mirror of
https://github.com/SoDOff-Project/sodoff-mmo.git
synced 2025-10-11 08:18:49 -07:00
Support for Math Blaster Ambassador Funzones (#5)
Added ambassador support (for Math Blaster). Tons of config options too. * Moved ambassador room controlling to seperate class. * More changes to appease the Pull Request.
This commit is contained in:
parent
c06cfb4d17
commit
158ac4ee21
27
src/CommandHandlers/CounterHandler.cs
Normal file
27
src/CommandHandlers/CounterHandler.cs
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@ -0,0 +1,27 @@
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using sodoffmmo.Attributes;
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using sodoffmmo.Core;
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using sodoffmmo.Data;
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namespace sodoffmmo.CommandHandlers;
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[ExtensionCommandHandler("SCE")]
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class CounterEventHandler : CommandHandler {
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public override Task Handle(Client client, NetworkObject receivedObject) { // {"a":13,"c":1,"p":{"c":"SCE","p":{"NAME":"COUNT"},"r":-1}}
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if (client.Room is SpecialRoom room) {
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string name = receivedObject.Get<NetworkObject>("p").Get<string>("NAME");
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if (name == "COUNT" || name == "COUNT2" || name == "COUNT3") {
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int index = name switch {
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"COUNT" => 0,
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"COUNT2" => 1,
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"COUNT3" => 2
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};
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room.ambassadorGauges[index] = Math.Min(100, room.ambassadorGauges[index]+(1/Configuration.ServerConfiguration.AmbassadorGaugePlayers));
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room.Send(Utils.VlNetworkPacket(room.GetRoomVars(), client.Room.Id));
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} else {
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Console.WriteLine($"Invalid attempt to increment room var {name} in {room.Name}.");
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}
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}
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return Task.CompletedTask;
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}
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}
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@ -27,7 +27,7 @@ class SetUserVariablesHandler : CommandHandler {
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client.PlayerData.InitFromNetworkData(suvData);
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client.PlayerData.InitFromNetworkData(suvData);
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UpdatePlayersInRoom();
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UpdatePlayersInRoom();
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SendSUVToPlayerInRoom();
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SendSUVToPlayerInRoom();
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client.Room.SendAllAlerts(client);
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if (client.Room is SpecialRoom room) room.SendAllAlerts(client);
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} else {
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} else {
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UpdateVars();
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UpdateVars();
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}
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}
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@ -33,6 +33,11 @@ internal sealed class ServerConfiguration {
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public int EventTimer { get; set; } = 30;
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public int EventTimer { get; set; } = 30;
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public int FirstEventTimer { get; set; } = 10;
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public int FirstEventTimer { get; set; } = 10;
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public Dictionary<string, string[][]> RoomAlerts { get; set; } = new();
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public Dictionary<string, string[][]> RoomAlerts { get; set; } = new();
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public string[] AmbassadorRooms { get; set; } = Array.Empty<string>();
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public int AmbassadorGaugeStart { get; set; } = 75;
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public float AmbassadorGaugeDecayRate { get; set; } = 60;
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public bool AmbassadorGaugeDecayOnlyWhenInRoom { get; set; } = true;
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public float AmbassadorGaugePlayers { get; set; } = 0.5f;
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public int RacingMaxPlayers { get; set; } = 6;
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public int RacingMaxPlayers { get; set; } = 6;
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public int RacingMinPlayers { get; set; } = 2;
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public int RacingMinPlayers { get; set; } = 2;
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public int RacingMainLobbyTimer { get; set; } = 15;
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public int RacingMainLobbyTimer { get; set; } = 15;
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144
src/Core/Room.cs
144
src/Core/Room.cs
@ -82,7 +82,7 @@ public class Room {
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public static Room GetOrAdd(string name, bool autoRemove = false) {
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public static Room GetOrAdd(string name, bool autoRemove = false) {
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lock(RoomsListLock) {
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lock(RoomsListLock) {
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if (!Room.Exists(name))
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if (!Room.Exists(name))
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return new Room(name, autoRemove: autoRemove);
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return new Room(name, autoRemove: autoRemove);
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return rooms[name];
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return rooms[name];
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}
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}
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@ -111,7 +111,7 @@ public class Room {
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roomInfo.Add(false); // is password protected
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roomInfo.Add(false); // is password protected
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roomInfo.Add((short)clients.Count); // player count
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roomInfo.Add((short)clients.Count); // player count
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roomInfo.Add((short)4096); // max player count
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roomInfo.Add((short)4096); // max player count
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roomInfo.Add(RoomVariables); // variables
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roomInfo.Add(GetRoomVars()); // variables (plus added data)
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roomInfo.Add((short)0); // spectator count
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roomInfo.Add((short)0); // spectator count
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roomInfo.Add((short)0); // max spectator count
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roomInfo.Add((short)0); // max spectator count
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@ -143,7 +143,7 @@ public class Room {
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r1.Add(false);
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r1.Add(false);
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r1.Add((short)clients.Count); // player count
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r1.Add((short)clients.Count); // player count
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r1.Add((short)4096); // max player count
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r1.Add((short)4096); // max player count
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r1.Add(new NetworkArray());
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r1.Add(GetRoomVars());
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r1.Add((short)0);
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r1.Add((short)0);
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r1.Add((short)0);
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r1.Add((short)0);
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@ -154,141 +154,5 @@ public class Room {
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return NetworkObject.WrapObject(0, 15, obj).Serialize();
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return NetworkObject.WrapObject(0, 15, obj).Serialize();
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}
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}
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internal virtual NetworkArray GetRoomVars() { return RoomVariables; }
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private int alertId = -1;
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private Random random = new Random();
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List<AlertInfo> alerts = new();
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public void AddAlert(AlertInfo alert) {
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alerts.Add(alert);
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ResetAlertTimer(alert);
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}
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public void SendAllAlerts(Client client) {
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foreach (AlertInfo alert in alerts) {
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if (alert.IsRunning()) StartAlert(alert, client);
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}
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}
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private void StartAlert(AlertInfo alert, Client? specificClient = null) {
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if (specificClient != null) return; // Disables joining ongoing alerts.
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NetworkArray NewRoomVariables = new();
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_START, alertId++, isPersistent: true));
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_TYPE, alert.type, isPersistent: true));
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double duration = (alert.endTime - DateTime.Now).TotalSeconds;
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_LENGTH, alert.type == "1" ? alert.redAlertDuration : duration, isPersistent: true));
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if (alert.type == "1") {
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_TIMEOUT, duration, isPersistent: true));
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} else if (alert.type == "3") {
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alert.songId = random.Next(0, alert.songs);
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_SONG, (double)alert.songId, isPersistent: true));
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}
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NetworkPacket packet = Utils.VlNetworkPacket(NewRoomVariables, Id);
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if (specificClient is null) {
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RoomVariables = NewRoomVariables;
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Send(packet);
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Console.WriteLine("Started event " +alert + " in room " + Name);
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} else {
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specificClient.Send(packet);
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Console.WriteLine("Added " + specificClient.PlayerData.DiplayName + " to event " + alert + " with " + duration + " seconds remaining");
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}
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}
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void ResetAlertTimer(AlertInfo alert) {
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System.Timers.Timer? timer = alert.timer;
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if (timer != null) {
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timer.Stop();
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timer.Close();
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}
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DateTime startTime = DateTime.Now.AddMilliseconds(random.Next(alert.minTime * 1000, alert.maxTime * 1000));
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DateTime endTime = startTime.AddSeconds(alert.duration);
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for (int i = 0; i < alerts.IndexOf(alert); i++) {
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// Prevent overlap between two events.
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if (alerts[i].Overlaps(endTime)) {
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startTime = alerts[i].endTime.AddSeconds(5);
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endTime = startTime.AddSeconds(alert.duration);
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}
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}
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timer = new System.Timers.Timer((startTime - DateTime.Now).TotalMilliseconds);
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timer.AutoReset = false;
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timer.Enabled = true;
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timer.Elapsed += (sender, e) => StartAlert(alert);
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timer.Elapsed += (sender, e) => ResetAlertTimer(alert);
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alert.timer = timer;
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Console.WriteLine("Event " + alert + " in " + Name + " scheduled for " + startTime.ToString("MM/dd/yyyy HH:mm:ss tt") + " (in " + (startTime - DateTime.Now).TotalSeconds + " seconds)");
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alert.startTime = startTime;
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alert.endTime = endTime;
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}
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private const string REDALERT_START = "RA_S";
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private const string REDALERT_TYPE = "RA_A";
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private const string REDALERT_LENGTH = "RA_L";
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private const string REDALERT_TIMEOUT = "RA_T";
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private const string REDALERT_SONG = "RA_SO";
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public class AlertInfo {
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public readonly string type;
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public readonly double duration;
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public readonly int minTime;
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public readonly int maxTime;
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public readonly int redAlertDuration;
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public readonly int songs;
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public int songId;
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public DateTime startTime {
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get {
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return newStartTime;
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}
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set {
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oldStartTime = newStartTime;
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newStartTime = value;
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}
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}
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public DateTime endTime {
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get {
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return newEndTime;
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}
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set {
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oldEndTime = newEndTime;
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newEndTime = value;
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}
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}
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private DateTime newStartTime;
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private DateTime newEndTime;
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private DateTime oldStartTime;
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private DateTime oldEndTime;
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public System.Timers.Timer? timer = null;
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public AlertInfo(string type, double duration = 20.0, int minTime = 30, int maxTime = 240, int redAlertDuration = 60, int songs = 16) {
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this.type = type;
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this.duration = duration;
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this.minTime = minTime;
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this.maxTime = maxTime;
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this.redAlertDuration = redAlertDuration;
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this.songs = songs;
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}
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public bool Overlaps(DateTime time) {
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return (time >= oldStartTime && time <= oldEndTime);
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}
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public bool IsRunning() {
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return Overlaps(DateTime.Now);
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}
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public override string ToString() {
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return type switch {
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"1" => "RedAlert",
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"2" => "DiscoAlert",
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"3" => "DanceOff",
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_ => type
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};
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}
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}
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}
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}
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191
src/Core/SpecialRoom.cs
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191
src/Core/SpecialRoom.cs
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using sodoffmmo.Data;
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namespace sodoffmmo.Core;
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public class SpecialRoom : Room {
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public double[] ambassadorGauges = new double[3]; // There is always a maximum of 3.
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System.Timers.Timer? ambassadorTimer;
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public static void CreateRooms() {
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foreach (var room in Configuration.ServerConfiguration.RoomAlerts) {
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foreach (var alert in room.Value) {
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AlertInfo alertInfo = new AlertInfo(
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alert[0], // type
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float.Parse(alert[1], System.Globalization.CultureInfo.InvariantCulture.NumberFormat), // duration
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Int32.Parse(alert[2]), Int32.Parse(alert[3]), // start min - max for random start time
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Int32.Parse(alert[4]), Int32.Parse(alert[5]) // extra parameters for specific alarm types
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);
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Console.WriteLine($"Setup alert {alertInfo} for {room.Key}");
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(rooms.GetValueOrDefault(room.Key) as SpecialRoom ?? new SpecialRoom(room.Key)).AddAlert(alertInfo);
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}
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}
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foreach (var room in Configuration.ServerConfiguration.AmbassadorRooms) {
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Console.WriteLine($"Setup Ambassador for {room}");
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(rooms.GetValueOrDefault(room) as SpecialRoom ?? new SpecialRoom(room)).InitAmbassador();
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}
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}
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public SpecialRoom(string name) : base(name) {}
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public void InitAmbassador() {
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for (int i=0;i<3;i++) ambassadorGauges[i] = Configuration.ServerConfiguration.AmbassadorGaugeStart;
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ambassadorTimer = new(Configuration.ServerConfiguration.AmbassadorGaugeDecayRate * 1000) {
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AutoReset = true,
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Enabled = true
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};
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ambassadorTimer.Elapsed += (sender, e) => {
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if (!Configuration.ServerConfiguration.AmbassadorGaugeDecayOnlyWhenInRoom || ClientsCount > 0) {
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for (int i=0;i<3;i++) ambassadorGauges[i] = Math.Max(0, ambassadorGauges[i]-1);
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Send(Utils.VlNetworkPacket(GetRoomVars(), Id));
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}
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};
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}
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internal override NetworkArray GetRoomVars() {
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NetworkArray vars = new();
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vars.Add(NetworkArray.VlElement("COUNT", (int)Math.Round(ambassadorGauges[0]), isPersistent: true));
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vars.Add(NetworkArray.VlElement("COUNT2", (int)Math.Round(ambassadorGauges[1]), isPersistent: true));
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vars.Add(NetworkArray.VlElement("COUNT3", (int)Math.Round(ambassadorGauges[2]), isPersistent: true));
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for (int i=0;i<RoomVariables.Length;i++) vars.Add(RoomVariables[i]);
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return vars;
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}
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private int alertId = -1;
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private Random random = new();
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List<AlertInfo> alerts = new();
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public void AddAlert(AlertInfo alert) {
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alerts.Add(alert);
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ResetAlertTimer(alert);
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}
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public void SendAllAlerts(Client client) {
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return; // Disables joining ongoing alerts (since it doesn't work properly).
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foreach (AlertInfo alert in alerts) {
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if (alert.IsRunning()) StartAlert(alert, client);
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}
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}
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private void StartAlert(AlertInfo alert, Client? specificClient = null) {
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NetworkArray NewRoomVariables = new();
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_START, alertId++, isPersistent: true));
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_TYPE, alert.type, isPersistent: true));
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double duration = (alert.endTime - DateTime.Now).TotalSeconds;
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_LENGTH, alert.type == "1" ? alert.redAlertDuration : duration, isPersistent: true));
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if (alert.type == "1") {
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_TIMEOUT, duration, isPersistent: true));
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} else if (alert.type == "3") {
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alert.songId = random.Next(0, alert.songs);
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NewRoomVariables.Add(NetworkArray.VlElement(REDALERT_SONG, (double)alert.songId, isPersistent: true));
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}
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NetworkPacket packet = Utils.VlNetworkPacket(NewRoomVariables, Id);
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if (specificClient is null) {
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RoomVariables = NewRoomVariables;
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Send(packet);
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RoomVariables = new();
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Console.WriteLine("Started event " +alert + " in room " + Name);
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} else {
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specificClient.Send(packet);
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Console.WriteLine("Added " + specificClient.PlayerData.DiplayName + " to event " + alert + " with " + duration + " seconds remaining");
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}
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}
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void ResetAlertTimer(AlertInfo alert) {
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System.Timers.Timer? timer = alert.timer;
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if (timer != null) {
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timer.Stop();
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timer.Close();
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}
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DateTime startTime = DateTime.Now.AddMilliseconds(random.Next(alert.minTime * 1000, alert.maxTime * 1000));
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DateTime endTime = startTime.AddSeconds(alert.duration);
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for (int i = 0; i < alerts.IndexOf(alert); i++) {
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// Prevent overlap between two events.
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if (alerts[i].Overlaps(endTime)) {
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startTime = alerts[i].endTime.AddSeconds(5);
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endTime = startTime.AddSeconds(alert.duration);
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}
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}
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timer = new System.Timers.Timer((startTime - DateTime.Now).TotalMilliseconds);
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timer.AutoReset = false;
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timer.Enabled = true;
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timer.Elapsed += (sender, e) => StartAlert(alert);
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timer.Elapsed += (sender, e) => ResetAlertTimer(alert);
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alert.timer = timer;
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|
Console.WriteLine("Event " + alert + " in " + Name + " scheduled for " + startTime.ToString("MM/dd/yyyy HH:mm:ss tt") + " (in " + (startTime - DateTime.Now).TotalSeconds + " seconds)");
|
||||||
|
alert.startTime = startTime;
|
||||||
|
alert.endTime = endTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
private const string REDALERT_START = "RA_S";
|
||||||
|
private const string REDALERT_TYPE = "RA_A";
|
||||||
|
private const string REDALERT_LENGTH = "RA_L";
|
||||||
|
private const string REDALERT_TIMEOUT = "RA_T";
|
||||||
|
private const string REDALERT_SONG = "RA_SO";
|
||||||
|
|
||||||
|
public class AlertInfo {
|
||||||
|
public readonly string type;
|
||||||
|
public readonly double duration;
|
||||||
|
public readonly int minTime;
|
||||||
|
public readonly int maxTime;
|
||||||
|
public readonly int redAlertDuration;
|
||||||
|
public readonly int songs;
|
||||||
|
public int songId;
|
||||||
|
|
||||||
|
public DateTime startTime {
|
||||||
|
get {
|
||||||
|
return newStartTime;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
oldStartTime = newStartTime;
|
||||||
|
newStartTime = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public DateTime endTime {
|
||||||
|
get {
|
||||||
|
return newEndTime;
|
||||||
|
}
|
||||||
|
set {
|
||||||
|
oldEndTime = newEndTime;
|
||||||
|
newEndTime = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private DateTime newStartTime;
|
||||||
|
private DateTime newEndTime;
|
||||||
|
private DateTime oldStartTime;
|
||||||
|
private DateTime oldEndTime;
|
||||||
|
|
||||||
|
public System.Timers.Timer? timer = null;
|
||||||
|
|
||||||
|
public AlertInfo(string type, double duration = 20.0, int minTime = 30, int maxTime = 240, int redAlertDuration = 60, int songs = 16) {
|
||||||
|
this.type = type;
|
||||||
|
this.duration = duration;
|
||||||
|
this.minTime = minTime;
|
||||||
|
this.maxTime = maxTime;
|
||||||
|
this.redAlertDuration = redAlertDuration;
|
||||||
|
this.songs = songs;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool Overlaps(DateTime time) {
|
||||||
|
return (time >= oldStartTime && time <= oldEndTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsRunning() {
|
||||||
|
return Overlaps(DateTime.Now);
|
||||||
|
}
|
||||||
|
|
||||||
|
public override string ToString() {
|
||||||
|
return type switch {
|
||||||
|
"1" => "RedAlert",
|
||||||
|
"2" => "DiscoAlert",
|
||||||
|
"3" => "DanceOff",
|
||||||
|
_ => type
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -29,17 +29,7 @@ public class Server {
|
|||||||
listener.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, 0);
|
listener.SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, 0);
|
||||||
listener.Bind(new IPEndPoint(ipAddress, port));
|
listener.Bind(new IPEndPoint(ipAddress, port));
|
||||||
|
|
||||||
foreach (var room in Configuration.ServerConfiguration.RoomAlerts) {
|
SpecialRoom.CreateRooms();
|
||||||
foreach (var alert in room.Value) {
|
|
||||||
Console.WriteLine($"Setup alert \"{alert[0]}\" for {room.Key}");
|
|
||||||
Room.GetOrAdd(room.Key).AddAlert(new Room.AlertInfo(
|
|
||||||
alert[0], // type
|
|
||||||
float.Parse(alert[1], System.Globalization.CultureInfo.InvariantCulture.NumberFormat), // duration
|
|
||||||
Int32.Parse(alert[2]), Int32.Parse(alert[3]), // start min - max for random start time
|
|
||||||
Int32.Parse(alert[4]), Int32.Parse(alert[5]) // extra parameters for specific alarm types
|
|
||||||
));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
await Listen(listener);
|
await Listen(listener);
|
||||||
}
|
}
|
||||||
|
@ -32,6 +32,21 @@
|
|||||||
"JunkYardEMD": [ ["1", 20.0, 240, 300, 60, 0] ],
|
"JunkYardEMD": [ ["1", 20.0, 240, 300, 60, 0] ],
|
||||||
},
|
},
|
||||||
|
|
||||||
|
"// AmbassadorRooms": "Rooms with ambassadors (MB funzones).",
|
||||||
|
"AmbassadorRooms": ["Spaceport"],
|
||||||
|
|
||||||
|
"// AmbassadorGaugeStart": "The starting value for all ambassador gauges (MB funzones).",
|
||||||
|
"AmbassadorGaugeStart": 75,
|
||||||
|
|
||||||
|
"// AmbassadorGaugeDecayRate": "Time in seconds before ambassador gauges decrease (MB funzones).",
|
||||||
|
"AmbassadorGaugeDecayRate": 60,
|
||||||
|
|
||||||
|
"// AmbassadorGaugeDecayOnlyWhenInRoom": "Only decrease ambassador gauges when there is at least one player in the room (MB funzones).",
|
||||||
|
"AmbassadorGaugeDecayOnlyWhenInRoom": true,
|
||||||
|
|
||||||
|
"// AmbassadorGaugePlayers": "Denominator for filling the ambassador gauges (MB funzones).",
|
||||||
|
"AmbassadorGaugePlayers": 0.5,
|
||||||
|
|
||||||
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
|
"// RacingMaxPlayers": "maximum players allowed in Thunder Run Racing (no more than 6)",
|
||||||
"RacingMaxPlayers": 6,
|
"RacingMaxPlayers": 6,
|
||||||
|
|
||||||
|
Loading…
x
Reference in New Issue
Block a user