure>&lt;/Data></S>
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    <RPT>false</RPT>
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    <N>New Farming 131</N>
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    <V>1</V>
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      <N>24 Turtle Eggs, 18 Carrots, 12 Corns</N>
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    <A>false</A>
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    <V>1</V>
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      <I>1520</I>
      <N>Treasure05T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, there you are! Are you ready to unravel this mystery? {{Input}} on the tablet in your backpack.&lt;/Text>&lt;ID>924136&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We are on the brink of an amazing discovery. I can feel it!&lt;/Text>&lt;ID>924137&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>11142&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the tablet&lt;/Text>&lt;ID>924134&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to your inventory and {{input}} on the tablet&lt;/Text>&lt;ID>941656&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1521</I>
      <N>Treasure05T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Entrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We just need to figure out the location shown on the tablet. Do you recognize this image? If you know the answer, {{Input}} on me and lead the way, my friend!&lt;/Text>&lt;ID>924140&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Impressive work, {{Name}}! You would make a fine archaeologist. I should recruit you for my next expedition. @@ Let's explore deeper down this ice tunnel.&lt;/Text>&lt;ID>924141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuinsEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and bring him to the location depicted on the tablet&lt;/Text>&lt;ID>924138&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and bring him to the ruins in the Arctic&lt;/Text>&lt;ID>941657&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Archaeologist!&lt;/Text>&lt;ID>936241&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1522</I>
      <N>Treasure05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The passage is blocked by a thick wall of ice. I don't suppose you have a torch or some other heat source that could melt it?&lt;/Text>&lt;ID>924144&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Absolutely brilliant! I am not used to receiving help from dragons. It's marvelous watching you and {{dragon name}} work together. &lt;/Text>&lt;ID>924145&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_RuinsEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfRuinsIceBlocker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Melt the ice blocking the entrance&lt;/Text>&lt;ID>924142&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your dragon to shoot a fireball at the ice&lt;/Text>&lt;ID>941658&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1523</I>
      <N>Treasure05T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure05T04.unity3d/PfGrpArcticTreasure05T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Onward, my friend! Follow the passage into the depths.&lt;/Text>&lt;ID>924148&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>These must be the ruins of an ancient civilization. Astounding!&lt;/Text>&lt;ID>924149&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker06&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and enter the ruins&lt;/Text>&lt;ID>924146&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Archaeologist to the ruins&lt;/Text>&lt;ID>941659&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Archaeologist!&lt;/Text>&lt;ID>936241&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1524</I>
      <N>Treasure05T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure05T05.unity3d/PfGrpArcticTreasure05T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Over there! Isn't it incredible that those buildings still stand strong after all these centuries? Let's investigate!&lt;/Text>&lt;ID>924152&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>These buildings are very well-preserved. Unlike many Vikings buildings today, these buildings are mostly made out of stone. @@ This city has been abandoned for thousands of years. I wonder what happened to the Vikings that lived here so long ago? There's an old ship here. Perhaps they sailed away?&lt;/Text>&lt;ID>924153&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and examine the buildings&lt;/Text>&lt;ID>924150&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him to the building ruins&lt;/Text>&lt;ID>941660&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Archaeologist!&lt;/Text>&lt;ID>936241&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <I>1525</I>
      <N>Treasure05T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure05T06.unity3d/PfGrpArcticTreasure05T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Solving the mysteries of the past is what archaeologists do. I have so many questions! What were the ancient Vikings like? Where did they go? Why did they leave? @@ So many mysteries to uncover! It's what archaeologists live for, and we've only scratched the surface. Let's keep going. @@ Look – cave paintings! Let's take a closer look.&lt;/Text>&lt;ID>924156&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What gorgeous artwork! Did you know that humans have been making art since the very beginning? @@ Ancient art can tell us a lot about the people that made it. For example, the Vikings that lived in this city obviously had contact with dragons. You can see depictions of dragons in these paintings.&lt;/Text>&lt;ID>924157&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and look at the paintings&lt;/Text>&lt;ID>924154&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him to the cave paintings&lt;/Text>&lt;ID>941661&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Archaeologist!&lt;/Text>&lt;ID>936241&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1526</I>
      <N>Treasure05T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure05T07.unity3d/PfGrpArcticTreasure05T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's keep exploring. Over there! I see something that looks like a big statue. Let's investigate.&lt;/Text>&lt;ID>924160&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What a beautiful work of art! This statue was placed in the center of the entire city, so dragons were likely an important part of their culture. @@ Hmmm, that dragon statue looks a lot like a Gronckle, doesn't it? Or is it a Groncicle? I can't say for sure.&lt;/Text>&lt;ID>924161&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and look at Groncicle statue&lt;/Text>&lt;ID>924158&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him to the Groncicle statue&lt;/Text>&lt;ID>941662&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Archaeologist!&lt;/Text>&lt;ID>936241&lt;/ID>&lt;/Failure>&lt;/Data></S>
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    <Task>
      <I>1527</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure05T08.unity3d/PfGrpArcticTreasure05T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's keep looking around. Over there! It looks like a large door made of stone.&lt;/Text>&lt;ID>924164&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It looks like this door was designed like a puzzle, with rotating circular parts. Once a key is placed in this slot, the door should open. @@ We must find the key if we want to proceed. In the meantime, I must record our findings in my journal. We have much research to do! Feel free to keep exploring.&lt;/Text>&lt;ID>924165&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Archaeologist_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and look at the stone door&lt;/Text>&lt;ID>924162&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and go to the large door&lt;/Text>&lt;ID>941663&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Archaeologist!&lt;/Text>&lt;ID>936236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Archaeologist!&lt;/Text>&lt;ID>936241&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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      <C>0</C>
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      <AAID>0</AAID>
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        <N>Edu111T03</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927955&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>For soap making we'll need [c][3eebff]animal fat[/c][ffffff], [c][3eebff]sodium hydroxide[/c][ffffff] and the [c][3eebff]fragrance oil[/c][ffffff] that we want it to smell like. The animal fat will react with the sodium hydroxide to make our soap. Let's ask Mulch if he has any [c][3eebff]yak tallow[/c][ffffff] (that's yak fat!).&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927956&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Oh! You need some yak fat, do you? I've got a few globs of it here. @@ I don't think Gobber is right about the Viking smell though. I haven't smelled that bad since a barrel of rotten fish fell on me. Looking back, I shouldn't have asked Bucket to drop what he was doing.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get yak tallow from Mulch&lt;/Text>&lt;ID>927306&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get yak tallow from Mulch.&lt;/Text>&lt;ID>927954&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927959&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>[c][3eebff]Lye water[/c][ffffff] has sodium hydroxide in it to break the animal fat down. I'll explain how this happens when we start making the soap. @@ Phlegma uses lye water on her farm but right now she's in Berk next to Astrid's house where there's more fresh air. Would you talk to her and see if she has any to spare?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type&gt;&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927960&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You're a lucky Viking. I have one container left. I use lye water to keep the acidity of my soil within a certain range so that plants and flowers can better grow. If it's too acidic or not acidic enough, the plant cannot absorb certain nutrients. @@ Also, you can tell Gobber that no Viking should stink like that unless they fall into the fresh manure cart. That's only happened to me once and I swear to Thor I've never soaped myself that hard in my life.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Phlegma about lye water&lt;/Text>&lt;ID>927307&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Phlegma about lye water.&lt;/Text>&lt;ID>927958&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927309&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Oh man! I can't focus with the smell of Gobber's grime passing by every few seconds and I'll need some time to get the lab ready for soap making. @@ For now, can you cover the bad smell with a good smell? {{Input}} on all 3 stinks to scatter the rose petals. There's no need to worry about the one on Gobber himself.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927310&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Rose petals, eh? I suppose I deserve this for stinking up Berk in the first place. It won't last, you know. Flowery scents are no match for my mighty musk! I hope that we'll be able to deal with my grime before it spreads to other islands. Thanks for your help.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} the 3 stink lines to spread the rose petals&lt;/Text>&lt;ID>927308&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927969&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Pee-ew! We need to hurry because I think the wind changed and Gobber's grime is heading your way. Would you come back here and give me the ingredients?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927970&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'll keep these safe until I've made a fragrance oil that smells like a sooty blacksmith.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13197&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lump of Tallow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13198&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Container of Lye Water&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the yak tallow and lye water to Heather&lt;/Text>&lt;ID>927311&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the yak tallow and lye water to Heather&lt;/Text>&lt;ID>927311&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927973&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Thank the stars you're here, {{Name}}. The entirety of Berk smells awful and I have called for a [c][3eebff]drench on sight[/c][ffffff] for whomever or whatever caused it. So far no one has found out where it's coming from but perhaps you have a better nose. @@ Follow the green stink and find out what's causing the stench.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927974&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Shh! You found me, {{greeting}}. Please don't throw water at me! I've tried to explain for years that Vikings are supposed to smell this way but no one sticks around long enough to listen.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KidCChocolate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find what's causing the stench&lt;/Text>&lt;ID>927971&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find what's causing the stench in Berk.&lt;/Text>&lt;ID>927972&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927977&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I guess I have let my skivvies get grimy this past year but I can't stand soap. It smells too flowery and my big boy Grump hates it even more than the grime. I saw that Heather is in Berk to help find the smell. Could you ask her if there's a better way to get me clean?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927978&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>It was Gobber! I should've known... and Vikings aren't supposed to smell like that. Gobber has a buildup of [c][3eebff]grime[/c][ffffff] and that's what is making the terrible smell. Grime is made up of oils that are [c][3eebff]hydrophobic[/c][ffffff] (resist water) so washing it with water won't stop the stink. @@ We'll need a [c][3eebff]surfactant[/c][ffffff], a substance that reduces the surface tension of oils, so the water can wash it off. One of the best surfactants is [c][3eebff]soap[/c][ffffff]. @@ Don't worry, we can make it without the flowery smell so Gobber won't have any problems with Grump. We can add the smell of smoke and metalwork and call it [c][3eebff]Essence of Blacksmith[/c][ffffff] if that makes him feel better.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Heather if she knows of a way to clean Gobber&lt;/Text>&lt;ID>927975&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Heather if she knows of a way to clean Gobber.&lt;/Text&gt;&lt;ID>927976&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7716</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7717</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7718</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7719</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7720</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7721</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7722</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7723</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7724</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7725</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7726</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7727</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7728</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7729</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3101</MissionID>
          <ID>7730</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207740</AID>
    <AAID>0</AAID>
    <Task>
      <I>7716</I>
      <N>Dreadfall2022Story01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942485&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Happy Dreadfall {{Name}}! If you’re feeling festive, you should swing by [c][3eebff]Dark Deep[/c][ffffff].@@Tuffnut and I could use your help on a special project we’re putting together to celebrate the holiday!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942486&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You were wise to heed my invitation! We’ve been constructing the greatest [c][3eebff]Dreadfall Racetrack[/c][ffffff] of all time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942487&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>It’s almost ready now, we are just putting on the finishing touches.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meetup with Ruffnut at Dark Deep&lt;/Text>&lt;ID>942484&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meetup with Ruffnut at Dark Deep&lt;/Text>&lt;ID>942484&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7717</I>
      <N>Dreadfall2022Story01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942489&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Since you’re here, why don’t you give Tuffnut a hand scrounging up decorations? He’s over by that cave with Chicken and Clueless. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942490&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Ahh {{Name}}, I’m sure you heard about the miraculous racetrack Ruffnut and I have been working on. Well, hold your sheep, it’s not ready quite yet!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942491&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Clueless was supposed to find some eerie decorations inside that cave, but he took too long. So naturally, I sent Chicken in there after him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Tuffnut&lt;/Text>&lt;ID>931018&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Tuffnut &lt;/Text>&lt;ID>942488&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7718</I>
      <N>Dreadfall2022Story01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942493&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Come to think of it, it’s been a while since I’ve seen either one of them...  Maybe you could go in there and check on Chicken? Oh, and Clueless.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942494&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]This torch is still warm, it must have gone out recently.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectCaveTorch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectCaveTorch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search for Clueless and Chicken inside the Cave&lt;/Text>&lt;ID>942492&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search for Clueless and Chicken inside the Cave&lt;/Text>&lt;ID>942492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7719</I>
      <N>Dreadfall2022Story01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T04.unity3d/PfGrp2022Dreadfall01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942496&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Can’t stop here, Clueless and Chicken need our help. Let’s keep blasting through these webs away and push forward![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDarkDeepCavesWebBlocker_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>SpiderWeb01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Clear away the Spider Webs in your Path&lt;/Text>&lt;ID>942495&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Clear away the Spider Webs in your Path&lt;/Text>&lt;ID>942495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7720</I>
      <N>Dreadfall2022Story01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T05.unity3d/PfGrp2022Dreadfall01T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDarkDeepCavesWebBlocker_02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>SpiderWeb02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Clear away the Spider Webs in your Path&lt;/Text>&lt;ID>942495&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Clear away the Spider Webs in your Path&lt;/Text>&lt;ID>942495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7721</I>
      <N>Dreadfall2022Story01T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T06.unity3d/PfGrp2022Dreadfall01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDarkDeepCavesWebBlocker_03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>SpiderWeb03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Clear away the Spider Webs in your Path&lt;/Text>&lt;ID>942495&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Clear away the Spider Webs in your Path&lt;/Text>&lt;ID>942495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7722</I>
      <N>Dreadfall2022Story01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942498&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Is that you {{Name}}? Thank Thor, I thought I was going to be lost in this cave forever! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942499&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Tuffnut sent me down here to find something, but I forgot what I was supposed to be looking for.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942500&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Then, when I went back up to ask him, something huge startled me! I was so scared I dropped my torch and ran deeper into the cave.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Clueless&lt;/Text>&lt;ID>942497&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Clueless&lt;/Text>&lt;ID>942497&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7723</I>
      <N>Dreadfall2022Story01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_7723Start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942504&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>There it is again! I’m getting out of here!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942505&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Do you think we lost it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942506&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Oh no, I think I hear something coming around the corner!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7723End&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Clueless_7723&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Clueless&lt;/Text>&lt;ID>942501&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Clueless&lt;/Text>&lt;ID>942501&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stick close to Clueless!&lt;/Text>&lt;ID>942502&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Looks like you got too far away from Clueless&lt;/Text>&lt;ID>942503&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7724</I>
      <N>Dreadfall2022Story01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942508&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Go ahead and take a look. I’ll, um, watch your back!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T09CS.unity3d/PfGrp2022Dreadfall01T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942509&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWChickenTuffnut&lt;/NPC>&lt;Text>[i][c][ffb33e]Boowak![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveCorner&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Peak around the Corner&lt;/Text>&lt;ID>942507&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Peak around the Corner&lt;/Text>&lt;ID>942507&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7725</I>
      <N>Dreadfall2022Story01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942511&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Chicken? It was just Chicken?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942512&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>This doesn’t make any sense... I’m sure I saw something way bigger than Chicken moving around down here...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T10CS.unity3d/PfGrp2022Dreadfall01T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWChickenTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Chicken&lt;/Text>&lt;ID>942510&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Chicken&lt;/Text>&lt;ID>942510&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7726</I>
      <N>Dreadfall2022Story01T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_Clueless7726&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942514&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Ahhhhh I hate being right! Help!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942515&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>No need to worry {{Name}}, I was all worked up over nothing.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942516&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>It’s just my Humbanger buddy, he was so excited to see me that he practically tackled me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CluelessCave&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Rescue Clueless!&lt;/Text>&lt;ID>942513&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rescue Clueless!&lt;/Text>&lt;ID>942513&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7727</I>
      <N>Dreadfall2022Story01T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>PfDWKidB&lt;/Asset>&lt;Location>PfMarker_Clueless7726&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942518&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Aha! I just remembered why Tuffnut sent me down here, we need to find a decoration for the racetrack.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942519&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Look around, there has to be something in this creepy cave we can use.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942520&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Great idea! That huge bone is perfect. It must have belonged to one massive dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T12CS.unity3d/PfGrp2022Dreadfall01T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDragonBone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find a Decoration for the Racetrack&lt;/Text>&lt;ID>942517&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a Decoration for the Racetrack&lt;/Text>&lt;ID>942517&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>PfDWWildBoneknapperTitan&lt;/Asset>&lt;Location>PfMarker_BoneknapperTitanStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>PfDWChickenTuffnut&lt;/Asset>&lt;Location>PfMarker_Chicken7728&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>DarkDeepCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022Dreadfall01T13.unity3d/PfGrp2022Dreadfall01T13&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942524&lt;/ID>&lt;Asset>PfUiMissionConfirmDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Speaking of massive dragons... {{Name}} let’s make like chicken and fly the coop!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942525&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I think we lost it, but let's get out of here!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>DarkDeepCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Chase7728&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Chase7728&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ResetMarker&lt;/Key>&lt;Value>PfMarker_ChaseReset&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWildBoneknapperTitan&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Chase&lt;/Type>&lt;Title>&lt;Text>Run away from the Titan Boneknapper&lt;/Text>&lt;ID>942521&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run away from the Titan Boneknapper&lt;/Text>&lt;ID>942521&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Get away from the Wild Titan Boneknapper!&lt;/Text>&lt;ID>942522&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Titan Boneknapper caught you!&lt;/Text>&lt;ID>942523&lt;/ID>&lt;/Failure>&lt;/Data></S>
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          <ID>7919</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3145</MissionID>
          <ID>7920</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3145</MissionID>
          <ID>7921</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3145</MissionID>
          <ID>7922</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3145</MissionID>
          <ID>7923</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>3145</MissionID>
          <ID>7924</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>207895</AID>
    <AAID>0</AAID>
    <M>
      <I>3146</I>
      <N>Thawfest2023Story03T04</N>
      <G>50</G>
      <P>3145</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ready, set, go!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T04.unity3d/PfGrp2023ThawfestStory03T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Race Lap 1&lt;/Text>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
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            <MissionID>3146</MissionID>
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      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
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        <N>Thawfest2023Story03T04S01</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectFlightRingT7901&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>FlightRingLapOne&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Flight Rings during Lap One&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Collect the Flight Rings during Lap One&lt;/Text&gt;&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>3147</I>
      <N>Thawfest2023Story03T06</N>
      <G>50</G>
      <P>3145</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T06.unity3d/PfGrp2023ThawfestStory03T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T06CS.unity3d/PfGrp2023ThawfestStory03T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Race Lap 2&lt;/Text>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
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            <MissionID>3147</MissionID>
            <ID>7909</ID>
            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>7909</I>
        <N>Thawfest2023Story03T06S01</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectFlightRingT7909&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>FlightRingLapTwo&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Flight Rings during Lap Two&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Collect the Flight Rings during Lap Two&lt;/Text&gt;&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>7898</I>
      <N>Thawfest2023Story03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Come one, come all to [c][3eebff]Tradewind Island[/c][ffffff] for the thrilling tiebreaker as {{Name}}, Astrid, and Snotlout contend for first place in Spitelout’s Racing Course!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to Tradewind Island for the Final Event&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Head to Tradewind Island for the Final Event&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7899</I>
      <N>Thawfest2023Story03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Seems Spitelout is nowhere to be found, but we can’t stop the games now, so I’ll take over.@@Please take your place on the starting line with the other contestants once you’re ready.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_StartingLine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StartingLine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Make Your Way to the Starting Line&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Make Your Way to the Starting Line&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7900</I>
      <N>Thawfest2023Story03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>As I understand it, the first one to complete two laps around Spitelout’s course wins.@@Now, Mount your dragons.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T03CS.unity3d/PfGrp2023ThawfestStory03T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount {{dragon name}}&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Mount {{dragon name}}&lt;/Text>&lt;/Desc>&lt;AutoComplete>&lt;Pair>&lt;Key>Mounted&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/AutoComplete>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7908</I>
      <N>Thawfest2023Story03T05</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectFlightLapRing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectFlightLapRing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Begin the Second Lap of the Race&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Begin the Second Lap of the Race&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7915</I>
      <N>Thawfest2023Story03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Look {{Name}}, I know we are in the middle of the tiebreaker here, but I’m starting to worry about my dad.@@I saw Kingstail fluttering around looking worried. And... is that Dad’s saddle?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It is his saddle! He would never abandon it like this, he doesn’t even let me touch it! This can’t be good...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What’s going on over here? Track Judge Fishlegs reporting in!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SpiteloutDragonSaddle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectSpiteloutDragonSaddle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Search for Spitelout&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Search for Spitelout&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7916</I>
      <N>Thawfest2023Story03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Has anyone seen my old man? I saw Kingstail wandering about and... hey wait a minute, I think I see some footprints here. Let’s see where they lead!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The footprints just disappear here...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Do you think something could have dragged him into that cave?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I suppose there’s only one way to find out...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Footprints&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SandyFootprints&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate Footprints&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Investigate Footprints&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7917</I>
      <N>Thawfest2023Story03T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Be careful, I think I see something sharp and pointy over there in the dark!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Glass fragments? Judging by the shape of these, I’d say we’ve found ourselves a Sandbuster Lair...@@But, no that doesn’t make any sense, their skin can’t handle sunlight.@@No Sandbuster could have grabbed Spitelout in broad daylight.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectSandbusterGlass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Inspect the Shimmering Object&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Inspect the Shimmering Object&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7918</I>
      <N>Thawfest2023Story03T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Sandbusters or not, we aren’t stopping now! So, {{Name}}... you can go first.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T10CS.unity3d/PfGrp2023ThawfestStory03T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Did you see that? They sure are small for Sandbusters. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Because those aren’t Sandbusters, they are Smothering Smokebreaths!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I knew that! I was just testing you, that's all.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SandbusterLairINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Venture into the Lair&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Venture into the Lair&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7919</I>
      <N>Thawfest2023Story03T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>SandbusterLairINTDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutT7918&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>SandbusterLairINTDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsT7918&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Is that... Spitelout?[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>First, these little buggers drag me in here by my helmet, and now they won’t even let me near their treasure!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Our missing supplies are all here! Have these Smothering Smokebreath really been stealing them all on their own?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Not on their own! There’s something else down here... something big enough to drag me down through the sand...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T11CS.unity3d/PfGrp2023ThawfestStory03T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SandbusterLairINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SpiteloutT7918&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSpitelout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Spitelout&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Go to Spitelout&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7920</I>
      <N>Thawfest2023Story03T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>SandbusterLairINTDO&lt;/Scene>&lt;Asset>PfDWWildSandbusterTitan&lt;/Asset>&lt;Location>PfMarker_Smokebuster&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>SandbusterLairINTDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutT7920&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>SandbusterLairINTDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsT7920&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>SandbusterLairINTDO&lt;/Scene>&lt;Asset>PfDWSpitelout&lt;/Asset>&lt;Location>PfMarker_SpiteloutT7920&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Smothering Smokebreath and a Sandbuster!@@I can’t believe that they've been cohabitating! This would be fascinating if I wasn’t so terrified.@@We need to move!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionConfirmDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Escape from the "Smokebuster"?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>SandbusterLairINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_T7920&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_T7920&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ResetMarker&lt;/Key>&lt;Value>PfMarker_ChaseReset&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWildSandbusterTitan&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Chase&lt;/Type>&lt;Title>&lt;Text>Get Away from the Smokebuster&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Get Away from the Smokebuster&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Get away from the Smokebuster!&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Smokebuster caught you!&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7921</I>
      <N>Thawfest2023Story03T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Okay, we’ve got everyone, I’d say it’s time to make our exit!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Cohabitating and cooperating! How did these dragon species develop a symbiotic relationship?@@Is the Smokebreath Ash that's covering the Sandbuster protecting it from the sun?@@Will I even make it out of here to ponder all of these questions? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023ThawfestStory03T13CS.unity3d/PfGrp2023ThawfestStory03T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Escape the Sandbuster Lair&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Escape the Sandbuster Lair&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7922</I>
      <N>Thawfest2023Story03T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_SnotloutT7921&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Asset>PfDWSpitelout&lt;/Asset>&lt;Location>PfMarker_SpiteloutT7921&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTradewindIslandDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsT7921&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Enough gabbing Fishlegs, it’s time for action.@@These dragons are giving us no choice. Come on Dad, let’s send them packing!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>We drove them off!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Aye, well fought boy-o! You made the Jorgenson name proud today.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTradewindIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>STSandbuster02Portal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STSandbuster02MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Fend off the Smokebreath and the Smokebuster!&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Fend off the Smokebreath and the Smokebuster!&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7923</I>
      <N>Thawfest2023Story03T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We had better let Hiccup know that we’ve solved our missing shipments and metal shortage problem in one fell swoop!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Those dragons were really hoarding the missing supplies? I’ll send Gobber and Grump to try and salvage whatever they can.@@Thanks for your help clearing this mystery up and keeping Spitelout’s Thaw Games under control.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Since Astrid won the race without realizing that you and Snotlout had taken off to help Spitelout, I am going to nullify the results of the tiebreaker.@@In fact, I think the Jorgensons deserve to keep their undefeated Thawfest streak for banding together and finding the missing shipments!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Let Hiccup know about the Stolen Supplies&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Let Hiccup know about the Stolen Supplies&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7924</I>
      <N>Thawfest2023Story03T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSpitelout.unity3d/PfDWSpitelout&lt;/Asset>&lt;Location>PfMarker_SpiteloutT7924&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey {{Name}}, we have one more bit of official Thawfest committee business to conclude. Meet us back in New Berk would ya?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I wanted to thank you for being there for us Jorgensons this Thawfest, and all.@@Things really could have gotten out of hand if you weren’t there to lend a helping hand.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSpitelout&lt;/NPC>&lt;Text>Me lad and I both appreciate it. And I hope we can count on you when next year rolls around, I’ve already got a few ideas for even wilder events!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I can’t wait...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSpitelout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with the Jorgensons in New Berk&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with the Jorgensons in New Berk&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1974</I>
    <N>Deathsong_Groncicle10</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCloudsDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSGroncicle10T08.unity3d/PfGrpDSGroncicle10T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSGroncicle10T00.unity3d/PfGrpDSGroncicle10T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>PfDWHeadmaster&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>PfDWAlchemist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Groncicle Inside Scoop&lt;/Text>&lt;ID>926594&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1815</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>1663</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1974</MissionID>
          <ID>2273</ID>
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          <MissionID>1974</MissionID>
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          <MissionID>1974</MissionID>
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          <Complete>0</Complete>
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          <Type>1</Type>
          <MissionID>1974</MissionID>
          <ID>2280</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1974</MissionID>
          <ID>2281</ID>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>203305</AID>
    <AAID>0</AAID>
    <Task>
      <I>2273</I>
      <N>Groncicle10T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I was trying to think back on the adventure we had in Icestorm Island, {{Name}}. Right before the Berserkers arrived on the island and forced us to evacuate, you and the Archaeologist found a treasure vault. Didn't you say one of the items was a lens of some sort? Do you think it was for the Dragon Eye? @@ I know that the Archaeologist kept the artifact afterwards. Will you talk to him and see where it is? If you go now, you can catch him before he leaves Berk.&lt;/Text>&lt;ID>926987&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Great minds think alike, my friend! My thoughts began racing immediately after I saw those wonderful projections on the wall. I could never figure out the purpose of the artifact in the vault. Perhaps this was it!&lt;/Text>&lt;ID>926988&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist by the Berk Docks&lt;/Text>&lt;ID>926985&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist by the Berk Docks&lt;/Text>&lt;ID>926985&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2274</I>
      <N>Groncicle10T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSGroncicle10T02.unity3d/PfGrpDSGroncicle10T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I returned to the village after the Berserkers left and grabbed the artifact. Fishlegs was really interested in it, so I let him borrow it to examine it! Would you get it for me? It should still be in the Lookout.&lt;/Text>&lt;ID>926991&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDragonEyeLens&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Dragon Eye Lens on the bench in the Lookout&lt;/Text>&lt;ID>926989&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Dragon Eye Lens on the bench in the Lookout&lt;/Text>&lt;ID>926989&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2275</I>
      <N>Groncicle10T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Archaeologist is waiting at the Great Hall.&lt;/Text>&lt;ID>926994&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Amazing! I am always fascinated by how efficient dragons are. It would have taken me a week to get there and back.&lt;/Text>&lt;ID>926995&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Archaeologist in the Great Hall&lt;/Text>&lt;ID>926992&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Archaeologist in the Great Hall&lt;/Text>&lt;ID>926992&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2276</I>
      <N>Groncicle10T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Will you give the Dragon Eye lens to Hiccup? He’ll know how to unlock its secrets.&lt;/Text>&lt;ID>926998&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Welcome back, {{Name}}. Wow! That’s definitely a Dragon Eye lens.&lt;/Text>&lt;ID>926999&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12152&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Eye Lens&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Dragon Eye Lens to Hiccup&lt;/Text>&lt;ID>926996&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Dragon Eye Lens to Hiccup in the Great Hall&lt;/Text>&lt;ID>941711&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2277</I>
      <N>Groncicle10T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ooh! The Dragon Eye lens only shows its secrets when the flame of a dragon of the same Dragon Class reflects through the artifact. The Groncicle is a Boulder class dragon. That means we need another Boulder Class dragon like my dear Gronckle Meatlug to use the Dragon Eye! @@ {{Input}} on Meatlug and use the Dragon Eye!&lt;/Text>&lt;ID>927002&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGronckleMeatlug&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGronckleMeatlug&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Meatlug&lt;/Text>&lt;ID>927602&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Meatlug&lt;/Text>&lt;ID>927602&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2278</I>
      <N>Groncicle10T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's fascinating… Let's take a closer look at the projection.&lt;/Text>&lt;ID>927005&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Here we go… The Groncicle is a Boulder Class dragon that lives in cold environments. They are a helpful, friendly race that are allies to those who treat them with respect.&lt;/Text>&lt;ID>927006&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DragonEyeProjection&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a closer look at the projections&lt;/Text>&lt;ID>927003&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take a closer look at the projections&lt;/Text>&lt;ID>927003&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2279</I>
      <N>Groncicle10T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It says here that the Groncicle's ice breath is amazing! There are only a few dragons that have it, such as a… "Bewilderbeast"? It says that the Groncicle can use the ice breath on clouds to condense the water vapor, causing it to rain or snow. @@ That would be a great way to partially control the amount or type of precipitation. That's quite an ability. @@ Let's test that out. You made friends with that little Groncicle in Icestorm Island, right? Take him with you to Gothi's hut in Berk!&lt;/Text>&lt;ID>927009&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer11&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly up to Gothi's hut with your Groncicle&lt;/Text>&lt;ID>927007&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to Gothi's hut with your Groncicle&lt;/Text>&lt;ID>927007&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2280</I>
      <N>Groncicle10T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That cloud is gathering but it isn't ready to release the moisture. If we use the Groncicle's ice breath on the gathering cloud, it will allow water droplets or ice crystals to form more easily. Try it now.&lt;/Text>&lt;ID>927012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It worked! We caused condensation in the cloud and it's starting to rain!&lt;/Text>&lt;ID>927013&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCloudsDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Cloud&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>TargetTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use your Groncicle's ice breath on the clouds&lt;/Text>&lt;ID>927010&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your Groncicle's ice breath on the clouds&lt;/Text>&lt;ID>927010&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2281</I>
      <N>Groncicle10T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's absolutely amazing, {{Name}}. Come back down and talk to me!&lt;/Text>&lt;ID>927016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's another thing we need to add to the Groncicle page in the Book of Dragons. The Dragon Eye is helping us gain a deeper understanding of the dragons around us. What an amazing artifact!&lt;/Text>&lt;ID>927017&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup &lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>941712&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
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  <Mission>
    <I>1188</I>
    <N>New Farming 04</N>
    <G>17</G>
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    <A>false</A>
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    <V>1</V>
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    <Task>
      <I>712</I>
      <N>1 Black Wool 10 Corn 16 Peppermint</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Black Wool, Corn, Peppermint&lt;/Text>&lt;ID>921710&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I love the taste of peppermint!&lt;/Text>&lt;ID>921711&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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  <Mission>
    <I>1617</I>
    <N>Arctic_Archaeologist01</N>
    <G>4</G>
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    <A>false</A>
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    <Task>
      <I>1405</I>
      <N>Archaeologist01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I was hardly cold inside the igloo. That was a great idea to make that with you, {{Name}}.Hey, who is that friendly-looking fellow? Maybe he's the one who owns this camp.&lt;/Text>&lt;ID>923609&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hello there! I was wondering who built an igloo in the middle of my camp. Pleased to meet you! @@ Actually, I could really use your help. These dragons appeared in my camp out of nowhere! I would shoo them away myself, but I don't have any weapons with me...&lt;/Text>&lt;ID>923610&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the stranger&lt;/Text>&lt;ID>923607&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the stranger located in the camp&lt;/Text>&lt;ID>941449&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>1407</I>
      <N>Archaeologist01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's okay, these dragons are our friends. They don't mean any harm. A lot of things have changed in Berk over the years!{{Name}}, show him that he has nothing to worry about. Can you ask {{dragon name}} to light that fire pit for us?&lt;/Text>&lt;ID>923613&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupIdle04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Trained dragons? Incredible! I've never seen such a thing. I don't mean to offend, but I'd still rather not get too close to them. Though I suppose exploring this inhospitable place would be so much easier with a dragon...&lt;/Text>&lt;ID>923614&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonLitFirePit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonLitFirePit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Light the fire pit in the camp&lt;/Text>&lt;ID>923611&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the fire pit to have your dragon shoot it&lt;/Text>&lt;ID>941450&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1411</I>
      <N>Archaeologist01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I've been working alone on this icy island for years. It's such a pleasure to finally have some company. Please, let me share my work with you! {{Input}} on the stone slab on this table.&lt;/Text>&lt;ID>923617&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Marvelous piece of work, isn't it? It's an ancient rock carving--or in scientific terms--a [c][3eebff]petroglyph[/c][ffffff]. This [c][3eebff]petroglyph[/c][ffffff] depicts a viking civilization that once lived on this desolate isle. @@ As you can see, it's been broken. The other pieces were scattered across the entire island. For years, I've been slowly recovering and putting the missing pieces back together.&lt;/Text>&lt;ID>923618&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Tablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the treasure tablet&lt;/Text>&lt;ID>923615&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} the tablet on the table near the Archaeologist&lt;/Text>&lt;ID>941451&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1413</I>
      <N>Archaeologist01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticArchaeologist01T04.unity3d/PfGrpArcticArchaeologist01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I believe this ancient petroglyph holds the answer to finding their legendary treasure. I am always getting closer to the answer, though I am constantly hindered by this insufferable weather. @@ If you could help me get some of this snow off of my things, I'd very much appreciate it.&lt;/Text>&lt;ID>923621&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Wonderful! Thank you so much. Archaeological work will go much faster with you and {{dragon name}}'s help. I would be honored to work alongside you!&lt;/Text>&lt;ID>923622&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMeltableSnow01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMeltableSnow01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Melt the snow pile in the camp&lt;/Text>&lt;ID>923619&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the pile of snow in the camp to melt them&lt;/Text>&lt;ID>941452&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>202761</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>202761</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
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    <I>1330</I>
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    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,4</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1330</MissionID>
          <ID>919</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>202351</AID>
    <AAID>0</AAID>
    <Task>
      <I>919</I>
      <N>12 Beans, 8 Eggs, 9 Peppermint</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9545&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Beans&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Black Beans, Eggs, Peppermint&lt;/Text>&lt;ID>922653&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hookfang isn't eating anything, and Snotlout is desperate to feed him something.&lt;/Text>&lt;ID>922654&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>9</p>
      <ii>0</ii>
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      <ai>202351</ai>
      <amulti>true</amulti>
      <mina>6</mina>
      <maxa>6</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <r>2127</r>
      <ai>202351</ai>
      <amulti>true</amulti>
      <mina>371</mina>
      <maxa>371</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1716</I>
    <N>New Farming 154</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,24</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1738</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>202964</AID>
    <AAID>0</AAID>
    <Task>
      <I>1738</I>
      <N>12 Arctic Gentian, 3 Puffin Feather</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11173&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Gentian&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11200&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Puffin Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Gentian, Puffin Feathers&lt;/Text>&lt;ID>926473&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs likes to use dried flowers and feathers as bookmarks.&lt;/Text>&lt;ID>926474&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>9</p>
      <ii>0</ii>
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      <r>2029</r>
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      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
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    <AR>
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      <amulti>true</amulti>
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      <maxa>1776</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1293</I>
    <N>New Farming 104</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <ID>849</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
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      <N>Bunny Fur</N>
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      <C>0</C>
      <F>false</F>
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    <AR>
      <a>40</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
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      <maxa>40</maxa>
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    </AR>
    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>115</mina>
      <maxa>115</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2583</I>
    <N>New Farming 225</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,11</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2583</MissionID>
          <ID>3972</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>205077</AID>
    <AAID>0</AAID>
    <Task>
      <I>3972</I>
      <N>Truffles, Carrots, Tomatoes</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13484&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Truffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tomato&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Truffles, Carrots, Tomatoes&lt;/Text>&lt;ID>933422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs is making a special soup for a very special girl!&lt;/Text>&lt;ID>933423&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <amulti>true</amulti>
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    <AR>
      <a>1761</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>205077</ai>
      <amulti>true</amulti>
      <mina>1761</mina>
      <maxa>1761</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2969</I>
    <N>2021 Friendship05</N>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940299&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Where could Tuffnut be?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940300&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Thank you for coming all the way out here. Flying upside down really helps the old noggin loosen up some quality thoughts, don't you think? Anyway, the trek here really gave me time to figure out what's truly important in life.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Tuffnut&lt;/Text>&lt;ID>940298&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940301&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I've been thinking about this ever since Astrid approached me for this little scheme of hers. Who could I possibly cherish enough to send a note of friendship? Meet me in Dragon's Edge, please, with your best thinking helmet on.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940303&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>There's my note. You will notice that it does not have a listed recipient. There's a good reason for that; but first, I need you to do me a few favors.@@Go to the east beach and show the gentle lady there my Letter of Friendship, and explain she won't get one.Yes, the Letter of Friendship is capitalized. I think it deserves that.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940304&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Tuffnut said – what?I... see. Is this some of that much-lauded Berk humor? I suppose I don't 'get it' yet.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala? at her beach? I guess?&lt;/Text>&lt;ID>940302&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940306&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Well done, well done! Next – the other beach behind it. You should find another who was good – but not good enough to make the cut. Thank you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940307&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>What?? That jerk. Not only did he not put me on his list, he didn't even let me make my own list! I'm going to go and not send him a note, too.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find someone at the other beach&lt;/Text>&lt;ID>940305&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMulch.unity3d/PfDWMulch&lt;/Asset>&lt;Location>PfMarker_Mulch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Map Connection&lt;/Text>&lt;ID>927601&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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        <Value>2332</Value>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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    <V>1</V>
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      <N>Volcano10T03</N>
      <G>4</G>
      <P>2363</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
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      <V>1</V>
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      <Task>
        <I>3303</I>
        <N>Volcano10T03</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'll get to work right away on putting the location of these shipwrecks from the navigation charts onto my map. In the meantime, I need more information. No one here has the passion for map-making like I do, but maps are so useful that I'm sure there are some floating around. @@ Can you find them? You should ask the fishermen and travelers first, then you'll see what they use to navigate the waters. See if Mulch can help.&lt;/Text>&lt;ID>931119&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Argh! Be careful if you decide to sail out to Dragon Island. The wind tunnels and water currents around that volcano are fast and treacherous. @@ One inattentive moment at the helm, and boom! Your ship gets smashed against one of the hundreds of sea stacks. Your dragon could suffer the same fate if you're not careful. I have a map of the ocean currents and shipwrecks in the area. @@ I read it and call out directions to Bucket so that we can avoid the obstacles. Pay close attention to this map and you just might make it through.&lt;/Text>&lt;ID>931120&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Mulch for a map&lt;/Text>&lt;ID>931117&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Mulch, a fisherman, for his map&lt;/Text>&lt;ID>942075&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
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        <ii>13016</ii>
        <t>1</t>
        <r>5314</r>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3301</I>
      <N>Volcano10T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's take a closer look at the map you recovered from the shipwreck. This type of map is called a nautical chart because it plots out the locations of tides, currents, and obstacles in the area. @@ Every ship needs one so that it doesn't hit a hazard and sink. {{Input}} on the nautical chart in your Backpack!&lt;/Text>&lt;ID>931123&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These guys must have been really trying to find the source of Harald's 'magic dragon bones.' They plotted out the shipwrecks on the way to the island. It's a good start, but it won't help anyone get to Dragon Island safely.&lt;/Text>&lt;ID>931124&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>12995&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the nautical charts in your Backpack&lt;/Text>&lt;ID>931121&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your Backpack and {{input}} on the nautical charts to look at them&lt;/Text>&lt;ID>942076&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3302</I>
      <N>Volcano10T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>They were trying to solve the same problem as us: how do we get to Dragon Island? It was a good idea but they crashed on the way. Don't worry; the fact that their solution didn't work doesn't bode ill for us. @@ There are always multiple ways to approach a problem. We can learn the lesson from this failure and try something else. I gave you my map of Dragon Island earlier; let's {{input}} on it in your Backpack and take another look.&lt;/Text>&lt;ID>931127&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>They look sort of similar, huh? These maps are really useful when we have landmarks or when we use the stars to know where we are by latitude and longitude. But because of the fog, we need more information.&lt;/Text>&lt;ID>931128&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>13009&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hiccup's Map in your Backpack&lt;/Text>&lt;ID>931100&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your Backpack then {{input}} on Hiccup's Map to take a look at it&lt;/Text>&lt;ID>942077&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3304</I>
      <N>Volcano10T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Open Mulch's map in your Backpack.&lt;/Text>&lt;ID>931131&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>13016&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Look at Mulch's map in your Backpack&lt;/Text>&lt;ID>931129&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your Backpack and {{input}} on Mulch's map to look at it&lt;/Text>&lt;ID>942078&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3305</I>
      <N>Volcano10T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I'd recommend you have a word with Bucket about his map.&lt;/Text>&lt;ID>931134&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Oh, I know all about Dragon Island! Mulch and I don't go there often, but they have some really really good salmon spots. @@ Whenever we get to a new great fishing area, I mark it down on this map. You can have it.&lt;/Text>&lt;ID>931135&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket about his map&lt;/Text>&lt;ID>931132&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket about his map. It'll help find the way to Dragon Island&lt;/Text>&lt;ID>942079&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3306</I>
      <N>Volcano10T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano10T06.unity3d/PfGrpVolcano10T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Now, where did I leave my map? I thought I left it out here...&lt;/Text>&lt;ID>931138&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDIMapBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for Bucket's map&lt;/Text>&lt;ID>931136&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Bucket's map. It can't be too far away&lt;/Text>&lt;ID>942080&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3307</I>
      <N>Volcano10T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>That's it! You should look at it.&lt;/Text>&lt;ID>931141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>13017&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Check out Bucket's map in your Backpack&lt;/Text>&lt;ID>931139&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your Backpack and {{input}} on Bucket's map to check it out&lt;/Text>&lt;ID>942081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3308</I>
      <N>Volcano10T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should give the maps to Hiccup.&lt;/Text>&lt;ID>931144&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay, okay... this looks great! The information on the maps don't mean much on its own, but I think we can use all of them together to get us to Dragon Island! Give me a few minutes to see what I can do to put it all on one map.&lt;/Text>&lt;ID>931145&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13016&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mulch's Map&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value&gt;1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13017&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bucket's Map&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13009&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Hiccup's Map&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the maps to Hiccup&lt;/Text>&lt;ID>931142&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the maps to Hiccup. Together they should be enough to show the way to Dragon Island&lt;/Text>&lt;ID>942082&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2966</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940660&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>This time of year has always been bittersweet. I cherish what I have, but this is a painful reminder of everything I have lost. The perils of age, I'm afraid. But don't let me bring this joyful time down! Please, meet me at the School.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2021Friendship03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940662&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>This one is meant for our dear friend Gobber, and the other for Heyral. Oh - I mean, the Headmaster. Please, make sure these messages get to them safe and pass along my love.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940663&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ha! Valka has you playing Terror Mail, does she? Well I'm glad you were the one to bring me this message, {{greeting}}. You're a good one.@@"Gobber, old friend - I have trusted you for so many years and I will trust you for so many more. Thank you for being a wonderful pillar of strength." Oh, Valka. What a sweetheart.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>18720&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Valka's Letter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the note to Gobber&lt;/Text>&lt;ID>940661&lt;/ID>&lt;/Title>&lt;/Data></S>
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    </Task>
    <Task>
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      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940665&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>It has been a lifelong honor to be trusted with this position. I truly love that I can watch all my students develop lifelong bonds with the dragon friends, and I know Valka feels the same way.@@Now, what has Valka written for me? "Heyral - you are a true friend and a wonderful ally. Let us continue to make the world a better place."Valka is a sweetheart! Thank you for delivering this message, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>18720&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Valka's Letter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>18720&lt;/ItemID>&lt;Quantity>2&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the note to the Headmaster&lt;/Text>&lt;ID>940664&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hey {{Name}}, what would you do if our camp was attacked? I think we need to scout out defensible locations and possible attack points! We never know when the Berserkers may show up and cause trouble. @@ Fly out toward the west. I thought I saw Mildew there? We should investigate.&lt;/Text>&lt;ID>924307&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I didn't expect to meet Vikings all the way out on this island. Your dragon is here too... I guess you haven't learned your lesson yet.&lt;/Text>&lt;ID>924308&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the person by the house&lt;/Text>&lt;ID>924305&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Investigate the house at Icestorm Island&lt;/Text>&lt;ID>941552&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>So it is you, Mildew. I was hoping I was wrong. We'll keep our dragons away from you as long as you stay away from us. Got it?!C'mon, {{Name}}, let's go! @@ Ooh, that guy drives me nuts. He worked against us on Berk for a long time. I'll tell Hiccup that Mildew’s on the island.We still have the island to explore! Fly down close to the ocean, go around the coast and keep scanning the island for notable landmarks.&lt;/Text>&lt;ID>924311&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This looks like an ancient dock that ships must have used to come and go from this island.&lt;/Text>&lt;ID>924312&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_IceCavesExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly along the coast of the island&lt;/Text>&lt;ID>924309&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly close to the water along the coast of the island to look for landmarks&lt;/Text>&lt;ID>941553&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <N>Misc05BT03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We'll have to explore inside those caves but I don't want to bite off more than we can chew right now. Securing the island borders is hard enough! @@ We need to keep an eye out in case enemy ships use this place to dock here. Let’s look for any other places we'll need to watch for invading troops. Can you look for another place ships could come in for a safe berth?&lt;/Text>&lt;ID>924315&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>If I were sailing to the island, I would stop here with my ship. It's easily accessible from the ocean and has some coverage from the weather. We need to keep an eye on this place, too!&lt;/Text>&lt;ID>924316&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiddenCove01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find another safe harbor on the island&lt;/Text>&lt;ID>924313&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Keep traveling along the coast to find another safe harbor on the island&lt;/Text>&lt;ID>941554&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1538</I>
      <N>Misc05BT04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We've almost covered the island. Let's keep moving around the shore to see if we see any more notable landmarks.&lt;/Text>&lt;ID>924319&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh! We're almost back to the group. We've covered the entire island!&lt;/Text>&lt;ID>924320&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>11&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly along the island coast&lt;/Text>&lt;ID>924317&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Keep flying along the island's coast&lt;/Text>&lt;ID>941555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
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    <AR>
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          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2475</MissionID>
          <ID>3603</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2475</MissionID>
          <ID>3604</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204861</AID>
    <AAID>0</AAID>
    <Task>
      <I>3597</I>
      <N>Jungle03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>I regret that you came to speak to me in vain. Please, stay and talk to my people. Perhaps they can help you understand the trials of becoming a warrior of the Defenders of the Wing.&lt;/Text>&lt;ID>928342&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWNinjaMale&lt;/NPC>&lt;Text>Did Mala tell you no? You have that look about you.It might seem unfair, but I'm sure she has your best interest in mind.&lt;/Text>&lt;ID>928343&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNinjaMale&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the other Defenders&lt;/Text>&lt;ID>928340&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the other Defenders&lt;/Text>&lt;ID>928340&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3598</I>
      <N>Jungle03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWNinjaMale&lt;/NPC>&lt;Text>Mala is fair and will change her mind if given enough reason.I can help out, but tell me, why do you want her help?&lt;/Text>&lt;ID>928346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNinjaMale&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizJungle03T02.unity3d/PfUiQuizJungle03T02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer the Defender's question&lt;/Text>&lt;ID>928344&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Answer the Defender's question&lt;/Text>&lt;ID>928344&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3599</I>
      <N>Jungle03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWNinjaMale&lt;/NPC>&lt;Text>Ha ha! I like your spirit.Look, tell Mala this: you deserve a chance to prove your strength. Perhaps you can show her that you are worthy of tackling Impossible Island!&lt;/Text>&lt;ID>928349&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>What did my warrior tell you?&lt;/Text>&lt;ID>928350&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>933578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>928347&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3600</I>
      <N>Jungle03T06A</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle03T07.unity3d/PfGrpJungle03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>The [c][3eebff]gear[/c][ffffff] is a [c][3eebff]simple machine[/c][ffffff] comprised of a wheel with teeth. These teeth will slot together with other gears. When one gear is turned, the ones connected to it will turn as well.@@You must figure out how to get the device running by placing the cogs in the appropriate order!Climb onto the ship and {{input}} on the device to test your skills.&lt;/Text>&lt;ID>928353&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Well done. You must master these skills to stand a chance inside the cenote.&lt;/Text>&lt;ID>928354&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CogShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOCogs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the cog on board the ship&lt;/Text>&lt;ID>928351&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the cog on the ship&lt;/Text>&lt;ID>941755&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3601</I>
      <N>Jungle03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Maybe you are right. I should not judge your skills before you can demonstrate them to me. Perhaps you have what it takes to get through the death traps.@@I'll order my ships to head to Impossible Island if you can tell your companion we are ready to go.&lt;/Text>&lt;ID>928357&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah. E-excuse me ma'am. Did you say-{{Name}}, did she say 'death traps'? Oh dear. Is it too late for us to change our minds?&lt;/Text>&lt;ID>928358&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3602</I>
      <N>Jungle03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>My grandparents used to tell me many incredible tales about Impossible Island, and I am pleased for the chance to see it with my own eyes. My ships and I will meet you there.&lt;/Text>&lt;ID>928361&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>The stories did not do this wonder justice...&lt;/Text>&lt;ID>928362&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the ruins at Impossible Island&lt;/Text>&lt;ID>928359&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Jungle03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle03T07.unity3d/PfGrpJungle03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Now it's time for the real challenge. Get to the ruins, {{input}} on the lock at the gate and arrange the gears.&lt;/Text>&lt;ID>928365&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It was the right decision to put my faith in you!&lt;/Text>&lt;ID>928366&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle03T07CS.unity3d/PfGrpJungle03T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfHCTempleDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOCogs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_cenoteGate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Open the door by {{input}}ing on it&lt;/Text>&lt;ID>928363&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open the door by {{input}}ing on it&lt;/Text>&lt;ID>928363&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3604</I>
      <N>Jungle03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle03T07.unity3d/PfGrpJungle03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Our little dragon is quite set on his goal, isn't he? We would be remiss if we do not follow its lead into the unknown. Forward, my friends!&lt;/Text>&lt;ID>928369&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Stay on your toes. My ancestors will push your abilities to their limit, and you must keep your wits if you wish to survive these trials.&lt;/Text>&lt;ID>928370&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the baby leviathan&lt;/Text>&lt;ID>928367&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the baby leviathan into the labyrinth&lt;/Text>&lt;ID>941756&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3764</I>
      <N>Jungle03T06B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle03T07.unity3d/PfGrpJungle03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>This next trial is called Contraptions, which will test your ability to use physics to your advantage. An [c][3eebff]unbalanced force[/c][ffffff] on one side of the ball will start it moving; you must push it with another object to complete the challenge.@@Climb aboard the Contraptions ship, {{input}} on the device and solve it.&lt;/Text>&lt;ID>928373&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>I may have underestimated you. Perhaps, just perhaps, you might survive the labyrinth of Impossible Island.&lt;/Text>&lt;ID>928374&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_IMShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOIncredibleMachine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_00&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Contraptions device and solve the puzzle&lt;/Text>&lt;ID>928371&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Contraptions device and solve the puzzle&lt;/Text>&lt;ID>928371&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <A>false</A>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>How interesting! Did Snotlout say what he was making with the Death Song amber? I'm curious to find out! There might be some really interesting science behind his inventions…&lt;/Text>&lt;ID>927148&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle05&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about Snotlout's scheme&lt;/Text>&lt;ID>927146&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This backscratcher is for that one spot on your back that you can never quite reach. If you get an itch there, it can be a terrible night! Use this Death Song amber backscratcher to satisfy that itch in style. Don't put too much pressure on it, though. If you aren't careful, you can tear right through your skin…&lt;/Text>&lt;ID>927163&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutGreat&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Misc01T12.3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the backscratcher&lt;/Text>&lt;ID>927161&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the backscratcher on the table&lt;/Text>&lt;ID>941728&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <M>
      <I>1965</I>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSMisc01T13.unity3d/PfGrpDSMisc01T13&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh ho! I've saved the best for last. Come upstairs to meet me and you'll find your prize for helping me out.&lt;/Text>&lt;ID>927166&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I've made a little statue that you can put in your farm, made out of the highest grade amber! I call it "Snotlout in Repose." You can have one for free, since you helped me out so much during this business venture. Don't ever say I never did you a favor!&lt;/Text>&lt;ID>927167&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWLawnGnomeAmber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up Snotlout's... present&lt;/Text&gt;&lt;ID>927164&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up Snotlout's... present&lt;/Text>&lt;ID>941729&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2087</I>
      <N>Misc01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You know what, {{Name}}? Where some Vikings see "dangerous dragon I need to run away from," Snotlout sees "opportunity." These golden Death Song amber chunks are perfect materials for everyday goods! I mean, we use resources found from the earth and animals in our everyday lives. @@  We can turn natural resources into useful resources! There is so much potential around us. If you help me out, I'll make sure you get a cut of the profits. We need the quality resources from Death Song Island itself. I'll keep an eye out for the dragon and give you warning if it's headed back to its home. Go to the island and bring back some amber!&lt;/Text>&lt;ID>927170&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Death Song Island&lt;/Text>&lt;ID>927168&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Death Song Island&lt;/Text>&lt;ID>927168&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2088</I>
      <N>Misc01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Death Song amber is scattered all around the island! You should look for a place with a lot of high quality Death Song amber.&lt;/Text>&lt;ID>927173&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That looks similar to the Death Song nest at Sven’s farm. You must be careful…&lt;/Text>&lt;ID>927174&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NestEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for high grade Death Song Amber&lt;/Text>&lt;ID>927171&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for high grade Death Song Amber at the island&lt;/Text>&lt;ID>941730&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{Input}} on the chunks of Death Song amber across the island, use your axe to chop it into pieces and gather them for Snotlout. He would be happy with 6 pieces of Death Song amber.&lt;/Text>&lt;ID>927177&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There are no signs of life on the island, and the silence feels oppressive. Death Song Island is an eerie place.&lt;/Text>&lt;ID>927178&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AmberChopArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectAmberChunk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop 6 pieces of amber from the amber chunks&lt;/Text>&lt;ID>927175&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 6 pieces of amber&lt;/Text>&lt;ID>941731&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2230</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Good! You've gathered some exclusive clientele. I'm ready for you all now in the Great Hall.&lt;/Text>&lt;ID>927181&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Ta-da! Good Vikings of Berk, I have gathered here the greatest in Deathsong amber technology. You're going to be shocked. You're going to be amazed. You're going to want to purchase two of everything! It's just 10 coins per invention. What a deal!&lt;/Text>&lt;ID>927182&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutGenPraise01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Snotlout at the Great Hall&lt;/Text>&lt;ID>927179&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Snotlout at the Great Hall&lt;/Text>&lt;ID>927179&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Wow, I always wondered how Toothless and little Hiccup became such good friends. It's such a great tale!I know Hiccup loves talking about it. Why don't you go over and ask him about how he used the [c][3eebff]scientific method[/c][ffffff] to become Toothless's friend?&lt;/Text>&lt;ID>922102&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey there! I love talking about the beginning with Toothless. You know, the scientific method isn't just a theory in some book. It's really useful in the real world.Let me tell you how I used it!&lt;/Text>&lt;ID>922103&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/ScientificMethod01.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgHiccupSciMethod01End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the scientific method&lt;/Text>&lt;ID>922100&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about the scientific method.&lt;/Text>&lt;ID>939184&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>800</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922106&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>But before I could test out that hypothesis, I realized I had another [c][3eebff]problem[/c][ffffff] on my hands. I needed to convince Toothless that I meant no harm, or I'd never be able to help him fly again. @@ When I saw Toothless try to eat the fish, it gave me an idea. Maybe he'd like me if I gave him something to eat. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type&gt;&lt;Asset>RS_DATA/DOQuest1.unity3d/DlgHiccupSciMethod02A&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922107&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now, I bet you're wondering what happened when I went to Toothless to feed him a fish…&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/ScientificMethod02.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch a fish&lt;/Text>&lt;ID>922104&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch a fish.&lt;/Text>&lt;ID>922105&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>801</I>
      <N>SciMethod T03 Feed</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922110&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It worked out with Toothless and it will work out with your dragon, too!{{Input}} on {{dragon name}}, {{input}} on the eating utensils, and {{input}} on the fish you want to give the dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuest1.unity3d/DlgHiccupHungry&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922111&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Feeding {{dragon name}} increases the [c][3eebff]Energy[/c][ffffff] meter. Make sure to have a lot of fish handy so you can feed your dragon when it gets hungry!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/ScientificMethod03.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Peteat&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Feed {{dragon name}} a fish&lt;/Text>&lt;ID>922108&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed your dragon a fish. {{Input}} on the utensils and {{input}} on the fish you would like to give your dragon.&lt;/Text>&lt;ID>922109&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>802</I>
      <N>SciMethod T04 Eel Roast</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I had to adjust my theory on the fly when my testing showed it was false! The good thing about the Scientific Method is that nothing is wrong. All data we learn can help us get closer to the hypothesis that is true! Come back to me and I'll tell you what we did next.&lt;/Text>&lt;ID>922078&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgHiccupSciMethod04Offer&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that Toothless trusted me, I could get back to my original Problem. I wanted to help Toothless fly again.&lt;/Text>&lt;ID>922079&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgHiccupSciMethod04End&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/ScientificMethod04.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>803</I>
      <N>SciMethod T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I love Toothless so much. He's my best friend!I never get old of talking about how we became friends. If you ever want me to talk about it again, just come on by and ask Wartihog! For now, go back to Wartihog and tell him my story.&lt;/Text>&lt;ID>922114&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Oh wow...That's amazing!Hiccup is my hero...and so are you.&lt;/Text>&lt;ID>922115&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidA&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Go back to Wartihog in the Lookout&lt;/Text>&lt;ID>922112&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Wartihog the tale of Hiccup and Toothless.&lt;/Text>&lt;ID>922113&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
      <a>5</a>
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    <RPT>true</RPT>
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    <I>2837</I>
    <N>2019 Snoggletog02</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpSnoggletog2019Q02T00.unity3d/PfGrpSnoggletog2019Q02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_SnoggletogAstrid02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Those lil Rascals! [2019]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/dragonssnoggletogiconsdo/IcoDragonsSnoggletogCookie03&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Min>4</Min>
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          <MissionID>2837</MissionID>
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    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>5795</I>
      <N>2019Snoggletog02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938537&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>If we want to have a proper celebration, we better bring all our friends and family over to our home! Can you head to the School and tell Heather about our Snoggletog friends? I'm sure she'd be willing to spread the word!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938538&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's an excellent idea! I was trying to figure out if I should visit my brother at Berserker Island or invite him over for Snoggletog. If Hiccup is planning something grand at New Berk, I'm sure Dagur and Mala would be overjoyed to join in.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather at the School&lt;/Text>&lt;ID>929701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the School.&lt;/Text>&lt;ID>923147&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5796</I>
      <N>2019Snoggletog02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938541&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'll send some Terror mail to the Defenders of the Wing and the Berserkers to let them know the big news. Berk always brings the heat when it comes to holiday cheer; I'm excited to see what our visitors will bring to the table!@@Thanks for the heads up. Please head back home to New Berk and let everyone know they can count on me.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938542&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It's time for all hands on deck, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpSnoggletog2019Q02T02CS.unity3d/PfGrpSnoggletog2019Q02T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head back to New Berk&lt;/Text>&lt;ID>938539&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head back to New Berk.&lt;/Text>&lt;ID>938540&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5798</I>
      <N>2019Snoggletog02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938545&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm going to need all the help we can get if we want to corral all these naughty dragons. Let's put our heads together and form up a battle plan!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938546&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Night Lights are incredible... but they're also incredibly charismatic and mischievous. They've started a Tiny Tooth revolution in the heart of our home! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5799</I>
      <N>2019Snoggletog02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938549&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>These baby dragons are running around and not listening to anyone... other than the Night Lights, that is. I don't mind it when dragons have fun, but they're going to get hurt if they run around all willy-nilly. @@We need to find the Night Lights and bring them back to their parents. Will you fly around the island and find the white Night Light, Pouncer?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938550&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's the little rascal!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snoggletog02A&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Pouncer&lt;/Text>&lt;ID>938547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Pouncer.&lt;/Text>&lt;ID>938548&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5800</I>
      <N>2019Snoggletog02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938553&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Maybe he would want to fly together! You should {{input}} on the Night Light and mount him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Snoggletog02A&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightlightWhiteMountable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Pouncer and mount him&lt;/Text>&lt;ID>938551&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Pouncer and mount him.&lt;/Text>&lt;ID>938552&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5801</I>
      <N>2019Snoggletog02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938556&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow. That's incredibly friendly of the little guy. He seems much friendlier than his mom, who took a little bit of convincing before she trusted us.@@That's one mischievous troublemaker down, two more to go! Can you fly around and look for this guy's brother?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpSnoggletog2019Q02T06CS.unity3d/PfGrpSnoggletog2019Q02T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snoggletog02B&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Pouncer's sibling&lt;/Text>&lt;ID>938554&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Pouncer's sibling.&lt;/Text>&lt;ID>938555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5802</I>
      <N>2019Snoggletog02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWNightlightBlackGreenNPC&lt;/Asset>&lt;Location>PfMarker_Snoggletog02B&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938561&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great! Fishlegs tells me that our last playful dragon is somewhere nearby, causing all sorts of trouble. We need to corral him too, but we can't leave these two dragons alone... I guess you'll have to bring them both along!@@{{Input}} on Ruffrunner and lead them to their sister!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snoggletog02C&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNightlightBlackGreenNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Ruffrunner and lead him to the next Night Light&lt;/Text>&lt;ID>938557&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Ruffrunner and lead him to the next Night Light.&lt;/Text>&lt;ID>938558&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Night Light!&lt;/Text>&lt;ID>938559&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You left the Night Light behind!&lt;/Text>&lt;ID>939419&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5803</I>
      <N>2019Snoggletog02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWNightlightBlackBlueNPC&lt;/Asset>&lt;Location>PfMarker_Snoggletog02C&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938566&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Now that you have all three of the Night Lights together in one place, you should {{input}} on Dart and lead them all back to their parents.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpSnoggletog2019Q02T08CS.unity3d/PfGrpSnoggletog2019Q02T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938567&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dragon family, together at last - and more importantly, somewhere where they can't cause so much trouble for the rest of us!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snoggletog02D&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNightlightBlackBlueNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Dart and lead her to the Light Fury&lt;/Text>&lt;ID>938562&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Dart and lead her to the Light Fury.&lt;/Text>&lt;ID>938563&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close!&lt;/Text>&lt;ID>936262&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You left the Night Lights behind!&lt;/Text>&lt;ID>938565&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>852</I>
      <N>Gronckle Iron 1: Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hi there, {{Name}}! I was by the telescope earlier and I noticed that the gears on the swivel mount have started to rust. We need to replace it with something better and I think I know what will do the job! @@ Now, normally we go to Hiccup to invent stuff but, this time, Fishlegs and Meatlug might have stumbled upon a solution! Fishlegs claims that they found a new type of metal. Will you go talk to him and learn more?&lt;/Text>&lt;ID>922365&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, oh – did Heather tell you about ‘Gronckle Iron?’ I’m so proud of my girl Meatlug. Not only is she the cuddliest dragon, she’s also able to turn the minerals in certain rocks into this new metal with amazing properties! @@ Gronckle Iron is really lightweight, incredibly strong, and like most metals, easily formed into shapes! Meatlug created the Gronckle Iron by swallowing rocks and melting them in her stomach – just like Gobber might do with scrap metal in his forge!&lt;/Text>&lt;ID>922366&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/GronckleIron01.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about Gronckle Iron&lt;/Text>&lt;ID>922375&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about Gronckle Iron.&lt;/Text>&lt;ID>922456&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>853</I>
      <N>Gronckle Iron 2: Hiccup</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccupShield.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>All the items made out of Gronckle Iron are amazing, but my favorite is the one Hiccup invented. It’s an ornate shield that has a secret weapon inside! You should go talk to him and learn more about it.&lt;/Text>&lt;ID>922369&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}! Yeah, I love my new shield, but there’s no way I would have been able to make it without the special properties of Gronckle Iron.&lt;/Text>&lt;ID>922370&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/GronckleIron02.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the Gronckle Iron shield&lt;/Text>&lt;ID>922367&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about the Gronckle Iron shield.&lt;/Text>&lt;ID>929760&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>854</I>
      <N>Gronckle Iron 3: FF</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>My new shield turns into a crossbow so you can use it for both defense and offense. It’s light but still really strong, thanks to the Gronckle Iron. Here, you can test it out yourself. Take a run through Fireball Frenzy with my shield.&lt;/Text>&lt;ID>922373&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I had the idea for the shield for a long time, but I couldn't make it with the other metals we had around Berk. It would be either too heavy or too weak. Thanks to Gronckle Iron, my shield doesn't have either problem.&lt;/Text>&lt;ID>922374&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play the Crossbow level in Fireball Frenzy&lt;/Text>&lt;ID>922371&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter Fireball Frenzy and choose the Crossbow level.&lt;/Text>&lt;ID>922783&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>855</I>
      <N>Gronckle Iron 4: Fishlegs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There is one problem with Gronckle Iron, though: we don’t have enough of it! Can you help Fishlegs create some more?&lt;/Text>&lt;ID>922377&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Umm… Well…  you see, I wasn’t really paying attention to what kinds of rocks Meatlug was eating, so I don’t know which minerals turn into Gronckle Iron. It was an emotional time for us!&lt;/Text>&lt;ID>922378&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/GronckleIron03.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about Gronckle Iron&lt;/Text>&lt;ID>922375&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about Gronckle Iron.&lt;/Text>&lt;ID>922456&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>864</I>
      <N>Gronckle Iron 7: Heather</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Let’s make some Gronckle Iron! Talk to Heather by the lab and choose a hypothesis so she can help you conduct the experiment. Meatlug will meet you in the lab! She's such a helpful dragon.&lt;/Text>&lt;ID>922381&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That’s a great hypothesis! Let’s test it out in the lab!&lt;/Text>&lt;ID>922382&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis10a.unity3d/PfUiHypothesis10a&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather by the Lab.&lt;/Text>&lt;ID>922460&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>868</I>
      <N>Gronckle Iron 10: Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Uh oh, we’re having no luck with these rocks. We haven’t been able to make Gronckle Iron at all, but don’t worry! It just means we need to try again with another hypothesis. @@ On another note, it looks like you made something new with sandstone, {{Name}}! It looks really fragile, but maybe Hiccup can make something out of it. Will you take it to him?&lt;/Text>&lt;ID>922385&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Huh. Fascinating! This looks way better than the glass we Vikings usually make on Berk. It doesn’t have any of the usual scratches or imperfections. This could be really useful!&lt;/Text>&lt;ID>922386&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/GronckleIron04.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the glass to Hiccup&lt;/Text>&lt;ID>922383&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Hiccup the glass you made in the Lab.&lt;/Text>&lt;ID>922785&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>869</I>
      <N>Gronckle Iron 9: Hiccup Test</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Will you answer a quick question about what we covered?&lt;/Text>&lt;ID>922387&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizGronckleIron01.unity3d/PfUiQuizGronckleIron01&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather and take her test&lt;/Text>&lt;ID>922406&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather and take her test.&lt;/Text>&lt;ID>922462&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>870</I>
      <N>Gronckle Iron 11: Sandstone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQGronckle11.unity3d/PfGrpQGronckle11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’m getting excited about this new glass that you’ve created – the practical applications are limitless! Since it’s so clear, I bet we could create a really large telescope to see farther than we ever have before! Maybe we could even use it to see the secrets of the night sky… @@ Enough daydreaming! I’ll need your help to get there. Can you gather some more sandstone for me? Let’s get enough to make a giant glass lens. Six more rocks should be a good start!&lt;/Text>&lt;ID>922390&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Thanks {{Name}}. We can make some useful things with this glass!&lt;/Text>&lt;ID>922391&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockSandstone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect more sandstone at the Wilderness&lt;/Text>&lt;ID>922388&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect more sandstone at the Wilderness.&lt;/Text>&lt;ID>936675&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>871</I>
      <N>Quest_Lab_Hypothesis #10.12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, what am I doing? I forgot you were asking for help with Gronckle Iron. Sorry {{Name}}, I got too excited about the chemical process. Let’s brainstorm for more ideas.From what I remember, Fishlegs said that he fed Meatlug a whole bunch of rocks. @@ Maybe it’s a combination of rocks that will do the trick, not just one rock. If these rocks melded together, the chemical process could turn it into something new. It’s worth a try, right? Talk to Heather and revise your hypothesis with this new information. &lt;/Text>&lt;ID>922394&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I think that’s a great idea! I hope it works out. Go into the lab when you’re ready to start.&lt;/Text>&lt;ID&gt;922395&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherEncourage01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis10b.unity3d/PfUiHypothesis10b&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type&gt;&lt;Title>&lt;Text>Hypothesis&lt;/Text>&lt;ID>922392&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather and make a new hypothesis.&lt;/Text>&lt;ID>922500&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>876</I>
      <N>Gronckle Iron 4.5</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Maybe we can figure it out with some help. Go talk to Heather by the lab!&lt;/Text>&lt;ID>922412&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I think I have an idea why Meatlug was able to create Gronckle Iron. I don't know exactly what the ingredients are, but there are some really interesting things happening inside Fishlegs's favorite dragon's stomach!&lt;/Text>&lt;ID>922413&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather about Gronckle Iron&lt;/Text>&lt;ID>922410&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather about Gronckle Iron.&lt;/Text>&lt;ID>922781&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>877</I>
      <N>Gronckle 14 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You proved your hypothesis to be {{result}}. Applying heat caused an irreversible change and produced something completely different. In this case, it turned into a stronger metal! Gronckle Iron is a mixture of two or more metals, or an [c][3eebff]alloy[/c][ffffff]. An alloy is often harder than normal metals! @@ Now, can you take the items you made to Gobber? He’ll help you make the new mount for the telescope.&lt;/Text>&lt;ID>922416&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>A mount? Aye, that’s a simple job! Give me one second and I’ll finish it faster than a sock-stealing troll!&lt;/Text>&lt;ID>922417&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/GronckleIron05.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give Gronckle Iron to Gobber&lt;/Text>&lt;ID>922414&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the hunk of Gronckle Iron to Gobber.&lt;/Text>&lt;ID>936676&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>878</I>
      <N>Gronckle 15 Met Hiccup by telescope</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ByTelescope&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene&gt;HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_ByTelescopeToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent&gt;&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If we have more Gronckle Iron, we can use the strong metal to create new inventions. Hey, we can even make some of our current tools better just by improving the quality of the metal! I just wish we had more “mysterious black rock.” We’ll need a lot of it to make more Gronckle Iron. @@ Hiccup is going to take the mount to the school. Meet him there, {{Name}}!&lt;/Text>&lt;ID>922420&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey! This thing looks great!&lt;/Text>&lt;ID>922421&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup by the telescope&lt;/Text>&lt;ID>922418&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the school and meet Hiccup by the telescope.&lt;/Text>&lt;ID>929761&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQGronckle16.unity3d/PfGrpQGronckle16&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_ByTelescope&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_ByTelescopeToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks to your help, {{Name}}, the telescope is now better than ever! Why don’t you take a look through it? You’ve earned it!&lt;/Text>&lt;ID>922424&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Was that a Berserker shield? If Dagur is snooping around the School of Dragons, we might have a problem. Thanks. I’ll talk to my dad about this.&lt;/Text>&lt;ID>922425&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Telescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the telescope&lt;/Text>&lt;ID>922422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the telescope and look through the device.&lt;/Text>&lt;ID>929616&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <AR>
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      <C>0</C>
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    <A>false</A>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valkacamp&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That treacherous... {{Name}}, Stormheart's running away with her tail between her legs! We need to press the attack right now before the warlords figure out what's going on. Valka is about to face Grimmel right now. Hurry, help her out!&lt;/Text>&lt;ID>936115&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld09T06CS.unity3d/PfGrpHiddenWorld09T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>You do-gooders are quite amusing. You think that you can stop innovators like me from using dragons to invent new wonders. When will you learn? You cannot stop progress. All that awaits you is inevitable failure.&lt;/Text>&lt;ID>936116&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Valkacamp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land next to Valka&lt;/Text>&lt;ID>935884&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land next to Valka&lt;/Text>&lt;ID>935884&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>HiddenWorld09T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GlacierIslandDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valkacamp&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>My dear Cloudjumper... no. Please. I do not know what he has injected you with, but you are stronger than this. Please, fight it off. {{Name}}, help me break him out of this hypnosis. Approach him, reach your hand out, and {{input}} on his head.&lt;/Text>&lt;ID>936118&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld09T07CS.unity3d/PfGrpHiddenWorld09T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GlacierIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Cloudjumper_Fallen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCloudjumper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Cloudjumper&lt;/Text>&lt;ID>935886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Cloudjumper&lt;/Text>&lt;ID>935886&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Are you all right? I'm so sorry to have put you in harm's way. We've managed to hold Grimmel's forces back, but it'll only be a matter of time before they come after more dragons. If you feel good enough to fly, make your way to New Berk. We'll hold them back.&lt;/Text>&lt;ID>936120&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Retreat to New Berk&lt;/Text>&lt;ID>935975&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Regroup at New Berk&lt;/Text>&lt;ID>941744&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, Thor. Oh, Thor!&lt;/Text>&lt;ID>936611&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I can't believe it. We faced him, straight on... and we lost. Is this the end?&lt;/Text>&lt;ID>936612&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value&gt;PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>With berserk dragons around, you need to be able to defend yourself and work together with your allies to stop them. I'm working on a weapon that would be perfect in your hands, but Gobber isn't done gathering the materials yet. Will you ask him for the materials? &lt;/Text>&lt;ID>928993&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ah, you're here for Astrid's axe, huh? Let me tell you, I've spent years breathing life into beautiful weapons and I've never seen anything like her axe. She has a mind for weapons, just like me!&lt;/Text>&lt;ID>928994&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber at Scuttleclaw Island&lt;/Text>&lt;ID>928991&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber at Scuttleclaw Island&lt;/Text>&lt;ID>928991&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Bring the Shivertooth fang to Astrid&lt;/Text>&lt;ID>927424&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_STAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should bring the fangs to Astrid in Dragon's Edge.&lt;/Text>&lt;ID>928997&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow, it doesn't have any cracks or chips. It's perfect! You and Gobber did great work. Give me one moment to get your present ready.&lt;/Text>&lt;ID>928998&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13426&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Shivertooth Fang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the Shivertooth fangs to Astrid&lt;/Text>&lt;ID>928995&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the Shivertooth fangs to Astrid&lt;/Text>&lt;ID>928995&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_STAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Do you really think it was just coincidence that the Triple Stryke chose Dragon's Edge for her little destructive spree? Please. I may not be book smart but I'm clever like a Skrill. This is [c][3eebff]exactly[/c][ffffff] what I'd do to my enemy. Ask Astrid what she thinks if you want a sane opinion.&lt;/Text>&lt;ID>929001&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dagur's right; we can't assume that this is a one-time thing. That dragon was acting really strange, and we all know Hiccup has more than his fair share of enemies. We'll have to find out exactly what – or who – is behind this, and stop them.&lt;/Text>&lt;ID>929002&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3814</I>
      <N>Pirate02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_STAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T02.unity3d/PfGrpPirate02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's brush up on your battle tactics. Take this ice axe and we'll run through the Dragon Tactics practice course together!&lt;/Text>&lt;ID>929005&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hey, you did great! I'll expect bigger and better things from you, and I know you'll overcome all the courses. We'll have to run you through a lot of practice courses to get you ready for anything that we may have to face. &lt;/Text>&lt;ID>929006&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STPirateArenaMapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Complete Astrid's Dragon Tactics challenge&lt;/Text>&lt;ID>929003&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Complete Astrid's Dragon Tactics challenge&lt;/Text>&lt;ID>929003&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3815</I>
      <N>Pirate02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T03.unity3d/PfGrpPirate02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_STAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh, Heather's here! Great. She wanted to give this exercise a shot, and I bet Windshear is raring to give it a go too. Can you talk to her and let her know that it's ready?&lt;/Text>&lt;ID>929009&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Greet Heather by the stables&lt;/Text>&lt;ID>929007&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Greet Heather by the stables&lt;/Text>&lt;ID>929007&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3816</I>
      <N>Pirate02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T03.unity3d/PfGrpPirate02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWJohann.unity3d/PfDWJohann&lt;/Asset>&lt;Location>PfMarker_Johann&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That sounds great. But first, I'm here for you! Johann is looking for you; he says that he really needs your help with something vital. He seemed really stressed. Will you go talk to him at Hobblegrunt Island? He said he'd wait by the crossed trees on the far side of the island.&lt;/Text>&lt;ID>929012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>I see that Heather got my message to you! Oh, that is most excellent indeed. The need is both pressing and great, and you are the only Viking who may bring salvation to my most distressing situation. I'll bring you up to speed as fast as I can (and to save time, I will attempt to reign in my flourishes).&lt;/Text>&lt;ID>929013&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Johann at Hobblegrunt Island&lt;/Text>&lt;ID>929010&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Johann at Hobblegrunt Island&lt;/Text>&lt;ID>929010&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3817</I>
      <N>Pirate02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T05.unity3d/PfGrpPirate02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBVolcano.unity3d/PfUiMissionActionDBVolcano&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>I was asked to arrange a meeting with a man who has an... extensive history with Hiccup and the illustrious others. And yes, some of that history was fraught with conflict. However, he approached me in good faith and asked me to remind you that he helped everyone survive on Dragon Island.@@Harald is waiting for you below the hill... and I believe he is a friend. Please talk to him.&lt;/Text>&lt;ID>929016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>{{Name}}! What a pleasure. I know, I know – why am I here after I last fled with my tail tucked between my legs? Well, can you blame me for fleeing a dragon the size of an island? Besides, I helped you out then, and I'm here to do you another favor. Berk will gain a very powerful ally, if you have the courage to listen.&lt;/Text>&lt;ID>929017&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Go to the shore and speak to Harald&lt;/Text>&lt;ID>929014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to Harald at Hobblegrunt Island&lt;/Text>&lt;ID>941786&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3818</I>
      <N>Pirate02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T05.unity3d/PfGrpPirate02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWJohann.unity3d/PfDWJohann&lt;/Asset>&lt;Location>PfMarker_JohannBeach&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Interested? My new boss has asked me to extend an invitation to you to her battleship. I told her that you are a moral Viking with Hiccup's ear. He's stubborn and headstrong; I don't know if he could put his misplaced hatred of me aside to have a peaceful talk. I bet [c][3eebff]you[/c][ffffff] can.&lt;/Text>&lt;ID>932810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>My word. You may be a bit apprehensive about this offer, but I believe that we have a duty to listen to his offer. If his assertion is correct, his new employer will introduce a large shift in power in the archipelago. It is best to meet them and be prepared for what comes next. @@I shall go with you to make sure that you are safe. Harald's boat is waiting for us at the shore... let us board together.&lt;/Text>&lt;ID>932914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Here we are at the jewel of the ocean: the Tempest. The captain standing on the bridge of the ship is no less impressive. (You'll find out for yourself soon enough.)&lt;/Text>&lt;ID>929022&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate02T06CS.unity3d/PfGrpPirate02T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take Harald's ship to Stormheart's Base&lt;/Text>&lt;ID>929018&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take Harald's ship to Stormheart's Base&lt;/Text>&lt;ID>929018&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3819</I>
      <N>Pirate02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Don't mind the bristling weapons or the sense of foreboding dread around the ship. I vouch for your safety, and my word is as good as gold! Johann and I will wait for you here, mate. Go on, then- Stormheart is waiting for you.&lt;/Text>&lt;ID>929025&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Harald tells me you are a warrior for Hiccup's army and you have his ear. Good.That will make this conversation efficient: my favorite word.&lt;/Text>&lt;ID>929026&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald's new boss&lt;/Text>&lt;ID>929023&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald's new boss&lt;/Text>&lt;ID>929023&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3942</I>
      <N>Pirate02T01B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T01B.unity3d/PfGrpPirate02T01B&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Now, I've found two of the Shivertooth fangs she asked for. (Be careful, they're freezing cold!) He's somewhere on this island... Can you find him and give him fish? They're Shivertooth's favorite, you see, and it'll help you get in the icy tyke's good graces!&lt;/Text>&lt;ID>929029&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Shivertooth&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWShivertooth&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Look for the Shivertooth and {{input}} on him&lt;/Text>&lt;ID>929027&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Shivertooth&lt;/Text>&lt;ID>941787&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3943</I>
      <N>Pirate02T01C</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T01C.unity3d/PfGrpPirate02T01C&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate02T01B.unity3d/PfGrpPirate02T01B&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It looks like the Shivertooth will let you into his lair! You should look for a Shivertooth fang.&lt;/Text>&lt;ID>929032&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectShiverToothFang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up a Shivertooth fang&lt;/Text>&lt;ID>929030&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up a Shivertooth fang at Scuttleclaw Island&lt;/Text>&lt;ID>941788&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>205004</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>205004</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>55</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>673</r>
      <ai>205004</ai>
      <amulti>true</amulti>
      <mina>55</mina>
      <maxa>55</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>205004</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2481</I>
    <N>Jungle08</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle08T00.unity3d/PfGrpJungle08T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Approaching the Ruins&lt;/Text>&lt;ID>927352&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2479</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2481</MissionID>
          <ID>3641</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2481</MissionID>
          <ID>3642</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2481</MissionID>
          <ID>3643</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2481</MissionID>
          <ID>3644</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2481</MissionID>
          <ID>3645</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2481</MissionID>
          <ID>3646</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204867</AID>
    <AAID>0</AAID>
    <Task>
      <I>3641</I>
      <N>Jungle08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Our Krayfin seems very intent on entering this building. Well, we shouldn't keep him waiting! Let's open this door and follow him through.&lt;/Text>&lt;ID>928520&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuinsDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Examine the door&lt;/Text>&lt;ID>928518&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Examine the door&lt;/Text>&lt;ID>928518&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3642</I>
      <N>Jungle08T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle08T03.unity3d/PfGrpJungle08T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Locked. Well, the key can't be very far! Let's search the area.&lt;/Text>&lt;ID>928523&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Eureka! What did you find?&lt;/Text>&lt;ID>928524&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBagHamish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for the missing key&lt;/Text>&lt;ID>928521&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the missing key from the door&lt;/Text>&lt;ID>941766&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3643</I>
      <N>Jungle08T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's a messenger bag from Berk! What is that doing here? Give it to me and I'll take a look.&lt;/Text>&lt;ID>928527&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>"The dragon bloom is now safely hidden. If you need to find it, come talk to me. Berk has the key." - Hamish II&lt;/Text>&lt;ID>932800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle08T04CS.unity3d/PfGrpJungle08T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hamish must have been working with Bork to bring the 'dragon bloom,' whatever that is, here. That makes sense; Hamish the Second was renowned for his labyrinths and strange puzzles. In fact, he used to love statues like this one here...&lt;/Text>&lt;ID>933391&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13200&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value> Berk Messenger Bag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the messenger bag to the Botanist&lt;/Text>&lt;ID>928525&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the messenger bag to the Botanist&lt;/Text>&lt;ID>928525&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3644</I>
      <N>Jungle08T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_StairB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Skulder! Are you alright? {{Name}}! Try to get him out. {{Input}} on the trap wall and see if we can trigger it to swing again!&lt;/Text>&lt;ID>928532&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Don't worry; the only thing I bruised was my pride. There doesn't seem to be anything dangerous here. The baby leviathan is looking at me curiously... and I'm in a cage again.@@Wonderful.It's my lot in life.&lt;/Text>&lt;ID>928533&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWTrapDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWTrapDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the trap door and get Skulder free&lt;/Text>&lt;ID>928530&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the trap door and get Skulder free&lt;/Text>&lt;ID>928530&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3645</I>
      <N>Jungle08T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_BridgeExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I can't help you in here, but I think I figured out where the key could be. Hamish II only sailed once beyond Berk's borders and his ship sank before it could return home.@@In his journals, he wrote that he crashed his ship 'north of the Dragon's Jaws.' The key must be there, at the Ship Graveyard! {{Name}}, please, go to Phlegma and figure out how to leave the cenote!&lt;/Text>&lt;ID>928536&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Look out!&lt;/Text>&lt;ID>928537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle08T06CS_FAO.unity3d/PfGrpJungle08T06CS_FAO&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BridgeExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Botanist&lt;/Text>&lt;ID>928534&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Botanist&lt;/Text>&lt;ID>928534&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3646</I>
      <N>Jungle08T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>See if the Botanist needs help!&lt;/Text>&lt;ID>928538&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We're Vikings; we're made of sterner stuff. I'm going to be fine.More importantly, you've obviously trained your dragon well. Every instinct was telling your dragon to stay out of the cenote, and {{dragon name}} ignored them to help you. You have a wonderful bond.&lt;/Text>&lt;ID>928541&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>See if the Botanist needs help!&lt;/Text>&lt;ID>928538&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>204867</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>204867</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>55</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>673</r>
      <ai>204867</ai>
      <amulti>true</amulti>
      <mina>55</mina>
      <maxa>55</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>204867</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2337</I>
    <N>Volcano08</N>
    <G>11</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano08T00.unity3d/PfGrpVolcano08T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano08T04.unity3d/PfGrpVolcano08T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Following Harald's Trail&lt;/Text>&lt;ID>927596&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2335</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3222</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3223</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3229</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3230</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3231</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3232</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3233</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2337</MissionID>
          <ID>2340</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2337</MissionID>
          <ID>2343</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2337</MissionID>
          <ID>3244</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204712</AID>
    <AAID>0</AAID>
    <M>
      <I>2340</I>
      <N>Volcano08T08</N>
      <G>11</G>
      <P>2337</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927593&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>What a relief! We won't have to worry about some magic totem. @@ Looks like this shopkeeper has a collection of things on sale other than Harald's trash. I bet it's a load of snake oil medicine, all meant to swindle dragon hunters out of their money. Let's take a quick look at what he has.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Look at other items on sale&lt;/Text>&lt;ID>927592&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2340</MissionID>
            <ID>3238</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3238</I>
        <N>Volcano08T08C</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenterArchaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenterEret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Whoa! I've only seen Sagefruit once before. My mate fed it to a dragon to keep it docile. It makes dragons calm down, even when they're riled up and fighting. He said he got it from Defender of the Wing Island... and that's not a destination [c][3eebff]any[/c][ffffff] dragon trapper wants to go.&lt;/Text>&lt;ID>931059&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SageFruit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the other items on sale&lt;/Text>&lt;ID>931057&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the other items on sale in the center of Auction Island&lt;/Text>&lt;ID>942061&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2343</I>
      <N>Volcano08T09</N>
      <G>11</G>
      <P>2337</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Purchase sagefruit from the Shifty Shopkeeper&lt;/Text>&lt;ID>927594&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Purchase sagefruit from the Shifty Shopkeeper on Auction Island.&lt;/Text>&lt;ID>927595&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2343</MissionID>
            <ID>3241</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204717</AID>
      <AAID>0</AAID>
      <Task>
        <I>3241</I>
        <N>Volcano08T09A</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenterArchaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenterEret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>We absolutely need to get that fruit away from these hunters. Talk to that shopkeep and see if we can negotiate a deal.&lt;/Text>&lt;ID>931062&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>You want that odd fruit? Why? You're the first one to even give it a second look. No one wants that odd looking thing, and it doesn't even taste any good. Tell you what, I'll give it to you gratis for being Harald's messenger.&lt;/Text>&lt;ID>931063&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Purchase a sagefruit from the shifty shopkeeper&lt;/Text>&lt;ID>931060&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Purchase a sagefruit from the shifty shopkeeper near his stand&lt;/Text>&lt;ID>942062&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13001</ii>
        <t>1</t>
        <r>5306</r>
        <ai>204717</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3222</I>
      <N>Volcano08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Harald has some no-good tricks up his sleeves! Stormfly and I caught up to him when he finally showed up at Hobblegrunt Island, but he was able to distract us and slip away into the fog. Ugh! @@ After he disappeared, I backtracked to the spot with the "X" on the map and found this locked chest. Can you {{input}} on it and figure out how to break the lock?&lt;/Text>&lt;ID>931066&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ooh! Great job.&lt;/Text>&lt;ID>931067&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChestHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>Volcano08T01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the chest and solve the cryptex&lt;/Text>&lt;ID>931064&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the chest and solve the cryptex to open it&lt;/Text>&lt;ID>942063&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3223</I>
      <N>Volcano08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Now, what could Harald possibly leave behind for his contact at Auction Island? I wonder if it holds some new instructions. Pick up the note and see what it says.&lt;/Text>&lt;ID>931070&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>"Gather all the rich buyers for the next auction, you old rascal, and I'll make sure you get paid. I'm bringing more of the enchanted bones for you." @@ What?!&lt;/Text>&lt;ID>931071&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Name&lt;/Key>&lt;Value>PfDWHaraldNote&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up Harald's Note&lt;/Text>&lt;ID>931068&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab Harald's note in the chest and see what it says&lt;/Text>&lt;ID>942064&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3229</I>
      <N>Volcano08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't know what sort of scam Harald is running, but one thing is for sure: he's going to hurt some dragons to make some money. We need to stop him right away. Talk to Eret at the docks and we'll get ready to sail!&lt;/Text>&lt;ID>931074&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Back there again? I warn you, we'll need to be on our best behavior this time around, since a Singetail mysteriously found its way out of its cage the last time my ship showed her face at Auction Island.&lt;/Text>&lt;ID>931075&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at the docks&lt;/Text>&lt;ID>931072&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret at the docks&lt;/Text>&lt;ID>931072&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3230</I>
      <N>Volcano08T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>One moment, if you will! Would you mind if I came along for your trip to Auction Island? I know it's a little out of the ordinary for me to go. I want to know exactly what 'magic' there could be in the bones. @@ I'm a man of science and I don't believe his claims! Also, I have a grudge against Harald to settle. He locked me in a cage to rot! If you hadn't been there to... @@ Ahem. Forgive me. Let's board Eret's boat and get on our way!&lt;/Text>&lt;ID>931078&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EretsBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Hop on Eret's ship and go to Auction Island&lt;/Text>&lt;ID>931076&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hop on Eret's ship near the docks and go to Auction Island&lt;/Text>&lt;ID>942065&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3231</I>
      <N>Volcano08T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_EretStart08&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist08&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Reel your eyes back into your head, Skulder. You look like you've never been in a den of thieves before. @@ {{Name}}, find Harald's contact and give him the note. I'll stay by our scholarly friend here and make sure he doesn't accidentally rile up these sensitive traders.&lt;/Text>&lt;ID>931081&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>I see you caught up to that scoundrel, and he's already got you running errands for him. Hah! @@ Tell Harald that the magic Tooth of the Red Death is on display at the auction area. I wouldn't have believed it if I hadn't seen it with my own eyes... but that Tooth really turns dragons into stone, right in their tracks! It's drawing interest from dragon hunters everywhere.&lt;/Text>&lt;ID>931082&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12980&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Harald's Map&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Harald's note to the shifty storekeeper&lt;/Text>&lt;ID>931079&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Harald's note to the shifty storekeeper in the center of Auction Island&lt;/Text>&lt;ID>942066&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3232</I>
      <N>Volcano08T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist08&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>A tooth that can turn a dragon into stone? I've never heard of such a thing in my life! @@ {{Name}}, I know the spot he means. It's nothing more than a clearing in the town that they use to showcase their wares, but these simpletons seem to draw some pride from it. @@ You can follow the road there. {{Input}} on Skulder and lead us to the auction area; I'll keep an eye on our backs.&lt;/Text>&lt;ID>931085&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Magic? Hah! This is just smoke and mirrors from that scoundrel. It's just a ruse. The dragon tooth didn't turn anything into stone. These aren't stone dragons, they're [c][3eebff]fossils[/c][ffffff]!&lt;/Text>&lt;ID>931086&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AuctionIslandCenter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Skulder and lead him to the auction area&lt;/Text>&lt;ID>931083&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Skulder, the Archaeologist, and lead him to the auction area&lt;/Text>&lt;ID>942067&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Skulder is falling behind! Slow down!&lt;/Text>&lt;ID>936430&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Skulder! Try again.&lt;/Text>&lt;ID>936431&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3233</I>
      <N>Volcano08T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenterArchaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenterEret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>[c][3eebff]Fossils[/c][ffffff] are remains of plants or animals from thousands of years ago. After these dragons died, they were buried under the ground. @@ Over time, water from the ground around them filled into the body and dissolved all the organic parts of the dragon and left just the minerals. @@ These minerals still hold the shape of the dragon's bones, but it's just rock! This is called a [c][3eebff]body fossil[/c][ffffff]. @@ Let's take a closer look at these things.&lt;/Text>&lt;ID>931089&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fossils can tell us so much about the dragon and the place it lived in thousands of years ago. We can tell from the teeth that this dragon was carnivorous, or a meat eater. @@ The type of rock the fossil is embedded into can also tell us a lot about the lay of the land where Harald found the fossil! This limestone, for example, tells us that this fossil was once at the bottom of a lake.&lt;/Text>&lt;ID>931090&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Fossils&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a closer look at the fossils&lt;/Text>&lt;ID>931087&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take a closer look at the fossils in the center of Auction Island&lt;/Text>&lt;ID>942068&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3244</I>
      <N>Volcano08T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It shouldn't bother me that Harald will be fooling some evil dragon hunter with the Tooth of the Red Death... but it does. Fossils are very interesting things, and Harald is distorting them! I don't like it at all. I wish I could find a way to stop them...&lt;/Text>&lt;ID>932863&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Cheer up, Skulder. That buffoon didn't know the treasure that was right under his nose. Serves him right. @@ It seems like this was a very successful trip, but I think we best be on our way. Let's go back to Berk and talk to Valka.&lt;/Text>&lt;ID>932967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>You mean that Harald Forkbeard is [c][3eebff]desecrating[/c][ffffff] the remains of the Red Death for [c][3eebff]money[/c][ffffff]? That despicable man! I hope that he reaps every ill fate he sows. @@ I used to say that Vikings can never change, but you and the rest of Berk have convinced me that we can always set things right in the end. Things like this make me wonder if my original thought was right.&lt;/Text>&lt;ID>931095&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13001&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka at Berk&lt;/Text>&lt;ID>928722&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka about Harald's scam&lt;/Text>&lt;ID>942069&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>60</mina>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2556</I>
    <N>Pirate11</N>
    <G>53</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Defenders of Berk&lt;/Text>&lt;ID>927449&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWPirateExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <ClientRule>false</ClientRule>
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      <Criteria>
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        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2556</MissionID>
          <ID>3931</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205029</AID>
    <AAID>0</AAID>
    <Task>
      <I>3924</I>
      <N>Pirate11T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Hey! You have a good relationship with the Defenders of the Wing, right? I just spotted one of their ships sailing into Dragon's Edge. Can you talk to Mala and see why she's here? Let's face it: I'd make any diplomatic situation worse! Much worse.&lt;/Text>&lt;ID>929398&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It is good to see you again, {{Name}}. Once again: thank you for the help with the Winged Spear. It rests now in a place of honor near my throne and is a constant reminder of the strong ties between our people.&lt;/Text>&lt;ID>929399&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala at Dragon's Edge&lt;/Text>&lt;ID>929396&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mala at Dragon's Edge&lt;/Text>&lt;ID>929396&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3925</I>
      <N>Pirate11T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate11T02.unity3d/PfGrpPirate11T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>I came to learn more about my allies! I have visited Hiccup on Dragon's Edge many times, but it occurs to me that I have never been to the heartland of dragon training. Will you please indulge my curiosity and help me navigate to the School of Dragons? Step onto my ship when you are ready.&lt;/Text>&lt;ID>929402&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CogShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Step onto Mala's ship&lt;/Text>&lt;ID>929400&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Step onto Mala's ship&lt;/Text&gt;&lt;ID>929400&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3926</I>
      <N>Pirate11T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate11T03.unity3d/PfGrpPirate11T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHeadmaster&lt;/Asset>&lt;Location>PfMarker_HeadmasterLab&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>This caldera is breathtaking. The rising cliffs, the sound of dragons, and the rumbling of your inventions... I have never been anywhere like this! @@ Now that I am here I am eager to soak in the sights, but I do not know the way. Could you please {{input}} on me and lead me to one of your teachers or your Headmaster? I understand that Heather is the expert on science for the school and I would be ecstatic to see her office.&lt;/Text>&lt;ID>929405&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Mala! What a wonderful surprise. Would you like to see all the inventions I'm working on?&lt;/Text>&lt;ID>932824&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Welcome to the School of Dragons, Queen Mala! I am Heyral, Headmaster of the School of Dragons. Please know that you and your warriors are always welcome here. The world could always use more dragon riders, after all!&lt;/Text>&lt;ID>932928&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority&gt;&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGreeting&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Mala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HodsLab&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Mala and lead her to Heather&lt;/Text>&lt;ID>929403&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Mala and lead her to Heather&lt;/Text>&lt;ID>929403&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Mala behind!&lt;/Text>&lt;ID>936330&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Mala behind!&lt;/Text>&lt;ID>936329&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3927</I>
      <N>Pirate11T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>My thanks to you, Heyral. We will take advantage of your gracious offer one day. We have no desire to lose our own customs, but it would be wonderful to see Defenders have your awe-inspiring abilities.{{Name}}: tell me, can you show me where you train to fight?&lt;/Text>&lt;ID>929410&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>935805&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>929555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3928</I>
      <N>Pirate11T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>'The Training Grounds...' what an apt name. On our island, we have an obstacle course for warriors where they can hone their abilities in a controlled environment. Do you have a place like that here? {{Input}} on me and lead me there, please.&lt;/Text>&lt;ID>929411&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Mala! I didn't expect to see you here. Come to check out my skills with Fireball Frenzy? Hookfang and I really light up the place, if you want to watch...&lt;/Text>&lt;ID>929412&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Mala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ShooterExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Mala and lead her to Snotlout&lt;/Text>&lt;ID>931949&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Mala and lead her to Snotlout&lt;/Text>&lt;ID>931949&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Mala behind!&lt;/Text>&lt;ID>936330&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Mala behind!&lt;/Text>&lt;ID>936329&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3929</I>
      <N>Pirate11T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_MalaFF&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It's a shame that I do not have a dragon of my own as Fireball Frenzy looks very interesting! {{Name}}, would you and {{dragon name}} show me how it should be done?&lt;/Text>&lt;ID>929415&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Fascinating. I'm impressed with your skills, {{Name}}, and very impressed with Fireball Frenzy. It seems much more complicated than the setup we have on Defender of the Wing Island (and tests different skills, of course, since we have little need to train our warriors to shoot fireballs).&lt;/Text>&lt;ID>929416&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Complete Fireball Frenzy&lt;/Text>&lt;ID>929413&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Complete Fireball Frenzy&lt;/Text>&lt;ID>929413&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3930</I>
      <N>Pirate11T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate11T06.unity3d/PfGrpPirate11T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate11T07.unity3d/PfGrpPirate11T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Thank you for showing me around your School and introducing me to your Headmaster. His proposal is very interesting, and I hope to send some of my Defenders here. Perhaps you can help them ease in to your culture!@@Well, that will have to wait. There was one more thing I wished to accomplish on my trip. Will you meet me at Impossible Island?&lt;/Text>&lt;ID>929419&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3931</I>
      <N>Pirate11T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate11T07.unity3d/PfGrpPirate11T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>We have been returning to Impossible Island ever since you and I unlocked its secrets. It's still too dangerous to use as a training course, but it feels empowering to be in our ancient lands. Isn't it a glorious sight? Please, join me at the edge of the cenote.&lt;/Text>&lt;ID>929422&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It's amazing how large the leviathan has become! I've never seen a dragon grow at such a rapid pace, even our Great Protector. He seems to remember me; he is always happy to see me here. @@ One day, he will be big enough to protect himself and help us as our ally. Until then, it is your duty and mine to make sure it is safe here in its haven. I have no doubt that we can do it together, {{Name}}.&lt;/Text>&lt;ID>929423&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgeOfCenoteHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the edge of the cenote&lt;/Text>&lt;ID>929420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the edge of the cenote&lt;/Text>&lt;ID>941797&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>2634</I>
    <N>New Farming 234</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 234&lt;/Text>&lt;ID>935056&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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    <MR>
      <Prerequisites>
        <Type>4</Type>
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        <ClientRule>false</ClientRule>
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        <Type>1</Type>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2634</MissionID>
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          <Complete>0</Complete>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>4184</I>
      <N>Ostrich Eggs, Truffles, Dragon Nip</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13654&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ostrich Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13484&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Truffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Ostrich Eggs, Truffles, Dragon Nip&lt;/Text>&lt;ID>935101&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Valka wants to try a new mixture to cheer up Cloudjumper.&lt;/Text>&lt;ID>935102&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <N>20 Dragon Nip, 12 Chicken Egg, 10 Corn</N>
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    <A>false</A>
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      <N>Pirate04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>We need to figure out why the Triple Stryke acted so aggressively. I can't bear the idea of something like this happening to Sleuther. If anyone hurt my baby I'd take my axe and I'd...Whoa! Calm down, Dagur. Rage doesn't solve anything. @@ Astrid trained Sleuther with Nadder spines while blind so I'm sure her intuition about the Triple Stryke will be useful. Could you ask her?&lt;/Text>&lt;ID>929090&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dagur is right and surprisingly on point today. That Triple Stryke reacted to the clicking sounds but when we got close, it all went wrong.&lt;/Text>&lt;ID>929091&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value&gt;HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>See if Astrid has any ideas&lt;/Text>&lt;ID>929088&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3835</I>
      <N>Pirate04T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_PLACEHOLDER&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Something stuck in my mind about how that dragon was acting. The only time I've ever come across a dragon this unstable was when all our dragons were infested by those awful Grimora. I wonder if the Triple Stryke is infested by them... @@ Fishlegs has been researching those parasites so he'll know if they're back. Can you ask him if he agrees with my theory?&lt;/Text>&lt;ID>929094&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That idea had occurred to me, too! The Grimora are worm-like parasites with tiny wings and sharp teeth that latch onto passing dragons. Once they latch on, they crawl under a dragon's scales and inject a toxin that drives a good dragon mad. They're relentless, and we know only one of their weaknesses: salt. @@ Lucky for us, they're quite rare and only live in [c][3eebff]freshwater biomes[/c][ffffff] such as ponds, lakes, streams, rivers, and wetlands!&lt;/Text>&lt;ID>929095&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Fishlegs about the Grimora theory&lt;/Text>&lt;ID>929092&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Fishlegs about the Grimora theory&lt;/Text>&lt;ID>929092&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>3836</I>
      <N>Pirate04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yo Fishlegs, my man! Did you just say 'Grimora'? I see you've been to Hobblegrunt Island, too. Ruffnut and I think that they might be living in those weird patches of water that just popped up. We're keeping Barf and Belch away, but Ruffnut thinks we might be able to get them to feed on me. I can't wait!&lt;/Text>&lt;ID>932813&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wait, you saw Grimora at Hobblegrunt Island? What ecosystem could they have found on that island since there are no freshwater lakes?Well, whatever the answer, this is huge news. We need to tell Hiccup right away!&lt;/Text>&lt;ID>932917&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh no... If there are Grimora behind this, we'll need to get buckets of salt water ready at the Edge in case the Triple Stryke comes back. @@ We have to consider that island to be extremely dangerous. We can't let our dragons get infested ever again.&lt;/Text>&lt;ID>929100&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about the Grimora&lt;/Text>&lt;ID>929096&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3837</I>
      <N>Pirate04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Still, we can't leave it alone. If the Grimora are this close to Dragon's Edge, all of our dragons could be at risk. Let's go to Hobblegrunt Island and look for these pools that the twins found. Stay close to your dragon, guys.&lt;/Text>&lt;ID>929103&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Watch out, {{Name}}! Don't let {{dragon name}} touch that water!&lt;/Text>&lt;ID>929104&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_VernalPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_VernalPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the strange pool of water on Hobblegrunt Island&lt;/Text>&lt;ID>929101&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the vernal pool at Hobblegrunt Island&lt;/Text>&lt;ID>941790&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3838</I>
      <N>Pirate04T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We found the Grimora! That Triple Stryke must have gotten too close to the pond and gotten infected. I don't know how Stormheart is involved, but it looks like it might have been an accident. @@ We need to figure out a way to keep our dragons from making the same mistake without destroying this ecosystem. Come to think of it, I don't even know how this pond got here; it wasn't here last week. Can you ask Fishlegs if he knows how this pond arrived?&lt;/Text>&lt;ID>929107&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Of course, this wasn't here before. It's a [c][3eebff]vernal pool[/c][ffffff]! [c][3eebff]Vernal pools[/c][ffffff] are temporary pools of water that usually form in the spring and dry up by summer. While they're full, they function as a habitat for plants, amphibians (like salamanders), and reptiles (such as turtles). @@ These creatures migrate to vernal pools because they are isolated sources of water. The young ones can grow strong here without the threat of predators.&lt;/Text>&lt;ID>932814&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBVernalPool.unity3d/PfUiMissionActionDBVernalPool&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Vernal&lt;/Text>&lt;ID>932918&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Fishlegs about the best solution&lt;/Text>&lt;ID>929105&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3839</I>
      <N>Pirate04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>This little microcosm of life won't last more than a few months. The Grimora rely on their habitat, like all animals, so they'll have to move on once the vernal pool dries up. This means nature will take care of the problem in the long run, so we just need to find a short term solution!&lt;/Text>&lt;ID>932817&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Allow me to interrupt, esteemed Vikings. The 'Nuts have been preparing for just this occasion. Tuffnut is currently working feverishly to finish painting signs we can place around the vernal pool. Wild dragons will come by, see the sign, and stay away!&lt;/Text>&lt;ID>932919&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ruffnut.Dragons can't read...&lt;/Text>&lt;ID>932920&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait Astrid. Ruffnut, that's not a bad idea! That will warn dragon riders away from the Grimora, at least. {{Name}}, can you talk to Ruffnut and find out where you can get these signs?&lt;/Text>&lt;ID>932921&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHuh&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridReally&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>My brother's currently at the Thorston Gallery. That's where genius occurs every week (as long as Tuff and I aren't busy fighting Dragon Hunters--or each other).&lt;/Text>&lt;ID>929116&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut and find the secret Thorston Gallery&lt;/Text>&lt;ID>929110&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut and find the secret Thorston Gallery&lt;/Text>&lt;ID>929110&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3840</I>
      <N>Pirate04T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_SignHideout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I'll tell you, and only you, the location of our creative oasis. It's at Zippleback Island; look for it right next to the sculpture of giant rocks! &lt;/Text>&lt;ID>929119&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Welcome, my friend! My keen artistic mind sensed you were coming...It didn't tell me your visit is today, though. Sorry for the mess.&lt;/Text>&lt;ID>929120&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SignHideout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Zippleback Island and look for the Thorston Gallery&lt;/Text>&lt;ID>929117&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Zippleback Island and look for the Thorston Gallery&lt;/Text>&lt;ID>929117&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3841</I>
      <N>Pirate04T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_SignHideout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate04T08.unity3d/PfGrpPirate04T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Let me show you some of our finest pieces! I'm sure you've already noticed Giant Rock Pile, a Ruffnut original. Watch your step around the Deluxe Chicken Suite and you'll find the signs in the back, each numbered and signed by the artist.&lt;/Text>&lt;ID>929123&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Aren't they wonderful? They're intimidating yet obvious.&lt;/Text>&lt;ID>929124&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfWoodSignKO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfWoodSignKO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather the two 'Keep Out' signs&lt;/Text>&lt;ID>929121&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the two signs&lt;/Text>&lt;ID>941791&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3842</I>
      <N>Pirate04T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Treat the signs like members of your own family. Hurry; take them to the vernal pool on Hobblegrunt Island.If I think about it much longer I might regret my decision. Go!&lt;/Text>&lt;ID>929127&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Welcome back! I hope Tuffnut's 'artistic side' didn't scare you too much.&lt;/Text>&lt;ID>929128&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_VernalPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_VernalPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the vernal pool at Hobblegrunt Island&lt;/Text>&lt;ID>929125&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the vernal pool at Hobblegrunt Island&lt;/Text>&lt;ID>929125&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3843</I>
      <N>Pirate04T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We dug some dirt mounds on either side of the vernal pool that'll hold the signs. You just need to {{input}} the closer mound of dirt.&lt;/Text>&lt;ID>929131&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You know, that sign doesn't look half bad.&lt;/Text>&lt;ID>929132&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DirtPile01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DirtPile01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13406&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the nearby dirt mound to place a sign&lt;/Text>&lt;ID>929129&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the nearby dirt mound to place a sign&lt;/Text>&lt;ID>929129&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3844</I>
      <N>Pirate04T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Whoo! Digging these mounds really eased the tension in my shoulders. Take it from me: sweating really cools out the anger. {{Input}} on the dirt mound by me!&lt;/Text>&lt;ID>929135&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I love it!&lt;/Text>&lt;ID>929136&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DirtPile02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DirtPile02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13406&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the other dirt mount to place the sign&lt;/Text>&lt;ID>929133&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the other dirt mount to place the sign&lt;/Text>&lt;ID>929133&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3845</I>
      <N>Pirate04T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_HeadmasterLab&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Little flying worm parasites like the Grimora aren't my thing, but you know what? They're exactly Heather's style. Ha! I love my weird little sister.Let's talk to her at the School together!&lt;/Text>&lt;ID>929139&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>{{Name}} and Dagur! What a pleasant surprise, unlike some Grimora we know. Who would have thought Hobblegrunt Island would become so dangerous overnight? Hiccup and I have been talking about what we can do. I hope we can find something.&lt;/Text>&lt;ID>929140&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather at the School&lt;/Text>&lt;ID>929701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the School&lt;/Text>&lt;ID>929137&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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    <AR>
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      <mina>250</mina>
      <maxa>250</maxa>
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    <AR>
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      <mina>200</mina>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1309</I>
    <N>Cauldron 03</N>
    <G>19</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1309</MissionID>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Grimmel02_start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941239&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It's coming up to the very best season of the year, and of course, you and I and every other Berkian know EXACTLY what I'm talking about.Thawfest! Whoo!Let's go to old Berk!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941240&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>He could have let you know where he was going to be...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to old Berk&lt;/Text>&lt;ID>940098&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Grimmel02_start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941241&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Finally! I've been waiting here for - eh - ver. You're never going to win at Thawfest with that sort of attitude. Hookfang and I have been preparing for this for weeks. Weeks!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Grimmel02_start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941243&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Speaking of Hookfang - I'm actually not sure where he's gone off. Can you find him for me?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941244&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>There you are, Hookfang! Wait, what's wrong with you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHookfangSad&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hookfang&lt;/Text>&lt;ID>941242&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_ThawfestSnotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941246&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Don't play with me like this, Hooky, it's not funny. Hey - hey!{{Name}}, can you... can you check on him? Maybe he's trying to be a joker.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941247&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh no...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHookfangSad&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWHookfangSad&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hookfang&lt;/Text>&lt;ID>941245&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
      <I>6201</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_ArchaeologistSchool&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_ThawfestSnotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941249&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Something must really be wrong with him. Gosh! Forget about Thawfest for now. We gotta figure this out right away!@@We need everyone here right away! Get Valka - get Hiccup - get everyone!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941250&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh, the poor dear. It sounds like the dragon is just exhausted. He must truly love Snotlout if he was willing to push beyond his limits to make Snotlout happy.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka at the School&lt;/Text>&lt;ID>941248&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938598&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>That's the thing, really. Despite all the troubles the Night Lights have brought to Berk, we are more than happy to see them frolicking in the snow with us. Toothless and the Light Fury brought their children to play with us all, the deepest sign of trust a parent can show.@@It's more than anything I could have ever imagined those many years ago, when I had to flee Berk for their views on dragons.@@Ah! Dagur the... Deranged, is it? I wonder what he thinks of this cheerful family scene in front of him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938599&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>So very exciting to be a part of the very first ever New Berk Snoggletog. I cherish that opportunity deep in my heart. I know that I've made a reputation of being a crazed fighting maniac (and well deservedly so!), but I've turned over a new leaf. Snow! Decorations! Cute dragon babies! Give all of them to me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur.&lt;/Text>&lt;ID>931908&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938602&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Ah! There's the man who brought this all together! Without Fishlegs's invitation and frankly, incessant reminders to join you for this time, Mala and I might have not come to New Berk at this time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938603&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It was worth it, love.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938604&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Oh, more than! Thanks, Fishlegs.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938605&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm so glad our guests are enjoying their time here! I love helping decorate our homes for the seasons - it really gets everyone in the right mindset to celebrate. Snoggletog is no exception. Seeing other people enjoy our hard work is reward enough for me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>5813</I>
      <N>2019Snoggletog04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938608&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>If there's anyone who enjoys the holidays more than me, it's Astrid! Please talk to her and see how she's doing with all of the festivities?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938609&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I love Snoggletog so much! This time of year, I can let my hair down, figuratively, and not worry about the town's defenses or Stormheart or Grimmel. @@I can enjoy the time spent with my friends. Thank you for being a part of the Defenders of the Hidden World. @@We're going to protect our way of life and keep our beloved dragon friends safe. I can't imagine any better way of spending our time.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>5814</I>
      <N>2019Snoggletog04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938612&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The only person enjoying this Snoggletog more than me seems to be Hiccup! He's always enjoyed the holidays, even if I sometimes had to shove him into it, but there was no nudging required this year. @@Can you talk to him and see if you can pry out the reason from him? I'd love to be able to capture whatever magic is capturing in him to be able to give him this feeling, year in and year out.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938613&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>New Berk is starting to feel a little bit like home. Thank Odin, right? It wasn't an easy decision to take flight from the homes of our fathers, our grandfathers, our great-grandfathers, our great-great--@@You get the point.@@But we're here and we're surrounded by ones we love the most in the world. If that's not 'home,' I don't know where is.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938616&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>None of this would have been possible without this guy. We've come a long way from that clearing on Berk, huh bud? Back then I was a scrawny little reject and you were just a terrifying legend. Now look at us both.@@Can you give Toothless a good scratch under his chin? Walk up and {{input}} on him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938617&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for bringing your kids to our town, Toothless. You are an important part of our family. We couldn't celebrate the same without you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SnoggletogToothless&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWToothlessAlpha&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless&lt;/Text>&lt;ID>930969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless.&lt;/Text>&lt;ID>936603&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>5816</I>
      <N>2019Snoggletog04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938620&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>And how could we forget the graceful matriarch of the dragon family? Sure, Toothless might be the alpha, but we all know who the Night Lights listen to. @@{{Name}}, would you walk over and {{input}} on the Light Fury? She used to be wary of us, but I think we've proven our worth to her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpSnoggletog2019Q04T06CS.unity3d/PfGrpSnoggletog2019Q04T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938621&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There are still a lot of questions floating in the horizon for us; a lot of enemies are out there, trying to take over the archipelago and harm dragons. @@We have a large fight ahead of us, but for now, I'm so happy to be here with you and Astrid and all my favorite friends. Just in time for the holidays, right?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938622&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Happy Snoggletog, friend.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWLightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWLightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the LightFury&lt;/Text>&lt;ID>938618&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the LightFury.&lt;/Text>&lt;ID>938619&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Please bring the water back to me.&lt;/Text>&lt;ID>924132&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, thank you! Give me a moment to clean off the tablet. Cleaning off ancient artifacts requires delicacy and patience!&lt;/Text>&lt;ID>924133&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to the Archaeologist&lt;/Text>&lt;ID>924693&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the water back to the Archaeologist&lt;/Text>&lt;ID>941653&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure04T06.unity3d/PfGrpArcticTreasure04T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}! Have you explored the other side of the island much? Toothless and I were flying around and I noticed the ruins of an old house. It's not ancient, but it's pretty cool! You should check it out.&lt;/Text>&lt;ID>924120&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, good eye! You've got the eyesight of a Deadly Nadder.&lt;/Text>&lt;ID>924121&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron20&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfClueTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Explore the house on the other side of the island&lt;/Text>&lt;ID>924118&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go check out the ruins of an old house on the other side of the island&lt;/Text>&lt;ID>941654&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should show that to the Archaeologist. I'm sure he'll be overjoyed.&lt;/Text>&lt;ID>924124&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah, you've found the next clue! Let me take a look.&lt;/Text>&lt;ID>924125&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11697&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dirty Ancient Tablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the tablet to the Archaeologist&lt;/Text>&lt;ID>924122&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the tablet to the Archaeologist&lt;/Text>&lt;ID>924122&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <F>false</F>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Interesting... You say this tablet was not found inside of a treasure chest? Hmm... It must have been discovered by someone else many years ago. That abandoned house was probably not its original location. @@ Perhaps another treasure-hunter found it--another explorer like us! Whoever they were, I'm glad they left it somewhere we could find it. However, since this tablet was not locked in a chest, it's caked in ice and dirt. Filthy! @@ Would you please fetch some hot water from the geothermal springs for me? Here, take this bucket.&lt;/Text>&lt;ID>924128&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Fantastic! With hot water, I can clean off this grime in no time!&lt;/Text>&lt;ID>924129&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Geothermalspring&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the geothermal springs in the Ice Caves&lt;/Text>&lt;ID>924126&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the geothermal springs to get some hot water&lt;/Text>&lt;ID>941655&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The first simple machine we’ll need is the screw. A screw is a twisted inclined plane. It holds things together! Gobber will have a lot of them – he needs them for his duties as blacksmith. Will you go to Berk and ask him for a few?&lt;/Text>&lt;ID>923213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I have a lot of screws loose! You can have some of them. Is Hiccup working on a new project?&lt;/Text>&lt;ID>923214&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to Gobber in the Hatchery.&lt;/Text>&lt;ID>936481&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’ve been hard at work with those logs while you were gone. I think we’ll need another important simple machine to get the food to the school building: a pulley. I think Mulch uses them for his ships. Will you go ask him for one?&lt;/Text>&lt;ID>923205&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Pulleys are very important for sailors. It’s made out of one or more wheels with a rope wrapped around them. It allows us to move something up and down or back and forth along the rope. Here, you can have one.&lt;/Text>&lt;ID>923206&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch about the pulley system.&lt;/Text>&lt;ID>936482&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923209&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We’re almost ready to move the food! I’ve asked the Botanist to load up her cart with the food. Can you ask her what is the state of the cart?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923210&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Yes, the cart is ready. I’ve already placed it where Hiccup would like it to be. Carts are really useful because they utilize wheels to move with less energy for a longer time. Wheels are fixed to an axle, or a rod, placed in the middle of the wheel. When the axle rotates, the wheel rotates as well! This allows the wheel to move further for little work.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist about her cart.&lt;/Text>&lt;ID>923208&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1037</I>
      <N>Storm02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923217&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}! Thank you for helping us out earlier by gathering food. We now have a lot, in case a storm disrupts our food supply! We’ll need to find a way to move it down to the school building. @@ Luckily, we don’t have to carry it down ourselves. We can create simple machines to help us out. These inventions will help us do our jobs easier because when we put energy into a simple machine, they boost it to a much larger scale! Let’s get some materials to make these machines. Can you go to the Wilderness and gather 10 pieces of wood?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923218&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's a great job! We'll need a lot of wood to create these things.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 10 pieces of wood&lt;/Text>&lt;ID>923215&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 10 pieces of wood from the wilderness.&lt;/Text>&lt;ID>923216&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1039</I>
      <N>Storm02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Come back to me with the screws, and we’ll get started on the next simple machine.&lt;/Text>&lt;ID>923221&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Gobber does good work. I knew I could rely on him.&lt;/Text>&lt;ID>923222&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10495&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Screw&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Hiccup&lt;/Text>&lt;ID>923219&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Hiccup with the screws.&lt;/Text>&lt;ID>929575&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1042</I>
      <N>Storm02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm02T06.unity3d/PfGrpQStorm02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923225&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I just put a ramp down onto the hill. A ramp, or inclined plane as it is also called, is a flat surface that connects a lower level to a higher level. We can use it to move the cart to higher hills with ease! You should go see where I placed it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923226&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You see? The yaks and the cart's wheels will have no problem taking the cart there.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ramp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Bring the ramp to the hill&lt;/Text>&lt;ID>923223&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the ramp to the hill at the Lookout.&lt;/Text>&lt;ID>923224&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1043</I>
      <N>Storm02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQStorm02T06.unity3d/PfGrpQStorm02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfLookoutCraneNormal&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923229&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The yak will pull the cart without any help. You can just follow it up to the top of the hill! I built a simple machine that uses pulleys to bring things to the lower plane! You’ll see it when you get there.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Lever&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the cart up the hill&lt;/Text>&lt;ID>923227&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the cart up the hill at the Lookout.&lt;/Text>&lt;ID>923228&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1066</I>
      <N>Storm02T08</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Isn’t that cool? You can slowly lower the rope on this gear to lower the food! Thanks for your help, {{Name}}. We’ll be able to get this food to the school in no time.&lt;/Text>&lt;ID>923232&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>10496&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the pulley&lt;/Text>&lt;ID>923230&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the pulley.&lt;/Text>&lt;ID>939165&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>1265</I>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Sunflowers&lt;/Text>&lt;ID>922179&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fishlegs created a new salad for Meatlug. He said something about her stocky figure?&lt;/Text>&lt;ID>922176&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <ClientRule>false</ClientRule>
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    <A>false</A>
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      <I>4457</I>
      <N>Curse03T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Alchemist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The twins have really done it this time! Ugh. We need to figure this out before we're all overrun with Hobgobblers. Can you see what Heather recommends we do?&lt;/Text>&lt;ID>936789&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I have a few ideas that I want to explore, but first: I think this little guy was waiting for you to return. Do you know him?&lt;/Text>&lt;ID>936790&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4458</I>
      <N>Curse03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Alchemist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>If he's followed you across three islands, this dragon must have imprinted on you! Sometimes, animals can learn that a specific animal or person is worth its trust.@@Baby birds, for instance, don't know who they are when they hatch; they need to visually imprint on their parents to figure out who they are.@@We don't know how or why these animals imprint on humans, but this guy must have locked on you. Will you reach your hand out and {{input}} on the Hobgobbler?&lt;/Text>&lt;ID>936793&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Oh. Okay...&lt;/Text>&lt;ID>936794&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse03T02CS.unity3d/PfGrpCurse03T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHobgobbler_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>937013&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>936791&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4459</I>
      <N>Curse03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Alchemist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I apologize for interrupting you two, but Gobber has a 'cornered prey' look in his eyes. (I know it very well, considering how often I felt that way around all these scary dragons before you helped me!)@@No one is more qualified to talk to him than you, {{Name}}. Can you see if you can talk him down from the ledge?&lt;/Text>&lt;ID>936797&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ah!Where do they [c][3eebff]come from[/c][ffffff]?? I swear they just blink into life!&lt;/Text>&lt;ID>936798&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4460</I>
      <N>Curse03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Gobber_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>These little devils must come from Hel itself, from the way that they poof into being and just multiply. They're not normal, I tell you! Valka needs to know about their abilities, so she can fix this. Go! Go!&lt;/Text>&lt;ID>936801&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's so interesting to have all these Hobgobblers here in one place, isn't it? From what I hear, New Berk isn't the only place. They're appearing everywhere around the archipelago.They're spreading.&lt;/Text>&lt;ID>936802&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4461</I>
      <N>Curse03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Valka_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I'll speak to Astrid and see where else these lovely rascals have been spotted. Can you talk to Fishlegs and find out what he believes about the situation?&lt;/Text>&lt;ID>936805&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Hobgobblers are able to spread so quickly around the archipelago because they have evolved to have increased fertility. They hatch more eggs, so that Hobgobblers maximize the possibility that their young will survive to reproduce themselves.@@All animals are different, but as a general rule, bigger animals tend to reproduce less than smaller ones.&lt;/Text>&lt;ID>936806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4462</I>
      <N>Curse03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Fishlegs_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I wish that we could keep all the dragons safe here, but there's just too many of them! They're starting to annoy the other dragons, too. Fishmeat nearly snarled at one, and I don't want him to pick up bad habits!@@Wait - what are they doing over there at the fountain?&lt;/Text>&lt;ID>936809&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I can't tell if they're taking over or if they just don't care we're here.&lt;/Text>&lt;ID>936810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Fountain&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the fountain&lt;/Text>&lt;ID>936807&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the fountain&lt;/Text>&lt;ID>936807&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4463</I>
      <N>Curse03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse03T07.unity3d/PfGrpCurse03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Speaking of Fishmeat, have you seen him anywhere? Oh gosh, what if he's gotten into trouble? Please find him for me!&lt;/Text>&lt;ID>936813&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>It seems like at least one dragon is enjoying the presence of the Hobgobblers...&lt;/Text>&lt;ID>936814&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse03T07CS.unity3d/PfGrpCurse03T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GobberBlacksmithINT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Fishmeat&lt;/Text>&lt;ID>938977&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Fishmeat&lt;/Text>&lt;ID>938965&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4464</I>
      <N>Curse03T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Listen! {{Name}}, you're going about this all the wrong way. Forget about Fishlegs's baby. Get over here and listen to my wisdom.&lt;/Text>&lt;ID>936817&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You gotta do things the right way if you want to see progress. You can't expect to climb a mountain without the right tools, right? I'll teach you what you need to know to lead these Hobgobblers. Allow me to be your sherpa.&lt;/Text>&lt;ID>936818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1232</I>
    <N>New Farming 47</N>
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    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
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    <Task>
      <I>757</I>
      <N>6 Black Wool, 12 Toothache Plant</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8345&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Toothache Plant&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>6 Black Wool, 12 Toothache Plants&lt;/Text>&lt;ID>921407&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Heather is trying a new experience. Let's help her out!&lt;/Text>&lt;ID>921408&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  <Mission>
    <I>1632</I>
    <N>Arctic_Treasure03</N>
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      <I>1485</I>
      <N>Treasure03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh, you found another clue tablet as well? Fantastic! Please show me. Open your backpack and {{Input}} on the tablet.&lt;/Text>&lt;ID>924100&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That looks like the glacier!&lt;/Text>&lt;ID>924101&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>11141&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and look at the ancient tablet&lt;/Text>&lt;ID>924098&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the ancient tablet in your backpack&lt;/Text>&lt;ID>941648&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1486</I>
      <N>Treasure03T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure03T02.unity3d/PfGrpArcticTreasure03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's head over to the glacier. That must be where the next chest is hidden.&lt;/Text>&lt;ID>924104&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Living here for so long, I'm fairly familiar with glaciers. When enough snow piles up, the weight of the snow on top starts to compress the snow on the bottom and turns the snow into dense ice, forming a glacier. @@ The ice is so compressed that it pushes all the air out, changing how the ice scatters light. This causes the glacier to appear blue. @@ When a chunk of ice breaks off of a glacier and falls into the water, it's called an iceberg. Explorers have to watch out for icebergs while sailing arctic seas. @@ Oh, my apologies! Sometimes I talk too much when I get excited about something. Back to treasure hunting!&lt;/Text>&lt;ID>924105&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the location depicted on the tablet&lt;/Text>&lt;ID>924102&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the glacier in Icestorm Island&lt;/Text>&lt;ID>941649&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1487</I>
      <N>Treasure03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure03T02.unity3d/PfGrpArcticTreasure03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Search around on the glacier. It has to be around here somewhere.&lt;/Text>&lt;ID>924108&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There it is!&lt;/Text>&lt;ID>924109&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TreasureGlacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the treasure chest&lt;/Text>&lt;ID>924106&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the treasure chest behind the pile of snow&lt;/Text>&lt;ID>941650&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1489</I>
      <N>Treasure03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure03T02.unity3d/PfGrpArcticTreasure03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Melting the snow would be faster than digging it out with your hands. Would you mind asking {{dragon name}} to shoot a fireball at it?&lt;/Text>&lt;ID>924112&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Amazing! I don't understand how you do it, but your skill with dragons is certainly impressive. &lt;/Text>&lt;ID>924113&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_TreasureGlacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFrozenTreasure&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Melt the snow to get the treasure chest&lt;/Text>&lt;ID>924110&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use your dragon to shoot a fireball and melt the snow&lt;/Text>&lt;ID>941651&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1490</I>
      <N>Treasure03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticTreasure03T04.unity3d/PfGrpArcticTreasure03T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What...? This treasure chest is empty! Someone has beaten us to it. Maybe look around one more time? We could have missed something.&lt;/Text>&lt;ID>924116&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Sheep wool? What is that doing out here on the glacier? The only sheep on this island belongs to Mildew... @@ Oh, I'm afraid that means he has it. Well, I'm sure if you ask him very nicely he'll give it you!&lt;/Text>&lt;ID>924117&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectWoolWhiteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find out who might have looted the chest&lt;/Text>&lt;ID>924114&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look around to find a clue to the empty treasure chest&lt;/Text>&lt;ID>941652&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
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    <A>false</A>
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        <Value>False</Value>
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      <N>Truffles, Turtle Eggs</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13484&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Truffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10819&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turtle Eggs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Truffles, Turtle Eggs&lt;/Text>&lt;ID>933428&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Some of the rarest ingredients are needed for some of the rarest dragons.&lt;/Text>&lt;ID>933429&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    <A>false</A>
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      <N>8 Beets</N>
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      <C>0</C>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>2663</I>
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    <G>17</G>
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    <A>false</A>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <C>0</C>
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    <AR>
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  <Mission>
    <I>1729</I>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <I>1751</I>
      <N>2 Arctic Fox Fur, 10 Tomatoes, 24 Sunflower</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11201&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Fox Fur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tomato&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Fox Fur, Tomatoes, Sunflowers&lt;/Text>&lt;ID>926498&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup needs to make new paintbrushes and mix up some orange paint.&lt;/Text>&lt;ID>926499&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <p>9</p>
      <ii>0</ii>
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      <ii>0</ii>
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      <amulti>true</amulti>
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    <RPT>false</RPT>
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  <Mission>
    <I>1169</I>
    <N>Quest Edu 19</N>
    <G>5</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQClouds02T07.unity3d/PfGrpQClouds02T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Just for the Halibut&lt;/Text>&lt;ID>920512&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Educational seawater, fish&lt;/Text>&lt;ID>920513&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
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    <V>1</V>
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    <M>
      <I>1170</I>
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      <G>5</G>
      <P>1169</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>If Bucket could keep a good thought in his mind, he'd remember that fish are vertebrate animals that live in water, and different kinds of fish live in different areas. Each species of fish prefers a certain habitat. @@ I know! Let me give you a rundown of what fish live where. Go visit some of the other fishing areas at the school and at Berk.&lt;/Text>&lt;ID>920510&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Great job {{greeting}}!&lt;/Text>&lt;ID>920511&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Go to the fishing spots&lt;/Text>&lt;ID>920508&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the other fishing spots in the area.&lt;/Text>&lt;ID>920509&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
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      <Task>
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        <N>Task 3.1 Waterfall</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905243&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>This here is a freshwater lake! The waterfall feeds into it so there's  a good flow of water here.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuffnutVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the waterfall under Berk&lt;/Text>&lt;ID>905241&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the waterfall under Berk.&lt;/Text>&lt;ID>905242&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>665</I>
        <N>Task 3.2 Wilderness lake</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921948&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Remember this place? It's where you fished with Gobber when you first got {{dragon name}}!Fish that can survive in only one type of water are called stenohaline.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Wilderness_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the lake in the wilderness&lt;/Text>&lt;ID>921946&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the lake in the wilderness.&lt;/Text>&lt;ID>921947&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>666</I>
        <N>Task 3.3 Salmon Area</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920733&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Did you know, salmon love to swim upstream! You'll find a lot of them here at the mouth of the river.Salmon are born in freshwater then migrate to the ocean where they mature. After about 1-5 years, they head back to freshwater to reproduce.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SalmonArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the mouth of the river at the wilderness&lt;/Text>&lt;ID>920731&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit where the river meets the lake at the wilderness.&lt;/Text>&lt;ID>920732&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>662</I>
      <N>Task 1: Go Fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905252&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Hi {{Name}}! I have the most peculiar hunger for halibut. I just can't get enough of it right now. Maybe we'll be able to get some fish if we go to the school lake. Can you go and catch 3 fish there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905253&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Great job! Too bad those aren't halibut.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch 3 fish for Bucket&lt;/Text>&lt;ID>905250&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the school lake and catch 3 fish.&lt;/Text>&lt;ID>905251&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>663</I>
      <N>Task 2: Talk to Mulch</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905256&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I don't understand why we couldn't catch any halibut at this lake. Mulch is so much smarter than me. Can you ask him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905257&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Bucket! I love the man, but sometimes he's as dumb as a.. well, bucket.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch by the school lake.&lt;/Text>&lt;ID>905255&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>667</I>
      <N>Task 4: Go to outside the caldera</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920736&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>You know, your dragon will let you fly to a bunch of places that are hard to get to by boat. Why don't you fly out of the crack in the mountains and try to find a good fishing spot?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920737&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Great job, kid! That was one in a million!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_OceanFishing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly outside the caldera&lt;/Text>&lt;ID>920734&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly outside the caldera to look for a new fishing area.&lt;/Text>&lt;ID>920735&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>668</I>
      <N>(668) Task 5: Give Bucket 3 halibut</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>You should be able to catch halibut anywhere in saltwater. Go for it, kid, and get some to Bucket!&lt;/Text>&lt;ID>920740&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wow, {{Name}}! I was just craving some halibut! How did you know? You're amazing!&lt;/Text>&lt;ID>920741&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7141&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Halibut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Bucket 3 halibut&lt;/Text>&lt;ID>920738&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Bucket 3 halibut caught from the sea, or buy 3 halibut from the store.&lt;/Text>&lt;ID>934027&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
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    <I>2636</I>
    <N>New Farming 236</N>
    <G>17</G>
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    <A>false</A>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Before you begin to train your dragon, you'll need to know where they come from. Our Viking ancestors, starting with Gobber's great-great-great grandfather Bork the Bold, have documented the dragon classes on special rune stones. Go find all seven of the stones to learn about dragon history.&lt;/Text>&lt;ID>920439&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Well done, {{Name}}! Now you know more about your dragon and where it comes from. Hiccup created a new dragon class called a Tracker class, but we don't have a runestone for it yet. There's so much more to learn about dragons!&lt;/Text>&lt;ID>920440&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>History of Dragons&lt;/Text>&lt;ID>920438&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>Task 16.1 Find the Tidal Class Rune Stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_1.unity3d/PfGrpQBaby16T16_1&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Tidal Class dragons live in or near the water. The Thunder Drum and the Scauldron are Tidal Class dragons. @@ To remember these, heed this warning: "The Tidal Tides Drown Swimmers."&lt;/Text>&lt;ID>904573&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneTidal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Tidal Class Rune Stone&lt;/Text>&lt;ID>904571&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Tidal Class Rune Stone around the school. It’s a blue water rock with a wave like symbol on it.&lt;/Text>&lt;ID>941115&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Task 16.2 Find the Boulder Class Rune Stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_2.unity3d/PfGrpQBaby16T16_2&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Boulder Class dragons are tough earth dragons. They sometimes eat rocks. The Whispering Death and the Gronckle are Boulder Class dragons. @@ Just remember, "Boulders Weigh Down Gobber."&lt;/Text>&lt;ID>904576&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGenPraise01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneBoulder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Boulder Class Rune Stone&lt;/Text>&lt;ID>904574&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Boulder Class Rune Stone around the school. It’s a gray rock with a symbol like rock in a circle on it.&lt;/Text>&lt;ID>941116&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Task 16.3 Find the Tracker Class Rune Stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_3.unity3d/PfGrpQBaby16T16_3&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Tracker Class dragons can find anything, even if they are miles away from their target. The Deadly Nadder and the Rumblehorn are Tracker Class dragons. &lt;/Text>&lt;ID>904579&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGenPraise02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneTracker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Tracker Class Rune Stone&lt;/Text>&lt;ID>904577&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Tracker Class Rune Stone around the school. It’s a red and black rock with a symbol like compass on it.&lt;/Text>&lt;ID>941117&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_4.unity3d/PfGrpQBaby16T16_4&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We don't know much about Mystery Class dragons, but we hope to find out more about them. The Changewing, the Smothering Smokebreath and the Boneknapper are Mystery Class dragons. @@ Remember this saying: "Mysteries Can Simply Stump Brains!"&lt;/Text>&lt;ID&gt;904582&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGoodJob&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneMystery&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Mystery Class Rune Stone&lt;/Text>&lt;ID>904580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Mystery Class Rune Stone around the school. It’s a smoky rock with a question mark like pattern on it.&lt;/Text>&lt;ID>941118&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Task 16.5 Find the Sharp Class Rune Stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_5.unity3d/PfGrpQBaby16T16_5&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Sharp Class dragons are vain and prideful. They also have sharp body parts, like spines. The Deadly Nadder and the Timberjack are Sharp Class dragons. @@ Remember this by saying "Sharp Dragons Need Thorns."&lt;/Text>&lt;ID>904585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGreat&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneSharp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Sharp Class Rune Stone at the Training Grounds&lt;/Text>&lt;ID>904583&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Sharp Class Rune Stone at the Training Grounds. It’s an ice rock with a round symbol with spikes on it.&lt;/Text>&lt;ID>941119&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Task 16.6 Find the Stoker Class Rune Stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_6.unity3d/PfGrpQBaby16T16_6&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Stoker Class dragons are hotheads and great fire breathers. The Monstrous Nightmare, Fireworm, Typhoomerang and the Terrible Terror are all Stoker Class dragons. @@ An easy way to remember this is "Stokers Must Never Fall Through Thick Trees." &lt;/Text>&lt;ID>904588&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralPos03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneStoker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type&gt;Collect&lt;/Type>&lt;Title>&lt;Text>Find the Stoker Class Rune Stone at the Training Grounds&lt;/Text>&lt;ID>904586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Stoker Class Rune Stone around the school. It’s a gold rock with a firy ball symbol on it.&lt;/Text>&lt;ID>941120&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Task 16.7 Find the Strike Class Rune Stone</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQBaby16T16_7.unity3d/PfGrpQBaby16T16_7&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Strike Class dragons are really fast, smart and have powerful jaws. The Skrill and the Night Fury are Strike Class dragons. @@ Remember it with this phrase. "Strike Should Nimbly Fly."&lt;/Text>&lt;ID>904591&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralPos02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRuneStoneStriker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Strike Class Rune Stone at the Training Grounds&lt;/Text>&lt;ID>904589&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Strike Class Rune Stone at the Training Grounds. It’s a purple and pink rock with a symbol like Night Fury tail on it.&lt;/Text>&lt;ID>941121&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_BerkPoster01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929914&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>It's good you've stopped by, {{greeting}}. There's so much to do here to get Berk back up to speed and I need more than a hand to do it all! For example, I need more stones from Eret for the rebuilding project. Go down to the docks and get them from that rascal!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929915&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Here's a new face! I'm glad to meet you, mate. I'm Eret, son of Eret, the most famous dragon wrangler alive! I'm sure you knew that, of course.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Eret at Berk&lt;/Text>&lt;ID>929912&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Eret at Berk.&lt;/Text>&lt;ID>929913&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>10</a>
        <p>6</p>
        <ii>7970</ii>
        <t>1</t>
        <r>5355</r>
        <ai>204751</ai>
        <amulti>true</amulti>
        <mina>10</mina>
        <maxa>10</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3339</I>
      <N>Verson2T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929918&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Well, I've turned over a new leaf. Now that I've thrown my lot in with you, I'll be dragon training with the School! Be kind to me, mate. Take the building stones to Snotlout, yeah?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929919&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Ah! I was just looking for that. We used a lot of stones to make Stoick's memorial statue by the Great Hall, so we need to restock our supplies. Good on Eret!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7970&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Building Stone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the building blocks to Snotlout&lt;/Text>&lt;ID>929916&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the building blocks to Snotlout.&lt;/Text>&lt;ID>929917&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3340</I>
      <N>Verson2T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929922&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Can you let our chief Hiccup know we're getting the project done?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929923&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thanks for helping out {{Name}}. There's a lot of rebuilding left to do after Drago and the Bewilderbeast attacked Berk. But we're a family, and we're going to get through this together... as one.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Hiccup&lt;/Text>&lt;ID>929920&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Hiccup.&lt;/Text>&lt;ID>929921&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3341</I>
      <N>Verson2T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929926&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>If you haven't said hello yet to Cloudjumper, you should go up the steps and do so!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929927&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I think Cloudjumper is still feeling miffed with all these young dragons running around. Hello! I'm so glad you're here to help us rebuild, dragon trainer. I can see the passion for dragons in your eyes... we'll need that, in the hard times to come. @@ We stand together, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWStormcutter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Say hello to Cloudjumper at Berk&lt;/Text>&lt;ID>929924&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk up to Cloudjumper at Berk.&lt;/Text>&lt;ID>929925&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>204750</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>45</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>519</r>
      <ai>204750</ai>
      <amulti>true</amulti>
      <mina>45</mina>
      <maxa>45</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>652</r>
      <ai>204750</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>204750</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1256</I>
    <N>New Farming 67</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,4</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1256</MissionID>
          <ID>812</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201348</AID>
    <AAID>0</AAID>
    <Task>
      <I>812</I>
      <N>6 Chicken Egg</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Chicken Egg&lt;/Text>&lt;ID>922159&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Eggs are delicious. I am always eager to make more omelets.&lt;/Text>&lt;ID>922158&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>80</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>27</r>
      <ai>201348</ai>
      <amulti>true</amulti>
      <mina>80</mina>
      <maxa>80</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>6</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>201348</ai>
      <amulti>true</amulti>
      <mina>6</mina>
      <maxa>6</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1618</I>
    <N>Arctic_Groncicle06</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Family Ties&lt;/Text>&lt;ID>923933&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1625</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1618</MissionID>
          <ID>1408</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1618</MissionID>
          <ID>1409</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1618</MissionID>
          <ID>1410</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1618</MissionID>
          <ID>1412</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1618</MissionID>
          <ID>1414</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1618</MissionID>
          <ID>1415</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202762</AID>
    <AAID>0</AAID>
    <Task>
      <I>1408</I>
      <N>Groncicle06T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle06T01.unity3d/PfGrpArcticGroncicle06T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>PfMarker_NestingSite&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You found an ancient city in the caves? Wow! That's amazing. I want to see this too! @@ Oh, I nearly forgot. I visited our little Groncicle buddy and he looked a little restless. He likes you a lot, {{Name}}. Could you go keep an eye on him? {{Input}} on him to let him wander around but don't let him out of your sight!&lt;/Text>&lt;ID>923625&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Our little buddy wants to explore the Ice Caves. Maybe he wants to see the city too!&lt;/Text>&lt;ID>923626&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker19&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>PfGrpArcticGroncicle06T01&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Groncicle and follow him where he goes&lt;/Text>&lt;ID>923623&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Groncicle and follow him to the entrance of the ice caves&lt;/Text>&lt;ID>941487&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Follow the Groncicle!&lt;/Text>&lt;ID>936210&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed the task!&lt;/Text>&lt;ID>936211&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1409</I>
      <N>Groncicle06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, he shouldn't go alone. Go into the Ice Caves with him {{Name}}.&lt;/Text>&lt;ID>923629&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the Ice Caves&lt;/Text>&lt;ID>926408&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the Ice Caves with the baby Groncicle&lt;/Text>&lt;ID>941488&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1410</I>
      <N>Groncicle06T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle06T03.unity3d/PfGrpArcticGroncicle06T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>PfMarker_Entrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>His nose is leading him somewhere... Could he be following another dragon's scent trail? Whatever he's tracking, he sure is excited about it! @@ {{Input}} on the baby Groncicle to keep following him.&lt;/Text>&lt;ID>923632&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A family of Groncicles! They must live here in the Ice Caves. What an amazing discovery! Now we can see Groncicles in their natural habitat and learn about how they uniquely function as a dragon species.&lt;/Text>&lt;ID>923633&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>PfGrpArcticGroncicle06T03&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow the Groncicle&lt;/Text>&lt;ID>923630&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the baby Groncicle to the Groncicle Nest&lt;/Text>&lt;ID>941489&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Get closer to the Groncicle!&lt;/Text>&lt;ID>936212&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Groncicle left you behind!&lt;/Text>&lt;ID>936213&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1412</I>
      <N>Groncicle06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Look at how they've constructed their nest. It's different than any other dragon nest I've seen. Walk over to the other side of their nest to get a closer look.&lt;/Text>&lt;ID>923636&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It looks like the Groncicles collect soft snow and use it to pad their nest. They must have eaten the snow to generate their ice breath to build the strong structure. This nest-building behavior seems to be unique to their species.&lt;/Text>&lt;ID>923637&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GroncicleNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the pile of snow&lt;/Text>&lt;ID>923634&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the pile of snow on the other side of the nest&lt;/Text>&lt;ID>941490&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1414</I>
      <N>Groncicle06T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle06T05.unity3d/PfGrpArcticGroncicle06T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, the Groncicles are really comfortable around you, {{Name}}! It seems like the Groncicles are a peaceful, non-aggressive dragon species--a distinct behavioral trait. They're much friendlier than Monstrous Nightmares or Speed Stingers. @@ Go ahead, try petting one of the adults. {{Input}} on the adult Groncicle to interact with it.&lt;/Text>&lt;ID>923640&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Aw, I guess Groncicles are just big softies! Along with behavioral traits, the Groncicles have physical traits, or characteristics, that also distinguish them as a species. @@ Notice how the baby Groncicle shares many of the same physical traits as the adult Groncicles? That's because traits are passed down from parents to their offspring.&lt;/Text>&lt;ID>923641&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGroncicle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on an adult Groncicle&lt;/Text>&lt;ID>923638&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on an adult Groncicle to pet it&lt;/Text>&lt;ID>941491&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1415</I>
      <N>Groncicle06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Some examples of inheritable traits in dragons are wingspan, tail length, markings, and body color. Dragon trainers want to understand all there is to know about dragons. Come find me and we'll test your dragon knowledge.&lt;/Text>&lt;ID>923644&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You're doing great, {{Name}}! I'm glad you helped our little buddy find his long-lost family. I only hope we can do the same for Toothless. Someday...&lt;/Text>&lt;ID>923645&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupToothless01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizArcticGroncicle06T06.unity3d/PfUiQuizArcticGroncicle06T06&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup and answer his quiz&lt;/Text>&lt;ID>923642&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hiccup and answer his question&lt;/Text>&lt;ID>941492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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  <Mission>
    <I>2206</I>
    <N>RTTE04_Dragons02</N>
    <G>10</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons02T00.unity3d/PfGrpRTTEDragons02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Epic Catastrophe&lt;/Text>&lt;ID>927491&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWRTTEExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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    <Task>
      <I>2757</I>
      <N>RTTE04_Dragons02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! Before I forget, you earned an Age Up ticket. This will let you choose one of your dragons to get to the Broad Wing stage immediately. We'll need you and your dragons at full strength to take on the Dragon Hunters! @@ Hiccup came and told me about your brilliant plan to use natural dragon defenses for our own base. Well, he said the thought came from you and the twins, but knowing what I know about the twins I'm guessing it was mostly your idea. @@ Anyway! I would like to introduce you to a dragon to consider for base defense: the Catastrophic Quaken! He's this amazing Boulder Class dragon that lives at Dark Deep. He has Armor 35, Jaw Strength 20, and... @@ No, there's no way I can tell you the majesty of this dragon through my dragon stats (even though they're incredibly accurate). Let me show you in person. To the Dark Deep!&lt;/Text>&lt;ID>930058&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Welcome to Dark Deep! It's the legendary island home of the Gronckles. It's a rocky, dusty place--perfect for rock-eating dragons like the Gronckle and the Quaken! @@ You see, many animals evolve over generations to live in their natural habitats. The Boulder Class dragons survive here better than most because their physiology has adapted to fit this environment!&lt;/Text>&lt;ID>930059&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dark Deep&lt;/Text>&lt;ID>930056&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dark Deep&lt;/Text>&lt;ID>930056&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2758</I>
      <N>RTTE04_Dragons02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>PfDWPrickleboggle&lt;/Asset>&lt;Location>PfMarker_Prickleboggle&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I wonder where the Gronckles and the Catastrophic Quaken are. My last few trips to this island have been really great with those dragons as company. Well, it can't be hard to find them! Let's fly around the island and look for the Quaken.&lt;/Text>&lt;ID>930062&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! The Dragon Hunters must have found this island with the Dragon Eye. Oh no, oh no... Get a grip, Fishlegs! You can't fall apart now. Dragons are in danger! @@ The Quaken looks a little worse for wear, but it looks like his friend is trapped in the cage. That is a Prickleboggle, a brilliant Sharp class dragon. He has a really unique ability to heal with his 'fireball'! @@ On my trips to the island, I've observed that the Catastrophic Quaken and the Prickleboggle have developed a [c][3eebff]symbiotic relationship[/c][ffffff], or a connection between members of different species where they help each other out. @@ It's just like you and {{dragon name}}, working together! @@ Gosh, what am I rambling on about? We need to help the Prickleboggle out!&lt;/Text>&lt;ID>930063&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Prickleboggle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Catastrophic Quaken&lt;/Text>&lt;ID>930060&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Catastrophic Quaken&lt;/Text>&lt;ID>930060&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2759</I>
      <N>RTTE04_Dragons02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>PfDWPrickleboggle&lt;/Asset>&lt;Location>PfMarker_Prickleboggle&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't think the Quaken can break the cage without hurting the dragon inside... what do we do? Those are dragon-proof cages. Fireballs won't do a thing to harm them! @@ I'm out of ideas, {{Name}}. I wish Hiccup were here. Maybe we can go back to Dragon’s Edge and ask for Hiccup's help. I’m sure he'll know what to do! @@ Wait, I think I saw Harald's boat lagging a little bit behind us. Can you ask him if he has any solutions in mind?&lt;/Text>&lt;ID>930066&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text&gt;Hey there! I'm getting a feel for the waters around your Dragon's Edge. I was navigating the shortest path here with the currents, but I appreciate you slowing down on the flight over to give me a sporting chance to keep up. @@ I know you could have blazed on over here on your fast... {{dragon name}}, you said it was called? These creatures are pretty convenient.&lt;/Text>&lt;ID>930067&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald at the beach&lt;/Text>&lt;ID>930064&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald at the beach&lt;/Text>&lt;ID>930064&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2760</I>
      <N>RTTE04_Dragons02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_HaraldBeach&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>PfDWPrickleboggle&lt;/Asset>&lt;Location>PfMarker_Prickleboggle&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>A dragon is stuck in a Dragon Hunter cage? Say no more, friend. I've picked up a few useful skills on the seven seas. {{Input}} on me and lead the way. I can get the dragon out of that little jam!&lt;/Text>&lt;ID>930070&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Hello, dragon! Don't claw my eyes out, you hear? Harald's going to get you out of that sticky little situation.&lt;/Text>&lt;ID>930071&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons02T04CS.unity3d/PfGrpRTTEDragons02T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Prickleboggle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead Harald to the Prickleboggle trap&lt;/Text>&lt;ID>930068&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead Harald to the Prickleboggle trap&lt;/Text>&lt;ID>930068&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Harald doesn't know the way, so stay close!&lt;/Text>&lt;ID>936402&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Harald behind!&lt;/Text>&lt;ID>936411&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2761</I>
      <N>RTTE04_Dragons02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons02T05.unity3d/PfGrpRTTEDragons02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>PfDWPrickleboggle&lt;/Asset>&lt;Location>PfMarker_Prickleboggle02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You see? The Prickleboggle heals the Catastrophic Quaken when it gets hurt, and the Quaken defends the Prickleboggle from any predators. It's a relationship where both species benefit in unique ways. This type of symbiotic relationship is called [c][3eebff]mutualism[/c][ffffff]. @@ I think our Quaken friend is going to be just fine, {{Name}}. We should clear the island of these nasty weapons and traps that the Dragon Hunters left behind. Can you grab them all?&lt;/Text>&lt;ID>930074&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUIMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Dragon Hunters bit off more than they could chew with Dark Deep. You think you can trap the Catastrophic Quaken so easily? I wish I could have watched them slink away from the island, tails between their legs!&lt;/Text>&lt;ID>930075&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsGenPraise02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDragonHunterWeapons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather the Dragon Hunters' tools&lt;/Text>&lt;ID>930072&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>Gather the Dragon Hunters' tools around Dark Deep&lt;/Text>&lt;ID>941816&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2762</I>
      <N>RTTE04_Dragons02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Sorry, I get a little bit steamed when I think about dragons being mistreated. As much as I'm happy Quakey chased the Dragon Hunters away, they must have captured the Gronckles that lived here. @@ We need to tell Hiccup. Let's go back to Dragon's Edge and give him these disgusting tools we confiscated. @@ We'll meet you back at Dragon's Edge, Harald. Thank you so much for your help! I don't know what we would have done without you.&lt;/Text>&lt;ID>930078&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That could be a big problem. Dark Deep is far away from the Dragon Hunter bases... are they expanding their territory? Good job gathering these tools. I'll put them away where they can't be used to harm any dragons.&lt;/Text>&lt;ID>930079&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12422&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Hunter Weapon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Dragon Hunter weapons to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>930076&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Dragon's Edge and give Hiccup the Dragon Hunter tools you confiscated from Dark Deep&lt;/Text>&lt;ID>941817&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2763</I>
      <N>RTTE04_Dragons02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons02T07.unity3d/PfGrpRTTEDragons02T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We were sort of busy when we were at Dark Deep, so I didn't get to show you what I took you there to see. @@ You see, the Catastrophic Quaken relies on two things to protect himself. The first is his thick, armoring hide. He can shrug off blows that would stop most dragons and keep going. Second, his nest is protected by sheer rocks on all sides so that he is protected when he is most vulnerable. @@ It leapt to my mind when Hiccup mentioned the idea of dragon defenses. We can do the same at Dragon's Edge. Let's gather some boulders around the island. If you can find 5 suitable boulders and I do the same, we might have enough to get something going here!&lt;/Text>&lt;ID>930082&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Finished!&lt;/Text>&lt;ID>10763&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBoulders&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather boulders around Dragon's Edge&lt;/Text>&lt;ID>930080&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather boulders around Dragon's Edge&lt;/Text>&lt;ID>930080&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2764</I>
      <N>RTTE04_Dragons02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons02T08.unity3d/PfGrpRTTEDragons02T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I've started a little pile at the base. Come see my handiwork!&lt;/Text>&lt;ID>930086&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug approves! That means we have the start of a respectable boulder collection. If we add your boulders to mine, that means that we'll be ready to start our little project.&lt;/Text>&lt;ID>930087&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos04&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Fishlegs by his boulders&lt;/Text>&lt;ID>930084&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at the base of Dragon's Edge. He is standing by his boulders&lt;/Text>&lt;ID>941818&lt;/ID>&lt;/Desc&gt;&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2976</I>
      <N>RTTE04_Dragons02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DarkDeepDO&lt;/Scene>&lt;Asset>PfDWPrickleboggle&lt;/Asset>&lt;Location>PfMarker_Prickleboggle02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Our boulders are Gronckle approved and I bet we can get the approval of another Boulder Class dragon! We're going to make the strongest wall that we can possibly make and it’s going to stand up to any possible attack. @@ We're going to need the expert at destruction: the Catastrophic Quaken! I don't know if you've seen him in action, but he can roll into a ball and slam into walls with all his force. If the wall can stand up to his attack, it can stand up to anything! @@ Can you go back to Dark Deep and convince them to come back with you? You might be able to mount the Prickleboggle and bring them both over.&lt;/Text>&lt;ID>930090&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Prickleboggle remembers you!&lt;/Text>&lt;ID>930091&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWPrickleboggle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWPrickleboggleHeal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go to Dark Deep and mount the Prickleboggle&lt;/Text>&lt;ID>930088&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dark Deep and mount the Prickleboggle&lt;/Text>&lt;ID>930088&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2977</I>
      <N>RTTE04_Dragons02T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_FishlegsWall&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHarald&lt;/Asset>&lt;Location>PfMarker_Snotlout_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should fly back to Dragon's Edge and meet Fishlegs.&lt;/Text>&lt;ID>930094&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Great! Now we'll be able to test this wall.&lt;/Text>&lt;ID>932828&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons02T10CS.unity3d/PfGrpRTTEDragons02T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow! We did it! We made a Quaken Approved wall! Good job, {{Name}}, I'm sure this will help protect us in the future!&lt;/Text>&lt;ID>933395&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Come back to Dragon's Edge&lt;/Text>&lt;ID>930092&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Fishlegs back at Dragon's Edge&lt;/Text>&lt;ID>941819&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>203580</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>203580</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>8</p>
      <ii>0</ii>
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      <ai>203580</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1199</I>
    <N>New Farming 14</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,5</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1199</MissionID>
          <ID>723</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201271</AID>
    <AAID>0</AAID>
    <Task>
      <I>723</I>
      <N>10 Sunflower, 12 Corn, 10 Dragon Nip</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8211&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sunflower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Sunflowers, Corn, Dragon Nip&lt;/Text>&lt;ID>921722&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup thinks Toothless needs a bit of a pick-me-up.&lt;/Text>&lt;ID>921723&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>15</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>15</mina>
      <maxa>15</maxa>
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    </AR>
    <AR>
      <a>304</a>
      <p>2</p>
      <ii>0</ii>
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      <ai>201271</ai>
      <amulti>true</amulti>
      <mina>304</mina>
      <maxa>304</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1048</I>
    <N>Quest_Repeat_6</N>
    <G>9</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Perching Perch&lt;/Text>&lt;ID>920449&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1048</MissionID>
          <ID>332</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201097</AID>
    <AAID>0</AAID>
    <Task>
      <I>332</I>
      <N>Task 6.1 Catch 10 Perch</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7143&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Perch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Catch 10 Perch&lt;/Text>&lt;ID>921559&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch 10 Perch at any freshwater fishing spot.&lt;/Text>&lt;ID>921560&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2717</I>
    <N>Curse02</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse02T00.unity3d/PfGrpCurse02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse02T06.unity3d/PfGrpCurse02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene&gt;HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Exploring the Hidden World&lt;/Text>&lt;ID>936685&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWCurseExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2714</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>2717</MissionID>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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    <V>1</V>
    <AID>205782</AID>
    <AAID>0</AAID>
    <Task>
      <I>4450</I>
      <N>Curse02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The dragon homeland is fascinating, don't you think? This place is so different from where we live. We can figure out how this strange place could be the natural habitat of Hobgobblers. For example, if we can take a closer look at that cave wall, maybe we can figure out more about dragons!&lt;/Text>&lt;ID>936762&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>These structures on the wall of this cave are classic examples of [c][3eebff]speleothems[/c][ffffff], or cave formations. Minerals wash up in one place by water, through drips, condensation, flows, or ponds. They calcify together and gathered into deposits.@@After hundreds of years they create formations. These formations can only form in caves, because the chemical reactions that create them only occur in those conditions. The different types of water movement create different cave formations, like stalactites, stalagmites, and columns!&lt;/Text>&lt;ID>936763&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CaveStructure&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the cave structure&lt;/Text>&lt;ID>936760&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the cave structure&lt;/Text>&lt;ID>936760&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
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      <N>Curse02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The strangest thing about being in the Hidden World, for me, is that it doesn't feel like we're underground! It's so humid and full of water. We're dealing with a whole different beast altogether, my friend.@@I wonder if the humidity is the reason for the gorgeous fauna. Let's examine the coral!&lt;/Text>&lt;ID>936766&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Coral may look like rock formations, but they're actually living creatures! Coral are invertebrates that generally live underwater. They form the reefs that line the bottom of oceans. The humidity and the water here at the Hidden World must be enough for them to thrive. Amazing!&lt;/Text>&lt;ID>936767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Coral&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the coral structure&lt;/Text>&lt;ID>936764&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the coral structure&lt;/Text>&lt;ID>936764&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4452</I>
      <N>Curse02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Gods, I'm so excited! I can't feel my fingers. Is this normal?&lt;/Text>&lt;ID>936770&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>You have the patience of a hero to follow this scatterbrain all across this cavern. Still, I can't help myself! I feel like I could spend a thousand years down here and I would still uncover a mind blowing scientific discovery every morning!&lt;/Text>&lt;ID>936771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4453</I>
      <N>Curse02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Take those gorgeous rock formations in the other chamber as an example. Do you think they could all be crystals? Let's get a closer look!&lt;/Text>&lt;ID>936774&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>These are solids that have a very intricate structure of a crystal lattice at the fundamentally smallest levels! The structure of these giant, gorgeous crystals form flat faces with sharp angles. It's the most beautiful form of natural geometry in the world, don't you think?&lt;/Text>&lt;ID>936775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Rocks&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the rock formations&lt;/Text>&lt;ID>936772&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the rock formations&lt;/Text>&lt;ID>936772&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4454</I>
      <N>Curse02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh! Speaking of amazing finds: this little guy has the same striations as the one you found at New Berk. Do you think it's the same dragon?@@I can't believe he's followed you all the way here. Why don't you reach out with your hand and {{input}} on the top of his head? I'm so excited to see how a Hobgobbler reacts to someone he truly likes!&lt;/Text>&lt;ID>936778&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That's... underwhelming. Perhaps I was mistaken?&lt;/Text>&lt;ID>936779&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse02T05CS.unity3d/PfGrpCurse02T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHobgobbler_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>937013&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>936791&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4455</I>
      <N>Curse02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well! Never mind. In the immortal words of Berkian generals long past: mission accomplished. We can head back to New Berk, aglow with victory. Onward and forward, my good friend!&lt;/Text>&lt;ID>936782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse02T06CS.unity3d/PfGrpCurse02T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to New Berk&lt;/Text>&lt;ID>935945&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to New Berk&lt;/Text>&lt;ID>936780&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4456</I>
      <N>Curse02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My word! Is it just me or are there more here than ever? Hiccup must know what to do!&lt;/Text>&lt;ID>936785&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Hobgobblers left for a little bit, especially when you followed them into the cave... but they came right back. Something is drawing them here to New Berk. Back to the drawing board!&lt;/Text>&lt;ID>936786&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
      <a>45</a>
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    </AR>
    <AR>
      <a>200</a>
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    </AR>
    <AR>
      <a>350</a>
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      <maxa>350</maxa>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1192</I>
    <N>New Farming 07</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
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        <Quantity>0</Quantity>
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    </MR>
    <V>1</V>
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      <I>716</I>
      <N>5 Chicken Egg</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Chicken Eggs&lt;/Text>&lt;ID>921327&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>This one's for me, friend! I love fried eggs in the morning.&lt;/Text>&lt;ID>922206&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940135&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Welcome to our Dreadfall festivities, {{Name}}! Everyone is getting in the spirit, particularly the twins: there's quite a giant mess by the maze! Go take a look, will ye?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940136&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Did Gobber call my artistic expression a MESS?@@Because yes. It is a mess right now. I need help.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DreadfallDecorations&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the decoration heap in New Berk&lt;/Text>&lt;ID>940134&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6370</I>
      <N>2021Dreadfall01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940138&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>And you don't look busy. Let's do this. Grab some decorations from the box!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940139&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Perfect; let's get to decorating. I marked some spots: put out some fun things around New Berk!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DreadfallDecorations&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWBoxofDecorations&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the box of decorations&lt;/Text>&lt;ID>940137&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6379</I>
      <N>2021Dreadfall01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940140&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Lookin' great! Come on back over, though, there's a wrinkle in the plan.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940141&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>My sister is the wrinkle.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940142&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC&gt;&lt;Text>Your FACE is a wrinkle, Tuffnut. I just finished my own decorations: living Dreadfall artwork. Check it out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall01T11CS.unity3d/PfGrp2021Dreadfall01T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to Tuffnut&lt;/Text>&lt;ID>936874&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6380</I>
      <N>2021Dreadfall01T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940144&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Ruffnut's dragons are going to attract wild ones to mess up our hard work! Good thing I thought ahead. Let's put up scarecrows. Grab 'em out of the box!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940145&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Plop those scary things down.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_TuffnutHouseBack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWScarecrowBox&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Find the box of Scarecrows&lt;/Text>&lt;ID>940143&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6383</I>
      <N>2021Dreadfall01T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Dreadfall01T15.unity3d/PfGrp2021Dreadfall01T15&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940147&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>So now we've got scarecrows ...! Which are doing nothing to help, wild dragons are helping themselves to our fancy display anyway.@@Grab those troublemakers before they ruin everything!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940148&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Don't touch my painted dragons, they're mega behaved.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTroublemaker&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the dragon troublemakers&lt;/Text>&lt;ID>940146&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6384</I>
      <N>2021Dreadfall01T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940150&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That's it: organized chaos. Just the way we like it.@@Come stand over by me, and we'll review your work!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940151&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>It's almost Loki-level mayhem! Great stuff, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall01T16CS.unity3d/PfGrp2021Dreadfall01T16CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Tuffnut at New Berk&lt;/Text>&lt;ID>940149&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
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    <I>2874</I>
    <N>2020 Birthday01</N>
    <G>11</G>
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    <A>false</A>
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          <MissionID>2874</MissionID>
          <ID>5908</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2874</MissionID>
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    </MR>
    <V>1</V>
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    <Task>
      <I>5906</I>
      <N>2020Birthday01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938625&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Our chief has a tendency to put other people and things before himself. That's why we need to make sure that he doesn't get lost in the shuffle. It's important that he realizes how much he means to us. Can you talk to him?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938626&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's always such a treat when Astrid shows her tender side. We've been through so much this year, haven't we? Villains and dangers and... good friends.@@Thanks for being here through it all, {{Name}}. I couldn't have done it without you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup.&lt;/Text>&lt;ID>938624&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5907</I>
      <N>2020Birthday01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938629&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well! I'll be sure to thank Astrid when I see her next.@@We're getting closer to making New Berk feel like the home we had for so long. I've finished building your Hideout at our new home! I'm so excited to see your impressions. Will you go there now?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938630&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Doesn't it look great?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HideoutArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Hideout in New Berk&lt;/Text>&lt;ID>938627&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Hideout in New Berk.&lt;/Text>&lt;ID>938628&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5908</I>
      <N>2020Birthday01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938633&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This place is yours! I can't wait to see how you'll put your flair on it. You'll be able to get furniture and other cool decorations to put in your Hideout.Take a look inside!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MyRoomINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HideoutArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go into the Hideout in New Berk&lt;/Text>&lt;ID>938631&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go into the Hideout in New Berk.&lt;/Text>&lt;ID>938632&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5909</I>
      <N>2020Birthday01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MyRoomINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpBirthday2020Q01T04.unity3d/PfGrpBirthday2020Q01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>938636&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm so excited for you to make this place your own. To get you started, I have a gift! It's hanging from the roof; to get it, you'll need to place some furniture and climb on it.@@You got this!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>938637&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that you have my gift, you can put it wherever you like in the Hideout!Thanks for being around, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MyRoomINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HideoutArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWHiccupBdayGift&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the Insignia inside the Hideout&lt;/Text>&lt;ID>938634&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab the Insignia inside the Hideout.&lt;/Text>&lt;ID>938635&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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  <Mission>
    <I>3100</I>
    <N>DreadfallMaze 2022 T02</N>
    <G>2</G>
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    <A>false</A>
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    <A>false</A>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Well, no time to test things. We're gonna have to jump in headfirst into battle and hope that the catapult does the job. (Of course she will - look who created her!)@@Before I rush into battle prep, Hiccup said he had the latest version of the antidote ready. Find him and figure out the plan!&lt;/Text>&lt;ID>936011&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We got a problem. I was going to administer the antidote for Cloudjumper, but Toothless is still nowhere to be found. Someone else is going to get close enough to Cloudjumper without being shot out of the sky.@@Are you sure you want to do it? It's going to be dangerous. I can't ask you to volunteer.&lt;/Text>&lt;ID>936012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <RPT>false</RPT>
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      <A>false</A>
      <C>0</C>
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          <Value>False</Value>
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          <ClientRule>false</ClientRule>
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        <Prerequisites>
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      <AAID>0</AAID>
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        <N>HiddenWorld13T10</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_CliffCloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_CliffHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_CliffValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>They're retreating! We did it! Amazing work, {{Name}}! Will you meet me down there?&lt;/Text>&lt;ID>936015&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I can't praise you enough for your heroics. I shouldn't have bothered worrying, though; you looked like you were having a great time fooling Grimmel's forces.@@And I shouldn't forget about your dragon buddy. They looked amazing out there, zipping past the enemy with ease! What's his name?&lt;/Text>&lt;ID>936016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <N>HiddenWorld13T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Your hard work has borne fruit: delicious deadly wooden fruit, that is! The beaut is ready, but I'd love to calibrate it against airborne enemies. Can ya and {{dragon name}} meet me down by the catapults?&lt;/Text>&lt;ID>936019&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Look at the horizon. Is that a... swarm of dragons headed toward us?&lt;/Text>&lt;ID>936020&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld13T01CS.unity3d/PfGrpHiddenWorld13T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DigSpotGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the defense emplacements&lt;/Text>&lt;ID>936161&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the defense emplacements&lt;/Text>&lt;ID>936161&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>How about you, big guy? Do you want to help us out?{{Name}}, this Deathgripper might trust you since you saved him. Will you get closer to the dragon, show him your hand, and carefully {{input}} on him?&lt;/Text>&lt;ID>936163&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good. Now with any luck, you'll be able to blend right in with the enslaved Deathgrippers in Grimmel's army. We might have a chance after all.&lt;/Text>&lt;ID>936164&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DeathGripper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathGripperMountable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Deathgripper and mount him&lt;/Text>&lt;ID>936021&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Deathgripper and mount him&lt;/Text>&lt;ID>936021&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We'll engage his forces in the front to give you the distraction you need to get to Cloudjumper. If you follow the waterfall, you might be able to slip past his guards.Good luck!&lt;/Text>&lt;ID>936025&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WaterfallTop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the waterfall&lt;/Text>&lt;ID>936023&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the waterfall&lt;/Text>&lt;ID>936023&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>According to Hiccup, you might be able to avoid being spotted if you fly to the bottom of the waterfall. You should go down the waterfall while keeping close to the ground.&lt;/Text>&lt;ID>936028&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BottomWaterfall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the bottom of the waterfall&lt;/Text>&lt;ID>936026&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the bottom of the waterfall&lt;/Text>&lt;ID>936026&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The battle is raging! With all the fighting going on, you might be able to slip past them and get close enough to use the antidote on Cloudjumper. You should fly below and around the invading army.&lt;/Text>&lt;ID>936031&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_OceanLandmark&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly behind the invaders&lt;/Text>&lt;ID>936029&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly behind the invaders&lt;/Text>&lt;ID>936029&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There! Cloudjumper's at the front of the battle. You might be able to get the jump on him if you fly above the airship and approach him from behind.&lt;/Text>&lt;ID>936034&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>And what do you think you're doing on this ship, little rider? &lt;/Text>&lt;ID>936035&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AboveAirship&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach Cloudjumper from above the airship&lt;/Text>&lt;ID>936032&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach Cloudjumper from above the airship&lt;/Text>&lt;ID>936032&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>4414</I>
      <N>HiddenWorld13T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>Try anything you would like. Please, indulge yourself! There is nothing you can do to change this unchangeable fact: your precious Stormcutter is mine.&lt;/Text>&lt;ID>936038&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld13T09CS.unity3d/PfGrpHiddenWorld13T09CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CloudjumperFlying&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCloudjumperFlying&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use the antidote from behind Cloudjumper&lt;/Text>&lt;ID>936036&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the antidote from behind Cloudjumper&lt;/Text>&lt;ID>936036&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4415</I>
      <N>HiddenWorld13T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>What?But... how? How could you possibly...?&lt;/Text>&lt;ID>936041&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGrimmel&lt;/NPC>&lt;Text>It seems I underestimated you. I will give you a victor's due and retreat from the battlefield. Rest assured: I will be better prepared the next time our paths cross. My congratulations to you and your master Hiccup. Savor it; this will surely be the last time.&lt;/Text>&lt;ID>936042&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld13T11CS.unity3d/PfGrpHiddenWorld13T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGrimmel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Grimmel&lt;/Text>&lt;ID>935848&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Grimmel&lt;/Text>&lt;ID>935848&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4417</I>
      <N>HiddenWorld13T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWCloudjumper&lt;/Asset>&lt;Location>PfMarker_CliffCloudjumper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_CliffHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_CliffValka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well it's very nice to meet you. Thanks for saving Cloudjumper with {{Name}}. We won't forget it.@@There are a hundred things to wrap up before we can call this place our home, and my attention is needed elsewhere. Valka asked me to send you her way; can you talk to her while I wrap a few things up?&lt;/Text>&lt;ID>936045&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Cloudjumper! My old and faithful companion. My heart is full, now that you've regained your senses.@@No dragon should ever be enslaved, and you've shattered the chains that weighed down my proud friend. I could never thank you enough for what you've done today, {{Name}}.&lt;/Text>&lt;ID>936046&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4427</I>
      <N>HiddenWorld13T08.5</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld13T08.unity3d/PfGrpHiddenWorld13T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good job! Looks like you got him. We need to press the advantage and give Cloudjumper time to fight off the venom. Let's give Grimmel the fight of his life!&lt;/Text>&lt;ID>936568&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DragonTacticsTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STHiddenWorld04MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Complete the Dragon Tactics battle&lt;/Text>&lt;ID>936566&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Complete the Dragon Tactics battle&lt;/Text>&lt;ID>936566&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    </AR>
    <RPT>false</RPT>
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    <I>2402</I>
    <N>New Farming 179</N>
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    <A>false</A>
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    <V>1</V>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13088&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Squash&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Squash, Carrots&lt;/Text>&lt;ID>928886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Eret already regrets his decision to eat healthier.&lt;/Text>&lt;ID>928887&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    <I>2434</I>
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    <AAID>0</AAID>
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      <N>3 Strawberries, 3 Peppermint</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13102&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Strawberry&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8623&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Peppermint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Strawberries, Peppermint&lt;/Text>&lt;ID>928918&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch has been really stressed recently and could use some herbal tea.&lt;/Text>&lt;ID>928919&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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  <Mission>
    <I>1777</I>
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    <A>false</A>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I've gathered a few things from the experiments I've conducted previously. I dissolved actual amber by heating it, grinding it, and then dissolving it in ethynol. I don't think this stuff from the Death Song has the same components. @@ I think we can use them to test out our theories but we're missing one more ingredient. Will you talk to Fishlegs about the hydrochloric acid he received from Johann?&lt;/Text>&lt;ID>927020&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Here, you can have anything you want that will help us get rid of the Death Song. I'll do my part to help, but I would be happy if I never have to see that dragon again! @@ I still have nightmares about when Meatlug and I were stuck in its amber. We were this close to being dragon snacks!&lt;/Text>&lt;ID>927021&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about hydrochloric cid&lt;/Text>&lt;ID>941713&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926601&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let's go into the lab.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926602&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Perfect! That's all the glass I needed. Thank you both for your help.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Perform the steps of the experiment.&lt;/Text>&lt;ID>926599&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Help Meatlug make more glass.&lt;/Text>&lt;ID>926600&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>1430</I>
        <N>Mildew06T09</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew06T09.unity3d/PfGrpArcticMildew06T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Head to the ancient city. Perhaps there is a clue you can find by digging at the spot that's shown on the ancient tablet. Something must be buried there!&lt;/Text>&lt;ID>923783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type&gt;Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There it is... the last piece of the puzzle!&lt;/Text>&lt;ID>923784&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWDirtPatch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWClueTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the dirt mound at the statue in the Ice Caves&lt;/Text>&lt;ID>923781&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the ruins in the Ice Caves and {{input}} on the foot of the Groncicle statue&lt;/Text>&lt;ID>941529&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
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        <p>6</p>
        <ii>11191</ii>
        <t>1</t>
        <r>1985</r>
        <ai>202784</ai>
        <amulti>true</amulti>
        <mina>1</mina>
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      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1422</I>
      <N>Mildew06T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWMildew&lt;/Asset>&lt;Location>PfMarker_HiddenCove01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew06T01.unity3d/PfGrpArcticMildew06T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}, how nice of you to stop by! I was just speaking to your friend, that Mildew fellow. He was asking me all about the ancient stone map fragments and the possibility of finding artifacts on this island. It's good to see him so inspired by our work! @@ Can you invite him to the Viking ruins? I would love to show him what we've found. Go north from his house! I think I saw him going that way.&lt;/Text>&lt;ID>923755&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>A Berserker ship! Why is Mildew with the Berserkers? Is he working with them?&lt;/Text>&lt;ID>923756&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AboveHiddenCove&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Mildew at Icestorm Island&lt;/Text>&lt;ID>923753&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text&gt;Find Mildew near the cove at Icestorm Island&lt;/Text>&lt;ID>941530&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1423</I>
      <N>Mildew06T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Berserkers may try to steal the ancient tablets and take the artifacts for themselves! You must warn Hiccup immediately.&lt;/Text>&lt;ID>923759&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What?! Mildew is working with the Berserkers? This is not good, {{Name}}. They'll take the artifacts for themselves and all of our hard-earned work will be wasted. Not to mention, they'll probably wreak havoc in the Ice Caves looking for it.&lt;/Text>&lt;ID>923760&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at camp&lt;/Text>&lt;ID>923757&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at the camp in Icestorm Island&lt;/Text>&lt;ID>924476&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1424</I>
      <N>Mildew06T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}, Toothless and I will scope out the situation at the cove. I need you to warn the Archaeologist. He's in the Ice Caves exploring the ruins. Hurry!&lt;/Text>&lt;ID>923763&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The Berserkers are here? We used to have peace between Berk and the Berserkers, but ever since Dagur took over they've been a thorn in my side! I need to hide all my research so they don't steal my artifacts... again!&lt;/Text>&lt;ID>923764&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective&gt;&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist in the Ice Caves&lt;/Text>&lt;ID>926182&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist in the Ice Caves&lt;/Text>&lt;ID>926182&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1425</I>
      <N>Mildew06T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWMildew&lt;/Asset>&lt;Location>PfMarker_HiddenCove02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiddenCoveHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup&gt;&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_HiddenCoveToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}? I'm going to need some help over here. Meet me where the Berserker ship was docked.&lt;/Text>&lt;ID>923767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset&gt;&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I did not lead the Berserkers to this island, Hiccup. How could you accuse me of such a thing? I'm hurt!&lt;/Text>&lt;ID>923768&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Mildew and talk to him&lt;/Text>&lt;ID>923765&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to where the Berserker ship was docked to talk to Mildew&lt;/Text>&lt;ID>941531&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1426</I>
      <N>Mildew06T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew06T02.unity3d/PfGrpArcticMildew06T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Come on, Mildew. I saw that Berserker ship sailing away. I know you were speaking with them. As soon as they saw me and Toothless, they dropped everything and fled! @@ You know, Mildew… if you truly have nothing to do with the Berserkers, I'm sure you wouldn't mind if we took back what they stole, right? They left that chest in the water during their escape. Could you pick it up, {{Name}}?&lt;/Text>&lt;ID>923771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWArcticChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the metal chest in the water&lt;/Text>&lt;ID>923769&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the metal chest floating in the water&lt;/Text>&lt;ID>941532&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1428</I>
      <N>Mildew06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We'll need some time to find the last piece of the treasure tablet. Perhaps I am being paranoid, but I fear the Berserkers will return in greater numbers. We don't have much time! @@ Could you look through the telescope and scan the horizon for Berserker ships?&lt;/Text>&lt;ID>923775&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What a relief! This device is quite useful to us, my friend. We'll need to keep using it to keep an eye out for the Berserkers. We need as much warning as possible before they come back!&lt;/Text>&lt;ID>923776&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Telescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>11137&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Look through the telescope&lt;/Text>&lt;ID>921543&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look through the telescope and scan the horizon for Berserker ships&lt;/Text>&lt;ID>941533&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1429</I>
      <N>Mildew06T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Let's find the last piece of the tablet before we run out of time! Look at the last clue in your backpack.&lt;/Text>&lt;ID>923779&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That seems familiar. Do you think there's a place in the ruins that looks like that?&lt;/Text>&lt;ID>923780&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>11696&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the tablet.&lt;/Text>&lt;ID>923777&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open your backpack and look at the tablet&lt;/Text>&lt;ID>941534&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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  </Mission>
  <Mission>
    <I>1038</I>
    <N>Quest_Lab #1</N>
    <G>5</G>
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    <V>6</V>
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    <M>
      <I>1039</I>
      <N>Quest_Lab_Research #1.2</N>
      <G>5</G>
      <P>1038</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We'll need to figure out some chemical reactions to change fire color! Our next task is to do a little research. [c][3eebff]Research[/c][ffffff] is the step in the scientific method where you find out information that's already known about the problem you're testing.@@You can research things by talking to others about their experiences with the items we need to test. A list of the materials we need for our experiment will be found in your Quest Log. You'll need to get these rocks from Astrid, Fishlegs and Snotlout here at the school.&lt;/Text>&lt;ID>920608&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T2E1Offer&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Start your research&lt;/Text>&lt;ID>920607&lt;/ID>&lt;/Title>&lt;/Data></S>
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          <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I found this rock salt when the lake dried up last year. It must have formed when the water evaporated. Why don't you use it for your experiment?&lt;/Text>&lt;ID>904030&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect rock salt from Astrid &lt;/Text>&lt;ID>904028&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get the rock salt from Astrid. She is standing near the store at the school.&lt;/Text>&lt;ID>922659&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <N>Task 1.2.2 Collect tolbachite from Fishlegs</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Bucket_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Fishlegs Ingerman at your service. I was so excited when Meatlug and I found this tolbachite by the volcano! It was kind of scary with steam and gas everywhere. You can have my last piece!&lt;/Text>&lt;ID>904033&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect tolbachite from Fishlegs&lt;/Text>&lt;ID>904031&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get tolbachite from Fishlegs at the School by the lake.&lt;/Text>&lt;ID>932713&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>'Sup? I'm Snotlout, master of awesome. Hookfang and I found this sylvite at our secret training island! Cool, huh?  It's really rare but I'll let you have it for your experiment. Just remember, you couldn't have done this without me!&lt;/Text>&lt;ID>904036&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect sylvite from Snotlout&lt;/Text>&lt;ID>904034&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get sylvite from Snotlout by the school.&lt;/Text>&lt;ID>929424&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>We usually have blue landing fires so the dragons know where to land. What makes blue fire? I have no idea. Can you find out for me?@@Heather should be able to help you figure it out. You should talk to her by her laboratory.&lt;/Text>&lt;ID>921983&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>It's really great to meet you. Did you know blue flames are really, really hot? I think there are other ways to make our flames blue too. Let's find out together! @@We can use the [c][3eebff]scientific method[/c][ffffff], just like Hiccup! We'll use 5 steps of the scientific method: [c][3eebff]problem, research, hypothesis, procedure,[/c][ffffff] and [c][3eebff]result.[/c][ffffff]&lt;/Text>&lt;ID>921984&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T1End&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather by the Lab&lt;/Text>&lt;ID>920946&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the Lab in the School of Dragons.&lt;/Text>&lt;ID>936389&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>315</I>
      <N>Task 1.2 Talk to the Alchemist to take the test</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The [c][3eebff]problem[/c][ffffff] is the scientific question that will be tested in the experiment.&lt;/Text>&lt;ID>921033&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T2Offer&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuiz01.unity3d/PfUiQuiz01&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather to take the test&lt;/Text>&lt;ID>921031&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather in front of The Lab and answer the test.&lt;/Text>&lt;ID>922301&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Task 1.2.5 Take the hypothesis quiz</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now that we have done our research and collected facts about our testing materials, we need to form our [c][3eebff]hypothesis[/c][ffffff]. The hypothesis is an educated guess about how you think your experiment will turn out.&lt;/Text>&lt;ID>921036&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T2E5A&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuiz02.unity3d/PfUiQuiz02&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Take the hypothesis quiz&lt;/Text>&lt;ID>921034&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at The Lab and find the hypothesis from the answers.&lt;/Text>&lt;ID>922302&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Task 1.3.4 Talk to the Alchemist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great work! You proved your hypothesis to be {{result}}. Your [c][3eebff]results[/c][ffffff] are the outcome of your experiment. You'll use them to analyze, or figure out, the conclusion at the end of each experiment.&lt;/Text>&lt;ID>921039&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T3E4&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuiz03.unity3d/PfUiQuiz03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8002&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>7981&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>7984&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather to take the final test&lt;/Text>&lt;ID>921037&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the correct steps of the scientific method from the answers.&lt;/Text>&lt;ID>935406&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>324</I>
      <N>Task 1.4 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That was really fun! Come to me any time you want to do an experiment. You should go back to Bucket and let him know what you found out.&lt;/Text>&lt;ID>921808&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T4Offer&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I understand! Now I need to find some tolbachite to relight the blue fires. Thanks, {{Name}}! You've been a great help. I would give you the very bucket on my head, but I need it.&lt;/Text>&lt;ID>921809&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Conclusion&lt;/Key>&lt;Value>Your hypothesis was:@@  [c][3eebff]{{hypothesis}}[/c][ffffff]@@ Looking at your results you can see that you proved your hypothesis to be [c][3eebff]{{result}}.[/c][ffffff]&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Bucket at the school.&lt;/Text>&lt;ID>929427&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>327</I>
      <N>Task 1.2.6 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The [c][3eebff]procedure[/c][ffffff] phase is where we test out our hypothesis to see if it's true or false. Let's choose the hypothesis that we'll test in the experiment.&lt;/Text>&lt;ID>921046&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T2E6A&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Okay, let's get on with the experiment. Toothless is really excited to help you out.&lt;/Text>&lt;ID>921047&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T2E6End&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis01.unity3d/PfUiHypothesis01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at The Lab and choose your hypothesis.&lt;/Text>&lt;ID>929428&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>382</I>
      <N>Task 1.2.4 Take findings to the Alchemist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>921050&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well done. Come see me at The Lab and we'll have some fun!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestLab1.unity3d/DlgHeatherLab1T2E4End&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Take your findings to Heather at The Lab&lt;/Text>&lt;ID>921048&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Heather in front of The Lab.&lt;/Text>&lt;ID>921049&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1675</I>
    <N>Arctic_Misc06</N>
    <G>12</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Strength Smoothies&lt;/Text>&lt;ID>924690&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
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          <MissionID>1675</MissionID>
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        <RuleItems>
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          <MissionID>1675</MissionID>
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          <ID>1663</ID>
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    </MR>
    <V>1</V>
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    <Task>
      <I>1661</I>
      <N>Misc06T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, {{Name}}! Have you noticed anything different about me? I'm bulking up my muscles. After all, I've got to make sure no one can keep up with the Snotlout during training! Ruffnut has been quite the opponent lately, but it’s not like I'm worried or anything! @@ I've started making workout drinks to help me build muscle. Can you help me gather ingredients for the next batch? It's an old Jorgensen recipe, but you look like you can keep a secret. I need 3 eggs and 1 bottle of yak milk.&lt;/Text>&lt;ID>925798&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Thanks a lot! This is exactly what I need for my workout smoothie. The eggs give it protein which helps build muscle, and Yak Milk has plenty of calcium for strong bones. It tastes terrible but it feels like victory!&lt;/Text>&lt;ID>925799&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 1 Yak Milk and 3 Eggs to Snotlout&lt;/Text>&lt;ID>925796&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 1 Yak Milk and 3 Eggs to Snotlout at Icestorm Island&lt;/Text>&lt;ID>941556&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1662</I>
      <N>Misc06T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMisc06T02.unity3d/PfGrpArcticMisc06T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It might taste better if it were colder. Let's try it. Could you get me some fresh snow from Icestorm Island?&lt;/Text>&lt;ID>925802&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSnowPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect snow from Icestorm Island&lt;/Text>&lt;ID>925800&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect a snow pile from Icestorm Island&lt;/Text>&lt;ID>941557&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1663</I>
      <N>Misc06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Awesome! I can't just rely on brute strength alone. I'm sure Ruffnut has some other tricks up her sleeve... Could you talk to Ruffnut and find out her secret sparring strategy? She won't tell me but she might let something slip to you!&lt;/Text>&lt;ID>925806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Secret strategy? Ha! I just swing my axe around until it hits something. Opponents can't handle my unpredictable moves!&lt;/Text>&lt;ID>925807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut at the School&lt;/Text>&lt;ID>905009&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut to find out her secret sparring strategy&lt;/Text>&lt;ID>941558&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1664</I>
      <N>Misc06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You know what else gives me an edge? Carrot juice! Carrots are loaded with Vitamin A, which helps my eyes stay sharp. Good vision is important for dodging your enemy's strikes. This awesome veggie also has Vitamin K, which keeps my bones and arteries strong so I can totally dominate during sparring practice! @@ Do you have 4 carrots I could borrow? I need to get my vitamins so I can keep smashing Snotlout!&lt;/Text>&lt;ID>925810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Thanks! If I keep this up, even Astrid won't be able to keep up with me!&lt;/Text>&lt;ID>925811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8577&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Carrot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 4 Carrots to Ruffnut&lt;/Text>&lt;ID>925808&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 4 Carrots to Ruffnut&lt;/Text>&lt;ID>925808&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1665</I>
      <N>Misc06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, {{Name}}! What did Ruffnut say? Come over here and tell me!&lt;/Text>&lt;ID>925814&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Carrot juice? That’s a good idea, but it could use a Jorgensen twist. If I mix it with my family recipe, I can make it even better! I’ll call it… the Orange Snot Rocket! A little bit of the juice and I’ll have fans swooning at my feet!&lt;/Text>&lt;ID>925815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1764</I>
      <N>Misc06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Great! Bring the snow back to me, {{Name}}.&lt;/Text>&lt;ID>926244&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11143&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Snow Pile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the snow to Snotlout&lt;/Text>&lt;ID>926242&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the snow to Snotlout&lt;/Text>&lt;ID>926242&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
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      <N>7 Honey, 7 Puffin Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13351&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Honey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11200&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Puffin Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Honey, Puffin Feathers&lt;/Text>&lt;ID>928940&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tuffnut is dressing up like a bird to try and startle Ruffnut.&lt;/Text>&lt;ID>928941&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3996</I>
      <N>Vanaheim03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Something's wrong. I'd expect the protective Sentinel dragons to have sensed three dragon riders and a Krayfin by now, but it's as silent as a staff-less Gothi. We need to take a closer look. Could you check on the perches close to us and tell us what you see?&lt;/Text>&lt;ID>933619&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Is it just me... or do those Sentinels look hurt? Odin help us. If they can't defend the island, this whole place could be in danger... &lt;/Text>&lt;ID>933620&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SentinelPerch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the Sentinel perch&lt;/Text>&lt;ID>933618&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check on the Sentinel perch&lt;/Text>&lt;ID>933618&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3997</I>
      <N>Vanaheim03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'm not sure if you're keeping up, Fishlegs, but Stormheart is obviously three steps ahead of us. Take a look at those broken sea stacks, {{Name}}. You'll see what I'm talking about.&lt;/Text>&lt;ID>933623&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Trust me: I'm a master of siege warfare and destruction. I'd bet you anything that the damage came from the weaponry on the Tempest.&lt;/Text>&lt;ID>933624&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't know, I think Astrid is more of an expert in that kind of thing. There's also Dagur, Ruffnut, Tuffnut...&lt;/Text>&lt;ID>933625&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Whatever, Fishface. You're missing the point. Stormheart already came through here and unleashed her ship's weapons against the Sentinels as they tried to defend their island. I almost feel sorry for these guys.&lt;/Text>&lt;ID>933626&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle05&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CliffWalls&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find evidence that Stormheart has attacked the island&lt;/Text>&lt;ID>933621&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find evidence that Stormheart has attacked the island&lt;/Text>&lt;ID>933621&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3998</I>
      <N>Vanaheim03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Sentinels may be blind, but they're really strong fighters. They would have been a good match against Stormheart... unless she found a way to confound their senses! There are five senses: [c][3eebff]sight[/c][ffffff], [c][3eebff]hearing[/c][ffffff], [c][3eebff]taste[/c][ffffff], [c][3eebff]smell[/c][ffffff], and [c][3eebff]touch[/c][ffffff]. These senses help everyone interact with and understand the world around them.@@Each sense takes information from the outside world and sends a message to the brain so the dragon knows how to react. They all use a certain amount of brainpower. Since Sentinels are born blind, their brain can use that same power for their other senses.@@Even though the Sentinel can't see, he relies on his hearing and smell to 'see' everything. I have a theory that Stormheart somehow blocked the Sentinels' sense of smell, but I'd like to put it to the test. Could you move really, really close to that Sentinel without touching him?&lt;/Text>&lt;ID>933629&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsSilly02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh my goodness! I was afraid of this. On our last adventure here, the dragons couldn't detect us because we'd covered ourselves in their native fruit to mask our scent. This worked until Snotlout yelled like a spooked Thunderdrum; with their heightened senses, he might as well have painted himself purple and danced a jig.@@This dragon didn't react to your moving close, which probably means that he can't smell.&lt;/Text>&lt;ID>933630&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfWoundedSentinel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get close to the wounded Sentinel&lt;/Text>&lt;ID>933627&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get close to the wounded Sentinel&lt;/Text>&lt;ID>933627&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3999</I>
      <N>Vanaheim03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yo. What's that strange gunk on his face? I don't remember these dragons having it the last time we were here. Wait, wait. I think I have my own scientific theory. I think this is how Stormheart attacked the dragons. Can you take a closer look at these other Sentinels? I'll be your brave lookout.&lt;/Text>&lt;ID>933633&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yuck! Yep, they all have it. I was right! I bet this goop is what blocked their sense of smell, letting Stormheart attack them. Give me a bit of time and I'll get all this stuff sorted out. I'm so good at this! I'm like Hiccup and Heather combined. I'm like...&lt;/Text>&lt;ID>933634&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SentinelDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the other Sentinel dragons&lt;/Text>&lt;ID>933631&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the other Sentinel dragons&lt;/Text>&lt;ID>933631&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4000</I>
      <N>Vanaheim03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Snotlout's 'colorful' descriptions don't seem very constructive... The Sentinel on the high perch somehow seems different than the others. Perhaps Snotlout would be happy talking to himself while you take a closer look at that Sentinel.&lt;/Text>&lt;ID>933637&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Not again! Haven't we been through this already? I don't want to hurt your dumb island and I'm not threatening you. Why are you trying to kill me? Hookfang, get me out of here!&lt;/Text>&lt;ID>933639&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim03T05CS.unity3d/PfGrpVanaheim03T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ElderSentinel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly close to the large Sentinel dragon&lt;/Text>&lt;ID>933635&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly close to the large Sentinel dragon&lt;/Text>&lt;ID>933635&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4001</I>
      <N>Vanaheim03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubVanaheimDO&lt;/Scene>&lt;Asset>PfDWGronckle_Meatlug&lt;/Asset>&lt;Location>PfMarker_FishlegsStop01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What are you doing, Snotlout? There are injured dragons here who need our help! Let's regroup and think of a plan. That Sentinel won't stray too far from his perch, so we'll be safe if we stay back and figure out what to do next. Can you come over here, {{Name}}?&lt;/Text>&lt;ID>933642&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I think I might know what that strange substance is. Heather once told me about a pepper gas that could really get into your eyes, nose, lungs, and mouth. Heather says it burns like crazy and leaves a residue just like the ones we found!@@Pepper gas could wound the Sentinels and disable their great sense of smell. With the dragons out of the way, Stormheart has a clear path to stomp her grimy feet all over this hallowed ground...&lt;/Text>&lt;ID>933643&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I'm okay too, muttonhead. Where's the appreciation for my brave leadership?&lt;/Text>&lt;ID>933644&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Moving on, I think I figured out who that dragon is. I've been reading through the notes of Heather's father Oswald from his time shipwrecked on Vanaheim. He wrote about a Sentinel with a strange bone structure on its head. This powerful dragon seemed to lead the other Sentinels in their duties.@@My friends... I think we've met the [c][3eebff]Elder Sentinel[/c][ffffff].&lt;/Text>&lt;ID>933645&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>205084</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>205084</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
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      <t>1</t>
      <r>914</r>
      <ai>205084</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>205084</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2474</I>
    <N>Jungle02</N>
    <G>25</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle02T00.unity3d/PfGrpJungle02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Impossible Island?&lt;/Text>&lt;ID>927345&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2472</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3588</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3589</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3590</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3591</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3592</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3593</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3594</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3595</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2474</MissionID>
          <ID>3596</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204860</AID>
    <AAID>0</AAID>
    <Task>
      <I>3588</I>
      <N>Jungle02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle02T01.unity3d/PfGrpJungle02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There don't seem to be many places to hide on this island, so we should be able to find where our dragon friend wandered off. We can use Hiccup's invention to find the Krayfin.&lt;/Text>&lt;ID>928306&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well, the trail seems to lead over the cliff. I hope there's a way to get down for us non-flying folks.Phlegma, I would appreciate your keen insight; I have a strange feeling about this place.&lt;/Text>&lt;ID>928307&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Landmark&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Use the Storm Ear to follow the leviathan's trail&lt;/Text>&lt;ID>928304&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the Storm Ear to follow the leviathan's trail to the cenote&lt;/Text>&lt;ID>941752&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3589</I>
      <N>Jungle02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_LandmarkSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_LandmarkBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWSnaptrapperBotanist&lt;/Asset>&lt;Location>PfMarker_LandmarkSnaptrapper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle02T02.unity3d/PfGrpJungle02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I feel it too, but I can't put my finger on the source. There is a strange smell in the air... it smells of death and decay.@@The island seems to have the same geology as the other islands, but there's something off. We'll need to be on guard while we look for the Krayfin.&lt;/Text>&lt;ID>928310&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle02T02CS.unity3d/PfGrpJungle02T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What a gorgeous building! I don't know for sure, but it looks several centuries old, and not of Berk origin.That... smell is getting worse. I've come across this before and it's always been bad news. Phlegma, what do you think it could be?&lt;/Text>&lt;ID>928311&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgeOfCenote&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the edge of the cliff to get a better look&lt;/Text&gt;&lt;ID>928308&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk closer to the edge of the cliff&lt;/Text>&lt;ID>941753&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3590</I>
      <N>Jungle02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWSnaptrapperBotanist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteSnaptrapper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I don't know. It could be that animals and dragons come to die here, or perhaps an illness has recently struck this island. We need to explore cautiously and find out.@@And explore we shall! This place is a geological wonder! This is a [c][3eebff]cenote[/c][ffffff], a cave system that looms over a giant pool of groundwater. This place was once solid limestone, but rain and erosion caused the bedrock to collapse on itself.@@I don't know who created these buildings or carved these steps, but we need to get our dragon. Let's fly down toward those ruins!&lt;/Text>&lt;ID>928314&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Whoa! It's all right, Snappy. I'm here.Our dragons must sense danger down there that we do not. Animals have different sense receptors that are specialized for different kinds of information. This lets them make quick decisions in the wild that keeps them alive.@@This seems to be one of those times... maybe it's the deathly smell. We won't force our dragons into the cenote against their will.&lt;/Text>&lt;ID>928315&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle02T03CS_FAO.unity3d/PfGrpJungle02T03CS_FAO&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CenoteOpening&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly down into the cenote&lt;/Text>&lt;ID>928312&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly down into the cenote&lt;/Text>&lt;ID>928312&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3591</I>
      <N>Jungle02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWSnaptrapperBotanist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteSnaptrapper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Well, the baby leviathan doesn't seem to have the same qualms. I wonder why the smell isn't scaring him off?@@Well! I suppose we have no other choice but to venture down after our errant leviathan! I hope these stairs haven't deteriorated over the years...&lt;/Text>&lt;ID>928318&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This place feels impossible the more I learn about it. The cenote is humid and moisture hangs in the air, and the flora here is unlike the plants I've seen anywhere else. I must get closer!&lt;/Text>&lt;ID>928319&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FootOfStairs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a safe way to get down into the cenote&lt;/Text>&lt;ID>928316&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a safe way to get down into the cenote&lt;/Text>&lt;ID>928316&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3592</I>
      <N>Jungle02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_FootOfStairsSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FootOfStairsBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWSnaptrapperBotanist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteSnaptrapper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The baby Krayfin is top priority, but luckily he's waiting for us right behind this fascinating gate and amazing architecture. Let's get closer to the - to the baby Krayfin, of course. {{Input}} on me and let's go!&lt;/Text>&lt;ID>928322&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Amazing. This is just... I don't have the words for the beauty of this discovery. Thank you, baby leviathan. Thank you!&lt;/Text>&lt;ID>928323&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CenoteINT01Gate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>SkulderSplineToTemple&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Archaeologist and follow him&lt;/Text>&lt;ID>933837&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Archaeologist and follow him to the door&lt;/Text>&lt;ID>941754&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Archaeologist!&lt;/Text>&lt;ID>936312&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The Archaeologist left you behind!&lt;/Text>&lt;ID>936313&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3593</I>
      <N>Jungle02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FootOfStairsBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWSnaptrapperBotanist&lt;/Asset>&lt;Location>PfMarker_EdgeOfCenoteSnaptrapper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_CenoteINT01Gate&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The baby leviathan doesn't seem inclined to leave that building. {{Name}}, let's get him out on the other side. {{Input}} on the door and open it for our Krayfin.&lt;/Text>&lt;ID>928326&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Locked. Of course it would be. Skulder?&lt;/Text>&lt;ID>928327&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>lockedGate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>lockedGate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the door and open it&lt;/Text>&lt;ID>928324&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the door&lt;/Text>&lt;ID>926743&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3594</I>
      <N>Jungle02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_FootOfStairsBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_CenoteINT01Gate&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>And the arch on this gate, it's surely a sign of... and the Eruptodon, yes...Hmm?Oh! My apologies, dear Phlegma. @@ The gate is locked and we can't-shouldn't?-[c][3eebff]won't[/c][ffffff] break it. I believe this building was created by the Defenders of the Wing, our allies to the north. Fortunately, Mala and her warriors are currently visiting Dragon's Edge. We should ask for their aid (and maybe a set of keys?). Phlegma, will you join us?&lt;/Text>&lt;ID>928330&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>No, I want to stay here and try to document the different types of plants flourishing here. I also want to find the source of this smell. I'm sure you two can talk to Mala without a problem. Skulder, Snappy is yours to fly if he consents.&lt;/Text>&lt;ID>928331&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3595</I>
      <N>Jungle02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Oh my word! I'm touched. I have been practicing how to fly a dragon on my own with Muddie, my rascally dragon friend, so I am up for the challenge!Please, {{Name}}, take point. Let's fly out of here to Dragon's Edge!&lt;/Text>&lt;ID>928334&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>The Defenders of the Wing are a proud people. They have an unshakeable faith in the Great Protector, the Eruptodon that lives above their village. They have martial traditions that spans generations, and they've come to Dragon's Edge to share it with us.&lt;/Text>&lt;ID>928335&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>930720&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3596</I>
      <N>Jungle02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Have you met Mala, the Queen of the Defenders of the Wing? She rules over the village with a kind but firm hand. She can give us the help we need to get into the ruins at Impossible Island... I hope.&lt;/Text>&lt;ID>928338&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>It is a pleasure to meet you, {{Name}}. You have found a hallowed area, hidden deep within the cenote of Impossible Island. There, my ancestors constructed a labyrinth where only the worthiest could triumph.@@My great grandmother ended that tradition; too many young Defenders were injured trying to prove themselves. I am sorry, but I will not help you. I refuse to send people into certain danger.&lt;/Text>&lt;ID>928339&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMala &lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>933578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>928347&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>204860</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>65</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>633</r>
      <ai>204860</ai>
      <amulti>true</amulti>
      <mina>65</mina>
      <maxa>65</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>653</r>
      <ai>204860</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1096</I>
    <N>Quest_Teen 2</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The very best friend!&lt;/Text>&lt;ID>920562&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1085</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1096</MissionID>
          <ID>441</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1096</MissionID>
          <ID>442</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1096</MissionID>
          <ID>443</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1096</MissionID>
          <ID>444</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>2</V>
    <AID>201119</AID>
    <AAID>0</AAID>
    <Task>
      <I>441</I>
      <N>Task 2.1 collect 15 flowers</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQTeenHic02T01.unity3d/PfGrpQTeenHic02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless is my best friend; the very first time I looked at him, I saw myself. I knew it would be just me and him forever.  That's the bond you and your dragon need to make. You should trust {{dragon name}} as much as you do yourself. @@ How about some bonding exercises? Ride {{dragon name}} and collect the scented flowers around the school. Dragons love the smell!&lt;/Text>&lt;ID>904750&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupToothless01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That was amazing and some great team work! &lt;/Text>&lt;ID>904751&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFlower02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Work with your dragon to collect 12 flowers&lt;/Text>&lt;ID>904748&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 12 scented flowers around the school.&lt;/Text>&lt;ID>922953&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>442</I>
      <N>Task 2.2 Play with your dragon</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now it's time to reward your dragon with food. {{Input}} on {{dragon name}} and give them a fish!&lt;/Text>&lt;ID>920940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupDragonPlay&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that's one happy dragon!&lt;/Text>&lt;ID>920941&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAllRight&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Peteat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Feed your dragon&lt;/Text>&lt;ID>939855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your dragon and feed them.&lt;/Text>&lt;ID>941128&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>443</I>
      <N>Task 2.3 Play Fireball Frenzy</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's time to set things on fire! Go play Fireball Frenzy to let your dragon blow off a little steam! &lt;/Text>&lt;ID>904758&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Pretty good score, {{Name}}. That was some pretty impressive shooting! &lt;/Text>&lt;ID>904759&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Play Fireball Frenzy&lt;/Text>&lt;ID>922490&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Let your dragon have some fun in Fireball Frenzy.&lt;/Text>&lt;ID>922814&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>444</I>
      <N>Task 2.4 Deliver flowers to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We don't want those scented flowers to go to waste. Phlegma uses them to soothe upset dragons. Take these to her so she can help other dragons!&lt;/Text>&lt;ID>920944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you for bringing me these flowers. We'll have some very delighted dragons! &lt;/Text>&lt;ID>920945&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8301&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Hibiscus&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver flowers to Phlegma&lt;/Text>&lt;ID>920942&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the flowers to Phlegma at the Lookout.&lt;/Text>&lt;ID>936577&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>10</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>8</r>
      <ai>201119</ai>
      <amulti>true</amulti>
      <mina>10</mina>
      <maxa>10</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>38</r>
      <ai>201119</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>201119</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>201119</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1727</I>
    <N>New Farming 165</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,22</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1727</MissionID>
          <ID>1749</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202975</AID>
    <AAID>0</AAID>
    <Task>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu103T00.unity3d/PfGrpQEdu103T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>So Very Tired...&lt;/Text>&lt;ID>927459&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Value>true</Value>
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        <Value>2302</Value>
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    <V>1</V>
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    <Task>
      <I>3059</I>
      <N>Edu103T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929703&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I can't do it anymore. I can't take it! Snotlout Jorgenson is undervalued and underappreciated at the Training Grounds! They expect me to slave away all day and not take a single rest. All my energy is gone. I’m out of energy! @@ Heather can save me! Will you ask her if she can make me something to boost me up with some new energy?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929704&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Is Snotlout complaining again about his workload? I hope he’s not falling sick, but I doubt it. If you ask me, I think he’s just trying to look good in front of us by pretending to have a lot of duties!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather at the School&lt;/Text>&lt;ID>929701&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the School.&lt;/Text>&lt;ID>923147&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3060</I>
      <N>Edu103T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929707&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's a very interesting phrase he used: "all my energy is gone." The interesting thing about that is that energy can never be fully lost. Instead, it changes forms and becomes a new type of energy. @@ (I'm nitpicking. I know that he meant that he's tired, but this is a great opportunity to play with some dragons!) Go to the Lookout for a fun exercise.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929708&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I got a bunch of friendly dragon helpers to show us the different forms of energy!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Lookout&lt;/Text>&lt;ID>930712&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Lookout.&lt;/Text>&lt;ID>930713&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <N>Edu103T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929711&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Energy is the ability to do work, and it's used by everything from the smallest plant to the largest dragon. Think of it as the fuel that keeps everything moving in the world. It's what you use to walk around, talk, and even think. @@ Come to the top of the waterfall and you'll see the first example!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929712&lt;/ID>&lt;Asset&gt;PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You can sense the power of the water as it flows over the mountain, right? The water flows down this mountain and crashes to the lake below because of gravity. Before the water falls down the mountain, it has a lot of potential gravitational energy because it's at a high altitude and we know that gravity will pull it to the ground. @@ When objects move, they generate kinetic energy; the potential gravitational energy is the amount of energy that will change to kinetic energy when the water falls.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Waterfall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the waterfall&lt;/Text>&lt;ID>929709&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the waterfall.&lt;/Text>&lt;ID>929710&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Edu103T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929715&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Potential, gravitational and kinetic energy are only the beginning of the fun! {{Input}} on the Monstrous Nightmare to look at the effects of the next type of energy.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929716&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>This is the normal dragon fireball, right? It's made out of fire and heat as it leaves the dragon's mouth. It's composed of heat energy (or thermal energy) and light energy. @@ The hotter the item, the greater the thermal energy it has! As the fireball cools down, it loses its heat energy to the surrounding environment until the flame finally disappears.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightmare&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWNightmare&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Monstrous Nightmare&lt;/Text>&lt;ID>929713&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Monstrous Nightmare.&lt;/Text>&lt;ID>929714&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929719&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>But what about dragons that don't shoot fire? Let's take a look at one of the most ferocious dragons out there, the Skrill. Find him in the Lookout and {{input}} on him!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929720&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The Skrill shoots electricity out of its mouth, instead of the normal dragon fireball! Electrical energy comes out when electricity creates motion, light or heat. The Skrill's shocking blast certainly qualifies for all of them!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSkrill&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSkrill&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Skrill&lt;/Text>&lt;ID>929717&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Skrill.&lt;/Text>&lt;ID>929718&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929723&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Dragons are so uniquely different from each other. It's fascinating, isn't it? I've been working with Fishlegs to document the scientific differences between the dragon species. I hope you'll be able to help me with that too. @@ Now! Let's find the Thunderdrum and {{input}} on him!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929724&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The mighty Thunderdrum uses sonic blasts to cow its enemies. Sound energy occurs when things vibrate. When the Thunderdrum shoots its powerful sonic blast, it travels as high frequency waves. @@ These waves vibrate the air and cause things that the air touches to also vibrate! This sonic wave blast can literally knock a Viking over!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWThunderdrum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWThunderdrum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Thunderdrum&lt;/Text>&lt;ID>929721&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Thunderdrum.&lt;/Text>&lt;ID>929722&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929727&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>As much as I get annoyed at Snotlout, he is a valued member of our team. Please give him this snack. When he eats this snack, he'll gain chemical energy. He can't use chemical energy as it is, but remember that energy can change forms (instead of being destroyed or created). @@ The chemical energy is stored as potential energy until his body needs to transform it into kinetic energy to walk, move, and go about his day. @@ Maybe the snack will stop him from complaining... but I doubt it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929728&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh. I was hoping for a home cooked meal... but this is nearly as good.  Thanks to you, {{Name}}, Heather revealed her true intentions. I won't forget this favor!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the food to Snotlout&lt;/Text>&lt;ID>929725&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the food to Snotlout.&lt;/Text>&lt;ID>929726&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2321</MissionID>
            <ID>3132</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204696</AID>
      <AAID>0</AAID>
      <Task>
        <I>3132</I>
        <N>Volcano02T09</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>But you were the one who asked me about it.&lt;/Text>&lt;ID>932857&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Never mind your excuses. Some do-gooder dragon rider probably crushed it smaller. If the dragon rider can hear me, he or she had better go running back to their hiding place because Eret, son of Eret, is going to hunt you down! @@ Do you hear me? Go back to your hiding place!&lt;/Text>&lt;ID>932961&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There you are. Why are you two out of breath?&lt;/Text>&lt;ID>932858&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>It's a long and epic tale of clever deception and narrow escapes that only {{Name}} and the great Eret were crazy enough to pull off.&lt;/Text>&lt;ID>932962&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Astrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Escape to the hiding place&lt;/Text>&lt;ID>930818&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Escape to the hiding place without being spotted by the guard&lt;/Text>&lt;ID>942014&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12979</ii>
        <t>1</t>
        <r>5296</r>
        <ai>204696</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2322</I>
      <N>Volcano02T10</N>
      <G>46</G>
      <P>2320</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the Monstrous Nightmare teeth to the storekeeper&lt;/Text>&lt;ID>927561&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2322</MissionID>
            <ID>3133</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204697</AID>
      <AAID>0</AAID>
      <Task>
        <I>3133</I>
        <N>Volcano02T10</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_02Eret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't think I want to know. @@ {{Name}}, here's a bag of Monstrous Nightmare teeth from Gobber. Give it to that Shifty Storekeeper and maybe we can finally catch up to Harald!&lt;/Text>&lt;ID>930826&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>Wow! This'll be enough to settle my customers and then some. How did you get so many dragon teeth? You must be the craziest dragon hunter that I've ever met. @@ A deal is a deal! Harald left me this map for the next dragon tooth trade. "X" marks the spot. Come back any time you've got something to trade.&lt;/Text>&lt;ID>930827&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12979&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Monstrous Nightmare Teeth&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the dragon teeth to the storekeeper&lt;/Text>&lt;ID>930824&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the dragon teeth to the storekeeper to find out where Harald is&lt;/Text>&lt;ID>942015&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12980</ii>
        <t>1</t>
        <r>5350</r>
        <ai>204697</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3124</I>
      <N>Volcano02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_EretStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>It feels like an age since I was last here. I'd hoped that I would never have to set foot here again, but I guess you can only avoid your past for so long. {{Input}} on me and I'll show you around.&lt;/Text>&lt;ID>930830&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>Short Wing Singetail for sale! It's fresh from the wild and in need of strong chains around its neck!&lt;/Text>&lt;ID>930831&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AuctionIslandCenter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>PfVolcano02T01_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Eret and follow him&lt;/Text>&lt;ID>930828&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Eret and follow him to the center of Auction Island&lt;/Text>&lt;ID>942016&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up with Eret. You're falling behind!&lt;/Text>&lt;ID>936422&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Eret!&lt;/Text>&lt;ID>936425&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3125</I>
      <N>Volcano02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>It's that slimy dragon trader. He's been catching and selling dragons to the worst kinds of scum for years. I reckon it's time for his little business to take a dive. Have a word with the dragon trader and find out where he's keeping that Singetail.&lt;/Text>&lt;ID>930834&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonTrader&lt;/NPC>&lt;Text>Eh? You look a little young to be dragon hunting. You should leave my stand now. I've got real business to attend to. Singetail for sale!&lt;/Text>&lt;ID>930835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonTrader&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the dragon trader about the Singetail&lt;/Text>&lt;ID>930832&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the dragon trader about the Singetail and find out where it is&lt;/Text>&lt;ID>942017&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3126</I>
      <N>Volcano02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Not as stupid as he looks but don't worry, my friend. We'll get another chance. In the meantime, do you see that shifty looking storekeeper to my starboard? If there's anyone here who knows where Harald is, it'd be him. Try to sweet talk it out of him.&lt;/Text>&lt;ID>930838&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>Harald? Yeah, I know that scoundrel. Don't bug me about him; I've got other things on my mind. I've made deals all over town with some pretty nasty hunters. If I don't come up with some dragon teeth soon, I'll lose mine. @@ I don't have time for you unless you can get me some dragon teeth. If you get me some, then we can talk about where to find Harald.&lt;/Text>&lt;ID>930839&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the shifty storekeeper about Harald&lt;/Text>&lt;ID>930836&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the shifty storekeeper about Harald. Maybe he knows where that pirate is&lt;/Text>&lt;ID>942018&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3127</I>
      <N>Volcano02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Well, he could have asked for worse. Would you let me have a go at him? I have a way with these tradesmen. Head back to the docks and ask Astrid if she can help you find some dragon teeth.&lt;/Text>&lt;ID>930842&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I've got it! Gobber has been cleaning dragon teeth for years and I'll bet he's got buckets of old teeth lying around. I'll get them for you. Stay here and make sure Eret has some backup.&lt;/Text>&lt;ID>930843&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid on the docks&lt;/Text>&lt;ID>930840&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid on the docks about dragon teeth&lt;/Text>&lt;ID>942019&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3128</I>
      <N>Volcano02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Astrid might be a while and there's still a caged Singetail somewhere on this island. You should find it before it gets sold to a vicious dragon hunter.&lt;/Text>&lt;ID>930846&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There it is... but it looks like that dragon hunter is guarding the cage.&lt;/Text>&lt;ID>930847&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CagedSingetail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CagedSingetail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the caged Singetail&lt;/Text>&lt;ID>930844&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the caged Singetail. It must be on Auction Island somewhere&lt;/Text>&lt;ID>942020&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3129</I>
      <N>Volcano02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Perhaps Eret can help you out if you clue him in on the situation.&lt;/Text>&lt;ID>930850&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Sorry, mate. He's a hard lock to crack. The only thing I learned was that Harald wants his gold delivered to a specific place each time. Maybe we can use that against him, eh?&lt;/Text>&lt;ID>930851&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get Eret's help&lt;/Text>&lt;ID>930848&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret and get his help. He's in the center of Auction Island&lt;/Text>&lt;ID>942021&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3130</I>
      <N>Volcano02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_AuctionIslandCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>You found the Singetail? Well, it's a good thing I'm here. There's not a dragon alive that I can't break out of a cage. {{Input}} on me and show me where it is.&lt;/Text>&lt;ID>930854&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>He's no problem. I can keep him distracted for a few moments. Trust me.&lt;/Text>&lt;ID>930855&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano02T07CS.unity3d/PfGrpVolcano02T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CagedSingetail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Eret and bring him to the Singetail's cage&lt;/Text>&lt;ID>930852&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Eret and bring him to the Singetail's cage&lt;/Text>&lt;ID>930852&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Slow down! Eret is falling behind!&lt;/Text>&lt;ID>936424&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Eret!&lt;/Text>&lt;ID>936425&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3131</I>
      <N>Volcano02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You have a few moments while the dragon hunter is distracted. Try to open the cage!&lt;/Text>&lt;ID>930858&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Fine, fine! It's your helmet. I've never seen someone make such a fuss about a helmet before.&lt;/Text>&lt;ID>930859&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CagedSingetail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Cryptex&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Open the cage while the guard is distracted&lt;/Text>&lt;ID>930856&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open the cage while the guard is distracted by Eret&lt;/Text>&lt;ID>942022&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3134</I>
      <N>Volcano02T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_02Eret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I guess Harald is the cautious type. Open your backpack and {{input}} on Harald's note so we can find out where we're sailing to.&lt;/Text>&lt;ID>930862&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh, Stormfly and I pass that place every day when we do our training exercises! That's Hobblegrunt Island.&lt;/Text>&lt;ID>930863&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>12980&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on Harald's map&lt;/Text>&lt;ID>930860&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open your backpack and {{input}} on Harald's map. "X" marks the spot&lt;/Text>&lt;ID>942023&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3135</I>
      <N>Volcano02T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_EretBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>We'll get there in no time with this wind at our backs. Astrid? Could you fetch {{Name}}'s dragon and meet us there? We've got a pirate to wrangle. Climb aboard!&lt;/Text>&lt;ID>930866&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type&gt;&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>How in the world did {{dragon name}} get here before us? That dragon must've missed you a whole lot. How could I ever have trapped these amazing creatures?&lt;/Text>&lt;ID>930867&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Join Eret on his boat to Hobblegrunt Island&lt;/Text>&lt;ID>930864&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Join Eret on his boat to Hobblegrunt Island&lt;/Text>&lt;ID>930864&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3136</I>
      <N>Volcano02T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_EretStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>It's time to round up a pirate. Could you let me see that map for a second? Alright. {{Input}} on me and I'll take you to the "X".&lt;/Text>&lt;ID>930870&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>This isn't right. What's wrong with that map?&lt;/Text>&lt;ID>930871&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_X&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Eret_Volcano02T13&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Eret and follow him to the "X"&lt;/Text>&lt;ID>930868&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Eret and follow him to the "X"&lt;/Text>&lt;ID>930868&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're losing ground. Catch up with Eret!&lt;/Text>&lt;ID>936426&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You've lost Eret!&lt;/Text>&lt;ID>936425&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3137</I>
      <N>Volcano02T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubAuctionIslandDO&lt;/Scene>&lt;Asset>PfDWEret&lt;/Asset>&lt;Location>PfMarker_02Eret&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Hang on. I saw Fishlegs fly to the other side of the island as we made our approach. Maybe he knows why the map is so dodgy.&lt;/Text>&lt;ID>930874&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Of course I'll help you with the map. Let me see... Based on the paper, I'd say this map is two, maybe three hundred years old. It's not accurate anymore because the landscape has changed over those years! You're at the right spot according to the map, but the land around you has changed. @@ The world is made out of these giant pieces of solid rock that are thousands of miles across, called [c][3eebff]tectonic plates[/c][ffffff]. There's super-hot rock called [c][3eebff]magma[/c][ffffff] in the center of the Earth that constantly pushes against these plates. This can lead to earthquakes and volcanic eruptions. @@ It even causes the land to move! You wouldn't notice on a daily basis, but there can be significant shifts over thousands of years.&lt;/Text>&lt;ID>930875&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key&gt;Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about the map&lt;/Text>&lt;ID>930872&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about why the map might be inaccurate&lt;/Text>&lt;ID>942024&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3138</I>
      <N>Volcano02T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>When multiple tectonic plates meet, they can act in unique ways based on the direction they're moving and how compact they are. Because there are so many volcanoes in the area, I think we're near a [c][3eebff]convergent boundary[/c][ffffff] where two tectonic plates are moving toward each other. @@ When tectonic plates converge, the smaller, less compact plate is pushed under the heavier plate, resulting in the constant shrinking of the smaller plate. @@ We might be experiencing the effects of this shifting, converging, and shrinking right now. According to the map the "X" is on a beach, but it might look a lot different now than it does on the map. Look for the "X".&lt;/Text>&lt;ID>930878&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>My goodness, this beach is completely submerged! We must be on the less dense plate. This map is useless to us... How are we going to find Harald?&lt;/Text>&lt;ID>930879&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BeachX&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the "X"&lt;/Text>&lt;ID>930876&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the "X". It should be near the beach&lt;/Text>&lt;ID>942025&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3139</I>
      <N>Volcano02T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>930882&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh Thor! It's Leopold, Harald's dragon! Quick, catch him before he gets away!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano02T12CS.unity3d/PfGrpVolcano02T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LeopoldDrop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Catch Leopold&lt;/Text>&lt;ID>930880&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch Leopold before he gets away!&lt;/Text>&lt;ID>930881&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3140</I>
      <N>Volcano02T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ah, you were so close! I think I saw him drop something. It's a long shot, but maybe it might lead us to Harald. Can you fly down into the valley and find it?&lt;/Text>&lt;ID>930885&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ID>922905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsGenPraise02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWCollectNote&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectNote&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key&gt;&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find what Leopold dropped&lt;/Text>&lt;ID>930883&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find what Leopold dropped in the valley&lt;/Text>&lt;ID>942026&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3141</I>
      <N>Volcano02T18</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Could you please bring the scrap of paper to me? I'd like to find out where that scoundrel has gone, too.&lt;/Text>&lt;ID>930889&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It says "The deal is off. I have a new buyer. You won't get any more dragon teeth from me, you deadbeat trader." Oh dear. I guess we're all out of clues.&lt;/Text>&lt;ID>930890&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Show the scrap of paper to Fishlegs&lt;/Text>&lt;ID>930887&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show the scrap of paper to Fishlegs&lt;/Text>&lt;ID>930887&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3142</I>
      <N>Volcano02T19</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridBeachX&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Where are you, {{Name}}? It's an emergency! Talk to me!&lt;/Text>&lt;ID>930893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Something terrible has happened! Skulder, our friend and Archaeologist, is sick.&lt;/Text>&lt;ID>930894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid and find out what the emergency is&lt;/Text>&lt;ID>942027&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3143</I>
      <N>Volcano02T20</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Don't worry. Stormfly and I will stay here and keep an eye out for that pirate. You should hurry to Dragon's Edge. He specifically asked to talk to you.&lt;/Text>&lt;ID>930897&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My dear friend... I apologize for my runny nose and terrible cough. I've faced almost every strange dirt and irritant known to Vikings and this one will not defeat me. I must speak to you about this fog.&lt;/Text>&lt;ID>930898&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Skulder at the Dragon's Edge Clubhouse&lt;/Text>&lt;ID>930895&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Skulder, the Archaeologist, at the Dragon's Edge Clubhouse&lt;/Text>&lt;ID>942028&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>204695</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>204695</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>204695</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
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      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2399</I>
    <N>New Farming 176</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,5</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2399</MissionID>
          <ID>3409</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>204786</AID>
    <AAID>0</AAID>
    <Task>
      <I>3409</I>
      <N>15 Beets, 20 Chicken Eggs</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13085&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Beet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Beets, Chicken Eggs&lt;/Text>&lt;ID>928880&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Astrid says she'll give Snotlout a "beeting" with some eggs. It's best not to argue.&lt;/Text>&lt;ID>928881&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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      <p>2</p>
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    </AR>
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  <Mission>
    <I>2307</I>
    <N>Quest_SpringMaze01</N>
    <G>16</G>
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    <A>false</A>
    <C>0</C>
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        <Value>true</Value>
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      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1014</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>03-11-2016,06-01-2016</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <MissionID>2307</MissionID>
          <ID>3056</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2307</MissionID>
          <ID>3057</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2307</MissionID>
          <ID>3058</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>204678</AID>
    <AAID>0</AAID>
    <Task>
      <I>3056</I>
      <N>SpringMaze01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929882&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hey dude, I have a fun surprise for you! You're going to really enjoy it. You'll find it on the beach on Berk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929883&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Isn't this cool? It's obviously a clue to the mysteries awaiting you within the latest offering to Loki!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_QSide4T01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look on the beach at Berk for Tuffnut's 'surprise'&lt;/Text>&lt;ID>929880&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look on the beach at Berk for Tuffnut's surprise.&lt;/Text>&lt;ID>929881&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3057</I>
      <N>SpringMaze01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929886&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>We put up a new maze where we had some of the others, and it's amazing! There's just one problem. We didn't ask Hiccup if we could do it... better to ask forgiveness, right? Will you talk to Hiccup for us?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929887&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sigh.What have they done now? @@ Oh! That's not nearly as bad as I was imagining in my head. Well, the twins did a great job with the past mazes. I'm sure this one will be as great.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup.&lt;/Text>&lt;ID>923314&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3058</I>
      <N>SpringMaze01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929890&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You heard him! Get across the bridge and venture into Loki's Mirage... before Hiccup changes his mind!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929891&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You wonder what sorts of craziness the twins have up their sleeves...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HauntedHouseExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go across the bridge to the Loki's Mirage entrance&lt;/Text>&lt;ID>929888&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the entrance of Loki's Mirage.&lt;/Text>&lt;ID>929889&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
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    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>611</r>
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      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
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    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1240</I>
    <N>New Farming 55</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>4</Type>
        <Value>9,13</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1240</MissionID>
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    <V>1</V>
    <AID>201312</AID>
    <AAID>0</AAID>
    <Task>
      <I>765</I>
      <N>12 Yak Milk</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>12 bottles of Yak Milk&lt;/Text>&lt;ID>921778&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I drink yak milk like it's going out of style.&lt;/Text>&lt;ID>921779&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
      <a>72</a>
      <p>9</p>
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      <amulti>true</amulti>
      <mina>72</mina>
      <maxa>72</maxa>
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    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>1704</mina>
      <maxa>1704</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
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  <Mission>
    <I>1031</I>
    <N>Quest 14</N>
    <G>6</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>History of the School&lt;/Text>&lt;ID>920421&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1029</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>2</Type>
          <MissionID>1031</MissionID>
          <ID>1079</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1031</MissionID>
          <ID>1080</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1031</MissionID>
          <ID>1081</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1031</MissionID>
          <ID>1082</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1031</MissionID>
          <ID>1083</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
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          <ID>1084</ID>
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          <Type>1</Type>
          <MissionID>1031</MissionID>
          <ID>405</ID>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>201103</AID>
    <AAID>0</AAID>
    <M>
      <I>1079</I>
      <N>Quest 14.1</N>
      <G>6</G>
      <P>1031</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Wartihog at the school&lt;/Text>&lt;ID>904266&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1079</MissionID>
            <ID>294</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201106</AID>
      <AAID>0</AAID>
      <Task>
        <I>294</I>
        <N>Task 14.1 Talk to Wartihog at the school</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWKidA.unity3d/PfDWKidA&lt;/Asset>&lt;Location>PfMarker_KidA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Terrible Terrors love paper. They've torn up the School of Dragons history book! Again! We need your help rewriting the missing pages for the book. @@ You should start with Wartihog. He was just in the morning class and has notes.&lt;/Text>&lt;ID>904268&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Sure, you can look at my notes from the class. Just remember this next time I forget my homework. @@After defeating the Red Death, the Vikings and dragons forged an alliance! Living together in harmony wasn’t working out so well in Berk, so the School of Dragons was created.&lt;/Text>&lt;ID>904269&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidA&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Wartihog at the school&lt;/Text>&lt;ID>904266&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Wartihog in front of the school.&lt;/Text>&lt;ID>922672&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8011</ii>
        <t>1</t>
        <r>727</r>
        <ai>201106</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1080</I>
      <N>Quest 14.2</N>
      <G>6</G>
      <P>1031</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Clueless&lt;/Text>&lt;ID>921074&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1080</MissionID>
            <ID>295</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201107</AID>
      <AAID>0</AAID>
      <Task>
        <I>295</I>
        <N>Task 14.2 Talk to Clueless by The Lab</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWKidB.unity3d/PfDWKidB&lt;/Asset>&lt;Location>PfMarker_KidB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Clueless was also in class taking notes. Go see him for another page. He is behind The Lab.&lt;/Text>&lt;ID>904272&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Huh? Was I writing notes? Well, I have this piece of paper in my hand. 'The location of the School of Dragons was chosen because the island was a caldera.' A caldera is an old volcano that collapses inwards and leaves a ring of mountains. @@ It's the perfect protection for the students and dragons from possible enemies, and we can train in peace on this island. &lt;/Text>&lt;ID>904273&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Clueless by The Lab&lt;/Text>&lt;ID>904270&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Clueless behind The Lab in the school.&lt;/Text>&lt;ID>936335&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8011</ii>
        <t>1</t>
        <r>728</r>
        <ai>201107</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1081</I>
      <N>Quest 14.3</N>
      <G>6</G>
      <P>1031</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Speedifist by the Great Hall&lt;/Text>&lt;ID>920417&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1081</MissionID>
            <ID>296</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201108</AID>
      <AAID>0</AAID>
      <Task>
        <I>296</I>
        <N>Task 14.3 Talk to Speedifist by Thunder Run Racing</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWKidC.unity3d/PfDWKidC&lt;/Asset>&lt;Location>PfMarker_KidC&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Speedifist was a little late to class, but he took notes too. He told me he was standing by Thunder Run Racing tower!&lt;/Text>&lt;ID>904276&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidC&lt;/NPC>&lt;Text>I wasn't late; I just like to make a fashionable entrance. Here are my notes. @@ Many of these buildings were already here when Hiccup first found the island! Vikings used to live on this island, years before the School of Dragons began.&lt;/Text>&lt;ID>904277&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Speedifist&lt;/Text>&lt;ID>904274&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Speedifist at the school.&lt;/Text>&lt;ID>922674&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8011</ii>
        <t>1</t>
        <r>729</r>
        <ai>201108</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1082</I>
      <N>Quest 14.4</N>
      <G>6</G>
      <P>1031</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Fishlegs by the boat dock to Berk&lt;/Text>&lt;ID>920418&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1082</MissionID>
            <ID>297</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201109</AID>
      <AAID>0</AAID>
      <Task>
        <I>297</I>
        <N>Task 14.4 Talk to Fishlegs</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>We're still missing a few pages. Go talk to Fishlegs. He's always been one of my best students.&lt;/Text>&lt;ID>904280&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>School of Dragons History is one of my favorite subjects. I've read the book five times now. Here is my favorite fact! 'The ancient Vikings who lived here before were proud warriors who knew a lot about dragons. They left markings on the columns and created the statues.' @@ We've learned a lot from them. Sometimes I just stare at what the Vikings left, and I wonder if they loved their dragons as much as I love Meatlug!&lt;/Text>&lt;ID>904281&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle05&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8011</ii>
        <t>1</t>
        <r>730</r>
        <ai>201109</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1083</I>
      <N>Quest 14.5</N>
      <G>6</G>
      <P>1031</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Astrid in the school&lt;/Text>&lt;ID>905330&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1083</MissionID>
            <ID>298</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201110</AID>
      <AAID>0</AAID>
      <Task>
        <I>298</I>
        <N>Task 14.5 Talk to Astrid</N>
        <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid near the store at school&lt;/Text>&lt;ID>904282&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid near the store in school.&lt;/Text>&lt;ID>904283&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904284&lt;/ID>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Astrid is a really good student because she's really competitive. Go talk to her!&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904285&lt;/ID>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow! I haven't taken that class in a long time. Here is something I remember. @@Once Hiccup found the island, Stoick called on only the most competent Vikings to become the teachers for the new school.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;/End>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8011</ii>
        <t>1</t>
        <r>731</r>
        <ai>201110</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1084</I>
      <N>Quest 14.6</N>
      <G>6</G>
      <P>1031</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Snotlout byFireball Frenzy&lt;/Text>&lt;ID>920420&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1084</MissionID>
            <ID>404</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201111</AID>
      <AAID>0</AAID>
      <Task>
        <I>404</I>
        <N>Task 14.6 Talk to Snotlout</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Snotlout might be helpful, but I don't think Snotlout has ever been helpful to anyone. He’s at the school.&lt;/Text>&lt;ID>904288&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I don't read words, so why are you asking me about books? Oh, Astrid sent you? I'll help you out if you talk to her about how cool I am. 'Our new Headmaster was one of the strongest Viking warriors before he became a teacher.'&lt;/Text>&lt;ID>904289&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHello01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout at the Training Grounds&lt;/Text>&lt;ID>904286&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout at the Training Grounds.&lt;/Text>&lt;ID>926796&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8011</ii>
        <t>1</t>
        <r>732</r>
        <ai>201111</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>405</I>
      <N>Task 14.7 Deliver the pages to the Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Bring those pages back to me, {{Name}}.&lt;/Text>&lt;ID>904292&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Amazing work! This book is our legacy, and it means the world to me. Great job.&lt;/Text>&lt;ID>904293&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8011&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Paper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>8011&lt;/ItemID>&lt;Quantity>6&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the pages to the Headmaster&lt;/Text>&lt;ID>904290&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return the pages to the Headmaster at the school.&lt;/Text>&lt;ID>936338&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
      <t>1</t>
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      <mina>10</mina>
      <maxa>10</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>1</p>
      <ii>0</ii>
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      <maxa>100</maxa>
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    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2646</I>
    <N>Scavenger 2018 T01 B</N>
    <G>2</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>TitanIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQScavenger2018-01T00.unity3d/PfGrpQScavenger2018-01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>TitanIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Is This a Treasure?&lt;/Text>&lt;ID>935169&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>07-01-2018 12:00:00,11-23-2018 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2645</Value>
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      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Ordered>true</Ordered>
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          <ID>2647</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
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          <ID>2648</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <ID>4206</ID>
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        <RuleItems>
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    </MR>
    <V>1</V>
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    <M>
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      <P>2646</P>
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      <A>false</A>
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          <Type>2</Type>
          <Value>False</Value>
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        <Prerequisites>
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        <N>Scavenger2018-01T01B</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935214&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! You had the same thought, too? Well, you know what they say, ha ha. Great minds think alike!That chest looks locked but don't worry... Fishlegs has your back! Come over here, and I'll be able to help you out.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935215&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I found this key hidden under a rock on the island. It was a bit tough getting to it -- that rock was near some open lava flows -- but Meatlug was able to get down there without any trouble. You're so wonderful, aren't you Meatlug?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <RPT>false</RPT>
    </M>
    <M>
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      <N>Scavenger2018-01T02B</N>
      <G>2</G>
      <P>2646</P>
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      <A>false</A>
      <C>0</C>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
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      <AAID>0</AAID>
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        <I>4205</I>
        <N>Scavenger2018-01T02B</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What's in the box? What's in the box?!Oh, I'm so excited. {{Input}} on the chest, quick!&lt;/Text>&lt;ID>935218&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Scavenger2018&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWChestScavengerHunt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13782&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the chest&lt;/Text>&lt;ID>935248&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open the chest by {{input}}ing it.&lt;/Text>&lt;ID>935319&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
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        <t>1</t>
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        <maxa>1</maxa>
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    <Task>
      <I>4206</I>
      <N>Scavenger2018-01T03B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935221&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow! That looks so old! That looks... well, I can't tell what that is from here. Would you mind very much showing it to me? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935222&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don't want to make a definitive answer here without first consulting the history books, but... yeah.This doesn't look like a trick, like a Thorston gag or anything. This is the real deal.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Show the artifact to Fishlegs&lt;/Text>&lt;ID>935219&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show the artifact to Fishlegs.&lt;/Text>&lt;ID>935220&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4207</I>
      <N>Scavenger2018-01T04B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935225&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I need to head back to Berk and consult with Gothi, but we definitely need to get in front of this. Can you find Eret at the Training Grounds and tell him that we need to find more of those clues, right away?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935226&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I see! Well, good. I can feel my old habits boiling in my veins, {{Name}}. It's going to be an old-fashioned treasure hunt, and there's no one you can have on your side better than Eret, the greatest former hunter around!As soon as I find more clues to the puzzle, my friend, I'll send news to Snod as soon as I discover another puzzle piece. I can't wait!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>905099&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret.&lt;/Text>&lt;ID>935224&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>1</p>
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      <maxa>300</maxa>
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      <a>50</a>
      <p>12</p>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1120</I>
    <N>Quest Side 7</N>
    <G>16</G>
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    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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      <I>508</I>
      <N>Task 7.1 Find the bucket beside the Great Hall</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide7T01.unity3d/PfGrpQSide7T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I've had my eye on you for a while now {{Name}}, and I think you can help me out, dude. I've got this really great idea for a fun prank! Can you go to the School and pick up my sister's bucket? It should be nearby.&lt;/Text>&lt;ID>904991&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>This is going to be awesome!&lt;/Text>&lt;ID>904992&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutLoading02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBucketCoin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the bucket beside the School&lt;/Text>&lt;ID>904989&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Ruffnut's bucket.&lt;/Text>&lt;ID>936341&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>509</I>
      <N>Task 7.2 Give Tuffnut the bucket</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Meet me at the school and give me the bucket. I know exactly what to do with it!&lt;/Text>&lt;ID>904995&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Haha, yeah! You're turning out to be a great prankster.&lt;/Text>&lt;ID>904996&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8417&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ruffnut's Bucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Tuffnut the bucket at the School&lt;/Text>&lt;ID>904993&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Ruffnut's bucket back to Tuffnut at the School.&lt;/Text>&lt;ID>936342&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>510</I>
      <N>Task 7.3 Talk to Gobber</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I need you to be a diversion for me. Can you talk to Gobber by the boat to the school? Try to keep his attention for as long as you can.&lt;/Text>&lt;ID>904999&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hello {{greeting}}! I was just minding my business, cleaning my arm attachment. What's on your mind?&lt;/Text>&lt;ID>905000&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberIdle06&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber at the School.&lt;/Text>&lt;ID>926736&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>511</I>
      <N>Task 7.4 Find Gobber's fishing spot on the Berk be</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Wilderness_WaterArea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You just want to know what hobbies I have?  Okay! I love my smithy, but I love to kick back and fish on my off hours! Run along to the Wilderness and you'll see my favorite fishing spot!&lt;/Text>&lt;ID>905003&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Isn't this a great place?&lt;/Text>&lt;ID>905004&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Wilderness_WaterArea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Gobber's fishing spot at the Wilderness&lt;/Text>&lt;ID>905001&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Gobber's favorite fishing spot at the Wilderness.&lt;/Text>&lt;ID>936344&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>512</I>
      <N>Task 7.5 Catch 2 fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905007&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can catch a few fish while you're there. It always relaxes me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905008&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You're a natural!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Catch 2 fish&lt;/Text>&lt;ID>905005&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Catch any 2 fish.&lt;/Text>&lt;ID>905006&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>513</I>
      <N>Task 7.6 Talk to Ruffnut by her house in Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Has Tuffnut dragged you in a prank of his, {{Name}}? Ruffnut is looking for you and she doesn't look happy! She came to the School looking for you.&lt;/Text>&lt;ID>905011&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hey {{Name}}, over here! Have you seen Tuffnut? My dumb brother is up to something!&lt;/Text>&lt;ID>905012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut at the School&lt;/Text>&lt;ID>905009&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut at the School.&lt;/Text>&lt;ID>936345&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>514</I>
      <N>Task 7.7 Find Tuffnut by the river at the school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_School_River&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Tuffnut took my bucket of coins. I've been saving the coins one at a time for years. Will you talk to him? I want my stuff back!&lt;/Text>&lt;ID>905015&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Aww man, she found me out really fast. I guess she knows me really well.&lt;/Text>&lt;ID>905016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutInsult01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Tuffnut by the river at the school&lt;/Text>&lt;ID>905013&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut by the river at the school.&lt;/Text>&lt;ID>936346&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>515</I>
      <N>Task 7.8 Grab 5 coins by the lake at the school</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide7T08.unity3d/PfGrpQSide7T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I got jealous that Ruffnut had her own bucket, and her own coins. I don't have my own bucket! It's not fair. I guess I overreacted. @@ Will you find all the coins for her? I threw them in the lake beside me. They probably washed up on the shore.&lt;/Text>&lt;ID>905019&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Nice. When Ruffnut steals something of mine in a few days, I know who to ask for help!&lt;/Text>&lt;ID>905020&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRustyCoin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab 5 coins by the lake at the school&lt;/Text>&lt;ID>905017&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect Ruffnut's 5 coins around the lake at the school.&lt;/Text>&lt;ID>936347&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>516</I>
      <N>Task 7.9 Return to Ruffnut in Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Take them back to my sister for me! I don't want to get kicked in the shins right now and I don't think she'd hit you.&lt;/Text>&lt;ID>905023&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Thanks for getting them back to me. Wait a second, these coins are rustier than they were before! They look so ugly! What did Tuffnut do to them, that nitwit? Ugh!&lt;/Text>&lt;ID>905024&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutInsult02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Ruffnut&lt;/Text>&lt;ID>905021&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut.&lt;/Text>&lt;ID>929872&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2894</I>
    <N>NightLightMaze 2020 T01</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Night Light&lt;/Text>&lt;ID>1181&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <I>3649</I>
      <N>Jungle09T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>So, Skulder says we're looking for something north of the 'Dragon's Jaws'? I bet you're looking for a sea stack or a tall island of some sort!&lt;/Text>&lt;ID>928551&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_KnifeMountain&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the 'Dragon's Jaws'&lt;/Text>&lt;ID>928549&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the mountain that looks like a Dragon's Jaws&lt;/Text>&lt;ID>941767&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3650</I>
      <N>Jungle09T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Jungle09T04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I can recognize Dragon's Jaws when I see them! Now, pull out your compass and head north of the sea stack. The shipwreck should be somewhere near here.&lt;/Text>&lt;ID>928554&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Jungle09T04&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>25&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search north of the 'Dragon's Jaws'&lt;/Text>&lt;ID>928552&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search north of the 'Dragon's Jaws' for the shipwreck&lt;/Text>&lt;ID>941768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3651</I>
      <N>Jungle09T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_UnderwaterSpawn&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I don't like fishing here since the area is a bit spooky. But Bucket and I charted out this area so that my boat doesn't become a part of the graveyard!@@We charted out the [c][3eebff]ocean currents[/c][ffffff] near here. The water may look like it's standing still, but it's constantly moving in these massive rivers within the oceans. The currents are created by differences in temperature, salinity, and movement of the wind.@@Here, the currents move toward the east, so the shipwreck could have moved in that direction over the years. Can you look for a spot where the shipwreck could have moved?&lt;/Text>&lt;ID>928557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>There! That sea stack! It's large enough to break the flow of the current. Maybe Hamish's ship is down here.&lt;/Text>&lt;ID>928558&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_UnderwaterSpawn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search east&lt;/Text>&lt;ID>928555&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search east&lt;/Text>&lt;ID>928555&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3652</I>
      <N>Jungle09T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Do you see anything that might give us a clue that Hamish the Second's ship lies far below us?&lt;/Text>&lt;ID>928561&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Eureka! That looks like the tip of a mast to me. We must be on the right track!&lt;/Text>&lt;ID>928562&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Mast&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for clues of the shipwreck&lt;/Text>&lt;ID>928559&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for clues of the shipwreck&lt;/Text>&lt;ID>928559&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3653</I>
      <N>Jungle09T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Bucket has the best set of lungs among us, so I'm sure he'll volunteer to dive down and find it! Come by and talk to me and we'll sort it out.&lt;/Text>&lt;ID>928565&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle09T07CS.unity3d/PfGrpJungle09T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>927461&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mulch&lt;/Text>&lt;ID>923238&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3654</I>
      <N>Jungle09T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Do you see anything, Bucket?&lt;/Text>&lt;ID>928568&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>It's no good, Mulch. It's really deep, and the air in my bucket makes it really hard to dive deeper. I'll keep trying.&lt;/Text>&lt;ID>932801&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Bucket is as healthy as a yak; if he can't swim to the bottom of the sea, there's not a Viking alive who can! Maybe we can tie something heavy to me with some rope. I'll have a few moments before I drown, right?&lt;/Text>&lt;ID>932904&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle09T02CS.unity3d/PfGrpJungle09T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MulchUnderwater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>See if Bucket needs help finding the key&lt;/Text>&lt;ID>928566&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Listen to Bucket&lt;/Text>&lt;ID>941769&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3655</I>
      <N>Jungle09T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>Young dragon trainer, you have permission to board the ship to talk to the lovely Botanist. What a wonderful - and generous - Viking!&lt;/Text>&lt;ID>932802&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Ahoy there! Sorry for the delay but I've arrived with reinforcements. We're here to help!&lt;/Text>&lt;ID>932905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hiccup was leaving to visit the island of Nepenthe, but don't worry. We discussed Impossible Island and figured out some solutions. He thinks we can use a [c][3eebff]diving bell[/c][ffffff] to reach the bottom of the sea!&lt;/Text>&lt;ID>932803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBDivingApparatus.unity3d/PfUiMissionActionDBDivingApparatus&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Diving bell&lt;/Text>&lt;ID>932906&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3656</I>
      <N>Jungle09T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Have you ever taken a cup and pushed it, open side down, into water? It takes a bit more push than pushing it down open side up, but this leaves a pocket of air inside the cup. That's how a diving bell works! We'll lower the bell into the ocean with its open side faced downwards, and you'll be able to breathe the air bubble that's inside.@@Tug on the rope when you're down there if you want to get back to the top, and we'll crank you back up. Good luck... and {{input}} on the diving bell. &lt;/Text>&lt;ID>928579&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDivingBell2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDivingBell&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the diving bell&lt;/Text>&lt;ID>928577&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the diving bell&lt;/Text>&lt;ID>928577&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3657</I>
      <N>Jungle09T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle09T11.unity3d/PfGrpJungle09T11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should swim around by the ocean floor and look for the key. When you are running low on air, you can return to the diving bell and breathe from the air trapped under the bell.&lt;/Text>&lt;ID>928582&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWKey&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Use the bell for air and find the key&lt;/Text>&lt;ID>928580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Use the bell for air and find the key&lt;/Text>&lt;ID>928580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3658</I>
      <N>Jungle09T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This must be what you were looking for! You should return to the surface of the water by {{input}}ing on the rope tied to the diving bell.&lt;/Text>&lt;ID>928585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Well done, {{Name}}!&lt;/Text>&lt;ID>927858&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_JohannBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the rope on the bell to return to the surface&lt;/Text>&lt;ID>928583&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the rope on the bell to return to the surface&lt;/Text>&lt;ID>928583&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>204868</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>368</r>
      <ai>204868</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>204868</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>204868</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2588</I>
    <N>New Farming 230</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,11</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2588</MissionID>
          <ID>3977</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205082</AID>
    <AAID>0</AAID>
    <Task>
      <I>3977</I>
      <N>Truffles</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13484&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Truffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Truffles&lt;/Text>&lt;ID>933424&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Hiccup wants a special gift for the Defenders of the Wing.&lt;/Text>&lt;ID>933433&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>56</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>205082</ai>
      <amulti>true</amulti>
      <mina>56</mina>
      <maxa>56</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>4614</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>5560</r>
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      <amulti>true</amulti>
      <mina>4614</mina>
      <maxa>4614</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3171</I>
    <N>Photo Mode School 01</N>
    <G>6</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Photo Mode - School (Front)&lt;/Text>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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    <M>
      <I>2630</I>
      <N>Edu121T07</N>
      <G>45</G>
      <P>2626</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935050&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>You're a good one, {{Name}}; would you mind helping out a bit more? The shadow tells me it's feeding time already. Step closer, reach out and {{input}} on the three hatchlings one by one to feed them the fish. Remember now, no sudden movements.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935051&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>They look heartbreakingly cute when they aren't burning down my boat! Ha ha. I'm sure my old crew wouldn't believe their eyes if they saw me daddy-ing these riotous babies. I can finally breathe easy and cool off. @@ Thanks, {{Name}}. I can't wait for our next adventure!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them&lt;/Text>&lt;ID>935048&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them.&lt;/Text>&lt;ID>935049&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
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        <I>4178</I>
        <N>Edu121T07A</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935077&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>You sure look over the moon, little one!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRumbleHornBaby01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRumbleHornBaby01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13494&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them&lt;/Text>&lt;ID>935048&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them.&lt;/Text>&lt;ID>935049&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935080&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There's another calm baby dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRumbleHornBaby02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRumbleHornBaby02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13494&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them&lt;/Text>&lt;ID>935048&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them.&lt;/Text>&lt;ID>935049&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <Task>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935083&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>That's better, you rumbly rascal you (I'm referring to the hatchling).&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRumbleHornBaby03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWRumbleHornBaby03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them&lt;/Text>&lt;ID>935048&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the 3 Rumblehorn hatchlings to feed them.&lt;/Text>&lt;ID>935049&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4174</I>
      <N>Edu121T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935086&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>There'll be a string of disasters if they aren't fed regularly. These little rascals remind me of Stormfly, that spine-shooting dragon of Astrid's. She pins me down like her favorite toy whenever I'm around, and these guys have the same energy! @@ Hang on: Rumblehorns and Deadly Nadders are both Tracker class dragons. Maybe Astrid can help us; I saw her train a whole flock of young Nadders to fly in perfect formation once. Can you find her in the Wilderness and ask her if she knows a way out of this mess?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935087&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Poor Eret. Dragon training can be really hectic, especially when babies are involved.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask for Astrid's help in the Wilderness&lt;/Text>&lt;ID>935084&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask for Astrid's help in the Wilderness.&lt;/Text>&lt;ID>935085&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>4175</I>
      <N>Edu121T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935090&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>With hungry babies around, you need to be watchful at all times and keep them fed. I remember Fishlegs once built a sundial to keep track of our sentry watch. I bet that's just the thing for Eret and his Rumblehorns. @@ A sundial is a simple device to keep track of time using the sun's movements. It has two parts. The first part, a [c][3eebff]gnomon[/c][ffffff], is a pointer that is fit at the center of the device. It casts a shadow on the marked platform around it. @@ Let's start out by finding a shadow casting piece. Can you chop off a piece of wood for the gnomon?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935091&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great! That'll do perfectly. A sundial tells us the time by measuring the sun's [c][3eebff]apparent movement[/c][ffffff]. Actually the sun doesn't move at all; it appears to change its position across the sky as the earth rotates about its axis. With this, the shadow cast by the gnomon aligns itself with the markers on the platform to show what time of the day it is.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop and gather a piece of wood&lt;/Text>&lt;ID>935088&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop and gather a piece of wood.&lt;/Text>&lt;ID>935089&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4176</I>
      <N>Edu121T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu121T05.unity3d/PfGrpQEdu121T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935094&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Do you know why the shadow cast by the gnomon keeps changing its length and position as it moves around the sundial? At noon, the sun is overhead and its light comes straight down from the highest point in the sky. That's why it'll cast a short shadow. But in the mornings and evenings, that same shadow gets longer because the sun casts light at a sharper angle. @@ Stormfly and I will head over to Berk and help Eret out with those hot-headed babies. While I do that, can you find four pine cones to mark the sundial? I'll bring the rest.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectPineconeClosed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 4 pine cones for the sundial&lt;/Text>&lt;ID>935092&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 4 pine cones for the sundial.&lt;/Text>&lt;ID>935093&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>933995&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Rust is the sworn enemy of all blacksmiths but fear not, {{Name}}. The brown and flaky demon won't defeat us this time. I reckon that [c][3eebff]galvanization[/c][ffffff] is the perfect way to keep the metal from rusting. @@ We'll give the iron a protective layer of zinc so that the air and moisture can't get to it. There won't be any sneaky chemical reactions after I'm done with it. @@ I use this on Bucket's metal fishing buckets and the metallic frames that make up the roofs of our huts. Let's get started. If {{dragon name}} would be so kind as to light us a good fire, we can get this zinc bubbling. Thor knows Grump won't be lightning any forges... he's been sleeping for three days straight!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933996&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great work. It takes a brave Viking to try his hand at blacksmithing. I should know, since I'm always one hand short! You seem to have the keen eye of a shield polisher and the elbow grease of an axe grinder.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos04&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfStonePotWithZinc&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStonePotWithZinc&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Have {{dragon name}} shoot the zinc bath to light the fire&lt;/Text>&lt;ID>933984&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Have {{dragon name}} shoot the zinc bath to light the fire.&lt;/Text>&lt;ID>933985&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>933999&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>In my shop, I galvanize in two steps. We'll get going with the [c][3eebff]surface preparation[/c][ffffff] to clean off all that dirt, grease and oil. Next, we melt the solid zinc and dip the clean iron into the molten zinc bath. The zinc coats the metal surface evenly and keeps the iron away from all that air and moisture. @@ We'll get this tarnish off the rings before you can yell 'Hairy Hooligans!' {{Input}} on the molten zinc bath to clean up the rings and coat them with the protective layer.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934000&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>That's excellent. You have a way with your hands, {{greeting}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPrtCauldronBrewing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPrtCauldronBrewing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the zinc bath to clean and galvanize the iron rings&lt;/Text>&lt;ID>933986&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the zinc bath to clean and galvanize the iron rings.&lt;/Text>&lt;ID>933987&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934003&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>All it took was a wee bit of cleaning and a tough metal coating to make the rings as tough as a Rumblehorn's nose. You can take them back to Fishlegs; I'm sure they'll do a fine job at holding the straps together.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934004&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You fixed them! The extra layer of metal makes me feel safer already. I'm sure Meatlug will be relieved that we can get back in the air.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13497&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Galvanized Saddle Ring&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the galvanized rings to Fishlegs in the Wilderness&lt;/Text>&lt;ID>934001&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the galvanized rings to Fishlegs in the Wilderness.&lt;/Text>&lt;ID>934002&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4118</I>
      <N>Edu119T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934014&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank goodness! I don't think she suffered any permanent damage. Can you please show me the rings?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934015&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>No wonder the saddle came off. The rings are completely covered with rust. They were ready to break at the slightest tug, and our crash was a lot more than that! @@ [c][3eebff]Rust[/c][ffffff] is a reddish-brown compound called [c][3eebff]iron oxide[/c][ffffff]. We call it a compound because it's made up of two or more separate elements like 'iron' and 'oxygen'. @@ Rust forms on iron when the metal is exposed to oxygen and water for a long period of time. The iron goes through a slow [c][3eebff]chemical reaction[/c][ffffff] and becomes iron oxide, which is a lot weaker than the strong metal.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fishlegs to show him the rings&lt;/Text>&lt;ID>934012&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Fishlegs to show him the rings.&lt;/Text>&lt;ID>934013&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4119</I>
      <N>Edu119T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934018&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug must've brought us down because she felt the saddle straps breaking apart. That's why she made sure we ended up on a grassy patch. Great quick thinking, girl! @@ However, the only way we'll both feel safe is to make sure the metal in our saddle is completely rust-proof. As our resident blacksmith, Gobber would be the best Viking to talk to about this (once he stops complaining about how much work he's gotta do). Would you give him the rings at his shop on Berk?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934019&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great Odin! This metal is as crumbly as stale bread. Back in my day, I saw many a rusty bolt make quick work of our finest battleships. They sank to the depths along with all my fine axes and swords.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13495&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Rusted Saddle Ring&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the broken rings to Gobber in Berk&lt;/Text>&lt;ID>934016&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the broken rings to Gobber in Berk.&lt;/Text>&lt;ID>934017&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4123</I>
      <N>Edu119T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>934022&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Once we get up in the air again, we can finally get back to our Gronckle Rescue Mission. Would you gently {{input}} on Meatlug to saddle her?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>934023&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I've never been much of a metalworker so thank you for helping out, {{Name}}.  @@ Oh dear! Meatlug still doesn't look comfortable in that saddle, does she? I had a nasty feeling that the rust wasn't the only reason that she didn't want to wear it. There must be a bigger problem that we can't see. What do we do now?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGronckle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGronckle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13498&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Meatlug to saddle her up&lt;/Text>&lt;ID>934020&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Meatlug to saddle her up.&lt;/Text>&lt;ID>934021&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
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    <AR>
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    <AR>
      <a>200</a>
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      <ii>0</ii>
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      <mina>350</mina>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2931</I>
    <N>DreadfallMaze 2020 T01</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>DreadfallMaze 2020 T01&lt;/Text>&lt;ID>939992&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>5</Type>
        <Value>09-20-2020 12:00:00 AM,11-17-2020 08:00:00 AM</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <ID>6059</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206327</AID>
    <AAID>0</AAID>
    <Task>
      <I>6059</I>
      <N>DreadfallMaze 2020 T01</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMazeSpringChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get the chest at the end&lt;/Text>&lt;ID>941082&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <r>7894</r>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1638</I>
    <N>Arctic_Misc08</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>A Gift Fit for Astrid&lt;/Text>&lt;ID>923944&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>1648</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <MissionID>1638</MissionID>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1638</MissionID>
          <ID>1506</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1638</MissionID>
          <ID>1639</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1638</MissionID>
          <ID>1508</ID>
          <Complete>0</Complete>
        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>202781</AID>
    <AAID>0</AAID>
    <M>
      <I>1639</I>
      <N>Misc08T06</N>
      <G>4</G>
      <P>1638</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give Heather 3 Eggs&lt;/Text>&lt;ID>923941&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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      <V>1</V>
      <AID>202782</AID>
      <AAID>0</AAID>
      <Task>
        <I>1507</I>
        <N>Misc08T06</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now we'll need to grind up the Cobalt and mix it with egg yolk. Bring me 3 eggs and I can make the paint.&lt;/Text>&lt;ID>925829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>The egg yolk acts as a 'binder' and helps hold the pigment to the wood surface. I can whip up the blue paint in no time. Oh, and tell Hiccup he doesn't need to worry. I know how to keep a secret.&lt;/Text>&lt;ID>925830&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Heather 3 Eggs from your farm&lt;/Text>&lt;ID>923993&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Heather 3 Eggs to use as a binder for the paint&lt;/Text>&lt;ID>941562&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>11651</ii>
        <t>1</t>
        <r>1853</r>
        <ai>202782</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1502</I>
      <N>Misc08T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}. I could use your help with something. Er, well, it's not dragon-related. I can usually handle that sort of thing. It's kind of... Astrid-related. @@ Astrid's always there for me, so I wanted to show her my appreciation by giving her a gift. I went into Gobber's workshop and built a brand-new shield for her, but it still needs to be painted. @@ Could you ask her what color is her favorite? I'm kind of embarrassed that I forgot.&lt;/Text>&lt;ID>924008&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hi, {{Name}}! Having fun out there at Icestorm Island? I had to come back here to make sure our defenses are still holding up while Hiccup and the others are playing around on the new island. I can't wait to explore it with Stormfly when I have the time!&lt;/Text>&lt;ID>924009&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at the Training Grounds&lt;/Text>&lt;ID>924006&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at the Training Grounds&lt;/Text>&lt;ID>924006&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1503</I>
      <N>Misc08T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hm? I can't just tell you my favorite color. That would be too easy! Try and guess what my favorite color is! {{Input}} on me and I'll give you a pop quiz.&lt;/Text>&lt;ID>924012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Don't tell Snotlout! I bet he'd find a way to use that to annoy me somehow.&lt;/Text>&lt;ID>924013&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizArcticMisc08T02.unity3d/PfUiQuizArcticMisc08T02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid and guess Astrid's favorite color&lt;/Text>&lt;ID>924010&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Click}} on Astrid and answer her question&lt;/Text>&lt;ID>941563&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1504</I>
      <N>Misc08T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should go back to Hiccup and tell him.&lt;/Text>&lt;ID>924016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I should have known! She loves Stormfly as much as I love Toothless. Thanks for finding out for me, {{Name}}.&lt;/Text>&lt;ID>924017&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Hiccup Astrid's favorite color&lt;/Text>&lt;ID>941564&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1505</I>
      <N>Misc08T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMisc08T04.unity3d/PfGrpArcticMisc08T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Uh oh, I'm out of blue paint. We'll have to make more. Luckily, Heather and I found out how to do it during one of her experiments. Could you find Cobalt rock in Berk? We can use it to make more paint.&lt;/Text>&lt;ID>923997&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ID>922915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWOreCobalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find cobalt in Berk&lt;/Text>&lt;ID>923995&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the cobalt in Berk&lt;/Text>&lt;ID>941565&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1506</I>
      <N>Misc08T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Get the cobalt to Heather so she can make that paint for you.&lt;/Text>&lt;ID>924001&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey! Blue paint? That sounds like a fun project. I'm all for it!&lt;/Text>&lt;ID>924002&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11188&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cobalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Cobalt to Heather&lt;/Text>&lt;ID>923999&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Cobalt to Heather and ask her to help you make paint&lt;/Text>&lt;ID>941566&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1508</I>
      <N>Misc08T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You should give the paint to Hiccup. He'll be very pleased with how it turned out!&lt;/Text>&lt;ID>924004&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow! This shade of blue is beautiful. It'll definitely remind Astrid of Stormfly. She's going to love this color on her shield. I just know it! @@ Thank you so much for helping me out, {{Name}}. If all goes well, you'll see Astrid with a new shield that you helped make!&lt;/Text>&lt;ID>924005&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11651&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Blue Paint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the bucket of blue paint to Hiccup&lt;/Text>&lt;ID>924003&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the bucket of blue paint to Hiccup&lt;/Text>&lt;ID>924003&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
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    </AR>
    <AR>
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    </AR>
    <AR>
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    </AR>
    <AR>
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      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1121</I>
    <N>Quest_Edu #17</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_KidA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Frozen Dragon Water&lt;/Text>&lt;ID>920561&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1101</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
        <Ordered>true</Ordered>
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        <RuleItems>
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          <MissionID>1121</MissionID>
          <ID>1122</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1121</MissionID>
          <ID>1126</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <ID>524</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1121</MissionID>
          <ID>525</ID>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1121</MissionID>
          <ID>1127</ID>
          <Complete>0</Complete>
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    </MR>
    <V>2</V>
    <AID>201040</AID>
    <AAID>0</AAID>
    <M>
      <I>1122</I>
      <N>Quest 17.2</N>
      <G>4</G>
      <P>1121</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Sometimes we can change the freezing point of liquids by adding other substances. I bet we can get sand, salt, and sugar from Bucket, Gobber, and the Botanist at the school.&lt;/Text>&lt;ID>920553&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Perfect, {{Name}}! Now we can try things out and find a solution! &lt;/Text>&lt;ID>920554&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherGoodJob&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect sand, salt, and sugar&lt;/Text>&lt;ID>920552&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
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          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
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          <ClientRule>false</ClientRule>
        </Prerequisites>
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          <Type>all</Type>
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            <MissionID>1122</MissionID>
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            <Complete>0</Complete>
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            <Type>2</Type>
            <MissionID>1122</MissionID>
            <ID>1125</ID>
            <Complete>0</Complete>
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      </MR>
      <V>2</V>
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      <AAID>0</AAID>
      <M>
        <I>1123</I>
        <N>Quest 17.2.1</N>
        <G>4</G>
        <P>1122</P>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect sand from Bucket&lt;/Text>&lt;ID>920549&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>false</Ordered>
            <Min>1</Min>
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              <MissionID>1123</MissionID>
              <ID>518</ID>
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          </Criteria>
        </MR>
        <V>2</V>
        <AID>201046</AID>
        <AAID>0</AAID>
        <Task>
          <I>518</I>
          <N>TaskCollect sand from Bucket</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>All this sand was lying on the beach, almost as if no one wanted it. You can have this much!&lt;/Text>&lt;ID>904892&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect sand from Bucket&lt;/Text>&lt;ID>920549&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get a sandbag from Bucket at the School.&lt;/Text>&lt;ID>936365&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>8020</ii>
          <t>1</t>
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          <mina>1</mina>
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        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1124</I>
        <N>Quest 17.2.2</N>
        <G>4</G>
        <P>1122</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward />&lt;Title>&lt;Text>Collect salt from Gobber&lt;/Text>&lt;ID>904893&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
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        <MR>
          <Prerequisites>
            <Type>2</Type>
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          </Prerequisites>
          <Prerequisites>
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        </MR>
        <V>2</V>
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        <AAID>0</AAID>
        <Task>
          <I>519</I>
          <N>TaskCollect salt from Gobber</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I have tons of salt ready, in case I need to throw it over my shoulder for good luck. &lt;/Text>&lt;ID>904895&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect salt from Gobber&lt;/Text>&lt;ID>904893&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get salt from Gobber.&lt;/Text>&lt;ID>936366&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
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        <AR>
          <a>1</a>
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        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1125</I>
        <N>Quest 17.2.3</N>
        <G>4</G>
        <P>1122</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect sugar from the Botanist&lt;/Text>&lt;ID>920551&lt;/ID>&lt;/Title>&lt;/Data></S>
        <A>false</A>
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          <Prerequisites>
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          <I>520</I>
          <N>TaskCollect sugar from the Botanist</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Here's some sugar for you, 'sugar'!&lt;/Text>&lt;ID>920933&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect sugar from Phlegma at the Lookout&lt;/Text>&lt;ID>920931&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get sugar from Phlegma at the Lookout.&lt;/Text>&lt;ID>929634&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
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        <RPT>false</RPT>
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      <RPT>false</RPT>
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    <M>
      <I>1126</I>
      <N>Quest 17.3</N>
      <G>4</G>
      <P>1121</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We need to get the sand, salt and sugar to the dragon trainers. They can put some into the water bowls to test if it will keep the water from freezing. Take the items you just collected and deliver them to Fishlegs, Astrid and Snotlout.&lt;/Text>&lt;ID>920556&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now, we have to have an important thing everyone needs for scientific discovery: patience. We need to give it some time to see if it works!&lt;/Text>&lt;ID>920557&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Deliver sand, salt, and sugar&lt;/Text>&lt;ID>920555&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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          <Type>2</Type>
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        <I>521</I>
        <N>TaskGive the sand to Fishlegs</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>This should be very interesting! I'm so excited to try it out and write down the results! Personally, I think that the sand will just sink to the bottom.&lt;/Text>&lt;ID>904901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8020&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sandbags&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the sand to Fishlegs&lt;/Text>&lt;ID>904899&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver a sandbag to Fishlegs at the Lookout.&lt;/Text>&lt;ID>936367&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>522</I>
        <N>TaskGive the salt to Astrid</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This will taste like ocean water to Stormfly. Still, the ocean rarely freezes, so this may work! Thanks!&lt;/Text>&lt;ID>904904&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8019&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Salt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the salt to Astrid at the School&lt;/Text>&lt;ID>904902&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver salt to Astrid at the School.&lt;/Text>&lt;ID>929636&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>523</I>
        <N>TaskGive the sugar to Snotlout</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Sugar? Blah. That is too sweet. I like sour things, like a real manly Viking. I guess it's worth a shot if Hookfang's water doesn't freeze again.&lt;/Text>&lt;ID>904907&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8023&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sugar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the sugar to Snotlout&lt;/Text>&lt;ID>904905&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver sugar to Snotlout at the School.&lt;/Text>&lt;ID>936368&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1127</I>
      <N>Quest 17.6</N>
      <G>4</G>
      <P>1121</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You should go see how the water turned out. Go talk to Astrid, Snotlout and Fishlegs.&lt;/Text>&lt;ID>920559&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, at least Astrid is happy! Now we know that when we need to lower the freezing temperature of water, we just need to add salt to it. Thanks for your help!&lt;/Text>&lt;ID>920560&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Visit the dragon trainers&lt;/Text>&lt;ID>920558&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <Prerequisites>
          <Type>2</Type>
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      <V>2</V>
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      <Task>
        <I>526</I>
        <N>Task Meet Fishlegs at the school</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug's water was still frozen in the morning. She melted the sand and made some pretty cool fireballs, though. I'm so happy she got to show off her skills.&lt;/Text>&lt;ID>904910&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Fishlegs at the school&lt;/Text>&lt;ID>904908&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Fishlegs at the school.&lt;/Text>&lt;ID>933544&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>527</I>
        <N>Task Meet Astrid at the school</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid_02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Stormfly's water bowl didn't freeze. The salt did the trick! It lowered the freezing temperature of water. Stormfly didn't want to drink too much of the salty water, though.&lt;/Text>&lt;ID>904913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Astrid at the school&lt;/Text>&lt;ID>904911&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid at the school.&lt;/Text>&lt;ID>935162&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>528</I>
        <N>Task Meet Snotlout at the school</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh come on! You really didn't think that by sweetening the water with sugar that it would lower the freezing point, did you? Hookfang just got really hyper! He's spewing fire all over the place!&lt;/Text>&lt;ID>904916&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Snotlout at the school&lt;/Text>&lt;ID>904914&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Snotlout at the school.&lt;/Text>&lt;ID>922769&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
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    <Task>
      <I>517</I>
      <N>TaskMeet the Alchemist by The Lab</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Berk is a cold place most of the year, and the school is no different. What's worse is that our dragons' water bowls are freezing overnight. We need to find a way to lower the freezing temperature of water. Can you talk to Heather for a solution?&lt;/Text>&lt;ID>920936&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let's get to the bottom of this freezing dragon water problem right away!&lt;/Text>&lt;ID>920937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather by The Lab&lt;/Text>&lt;ID>920946&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather by The Lab.&lt;/Text>&lt;ID>920896&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>524</I>
      <N>Task Chop wood for Hiccup's fire</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904923&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Since it’s so cold, I need to make a fire to keep warm at night. I don't want to waste Toothless's time either. Can you go to the Wilderness and collect six logs for me?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920775&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop wood for Hiccup's fire&lt;/Text>&lt;ID>904921&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the small trees in the Wilderness and get six logs.&lt;/Text>&lt;ID>904307&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>525</I>
      <N>Task Take the wood to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Bring those logs back to me so I can get this fire started.&lt;/Text>&lt;ID>904927&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These have some potential. Thanks! You stay warm out there.&lt;/Text>&lt;ID>904928&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the wood to Hiccup&lt;/Text>&lt;ID>904925&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the logs to Hiccup at the school.&lt;/Text>&lt;ID>922770&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
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    <I>2422</I>
    <N>LokiMaze 2016 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
    <A>false</A>
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      <N>2017Snoggletog01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Is it just me or has everything felt a little... drab, lately?@@Don't get me wrong. I love Dreadfall as much as the next Viking, but I think a splash of fun and unity could do us a whole lot of good.@@Can you ask Hiccup if he has anything planned for the upcoming holidays?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHello02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm glad you brought it up. With everything that has happened to Berk recently, it's been hard to really get the time to get in a celebrating mood.@@There are always a hundred new problems popping up at any time that need the chieftain's attention.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That won't stop us from having a good time this Snoggletog. My father definitely drilled into me the importance of delegating, and I know you can get this done!@@Can you talk to Gobber and ask him about the state of our Snoggletog celebrations?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ha! We're miles ahead of Hiccup. Did you really think Astrid would have slacked off?@@I swear that girl lives for Snoggletog.@@She started talking to me about it months ago. In fact, I had to help her set up her stall all morning!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAllRight&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>2017Snoggletog01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Why are you wincing?@@Ah, I see you've had Astrid's infamous yaknog before; is the... 'unique'... taste coming back to your mouth? You don't have to worry, {{greeting}}.@@Why don't you hear the plan directly from the Nadder's mouth? She's somewhere around here on Berk!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There you are, {{Name}}! I've been looking all over for you.&lt;/Text>&lt;ID>933472&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQ2017Snoggletog01T04.unity3d/PfGrpQ2017Snoggletog01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_SnoggletogAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I have something really special lined up for all of our dragon trainers.@@I'm so happy to be celebrating Snoggletog together with all the dragon trainers. Let me show you! {{Input}} on me and don't fall behind. The fight starts now!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Ta-da! Gobber and I set up a new training area.@@Just because it's Snoggletog doesn't mean that we have any time to slack off, right?@@We need all the practice we can get if we want to defeat Stormheart the next time she comes to our doorstep.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Spline_Move&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Astrid and follow her&lt;/Text>&lt;ID>933473&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Astrid and follow her&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Don't fall behind!&lt;/Text>&lt;ID>936412&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Astrid left you behind!&lt;/Text>&lt;ID>936201&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thanks for being the first one to survive Snoggletog Training. I appreciate your support!@@Okay! We need to get everyone else through the course.@@Can you help me spread the word? Please let Fishlegs know what we have planned.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow! I really appreciate that Astrid took the effort.@@She's completely right about getting ready for Stormhearts and the Dragos of the world, who are always looking to pervert the power of dragons. But...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I just wish that we could spend a breather to enjoy the spirit of Snoggletog, you know?@@We don't always have to be thinking about fighting with dragons and defending Berk and all that. I'd like a moment where we can just sit together with Meatlug and share a meal.@@Ah, what am I saying? Sorry, sorry. Don't worry about it. I'll tell Astrid that I'll be right by the training area once I'm ready. You can pass the message along to the others! Can you tell Ruffnut that it's her turn?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Oh sure, I'll run a course of Astrid's new death test. (What do you mean it's not a death test? Why would we even fight if it weren't a death test?)@@Anyway. I'll run it but only if you first do something for me. Tit for tat, my friend. Tit for tat.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    </MR>
    <V>1</V>
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    <M>
      <I>3029</I>
      <N>2021Dreadfall04A</N>
      <G>4</G>
      <P>3025</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>all</Type>
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      </MR>
      <V>1</V>
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      <AAID>0</AAID>
      <Task>
        <I>6424</I>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Botanist_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Plegma will know, let’s get her eyes on this mystery.&lt;/Text>&lt;ID>940216&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>What’s that you have there? Let me see…@@Not only is this dragon nip, but it’s from the garden of one of our most talented botany students: Clueless!@@ Did you know Clueless found a way to grow dragon nip larger and with a far stronger odor? It’s attracted all manner of dragons from miles around: they’ve often tried to make his farm into a nest. Poor lad, with him being afraid of dragons and all.@@I do have a few samples ye can have. I hope this helps.&lt;/Text>&lt;ID>940217&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Botanist at the Lookout&lt;/Text>&lt;ID>927183&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Botanist at the Lookout&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <AR>
        <a>3</a>
        <p>6</p>
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        <t>1</t>
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        <amulti>true</amulti>
        <mina>3</mina>
        <maxa>3</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>3030</I>
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      <G>4</G>
      <P>3025</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939935&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>There ya are! If we can repeat what Clueless did, we might get to see the dragon. Head down the tunnel and pop down that nip in a few places. Should be safe enough; spirits don’t eat dragon nip!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;RemoveItem>&lt;ItemID>19098&lt;/ItemID>&lt;Quantity>3&lt;/Quantity>&lt;/RemoveItem>&lt;Random>0&lt;/Random>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>1</Type>
          <Value>False</Value>
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          <ClientRule>false</ClientRule>
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          <Type>all</Type>
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            <Complete>0</Complete>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>3030</MissionID>
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      </MR>
      <V>1</V>
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      <AAID>0</AAID>
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        <I>6426</I>
        <N>2021Dreadfall04T08</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPlacePlant01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPlacePlant01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the Dragon Nip by the Rocks&lt;/Text>&lt;ID>940218&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Place the Dragon Nip by the Rocks&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPlacePlant02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPlacePlant02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the Dragon Nip by the Rocks&lt;/Text>&lt;ID>940218&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Place the Dragon Nip by the Rocks&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPlacePlant03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPlacePlant03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the Dragon Nip by the Rocks&lt;/Text>&lt;ID>940218&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Place the Dragon Nip by the Rocks&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>6413</I>
      <N>2021Dreadfall04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The first place to start is to look at which dragons could cause the earthquake. I’ve asked Fishlegs to check the Book of Dragons to see if anything jumps out at him. Please give him a hand at the Great Hall.&lt;/Text>&lt;ID>940219&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I’m over here, {{Name}}!&lt;/Text>&lt;ID>940220&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Great Hall&lt;/Text>&lt;ID>923331&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Great Hall&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6420</I>
      <N>2021Dreadfall04T02</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>So, a Boulder class dragon is the most likely culprit. There are a few in the Mystery class which also could do something like this, but if a duck quacks like a duck, it’s probably a duck, and we should look for ducks.@@Well, Boulder class ducks, in this case. You know what I mean.&lt;/Text>&lt;ID>940222&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs in the Great Hall&lt;/Text>&lt;ID>940221&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs in the Great Hall&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>6421</I>
      <N>2021Dreadfall04T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_HauntedHouseExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We know of a few dragons that form deep tunnels, such as the Whispering Death. They are known to cause earthquakes as they burrow, but there would have to be a lot of them, and we heard this is a single big dragon. Snafflefang, while they also like caverns, don’t go very deep.@@I think the next step is to check out the collapsed area to see if there are tunnels. We need to know how deep they go, and how big the dragon would have to be. I’ll keep looking for more information. Check in with Gobber before you go into the maze, though, okay?&lt;/Text>&lt;ID>940224&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Time to get another look into the maze, is it? &lt;/Text>&lt;ID>940225&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HauntedHouseExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet with Gobber Outside the Maze&lt;/Text>&lt;ID>940223&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet with Gobber Outside the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6422</I>
      <N>2021Dreadfall04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>No spirits have made any sounds while you were gone, but I’ve got a bad feelin’ all the same. See ya inside, {{Name}}.&lt;/Text>&lt;ID>940227&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RockCollapseExterior&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Rock Collapse in the Maze&lt;/Text>&lt;ID>940226&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Rock Collapse in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6423</I>
      <N>2021Dreadfall04T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Dreadfall04T05.unity3d/PfGrp2021Dreadfall04T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Let’s see if there’s anything we missed from before… @@Hey, what are those trampled bits of plants? Smells a wee bit like dragon nip, but it’s the wrong color.&lt;/Text>&lt;ID>940229&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectPlantPiece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Plants Pieces in the Maze&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Collect the Plants Pieces in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6425</I>
      <N>2021Dreadfall04T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I knew the lad was struggling to get his own dragon. I didn’t know that he was a star farmer!@@What if he was mindin’ his own business, and a dragon smelled the nip on him? That could’ve meant trouble. Let’s head back in there and retrace his steps.&lt;/Text>&lt;ID>940231&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RockCollapseExterior&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the Rock Collapse in the Maze&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Return to the Rock Collapse in the Maze&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6429</I>
      <N>2021Dreadfall04T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtLocationFocus_QuestObjective.unity3d/PfPrtLocationFocus_QuestObjective&lt;/Asset>&lt;Location>PfMarker_HidingSpot&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Let’s step back and see if our dragon peeks out to check on that stench.&lt;/Text>&lt;ID>940233&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Watch out, somethin's coming!&lt;/Text>&lt;ID>940234&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HidingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Move to a Hiding Spot&lt;/Text>&lt;ID>940232&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Move to a Hiding Spot&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6430</I>
      <N>2021Dreadfall04T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtLocationFocus_QuestObjective.unity3d/PfPrtLocationFocus_QuestObjective&lt;/Asset>&lt;Location>PfMarker_GobberEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>What sort of dragon was that? Not a Whispering Death: the tail’s all wrong.@@Looks like that tunnel’s open now. Time to do some explorin’. I’ll be right behind ya, {{Name}}.&lt;/Text>&lt;ID>940238&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall04T11CS.unity3d/PfGrp2021Dreadfall04T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>Help! I’m stuck under these rocks! Quick, before the dragon comes back!&lt;/Text>&lt;ID>940239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GobberEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Gobber and Explore the Tunnel&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Gobber and Explore the Tunnel&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Keep Gobber Close!&lt;/Text>&lt;ID>940236&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Stay with Gobber!&lt;/Text>&lt;ID>940237&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6431</I>
      <N>2021Dreadfall04T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>PfPrtLocationFocus_QuestObjective&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hurry! Dig to free the poor lad!&lt;/Text>&lt;ID>940241&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCluelessDigSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCluelessDigSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free Clueless by Digging&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Free Clueless by Digging&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6432</I>
      <N>2021Dreadfall04T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberEnd&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>MazeDreadfallDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Dreadfall04T14.unity3d/PfGrp2021Dreadfall04T14&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>How did ye get to be trapped down here, Clueless?&lt;/Text>&lt;ID>940243&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I was helping Ruffnut set up her side of the maze. I saw this huge dragon in the ceiling in the main room, coming towards me. I ran…. @@I dropped my shield and my sword when the rocks fell, and I ended up stuck down here. Is Ruffnut okay?&lt;/Text>&lt;ID>940244&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>She’s fine. Clueless, did ye also drop your dragon nip?&lt;/Text>&lt;ID>940245&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>What? No, I don’t carry it around. It attracts dragons.&lt;/Text>&lt;ID>940246&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>We found crushed dragon nip bits all over up in the passage.&lt;/Text>&lt;ID>940247&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I don’t know about that. I don’t even have any right now, I gave my last in trade to Mildew for some new wool britches, but that was days ago.@@None of the other stuff here is mine, I just fell on it. The dragon’s been sleeping here and eating those gems like snacks. I was afraid I’d be next.&lt;/Text>&lt;ID>940248&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Boulder dragons like nip and shiny rocks: I think somebody’s tryin’ to sabotage the maze, and it’s somebody that ain’t afraid to hurt people to do it.@@Yer safe now, lad, with {{Name}} and me.&lt;/Text>&lt;ID>940249&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>7&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I was afraid I’d die down here! You saved my life, thank you.&lt;/Text>&lt;ID>940250&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Good idea to pick up the gems, {{Name}}. &lt;/Text>&lt;ID>940251&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeDreadfallDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDreadfallGem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the Gem "Snacks"&lt;/Text>&lt;ID>940242&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the Gem "Snacks"&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6433</I>
      <N>2021Dreadfall04T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>We better get all these clues to Hiccup.&lt;/Text>&lt;ID>940252&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All of it points to Mildew, doesn't it. He doesn’t have any good reason to want dragon nip.&lt;/Text>&lt;ID>940253&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup&lt;/Text>&lt;ID>939187&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6434</I>
      <N>2021Dreadfall04T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_DreadfallMildew&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We need answers. Confront Mildew and see what he has to say for himself.&lt;/Text>&lt;ID>940255&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC&gt;&lt;Text>You don’t need to accuse me; I didn’t do anything wrong. So what if I did take gems from a cave on Dark Deep? I found them, therefore they are rightfully mine.@@That monster showing up isn't my problem. If we vikings were exterminating the beasts like we should be, this wouldn’t have happened.@@Dragon nip? I did put dragon nip in the tunnel, only to get the dragon away from my gems. Nobody can control them: it attacked the maze all on its own! &lt;/Text>&lt;ID>940256&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Confront Mildew&lt;/Text>&lt;ID>940254&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Confront Mildew&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6435</I>
      <N>2021Dreadfall04T17</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_DreadfallMildew&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I’d never harm Clueless; he’s one of the few young vikings who can see that dragons aren’t everything. They're dangerous, I tell you. How many innocent lads like Clueless must nearly die until you see the truth?&lt;/Text>&lt;ID&gt;940258&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It sounds like Mildew can’t accept the consequences of his greedy actions and is trying to twist the situation. Still, I believe he wouldn’t have intentionally hurt Clueless. Mildew is trying to protect the old ways as much as he is himself.@@When we were at war with the dragons, he had a clear place in the village. It’s less clear to him now. We must have empathy and see that change can be scary. I know what it’s like to not fit in.@@Dealing with Mildew is my responsibility, {{Name}}, so I’ll take him from here. Thanks for unraveling this mystery. Can you handle getting the wild dragon away from New Berk?&lt;/Text>&lt;ID>940259&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Regroup with Hiccup&lt;/Text>&lt;ID>940257&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Regroup with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6436</I>
      <N>2021Dreadfall04T18</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_DreadfallMildew&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Before you do that, though, please check on Clueless to make sure he's okay.&lt;/Text>&lt;ID>940261&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I’m okay, but I think that dragon might be following us. We picked up some of the gems, could that be it? Can he smell the gems I’m carrying?&lt;/Text>&lt;ID>940262&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check with Clueless&lt;/Text>&lt;ID>940260&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check with Clueless&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6437</I>
      <N>2021Dreadfall04T19</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Toothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Yer gettin’ a knack for dragon behavior, Clueless! {{Name}}, what do you say we place a bit out here, see if we can get 'im to come out?&lt;/Text>&lt;ID>940264&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall04T19CS.unity3d/PfGrp2021Dreadfall04T19CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>He's a big un, isn't he!&lt;/Text>&lt;ID>940265&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text&gt;...&lt;/Text>&lt;ID>932908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRockClickableSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfRockClickableSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the Tasty Rocks&lt;/Text>&lt;ID>940263&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Place the Tasty Rocks&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6438</I>
      <N>2021Dreadfall04T20</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Hiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWToothlessAlpha.unity3d/PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Toothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Dreadfall04Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>He looks like some cross between a Whispering Death and somethin’ even more spikey. Fishlegs might have a guess.&lt;/Text>&lt;ID>940266&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow, I have heard of a mix of a Whispering Death and a Snafflefang before, called a Humbanger, but this looks well beyond that. Maybe it’s even a titan version of a hybrid! Wouldn’t that be amazing?@@What do you think, Hiccup?&lt;/Text>&lt;ID>940267&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Yes, he's a titan Humbanger all right. Getting him home should be our big priority, right now.&lt;/Text>&lt;ID>940268&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;ID>940190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6439</I>
      <N>2021Dreadfall04T21</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oops, sorry, sorry, right: wild dragon. I bet if we carry the gems and dragon nip back towards his home, he’ll follow us.@@Mildew said a cave on Dark Deep? I know that place well. Let’s head to Dark Deep!&lt;/Text>&lt;ID>940269&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Spread out! Let's see if we can find the right cave! It should be pretty obvious, if Mildew found it.&lt;/Text>&lt;ID>940270&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dark Deep&lt;/Text>&lt;ID>930056&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dark Deep&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>6440</I>
      <N>2021Dreadfall04T22</N>
      <S>&lt;Data>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Dreadfall04T22CS.unity3d/PfGrp2021Dreadfall04T22CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That looks about right. Let’s see if he’s with us.&lt;/Text>&lt;ID>940272&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDreadfallTreasures&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDreadfallTreasures&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Return the treasures in Dark Deep&lt;/Text>&lt;ID>940271&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return the treasures in Dark Deep&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6441</I>
      <N>2021Dreadfall04T23</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Awwww, look at the big guy! The cuddly boulder class dragons are just the best.@@Clueless, you first discovered this dragon: do you want to try to train him?&lt;/Text>&lt;ID>940274&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I don’t want to let you guys down, but….&lt;/Text>&lt;ID>940275&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Nobody’s feelin’ let down, lad!&lt;/Text>&lt;ID>940276&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>I think this huge titan is too much for a beginner like me. Honestly, I never thought I’d be good enough to train any dragon. Besides, look how happy he is here.@@Still, I do think I might finally be ready for…. maybe a baby Gronckle, if you’re willing to help me out sometime, Fishlegs?&lt;/Text>&lt;ID>940277&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I would LOVE to! You can come play with Fishmeat and see how you feel!&lt;/Text>&lt;ID>940278&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Just be sure that you do you, Clueless, at yer own pace. There’s a lot more to a viking than what dragons ‘e trains! Some of us are dentists, or masterful dragon nip growers! I hear that last one’s pretty rare, so we'll be looking forward to more of that great nip in the future!&lt;/Text>&lt;ID>940279&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidB&lt;/NPC>&lt;Text>You got it, Gobber.&lt;/Text>&lt;ID>940280&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DarkDeepDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidB&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Clueless&lt;/Text>&lt;ID>940273&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Clueless&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>4101</I>
      <N>2017Snoggletog02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I look around the town and I see that there's something clearly missing: the blessings of Loki!@@Lucky for everyone, Ruffnut is on the case. I'll be ready to unveil my latest creation once you're back from running my errand.@@Can you find Eret at the Training Grounds and tell him to get his cute biceps over here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>The excitement over Snoggletog is starting to build around here and let me tell you mate, it's infectious!@@I've spent most of my Snoggletogs on the deck of one ship or another, and there are too many chores at sea to properly get in the proper spirit of things.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;ID>905099&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Eret at the Training Grounds&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4102</I>
      <N>2017Snoggletog02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_DockRespawn&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I'd been wondering how the Berkians prepare for this warming holiday. Thank you for the invitation, {{Name}}.@@I will gladly accept and meet you at Berk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I see the decorations have already begun. This is fascinating!&lt;/Text>&lt;ID>933496&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DockRespawn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Eret at Berk&lt;/Text>&lt;ID>933493&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Eret at Berk&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4103</I>
      <N>2017Snoggletog02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWEret.unity3d/PfDWEret&lt;/Asset>&lt;Location>PfMarker_DockRespawn&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_SnoggletogRuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Ah! You had something to show me. Will you {{input}} on me and lead me to the destination before I get too distracted?@@I'm sure Ruffnut has something very important to show us.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That's right: it's Loki's Maze of Cheer! You can get a double dose of trickery and all the Snoggletog you could ever want, right here in one place. And I won't even charge.&lt;/Text>&lt;ID>933512&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnoggletogRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Eret and lead him to Ruffnut&lt;/Text>&lt;ID>933509&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Eret and lead him to Ruffnut&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave Eret behind!&lt;/Text>&lt;ID>936202&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Eret behind!&lt;/Text>&lt;ID>936203&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4104</I>
      <N>2017Snoggletog02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I've heard so much about your mazes, Ruffnut, but I've never had the chance to see them. There's no time like the present!@@I hope this one gives me all the Snoggletog spirit I've missed over the years.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Whoo-hoo! Mama's going to follow Eret son of Eret down into the maze, my friend, and watch him brave the challenges of Loki.@@You can go off and... I don't know, talk to Hiccup or something.&lt;/Text>&lt;ID>933516&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutSilly04&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sometimes I worry about those two.&lt;/Text>&lt;ID>933517&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>4105</I>
      <N>2017Snoggletog02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, I've only heard good things about Astrid's new training regime. I think Toothless and I can spare a few moments from chieftain duty to have a little fun.@@I'll meet you in the training area, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoo! What a rush. Astrid, you've outdone yourself. This training course is one of the best we've ever had on Berk, and very merry to boot. We loved it!&lt;/Text>&lt;ID>933500&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STSnoggletog2MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Conquer the Dragon Tactics battle&lt;/Text>&lt;ID>933477&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Conquer the Dragon Tactics battle&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Is that Forkbeard I see? You must be the bravest Viking--or dumbest--to show your face here again.&lt;/Text>&lt;ID>932851&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should try to go deeper into the cave while Harald distracts the Dragon Hunters.&lt;/Text>&lt;ID>932955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End&gt;&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>You've sold us some dangerous dragons, Forkbeard. We can't rouse the Catastrophic Quaken at all or it will tear this place apart. We paid you too much!&lt;/Text>&lt;ID>930586&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Dock01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Sneak past the guards into the camp&lt;/Text>&lt;ID>930582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sneak past the guards into the camp&lt;/Text>&lt;ID>930582&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2889</I>
      <N>RTTE16_Villains06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That lying sneak sold the dragons to the Dragon Hunters! Keep going, act casual.&lt;/Text>&lt;ID>932852&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>But you lot are the mighty Dragon Hunters!  There's no way a dragon could best you if you put your mind to it.&lt;/Text>&lt;ID>932956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>Hey you! Wait a minute... aren't you a little short to be a Dragon Hunter?  @@  Well, go check if the Catastrophic Quaken is still sleeping and give it more Dragon Root if it isn't. Hurry up!&lt;/Text>&lt;ID>930591&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Dock02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the camp&lt;/Text>&lt;ID>930587&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the Dragon Hunter camp. Be casual&lt;/Text>&lt;ID>941850&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2890</I>
      <N>RTTE16_Villains06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's no time to waste. Keep looking for the Catastrophic Quaken.&lt;/Text>&lt;ID>930594&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Quaken&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Catastrophic Quaken&lt;/Text>&lt;ID>930592&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Catastrophic Quaken by following the right wall of the cave&lt;/Text>&lt;ID>941851&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2891</I>
      <N>RTTE16_Villains06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The cage seems to be locked from the outside, but it's a simple latch. You can {{input}} it to open it.&lt;/Text>&lt;ID>930597&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Quaken&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonCageC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the cage door&lt;/Text>&lt;ID>930595&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the cage door to open it&lt;/Text>&lt;ID>941852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2892</I>
      <N>RTTE16_Villains06T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DragonHunterBaseDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEVillains06T08.unity3d/PfGrpRTTEVillains06T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Dragon Hunters are keeping the Catastrophic Quaken subdued with Dragon Root arrows. You should take them out of the Quaken.&lt;/Text>&lt;ID>930600&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains06T08CS.unity3d/PfGrpRTTEVillains06T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDEArrow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pull the arrows out of the Catastrophic Quaken&lt;/Text>&lt;ID>930598&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pull the arrows out of the Catastrophic Quaken&lt;/Text>&lt;ID>930598&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2893</I>
      <N>RTTE16_Villains06T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Whoa! Now that the Catastrophic Quaken is free, you need to find the Armorwing and free him. &lt;/Text>&lt;ID>930603&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ArmorWing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>DoorCageOpenScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Find the Armorwing and free him&lt;/Text>&lt;ID>930601&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Armorwing and free him&lt;/Text>&lt;ID>930601&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2894</I>
      <N>RTTE16_Villains06T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DragonHunterBaseDO&lt;/Scene>&lt;Asset>PfDWArmorWing&lt;/Asset>&lt;Location>PfMarker_ArmorWing&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Dragon Hunters are coming! You need to get out of here. {{Input}} on the Armorwing to get a quick ride out!&lt;/Text>&lt;ID>930606&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains06T10CS.unity3d/PfGrpRTTEVillains06T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ArmorWing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWArmorWing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Grab onto the Armorwing&lt;/Text>&lt;ID&gt;930604&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab onto the Armorwing&lt;/Text>&lt;ID>930604&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2979</I>
      <N>RTTE16_Villains06T05.5</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That was close! Keep going, but stay out of sight; this is getting dangerous.&lt;/Text>&lt;ID>930609&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LegendaryEgg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore and stay out of sight&lt;/Text>&lt;ID>930607&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the Dragon Hunter camp, and stay out of sight&lt;/Text>&lt;ID>941853&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2980</I>
      <N>RTTE16_Villains06T05.6</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What is that strange object inside that cage? Get a closer look.&lt;/Text>&lt;ID>930612&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That object was at Hobblegrunt Island... what is it doing here? What is it? @@ Well, the cage won't open; it isn't going anywhere.&lt;/Text>&lt;ID>930613&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonHunterBaseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LegendaryEgg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check out the strange blue object&lt;/Text>&lt;ID>930610&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check out the strange blue object&lt;/Text>&lt;ID>941854&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>2982</I>
      <N>RTTE16_Villains06T12</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for saving those dragons, {{Name}}. You put yourself at great risk to do it, and I'm incredibly proud of you!&lt;/Text>&lt;ID>930616&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>930720&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <V>1</V>
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      <I>1819</I>
      <N>Deathsong04T03</N>
      <G>11</G>
      <P>1818</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926559&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We need to get this clear of the amber right away. Can you use the solution you made with Heather to dissolve these Death Song amber pieces?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong04T03.unity3d/PfGrpDSDeathsong04T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926560&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We need an answer to the threat of the Death Song. Hiccup told me that the Thunderdrum might be a good response, but we need to figure that out fast and get moving on the solution.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Free the Amber from the Hatchery&lt;/Text>&lt;ID>926558&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free the Amber from the Hatchery&lt;/Text>&lt;ID>926558&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfAmberMeltChunk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>AmberMeltChunkScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Destroy the amber from the Hatchery&lt;/Text>&lt;ID>926717&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Destroy the amber from the Hatchery&lt;/Text>&lt;ID>926717&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong04T01.unity3d/PfGrpDSDeathsong04T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Camera01Target&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Bad news, {{Name}}. The Death Song was spotted flying towards the school! With its hypnotic song, the Death Song can paralyze our dragon defenses and fly directly to the school. I need your help! Will you fly to the school and look for the Death Song?&lt;/Text>&lt;ID>926721&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text&gt;Whoa! Close call.&lt;/Text>&lt;ID>926722&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWhoa&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HatcheryINTExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Help Astrid at the School&lt;/Text>&lt;ID>926719&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid at the School&lt;/Text>&lt;ID>904911&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong04T03.unity3d/PfGrpDSDeathsong04T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't know if it’s a good sign or a bad sign that the Death Song is leaving the school… did it find enough food to get him full? @@ Uh oh… we better get inside the Hatchery, right away.&lt;/Text>&lt;ID>926725&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh no… it stole dragon eggs!&lt;/Text>&lt;ID>926726&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridReally&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair&gt;&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go in to the Hatchery&lt;/Text>&lt;ID>926723&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go in to the Hatchery&lt;/Text>&lt;ID>926723&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Astrid is right. The Death Song is a danger to all dragons and Vikings that live on our islands. We can't afford to wait, or it will keep attacking and taking our dragons. Talk to the Headmaster and update him on the situation, {{Name}}. &lt;/Text>&lt;ID>926729&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>For all my years of fighting against dragons, I couldn’t do anything when the Death Song attacked. It used its song to freeze our dragons in place and it had its way in the Hatchery. We are running out of time, {{Name}}. I would like to find a peaceful way to resolve this problem, but I will use my axe if I must to protect my students and their dragons.&lt;/Text>&lt;ID>926730&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGenPraise01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWJohann.unity3d/PfDWJohann&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Before the Death Song entered the Hatchery, it landed on Johann’s trading post and ravaged it. I didn't see exactly what happened as I was busy trying to defend the young ones. Will you go check up on him and make sure he is well?&lt;/Text>&lt;ID>926733&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>Oh! {{Name}}, the Death Song gave me such a fright. It landed in front of me and roared, paralyzing me in fear! Then it struck out and stole all my baskets full of the freshest eels from the waters around the schools. I am no dragon trainer, but I hear dragons don't like eels. Why would this massive dragon take eels? @@ Thank you for your concern, my friend, but I will be fine. Other than the blow to my ego, it hardly hurt me at all!&lt;/Text>&lt;ID>926734&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Johann&lt;/Text>&lt;ID>927429&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Johann&lt;/Text>&lt;ID>927429&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2061</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We've been relying on dragons and their dragon trainers to defend the Hatchery. With the Death Song increasing its hunting grounds, we're going to need more man-made defenses. We need catapults and crossbows if we want to stand a chance. Will you talk to Gobber at the School about building more defenses for the school?&lt;/Text>&lt;ID>926737&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset&gt;RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I’ve been waiting for this day for years, {{greeting}}! I was born to do this job.&lt;/Text>&lt;ID>926738&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber at the School&lt;/Text>&lt;ID>941609&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2062</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Now that Freya is ready to go, I can make some catapults for the school! I know how to harness energy to make dangerous machines to fend off the Death Song. Machines use a lot of energy and motion to work. Once that arm is released on the catapult, there is no stopping the projectile. An object in motion stays in motion and hopefully hits our target. @@ There's only one way to make sure that you've made a good machine: testing! You need to test your designs to find the best solutions. Take this net shooter, for example. Hiccup tested this design against... well, Toothless. The good thing is that he found it was a very effective design! @@ That's why we remade it. You should take a closer look at the machine!&lt;/Text>&lt;ID>926741&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'll focus on making more machines and setting them up around the school. We'll be ready to fight against the Death Song when he shows his face again here!&lt;/Text>&lt;ID>926742&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StablesExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at Hiccup's net shooter&lt;/Text>&lt;ID>926739&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at Hiccup's net shooter&lt;/Text>&lt;ID>926739&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204864</AID>
    <AAID>0</AAID>
    <Task>
      <I>3621</I>
      <N>Jungle06T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We must figure out what the Defenders' new challenge is in this room. Can you take a closer look for the exit?&lt;/Text>&lt;ID>928442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Well, now we know what the leviathan wants... but this looks too deep for you and me! Is that the intended trial, to figure out how to lower the water level?&lt;/Text>&lt;ID>928443&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Catwalk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Walk onto the catwalk&lt;/Text>&lt;ID>928440&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Walk onto the catwalk&lt;/Text>&lt;ID>928440&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3622</I>
      <N>Jungle06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We are on the same brain wave, my dear Phlegma! We can close the valve on those pipes to stop the water! They have an outer part called a [c][3eebff]seat[/c][ffffff] that makes sure there is a tight fit, then the inner part (called the [c][3eebff]body[/c][ffffff]) can open or close to control the water flow. We can open or close the body by using the lever.&lt;/Text>&lt;ID>932799&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>'My dear...' Oh! I mean. I mean no disrespect, I just...Oh dear. {{Name}}, please save me from the embarrassment! {{Input}} on the device and close the pipe valve.&lt;/Text>&lt;ID>932902&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle06T02CS.unity3d/PfGrpJungle06T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WaterPuzzle01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOIncredibleMachine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_47&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the valve and solve it&lt;/Text>&lt;ID>928444&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Solve the mystery of the valve&lt;/Text>&lt;ID>941759&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3623</I>
      <N>Jungle06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Excellent! It seems our hypothesis was correct. Go down to the second level and {{input}} on the device!&lt;/Text>&lt;ID>928450&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle06T03CS.unity3d/PfGrpJungle06T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WaterPuzzle02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOIncredibleMachine&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_48&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the lower valve&lt;/Text>&lt;ID>928448&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the lower valve&lt;/Text>&lt;ID>928448&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3624</I>
      <N>Jungle06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I believe the door will open if we put the statues in the right place. {{Input}} on the button when you are near to push it into the right place!&lt;/Text>&lt;ID>928453&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/CenoteBridgeReward03.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_IrisDoor&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SwitchOn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>GateSwitch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open the Iris Gate&lt;/Text>&lt;ID>928451&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open the Iris Gate&lt;/Text>&lt;ID>928451&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3625</I>
      <N>Jungle06T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_IrisDoorBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_IrisDoorKrayfin&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_IrisDoorSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That sound! I wonder what changes we will see inside the cenote when we leave this place.Do you feel the rush, my friend? We are venturing where few Vikings have crossed in decades. This is why I got into archaeology!@@Let's go. I can't wait to defeat the next trap!&lt;/Text>&lt;ID>928456&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My word. What a strange place!&lt;/Text>&lt;ID>928457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Sewer&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go through the Iris Gate&lt;/Text>&lt;ID>928454&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go through the Iris Gate&lt;/Text>&lt;ID>928454&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3626</I>
      <N>Jungle06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It's a dead end, but I'm sure we can figure this out. Perhaps it's hiding a clue for us to solve! Let's put our heads together.&lt;/Text>&lt;ID>928460&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Okay, I got it. I know that this lever will open the door. Here we go!&lt;/Text>&lt;ID>928461&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle06T06CS.unity3d/PfGrpJungle06T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Trap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the room&lt;/Text>&lt;ID>928458&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the room&lt;/Text>&lt;ID>928458&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3627</I>
      <N>Jungle06T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_MazeCaveA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_MazeCaveB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_EdgeOfNest&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Is everyone okay?Good. My apologies, everyone... but at least we're not locked in a cage, ha ha!@@Oh! Who are you, little guy? {{Input}} on our new visitor!&lt;/Text>&lt;ID>928464&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle06T07CS.unity3d/PfGrpJungle06T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Uh-oh. Uh-oh...&lt;/Text>&lt;ID>928465&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle06T08CS.unity3d/PfGrpJungle06T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWFlameWhipperBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWFlameWhipperBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby dragon and greet her&lt;/Text>&lt;ID>928462&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the baby dragon and greet her&lt;/Text>&lt;ID>928462&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3628</I>
      <N>Jungle06T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_MazeCaveA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_MazeCaveB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_EdgeOfNest&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Stay calm.These dragons have a natural instinct to protect their babies, and we're too close to the nest. Back away from them, slowly.&lt;/Text>&lt;ID>928468&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EdgeOfNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Back away from the dragons&lt;/Text>&lt;ID>928466&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Back away from the dragons&lt;/Text>&lt;ID>928466&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3629</I>
      <N>Jungle06T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928471&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Get out! Run as fast as you can!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928472&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This won't help me get over my fear of dragons! My word. I bet those snarls will haunt my dreams for weeks to come...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MazeEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Run away from the dragons!&lt;/Text>&lt;ID>928470&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run away from the dragons!&lt;/Text>&lt;ID>928470&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3747</I>
      <N>Jungle06T06B</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_TrapBotanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_TrapSkulder&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>204864</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>204864</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>622</r>
      <ai>204864</ai>
      <amulti>true</amulti>
      <mina>150</mina>
      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>204864</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2572</I>
    <N>DreadfallMaze 2017 T01</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>09-26-2017 12:00:00,10-31-2017 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2572</MissionID>
          <ID>3955</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205057</AID>
    <AAID>0</AAID>
    <Task>
      <I>3955</I>
      <N>DreadfallMaze2017 T01</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HauntedHouseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfLokiHelmetChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Dreadfall Maze Chest&lt;/Text>&lt;ID>933186&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>13457</ii>
      <t>1</t>
      <r>5548</r>
      <ai>205057</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1660</I>
    <N>Arctic_Ruins06</N>
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      <I>1589</I>
      <N>Ruins06T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}. Gobber's supposed to be constructing the school expansion buildings. He tends to have… extravagant ideas. Could you talk to him at the School? Maybe you can help keep his ideas grounded.&lt;/Text>&lt;ID>924608&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Aye, {{greeting}}, I do need help. I wanted to make the school expansion on Icestorm Island a grand fortress with giant crossbows and a row of magnificent catapults! Unfortunately, the Headmaster shot down that idea...&lt;/Text>&lt;ID>924609&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber at the School&lt;/Text>&lt;ID>941609&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>1590</I>
      <N>Ruins06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Could you ask the other dragon-trainers what kind of buildings we should build? I've got too many ideas bouncing around in my head. I can't make up my mind! @@ Ask Hiccup first. He probably has a good idea.&lt;/Text>&lt;ID>924612&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, this is the School of Dragons, isn't it? Trainers need space to work with their dragons! Gobber should design a big building dedicated to dragon training.&lt;/Text>&lt;ID>924613&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1591</I>
      <N>Ruins06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Of course, Hiccup wants more room for dragon training. We already have the Training Grounds and the arena! What more could he want? @@ I think we need a second opinion. Let's ask Astrid what she thinks.&lt;/Text>&lt;ID>924616&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>New buildings for the school? I know exactly what we need! We should have a place where students can practice their combat and defense skills. @@ You never know when you might be without your dragon. Every Viking should learn how to fend off enemies with just a sword and shield!&lt;/Text>&lt;ID>924617&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>1592</I>
      <N>Ruins06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Astrid's got a good point. I'll see what I can do, but we need more ideas. Though I hesitate... we should probably ask the twins Ruffnut and Tuffnut too. Let's ask Tuffnut first. I can only handle them one at a time...&lt;/Text>&lt;ID>924620&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Oh, man! Ruffnut and I were talking about this earlier. We think it'd be cool to have a 'stretching spa'! You know, a spa where they strap you to this device that can make you taller or shorter. It would put Icestorm Island on the map!&lt;/Text>&lt;ID>924621&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutIdle02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1593</I>
      <N>Ruins06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'm going to have to say...no.Ask Ruffnut what she thinks. Any idea is better than Tuffnut's!&lt;/Text>&lt;ID>924624&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Ooh. How about a 'smelling station'? We could put everything there from rotten eggs to a pair of Gobber's underpants. It'd be great for our pranks!&lt;/Text>&lt;ID>926325&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1594</I>
      <N>Ruins06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>They say two heads are better than one, but I don't think it applies to these two.Let's ask Snotlout next. Who knows? Maybe he'll have a good idea for once.&lt;/Text>&lt;ID>924627&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Can't decide what to build for the school expansion? Ha, that's easy! You should build a huge statue of me and Hookfang right in the middle of everything. Just make sure you get my handsome face right!&lt;/Text>&lt;ID>924628&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1595</I>
      <N>Ruins06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'm impressed! That's got to be the worst idea so far. We'll probably have more luck with Fishlegs. Let's see if he can come up with something.&lt;/Text>&lt;ID>924631&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, oh, I know! What about building classrooms? All the students can read tons of books and learn every little fact about every dragon out there. It would be the best thing ever!&lt;/Text>&lt;ID>924632&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1596</I>
      <N>Ruins06T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>That idea isn't half bad! I think I've made up my mind. Thanks for helping me, {{greeting}}. Would you mind chopping some wood in the Wilderness for me? I'll need 8 more Wood logs to finish the job.&lt;/Text>&lt;ID>924635&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Good work!&lt;/Text>&lt;ID>924636&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect 8 Wood Logs from the Wilderness&lt;/Text>&lt;ID>924633&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop 8 Wood Logs from the Wilderness&lt;/Text>&lt;ID>941610&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1597</I>
      <N>Ruins06T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberArcticCamp&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'm nearly done with the building. I told you I could build it faster than you could say yak milk stew! I just needed a little inspiration. @@ Can you fly to Icestorm Island and give me the wood you collected? A few finishing touches and it'll be done.&lt;/Text>&lt;ID>924639&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>What do you think of our brand-new classroom? I also built dorms so that you and Hiccup don't have to build another igloo when the next blizzard hits. @@ We can always add more later, but for now my work here is done. I'll be heading back to tell the Headmaster that we succeeded in expanding the school. Thanks for the help, {{greeting}}!&lt;/Text>&lt;ID>924640&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver 8 Wood Logs to Gobber at Icestorm Island&lt;/Text>&lt;ID>924637&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 8 Wood Logs to Gobber&lt;/Text>&lt;ID>941611&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>All right, Snotlout! We'll have to get everyone involved in the fun, now that we have the arena set up.@@Can you talk to Hiccup and see if he wants to take a turn at Dragon Tactics?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey! I'm really happy to see everyone having fun and working together. That's really the spirit of Snoggletog, you know: being together.@@I still have a few problems that need to be handled right away, but I'm sure I'll join you at Dragon Tactics soon enough! I'm sure Astrid has a few more scenarios that will challenge you. Have fun!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
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    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
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    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
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    <RPT>false</RPT>
  </Mission>
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    <I>2573</I>
    <N>DreadfallMaze 2017 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>5</Type>
        <Value>09-26-2017 12:00:00,10-31-2017 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2572</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>205058</AID>
    <AAID>0</AAID>
    <Task>
      <I>3956</I>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HauntedHouseDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfLokiHelmetChest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Dreadfall Maze Chest&lt;/Text>&lt;ID>933186&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1099</I>
    <N>Quest_Edu #11</N>
    <G>8</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Batten down the hatches!&lt;/Text>&lt;ID>920429&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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      <Prerequisites>
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        <Value>1167</Value>
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        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
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          <ID>453</ID>
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        <RuleItems>
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          <ID>454</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1099</MissionID>
          <ID>455</ID>
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    </MR>
    <V>1</V>
    <AID>201322</AID>
    <AAID>0</AAID>
    <M>
      <I>1100</I>
      <N>Quest_Edu #11.1</N>
      <G>8</G>
      <P>1099</P>
      <S>&lt;Data>&lt;Title />&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
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            <ID>450</ID>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>201024</AID>
      <AAID>0</AAID>
      <Task>
        <I>450</I>
        <N>Task11.2 Collect sandbags from Gobber</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>My poor friend Bucket is getting a tight bucket and you know what that means. Whenever something big is brewing up in the sky, his head hurts! We need to get ready for nasty weather.  @@ We can't prevent natural disasters like big storms, but there are things we can do to reduce the damage. We’ll need some sandbags, wood logs, and food, quickly! Gobber has 20 sandbags. Could you go get them from him?&lt;/Text>&lt;ID>904366&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I knew we'd need these sandbags when my wooden leg started hurting! We can stack sandbags to stop water from flooding houses. It's a great way to prepare for floods.&lt;/Text>&lt;ID>904367&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberHello02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Grab sandbags from Gobber&lt;/Text>&lt;ID>904364&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 20 sandbags from Gobber in the Hatchery.&lt;/Text>&lt;ID>936359&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>20</a>
        <p>6</p>
        <ii>8020</ii>
        <t>1</t>
        <r>672</r>
        <ai>201024</ai>
        <amulti>true</amulti>
        <mina>20</mina>
        <maxa>20</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>451</I>
      <N>Task11.3 Deliver sandbags to Stoick</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can lug these sandbags back to Mulch. I'm glad you're doing your part, {{Name}}!&lt;/Text>&lt;ID>904370&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Bucket and I will stack these around the School to prepare for the storm.&lt;/Text>&lt;ID>904371&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8020&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sandbags&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the sandbags to Mulch&lt;/Text>&lt;ID>904368&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver 20 sandbags to Mulch at the School..&lt;/Text>&lt;ID>936361&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>452</I>
      <N>Task11.4 Collect wood in the Wilderness</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>If you wouldn't mind, could you chop six pieces of wood in the Wilderness to board up the windows before the storm hits?&lt;/Text>&lt;ID>904374&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect wood in the Wilderness&lt;/Text>&lt;ID>904372&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop wood from small trees in the Wilderness.&lt;/Text>&lt;ID>929625&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>453</I>
      <N>Task11.5 Deliver wood to Gobber in Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_KidB&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>We should really get this wood to Gobber so he can trim the wood into boards to fit the windows. Take them to him at the School, and please hurry!&lt;/Text>&lt;ID>904377&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I like the cut of your chop. These logs are nice and clean!&lt;/Text>&lt;ID>904378&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberPos05&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver wood to Gobber at the School&lt;/Text>&lt;ID>904375&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the wood to Gobber at the School.&lt;/Text>&lt;ID>936362&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>454</I>
      <N>Task11.6 Meet Mulch in Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>It'll take me some time to cut them into nice boards. Why don't you go back to Mulch? I'm sure he could use more of your help.&lt;/Text>&lt;ID>904381&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Oh dear, Gobber needs some more time? Let's see... I seem to remember last time we had a blizzard we stockpiled a good supply of food. We should probably do the same in case the storm lasts a long time.&lt;/Text>&lt;ID>904382&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Mulch&lt;/Text>&lt;ID>904379&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Mulch.&lt;/Text>&lt;ID>936363&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>455</I>
      <N>Task11.7 Deliver food to Stoick in Berk</N>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Now focus completely on this one. The dragon needs to know that you are here for it. Quiet your spirit... feel the trust in your heart. Yes, look the Singetail in the eye. It will meet your gaze and respond in kind. Then when you're both ready, {{input}} on the dragon's head.&lt;/Text>&lt;ID>931036&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano07T05CS.unity3d/PfGrpVolcano07T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Dragon_Teen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSingetail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Singetail&lt;/Text>&lt;ID>927590&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Singetail's head to bond with it in the back of Dragon's Edge&lt;/Text>&lt;ID>942057&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13025</ii>
        <t>1</t>
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        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3217</I>
      <N>Volcano07T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}, did anyone tell you about Valka's request? She and Hiccup want to talk to you! Ooh, I bet it's a cool dragon thing. You have to share with me if she tells you any dragon secrets okay? They're waiting for you on the other side of Dragon's Edge!&lt;/Text>&lt;ID>931039&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I'm so glad you saved this Singetail from the Dragon Hunters. Like Hiccup, you have the heart of a hero and the soul of a dragon. @@ This Singetail has been through so much pain, the poor dear. Not many dragons survive being trapped by those Dragon Hunters... but his soul is bright as ever! It has so many secrets that it hasn't discovered...&lt;/Text>&lt;ID>931040&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano07T01CS.unity3d/PfGrpVolcano07T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Valka&lt;/Text>&lt;ID>931037&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Valka on the other side of Dragon's Edge&lt;/Text>&lt;ID>942058&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3218</I>
      <N>Volcano17T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh ho, little one, how wonderful! Singetails are incredibly intelligent pack dragons. They may travel alone, but they will always come back together to hunt. They can light fires using their tails to send signals to other Singetails, and they always come to help from miles around!&lt;/Text>&lt;ID>932862&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>More Singetails? That could be bad! Spitelout nearly got roasted by some Singetails when he encroached on their territory. {{Name}}, can you go to the edge of the cliff to look out for incoming dragons?&lt;/Text>&lt;ID>933401&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC&gt;PfDWHiccup&lt;/NPC>&lt;Text>Oh boy... I think they got the wrong idea!&lt;/Text>&lt;ID>931045&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano07T03CS.unity3d/PfGrpVolcano07T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SingetailCliff&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look out for the other Singetails&lt;/Text>&lt;ID>931041&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look out for the other Singetails. You'll get a good view from the cliff edge&lt;/Text>&lt;ID>942059&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3219</I>
      <N>Volcano17T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's okay, they're only here to protect their own. Come back here, {{Name}} but slowly! They need to see you aren't trying to hurt the Singetail.&lt;/Text>&lt;ID>931048&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Good, good. They know you're not afraid and they are watching to see how this one reacts. That will be the real test.&lt;/Text>&lt;ID>931049&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ValkaSingetail&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the Singetail&lt;/Text>&lt;ID>931046&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to the Singetail&lt;/Text>&lt;ID>931046&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3220</I>
      <N>Volcano07T05</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We don't have anything to fear from the other Singetails. They are intelligent, graceful and trusting creatures. They can see that you are a good dragon rider! Take good care of your Singetail and it will take care of you.&lt;/Text>&lt;ID>931052&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka and tell her that you have bonded with the Singetail&lt;/Text>&lt;ID>942060&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3336</I>
      <N>Volcano07T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Now, it is time to get to the bottom of the mysteries surrounding us. You'll be well equipped for it, with your trusty Singetail by your side. Astrid will help you get to the bottom of this.&lt;/Text>&lt;ID>931055&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm glad you're here. I need your help if we want to catch that thieving Harald. I have some clues, but I don't know where to go from here.&lt;/Text>&lt;ID>931056&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
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    <I>2436</I>
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    <G>17</G>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Criteria>
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        <Min>4</Min>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>3489</I>
      <N>5 Strawberries, 5 Carrots, 2 Toothache Plants</N>
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      <C>0</C>
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    <A>false</A>
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        <Value>False</Value>
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        <Type>1</Type>
        <Value>False</Value>
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      </Prerequisites>
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    <Task>
      <I>3969</I>
      <N>Truffles, Yak Milk</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13484&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Truffle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8626&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yak’s Milk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Truffles, Yak Milk&lt;/Text>&lt;ID>933416&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch is giving his milk a little savory punch.&lt;/Text>&lt;ID>933417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <G>23</G>
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    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1608</MissionID>
          <ID>1381</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1608</MissionID>
          <ID>1382</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1608</MissionID>
          <ID>1383</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202711</AID>
    <AAID>0</AAID>
    <Task>
      <I>1381</I>
      <N>Groncicle05T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_FishingGroncicle&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The Groncicle looks hungry. There should be a fishing hole nearby.&lt;/Text>&lt;ID>923569&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestArcticExpansion.unity3d/SndDragBabyStomach&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>Since the arctic is the Groncicle's natural habitat, his main diet probably consists of arctic fish.&lt;/Text>&lt;ID>923570&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishingGroncicle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find a fishing hole&lt;/Text>&lt;ID>923567&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The baby Groncicle is hungry and needs to be fed arctic fish. Find a fishing hole nearby&lt;/Text>&lt;ID>941484&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1382</I>
      <N>Groncicle05T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>One large Arctic Char should do nicely.&lt;/Text>&lt;ID>923573&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The baby Groncicle loves the Arctic Char.&lt;/Text>&lt;ID>923574&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>10984&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Char&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Feed 1 Arctic Char to the baby Groncicle&lt;/Text>&lt;ID>923571&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed 1 Arctic Char to the baby Groncicle&lt;/Text>&lt;ID>923571&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1383</I>
      <N>Groncicle05T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The baby Groncicle is not hungry anymore, but now he looks bored. Give him 1 dragon nip to keep him entertained.&lt;/Text>&lt;ID>925964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGroncicleNPC&lt;/NPC>&lt;Text>The baby Groncicle loves the dragon nip. He's happy and full. It seems Groncicles like dragon nip like most other dragons; he didn't take to it at the School because he wanted to be back in his natural habitat.&lt;/Text>&lt;ID>926111&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 1 Dragon Nip to the baby Groncicle&lt;/Text>&lt;ID>923575&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 1 Dragon Nip to the baby Groncicle&lt;/Text>&lt;ID>923575&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>1</p>
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      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
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    </AR>
    <AR>
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      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2357</I>
    <N>Volcano20</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano20T00.unity3d/PfGrpVolcano20T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_LegendaryHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Volcanic Finale&lt;/Text>&lt;ID>927630&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2315</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2357</MissionID>
          <ID>3296</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2357</MissionID>
          <ID>3297</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>2357</MissionID>
          <ID>2358</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2357</MissionID>
          <ID>3298</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2357</MissionID>
          <ID>3300</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204727</AID>
    <AAID>0</AAID>
    <M>
      <I>2358</I>
      <N>Volcano20T03</N>
      <G>4</G>
      <P>2357</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2358</MissionID>
            <ID>3299</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204728</AID>
      <AAID>0</AAID>
      <Task>
        <I>3299</I>
        <N>Volcano20T03A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great job finding your way to Eruptodon Island. Without that, I don't think we could have found a peaceful way out of the situation. Thank Odin you were able to find the dragon and bring him here. I'm not the only person that thinks that way... Valka wanted to talk to you too.&lt;/Text>&lt;ID>931496&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The Green Death is not a ravenous beast like the Red Death... but in its presence, I felt the terrible majesty and impossible power within. It amazes me that there are many legendary dragons like the Bewilderbeast, hiding in corners of the world. I long to bask in their presence of these nobles dragons! @@ You seem to have made a strong bond with the Eruptodon. No surprise, since danger and adventure can quickly bring two souls together. I trust that you will train the Eruptodon with love and respect.&lt;/Text>&lt;ID>931497&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka about the Eruptodon and the Green Death&lt;/Text>&lt;ID>942151&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13008</ii>
        <t>1</t>
        <r>5311</r>
        <ai>204728</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3296</I>
      <N>Volcano20T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great job! You're proving yourself a wonderful dragon trainer again and again. I know that I can rely on you to hold yourself together and excel when danger is afoot. You protected Skulder so well! You should talk to him and make sure he's doing okay.&lt;/Text>&lt;ID>931500&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>If anyone had told wee young Skulder that he would one day venture into the heart of a volcano and solve a mystery that was threatening to destroy Berk, I would have told him that he was struck by Loki! What a day, my friend. @@ Now that we've created these vents, I think that the volcanic pressure will not build up and cause those issues again. Soon the fog will die down, and we'll be able to use the trade routes once more. Wonderful!&lt;/Text>&lt;ID>931501&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Skulder&lt;/Text>&lt;ID>931498&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Skulder on Dragon Island&lt;/Text>&lt;ID>942152&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3297</I>
      <N>Volcano20T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>All in a day's work, of course! It is a shame that we weren't able to bring Harald to justice. Have we been able to find him? Perhaps Astrid has been able to track that rascal down?&lt;/Text>&lt;ID>931504&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No, there was no sign of him anywhere. Maybe the Green Death sunk his ship with a fireball, but somehow I doubt it. I think he slipped past me through the fog. I'll give him this much: Harald is one slippery eel! I don't think we've seen the end of him quite yet.&lt;/Text>&lt;ID>931505&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Astrid&lt;/Text>&lt;ID>931502&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Astrid about where Harald went&lt;/Text>&lt;ID>942153&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3298</I>
      <N>Volcano20T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>{{Name}}! Hiccup said that there's something happening with the egg we rescued from Harald. He told me he needed to get it to the Hatchery right away! Let's follow him and see what's going on with that egg.&lt;/Text>&lt;ID>931508&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Over here!&lt;/Text>&lt;ID>931509&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hiccup at the Hatchery&lt;/Text>&lt;ID>931506&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Hiccup at the Hatchery and see what's going on with the egg&lt;/Text>&lt;ID>942154&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3300</I>
      <N>Volcano20T05</N>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWDagur&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Okay! We're going to take this boat into safe waters while you get some answers from Johann. He's got some explaining to do.@@Let's go Sleuther, my stalwart companion! Sailing might be slower than your usual pace but I'll show you how to properly rig a ship. Everyone could always learn new skills, and who knows? Maybe you'll save my life with it one day.&lt;/Text>&lt;ID>929143&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>Oh dear. I have unwittingly placed you in a terrible predicament! I forgot that I had sold a ship with the same figurehead to Harald a few weeks earlier. That shipment must have belonged to his new employer, Stormheart. I feel like the biggest fool. Please... take this small gift.&lt;/Text>&lt;ID>929144&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Johann at the School&lt;/Text>&lt;ID>929148&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Johann at the School&lt;/Text>&lt;ID>929148&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Well, we can't just leave it stranded where anyone can take it. {{Input}} on the crate and grab all the contents out of there. We'll make sure to get it back into the right hands.&lt;/Text>&lt;ID>929147&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCratePirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCratePirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the crate&lt;/Text>&lt;ID>927426&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the crate&lt;/Text>&lt;ID>929145&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_HeadmasterLab&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Speaking of accidental exposure to supremely dangerous things: Johann has been asking for you. I wonder if it's about the conversation you had with Stormheart... Can you talk to Johann? (I was kidding about the 'dangerous' thing, of course. Johann is a dear.)&lt;/Text>&lt;ID>929150&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>I am in dire need of your assistance! I'm so flustered I can barely think straight. Earlier this week I was at Auction Island acquiring a set of rare gears that would be perfect for Hiccup's Dragon Eye project. A group of ruffians stole my boat, with the package in it! @@ It is imperative that we get the ship - and the goods - back! It is a unique ship with a horned dragon figurehead. Please, good Viking, can you help me out?&lt;/Text>&lt;ID>929151&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Johann at the School&lt;/Text>&lt;ID>929148&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Johann at the School&lt;/Text>&lt;ID>929148&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Sounds like a trip to Auction Island is in order! (Sorry-not-sorry for eavesdropping.) That place is a festering pit of villainy but I'll watch your back. We'll wrap this up quicker than you can say 'Ragnorok' five times over. Off to Auction Island!&lt;/Text>&lt;ID>929154&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Breathe in and let the smell of this place soak into your bones, {{Name}}. This is the good stuff, the scent of saltwater and danger. How can anyone ask for more?&lt;/Text>&lt;ID>929155&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>931262&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Auction Island&lt;/Text>&lt;ID>929389&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Heather made me promise that I'd let you do all the talking and that's probably for the best. Lead on! Let's find some scoundrel who's ready to spill his guts. (Figuratively, I promise.)&lt;/Text>&lt;ID>929158&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDragonHunter&lt;/NPC>&lt;Text>A horned dragon ship... I don't think I've seen any of those around here recently. I'll need a little something if you want to jog my memory. You know, you look a little familiar... I don't think I like the look of your face.&lt;/Text>&lt;ID>929159&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDragonTrader&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find someone who's willing to talk&lt;/Text>&lt;ID>929156&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find someone who's willing to talk&lt;/Text>&lt;ID>929156&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3849</I>
      <N>Pirate05T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Yikes! He looks like he wants to pick a fight. You should look for someone else to ask about Johann's boat before he gets violent.&lt;/Text>&lt;ID>929162&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAuctionIslandStorekeeper&lt;/NPC>&lt;Text>Hmm... there was a fight about that ship earlier this week. I was surprised; we haven't had a proper fist fight here in a month and the skinny guy didn't seem the fighting type. I was busy so I didn't get to watch... what a tragedy. @@ I think the other guy mentioned that the ship was going to make a stop at Scuttleclaw Island. Maybe you'll find it there?&lt;/Text>&lt;ID>929163&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubAuctionIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAuctionIslandStorekeeper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the shifty shopkeeper&lt;/Text>&lt;ID>929160&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the shifty shopkeeper&lt;/Text>&lt;ID>929160&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3850</I>
      <N>Pirate05T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>You've got a knack for this detective stuff! Have you ever considered a change in scenery? I could use a sharp wit and a keen eye at Berserker Island. Odin knows Gustav didn't work out. @@ Well, look at us... we're getting a little ahead of ourselves, aren't we? We need to clean our plate before we can eat delicious yak pudding. Scuttleclaw Island ho!&lt;/Text>&lt;ID>929166&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Ah hah! It looks like the ship has some guardians. I'm so glad I tagged along - I love a challenge!&lt;/Text>&lt;ID>929167&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ship&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the ship at Scuttleclaw Island&lt;/Text>&lt;ID>929164&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the ship at Scuttleclaw Island&lt;/Text>&lt;ID>929164&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3851</I>
      <N>Pirate05T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Hmm. What do you think those things are, Sleuther? They look a little bit like Hiccup's targeting dummies except they're moving on their own. How is that happening? @@ Whatever. They're standing in our way but not for much longer. Take out their weapons, {{Name}}: fire on the crossbow and destroy it! &lt;/Text>&lt;ID>929170&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>It looks like they plan on raising some objections. It must be my lucky day!&lt;/Text>&lt;ID>929171&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCrossbow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCrossbow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Fire on the crossbow!&lt;/Text>&lt;ID>929168&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fire on the crossbow!&lt;/Text>&lt;ID>932655&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3852</I>
      <N>Pirate05T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate05T07.unity3d/PfGrpPirate05T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>As always, my trusty crossbow is armed and ready. I'm ready to fight if you are. Land on the ship and we'll crush these thieves!&lt;/Text>&lt;ID>929174&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Whoo! Justice is served and good wins. Destroying things feels so much better when you're on the side of good.I should have switched sides ages ago. Ha ha!&lt;/Text>&lt;ID>929175&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_STPortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STPirateTraderMapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Conquer the Dragon Tactics Battle&lt;/Text>&lt;ID>933477&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Conquer the Dragon Tactics Battle&lt;/Text>&lt;ID>933477&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3853</I>
      <N>Pirate05T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Now to reap the fruits of our labors. Let's go look for Johann's crate of goods!&lt;/Text>&lt;ID>929178&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>You know, Johann doesn't seem like the 'purple swirly' type to me. Do you think this symbol belongs to him?If I had to guess... I'd bet this belongs to Stormheart.&lt;/Text>&lt;ID>929179&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCratePirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCratePirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the goods&lt;/Text>&lt;ID>929176&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the goods&lt;/Text>&lt;ID>929176&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3856</I>
      <N>Pirate05T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWDagur&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>I promise to talk to Harald and do what I can to mitigate this disaster. Please inform Hiccup of what happened, along with my sincerest apologies.&lt;/Text>&lt;ID>929182&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh no. Oh no...Well, maybe we'll be able to talk reasonably and avoid a confrontation. It was an accident; if we return her goods there's no harm no foul, right?&lt;/Text>&lt;ID>929183&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Hiccup what happened&lt;/Text>&lt;ID>929180&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Hiccup what happened&lt;/Text>&lt;ID>929180&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3857</I>
      <N>Pirate05T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_ArchaeologistSchool&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hiccup, {{Name}}, if I may interrupt: give me the cargo you recovered from the ship and I can return it to its rightful owner at Auction Island. Dragons aren't well looked upon there and since Muddie isn't with me, I am confident that I can do this.&lt;/Text>&lt;ID>932819&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Are you sure, Skulder? We don't know much about Nikora Stormheart. I hope that this problem gets smoothed over quickly, but if it doesn't? This could get dangerous.&lt;/Text>&lt;ID>932922&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Hiccup, you and {{Name}} have helped me in my darkest moments. It is my honor to be able to return the favor. Please give me the crate of goods, {{Name}}.&lt;/Text>&lt;ID>932923&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My word. This is... a lot of stuff! Don't worry, my dear friend. I'll make sure that this gets into the right hands. I will prove worthy of your trust, and Hiccup's as well.&lt;/Text>&lt;ID>929189&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13398&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Stormheart Crate&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the crate to the Archaeologist&lt;/Text>&lt;ID>929184&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the crate to the Archaeologist&lt;/Text>&lt;ID>929184&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3858</I>
      <N>Pirate05T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you go to Dragon's Edge and catch Dagur up on the events?&lt;/Text>&lt;ID>929192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestoffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>So, what's the verdict? Are we going to war? @@ Hiccup, my poor naive brother... You and I can see it, right {{Name}}? The chance that Stormheart will not retaliate is less than zero. We better strap on our armor and get ready. This won't be easy...&lt;/Text>&lt;ID>929193&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur at Dragon's Edge&lt;/Text>&lt;ID>929190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur at Dragon's Edge&lt;/Text>&lt;ID>929190&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>22</r>
      <ai>205007</ai>
      <amulti>true</amulti>
      <mina>40</mina>
      <maxa>40</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>368</r>
      <ai>205007</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>651</r>
      <ai>205007</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>205007</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1717</I>
    <N>New Farming 155</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;Desc>&lt;Text>These ingredients make a strange flavored smoothie. Only Groncicles like it.&lt;/Text>&lt;ID>926048&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,24</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1717</MissionID>
          <ID>1739</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202965</AID>
    <AAID>0</AAID>
    <Task>
      <I>1739</I>
      <N>6 Arctic Gentian, 6 Pumpkin, 6 Arctic Poppy</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11173&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Gentian&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11164&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Arctic Poppy&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Arctic Gentian, Pumpkin, Arctic Poppy&lt;/Text>&lt;ID>926475&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>These ingredients make a strange flavored smoothie. Only Groncicles like it.&lt;/Text>&lt;ID>926048&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>400</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
      <r>2029</r>
      <ai>202965</ai>
      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1294</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>1294</mina>
      <maxa>1294</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3134</I>
    <N>New Farming 288</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,1</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3134</MissionID>
          <ID>7864</ID>
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      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20712&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lily of the Valley&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Lily of the Valley&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>There's been a request from Wingmaiden Island for a variety of produce&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <RPT>false</RPT>
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    <N>Volcano06</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>DEClubhouseINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Stench Me Not&lt;/Text>&lt;ID>927589&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text&gt;Stench Me Not&lt;/Text>&lt;ID>927589&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDragonIslandExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect items to make mask&lt;/Text>&lt;ID>927584&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect items to make a mask&lt;/Text>&lt;ID>927585&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber.&lt;/Text>&lt;ID>923241&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <V>1</V>
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          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Now what's Hiccup tinkering with that would need a small canister? I taught him nearly everything he knows, but somehow he still surprises me every day! Here, this should do you well!&lt;/Text>&lt;ID>930996&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get a canister from Gobber in the Hatchery&lt;/Text>&lt;ID>930994&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get a canister from Gobber in the Hatchery&lt;/Text>&lt;ID>930994&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Heather about the hose&lt;/Text>&lt;ID>927582&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect a hose from Heather outside the lab in the school.&lt;/Text>&lt;ID>927583&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <A>false</A>
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          <S>&lt;Data>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Here is an extra piece of hose that I had in the Lab. Tell Hiccup that I want a look at the schematics when he's done!&lt;/Text>&lt;ID>930999&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Retrieve a hose from Heather&lt;/Text>&lt;ID>930997&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect a hose from Heather outside the lab in the school&lt;/Text>&lt;ID>942050&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <RPT>false</RPT>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano06T04.unity3d/PfGrpVolcano06T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We'll need to cover up the nose and the mouth to filter the toxic gas, so we'll make some sort of a breather mask. We're going to need to get more charcoal, a canister from Gobber, and a hose from Heather. I'll do more research while you gather these components!&lt;/Text>&lt;ID>931002&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The charcoal here was once wood, but turned to charcoal through fire and heat over a long period of time.&lt;/Text>&lt;ID>931003&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWGasMaskCharcoal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect charcoal from a fire pit in the Wilderness&lt;/Text>&lt;ID>931000&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect charcoal from the fire pit in the Wilderness for the gas mask&lt;/Text>&lt;ID>942051&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>So we now know that it's sulfur dioxide gas that is making everyone sick. Your clothes still smell like rotten eggs! We can't get rid of the sulfur dioxide, so we'll need to figure out a way to go into the fog and breathe without getting sick. @@ Maybe we can update the design of the mask? Hiccup might have a good idea.&lt;/Text>&lt;ID>932860&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type&gt;&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Ahh... did I hear my favorite phrase, 'the vile stench of rotten eggs'? Sorry bro, ah Hiccup, but the Thorston twins are experts at creating stench wrenching stink bombs, AND we know how to filter stink from the air with our extensive research. I got this! @@ {{Name}}, come find me at my secret testing grounds!&lt;/Text>&lt;ID>932964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>We've tested over 450 different materials to keep the stench out! First, we tried water as a filter. Pro tip: don't try to breathe water! I almost drowned. @@ So Ruff tried a mud mask over her face and nose. She passed out but her skin was positively glowing!&lt;/Text>&lt;ID>932861&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Cool, someone new to experiment on... ah, I mean with. So you want to be able to breathe in that smelly gas, huh? You've come to the right people. We take pride in our anti-stench solutions! Here's our latest.&lt;/Text>&lt;ID>933400&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut at the school&lt;/Text>&lt;ID>931004&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut at the secret testing grounds&lt;/Text>&lt;ID>942052&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <A>false</A>
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        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2352</MissionID>
            <ID>3209</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204743</AID>
      <AAID>0</AAID>
      <Task>
        <I>3209</I>
        <N>Volcano06T05</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay! I think I have a design that will work. If you give me the materials, I can make you a prototype!&lt;/Text>&lt;ID>931012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A charcoal filter works a lot like a sponge. It soaks up impurities-- the sulfur dioxide gas-- in the substance that is being filtered-- the air we breathe. The gas adheres to the surface of the charcoal in a process called adsorption. @@ This mask should keep us from getting sick from the gas because it'll keep out the toxins in the air!&lt;/Text>&lt;ID>931013&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12998&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Charcoal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13006&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Gas Canister&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13000&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Hose&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Hiccup with the materials&lt;/Text>&lt;ID>931010&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Hiccup and give him the materials at the school&lt;/Text>&lt;ID>942053&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13013</ii>
        <t>1</t>
        <r>5349</r>
        <ai>204743</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13014</ii>
        <t>1</t>
        <r>5348</r>
        <ai>204743</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3201</I>
      <N>Volcano06T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Geez, spoilers Ruffnut! Let me finish my spiel. We couldn't see through the boar's bladder... chrysanthemums tasted awful... then there was the infamous Yak Incident! @@ Finally, the one that worked was experiment #451-- charcoal lumps, stuffed up the nose of course! We get some odd looks from Vikings, but we're used to that. @@ Take this charcoal back to Hiccup and tell him it works better than 450 other things.&lt;/Text>&lt;ID>931016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm. Well charcoal is very porous, so maybe the twins are on to something.&lt;/Text>&lt;ID>931017&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12998&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Charcoal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Hiccup the charcoal&lt;/Text>&lt;ID>931014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Hiccup the charcoal&lt;/Text>&lt;ID>931014&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3210</I>
      <N>Volcano06T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano06T06.unity3d/PfGrpVolcano06T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's still just a prototype, so we should test it in a safe location before going back out to the fog. And, well, terrible smells [c][3eebff]are[/c][ffffff] the twins' specialty. @@ Can you meet Tuffnut and see if you could test the mask with some of their special stink bombs? Just... please do it someplace away far away from everything else.&lt;/Text>&lt;ID>931020&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Ah hah! Hiccup used our filter technology! I prefer charcoal lumps in the nose but I guess a breather mask is cool, too. I'll talk to Hiccup about royalties for using my idea later. @@ We have high wind warnings from the Timberjacks today so we'll have to scrub stink bomb testing in our usual location. Don't worry, we have an alternate location in mind...&lt;/Text>&lt;ID>931021&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Tuffnut&lt;/Text>&lt;ID>931018&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Tuffnut and see if you can find a place to test the gas mask&lt;/Text>&lt;ID>942054&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3211</I>
      <N>Volcano06T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DEClubhouseINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano06T08.unity3d/PfGrpVolcano06T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>DEClubhouseINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>DEClubhouseINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I like having someone else as a stink test dummy! Okay, you stand in the middle of the room with your mask on. We are really going to get a good stench on you to see if the mask works. @@ Heh heh. I love my job. {{Input}} on me when you're ready!&lt;/Text>&lt;ID>931024&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yes! The mask works and Snotlout gets Loki'd? Double plus!&lt;/Text>&lt;ID>931025&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano06T07CS.unity3d/PfGrpVolcano06T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Ruffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Ruffnut at the Dragon's Edge Clubhouse&lt;/Text>&lt;ID>931022&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Ruffnut in the Clubhouse to begin the test&lt;/Text>&lt;ID>942055&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3213</I>
      <N>Volcano06T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>DEClubhouseINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano06T08.unity3d/PfGrpVolcano06T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should make sure Snotlout is okay.&lt;/Text>&lt;ID>931028&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh Thor... it smells worse than the inside of my father's boots! How is this possible?!&lt;/Text>&lt;ID>931029&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DEClubhouseINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>See if Snotlout is okay&lt;/Text>&lt;ID>931026&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>See if Snotlout is okay. He got a full barrage of stink bombs&lt;/Text>&lt;ID>942056&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3337</I>
      <N>Volcano06T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I only came in here to tell you Fishlegs is looking for you. This is what I get for trying to help others!&lt;/Text>&lt;ID>931032&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hi, {{Name}}! What were you doing in there with the twins?On second thought, I don't need to know.&lt;/Text>&lt;ID>931033&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsHello02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs at Dragon's Edge&lt;/Text>&lt;ID>931030&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at Dragon's Edge&lt;/Text>&lt;ID>930272&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>204711</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
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      <ai>204711</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
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      <r>914</r>
      <ai>204711</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
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    <AR>
      <a>350</a>
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      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1186</I>
    <N>New Farming 02</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1186</MissionID>
          <ID>710</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201256</AID>
    <AAID>0</AAID>
    <Task>
      <I>710</I>
      <N>5 White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool&lt;/Text>&lt;ID>922147&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gobber lost his left sock again! He needs wool to make a new one.&lt;/Text>&lt;ID>922203&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
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      <I>6479</I>
      <N>2021Snoggletog03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]The goddess Frigg thought up a way to comfort Baldr. She had every plant, rock and animal living or growing on the land to swear never to harm the beloved Baldr.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>[i][c][3eebff]I am the goddess Frigg! You, trees and rocks there, swear not to harm Baldr![/c][ffffff][/i]&lt;/Text>&lt;ID>940757&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWStageTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWStageTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Go behind the trees and "Instruct" them to agree&lt;/Text>&lt;ID>940755&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go behind the trees and "Instruct" them to agree&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6480</I>
      <N>2021Snoggletog03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]Even the powerful dragons agreed, and swore not to harm him.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>[i][c][3eebff]You dragons better promise! Pinky promise![/c][ffffff][/i]&lt;/Text>&lt;ID>940760&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]This meant that Baldr was invincible! It seemed nothing could harm him.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWStageDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWStageDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Instruct the Dragons to Agree&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Instruct the Dragons to Agree&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6481</I>
      <N>2021Snoggletog03T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]Everyone began to take advantage of this, though, knowing he wouldn't mind, and shot at him for target practice![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, wait a minute...&lt;/Text>&lt;ID>940764&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]But he didn't have to dodge, since nothing could harm him.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Instruct Everyone to Attack Baldr&lt;/Text>&lt;ID>940762&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Instruct Everyone to Attack Baldr&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6482</I>
      <N>2021Snoggletog03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I said, he didn't have to dodge!&lt;/Text>&lt;ID>940767&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, sorry. Habit.@@[i][c][3eebff]I'm invincible! Keep it coming! Baldr, Baldr, oi oi oi![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Remind Snotlout that he's Invincible&lt;/Text>&lt;ID>940766&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Remind Snotlout that he's Invincible&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6483</I>
      <N>2021Snoggletog03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It's okay Snot--Baldr. @@[i][c][3eebff]Everything was going fine, except that Loki, the god of mischief, was jealous and angry that Baldr was invincible.[/c][ffffff][/i]@@.... Loki??&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Where's Tuffnut? Oh, Thor's beard....! What a distaster! {{Name}}, sub in for him as Loki, okay?&lt;/Text>&lt;ID>940771&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Backstage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Tell Tuffnut to Come on Stage&lt;/Text>&lt;ID>940769&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Tuffnut to Come on Stage&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6484</I>
      <N>2021Snoggletog03T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtLocationFocus_QuestObjective.unity3d/PfPrtLocationFocus_QuestObjective&lt;/Asset>&lt;Location>PfMarker_LokiStageSpot&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}, just come out to the mark and do what I narrate!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]As I was saying, Loki was jealous. Loki realized there was a loophole in Frigg's pact. The Mistletoe, which does not grow on the land, was forgotten. It was overlooked as unimportant and too weak to need to promise.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LokiStageSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Be Loki on Stage&lt;/Text>&lt;ID>940772&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Be Loki on Stage&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6485</I>
      <N>2021Snoggletog03T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]Loki found some mistletoe....[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]....and fashioned it into a weapon.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMistletoe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMistletoe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Mistletoe on Stage&lt;/Text>&lt;ID>940775&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Mistletoe on Stage&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6486</I>
      <N>2021Snoggletog03T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]Loki then gave the weapon to one of the gods that was having a great time using Baldr for target practice.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>That's true, I AM having a great time.&lt;/Text>&lt;ID>940780&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog03T11CS.unity3d/PfGrp2021Snoggletog03T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>[i][c][3eebff]I AM NOW ARMED WITH A ---[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>He did NOT realize he had a deadly weapon as he took aim!&lt;/Text>&lt;ID>940782&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>[i][c][3eebff]Oh, right...I AIM WITH AN ARROW THAT IS CLEARLY NO DIFFERENT IN ANY WAY.[/c][ffffff][/i]&lt;/Text>&lt;ID>940783&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give Mistletoe Weapon to Dagur&lt;/Text>&lt;ID>940778&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Mistletoe Weapon to Dagur&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6487</I>
      <N>2021Snoggletog03T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]The mistletoe arrow hit Baldr with a single killing blow, and he fell.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>[i][c][3eebff]Aggggh! Not a single killing blow![/c][ffffff][/i]&lt;/Text>&lt;ID>940786&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]His spirit was taken to Hel, while all of the gods and mortals wept.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDragonHel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDragonHel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the dragon to send Baldr to Hel&lt;/Text>&lt;ID>940784&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the dragon to send Baldr to Hel&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6488</I>
      <N>2021Snoggletog03T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ahem. [i][c][3eebff]They wept.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]But especially Frigg.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWStageDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWStageDragons&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Dragons to Remind them to be Sad&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Dragons to Remind them to be Sad&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6489</I>
      <N>2021Snoggletog03T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Uh, small problem. Tuffnut’s not here to stomp on my foot to make me cry, Fishlegs.&lt;/Text>&lt;ID>940792&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}, I remember seeing an onion in the props backstage! Find it!&lt;/Text>&lt;ID>940793&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWOnion&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWOnion&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Find the Onion in the Backstage Props&lt;/Text>&lt;ID>940791&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Onion in the Backstage Props&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6490</I>
      <N>2021Snoggletog03T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Crush this onion, Ruffnut!&lt;/Text>&lt;ID>940795&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>AUGH IT BURNS.&lt;/Text>&lt;ID>940796&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You don't have to put it IN your eyes!... @@MOVING ON!&lt;/Text>&lt;ID>940797&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the Onion to Frigg (Ruffnut)&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Give the Onion to Frigg (Ruffnut)&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6491</I>
      <N>2021Snoggletog03T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>As I was saying... [i][c][3eebff]Frigg cried...[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>[i][c][3eebff]BOOHOOHOO![/c][ffffff][/i]&lt;/Text>&lt;ID>940800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]... and her tears became the white berries of the Mistletoe, blessing it. Frigg forgave Mistletoe and bestowed it the ability to bring Baldr back.[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMistletoe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMistletoe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Show the Mistletoe to the Audience&lt;/Text>&lt;ID>940798&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show the Mistletoe to the Audience&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    </Task>
    <Task>
      <I>6492</I>
      <N>2021Snoggletog03T17</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_StageCenter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtLocationFocus_QuestObjective.unity3d/PfPrtLocationFocus_QuestObjective&lt;/Asset>&lt;Location>PfMarker_StageEndSpot&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]With a wave of the Mistletoe, Baldr was revived from Hel![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]Forevermore, the little Mistletoe was no longer forgotten, but a symbol of remembrance and forgiveness![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StageEndSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Your Place for the Big Finale!&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Go to Your Place for the Big Finale!&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6493</I>
      <N>2021Snoggletog03T18</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_SnoggletogTuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>[i][c][3eebff]The End![/c][ffffff][/i]@@Thank you everyone!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog03T17CS.unity3d/PfGrp2021Snoggletog03T17CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'd almost forgotten about this story. It has some good lessons: not to ignore the little guy, not to assume invincibility, but also to forgive. If we hold anger for mistakes, we can't heal.&lt;/Text>&lt;ID>940807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup about the Stage Play&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup about the Stage Play&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6494</I>
      <N>2021Snoggletog03T19</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_SnoggletogTuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hey Hiccup, {{Name}}, can I talk to you for a sec?&lt;/Text>&lt;ID>940809&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I got get something off my chest. It was me that accidentally messed up the Golden Dragon nest. I thought it was a cool hideout, but didn't mean to scare the momma Golden Dragons away.&lt;/Text>&lt;ID>940810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's all right, Tuffnut, accidents happen. Thanks for telling us. It's good to know that the nest is still a safe place for them after all, though they seem to be very happy here with us. It turned out all right in the end!&lt;/Text>&lt;ID>940811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Tuffnut&lt;/Text>&lt;ID>940808&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Tuffnut&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <RPT>false</RPT>
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    <I>1285</I>
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    <G>17</G>
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    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
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    <A>false</A>
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      <N>2 Arctic Fox Fur, 8 Bearberries</N>
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    <I>2957</I>
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    <G>11</G>
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    <A>false</A>
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        <Value>true</Value>
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        <Value>2956</Value>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Type>all</Type>
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    <V>1</V>
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      <N>2020SnoggletogStory02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940078&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow. A new dragon? From Stormheart?I don't like her, but I like leaving a poor dragon in her clutches less. Let's go to Hobblegrunt Island and figure this out.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Hobblegrunt Island&lt;/Text>&lt;ID>930455&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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      <I>6123</I>
      <N>2020SnoggletogStory02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940079&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well. Let's get this over with...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940080&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Shall we begin?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Stormheart&lt;/Text>&lt;ID>935743&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6124</I>
      <N>2020SnoggletogStory02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940081&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait, wait. Hold it.We need to talk about a few things before we get started.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940082&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We can help you get more in tune with your dragon, but if you're looking to harness a dragon to your war efforts, you can count us out. That's not what we believe in.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940083&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>How principled.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID&gt;905081&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6125</I>
      <N>2020SnoggletogStory02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940084&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm serious, Stormheart. We'd be doing this to help the dragon, not you. If we think we're going to abuse this dragon, we put a stop to this right now.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940085&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Vikings! Please. There's no reason to get our hackles up on some... semantics.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940086&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>This dragon is in need of some tender care from the dragon masters of Berk. This dragon is proving more headstrong and difficult to train. We will treasure this dragon and care for her. Isn't that right, Stormheart?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940087&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I promise you that this dragon will receive the utmost care. My sister's notes were chaotic, and the dragon was difficult to create; I would not lose that investment.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHarald&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Harald&lt;/Text>&lt;ID>927532&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6126</I>
      <N>2020SnoggletogStory02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940089&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>You ride your dragons into battle as well. What makes us so different?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940090&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We care for them as friends! They choose to defend us when we're in danger. We don't force them with venom or whips or anything of the sort.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940091&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I will not force this dragon to do anything. Is that enough?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940092&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>For now...{{Name}}, let's find this dragon.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_VernalPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Chimeragon&lt;/Text>&lt;ID>940088&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6127</I>
      <N>2020SnoggletogStory02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940094&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's see what we can do, {{Name}}. Can you get close and {{input}} on her?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940095&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh no!Okay. Let's leave her alone for now; we have our work cut out for us.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_VernalPool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Chimeragon&lt;/Text>&lt;ID>940093&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
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      <r>18</r>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2590</I>
    <N>Vanaheim02</N>
    <G>12</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T00.unity3d/PfGrpVanaheim02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T08.unity3d/PfGrpVanaheim02T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_SkulderShipwreck&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Dagur in Distress&lt;/Text>&lt;ID>933440&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWVanaheimExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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    </MR>
    <V>1</V>
    <AID>205085</AID>
    <AAID>0</AAID>
    <Task>
      <I>3983</I>
      <N>Vanaheim02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DagurBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I received a Terror Mail from the lovebirds. They need our help!@@What? Hiccup and Astrid are fine. Eww, no, I'm talking about Dagur and Mala. They're surrounded by enemies on the high seas and we need to go to their rescue. Business as usual for Snotlout, don't you think? {{Input}} on Hookfang and we'll fly out there together!&lt;/Text>&lt;ID>933569&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Uh-oh. He didn't mention that [c][3eebff]Stormheart[/c][ffffff] was here... This is going to get ugly.&lt;/Text>&lt;ID>933570&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHuh&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWHookfang&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Hookfang to get Dagur&lt;/Text>&lt;ID>933567&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Hookfang to get Dagur&lt;/Text>&lt;ID>933567&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3984</I>
      <N>Vanaheim02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DagurBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Well, Dagur will owe us big time! Fishlegs and I'll draw their fire. With the crossbows aimed at me, you'll be able to get to Dagur and figure out how we can help. Ready? Go!&lt;/Text>&lt;ID>933610&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BeserkerShip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Berserker Ship in the middle of the Tempest&lt;/Text>&lt;ID>933608&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Berserker Ship in the middle of the Tempest&lt;/Text>&lt;ID>933608&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3985</I>
      <N>Vanaheim02T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DagurBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I knew that my brother Hiccup wouldn't let old Dagur down in his moment of crisis. And is that old Snotfoot I see flitting around there like a busy little bug?Ha!@@Come over here and I'll fill you in on the plan. Stormheart won't even know what's coming!&lt;/Text>&lt;ID>933613&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Imagine this: Dagur the Deranged, the deadliest Berserker in the entire world, waylaid by a simple pirate queen with a massive deadly battleship and a huge army. We haven't been idle; Mala is deep within the bowels of the Tempest right now, looking for a way to free our ship!&lt;/Text>&lt;ID>933614&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3986</I>
      <N>Vanaheim02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T04.unity3d/PfGrpVanaheim02T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DagurBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>You'll need this. By my guess, Stormheart's soldiers will be ready to fight right about now. (And who would blame them, with all the nasty stuff I've been yelling at them about their mothers? Ha ha!) Stand with me, my friend, and we'll give them what for!&lt;/Text>&lt;ID>933617&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim02T04CS.unity3d/PfGrpVanaheim02T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STVanaheim02MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Fight off the automatons on the Berserker ship&lt;/Text>&lt;ID>933615&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fight off the automatons on the Berserker ship&lt;/Text>&lt;ID>933615&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3987</I>
      <N>Vanaheim02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T05.unity3d/PfGrpVanaheim02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>While you three were defeating Stormheart's forces, I jammed the mechanism open for the Tempest's 'claws.' Stormheart won't be able to close the exit! {{Name}}, we need you for the final task. Ask {{dragon name}} to shoot the winch above us and break the crane!&lt;/Text>&lt;ID>933573&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim02T05CS.unity3d/PfGrpVanaheim02T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfWinch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfWinch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the winch to free the ship&lt;/Text>&lt;ID>933571&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the winch to free the ship&lt;/Text>&lt;ID>933571&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3988</I>
      <N>Vanaheim02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DagurRock&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>PfDWMala&lt;/Asset>&lt;Location>PfMarker_MalaRock&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanVanaheimDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T06.unity3d/PfGrpVanaheim02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T07.unity3d/PfGrpVanaheim02T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Arh! Good, she missed us! Forget the ship. It's just a thing and nowhere as precious as a dragon or a trainer. We need to get out of here before Stormheart can set her sights on us! Fly out and we'll regroup at Hobblegrunt Island!&lt;/Text>&lt;ID>933576&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVanaheim02T06CS.unity3d/PfGrpVanaheim02T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thank Odin you're safe! When you didn't arrive with the others, I was so worried. I thought that maybe Stormheart had caught up with you...&lt;/Text>&lt;ID>933577&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Regroup with Dagur at Hobblegrunt Island&lt;/Text>&lt;ID>933574&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Regroup with Dagur at Hobblegrunt Island&lt;/Text>&lt;ID>933574&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3989</I>
      <N>Vanaheim02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T07.unity3d/PfGrpVanaheim02T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Hah! I scoff at the thought. I saw the bravery burning deep within {{Name}} in the labyrinths of Impossible Island. Nothing as simple as a weapon-clad megalomaniac could shake their resolve!@@Unfortunately, I overheard a conversation on the Tempest that makes me believe this is just the beginning. Maybe we can figure it out together.&lt;/Text>&lt;ID>933580&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Stormheart told her lieutenant that once she finished dealing with us, she had to "secure Johann's treasure cache." Does that mean anything to you?&lt;/Text>&lt;ID>933581&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wait, wait! I've never forgotten the location of any treasure, believe me. Let me think... Johann told us a long time ago...Ah! The Ship Graveyard! Johann used to hide his most important goods in one of the wrecks at the Ship Graveyard. Stormheart is going there? That's pretty close to Berk...&lt;/Text>&lt;ID>933582&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>933578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>928347&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3990</I>
      <N>Vanaheim02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T09.unity3d/PfGrpVanaheim02T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Johann told us about the treasure back when we thought he was an ally, so we never looked into it. I bet he's hidden all sorts of nasty villainy stuff there. We need to get there before Stormheart and loot the place!  I mean, get there and stop her!&lt;/Text>&lt;ID>933585&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It's quiet. A little [c][3eebff]too[/c][ffffff] quiet...&lt;/Text>&lt;ID>933586&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutIdle01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Ship Graveyard&lt;/Text>&lt;ID>934531&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Ship Graveyard&lt;/Text>&lt;ID>934531&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3991</I>
      <N>Vanaheim02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T09.unity3d/PfGrpVanaheim02T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Come on, Snotlout. This place is always creepy. Let's spread out and look for Johann's cache, and be careful when you step on any shipwrecks.&lt;/Text>&lt;ID>933589&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, it's Skulder!&lt;/Text>&lt;ID>933590&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>A little [c][3eebff]too[/c][ffffff] Skulder...&lt;/Text>&lt;ID>933591&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos04&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SkulderShipwreck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Johann's Cache&lt;/Text>&lt;ID>933587&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for Johann's Cache&lt;/Text>&lt;ID>933587&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3992</I>
      <N>Vanaheim02T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T10.unity3d/PfGrpVanaheim02T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Friends! I'm so glad you arrived.&lt;/Text>&lt;ID>933594&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I didn't have any chance to send word before Stormheart snatched me from Mudraker Island! She brought me to this accursed place and ransacked it to find a treasure trove.@@Strangely, she ignored the jewels to find a small map filled with strange symbols. She made me translate it and left once I was of no more use to her. I don't remember the directions well, but I believe the map led to a place called... Vanaheim?&lt;/Text>&lt;ID>933595&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3993</I>
      <N>Vanaheim02T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T10.unity3d/PfGrpVanaheim02T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh no. Oh no! Not that place... never again.I led the group to Vanaheim once and it was a disaster. We can never go there again, {{Name}}. Come here and I'll explain why.&lt;/Text>&lt;ID>933598&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Okay, okay, you got me: Hiccup led the group to Vanaheim, but only  because I was his right-hand man on the trip. Vanaheim is a place where dragons go to die. It's a creepy, creepy place filled with dangerous dragons. We can't go back there again.&lt;/Text>&lt;ID>933599&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPlayAgain02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3994</I>
      <N>Vanaheim02T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T10.unity3d/PfGrpVanaheim02T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wait, Snotlout! Vanaheim isn't a [c][3eebff]creepy[/c][ffffff] place; it's a sacred place where dragons can live out their lives in peace! Who knows what sort of damage Stormheart could do if she's allowed to just traipse through the island?@@Look at all the dragons she poisoned with Grimora venom. She clearly doesn't care about dragons! She could destroy it, leaving even Hookfang without a place to go at the end of his life!@@We need to - well, there's a small problem... Can you come here a moment, {{Name}}?&lt;/Text>&lt;ID>933602&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I... noticed this earlier, but I need to take a pit stop at Impossible Island. Look: Lumie is here with us. I think he's following Meatlug. It's a bit before his time to go to Vanaheim...&lt;/Text>&lt;ID>933603&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVanaheim02T10.unity3d/PfGrpVanaheim02T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ShipGraveyardDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>No, Fishlegs, you were right. There's no time. Stormheart has a head start on us and we need to book it if we want to catch up. Bring Lumie along! He's supposed to be a leviathan, right? Maybe he'll finally show us some of his power.@@Messing with Hookfang? I won't stand for it. Come on, {{Name}}. Onwards to Vanaheim!&lt;/Text>&lt;ID>933606&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I never thought I'd be back here. The dragon knowledge hidden on this place...&lt;/Text>&lt;ID>933607&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubVanaheimDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Vanaheim&lt;/Text>&lt;ID>933604&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Vanaheim&lt;/Text>&lt;ID>933604&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2902</I>
      <N>RTTE18_Villains07T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hmm. You know what, {{Name}}? I think I see something near the horizon. Will you use the telescope to check it out? I would do it, but Fishlegs revoked my telescope privileges last week. What a jerk, huh? I wasn't really going to drop it into the water... again...&lt;/Text>&lt;ID>930645&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains07T01CS.unity3d/PfGrpRTTEVillains07T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Harald is sailing away with the object from the Dragon Hunter camp!&lt;/Text>&lt;ID>930646&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTelescopeCutscene&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTelescopeCutscene&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the telescope&lt;/Text>&lt;ID>922422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the telescope&lt;/Text>&lt;ID>922422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2903</I>
      <N>RTTE18_Villains07T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You need to tell Hiccup right away.&lt;/Text>&lt;ID>930649&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Harald will have to wait. Here come the Dragon Hunters!&lt;/Text>&lt;ID>930650&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains07T02CS.unity3d/PfGrpRTTEVillains07T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Hiccup about Harald&lt;/Text>&lt;ID>930647&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Hiccup about Harald&lt;/Text>&lt;ID>930647&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2904</I>
      <N>RTTE18_Villains07T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll keep a dragon-eye view of the battle so that I can coordinate all of our moving pieces. I need you to be my right hand Viking during this battle, {{Name}}. @@ They think we're weak and defenseless because they enslave dragons. Well, [c][3eebff]we[/c][ffffff] know we can accomplish so much more if we work together with them. Let's show them how wrong they are! @@ Fly to the catapults and {{input}} on them to launch our attack!&lt;/Text>&lt;ID>930653&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That ship just got Loki'd! Great shot. And the best thing is, we can keep firing because they don't know where we are! The camouflage was a great idea!&lt;/Text>&lt;ID>930654&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains07T03CS.unity3d/PfGrpRTTEVillains07T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutCheer&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Catapult01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDECatapult_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Use the catapult on the invaders&lt;/Text>&lt;ID>930651&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the catapult on the Dragon Hunters&lt;/Text>&lt;ID>941855&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2905</I>
      <N>RTTE18_Villains07T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsWall&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Catapults, check! That worked great, but don't get overconfident. We don't want to let down our guard because these guys can bring a lot of pain if we don't pay attention. @@ They're starting to shoot a lot more arrows. We need to make sure we're covered from their fire. Can you talk to Fishlegs? He's standing behind the wall.&lt;/Text>&lt;ID>930657&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The wall will hold together! Meatlug and I are safe behind it... and we're ready to repair any weak spots with more boulders. We won't let Dragon's Edge down!&lt;/Text>&lt;ID>930658&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains07T04CS.unity3d/PfGrpRTTEVillains07T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsWall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check up on Fishlegs and the wall&lt;/Text>&lt;ID>930655&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2906</I>
      <N>RTTE18_Villains07T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Defense, check! We're going to increase our catapult barrage, but it looks like some of the Dragon Hunters were able to land on the beach. Can you fly down and check to see if our pitfall trap is working? Be careful!&lt;/Text>&lt;ID>930661&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEVillains07T05CS.unity3d/PfGrpRTTEVillains07T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Take that suckers! The pit should be deep enough to trap them, but Hookfang and I will check on them when we have a free moment!&lt;/Text>&lt;ID>930662&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutGreat&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PitfallCheck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check up on the pitfall trap&lt;/Text>&lt;ID>930659&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Check up on the pitfall trap&lt;/Text>&lt;ID>930659&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2907</I>
      <N>RTTE18_Villains07T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Pitfall trap, check! The Dragon Hunters are starting to get befuddled and demoralized. Keep it up! @@ {{Name}}, it's time for the last part of our defense: the Scuttleclaw pack defense trick. We need to split their ships up with a diversion, and well, I think you can handle it! Fly to the other side of the ships, but keep near the shore along the way: I don't want you to get riddled with arrows!&lt;/Text>&lt;ID>930665&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BehindShips&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BehindShips&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly around the Dragon Hunters&lt;/Text>&lt;ID>930663&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly around the Dragon Hunters&lt;/Text>&lt;ID>930663&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2908</I>
      <N>RTTE18_Villains07T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Shoot the ship!&lt;/Text>&lt;ID>933156&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDragonHunterBoatCShoot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonHunterBoatCShoot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Dragon Hunter ship&lt;/Text>&lt;ID>930666&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Dragon Hunter ship&lt;/Text>&lt;ID>930666&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2909</I>
      <N>RTTE18_Villains07T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_HidingSpotAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>930671&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That got their attention! Get out of there right now!Fly around the land and you'll meet your backup. Don't get caught!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HidingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly away!&lt;/Text>&lt;ID>930669&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get out of there!&lt;/Text>&lt;ID>930670&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2911</I>
      <N>RTTE18_Villains07T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'll take another flight around this area and see if they're headed back. You should check back with Astrid and see if there's anything else we might need to do!&lt;/Text>&lt;ID>930674&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type&gt;&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We did it, {{Name}}! The Dragon Hunters are retreating!&lt;/Text>&lt;ID>930675&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at Dragon's Edge&lt;/Text>&lt;ID>930211&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <r>418</r>
      <ai>203608</ai>
      <amulti>true</amulti>
      <mina>400</mina>
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    <AR>
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    <AR>
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      <mina>50</mina>
      <maxa>50</maxa>
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    <AR>
      <a>400</a>
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      <amulti>true</amulti>
      <mina>400</mina>
      <maxa>400</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2652</I>
    <N>Scavenger 2018 T03</N>
    <G>2</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWChestScavengerHunt.unity3d/PfDWChestScavengerHunt&lt;/Asset>&lt;Location>PfMarker_Scavenger2018&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>The Third Treasure&lt;/Text>&lt;ID>935173&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>07-01-2018 12:00:00,11-23-2018 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2650</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2652</MissionID>
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          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>0</AID>
    <AAID>0</AAID>
    <Task>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}} and Fishlegs!@@Apologies my friends, but I simply couldn’t wait a moment longer! I’ve left you both some thermals in that nearby chest. Don the winter wear, meet me inside, and I shall explain everything!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectNote&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Read the Note Skulder left for you &lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Read the Note Skulder left for you &lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Merry Snoggletog {{Name}}!@@Skulder and I are celebrating the season a little differently this year.... He suspects we may have missed something at the Icestorm Island Ruins and asked you to join us. See you there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Skulder at Icestorm Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet Skulder at Icestorm Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hey there {{Name}} we are all ready to explore! Oh, Skulder left us Heavy Winter Clothing? How thoughtful, we’ll need it for the ruins!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Don’t worry, our dragons won’t need any clothing. They have their fire to keep them warm!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>EquipItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Ice Cave Thermal Coat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Equip the Thermal Coats&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Equip the Thermal Coats&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Offer him some of that snow you gathered to show him we are friendly!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Look at that {{Name}}! Our new friend sure seemed happy to munch up that snow. Great job befriending the little guy! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFrostmareBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11143&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Snow Pile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Offer the Frostmare some Snow&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Offer the Frostmare some Snow&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7781</I>
      <N>Snoggletog2022Story01T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Skulder and {{Name}}, will you join me over here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Well, Skulder, I hate to cut our expedition short, but I think we need to take this hatchling back to Berk. Who knows how long it’s been trapped down there without anyone to care for it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I suppose I can temper my curiosity for a bit longer. Best we make sure the little fellow is taken care of. Besides, I’m sure Hiccup will want to hear all about this discovery!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Fishlegs&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Fishlegs&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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    </AR>
    <RPT>false</RPT>
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  <Mission>
    <I>1251</I>
    <N>New Farming 62</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
    <AID>201343</AID>
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      <I>807</I>
      <N>6 White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool&lt;/Text>&lt;ID>922147&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Just wait'll you get your hands on our cotton shirts!&lt;/Text>&lt;ID>922148&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <AR>
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  <Mission>
    <I>1361</I>
    <N>Quest Spooky #1</N>
    <G>5</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSpooky01T00.unity3d/PfGrpQSpooky01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Monster in the Caves&lt;/Text>&lt;ID>923173&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Value>1343</Value>
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    <V>1</V>
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    <Task>
      <I>995</I>
      <N>Spooky01T01: Talk to Fishlegs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Good morning, my friend. I'd take off my hat but I’m afraid it’s attached to my head. I'm also afraid that a lot of Vikings - including myself - are afraid now, too. Hey, that rhymes!... wait. @@ Anyway, all of us have been hearing strange noises coming from beneath Berk. They say that a monster has been spotted during the night! @@ Will you talk to Fishlegs and see what you can find out? My bucket can't take this kind of stress.&lt;/Text>&lt;ID>923056&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Our mutual bucket-wearing friend is right! Many Vikings have told me about this so-called monster. They haven't… seen it, exactly… but they can hear it roar at night. I think that it’s coming from the caves!&lt;/Text>&lt;ID>923057&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the scary noise.&lt;/Text>&lt;ID>929568&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>996</I>
      <N>Spooky01T02: Enter the Caves</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923060&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I don’t do well with monsters… Oh dear. The entrance of the cave is in Berk, through a hole a Whispering Death made by the Great Hall. Why don’t you go down there and see what you can find?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923061&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Ah! It's the monster!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the caves&lt;/Text>&lt;ID>923058&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the caves through the Whispering Death hole in Berk.&lt;/Text>&lt;ID>923059&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>997</I>
      <N>Spooky01T03: Explore caves</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923064&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! Don’t worry. There’s generally a reasonable explanation behind things! If we use science, we can understand what’s really going on, and maybe it would be less scary. Will you explore the caves and see if you can find out what’s really going on?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923065&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It’s not a monster, it’s the sound of the wind! Sound is a type of energy made by vibrations. When the vibrations are fast, you hear a high note. When they’re slow, you hear a low note. The wind traveling through this entrance made it roar like a monster, and the sound echoed through the cave and into Berk! Whew.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle05&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Boneknapper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the source of the noise&lt;/Text>&lt;ID>923062&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the caves until you find the source of the noise.&lt;/Text>&lt;ID>923063&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>998</I>
      <N>Spooky01T04: Investigate the Bones</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923068&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Is that a pile of bones over there? What could have possibly brought them there? There are two types of skeletons out there: endoskeletons and exoskeletons. The endoskeleton is the internal support structure of an animal’s body. It can grow with the organism and is generally found in animals that are large enough to pet. @@ The Exoskeleton is the external outer shell of an animal, and is a rigid covering. It does not grow, so the animal needs to molt out of it. Generally, insects and other small animals have exoskeletons! @@ That looks like a pile of bones from endoskeletons. Will you go closer and check it out?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Boneknapper02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the bone pile&lt;/Text>&lt;ID>923066&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Investigate the bone pile.&lt;/Text>&lt;ID>923067&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>999</I>
      <N>Spooky01T05: Return to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923071&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Look out! It's a Boneknapper! Talk to Hiccup at Berk, {{Name}}, and he’ll tell you about the last time we met the Boneknapper.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923072&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There's a Boneknapper down there? Last time, Gobber was convinced that the Boneknapper was attacking him to steal his treasure. Well, as it turns out, the Boneknapper was following him! We found out firsthand how ferocious the dragon is.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Movie&lt;/Type>&lt;Asset>RS_MOVIES/SpookyQuest01.ogg&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup in Berk&lt;/Text>&lt;ID>923069&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup in Berk.&lt;/Text>&lt;ID>923070&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1000</I>
      <N>Spooky01T06: Talk to Bucket</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Boneknapper is special in that it creates a suit of armor around itself by collecting bones from different dragons. Gobber had the one bone piece that would complete the boneknapper’s armor, so he was chasing Gobber! I wonder why this Boneknapper is here. @@ Will you return to Bucket and tell him the news?&lt;/Text>&lt;ID>923075&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>It's not a monster? That's great! I can already feel my bucket  loosening up nicely.&lt;/Text>&lt;ID>923076&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket&lt;/Text>&lt;ID>923073&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Bucket at Berk.&lt;/Text>&lt;ID>929569&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I'm sorry, but I need a moment to gather myself. Cloudjumper has been my constant companion and friend for many years. The sight of him losing his head and struggling against Grimmel's Deathgripper poison... That image will stay with me for years.@@Can you talk to Hiccup and see if we can figure out a way to clear Cloudjumper's head?&lt;/Text>&lt;ID>935900&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Stormheart uses Grimora poison, a debilitating substance that makes dragons attack all humans. Grimmel supposedly uses Deathgripper poison, which makes its victims listen to the words of the person who administrates it.@@But... Cloudjumper didn't attack you right away, and Grimmel didn't give him any orders. So, it couldn't have been either of those poisons. Right?&lt;/Text>&lt;ID>935901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>What if...?No, no. I don't want to make any crazy guesses. Can you ask Heather for her advice? If you tell her the symptoms that you saw in Cloudjumper, she might be able to deduce a way to neutralize the poison.&lt;/Text>&lt;ID>935904&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>It sounds like Cloudjumper was exhibiting some of the symptoms of Grimora poison and some of the symptoms of Deathgripper venom. Maybe he used a new concoction that mimics effects from the two original formulae? We're going to need something new to help our dragon.&lt;/Text>&lt;ID>935905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm going to gather some tools from my Lab before we head out. The cave below the School might have the answers we need. Hiccup and Astrid said that when they went to the Hidden World with Stormfly, it looked remarkably like our cave. Since that's where dragons live, I bet we can find something in the environment that will help Cloudjumper.@@Can you tell our Headmaster what we're about to do?&lt;/Text>&lt;ID>935911&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Goodness! We haven't been able to explore much or secure the area. It could be very dangerous down there.&lt;/Text>&lt;ID>935912&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I don't think we can use these crystals to help Cloudjumper. (Though, I'm certain Snotlout would want to take some to make a killing on the market.) Look; there are some mushrooms there that could be what we need. Let's take a closer look, shall we?&lt;/Text>&lt;ID>935926&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Mushrooms are well adapted to thrive in a dark area with no direct sunlight. They can grow and flourish without any sunlight! They often can grow while receiving filtered light. Since they have no skin, they can't retain moisture as well as plants. They need to live in humid areas; this cave seems perfect for it!&lt;/Text>&lt;ID>935927&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MushroomPatch1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the formation of mushrooms&lt;/Text>&lt;ID>935924&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the formation of mushrooms&lt;/Text>&lt;ID>935924&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4378</I>
      <N>HiddenWorld10T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Oh! That's the Light Fury, isn't it? I wonder what she's doing here. I heard that Toothless was spending a lot of time with her. Do you think he's somehow convinced her that we're trying to help dragons?@@You've had more experience with her, so I'll let you handle the interaction. Can you get closer to her and see exactly what she wants?&lt;/Text>&lt;ID>935930&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld10T10CS.unity3d/PfGrpHiddenWorld10T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_LightfuryPatch01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the Light Fury&lt;/Text>&lt;ID>935928&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>Approach the Light Fury&lt;/Text>&lt;ID>935928&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4379</I>
      <N>HiddenWorld10T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Ah… what a shame that she doesn't want to help. Or wait! What is that, right where she was standing?&lt;/Text>&lt;ID>935933&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow! I've never seen mushrooms like these outside this cave. The previous mushrooms we saw could have possibly been found in other areas, but this species is completely new. It has bioluminescence.&lt;/Text>&lt;ID>935934&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MushroomPatch2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the new mushrooms&lt;/Text>&lt;ID>936133&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the new mushrooms&lt;/Text>&lt;ID>936133&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4380</I>
      <N>HiddenWorld10T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well. We won't know unless we try, right? And I have a good feeling about this one, so I'd love to form a hypothesis around this specimen. Let's take some home. Can you chop the mushroom down and gather a few pieces for us?&lt;/Text>&lt;ID>935937&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWMushrooms&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWMushrooms&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Chop the mushrooms&lt;/Text>&lt;ID>935935&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the mushrooms&lt;/Text>&lt;ID>935935&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4381</I>
      <N>HiddenWorld10T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great! Give them to me, please, and then we can get out of here.&lt;/Text>&lt;ID>935940&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Perfect. These mushrooms are even better than I first thought. I'm going to love examining them in the Lab.&lt;/Text>&lt;ID>935941&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15881&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Mushroom for Antidote&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the mushrooms to Heather&lt;/Text>&lt;ID>935938&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the mushrooms to Heather&lt;/Text>&lt;ID>935938&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4382</I>
      <N>HiddenWorld10T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Light Fury is still standing nearby. Could Heather be right? Could the Light Fury have intended for you to find this mushroom?You should walk forward and try to show your appreciation. Perhaps she'd allow you to {{input}} on her head.&lt;/Text>&lt;ID>935944&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWLightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWLightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Light Fury&lt;/Text>&lt;ID>935942&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Light Fury&lt;/Text>&lt;ID>936944&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4383</I>
      <N>HiddenWorld10T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>You never fail to impress me, {{Name}}. The Light Fury doesn't seem like she wants to blast you to pieces, so that's definitely an improvement. I'll go to the Lab and whip up something; when I'm finished, I'll meet you at New Berk. Have a safe flight!&lt;/Text>&lt;ID>935947&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! Welcome back!It's tough just waiting for people to go out and accomplish things for you. I'm so used to being hands on, but without Toothless by my side I have to stay here and just… wait.&lt;/Text>&lt;ID>935948&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to New Berk&lt;/Text>&lt;ID>935945&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to New Berk&lt;/Text>&lt;ID>936780&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4385</I>
      <N>HiddenWorld10T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>935951&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Unfortunately, we won't know if it's working until we try it out on the battlefield. I think we could find a few volunteers to go with us, and I bet a certain lady is very anxious to get her dragon friend back. Can you see if she's ready?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>935952&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I appreciate your speed on this, {{Name}}. Every second that Cloudjumper stays under that evil man's thrall is a moment too long. We must go at once.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>205639</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>218</r>
      <ai>205639</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>205639</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1260</I>
    <N>New Farming 71</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,3</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1260</MissionID>
          <ID>816</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201352</AID>
    <AAID>0</AAID>
    <Task>
      <I>816</I>
      <N>16 Corn</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Corn&lt;/Text>&lt;ID>922165&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mulch needs to refill his corn bait supply.&lt;/Text>&lt;ID>922166&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>4</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>201352</ai>
      <amulti>true</amulti>
      <mina>4</mina>
      <maxa>4</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>232</a>
      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>232</mina>
      <maxa>232</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2661</I>
    <N>New Farming 241</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 241&lt;/Text>&lt;ID>935360&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,10</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2661</MissionID>
          <ID>4239</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205351</AID>
    <AAID>0</AAID>
    <Task>
      <I>4239</I>
      <N>Boar Manure</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>15127&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Boar Manure&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Boar Manure&lt;/Text>&lt;ID>935404&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma needs fertilizer to nurture a rare patch of the Buffalord's herbs.&lt;/Text>&lt;ID>935387&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>205351</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>158</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>158</mina>
      <maxa>158</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2816</I>
    <N>MainReward12</N>
    <G>57</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>MainReward12&lt;/Text>&lt;ID>939137&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-06-2019 12:00:00,01-30-2020 07:59:59</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2816</MissionID>
          <ID>5744</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206022</AID>
    <AAID>0</AAID>
    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Each year, me and Tuffnut work on the maze to make a crazy deathtrap for everyone to enjoy. This year, we’re competing: each of us did one side. Obviously, my side of the maze is better. Tell Tuffnut that, won’t you?&lt;/Text>&lt;ID>940185&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Her side, better?! That’s her bad opinion. Other people have sane, good opinions.&lt;/Text>&lt;ID>940186&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Tuffnut about Ruffnut's Opinion&lt;/Text>&lt;ID>940184&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Tuffnut about Ruffnut's Opinion&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;RandomSetup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_DreadfallMazeMildew01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/RandomSetup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I bet if you ask Snotlout, he’ll be on my side on this!&lt;/Text>&lt;ID>940188&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You want my vote? Sure. Ruffnut's side is the best, no question. It’s full of action and burns. It’s not a good maze without the screaming.&lt;/Text>&lt;ID>940189&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Snotlout&lt;/Text>&lt;ID>940187&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Snotlout&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;RandomSetup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMildew.unity3d/PfDWMildew&lt;/Asset>&lt;Location>PfMarker_DreadfallMazeMildew01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/RandomSetup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>He’s not wrong, but screams of frustration are awesome too. Fishlegs might understand my art, can you get his vote?&lt;/Text>&lt;ID>940191&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>As much as it pains me to encourage either of them, I'd say I was impressed by Tuffnut's side of the maze. I enjoy puzzles more than life-threatening jumps over pits.&lt;/Text>&lt;ID>940192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;ID>940190&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Fishlegs&lt;/Text>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Snotlout was there when I was recruiting, maybe he remembers the volunteer's name.  I can’t help it that I have so many fans that I can’t remember all of their names.&lt;/Text>&lt;ID>940207&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Let's see -- some loser with no dragon that would help Ruffnut for free... yeah, I know a guy. You're looking for Clueless. Sometimes he hangs out with Wartihog.&lt;/Text>&lt;ID>940208&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Snotlout about Ruffnut's Helper&lt;/Text>&lt;ID>940206&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Snotlout about Ruffnut's Helper&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWKidA.unity3d/PfDWKidA&lt;/Asset>&lt;Location>PfMarker_KidA&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Wartihog's usually at the school.&lt;/Text>&lt;ID>940210&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKidA&lt;/NPC>&lt;Text>Ruffnut did ask me about helping her fix up the maze, but I said I was too busy. I don't know if Clueless helped her. Ever since I got a dragon to train, Clueless and I don’t talk much.&lt;/Text>&lt;ID>940211&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKidA&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Wartihog about Clueless&lt;/Text>&lt;ID>940209&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Wartihog about Clueless&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Someone else must have seen something. Maybe Mildew saw more if he saw a dragon threaten Fungus by the maze.&lt;/Text>&lt;ID>940212&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I saw a boy following Ruffnut around like a puppy by the maze, sure. I also saw a dangerous dragon, and I can add those two together: he's probably been eaten by the dragon that scared poor Fungus.@@Better run along and tell chief Hiccup about how his precious dragons are mauling children.&lt;/Text>&lt;ID>940213&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>924263&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mildew&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>It was only a matter of time until this recklessness cost viking lives!&lt;/Text>&lt;ID>940214&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Did Mildew say "mauling" children? Despite that it's Mildew that said it, as chief, I have to take this seriously. If Clueless is missing, he could be in very real trouble.@@We'll need to investigate quickly, to learn more about what’s really going on here. If you're ready, let's get started.&lt;/Text>&lt;ID>940215&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup&lt;/Text>&lt;ID>939187&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
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        <I>3283</I>
        <N>Volcano11T05</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T05.unity3d/PfGrpVolcano11T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should meet up with Hiccup in the Wilderness with the items he wanted.&lt;/Text>&lt;ID>931152&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is perfect!&lt;/Text>&lt;ID>931153&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12976&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Lodestone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13010&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Glass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Hiccup the parts for the compass in the Wilderness&lt;/Text>&lt;ID>931150&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the parts for the compass to Hiccup in the Wilderness&lt;/Text>&lt;ID>942084&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13023</ii>
        <t>1</t>
        <r>5319</r>
        <ai>204740</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2367</I>
      <N>Volcano11T07</N>
      <G>4</G>
      <P>2353</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the bowl&lt;/Text>&lt;ID>927604&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2367</MissionID>
            <ID>3285</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204741</AID>
      <AAID>0</AAID>
      <Task>
        <I>3285</I>
        <N>Volcano11T07</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T05.unity3d/PfGrpVolcano11T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I can show you how the compass works! {{Input}} on the bowl of water on the lake.&lt;/Text>&lt;ID>931156&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You see? The needle is pointing at true north at all times, no matter which way we're facing. We can use that to know which direction we're traveling. If the needle is pointing right, we know that we're traveling west. If the needle is pointing left, we know that we're traveling east. We can check the map against any recognizable landmarks in our path!&lt;/Text>&lt;ID>931157&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpVolcano11T07CS.unity3d/PfGrpVolcano11T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBowlWithCompass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value&gt;ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBowlWithCompass&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the bowl of water&lt;/Text>&lt;ID>931154&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the bowl of water in the Wilderness to see how a compass works&lt;/Text>&lt;ID>942085&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12978</ii>
        <t>1</t>
        <r>5320</r>
        <ai>204741</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2368</I>
      <N>Volcano11T14</N>
      <G>4</G>
      <P>2353</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2368</MissionID>
            <ID>3311</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204742</AID>
      <AAID>0</AAID>
      <Task>
        <I>3311</I>
        <N>Volcano11T14</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_SecretSpot&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T09.unity3d/PfGrpVolcano11T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Don't tell Snotlout you're nearly done. I want him to float out there until after dinnertime, at the very earliest. @@ The last step is to find Tuffnut's secret spot. All I can tell you is that it is west of the Snotlout Bucket.&lt;/Text>&lt;ID>931160&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You made it! For this and all your hard work, I commend you with... nothing. I mean, Hiccup always tells us hard work is its own reward, so that's all I have for you too.&lt;/Text>&lt;ID>931161&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SecretSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly west to Tuffnut's secret spot&lt;/Text>&lt;ID>931158&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly west to Tuffnut's secret spot to get your reward&lt;/Text>&lt;ID>942086&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13015</ii>
        <t>1</t>
        <r>5321</r>
        <ai>204742</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3279</I>
      <N>Volcano11T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T01.unity3d/PfGrpVolcano11T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I need some time to merge these maps together, so let's get you started on the other half of the equation: the compass! It's a tool that we can use to know which direction we're going at all times. @@ You see, the Earth is like a giant magnet that generates a magnetic field at all times from the top of the earth, the magnetic North Pole. All other magnets point toward that field, including a magnet inside any compass! @@ I can show you how that works, but first we'll need to make it. We'll need a case for the compass and a magnetic lodestone. Will you talk to Fishlegs and Meatlug about the glass? I think I saw them go into the Great Hall.&lt;/Text>&lt;ID>931164&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hi {{Name}}! I'm so excited. I plan to spend the day teaching dragons how to march in parade formation. Don't you think that would look perfect for our celebrations on Berk?&lt;/Text>&lt;ID>931165&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Great Hall&lt;/Text>&lt;ID>923331&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Great Hall. Fishlegs and Meatlug should be there&lt;/Text>&lt;ID>942087&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3281</I>
      <N>Volcano11T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberBlacksmith&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T04.unity3d/PfGrpVolcano11T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You think you spotted Gobber by his smithy. You should talk to him about the lodestone.&lt;/Text>&lt;ID>931168&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If it's not one thing it's the other. Where are you Grump? I swear, you lazy sack of bones, I'm going to send you away!&lt;/Text>&lt;ID>931169&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber about the lodestone&lt;/Text>&lt;ID>931166&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber about the lodestone for the compass. He's near the smithy&lt;/Text>&lt;ID>942088&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3282</I>
      <N>Volcano11T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_GobberBlacksmith&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T04.unity3d/PfGrpVolcano11T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I need my dragon to keep my furnace going, and he's decided to go off to nap somewhere! That adorable little lump. @@ I have Hiccup's lodestone ready to go, but I just haven't had the time to whittle it down to size. Can you do it? Use your axe to chop it down to the size you need it.&lt;/Text>&lt;ID>931172&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfLodestone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWLodestone&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Carve the lodestone down with your axe&lt;/Text>&lt;ID>931170&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the chop button to carve the large lodestone into a needle&lt;/Text>&lt;ID>942089&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3284</I>
      <N>Volcano11T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T05.unity3d/PfGrpVolcano11T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm pretty proud of what we've accomplished here. This map has the sea stacks, the shipwrecks, the currents and the fishing zones that surround Dragon Island. We have all the information we need to get through that thick fog! @@ Open your Backpack and {{input}} on the map of Dragon Island to take a look at it!&lt;/Text>&lt;ID>931175&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We can use the landmarks from the map to orient ourselves and know exactly where we are.&lt;/Text>&lt;ID>931176&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>13023&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Map to Dragon Island in your Backpack&lt;/Text>&lt;ID>931173&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your Backpack and {{input}} on the Map to Dragon Island to open it&lt;/Text>&lt;ID>942090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3286</I>
      <N>Volcano11T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You need to learn how to use the compass in a safe place before we head to the open sea. We wouldn't want you to get lost in the fog, right? I know I'm going to regret this, but I let the twins prepare a training course for you. Talk to Ruffnut at Berk to get started!&lt;/Text>&lt;ID>931179&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>If you want scavenger hunts and tricks, you've come to the right place. Praise Loki! @@ Let the official Hidden Nut Hunt Extravaganza begin!&lt;/Text>&lt;ID>931180&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut in Berk&lt;/Text>&lt;ID>942091&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3287</I>
      <N>Volcano11T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T09.unity3d/PfGrpVolcano11T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>If you follow all our instructions, you can reach the hidden prize. You'll definitely like it! {{Input}} on your compass to bring it up, because you won't have a Quest Arrow to help you out at this time. @@ The first step is to go [c][3eebff]southwest[/c][ffffff] from here to meet a simple friend!&lt;/Text>&lt;ID>931183&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text&gt;I stood here and waited, just like Ruffnut and Tuffnut asked me to do! Am I doing it right?&lt;/Text>&lt;ID>931184&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_VikingAHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Travel southwest from Ruffnut&lt;/Text>&lt;ID>931181&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Travel southwest from Ruffnut for the first course of the Hidden Nut Hunt Extravaganza&lt;/Text>&lt;ID>942092&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3288</I>
      <N>Volcano11T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T09.unity3d/PfGrpVolcano11T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Good, good... but that was just the beginning! You are caught in my diabolical spider web of scavenger hunts! You won't escape the madness until I have you begging for mercy or I get bored. Both are equally likely, I think. @@ Next step: fly northwest from Bucket to find a... "bashful" sea stack. Go!&lt;/Text>&lt;ID>931187&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Get it? 'Bashful sea stack'? It's a 'sheepish' sea stack! Hehe. Puns.&lt;/Text>&lt;ID>931188&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SheepSeaStack&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly northwest from Bucket&lt;/Text>&lt;ID>931185&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly northwest from Bucket to find a "bashful" seastack&lt;/Text>&lt;ID>942093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3289</I>
      <N>Volcano11T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_ArmorWing&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T09.unity3d/PfGrpVolcano11T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Now fly, my minion, fly directly east to find a dragon lover!&lt;/Text>&lt;ID>931191&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oops! {{Name}}, I didn't expect you to come by until a bit later. I'm sorry I have this Armorwing with me right now! Did your compass get jumbled up and point in a weird direction? It's because Armorwings are [c][3eebff]magnetic[/c][ffffff]! @@ They generate a small magnetic field around them, and because it's closer than the one emitted by the planet, the compass points toward it instead! You need to move away from interfering spots for your compass to point to true north.&lt;/Text>&lt;ID>931192&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ArmorWing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly east from the sea stack&lt;/Text>&lt;ID>931189&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly east from the sea stack to find a dragon lover&lt;/Text>&lt;ID>942094&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3309</I>
      <N>Volcano11T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T09.unity3d/PfGrpVolcano11T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>No, that won't do at all! If you can't rely on your compass, how will you finish my scavenger hunt? You'll just have to avoid magnetic spots and go southeast to find a special marker.&lt;/Text>&lt;ID>931195&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>We're nearing the end, {{Name}}. Keep up!&lt;/Text>&lt;ID>931196&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ScavengerFlags&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go southeast from Fishlegs&lt;/Text>&lt;ID>931193&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go southeast from Fishlegs and avoid magnetic spots&lt;/Text>&lt;ID>942095&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3310</I>
      <N>Volcano11T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpVolcano11T09.unity3d/PfGrpVolcano11T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfUiCompassDO.unity3d/PfUiCompassDO&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Fly south from the flags and look for an ocean surprise!&lt;/Text>&lt;ID>931199&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You know, when Ruffnut told me I would have a really crucial role in this scavenger hunt, this isn't what I had in mind...&lt;/Text>&lt;ID>931200&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ScavengerSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly south and look for an ocean surprise&lt;/Text>&lt;ID>931197&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly south and look for a friend in the water&lt;/Text>&lt;ID>942096&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3312</I>
      <N>Volcano11T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yeah, I don't like it when Hiccup pulls that one on me, either. Speaking of our leader, Hiccup wants you to talk to his mother when you've mastered your compass. I'd say you've done that and more. Good luck storming Dragon Island!&lt;/Text>&lt;ID>931203&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I can see the spark in your eyes and the fire in your spirit that rages in you, just like a dragon. Good. We will need your strength for the trials to come.&lt;/Text>&lt;ID>931204&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13015&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka about winning the Hidden Nut Hunt Extravaganza!&lt;/Text>&lt;ID>939790&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2875</I>
    <N>Thawfest2020 Story01</N>
    <G>12</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpThawfest2020Q01T00.unity3d/PfGrpThawfest2020Q01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Dawn of the Games [2020]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/CollectDWIcons.unity3d/IcoThawfestMedal&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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      <Prerequisites>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2875</MissionID>
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    <V>1</V>
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    <Task>
      <I>5910</I>
      <N>Thawfest2020Story01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939729&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Listen close, {{Name}}: the most important month of the year is just around the corner. Are you ready? Is anyone ever -really- ready? Thawfest must be given the pomp and importance it deserves! I want you to talk to Hiccup and make sure he understands.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939730&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC&gt;&lt;Text>Oh, Thawfest! Wow. I've been so busy with New Berk business that I hadn't given the time of year a second thought.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup in New Berk&lt;/Text>&lt;ID>939727&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup in New Berk.&lt;/Text>&lt;ID>939728&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5911</I>
      <N>Thawfest2020Story01T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HighPoint&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939733&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You know what? Snotlout is right. We could use a bit of distraction and fun to keep our spirits up. What better than the Thawfest Games?@@Let's get behind Snotlout on this. Can you talk to Astrid and see how we can help?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939734&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Every year, we come together to test our strength and courage in the Thawfest Games. It used to be limited to Vikings of Berk, but now we've branched out to our allies in the archipelago - and dragons, of course! Snotlout and the Jorgensons have dominated the Thawfest Games; they've won every year!@@Maybe this is the year for an upset?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5912</I>
      <N>Thawfest2020Story01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HighPoint&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939737&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll get started on some of the logistics of the event; we don't have a lot of time, so it'll be all hands on deck to get ready on time. I know the Games are really important to Snotlout; can you go to his house and let him know the wheels are in motion?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939099&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnotloutHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Snotlout at his house in New Berk&lt;/Text>&lt;ID>939735&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Snotlout's house.&lt;/Text>&lt;ID>939736&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5913</I>
      <N>Thawfest2020Story01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HighPoint&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939741&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Looking for Snotlout? I might be able to help you out.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939742&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>This is my first time being really involved in the Thawfest Games, so I'm really excited to do my part! Even if it means playing along with Snotlout's odd schemes, right?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather.&lt;/Text>&lt;ID>926651&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5914</I>
      <N>Thawfest2020Story01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HighPoint&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939745&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm really glad to hear that Astrid and Hiccup are working on Thawfest. Snotlout... thinks differently. He thinks our chief doesn’t have the dramatic flair that Thawfest demands, so he's working on his own ceremony.@@(Please, indulge him.)Can you find him above New Berk? He's somewhere high by the mountains.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939746&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yo! Finally here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HighPoint&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Snotlout on a hill in New Berk&lt;/Text>&lt;ID>939743&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Snotlout on a hill in New Berk.&lt;/Text>&lt;ID>939744&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5915</I>
      <N>Thawfest2020Story01T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_HighPoint&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939749&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>It's just the start, but plans never look great until they're done cookin'. We still got a few more minutes left in the oven, my friend! What do you think?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939750&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>When you've got Snotlout on the planning committee, you're only going to get the best. Trust me. We're going to get fire and dragons, thrills and chills!I can't wait to show everyone.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>929908&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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      <maxa>45</maxa>
      <cid>0</cid>
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    <AR>
      <a>300</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2639</I>
    <N>New Farming 239</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>New Farming 239&lt;/Text>&lt;ID>935061&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,8</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2639</MissionID>
          <ID>4189</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205147</AID>
    <AAID>0</AAID>
    <Task>
      <I>4189</I>
      <N>Ostrich Eggs</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13654&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Ostrich Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>40&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Ostrich Eggs&lt;/Text>&lt;ID>935111&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Snotlout and Gobber need ammunition for a new kind of catapult.&lt;/Text>&lt;ID>935112&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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      <amulti>true</amulti>
      <mina>523</mina>
      <maxa>523</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2705</I>
    <N>HiddenWorld11</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T00.unity3d/PfGrpHiddenWorld11T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Against a Bully&lt;/Text>&lt;ID>935632&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Against a Bully&lt;/Text>&lt;ID>935632&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>2700</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4390</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4391</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4392</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4393</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4394</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4395</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4396</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2705</MissionID>
          <ID>4429</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205641</AID>
    <AAID>0</AAID>
    <Task>
      <I>4390</I>
      <N>HiddenWorld11T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I wish that we had a chance to test your antidote in a less volatile situation, but time conspires against us. Astrid has spotted Grimmel headed to New Berk… with Cloudjumper under his thrall. He must not be allowed to arrive at our haven.@@He must not succeed. Let's take the fight to him in the safety of the open waters, before he can reach our home.&lt;/Text>&lt;ID>935955&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Valka in the seas&lt;/Text>&lt;ID>935953&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Valka in the seas&lt;/Text>&lt;ID>935953&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4391</I>
      <N>HiddenWorld11T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Here they come! We'll try to buy you as much time as you need to throw the antidote onto Cloudjumper. Tell Valka the plan while we start the attack!&lt;/Text>&lt;ID>935958&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I see. This could possibly work. I only wish that I could help more than simply waiting with an escape plan.&lt;/Text>&lt;ID>935959&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4392</I>
      <N>HiddenWorld11T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey, we don't have time for philosophizing and dillydallying! Come join me and Astrid in destroying these attack ships!&lt;/Text>&lt;ID>935962&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T03CS.unity3d/PfGrpHiddenWorld11T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBattleBoatMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Sink the lead ship&lt;/Text>&lt;ID>935960&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sink the lead ship&lt;/Text>&lt;ID>935960&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4393</I>
      <N>HiddenWorld11T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T04.unity3d/PfGrpHiddenWorld11T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Astrid! No!Is she all right? We need to help her. I'll give you cover fire!&lt;/Text>&lt;ID>935965&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It's okay. It's okay; he just grazed me. I can fight. Oh, boy. We sure could use a little calming down from Valka's big friend here.&lt;/Text>&lt;ID>935966&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AstridHurt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land next to Astrid&lt;/Text>&lt;ID>936141&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land next to Astrid&lt;/Text>&lt;ID>936141&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4394</I>
      <N>HiddenWorld11T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T04.unity3d/PfGrpHiddenWorld11T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T05.unity3d/PfGrpHiddenWorld11T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I wish we had time to try the antidote now, but I need your help to repel these dragons! Join me and we'll beat these dragons back for good.&lt;/Text>&lt;ID>935969&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Yes! Now you'll have a clear line of attack on Cloudjumper.&lt;/Text>&lt;ID>935970&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DTTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STHiddenWorld03MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the Dragon Tactics Battle&lt;/Text>&lt;ID>935882&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics Battle&lt;/Text>&lt;ID>935882&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4395</I>
      <N>HiddenWorld11T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T06.unity3d/PfGrpHiddenWorld11T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T04.unity3d/PfGrpHiddenWorld11T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Uh-oh. Looks like we've grabbed his attention… and Stormfly's not healthy enough to take on the fight. You're going to need to throw the antidote onto him. He's locked his attention on you, though, so you'll have to fly swift and evade the fireballs. You can do it! &lt;/Text>&lt;ID>935973&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No!&lt;/Text>&lt;ID>935974&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld11T07CS.unity3d/PfGrpHiddenWorld11T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DissolveSphere&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get close while Cloudjumper shoots fireballs at you&lt;/Text>&lt;ID>936143&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get close while Cloudjumper shoots fireballs at you&lt;/Text>&lt;ID>936143&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4396</I>
      <N>HiddenWorld11T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Enough! We need to get out of here before we get wounded more. Everyone, retreat to New Berk!&lt;/Text>&lt;ID>935977&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Retreat to New Berk&lt;/Text>&lt;ID>935975&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Retreat to New Berk&lt;/Text>&lt;ID>935975&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4429</I>
      <N>HiddenWorld11T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm so glad you're safe!&lt;/Text>&lt;ID>936616&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You look like it didn't go well. I'm so sorry I couldn't be there with you.But. I think the battle might have been better for us than you think. Something interesting's happened.&lt;/Text>&lt;ID>936617&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
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    <AR>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2887</I>
    <N>FTUE2020 Branch02 - Flying</N>
    <G>59</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Dragon Flying for Fun and Profit&lt;/Text>&lt;ID>939871&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>999</Value>
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      </Prerequisites>
      <Criteria>
        <Type>all</Type>
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        <Min>4</Min>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <M>
      <I>2888</I>
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      <G>59</G>
      <P>2887</P>
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      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
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        <Prerequisites>
          <Type>1</Type>
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          <Type>all</Type>
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        </Criteria>
      </MR>
      <V>1</V>
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      <Task>
        <I>5956</I>
        <N>FTUE2020-Branch02T03</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great! Now just bring those pieces back to me so I can put them together!&lt;/Text>&lt;ID>939877&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, thank Odin that they didn't tear anything important. Give me a moment and I'll have this present ready...@@And... There!&lt;/Text>&lt;ID>939878&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8420&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Leather Straps&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the missing pieces to Hiccup&lt;/Text>&lt;ID>939876&lt;/ID>&lt;/Title>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>19182</ii>
        <t>1</t>
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      <AR>
        <a>1</a>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>5954</I>
      <N>FTUE2020-Branch02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>A 'crash course' in flying? Well, isn’t the whole point not to crash? Oh ho!@@Not to worry, we have the best flying duo in the world to help you learn! Meet up with Hiccup at the [c][3eebff]School[/c][ffffff] for a private lesson.&lt;/Text>&lt;ID>939879&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5955</I>
      <N>FTUE2020-Branch02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQFTUE2020Branch02T02.unity3d/PfGrpQFTUE2020Branch02T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey! I’d be happy to teach you how to be an ace dragon flyer! Problem is, some terribly mischievous Terrible Terrors have made off with the pieces of gear we need to get you started.@@Think you can help me find them all?&lt;/Text>&lt;ID>939881&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectGoggle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the pieces across the School&lt;/Text>&lt;ID>939880&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5957</I>
      <N>FTUE2020-Branch02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you go! With some special racing equipment, you'll be able to go faster than ever before.&lt;/Text>&lt;ID>939883&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>To wear equipment: [i][c][ffb33e]{{Input}} on yourself, and choose the My Avatar icon. Find the Racing Goggles among your equipment, and equip them.[/c][ffffff][/i]&lt;/Text>&lt;ID>941098&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>EquipItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>New Trainer Goggles&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Equip the Racing Goggles&lt;/Text>&lt;ID>939882&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5958</I>
      <N>FTUE2020-Branch02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All right! Looking good!@@We have a special part of the island that we use to hone our flying skills to our heart's content.@@You can use your map or just head over on foot to the [c][3eebff]Training Grounds[/c][ffffff]. I'll meet you there!&lt;/Text>&lt;ID>939884&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Training Grounds&lt;/Text>&lt;ID>935805&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>FTUE2020-Branch02T06</N>
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      <C>0</C>
      <F>false</F>
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    <Task>
      <I>5960</I>
      <N>FTUE2020-Branch02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is [c][3eebff]Flight Club[/c][ffffff], where you can try out a variety of flying techniques (with a lot of different dragons, to boot).@@Interested? Head on in and see what I mean!&lt;/Text>&lt;ID>939888&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'm still looking for a natural dragon flyer to set new records all of the levels. Maybe that'll be you!&lt;/Text>&lt;ID>939889&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>FlightSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFlightSchoolTraining&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOFlightSchool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Complete a Flight Club level&lt;/Text>&lt;ID>939887&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>On that big tower to your left is [c][3eebff]Thunder Run Racing[/c][ffffff], where our bravest and fastest dragon riders soar through tracks against each other.@@Let's start off with baby steps, though: get in there and try any course!@@[i][c][ffb33e]Once inside, go ahead and select 'Single Player'[/c][ffffff][/i]&lt;/Text>&lt;ID>939893&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great run, {{Name}}! Now that you've got a feel for the course, you can come back here any time and face off against other dragon riders.@@Keep flying like that and you’ll be setting records in no time!&lt;/Text>&lt;ID>939894&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>DragonRacingPortalBaseTrig&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DragonRacing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Complete a Thunder Run Race&lt;/Text>&lt;ID>939892&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It's the oddest thing! I let out my parents' boots to air overnight but they disappeared. I already checked and the twins aren't behind it. No one better be pulling a prank on me!&lt;/Text>&lt;ID>922842&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid about missing boots&lt;/Text>&lt;ID>922840&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid about the missing boots.&lt;/Text>&lt;ID>936636&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm in so much trouble if I can't find my mother's boots! Where could they have gone? I spilled some stew on it last night, too, so I need to find them and clean them.&lt;/Text>&lt;ID>922845&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs about missing boots&lt;/Text>&lt;ID>922843&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs about the missing boots.&lt;/Text>&lt;ID>936637&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm... My boot is where it belongs - on my right foot! I'll keep an eye out for any other strange doings.&lt;/Text>&lt;ID>922848&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupHello01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about missing boots&lt;/Text>&lt;ID>922846&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Berk about missing boots.&lt;/Text>&lt;ID>936638&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>We found our boots just fine. I didn't take any boots, either. I know, I know. It was a perfect opportunity for a prank, but trust me. You don't want to get anywhere near those stinky boots!&lt;/Text>&lt;ID>922851&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutHello02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective&gt;&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut about the boots&lt;/Text>&lt;ID>922849&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about the missing boots.&lt;/Text>&lt;ID>936639&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922882&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Will you return the boots to Fishlegs and Snotlout? I'll make sure these dragons are okay. Thanks, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Side6T08: Return the Boots&lt;/Text>&lt;ID>922881&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow! A dragon took the boots? That's really interesting. I wonder what else I can learn about these wild dragons...&lt;/Text>&lt;ID>922854&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring Fishlegs the missing boots&lt;/Text>&lt;ID>922852&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Fishlegs the missing boots.&lt;/Text>&lt;ID>929777&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>947</I>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You got my father's boots back! Wow, thanks. I mean, I could have done it myself if I had the time, but I'm so busy with things to complete for the school...Thanks.&lt;/Text>&lt;ID>922857&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return the boots to Snotlout&lt;/Text>&lt;ID>922855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return the boots to Snotlout at the school.&lt;/Text>&lt;ID>929778&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>940</I>
      <N>Side6T02: Fly around Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Astrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It's our duty as dragon trainers to get to the bottom of this mystery! Search Berk for a sign of the boots, then come back to me when you've found the boots. If you can't find them, come back and tell me.&lt;/Text>&lt;ID>922860&lt;/ID>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>No sign of these boots, huh? Where could these things be?&lt;/Text>&lt;ID>922861&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Look for the boots then talk to Astrid&lt;/Text>&lt;ID>922858&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look around Berk for the boots then speak to Astrid.&lt;/Text>&lt;ID>936641&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>941</I>
      <N>Side6T03: Look at the School</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide6T03b.unity3d/PfGrpQSide6T03b&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922864&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I wonder if someone took the boots over to the school. Would you fly over and look for the boots there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922865&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>There! Those are my father's boots!Are those... bite marks?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectShoeMetalStrap&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for the missing boots at the school&lt;/Text>&lt;ID>922862&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the boots at the School.&lt;/Text>&lt;ID>922863&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>942</I>
      <N>Side6T04: Follow the tracks</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922868&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is a great clue! I wonder where these tracks lead. We might even be able to find the missing boots. Will you follow them and try to find the culprit? I'll come over to help out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective&gt;&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the tracks&lt;/Text>&lt;ID>922866&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the dragon tracks to the Wilderness.&lt;/Text>&lt;ID>922867&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>943</I>
      <N>Side6T05: Follow Tracks</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_ByBerkExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922871&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>A wild Deadly Nadder! Be careful. It looks like she's trying to protect her baby so we don't want to startle her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Follow the tracks in the wilderness&lt;/Text>&lt;ID>922869&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the tracks in the wilderness, then talk to Astrid.&lt;/Text>&lt;ID>922870&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>944</I>
      <N>Side6T06: Bring Astrid eggs</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_ByBerkExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922874&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let me handle this one, {{Name}}. I'm pretty good with Deadly Nadders! Can you help me out by bringing me some chicken eggs? That will help soothe these wild animals so that we can approach them.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridIdle01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922875&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thank you! This will definitely help out.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID&gt;&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Astrid 6 eggs from your farm.&lt;/Text>&lt;ID>922872&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Astrid 6 eggs. You can get eggs from your farm or purchase them from the store.&lt;/Text>&lt;ID>922873&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>945</I>
      <N>Side6T07: Collect boots</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide6T05c.unity3d/PfGrpQSide6T05c&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922878&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You can grab the boots for Fishlegs and Snotlout. They're against the wall in the cave! I think the Deadly Nadder thought it had food for her baby, but the baby Nadder didn't eat it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectShoe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather the boots in the cave&lt;/Text>&lt;ID>922876&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up the boots in the cave in the wilderness.&lt;/Text>&lt;ID>922877&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <I>2196</I>
    <N>RTTE02_DragonsEdge01</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T00.unity3d/PfGrpRTTEDragonsEdge01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T00Catapult.unity3d/PfGrpRTTEDragonsEdge01T00Catapult&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Home Sweet Dragon's Edge&lt;/Text>&lt;ID>927485&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWRTTEExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927481&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Wait! Heather's always telling us to test things in a scientific manner. For once, I think I’m going to listen to her! (I'm all for it if it means I can shoot the catapult more.) @@ Can you find 3 boulders of different sizes on Outpost Island so that we can hurl them at the water?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Gather Rocks Appropriate for ammunition&lt;/Text>&lt;ID>927480&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather Rocks Appropriate for ammunition&lt;/Text>&lt;ID>927480&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T07.unity3d/PfGrpRTTEDragonsEdge01T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfRockSmall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find a small boulder&lt;/Text>&lt;ID>929969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a small boulder in Dragon's Edge&lt;/Text>&lt;ID>941808&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>2721</I>
        <N>RTTE02_DragonsEdge01T09</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T09.unity3d/PfGrpRTTEDragonsEdge01T09&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockSylvite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find boulders for catapult ammo&lt;/Text>&lt;ID>929973&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find boulders for catapult ammo&lt;/Text>&lt;ID>929973&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2198</I>
      <N>RTTE02_DragonsEdge01T11</N>
      <G>4</G>
      <P>2196</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927484&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Tuffnut and I set up some markers in the bay so we can tell exactly where the shots are landing. When you're ready, {{input}} on the rocks to send them hurtling toward the ocean. @@ I can't wait!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Snotlout_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Astrid_Dragons07&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the catapult and test the trajectories&lt;/Text>&lt;ID>927483&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the catapult and test the trajectories&lt;/Text>&lt;ID>927483&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2198</MissionID>
            <ID>2723</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2198</MissionID>
            <ID>2724</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2198</MissionID>
            <ID>2725</ID>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>2723</I>
        <N>RTTE02_DragonsEdge01T12</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>What a beautiful [c][3eebff]trajectory[/c][ffffff]! (That's the path an object takes in air. Tuffnut and I have [c][3eebff]a lot[/c][ffffff] of experience with throwing things.) @@ That went much farther than I expected!&lt;/Text>&lt;ID>929977&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T12CS.unity3d/PfGrpRTTEDragonsEdge01T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCatapultAmmoSmall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCatapultAmmoSmall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the ammo next to the catapult&lt;/Text>&lt;ID>929978&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the ammo next to the catapult&lt;/Text>&lt;ID>929978&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2724</I>
        <N>RTTE02_DragonsEdge01T13</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hmm. We didn't get very far with this rock, did we? &lt;/Text>&lt;ID>929980&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T13CS.unity3d/PfGrpRTTEDragonsEdge01T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCatapultAmmoMedium&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCatapultAmmoMedium&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the ammo next to the catapult&lt;/Text>&lt;ID>929978&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the ammo next to the catapult&lt;/Text>&lt;ID>929978&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>2725</I>
        <N>RTTE02_DragonsEdge01T14</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Whoa! This rock flew the shortest distance... It also shot a little away from the target. That must be because of [c][3eebff]air resistance[/c][ffffff]. The bigger and heavier object has more mass to push through the air to the target. @@ This means that when we shot three objects with the catapult, bigger objects consistently traveled shorter distances when we apply the same amount of force. If we want this heavy rock to fly the farthest, we need to apply [c][3eebff]more force[/c][ffffff].&lt;/Text>&lt;ID>929983&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T14CS.unity3d/PfGrpRTTEDragonsEdge01T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCatapultAmmoLarge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCatapultAmmoLarge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the ammo next to the catapult&lt;/Text>&lt;ID>929978&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the ammo next to the catapult&lt;/Text>&lt;ID>929978&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>2713</I>
      <N>RTTE02_DragonsEdge01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's nice to meet you, Harald. I'm Hiccup. @@ You're welcome to stay here until the danger with the Dragon Hunters blows over. And like I always say, anyone who can appreciate dragons is a friend of mine.&lt;/Text>&lt;ID>929986&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreeting&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>You're alright, Hiccup. You won't regret taking me in... I promise. I'm a right resourceful kind of guy. You'll reap all sorts of benefits with me around. @@ Your dragon training abilities are impressive. I barely managed to get this tiny Terrible Terror to listen to me, while you have giant dragons under your command! This is my pet Leopold. He won't bite, unless I tell him to.&lt;/Text>&lt;ID>929987&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Talk to Harald at Dragon’s Edge&lt;/Text>&lt;ID>929984&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Harald at Dragon’s Edge&lt;/Text>&lt;ID>929984&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2714</I>
      <N>RTTE02_DragonsEdge01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ah... well, dragons are actually very intelligent, Harald. We like to think of them as friends and not pets. @@ You should pet Leopold, {{Name}}. He seems like a friendly little fella!&lt;/Text>&lt;ID>929990&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;Text>Looks like I've got a lot to learn about dragons, Hiccup. I look forward to stealing all your knowledge, ha ha!&lt;/Text>&lt;ID>929991&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWMissionSoundsDO.unity3d/SndDragTerribleTerrorHappy&lt;/Asset>&lt;NPC>PfDWHarald&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWLeopold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWLeopold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Pet Leopold, the Terrible Terror&lt;/Text>&lt;ID>929988&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Leopold, the Terrible Terror&lt;/Text>&lt;ID>941809&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2715</I>
      <N>RTTE02_DragonsEdge01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It's… nice, to meet you Harald. @@ The Dragon Hunters left our base in quite a nasty shape when they came through. We need to fix it as soon as we can, then make sure we set up defenses so we won’t be caught unawares again. @@ I brought some building supplies from Berk when I last visited, and I'd like some help in getting it up to Dragon’s Edge. {{Name}}, please meet me down here at the bay.&lt;/Text>&lt;ID>929994&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid by the bay&lt;/Text>&lt;ID>929992&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid by the bay&lt;/Text>&lt;ID>941810&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2716</I>
      <N>RTTE02_DragonsEdge01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Escort&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's take this slow and steady, {{Name}}. Don't mount your dragon! {{Input}} on me and follow me to Hiccup's house.&lt;/Text>&lt;ID>929997&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't mind lugging all that weight by myself, but it's always better to do things together with a friend. Maybe I’m just being paranoid since we just had so much trouble with the Dragon Hunters, but I don't trust Harald! @@ I think I'll keep an eye on him. Let me know if you spot anything suspicious.&lt;/Text>&lt;ID>929998&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HiccupHouse03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Astrid_Follow&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Astrid up to Dragon's Edge&lt;/Text>&lt;ID>929995&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow Astrid up to Dragon’s Edge with supplies&lt;/Text>&lt;ID>941811&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up!&lt;/Text>&lt;ID>936400&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! She left you behind!&lt;/Text>&lt;ID>936413&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2717</I>
      <N>RTTE02_DragonsEdge01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hey! While Astrid is busy fiddling about with boring repair stuff, my brother and I got started on repairing Dragon's Edge's defenses. Come to me and I'll tell you all about it!&lt;/Text>&lt;ID>930001&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>We set up Gobber's catapult at the base! It's a gorgeous siege weapon designed to fling things. At its core, the catapult is a [c][3eebff]lever[/c][ffffff]. Well, this is a more elaborate form of the simple machine, with a [c][3eebff]pulley[/c][ffffff] to help. @@ It'll sink a Dragon Hunter ship, no problem, if they try to attack us.&lt;/Text>&lt;ID>930002&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut about the catapult&lt;/Text>&lt;ID>929999&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut. She's standing by the stables&lt;/Text>&lt;ID>941812&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2718</I>
      <N>RTTE02_DragonsEdge01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Are you ready to cause some mayhem? Check out the catapult below Astrid's house. {{Input}} on it and launch that rock sky high, my friend.&lt;/Text>&lt;ID>930005&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>What a work of beauty... I think I have tears in my eyes. You see, the arm of the catapult is the [c][3eebff]lever[/c][ffffff]. The lever is balanced on a pivot, and moves the load when you pull back on the lever and let go. @@ The strength, or [c][3eebff]force[/c][ffffff], of the pull determines how far the object flies in the air. Cool, isn't it?&lt;/Text>&lt;ID>930006&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T13CS.unity3d/PfGrpRTTEDragonsEdge01T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Catapult01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWCatapult&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the catapult&lt;/Text>&lt;ID>930003&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the catapult&lt;/Text>&lt;ID>930003&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2722</I>
      <N>RTTE02_DragonsEdge01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Come on, come on! Bring the precious ammo over to the catapult so we can get started.&lt;/Text>&lt;ID>930009&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ByCatapult01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the catapult&lt;/Text>&lt;ID>930007&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the catapult&lt;/Text>&lt;ID>930007&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2726</I>
      <N>RTTE02_DragonsEdge01T15</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_TargetPractice&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>As I always say to my sister, why just learn something when you can learn something while someone shoots stuff at you? Come on, it'll be fun! @@ You saw where the rocks were landing, right? Fly out there and get ready to dodge and shoot with your dragon. Trust me, you'll be happy you had this practice when the Dragon Hunters swing by again!&lt;/Text>&lt;ID>930012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That's perfect. I've got a perfect bead on you from here.&lt;/Text>&lt;ID>930013&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TargetPractice&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly above the bay&lt;/Text>&lt;ID>930010&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly above the bay, in the path of the catapult&lt;/Text>&lt;ID>941813&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2727</I>
      <N>RTTE02_DragonsEdge01T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragonsEdge01T17.unity3d/PfGrpRTTEDragonsEdge01T17&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Here we go. Make sure to dodge the rocks and blast it in midair! This will be so cool.&lt;/Text>&lt;ID>930016&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That. Was. Amazing!Operation Launch Catapults At Your Face is a success. Great work all around! @@ When's my turn? @@ Oh no! My sister has terrible news! Come talk to me. I need your help right now, or all of Dragon's edge is [c][3eebff]DOOMED![/c][ffffff]&lt;/Text>&lt;ID>930017&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutCheer&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCatapultProjectile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCatapultProjectile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the catapult rock as it hurtles toward you&lt;/Text>&lt;ID>930014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the catapult rock as it hurtles toward you&lt;/Text>&lt;ID>930014&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>23</r>
      <ai>203580</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <ai>203580</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>203580</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
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      <t>1</t>
      <r>1432</r>
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      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1606</I>
    <N>Arctic_Groncicle02</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Into the Wild &lt;/Text>&lt;ID>924667&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Into the Wild &lt;/Text>&lt;ID>924667&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1605</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1366</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1367</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1368</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1369</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1370</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1371</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1372</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1606</MissionID>
          <ID>1700</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202709</AID>
    <AAID>0</AAID>
    <Task>
      <I>1366</I>
      <N>Groncicle02Task01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Our frozen friend doesn't look so good... Maybe he's hungry? A nice, tasty fish should do the trick. Could you bring him one?&lt;/Text>&lt;ID>923452&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I guess he's not hungry. What's wrong, little guy? Hmm, he looks kind of sad.&lt;/Text>&lt;ID>923453&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron19&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Brown Trout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Groncicle 1 Brown Trout&lt;/Text>&lt;ID>923450&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The baby Groncicle may be hungry. Give it 1 Brown rout to eat&lt;/Text>&lt;ID>941469&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1367</I>
      <N>Groncicle02Task02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I've got it! Let's give him some dragon nip. That always does the trick. You can grow dragon nip in your farm or purchase them.&lt;/Text>&lt;ID>923456&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>He doesn't want the dragon nip either. Poor little guy... he must be sick.&lt;/Text>&lt;ID>923457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8032&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Dragon Nip&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Groncicle 1 Dragon Nip&lt;/Text>&lt;ID>923454&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the baby Groncicle 1 Dragon Nip to cheer him up. You can grow Dragon Nip in your farm or purchase them&lt;/Text>&lt;ID>941470&lt;/ID&gt;&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1368</I>
      <N>Groncicle02Task03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle02T03.unity3d/PfGrpArcticGroncicle02T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sick dragons should drink plenty of water to stay hydrated. I think Bucket was filling some water by the school lake earlier today. Will you go by and see if you can find one filled with water?&lt;/Text>&lt;ID>923460&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ID>922905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreat&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBucketFilled&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the bucket of water by the School lake&lt;/Text>&lt;ID>923458&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the bucket of water by the School lake&lt;/Text>&lt;ID>923458&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1369</I>
      <N>Groncicle02Task04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Bring the water over here!&lt;/Text>&lt;ID>923464&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type&gt;Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Looks like it's working. Good job! He's perked up a bit but still looks uncomfortable. You know, since he's an ice dragon, this climate might be too warm for him. [c][3eebff]Climate[/c][ffffff] describes the range of an area's typical weather conditions and the extent to which the conditions vary over the years. @@ We have long, cold winters and short, warm summers here at Berk, but if you go further north, it gets even colder. I hear the temperatures are well below freezing and the ground remains frozen for most of the year.&lt;/Text>&lt;ID>923465&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring the water to the baby Groncicle&lt;/Text>&lt;ID>923462&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the bucket of water to the baby Groncicle so that he can take a drink&lt;/Text>&lt;ID>941471&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1370</I>
      <N>Groncicle02Task05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle02T05.unity3d/PfGrpArcticGroncicle02T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>PfMarker_GroncicleNPC&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup&gt;&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Our little buddy always seems to point his nose to the north. It could be a natural instinct. Follow him and keep him safe. {{Input}} on him to show you're ready.&lt;/Text>&lt;ID>923468&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Interesting... I think he's leading you somewhere.&lt;/Text>&lt;ID>923469&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarkerEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>BabyGroncicle_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Groncicle and follow him&lt;/Text>&lt;ID>923733&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the baby Groncicle and keep him safe as he leads you into the Wilderness&lt;/Text>&lt;ID>941472&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Groncicle!&lt;/Text>&lt;ID>936208&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Groncicle!&lt;/Text>&lt;ID>936209&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1371</I>
      <N>Groncicle02Task06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle02T06.unity3d/PfGrpArcticGroncicle02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGroncicleNPC.unity3d/PfDWGroncicleNPC&lt;/Asset>&lt;Location>PfMarker_GroncicleStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Keep following him and stay close behind! He might know where he's going, but he's still just a baby. {{Input}} on the Groncicle in the Wilderness!&lt;/Text>&lt;ID>923472&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Woah! I haven't explored that part of the wilderness yet. Exploring uncharted territory can be dangerous, but I'm sure you could handle it. What do you say?&lt;/Text>&lt;ID>923473&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarkerEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>BabyGroncicle_Spline&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Groncicle and follow him&lt;/Text>&lt;ID>923733&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the baby Groncicle through the Wilderness to keep him safe&lt;/Text>&lt;ID>941473&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay with the Groncicle!&lt;/Text>&lt;ID>936208&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You failed to follow the Groncicle!&lt;/Text>&lt;ID>936209&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1372</I>
      <N>Groncicle02Task07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, looks like the little feller wants us to head out over the water. Let's go through the mountain and keep flying until we hit land. Adventure awaits! Race you there!&lt;/Text>&lt;ID>923476&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, what an amazing place! Oh boy. Time to put our adventuring skills to the test. I'm so glad we'll be exploring this new land together, {{Name}}.&lt;/Text>&lt;ID>923477&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the Groncicle's natural habitat&lt;/Text>&lt;ID>923474&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to an undiscovered area to find the Groncicle's natural habitat&lt;/Text>&lt;ID>941474&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1700</I>
      <N>Groncicle02Task08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Our frozen friend is looking a bit better already. I think we've found the answer to his problem! Come to me. We'll need to get our bearings in this new land.&lt;/Text>&lt;ID>926094&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I think you're going to need a little help for this adventure, {{Name}}. I'll bring a Timberjack here so we can easily get back to Berk and the school, too.&lt;/Text>&lt;ID>932776&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBAgeUp.unity3d/PfUiMissionActionDBAgeUp&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Input}} on your dragon, select the stables, and {{input}} on the age up button!&lt;/Text>&lt;ID>932879&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at this new island&lt;/Text>&lt;ID>941475&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>75</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>24</r>
      <ai>202709</ai>
      <amulti>true</amulti>
      <mina>75</mina>
      <maxa>75</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>202709</ai>
      <amulti>true</amulti>
      <mina>250</mina>
      <maxa>250</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>202709</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>202709</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2476</I>
    <N>Jungle04</N>
    <G>25</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Into the Labyrinth&lt;/Text>&lt;ID>927347&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2475</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3605</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3606</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3705</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3706</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3608</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3609</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2476</MissionID>
          <ID>3610</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204862</AID>
    <AAID>0</AAID>
    <Task>
      <I>3605</I>
      <N>Jungle04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_KrayfinBabyStart01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle04T01.unity3d/PfGrpJungle04T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>This is what I live for, my friend! I can't waste time worrying about little things like danger and death when there are ancient civilizations to explore.We should make sure the Krayfin is happy before I get distracted; I warn you, I will get distracted. {{Input}} on the dragon!&lt;/Text>&lt;ID>928377&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>It seems that we must solve this interesting contraption to progress into the building.&lt;/Text>&lt;ID>928378&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CogPuzzle01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>FollowLeviathan&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the baby Krayfin and follow him&lt;/Text>&lt;ID>928375&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the leviathan and follow him&lt;/Text>&lt;ID>941757&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Krayfin!&lt;/Text>&lt;ID>936320&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The baby leviathan left you behind!&lt;/Text>&lt;ID>936315&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3606</I>
      <N>Jungle04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Many of the gears have arrows on them that show which direction they turn. Any gears that are connected to them will move in the opposite direction. You must keep that in mind as you {{input}} on the device and finish the trial.&lt;/Text>&lt;ID>928381&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>The gears are moving the wall! I am sure we can find the exit if we can solve the rest of the devices.&lt;/Text>&lt;ID>928382&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CogPuzzle01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOCogs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_INT01V01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the device and solve it&lt;/Text>&lt;ID>928397&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the device and solve it&lt;/Text>&lt;ID>928394&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3608</I>
      <N>Jungle04T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_Room1Exit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Did you hear that? Something must have moved outside!No, Skulder, eyes on the prize... you need to worry about that later.@@Do you see that? That looks rather fresh. What do you think they could be?&lt;/Text>&lt;ID>928385&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>They're strange burn marks. Dragon flames tend to hit their target as one mass, but this one feels like it was lashed on.We may be dealing with something wholly new, a sensation I am starting to get used to on Impossible Island.&lt;/Text>&lt;ID>928386&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle04T04CS.unity3d/PfGrpJungle04T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Room1Wall&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Examine the wall&lt;/Text>&lt;ID>928383&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Examine the wall&lt;/Text>&lt;ID>928383&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3609</I>
      <N>Jungle04T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle04T05.unity3d/PfGrpJungle04T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteINT01DO&lt;/Scene>&lt;Asset>PfDWKrayfinBaby&lt;/Asset>&lt;Location>PfMarker_Room1Exit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Does the baby leviathan look well? You should {{input}} on the dragon and check up on him.&lt;/Text>&lt;ID>928389&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the leviathan&lt;/Text>&lt;ID>928387&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the leviathan&lt;/Text>&lt;ID>928387&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3610</I>
      <N>Jungle04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Ah! Our little friend must be looking for something further inside this building. Forward, my friends!&lt;/Text>&lt;ID>928392&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>A new challenge! From how you conquered the last room, I am confident this will be no problem.&lt;/Text>&lt;ID>928393&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Room2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go with the Krayfin to the next room&lt;/Text>&lt;ID>928390&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go with the Krayfin to the next room&lt;/Text>&lt;ID>928390&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>A series of gears connected together is called a 'gear train.' The gear that we are turning is called the 'driver' and the last gear we want to move is called the 'driven' gear. If there are any gears between those two, they are called 'idlers.'@@{{Input}} on the device and solve it!&lt;/Text>&lt;ID>928396&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CogPuzzle02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOCogs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Level&lt;/Key>&lt;Value>level_INT01V02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the device and solve it&lt;/Text>&lt;ID>928397&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the device and solve it&lt;/Text>&lt;ID>928394&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Loki01T01: Talk to Hiccup</N>
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      <I>2624</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928825&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>SPEAK NO MORE, GOOD SIR! For portents of mayhem and events, you cannot look further than the Nut twins! Come to me, brave Viking, if you dare to look into the heart of madness and fall under the spell of the [c][3eebff]Dreadfall[/c][ffffff]...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuetsOffer03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932808&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I'm so excited, {{Name}}. Hiccup usually shakes his head and sighs when I bring up my own plans. I can't believe I have his permission this time. I need to strike while the iron is hot!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutCheer&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933392&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yeah! We gotta do it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut at Berk&lt;/Text>&lt;ID>928823&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut at Berk.&lt;/Text>&lt;ID>928824&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2625</I>
      <N>Loki01T03: Talk to Fishlegs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928830&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The messenger of Loki is the one who can tell the tales of legends and gods! Speak with the Viking bulging with knowledge and he shall point the way. @@ It's Fishlegs, dude.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928831&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! Are you a part of Ruffnut and Tuffnut's plans? It's so exciting! I love having projects like this one. I think we can make Dreadfall an important part of Berk tradition. I think we can use the event to remember how much we used to fear the dragons that we didn't understand and have a little fun as well!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2626</I>
      <N>Loki01T04: Find the Book of Loki</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLoki01T04.unity3d/PfGrpQLoki01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928834&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oops, I almost forgot my lines. Don't let Tuffnut know I slipped out of the role! @@ The God of Mischief is the Harbinger of Chaos, and those who wish to experience his Trials must prove themselves worthy. Find the Book of Loki in the place of gathering to earn a chance to earn the glory of Dreadfall!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectBookSingle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Book of Loki in a place of gathering&lt;/Text>&lt;ID>928832&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Book of Loki in the Great Hall.&lt;/Text>&lt;ID>928833&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Loki01T05: Enter the Loki Trials</N>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Only the most skilled dragon trainers should help out in the defense of the village. After all, it could get very dangerous! I wanted to give a special medallion to every trainer who helps to show they're elite. @@ Can you take these gold pieces to Hiccup? I'll tell him you're on your way.&lt;/Text>&lt;ID>905168&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey there {{Name}}, I heard about Astrid's plan for some medallions. It's easy work, so I'll have it ready for you in the blink of an eye.&lt;/Text>&lt;ID>905169&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7991&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Gold Nugget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the gold to Hiccup&lt;/Text>&lt;ID>905166&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup and give him the gold you collected.&lt;/Text>&lt;ID>936488&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <M>
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      <G>11</G>
      <P>1155</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you go! These medallions will be the pride of any dragon trainer who has it. Can you deliver these medallions to the senior dragon trainers here? You'll find them all around Berk and the school.&lt;/Text>&lt;ID>920498&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Deliver the Medallions&lt;/Text>&lt;ID>920497&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow, it looks even better than I expected! Hiccup is really great at this. Thank you so much for helping out! &lt;/Text>&lt;ID>905153&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key&gt;&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8504&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Berk Watch Medal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the medallion to Astrid&lt;/Text>&lt;ID>905151&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Astrid a Berk Watch Medal.&lt;/Text>&lt;ID>936483&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <Task>
        <I>601</I>
        <N>Task 4.3.2 Fishlegs</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh! Oh! Did you know Vikings have used medallions for ages? I'm glad I have one of my very own!&lt;/Text>&lt;ID>905156&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair&gt;&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8504&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Berk Watch Medal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the medallion to Fishlegs&lt;/Text>&lt;ID>905154&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Fishlegs a Berk Watch Medal.&lt;/Text>&lt;ID>936484&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>602</I>
        <N>Task 4.3.3 Ruffnut</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Far out! I always wanted a pretty medallion! Wait, my dumb brother gets one too? You know, this Berk Watch used to be cool. It used to have standards... then we had to let Tuffnut in. &lt;/Text>&lt;ID>905159&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8504&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Berk Watch Medal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the medallion to Ruffnut&lt;/Text>&lt;ID>905157&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Ruffnut a Berk Watch Medal.&lt;/Text>&lt;ID>936485&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>603</I>
        <N>Task 4.3.4 Snotlout</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You can rest easy, {{Name}}. I'll scare off any evildoers with my ferocious look. Seriously, look at my dragon. Who would want to mess with a dragon like that?&lt;/Text>&lt;ID>905162&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8504&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Berk Watch Medal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the medallion to Snotlout&lt;/Text&gt;&lt;ID>905160&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Snotlout a Berk Watch Medal.&lt;/Text>&lt;ID>936486&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>604</I>
        <N>Task 4.3.5 Tuffnut</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You were wise to seek out help from the world's deadliest dragon trainer! I mean me, by the way, not Hiccup. &lt;/Text>&lt;ID>905165&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8504&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Berk Watch Medal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the medallion to Tuffnut&lt;/Text>&lt;ID>905163&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Tuffnut a Berk Watch Medal.&lt;/Text>&lt;ID>936487&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1158</I>
      <N>Quest 4.7</N>
      <G>11</G>
      <P>1155</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the coin to Hiccup&lt;/Text>&lt;ID>920496&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1158</MissionID>
            <ID>609</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201200</AID>
      <AAID>0</AAID>
      <Task>
        <I>609</I>
        <N>Task 4.7 Give to Hiccup</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'm glad to call you the newest member of the Berk Watch! Give that coin and my two flags to Hiccup and he'll hand you your own medal.&lt;/Text>&lt;ID>905149&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos04&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Astrid told me how well you did in her trials. Great job! I know I can depend on you to be a skilled dragon rider. Here, I'll give you a shirt so you can wear the medal around your neck. Check your clothes and put it on!&lt;/Text>&lt;ID>905150&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8418&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Rusty Coin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8500&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Racing Flag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the coin and flags to Hiccup&lt;/Text>&lt;ID>905147&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the coin and 2 flags to Hiccup.&lt;/Text>&lt;ID>929608&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8520</ii>
        <t>1</t>
        <r>773</r>
        <ai>201200</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8521</ii>
        <t>1</t>
        <r>772</r>
        <ai>201200</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>598</I>
      <N>Task 4.1 Collect gold</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultAst04T01.unity3d/PfGrpQAdultAst04T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905172&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We are so lucky to be able to train dragons! They're such amazing creatures, full of majesty and strength. As dragon trainers, I think we have a duty to put that power to good use. @@ There's a lot of things out there that could harm Berk. We need to defend Berk and the School from all threats, and our dragons will help! Let's get started. Can you go to the wilderness and find 7 gold nuggets?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905173&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Those are exactly what I wanted! They're the perfect size and shape!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockGold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect gold in the Wilderness&lt;/Text>&lt;ID>905170&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 7 pieces of gold from the Wilderness.&lt;/Text>&lt;ID>905171&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>605</I>
      <N>Task 4.4 Fireball Frenzy</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The Headmaster told me that you're progressing really well in your studies. Well, show me what you can do and I'll let you join the Berk Watch. It won't be easy, {{Name}}. I have very high standards! Show me your score in Fireball Frenzy.&lt;/Text>&lt;ID>905176&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That was pretty good! That was almost as good as my runs through Fireball Frenzy. I think you're a shoe-in for the Berk Watch.&lt;/Text>&lt;ID>905177&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key&gt;&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Test yourself in Fireball Frenzy&lt;/Text>&lt;ID>905174&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show your stuff in Fireball Frenzy at the Training Grounds.&lt;/Text>&lt;ID>933195&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>606</I>
      <N>Task 4.5 Find the Flag</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultAst04T05.unity3d/PfGrpQAdultAst04T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Snotlout's right, you did a great job at Fireball Frenzy! Show me your dragon flying skills are up to snuff. Fly out to Berk - our old home - and find a flag I left on the sea and find the flag I left in the village!&lt;/Text>&lt;ID>905180&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Yeah! You're the Viking!&lt;/Text>&lt;ID>905181&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRacingFlag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the flags at the edges of Berk&lt;/Text>&lt;ID>905178&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the edges of Berk and find the flags.&lt;/Text>&lt;ID>936489&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>607</I>
      <N>Task 4.6 Find the hidden coin</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQAdultAst04T06.unity3d/PfGrpQAdultAst04T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>How's your hunting skills, {{Name}}? For your final challenge, I'll hide a coin within the old town. You'll need to have better vision than a Nadder to find it. Good luck!&lt;/Text>&lt;ID>905184&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You're wonderful!&lt;/Text>&lt;ID>905185&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRustyCoin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the hidden coin in Berk&lt;/Text>&lt;ID>905182&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the hidden coin in Berk to prove you've got what it takes.&lt;/Text>&lt;ID>936490&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>610</I>
      <N>Task 4.8 Talk to Valka</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you go and tell my mom Valka that you're now a part of the Berk Watch? She should be standing by the Great Hall.&lt;/Text>&lt;ID>905188&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's dangerous work but it's necessary. I'll count on you to keep your eye out for suspicious behavior. Remember to be careful.&lt;/Text>&lt;ID>905189&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka about the Berk Watch&lt;/Text>&lt;ID>905186&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka about the Berk Watch.&lt;/Text>&lt;ID>929614&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <N>Quest_Lab #6</N>
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    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>A Juicy Dilemma&lt;/Text>&lt;ID>920470&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We should test this! You should find some stuff that dissolves in water and do some experiments to weigh them. @@ Your classmates told me they left some bags of sugar and salt at the school. You should find them!&lt;/Text>&lt;ID>920468&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract03&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Collect Material&lt;/Text>&lt;ID>920593&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <I>490</I>
        <N>Task 6.2.1 Find the sugar behind the greenhouse</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLab6T02_1.unity3d/PfGrpQLab6T02_1&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Sugar tastes really good. I add it to my tea. I don't see it but I can taste it, so I know it's still there. I hid the bag behind the greenhouse so I wouldn't eat it all. You should take it and put it to good use!&lt;/Text>&lt;ID>904837&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSugar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the sugar behind the greenhouse&lt;/Text>&lt;ID>904835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the bag of sugar behind the greenhouse at the Lookout.&lt;/Text>&lt;ID>936682&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>491</I>
        <N>Task 6.2.2 Find the salt next to the Commons</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQLab6T02_2.unity3d/PfGrpQLab6T02_2&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>My mom used to add salt to warm water when I had a sore throat. It was warm and really salty. Yuck! @@ Worse is when I sprinkle some salt on my food when I think it's sugar. Luckily, that only happens 3 times a week. I left the bag there so I wouldn't get confused next time.&lt;/Text>&lt;ID>904840&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the salt by the Headmaster's house&lt;/Text>&lt;ID>904838&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the bag of salt by the Headmaster's house in the school.&lt;/Text>&lt;ID>936683&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
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    <M>
      <I>1113</I>
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      <S>&lt;Data>&lt;Title>&lt;Text>Perform the steps of the Experiment&lt;/Text>&lt;ID>920574&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>Task 6.3.1 Weigh the Water</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Weigh the water&lt;/Text>&lt;ID>904841&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>WeighWater&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
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      <Task>
        <I>494</I>
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        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Weigh the sugar&lt;/Text>&lt;ID>904843&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>WeighSugar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
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        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Weigh the salt&lt;/Text>&lt;ID>904845&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>WeighSalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>496</I>
        <N>Task 6.3.5 Dissolve sugar</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dissolve sugar&lt;/Text>&lt;ID>904847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DissolveSugar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
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      <Task>
        <I>497</I>
        <N>Task 6.3.6 Dissolve salt</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dissolve salt&lt;/Text>&lt;ID>904849&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school.&lt;/Text>&lt;ID>904120&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DissolveSalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
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      <RPT>false</RPT>
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    <Task>
      <I>489</I>
      <N>Task 6.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920696&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I need to carry juice ingredients to the boat, but it's really heavy. I don't mind, but Mulch says I should use my brain bucket more! He told me that it will weight less if we dissolve the sugar in the water. Can you ask Heather if that's true?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920697&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hello there, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherHello01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather&lt;/Text>&lt;ID>920895&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go see Heather by The Lab.&lt;/Text>&lt;ID>920695&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>492</I>
      <N>Task 6.2.3 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920700&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now you're ready to come back to The Lab. Bring the materials you collected and we'll think about our hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920995&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Let's get to the lab equipment.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis06.unity3d/PfUiHypothesis06&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather and choose a hypothesis.&lt;/Text>&lt;ID>920699&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>498</I>
      <N>Task 6.4 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>According to your results, you proved your hypothesis to be {{result}}. No matter what reaction or change in properties occurs, the total weight of the substances does not change. I guess Bucket won't have an easier time with his juice. Go back and tell him!&lt;/Text>&lt;ID>920704&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Thanks for checking, {{Name}}. I guess it really doesn't matter. There's no easy way out! The sugar is still there even when I can't see it after it dissolves. It all weighs the same.&lt;/Text>&lt;ID>920705&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Bucket in the Lookout&lt;/Text>&lt;ID>920702&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Bucket with the results.&lt;/Text>&lt;ID>929765&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Bad news, bad news! I was minding my own business and reading a book to Meatlug when Snotlout came to tease and bother me. I’m used to such boorish behavior from Snotlout, but he sneezed all over me – twice! @@I know that he and his father have been sick all week, and now I’m worried that I’ll catch his fever. Will you talk to Heather and see what I could do to avoid catching the illness?&lt;/Text>&lt;ID>923148&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Fishlegs is concerned about falling sick? There are a few things he could do to help himself.&lt;/Text>&lt;ID>923149&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather at the school.&lt;/Text>&lt;ID>923147&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Our bodies have something called an immune system to help defend us against sickness. There are tiny invaders known as pathogens that are all around us. They are bacteria and viruses that could possibly get us sick. Our saliva, skin, and tears help protect us from most of the pathogens. @@ White blood cells within our blood will fight off anything that gets past the first line of defense.Talk to the Botanist - I'm sure she'll have good ideas on how to help Fishlegs stay healthy!&lt;/Text>&lt;ID>923152&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>One of the best ways to stay healthy is to [c][3eebff]eat a balanced diet and get plenty of rest[/c][ffffff]. Here – I’ve written down a plan for Fishlegs to follow. If he eats what is on this paper, he will be able to get the vitamins he needs to keep him healthy!&lt;/Text>&lt;ID>923153&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist at the Lookout&lt;/Text>&lt;ID>923150&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist at the Lookout.&lt;/Text>&lt;ID>929771&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Take the tea back to Icestorm Island and give it to Mildew. His sheep should feel better in no time.&lt;/Text>&lt;ID>924067&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>What took you so long? Are you sure this tea will work?&lt;/Text>&lt;ID>924068&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11138&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Herbal Tea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Mildew the tea in Icestorm Island&lt;/Text>&lt;ID>924065&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the tea to Mildew at Icestorm Island&lt;/Text>&lt;ID>941640&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1702</I>
      <N>SpeedStinger07T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This looks like it would fit in the Archaeologist's petroglyph. He would appreciate this piece you received from Mildew.&lt;/Text>&lt;ID>926367&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>My friend, this is amazing!&lt;/Text>&lt;ID>926368&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11190&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Second Petroglyph Piece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the petroglyph piece to the Archaeologist&lt;/Text>&lt;ID>926381&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the petroglyph piece to the Archaeologist&lt;/Text>&lt;ID>926381&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1703</I>
      <N>SpeedStinger07T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Input}} on the petroglyph on the table and look at it, {{Name}}.&lt;/Text>&lt;ID>926371&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We're getting closer and closer to solving this ancient mystery, my dear friend!&lt;/Text>&lt;ID>926372&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Tablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>UseTablet&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the petroglyph on the table&lt;/Text>&lt;ID>926385&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the petroglyph on the table&lt;/Text>&lt;ID>926369&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>60</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>28</r>
      <ai>202776</ai>
      <amulti>true</amulti>
      <mina>60</mina>
      <maxa>60</maxa>
      <cid>0</cid>
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    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <cid>0</cid>
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    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1085</I>
    <N>Quest Teen 1</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Loom and Doom!&lt;/Text>&lt;ID>920546&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1121</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1085</MissionID>
          <ID>406</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <ID>407</ID>
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        <RuleItems>
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          <MissionID>1085</MissionID>
          <ID>408</ID>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1085</MissionID>
          <ID>1086</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1085</MissionID>
          <ID>1087</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1085</MissionID>
          <ID>1088</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1085</MissionID>
          <ID>412</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>2</V>
    <AID>201331</AID>
    <AAID>0</AAID>
    <M>
      <I>1086</I>
      <N>Quest Teen 1.4</N>
      <G>4</G>
      <P>1085</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Tuffnut and get two weights&lt;/Text>&lt;ID>920543&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
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            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>2</V>
      <AID>201113</AID>
      <AAID>0</AAID>
      <Task>
        <I>409</I>
        <N>Task 1.4 Talk to Tuffnut by his house in Berk</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Warp will not stay down on its own and needs to be weighted. We need to tie something to the bottom. @@ Ruffnut and Tuffnut were throwing things at each other earlier that looked like weights. Talk to Tuffnut at Dragon's Edge and get two weights from him. &lt;/Text>&lt;ID>904296&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hiccup said what? I need these weights to play 'rock to the face.' I love 'rock to the face'!Fine. I guess I can find more rocks elsewhere.&lt;/Text>&lt;ID>904297&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutGenNoThanks&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect two weights from Tuffnut.&lt;/Text>&lt;ID>936349&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>2</a>
        <p>6</p>
        <ii>8299</ii>
        <t>1</t>
        <r>734</r>
        <ai>201113</ai>
        <amulti>true</amulti>
        <mina>2</mina>
        <maxa>2</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1087</I>
      <N>Quest Teen 1.5</N>
      <G>4</G>
      <P>1085</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Talk to Ruffnut and get two weights&lt;/Text>&lt;ID>920544&lt;/ID>&lt;/Title>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1087</MissionID>
            <ID>410</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>2</V>
      <AID>201112</AID>
      <AAID>0</AAID>
      <Task>
        <I>410</I>
        <N>Task 1.5 Talk to Ruffnut by her house in Berk</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You have to take Ruffnut's weights too. She can't enjoy hers if I can't enjoy mine.&lt;/Text>&lt;ID>904300&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutInsult01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>They need my weights for the loom? Okay, you can have them. Tuffnut didn't want to give up his weights? What a goof.&lt;/Text>&lt;ID>904301&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect two weights from Ruffnut. &lt;/Text>&lt;ID>936350&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>2</a>
        <p>6</p>
        <ii>8299</ii>
        <t>1</t>
        <r>733</r>
        <ai>201112</ai>
        <amulti>true</amulti>
        <mina>2</mina>
        <maxa>2</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1088</I>
      <N>Quest Teen 1.6</N>
      <G>4</G>
      <P>1085</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Get the frame from Phlegma&lt;/Text>&lt;ID>920907&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>1</Min>
          <Repeat>1</Repeat>
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            <Type>1</Type>
            <MissionID>1088</MissionID>
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            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>2</V>
      <AID>201012</AID>
      <AAID>0</AAID>
      <Task>
        <I>411</I>
        <N>Task 1.6 Get the frame from the Botanist</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hello, student! I just completed the loom frame. Please come see me to get it. &lt;/Text>&lt;ID>920909&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This was a doozy, but it was fun!&lt;/Text>&lt;ID>920910&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get the frame from Phlegma&lt;/Text>&lt;ID>920907&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the loom frame from Phlegma at the Lookout.&lt;/Text>&lt;ID>922716&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8272</ii>
        <t>1</t>
        <r>650</r>
        <ai>201012</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>406</I>
      <N>Task 1.1 Chop wood for the loom frame</N>
      <S>&lt;Data>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop wood for the loom frame&lt;/Text>&lt;ID>904306&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop the small trees in the Wilderness and get six logs.&lt;/Text>&lt;ID>904307&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfChoppableTree&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904308&lt;/ID>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text&gt;I know you're really busy, but I need to take you away from your lessons. The loom that we use to teach cloth weaving broke.  @@ We can't hold class until we fix it! I'll need your help to get the parts together. I need wood for the frame. Can you go to the Wilderness and collect six logs?&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904309&lt;/ID>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's great! Those logs look sturdy and strong.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>407</I>
      <N>Task 1.2 Take the wood to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Take these wood pieces to Phlegma; she does woodworking as a hobby. She can make the frame from those logs.&lt;/Text>&lt;ID>920913&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>What a fun project! Give me some time and I can make a frame for you.&lt;/Text>&lt;ID>920914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the wood to Phlegma&lt;/Text>&lt;ID>920911&lt;/ID&gt;&lt;/Title>&lt;Desc>&lt;Text>Bring the logs to Phlegma at the Lookout.&lt;/Text>&lt;ID>922717&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQHiTeen01T03.unity3d/PfGrpQHiTeen01T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>While Phlegma works on the frame, we'll need to find a bundle of lengthwise yarn called a [c][3eebff]Warp[/c][ffffff]. I think I saw some near the greenhouse. Go find it now.&lt;/Text>&lt;ID>920917&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Whew! I wasn't sure it would still be there. &lt;/Text>&lt;ID>920918&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get the yarn by the greenhouse&lt;/Text>&lt;ID>920915&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the yarn by the greenhouse in the Lookout.&lt;/Text>&lt;ID>922835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now that we understand how to find the pH level, we can use the titration machine to neutralize the Flame Whipper's poison. Can you talk to Fishlegs and get a sample?&lt;/Text>&lt;ID>928761&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I scraped this off the tail while you were getting the Lab ready. I hope you can make the antidote; Snotlout keeps twitching and it's a bit creepy. You doing okay there, Snotlout?&lt;/Text>&lt;ID>932806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>...&lt;/Text>&lt;ID>932908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Then again, this is the best conversation we've ever had.&lt;/Text>&lt;ID>932909&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927369&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Okay! Let's find how to neutralize the Flame Whipper's tail poison. Enter [c][3eebff]the Lab[/c][ffffff] when you're ready.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927370&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Wow. You've managed to change the pH value of the poison to 7 into a neutral solution! Now we can make an antidote... one moment...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Enter the Lab&lt;/Text>&lt;ID>927576&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Well, the perfect silence couldn't last forever. {{Name}}, thank you for helping out. It looks like the Flame Whipper is a bit shaken up by her adventures today and left.@@She seems to trust you the most out of all the Vikings here. Can you find her and bond with her? Approach her slowly like Hiccup has taught you and {{input}} on her.&lt;/Text>&lt;ID>928769&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWFlameWhipperNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWFlameWhipperNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Flame Whipper&lt;/Text>&lt;ID>928767&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Flame Whipper&lt;/Text>&lt;ID>928767&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The Flame Whipper you brought back is a handful, that one. She's running around and getting her snout into everything! Will you find her and make sure she's not causing trouble?&lt;/Text>&lt;ID>928772&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hi! I've been keeping an eye on the Flame Whipper (and of course, writing down my observations!). She's very interesting, but she has very clammy skin. I wonder if she has any natural defense mechanisms...&lt;/Text>&lt;ID>932807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You think this twerp is interesting? I think she'd look more interesting upside down-&lt;/Text>&lt;ID>932910&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle15T01CS.unity3d/PfGrpJungle15T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MeetingSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Flame Whipper at the School&lt;/Text>&lt;ID>928770&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Flame Whipper at the School&lt;/Text>&lt;ID>928770&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>Jungle15T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWFlameWhipperNPC&lt;/Asset>&lt;Location>PfMarker_Jungle15Escort&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow! This is a defense mechanism called [c][3eebff]autotomy[/c][ffffff]. The Flame Whipper has 'fracture planes' between the vertebrae in her tail that allows her to 'drop' her tail when she is threatened. The tail will wiggle, attract predators and give the Flame Whipper time to run away... and the tail is poisonous.@@Don't worry; these dragons and lizards can grow their tail back.I guess we should try to help Snotlout. Can you {{input}} on the Flame Whipper and lead her to Heather?&lt;/Text>&lt;ID>928777&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsGenPraise02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey there, little lady! Paralyzing poison, detachable tail, and a nasty fireball... you have a deadly arsenal, don't you?@@Lots of animals in tropical rainforest biomes use deadly poisons because the environment teems with life. The increased population means there's an abundance of predators to worry about.&lt;/Text>&lt;ID>928778&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherPos01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HodsLab&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFlameWhipperNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Flame Whipper and lead her to Heather&lt;/Text>&lt;ID>928775&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Flame Whipper and lead her to Heather&lt;/Text>&lt;ID>928775&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to the Flame Whipper!&lt;/Text>&lt;ID>936322&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the Flame Whipper behind!&lt;/Text>&lt;ID>936323&lt;/ID>&lt;/Failure>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You need other samples to test in the Lab with Heather. I'll gather some materials, but I want you to find some Sweet Death saliva as well. It has some interesting attributes. You'll find one in the Wilderness.&lt;/Text>&lt;ID>928781&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle15T05CS.unity3d/PfGrpJungle15T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Sweet Death in the Wilderness&lt;/Text>&lt;ID>928779&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Sweet Death in the Wilderness&lt;/Text>&lt;ID>928779&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>3678</I>
      <N>Jungle15T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Waterwheels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should meet Heather by the Lab to start the experiment.&lt;/Text>&lt;ID>928784&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great timing! The process to test the liquid pH is ready to go.&lt;/Text>&lt;ID>928785&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;RemoveItem>&lt;ItemID>13201&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather at the side of the Lab&lt;/Text>&lt;ID>928782&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather by the cauldron at the side of the Lab&lt;/Text>&lt;ID>941783&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3679</I>
      <N>Jungle15T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Waterwheels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>We can use red cabbage juice to test the pH values of other liquids! It's really interesting solution that changes red when matched with acidic solutions, or blue with basic solutions. Can you light a fire under the cauldron?&lt;/Text>&lt;ID>928788&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Great! Boiling the cabbage helps us extract the juice. It's working already!&lt;/Text>&lt;ID>928789&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWCabbagePot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCabbagePot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Light a fire under the cauldron&lt;/Text>&lt;ID>928786&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Light a fire under the cauldron&lt;/Text>&lt;ID>928786&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3680</I>
      <N>Jungle15T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RSDATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_Waterwheels&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now, we can't exactly test solutions with chunks of cabbage still floating around. {{Input}} on the cauldron and fish the cabbage pieces out of there.&lt;/Text>&lt;ID>928792&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWCabbagePot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWCabbagePot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the pot of cabbage&lt;/Text>&lt;ID>928790&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the pot of cabbage&lt;/Text>&lt;ID>928790&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3686</I>
      <N>Jungle15T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Can you take this over to Snotlout and {{input}} on him to apply the antidote?&lt;/Text>&lt;ID>928795&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Keep that demon away from me! My body is tingling and I can't feel my toes. Are my toes still there? My glorious Snotlout sausage toes...&lt;/Text>&lt;ID>928796&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutUpset02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Snotlout and apply the antidote&lt;/Text>&lt;ID>928793&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Snotlout and apply the antidote&lt;/Text>&lt;ID>928793&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3688</I>
      <N>Jungle15T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWValka.unity3d/PfDWValka&lt;/Asset>&lt;Location>PfMarker_Valka&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You've bonded with the Flame Whipper! Valka would be very interested to meet your dragon.&lt;/Text>&lt;ID>928799&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I've never seen a dragon like you before, little one. You're adorable and amazing!You may have a lot of natural defenses, but you have a lot of love to share. I know that {{Name}} will prove worthy of it.&lt;/Text>&lt;ID>928800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13202&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13203&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>13266&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>350</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>368</r>
      <ai>204871</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>45</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>519</r>
      <ai>204871</ai>
      <amulti>true</amulti>
      <mina>45</mina>
      <maxa>45</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>914</r>
      <ai>204871</ai>
      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>1432</r>
      <ai>204871</ai>
      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2444</I>
    <N>Edu110</N>
    <G>12</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu110T00.unity3d/PfGrpQEdu110T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu110T05.unity3d/PfGrpQEdu110T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Shrinking Sheep!&lt;/Text>&lt;ID>927305&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2416</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3511</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3512</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3513</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3514</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3515</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3516</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>2</Type>
          <MissionID>2444</MissionID>
          <ID>2445</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2444</MissionID>
          <ID>3519</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204837</AID>
    <AAID>0</AAID>
    <M>
      <I>2445</I>
      <N>Edu110T07B: Click the wool twice</N>
      <G>12</G>
      <P>2444</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927303&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The more you rub the fibers together, the more the fabric shrinks. {{Input}} twice on the wool in the pot to agitate the wool.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927304&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The wool has taken on a whole new form! I can make a whole new felt rug out of this felted wool. It'll be warm, cozy and best of all it won't shrink any more because it has already been shrunk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>{{Input}} twice on the wool to agitate it&lt;/Text>&lt;ID>927301&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} twice on the wool to agitate it.&lt;/Text>&lt;ID>927302&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2445</MissionID>
            <ID>3517</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2445</MissionID>
            <ID>3518</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204838</AID>
      <AAID>0</AAID>
      <Task>
        <I>3517</I>
        <N>Edu110T07A: Click the wool</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927921&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>One more time!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSpoolOfWool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSpoolOfWool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} the wool to agitate it&lt;/Text>&lt;ID>927919&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} the wool in the cauldron to agitate it.&lt;/Text>&lt;ID>927920&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3518</I>
        <N>Edu110T07B: Click the wool</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>41022&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSpoolOfWool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSpoolOfWool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the wool to compress it&lt;/Text>&lt;ID>927922&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the wool in the cauldron to compress it.&lt;/Text>&lt;ID>927923&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13164</ii>
        <t>1</t>
        <r>5429</r>
        <ai>204838</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3511</I>
      <N>Edu110T01: Find Phlegma's Sheep</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927927&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hey {{Name}}. Is this your handkerchief? I was hanging out my washing and... Oh no! This was my rug! It's made of sheep's wool and it must've shrunk when I washed it. @@ Thor's hammer on a helmet! Doesn't that mean that Phlegma's sheep will shrink when it rains, too? Find Phlegma's stray sheep in the Lookout before this wool catastrophe gets out of hand!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927928&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That's the one!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PhlegmaSheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Phlegma's Sheep in the Lookout&lt;/Text>&lt;ID>927925&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Phlegma's Sheep in the Lookout.&lt;/Text>&lt;ID>927926&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3512</I>
      <N>Edu110T02: Lead the Sheep</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWPhlegmaSheep01&lt;/Asset>&lt;Location>PfMarker_PhlegmaSheep&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927931&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This sheep is going to have its beautiful coat and face shrunk by morning! {{Input}} on the sheep and show it the way to the pen.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutEncourage02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927932&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That takes care of that. I'm even smarter than I thought.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutGreat&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_PhlegmaSheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SheepPen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPhlegmaSheep01&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the sheep to lead it to to the pen&lt;/Text>&lt;ID>927929&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the sheep to lead it to the pen.&lt;/Text>&lt;ID>927930&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>The sheep is lagging behind. Slow down.&lt;/Text>&lt;ID>936266&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You left the sheep behind. Go back and try again.&lt;/Text>&lt;ID>936267&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3513</I>
      <N>Edu110T03: Talk to Phlegma</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927935&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I've got to get back and see if I can fashion some kind of a rug out of my other shrunken clothes. At least I saved the day, though! You should tell Phlegma that.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927936&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you for herding my stray sheep but I'm afraid you've been led a little astray.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Phlegma that her sheep are safe&lt;/Text>&lt;ID>927933&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Phlegma that her sheep are safe.&lt;/Text>&lt;ID>927934&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3514</I>
      <N>Edu110T04: Gather 3 Wool Spools</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927939&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Did Snotlout really think sheep would shrink in the rain? Unlike Snotlout's rug, sheep stop their wool from getting tangled and that's what makes wool shrink. They have fish-like [c][3eebff]scales[/c][ffffff] that point its woolen fibers in the same direction. @@ Also, sheep produce an oily wax called [c][3eebff]lanolin[/c][ffffff] that protects their wool from getting too wet in the rain. @@ Woolen clothes shrink because of a process called [c][3eebff]felting[/c][ffffff]. Let me show you how it works. Can you grab 3 wool spools from the sheep pen?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922905&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSpoolOfWool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 3 Wool Spools&lt;/Text>&lt;ID>927937&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 3 Wool Spools from Phlegma's Sheep Pen.&lt;/Text>&lt;ID>927938&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3515</I>
      <N>Edu110T05: Shoot the wood</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927943&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>[c][3eebff]Felting[/c][ffffff] occurs when woolen fibers get pressed together by [c][3eebff]heat, [c][3eebff]motion[/c][ffffff] or [c][3eebff]moisture[/c][ffffff]. It's easier for woolen fibers to felt if the water is hot because the scales will open up faster. Have {{dragon name}} shoot a fireball to warm up this cauldron.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927944&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Perfect! That's got the water boiling.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfFarmCauldronDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount your dragon and shoot the wood&lt;/Text>&lt;ID>927941&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount your dragon and shoot the wood under the cauldron.&lt;/Text>&lt;ID>927942&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3516</I>
      <N>Edu110T06: Give Phlegma 3 Wool Spools</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927947&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bring me the 3 spools of wool and we can start felting.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927948&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>There! The wool compresses in this hot water.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13163&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Spool of Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the 3 Wool Spools to Phlegma&lt;/Text>&lt;ID>927945&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the 3 Wool Spools to Phlegma.&lt;/Text>&lt;ID>927946&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3519</I>
      <N>Edu110T08: Meet Snotlout</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This should be just the thing for Snotlout. Give it to him with my regards.&lt;/Text>&lt;ID>927951&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Whoa! That looks even better than my last one but I think you should keep it for your hideout. Way to go, {{Name}}! You have all the makings of a young and slightly less attractive version of me!&lt;/Text>&lt;ID>927952&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the felt rug to Snotlout&lt;/Text>&lt;ID>927949&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the felt rug to Snotlout.&lt;/Text>&lt;ID>936548&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}! How would you like to help me map out the island? Our map might help future explorers, and it's the perfect opportunity to get familiar with our surroundings. @@ Let's start with the area around our camp. Fly above the camp to get a better view.&lt;/Text>&lt;ID>923803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Isn't the view great up there? [c][3eebff]Maps are drawn with an aerial view[/c][ffffff]. Being up in the air on a dragon is the best way to determine the shape of the land and the relative location of landmarks.&lt;/Text>&lt;ID>923804&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd08&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AboveCamp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly above the camp&lt;/Text>&lt;ID>923801&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly your dragon high above the camp in the arctic to survey the area&lt;/Text>&lt;ID>941593&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's keep following the shore to the other side of the island. That huge Viking statue over there is a perfect landmark. Fly over the statue so we can survey the area around it.&lt;/Text>&lt;ID>923811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Landmarks are recognizable natural or man-made features used for navigation. They stand out from the environment and are usually visible from long distances. @@ For example, this Viking statue and the glacier near camp are both large, unique objects that are easy to spot from a distance. We should definitely include them in our map.&lt;/Text>&lt;ID>923812&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AboveSnowyViking&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly above the viking statue&lt;/Text>&lt;ID>923809&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly above the viking statue in the arctic&lt;/Text>&lt;ID>941594&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There must be a quick way to map out the other side of the island...I know! We can probably map out the rest of the island by flying up higher.  @@  Are you feeling brave, {{Name}}? Let's fly high above the center of the island and look down.&lt;/Text>&lt;ID>923819&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Isn't the view spectacular? Only the most skilled dragon fliers can enjoy these sights!&lt;/Text>&lt;ID>923820&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AboveIsland&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly over the center of the island&lt;/Text>&lt;ID>924244&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly your dragon over the middle of the Arctic Island&lt;/Text>&lt;ID>941595&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great work! Now open your inventory and view the map.&lt;/Text>&lt;ID>923807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We only have one piece right now, but we'll keep exploring and glue more pieces together until the map is complete.&lt;/Text>&lt;ID>923808&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>10981&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the map piece&lt;/Text>&lt;ID>923813&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your backpack, then find the map piece in your inventory&lt;/Text>&lt;ID>941596&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>1445</I>
      <N>Ruins03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Huh? Is that a Viking hut on that cliff? It looks like there's a cabbage patch too, but it doesn't look like anyone's home right now. @@ Well, we can check it out after we're done mapping the island. The second part of the map turned out great! Take a glance at it in your inventory.&lt;/Text>&lt;ID>923815&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There are many types of maps, but the map we're making is a called a [c][3eebff]physical map[/c][ffffff]. Instead of marking roads or villages, we're drawing out the physical features of the island, like bodies of water, land masses, and landmarks.&lt;/Text>&lt;ID>923816&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type&gt;&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron20&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>10982&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the map piece&lt;/Text>&lt;ID>923813&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open your backpack and {{Input}} on the new map piece&lt;/Text>&lt;ID>941597&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1447</I>
      <N>Ruins03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All done! Take a look at the completed map in your backpack.&lt;/Text>&lt;ID>924239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Looks good! Now that we've mapped out the entire island, we should give it a name. How about Icestorm Island? Welcome to Icestorm Island, the iciest rock in the arctic sea!&lt;/Text>&lt;ID>924240&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGoodJob&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>11002&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open your backpack and {{input}} on the map&lt;/Text>&lt;ID>923821&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} your backpack to view the map in your inventory&lt;/Text>&lt;ID>941598&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1698</I>
      <N>Ruins03T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Did you notice something odd on the way back to the camp? I thought I spotted something interesting. Will you fly back up toward the hill above the camp and look for anything out of the ordinary?&lt;/Text>&lt;ID>926301&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These are some large footprints. I wonder what sort of dragon could have made this imprint...&lt;/Text>&lt;ID>926302&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearSpeedStingerWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the footprints on the hill&lt;/Text>&lt;ID>926299&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to the strange footprints in the hill&lt;/Text>&lt;ID>941599&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1699</I>
      <N>Ruins03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There are more footprints on the other side of the hill. You should investigate.&lt;/Text>&lt;ID>926305&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What could have caused these footprints?&lt;/Text>&lt;ID>926306&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Name&lt;/Key>&lt;Value>PfMarker_Avalanche&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the footprints on the other side of the hill&lt;/Text>&lt;ID>926303&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the footprints on the other side of the hill&lt;/Text>&lt;ID>926303&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>1</p>
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      <maxa>300</maxa>
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    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2899</I>
    <N>Dreadfall2020Q03</N>
    <G>10</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQDreadfall2020Q03T00.unity3d/PfGrpQDreadfall2020Q03T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Danger! Danger? [2020]&lt;/Text>&lt;/Title>&lt;Icon>RS_DATA/SquadTacticsDreadfallDO.unity3d/IcoDWDragonsHUDDazeReward&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2898</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2899</MissionID>
          <ID>5998</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2899</MissionID>
          <ID>5999</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2899</MissionID>
          <ID>6000</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2899</MissionID>
          <ID>6001</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2899</MissionID>
          <ID>6002</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2899</MissionID>
          <ID>6003</ID>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>206318</AID>
    <AAID>0</AAID>
    <Task>
      <I>5998</I>
      <N>Dreadfall2020Q03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941071&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We need to figure out the next move. Why is the new hybrid dragon here and what happened to the Boneknapper that lives in the archipelago? Maybe Gobber has some good ideas; he's got a knack for understanding the species.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941072&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You're all raising a fuss for no reason! There's no dragon more dependable than the Boneknapper. A mite ornery and could bite your head off? Sure! But friendly and dependable to those who deserve it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5999</I>
      <N>Dreadfall2020Q03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941073&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'd worry more about the new hybrid dragon you discovered. I heard Fishlegs talking about it - the Bonestormer? I can't imagine a dragon with the raw power of the Boneknapper without its wisdom. I'd be worried that a dragon like that would be causing havoc and be up to no good!@@Listen. You need to get to the School and make sure the Bonestormer isn't up to no good. It's the closest Viking settlement to old Berk, and who knows what trouble he could get to?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the School&lt;/Text>&lt;ID>935906&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6000</I>
      <N>Dreadfall2020Q03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941074&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>{{Name}}! I am glad you are here! Perhaps you can shed a little light to this situation?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941075&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>The new dragon has been flying around the school, but we can't tell what he plans to do. He won't approach any of us, and any Viking who has tried to has been chased away with fireballs. A terrible start to a new relationship, don't you think?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster&lt;/Text>&lt;ID>922008&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6001</I>
      <N>Dreadfall2020Q03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941077&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Perhaps you might have some luck in the matter, considering how much expertise you have with meeting strange new dragons. Could you do us all a favor and unravel this mystery? I believe the new dragon was last spotted flying to an overlook.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Bonestormer&lt;/Text>&lt;ID>941076&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6002</I>
      <N>Dreadfall2020Q03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941079&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Perhaps the Bonestormer would allow you to get closer.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NearTelescope&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Get closer to the Bonestormer&lt;/Text>&lt;ID>941078&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6003</I>
      <N>Dreadfall2020Q03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941080&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Well, Okay. The dragon doesn't want any company...Perhaps Gobber could shine a little light on the situation.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941081&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hmm. Wants to be close to the action at the School, but doesn't want to actually meet anyone? Sounds like we have ourselves a shy dragon! Can't speak for all Bonestormers, of course, but I think we can stop worrying about this one. Maybe we can do something to help him join us in the Dreadfall fun...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in New Berk&lt;/Text>&lt;ID>941347&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
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      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>40</mina>
      <maxa>40</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2649</I>
    <N>Scavenger 2018 T02</N>
    <G>2</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HobblegruntIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWChestScavengerHunt.unity3d/PfDWChestScavengerHunt&lt;/Asset>&lt;Location>PfMarker_Scavenger2018&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>The Second Treasure&lt;/Text>&lt;ID>935170&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>07-01-2018 12:00:00,11-23-2018 12:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2646</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>2</Type>
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      <Criteria>
        <Type>all</Type>
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    <V>1</V>
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      <N>Scavenger2018-02T01</N>
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    <N>Pirate03</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Queen of the Sea&lt;/Text>&lt;ID>927427&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWPirateExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>2528</Value>
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        <RuleItems>
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          <ID>3822</ID>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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    <V>1</V>
    <AID>205005</AID>
    <AAID>0</AAID>
    <M>
      <I>2530</I>
      <N>Pirate03T02</N>
      <G>54</G>
      <P>2529</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_MidDeck&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the crate&lt;/Text>&lt;ID>927426&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
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        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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            <MissionID>2530</MissionID>
            <ID>3821</ID>
            <Complete>0</Complete>
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        </Criteria>
      </MR>
      <V>1</V>
      <AID>205019</AID>
      <AAID>0</AAID>
      <Task>
        <I>3821</I>
        <N>Pirate03T02</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate03T02.unity3d/PfGrpPirate03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I have a small gift for Hiccup and his friends; you can consider it a payment for the chaos the Triple Stryke caused within your home. The damage was... unintentional. {{Input}} on the crate, please.&lt;/Text>&lt;ID>929035&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I hope you find it charming. Harald has told me that Hiccup appreciates fine engineering and design. I thought I could share my personal style with this statue... a gift to remind him of his new neighbor.&lt;/Text>&lt;ID>929036&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCratePirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfCratePirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the crate&lt;/Text>&lt;ID>927426&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the crate on the ship&lt;/Text>&lt;ID>941789&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13405</ii>
        <t>1</t>
        <r>5515</r>
        <ai>205019</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3820</I>
      <N>Pirate03T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>PfDWPirateQueen&lt;/Asset>&lt;Location>PfMarker_PirateQueen&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>PirateQueenShipDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate03T02.unity3d/PfGrpPirate03T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>I am Nikora Stormheart, the captain of this vessel. Harald has told me a lot about your exploits with Hiccup and his troops. From what I understand, Hiccup is a fascinating man. I hope that he is willing to hear some sound advice. {{Input}} on me and follow me. I will show you a few things.&lt;/Text>&lt;ID>929039&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MidDeck&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWPirateQueen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Follow_Spline_Queen&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Stormheart and follow her&lt;/Text>&lt;ID>929037&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Stormheart and follow her&lt;/Text>&lt;ID>929037&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Stormheart!&lt;/Text>&lt;ID>936326&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Stormheart left you behind!&lt;/Text>&lt;ID>936327&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3822</I>
      <N>Pirate03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWPirateQueen&lt;/NPC>&lt;Text>Thank you for your time. I have no doubt that you will get my message to Hiccup faithfully. Remember: our paths need not cross, for we look towards different goals on the horizon. Do not cross me and I will not consider you an enemy.Your merchant friend is waiting for you.&lt;/Text>&lt;ID>929042&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>What an unsettling place, and a chilling captain to boot! Did she tell you why she has arrived within these waters? I wonder if she is planning on challenging Hiccup or the Dragon Hunters for supremacy.@@(She certainly could, with these weapons.) Did she tell you anything about fighting the Dragon Hunters?&lt;/Text>&lt;ID>929043&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>PirateQueenShipDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Johann&lt;/Text>&lt;ID>927429&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Johann&lt;/Text>&lt;ID>927429&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3823</I>
      <N>Pirate03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>Well, I'm past ready to set sail far away from this warship! I am sure Stormheart wouldn't have any qualms with your flying away on {{dragon name}}; perhaps you should return to Dragon's Edge and inform Hiccup.&lt;/Text>&lt;ID>929046&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>930720&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3824</I>
      <N>Pirate03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! Welcome back. Heather told me that you went on an errand with Johann. What's going on? &lt;/Text>&lt;ID>929049&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBVolcano.unity3d/PfUiMissionActionDBVolcano&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I don't approve of you going to face this Stormheart without backup... but thank you. I don't trust Harald, but he's right; he did try to help us at Dragon Island. Maybe we don't have to be enemies with Nikora. I'm sure she didn't mean to drive the Triple Stryke crazy, so we'll help her stop that.@@And this statue is... uh... interesting. It's not what I prefer, but I see why she likes it. I don't know where we can put it; let's leave it here for now.&lt;/Text>&lt;ID>929050&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13405&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Inform Hiccup about Nikora Stormheart&lt;/Text>&lt;ID>929047&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>905081&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3825</I>
      <N>Pirate03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>'Accidentally'? Sorry to butt in, brother, but I can't watch you be hoodwinked. Stormheart appears and 'apologizes' for what happened right after. It smells fishy... and Dagur doesn't like fishy. I'd wager my new axe that Stormheart did this on purpose as a warning. And I do love the way she slices through the air... Ooooh!@@Anyway! Hiccup, you listen to Astrid. {{Name}}, will you ask her what she thinks?&lt;/Text>&lt;ID>929053&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Dagur's - well, he's a little crazy but he's right. I'm not entirely sure what's going on but I don't like how this feels. And this statue is too weird.Hiccup tries to see the best in people, but that might get us in trouble this time...&lt;/Text>&lt;ID>929054&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>922532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid&lt;/Text>&lt;ID>905090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3826</I>
      <N>Pirate03T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate03T07.unity3d/PfGrpPirate03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well, we can still take some steps to protect ourselves. Remember that sound we made with the Deadly Nadder spines? Hiccup and I want to use that sound to set up defenses around Dragon's Edge if the Triple Stryke ever came back.@@You see, all objects in motion gather kinetic energy as it travels through the air. When two objects collide, each object transfers some of its energy to the other. That energy flows out into vibrations, which in turn create sound waves. So, we are going to try to create a device that can do that for us when we 'flip the switch', so to speak.@@We need a lot of wood logs to make these contraptions. Can you gather 6 wood logs from the trees at the Wilderness?&lt;/Text>&lt;ID>929057&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ID>922905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop 6 wood logs at the Wilderness&lt;/Text>&lt;ID>929055&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop 6 wood logs at the Wilderness&lt;/Text>&lt;ID>929055&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3827</I>
      <N>Pirate03T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate03T07.unity3d/PfGrpPirate03T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>While you were harvesting wood logs, I set Heather and Windshear on the task of whittling wood logs for the posts that will host the devices. Can you join up with Heather and see what you need to do next?&lt;/Text>&lt;ID>929061&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hey! Windshear and I are really excited to help out. As you can tell with the water wheel on the Lab, I have a keen interest in inventions that can put [c][3eebff]kinetic[/c][ffffff] energy to good use. (That's a type of energy created by moving things.)@@The water wheel powers a lot of my instruments, and this device will be able to create the sound we want!&lt;/Text>&lt;ID>929062&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract02&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Heather&lt;/Text>&lt;ID>920768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3828</I>
      <N>Pirate03T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Let's hurry back to Dragon's Edge and put these to good use. &lt;/Text>&lt;ID>929065&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to Dragon's Edge&lt;/Text>&lt;ID>930315&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Dragon's Edge&lt;/Text>&lt;ID>930315&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3829</I>
      <N>Pirate03T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Okay! Hiccup made blueprints for the noisemakers, and everyone's ready to help make them. Can you start off by giving Hiccup two wood logs? That should be enough to make the invention.&lt;/Text>&lt;ID>929068&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>When we try to create a solution to a problem, we need to know that there are many ways to meet all the requirements of the problem. We brainstorm ideas that could work. Then, we try to make a model and test it. If it doesn't work, we fix and try again. @@Astrid and I think that this device might fit our needs; what do you think?&lt;/Text>&lt;ID>932811&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBNoiseMaker.unity3d/PfUiMissionActionDBNoiseMaker&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>invention&lt;/Text>&lt;ID>932915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 2 wood logs to Hiccup&lt;/Text>&lt;ID>929066&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 2 wood logs to Hiccup&lt;/Text>&lt;ID>929066&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3830</I>
      <N>Pirate03T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridClicker&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>That's an excellent sketch! Can you pass two wood logs and the instructions to Astrid? She's working on one of the devices.&lt;/Text>&lt;ID>929073&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer08&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I'll get this done right away. I can't wait to see it working!&lt;/Text>&lt;ID>929074&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 2 wood logs to Astrid&lt;/Text>&lt;ID>929071&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 2 wood logs to Astrid&lt;/Text>&lt;ID>929071&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3831</I>
      <N>Pirate03T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutClicker&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_RuffnutClicker&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>And the final helpers: the... twins. I know, I know; they're flighty but surprisingly reliable when it comes to the important things. Give the rest of the wood logs to Tuffnut, and they'll make sure the last whistling machine gets set up by the far side of Dragon's Edge.&lt;/Text>&lt;ID>929077&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Now that we have the valuable wood in our hands, Ruffnut and I will be able to put our own flourish onto this! What do you think, dear sister: giant wooden octopus or a statue of Loki on top of the pole? No, I got it: a whittled rendition of the greatest friend, Chicken!&lt;/Text>&lt;ID>932812&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>This calls for a 'Nut council meeting, Tuffnut. Chicken is your branch of the family and this pole should be a proud representation of us both. Let's lock helmet horns and come up with the answer.&lt;/Text>&lt;ID>932916&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract03&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 2 wood logs to Tuffnut&lt;/Text>&lt;ID>929075&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 2 wood logs to Tuffnut&lt;/Text>&lt;ID>929075&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3832</I>
      <N>Pirate03T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_1stClickerHiccup&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_1stClickerAstrid&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAlchemist.unity3d/PfDWAlchemist&lt;/Asset>&lt;Location>PfMarker_1stClickerHeather&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Don't lose sight of the goal, guys... Hiccup, can you make sure they don't make anything crazy?@@Okay! Thank you for getting the logs to all the right people. They've been able to create some incredible things, with Hiccup and Astrid supervising of course. We're by the west entrance of the camp; come find us!&lt;/Text>&lt;ID>929082&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer05&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This is great! With these posted around Dragon's Edge, we'll be ready if the Triple Stryke returns here. I'm sure it can keep her disoriented long enough for us to stop her rampage.&lt;/Text>&lt;ID>929083&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_1stClickerHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Astrid and Heather by the new invention&lt;/Text>&lt;ID>929080&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Astrid and Heather by the new invention&lt;/Text>&lt;ID>929080&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3833</I>
      <N>Pirate03T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>I'm really glad that we've established a strong defense, but Dagur doesn't seem to agree. I know that look on his face: he's stewing on something. Can you talk to him and see what's going on in his head?&lt;/Text>&lt;ID>929086&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I have my thinking helmet on and the numbers aren't looking good, you know? All the defenses in the world aren't going to help us if our enemies can plot and plan and unleash hell on us! If we want to win, we have to take the fight to them. That's the Berserker way!&lt;/Text>&lt;ID>929087&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <V>1</V>
    <AID>206598</AID>
    <AAID>0</AAID>
    <M>
      <I>3033</I>
      <N>2021Snoggletog02A</N>
      <G>4</G>
      <P>3032</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939959&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That’s a relief, Gobber’s made a forest, huh? Set them up on the stage!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>939960&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Here's some trees. I'll bring the rest by ter the stage, plus some other props ye might want to use!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat&gt;&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>939961&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>That's looking good. Oh hey, Hiccup! We’re setting up the stage!@@All the real credit goes to {{Name}} and Gobber, though, for making these great props.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
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          <ClientRule>false</ClientRule>
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        <I>6471</I>
        <N>2021Snoggletog02T14</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfStageSpot6471&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStageSpot6471&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the props on the stage&lt;/Text>&lt;ID>940705&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>2021Snoggletog02T16</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfStageSpot6473&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStageSpot6473&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the props on the stage&lt;/Text>&lt;ID>940705&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>2021Snoggletog02T17</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfStageSpot6474&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStageSpot6474&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Place the props on the stage&lt;/Text>&lt;ID>940705&lt;/ID>&lt;/Title>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
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    <Task>
      <I>6458</I>
      <N>2021Snoggletog02T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940707&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>In years past, we have put together stage performances to celebrate the season of Snoggletog. This year, Fishlegs has kindly stepped up to select and direct the show! @@He was asking if you were interested in helping out. If so, meet him over by the new stage!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940708&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It's so empty, this stage. But that means there are so many possibilities! @@I’ve chosen the play: we will be doing the Legend of Baldr, a yule-time favorite. If you’re not familiar, don’t worry, it’s a fun story. @@In a nutshell, the story goes that Baldr was immune to damage, protected by the magic of the goddess Frigg. He was showing off; his immunity was a game. @@Loki was jealous and wanted to teach a lesson. He figures out a loophole: the forgotten, little Mistletoe can harm him, and, spoiler – Baldr dies.@@In the end, though, Frigg’s tears grant Mistletoe healing powers, and it’s used to bring Baldr back, instead of to harm or divide the gods further. Yule is a time of rebirth and peace.@@So! We need actors to fill the roles, and we need to create a set for the masterpiece here on this stage! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SnoggletogStage01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a look at the empty stage with Fishlegs&lt;/Text>&lt;ID>940706&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6459</I>
      <N>2021Snoggletog02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940710&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We need someone to play the title role of Baldr. I was thinking of Snotlout: he’ll be able to exude the level of, ummmm, "confidence" that the role requires. Can you see if he’s willing?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940711&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, the legend of Baldr! He’s the favorite golden god. I’d be happy to star in your show.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Snotlout to play a role&lt;/Text>&lt;ID>940709&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6460</I>
      <N>2021Snoggletog02T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940713&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Great! Next up is the role of the goddess Frigg. In the story, she ---&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940714&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Me, me! Ask me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940715&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hi {{Name}}. Frigg is awesome, I’m in.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Ruffnut to play a role&lt;/Text>&lt;ID>940712&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6461</I>
      <N>2021Snoggletog02T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940717&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow, thanks for the enthusiasm, Ruffnut!@@Next, we need our villain: we need Loki. Let’s ask Tuffnut.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940718&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Act in your play? I mean, it’s interfering in my busy schedule, but I think I can slot this in. Maybe.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Tuffnut to play a role&lt;/Text>&lt;ID>940716&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6462</I>
      <N>2021Snoggletog02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DreadfallDagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940720&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I guess that’ll have to do. I was expecting more excitement, I wonder what’s eating Tuffnut. @@Anyway, we need Loki’s unwitting assistant, someone that’s good with a bow, now. Please ask Dagur if he'd mind playing the role of Hod. We also need a blunt arrow or spear that won't harm Snotlout for him to use. After all, in the story, Hod has to hit Baldr!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940721&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I'm a fan of the idea of hitting Snotlout with blunt arrows.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Dagur to play a role&lt;/Text>&lt;ID>940719&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6463</I>
      <N>2021Snoggletog02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Snoggletog02T06.unity3d/PfGrp2021Snoggletog02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_DreadfallDagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940723&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>BUT! We have to find some mistletoe! It's not worth doing if it's not accurate! After you find mistletoe, take it to Gobber, he can make the arrow you want.@@Remember, Mistletoe grows up in trees, so don’t be looking at the ground. It's a parasite, eatin' the trees, so pick away!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWCollectMistletoe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find some Mistletoe for Dagur&lt;/Text>&lt;ID>940722&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6464</I>
      <N>2021Snoggletog02T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940725&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That seems like enough. It is time to bring the Mistletoe back to Gobber.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940726&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>A blunted weapon made of mistletoe... This must be for the Legend of Baldr! Ye need a weapon for the stage, eh, {{greeting}}? @@I got yer back, this'll be nice'n harmless.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring the Mistletoe to Gobber&lt;/Text>&lt;ID>940724&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6465</I>
      <N>2021Snoggletog02T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940728&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>That stage is mighty empty, what’s the plan for the decorations? If ye bring some more wood, we can make some other props to spice up yer empty stage. @@Some hunks of fresh wood from the wilderness'll do nicely.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect wood by chopping trees in the Wilderness&lt;/Text>&lt;ID>940727&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6466</I>
      <N>2021Snoggletog02T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940730&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That’s thirty logs. That seems like a lot. Now to bring them back to Gobber.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940731&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I'll set to work right away to carve some mighty fine set dressin’!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the excessive pile of wood to Gobber&lt;/Text>&lt;ID>940729&lt;/ID&gt;&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6467</I>
      <N>2021Snoggletog02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940732&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Still, ye need to give me some time! Maybe check in with Fishlegs about what else ya got to do?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940733&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I'm actually not sure anyone will come to our play. Maybe that’s just the nerves talking. What can we do to help entice them?@@Ummmm. How about we coax them by providing snacks and drinks?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2021Snoggletog02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940735&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Astrid’s the best when it comes to organizing yule feasts. Can you see if she’ll help us out?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940736&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I’m excited to see the play, but a refreshment table is a great addition to any show. Here's some Yaknog and cookies to put out. That should get you some interest!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Astrid about food and drinks&lt;/Text>&lt;ID>940734&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940738&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>How kind of Astrid! Let’s put them out on the tables by the audience area.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940739&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Yaknog might not be a favorite, but the savory pies always are a hit. Those should help!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>SnackTable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWTableSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Put the snacks out&lt;/Text>&lt;ID>940737&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2021Snoggletog02T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940741&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thor’s beard, there’s still so much to do. I'm still trying to work on the script. Ummmm... Can you see how far Gobber is with our props?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940742&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Well, this was a bit o’ a rush job, but I’ve made some trees and bits, and the mistletoe arrow. Not just blunt: I padded the tip for extra safety.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check with Gobber&lt;/Text>&lt;ID>940740&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
      <I>6475</I>
      <N>2021Snoggletog02T18</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_SnoggletogHiccup2021&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940744&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Fishlegs, {{Name}}, would you like a bit of golden sparkle added to your set? This Golden Dragon has been very happy to add a golden glow to all sorts of things!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Snoggletog02T18CS.unity3d/PfGrp2021Snoggletog02T18CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940745&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Wow! That’ll really enhance our play. Let me know when you’re ready to do the performance, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940746&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Speak for yourself, it’s up my nose!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSnoggletogGoldenDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSnoggletogGoldenDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Golden Dragon by the stage&lt;/Text>&lt;ID>940743&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>Friendship2023Story01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh hey {{Name}}, I was so focused on songwriting that I almost didn’t see you there.@@Yeah, I’m the frontman of a new band, they’re calling us the greatest skalds of the archipelago.@@Or at least, they will be once they hear us play! Oh, and I think Hiccup wanted your help with something.  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great to see you {{Name}}! I was starting to worry I had asked the wrong person to send you my way...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup at New Berk&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup at New Berk&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Friendship2023Story01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I was hoping I could trouble you to help me identify a new bird spotted around the Archipelago.@@It resembles a puffin, but seems to have a unique plumage coloration. Any trace of it you could bring back would be helpful!@@Fishlegs last spotted one off the eastern coast of [c][3eebff]Hobblegrunt Island[/c][ffffff], so perhaps you could start there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Unidentified Bird on Hobblegrunt Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Look for the Unidentified Bird on Hobblegrunt Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Friendship2023Story01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Up there! That must be the new bird Hiccup was talking about. I should be careful not to startle it... &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship01T03CS.unity3d/PfGrp2023Friendship01T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HobblegruntIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>(7822)PfMarker_Tree&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the Unidentified Bird slowly&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Approach the Unidentified Bird slowly&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>7823</I>
      <N>Friendship2023Story01T04</N>
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    <Task>
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      <N>Friendship2023Story01T05</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That was fast! So, what did you find? &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>11200&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Puffin Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the Feather back to Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Bring the Feather back to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <N>Friendship2023Story01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is perfect, thank you {{Name}}!@@Based on this plumage sample, our new aviary visitor is likely a species of puffin entirely new to the Archipelago...@@Wait, is that Sleuther? He looks exhausted. Check on him, will you?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>There you are Brother! Don’t worry, Sleuther will be just fine soon as he gets some rest. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSluether&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on Sleuther&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Check on Sleuther&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>7828</I>
      <N>Friendship2023Story01T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Sleuther carried us here as fast as he could, it’s no wonder he’s tired!@@We spotted a rare new dragon, a [c][ffb33e]Songwing[/c][ffffff] I believe, but the poor creature seemed distressed. Isn’t that right Dagur?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Quite right my beloved!@@We were taking a romantic flight together across [c][3eebff]Zippleback Island[/c][ffffff] when we spotted that colorful creature. However, once we heard its cries of discomfort, we rushed to find you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Speak with Dagur and Mala&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Dagur and Mala&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7829</I>
      <N>Friendship2023Story01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup7829&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_Toothless7829&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A [c][ffb33e]Songwing[/c][ffffff] you say? Any Dragon in need is a friend indeed! {{Name}}, do you think you could lend us a hand with this?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I knew I could count on you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective&gt;&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7830</I>
      <N>Friendship2023Story01T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let’s head over to [c][3eebff]Zippleback Island[/c][ffffff] and take a look together.@@Dagur and Mala, you two can meet up with us once Sleuther has a chance to catch his breath!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you are {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup on Zippleback Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup on Zippleback Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7832</I>
      <N>Friendship2023Story01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Did you hear that howling? That dragon must really be in pain, let’s hurry!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All that racket was... Mildew? What in Thor’s name is he doing here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship01T10CS.unity3d/PfGrp2023Friendship01T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Pfmarker_camp7832&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the Howling Noise&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Investigate the Howling Noise&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7833</I>
      <N>Friendship2023Story01T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>Pfmarker_ToothlessT10&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>Pfmarker_HiccupT10&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Will you just shut it already you lousy overgrown lizards!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Oh great, first I had to deal with those deafening lizards. Now I’ve got some unexpected and unwelcome guests. What do you two want?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Don’t worry Mildew, we don’t mean to bother, we are just on the lookout for a Songwing. Besides, I thought you lived on Icestorm Island... why are you out here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>I did! Until a pack of Frostmares decided to stop by and freeze me out.@@So, I relocated to my er... winter home over here to wait it out.@@Apparently just in time for those two Songwings to move in. Their yammering back and forth keeps me up all night!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, you’ve heard [i]two[/i] of them? Perhaps they are Songmates that were separated!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Well, whatever they are, they are driving me crazy! Not to mention scaring poor Fungus out of his wits!@@And one of them has sounded especially hoarse lately, with any luck soon it’ll stop yapping altogether...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check on Mildew&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Check on Mildew&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7834</I>
      <N>Friendship2023Story01T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWMala&lt;/Asset>&lt;Location>PfMarker_MalaStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Great timing Mala and Dagur! We’ve been trying to find that Songwing, but Mildew here has been less than helpful...@@Perhaps you could lead us to the place you last spotted it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Looks like she hasn’t moved much at all...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MalaEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Spline_Move&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow Mala&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Follow Mala&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Stay close to Mala!&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>Mala got too far ahead!&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7835</I>
      <N>Friendship2023Story01T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_ToothlessT13&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_HiccupT13&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It’s a good thing you two came across this Songwing, she does needs our help.@@Seems her nostrils are inflamed, maybe a reaction to a nearby irritant... Hmmm, let’s look around for anything out of the ordinary!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPuffinFeather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfPuffinFeather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Search for Clues as to the Songwings Inflammation&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Search for Clues as to the Songwings Inflammation&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7836</I>
      <N>Friendship2023Story01T14</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfOddPlant&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Search for Clues as to the Songwings Inflammation&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Search for Clues as to the Songwings Inflammation&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7837</I>
      <N>Friendship2023Story01T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Find anything {{Name}}? Bring it over here and let’s have a look.  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm, a feather and this unusual plant...@@You alright Sleuther? Very interesting... I have a few ideas swirling about, but first I want to confirm my suspicions with Phlegma.@@Mala and Dagur, can you two please keep an eye on the Songwing in the meantime?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>We’d be happy to stand guard over her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>And perhaps watch the sunset as we enjoy the picnic basket Sleuther and I prepared...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You can spare me the details! {{Name}}, I’ll check back in with you once I’ve formulated a plan.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>20745&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Collect Dragon Pepper Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver Clues to Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Deliver Clues to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>2</p>
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      <t>1</t>
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      <mina>100</mina>
      <maxa>100</maxa>
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    <AR>
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    <AR>
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      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1215</I>
    <N>New Farming 30</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,7</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1215</MissionID>
          <ID>740</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201287</AID>
    <AAID>0</AAID>
    <Task>
      <I>740</I>
      <N>10 White Wool, 12 Cabbage, 15 Corn</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Wool, Cabbage, Corn&lt;/Text>&lt;ID>921744&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I appreciate all your help with these jobs! Will you help me out with one more?&lt;/Text>&lt;ID>921745&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>30</a>
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    <AR>
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      <mina>758</mina>
      <maxa>758</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1318</I>
    <N>Quest_Side 5</N>
    <G>12</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_Botanist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Mischief of a Twin&lt;/Text>&lt;ID>922599&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
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    </MR>
    <V>1</V>
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    <M>
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      <N>S5T3</N>
      <G>12</G>
      <P>1318</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922594&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I think they released the animals to the wilderness. Will you go there and corral them up for me? I'm missing at least 5 of each animal.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922595&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Good. I knew I could count on you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Catch Bunnies and Turkeys&lt;/Text>&lt;ID>922593&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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      <V>1</V>
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        <N>Collect Bunnies</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide5T02.unity3d/PfGrpQSide5T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWBunny&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the bunnies in the Wilderness&lt;/Text>&lt;ID>922569&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find all 5 bunnies in the Wilderness.&lt;/Text>&lt;ID>922570&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      </Task>
      <Task>
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        <N>Collect Turkeys</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide5T03.unity3d/PfGrpQSide5T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTurkeyDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Turkeys in the Wilderness&lt;/Text>&lt;ID>922571&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find all 5 turkeys in the Wilderness.&lt;/Text>&lt;ID>922572&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1320</I>
      <N>S5T5</N>
      <G>12</G>
      <P>1318</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922597&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hmm.. It looks like I'm missing one rabbit and one turkey.Maybe they're still at the school. Can you look and see if you can find them at the school?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922598&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>How did they get up there?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Find the rest&lt;/Text>&lt;ID>922596&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
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        </Prerequisites>
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      </MR>
      <V>1</V>
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        <N>Find Bunny</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide5T04.unity3d/PfGrpQSide5T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWBunny&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the last bunny in the school&lt;/Text>&lt;ID>922573&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the last bunny at the school.&lt;/Text>&lt;ID>922574&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <Task>
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        <N>Find Turkey</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide5T05.unity3d/PfGrpQSide5T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWTurkeyDO05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the turkey in the school&lt;/Text>&lt;ID>922575&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the turkey in the school.&lt;/Text>&lt;ID>922576&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>901</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_School_River&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>922579&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Have you seen Ruffnut, {{Name}}? She was sneaking around just now and I lost track of her. I don't know why, she just looked really interesting for a moment. Let me know if you track her down, okay?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestOffer01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922580&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>{{Name}}! Shh!I just did something awesome. Wait one second...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Ruffnut at the school&lt;/Text>&lt;ID>922577&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Ruffnut somewhere at the school.&lt;/Text>&lt;ID>922578&lt;/ID>&lt;/Desc&gt;&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>902</I>
      <N>S5T2: Meet Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Where are my turkeys? Where are my rabbits?Ruffnut! Tuffnut!@@ {{Name}}, can you come over here? I want your help.&lt;/Text>&lt;ID>922583&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>This is the work of one of the twins, I just know it!Someone let out my animals and all my pens are empty.&lt;/Text>&lt;ID>922584&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist at the school.&lt;/Text>&lt;ID>933154&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>907</I>
      <N>Go back to the Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bring them back to me, {{Name}}.&lt;/Text>&lt;ID>922587&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thank you for your help.You tell Ruffnut and Tuffnut that I have my eye on them!&lt;/Text>&lt;ID>922588&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return the animals to the Botanist&lt;/Text>&lt;ID>922585&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Phlegma's animals back to her at the school.&lt;/Text>&lt;ID>933155&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>908</I>
      <N>Talk to Snotlout</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_Snotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I saw you running around a bit. What's going on? Come back and explain what just happened, will you?&lt;/Text>&lt;ID>922591&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutPos03&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>So Ruffnut pulled a prank on the Botanist? That's cool, but I bet I could do it even better! I bet if I put my muscles into it, I can do something amazing! Just you wait.&lt;/Text>&lt;ID>922592&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>929908&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
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    <I>1273</I>
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    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>9,8</Value>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>1</Type>
          <MissionID>1273</MissionID>
          <ID>829</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>201367</AID>
    <AAID>0</AAID>
    <Task>
      <I>829</I>
      <N>24 Pumpkins</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>24&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Pumpkins&lt;/Text>&lt;ID>922225&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>I need more pumpkins for the trip away from Berk. Will you help me out?&lt;/Text>&lt;ID>922230&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
      <p>9</p>
      <ii>0</ii>
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    <AR>
      <a>534</a>
      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>534</mina>
      <maxa>534</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2498</I>
    <N>Jungle12</N>
    <G>52</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>The Dragon Bloom&lt;/Text>&lt;ID>927360&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWJungleExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
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        <Value>2496</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Ordered>true</Ordered>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2498</MissionID>
          <ID>3724</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2498</MissionID>
          <ID>3725</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2498</MissionID>
          <ID>3726</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2498</MissionID>
          <ID>3727</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2498</MissionID>
          <ID>3728</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204877</AID>
    <AAID>0</AAID>
    <Task>
      <I>3723</I>
      <N>Jungle12T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWKrayfinBaby&lt;/NPC>&lt;Text>This flower...Is this what the Luminous Krayfin been searching for all along?You should take a closer look.&lt;/Text>&lt;ID>928685&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_DragonBloom&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take a closer look at the flower&lt;/Text>&lt;ID>928683&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Approach the flower&lt;/Text>&lt;ID>941775&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3724</I>
      <N>Jungle12T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What a unique looking flower...Why did the baby Krayfin want to come to this room, and what makes this flower special? You should look in the room for hints to its importance.&lt;/Text>&lt;ID>928688&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle12T02CS.unity3d/PfGrpJungle12T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Tablets&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the room for further clues&lt;/Text>&lt;ID>928686&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore the room for further clues&lt;/Text>&lt;ID>928686&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3725</I>
      <N>Jungle12T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteINT02DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpJungle12T03.unity3d/PfGrpJungle12T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Wow! Perhaps the dragon needs the fruit of this flower to grow into being a giant leviathan, like the Bewilderbeast! There's only one way to test the hypothesis! You should look for some of its fruit nearby.&lt;/Text>&lt;ID>928691&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfCollectDWDragonBloomFruit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWDragonBloomFruit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look for fruit that resembles the carving&lt;/Text>&lt;ID>928689&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text&gt;Look for fruit that resembles the fruit shown in the carving&lt;/Text>&lt;ID>941776&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3726</I>
      <N>Jungle12T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should give the fruit to the Krayfin and observe how he reacts.&lt;/Text>&lt;ID>928694&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle12T04CS.unity3d/PfGrpJungle12T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWKrayfinBaby&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13260&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Feed the Krayfin the fruit&lt;/Text>&lt;ID>928692&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed the Krayfin the fruit&lt;/Text>&lt;ID>928692&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3727</I>
      <N>Jungle12T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Now that the fruits have been cracked open, the smell is getting worse and worse. You need to get out of here. You should go back to the watery tunnel where you entered the room.&lt;/Text>&lt;ID>928697&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Fountain&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to the watery entrance to the room&lt;/Text>&lt;ID>928695&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the watery entrance in the room&lt;/Text>&lt;ID>941777&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3728</I>
      <N>Jungle12T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>How would you convince the Krayfin to go back and help operate the oxygen machine? You would never make it all the way through without the help. Perhaps there is another way out of here.&lt;/Text>&lt;ID>928700&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpJungle12T06CS.unity3d/PfGrpJungle12T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You can see the gratitude in the Krayfin's eyes. You've really helped him out... and you've helped him reach his destiny.&lt;/Text>&lt;ID>928701&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteINT02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FlowerRoomExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for another way out of here!&lt;/Text>&lt;ID>928698&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for another way out of here!&lt;/Text>&lt;ID>928698&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <amulti>true</amulti>
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      <maxa>300</maxa>
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    <AR>
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    <AR>
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    <AR>
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      <maxa>50</maxa>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1288</I>
    <N>New Farming 99</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,9</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
          <MissionID>1288</MissionID>
          <ID>844</ID>
          <Complete>0</Complete>
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    </MR>
    <V>1</V>
    <AID>201382</AID>
    <AAID>0</AAID>
    <Task>
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      <N>18 Turkey Feathers</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8604&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Turkey Feather&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>18&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Turkey Feathers&lt;/Text>&lt;ID>922257&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tuffnut wants to fly. Whatever the customer wants, I suppose.&lt;/Text>&lt;ID>922260&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
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    <AR>
      <a>192</a>
      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>192</mina>
      <maxa>192</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1605</I>
    <N>Arctic_Groncicle01</N>
    <G>61</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticGroncicle01T01.unity3d/PfGrpArcticGroncicle01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_BeachToBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Bucket's Icy Problem&lt;/Text>&lt;ID>923556&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bucket's ship has been wrecked by a mysterious ice blast&lt;/Text>&lt;ID>923557&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1605</MissionID>
          <ID>1361</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1605</MissionID>
          <ID>1362</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1605</MissionID>
          <ID>1364</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1605</MissionID>
          <ID>1365</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202708</AID>
    <AAID>0</AAID>
    <Task>
      <I>1361</I>
      <N>Groncicle01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>Bucket was last seen bringing up a shipment of parchment from some traders, but his ship is missing and he is nowhere to be found… @@Check the waters around the School or Berk and find our missing Berkian!&lt;/Text>&lt;ID>923432&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Goodness! What a scary moment.&lt;/Text>&lt;ID>923433&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Bucket at Berk&lt;/Text>&lt;ID>923430&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search near the shore of Berk to find Bucket's ship.&lt;/Text>&lt;ID>936446&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1362</I>
      <N>Groncicle01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>I was on my way from Berk to the School of Dragons when the inside of my ship suddenly exploded in ice! Will you help me figure out what happened? Jump on the broken shards of my ship.&lt;/Text>&lt;ID>923436&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Is that a baby dragon, {{Name}}?&lt;/Text>&lt;ID>923437&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_MiddleBoat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Approach the shipwreck&lt;/Text>&lt;ID>923434&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Jump to the middle of the wrecked ship to find out what happened&lt;/Text>&lt;ID>941466&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1364</I>
      <N>Groncicle01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWGroncicleNPC&lt;/Asset>&lt;Location>PfMarker_MiddleBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Oh! A trader told me I picked up an Orb of Frozen Futures. It must have been a dragon egg. Can you {{input}} on the baby dragon and lead him to Hiccup?&lt;/Text>&lt;ID>923444&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestArcticExpansion.unity3d/SndDragGronciclePersonality01&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow! What an amazing feller! Hey there, little guy. I've never seen a dragon like this before! He looks a little bit like a Gronckle, but clearly he's a new species. He looks like a Gronckle made of icicles… maybe he could be called a [c][3eebff]Groncicle![/c][ffffff]&lt;/Text>&lt;ID>923445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGronckleIron20&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup_01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGroncicleNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the dragon and lead him to Hiccup&lt;/Text>&lt;ID>923442&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the baby Groncicle off the ship and take it to Hiccup&lt;/Text>&lt;ID>941467&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the baby dragon behind!&lt;/Text>&lt;ID>936204&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left the dragon behind!&lt;/Text>&lt;ID>936205&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>1365</I>
      <N>Groncicle01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMulch.unity3d/PfDWMulch&lt;/Asset>&lt;Location>PfMarker_Mulch&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, what an interesting little guy. I can't wait to learn more about him! Will you tell Mulch what's going on? Maybe he can help Bucket get back on his feet.&lt;/Text>&lt;ID>923448&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I'm sure we can figure something out for my bucketed friend! I'm sure you and Hiccup will figure out the situation with the baby dragon. You always do!&lt;/Text>&lt;ID>923449&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak to Mulch&lt;/Text>&lt;ID>923446&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Mulch about the baby dragon&lt;/Text>&lt;ID>941468&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <N>2022AprilFools01</N>
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      <N>2022AprilFools01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941421&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Do me a favor and check on that yak-brained brother of mine would you? @@He flew off to Dragon's Edge with Barf and Belch after this incredibly stupid idea got lodged in his skull, and you know it has to be a terrible idea if even I think it’s dumb!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit Dragon's Edge&lt;/Text>&lt;ID>941420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit Dragon's Edge&lt;/Text>&lt;ID>941420&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>7620</I>
      <N>2022AprilFools01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941422&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]Hmm Tuffnut must be around here somewhere…[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941423&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>At last, our first human guest has arrived! You must have received our invitation to this [i][b][c][3eebff]exclusive[/c][ffffff][/b][/i] event.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7621</I>
      <N>2022AprilFools01T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2022AprilFools01T03.unity3d/PfGrp2022AprilFools01T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941425&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You might be the first Viking to arrive, but I have no doubt a whole gaggle of Thorstons will arrive at any moment. @@Like Ruffnut and Buffnut and Scruffnut and Agnut and Lars-&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941426&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWChickenTuffnut&lt;/NPC>&lt;Text>[i][c][ffb33e]*Pecks at the ground*[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>941427&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Don't worry Chicken, cousin Gruffnut wasn't invited. @@Before everyone else arrives, I sure could use some help wrangling these fowl fellows. @@I invited all of Chicken’s family, but I never realized just how much that family had grown. @@Think you can herd these chickens wandering around the base into this pen? I’ve got important matters to attend to…&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941428&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]That’s the last of them![/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfLooseChicken&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Round up the loose Chickens&lt;/Text>&lt;ID>941424&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Round up the loose Chickens&lt;/Text>&lt;ID>941424&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>7622</I>
      <N>2022AprilFools01T04</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941430&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Well done, you would make an excellent sheepdog! Or maybe sheepchicken? No wait chickenviking! Yes that’s the one… @@Anyway, while you were busy, I gathered up the rest of them!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941431&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]What do you mean the rest of them?[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941432&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWChickenTuffnut&lt;/NPC>&lt;Text>[i][c][ffb33e]*Bwak*[/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941433&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>A tearful reunion indeed chicken. @@Now if you will excuse me {{Name}}, I have some prestigious guests to escort.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022AprilFools01T04CS.unity3d/PfGrp2022AprilFools01T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941434&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i]What am I watching right now?[/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>941435&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>A henaissance my friend. And this is only the beginning…&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ChickenPen&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Bring the Chickens to the Pen&lt;/Text>&lt;ID>941429&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the Chickens to the Pen&lt;/Text>&lt;ID>941429&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <F>false</F>
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    <N>Quest_Story #1_1</N>
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      <N>Task 1.1 Meet Snotlout</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>It looks like your dragons is ready to grow! Talk to Hiccup about the Dragon Hearth, if you haven't already. @@ You're ready for more dragon riding lessons! Talk to Snotlout. You'll find him near the Fireball Frenzy entrance at the Training Grounds.&lt;/Text>&lt;ID>904639&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Be prepared to be impressed, {{Name}}! Welcome to Fireball Frenzy!&lt;/Text>&lt;ID>904640&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutHello01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Snotlout by Fireball Frenzy&lt;/Text>&lt;ID>904637&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Snotlout in front of Fireball Frenzy at the Training Grounds. Follow the arrow up the stairs to the new area.&lt;/Text>&lt;ID>922806&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>338</I>
      <N>Task 1.2 Practice Shooting</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Gobber and Hiccup made this obstacle course, but no one is better than me. Go in and I'll give you some pointers!&lt;/Text>&lt;ID>904643&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgSnotloutStory1T2Offer&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Not bad, not bad at all. &lt;/Text>&lt;ID>904644&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestStory1.unity3d/DlgSnotloutStory1T2End&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTargetPracticePortal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DOTargetPractice&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Practice shooting in Fireball Frenzy&lt;/Text>&lt;ID>904641&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter Fireball Frenzy.&lt;/Text>&lt;ID>922807&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>339</I>
      <N>Task 1.3 Return to the Headmaster</N>
      <S>&lt;Data>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to the Headmaster&lt;/Text>&lt;ID>904657&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go talk to the Headmaster in the school.&lt;/Text>&lt;ID>904646&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>904647&lt;/ID>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You can come back and play Fireball Frenzy whenever you want. Right now, go back to the Headmaster. &lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd02&lt;/Asset>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>904648&lt;/ID>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Snotlout tells me you did really well in Fireball Frenzy! That's good news.&lt;/Text>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;/End>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>10</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>8</r>
      <ai>201091</ai>
      <amulti>true</amulti>
      <mina>10</mina>
      <maxa>10</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>1</p>
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    <AR>
      <a>250</a>
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      <t>1</t>
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      <amulti>true</amulti>
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      <maxa>250</maxa>
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    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
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      <ai>201091</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2813</I>
    <N>MainReward9</N>
    <G>57</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>MainReward9&lt;/Text>&lt;ID>937115&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>5</Type>
        <Value>01-06-2019 12:00:00,01-30-2020 07:59:59</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
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          <Complete>0</Complete>
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    <V>1</V>
    <AID>206019</AID>
    <AAID>0</AAID>
    <Task>
      <I>5755</I>
      <N>MainReward9</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>17831&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Uncommon Cookie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>250&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>17832&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Rare Cookie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>50&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>17893</ii>
      <t>1</t>
      <r>7606</r>
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      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2526</I>
    <N>Pirate01</N>
    <G>61</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate01T00.unity3d/PfGrpPirate01T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Rumble in the Edge&lt;/Text>&lt;ID>927422&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWPirateExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3802</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3803</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3804</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3805</ID>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>2526</MissionID>
          <ID>2527</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3808</ID>
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        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3809</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3810</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3811</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2526</MissionID>
          <ID>3812</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205003</AID>
    <AAID>0</AAID>
    <M>
      <I>2527</I>
      <N>Pirate01T05</N>
      <G>61</G>
      <P>2526</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>When two spines hit each other, it causes a vibration that carries on to the air molecules surrounding the spines. This vibration is a form of [c][3eebff]sound energy[/c][ffffff]. The energy and vibrations continue to spread from molecule to molecule in a sound wave until it reaches our ears and then can be heard.@@We can take advantage of that. Get closer to the Triple Stryke and {{input}} on the button. That will let you get closer and closer to the dragon!&lt;/Text>&lt;ID>927421&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Click on the spines&lt;/Text>&lt;ID>927420&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3806</I>
        <N>Pirate01T05A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>ClickableSpikes02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickSpikes&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>ClickableSpikes02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get close to the Triple Stryke and use the Nadder spines&lt;/Text>&lt;ID>928953&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Deadly Nadder spines far from the Triple Stryke&lt;/Text>&lt;ID>941784&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3807</I>
        <N>Pirate01T05B</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>ClickableSpikes03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickSpikes&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>ClickableSpikes03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Get close to the Triple Stryke and use the Nadder spines&lt;/Text>&lt;ID>928953&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Deadly Nadder spines closer to the Triple Stryke&lt;/Text>&lt;ID>941785&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3802</I>
      <N>Pirate01T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfExpansionBoard&lt;/NPC>&lt;Text>Help Wanted: The Dragon Riders are looking for Vikings to help them reinforce their base located at Dragon’s Edge.@@More details will be provided from Hiccup upon arrival.&lt;/Text>&lt;ID>928959&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Good timing, {{Name}}. There's a rampaging Triple Stryke on the island and we need to find and stop her right away!&lt;/Text>&lt;ID>928960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate01T01CS.unity3d/PfGrpPirate01T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the others at Dragon's Edge&lt;/Text>&lt;ID>928957&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Dragon's Edge&lt;/Text>&lt;ID>929044&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3803</I>
      <N>Pirate01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Come to me and I'll brief you on the situation. We're going to need your eyes and ears -- and {{dragon name}}'s, too.&lt;/Text>&lt;ID>928963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We were unloading the barrels from the ship when the Triple Stryke landed in the middle of the camp. She started attacking everything in sight! We got everyone clear, and luckily, she left Dragon's Edge chasing Thor knows what.&lt;/Text>&lt;ID>928964&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;ID>922535&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3804</I>
      <N>Pirate01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The Triple Stryke is an aggressive species but I've never seen one act like this before. Something must be really wrong... We need to help her.Everyone, spread out and search the island. She's probably on edge, so keep a good distance if you find her!&lt;/Text>&lt;ID>928967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>She's still angry...we have our work cut out for us.&lt;/Text>&lt;ID>928968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TriplestykeNadder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Triple Stryke at Dragon's Edge&lt;/Text>&lt;ID>928965&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Triple Stryke&lt;/Text>&lt;ID>928975&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3805</I>
      <N>Pirate01T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpPirate01T04.unity3d/PfGrpPirate01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Last time we ran into an ornery Triple Stryke, we had to distract him from attacking us. I found out that tapping two Deadly Nadder spines together made a noise that distracted the dragon. Maybe that will work on this dragon too. Hey, it's worth a shot!@@Pick up the Deadly Nadder spines!&lt;/Text>&lt;ID>928971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSpikes&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfSpikes&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Pick up the Nadder spikes&lt;/Text>&lt;ID>928969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Pick up the Nadder spikes&lt;/Text>&lt;ID>928969&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3808</I>
      <N>Pirate01T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Okay! Sneak forward, reach your hand out, and {{input}} on her head. Maybe that will calm her down. Remember to avoid sudden movements...&lt;/Text>&lt;ID>928974&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate01T06CS.unity3d/PfGrpPirate01T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWTripleStryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWTripleStryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Triple Stryke&lt;/Text>&lt;ID>928972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Triple Stryke&lt;/Text>&lt;ID>928972&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3809</I>
      <N>Pirate01T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsTrapped&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That's the opposite of calming down! Ugh.I'll swing back towards Dragon's Edge and make sure everyone is safe. Can you look for the dragon on the other side of the island?&lt;/Text>&lt;ID>928977&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You're going to be all right, Meatlug. Stay with me, girl, and I'll protect you!&lt;/Text>&lt;ID>928978&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate01T07CS.unity3d/PfGrpPirate01T07CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FishlegsTrapped&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishlegsTrapped&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the Triple Stryke&lt;/Text>&lt;ID>928975&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the Triple Stryke&lt;/Text>&lt;ID>928975&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3810</I>
      <N>Pirate01T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsTrapped&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>It looks like I'm just in time, ha ha!@@{{Name}}! Sleuther can only intimidate the Triple Stryke for so long. You need to scare her away. Have {{dragon name}} shoot a fireball by the dragon's foot! Shoot fast, shoot strong, but most importantly, don't hit my dragon!&lt;/Text>&lt;ID>928981&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>My boy Sleuther couldn't have done it any better. Great shot!&lt;/Text>&lt;ID>928982&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPirate01T08CS.unity3d/PfGrpPirate01T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ShootTripleStryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfMarker_ShootTripleStryke&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the ground to scare off the Triple Stryke&lt;/Text>&lt;ID>928979&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the ground to scare off the Triple Stryke&lt;/Text>&lt;ID>928979&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3811</I>
      <N>Pirate01T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDragonsEdgeDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FishlegsTrapped&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I'll help Fishlegs get Meatlug back on her feet in fighting shape in no time. Don't worry about her; she's a fighter, just like Shattermaster! Will you go back to Dragon's Edge and tell my brother what happened?&lt;/Text>&lt;ID>928985&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow. Dagur! I'm glad you and Meatlug are safe.I've been trying to figure out why she went rogue; wild dragons aren't generally so driven to attack humans, even ones as touchy as the Triple Stryke. We need to get to the bottom of this.&lt;/Text>&lt;ID>928986&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at Dragon's Edge&lt;/Text>&lt;ID>928983&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3812</I>
      <N>Pirate01T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ah! There's Dagur. I need to talk to Astrid about defensive countermeasures first. Can you talk to Dagur and see why he's here? Maybe we can help him out.&lt;/Text>&lt;ID>928989&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Hey! Sleuther and I have been busy on Berserker Island but I wanted to see how my sister and friends were doing. It ended up being rather dramatic, wouldn't you say? But I suppose it always is. Drama clings to Hiccup like a fashionable cloak! I love it, I love it.@@And yes, Hiccup is right about Triple Strykes. Sleuther can get a bit bristly--especially in the morning--but this is something entirely new. My hackles are up... I must smell a villain in the area. You and I know what to do with villains, am I right {{Name}}?&lt;/Text>&lt;ID>928990&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>1</p>
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      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>65</a>
      <p>2</p>
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    </AR>
    <AR>
      <a>250</a>
      <p>8</p>
      <ii>0</ii>
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      <mina>250</mina>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1324</I>
    <N>New Farming 110</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <ClientRule>false</ClientRule>
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    </MR>
    <V>1</V>
    <AID>202345</AID>
    <AAID>0</AAID>
    <Task>
      <I>912</I>
      <N>12 Flax 6 White Wool</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9546&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Flax Flowers&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Flax Flowers, White Wool&lt;/Text>&lt;ID>922639&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tuffnut wants to make a kite to fly from the Lookout.&lt;/Text>&lt;ID>922640&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>2566</I>
    <N>New Farming 215</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>9,6</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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    <V>1</V>
    <AID>205051</AID>
    <AAID>0</AAID>
    <Task>
      <I>3949</I>
      <N>Tomatoes</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8580&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Tomato&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>100&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Tomatoes&lt;/Text>&lt;ID>922253&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ruff and Tuff want to paint the town red. Literally!&lt;/Text>&lt;ID>932613&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  <Mission>
    <I>1055</I>
    <N>Quest_Edu #4</N>
    <G>7</G>
    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hello, Viking! My friend Brunnhild the Beauty wants a pink rose for her husband. It's tough to find pink roses in the wild, but I have a solution.If you bring me a red rose and a white rose, I can cross pollinate them to grow pink roses. @@ I will use a [c][3eebff]Punnet square[/c][ffffff] to predict what traits the new roses will have. Read your Field Guide for more information. Can you go to the forest and find me a white rose and a red rose?&lt;/Text>&lt;ID>920537&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Flowers&lt;/Text>&lt;ID>920535&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <G>7</G>
      <P>1055</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Flowers&lt;/Text>&lt;ID>920535&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <N>Task 4.1.1 Collect Red Flower</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu04T04_1_1.unity3d/PfGrpQEdu04T04_1_1&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>The phenotype of this rose is red! The phenotype is the appearance the rose's traits take on.&lt;/Text>&lt;ID>904177&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFloraMayDO.unity3d/DlgFloraMayPos01&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFlowerRed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the red flower in Wilderness&lt;/Text>&lt;ID>904175&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a red rose in the Wilderness.&lt;/Text>&lt;ID>939167&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <N>Task 4.1.2 Collect White Flower</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu04T04_1_2.unity3d/PfGrpQEdu04T04_1_2&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>You found a white rose! It looks like this phenotype is white.&lt;/Text>&lt;ID>904180&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFloraMayDO.unity3d/DlgFloraMayPos04&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFlowerWhite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect the white flower in Wilderness&lt;/Text>&lt;ID>904178&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find a white rose in the Wilderness.&lt;/Text>&lt;ID>939168&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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    <Task>
      <I>345</I>
      <N>Task 4.2 Return to Botanist</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Bring those back to me.&lt;/Text>&lt;ID>920873&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>They're beautiful! If I breed these together I can make a wonderful pink rose. @@ Genetic traits like flower color are inherited from parents, so it's possible we can get a mix between a red and white phenotype. That would make pink!&lt;/Text>&lt;ID>920874&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7989&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Red Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7990&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Flower&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take flowers to Phlegma&lt;/Text>&lt;ID>920871&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Come back to Phlegma.&lt;/Text>&lt;ID>939169&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  <Mission>
    <I>1093</I>
    <N>Quest_Edu_#15</N>
    <G>10</G>
    <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I could go on and on about dragons with my incredible dragon knowledge, but right now Meatlug needs to recharge her shots! Can you bring me three types of rocks please? 2 of each. Wait! No, 3 of each! @@ That should do it! She's a gourmand and she likes a variety of rocks for her diet. You'll find great ones at the Wilderness.&lt;/Text>&lt;ID>920427&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Gronckle Rocks&lt;/Text>&lt;ID>920426&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <Task>
        <I>430</I>
        <N>Task 15.1.1 Collect metamorphic rocks in Berk</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu15T01.unity3d/PfGrpQEdu15T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>When sedimentary and igneous rocks are exposed to extreme pressure or heat, they completely change! They become more compacted. These are called metamorphic rocks. @@ Meatlug's fireballs burn brighter when she eats them.&lt;/Text>&lt;ID>904337&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos04&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockMetamorphic&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect metamorphic rocks at the Wilderness&lt;/Text>&lt;ID>904335&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 metamorphic rocks.&lt;/Text>&lt;ID>936373&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>431</I>
        <N>Task 15.1.2 Collect igneous rocks in Berk</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu15T02.unity3d/PfGrpQEdu15T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Igneous rocks are formed when melted rock cools and solidifies. When Meatlug's fireball blasts cool, they form igneous rocks!&lt;/Text>&lt;ID>904340&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockIgneous&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect igneous rocks in the Wilderness&lt;/Text>&lt;ID>904338&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 igneous rocks.&lt;/Text>&lt;ID>936374&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>432</I>
        <N>Task 15.1.3 Collect sedimentary rocks in Berk</N>
        <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu15T03.unity3d/PfGrpQEdu15T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Sedimentary rocks are formed when fragments of rocks, minerals, or animal or plant material accumulate over time. Meatlug loves eating these rocks because they go down smooth!&lt;/Text>&lt;ID>904343&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type&gt;VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWRockSedimentary&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect sedimentary rocks in the Wilderness&lt;/Text>&lt;ID>904341&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 3 sedimentary rocks.&lt;/Text>&lt;ID>936375&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <I>433</I>
      <N>Task 15.2 Deliver rocks to Fishlegs by his house</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Bring all of those rocks back to me please!&lt;/Text>&lt;ID>904346&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}, you never cease to amaze me! You rock! Get it? You "rock" because you just collected rocks! Oh, never mind. Thanks!&lt;/Text>&lt;ID>904347&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsGenPraise02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8298&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Igneous Rock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8297&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Metamorphic Rock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8296&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Sedimentary Rock&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver rocks to Fishlegs at the Lookout&lt;/Text>&lt;ID>904344&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver all the rocks to Fishlegs.&lt;/Text>&lt;ID>936376&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>10</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>8</r>
      <ai>201116</ai>
      <amulti>true</amulti>
      <mina>10</mina>
      <maxa>10</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
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      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
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      <amulti>true</amulti>
      <mina>200</mina>
      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1159</I>
    <N>Quest_Ruffnut #1</N>
    <G>13</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Ruffnut's Fun Stuff Hour&lt;/Text>&lt;ID>920504&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1114</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1159</MissionID>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1159</MissionID>
          <ID>613</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1159</MissionID>
          <ID>614</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1159</MissionID>
          <ID>615</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201191</AID>
    <AAID>0</AAID>
    <Task>
      <I>611</I>
      <N>Task R1.1 Gather Chickens</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRuff01T01.unity3d/PfGrpQRuff01T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hey {{Name}}, do you really think you have what it takes to keep up with me? My brother and I are pretty extreme!  You'll need to try hard to keep up. I'm going to release chickens around the old village. Gather them all up!&lt;/Text>&lt;ID>905196&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Not bad, man. I only have one complaint. You're being too quiet. You need to bring the ruckus!&lt;/Text>&lt;ID>905197&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWChickenWhite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather the chickens in Berk&lt;/Text>&lt;ID>905194&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the 10 chickens that were released in Berk.&lt;/Text>&lt;ID>936495&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>612</I>
      <N>Task R1.2 Light 3 Fires</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>If there's one thing I'm good at, it's causing trouble. I know that a good dragon fire will catch everyone's attention. I want you to light up a fire pit! &lt;/Text>&lt;ID>905200&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yeah! {{dragon name}} is so great!&lt;/Text>&lt;ID>905201&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfFirePit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>LightFire&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonFiringCSM&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Light a Fire Pit&lt;/Text>&lt;ID>905198&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Light a fire pit in Berk.&lt;/Text>&lt;ID>934029&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>613</I>
      <N>Task R1.3 Run to Berk</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905204&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I get all riled up when my dragon does something cool. Then I have to do something fun to burn off that energy. Run to behind the waterfall on the beach in Berk. Don't cheat by flying on your dragon! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905205&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You made it!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_RuffnutVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuffnutVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Run to the end of Berk&lt;/Text>&lt;ID>905202&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Run to the edge of Berk.&lt;/Text>&lt;ID>905203&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>614</I>
      <N>Task R1.4 Collect 10 flags</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRuff01T04.unity3d/PfGrpQRuff01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>905208&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Doesn't running around give you such a boost? I always feel so happy after exercising.  I love hiding Tuffnut's things and watching him search for them. I placed 10 flags within the wilderness. It'll be a hoot to find them!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>905209&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Good eyes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWFloatingFlag&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Collect 10 flags in the Wilderness&lt;/Text>&lt;ID>905206&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the 10 flags within the Wilderness.&lt;/Text>&lt;ID>905207&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>615</I>
      <N>Task R1.5 Deliver wool</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>My typical day ends when I have to go back and do my chores for my parents. You should have to do some chores too. Give me 3 fleeces of white wool and 3 fleeces of black wool?&lt;/Text>&lt;ID>921670&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Hehe, thanks for helping me with my chores. You're much more helpful than my stupid brother.&lt;/Text>&lt;ID>921671&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7146&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8228&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Wool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver 3 white wool and 3 black wool&lt;/Text>&lt;ID>921668&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Ruffnut 3 white wool and 3 black wool.&lt;/Text>&lt;ID>936496&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <AR>
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      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>8</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
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    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1196</I>
    <N>New Farming 11</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
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      <Prerequisites>
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        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
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        <Min>4</Min>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Excellent work, my friend! The chest should be easy to open now.Let's see what secrets it holds. {{Input}} on your backpack and {{input}} on the treasure box to open it.&lt;/Text>&lt;ID>923921&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>A stone tablet! That's fascinating. It looks ancient.&lt;/Text>&lt;ID>923922&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>11139&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>11139&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open the Treasure Chest at the Geothermal Spring&lt;/Text>&lt;ID>923919&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to your Backpack and click on the Frozen Treasure Chest&lt;/Text>&lt;ID>941641&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What a fascinating treasure chest! You rode a Speed Stinger to reach it? That's unbelievable! I could never have done that. It must have been sitting in the Ice Caves for a long time because it's frozen solid. I would suggest thawing it with fire, but I'd rather not risk damaging a fragile artifact. @@ Oh! I have an idea. Go to the geothermal springs. The steam should quickly thaw it so it can be easily opened.&lt;/Text>&lt;ID>923917&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>I've come across this amazing thing many times in my travels. [c][3eebff]Geothermal energy is heat from the Earth[/c][ffffff]. Geothermal energy is generated underground, but rises to the Earth's surface in the form of hot springs, geysers, and volcanoes. @@ Geothermal energy is a renewable energy because it is generated continuously from inside the Earth's core. Humans have used geothermal energy for warmth since ancient times. Isn't that fascinating? &lt;/Text>&lt;ID>923918&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Geothermalspring&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Geothermal Spring in the Ice Caves&lt;/Text>&lt;ID>923915&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Geothermal Spring in the Ice Caves&lt;/Text>&lt;ID>923915&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Have you had a chance to explore this island yet? My brother and I have already explored every nook and cranny of Berk, and we're just getting started on the School of Dragons. There are totally cool things here, if you just know where to look! I just found an amazing place this morning. Talk to my brother at the School!&lt;/Text>&lt;ID>924648&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Did Ruffnut say she found it? Because I totally did. &lt;/Text>&lt;ID>924649&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut.&lt;/Text>&lt;ID>923318&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Hehe, doesn't this thing look cool? It's a [c][3eebff]starfish, or otherwise known as a sea star! It's a creature that lives in the sea. This one has 5 arms, but I've seen one with up to 40 arms. It can regenerate new arms if it is attacked by a predator![/c][ffffff] @@ I bet you my sister didn't know that. Ask her if she knew!&lt;/Text>&lt;ID>924652&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Tuffnut has another think coming if he thinks he knows more than me about starfish and tide pools.&lt;/Text>&lt;ID>924653&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Mention the starfish to Ruffnut&lt;/Text>&lt;ID>924650&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about starfish.&lt;/Text>&lt;ID>936531&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Starfish can be found living up to 20,000 feet below the surface or close to the surface in tide pools. I found the starfish in the rocky pools along the shore. These pools appear during [c][3eebff]low tide[/c][ffffff], when the tide goes out and lowers the water level. @@ These tide pools are just teeming with all kinds of sea life but you can’t always visit them! During [c][3eebff]high tide[/c][ffffff] when the tide comes back in, these pools get completely submerged by the higher water level. I'll show you what I mean. Fly to the School of Dragons, fly outside the caldera, and fly left. You'll find the tide pool there.&lt;/Text>&lt;ID>924656&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>There are so many weird creatures here. I love it!&lt;/Text>&lt;ID>924657&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TidePool&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the tide pools at the school&lt;/Text>&lt;ID>924654&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly outside the caldera and visit the tide pools at the school.&lt;/Text>&lt;ID>925952&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>1621</I>
      <N>TidePool01T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQTidePool01T05.unity3d/PfGrpQTidePool01T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>It's not just fish and creepy crawlers in there. Plants live in tide pools too! Grab that seaweed, {{Name}}.&lt;/Text>&lt;ID>924664&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfSeaweed&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the seaweed in the tide pool&lt;/Text>&lt;ID>924662&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect the seaweed in the tide pool at the school.&lt;/Text>&lt;ID>925953&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>1622</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Maybe {{dragon name}} would like this as much as dragon nip. Wouldn't that be a hoot, if we were able to find something new about dragons before Hiccup?Well, we won't know if we don't try! Feed {{dragon name}} this seaweed.&lt;/Text>&lt;ID>925956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That didn't work out but {{dragon name}} is a good sport! When Snotlout tried to feed Hookfang seaweed, it didn't go very well. Hookfang lit up into flames! Snotlout had to jump into the tide pool to cool off. It was pretty awesome. @@ I had a lot of fun hanging out with you at the tide pool, {{Name}}! Let's do it again sometime.&lt;/Text>&lt;ID>925957&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Peteat&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>11135&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on {{dragon name}} and give seaweed&lt;/Text>&lt;ID>925954&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on your dragon and feed her seaweed.&lt;/Text>&lt;ID>939185&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <G>2</G>
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    <A>false</A>
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    <G>25</G>
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        <Value>999</Value>
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        <Quantity>0</Quantity>
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        <Min>4</Min>
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          <MissionID>3175</MissionID>
          <ID>7979</ID>
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    <V>1</V>
    <AID>207957</AID>
    <AAID>0</AAID>
    <Task>
      <I>7979</I>
      <N>PhotoModeHiddenWorldT01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldNBDO&lt;/Scene>&lt;Asset>RS_DATA/PfPrtCollectItemPhotoSpot.unity3d/PfPrtCollectItemPhotoSpot&lt;/Asset>&lt;Location>PfMarker_PhotoSpotHiddenWorld01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>{{Name}}, I hear you want to take photos with your Dragon in the [c][3eebff]Hidden World[/c][ffffff]? That's great!@@[i]In order to do this, go and locate the [c][ffb33e]Area Marker[/c][ffffff] to trigger a special cutscene. Do note, you will need to take your own screenshots and/or recording![/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpPhotoModeHiddenWorldT01CS.unity3d/PfGrpPhotoModeHiddenWorldT01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_PhotoSpotHiddenWorld01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PhotoSpotHiddenWorld01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Photo Spot in the Hidden World&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Go to the Photo Spot in the Hidden World&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <AR>
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    <RPT>true</RPT>
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    <I>2690</I>
    <N>HiddenWorld02</N>
    <G>11</G>
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    <A>false</A>
    <C>0</C>
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    <Task>
      <I>4280</I>
      <N>HiddenWorld02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T01.unity3d/PfGrpHiddenWorld02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Toothless and Hiccup are the best option here for solving this riddle. She may not like Hiccup, but I saw how Toothless acted around her. They were making eyes at each other like a pair of teenagers!@@Hiccup is busy with the relocation efforts to New Berk, but I think I can drag him away for something this important. While I handle that, can you meet with our allies Dagur and Mala on Impossible Island? We need to make sure that they know that they might be in danger.&lt;/Text>&lt;ID>935457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Impossible Island&lt;/Text>&lt;ID>929417&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4281</I>
      <N>HiddenWorld02T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T01.unity3d/PfGrpHiddenWorld02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Mala has been a frequent visitor to this island after she discovered the buildings of her ancestors here. She should be docked in one of the island's bays.&lt;/Text>&lt;ID>935460&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>Oh! I didn't expect any reinforcements for hours at the earliest. You came at the perfect time to fight the warlords, {{Name}}. We were about to head out without you.&lt;/Text>&lt;ID>935461&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>933578&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mala&lt;/Text>&lt;ID>928347&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4282</I>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T01.unity3d/PfGrpHiddenWorld02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>We can save ships from certain death if we head out now. Dagur can fill you in while we finish prepping the boat.&lt;/Text>&lt;ID>935464&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Your expression says that Mala didn't give you much information. Typical lovely Mala, ha ha! It's what I love so much about her. She's very action oriented; she doesn't hesitate to jump into danger when lives are on the line.&lt;/Text>&lt;ID>935465&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDagur&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>928987&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Dagur&lt;/Text>&lt;ID>929084&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4283</I>
      <N>HiddenWorld02T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMala.unity3d/PfDWMala&lt;/Asset>&lt;Location>PfMarker_Mala&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWDagur.unity3d/PfDWDagur&lt;/Asset>&lt;Location>PfMarker_Dagur&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubCenoteDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T01.unity3d/PfGrpHiddenWorld02T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>I heard that the famed hunter Grimmel paid you all a visit on Berk. Well, he's not alone. He's now allied with a group of warlords who are dead set on destroying Berk and enslaving her dragons. They haven't started any fights with us yet. But don't worry: we're your allies through and through!@@The Defenders of the Wing spotted a few refugees ships being chased by those dastardly warlords, and we need to rescue them right away. {{Input}} on the steering wheel next to me and we'll go there right away!&lt;/Text>&lt;ID>935468&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Whoo! We're here barely in the nick of time.&lt;/Text>&lt;ID>935658&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubCenoteDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SteeringWheel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSteeringWheel&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the steering wheel next to Dagur&lt;/Text>&lt;ID>935466&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the steering wheel next to Dagur&lt;/Text>&lt;ID>935466&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4284</I>
      <N>HiddenWorld02T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>You and {{dragon name}} will be able to get to them much quicker than us. Can you get over to the refugee ship and protect them from the warlords' men? We'll be right behind you!&lt;/Text>&lt;ID>935471&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRefugee&lt;/NPC>&lt;Text>Oh! Thank goodness! You're a dragon rider of Berk, right? I know that you'll be able to help. When the warlords arrived at our doorstep, we tried to flee to stay away from the danger... but there were more ships waiting for us.&lt;/Text>&lt;ID>935472&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RefugeeBoatStart&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly over to the refugees&lt;/Text>&lt;ID>935469&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly over to the refugees&lt;/Text>&lt;ID>935469&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4285</I>
      <N>HiddenWorld02T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T06.unity3d/PfGrpHiddenWorld02T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Have no fear, fair villager, because Dagur and his trusty ally are here to dispense justice and take names! I think I'll take the name of that Viking over there on the right. He seems like my favorite type of punching bag.@@Let's take the fight over to them, friend {{Name}}. We'll land right on their ship and kick their butts!&lt;/Text>&lt;ID>935475&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Ah hah! That'll teach them to prey on helpless villagers.&lt;/Text>&lt;ID>935476&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_HiddenWorldDT&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STHiddenWorld01MapDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Defeat the warlords' men in Dragon Tactics&lt;/Text>&lt;ID>935473&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics battle&lt;/Text>&lt;ID>933766&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4286</I>
      <N>HiddenWorld02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>PfRefugeeBoat&lt;/Asset>&lt;Location>PfMarker_RefugeeBoatStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>PfBerserkerShip&lt;/Asset>&lt;Location>PfMarker_BerserkerBoat&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Sleuther and I are going to fly over to the rest of the enemy ships and fly interference for you. We'll draw their fire and keep them occupied while you get these brave Vikings to a safe location. Sounds good?@@So, {{input}} on the boat and lead them away from the fighting to my beautiful wife Mala! Good luck!&lt;/Text>&lt;ID>935478&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRefugee&lt;/NPC>&lt;Text>Thank you! Gods, thank you so much!&lt;/Text>&lt;ID>935479&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RefugeeBoatEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfRefugeeBoat&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the refugee ship and lead it to safety&lt;/Text>&lt;ID>935477&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the ships away from the fighting and take them to Mala&lt;/Text>&lt;ID>941740&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the ships behind!&lt;/Text>&lt;ID>936276&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! The ships were left behind.&lt;/Text>&lt;ID>936277&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4287</I>
      <N>HiddenWorld02T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>That dear husband of mine seems to be having way too much fun over there. I'll have to sail that direction and give him some backup.@@Thank you for your aid. The Defenders of the Wing will keep an eye out on the movements of these warlords and let you know if they pose any concern. You can return to your School, knowing that we have your back.&lt;/Text>&lt;ID>935482&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to the School&lt;/Text>&lt;ID>923254&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the School&lt;/Text>&lt;ID>935480&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4288</I>
      <N>HiddenWorld02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup_03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! Over here!&lt;/Text>&lt;ID>935485&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Hiccup_03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Hiccup&lt;/Text>&lt;ID>935483&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Hiccup&lt;/Text>&lt;ID>935483&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4289</I>
      <N>HiddenWorld02T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow. We looked everywhere for her without any success... and here she was, at our home all along. Okay, Toothless. Now's your chance to step up and show her what you're made of. No?@@I think Toothless is feeling a bit nervous. Can you {{input}} on him and offer him a reassuring hand?&lt;/Text>&lt;ID>935488&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWToothlessAlpha&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless&lt;/Text>&lt;ID>930969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless&lt;/Text>&lt;ID>931104&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4290</I>
      <N>HiddenWorld02T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_Toothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Come on, Toothless. Now's your chance to make a good third impression, right? {{Name}}, can you {{input}} on Toothless and lead him to the Light Fury?&lt;/Text>&lt;ID>935491&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T11CS.unity3d/PfGrpHiddenWorld02T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NightFury&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWToothlessAlpha&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Toothless and lead him to the Light Fury&lt;/Text>&lt;ID>935489&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Toothless and lead him to the Light Fury&lt;/Text>&lt;ID>935489&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Lead Toothless to the Light Fury.&lt;/Text>&lt;ID>936282&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You didn't lead Toothless to the Light Fury&lt;/Text>&lt;ID>936283&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4291</I>
      <N>HiddenWorld02T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>DWLightFury&lt;/Asset>&lt;Location>PfMarker_LightFury&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWToothlessAlpha&lt;/Asset>&lt;Location>PfMarker_Toothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Whoa! I guess that makes our decision for us! Let's fly down there after them and find out what's below us!&lt;/Text>&lt;ID>935494&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld02T12CS.unity3d/PfGrpHiddenWorld02T12CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the Light Fury into the cavern&lt;/Text>&lt;ID>935492&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Light Fury into the cavern&lt;/Text>&lt;ID>935492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4292</I>
      <N>HiddenWorld02T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>My word. This is... this is beyond anything I could have imagined. Come close, {{Name}}. We should explore this place together.&lt;/Text>&lt;ID>935497&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>It's strange, but somehow I'm reminded of the Bewilderbeast's sanctuary. Back when I lived alone among the dragons...We are in a sacred place, little one.&lt;/Text>&lt;ID>935498&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924670&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka&lt;/Text>&lt;ID>924492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2946</I>
    <N>MazeSnoggletog 2020 T01</N>
    <G>2</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>1&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>MazeSnoggletog 2020 T01&lt;/Text>&lt;ID>939997&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <Criteria>
        <Type>all</Type>
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      <N>MazeSnoggletog 2020 T01</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_CliffSnotlout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld06T00.unity3d/PfGrpHiddenWorld06T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Home Sweet New Home&lt;/Text>&lt;ID>935612&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoDwDragonsD3Quest&lt;/Icon>&lt;/Data></S>
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    <Task>
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      <N>HiddenWorld06T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I'll confer with Valka and Gobber and try to see it from their eyes. Don't worry; if I'm getting too gung ho – as I sometimes can get – I'm sure Astrid will pull me back to reality.@@This is your first time at New Berk, right? Welcome to our home! It doesn't look like much right now, but everyone has grand plans for their houses. Why don't you take a look around and get settled in? I suggest starting by the cliffs out of the mesa. You can get a feel for the beauty of this place.&lt;/Text>&lt;ID>935678&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Yo! Yo!&lt;/Text>&lt;ID>935679&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CliffSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_CliffSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Snotlout at New Berk&lt;/Text>&lt;ID>935676&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Snotlout at New Berk&lt;/Text>&lt;ID>935676&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4317</I>
      <N>HiddenWorld06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I need your help on a matter of highest priority. Come to me right now, or the safety of New Berk will be completely shattered beyond saving!&lt;/Text>&lt;ID>935682&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Good. I'm glad someone is taking me seriously on this.@@I'm sure Hiccup's probably straining his arm patting himself on the back so hard. 'Oh, look at me, I've found a sanctuary where dragons can be safe.' Yeah, so I don't see dragon hunter ships making it up here. But what about us humans? We're sheared sheep waiting for the slaughter!&lt;/Text>&lt;ID>935683&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CliffSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4318</I>
      <N>HiddenWorld06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>What we need is something out of the classic playbook. It's gotta be something that screams 'Berk' and also 'fierce Viking,' all in one. What we need is one of Gobber's siege machines. Then we can protect ourselves from any attackers who try to scale the cliffs.@@If you fly around I'm sure you can find Gobber; he's standing in front of his precious forge.&lt;/Text>&lt;ID>935686&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Watch your step! We're not done setting up yet. It'd be a lot easier to move around if Grump would move out of the way, you lazy bundle of charcoal.&lt;/Text>&lt;ID>935687&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Gobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Gobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the blacksmith&lt;/Text>&lt;ID>935684&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the blacksmith&lt;/Text>&lt;ID>935684&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4319</I>
      <N>HiddenWorld06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>So, {{Name}}, what can I do for you? Can't imagine Hiccup sent you here with a new idea. I'm sure he has twelve ideas just bouncing around in his head already. He just seems a little preoccupied with the Light Fury and all.@@Listen to me go on and on! Come on here and tell ol Gobber what you need.&lt;/Text>&lt;ID>935690&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Will wonders never cease? Snotlout Jorgensen with a good idea all on his own. I never thought I'd see the day. &lt;/Text>&lt;ID>935691&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>4320</I>
      <N>HiddenWorld06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Ever since I took up dragon dentistry, I haven't flexed my siege weapon skills. You know what they say, though. Making a deadly weapon is just like riding a yak: you might get gored but you never forget.@@Let's take a look inside the forge and see what we can dig up. Maybe I can resurrect my dear old catapult, Big Bertha! Oh, how I've missed you so.&lt;/Text>&lt;ID>935694&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Fishlegs? What're you doing?&lt;/Text>&lt;ID>935695&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_BlacksmithInside&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_BlacksmithInside&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go inside to look at the forge&lt;/Text>&lt;ID>935692&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go inside to look at the forge&lt;/Text>&lt;ID>935692&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>HiddenWorld06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Sorry! Sorry, sorry! It's just Fishmeat again, being a little crank machine. Come on, get out here!{{Name}}! Oh, thank Freya. You're just the person who can help me out. Please talk to me.&lt;/Text>&lt;ID>935698&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld06T06CS.unity3d/PfGrpHiddenWorld06T06CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Sometimes I think I've torn off more than I can chew with this little guy. He's just so active and playful and has neverending energy! How do other dragon moms do this?&lt;/Text>&lt;ID>935699&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>4322</I>
      <N>HiddenWorld06T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld06T07.unity3d/PfGrpHiddenWorld06T07&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FurnaceFishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Fishmeat just doesn't want to take his nap even though it's way past his bedtime. He set fire to my favorite pair of gloves and then flew off to explore!@@We have no idea what could possibly be waiting in the wilderness so it's just not safe for him to go off on his own. I managed to chase him into the building, but now I can't get him out from under that table. Can you get him out, please?&lt;/Text>&lt;ID>935702&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There you are, you naughty boy! Thank you so much, {{Name}}. Thank you!&lt;/Text>&lt;ID>935703&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>Furnace&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Furnace&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the forge&lt;/Text>&lt;ID>935274&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the forge&lt;/Text>&lt;ID>935700&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4323</I>
      <N>HiddenWorld06T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_FurnaceFishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>What. A. Thrilling. Adventure. Now that you've pulled out our little baby, I'm sure Fishlegs can get that dragon out of my shop. Now, Fishlegs.@@I have most of the mats for a catapult in this crate, but I'm missing most of the wooden pieces. We must've used them on all the new buildings. If you find a forest near here, we should be able to get this weapon done!&lt;/Text>&lt;ID>935706&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ChoppableTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for the closest forest&lt;/Text>&lt;ID>935704&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for the closest forest&lt;/Text>&lt;ID>935704&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>HiddenWorld06T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Those trees seem the sturdy type, similar to those at Berk. You should gather 6 wooden logs from the trees.&lt;/Text>&lt;ID>935709&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_ChoppableTrees&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWWood&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop 6 wood logs&lt;/Text>&lt;ID>935707&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Collect 6 wood logs&lt;/Text>&lt;ID>941743&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>4325</I>
      <N>HiddenWorld06T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should bring the logs back to Gobber at the smithy.&lt;/Text>&lt;ID>935712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Perfect! This will give the right structure and bend for those heavy duty situations. You've got a good eye for wood.&lt;/Text>&lt;ID>935713&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7967&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Wood Log&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 6 wood logs to Gobber&lt;/Text>&lt;ID>935710&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring 6 wood logs to Gobber&lt;/Text>&lt;ID>935710&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4326</I>
      <N>HiddenWorld06T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpHiddenWorld06T11.unity3d/PfGrpHiddenWorld06T11&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Now. This catapult will need a stable foundation to withstand the force of the projectile being shot out!@@Whenever we look to create a solution, it's integral to talk to others and discuss options to figure out the best method. After all, we all have different minds and different experiences that have shaped us; talking through different ideas can allow us to find an answer that incorporates the best possibilities.@@So while I finish this up, can you go back to Snotlout and dig a spot near the edge of the cliff? We can then use that spot as the base.&lt;/Text>&lt;ID>935716&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>That's not a bad hole. Not quite as good as when I dig them, but not bad for someone else.&lt;/Text>&lt;ID>935717&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_DigSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>digSpot&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Dig a spot near the edge of the cliff&lt;/Text>&lt;ID>935714&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dig a spot near the edge of the cliff&lt;/Text>&lt;ID>935714&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4327</I>
      <N>HiddenWorld06T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_CliffRuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_CliffTuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Drat... I see the disaster twins coming by to mock us. You need to talk to Tuffnut and get them out of here before they destroy our awesome plan.&lt;/Text>&lt;ID>935720&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>We're here on much more interesting business. More mischievous business.&lt;/Text>&lt;ID>935721&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>A hole? Oh no. That's not what we're here for.&lt;/Text>&lt;ID>935722&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_CliffTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4328</I>
      <N>HiddenWorld06T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWGobber&lt;/Asset>&lt;Location>PfMarker_DigSpotGobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That's right, sister. We're just hanging low after doing something quite devilish to Fishlegs. It might just drive him off the deep end!Speaking of someone 'off the deep end': I think Gobber's trying to catch your attention.&lt;/Text>&lt;ID>935725&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpHiddenWorld06T13CS.unity3d/PfGrpHiddenWorld06T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Isn't she a beaut? I'm getting maudlin just looking at her. Oh, my girl, I look forward to the day when I can see you destroy our enemies as they try to ransack our town.&lt;/Text>&lt;ID>935726&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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      <mina>30</mina>
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    <AR>
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    <AR>
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      <maxa>250</maxa>
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    <AR>
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      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1150</I>
    <N>Quest_Side_3_1</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_BlueChicken&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>A Gift for Hiccup&lt;/Text>&lt;ID>920494&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Stoick wants to give a gift to his son.&lt;/Text>&lt;ID>920495&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>8,11</Value>
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        <ClientRule>true</ClientRule>
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      <Prerequisites>
        <Type>3</Type>
        <Value>2182</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
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        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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          <ID>586</ID>
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        </RuleItems>
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    </MR>
    <V>1</V>
    <AID>201186</AID>
    <AAID>0</AAID>
    <M>
      <I>1151</I>
      <N>Quest_Side_3_1_4</N>
      <G>45</G>
      <P>1150</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
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      </MR>
      <V>2</V>
      <AID>201187</AID>
      <AAID>0</AAID>
      <Task>
        <I>582</I>
        <N>Task 3.4 Talk to Botanist</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>You'll need a sturdy piece of wood to make an excellent battle axe. I know of no one better at woodworking than the Botanist.  Talk to her for more help.&lt;/Text>&lt;ID>920711&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I'd love to pitch in! Hiccup is such a great asset to the school. He can have this handle. I made it out of a sturdy, beautiful elm tree, back when I was a fearsome warrior. Elm wood is often pliant and resistant to decay!&lt;/Text>&lt;ID>920712&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair&gt;&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Phlegma&lt;/Text>&lt;ID>921547&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Phlegma at the Lookout for her axe handle.&lt;/Text>&lt;ID>932725&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7974</ii>
        <t>1</t>
        <r>762</r>
        <ai>201187</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1152</I>
      <N>Quest_Side_3_1_6</N>
      <G>45</G>
      <P>1150</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Gobber's Corn&lt;/Text>&lt;ID>920491&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Gobber his corn.&lt;/Text>&lt;ID>920492&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
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            <Type>1</Type>
            <MissionID>1152</MissionID>
            <ID>584</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201201</AID>
      <AAID>0</AAID>
      <Task>
        <I>584</I>
        <N>Task 3.6 Deliver 6 corn</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Blacksmithing is tough! I need to be happy and full if you want my best work. How about this? You fill my belly while I fill the furnace. Give me 6 ears of corn. You can get that from your farm or the store!&lt;/Text>&lt;ID>905117&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Yes! That's just what I wanted!  That's a good reward for a good job done, if I can say so myself. Here's the axe.&lt;/Text>&lt;ID>905118&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7145&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Corn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver 6 ears of corn to Gobber&lt;/Text>&lt;ID>905115&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Gobber 6 ears of corn. You can get corn from your farm or from the store.&lt;/Text>&lt;ID>936500&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>8502</ii>
        <t>1</t>
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        <mina>1</mina>
        <maxa>1</maxa>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>579</I>
      <N>Task 3.1 Speak with Gobber</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>I've just heard from Gobber. He says that he has something urgent to tell you about our chief. Can you speak with Gobber and see what this is about?&lt;/Text>&lt;ID>905125&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Hello there, wee {{greeting}}. We need to give Hiccup the ceremonial chieftain's battle axe! I hope you're ready to help out.You know I haven't made an axe in ages. I was scared I'd get rusty!&lt;/Text>&lt;ID>905126&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberIdle03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Gobber at New Berk&lt;/Text>&lt;ID>905123&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber.&lt;/Text>&lt;ID>923241&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>580</I>
      <N>Task 3.2 Talk to the Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>A Viking battle axe has two essential parts. The beauty of the weapon is that it's simple and easy to use! Before the Headmaster became the teacher of the School of Dragons, he was a fierce Viking warrior. Go talk to him at the school and ask him for his old axe blade!&lt;/Text>&lt;ID>921663&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I hadn't thought about my warrior days in many years, {{Name}}. Your request has brought up many memories for me.&lt;/Text>&lt;ID>921664&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralGreeting&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective&gt;&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak to the Headmaster&lt;/Text>&lt;ID>921661&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak to the Headmaster at the school.&lt;/Text>&lt;ID>936502&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>581</I>
      <N>Task 3.3 Find the blade</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSide3_1T03.unity3d/PfGrpQSide3_1T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>The handle of my old battle axe broke years ago, but I kept the blade. I left the blade somewhere near the school building.&lt;/Text>&lt;ID>905133&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>That axe was a huge help to me when I was fighting dragons. I don't need to do that anymore, thank goodness.&lt;/Text>&lt;ID>905134&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectBattleAxeHead&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the blade&lt;/Text>&lt;ID>905131&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the blade at the School.&lt;/Text>&lt;ID>936503&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>583</I>
      <N>Task 3.5 Deliver parts to Gobber</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Great job getting it all together! Bring it back to me so I can get started on my handiwork.&lt;/Text>&lt;ID>905137&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>This feels like the good old days, when I used to make battle axes and other creative weapons every day! I have to admit, it's better now that the dragons are our friends.@@Maybe those days weren't that good after all.&lt;/Text>&lt;ID>905138&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key&gt;&lt;Value>PfMarkerGobberSmith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7974&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Axe Handle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarkerGobberSmith&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8501&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Battle Axe Head&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver axe parts to Gobber&lt;/Text>&lt;ID>905135&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver the Axe Handle and the axe blade to Gobber at New Berk.&lt;/Text>&lt;ID>936504&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>585</I>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>I think it's one of my best work, but I want to make sure it fits my friend's needs. Can you take the axe over to Valka and ask her opinion? After all, her husband had the last one!&lt;/Text>&lt;ID>905141&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type&gt;Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh my! Doesn't that look just... sharp. Well, I suppose a blunt battle axe wouldn't be much of a battle axe. I don't know if it suits Hiccup, but tradition is tradition.&lt;/Text>&lt;ID>905142&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Valka&lt;/Text>&lt;ID>905139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show Valka the axe.&lt;/Text>&lt;ID>936505&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>586</I>
      <N>Task 3.8 Give Hiccup axe</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>There's no point in dallying! Please give this to Hiccup.&lt;/Text>&lt;ID>905145&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A battle axe? I appreciate it, but maybe we could start some new traditions instead of sticking to outdated ones. I'll have to talk to Gobber.&lt;/Text>&lt;ID>905146&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSide3_1.unity3d/DlgHiccupBerk02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8502&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Battle Axe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Hiccup the Battle Axe&lt;/Text>&lt;ID>905143&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Hiccup the battle axe.&lt;/Text>&lt;ID>936506&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for joining me {{Name}}!@@Just a few hours after you found that Frostmare hatchling in the ruins, Heather reported icy winds forming into a storm around that very location.@@I have a feeling it is no coincidence. Do me a favor and fly back to the ruins with Skulder to see if you two can discover what is happening! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Snogg2022Ruins&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snogg2022Ruins&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit Icestorm Island Ruins&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Visit Icestorm Island Ruins&lt;/Text>&lt;/Desc>&lt;/Data></S>
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      <I>7793</I>
      <N>Snoggletog2022Story03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>There you are {{Name}}! As per Hiccup’s request, I’ve been poking around the cavern we opened in hopes of spotting something that might clue us into that sudden storm.@@Let me know if you spot anything!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FrostmareCaveEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSnowPile&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Investigate the area you found Pupsicle&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Investigate the area you found Pupsicle&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7794</I>
      <N>Snoggletog2022Story03T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Skulder7794&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>More stone panels? What a find! I simply must sketch them right away!@@Wait, do you hear that?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_FrostmareSwarm&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FrostmareSwarm&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate Commotion&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Investigate Commotion&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7795</I>
      <N>Snoggletog2022Story03T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_Skulder7795&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>More Frostmares! And they certainly do not look happy...@@We should head back and report all of this to Hiccup right away!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>More stone panels and an entire swarm of Frostmares? If they practice alloparenting, then they won’t settle down until their missing hatchling is found.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Report back to Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Report back to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7796</I>
      <N>Snoggletog2022Story03T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>GreatHallSchoolIntDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Meet me at the Great Hall soon as you can. I’ll have Fishlegs and Pupsicle meet us there so we can examine Skulder’s sketches together!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog03T05CS.unity3d/PfGrp2022Snoggletog03T05CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Snogg2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Snogg2022&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit the Great Hall&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Visit the Great Hall&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7797</I>
      <N>Snoggletog2022Story03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>There you are {{Name}}, I came as soon as I heard the news! Who knew there were more Frostmares down there, let alone new stone panels? This is so exhilarating!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Intriguing... from the look of these panels, it seems like Frostmares travel in packs, using the aurora as a guiding light for their migration patterns and bringing frigid winds with them wherever they go.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Or at least they used to. The entire pack must have somehow been sealed inside those chambers beneath the ruins.@@And how long have they been surviving off the algae and snow inside?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Regardless, we need to get that pack out of the ruins and back on their natural migration path. {{Name}}, could you check if Heather has finished preparing the special gear that I asked her to put together for us?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>There you are {{Name}}! I just finished with that special container Hiccup wanted to carry our Frostmare friend.@@I wove this basket out of frost-resistant plant material from Phlegma so it should hold together amidst even the coldest gales!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>GreatHallSchoolIntDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet with Heather&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet with Heather&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7798</I>
      <N>Snoggletog2022Story03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Fishlegs and Hiccup are getting ready by the ruins. Join them soon as you can!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to the Ruins&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Return to the Ruins&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7799</I>
      <N>Snoggletog2022Story03T08</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect timing {{Name}}! Are you ready?@@All you have to do is lure them into position outside, and then you can count on Ruffrunner and I to take care of the rest!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWToothlessHiccupRiderNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7800</I>
      <N>Snoggletog2022Story03T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArcticINTDO&lt;/Scene>&lt;Asset>PfDWFrostmareBabyBasketNPC&lt;/Asset>&lt;Location>PfMarker_PupsicleCarryStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PupsicleCarryEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFrostmareBabyBasketNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Pupsicle and lead the Frostmares out of the Ruins&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Pupsicle and lead the Frostmares out of the Ruins&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Make sure to {{Input}} on Pupsicle&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Pupsicle behind!&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7801</I>
      <N>Snoggletog2022Story03T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFrostmareBabyBasketNPC.unity3d/PfDWFrostmareBabyBasketNPC&lt;/Asset>&lt;Location>PfMarker_PupsicleCarryStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Quick over here {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Alright Ruffrunner, it’s time to get their attention!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Look! Go on Pupsicle! Just stay safe out there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Snoggletog03T10CS.unity3d/PfGrp2022Snoggletog03T10CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PupsicleCarryEnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFrostmareBabyBasketNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Pupsicle and lead the Frostmares into position&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Pupsicle and lead the Frostmares into position&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Make sure to {{Input}} on Pupsicle&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! You left Pupsicle behind!&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7802</I>
      <N>Snoggletog2022Story03T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfDWFrostmareBabyBasketNPC&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well done everyone. the Frostmares are following their migration instincts!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, go on Pupsicle! Just stay safe out there!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You followed our plan to perfection {{Name}}!@@We can breathe easy knowing those Frostmares are no longer confined to those caverns. Now they can soar wherever the frozen winds may take them!@@I'm really proud of you too Fishlegs. I know it wasn’t easy to say goodbye, but you did what was best for Pupsicle.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End&gt;&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Thanks Hiccup. I know I did the right thing, and I’m happy Pupsicle is back with his pack, but I already miss the frosty little fella...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Who knows, maybe we will see him next Winter!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWToothlessHiccupRiderNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Speak with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>100</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>38</r>
      <ai>207796</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>100</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
      <r>611</r>
      <ai>207796</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>50</a>
      <p>12</p>
      <ii>0</ii>
      <t>1</t>
      <r>913</r>
      <ai>207796</ai>
      <amulti>true</amulti>
      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>20631</ii>
      <t>1</t>
      <r>10921</r>
      <ai>207796</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>20675</ii>
      <t>1</t>
      <r>10920</r>
      <ai>207796</ai>
      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1027</I>
    <N>Quest 7 Your Fishing Lesson</N>
    <G>8</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Pop Quiz! Fishing&lt;/Text>&lt;ID>920505&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1038</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>1</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1027</MissionID>
          <ID>640</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>3</V>
    <AID>201323</AID>
    <AAID>201209</AAID>
    <Task>
      <I>640</I>
      <N>Task 7.0 Buy bait to fish</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Hey there {{Name}}! I hope you've been keeping up with your fishing. It's time for your first pop quiz!Have you used up all your bait yet? You need to buy some more! I think Phlegma taught you how to use the store, so this should be a breeze. I'll give you a few coins. {{Input}} on the store and purchase the minnow!&lt;/Text>&lt;ID>922056&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Great job, Viking! You've got your head on straight.Different types of bait are good at catching different types of fish. You should try it out and see what you can reel in!&lt;/Text>&lt;ID>922057&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>StoreID&lt;/Key>&lt;Value>94&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>CategoryID&lt;/Key>&lt;Value>407&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8722&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Minnow&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Buy&lt;/Type>&lt;Title>&lt;Text>Buy minnow from the bait store&lt;/Text>&lt;ID>922054&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Buy minnow from the bait store. {{Input}} on the store icon at the top of the screen.&lt;/Text>&lt;ID>929544&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>21</r>
      <ai>201323</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929735&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Err... Can someone check on Bucket? Mulch isn't around and he sounds like he's in a lot of pain.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929736&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Help, {{Name}}! There are bits of sky falling down and my bucket’s just tightening up like there's going to be a storm. If the sky falls on my head I may end up dumber and this bit of brain is all I've got!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Check up on Bucket&lt;/Text>&lt;ID>929733&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Bucket in the Lookout and make sure he's feeling well.&lt;/Text>&lt;ID>929734&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3083</I>
      <N>Edu105T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>PfDWMulch&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929739&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now-now Bucket, I'm sure it's nothing but a small earthquake. We do live in Berk, remember? We have earthquakes nine months of the year and have volcanoes on the other three. If your bucket is feeling tight we should get Mulch to help you. @@ {{Name}}, I think there's a perfectly logical explanation for this. Could you go find Mulch? I think he said he was going to the Wilderness. He's always been better at calming down Bucket.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929740&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Uh-oh. Bucket has had these problems with weather for years, now. The larger the storm is the tighter the bucket wraps itself around his head. Sometimes he can work himself into a bit of a panic. We just need to explain the situation to him.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Find Mulch in the Wilderness&lt;/Text>&lt;ID>929737&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Mulch in the Wilderness.&lt;/Text>&lt;ID>929738&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3084</I>
      <N>Edu105T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929743&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>I saw something land here before the earthquake. At first, I figured it was one of Gobber's hammerhead yaks, but since when do hammerhead yaks fly? @@ Well, never mind that. Head out to those trees. Whatever it is, you'll find it there.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929744&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Blast my beard! A meteorite? This is incredible. As a long time fisherman, I've studied the stars for most of my life, but this is a once in a lifetime opportunity.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMeteorite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find what caused the earthquake&lt;/Text>&lt;ID>929741&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find what caused the earthquake in the Wilderness.&lt;/Text>&lt;ID>929742&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3085</I>
      <N>Edu105T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929747&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>A [3eebff]meteorite[3e2c11] is a fragment of rock that fell from space and survived the trip through the atmosphere to hit the Earth. @@ You see, every object with mass has [3eebff]gravity[3e2c11], a force that draws other things together. Bigger objects have stronger gravity! @@ In space, gravity is the only force that affects most bodies. An object's ability to pull things closer is called its [3eebff]gravitational pull[3e2c11]. @@ This may be harder than I thought to explain to Bucket. His heart is a lot bigger than his bucket, you see. Can you chop off a piece of the meteorite? We'll need a piece of it to show to Bucket.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929748&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>A meteoroid was traveling near our planet when the Earth, a much larger mass, pulled it closer because of its [3eebff]gravitational pull[3e2c11]. @@ When it hit the atmosphere, the object hit the air molecules and slowed down through [3eebff]friction[3e2c11]. It dropped faster because of the friction in the air and fell rapidly toward the ground. @@ This is called a [3eebff]decaying orbit[3e2c11]. When the meteoroid hit the ground, it became a meteorite!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMeteorite&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMeteoriteShard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chop off a piece of the meteorite and pick it up&lt;/Text>&lt;ID>929745&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chop off a piece of the meteorite and pick it up in the Wilderness.&lt;/Text>&lt;ID>929746&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3086</I>
      <N>Edu105T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929751&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Go on, take that piece to Bucket and show him! It's just a falling rock, not the entire sky. There's nothing to fear!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929752&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>But Mulch, first you said there were falling rocks and now you're saying there are decaying orbits?! This is even worse than I thought. Are you telling me that there's nothing to stop the moon from falling on me?!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12952&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Meteorite Fragment&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Show the meteorite fragment to Bucket&lt;/Text>&lt;ID>929749&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Show the meteorite fragment to Bucket in the School.&lt;/Text>&lt;ID>929750&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3087</I>
      <N>Edu105T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929755&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>No, Bucket. The gravitational force of the moon is strong enough to keep it at the same distance away from the Earth. Unlike a [3eebff]decaying orbit[3e2c11], it maintains that distance around the planet. This is called a [3eebff]sustained orbit[3e2c11]. @@ The moon's orbit won't decay because it’s too far away from us. Don't look at me like that, Bucket. It's really not as complicated as it sounds. See if you can explain it to him, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQEdu105T07.unity3d/PfUiQuizQEdu105T07&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer Bucket's questions about orbits&lt;/Text>&lt;ID>41840&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Answer Bucket's questions about orbits. He's in the School.&lt;/Text>&lt;ID>929757&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3088</I>
      <N>Edu105T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929758&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Okay, but I still don't understand why this meteorite fell to the Earth and the moon won't. Aren't they the same?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929759&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Wow. My bucket feels a whole lot looser, now. Well, what was I scared about, again? A tip of the cap to you, {{Name}}. I'm glad you helped me feel better.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizQEdu105T08.unity3d/PfUiQuizQEdu105T08&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Answer Bucket's questions about orbits&lt;/Text>&lt;ID>41840&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Answer Bucket's questions about orbits. He's in the School.&lt;/Text>&lt;ID>929757&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <mina>300</mina>
      <maxa>300</maxa>
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    <AR>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2522</I>
    <N>Edu115</N>
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    <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu115T00.unity3d/PfGrpQEdu115T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>What a Mess!&lt;/Text>&lt;ID>927330&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
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        <Type>2</Type>
        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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        <Value>2506</Value>
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        <ClientRule>false</ClientRule>
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        <Type>1</Type>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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          <Type>2</Type>
          <MissionID>2522</MissionID>
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        <RuleItems>
          <Type>2</Type>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2522</MissionID>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204996</AID>
    <AAID>0</AAID>
    <M>
      <I>2523</I>
      <N>Edu115T01</N>
      <G>11</G>
      <P>2522</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Ask Hiccup about water cleaning&lt;/Text>&lt;ID>927327&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Criteria>
          <Type>all</Type>
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      <V>1</V>
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      <Task>
        <I>3793</I>
        <N>Edu115T01A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Every morning, I check on the water troughs that fill from the local pond. But something's wrong! A Deadly Nadder drank from it and now she's so feverish she couldn't even smell my hand. I think the water might be tainted. @@ We've got to find a way to clean the water before more dragons get sick. Can you ask Hiccup if he has any solutions?&lt;/Text>&lt;ID>928082&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer&gt;&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, that poor dragon! I think I have an idea. I was eating lunch with Gobber when I noticed something peculiar. Whenever Gobber stirred his yak noodle soup, the broth circled the bowl but all the kelp and noodles stayed in the middle. @@ He was separating materials in a liquid by churning or spinning in a process called [c][3eebff]centrifugation[/c][ffffff]. I found out that bigger and denser materials get separated even faster. The effect looked so interesting that I sketched a schematic right then and there.&lt;/Text>&lt;ID>932788&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>RS_DATA/PfUiMissionActionDBQEduFilter.unity3d/PfUiMissionActionDBQEduFilter&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Water Filter&lt;/Text>&lt;ID>932891&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Hiccup about water cleaning&lt;/Text>&lt;ID>927327&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Hiccup about water cleaning in Berk.&lt;/Text>&lt;ID>936549&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
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        <ii>13381</ii>
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        <mina>1</mina>
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        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2524</I>
      <N>Edu115T02</N>
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      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Ask Gobber is he has any parts for the filtration device&lt;/Text>&lt;ID>927328&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
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          <Type>2</Type>
          <Value>False</Value>
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          <ClientRule>false</ClientRule>
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          <Type>all</Type>
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      <V>1</V>
      <AID>204998</AID>
      <AAID>0</AAID>
      <Task>
        <I>3794</I>
        <N>Edu115T02A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The schematic is a little rough but I think it might be perfect for the job. Can you ask Gobber about the parts we'll need to make the invention?&lt;/Text>&lt;ID>928087&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Aye, Hiccup showed me the schematic during the lunch and asked me to help. (I've always known that my yak soup was going to lead to big things.) I have a nice big container for stirring, a pipe for flowing water, and a spout for pouring.&lt;/Text>&lt;ID>928088&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Ask Gobber if he has any parts for the filtration device.&lt;/Text>&lt;ID>936550&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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        <mina>1</mina>
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      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2525</I>
      <N>Edu115T06</N>
      <G>11</G>
      <P>2522</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>{{Input}} on the valve to churn the water&lt;/Text>&lt;ID>927329&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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          <Type>1</Type>
          <Value>False</Value>
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          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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      </MR>
      <V>1</V>
      <AID>204999</AID>
      <AAID>0</AAID>
      <Task>
        <I>3798</I>
        <N>Edu115T06A</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928091&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>All right! We need to work together for the next part. Can you churn the water in the container while I pour water through the inlet pipe? You'll need to {{input}} on the valve!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfValve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfValve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the valve to churn the water&lt;/Text>&lt;ID>927329&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the valve to churn the water.&lt;/Text>&lt;ID>928090&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
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        <mina>3</mina>
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      <RPT>false</RPT>
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    <Task>
      <I>3795</I>
      <N>Edu115T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_AstridWaterFilter&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>If I know Astrid, she's already at the School taking care of that sick dragon. Get these parts and the schematic to her as quickly as you can.&lt;/Text>&lt;ID>928094&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestOffer01&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thank Odin for Hiccup's curiosity, Gobber's forethought - and his appetite!&lt;/Text>&lt;ID>928095&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13381&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Filtration Sketch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13382&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Water Filter&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key&gt;&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13384&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Spout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13383&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pipe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Astrid the sketch, filter, spout and pipe&lt;/Text>&lt;ID>928092&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Astrid the sketch, filter, spout and pipe in the School.&lt;/Text>&lt;ID>935153&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3796</I>
      <N>Edu115T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928098&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's bring this all together. According to the schematic, the pipe needs to be attached to the top of the container. The dirty water will flow through this [c][3eebff]inlet pipe[/c][ffffff], drop down and churn around. We need to weld the inlet pipe to the container; can you ask {{dragon name}} to shoot it?  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928099&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Nice!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfInletPipe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfInletPipe&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the bottom of the filter to weld the inlet pipe&lt;/Text>&lt;ID>928096&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the bottom of the filter to weld the inlet pipe.&lt;/Text>&lt;ID>928097&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3797</I>
      <N>Edu115T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928102&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The water is full of twigs, leaves and debris that we need to separate. When we churn the water, all the muck will gather at the center and leave the water fresh and clean on the outside! @@ Let's weld the container to the spout. {{dragon name}} knows what to do; shoot the spout and weld it together!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928103&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You're being a great help. Thanks so much!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSpout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSpout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the top of the container to attach the spout&lt;/Text>&lt;ID>928100&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the top of the container to attach the spout.&lt;/Text>&lt;ID>928101&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3799</I>
      <N>Edu115T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928106&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>It worked! That poor Deadly Nadder could really use a drink of clean water. {{Input}} on the sick dragon to give her the bucket of clean filtered water, please.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928107&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>She already looks so much better! I'm so relieved.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfSickDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfSickDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>7980&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} sick dragon to quench its thirst&lt;/Text>&lt;ID>928104&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} sick dragon to quench its thirst.&lt;/Text>&lt;ID>928105&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3800</I>
      <N>Edu115T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928110&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great. The other wild dragons will need water too! Can you {{input}} on the trough by the pond and refill it with filtered water?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfWaterTrough01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfWaterTrough01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>7980&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the empty water trough to fill it with water&lt;/Text>&lt;ID>928111&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the empty water trough near the pond to fill it with water.&lt;/Text>&lt;ID>928109&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3801</I>
      <N>Edu115T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928113&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Perfect. We have one last empty trough next to Hiccup. Can you {{input}} on it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928114&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Astrid tells me that the wild Deadly Nadder is looking ten times better already! The filter watered is going to keep a lot of dragons healthy, all thanks to you.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfWaterTrough02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfWaterTrough02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>7980&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the empty water trough to fill it with water&lt;/Text>&lt;ID>928111&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the empty water trough near the Hiccup to fill it with water.&lt;/Text>&lt;ID>928112&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <I>2423</I>
    <N>Loki02</N>
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    <A>false</A>
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        <Value>01-01-2016 12:00:00,01-01-2017 12:00:00</Value>
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    <V>1</V>
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    <Task>
      <I>3473</I>
      <N>Loki02T01: Talk to Valka</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928841&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>It's starting to get chilly again, and you know what that means.(I'm sure you've spotted the twins' festive decorations by now.) It's time for the Dreadfall! Can you fill Valka in on what this holiday is all about?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928842&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Oh my! I was wondering what all this was about. I missed so much when I was away from Berk... this seems like a wonderful tradition.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Valka about Dreadfall at Berk&lt;/Text>&lt;ID>928839&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Valka about Dreadfall.&lt;/Text>&lt;ID>928840&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3474</I>
      <N>Loki02T02: Talk to Snotlout</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928845&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>The Dreadfall is a holiday to remember the fear that we used to have in the Flightmare? What a wonderful idea. There were so many things we used to believe about the 'evil' dragons that are completely wrong... and this is a celebration of our rich history. @@ What do the others think about it, I wonder? Can you ask Snotlout?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928846&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This is all in good fun, right? 'Good fun.' Hah!Sure, the decorations around the town are 'fun.' Some of them are even 'really cool.' But the Loki maze? That's terrifying, not fun!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>929908&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3475</I>
      <N>Loki02T03: Talk to Ruffnut</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928849&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>The nutty twins have gone too far. TOO FAR!You need to talk to Ruffnut and get them to tone it down.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932809&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>So, Snotlout's not a fan of the Loki's Maze of Mayhem? I'm not surprised.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932912&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yeah, he's never been a supportive friend. Remember when we put the nest of snakes in his bed? He didn't even notice that they were spelling out his name!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut about the Dreadfall&lt;/Text>&lt;ID>928847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut about the Dreadfall.&lt;/Text>&lt;ID>928848&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3476</I>
      <N>Loki02T04: Go to the maze</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>928854&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>What a philistine.{{Name}}! I know that you're a good Viking and you can appreciate a masterpiece when you see one. Go across the bridge away from Berk and see Loki's Maze of Mayhem with your own eyes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>928855&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I hope you're ready for some chaos... he he he.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HauntedHouseExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Loki's Maze of Mayhem&lt;/Text>&lt;ID>928852&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the maze.&lt;/Text>&lt;ID>928853&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <AR>
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    <RPT>false</RPT>
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  <Mission>
    <I>1357</I>
    <N>Quest_Racing01</N>
    <G>11</G>
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    <A>false</A>
    <C>0</C>
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    <V>1</V>
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    <Task>
      <I>983</I>
      <N>Racing01T01 Visit the Top</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923118&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Arg! {{Name}}! Did you hear about this neat idea for racing? We thought about adding a bit of flair into the race by placing sheep into the course! The twins just had to let all the sheep loose! Can you help me find them? Go up near Flight Club to spot the missing sheep.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923119&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hmm... Where could they be?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridWow&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FlightSchoolDOExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Walk near Flight Club to look for sheep&lt;/Text>&lt;ID>923116&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to a vantage point in the Training Grounds to look for sheep.&lt;/Text>&lt;ID>923117&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>984</I>
      <N>Racing01T02 Find at Training</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRacing01T02.unity3d/PfGrpQRacing01T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923122&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh! There they are! Why don't you go gather them up for me?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923123&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Four down, sixteen more to go! I'll gather them here by the Thunder Run Racing tower as you find them.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Name&lt;/Key>&lt;Value>PfDWSheepTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find all the sheep at the Training Grounds&lt;/Text>&lt;ID>923120&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find all the sheep at the Training Grounds.&lt;/Text>&lt;ID>923121&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>985</I>
      <N>Racing01T03 Find at School</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRacing01T03.unity3d/PfGrpQRacing01T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923126&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I bet Ruffnut and Tuffnut let some loose at the school, too. Can you search for them?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>921108&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great job!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSheepTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 4 racing sheep at the school&lt;/Text>&lt;ID>923124&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 4 racing sheep at the School.&lt;/Text>&lt;ID>923125&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>986</I>
      <N>Racing01T04 Find at Lookout</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRacing01T04.unity3d/PfGrpQRacing01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923130&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's search the top of the school caldera. Find 4 more sheep at the Lookout!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923131&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow, you have some eagle eyes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGreat&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSheepTarget&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 4 sheep at the Lookout&lt;/Text>&lt;ID>923128&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 4 sheep at the Lookout.&lt;/Text>&lt;ID>923129&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>987</I>
      <N>Racing01T05 Find at Wilderness</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWilderness01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRacing01T05.unity3d/PfGrpQRacing01T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923134&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I bet Ruffnut would have wanted to 'return the sheep to the wild.' Let's check the Wilderness for 4 more sheep.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923135&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I have to admit it. You're pretty amazing.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWilderness01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSheepTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 4 sheep at the Wilderness&lt;/Text>&lt;ID>923132&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 4 more racing sheep at the Wilderness.&lt;/Text>&lt;ID>923133&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>988</I>
      <N>Racing01T06 Find at Berk</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQRacing01T06.unity3d/PfGrpQRacing01T06&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>They wouldn't have taken the sheep all the way to old Berk, would they?Let's check Berk for 4 more sheep.&lt;/Text>&lt;ID>923138&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWSheepTarget&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find 4 sheep at Berk&lt;/Text>&lt;ID>923136&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find 4 racing sheep at Berk.&lt;/Text>&lt;ID>936494&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>989</I>
      <N>Racing01T07 Come back to Astrid</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923141&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>That's all of them. Come back to me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to Astrid at the Training Grounds&lt;/Text>&lt;ID>923139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid at the Training Grounds.&lt;/Text>&lt;ID>923140&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>990</I>
      <N>Racing01T08 Race</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I feel like you should reap the benefits of all your hard work. Get into Thunder Run Racing and keep an eye out for the racing sheep! You can pick them up for a short burst of speed.&lt;/Text>&lt;ID>923144&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thank you so much for helping me out, {{Name}}. I hope you enjoy the new races! I'll give you some sheep as a reward. Open your inventory, {{input}} on the sheep and claim them for your farm!&lt;/Text>&lt;ID>923145&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridGenPraise01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfRacingPortalTraining&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>DragonRacing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Race in Thunder Run Racing&lt;/Text>&lt;ID>923142&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Race a course in Thunder Run Racing.&lt;/Text>&lt;ID>936576&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>250</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>268</r>
      <ai>202416</ai>
      <amulti>true</amulti>
      <mina>250</mina>
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      <cid>0</cid>
    </AR>
    <AR>
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    </AR>
    <AR>
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    </AR>
    <AR>
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      <mina>1</mina>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2300</I>
    <N>Quest_Edu101</N>
    <G>7</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu101T00.unity3d/PfGrpQEdu101T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWMulch.unity3d/PfDWMulch&lt;/Asset>&lt;Location>PfMarker_Sea&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWFishlegs.unity3d/PfDWFishlegs&lt;/Asset>&lt;Location>PfMarker_Fishlegs&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Scauldron Safari&lt;/Text>&lt;ID>927457&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1106</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2300</MissionID>
          <ID>3033</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2300</MissionID>
          <ID>3034</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <ID>3036</ID>
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          <ID>3038</ID>
          <Complete>0</Complete>
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          <Type>1</Type>
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      </Criteria>
    </MR>
    <V>1</V>
    <AID>204655</AID>
    <AAID>0</AAID>
    <Task>
      <I>3033</I>
      <N>Edu101T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>PfDWFishlegs&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929651&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I love getting my hands dirty and coming face to face with science. Today's topic: wild dragons! You may think you know everything about the dragons you've trained, but remember that dragons have natural instincts that help them survive in their habitat. To complete this assignment, you need to find Fishlegs at Berk.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929652&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>{{Name}}! Isn't this exciting? I love the opportunity to help Phlegma teach her class. She thought my dragon expertise made me perfectly suited to explain about [c][3eebff]social predators[/c][ffffff] and [c][3eebff]cooperative hunting[/c][ffffff]!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsEncourage02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Fishlegs at Berk&lt;/Text>&lt;ID>927752&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at Berk.&lt;/Text>&lt;ID>929650&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3034</I>
      <N>Edu101T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929655&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The subject of our lesson today is the Scauldron! The Scauldron is a Tidal Class dragon that lives mostly in the sea. They come to the surface to get oxygen and dive back down to eat.  @@ Scauldrons are really vicious dragons, so we need to take precautions to be safe around wild Scauldrons. The Book of Dragons says that Vikings should drench themselves with water to approach Scauldrons. Take a shower at the waterfall under Berk!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929656&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Now you're ready to go on a Scauldron Safari!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_RuffnutVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Dip in the water under the waterfall&lt;/Text>&lt;ID>929653&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Dip in the water under the waterfall.&lt;/Text>&lt;ID>929654&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3035</I>
      <N>Edu101T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929659&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meatlug and I spotted a Scauldron earlier near Berk. It should still be by these waters. Let's fly around until we can spot these majestic aquatic dragons!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestOffer01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929660&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh no! Mulch is in trouble from those two Scauldrons! We need to help him out!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsAttract03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Sea&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Mulch out at sea near Berk&lt;/Text>&lt;ID>929657&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Mulch out at sea near Berk.&lt;/Text>&lt;ID>929658&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3036</I>
      <N>Edu101T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu101T04.unity3d/PfGrpQEdu101T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929663&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Don't worry! I'm covered with sea water so they don't want to eat me... but they might steal all the fish I've managed to catch. Good for the dragons but terrible for Berk Vikings! Can you pick these barrels up before the Scauldrons eat them all?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929664&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>There: I've spilled out a barrel of fish overboard. Now we have enough fish for man and dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQEdu101T04CS.unity3d/PfGrpQEdu101T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBarrelOfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab the 2 buckets of fish by Mulch&lt;/Text>&lt;ID>929661&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Grab the buckets of fish by Mulch.&lt;/Text>&lt;ID>929662&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3037</I>
      <N>Edu101T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWScauldron01&lt;/Asset>&lt;Location>PfMarker_ScauldronBabies02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWScauldron02&lt;/Asset>&lt;Location>PfMarker_ScauldronBabies03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929667&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Scauldrons work together in a pod, a social group of marine animals like whales, to find its food. Did you see how the two dragons hunted together from different directions? The Scauldrons are more successful at finding food while working together. This is called cooperative hunting! @@ Cooperative hunting is an adaptation, a special skill that helps the Scauldrons survive. The Scauldrons that lived in pods survived to pass on their genes to the next generation while Scauldrons that lived solo died out due to natural selection. Scauldrons evolved over generations to favor this adaptation. @@ Now that the dragons have enough food to eat, they'll be headed back to safety. I wonder where they're going? Let's follow them!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsIdle01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929668&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Cute little baby Scauldrons! Awww! These babies travel with the adults, eating the food that they find and learning the behaviors that a successful wild Scauldron needs to survive. @@ The adults in the group, or pod, will defend the babies if a predator comes near. This makes sure that the baby can grow up to be a strong Scauldron in the Broad Wing stage of maturity!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsPos01&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_ScauldronBabies&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the Scauldrons&lt;/Text>&lt;ID>929665&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Scauldrons.&lt;/Text>&lt;ID>929666&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929671&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Okay! Let's leave the wild dragons alone. They can get really territorial around their young... if they think we're threatening the baby, they could attack us! Will you go to Bucket at Berk and drop off the fish we rescued from Mulch's boat?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd02&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929672&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>You're not Mulch! Is this today's haul for Berk or is it your fish? I'm so confused.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give the barrels of fish to Bucket&lt;/Text>&lt;ID>929669&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the barrels of fish to Bucket.&lt;/Text>&lt;ID>929670&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3039</I>
      <N>Edu101T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_Archaeologist&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929675&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>How is the lesson going? Come talk to me by the docks.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929676&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC&gt;&lt;Text>Fishlegs told me that you were an excellent student. Good! I expect great things from a strong Viking like you, {{Name}}. @@ Social dragons like Scauldrons live and hunt together in groups so that they can find food together, defend themselves together, and react to the changes happening to the habitats around them. This group behavior helps make sure that the dragons can protect their babies and continue their genetic line!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist by the docks&lt;/Text>&lt;ID>929673&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist by the docks.&lt;/Text>&lt;ID>929674&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>During today's Dragon Hunter lookout patrol, Stormfly and I saw an interesting island near Glacier Island that we want to check out. It looked like there might even be dragon nests there. Come with me, {{Name}}. I could use the company!&lt;/Text>&lt;ID>930298&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons06T01CS.unity3d/PfGrpRTTEDragons06T01CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>What's going on over there?&lt;/Text>&lt;ID>930299&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Astrid at Scuttleclaw Island&lt;/Text>&lt;ID>930296&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Astrid at Scuttleclaw Island&lt;/Text>&lt;ID>930481&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <I>2633</I>
      <N>RTTE_Dragons06T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_Dragons06T02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>These Scuttleclaws need some help. We can lead the Skrill away from the Scuttleclaw nest, just like the dolphins in shark attacks! We need to get its attention. I'll stay at low altitude. Can you fly higher to get to a vantage point?&lt;/Text>&lt;ID>930302&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>This looks like a good position. Okay, this will be a bit tricky... but I hope we can make it work. When I say go, you hit it with {{dragon name}}'s fireballs. As you shoot it, I'll swoop down and get its attention. The angry Skrill should follow me, away from the Scuttleclaw nest.&lt;/Text>&lt;ID>930303&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Dragons06T02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly up to get a vantage point&lt;/Text>&lt;ID>930300&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly up to get a vantage point&lt;/Text>&lt;ID>930300&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2635</I>
      <N>RTTE_Dragons06T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpRTTEDragons06T04.unity3d/PfGrpRTTEDragons06T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Astrid needs your help! Follow the Skrill and stay close. Shoot it with fireballs to slow it down.&lt;/Text>&lt;ID>932829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great, just like we planned! Of course, now I have an angry Skrill on my tail. Help me out!&lt;/Text>&lt;ID>932933&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpRTTEDragons06T04CS.unity3d/PfGrpRTTEDragons06T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSkrill02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWSkrill02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Skrill chasing Stormfly&lt;/Text>&lt;ID>930304&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Skrill chasing Stormfly&lt;/Text>&lt;ID>930304&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2636</I>
      <N>RTTE_Dragons06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Whew! That was a close one. I think I lost the Skrill. Can you come find me? I think this place is very interesting...&lt;/Text>&lt;ID>930310&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_AstridNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AstridNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find Astrid at the Scuttleclaw cave&lt;/Text>&lt;ID>930308&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find Astrid at the Scuttleclaw cave&lt;/Text>&lt;ID>930308&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>2637</I>
      <N>RTTE_Dragons06T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Wow, what did we discover here? This place looks amazing... and it doesn't look anything like the rest of the island.&lt;/Text>&lt;ID>930313&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridSchoolofDragons&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Is that a Flightmare egg? Wow! I think we might have stumbled on a Flightmare nest.&lt;/Text>&lt;ID>930314&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos04&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FlightmareNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>What is this cave?&lt;/Text>&lt;ID>930311&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look around the cave&lt;/Text>&lt;ID>941832&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2638</I>
      <N>RTTE_Dragons06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Let's get out of here before she returns and thinks we're threatening its egg. Let's get back to Dragon's Edge!&lt;/Text>&lt;ID>930317&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We need to adopt the mentality of the Scuttleclaw pack for the defense of Dragon's Edge. Every one of us can't do everything. We need to specialize roles, so that we are all pitching in on different tasks to protect our base. @@ Thank you for your help, {{Name}}. I couldn't have done it without you by my side!&lt;/Text>&lt;ID>930318&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDragonsEdgeDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to Dragon's Edge&lt;/Text>&lt;ID>930315&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Dragon's Edge&lt;/Text>&lt;ID>930315&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2981</I>
      <N>RTTE_Dragons06T01.5</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The Skrill must be an [c][3eebff]invasive species[/c][ffffff]! The Skrill is a much stronger dragon but the Scuttleclaws have an advantage in numbers.  @@ Look! A single Scuttleclaw isn't strong enough to fight off the Skrill, but the Skrill can't take on all the Scuttleclaws at once! The flock of Scuttleclaws acts in sync as a defense against predators. Each dragon performs a specialized role to help its flock-mates defeat threats. @@ Cooperative pack behavior is how some animals and mammals survive. Musk oxen and elephants will circle around their young to form a defensive barrier. Dolphins will travel in shoals to defend the group from shark attacks. @@ If a shark gets too close, two dolphins will split off from the others and attract the shark away from the group.&lt;/Text>&lt;ID>930321&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Learn about Scuttleclaw behavior&lt;/Text>&lt;ID>930319&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Learn about Scuttleclaw behavior&lt;/Text>&lt;ID>930319&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <N>Quest_Lab #9</N>
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          <N>Task 9.2.1 Collect iron from Hiccup</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I have a lot of iron to spare. I never know when I might need to fix some of my gadgets! You can have as much as you want.&lt;/Text>&lt;ID>904236&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGreat&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect iron from Hiccup&lt;/Text>&lt;ID>904234&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup and get Iron from him.&lt;/Text>&lt;ID>922794&lt;/ID>&lt;/Desc>&lt;/Data></S>
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          <I>370</I>
          <N>Task 9.2.2 Collect gold from Fishlegs by the boat </N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Oh, oh! I know this nugget is real gold, because it felt soft when I bit it! You can have it for your experiment.&lt;/Text>&lt;ID>904239&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWFishlegsDO.unity3d/DlgFishlegsQuestEnd03&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect gold from Fishlegs at the Lookout&lt;/Text>&lt;ID>904237&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs at the Lookout and get gold from him.&lt;/Text>&lt;ID>922795&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>7991</ii>
          <t>1</t>
          <r>619</r>
          <ai>200635</ai>
          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1071</I>
        <N>Quest_Lab #9.2.3</N>
        <G>3</G>
        <P>1068</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
        <A>false</A>
        <C>0</C>
        <MR>
          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>false</Ordered>
            <Min>1</Min>
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            <RuleItems>
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              <MissionID>1071</MissionID>
              <ID>371</ID>
              <Complete>0</Complete>
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          </Criteria>
        </MR>
        <V>2</V>
        <AID>200636</AID>
        <AAID>0</AAID>
        <Task>
          <I>371</I>
          <N>Task 9.2.3 Collect silver from Stoick by the Great</N>
          <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I picked up these silver rocks from an old mate of mine back when I was dragon trapping. You can have some.&lt;/Text>&lt;ID>904242&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get silver from Eret at the Training Grounds&lt;/Text>&lt;ID>904240&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get silver from Eret by the docks at the Training Grounds.&lt;/Text>&lt;ID>929767&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>8022</ii>
          <t>1</t>
          <r>620</r>
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          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <M>
        <I>1072</I>
        <N>Quest_Lab #9.2.4</N>
        <G>3</G>
        <P>1068</P>
        <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
        <A>false</A>
        <C>0</C>
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          <Prerequisites>
            <Type>2</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Prerequisites>
            <Type>1</Type>
            <Value>False</Value>
            <Quantity>0</Quantity>
            <ClientRule>false</ClientRule>
          </Prerequisites>
          <Criteria>
            <Type>all</Type>
            <Ordered>false</Ordered>
            <Min>1</Min>
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              <ID>372</ID>
              <Complete>0</Complete>
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        </MR>
        <V>2</V>
        <AID>200637</AID>
        <AAID>0</AAID>
        <Task>
          <I>372</I>
          <N>Task 9.2.4 Collect tin from Gobber in Berk</N>
          <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_MalaFF&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>You can have as much tin as you can carry, since it's really light! It's an alloy! Here you go.&lt;/Text>&lt;ID>904245&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberEncourage02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Collect tin from Gobber at the Training Grounds&lt;/Text>&lt;ID>904243&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber at the Training Grounds.&lt;/Text>&lt;ID>932723&lt;/ID>&lt;/Desc>&lt;/Data></S>
          <C>0</C>
          <F>false</F>
        </Task>
        <AR>
          <a>1</a>
          <p>6</p>
          <ii>8026</ii>
          <t>1</t>
          <r>621</r>
          <ai>200637</ai>
          <amulti>true</amulti>
          <mina>1</mina>
          <maxa>1</maxa>
          <cid>0</cid>
        </AR>
        <RPT>false</RPT>
      </M>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1073</I>
      <N>Quest_Lab_Experiment #9.4</N>
      <G>3</G>
      <P>1067</P>
      <S>&lt;Data>&lt;Title>&lt;Text>Perform the steps of the Experiment&lt;/Text>&lt;ID>920574&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
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          <Min>1</Min>
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          <RuleItems>
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            <MissionID>1073</MissionID>
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          <RuleItems>
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          <RuleItems>
            <Type>1</Type>
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        </Criteria>
      </MR>
      <V>2</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>374</I>
        <N>Task 9.4.1 Heat up Iron</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up iron&lt;/Text>&lt;ID>904246&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school to melt the iron.&lt;/Text>&lt;ID>904247&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MeltIron&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>375</I>
        <N>Task 9.4.2 Heat up Gold</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up gold&lt;/Text>&lt;ID>904248&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school to melt the gold.&lt;/Text>&lt;ID>904249&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MeltGold&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>376</I>
        <N>Task 9.4.3 Heat up Silver</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up silver&lt;/Text>&lt;ID>904250&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school to melt the silver.&lt;/Text>&lt;ID>904251&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MeltSilver&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>377</I>
        <N>Task 9.4.4 Heat up Tin</N>
        <S>&lt;Data>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Heat up tin&lt;/Text>&lt;ID>904252&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter The Lab behind the school to melt the tin.&lt;/Text>&lt;ID>904253&lt;/ID>&lt;/Desc>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MeltTin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>LabDOPortal&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>368</I>
      <N>Task 9.1 Quest_Lab_Question</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Spitelout doesn't like the lead trophies I made for him. He says they're too heavy and keeps grunting "Oi! Oi! Oi!" at me! He wants me to start over again and make new ones. @@ I'm too tired to make another set of trophies today. Can you figure out the easiest metal to work with? I'll need the one with the [c][3eebff]lowest melting point.[/c][ffffff] Talk to the Alchemist by The Lab!&lt;/Text>&lt;ID>920960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberAttract03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Hi {{Name}}, it's great to see you again! Are you ready for another science adventure?&lt;/Text>&lt;ID>920961&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherAttract01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Alchemist by The Lab&lt;/Text>&lt;ID>920958&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Alchemist by her lab at the school.&lt;/Text>&lt;ID>929768&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>373</I>
      <N>Task 9.3 Quest_Lab_Hypothesis</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920964&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Now you're ready to come back to The Lab. Bring the materials you collected and we'll use the information to form a hypothesis.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer07&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920965&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Interesting choice! Now, let's get inside The Lab and have some fun.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer06&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Hypothesis&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiHypothesis09.unity3d/PfUiHypothesis09&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Choose your hypothesis&lt;/Text>&lt;ID>921044&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Alchemist and choose a hypothesis.&lt;/Text>&lt;ID>920963&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>378</I>
      <N>Task 9.5 Quest_Lab_Conclusion</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HatcheryINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWGobber.unity3d/PfDWGobber&lt;/Asset>&lt;Location>PfMarker_Gobber&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Based on your results, you proved your hypothesis to be {{result}}. Tin has the lowest melting point and would melt the quickest so Gobber can complete these trophies. &lt;/Text>&lt;ID>920968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestOffer04&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>So I had the metal I wanted all along, huh? Tin medallions will be a cinch to make! Thanks, {{greeting}}!&lt;/Text>&lt;ID>920969&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberGenPraise03&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HatcheryINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Conclusion&lt;/Key>&lt;Value>Your hypothesis was:@@  [c][3eebff]{{hypothesis}}[/c][ffffff]@@ Looking at your results you can see that you proved your hypothesis to be [c][3eebff]{{result}}.[/c][ffffff]&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>7997&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>7991&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8022&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;RemoveItem>&lt;ItemID>8026&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber in the Hatchery&lt;/Text>&lt;ID>922472&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Gobber with your findings.&lt;/Text>&lt;ID>939183&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>20</a>
      <p>2</p>
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      <amulti>true</amulti>
      <mina>20</mina>
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    <AR>
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      <p>1</p>
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    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1633</I>
    <N>Arctic_Groncicle04</N>
    <G>4</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Glacier View&lt;/Text>&lt;ID>923932&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Type>2</Type>
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      <Prerequisites>
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        <Value>1607</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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          <Type>1</Type>
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          <Complete>0</Complete>
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        <RuleItems>
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          <ID>1492</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1493</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202775</AID>
    <AAID>0</AAID>
    <Task>
      <I>1491</I>
      <N>Groncicle04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisitDO.unity3d/PfMissionVisitDO&lt;/Asset>&lt;Location>PfMarker_OverGlacier&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}, have you seen that glacier that juts out over the water? It's huge! Take {{dragon name}} for a scenic flight and soar over it. It's an awesome view.&lt;/Text>&lt;ID>923967&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>[c][3eebff]Glaciers are large bodies of dense ice.[/c][ffffff] They move like very slow rivers. As a glacier moves, it grinds, crushes, carves, and shapes the land beneath through glacial erosion.&lt;/Text>&lt;ID>923968&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_OverGlacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>9&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly above the glacier&lt;/Text>&lt;ID>923965&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly your dragon over the glacier in the Arctic&lt;/Text>&lt;ID>941481&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1492</I>
      <N>Groncicle04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Land on the glacier, {{Name}}! The glacier makes a nice lookout spot too.&lt;/Text>&lt;ID>923971&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's hard to imagine a big, sturdy hunk of ice moving beneath your feet, but it is! It moves very slowly and sculpts the land over time. @@ [c][3eebff]Not only do glaciers erode the land, they add to it too.[/c][ffffff] Erosion involves removing sediment, but when sediment is added to a land mass, it is called deposition. Glaciers pick up sediment and then deposit it somewhere else.&lt;/Text>&lt;ID>923972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value&gt;False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Land on the glacier&lt;/Text>&lt;ID>923969&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Land your dragon on the glacier&lt;/Text>&lt;ID>941482&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1493</I>
      <N>Groncicle04T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>On this island, a lot of the sediment being carried by the glacier ends up in the ocean. Then the ocean currents take it somewhere else, even other islands! @@ Drift ice also travels with the ocean current. Check out the ice floe by the glacier.&lt;/Text>&lt;ID>923975&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>[c][3eebff]Individual pieces of ice drifting on the water are called 'floes', but when they are driven together into a mass, it's called 'pack ice'.[/c][ffffff] As explorers, we should always seek out knowledge of the land and the forces of nature. It's the best way to protect yourself while exploring new territory!&lt;/Text>&lt;ID>923976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_FishingGroncicle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the ice floe by the glacier&lt;/Text>&lt;ID>923973&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the ice floe by the glacier&lt;/Text>&lt;ID>941483&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <RPT>false</RPT>
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    <N>New Farming 259</N>
    <G>17</G>
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    <A>false</A>
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    <V>1</V>
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    <AAID>0</AAID>
    <Task>
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      <N>Antlers</N>
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    <I>2892</I>
    <N>FTUE2020 Branch04 - Quests</N>
    <G>59</G>
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    <A>false</A>
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    <M>
      <I>3058</I>
      <N>FTUE2020-Branch04T04Reward</N>
      <G>59</G>
      <P>2892</P>
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      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
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        </Prerequisites>
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        </Prerequisites>
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          <Type>all</Type>
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        <N>FTUE2020-Branch04T03</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Think you’re up to the task of taking on premium adventures with Hiccup and the others?@@Then you should head over to the [c][3eebff]Expansion Board[/c][ffffff] and check out some of the premium expansions that have been posted. It’s right over there!&lt;/Text>&lt;ID>939911&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Each Expansion has a unique icon you’ll find on quest lists and in your Adventurer’s Journal that signifies which quest line they follow.&lt;/Text>&lt;ID>939912&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfExpansionBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Expansion Board&lt;/Text>&lt;ID>939910&lt;/ID>&lt;/Title>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <AR>
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    <Task>
      <I>5970</I>
      <N>FTUE2020-Branch04T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Interested in exploring the archipelago and completing adventures? Come find me at the [c][3eebff]School[/c][ffffff]!&lt;/Text>&lt;ID>939907&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>I find that the greatest dragon trainers are those who are fearless when it comes to protecting their people. Seems you are already well on your way to becoming one of them!&lt;/Text>&lt;ID>939908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Headmaster at the School&lt;/Text>&lt;ID>925741&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>5971</I>
      <N>FTUE2020-Branch04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>You have two great assets at your disposal that will help you during your travels.@@The first is the [c][ffb33e]Quest Arrow[/c][ffffff], which points you to the objective. Sometimes, the arrow will disappear during difficult quests. @@The second is your [b][c][ffb33e]Adventurer's Journal[/c][ffffff][/b], which can help you choose which quests you want to tackle next and keep track of your progress. @@Open your Journal now! [i][c][ffb33e]{{input}} on yourself and select 'Quests'.[/c][ffffff][/i]&lt;/Text>&lt;ID>939909&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenJournal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open the Adventurer's Journal&lt;/Text>&lt;ID>929526&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>The first expansion is [c][3eebff]Flight Quest[/c][ffffff]; it's free!@@Simply, [i][c][ffb33e]{{input}} on the Expansion Board and accept the quest with the wing icon[/c][ffffff][/i]. Give it a shot now!&lt;/Text>&lt;ID>939914&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfExpansionBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>AcceptMission&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>3039&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Start the Flight Quest Expansion&lt;/Text>&lt;ID>941326&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <A>false</A>
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          <ID>2310</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2309</MissionID>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>2309</MissionID>
          <ID>3069</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
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          <ID>3070</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2309</MissionID>
          <ID>3077</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>204681</AID>
    <AAID>0</AAID>
    <M>
      <I>2310</I>
      <N>TitanDragons01T01</N>
      <G>2</G>
      <P>2309</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
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            <ID>3067</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>204682</AID>
      <AAID>0</AAID>
      <Task>
        <I>3067</I>
        <N>TitanDragons01T01</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, {{dragon name}} is really growing up. I wonder if we'll be able to help your dragon reach the next stage of its growth. Fishlegs has been researching about Titan Wing dragons... You should talk to him about it!&lt;/Text>&lt;ID>929579&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Hey {{Name}}! Meatlug found this rune while we were helping Hiccup out with a stable quest. I've been poring through my notes from the Dragon Eye and I think this is to help dragons transition to the Titan Wing stage of its growth!&lt;/Text>&lt;ID>929580&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text&gt;Talk to Fishlegs&lt;/Text>&lt;ID>920835&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Fishlegs.&lt;/Text>&lt;ID>923310&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>12826</ii>
        <t>1</t>
        <r>5288</r>
        <ai>204682</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3068</I>
      <N>TitanDragons01T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929583&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>We need more Titan Runes. I don't know how, but dragons seem to be able to find them easier without our help. We need to send your dragon out on stable quests! I'll meet you at your stables.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to your stables&lt;/Text>&lt;ID>929581&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to your stables.&lt;/Text>&lt;ID>929582&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3069</I>
      <N>TitanDragons01T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929586&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Meet me by the quest board!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929587&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Now that you have a dragon of level 20, you'll be able to send dragons out on Medium and Hard difficulty stable quests that will award Titan Runes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair&gt;&lt;Key>Scene&lt;/Key>&lt;Value>DragonStableINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StableQuestJobBoardVisit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the quest board&lt;/Text>&lt;ID>929584&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the quest board in your stables.&lt;/Text>&lt;ID>929585&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3070</I>
      <N>TitanDragons01T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929590&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>The Dragon Eye pointed toward this place called Titan Island where you can use the runes. Use your map to go to Titan Island!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929591&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What an island...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Titan Island&lt;/Text>&lt;ID>929588&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Titan Island.&lt;/Text>&lt;ID>929589&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3077</I>
      <N>TitanDragons01T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929594&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>You absolutely need to explore this amazing place! I want to see what you can discover.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929595&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>I get the feeling that this... altar might hold the secret of the transformation to Titan Wing stage! Now that you know the way here, you should come back and explore the area when you've gathered 50 Titan Runes!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>TitanIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Altar&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Explore the island&lt;/Text>&lt;ID>929592&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Explore Titan Island.&lt;/Text>&lt;ID>929593&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3079</I>
      <N>TitanDragons01T01a</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929598&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{dragon name}} is Dragon Rank 20! Perhaps your dragon is ready to reach the Titan Stage of growth. Hiccup can start you on the journey when you are ready.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929599&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey there {{dragon name}}. You look nice and healthy! You and {{Name}} must be taking great care of each other!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup about Titan Class Dragons&lt;/Text>&lt;ID>929596&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup about Titan Class Dragons.&lt;/Text>&lt;ID>929597&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <ii>0</ii>
      <t>1</t>
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      <ai>204681</ai>
      <amulti>true</amulti>
      <mina>100</mina>
      <maxa>100</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>1</p>
      <ii>0</ii>
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      <amulti>true</amulti>
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      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <ii>0</ii>
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      <amulti>true</amulti>
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      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>350</a>
      <p>8</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>350</mina>
      <maxa>350</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2790</I>
    <N>MainReward1</N>
    <G>57</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>First Event Reward&lt;/Text>&lt;ID>937102&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>5</Type>
        <Value>01-06-2019 12:00:00,01-30-2020 07:59:59</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>false</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2790</MissionID>
          <ID>5711</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>206009</AID>
    <AAID>206008</AAID>
    <Task>
      <I>5711</I>
      <N>MainReward1</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>17830&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Common Cookie&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>100&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Get your Main Reward&lt;/Text>&lt;ID>939133&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get your Main Reward&lt;/Text>&lt;ID>939133&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>1</a>
      <p>6</p>
      <ii>17861</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>1</mina>
      <maxa>1</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>3135</I>
    <N>New Farming 289</N>
    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,1</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>3135</MissionID>
          <ID>7865</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
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    <AAID>0</AAID>
    <Task>
      <I>7865</I>
      <N>Lily of the Valley</N>
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      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>3</a>
      <p>9</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>3</mina>
      <maxa>3</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>312</a>
      <p>2</p>
      <ii>0</ii>
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      <amulti>true</amulti>
      <mina>312</mina>
      <maxa>312</maxa>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1349</I>
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    <G>17</G>
    <S>&lt;Data>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title />&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>4</Type>
        <Value>9,2</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1349</MissionID>
          <ID>976</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202409</AID>
    <AAID>0</AAID>
    <Task>
      <I>976</I>
      <N>8 White Pumpkin, 8 Pumpkin, 6 Black Beans</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9893&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>White Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8215&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pumpkin&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJobBoard&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>9545&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Black Beans&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>White Pumpkin, Pumpkin, Black Bean&lt;/Text>&lt;ID>923022&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Phlegma wants some variety in her cornucopia tonight.&lt;/Text>&lt;ID>923023&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>40</a>
      <p>9</p>
      <ii>0</ii>
      <t>1</t>
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      <amulti>true</amulti>
      <mina>40</mina>
      <maxa>40</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>297</a>
      <p>2</p>
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      <amulti>true</amulti>
      <mina>297</mina>
      <maxa>297</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1054</I>
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          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
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        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
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      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3963</I>
        <N>Edu118T07A</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Don't be surprised if you find some of Snotlout's hair in there. We took off his sideburns while he was sleeping. Some would call that cruel but I say it was necessary.&lt;/Text>&lt;ID>933228&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPrtPineTarOilSpill01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPrtPineTarOilSpill01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13469&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the oil spill in the ocean.&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the oil spill in the ocean.&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
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        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You can always trust us to make every situation a whole lot hairier. Good job, {{Name}}.&lt;/Text>&lt;ID>933231&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPrtPineTarOilSpill02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPrtPineTarOilSpill02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13469&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the oil spill in the ocean.&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the oil spill in the ocean.&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
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      <Task>
        <I>3965</I>
        <N>Edu118T07C</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Salt my shirt, it worked. The oil’s getting absorbed! Nicely done, mate.&lt;/Text>&lt;ID>933234&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfPrtPineTarOilSpill03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPrtPineTarOilSpill03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13469&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the oil spill in the ocean.&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the oil spill in the ocean.&lt;/Text>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
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      <RPT>false</RPT>
    </M>
    <Task>
      <I>3957</I>
      <N>Edu118T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>933237&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>It's great to see you, mate! My old crew sent me a Terror Mail about a pack of Night Terrors in distress on the coast of Scuttleclaw Island. Could you fly out there and find out what's going on? I'll sail out there as fast as I can.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933238&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This Night Terror seems to be struggling to fly! His wings are all gummed up with some strange black ooze...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_StrandedNightTerror&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Head to Scuttleclaw Island and find the Night Terrors&lt;/Text>&lt;ID>933235&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Head to Scuttleclaw Island and find the Night Terrors.&lt;/Text>&lt;ID>933236&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3959</I>
      <N>Edu118T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>933241&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Whenever I use pine tar, I make sure to have a few lemon oil rags handy. I squeeze lemon peels and get the oil on these rags, and they can wipe the pine gunk off anything. @@ It's time to get our new little friend back in the air, {{Name}}! {{Input}} on the Night Terror to wipe it clean.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933242&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>The little fellow made it back to his flock. Farewell, young dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpQEdu118T03CS.unity3d/PfGrpQEdu118T03CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfStrandedNightTerror&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfStrandedNightTerror&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;RemoveItem>&lt;ItemID>13468&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Night Terror to clean it&lt;/Text>&lt;ID>933239&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Night Terror to clean it.&lt;/Text>&lt;ID>933240&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3960</I>
      <N>Edu118T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>933245&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Hmm... Why hasn't that smell gone away? How did so much tar end up on that Night Terror? After all, pitch is man-made, and that Night Terror couldn't have flown far once he got caught in it. Questions, questions... @@ There must be more out there. Can you follow the trail of pine tar and look for the source? I'll send a Terror Mail for backup, just in case...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_OilSpill&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>7&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the trail of pine tar&lt;/Text>&lt;ID>933243&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the trail of pine tar to find the source of the pine tar oil.&lt;/Text>&lt;ID>933244&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3961</I>
      <N>Edu118T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_RuffnutCoast&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ScuttleclawIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_TuffnutCoast&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>933248&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This abandoned ship looks like it is spilling pine tar into the water. You should tell Eret immediately.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933249&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>I knew it! Those grubby Dragon Hunters must've scuttled their ship without a care for the damage it would cause. Dragons, birds and animals could get stuck in the tar just like that Night Terror. @@ They'd be caught in the cold and could get sick from [c][3eebff]hypothermia[/c][ffffff], a horrible condition where you have abnormally low body temperature. @@ Even worse, the spill could reach the archipelago’s pristine beaches if the winds pick up. The tar would coat the rocks and soak through soil, damaging plant life and poisoning food sources. @@ We need to avert a potential ecological disaster here. Didn't anyone get my Terror Mail?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933250&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Oh yeah, Twin-Troops to the rescue!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933251&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Nuts of the Ruff and Tuff variety are at your service.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>933252&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Oh Thor. Anyone else?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutEncourage01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ScuttleclawIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWEret&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Tell Eret about the Dragon Hunter shipwreck&lt;/Text>&lt;ID>933246&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Tell Eret about the Dragon Hunter shipwreck.&lt;/Text>&lt;ID>933247&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1362</I>
    <N>Quest Spooky #2</N>
    <G>5</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Boneknapper&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSpooky02T00.unity3d/PfGrpQSpooky02T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBucket.unity3d/PfDWBucket&lt;/Asset>&lt;Location>PfMarker_Bucket&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Help the Boneknapper!&lt;/Text>&lt;ID>923175&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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    </MR>
    <V>1</V>
    <AID>202423</AID>
    <AAID>0</AAID>
    <M>
      <I>1363</I>
      <N>Spooky02T05: Ask Bucket</N>
      <G>5</G>
      <P>1362</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Ask Bucket&lt;/Text>&lt;ID>923174&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
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        <I>1006</I>
        <N>Spooky02T05: Ask Bucket</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923079&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Back to the drawing board! Bucket was interested in learning about the Boneknapper’s fate, too. Go back to Berk and ask him what he thinks we should do.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer12&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923080&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text> I bet the Boneknapper baby would be just fine if it had a bucket. Buckets solve more problems than you might think!Here, you can have this one. It’s the smallest one I’ve got.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Ask Bucket for his hypothesis&lt;/Text>&lt;ID>923077&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Bucket at Berk and ask him for his hypothesis.&lt;/Text>&lt;ID>923078&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
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        <p>6</p>
        <ii>7979</ii>
        <t>1</t>
        <r>1489</r>
        <ai>202424</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>1001</I>
      <N>Spooky02T01: Enter Caves</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Thanks for your help with the Boneknapper but I'm afraid the dragon is still howling at night.@@Can you go to the caves below Berk and figure out why the dragon is there? Hiccup said he will meet you by the Boneknapper.&lt;/Text>&lt;ID>923083&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I think I figured out why the Boneknapper is here. Look! It's her baby! I think the Boneknapper created a nest. Don’t get too close or the mother might get upset.&lt;/Text>&lt;ID>923084&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Boneknapper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Enter the caves to find the Boneknapper&lt;/Text>&lt;ID>923081&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Enter the caves of Berk and find the Boneknapper.&lt;/Text>&lt;ID>936480&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1002</I>
      <N>Spooky02T02: Meet Botanist</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWBotanist.unity3d/PfDWBotanist&lt;/Asset>&lt;Location>PfMarker_GreatHallExit&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923087&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>The baby Boneknapper looks upset. In my experience, wild dragons tend to be very protective and aggressive when the baby dragon is not well. Let’s use the scientific method to figure out what could be wrong with the dragon. We’ll start with some research. @@ We don’t know what will make the baby Boneknapper happy. Why don’t we ask some Vikings for help? The Botanist was interested in the Boneknapper, so maybe she’ll have some advice.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923088&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Wild animals sometimes get malnourished because they can’t find enough to eat in the wild. Maybe the Boneknapper baby is hungry? I would give the baby some food.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet the Botanist&lt;/Text>&lt;ID>923085&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet the Botanist and ask her for her advice.&lt;/Text>&lt;ID>923086&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1003</I>
      <N>Spooky02T03: Bring Hiccup 1 ear of corn</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923091&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Can you get two chicken eggs and give it to me so we can test the Botanist’s hypothesis? You can get them in your farm or buy them from the store.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupEncourage01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922915&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Hiccup 2 eggs&lt;/Text>&lt;ID>923089&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Hiccup 2 eggs. You can get them in your farm or buy them from the store.&lt;/Text>&lt;ID>923090&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1004</I>
      <N>Spooky02T04: Give corn to the Boneknapper</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923095&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Give the baby Boneknapper the eggs. Let’s see if that makes it happy!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923096&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hmm. It was a good theory, but it looks like Phlegma’s hypothesis was not true.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Boneknapper02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Give eggs to the baby Boneknapper and observe&lt;/Text>&lt;ID>923093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the eggs to the baby Boneknapper and observe its actions.&lt;/Text>&lt;ID>923094&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1005</I>
      <N>Spooky02T06: Return to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Bucket’s hypothesis is… interesting! But hey, we’ll try it. Come back to me and we’ll give the baby dragon the bucket.&lt;/Text>&lt;ID>923099&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7979&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Return to Hiccup with the bucket&lt;/Text>&lt;ID>923097&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Hiccup with the bucket.&lt;/Text>&lt;ID>929571&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1007</I>
      <N>Spooky02T07: Give the dragon bucket</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923102&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Let's see what happens if you give the baby the bucket!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Boneknapper02&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Range&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Give the baby Boneknapper the bucket&lt;/Text>&lt;ID>923100&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the baby Boneknapper the bucket.&lt;/Text>&lt;ID>923101&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1008</I>
      <N>Spooky02T08: Look for a bone piece</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>BerkCavesDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSpooky02T08.unity3d/PfGrpQSpooky02T08&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923105&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That’s odd. The baby put the bucket on its head. Wait! I wonder if Bucket is on the right track. The Boneknapper baby placed the bucket on its head on its own. @@ We know that Boneknappers protect themselves by wearing an armor of bones, like a sort of exoskeleton. This baby tried to protect its head! Do you think that it’s missing a bone piece? Let’s search the cave for a bone that could fit its head.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>923106&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That just might do the trick!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupGenPraise01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBabyBonePiece&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Look in the caves for a piece of bone to match the Boneknapper&lt;/Text>&lt;ID>923103&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for a piece of bone to match the Boneknapper.&lt;/Text>&lt;ID>923104&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1009</I>
      <N>Spooky02T09: Give the bone piece</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>923109&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Bring the bone piece to the baby. Maybe it will work!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>BerkCavesDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Boneknapper02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>16&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Give the bone piece to the baby Boneknapper&lt;/Text>&lt;ID>923107&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the bone piece to the baby Boneknapper.&lt;/Text>&lt;ID>923108&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1010</I>
      <N>Spooky02T10: Return to Bucket</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wow, that fits perfectly! Great find! @@ It looks like the Boneknapper and her baby are pleased with you, {{Name}}. The last Boneknapper to visit Berk didn't stay for very long, so I think these dragons will leave soon too. It looks like we solved the problem and there won't be any more howling! Can you return to Bucket and tell him the good news?&lt;/Text>&lt;ID>923112&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer&gt;&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer09&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Thank goodness Berk can finally get some sleep. Hiccup is a really smart chieftain. You've both done great work!&lt;/Text>&lt;ID>923113&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBucket&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Return to Bucket with the good news&lt;/Text>&lt;ID>923110&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to Bucket with the good news.&lt;/Text>&lt;ID>929572&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1681</I>
    <N>Arctic_Misc07</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMisc07T02.unity3d/PfGrpArcticMisc07T02&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Unicorn of the Sea&lt;/Text>&lt;ID>924931&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
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        <Type>3</Type>
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      <Prerequisites>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
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        <RuleItems>
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          <MissionID>1681</MissionID>
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    </MR>
    <V>1</V>
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    <Task>
      <I>1677</I>
      <N>Misc07T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfDWSnotlout.unity3d/PfDWSnotlout&lt;/Asset>&lt;Location>PfMarker_CampFishingHole&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hey, {{Name}}. Snotlout came by, looking as pale as a Flightmare! He said he saw a huge sea monster not far from shore. It might be a new type of dragon we've never seen. As part of the Berk Watch, it's our duty to investigate. @@ Snotlout's keeping watch at the glacier. Could you go ask him about what he saw?&lt;/Text>&lt;ID>925818&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Man, you should've seen it! It was a gigantic sea monster with a dozen heads and sharp horns! Hookfang and I tried to scare it off, but I think it's still out there... &lt;/Text>&lt;ID>925819&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Glacier&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout at Icestorm Island&lt;/Text>&lt;ID>925816&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout about the sea monster sighting&lt;/Text>&lt;ID>941559&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927269&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>{{Input}} on the barrel of cleaned fish to sprinkle and rub in the 3 bags of salt over the fish.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932563&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Great! These fish will be preserved and ready to eat in a day or so. I like salting my fish, but there are many other techniques for preserving food. For instance, I can keep my food in a cold place to slow the growth of bacteria. This is a process called [c][3eebff]"cooling."[/c][ffffff] @@We can put food in an edible, anti-bacterial liquid like vinegar in a process called [c][3eebff]"pickling."[/c][ffffff] For fruits and vegetables, we can hang them in a very dry place to get rid of all the water inside. This is called [c][3eebff]"drying."[/c][ffffff] @@ Our fish look and smell a whole lot better, don't they Bucket?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932875&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Doesn't fish go better with lemon and a side of potatoes?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Sprinkle 3 bags of salt over the cleaned fish to preserve it&lt;/Text>&lt;ID>927268&lt;/ID>&lt;/Title>&lt;/Data></S>
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        <I>3159</I>
        <N>Edu106T07A</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBarrelOfFish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8019&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Salt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Sprinkle 3 bags of salt over the barrel of cleaned fish to preserve it&lt;/Text>&lt;ID>927772&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Sprinkle 3 bags of salt over the barrel of cleaned fish to preserve it. It's in front of Mulch in Berk.&lt;/Text>&lt;ID>927773&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <M>
      <I>2327</I>
      <N>Edu106T06</N>
      <G>5</G>
      <P>2324</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927274&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Next we'll need salt to dry these fish out. Salt is [c][3eebff]hygroscopic[/c][ffffff], which is a flashy way of saying that it can absorb moisture. The salt will suck the moisture out of the surface of the fish. Bacteria need this water for nutrients and they won't spread as easily without it. @@ I can see a few salt rocks underneath the waterfall over there. Would you chip off 3 bags of salt for us?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Chip off 3 bags of salt from the salt rocks&lt;/Text>&lt;ID>927272&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chip off 3 bags of salt from the salt rocks underneath the waterfall in Berk.&lt;/Text>&lt;ID>927273&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRockSalt01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chip off 3 bags of salt from the salt rocks&lt;/Text>&lt;ID>927272&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chip off 3 bags of salt from the salt rocks in Berk.&lt;/Text>&lt;ID>927777&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRockSalt02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chip off 3 bags of salt from the salt rocks&lt;/Text>&lt;ID>927272&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chip off 3 bags of salt from the salt rocks in Berk.&lt;/Text>&lt;ID>927777&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWRockSalt03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWSalt&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Chip off 3 bags of salt from the salt rocks&lt;/Text>&lt;ID>927272&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Chip off 3 bags of salt from the salt rocks in Berk.&lt;/Text>&lt;ID>927777&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3147</I>
      <N>Edu106T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927782&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>A tip of the bucket once more. It's great to know that the sky isn't falling and it's time to check on the fish that Mulch and I brought in. @@ The last barrel should still be on our boat unless it grew legs and walked away. Hmm, that's a good idea for my next painting. Could you get the barrel of fish?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBarrelOfFish01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfBarrelOfFish01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Get the barrel of fish from the fishing boat in the harbor&lt;/Text>&lt;ID>927780&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get the barrel of fish from the fishing boat in the harbor of Berk.&lt;/Text>&lt;ID>927781&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3148</I>
      <N>Edu106T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWBucket&lt;/Asset>&lt;Location>PfMarker_CoveBeach&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927785&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>These fish are starting to stink! Take the barrel of fish to Mulch before you pass out from the smell.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932778&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Oh dear. I don't like the smell of that barrel, Bucket. @@ I think that these fish are rotting. [c][3eebff]Rot[/c][ffffff] is decay that breaks something down until there's nothing left. This happens when tiny creatures, like [c][3eebff]bacteria[/c][ffffff], grow and eat away at our fish. @@ Did you leave the barrel sealed below deck like I asked?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932881&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBucket&lt;/NPC>&lt;Text>Well, I put the barrel in the hold and closed the lid. Then I had a better idea! Why not let the fish enjoy the sun for a while? So I opened it back up and put the barrel in the warmest place I could think of.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12992&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Barrel of Fish&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Take the barrel of fish to Mulch&lt;/Text>&lt;ID>927783&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Take the barrel of fish to Mulch in Berk.&lt;/Text>&lt;ID>927784&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3149</I>
      <N>Edu106T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927790&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Those fish don't like the sun and, more importantly, they're dead. It looks like we may have wasted an entire trip, my faithful friend. @@ You see, out of the water, bacteria from the air feeds on the outside of the fish. At the same time the bacteria in its gut eats the tasty flesh on the inside. @@ Bacteria grow fast and you need to keep them from spreading. Otherwise, all the fish will get rotten and before you know it they'll smell like my feet after a hard day's yak-milking. @@ All of Berk relies on our fish and traders come visit us when they're in port. Now that I think about it, I know that our local trader is at sea for long periods of time and he may have an idea for how to save our fish from spoiling. Ask Johann if he has any advice.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927791&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWJohann&lt;/NPC>&lt;Text>The finest of greetings to you, {{Name}}. What can I do for you today?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWJohann&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Get advice from Johann&lt;/Text>&lt;ID>927788&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Get advice from Johann. He's near the trading post in Berk.&lt;/Text>&lt;ID>927789&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3150</I>
      <N>Edu106T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927794&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should bring those knives carefully to Mulch.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927795&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>My goodness! Those are terribly sharp so I think we'll handle this part. Eh, Bucket? We'll deal with the bacteria inside the fish by removing the internal organs. It's called "cleaning a fish".&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMulch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12993&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fish Knives&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the fish knives to Mulch&lt;/Text>&lt;ID>927792&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the fish knives to Mulch. He's on the beach in Berk.&lt;/Text>&lt;ID>927793&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3152</I>
      <N>Edu106T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I can hear someone's stomach growling from here and you know what that means. Grump, Gobber's Hotburple, must be ready for another meal. You really should give Gobber the last fresh salmon.&lt;/Text>&lt;ID>927798&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Aye, this will hit the spot. No, it wasn't Grump's stomach bleating. It was mine. I only had three wee lunches today and I'm famished. @@ It's always good to learn a new food preserving technique and it'll keep us prepared for the difficult months of winter. You're doing a fine job feeding Berk!&lt;/Text>&lt;ID>927799&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWGobberDO.unity3d/DlgGobberQuestEnd02&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12991&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fresh Salmon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Gobber 1 fresh salmon&lt;/Text>&lt;ID>927796&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Gobber 1 fresh salmon in Berk.&lt;/Text>&lt;ID>936655&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>3154</I>
      <N>Edu106T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMulch&lt;/NPC>&lt;Text>Ooh my stomach is growling at the thought, Bucket. But we have to wait for the salt to absorb as much moisture as possible to preserve the fish. @@ We'll need to get some fresh fish to Berk before more bellies rumble. Bucket, you take some to the stables and I'll bring a few door-to-door. @@ {{Name}}, we'll need you to give these to any dragon who's been waiting for their food. Hiccup asked us to bring him some fish as soon as we could. Could you give Hiccup a fresh salmon for Toothless?&lt;/Text>&lt;ID>927802&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>There you are, pal. No I don't want the head.&lt;/Text>&lt;ID>927803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd06&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12991&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fresh Salmon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Hiccup 1 fresh salmon&lt;/Text>&lt;ID>927800&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Hiccup 1 fresh salmon. He's in Berk.&lt;/Text>&lt;ID>936656&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>3155</I>
      <N>Edu106T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Dragons eat fresh fish from the water because they have really strong stomachs that can handle all kinds of bacteria. Isn't that right, bud? @@ Do you have any more? Astrid just got back from one of her long patrols and Stormfly could really use 1 fresh salmon to keep her strength up.&lt;/Text>&lt;ID>927806&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Good girl, Stormfly. Maybe you can play with Eret later. With any luck, he won’t see you coming until it's too late.&lt;/Text>&lt;ID>927807&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>12991&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Fresh Salmon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Astrid 1 fresh salmon&lt;/Text>&lt;ID>927804&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed Astrid 1 fresh salmon. She's in Berk.&lt;/Text>&lt;ID>936657&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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  <Mission>
    <I>1969</I>
    <N>Deathsong_Deathsong07</N>
    <G>6</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong07T00.unity3d/PfGrpDSDeathsong07T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong07T00b.unity3d/PfGrpDSDeathsong07T00b&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong07T00c.unity3d/PfGrpDSDeathsong07T00c&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>The Death Song Menace&lt;/Text>&lt;ID>926569&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>The Death Song Menace!&lt;/Text>&lt;ID>926570&lt;/ID>&lt;/Desc>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWDeathsongExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
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        <Value>true</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1969</MissionID>
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        <RuleItems>
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    <V>1</V>
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    <Task>
      <I>2251</I>
      <N>Deathsong07T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>926821&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>{{Name}}! Thank Odin you're here. The Death Song is attacking the Training Grounds. Please go there and help, but be careful. You are one of our best students, {{Name}}, and we don't want you getting stuck in amber. Ride with the wind!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>926822&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>No! Hookfang! No!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutUpset02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpDSDeathsong07T01.unity3d/PfGrpDSDeathsong07T01&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>We need help in the Training Grounds!&lt;/Text>&lt;ID>926820&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>We need help in the Training Grounds!&lt;/Text>&lt;ID>926820&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2252</I>
      <N>Deathsong07T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>The Death Song has taken Hookfang! You should make sure Snotlout is okay. Check up on him by Fireball Frenzy.&lt;/Text>&lt;ID>926825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>For Thor's sake, forget about me. That ravenous beast took Hookfang! Please! If you don't go to Melody Island now, my precious Fangster will be eaten whole. I need you and I need your help. @@ I'll be fine… even if my toe is starting to cramp.&lt;/Text>&lt;ID>926826&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value&gt;False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout and see if he needs help&lt;/Text>&lt;ID>926823&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout and see if he needs help&lt;/Text>&lt;ID>926823&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2253</I>
      <N>Deathsong07T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>I wish we could prepare more, but we're out of time. Go to Melody Island! I'll grab Thornado and meet you there.	&lt;/Text>&lt;ID>926829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer07&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Melody Island&lt;/Text>&lt;ID>926877&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Melody Island&lt;/Text>&lt;ID>926827&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2254</I>
      <N>Deathsong07T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>PfDWThunderdrumThornado&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Here we are in the belly of the beast… figuratively, at least. Let's make sure the Death Song doesn't make that a reality. @@ Thank Thor,  Thornado is here to help. {{Input}} on him to mount him.&lt;/Text>&lt;ID>926832&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueAttract01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWThunderdrumThornado&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWThunderdrum&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Thornado and mount him&lt;/Text>&lt;ID>926830&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Thornado and mount him&lt;/Text>&lt;ID>927123&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>2255</I>
      <N>Deathsong07T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>PfDWWindshearNPC&lt;/Asset>&lt;Location>PfMarker_RogueRiderStart&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Let's go to the Death Song's nest. You've been here with the Archaeologist, right? You should take point while I cover our back. {{Input}} on me and lead me to the nest.&lt;/Text>&lt;ID>926835&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer04&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>That looks terrifying...There's Hookfang! It looks like we got here in time.&lt;/Text>&lt;ID>926836&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestEnd02&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_NestEntrance&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWindshearNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>Lead Heather to the Death Song nest&lt;/Text>&lt;ID>926833&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead Heather to the Death Song nest&lt;/Text>&lt;ID>926833&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2256</I>
      <N>Deathsong07T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubDeathsongIslandDO&lt;/Scene>&lt;Asset>PfDWThunderdrumThornado&lt;/Asset>&lt;Location>PfMarker_NestEntrance&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Windshear's immune to the hypnotic song! Remind me to thank Snotlout for his useful invention. We need to act quickly to save Hookfang. I'll fly up and distract him. You go in and free Hookfang! Let's go!&lt;/Text>&lt;ID>926839&lt;/ID&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestDeathsongExpansion.unity3d/SndDragDeathsongCall&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>You did it!&lt;/Text>&lt;ID>926840&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRoguePos02&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID&gt;0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfAmberMeltChunk&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>AmberMeltChunkScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free Hookfang&lt;/Text>&lt;ID>926837&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free Hookfang from the amber prison&lt;/Text>&lt;ID>941702&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2257</I>
      <N>Deathsong07T07a</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Oof, I need your help right away. We want to keep its attention on us and not on Hookfang. Fly up and tell Thornado to hit the Death Song!&lt;/Text>&lt;ID>926843&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer08&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDeathsongChase&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathsongChase&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Death Song with Thornado's sound blasts&lt;/Text>&lt;ID>926850&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Death Song with Thornado's sound blasts&lt;/Text>&lt;ID>926850&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>2258</I>
      <N>Deathsong07T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Let's get it over to the Ship Graveyard. I'll keep its attention but make sure it doesn't turn back! Thornado will be able to keep it in line, so make sure to keep hitting it with sonic blasts!&lt;/Text>&lt;ID>926846&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueAttract03&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ShipGraveyardDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly out to the Ship Graveyard&lt;/Text>&lt;ID>926844&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly out to the Ship Graveyard&lt;/Text>&lt;ID>926844&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>2259</I>
      <N>Deathsong07T09</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>I think our plan worked, {{Name}}. The Death Song took to the eel right away and struck it with its amber blast. With all these eels in this place, it won't be bothering Berk for food. @@ Most animals that [c][3eebff]migrate[/c][ffffff], or move, from one habitat to another do so because of a few reasons. Some migrate to [c][3eebff]look for better nesting areas.[/c][ffffff] Some migrate [c][3eebff]to avoid the harsh climates[/c][ffffff] that come with different seasons. [c][3eebff]The primary reason why animals migrate is to look for food sources.[/c][ffffff] @@ As long as the animal has a good food source, it won't migrate to any new habitats! @@ Meet me at the School when you're ready, but first we need to go back to the Training Grounds and tell everyone the great news. I guess we can free Snotlout, too… &lt;/Text>&lt;ID>926849&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestEnd01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go back to the Training Grounds&lt;/Text>&lt;ID>926847&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to the Training Grounds&lt;/Text>&lt;ID>926847&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>2319</I>
      <N>Deathsong07T07b</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Great! I think it's working. Try shooting the Death Song again.&lt;/Text>&lt;ID>926852&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueQuestOffer08&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDeathsongChase&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathsongChase&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Death Song with Thornado's sound blasts&lt;/Text>&lt;ID>926850&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Death Song with Thornado's sound blasts&lt;/Text>&lt;ID>926850&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Keep it up!&lt;/Text>&lt;ID>11467&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRogueEncourage01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;Text>Okay, I'm pretty sure we have its attention now...&lt;/Text>&lt;ID>926856&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWCrusaderDO.unity3d/DlgHeatherRoguePos01&lt;/Asset>&lt;NPC>PfDWHeatherTeen&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubDeathsongIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDeathsongChase&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWDeathsongChase&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the Death Song with Thornado's sound blasts&lt;/Text>&lt;ID>926850&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the Death Song with Thornado's sound blasts&lt;/Text>&lt;ID>926850&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <S>&lt;Data>&lt;Setup>&lt;Scene>HubTrainingDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpDSDeathsong07T10.unity3d/PfGrpDSDeathsong07T10&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Hookfang! I'm so happy you're still alive! I knew that you'd be just fine, you big dumb dragon. How could you let yourself get captured like that and worry me sick? @@ {{Name}}, help me out here. I've fallen and I can't get up. Please get me out of this amber.&lt;/Text>&lt;ID>926859&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutAttract02&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Thank you, thank you…I take back almost everything I said about you.  The Snotlout is back!&lt;/Text>&lt;ID>926860&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWSnotloutDO.unity3d/DlgSnotloutQuestEnd01&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Dissolve&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>AmberMeltChunkScripts&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free Snotlout from the amber&lt;/Text>&lt;ID>926857&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the amber and dissolve it to free Snotlout from the amber&lt;/Text>&lt;ID>941703&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Now that you know Snotlout is okay, you should talk to Heather at the Lab.&lt;/Text>&lt;ID>927705&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>What a rush! We did an amazing job at Melody Island, {{Name}}, and found the Death Song a good food supply. Great work!&lt;/Text>&lt;ID>927706&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeatherDO.unity3d/DlgHeatherQuestEnd01&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Heather at the School&lt;/Text>&lt;ID>920988&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Heather at the School&lt;/Text>&lt;ID>927703&lt;/ID>&lt;/Desc>&lt;/Data></S>
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        <I>4537</I>
        <N>Curse04T10h</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfBuryPoop08&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Chop&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfBuryPoop08&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shovel the poop&lt;/Text>&lt;ID>936845&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shovel the poop&lt;/Text>&lt;ID>936833&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2722</I>
      <N>Curse04T11</N>
      <G>16</G>
      <P>2719</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2722</MissionID>
            <ID>4475</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>205848</AID>
      <AAID>0</AAID>
      <Task>
        <I>4475</I>
        <N>Curse04T11</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Thanks so much for your help. I really appreciate you taking the time while so many people need your attention! I think Gobber was looking for you next.&lt;/Text>&lt;ID>936849&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>Working on such accursed scales wasn't fun! Here you go. Keep it close; I'm sure you'll need it to survive whatever Tuffnut is planning for you in the future!&lt;/Text>&lt;ID>936850&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Gobber&lt;/Text>&lt;ID>927580&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>13717</ii>
        <t>1</t>
        <r>5935</r>
        <ai>205848</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>16585</ii>
        <t>1</t>
        <r>5906</r>
        <ai>205848</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>16586</ii>
        <t>1</t>
        <r>5907</r>
        <ai>205848</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>4465</I>
      <N>Curse04T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse04T01.unity3d/PfGrpCurse04T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Tuffnut_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Follow my instructions to the letter, and you will have the strength and spiritual attunement to lead the Hobgobblers. First! These dragons left scales all around New Berk. Find them and grab them!&lt;/Text>&lt;ID>936853&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Excellent! Extra points on your collection form. Use those quads! Use them!&lt;/Text>&lt;ID>936854&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfHobgobblerScale&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the Hobgobbler scales&lt;/Text>&lt;ID>936851&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Hobgobbler scales&lt;/Text>&lt;ID>936851&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4466</I>
      <N>Curse04T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Be a shame if we don't put your nice pile of scales to good use. Put it in Gobber's waiting hands!&lt;/Text>&lt;ID>936857&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>There ya are! Tuffnut told me you'd be coming. This better work to get all those cursed dragons out of here...&lt;/Text>&lt;ID>936858&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWGobber&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>16628&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Pile of Hobgobbler Scales&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the Hobgobbler scales to Gobber&lt;/Text>&lt;ID>936855&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the Hobgobbler scales to Gobber&lt;/Text>&lt;ID>941674&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4467</I>
      <N>Curse04T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Gobber_Hob02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWGobber&lt;/NPC>&lt;Text>The way I see it, the faster you jump through Tuffnut's hoops the faster you'll be done with his silliness. He's waiting for you by the waterfall. Stand in front of him!&lt;/Text>&lt;ID>936861&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Well done, my very young apprentice.&lt;/Text>&lt;ID>936862&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Curse04(4467)&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Stand before Tuffnut at New Berk&lt;/Text>&lt;ID>936859&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Stand before Tuffnut at New Berk&lt;/Text>&lt;ID>936859&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4468</I>
      <N>Curse04T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Second! Embrace the calm of the Hobgobbler. She has seen it all. Done it all. The world could burn and the only thing we'd see in her eyes is the reflection of the blaze. {{Input}} on me, sit there, and channel the spirit of the Hobgobbler.&lt;/Text>&lt;ID>936867&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>[c][3eebff]PERFECTION![/c][ffffff]&lt;/Text>&lt;ID>936868&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse04T04CS.unity3d/PfGrpCurse04T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>More! MAXIMUM CALM!&lt;/Text>&lt;ID>936869&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Curse04(4467)&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_TuffnutObjective&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the Hobgobbler and stay still&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Look at the Hobgobbler and stay still&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Come on... stay there, my friend!&lt;/Text>&lt;ID>936865&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>You moved!&lt;/Text>&lt;ID>936866&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4469</I>
      <N>Curse04T05</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWArchaeologist.unity3d/PfDWArchaeologist&lt;/Asset>&lt;Location>PfMarker_HiddenWorldEntry03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>That was intense! I need a break.Talk to Skulder by the Hidden World cave, okay?&lt;/Text>&lt;ID>936872&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>What am I, the backup plan?&lt;/Text>&lt;ID>936873&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4471</I>
      <N>Curse04T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut_House&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Please, go back to Tuffnut and let him know you've aced my challenge.&lt;/Text>&lt;ID>936876&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You don't seem very tired. Aww... I was hoping Skulder would wear you out with some hard manual labor!&lt;/Text>&lt;ID>936877&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to Tuffnut&lt;/Text>&lt;ID>936874&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Come back to Tuffnut&lt;/Text>&lt;ID>936874&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4472</I>
      <N>Curse04T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Tuffnut_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfMissionVisit.unity3d/PfMissionVisit&lt;/Asset>&lt;Location>PfMarker_MountHob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Are you ready? You look ready. Let's go! Moment of truth, {{Name}}: {{input}} on the Hobgobbler and mount him. Keep all my lessons in mind. You're going to need them to survive this harrowing experience!&lt;/Text>&lt;ID>936880&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>So far so good!&lt;/Text>&lt;ID>936881&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_MountHob&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWHobgobblerMountable&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount the Hobgobbler&lt;/Text>&lt;ID>936878&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>936791&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4473</I>
      <N>Curse04T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWAstrid.unity3d/PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_Sheep&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Okay! Third: right before you came over here, this Hobgobbler dropped something among all those sheep over there. Fly over there and handle the situation, my young disciple!&lt;/Text>&lt;ID>936884&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Tuffnut sent you? Good. I was starting to think he was trying to wiggle out of his promises.&lt;/Text>&lt;ID>936885&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Sheep&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fly to the sheep gathering at New Berk&lt;/Text>&lt;ID>936882&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly to the sheep gathering at New Berk&lt;/Text>&lt;ID>936882&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4476</I>
      <N>Curse04T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Gobber_Hob02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Good! Now you are armored for the job. Now we need you to spread the seeds of your knowledge all across the archipelago, and handle the Hobgobblers everywhere!@@I've taken the liberty of letting them know you're coming to save the day. Put that armor on, my friend, and go to the Lookout. The Botanist is waiting for you.&lt;/Text>&lt;ID>936888&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Lookout in your new armor&lt;/Text>&lt;ID>936886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Lookout&lt;/Text>&lt;ID>929705&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4477</I>
      <N>Curse04T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should look for the Botanist.&lt;/Text>&lt;ID>936891&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>There you are! I've been waiting for you for ages. I love these little guys, but they're overstaying their welcome.&lt;/Text>&lt;ID>936892&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Botanist&lt;/Text>&lt;ID>923207&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4478</I>
      <N>Curse04T14</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse04T14.unity3d/PfGrpCurse04T14&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Botanist_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>These adorable babies are eating everything and being a terrible burden on everyone. I need you to grab all the babies! They're the green ones. I can handle the Broad Wings!&lt;/Text>&lt;ID>936895&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Hob&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Grab all the green baby Hobgobblers in the Lookout&lt;/Text>&lt;ID>936893&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find all the baby Hobgobblers&lt;/Text>&lt;ID>941676&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4479</I>
      <N>Curse04T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>I knew I could count on you, {{Name}}. You're reliable. Ruffnut is waiting for you at Zippleback Island. Also - next time you see Tuffnut, tell him I'm not a message board! He can pass on his own notes next time.&lt;/Text>&lt;ID>936898&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Zippleback Island&lt;/Text>&lt;ID>930024&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Zippleback Island&lt;/Text>&lt;ID>930024&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4480</I>
      <N>Curse04T16</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yo! Yo! Over here, Tuffnut's Disciple!&lt;/Text>&lt;ID>936901&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You came here just in time. Things are getting really riled up here!&lt;/Text>&lt;ID>936902&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4481</I>
      <N>Curse04T17</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>UniqueHobgobbler&lt;/Asset>&lt;Location>PfMarker_Ruffnut_Hob&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>I was trying to gather as many Hobgobblers here from the other nearby islands so that my group is bigger than Tuffnut's, but one of them found some dragon root from Odin-knows-where. We need to take the dragon root before it drives them all bonkers!&lt;/Text>&lt;ID>936905&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse04T17CS.unity3d/PfGrpCurse04T17CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4481&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Dragon Root&lt;/Text>&lt;ID>936903&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Dragon Root&lt;/Text>&lt;ID>936903&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4482</I>
      <N>Curse04T18</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpCurse04T18.unity3d/PfGrpCurse04T18&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Oh no! Hang in there, {{Name}}, they're coming after the dragon root! You can't let them have it. Fend them off!&lt;/Text>&lt;ID>936908&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_4482&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>STCurseofHGMap02DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Game&lt;/Type>&lt;Title>&lt;Text>Guard the dragon root and defeat the Dragon Tactics battle&lt;/Text>&lt;ID>936906&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Defeat the Dragon Tactics battle&lt;/Text>&lt;ID>933766&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4483</I>
      <N>Curse04T19</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Whew. Are you doing okay?&lt;/Text>&lt;ID>936911&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That was a close one... I'm super impressed.&lt;/Text>&lt;ID>936912&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>927529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut&lt;/Text>&lt;ID>938852&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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      <t>1</t>
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      <amulti>true</amulti>
      <mina>35</mina>
      <maxa>35</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <p>1</p>
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      <maxa>200</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2416</I>
    <N>Edu109</N>
    <G>7</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu109T00.unity3d/PfGrpQEdu109T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_ByTelescope&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_ByTelescopeToothless&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWTuffnut.unity3d/PfDWTuffnut&lt;/Asset>&lt;Location>PfMarker_Tuffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWRuffnut.unity3d/PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_Ruffnut&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu109T05.unity3d/PfGrpQEdu109T05&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Carpet Seeding&lt;/Text>&lt;ID>927300&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2408</Value>
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        <ClientRule>false</ClientRule>
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      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
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        <RuleItems>
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        <RuleItems>
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        <RuleItems>
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          <ID>2417</ID>
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        <RuleItems>
          <Type>2</Type>
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          <ID>2418</ID>
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        <RuleItems>
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        <RuleItems>
          <Type>1</Type>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>2416</MissionID>
          <ID>2419</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>2416</MissionID>
          <ID>2420</ID>
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    </MR>
    <V>3</V>
    <AID>204810</AID>
    <AAID>0</AAID>
    <M>
      <I>2417</I>
      <N>Edu109T04</N>
      <G>7</G>
      <P>2416</P>
      <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Give the seed bags to Phlegma&lt;/Text>&lt;ID>927290&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
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        </Criteria>
      </MR>
      <V>3</V>
      <AID>204811</AID>
      <AAID>0</AAID>
      <Task>
        <I>3459</I>
        <N>Edu109T04: Give Bags to Phlegma</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Quickly, now! Give me the clay and the compost and I'll mix them up with my seeds.&lt;/Text>&lt;ID>927869&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Thanks! Now, I made sure these seed balls are dry so they won't stick together or clump up while you carry them. Here you go.&lt;/Text>&lt;ID>927870&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13149&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bag of Compost&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13150&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bag of Clay&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give the clay and compost to Phlegma&lt;/Text>&lt;ID>927867&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give the bags of clay and bags of compost to Phlegma.&lt;/Text>&lt;ID>934393&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>6</a>
        <p>6</p>
        <ii>13148</ii>
        <t>1</t>
        <r>5416</r>
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        <amulti>true</amulti>
        <mina>6</mina>
        <maxa>6</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2418</I>
      <N>Edu109T05</N>
      <G>7</G>
      <P>2416</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We'll imitate how seeds are spread in nature with a little bit of aerial seeding thrown into the bargain. Animals, birds and insects feed on the fruits of plants but the seeds often pass through them intact as the creatures go about their daily, err... pooping. @@ This allows them to grow far away from their parent plant. This process makes it more likely that the seed survives, even if it needs to pass through dragon dung to do it. @@ I've brought three dragons here to act as our natural seed spreaders. Feed 2 bags of seed balls to the Deadly Nadder, the Monstrous Nightmare, and Barf &amp;amp; Belch here at the Lookout!&lt;/Text>&lt;ID>927292&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Feed the seed balls to the dragons at the Lookout&lt;/Text>&lt;ID>927291&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
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        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2418</MissionID>
            <ID>3460</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2418</MissionID>
            <ID>3461</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2418</MissionID>
            <ID>3462</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>3</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3460</I>
        <N>Edu109T05a</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That's the Deadly Nadder. Well done!&lt;/Text>&lt;ID>927873&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWDeadlyNadder&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWDeadlyNadderNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13148&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bags of Seed Balls&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give 2 bags worth of seed balls to the Deadly Nadder&lt;/Text>&lt;ID>927871&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give 2 bags worth of seed balls to the Deadly Nadder at the Lookout.&lt;/Text>&lt;ID>935648&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3461</I>
        <N>Edu109T05b</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>That Monstrous Nightmare will spread the seeds. You've done a fine job!&lt;/Text>&lt;ID>927876&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWNightmare&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWNightmareNPC&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13148&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bags of Seed Balls&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Feed 2 bags of seed balls to the Monstrous Nightmare&lt;/Text>&lt;ID>927874&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed 2 bags of seed balls to the Monstrous Nightmare at the Lookout.&lt;/Text>&lt;ID>936546&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3462</I>
        <N>Edu109T05c</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Barf and Belch look ready to help. Thanks, {{Name}}.&lt;/Text>&lt;ID>927879&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWZippleback&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWZippleback_BarfBelch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>13148&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Bags of Seed Balls&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Feed 2 bags of seed balls to Barf &amp;amp; Belch&lt;/Text>&lt;ID>927877&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Feed 2 bags of seed balls to Barf &amp;amp; Belch at the Lookout.&lt;/Text>&lt;ID>936547&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2419</I>
      <N>Edu109T08</N>
      <G>7</G>
      <P>2416</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927294&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Blast the 3 spots on the hillside to plant the seed balls!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_HighestMountain&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932564&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That was so much fun. We got to secure the hard packed soil and shoot something at the same time. And to top it off, Phlegma is here with buckets of water so we can splash Fishlegs and Snotlout while they're not looking!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>932876&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>No, that's not the reason. I got here as quickly as I could as soon as I realized you didn't have what you needed to complete the job.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Shoot spots in the hillside&lt;/Text>&lt;ID>927293&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2419</MissionID>
            <ID>3465</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2419</MissionID>
            <ID>3466</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2419</MissionID>
            <ID>3467</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>3</V>
      <AID>204812</AID>
      <AAID>0</AAID>
      <Task>
        <I>3465</I>
        <N>Edu109T08a</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>929941&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Good shot!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos04&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGrassBallHole01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGrassBallHole01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the hillside to plant the seeds&lt;/Text>&lt;ID>927886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the hillside to plant the seeds.&lt;/Text>&lt;ID>927881&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3466</I>
        <N>Edu109T08b</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927885&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Awww yeah!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGrassBallHole02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGrassBallHole02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the hillside to plant the seeds&lt;/Text>&lt;ID>927886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the hillside to plant the seeds at Berk.&lt;/Text>&lt;ID>927887&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3467</I>
        <N>Edu109T08c</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927888&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Super cool!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGrassBallHole03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGrassBallHole03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Shoot the hillside to plant the seeds&lt;/Text>&lt;ID>927886&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Shoot the hillside to plant the seeds at Berk.&lt;/Text>&lt;ID>927887&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>1</a>
        <p>6</p>
        <ii>7980</ii>
        <t>1</t>
        <r>5417</r>
        <ai>204812</ai>
        <amulti>true</amulti>
        <mina>1</mina>
        <maxa>1</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>2420</I>
      <N>Edu109T09</N>
      <G>7</G>
      <P>2416</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927298&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Don't worry about these dragons accidentally swallowing the seed balls. Any seeds that aren't fired out with the dragon's breath will be naturally passed through the [c][3eebff]dragon's droppings[/c][ffffff]. I'd rather not watch -that- process. @@ [c][3eebff]Sunlight, fertile soil,[/c][ffffff] and [c][3eebff]water[/c][ffffff] create the perfect environment for seeds to sprout. To give our seeds that final touch you need to water the 3 spots on the hillside.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQMMO_Off.unity3d/PfGrpQMMO_Off&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927299&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Now we will have excellent green cover and it's far less likely that there will be a landslide. Now that the danger has passed, I'd like to stay here a moment longer and enjoy this glorious sunset.Well done, {{Name}}.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;RemoveItem>&lt;ItemID>7980&lt;/ItemID>&lt;Quantity>1&lt;/Quantity>&lt;/RemoveItem>&lt;Title>&lt;Text>Water the 3 spots on the hillside&lt;/Text>&lt;ID>927297&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2420</MissionID>
            <ID>3468</ID>
            <Complete>0</Complete>
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          <RuleItems>
            <Type>1</Type>
            <MissionID>2420</MissionID>
            <ID>3469</ID>
            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
            <Type>1</Type>
            <MissionID>2420</MissionID>
            <ID>3470</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>3</V>
      <AID>0</AID>
      <AAID>0</AAID>
      <Task>
        <I>3468</I>
        <N>Edu109T09a</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGrassBallHole01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGrassBallHole01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the seeded area and water it&lt;/Text>&lt;ID>927889&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the seeded area and water it.&lt;/Text>&lt;ID>927890&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3469</I>
        <N>Edu109T09b</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGrassBallHole02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGrassBallHole02&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the seeds and water them&lt;/Text>&lt;ID>927893&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the seeds and water them at Berk.&lt;/Text>&lt;ID>927894&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>3470</I>
        <N>Edu109T09c</N>
        <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWGrassBallHole03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWGrassBallHole03&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the seeds and water them&lt;/Text>&lt;ID>927893&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the seeds and water them at Berk.&lt;/Text>&lt;ID>927894&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>3456</I>
      <N>Edu109T01: Talk to Ruffnut</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927897&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>We have a situation, {{Name}}! A lot of the trees have been cut down on the hillside above and behind the Great Hall in Berk over the years. It has loosened the [c][3eebff]hard packed soil[/c][ffffff] and the tree roots are no longer there to hold the dirt and soil together. @@ The next time it rains, the loose dirt is likely to start a landslide over our village and it would cause terrible damage. I don't like to ask the Thorston twins for help, since they goof off so much, but we could use the extra hands and heads. I saw them here in the Lookout a minute ago. Can you speak with Ruffnut?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927898&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Yugh! She wants Barf and Belch to dig holes for replanting?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Ruffnut at the Lookout&lt;/Text>&lt;ID>927895&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Ruffnut at the Lookout.&lt;/Text>&lt;ID>927896&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3457</I>
      <N>Edu109T02: Go to the Greenhouse</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932781&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That sounds pretty boring. Lucky for you guys I've just come up with the best idea: we carpet bomb the hillside with seeds! The most explosive ideas are always the best ones, don't you think?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932883&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>I don't know, sis. This whole thing sounds like an elaborate scheme to get us to do work.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>932884&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You're not in? Fine. I'll unleash the reign of terror with {{Name}} instead. Can you look for some seeds back at the Greenhouse?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWTuffnutDO.unity3d/DlgTuffnutAttract01&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927904&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Oh Odin! That sounds horrific... but then again it would get it done fast. @@ There are a few different ways that we can distribute seeds. We could use [c][3eebff]hand seeding[/c][ffffff], where you spread the seeds by hand. It's best used when dealing with small plots of land or difficult terrain (like you do at your farm). Also, there's [c][3eebff]broadcast seeding[/c][ffffff] which distributes seeds over large areas and often involves tools to dig the seeds into the ground. @@ What Ruffnut is suggesting - in her Thorston kind of way - is [c][3eebff]aerial seeding[/c][ffffff]--or, seeding from a flying dragon. We can spread thick, fire-resistant vegetation (these are plants that retain water very well and can stop fires from spreading too far) over large areas.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_GreenHouseExit&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for seeds at the Greenhouse&lt;/Text>&lt;ID>927899&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look for bags of seeds at the Greenhouse.&lt;/Text>&lt;ID>927900&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>3463</I>
      <N>Edu109T06</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>PfDWRuffnut&lt;/Asset>&lt;Location>PfMarker_HighestMountain&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927907&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Super cool. Let's get this thing started. We'll meet you over at Berk!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestEnd01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC&gt;&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>927908&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Over here, {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutAttract02&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_HighestMountain&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet Barf &amp;amp; Belch at Berk&lt;/Text>&lt;ID>927905&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet Barf &amp;amp; Belch at Berk.&lt;/Text>&lt;ID>927906&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>3464</I>
      <N>Edu109T07: Mount B&amp;B</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927911&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>Mount Barf &amp;amp; Belch and let's do this!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutQuestOffer01&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfDWZippleback_BarfBelch&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>MountDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDWBarfBelchSeeds&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Mount Barf &amp;amp; Belch&lt;/Text>&lt;ID>927909&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Mount Barf &amp;amp; Belch.&lt;/Text>&lt;ID>927910&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3493</I>
      <N>Edu109T03A: Get 3 Bags of Clay</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu109T03A.unity3d/PfGrpQEdu109T03A&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927914&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Aye, that's the stuff! Now, can you grab the 3 bags of clay?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922905&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBags&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Gather 3 bags of clay in the Greenhouse&lt;/Text>&lt;ID>927912&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Gather 3 bags of clay in the Greenhouse.&lt;/Text>&lt;ID>927913&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>3494</I>
      <N>Edu109T03: Find 3 Bags of Compost</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQEdu109T03B.unity3d/PfGrpQEdu109T03B&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>927918&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Ruffnut's plan could work if we can figure out the details. [c][3eebff]Seed balls[/c][ffffff] are seeds rolled in a mixture of clay and compost. It's the perfect protection for the seeds since animals, insects and birds won't be able to eat them. @@ It'll also provide a good source of nutrients for the plant to grow. Could you find me 3 bags of compost here in the Greenhouse?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWBags&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the 3 bags of compost in the Greenhouse&lt;/Text>&lt;ID>927916&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the 3 bags of compost in the Greenhouse.&lt;/Text>&lt;ID>927917&lt;/ID>&lt;/Desc>&lt;/Data></S>
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  </Mission>
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          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4512</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4513</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4514</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4515</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4516</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4517</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4518</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4519</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2730</MissionID>
          <ID>4520</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>205842</AID>
    <AAID>0</AAID>
    <Task>
      <I>4497</I>
      <N>Curse06T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>We can return all the Hobgobblers to their nest! Unfortunately, Mudraker doesn't like the idea of heading into that cavern. It will have to be you, brave {{Name}}, to see this through to the end. Thorspeed! I have faith that you can do it.&lt;/Text>&lt;ID>936953&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the Hobgobbler nest&lt;/Text>&lt;ID>936951&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the Hobgobbler nest&lt;/Text>&lt;ID>936951&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4498</I>
      <N>Curse06T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Maybe the Archaeologist is on the right track; look at all these Hobgobblers coming together!&lt;/Text>&lt;ID>936956&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>That Hobgobbler is using the vent to hover in the air. Your Dragon Armor could do the same thing, using the wings built into the suit...&lt;/Text>&lt;ID>936957&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4498&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the floating Hobgobbler&lt;/Text>&lt;ID>936954&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the floating Hobgobbler&lt;/Text>&lt;ID>936954&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4499</I>
      <N>Curse06T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should glide down the tunnel in your Hobgobbler Dragon Armor; maybe that will convince the dragons to follow you?&lt;/Text>&lt;ID>936960&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4499&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Glide down the tunnel&lt;/Text>&lt;ID>936958&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Glide down the tunnel&lt;/Text>&lt;ID>936958&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4500</I>
      <N>Curse06T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What's going on with that Hobgobbler?&lt;/Text>&lt;ID>936963&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse06T04CS.unity3d/PfGrpCurse06T04CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4500&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the Hobgobbler&lt;/Text>&lt;ID>936961&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the Hobgobbler&lt;/Text>&lt;ID>936961&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4501</I>
      <N>Curse06T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Interesting! The weight on the pressure plate caused the rock to rise up. You should continue down the tunnel now that the path is clear.&lt;/Text>&lt;ID>936966&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4501&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Continue down the tunnel&lt;/Text>&lt;ID>936964&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Continue down the path&lt;/Text>&lt;ID>928711&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4502</I>
      <N>Curse06T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should push Hobgobblers onto the right vents to create a path to the exit.&lt;/Text>&lt;ID>936969&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4502&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair&gt;&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Push the Hobgobblers onto the right vents and cross the room&lt;/Text>&lt;ID>936967&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Push the Hobgobblers onto the right vents and cross the room&lt;/Text>&lt;ID>936967&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4503</I>
      <N>Curse06T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What is that coral on that wall?&lt;/Text>&lt;ID>936972&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Hmm...That looks sturdy enough to climb!&lt;/Text>&lt;ID>936973&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4503&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look at the wall&lt;/Text>&lt;ID>936970&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Look at the wall&lt;/Text>&lt;ID>936970&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4504</I>
      <N>Curse06T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should climb that wall and avoid the dragons to continue into the nest.&lt;/Text>&lt;ID>936976&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4504&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb up the walls to the exit&lt;/Text>&lt;ID>936974&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb up the walls to the exit&lt;/Text>&lt;ID>936974&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4505</I>
      <N>Curse06T09</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4505&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb and explore the cave&lt;/Text>&lt;ID>936977&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb and explore the cave&lt;/Text>&lt;ID>936977&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4506</I>
      <N>Curse06T10</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4506&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb and explore further&lt;/Text>&lt;ID>936979&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb and explore further into the cave&lt;/Text>&lt;ID>941678&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4507</I>
      <N>Curse06T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHobgobblerBabyNPC.unity3d/PfDWHobgobblerBabyNPC&lt;/Asset>&lt;Location>PfMarker_Escort01&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Oh no! Is this baby Hobgobbler lost? You can't let him get caught by the Speed Stingers! You should {{input}} on him and lead him into the maze.&lt;/Text>&lt;ID>936985&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4507&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHobgobblerBabyNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobbler and lead him into the maze&lt;/Text>&lt;ID>936981&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Lead the Hobgobbler to safety&lt;/Text>&lt;ID>941679&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Hobgobbler behind!&lt;/Text>&lt;ID>936983&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Lead the Hobgobblers through the maze!&lt;/Text>&lt;ID>936984&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4508</I>
      <N>Curse06T12</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHobgobblerBabyNPC.unity3d/PfDWHobgobblerBabyNPC&lt;/Asset>&lt;Location>PfMarker_Escort02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>PfDWHobgobblerBaby01&lt;/Asset>&lt;Location>PfMarker_Escort02_1&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>There's another one. Perhaps it will follow you. You should {{input}} on that Hobgobbler and lead him into the maze!&lt;/Text>&lt;ID>936990&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4508&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHobgobblerBabyNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobbler and lead them through the maze&lt;/Text>&lt;ID>936986&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobbler and lead them to safety&lt;/Text>&lt;ID>941680&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>You're leaving the Hobgobblers behind!&lt;/Text>&lt;ID>936988&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Go back to the Hobgobblers and lead them!&lt;/Text>&lt;ID>936989&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4509</I>
      <N>Curse06T13</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHobgobblerBabyNPC.unity3d/PfDWHobgobblerBabyNPC&lt;/Asset>&lt;Location>PfMarker_Escort03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>PfDWHobgobblerBaby01&lt;/Asset>&lt;Location>PfMarker_Escort03_1&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>PfDWHobgobblerBaby02&lt;/Asset>&lt;Location>PfMarker_Escort03_2&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubHiddenWorldNBINTDO&lt;/Scene>&lt;Asset>PfDWHobgobblerBaby03&lt;/Asset>&lt;Location>PfMarker_Escort03_3&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Two more?! You should {{input}} on the Hobgobblers and lead them through the maze.&lt;/Text>&lt;ID>936995&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse06T13CS.unity3d/PfGrpCurse06T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4509&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHobgobblerBabyNPC&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Escort&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobblers and lead them through the maze&lt;/Text>&lt;ID>936991&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobblers and lead them to safety&lt;/Text>&lt;ID>941681&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Don't leave the Hobgobblers behind!&lt;/Text>&lt;ID>936993&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no! Get the Hobgobblers and lead them!&lt;/Text>&lt;ID>936994&lt;/ID>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4510</I>
      <N>Curse06T14</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4510&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Continue into the room&lt;/Text>&lt;ID>924420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Continue into the room&lt;/Text>&lt;ID>936996&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4511</I>
      <N>Curse06T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should climb to the top!&lt;/Text>&lt;ID>937000&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4511&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb to the top of the pillars&lt;/Text>&lt;ID>936998&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb to the top of the pillars&lt;/Text>&lt;ID>936998&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4512</I>
      <N>Curse06T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Glide across the room from the top pillar, following the flying hobgobblers.&lt;/Text>&lt;ID>937003&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4512&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Glide to the other side of the room&lt;/Text>&lt;ID>937001&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Glide to the other side of the room, following the hobgobblers&lt;/Text>&lt;ID>941682&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4513</I>
      <N>Curse06T17</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>This huge rock is blocking the way. Is there a way to get past to the other side?&lt;/Text>&lt;ID>937006&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse06T17CS.unity3d/PfGrpCurse06T17CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_4513&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SwitchOn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPressurePlate03_4513&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Figure out how to get past the rock&lt;/Text>&lt;ID>937004&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Figure out how to get past the rock&lt;/Text>&lt;ID>937004&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4514</I>
      <N>Curse06T18</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Where are all the Hobgobblers going? You should follow them.&lt;/Text>&lt;ID>937009&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4514&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the Hobgobblers &lt;/Text>&lt;ID>937007&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the Hobgobblers&lt;/Text>&lt;ID>937007&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4515</I>
      <N>Curse06T19</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>What will make these dragons return to their nest? Maybe you should push the gray Hobgobbler into the beam of light.&lt;/Text>&lt;ID>937012&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse06T19CS.unity3d/PfGrpCurse06T19CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_4515&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>SwitchOn&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfPressurePlate03_4515_a&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Push the gray Hobgobbler into the beam of light&lt;/Text>&lt;ID>937010&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Push the Hobgobbler into the beam of light&lt;/Text>&lt;ID>941683&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>4516</I>
      <N>Curse06T20</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Why is this little guy still here? Perhaps he wants to bond with you?You should {{input}} on him.&lt;/Text>&lt;ID>937015&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrpCurse06T20CS.unity3d/PfGrpCurse06T20CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_4515&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfHobgobbler_Unique&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>937013&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Hobgobbler&lt;/Text>&lt;ID>936791&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    </Task>
    <Task>
      <I>4517</I>
      <N>Curse06T21</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>You should follow this tunnel. Perhaps it will lead you back out to the Hidden World?&lt;/Text>&lt;ID>937018&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Heavens! You're back!&lt;/Text>&lt;ID>937019&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Location&lt;/Key>&lt;Value>PfMarker_4517&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the path back to the Hidden World&lt;/Text>&lt;ID>937016&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the path back to the Hidden World&lt;/Text>&lt;ID>937016&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4518</I>
      <N>Curse06T22</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>None of the Hobgobblers have left the cavern so I assume that it was a job well done. Can you fill me in on the details?&lt;/Text>&lt;ID>937022&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>That sounds majestic. I wish I could have seen it with my own eyes.&lt;/Text>&lt;ID>937023&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority&gt;&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWArchaeologist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>925972&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to the Archaeologist&lt;/Text>&lt;ID>930250&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4519</I>
      <N>Curse06T23</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWArchaeologist&lt;/NPC>&lt;Text>Mission accomplished!(Why does that sound so familiar?)I shall see you back in New Berk, my friend.&lt;/Text>&lt;ID>937026&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to New Berk&lt;/Text>&lt;ID>937024&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Return to New Berk&lt;/Text>&lt;ID>937024&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4520</I>
      <N>Curse06T24</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Yo! Yo! Over here!&lt;/Text>&lt;ID>937029&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>It's no surprise you were able to do so much, after my concentrated tutelage. It was truly my pleasure.&lt;/Text>&lt;ID>937030&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>927586&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4538</I>
      <N>Curse06T06A</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4502A&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Exit the room&lt;/Text>&lt;ID>937031&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Continue down the tunnel&lt;/Text>&lt;ID>936964&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>4539</I>
      <N>Curse06T03a</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4499a&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go down the tunnel&lt;/Text>&lt;ID>937033&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go down the tunnel&lt;/Text>&lt;ID>937033&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>4540</I>
      <N>Curse06T08A</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4540&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Climb sideways along the wall&lt;/Text>&lt;ID>937035&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Climb sideways along the wall&lt;/Text>&lt;ID>941684&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>4541</I>
      <N>Curse06T14A</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4541&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Continue into the room&lt;/Text>&lt;ID>924420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Continue into the room&lt;/Text>&lt;ID>936996&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>4542</I>
      <N>Curse06T14B</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubHiddenWorldNBINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_4542&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>4&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Continue into the room&lt;/Text>&lt;ID>924420&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Continue into the room&lt;/Text>&lt;ID>936996&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <N>Summer2022Story04</N>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>What on earth! A Matriarchal Goregripper? She’s massive! And sure looks nasty... But if we take her down, the others should clear out!&lt;/Text>&lt;ID>942457&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Looks like she has thicker armor than the typical Goregripper! @@Maybe if we blast the weak spots between her scales first we can wear down her defenses.&lt;/Text>&lt;ID>942385&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Repeat>1&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Looks like that did it!&lt;/Text>&lt;ID>942458&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer04T13CS.unity3d/PfGrp2022Summer04T13CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Random>0&lt;/Random>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Hiccup says the Dragon Riders are all in position. Head over to the [c][3eebff]Warlord Outpost[/c][ffffff] and we can get this infiltration underway!&lt;/Text>&lt;ID>942399&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]There they are, time to blend in with the crowd.[/c][ffffff][/i]&lt;/Text>&lt;ID>942400&lt;/ID>&lt;ItemID>0&lt;/ItemID&gt;&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Warlord's Outpost&lt;/Text>&lt;ID>942358&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the Warlord's Outpost&lt;/Text>&lt;ID>942358&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <N>Summer2022Story04T02</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWWarlordGoregripperRider&lt;/Asset>&lt;Location>PfMarker_WGR01Start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWWarlordGoregripperRider02&lt;/Asset>&lt;Location>PfMarker_WGR02Start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWWarlordGoregripperRider03&lt;/Asset>&lt;Location>PfMarker_WGR03Start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Better not break formation here Wartooth, we don’t want to arouse any suspicion.[/c][ffffff][/i]&lt;/Text>&lt;ID>942403&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Hiccup’s plan worked![/c][ffffff][/i]&lt;/Text>&lt;ID>942404&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority&gt;1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer04T02CS.unity3d/PfGrp2022Summer04T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_WGREnd&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWarlordGoregripperRider&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>WarlordRider01A&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Warlord Riders and Follow them to Infiltrate the Outpost&lt;/Text>&lt;ID>942464&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Warlord Riders and Follow them to Infiltrate the Outpost&lt;/Text>&lt;ID>942464&lt;/ID>&lt;/Desc>&lt;Reminder>&lt;Text>Stick close to the Warlord Riders when flying into the Outpost!&lt;/Text>&lt;ID>942401&lt;/ID>&lt;/Reminder>&lt;Failure>&lt;Text>The Warlords caught you trying to sneak in... go back and try again!&lt;/Text>&lt;ID>942402&lt;/ID>&lt;/Failure>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Now, where are those dragons?[/c][ffffff][/i]&lt;/Text>&lt;ID>942405&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Time to free these trapped dragons![/c][ffffff][/i]&lt;/Text>&lt;ID>942406&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_WarlordDragonCages&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfWarlordDragonCages&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Search the Island for Dragon Cages&lt;/Text>&lt;ID>942360&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Search the Island for Dragon Cages&lt;/Text>&lt;ID>942360&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942436&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Looks like the hinges of these cages aren’t dragon proof. Come on Wartooth, let’s blast off these doors![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942437&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]You’re free now little guys![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>CageTarget_7697&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free the Caged Dragons&lt;/Text>&lt;ID>942361&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free the Caged Dragons&lt;/Text>&lt;ID>942435&lt;/ID>&lt;/Desc>&lt;/Data></S>
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      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>942438&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]More hatchlings still need to be freed![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>942439&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Go on, fly to safety![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>CageTarget_7698&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free the Caged Dragons&lt;/Text>&lt;ID>942362&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free the Caged Dragons&lt;/Text>&lt;ID>942435&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <N>Summer2022Story04T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Just one last cage of dragons to go![/c][ffffff][/i]&lt;/Text>&lt;ID>942407&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[i][c][ffb33e]Fishlegs would be proud! Now to find Astrid...[/c][ffffff][/i]&lt;/Text>&lt;ID>942408&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>CageTarget_7699&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Free the Caged Dragons&lt;/Text>&lt;ID>942363&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Free the Caged Dragons&lt;/Text>&lt;ID>942435&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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      <I>7700</I>
      <N>Summer2022Story04T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_2022AstridBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWStormfly&lt;/Asset>&lt;Location>PfMarker_2022StormflyBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Well, what took you so long?&lt;/Text>&lt;ID>942409&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Summer2022AstridStormfly&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfSummer2022AstridStormfly&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look for Astrid and Stormfly&lt;/Text>&lt;ID>942364&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text&gt;Look for Astrid and Stormfly&lt;/Text>&lt;ID>942364&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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      <I>7701</I>
      <N>Summer2022Story04T08</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_2022AstridBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWStormfly&lt;/Asset>&lt;Location>PfMarker_2022StormflyBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Oh so that's the plan? Great. I will take out as many as I can out here, head to the compound entrance! @@Don’t worry, tell Hiccup I will catch up once I’m finished.&lt;/Text>&lt;ID>942410&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer04T08CS.unity3d/PfGrp2022Summer04T08CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_SummarhildrOutpostEntryway&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfSummarhildrOutpostEntryway&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Rush the Warlords and take them by Surprise!&lt;/Text>&lt;ID>942365&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Rush the Warlords and take them by Surprise!&lt;/Text>&lt;ID>942365&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7703</I>
      <N>Summer2022Story04T10</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_2022AstridBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWStormfly&lt;/Asset>&lt;Location>PfMarker_2022StormflyBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>There you are {{Name}}! Seems everything is going to plan so far. And look, there’s Sunny! @@Give me a hand opening this cage, will you?&lt;/Text>&lt;ID>942411&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Sunny! I’m so relieved to see you are okay lass. @@I know you want to see your hatchlings, but I have a feeling we are going to need your help first.&lt;/Text>&lt;ID>942412&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Help Heyral free Sunny&lt;/Text>&lt;ID>942366&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Help Heyral free Sunny&lt;/Text>&lt;ID>942366&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7704</I>
      <N>Summer2022Story04T11</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_2022AstridBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubWarlordIslandDO&lt;/Scene>&lt;Asset>PfDWStormfly&lt;/Asset>&lt;Location>PfMarker_2022StormflyBreakout&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>So, the Berkians have finally caught on. Well, since you made it this far, allow me to show you firsthand how we command the Goregrippers with such ease!&lt;/Text>&lt;ID>942413&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>I molded this Matriarchal Goregripper into the perfect weapon. She was stubborn and needed some... reeducation... but I sharpened her just like I would any sword. And now, she heeds only my words...&lt;/Text>&lt;ID>942440&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>Go forth beast, and put an end to their interference once and for all!&lt;/Text>&lt;ID>942414&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer04T11CS.unity3d/PfGrp2022Summer04T11CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Summer2022GriseldaBattle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfSummer2022GriseldaBattle&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Confront Griselda&lt;/Text>&lt;ID>941403&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Confront Griselda&lt;/Text>&lt;ID>941403&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7707</I>
      <N>Summer2022Story04T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer04T14ACS.unity3d/PfGrp2022Summer04T14ACS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I think this dragon has had enough. Well done everyone, that should give the Warlords something to think about next time they try to mess with Berk! @@ Now, where is- Astrid!&lt;/Text>&lt;ID>942442&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Hiccup! You sure took your time getting here.&lt;/Text>&lt;ID>942416&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, I had to make sure the plan was airtight. Besides, I had a hunch you’d break yourself out before we even arrived.&lt;/Text>&lt;ID>942417&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>At least you know better than to underestimate me.&lt;/Text>&lt;ID>942418&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, I do. Although it seems the Warlords had to learn that lesson the hard way.&lt;/Text>&lt;ID>942443&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Happy to see you safe and sound Astrid! And Sunny, you were so brave in that battle. As was that Goregripper friend of yours {{Name}}!&lt;/Text>&lt;ID>942444&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>As much as I hate to break up the celebration, we should probably do something about Griselda before she gets away!&lt;/Text>&lt;ID>942445&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>7&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>No, no, no... we can still fight...&lt;/Text>&lt;ID>942446&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>About that, we Thorston Twins took things into our own hands. &lt;/Text>&lt;ID>942447&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That’s right! We’ve got Ragnar and Khan right here, there’s no escaping now.&lt;/Text>&lt;ID>942448&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>By Odin’s beard! Ruff, Tuff, you grabbed the wrong guys! &lt;/Text>&lt;ID>942449&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWarlordSlavicFemale&lt;/NPC>&lt;Text>Hahahaha, this isn’t over yet Dragon Riders...&lt;/Text>&lt;ID>942450&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type&gt;CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2022Summer04T14CS.unity3d/PfGrp2022Summer04T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubWarlordIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Summer2022CaptureGriselda&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Summer2022CaptureGriselda&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to Griselda and the Goregripper&lt;/Text>&lt;ID>942367&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to Griselda and the Goregripper&lt;/Text>&lt;ID>942441&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7708</I>
      <N>Summer2022Story04T00</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Time to put the plan into motion. All that’s left now is to put on that disguise the Twins whipped up, and we will be ready for action!&lt;/Text>&lt;ID>942419&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWEret&lt;/NPC>&lt;Text>Looking sharp!&lt;/Text>&lt;ID>942420&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>EquipItem&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>Warlord Disguise&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Equip your Disguise&lt;/Text>&lt;ID>942368&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Equip your Disguise&lt;/Text>&lt;ID>942368&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1652</I>
    <N>Arctic_Mildew03</N>
    <G>4</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpArcticMildew03T01.unity3d/PfGrpArcticMildew03T01&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubArctic01DO&lt;/Scene>&lt;Asset>PfHouseMildew&lt;/Asset>&lt;Location>remove&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>A Smelly Matter&lt;/Text>&lt;ID>924387&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWArcticExpansion&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1634</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1652</MissionID>
          <ID>1549</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1652</MissionID>
          <ID>1550</ID>
          <Complete>0</Complete>
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        <RuleItems>
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          <ID>1552</ID>
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        <RuleItems>
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          <ID>1553</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
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          <ID>1555</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1652</MissionID>
          <ID>1556</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>202866</AID>
    <AAID>0</AAID>
    <Task>
      <I>1549</I>
      <N>Mildew03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}, I'm glad you're here. Mildew used to complain about everything back on Berk, and it's no different on Icestorm Island. He's been talking my ear off about dragon droppings on his house. @@ Could you do me a favor and talk to him? He seems to listen to you more than me.&lt;/Text>&lt;ID>924265&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Look at this disgusting mess! I wake up to find that these horrible dragons ruined my roof. Someone needs to rid this island of them for good!&lt;/Text>&lt;ID>924266&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>926014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Mildew at Icestorm Island&lt;/Text>&lt;ID>941517&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1550</I>
      <N>Mildew03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, boy... Well, we need to figure out what kind of dragon left these droppings. Fly over Mildew's house and look down on his roof to investigate.&lt;/Text>&lt;ID>924269&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract04&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait a minute... Those aren't dragon droppings at all. Those are bird droppings.&lt;/Text>&lt;ID>924270&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_AboveMildewHouse&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the droppings on his house&lt;/Text>&lt;ID>924267&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly over Mildew's house to get a look at the roof&lt;/Text>&lt;ID>941518&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1552</I>
      <N>Mildew03T03</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Do you see any birds nearby? If we can point them out to Mildew, he'll stop blaming dragons. Fly around Mildew's house until you see a flock of birds.&lt;/Text>&lt;ID>924277&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer10&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That explains it! Even though puffins spend most of their lives at sea, they like to build nests in craggy cliffs, like the one right next to Mildew's house. Puffins return to land to lay their eggs. They must fly right over Mildew's house!&lt;/Text>&lt;ID>924278&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupPos01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_PuffinNest&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Investigate the source of the droppings&lt;/Text>&lt;ID>924275&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Fly around Mildew's house until you see a flock of birds&lt;/Text>&lt;ID>941519&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1553</I>
      <N>Mildew03T04</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Go back to Mildew and explain to him that breeding season migration patterns are why the puffins are dirtying his house. Hopefully, he'll listen to you.&lt;/Text>&lt;ID>924281&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer07&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Puffin droppings? Bah! I don't believe you. If birds were responsible, then how come this hasn't happened before? As soon as you dragon-trainers show up, my roof gets soiled. Explain that!&lt;/Text>&lt;ID>924282&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value&gt;&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Mildew&lt;/Text>&lt;ID>926014&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go back to Mildew to tell him what you found out&lt;/Text>&lt;ID>941520&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1554</I>
      <N>Mildew03T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>They'll come back to the same nest every year, so this will definitely happen again. You see, many bird species migrate seasonally to warmer nesting grounds, just like dragons. The puffin migrates from sea to land, but other birds have longer migrations. The arctic tern even flies from the Arctic all the way south to the Antarctic! @@ Mildew will have this problem on his hands every year. Let's teach Mildew about bird migrations. {{Input}} on Mildew to explain everything to him.&lt;/Text>&lt;ID>924284&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>A likely story, but you can't fool me! I know those are dragon droppings and someone better help me clean it off.&lt;/Text>&lt;ID>924285&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>Quiz&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiQuizArcticMildew03T05.unity3d/PfUiQuizArcticMildew03T05&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Mildew&lt;/Text>&lt;ID>924283&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on Mildew and answer the quiz&lt;/Text>&lt;ID>941521&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1555</I>
      <N>Mildew03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Well, it was worth a try. I guess we'll still give him a hand. I bet Mildew will have a hard time getting hot water to clean his house. @@ Luckily, we know a place where we can get some hot water! Could you go to the hot spring and fetch some hot water in the geothermal area of the Ice Caves? &lt;/Text>&lt;ID>924288&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer05&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>That's plenty. Good work!&lt;/Text>&lt;ID>924289&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestEnd01&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArcticINTDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Name&lt;/Key>&lt;Value>PfMarker_Geothermalspring&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Fetch hot water from the hot springs in the Ice Caves&lt;/Text>&lt;ID>924286&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Go to the hot spring in the Ice Caves to get some hot water&lt;/Text>&lt;ID>941522&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>1556</I>
      <N>Mildew03T07</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>You've been a huge help, {{Name}}. Thank you! Bring the hot water back to Mildew. Hopefully this will be settled.&lt;/Text>&lt;ID>924292&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupQuestOffer02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>Making amends, are you? Well, I forgive you. Just keep your dragons off my property!&lt;/Text>&lt;ID>924293&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubArctic01DO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMildew&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Bring the hot water to Mildew&lt;/Text>&lt;ID>924290&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the hot water back to Mildew&lt;/Text>&lt;ID>941523&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>300</a>
      <p>1</p>
      <ii>0</ii>
      <t>1</t>
      <r>318</r>
      <ai>202866</ai>
      <amulti>true</amulti>
      <mina>300</mina>
      <maxa>300</maxa>
      <cid>0</cid>
    </AR>
    <AR>
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      <amulti>true</amulti>
      <mina>65</mina>
      <maxa>65</maxa>
      <cid>0</cid>
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    <AR>
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    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>1179</I>
    <N>Quest_Snoggletog #1</N>
    <G>11</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Time for Togetherness&lt;/Text>&lt;ID>920529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Astrid wants to continue her tradition of yaknog.&lt;/Text>&lt;ID>920530&lt;/ID>&lt;/Desc>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>1134</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>11-18-2021 08:00:00,01-18-2022 08:00:00</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1179</MissionID>
          <ID>685</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>1179</MissionID>
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          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1179</MissionID>
          <ID>687</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1179</MissionID>
          <ID>1181</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>2</Type>
          <MissionID>1179</MissionID>
          <ID>1180</ID>
          <Complete>0</Complete>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1179</MissionID>
          <ID>694</ID>
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        <RuleItems>
          <Type>1</Type>
          <MissionID>1179</MissionID>
          <ID>695</ID>
          <Complete>0</Complete>
        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201235</AID>
    <AAID>0</AAID>
    <M>
      <I>1180</I>
      <N>Snoggletog 01.05</N>
      <G>11</G>
      <P>1179</P>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I made them for all my friends! Can you go around and give everyone a bit of Snoggletog cheer? Thanks!&lt;/Text>&lt;ID>920525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Okay, that's not working out very well. I don't think many of our friends are going to want to drink that.&lt;/Text>&lt;ID>920526&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract03&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Reward>&lt;Asset />&lt;/Reward>&lt;Title>&lt;Text>Deliveries!&lt;/Text>&lt;ID>920524&lt;/ID>&lt;/Title>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>false</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
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            <Complete>0</Complete>
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          <RuleItems>
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            <MissionID>1180</MissionID>
            <ID>690</ID>
            <Complete>0</Complete>
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          <RuleItems>
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            <Complete>0</Complete>
          </RuleItems>
          <RuleItems>
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            <MissionID>1180</MissionID>
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            <Complete>0</Complete>
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            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>0</AID>
      <AAID>201236</AAID>
      <Task>
        <I>689</I>
        <N>Deliver to Fishlegs</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;Text>Astrid made this, right? Is she mad at me?&lt;/Text>&lt;ID>920794&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSnoggle01.unity3d/DlgFishlegsGenNoThanks&lt;/Asset>&lt;NPC>PfDWFishlegs&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWFishlegs&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give Fishlegs yaknog&lt;/Text>&lt;ID>920792&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Fishlegs one of Astrid's delicious mugs of yaknog.&lt;/Text>&lt;ID>929858&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>690</I>
        <N>Deliver to Ruffnut</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>That smells horrific! No sane person should ever drink this yuck.Time to chug it down.&lt;/Text>&lt;ID>920797&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWRuffnutDO.unity3d/DlgRuffnutPos03&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWRuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8597&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yaknog&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Deliver the yaknog to Ruffnut&lt;/Text>&lt;ID>920795&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Ruffnut a mug of yaknog.&lt;/Text>&lt;ID>936507&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>691</I>
        <N>Deliver to Snotlout</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh my goodness, that smells like Bucket's foot.It's... made by Astrid? Okay, I'll take it. Please tell her I drank it!&lt;/Text>&lt;ID>920800&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSnoggle01.unity3d/DlgSnotloutSmelly&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8597&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yaknog&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Give Snotlout yaknog&lt;/Text>&lt;ID>920798&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Snotlout a mug of yaknog.&lt;/Text>&lt;ID>936508&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>692</I>
        <N>Deliver to Tuffnut</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Uh, no thanks dude. I remember what that did to Snotlout last time.&lt;/Text>&lt;ID>920803&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSnoggle01.unity3d/DlgTuffnutGenNoThanks2&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give Tuffnut yaknog&lt;/Text>&lt;ID>920801&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Give Tuffnut a mug of yaknog.&lt;/Text>&lt;ID>936509&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <Task>
        <I>693</I>
        <N>Deliver to Heather</N>
        <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>920806&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;Text>Well, that looks interesting. Of course, by 'interesting' I mean 'inedible'.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSnoggle01.unity3d/DlgHeatherGenNotRight&lt;/Asset>&lt;NPC>PfDWAlchemist&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAlchemist&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Give Heather a yaknog&lt;/Text>&lt;ID>920804&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Heather a mug of yaknog.&lt;/Text>&lt;ID>920805&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AAR>
        <a>6</a>
        <p>6</p>
        <ii>8597</ii>
        <t>1</t>
        <r>825</r>
        <ai>201236</ai>
        <amulti>true</amulti>
        <mina>6</mina>
        <maxa>6</maxa>
        <cid>0</cid>
      </AAR>
      <RPT>false</RPT>
    </M>
    <M>
      <I>1181</I>
      <N>Snoggletog 01.04</N>
      <G>11</G>
      <P>1179</P>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSnoggle01T04.unity3d/PfGrpQSnoggle01T04&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Title>&lt;Text>Deliver Kelp&lt;/Text>&lt;ID>920527&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Deliver Kelp.&lt;/Text>&lt;ID>920528&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <A>false</A>
      <C>0</C>
      <MR>
        <Prerequisites>
          <Type>2</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Prerequisites>
          <Type>1</Type>
          <Value>False</Value>
          <Quantity>0</Quantity>
          <ClientRule>false</ClientRule>
        </Prerequisites>
        <Criteria>
          <Type>all</Type>
          <Ordered>true</Ordered>
          <Min>4</Min>
          <Repeat>1</Repeat>
          <RuleItems>
            <Type>1</Type>
            <MissionID>1181</MissionID>
            <ID>696</ID>
            <Complete>0</Complete>
          </RuleItems>
        </Criteria>
      </MR>
      <V>1</V>
      <AID>201238</AID>
      <AAID>0</AAID>
      <Task>
        <I>696</I>
        <N>Deliver Kelp</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Please bring that kelp to me.&lt;/Text>&lt;ID>920809&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Yes! It's my final ingredient! I just got some milk from the yak, so I'm good to go!&lt;/Text>&lt;ID>920810&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestEnd03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>7998&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Kelp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring the kelp to Astrid&lt;/Text>&lt;ID>920807&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring the kelp to Astrid.&lt;/Text>&lt;ID>929861&lt;/ID>&lt;/Desc>&lt;/Data></S>
        <C>0</C>
        <F>false</F>
      </Task>
      <AR>
        <a>6</a>
        <p>6</p>
        <ii>8597</ii>
        <t>1</t>
        <r>826</r>
        <ai>201238</ai>
        <amulti>true</amulti>
        <mina>6</mina>
        <maxa>6</maxa>
        <cid>0</cid>
      </AR>
      <RPT>false</RPT>
    </M>
    <Task>
      <I>685</I>
      <N>Task 1 Deliver Eggs</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I don't know if you remember, but I made a new drink for a previous Snoggletog. It was a delicious success! I want to make it again for every one of my friends. @@ Can you help me out, {{Name}}? I don't have time to gather all the ingredients! Start out by giving me 6 chicken eggs!&lt;/Text>&lt;ID>921701&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridEncourage01&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>We're off to a great start!&lt;/Text>&lt;ID>921702&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8034&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Chicken Egg&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Astrid 6 eggs&lt;/Text>&lt;ID>921699&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Astrid 6 eggs from your farm or from the store.&lt;/Text>&lt;ID>922803&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>686</I>
      <N>Task 2 Deliver Cabbage</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>I hate to give away my secret recipe, but I need the help.Can you bring me 6 heads of cabbage? You can get it from farming or from the store.&lt;/Text>&lt;ID>920817&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridQuestOffer02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Perfect!&lt;/Text>&lt;ID>922915&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8213&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Cabbage&lt;/Value&gt;&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>6&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring 6 heads of cabbage to Astrid&lt;/Text>&lt;ID>920815&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Astrid 6 heads of cabbage.&lt;/Text>&lt;ID>922804&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>687</I>
      <N>Task 3 Collect Kelp</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubSchoolDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpQSnoggle01T03.unity3d/PfGrpQSnoggle01T03&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>920821&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Don't tell anyone, but I can't remember what the last secret ingredient is. So let's use kelp!You'll find some at the school beach.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract02&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>922905&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Great!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos04&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfCollectDWPlantKelp&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Find the kelp on the school beach&lt;/Text>&lt;ID>920819&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Find the kelp at the beach on the school.&lt;/Text>&lt;ID>920820&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>694</I>
      <N>Task 6 Deliver to Hiccup</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I don't want you to go back to Astrid with the yaknog. Will you come to me and give me the rest of the yaknog?&lt;/Text>&lt;ID>920825&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHiccupDO.unity3d/DlgHiccupAttract02&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Ugh! Oh, that's... what could possibly smell this bad?Thanks, {{Name}}. I don't know if I will try to drink this... but I'm sure I can find a use for this somewhere.&lt;/Text>&lt;ID>920826&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DOQuestSnoggle01.unity3d/DlgHiccupSmelly&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemID&lt;/Key>&lt;Value>8597&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemDescription&lt;/Key>&lt;Value>Yaknog&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>3&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Free&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Delivery&lt;/Type>&lt;Title>&lt;Text>Bring Hiccup the rest of the yaknog&lt;/Text>&lt;ID>920823&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Bring Hiccup the rest of the yaknog.&lt;/Text>&lt;ID>929862&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>695</I>
      <N>Task 7 Talk to Astrid</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>Will you come back to me, {{Name}}? I want to know how it went!&lt;/Text>&lt;ID>920829&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridAttract03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>You don't have any more yaknog left? That's excellent! I'm so glad we were able to spread some Snoggletog cheer.Thank you, {{Name}}!&lt;/Text>&lt;ID>920830&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWAstridDO.unity3d/DlgAstridPos03&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWAstrid&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to Astrid&lt;/Text>&lt;ID>920827&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Astrid.&lt;/Text>&lt;ID>922805&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>25</a>
      <p>2</p>
      <ii>0</ii>
      <t>1</t>
      <r>21</r>
      <ai>201235</ai>
      <amulti>true</amulti>
      <mina>25</mina>
      <maxa>25</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>150</a>
      <p>1</p>
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      <maxa>150</maxa>
      <cid>0</cid>
    </AR>
    <AR>
      <a>200</a>
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    <AR>
      <a>50</a>
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      <mina>50</mina>
      <maxa>50</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2996</I>
    <N>2021 Summer07</N>
    <G>45</G>
    <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrp2021Summer07T00.unity3d/PfGrp2021Summer07T00&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWAstrid&lt;/Asset>&lt;Location>PfMarker_SummerCliff03&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>Coming of Age&lt;/Text>&lt;ID>939951&lt;/ID>&lt;/Title>&lt;Icon>RS_DATA/QuestIconsDO.unity3d/IcoQuestDWNightlights&lt;/Icon>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>2993</Value>
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        <ClientRule>false</ClientRule>
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        <Value>False</Value>
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        <ClientRule>false</ClientRule>
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        <Ordered>true</Ordered>
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    <V>1</V>
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      <I>6316</I>
      <N>2021Summer07T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>We must update Hiccup on everything that has transpired. I’ll catch up to you in New Berk.&lt;/Text>&lt;ID>940603&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This is quite the story! You've accomplished a massive amount!&lt;/Text>&lt;ID>940604&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>ToHubNewBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup at New Berk&lt;/Text>&lt;ID>939120&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup at New Berk&lt;/Text>&lt;ID>939120&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6317</I>
      <N>2021Summer07T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Incredible! Lead the way to the Night Lights, {{Name}}!&lt;/Text>&lt;ID>940606&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2021Summer07T02CS.unity3d/PfGrp2021Summer07T02CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWAstrid&lt;/NPC>&lt;Text>The family is together once more!&lt;/Text>&lt;ID>940607&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_SummerCliff01&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>15&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Meet up with Astrid and the family&lt;/Text>&lt;ID>940605&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Meet up with Astrid and the family&lt;/Text>&lt;ID>941418&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
      <I>6318</I>
      <N>2021Summer07T03</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWValka&lt;/Asset>&lt;Location>PfMarker_SummerCliff02&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We finally have a chance at peace in the archipelago. With the Warlords pushed back, the other chieftains are open to allegiance. Perhaps we can even help them to see dragons as we do, as part of our team.&lt;/Text>&lt;ID>940608&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Speaking of teams, {{Name}}, your growing bond with the Night Lights is truly inspirational. I hope your friendship can continue to grow ever deeper.&lt;/Text>&lt;ID>940609&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWValka&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Speak with Valka&lt;/Text>&lt;ID>905139&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Speak with Valka&lt;/Text>&lt;ID>905139&lt;/ID>&lt;/Desc>&lt;/Data></S>
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    <Task>
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      <N>2021Summer07T04</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkNewDO&lt;/Scene>&lt;Asset>PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_SummerCliff04&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>More training is in your future! I do not wish to speak for you Hiccup, but I think {{Name}} has more than earned the right to work closely with one of the Night Lights.&lt;/Text>&lt;ID>940611&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type&gt;Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I entirely agree.&lt;/Text>&lt;ID>940612&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWValka&lt;/NPC>&lt;Text>Then it is settled. {{Name}}, which of the Night Lights have you made the closest connection to? (Don't worry, there will still be opportunity to bond with the others!)&lt;/Text>&lt;ID>940613&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type&gt;&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[c][3eebff]Talk to Hiccup to choose a young Night Light to be added to your dragon roster.[/c][ffffff]&lt;/Text>&lt;ID>940614&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>All three of them are very fond of you, what a difficult choice! Still, I think you made the right one. @@Here's an Age-Up token to use when you're ready.@@Don’t forget to get in a victory flight together, {{Name}}, just you two. You’ve earned it. &lt;/Text>&lt;ID>940615&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>[c][3eebff]This free Age-Up token can be used to age up your new Night Light! Congratulations![/c][ffffff]&lt;/Text>&lt;ID>940616&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Type&lt;/Key>&lt;Value>DragonSelect&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Asset&lt;/Key>&lt;Value>RS_DATA/PfUiNightLightSelection.unity3d/PfUiNightLightSelection&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Hiccup to select a Night Light to train&lt;/Text>&lt;ID>940610&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk with Hiccup to select a Night Light to train&lt;/Text>&lt;ID>941419&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
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    <A>false</A>
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    <Task>
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      <N>Friendship2023Story02T01</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubLookoutDO&lt;/Scene>&lt;Asset>RS_DATA/PfDWHiccup.unity3d/PfDWHiccup&lt;/Asset>&lt;Location>PfMarker_Hiccup7839&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>There you are {{Name}}! Hiccup was looking for you again. Something about Phlemga and him identifying a plant you found?@@Pretty sure he said he was waiting by [c][3eebff]The Lookout[/c][ffffff], but I could barely hear him. I’ve only got ears for music these days!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank you for joining us {{Name}}! Thanks to Phlegma’s expertise, we confirmed that this plant is Dragon pepper.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Oh, lad you are far too modest. He made this old Botanist proud- suspected it might be dragon pepper from the very start!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Don’t sell yourself short, it was a team effort!@@Without you, I wouldn’t have known dragon noses are particularly sensitive to the unique red dust the plant gives off.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Aye, it causes them to sneeze up something fierce. Especially if they happen to land in a patch of it like that poor Songwing! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet Hiccup at the Lookout &lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet Hiccup at the Lookout &lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7840</I>
      <N>Friendship2023Story02T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>After I saw that feather you found alongside the Dragon Pepper Plant, I began to suspect the new Puffin species we spotted was responsible.@@They’ve been unwittingly distributing the plant to new islands through seed dispersal.@@To try and avoid more dragons from having adverse reactions to it, I’d like you to clear out all of the dragon pepper plants you can find on [c][3eebff]Zippleback Island[/c][ffffff].@@Just be sure to store them carefully so that the dust doesn’t irritate your dragon!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>7840CollectTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Clear out the Dragon Pepper Plants from Zippleback Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Clear out the Dragon Pepper Plants from Zippleback Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>7841</I>
      <N>Friendship2023Story02T03</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>7841CollectTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Clear out the Dragon Pepper Plants from Zippleback Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Clear out the Dragon Pepper Plants from Zippleback Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7842</I>
      <N>Friendship2023Story02T04</N>
      <S>&lt;Data>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>7842CollectTrigger&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Quantity&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Collect&lt;/Type>&lt;Title>&lt;Text>Clear out the Dragon Pepper Plants from Zippleback Island&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Clear out the Dragon Pepper Plants from Zippleback Island&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7843</I>
      <N>Friendship2023Story02T05</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Glad I found you {{Name}}! Come meet me over here once you’ve found all the Dragon Pepper Plants.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Oh, you already cleared them all off the island? Outstanding work!@@We’ve all been eagerly clearing out any Dragon Pepper Plants we could find on the surrounding islands.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh yeah super eager about it over here. Nothing like missing out on band practice to yank up dusty weeds!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We all appreciate your sacrifice Snotlout. Especially the dragons who can breathe easier with those plants out of their habitats.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Meet with Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Meet with Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7844</I>
      <N>Friendship2023Story02T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now that the Dragon Pepper has been removed from the area, our Songwing should be right as rain. Let’s go check in with Mala and Dagur to see if it’s feeling any better.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>There you are! As you can see our Songwing friend is back in the air and in singing condition. However, she can’t seem to find her Songmate.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>We can hear another one singing right back though, so it must be nearby.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>This Songwing has quite the voice. Almost as good as my new bandmate...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWMala&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk with Mala&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk with Mala&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7845</I>
      <N>Friendship2023Story02T07</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWWildSongwing&lt;/Asset>&lt;Location>PfMarker_7845Start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>We get it Snotlout you’re in a band! I think our Songwing is circling the area trying to locate where her Songmate’s call is coming from.@@Let's head to the sky and see if we can help her find the other Songwing.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It's strange... I thought Songwings identified each other by pitch, but the Songmate's call sounds identical to that of the one we helped out...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7845End&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value&gt;0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>20&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWildSongwing&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Songwing_7845&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Songwing and follow her!&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Songwing and follow her!&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Try to stay close to the Songwing!&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>The Songwing got too far away from you!&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7846</I>
      <N>Friendship2023Story02T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>It sounds like the call is coming from around here, but I don’t see anything... Let’s land down here under those cliffs to take a closer look.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship02T09ACS.unity3d/PfGrp2023Friendship02T09ACS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7846&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Look around the area for Clues&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Look around the area for Clues&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7847</I>
      <N>Friendship2023Story02T09</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>ZipplebackIslandDO&lt;/Scene>&lt;Asset>PfDWWildSlithersong&lt;/Asset>&lt;Location>PfMarker_7847Start&lt;/Location>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>A Slithersong was mimicking the Songwing’s call?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionConfirmDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Quickly {{Name}}, we can’t let it get away with Fungus! &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship02T09BCS.unity3d/PfGrp2023Friendship02T09BCS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7847End&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>10&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>GraceTime&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Proximity&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWWildSlithersong&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Spline&lt;/Key>&lt;Value>Slithersong_7847&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Follow&lt;/Type>&lt;Title>&lt;Text>Follow the Slithersong&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Follow the Slithersong&lt;/Text>&lt;/Desc>&lt;Reminder>&lt;Text>Keep up with the Slithersong!&lt;/Text>&lt;/Reminder>&lt;Failure>&lt;Text>Oh no... Fungus...&lt;/Text>&lt;/Failure>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7848</I>
      <N>Friendship2023Story02T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Hurry and duck behind some cover before you’re trapped too!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>These Slithersongs sure are crafty, they led us right into an ambush!  &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7848&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Take Cover Behind the Rocks&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Take Cover Behind the Rocks&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7849</I>
      <N>Friendship2023Story02T11</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Toothless and I can draw their attention while you and {{dragon name}} sneak up behind those Slithersongs.@@You’ve still got that bag of Dragon Pepper right? That ought to give them a sneezing fit that will send them packing!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7849&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Sneak Behind the Slithersong&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Sneak Behind the Slithersong&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7850</I>
      <N>Friendship2023Story02T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>{{Name}}! The Slithersong are becoming suspicious, make sure you stay hidden!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7850&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Hide Behind the Rocks Before you are Spotted&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Hide Behind the Rocks Before you are Spotted&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7851</I>
      <N>Friendship2023Story02T13</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfPlayer&lt;/NPC>&lt;Text>Just a bit further now. Better take it slow. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7851&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Sneak Behind the Slithersong&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Sneak Behind the Slithersong&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7852</I>
      <N>Friendship2023Story02T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Now blast that bag of Dragon Pepper {{Name}}!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship02T14CS.unity3d/PfGrp2023Friendship02T14CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ShootDragon&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfDragonPepper&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Blast the Bag of Dragon Pepper&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Blast the Bag of Dragon Pepper&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7853</I>
      <N>Friendship2023Story02T15</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Spectacular shot!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMildew&lt;/NPC>&lt;Text>My precious Fungus, you’re safe! I was so worried about you!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Seems that Slithersongs don’t care for Dragon Pepper either. Toothless and I will help free the other riders and their dragons. You focus on helping the Songwing!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWWildSongwing&lt;/NPC>&lt;Text>[i][c][ffb33e]Skaahhcoooouuu![/c][ffffff][/i]&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7853&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>8&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check on the Songwing&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Check on the Songwing&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7854</I>
      <N>Friendship2023Story02T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sounds like that Songwing appreciates our help {{Name}}! Let’s group up and make sure everyone is okay!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>I’m glad to see everyone is safe, but I can’t help feeling disappointed there wasn’t another Songwing.@@I was hoping we would be able to find our new pal here a Songmate in time for the Friendship Festival.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>I’m surprised she couldn’t find a Songmate with pipes like hers. She might even give my bandmate a run for his money.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Wait a minute Snotlout... This secret bandmate you keep bragging about. Just how similar do they sound to our Songmate friend here?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Almost identical! But my Songwing has a bit more of an edge in his voice-&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Snotlout! Your bandmate was a Songwing this whole time?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh, wait did I say that last bit out loud...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>5&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>This lonesome Songwing has been desperately searching for a Songmate and you’ve been hiding away a Songwing all this time! Of all the selfish.... I can’t believe you Snotlout. You’re taking us to that Songwing. Now.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>6&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>ZipplebackIslandDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_7854&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_7854&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>2&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Return to Hiccup and the Group&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Return to Hiccup and the Group&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7855</I>
      <N>Friendship2023Story02T17</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>OpenOceanNightDO&lt;/Scene>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>false&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Seriously? Uuuggghhh fine. Whatever you say chief.@@I just hope you’ll be able to live with the fact that you broke up the greatest band the Archipelago has ever seen!@@Malestrum should be waiting to start rehearsal at my [c][3eebff]Sentry Station[/c][ffffff]...&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Oh Malestrum it’s your best bud Snotlout!@@There’s an icky Songwing here to see you. But hey, if she isn’t your type, we can just keep jamming together!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship02T17CS.unity3d/PfGrp2023Friendship02T17CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>Pfmarker_7856&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>1&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Visit Snotlout’s Sentry Station&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Visit Snotlout’s Sentry Station&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>7856</I>
      <N>Friendship2023Story02T18</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Sorry Snotlout, but it seems like Malestrum’s made his decision. Come on everyone, let’s watch them fly off together.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>CutScene&lt;/Type>&lt;Asset>RS_DATA/PfGrp2023Friendship02T18CS.unity3d/PfGrp2023Friendship02T18CS&lt;/Asset>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWDagur&lt;/NPC>&lt;Text>Watching those two reminds me of two other lovebirds, don’t you think my beloved?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWMala&lt;/NPC>&lt;Text>I had the very same thought, my king. I’m simply elated we were able to bring those two together.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHiccup&lt;/NPC>&lt;Text>Thank goodness you two let us know about that Songwing or she might still be suffering from that Dragon Pepper.@@And thank you {{Name}}, for lending us a hand once more. All is well that ends well!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>3&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Nooo! Malestrum! Please, come back... and bring your valhallaly voice with you!@@We were going to make the most magnificent melodies the Archipelago had ever heard!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>4&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>OpenOceanNightDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHiccup&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Title>&lt;Desc>&lt;Text>Talk to Hiccup&lt;/Text>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2415</I>
    <N>Quest 2</N>
    <G>6</G>
    <S>&lt;Data>&lt;Repeat>0&lt;/Repeat>&lt;Hidden>0&lt;/Hidden>&lt;Reward>&lt;Asset>PfUiMissionRewardDBDO&lt;/Asset>&lt;/Reward>&lt;Random>0&lt;/Random>&lt;Title>&lt;Text>School Lessons&lt;/Text>&lt;ID>927453&lt;/ID>&lt;/Title>&lt;/Data></S>
    <A>false</A>
    <C>0</C>
    <MR>
      <Prerequisites>
        <Type>2</Type>
        <Value>true</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>5</Type>
        <Value>02-28-2013 07:59:59,01-03-2022 05:05:45</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>3</Type>
        <Value>999</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Prerequisites>
        <Type>1</Type>
        <Value>False</Value>
        <Quantity>0</Quantity>
        <ClientRule>false</ClientRule>
      </Prerequisites>
      <Criteria>
        <Type>all</Type>
        <Ordered>true</Ordered>
        <Min>4</Min>
        <Repeat>1</Repeat>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2415</MissionID>
          <ID>3453</ID>
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        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2415</MissionID>
          <ID>3449</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
          <Type>1</Type>
          <MissionID>2415</MissionID>
          <ID>3450</ID>
          <Complete>0</Complete>
        </RuleItems>
        <RuleItems>
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          <MissionID>2415</MissionID>
          <ID>3451</ID>
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        </RuleItems>
        <RuleItems>
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          <ID>3454</ID>
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        <RuleItems>
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          <ID>3455</ID>
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        </RuleItems>
      </Criteria>
    </MR>
    <V>1</V>
    <AID>201319</AID>
    <AAID>0</AAID>
    <Task>
      <I>3449</I>
      <N>2T02: Go to the Training Grounds</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Now, I'll help you learn how to navigate to other locations. You can either use the Map on the top right of your screen, or you can travel following the quest arrow. @@Your next lesson is in the Training Grounds! Use the map, or follow the arrow to make your way there now!&lt;/Text>&lt;ID>929517&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Follow the quest arrow to the Training Grounds&lt;/Text>&lt;ID>929515&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Follow the quest arrow to the Training Grounds.&lt;/Text>&lt;ID>929516&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3450</I>
      <N>2T03: Talk to Snotlout</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>Ah, the Headmaster has sent you to learn from the best! Come on over, let's chat!&lt;/Text>&lt;ID>929520&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>You're {{Name}}, aren't you? I'm Snotlout, the premiere Monstrous Nightmare trainer.&lt;/Text>&lt;ID>929521&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubTrainingDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWSnotlout&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Snotlout&lt;/Text>&lt;ID>905093&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Talk to Snotlout.&lt;/Text>&lt;ID>926773&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3451</I>
      <N>2T04: Talk to Phlegma at the Lookout</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWSnotlout&lt;/NPC>&lt;Text>There's lots of fun activities here! Take a minute to explore the training grounds. Astrid, just across from me, often has fun battle challenges. Maybe you can earn a battle-scar.@@When you're done, follow the arrow and talk to Phlegma at the Lookout!&lt;/Text>&lt;ID>929524&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWBotanist&lt;/NPC>&lt;Text>Hello, {{Name}}! I'm Phlegma the Fierce and the Botanist of the school. I'm the expert on the living world. I run the greenhouse and I make sure all our dragons have enough to eat.&lt;/Text>&lt;ID>929525&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubLookoutDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWBotanist&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Follow the quest arrow to the Lookout and talk to Phlegma&lt;/Text>&lt;ID>929522&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Visit the Lookout and talk to Phlegma.&lt;/Text>&lt;ID>929523&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3453</I>
      <N>2T01: Open the Adventurer's Journal</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>As you attend the School of Dragons, you will have the option of helping out a lot of other Vikings through quests. You can keep track of all the ones you are handling in your Adventurer's Journal! {{Input}} on yourself, then {{input}} the book to learn more.&lt;/Text>&lt;ID>929528&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenJournal&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>Open the Adventurer's Journal&lt;/Text>&lt;ID>929526&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Open the Adventurer's Journal.&lt;/Text>&lt;ID>934025&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3454</I>
      <N>2T05: Talk to the Headmaster</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>929531&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Phlegma has a quest for you that will teach you about your farm. When you are done, come back to me at the School!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralAttract02&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubSchoolDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWHeadmaster&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Come back to the Headmaster in the School&lt;/Text>&lt;ID>929529&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>Come back and talk to the Headmaster in the School.&lt;/Text>&lt;ID>929530&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>3455</I>
      <N>2T06: Look at Clans</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Dragon training is tough, but you don't have to do it alone! You can join a Clan to make friends with other students like yourself. {{Input}} on yourself, then {{input}} the Clans symbol to open the Clans page.&lt;/Text>&lt;ID>929534&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Offer>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralQuestOffer01&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;Text>Well! I hope you've enjoyed this little tour. I think you are well prepared to continue your journey to become the ultimate dragon trainer. &lt;/Text>&lt;ID>929535&lt;/ID>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>VO&lt;/Type>&lt;Asset>RS_DATA/DlgDWHeyralDO.unity3d/DlgHeyralPos03&lt;/Asset>&lt;NPC>PfDWHeadmaster&lt;/NPC>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>OpenClan&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the Clans page&lt;/Text>&lt;ID>929532&lt;/ID>&lt;/Title>&lt;Desc>&lt;Text>{{Input}} on the Clans page.&lt;/Text>&lt;ID>934026&lt;/ID>&lt;/Desc>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
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    <AR>
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    <RPT>false</RPT>
  </Mission>
  <Mission>
    <I>2974</I>
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        <N>2021Thawfest03T19</N>
        <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940042&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The last chest! Find it now!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChest6192&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChest6192&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a locked chest in the maze&lt;/Text>&lt;ID>940031&lt;/ID>&lt;/Title>&lt;/Data></S>
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      <N>2021Thawfest03T01</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940625&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>You there! You loved the maze, didn't you? Looking for an epic quest? I see the 'yes' in your eyes!@@For the holiday, I've hidden medals in locked boxes throughout the maze. Just to warn you, this will be really time consuming and frustrating: just like me!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Go to the Thawfest Maze&lt;/Text>&lt;ID>940624&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
      <I>6175</I>
      <N>2021Thawfest03T02</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940627&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken is going to be keymaster: find her and the first key.@@Here's a hint: it's a real Mystery where she may be! Start a new maze challenge when you're ready.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940628&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Great, the first key! Now, to find the chest it goes to. It's probably just before a puzzle, since that's where I put it.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6175&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6175&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken inside the maze to get a key&lt;/Text>&lt;ID>940626&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
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      <N>2021Thawfest03T03</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940630&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The chest is nearby! Can you smell it? You are getting warmer!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChest6177&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfTuffnutChest6177&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>30&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the hidden chest in the maze&lt;/Text>&lt;ID>940629&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
      <I>6177</I>
      <N>2021Thawfest03T04</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940631&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>SUPER WARM!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChest6177&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfTuffnutChest6177&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>12&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Find the hidden chest in the maze&lt;/Text>&lt;ID>940629&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
      <I>6179</I>
      <N>2021Thawfest03T06</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940632&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken has another key. I’ve instructed her to hide somewhere in the maze.@@She’s stealthy so you may never find her; her feet are too small to make clear tracks. &lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6179&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6181</I>
      <N>2021Thawfest03T08</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940633&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken's all set. These hints are getting harder to think up! She, uh. She's with some dragons that sting!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6181&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6181&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6183</I>
      <N>2021Thawfest03T10</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940634&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken has hidden again! She's not really an unholy demon, but can be a bit mean if she's hangry.@@That's not just a clue, it's also true.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
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    <Task>
      <I>6185</I>
      <N>2021Thawfest03T12</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940636&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken needed a break. I got Fishmeat to tag in. (Don't tell Fishlegs, please.)&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6185&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6185&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key&gt;Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Fishmeat to get a key in the maze&lt;/Text>&lt;ID>940635&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6187</I>
      <N>2021Thawfest03T14</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940637&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Chicken's back in it, but I've kept her in a safer spot - that puzzle's too hot for her.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6187&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6187&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>6189</I>
      <N>2021Thawfest03T16</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940638&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Should I send Chicken to the last puzzle she hasn't been in?Nah. I'm sending her to the best class there is!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6189&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6189&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>6191</I>
      <N>2021Thawfest03T18</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940639&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Okay fine, Chicken's doing one last one. Which class hasn't Chicken been in?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>MazeThawfestDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfTuffnutChicken6191&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChicken6191&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>True&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on Chicken to get a key in the maze&lt;/Text>&lt;ID>940046&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6193</I>
      <N>2021Thawfest03T20</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940640&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Just kidding, there’s one more key and one big prize. You've collected four hundred so far, there's six hundred in the final chest! Worth it! Come see me.@@(This never gets old.)&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>NPC&lt;/Key>&lt;Value>PfDWTuffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair&gt;&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Meet&lt;/Type>&lt;Title>&lt;Text>Talk to Tuffnut&lt;/Text>&lt;ID>939422&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
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    <Task>
      <I>6194</I>
      <N>2021Thawfest03T21</N>
      <S>&lt;Data>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940642&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>The big prize is just a short flight away! The medals are in a chest at Ruffnut's house.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940643&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Wait, where is it?&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940644&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWRuffnut&lt;/NPC>&lt;Text>You guys took so long, I helped myself. You put it at my doorstep, after all. Finders Keepers!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>1&lt;/Priority>&lt;/End>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940645&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Bamboozled!? Let's get back at her: I know some of her secret spots, let's check those.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>2&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkNewDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_Thawfest03Ruffnut&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>{{Input}} on a locked chest at Ruffnut's house&lt;/Text>&lt;ID>940641&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
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    <Task>
      <I>6195</I>
      <N>2021Thawfest03T22</N>
      <S>&lt;Data>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940647&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>She used to sit here to stare at Eret but looks like there's nothing hidden here. Well, let's check the next spot.@@Don't worry, there's only eighteen secret spots and less than half are in the maze - behind all those doors I didn't use.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>PfMarker_EretBeach&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Range&lt;/Key>&lt;Value>5&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Visit&lt;/Type>&lt;Title>&lt;Text>Check Ruffnut's hiding spot for a chest&lt;/Text>&lt;ID>940646&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <Task>
      <I>6196</I>
      <N>2021Thawfest03T23</N>
      <S>&lt;Data>&lt;Setup>&lt;Scene>HubBerkDO&lt;/Scene>&lt;Asset>RS_DATA/PfGrpThawfest2021Q03T23.unity3d/PfGrpThawfest2021Q03T23&lt;/Asset>&lt;Recursive>false&lt;/Recursive>&lt;Persistent>true&lt;/Persistent>&lt;/Setup>&lt;Offer>&lt;Type>Popup&lt;/Type>&lt;ID>940649&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Wait, I see it above us! My Eagle-Eyes of the Vigilant Zippleback have done it again.&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/Offer>&lt;End>&lt;Type>Popup&lt;/Type>&lt;ID>940650&lt;/ID>&lt;Asset>PfUiMissionActionDBDO&lt;/Asset>&lt;NPC>PfDWTuffnut&lt;/NPC>&lt;Text>Great, the rest of the medals are all here! This treasure hunt went pretty well after all: twists, turns, trivia, a lousy sister... and Chicken!@@Happy Thawfest!&lt;/Text>&lt;ItemID>0&lt;/ItemID>&lt;Priority>0&lt;/Priority>&lt;/End>&lt;Objective>&lt;Pair>&lt;Key>Scene&lt;/Key>&lt;Value>HubBerkDO&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Location&lt;/Key>&lt;Value>PfMarker_Underbridge&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Name&lt;/Key>&lt;Value>ClickObject&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>ItemName&lt;/Key>&lt;Value>PfTuffnutChest6196&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>Time&lt;/Key>&lt;Value>0&lt;/Value>&lt;/Pair>&lt;Pair>&lt;Key>HideArrow&lt;/Key>&lt;Value>False&lt;/Value>&lt;/Pair>&lt;/Objective>&lt;Type>Action&lt;/Type>&lt;Title>&lt;Text>{{Input}} on the chest Ruffnut hid&lt;/Text>&lt;ID>940648&lt;/ID>&lt;/Title>&lt;/Data></S>
      <C>0</C>
      <F>false</F>
    </Task>
    <AR>
      <a>600</a>
      <p>6</p>
      <ii>18714</ii>
      <t>1</t>
      <r>8143</r>
      <ai>206405</ai>
      <amulti>true</amulti>
      <mina>600</mina>
      <maxa>600</maxa>
      <cid>0</cid>
    </AR>
    <RPT>false</RPT>
  </Mission>
</Missions>
