mirror of
https://github.com/SoDOff-Project/sodoff-mmo.git
synced 2025-10-11 08:18:49 -07:00
Cleaned up code a bit and changed the unoptimized ban system.
This commit is contained in:
parent
f3b80729fd
commit
599ddc3dc2
@ -11,7 +11,7 @@ class ChatMessageHandler : CommandHandler {
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string message = receivedObject.Get<NetworkObject>("p").Get<string>("chm");
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if (ManagementCommandProcessor.ProcessCommand(message, client))
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return Task.CompletedTask;
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if (client.Muted()) {
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if (client.Muted) {
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ClientMuted(client);
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return Task.CompletedTask;
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}
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@ -88,8 +88,8 @@ class LoginHandler : CommandHandler
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client.PlayerData.Role = info.Role;
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client.PlayerData.VikingId = info.Id;
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if (info.Id != null) {
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client.RealMuted = Client.MutedList.ContainsKey((int)info.Id);
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client.Banned = Client.BannedList.ContainsKey((int)info.Id);
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client.Muted = PunishmentManager.MutedList.ContainsKey((int)info.Id);
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client.Banned = PunishmentManager.BannedList.ContainsKey((int)info.Id);
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}
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return true;
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}
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@ -1,4 +1,5 @@
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using sodoffmmo.Data;
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using sodoffmmo.Management;
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using System;
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using System.Net.Sockets;
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using System.Runtime.CompilerServices;
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@ -8,39 +9,15 @@ namespace sodoffmmo.Core;
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public class Client {
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static int id;
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static object lck = new();
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// VikingId, Reason (nullable)
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public static readonly Dictionary<int, string?> MutedList;
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public static readonly Dictionary<int, string?> BannedList;
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static Client() { // Runs when Client class is loaded
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if (File.Exists("muted_banned_users.json")) {
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try {
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MutedBannedData? data = JsonSerializer.Deserialize<MutedBannedData>(File.ReadAllText("muted_banned_users.json"));
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if (data != null) {
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MutedList = data.MutedList ?? new();
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BannedList = data.BannedList ?? new();
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return;
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}
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} catch {
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Console.WriteLine("Data for Muted/Banned users wasn't read. Is it corrupted?");
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}
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}
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MutedList = new();
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BannedList = new();
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}
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protected static List<Client> clients = new();
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public int ClientID { get; private set; }
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public PlayerData PlayerData { get; set; } = new();
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public Room? Room { get; private set; }
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// Used by ban system for smooth unban transitions.
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public Room? ReturnRoomOnPardon { get; private set; } = null;
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public bool OldApi { get; set; } = false;
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public bool TempMuted { get; set; } = false;
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public bool RealMuted { get; set; } = false;
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public bool Muted { get; set; } = false;
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public bool Banned { get; set; } = false;
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public bool Muted() => TempMuted || RealMuted || Banned;
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private readonly Socket socket;
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SocketBuffer socketBuffer = new();
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@ -51,9 +28,16 @@ public class Client {
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socket = clientSocket;
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lock (lck) {
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ClientID = ++id;
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clients.Add(this);
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}
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}
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public int TotalClientCount => clients.Count;
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public static Client[] GetAllClients() {
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return clients.ToArray();
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}
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public async Task Receive() {
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byte[] buffer = new byte[2048];
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int len = await socket.ReceiveAsync(buffer, SocketFlags.None);
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@ -75,13 +59,20 @@ public class Client {
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}
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public void SetRoom(Room? room) {
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if (Banned && room != null) {
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if (Room == PunishmentManager.BanRoom) {
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PunishmentManager.BanRoom.UpdateClient(this); // This is needed for every time the client changes scene.
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return;
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}
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room = PunishmentManager.BanRoom;
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}
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lock(clientLock) {
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// set variable player data as not valid, but do not reset all player data
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PlayerData.IsValid = false;
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ReturnRoomOnPardon = room; // This is needed so that users are put where they're supposed to when being unbanned.
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if (Room != null && (!Banned || room?.Name == "LIMBO" || !Room.Name.StartsWith("BannedUserRoom_"))) { // If user is in the ban room they're just fine exactly where they are.
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Console.WriteLine($"Leave room: {Room.Name} (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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if (Room != null) {
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if (Room is not BanRoom) Console.WriteLine($"Leave room: {Room.Name} (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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Room.RemoveClient(this);
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NetworkObject data = new();
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@ -90,33 +81,17 @@ public class Client {
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Room.Send(NetworkObject.WrapObject(0, 1004, data).Serialize());
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}
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if (Banned && room?.Name != "LIMBO") {
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if (room != null) {
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Room = Room.GetOrAdd("BannedUserRoom_" + ClientID, autoRemove: true);
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if (Room.Clients.Contains(this)) {
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Send(Room.RespondJoinRoom());
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} else {
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Room.AddClient(this);
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}
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Send(Room.SubscribeRoom());
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} else {
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Room?.RemoveClient(this);
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Room = null;
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}
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} else {
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// set new room (null when SetRoom is used as LeaveRoom)
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Room = room;
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if (Room != null) {
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Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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if (Room is not BanRoom) Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
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Room.AddClient(this);
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Send(Room.SubscribeRoom());
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if (Room.Name != "LIMBO") UpdatePlayerUserVariables(); // do not update user vars if room is limbo
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}
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}
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}
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}
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private void UpdatePlayerUserVariables() {
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@ -135,6 +110,9 @@ public class Client {
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}
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public void Disconnect() {
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lock (lck) {
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clients.Remove(this);
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}
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try {
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socket.Shutdown(SocketShutdown.Both);
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} finally {
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@ -152,22 +130,14 @@ public class Client {
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scheduledDisconnect = true;
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}
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public void Ban() {
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Banned = true;
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SetRoom(PunishmentManager.BanRoom);
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}
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public bool Connected {
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get {
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return socket.Connected && !scheduledDisconnect;
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}
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}
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public static void SaveMutedBanned() {
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File.WriteAllText("muted_banned_users.json", JsonSerializer.Serialize(new MutedBannedData {
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MutedList = MutedList,
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BannedList = BannedList
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}, new JsonSerializerOptions {
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WriteIndented = true
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}));
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}
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}
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internal sealed class MutedBannedData {
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public Dictionary<int, string?>? MutedList { get; set; }
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public Dictionary<int, string?>? BannedList { get; set; }
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}
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@ -68,7 +68,7 @@ public class Room {
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}
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}
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public void Send(NetworkPacket packet, Client? skip = null) {
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public virtual void Send(NetworkPacket packet, Client? skip = null) {
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foreach (var roomClient in Clients) {
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if (roomClient != skip) {
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roomClient.Send(packet);
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@ -100,18 +100,12 @@ public class Room {
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}
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}
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public NetworkPacket RespondJoinRoom() {
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public virtual NetworkPacket RespondJoinRoom() {
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NetworkObject obj = new();
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NetworkArray roomInfo = new();
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roomInfo.Add(Id);
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if (Name.StartsWith("BannedUserRoom_")) {
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// Send these fake names to the client.
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roomInfo.Add("YouAreBanned"); // Room Name
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roomInfo.Add("YouAreBanned"); // Group Name
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} else {
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roomInfo.Add(Name); // Room Name
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roomInfo.Add(Group); // Group Name
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}
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roomInfo.Add(true); // is game
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roomInfo.Add(false); // is hidden
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roomInfo.Add(false); // is password protected
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@ -136,20 +130,14 @@ public class Room {
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return packet;
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}
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public NetworkPacket SubscribeRoom() {
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public virtual NetworkPacket SubscribeRoom() {
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NetworkObject obj = new();
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NetworkArray list = new();
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NetworkArray r1 = new();
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r1.Add(Id);
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if (Name.StartsWith("BannedUserRoom_")) {
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// Send these fake names to the client.
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r1.Add("YouAreBanned"); // Room Name
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r1.Add("YouAreBanned"); // Group Name
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} else {
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r1.Add(Name); // Room Name
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r1.Add(Group); // Group Name
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}
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r1.Add(true);
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r1.Add(false);
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r1.Add(false);
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@ -93,17 +93,15 @@ public class PlayerData {
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}
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// update the playername (sent with avatardata) if it changes
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// this is also hit when the player joins the room
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// this is also sent when the player joins the room
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if (varName == "A" && variables.GetValueOrDefault("A") != value) {
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try {
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// Gonna surround this in a try/catch in case for some
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// reason it breaks so that it doesn't break MMO.
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string? name = JsonSerializer.Deserialize<AvatarData>(value)?.DisplayName;
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if (name != null && name != DiplayName) {
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DiplayName = name;
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}
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}
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catch (Exception) {} // Pokemon-style exception handling
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catch (JsonException) {} // Don't break if the data is malformed or something.
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}
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// store in directory
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@ -1,6 +1,5 @@
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using sodoffmmo.Attributes;
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using sodoffmmo.Core;
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using System.Numerics;
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namespace sodoffmmo.Management.Commands;
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@ -13,30 +12,24 @@ class BanCommand : IManagementCommand {
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}
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string name = string.Join(' ', arguments);
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null) { // Failure
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if (target == null) { // Search all clients in case the offender left the room.
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target = Client.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target == null) { // If the target is still null, call it a failure.
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client.Send(Utils.BuildServerSideMessage($"Ban: user {name} not found", "Server"));
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return;
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}
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}
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if (target.Banned) {
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client.Send(Utils.BuildServerSideMessage($"Ban: {name} is already banned", "Server"));
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} else {
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target.Banned = true;
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target.SetRoom(target.Room); // This will run the client through the 'if Banned' conditions.
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target.Ban();
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client.Send(Utils.BuildServerSideMessage($"Ban: {name} has been banned", "Server"));
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if (target.PlayerData.VikingId != null) {
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Client.BannedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
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Client.SaveMutedBanned();
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PunishmentManager.BannedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
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PunishmentManager.SaveMutedBanned();
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} else {
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client.Send(Utils.BuildServerSideMessage($"Mute: This user is not authenticated. Their ban will not be permanent!", "Server"));
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client.Send(Utils.BuildServerSideMessage($"Ban: This user is not authenticated. They have been merely kicked instead.", "Server"));
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}
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}
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}
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@ -51,32 +44,22 @@ class UnbanCommand : IManagementCommand {
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}
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string name = string.Join(' ', arguments);
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int? id = null;
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if (Client.BannedList.ContainsValue(name)) id = Client.BannedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null && id == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Unban: user {name} not found", "Server"));
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if (PunishmentManager.BannedList.ContainsValue(name)) // Find in list in case they're offline.
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id = PunishmentManager.BannedList.FirstOrDefault(p => p.Value == name).Key;
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if (id == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Unban: User named \"{name}\" is not banned", "Server"));
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return;
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}
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if (target?.Muted() == false || (id != null && !Client.BannedList.ContainsKey((int)id))) {
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client.Send(Utils.BuildServerSideMessage($"Unban: {name} is not banned", "Server"));
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} else {
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Client? target = PunishmentManager.BanRoom.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in ban room.
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client.Send(Utils.BuildServerSideMessage($"Unban: {name} has been unbanned", "Server"));
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PunishmentManager.BannedList.Remove((int)id);
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PunishmentManager.SaveMutedBanned();
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if (target != null) {
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target.Banned = false;
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target.SetRoom(target.ReturnRoomOnPardon); // Put the target back.
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}
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client.Send(Utils.BuildServerSideMessage($"Unban: {name} has been unbanned", "Server"));
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if (id != null) {
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Client.BannedList.Remove((int)id);
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Client.SaveMutedBanned();
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}
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target.Disconnect(); // Client will handle relogging.
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}
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}
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}
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@ -12,30 +12,27 @@ class MuteCommand : IManagementCommand {
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}
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string name = string.Join(' ', arguments);
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null) { // Search all clients in case the offender left the room.
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target = Client.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Mute: user {name} not found", "Server"));
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return;
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}
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}
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if (target.RealMuted) {
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if (target.PlayerData.VikingId != null) {
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if (PunishmentManager.MutedList.ContainsKey((int)target.PlayerData.VikingId)) {
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client.Send(Utils.BuildServerSideMessage($"Mute: {name} is already muted", "Server"));
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} else {
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target.RealMuted = true;
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target.Muted = true;
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client.Send(Utils.BuildServerSideMessage($"Mute: {name} has been muted", "Server"));
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if (target.PlayerData.VikingId != null) {
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Client.MutedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
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Client.SaveMutedBanned();
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} else {
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client.Send(Utils.BuildServerSideMessage($"Mute: This user is not authenticated. Their mute will not be permanent!", "Server"));
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PunishmentManager.MutedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
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PunishmentManager.SaveMutedBanned();
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}
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} else {
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target.Muted = true;
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client.Send(Utils.BuildServerSideMessage($"Mute: {name} has been muted", "Server"));
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client.Send(Utils.BuildServerSideMessage($"Mute: This user is not authenticated. Their mute will not be permanent!", "Server"));
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}
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}
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}
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@ -49,31 +46,26 @@ class UnmuteCommand : IManagementCommand {
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}
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string name = string.Join(' ', arguments);
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int? id = null;
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if (Client.MutedList.ContainsValue(name)) id = Client.MutedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
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if (PunishmentManager.MutedList.ContainsValue(name)) id = PunishmentManager.MutedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
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Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in this room.
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if (target == null) { // Find through all the rooms.
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foreach (Room room in Room.AllRooms()) {
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if (room == client.Room) continue; // Skip; we already checked here.
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target = room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name);
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if (target != null) break;
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}
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}
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if (target == null) { // Search all clients in case the target left the room.
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target = Client.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
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if (target == null && id == null) { // Failure
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client.Send(Utils.BuildServerSideMessage($"Unmute: user {name} not found", "Server"));
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return;
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}
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}
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if (target?.Muted() == false || (id != null && !Client.MutedList.ContainsKey((int)id))) {
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if (target?.Muted == false || (id != null && !PunishmentManager.MutedList.ContainsKey((int)id))) {
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client.Send(Utils.BuildServerSideMessage($"Unmute: {name} is not muted", "Server"));
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} else {
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if (target != null) {
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target.RealMuted = false;
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target.TempMuted = false; // Undo this too I guess.
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target.Muted = false;
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}
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client.Send(Utils.BuildServerSideMessage($"Unmute: {name} has been unmuted", "Server"));
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if (id != null) {
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Client.MutedList.Remove((int)id);
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Client.SaveMutedBanned();
|
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PunishmentManager.MutedList.Remove((int)id);
|
||||
PunishmentManager.SaveMutedBanned();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,14 +17,11 @@ class TempMuteCommand : IManagementCommand {
|
||||
return;
|
||||
}
|
||||
|
||||
if (target.RealMuted) {
|
||||
client.Send(Utils.BuildServerSideMessage($"TempMute: {name} is already regular muted", "Server"));
|
||||
if (target.Muted) {
|
||||
client.Send(Utils.BuildServerSideMessage($"TempMute: {name} is already muted", "Server"));
|
||||
} else {
|
||||
target.TempMuted = !target.TempMuted;
|
||||
if (target.TempMuted)
|
||||
target.Muted = true;
|
||||
client.Send(Utils.BuildServerSideMessage($"TempMute: {name} has been temporarily muted", "Server"));
|
||||
else
|
||||
client.Send(Utils.BuildServerSideMessage($"TempMute: {name} has been unmuted", "Server"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
103
src/Management/PunishmentManager.cs
Normal file
103
src/Management/PunishmentManager.cs
Normal file
@ -0,0 +1,103 @@
|
||||
using sodoffmmo.Core;
|
||||
using sodoffmmo.Data;
|
||||
using System.Text.Json;
|
||||
|
||||
namespace sodoffmmo.Management;
|
||||
|
||||
public class PunishmentManager {
|
||||
// VikingId, Reason (nullable)
|
||||
public static readonly Dictionary<int, string?> MutedList;
|
||||
public static readonly Dictionary<int, string?> BannedList;
|
||||
|
||||
public static readonly BanRoom BanRoom = new("YouAreBanned");
|
||||
|
||||
static PunishmentManager() { // Runs when Client class is loaded
|
||||
if (File.Exists("muted_banned_users.json")) {
|
||||
try {
|
||||
MutedBannedData? data = JsonSerializer.Deserialize<MutedBannedData>(File.ReadAllText("muted_banned_users.json"));
|
||||
if (data != null) {
|
||||
MutedList = data.MutedList ?? new();
|
||||
BannedList = data.BannedList ?? new();
|
||||
return;
|
||||
}
|
||||
} catch {
|
||||
Console.WriteLine("Data for Muted/Banned users wasn't read. It might be corrupted or malformed.");
|
||||
}
|
||||
}
|
||||
MutedList = new();
|
||||
BannedList = new();
|
||||
}
|
||||
public static void SaveMutedBanned() {
|
||||
File.WriteAllText("muted_banned_users.json", JsonSerializer.Serialize(new MutedBannedData {
|
||||
MutedList = MutedList,
|
||||
BannedList = BannedList
|
||||
}, new JsonSerializerOptions {
|
||||
WriteIndented = true
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
||||
internal sealed class MutedBannedData {
|
||||
public Dictionary<int, string?>? MutedList { get; set; }
|
||||
public Dictionary<int, string?>? BannedList { get; set; }
|
||||
}
|
||||
|
||||
public class BanRoom : Room {
|
||||
public BanRoom(string name) : base(name, name) {}
|
||||
|
||||
public void UpdateClient(Client client) {
|
||||
client.Send(RespondJoinRoom());
|
||||
}
|
||||
|
||||
public override void Send(NetworkPacket packet, Client? skip = null) {
|
||||
// Do nothing.
|
||||
}
|
||||
|
||||
public override NetworkPacket RespondJoinRoom() {
|
||||
NetworkObject obj = new();
|
||||
NetworkArray roomInfo = new();
|
||||
roomInfo.Add(Id);
|
||||
roomInfo.Add(Name); // Room Name
|
||||
roomInfo.Add(Group); // Group Name
|
||||
roomInfo.Add(true); // is game
|
||||
roomInfo.Add(false); // is hidden
|
||||
roomInfo.Add(false); // is password protected
|
||||
roomInfo.Add((short)0); // player count
|
||||
roomInfo.Add((short)1); // max player count
|
||||
roomInfo.Add(new NetworkArray()); // empty roomvars
|
||||
roomInfo.Add((short)0); // spectator count
|
||||
roomInfo.Add((short)0); // max spectator count
|
||||
|
||||
obj.Add("r", roomInfo);
|
||||
obj.Add("ul", new NetworkArray()); // Empty userlist.
|
||||
|
||||
NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
|
||||
packet.Compress();
|
||||
|
||||
return packet;
|
||||
}
|
||||
|
||||
public override NetworkPacket SubscribeRoom() {
|
||||
NetworkObject obj = new();
|
||||
NetworkArray list = new();
|
||||
|
||||
NetworkArray r1 = new();
|
||||
r1.Add(Id);
|
||||
r1.Add(Name); // Room Name
|
||||
r1.Add(Group); // Group Name
|
||||
r1.Add(true);
|
||||
r1.Add(false);
|
||||
r1.Add(false);
|
||||
r1.Add((short)0); // player count
|
||||
r1.Add((short)1); // max player count
|
||||
r1.Add(new NetworkArray());
|
||||
r1.Add((short)0);
|
||||
r1.Add((short)0);
|
||||
|
||||
list.Add(r1);
|
||||
|
||||
obj.Add("rl", list);
|
||||
obj.Add("g", Group);
|
||||
return NetworkObject.WrapObject(0, 15, obj).Serialize();
|
||||
}
|
||||
}
|
Loading…
x
Reference in New Issue
Block a user