Moved a few things around and abstracted moderative operations to their own methods.

This commit is contained in:
Hipposgrumm 2025-06-13 16:38:10 -06:00
parent 599ddc3dc2
commit 1671468fc0
8 changed files with 238 additions and 165 deletions

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@ -4,12 +4,12 @@ using System;
using System.Net.Sockets;
using System.Runtime.CompilerServices;
using System.Text.Json;
using System.Xml.Linq;
namespace sodoffmmo.Core;
public class Client {
static int id;
static object lck = new();
protected static List<Client> clients = new();
public int ClientID { get; private set; }
public PlayerData PlayerData { get; set; } = new();
@ -28,16 +28,9 @@ public class Client {
socket = clientSocket;
lock (lck) {
ClientID = ++id;
clients.Add(this);
}
}
public int TotalClientCount => clients.Count;
public static Client[] GetAllClients() {
return clients.ToArray();
}
public async Task Receive() {
byte[] buffer = new byte[2048];
int len = await socket.ReceiveAsync(buffer, SocketFlags.None);
@ -72,7 +65,7 @@ public class Client {
PlayerData.IsValid = false;
if (Room != null) {
if (Room is not BanRoom) Console.WriteLine($"Leave room: {Room.Name} (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
Console.WriteLine($"Leave room: {Room.Name} (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
Room.RemoveClient(this);
NetworkObject data = new();
@ -85,7 +78,7 @@ public class Client {
Room = room;
if (Room != null) {
if (Room is not BanRoom) Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
Console.WriteLine($"Join room: {Room.Name} RoomID (id={Room.Id}, size={Room.ClientsCount}) IID: {ClientID}");
Room.AddClient(this);
Send(Room.SubscribeRoom());
@ -110,9 +103,6 @@ public class Client {
}
public void Disconnect() {
lock (lck) {
clients.Remove(this);
}
try {
socket.Shutdown(SocketShutdown.Both);
} finally {
@ -130,11 +120,6 @@ public class Client {
scheduledDisconnect = true;
}
public void Ban() {
Banned = true;
SetRoom(PunishmentManager.BanRoom);
}
public bool Connected {
get {
return socket.Connected && !scheduledDisconnect;

63
src/Management/BanRoom.cs Normal file
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@ -0,0 +1,63 @@
using sodoffmmo.Core;
using sodoffmmo.Data;
namespace sodoffmmo.Management;
public class BanRoom : Room {
public BanRoom(string name) : base(name, name) {}
public void UpdateClient(Client client) {
client.Send(RespondJoinRoom());
}
public override void Send(NetworkPacket packet, Client? skip = null) {
// Do nothing.
}
public override NetworkPacket RespondJoinRoom() {
NetworkObject obj = new();
NetworkArray roomInfo = new();
roomInfo.Add(Id);
roomInfo.Add(Name); // Room Name
roomInfo.Add(Group); // Group Name
roomInfo.Add(true); // is game
roomInfo.Add(false); // is hidden
roomInfo.Add(false); // is password protected
roomInfo.Add((short)0); // player count
roomInfo.Add((short)1); // max player count
roomInfo.Add(new NetworkArray()); // empty roomvars
roomInfo.Add((short)0); // spectator count
roomInfo.Add((short)0); // max spectator count
obj.Add("r", roomInfo);
obj.Add("ul", new NetworkArray()); // Empty userlist.
NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
packet.Compress();
return packet;
}
public override NetworkPacket SubscribeRoom() {
NetworkObject obj = new();
NetworkArray list = new();
NetworkArray r1 = new();
r1.Add(Id);
r1.Add(Name); // Room Name
r1.Add(Group); // Group Name
r1.Add(true);
r1.Add(false);
r1.Add(false);
r1.Add((short)0); // player count
r1.Add((short)1); // max player count
r1.Add(new NetworkArray());
r1.Add((short)0);
r1.Add((short)0);
list.Add(r1);
obj.Add("rl", list);
obj.Add("g", Group);
return NetworkObject.WrapObject(0, 15, obj).Serialize();
}
}

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@ -13,53 +13,21 @@ class BanCommand : IManagementCommand {
string name = string.Join(' ', arguments);
Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name); // Find in this room.
if (target == null) { // Search all clients in case the offender left the room.
target = Client.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
target = Server.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
if (target == null) { // If the target is still null, call it a failure.
client.Send(Utils.BuildServerSideMessage($"Ban: user {name} not found", "Server"));
return;
}
}
if (target.Banned) {
client.Send(Utils.BuildServerSideMessage($"Ban: {name} is already banned", "Server"));
} else {
target.Ban();
client.Send(Utils.BuildServerSideMessage($"Ban: {name} has been banned", "Server"));
if (target.PlayerData.VikingId != null) {
PunishmentManager.BannedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
PunishmentManager.SaveMutedBanned();
if (target.Ban()) {
if (target?.PlayerData.VikingId == null) {
client.Send(Utils.BuildServerSideMessage($"Ban: {name} has been banned", "Server"));
} else {
client.Send(Utils.BuildServerSideMessage($"Ban: This user is not authenticated. They have been merely kicked instead.", "Server"));
client.Send(Utils.BuildServerSideMessage($"Ban: {name}'s session has been banned (they are not authenticated)", "Server"));
}
}
}
}
[ManagementCommand("unban", Role.Moderator)]
class UnbanCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
if (arguments.Length < 1) {
client.Send(Utils.BuildServerSideMessage("Unban: Invalid number of arguments", "Server"));
return;
}
string name = string.Join(' ', arguments);
int? id = null;
if (PunishmentManager.BannedList.ContainsValue(name)) // Find in list in case they're offline.
id = PunishmentManager.BannedList.FirstOrDefault(p => p.Value == name).Key;
if (id == null) { // Failure
client.Send(Utils.BuildServerSideMessage($"Unban: User named \"{name}\" is not banned", "Server"));
return;
}
Client? target = PunishmentManager.BanRoom.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in ban room.
client.Send(Utils.BuildServerSideMessage($"Unban: {name} has been unbanned", "Server"));
PunishmentManager.BannedList.Remove((int)id);
PunishmentManager.SaveMutedBanned();
if (target != null) {
target.Banned = false;
target.Disconnect(); // Client will handle relogging.
} else {
client.Send(Utils.BuildServerSideMessage($"Ban: {name} is already banned", "Server"));
}
}
}

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@ -13,60 +13,18 @@ class MuteCommand : IManagementCommand {
string name = string.Join(' ', arguments);
Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.DiplayName == name); // Find in this room.
if (target == null) { // Search all clients in case the offender left the room.
target = Client.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
target = Server.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
if (target == null) { // Failure
client.Send(Utils.BuildServerSideMessage($"Mute: user {name} not found", "Server"));
return;
}
}
if (target.PlayerData.VikingId != null) {
if (PunishmentManager.MutedList.ContainsKey((int)target.PlayerData.VikingId)) {
client.Send(Utils.BuildServerSideMessage($"Mute: {name} is already muted", "Server"));
} else {
target.Muted = true;
client.Send(Utils.BuildServerSideMessage($"Mute: {name} has been muted", "Server"));
PunishmentManager.MutedList.Add((int)target.PlayerData.VikingId, target.PlayerData.DiplayName);
PunishmentManager.SaveMutedBanned();
}
} else {
target.Muted = true;
if (target.Mute()) {
client.Send(Utils.BuildServerSideMessage($"Mute: {name} has been muted", "Server"));
client.Send(Utils.BuildServerSideMessage($"Mute: This user is not authenticated. Their mute will not be permanent!", "Server"));
}
}
}
[ManagementCommand("unmute", Role.Moderator)]
class UnmuteCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
if (arguments.Length < 1) {
client.Send(Utils.BuildServerSideMessage("Unmute: Invalid number of arguments", "Server"));
return;
}
string name = string.Join(' ', arguments);
int? id = null;
if (PunishmentManager.MutedList.ContainsValue(name)) id = PunishmentManager.MutedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in this room.
if (target == null) { // Search all clients in case the target left the room.
target = Client.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
if (target == null && id == null) { // Failure
client.Send(Utils.BuildServerSideMessage($"Unmute: user {name} not found", "Server"));
return;
}
}
if (target?.Muted == false || (id != null && !PunishmentManager.MutedList.ContainsKey((int)id))) {
client.Send(Utils.BuildServerSideMessage($"Unmute: {name} is not muted", "Server"));
} else {
if (target != null) {
target.Muted = false;
}
client.Send(Utils.BuildServerSideMessage($"Unmute: {name} has been unmuted", "Server"));
if (id != null) {
PunishmentManager.MutedList.Remove((int)id);
PunishmentManager.SaveMutedBanned();
}
client.Send(Utils.BuildServerSideMessage($"Mute: {name} is already muted", "Server"));
}
if (target?.PlayerData.VikingId == null) client.Send(Utils.BuildServerSideMessage($"Mute: Their mute will not be persistent since they are not authenticated", "Server"));
}
}

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@ -0,0 +1,31 @@
using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("unban", Role.Moderator)]
class UnbanCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
if (arguments.Length < 1) {
client.Send(Utils.BuildServerSideMessage("Unban: Invalid number of arguments", "Server"));
return;
}
string name = string.Join(' ', arguments);
int? id = null;
if (PunishmentManager.BannedList.ContainsValue(name)) // Find in list in case they're offline.
id = PunishmentManager.BannedList.FirstOrDefault(p => p.Value == name).Key;
if (id == null) { // Failure
client.Send(Utils.BuildServerSideMessage($"Unban: User named \"{name}\" is not banned", "Server"));
return;
}
Client? target = PunishmentManager.BanRoom.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in ban room.
if (target.Unban(id)) {
client.Send(Utils.BuildServerSideMessage($"Unban: {name} has been unbanned", "Server"));
} else {
client.Send(Utils.BuildServerSideMessage($"Unban: {name} is not banned", "Server"));
}
}
}

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@ -0,0 +1,31 @@
using sodoffmmo.Attributes;
using sodoffmmo.Core;
namespace sodoffmmo.Management.Commands;
[ManagementCommand("unmute", Role.Moderator)]
class UnmuteCommand : IManagementCommand {
public void Handle(Client client, string[] arguments) {
if (arguments.Length < 1) {
client.Send(Utils.BuildServerSideMessage("Unmute: Invalid number of arguments", "Server"));
return;
}
string name = string.Join(' ', arguments);
int? id = null;
if (PunishmentManager.MutedList.ContainsValue(name)) id = PunishmentManager.MutedList.FirstOrDefault(p => p.Value == name).Key; // Find in list in case they're offline.
Client? target = client.Room.Clients.FirstOrDefault(x => x.PlayerData.VikingId == id || x.PlayerData.DiplayName == name); // Find in this room.
if (target == null) { // Search all clients in case the target left the room.
target = Server.GetAllClients().FirstOrDefault(x => x.PlayerData.DiplayName == name);
if (target == null && id == null) { // Failure
client.Send(Utils.BuildServerSideMessage($"Unmute: user {name} not found", "Server"));
return;
}
}
if (target.Unmute(id)) {
client.Send(Utils.BuildServerSideMessage($"Unmute: {name} has been unmuted", "Server"));
} else {
client.Send(Utils.BuildServerSideMessage($"Unmute: {name} is not muted", "Server"));
}
}
}

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@ -1,10 +1,9 @@
using sodoffmmo.Core;
using sodoffmmo.Data;
using System.Text.Json;
namespace sodoffmmo.Management;
public class PunishmentManager {
public static class PunishmentManager {
// VikingId, Reason (nullable)
public static readonly Dictionary<int, string?> MutedList;
public static readonly Dictionary<int, string?> BannedList;
@ -35,69 +34,97 @@ public class PunishmentManager {
WriteIndented = true
}));
}
/// <summary>
/// Mute a user.
/// </summary>
/// <param name="target">User to mute - can be null, but id should be set in that case.</param>
/// <param name="id">Optional vikingid of the user to mute.</param>
/// <returns>False if already muted, otherwise true.</returns>
public static bool Mute(this Client? target, int? id = null) {
if (target != null) {
id ??= target.PlayerData.VikingId;
if (target.Muted && id == null) return false;
target.Muted = true;
}
if (id != null) {
if (MutedList.ContainsKey((int)id)) return false;
MutedList.Add((int)id, target?.PlayerData.DiplayName);
SaveMutedBanned();
}
return true;
}
/// <summary>
/// Unmute a user.
/// </summary>
/// <param name="target">User to unmute - can be null, but id should be set in that case.</param>
/// <param name="id">Optional vikingid of the user to unmute.</param>
/// <returns>False if the user isn't muted, otherwise true.</returns>
public static bool Unmute(this Client? target, int? id=null) {
if (target != null) {
if (!target.Muted) return false;
target.Muted = false;
id ??= target.PlayerData.VikingId;
}
if (id != null) {
if (!MutedList.Remove((int)id)) return false;
SaveMutedBanned();
}
return true;
}
/// <summary>
/// Ban a user.
/// </summary>
/// <param name="target">User to ban - can be null, but id should be set in that case.</param>
/// <param name="id">Optional vikingid of the user to ban.</param>
/// <returns>False if already banned, otherwise true.</returns>
public static bool Ban(this Client? target, int? id=null) {
if (target != null) {
if (target.Banned) return false;
target.Banned = true;
target.SetRoom(BanRoom);
id ??= target.PlayerData.VikingId;
}
if (id != null) {
if (BannedList.ContainsKey((int)id)) return false;
BannedList.Add((int)id, target?.PlayerData.DiplayName);
SaveMutedBanned();
}
return true;
}
/// <summary>
/// Unban a user.
/// </summary>
/// <param name="target">User to unban - can be null, but id should be set in that case.</param>
/// <param name="id">Optional vikingid of the user to unban.</param>
/// <returns>False if the user isn't banned, otherwise true.</returns>
public static bool Unban(this Client? target, int? id=null) {
if (target != null) {
if (!target.Banned) return false;
target.Banned = false;
target.Disconnect(); // Client will handle relogging.
id ??= target.PlayerData.VikingId;
}
if (id != null) {
if (!BannedList.Remove((int)id)) return false;
SaveMutedBanned();
}
return true;
}
}
internal sealed class MutedBannedData {
public Dictionary<int, string?>? MutedList { get; set; }
public Dictionary<int, string?>? BannedList { get; set; }
}
public class BanRoom : Room {
public BanRoom(string name) : base(name, name) {}
public void UpdateClient(Client client) {
client.Send(RespondJoinRoom());
}
public override void Send(NetworkPacket packet, Client? skip = null) {
// Do nothing.
}
public override NetworkPacket RespondJoinRoom() {
NetworkObject obj = new();
NetworkArray roomInfo = new();
roomInfo.Add(Id);
roomInfo.Add(Name); // Room Name
roomInfo.Add(Group); // Group Name
roomInfo.Add(true); // is game
roomInfo.Add(false); // is hidden
roomInfo.Add(false); // is password protected
roomInfo.Add((short)0); // player count
roomInfo.Add((short)1); // max player count
roomInfo.Add(new NetworkArray()); // empty roomvars
roomInfo.Add((short)0); // spectator count
roomInfo.Add((short)0); // max spectator count
obj.Add("r", roomInfo);
obj.Add("ul", new NetworkArray()); // Empty userlist.
NetworkPacket packet = NetworkObject.WrapObject(0, 4, obj).Serialize();
packet.Compress();
return packet;
}
public override NetworkPacket SubscribeRoom() {
NetworkObject obj = new();
NetworkArray list = new();
NetworkArray r1 = new();
r1.Add(Id);
r1.Add(Name); // Room Name
r1.Add(Group); // Group Name
r1.Add(true);
r1.Add(false);
r1.Add(false);
r1.Add((short)0); // player count
r1.Add((short)1); // max player count
r1.Add(new NetworkArray());
r1.Add((short)0);
r1.Add((short)0);
list.Add(r1);
obj.Add("rl", list);
obj.Add("g", Group);
return NetworkObject.WrapObject(0, 15, obj).Serialize();
}
}

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@ -7,18 +7,26 @@ using System.Net.Sockets;
namespace sodoffmmo;
public class Server {
static object lck = new();
static readonly List<Client> clients = new();
readonly int port;
readonly IPAddress ipAddress;
readonly bool IPv6AndIPv4;
ModuleManager moduleManager = new();
public static int TotalClientCount => clients.Count;
public Server(IPAddress ipAdress, int port, bool IPv6AndIPv4) {
this.ipAddress = ipAdress;
this.port = port;
this.IPv6AndIPv4 = IPv6AndIPv4;
}
public static Client[] GetAllClients() {
return clients.ToArray();
}
public async Task Run() {
moduleManager.RegisterModules();
ManagementCommandProcessor.Initialize();
@ -47,6 +55,7 @@ public class Server {
private async Task HandleClient(Socket handler) {
Client client = new(handler);
lock (lck) clients.Add(client);
try {
while (client.Connected) {
await client.Receive();
@ -60,6 +69,7 @@ public class Server {
try {
client.SetRoom(null);
} catch (Exception) { }
lock (lck) clients.Remove(client);
client.Disconnect();
Console.WriteLine("Socket disconnected IID: " + client.ClientID);
}