<?xml version='1.0' encoding='utf-8'?>
<Missions xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance">
	<Mission>
		<RPT>false</RPT>
		<I>1509</I>
		<N>1. Find an Eggling and hatch it into a Mythie!</N>
		<PID>1</PID>
		<G>1</G>
		<P xsi:nil="true" />
		<S>
			&lt;Data&gt;&lt;Repeat&gt;0&lt;/Repeat&gt;&lt;Hidden&gt;0&lt;/Hidden&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS341.unity3d/DlgIvyDirectedM1509End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Congratulations! Your egg has hatched into an amazing Mythie!  Here are some JumpStars and Coins to help you raise and train it!
			&lt;/Text&gt;&lt;ID&gt;923369&lt;/ID&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Reward&gt;&lt;Asset&gt;RS_DATA/PfUiMissionRewardDB.unity3d/PfUiMissionRewardDB&lt;/Asset&gt;&lt;/Reward&gt;&lt;Title&gt;&lt;Text&gt;Adopt a Mythie&lt;/Text&gt;&lt;ID&gt;923367&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Meet Ivy in Enchanted Sanctuary and adopt your very own Mythie!&lt;/Text&gt;&lt;ID&gt;923368&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;
		</S>
		<A>false</A>
		<C>0</C>
		<MR>
			<Prerequisites>
				<Type>2</Type>
				<Value>False</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>1</Type>
				<Value>False</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Criteria>
				<Type>all</Type>
				<Ordered>true</Ordered>
				<Min>4</Min>
				<Repeat>1</Repeat>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1509</MissionID>
					<ID>1195</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1509</MissionID>
					<ID>1234</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1509</MissionID>
					<ID>1235</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1509</MissionID>
					<ID>1196</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1509</MissionID>
					<ID>1197</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1509</MissionID>
					<ID>1199</ID>
					<Complete>0</Complete>
				</RuleItems>
			</Criteria>
		</MR>
		<V>1</V>
		<AID>202676</AID>
		<AAID>0</AAID>
		<Task>
			<I>1195</I>
			<N>Get an Eggling</N>
			<S>
				&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/TutMissionBoardIntroJS.unity3d/DlgIvyDirectedTut01&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934639&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;I'm Ivy and welcome to World of JumpStart. There is so much to do here I want to make sure you donât miss a thing! Meet me in Enchanted Sanctuary to get started.
				&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;SanctuaryBaby&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;NPC&lt;/Key&gt;&lt;Value&gt;PfDyan&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Meet&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Meet Ivy in Enchanted Sanctuary and get your very own Mythie!&lt;/Text&gt;&lt;ID&gt;934637&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Meet Ivy in Enchanted Sanctuary. Use the map or portal to get there.&lt;/Text&gt;&lt;ID&gt;934638&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;
			</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1196</I>
			<N>Tickle Time</N>
			<S>&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T4.unity3d/DlgIvyReconM2T4Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T4.unity3d/DlgIvyReconM2T4End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;SanctuaryBaby&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Name&lt;/Key&gt;&lt;Value&gt;EgglingTickle&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Action&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Tickle Time&lt;/Text&gt;&lt;ID&gt;934640&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Click on your Eggling and choose tickle!&lt;/Text&gt;&lt;ID&gt;934641&lt;/ID&gt;&lt;/Desc&gt;&lt;AutoComplete&gt;&lt;Pair&gt;&lt;Key&gt;RaisedPetStage&lt;/Key&gt;&lt;Value&gt;HATCHING&lt;/Value&gt;&lt;/Pair&gt;&lt;/AutoComplete&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1197</I>
			<N>Dance</N>
			<S>&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T5.unity3d/DlgIvyReconM2T5Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T5.unity3d/DlgIvyReconM2T5End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Name&lt;/Key&gt;&lt;Value&gt;EgglingDance&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Action&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Dance&lt;/Text&gt;&lt;ID&gt;934642&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Click on your Eggling and choose Dance.&lt;/Text&gt;&lt;ID&gt;934643&lt;/ID&gt;&lt;/Desc&gt;&lt;AutoComplete&gt;&lt;Pair&gt;&lt;Key&gt;RaisedPetStage&lt;/Key&gt;&lt;Value&gt;HATCHING&lt;/Value&gt;&lt;/Pair&gt;&lt;/AutoComplete&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1199</I>
			<N>Take your Eggling to the Hatchery</N>
			<S>&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T6.unity3d/DlgIvyReconM2T6Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;SanctuaryEggulator&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Visit&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Take your Eggling to the Hatchery&lt;/Text&gt;&lt;ID&gt;934644&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Take your Eggling to the Hatchery in Enchanted Sanctuary.&lt;/Text&gt;&lt;/Desc&gt;&lt;AutoComplete&gt;&lt;Pair&gt;&lt;Key&gt;RaisedPetStage&lt;/Key&gt;&lt;Value&gt;HATCHING&lt;/Value&gt;&lt;/Pair&gt;&lt;/AutoComplete&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1234</I>
			<N>Collect Hearts</N>
			<S>
				&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T2.unity3d/DlgIvyReconM2T2Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T2.unity3d/DlgIvyReconM2T2End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;SanctuaryBaby&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Name&lt;/Key&gt;&lt;Value&gt;ESHearts&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Quantity&lt;/Key&gt;&lt;Value&gt;1&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Collect&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Collect 5 hearts around Enchanted Sanctuary&lt;/Text&gt;&lt;ID&gt;934646&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Collect some hearts to power up the eggulator.
				&lt;/Text&gt;&lt;ID&gt;934647&lt;/ID&gt;&lt;/Desc&gt;&lt;AutoComplete&gt;&lt;Pair&gt;&lt;Key&gt;RaisedPetStage&lt;/Key&gt;&lt;Value&gt;FIND&lt;/Value&gt;&lt;/Pair&gt;&lt;/AutoComplete&gt;&lt;/Data&gt;
			</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1235</I>
			<N>Meet Eggling</N>
			<S>
				&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PenReconM2T3.unity3d/DlgIvyReconM2T3Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;SanctuaryBaby&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;NPC&lt;/Key&gt;&lt;Value&gt;PfMythieEggling&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Meet&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Go to the Egg Nest and get an eggling!&lt;/Text&gt;&lt;ID&gt;934648&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Follow the magic fairy dust to the Egg Nest to get an Egg.
				&lt;/Text&gt;&lt;ID&gt;934649&lt;/ID&gt;&lt;/Desc&gt;&lt;AutoComplete&gt;&lt;Pair&gt;&lt;Key&gt;RaisedPetStage&lt;/Key&gt;&lt;Value&gt;EGGINHAND&lt;/Value&gt;&lt;/Pair&gt;&lt;/AutoComplete&gt;&lt;/Data&gt;
			</S>
			<C>0</C>
		</Task>
		<AR>
			<a>5</a>
			<p>1</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>3</r>
			<ii>0</ii>
			<ai>202676</ai>
			<amulti>true</amulti>
			<mina>5</mina>
			<maxa>5</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
		<AR>
			<a>25</a>
			<p>2</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>21</r>
			<ii>0</ii>
			<ai>202676</ai>
			<amulti>true</amulti>
			<mina>25</mina>
			<maxa>25</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
	</Mission>
	<Mission>
		<RPT>false</RPT>
		<I>1512</I>
		<N>5. Ready! Set! Go!</N>
		<PID>1</PID>
		<G>1</G>
		<P xsi:nil="true" />
		<S>&lt;Data&gt;&lt;Repeat&gt;0&lt;/Repeat&gt;&lt;Hidden&gt;0&lt;/Hidden&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;1st place performance Jumpee! With your skills you're going to do well here! Here are some JumpStars and Coins for all your hard work!&lt;/Text&gt;&lt;ID&gt;923379&lt;/ID&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;S_DATA/JSDirectedS342.unity3d/DlgIvyDirectedM1512End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Reward&gt;&lt;Asset&gt;RS_DATA/PfUiMissionRewardDB.unity3d/PfUiMissionRewardDB&lt;/Asset&gt;&lt;/Reward&gt;&lt;Title&gt;&lt;Text&gt;Ready! Set! Go!&lt;/Text&gt;&lt;ID&gt;923377&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Visit the JS Stadium in DownTown.&lt;/Text&gt;&lt;ID&gt;923378&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
		<A>false</A>
		<C>0</C>
		<MR>
			<Prerequisites>
				<Type>2</Type>
				<Value>true</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>3</Type>
				<Value>1743</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>1</Type>
				<Value>False</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Criteria>
				<Type>all</Type>
				<Ordered>true</Ordered>
				<Min>4</Min>
				<Repeat>1</Repeat>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1512</MissionID>
					<ID>1202</ID>
					<Complete>0</Complete>
				</RuleItems>
			</Criteria>
		</MR>
		<V>3</V>
		<AID>202650</AID>
		<AAID>0</AAID>
		<Task>
			<I>1202</I>
			<N>Visit JS Stadium</N>
			<S>&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS342.unity3d/DlgIvyS342Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934691&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;It's game time! Ready to shoot some hoops, spike a volleyball on the beach or carry the football for a game winning touchdown. Click the OK button to go to the JumpStart Stadium! &lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS342.unity3d/DlgIvyS342End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934692&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;I know you'll give a 1st place performance Jumpee! Go ahead and head down a tunnel to start playing!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;JSStadiumInt&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Visit&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Visit JS Stadium&lt;/Text&gt;&lt;ID&gt;934689&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Visit JS Stadium in DownTown.&lt;/Text&gt;&lt;ID&gt;934690&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<AR>
			<a>5</a>
			<p>1</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>3</r>
			<ii>0</ii>
			<ai>202650</ai>
			<amulti>true</amulti>
			<mina>5</mina>
			<maxa>5</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
		<AR>
			<a>25</a>
			<p>2</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>21</r>
			<ii>0</ii>
			<ai>202650</ai>
			<amulti>true</amulti>
			<mina>25</mina>
			<maxa>25</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
	</Mission>
	<Mission>
		<RPT>false</RPT>
		<I>1513</I>
		<N>6. It's a Block Party!</N>
		<PID>1</PID>
		<G>1</G>
		<P xsi:nil="true" />
		<S>
			&lt;Data&gt;&lt;Repeat&gt;0&lt;/Repeat&gt;&lt;Hidden&gt;0&lt;/Hidden&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Your house looks amazing! Party Time! Here are some Coins for you to buy a party or some furniture at the house hut!
			&lt;/Text&gt;&lt;ID&gt;923382&lt;/ID&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;S_DATA/JSDirectedS348.unity3d/DlgIvyDirectedM1513End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Reward&gt;&lt;Asset&gt;RS_DATA/PfUiMissionRewardDB.unity3d/PfUiMissionRewardDB&lt;/Asset&gt;&lt;/Reward&gt;&lt;Title&gt;&lt;Text&gt;It's a Block Party!&lt;/Text&gt;&lt;ID&gt;923380&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Visit your room in My Neighborhood&lt;/Text&gt;&lt;ID&gt;923381&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;
		</S>
		<A>false</A>
		<C>0</C>
		<MR>
			<Prerequisites>
				<Type>2</Type>
				<Value>true</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>3</Type>
				<Value>1743</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>1</Type>
				<Value>False</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Criteria>
				<Type>all</Type>
				<Ordered>true</Ordered>
				<Min>4</Min>
				<Repeat>1</Repeat>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1513</MissionID>
					<ID>1203</ID>
					<Complete>0</Complete>
				</RuleItems>
			</Criteria>
		</MR>
		<V>3</V>
		<AID>202660</AID>
		<AAID>0</AAID>
		<Task>
			<I>1203</I>
			<N>Visit Your Room</N>
			<S>&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS343.unity3d/DlgIvyS343Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934695&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;You have your very own house and neighborhood here at JumpStart! Just find your house inside the neighborhood and head inside to start decorating!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS343.unity3d/DlgIvyS343End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934696&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Block party time! Your house looks so good you have to show it off! You should use the coins you've earned to throw a housewarming party!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;MyRoomsInt&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Visit&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Visit Your Room&lt;/Text&gt;&lt;ID&gt;934693&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Visit Your Room in My Neighborhood.&lt;/Text&gt;&lt;ID&gt;934694&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<AR>
			<a>5</a>
			<p>1</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>3</r>
			<ii>0</ii>
			<ai>202660</ai>
			<amulti>true</amulti>
			<mina>5</mina>
			<maxa>5</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
		<AR>
			<a>25</a>
			<p>2</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>21</r>
			<ii>0</ii>
			<ai>202660</ai>
			<amulti>true</amulti>
			<mina>25</mina>
			<maxa>25</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
	</Mission>
	<Mission>
		<RPT>false</RPT>
		<I>1514</I>
		<N>7. Want to Hangout with Poseidon?</N>
		<PID>1</PID>
		<G>1</G>
		<P xsi:nil="true" />
		<S>&lt;Data&gt;&lt;Repeat&gt;0&lt;/Repeat&gt;&lt;Hidden&gt;0&lt;/Hidden&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;S_DATA/JSDirectedS346.unity3d/DlgIvyDirectedM1514End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Fantastic! You visited the most happening place in JumpStart! Here are some JumpStars and Coins to spend around!&lt;/Text&gt;&lt;ID&gt;923385&lt;/ID&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Reward&gt;&lt;Asset&gt;RS_DATA/PfUiMissionRewardDB.unity3d/PfUiMissionRewardDB&lt;/Asset&gt;&lt;/Reward&gt;&lt;Title&gt;&lt;Text&gt;Want to Hangout with Poseidon?&lt;/Text&gt;&lt;ID&gt;923383&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Visit the Octolair in Poseidon's Hangout.&lt;/Text&gt;&lt;ID&gt;923384&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
		<A>false</A>
		<C>0</C>
		<MR>
			<Prerequisites>
				<Type>2</Type>
				<Value>true</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>3</Type>
				<Value>1743</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>1</Type>
				<Value>False</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Criteria>
				<Type>all</Type>
				<Ordered>true</Ordered>
				<Min>4</Min>
				<Repeat>1</Repeat>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1514</MissionID>
					<ID>1204</ID>
					<Complete>0</Complete>
				</RuleItems>
			</Criteria>
		</MR>
		<V>3</V>
		<AID>202659</AID>
		<AAID>0</AAID>
		<Task>
			<I>1204</I>
			<N>Visit the Octolair</N>
			<S>&lt;Data&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS346.unity3d/DlgIvyS346Offer&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934699&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Want to watch a live band, dance on stage or compete in a Dance Off! It can all be done in the Octolair in Poseidon's Hangout! Ready to go? Click the OK button to be taken directly there now! &lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_DATA/JSDirectedS346.unity3d/DlgIvyS346End&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934700&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Poseidon's Hangout is the place to be! Make sure you show off your dance moves on the dance floor and visit your VIP Lounge before you leave!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;LoungeInt&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Visit&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Visit the Octolair&lt;/Text&gt;&lt;ID&gt;934697&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Visit the Octolair in Poseidon's Hangout.&lt;/Text&gt;&lt;ID&gt;934698&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<AR>
			<a>5</a>
			<p>1</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>3</r>
			<ii>0</ii>
			<ai>202659</ai>
			<amulti>true</amulti>
			<mina>5</mina>
			<maxa>5</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
		<AR>
			<a>25</a>
			<p>2</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>21</r>
			<ii>0</ii>
			<ai>202659</ai>
			<amulti>true</amulti>
			<mina>25</mina>
			<maxa>25</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
	</Mission>
	<Mission>
		<RPT>false</RPT>
		<I>1743</I>
		<N>2. Jumpstart Tour</N>
		<PID>3</PID>
		<G>1</G>
		<P xsi:nil="true" />
		<S>&lt;Data&gt;&lt;Repeat&gt;0&lt;/Repeat&gt;&lt;Hidden&gt;0&lt;/Hidden&gt;&lt;Reward&gt;&lt;Asset&gt;RS_DATA/PfUiMissionRewardDB.unity3d/PfUiMissionRewardDB&lt;/Asset&gt;&lt;/Reward&gt;&lt;Title&gt;&lt;Text&gt;Jumpstart Tour&lt;/Text&gt;&lt;ID&gt;934600&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Take a tour around Jumpstart and meet new friends!&lt;/Text&gt;&lt;ID&gt;934601&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
		<A>false</A>
		<C>0</C>
		<MR>
			<Prerequisites>
				<Type>2</Type>
				<Value>true</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>3</Type>
				<Value>1509</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Prerequisites>
				<Type>1</Type>
				<Value>False</Value>
				<ClientRule>false</ClientRule>
			</Prerequisites>
			<Criteria>
				<Type>all</Type>
				<Ordered>true</Ordered>
				<Min>4</Min>
				<Repeat>1</Repeat>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1743</MissionID>
					<ID>1781</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1743</MissionID>
					<ID>1782</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1743</MissionID>
					<ID>1783</ID>
					<Complete>0</Complete>
				</RuleItems>
				<RuleItems>
					<Type>1</Type>
					<MissionID>1743</MissionID>
					<ID>1784</ID>
					<Complete>0</Complete>
				</RuleItems>
			</Criteria>
		</MR>
		<V>2</V>
		<AID>203011</AID>
		<AAID>0</AAID>
		<Task>
			<I>1781</I>
			<N>Windy Hollows Visit</N>
			<S>&lt;Data&gt;&lt;Setup&gt;&lt;Scene&gt;Hollows&lt;/Scene&gt;&lt;Asset&gt;RS_DATA/PfEleanor.unity3d/PfEleanor&lt;/Asset&gt;&lt;Location&gt;PfMarker_BroomStickExit&lt;/Location&gt;&lt;Recursive&gt;false&lt;/Recursive&gt;&lt;Persistent&gt;false&lt;/Persistent&gt;&lt;/Setup&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934652&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Windy Hollows is the most magical place here. You can charm your friends into crazy things, play a game of broom ball or fly a broom around the Magic Marsh! Go Meet Eleanor there!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgIvyWindyHollows.unity3d/DlgIvyWindyHollows&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934653&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfEleanor&lt;/NPC&gt;&lt;Text&gt;I've been waiting for you to get here. I'm Eleanor and I'm a new explorer just like you. I can't wait to start the adventures. While you're here, you should play a game or two.&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgEleanorWelcome.unity3d/DlgEleanorWelcome&lt;/Asset&gt;&lt;NPC&gt;PfEleanor&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;Hollows&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;NPC&lt;/Key&gt;&lt;Value&gt;PfEleanor&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Meet&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Meet Eleanor in Windy Hollows to play a game&lt;/Text&gt;&lt;ID&gt;934650&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Meet Eleanor in Windy Hollows. Use your map or the portals to get there.&lt;/Text&gt;&lt;ID&gt;934651&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1782</I>
			<N>Adventure Canyon Visit</N>
			<S>&lt;Data&gt;&lt;Setup&gt;&lt;Scene&gt;AdventureCanyon&lt;/Scene&gt;&lt;Asset&gt;RS_DATA/PfCJ.unity3d/PfCJ&lt;/Asset&gt;&lt;Location&gt;PfMarker_CJMeet&lt;/Location&gt;&lt;Recursive&gt;false&lt;/Recursive&gt;&lt;Persistent&gt;false&lt;/Persistent&gt;&lt;/Setup&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934656&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfEleanor&lt;/NPC&gt;&lt;Text&gt;You're doing such great work! Everyone is talking about your natural explorer skills. You should find CJ now. I hope there will be dancing! CJ is in Adventure Canyon, go meet him now!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgEleanorTourEnd.unity3d/DlgEleanorTourEnd&lt;/Asset&gt;&lt;NPC&gt;PfEleanor&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934657&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfCJ&lt;/NPC&gt;&lt;Text&gt;Woo-eee,  I'm CJ and I just might be the most adventurous amphibian you'll ever meet. Since you're new, let me show you around. &lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgCJWelcome.unity3d/DlgCJWelcome&lt;/Asset&gt;&lt;NPC&gt;PfCJ&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;AdventureCanyon&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;NPC&lt;/Key&gt;&lt;Value&gt;PfCJ&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Meet&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Meet CJ in Adventure Canyon to play Dune Buggy!&lt;/Text&gt;&lt;ID&gt;934654&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;CJ wants to meet you in Adventure Canyon so he can show you Dune Buggy!&lt;/Text&gt;&lt;ID&gt;934655&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1783</I>
			<N>Downtown Visit</N>
			<S>&lt;Data&gt;&lt;Setup&gt;&lt;Scene&gt;DownTown&lt;/Scene&gt;&lt;Asset&gt;RS_DATA/PfKisha.unity3d/PfKisha&lt;/Asset&gt;&lt;Location&gt;PfMarker_MeetKisha&lt;/Location&gt;&lt;Recursive&gt;false&lt;/Recursive&gt;&lt;Persistent&gt;false&lt;/Persistent&gt;&lt;/Setup&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934660&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfCJ&lt;/NPC&gt;&lt;Text&gt;Lucky you! Kisha wants to show you something. She's in Downtown! Go meet her there now.&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgCJTourEnd.unity3d/DlgCJTourEnd&lt;/Asset&gt;&lt;NPC&gt;PfCJ&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934661&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfKisha&lt;/NPC&gt;&lt;Text&gt;Hey there new explorer, it's me Kisha. Let me show you around. &lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgKishaWelcome.unity3d/DlgKishaWelcome&lt;/Asset&gt;&lt;NPC&gt;PfKisha&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;DownTown&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;NPC&lt;/Key&gt;&lt;Value&gt;PfKisha&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Meet&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Kisha is waiting for you in Downtown&lt;/Text&gt;&lt;ID&gt;934658&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Find Kisha in Dowtown, she would like to meet your mythie.&lt;/Text&gt;&lt;ID&gt;934659&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<Task>
			<I>1784</I>
			<N>Enchanted Revisit</N>
			<S>&lt;Data&gt;&lt;Setup&gt;&lt;Scene&gt;SanctuaryBaby&lt;/Scene&gt;&lt;Recursive&gt;false&lt;/Recursive&gt;&lt;Persistent&gt;false&lt;/Persistent&gt;&lt;/Setup&gt;&lt;Offer&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934664&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Come back to the Enchanted Sanctuary and talk to me.&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;Offer&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgIvyTourEnd.unity3d/DlgIvyTourEnd&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/Offer&gt;&lt;End&gt;&lt;Type&gt;Popup&lt;/Type&gt;&lt;ID&gt;934665&lt;/ID&gt;&lt;Asset&gt;RS_DATA/PfUiMissionActionDB.unity3d/PfUiMissionActionDB&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;Text&gt;Welcome back Jumpee! You've earned a prize!&lt;/Text&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;End&gt;&lt;Type&gt;VO&lt;/Type&gt;&lt;Asset&gt;RS_SOUND/DlgIvyWelcome.unity3d/DlgIvyWelcome&lt;/Asset&gt;&lt;NPC&gt;PfDyan&lt;/NPC&gt;&lt;ItemID&gt;0&lt;/ItemID&gt;&lt;Priority&gt;0&lt;/Priority&gt;&lt;/End&gt;&lt;Objective&gt;&lt;Pair&gt;&lt;Key&gt;Scene&lt;/Key&gt;&lt;Value&gt;SanctuaryBaby&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;NPC&lt;/Key&gt;&lt;Value&gt;PfDyan&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Asset&lt;/Key&gt;&lt;Value&gt;RS_DATA/PfDyan.unity3d/PfDyan&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;Time&lt;/Key&gt;&lt;Value&gt;0&lt;/Value&gt;&lt;/Pair&gt;&lt;Pair&gt;&lt;Key&gt;HideArrow&lt;/Key&gt;&lt;Value&gt;False&lt;/Value&gt;&lt;/Pair&gt;&lt;/Objective&gt;&lt;Type&gt;Meet&lt;/Type&gt;&lt;Title&gt;&lt;Text&gt;Return to Enchanted Sanctuary to talk with Ivy, she has a reward for you.&lt;/Text&gt;&lt;ID&gt;934662&lt;/ID&gt;&lt;/Title&gt;&lt;Desc&gt;&lt;Text&gt;Ivy wants to give you a gift for meeting all her friends, return to Enchanted Sanctuary to collect it!&lt;/Text&gt;&lt;ID&gt;934663&lt;/ID&gt;&lt;/Desc&gt;&lt;/Data&gt;</S>
			<C>0</C>
		</Task>
		<AR>
			<a>5</a>
			<p>1</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>3</r>
			<ii>0</ii>
			<ai>203011</ai>
			<amulti>true</amulti>
			<mina>5</mina>
			<maxa>5</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
		<AR>
			<a>25</a>
			<p>2</p>
			<i xsi:nil="true" />
			<t>1</t>
			<r>21</r>
			<ii>0</ii>
			<ai>203011</ai>
			<amulti>true</amulti>
			<mina>25</mina>
			<maxa>25</maxa>
			<d xsi:nil="true" />
			<cid>0</cid>
			<ui xsi:nil="true" />
			<atinfoid>0</atinfoid>
			<atid>0</atid>
		</AR>
	</Mission>
</Missions>
