forked from SoDOff-Project/sodoff

- implement SetAchievementByEntityIDs endpoint - add stable achivments to achievementsids.xml (generated from TimedMissionDO.xml) - remove AddAchievementPointsAndGetReward, AddAchievementPoints now return AchievementReward - add ApplyPayout to proxy
52 lines
1.2 KiB
C#
52 lines
1.2 KiB
C#
using System.Xml.Serialization;
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namespace sodoff.Schema;
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[XmlRoot(ElementName = "AR", Namespace = "")]
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[Serializable]
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public class AchievementReward
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{
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[XmlElement(ElementName = "ui", IsNullable = true)]
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public UserItemData UserItem { get; set; }
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[XmlElement(ElementName = "a")]
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public int? Amount;
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[XmlElement(ElementName = "p", IsNullable = true)]
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public AchievementPointTypes? PointTypeID;
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[XmlElement(ElementName = "ii")]
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public int ItemID;
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[XmlElement(ElementName = "i", IsNullable = true)]
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public Guid? EntityID;
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[XmlElement(ElementName = "t")]
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public int EntityTypeID;
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[XmlElement(ElementName = "r")]
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public int RewardID;
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[XmlElement(ElementName = "ai")]
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public int AchievementID;
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[XmlElement(ElementName = "amulti")]
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public bool AllowMultiple;
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[XmlElement(ElementName = "mina", IsNullable = true)]
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public int? MinAmount;
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[XmlElement(ElementName = "maxa", IsNullable = true)]
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public int? MaxAmount;
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[XmlElement(ElementName = "d", IsNullable = true)]
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public DateTime? Date;
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[XmlElement(ElementName = "cid")]
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public int CommonInventoryID;
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public AchievementReward Clone() {
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return (AchievementReward) this.MemberwiseClone();
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}
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}
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