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https://github.com/SoDOff-Project/sodoff-mmo.git
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Support for Eat My Dust
Zombie Alert manager is stubbed. Added helpers to allow for weapon MMO. PlayerData for Eat My Dust
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29
src/CommandHandlers/EMDZombiesHandler.cs
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29
src/CommandHandlers/EMDZombiesHandler.cs
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using System.Globalization;
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using sodoffmmo.Attributes;
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using sodoffmmo.Core;
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using sodoffmmo.Data;
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namespace sodoffmmo.CommandHandlers;
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// TODO: This is currently stubbed. Supposed to do something.
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// Should probably be done by someone who actually played the game.
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[ExtensionCommandHandler("SU")]
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public class EMDZombiesUpdateHandler : CommandHandler {
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public override Task Handle(Client client, NetworkObject receivedObject) {
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return Task.CompletedTask;
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}
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}
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[ExtensionCommandHandler("EN")]
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public class EMDZombiesEnterHandler : CommandHandler {
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public override Task Handle(Client client, NetworkObject receivedObject) {
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return Task.CompletedTask;
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}
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}
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[ExtensionCommandHandler("EX")]
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public class EMDZombiesExitHandler : CommandHandler {
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public override Task Handle(Client client, NetworkObject receivedObject) {
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return Task.CompletedTask;
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}
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}
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@ -14,9 +14,13 @@ class RacingPMHandler : CommandHandler
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NetworkObject p = new();
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NetworkObject p = new();
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NetworkArray arr = new();
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NetworkArray arr = new();
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NetworkObject data = new();
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NetworkObject data = new();
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data.Add("M", new string[] {
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string M = receivedObject.Get<NetworkObject>("p").Get<string>("M");
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receivedObject.Get<NetworkObject>("p").Get<string>("M")
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if (M.StartsWith("WF:") || M.StartsWith("WFWD:")) {
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});
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// When firing weapon in EMD, recieving clients expect userid, but the sending client sends its token instead.
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string token = M.Split(':')[1];
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M = M.Replace(token, client.PlayerData.Uid);
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}
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data.Add("M", new string[] {M});
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data.Add("MID", client.ClientID);
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data.Add("MID", client.ClientID);
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arr.Add(data);
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arr.Add(data);
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p.Add("arr", arr);
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p.Add("arr", arr);
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@ -57,6 +57,9 @@ public class PlayerData {
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"P", // position vector (older games)
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"P", // position vector (older games)
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"R", // rotation (older games - updated via SUV, not SPV)
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"R", // rotation (older games - updated via SUV, not SPV)
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"F", // flags (older games - updated via SUV, not SPV)
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"F", // flags (older games - updated via SUV, not SPV)
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"UTI", // group/clan
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"SPM", // drive mode (Eat My Dust)
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"H", // health
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};
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};
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// other variables (set and updated via SUV command)
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// other variables (set and updated via SUV command)
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@ -91,7 +94,8 @@ public class PlayerData {
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public void InitFromNetworkData(NetworkObject suvData) {
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public void InitFromNetworkData(NetworkObject suvData) {
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// set initial state for SPV data
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// set initial state for SPV data
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R = float.Parse(suvData.Get<string>("R"), CultureInfo.InvariantCulture);
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string? r = suvData.Get<string>("R"); // in Eat My Dust, rotation is sent in R1, R2, R3
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if (r != null) R = float.Parse(r, CultureInfo.InvariantCulture);
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string? p1 = suvData.Get<string>("P1");
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string? p1 = suvData.Get<string>("P1");
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if (p1 != null) {
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if (p1 != null) {
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P1 = float.Parse(p1, CultureInfo.InvariantCulture);
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P1 = float.Parse(p1, CultureInfo.InvariantCulture);
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