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add PlayerData variables descriptions
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@ -2,32 +2,58 @@
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namespace sodoffmmo.Data;
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public class PlayerData {
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// rotation (eulerAngles.y)
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public double R { get; set; }
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// velocity x
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public double R1 { get; set; }
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// velocity y
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public double R2 { get; set; }
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// velocity z
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public double R3 { get; set; }
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// max speed
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public double Mx { get; set; } = 6;
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// UDT points
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public string Udt { get; set; } = "";
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// position x
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public double P1 { get; set; }
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// position y
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public double P2 { get; set; }
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// position z
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public double P3 { get; set; }
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// network time
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public string Nt { get; set; } = "1.0";
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// timestamp
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public int T { get; set; } = 0;
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// join (?)
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public string J { get; set; } = "2";
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// flags (?)
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public int F { get; set; }
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// animation bitfield (animations used by avatar, e.g. mounted, swim, ...)
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public int Mbf { get; set; }
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// busy (?)
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public string Bu { get; set; } = "False";
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// viking uid
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public string Uid { get; set; } = "";
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// (not raised) pet data
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public string Pu { get; set; } = "";
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// avatar data
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public string A { get; set; } = "";
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// XP rank (points and level)
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public string Ra { get; set; } = "";
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// country info (for flag?)
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public string Cu { get; set; } = "-1";
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// membership status
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public string M { get; set; } = "False";
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// location (level)
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public string L { get; set; } = "";
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// client token
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public string UNToken { get; set; } = "";
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// raised pet geometry - set from Fp
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public PetGeometryType GeometryType { get; set; } = PetGeometryType.Default;
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// raised pet age - set from Fp
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public PetAge PetAge { get; set; } = PetAge.Adult;
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// raised pet data
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public string Fp {
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get {
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return fp;
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