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bugfix
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@ -261,8 +261,6 @@ public class RacingLobby {
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break;
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// set client state in Lobby
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player.Value.state = RacingPlayerState.InRacingRoom;
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// mark client to remove from Lobby
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toRemove.Add(player.Key);
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// send TID info to client
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player.Key.Send(room.GetTIDPacket());
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// set client state in racing room
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