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https://github.com/SoDOff-Project/sodoff-mmo.git
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remove event variables on event end
this should prevent the client from starting a new event right after the current ends
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parent
783d02d4b2
commit
86314a84ee
@ -160,25 +160,21 @@ class WorldEvent {
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// send reward info
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// send reward info
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private void PostEndEvent1(Object? source, ElapsedEventArgs e) {
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private void PostEndEvent1(Object? source, ElapsedEventArgs e) {
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NetworkPacket packet = Utils.VlNetworkPacket(
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NetworkArray arr = new();
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"WE_" + Configuration.ServerConfiguration.EventName + "_End",
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lastResults,
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arr.Add(NetworkArray.VlElement("WE_" + Configuration.ServerConfiguration.EventName + "_End", lastResults));
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room.Id
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arr.Add(NetworkArray.VlElement("WE_" + Configuration.ServerConfiguration.EventName, NetworkArray.NULL));
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);
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arr.Add(NetworkArray.VlElement("WE__AI", NetworkArray.NULL));
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room.Send(packet);
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foreach (var t in health) {
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arr.Add(NetworkArray.VlElement("WEH_" + t.Key, NetworkArray.NULL));
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arr.Add(NetworkArray.VlElement("WEF_" + t.Key, NetworkArray.NULL));
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}
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room.Send(Utils.VlNetworkPacket(arr, room.Id));
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NetworkArray vl = new();
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Console.WriteLine($"Event {uid} sent _End");
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vl.Add(NetworkArray.VlElement("WE__AI", NetworkArray.NULL));
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foreach (var t in health) {
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vl.Add(NetworkArray.VlElement("WEH_" + t.Key, NetworkArray.NULL));
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vl.Add(NetworkArray.VlElement("WEF_" + t.Key, NetworkArray.NULL));
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}
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packet = Utils.VlNetworkPacket(vl, room.Id);
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room.Send(packet);
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Console.WriteLine($"Event {uid} sent _End");
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SetTimer(60, PostEndEvent2);
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SetTimer(60, PostEndEvent2);
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}
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}
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// schedule next event, set timer to call PreInit() and send new WEN_ info
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// schedule next event, set timer to call PreInit() and send new WEN_ info
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