mirror of
https://github.com/SoDOff-Project/sodoff-mmo.git
synced 2025-10-11 08:18:49 -07:00
Now logs chat to discord through threads. Still kind of rough around the edges.
This commit is contained in:
parent
e9528e3c73
commit
909ec91a72
@ -38,6 +38,7 @@ class ChatMessageHandler : CommandHandler {
|
||||
}
|
||||
|
||||
client.Room.Send(Utils.BuildChatMessage(client.PlayerData.Uid, message, client.PlayerData.DiplayName), client);
|
||||
DiscordManager.SendMessage(client.PlayerData.DiplayName+">"+message, client.Room);
|
||||
|
||||
NetworkObject cmd = new();
|
||||
NetworkObject data = new();
|
||||
|
@ -2,14 +2,18 @@
|
||||
using Discord;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
using System.Collections.Concurrent;
|
||||
using sodoffmmo.Core;
|
||||
|
||||
namespace sodoffmmo.Management;
|
||||
|
||||
class DiscordManager {
|
||||
private static readonly string token_file;
|
||||
|
||||
private static readonly ConcurrentQueue<QueuedMessage> queue = new();
|
||||
private static DiscordSocketClient client;
|
||||
private static BotConfig config;
|
||||
private static SocketTextChannel channel;
|
||||
|
||||
static DiscordManager() {
|
||||
DirectoryInfo dir = new DirectoryInfo(Path.Combine(Directory.GetCurrentDirectory(), "src"));
|
||||
@ -49,38 +53,88 @@ class DiscordManager {
|
||||
client = new DiscordSocketClient(new DiscordSocketConfig {
|
||||
GatewayIntents = GatewayIntents.AllUnprivileged | GatewayIntents.MessageContent
|
||||
});
|
||||
client.MessageReceived += OnMessage;
|
||||
client.Ready += OnBotReady;
|
||||
client.MessageReceived += OnDiscordMessage;
|
||||
await client.LoginAsync(TokenType.Bot, config.Token);
|
||||
DiscordManager.config = config;
|
||||
Log("Loaded bot config from "+token_file+" and bot is running.");
|
||||
await client.StartAsync();
|
||||
}
|
||||
private static async Task OnMessage(SocketMessage arg) {
|
||||
// Check that message is from a user in the correct place.
|
||||
if (arg is not SocketUserMessage socketMessage || socketMessage.Author.IsBot || socketMessage.Channel.Id != config.Channel) return;
|
||||
|
||||
string[] message = socketMessage.Content.Split(' ');
|
||||
if (message.Length >= 1) {
|
||||
if (message[0] == "test") {
|
||||
await socketMessage.Channel.SendMessageAsync("fungus amongus");
|
||||
while (true) {
|
||||
if (queue.TryDequeue(out QueuedMessage message)) {
|
||||
SocketTextChannel? destination = channel;
|
||||
if (message.room != null) {
|
||||
string room = message.room.Name;
|
||||
destination = channel.Threads.SingleOrDefault(x => x.Name == room);
|
||||
if (destination == null) {
|
||||
// A discord channel can have up to 1000 active threads
|
||||
// and an unlimited number of archived threads.
|
||||
if (message.room.AutoRemove) {
|
||||
// Set temporary rooms (such as user rooms) to shorter archive times.
|
||||
destination = await channel.CreateThreadAsync(room, autoArchiveDuration: ThreadArchiveDuration.OneDay);
|
||||
} else {
|
||||
// Persistent rooms should stay around for longer.
|
||||
destination = await channel.CreateThreadAsync(room, autoArchiveDuration: ThreadArchiveDuration.OneWeek);
|
||||
}
|
||||
foreach (SocketGuildUser? user in channel.Users) {
|
||||
await ((SocketThreadChannel)destination).AddUserAsync(user);
|
||||
}
|
||||
}
|
||||
}
|
||||
await destination.SendMessageAsync(message.msg);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static async Task OnBotReady() {
|
||||
channel = client.GetGuild(config.Server).GetTextChannel(config.Channel);
|
||||
}
|
||||
|
||||
// For handling commands sent directly in the channel.
|
||||
private static async Task OnDiscordMessage(SocketMessage arg) {
|
||||
// Check that message is from a user in the correct place.
|
||||
if (arg.Channel.Id != config.Channel || arg is not SocketUserMessage socketMessage || socketMessage.Author.IsBot) return;
|
||||
|
||||
string[] message = socketMessage.Content.Split(' ');
|
||||
if (message.Length >= 1) {
|
||||
if (message[0] == "help") {
|
||||
SendMessage("No-one can help you.");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SendMessage(string msg, Room? room=null) {
|
||||
if (client != null) queue.Enqueue(new QueuedMessage {
|
||||
msg = msg
|
||||
.Replace("*", "\\*") // Prevent most Discord formatting
|
||||
.Replace("_", "\\_") // Prevent some other formatting
|
||||
.Replace("~", "\\~") // Prevent Strikethrough
|
||||
.Replace("`", "\\`") // Prevent Code Blocks
|
||||
.Replace(":", "\\:") // Prevent Links
|
||||
.Replace("<", "\\<") // So that Masked Links with embed disabled don't look strange
|
||||
.Replace("](", "]\\("), // Prevent Masked Links
|
||||
room = room
|
||||
});
|
||||
}
|
||||
|
||||
class BotConfig {
|
||||
[JsonPropertyName("// Token")]
|
||||
private string __TokenComment { get{
|
||||
return "This is your bot's token. DO NOT SHARE THIS WITH ANYBODY!!!";
|
||||
} set {}}
|
||||
private string __TokenComment { get; set; } = "This is your bot's token. DO NOT SHARE THIS WITH ANYBODY!!!";
|
||||
public string Token { get; set; }
|
||||
|
||||
[JsonPropertyName("// Server")]
|
||||
private string __ServerComment { get; set; } = "This is the Server ID that the bot connects to.";
|
||||
public ulong Server { get; set; }
|
||||
|
||||
[JsonPropertyName("// Channel")]
|
||||
private string __ChannelComment { get{
|
||||
return "This is the Channel ID where bot logs things and can run admin commands from.";
|
||||
} set {}}
|
||||
private string __ChannelComment { get; set; } = "This is the Channel ID where bot logs things and can run admin commands from.";
|
||||
public ulong Channel { get; set; }
|
||||
}
|
||||
|
||||
private class QueuedMessage {
|
||||
public string msg;
|
||||
public Room? room;
|
||||
}
|
||||
|
||||
private static void Log(string msg, ConsoleColor? color=null) {
|
||||
ConsoleColor currentColor = Console.ForegroundColor;
|
||||
Console.ForegroundColor = color ?? currentColor;
|
||||
|
Loading…
x
Reference in New Issue
Block a user