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bugfix in JoinRoom
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@ -64,8 +64,8 @@ public class Client {
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lock(ClientLock) {
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lock(ClientLock) {
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LeaveRoom();
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LeaveRoom();
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PlayerData.IsValid = false;
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PlayerData.IsValid = false;
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Room.AddClient(this);
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Room = room;
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Room = room;
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Room.AddClient(this);
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}
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}
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Send(Room.SubscribeRoom());
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Send(Room.SubscribeRoom());
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UpdatePlayerUserVariables();
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UpdatePlayerUserVariables();
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