Robert Paciorek 56c388b1d6 fix internal server error on 2.9 quests
also fix error on invalid SetAvatar call
2024-02-06 20:20:35 +00:00

1651 lines
71 KiB
C#

using Microsoft.AspNetCore.Mvc;
using sodoff.Attributes;
using sodoff.Model;
using sodoff.Schema;
using sodoff.Services;
using sodoff.Util;
using System;
using System.Globalization;
namespace sodoff.Controllers.Common;
public class ContentController : Controller {
private readonly DBContext ctx;
private KeyValueService keyValueService;
private ItemService itemService;
private MissionService missionService;
private RoomService roomService;
private AchievementService achievementService;
private InventoryService inventoryService;
private GameDataService gameDataService;
private Random random = new Random();
public ContentController(DBContext ctx, KeyValueService keyValueService, ItemService itemService, MissionService missionService, RoomService roomService, AchievementService achievementService, InventoryService inventoryService, GameDataService gameDataService) {
this.ctx = ctx;
this.keyValueService = keyValueService;
this.itemService = itemService;
this.missionService = missionService;
this.roomService = roomService;
this.achievementService = achievementService;
this.inventoryService = inventoryService;
this.gameDataService = gameDataService;
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetDefaultNameSuggestion")]
[VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=false)]
public IActionResult GetDefaultNameSuggestion(User? user, Viking? viking) {
string[] adjs = { //Adjectives used to generate suggested names
"Adventurous", "Active", "Alert", "Attentive",
"Beautiful", "Berkian", "Berserker", "Bold", "Brave",
"Caring", "Cautious", "Creative", "Curious",
"Dangerous", "Daring", "Defender",
"Elder", "Exceptional", "Exquisite",
"Fearless", "Fighter", "Friendly",
"Gentle", "Grateful", "Great",
"Happy", "Honorable", "Hunter",
"Insightful", "Intelligent",
"Jolly", "Joyful", "Joyous",
"Kind", "Kindly",
"Legendary", "Lovable", "Lovely",
"Marvelous", "Magnificent",
"Noble", "Nifty", "Neat",
"Outcast", "Outgoing", "Organized",
"Planner", "Playful", "Pretty",
"Quick", "Quiet",
"Racer", "Random", "Resilient",
"Scientist", "Seafarer", "Smart", "Sweet",
"Thinker", "Thoughtful",
"Unafraid", "Unique",
"Valiant", "Valorous", "Victor", "Victorious", "Viking",
"Winner", "Warrior", "Wise",
"Young", "Youthful",
"Zealous", "Zealot"
};
if (user is null)
user = viking.User;
string uname = user.Username;
Random choice = new Random(); //Randomizer for selecting random adjectives
List<string> suggestions = new();
AddSuggestion(choice, uname, suggestions);
for (int i = 0; i < 5; i++)
AddSuggestion(choice, GetNameSuggestion(choice, uname, adjs), suggestions);
return Ok(new DisplayNameUniqueResponse {
Suggestions = new SuggestionResult {
Suggestion = suggestions.ToArray()
}
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/ValidateName")]
public IActionResult ValidateName([FromForm] string nameValidationRequest) {
// Check if name populated
NameValidationRequest request = XmlUtil.DeserializeXml<NameValidationRequest>(nameValidationRequest);
if (request.Category == NameCategory.Default) {
// This is an avatar we are checking
// Check if viking exists
bool exists = ctx.Vikings.Count(e => e.Name == request.Name) > 0;
NameValidationResult result = exists ? NameValidationResult.NotUnique : NameValidationResult.Ok;
return Ok(new NameValidationResponse { Result = result});
} else {
// TODO: pets, groups, default
return Ok();
}
}
[HttpPost]
[Produces("application/xml")]
[Route("/V2/ContentWebService.asmx/SetDisplayName")]
[VikingSession]
public IActionResult SetDisplayName(Viking viking, [FromForm] string request) {
string newName = XmlUtil.DeserializeXml<SetDisplayNameRequest>(request).DisplayName;
if (String.IsNullOrWhiteSpace(newName) || ctx.Vikings.Count(e => e.Name == newName) > 0) {
return Ok(new SetAvatarResult {
Success = false,
StatusCode = AvatarValidationResult.AvatarDisplayNameInvalid
});
}
viking.Name = newName;
AvatarData avatarData = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized);
avatarData.DisplayName = newName;
viking.AvatarSerialized = XmlUtil.SerializeXml(avatarData);
ctx.SaveChanges();
return Ok(new SetAvatarResult {
Success = true,
DisplayName = viking.Name,
StatusCode = AvatarValidationResult.Valid
});
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetKeyValuePair")]
[Route("ContentWebService.asmx/GetKeyValuePairByUserID")]
[VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=false)]
public Schema.PairData? GetKeyValuePairByUserID(User? user, Viking? viking, [FromForm] int pairId, [FromForm] string? userId) {
Model.PairData? pair = keyValueService.GetPairData(user, viking, userId, pairId);
return keyValueService.ModelToSchema(pair);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetKeyValuePair")]
[Route("ContentWebService.asmx/SetKeyValuePairByUserID")]
[VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=true)]
public IActionResult SetKeyValuePairByUserID(User? user, Viking? viking, [FromForm] int pairId, [FromForm] string contentXML, [FromForm] string? userId) {
Schema.PairData schemaData = XmlUtil.DeserializeXml<Schema.PairData>(contentXML);
bool result = keyValueService.SetPairData(user, viking, userId, pairId, schemaData);
return Ok(result);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetCommonInventory")]
[VikingSession(Mode=VikingSession.Modes.VIKING_OR_USER, UseLock=false)]
public IActionResult GetCommonInventory(User? user, Viking? viking) {
if (viking != null) {
return Ok( inventoryService.GetCommonInventoryData(viking) );
} else {
// TODO: placeholder - return 8 viking slot items
return Ok(new CommonInventoryData {
UserID = user.Id,
Item = new UserItemData[] {
new UserItemData {
UserInventoryID = 0,
ItemID = 7971,
Quantity = 8,
Uses = -1,
ModifiedDate = new DateTime(DateTime.Now.Ticks),
Item = itemService.GetItem(7971)
}
}
});
}
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetCommonInventory")]
[VikingSession(UseLock=false)]
public IActionResult GetCommonInventoryV2(Viking viking) {
return Ok(inventoryService.GetCommonInventoryData(viking));
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetCommonInventory")]
[VikingSession]
public IActionResult SetCommonInventory(Viking viking, [FromForm] string commonInventoryRequestXml) {
CommonInventoryRequest[] request = XmlUtil.DeserializeXml<CommonInventoryRequest[]>(commonInventoryRequestXml);
List<CommonInventoryResponseItem> responseItems = new();
if (request is null) {
return Ok(new CommonInventoryResponse {
Success = false
});
}
// SetCommonInventory can remove any number of items from the inventory, this checks if it's possible
foreach (var req in request) {
if (req.Quantity >= 0) continue;
int inventorySum = viking.InventoryItems.Sum(e => {if (e.ItemId == req.ItemID) return e.Quantity; return 0;});
if (inventorySum < -req.Quantity)
return Ok(new CommonInventoryResponse { Success = false });
}
// Now that we know the request is valid, update the inventory
foreach (var req in request) {
if (req.ItemID == 0) continue; // Do not save a null item
if (inventoryService.ItemNeedUniqueInventorySlot((int)req.ItemID)) {
// if req.Quantity < 0 remove unique items
for (int i=req.Quantity; i<0; ++i) {
InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.ItemId == req.ItemID && e.Quantity>0);
item.Quantity--;
}
// if req.Quantity > 0 add unique items
for (int i=0; i<req.Quantity; ++i) {
responseItems.Add(
inventoryService.AddItemToInventoryAndGetResponse(viking, (int)req.ItemID!, 1)
);
}
} else {
var responseItem = inventoryService.AddItemToInventoryAndGetResponse(viking, (int)req.ItemID!, req.Quantity);
if (req.Quantity > 0) {
responseItems.Add(responseItem);
}
}
}
CommonInventoryResponse response = new CommonInventoryResponse {
Success = true,
CommonInventoryIDs = responseItems.ToArray()
};
ctx.SaveChanges();
return Ok(response);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetCommonInventoryAttribute")]
[VikingSession]
public IActionResult SetCommonInventoryAttribute(Viking viking, [FromForm] int commonInventoryID, [FromForm] string pairxml) {
InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.Id == commonInventoryID);
List<Schema.Pair> itemAttributes;
if (item.AttributesSerialized != null) {
itemAttributes = XmlUtil.DeserializeXml<Schema.PairData>(item.AttributesSerialized).Pairs.ToList();
} else {
itemAttributes = new List<Schema.Pair>();
}
Schema.PairData newItemAttributes = XmlUtil.DeserializeXml<Schema.PairData>(pairxml);
foreach (var p in newItemAttributes.Pairs) {
var pairItem = itemAttributes.FirstOrDefault(e => e.PairKey == p.PairKey);
if (pairItem != null){
pairItem.PairValue = p.PairValue;
} else {
itemAttributes.Add(p);
}
}
if (itemAttributes.Count > 0) {
item.AttributesSerialized = XmlUtil.SerializeXml(
new Schema.PairData{
Pairs = itemAttributes.ToArray()
}
);
}
ctx.SaveChanges();
return Ok(true);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/UseInventory")]
[VikingSession]
public IActionResult UseInventory(Viking viking, [FromForm] int userInventoryId, [FromForm] int numberOfUses) {
InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.Id == userInventoryId);
if (item is null)
return Ok(false);
if (item.Quantity < numberOfUses)
return Ok(false);
item.Quantity -= numberOfUses;
ctx.SaveChanges();
return Ok(true);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetAuthoritativeTime")]
public IActionResult GetAuthoritativeTime() {
return Ok(new DateTime(DateTime.Now.Ticks));
}
private int GetAvatarVersion(AvatarData avatarData) {
foreach (AvatarDataPart part in avatarData.Part) {
if (part.PartType == "Version") {
return (int)part.Offsets[0].X * 100 + (int)part.Offsets[0].Y * 10 + (int)part.Offsets[0].Z;
}
}
return 0;
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/SetAvatar")]
[VikingSession]
public IActionResult SetAvatar(Viking viking, [FromForm] string contentXML) {
if (viking.AvatarSerialized != null) {
AvatarData dbAvatarData = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized);
AvatarData reqAvatarData = XmlUtil.DeserializeXml<AvatarData>(contentXML);
int dbAvatarVersion = GetAvatarVersion(dbAvatarData);
int reqAvatarVersion = GetAvatarVersion(reqAvatarData);
if (dbAvatarVersion > reqAvatarVersion) {
// do not allow override newer version avatar data by older version
return Ok(new SetAvatarResult {
Success = false,
StatusCode = AvatarValidationResult.Error
});
}
}
viking.AvatarSerialized = contentXML;
ctx.SaveChanges();
return Ok(new SetAvatarResult {
Success = true,
DisplayName = viking.Name,
StatusCode = AvatarValidationResult.Valid
});
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/CreateRaisedPet")] // used by SoD 1.6
[VikingSession]
public RaisedPetData? CreateRaisedPet(Viking viking, int petTypeID) {
// Update the RaisedPetData with the info
String dragonId = Guid.NewGuid().ToString();
var raisedPetData = new RaisedPetData();
raisedPetData.IsPetCreated = true;
raisedPetData.PetTypeID = petTypeID;
raisedPetData.RaisedPetID = 0; // Initially make zero, so the db auto-fills
raisedPetData.EntityID = Guid.Parse(dragonId);
raisedPetData.Name = string.Concat("Dragon-", dragonId.AsSpan(0, 8)); // Start off with a random name
raisedPetData.IsSelected = false; // The api returns false, not sure why
raisedPetData.CreateDate = new DateTime(DateTime.Now.Ticks);
raisedPetData.UpdateDate = new DateTime(DateTime.Now.Ticks);
raisedPetData.GrowthState = new RaisedPetGrowthState { Name = "BABY" };
int imageSlot = (viking.Images.Select(i => i.ImageSlot).DefaultIfEmpty(-1).Max() + 1);
raisedPetData.ImagePosition = imageSlot;
// NOTE: Placing an egg into a hatchery slot calls CreatePet, but doesn't SetImage.
// NOTE: We need to force create an image slot because hatching multiple eggs at once would create dragons with the same slot
Image image = new Image {
ImageType = "EggColor", // NOTE: The game doesn't seem to use anything other than EggColor.
ImageSlot = imageSlot,
Viking = viking,
};
// Save the dragon in the db
Dragon dragon = new Dragon {
EntityId = Guid.NewGuid(),
Viking = viking,
RaisedPetData = XmlUtil.SerializeXml(raisedPetData),
};
ctx.Dragons.Add(dragon);
ctx.Images.Add(image);
if (petTypeID != 2) {
// Minisaurs should not be set as active pet
viking.SelectedDragon = dragon;
ctx.Update(viking);
}
ctx.SaveChanges();
return GetRaisedPetDataFromDragon(dragon);
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/CreatePet")]
[VikingSession]
public IActionResult CreatePet(Viking viking, [FromForm] string request) {
RaisedPetRequest raisedPetRequest = XmlUtil.DeserializeXml<RaisedPetRequest>(request);
// TODO: Investigate SetAsSelectedPet and UnSelectOtherPets - they don't seem to do anything
// Update the RaisedPetData with the info
string dragonId = Guid.NewGuid().ToString();
raisedPetRequest.RaisedPetData.IsPetCreated = true;
raisedPetRequest.RaisedPetData.RaisedPetID = 0; // Initially make zero, so the db auto-fills
raisedPetRequest.RaisedPetData.EntityID = Guid.Parse(dragonId);
raisedPetRequest.RaisedPetData.Name = string.Concat("Dragon-", dragonId.AsSpan(0, 8)); // Start off with a random name
raisedPetRequest.RaisedPetData.IsSelected = false; // The api returns false, not sure why
raisedPetRequest.RaisedPetData.CreateDate = new DateTime(DateTime.Now.Ticks);
raisedPetRequest.RaisedPetData.UpdateDate = new DateTime(DateTime.Now.Ticks);
int imageSlot = (viking.Images.Select(i => i.ImageSlot).DefaultIfEmpty(-1).Max() + 1);
raisedPetRequest.RaisedPetData.ImagePosition = imageSlot;
// NOTE: Placing an egg into a hatchery slot calls CreatePet, but doesn't SetImage.
// NOTE: We need to force create an image slot because hatching multiple eggs at once would create dragons with the same slot
Image image = new Image {
ImageType = "EggColor", // NOTE: The game doesn't seem to use anything other than EggColor.
ImageSlot = imageSlot,
Viking = viking,
};
// Save the dragon in the db
Dragon dragon = new Dragon {
EntityId = Guid.NewGuid(),
Viking = viking,
RaisedPetData = XmlUtil.SerializeXml(raisedPetRequest.RaisedPetData),
};
if (raisedPetRequest.SetAsSelectedPet == true) {
viking.SelectedDragon = dragon;
ctx.Update(viking);
}
ctx.Dragons.Add(dragon);
ctx.Images.Add(image);
ctx.SaveChanges();
if (raisedPetRequest.CommonInventoryRequests is not null) {
foreach (var req in raisedPetRequest.CommonInventoryRequests) {
InventoryItem? item = viking.InventoryItems.FirstOrDefault(e => e.ItemId == req.ItemID);
//Does the item exist in the user's inventory?
if (item is null) continue; //If not, skip it.
if (item.Quantity + req.Quantity >= 0 ) { //If so, can we update it appropriately?
//We can. Do so.
item.Quantity += req.Quantity; //Note that we use += here because req.Quantity is negative.
ctx.SaveChanges();
}
}
}
return Ok(new CreatePetResponse {
RaisedPetData = GetRaisedPetDataFromDragon(dragon)
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/SetRaisedPet")] // used by Magic & Mythies
[VikingSession]
public IActionResult SetRaisedPetv2(Viking viking, [FromForm] string raisedPetData) {
RaisedPetData petData = XmlUtil.DeserializeXml<RaisedPetData>(raisedPetData);
// Find the dragon
Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == petData.RaisedPetID);
if (dragon is null) {
return Ok(new SetRaisedPetResponse {
RaisedPetSetResult = RaisedPetSetResult.Invalid
});
}
dragon.RaisedPetData = XmlUtil.SerializeXml(UpdateDragon(dragon, petData));
ctx.Update(dragon);
ctx.SaveChanges();
return Ok(new SetRaisedPetResponse {
RaisedPetSetResult = RaisedPetSetResult.Success
});
}
[HttpPost]
[Produces("application/xml")]
[Route("v3/ContentWebService.asmx/SetRaisedPet")]
[VikingSession]
public IActionResult SetRaisedPet(Viking viking, [FromForm] string request, [FromForm] bool? import) {
RaisedPetRequest raisedPetRequest = XmlUtil.DeserializeXml<RaisedPetRequest>(request);
// Find the dragon
Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == raisedPetRequest.RaisedPetData.RaisedPetID);
if (dragon is null) {
return Ok(new SetRaisedPetResponse {
RaisedPetSetResult = RaisedPetSetResult.Invalid
});
}
dragon.RaisedPetData = XmlUtil.SerializeXml(UpdateDragon(dragon, raisedPetRequest.RaisedPetData, import ?? false));
ctx.Update(dragon);
ctx.SaveChanges();
// TODO: handle CommonInventoryRequests here too
return Ok(new SetRaisedPetResponse {
RaisedPetSetResult = RaisedPetSetResult.Success
});
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetSelectedPet")]
[VikingSession]
public IActionResult SetSelectedPet(Viking viking, [FromForm] int raisedPetID) {
// Find the dragon
Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == raisedPetID);
if (dragon is null) {
return Ok(new SetRaisedPetResponse {
RaisedPetSetResult = RaisedPetSetResult.Invalid
});
}
// Set the dragon as selected
viking.SelectedDragon = dragon;
ctx.Update(viking);
ctx.SaveChanges();
return Ok(true); // RaisedPetSetResult.Success doesn't work, this does
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetAllActivePetsByuserId")]
public RaisedPetData[]? GetAllActivePetsByuserId([FromForm] Guid userId, [FromForm] bool active) {
// NOTE: this is public info (for mmo) - no session check
Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId);
if (viking is null)
return null;
RaisedPetData[] dragons = ctx.Dragons
.Where(d => d.VikingId == viking.Id && d.RaisedPetData != null)
.Select(d => GetRaisedPetDataFromDragon(d, viking.SelectedDragonId))
.ToArray();
if (dragons.Length == 0) {
return null;
}
return dragons;
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetUnselectedPetByTypes")] // used by old SoD (e.g. 1.13)
[VikingSession(UseLock=false)]
public RaisedPetData[]? GetUnselectedPetByTypes(Viking viking, [FromForm] string petTypeIDs, [FromForm] bool active) {
RaisedPetData[] dragons = viking.Dragons
.Where(d => d.RaisedPetData is not null)
.Select(d => GetRaisedPetDataFromDragon(d, viking.SelectedDragonId))
.ToArray();
if (dragons.Length == 0) {
return null;
}
List<RaisedPetData> filteredDragons = new List<RaisedPetData>();
int[] petTypeIDsInt = Array.ConvertAll(petTypeIDs.Split(','), s => int.Parse(s));
foreach (RaisedPetData dragon in dragons) {
if (petTypeIDsInt.Contains(dragon.PetTypeID)) {
filteredDragons.Add(dragon);
}
}
if (filteredDragons.Count == 0) {
return null;
}
return filteredDragons.ToArray();
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetSelectedRaisedPet")]
[VikingSession(UseLock=false)]
public RaisedPetData[]? GetSelectedRaisedPet(Viking viking, [FromForm] string userId, [FromForm] bool isActive) {
Dragon? dragon = viking.SelectedDragon;
if (dragon is null) {
return null;
}
return new RaisedPetData[] {
GetRaisedPetDataFromDragon(dragon)
};
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetImage")]
[VikingSession]
public bool SetImage(Viking viking, [FromForm] string ImageType, [FromForm] int ImageSlot, [FromForm] string contentXML, [FromForm] string imageFile) {
// TODO: the other properties of contentXML
ImageData data = XmlUtil.DeserializeXml<ImageData>(contentXML);
bool newImage = false;
Image? image = viking.Images.FirstOrDefault(e => e.ImageType == ImageType && e.ImageSlot == ImageSlot);
if (image is null) {
image = new Image {
ImageType = ImageType,
ImageSlot = ImageSlot,
Viking = viking,
};
newImage = true;
}
// Save the image in the db
image.ImageData = imageFile;
image.TemplateName = data.TemplateName;
if (newImage) {
ctx.Images.Add(image);
} else {
ctx.Images.Update(image);
}
ctx.SaveChanges();
return true;
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetImage")]
[VikingSession(UseLock=false)]
public ImageData? GetImage(Viking viking, [FromForm] string ImageType, [FromForm] int ImageSlot) {
return GetImageData(viking, ImageType, ImageSlot);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetImageByUserId")]
public ImageData? GetImageByUserId([FromForm] Guid userId, [FromForm] string ImageType, [FromForm] int ImageSlot) {
// NOTE: this is public info (for mmo) - no session check
Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId);
if (viking is null || viking.Images is null) {
return null;
}
return GetImageData(viking, ImageType, ImageSlot);
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetUserUpcomingMissionState")]
public IActionResult GetUserUpcomingMissionState([FromForm] Guid apiToken, [FromForm] Guid userId, [FromForm] string apiKey) {
Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId);
if (viking is null)
return Ok("error");
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Upcoming))
result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, apiKey));
result.UserID = viking.Uid;
return Ok(result);
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetUserActiveMissionState")]
public IActionResult GetUserActiveMissionState([FromForm] Guid apiToken, [FromForm] Guid userId, [FromForm] string apiKey) {
Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId);
if (viking is null)
return Ok("error");
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Active)) {
Mission updatedMission = missionService.GetMissionWithProgress(mission.MissionId, viking.Id, apiKey);
if (mission.UserAccepted != null)
updatedMission.Accepted = (bool)mission.UserAccepted;
result.Missions.Add(updatedMission);
}
result.UserID = viking.Uid;
return Ok(result);
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetUserCompletedMissionState")]
public IActionResult GetUserCompletedMissionState([FromForm] Guid apiToken, [FromForm] Guid userId, [FromForm] string apiKey) {
Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId);
if (viking is null)
return Ok("error");
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Completed))
result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, apiKey));
result.UserID = viking.Uid;
return Ok(result);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/AcceptMission")]
[VikingSession]
public IActionResult AcceptMission(Viking viking, [FromForm] Guid userId, [FromForm] int missionId) {
if (viking.Uid != userId)
return Unauthorized("Can't accept not owned mission");
MissionState? missionState = viking.MissionStates.FirstOrDefault(x => x.MissionId == missionId);
if (missionState is null || missionState.MissionStatus != MissionStatus.Upcoming)
return Ok(false);
missionState.MissionStatus = MissionStatus.Active;
missionState.UserAccepted = true;
ctx.SaveChanges();
return Ok(true);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetUserMissionState")] // used by SoD 1.13
public IActionResult GetUserMissionStatev1([FromForm] Guid userId, [FromForm] string filter, [FromForm] string apiKey) {
Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId);
if (viking is null)
return Ok("error");
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus != MissionStatus.Completed)) {
Mission updatedMission = missionService.GetMissionWithProgress(mission.MissionId, viking.Id, apiKey);
if (mission.MissionStatus == MissionStatus.Upcoming) {
// NOTE: in old SoD job board mission must be send as non active and required accept
// (to avoid show all job board in journal and quest arrow pointing to job board)
// do this in this place (instead of update missions.xml) to avoid conflict with newer versions of SoD
PrerequisiteItem prerequisite = updatedMission.MissionRule.Prerequisites.FirstOrDefault(x => x.Type == PrerequisiteRequiredType.Accept);
if (prerequisite != null)
prerequisite.Value = "true";
}
if (mission.UserAccepted != null)
updatedMission.Accepted = (bool)mission.UserAccepted;
result.Missions.Add(updatedMission);
}
result.UserID = viking.Uid;
return Ok(result);
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetUserMissionState")]
//[VikingSession(UseLock=false)]
public IActionResult GetUserMissionState([FromForm] Guid userId, [FromForm] string filter, [FromForm] string apiKey) {
MissionRequestFilterV2 filterV2 = XmlUtil.DeserializeXml<MissionRequestFilterV2>(filter);
Viking? viking = ctx.Vikings.FirstOrDefault(x => x.Uid == userId);
if (viking is null)
return Ok("error");
UserMissionStateResult result = new UserMissionStateResult { Missions = new List<Mission>() };
if (filterV2.MissionPair.Count > 0) {
foreach (var m in filterV2.MissionPair)
if (m.MissionID != null)
result.Missions.Add(missionService.GetMissionWithProgress((int)m.MissionID, viking.Id, apiKey));
// TODO: probably should also check for mission based on filterV2.ProductGroupID vs mission.GroupID
} else {
if (filterV2.GetCompletedMission ?? false) {
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus == MissionStatus.Completed))
result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, apiKey));
} else {
foreach (var mission in viking.MissionStates.Where(x => x.MissionStatus != MissionStatus.Completed))
result.Missions.Add(missionService.GetMissionWithProgress(mission.MissionId, viking.Id, apiKey));
}
}
result.UserID = viking.Uid;
return Ok(result);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetTaskState")] // used by SoD 1.13
[VikingSession(UseLock=true)]
public IActionResult SetTaskStatev1(Viking viking, [FromForm] Guid userId, [FromForm] int missionId, [FromForm] int taskId, [FromForm] bool completed, [FromForm] string xmlPayload, [FromForm] string apiKey) {
if (viking.Uid != userId)
return Unauthorized("Can't set not owned task");
List<MissionCompletedResult> results = missionService.UpdateTaskProgress(missionId, taskId, viking.Id, completed, xmlPayload, apiKey);
SetTaskStateResult taskResult = new SetTaskStateResult {
Success = true,
Status = SetTaskStateStatus.TaskCanBeDone,
};
if (results.Count > 0)
taskResult.MissionsCompleted = results.ToArray();
return Ok(taskResult);
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/SetTaskState")]
[VikingSession]
public IActionResult SetTaskState(Viking viking, [FromForm] Guid userId, [FromForm] int missionId, [FromForm] int taskId, [FromForm] bool completed, [FromForm] string xmlPayload, [FromForm] string commonInventoryRequestXml, [FromForm] string apiKey) {
if (viking.Uid != userId)
return Unauthorized("Can't set not owned task");
List<MissionCompletedResult> results = missionService.UpdateTaskProgress(missionId, taskId, viking.Id, completed, xmlPayload, apiKey);
SetTaskStateResult taskResult = new SetTaskStateResult {
Success = true,
Status = SetTaskStateStatus.TaskCanBeDone,
};
if (commonInventoryRequestXml.Length > 44) { // avoid process inventory on empty xml request,
// NOTE: client do not set this on empty string when no inventory change request, but send <?xml version="1.0" encoding="utf-8"?>
SetCommonInventory(viking, commonInventoryRequestXml);
taskResult.CommonInvRes = new CommonInventoryResponse { Success = true };
}
if (results.Count > 0)
taskResult.MissionsCompleted = results.ToArray();
return Ok(taskResult);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetBuddyList")]
public IActionResult GetBuddyList() {
// TODO: this is a placeholder
return Ok(new BuddyList { Buddy = new Buddy[0] });
}
[HttpPost]
[Produces("application/xml")]
[Route("/ContentWebService.asmx/RedeemMysteryBoxItems")]
[VikingSession]
public IActionResult RedeemMysteryBoxItems(Viking viking, [FromForm] string request) {
var req = XmlUtil.DeserializeXml<RedeemRequest>(request);
// get and reduce quantity of box item
InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.ItemId == req.ItemID);
if (invItem is null || invItem.Quantity < 1) {
return Ok(new CommonInventoryResponse{ Success = false });
}
--invItem.Quantity;
// get real item id (from box)
Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
itemService.OpenBox(req.ItemID, gender, out int newItemId, out int quantity);
ItemData newItem = itemService.GetItem(newItemId);
CommonInventoryResponseItem newInvItem;
// check if it is gems or coins bundle
if (itemService.IsGemBundle(newItem.ItemID, out int gems)) {
achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, gems);
newInvItem = new CommonInventoryResponseItem {
CommonInventoryID = 0,
ItemID = newItem.ItemID,
Quantity = 1
};
} else if (itemService.IsCoinBundle(newItem.ItemID, out int coins)) {
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, coins);
newInvItem = new CommonInventoryResponseItem {
CommonInventoryID = 0,
ItemID = newItem.ItemID,
Quantity = 1
};
// if not, add item to inventory
} else {
newInvItem = inventoryService.AddItemToInventoryAndGetResponse(viking, newItem.ItemID, quantity);
}
// prepare list of possible rewards for response
List<ItemData> prizeItems = new List<ItemData>();
prizeItems.Add(newItem);
foreach (var reward in itemService.GetItem(req.ItemID).Relationship.Where(e => e.Type == "Prize")) {
if (prizeItems.Count >= req.RedeemItemFetchCount)
break;
prizeItems.Add(itemService.GetItem(reward.ItemId));
}
return Ok(new CommonInventoryResponse{
Success = true,
CommonInventoryIDs = new CommonInventoryResponseItem[]{ newInvItem },
PrizeItems = new List<PrizeItemResponse>{ new PrizeItemResponse{
ItemID = req.ItemID,
PrizeItemID = newItem.ItemID,
MysteryPrizeItems = prizeItems,
}},
UserGameCurrency = achievementService.GetUserCurrency(viking)
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/PurchaseItems")]
[VikingSession]
public IActionResult PurchaseItems(Viking viking, [FromForm] string purchaseItemRequest) {
PurchaseStoreItemRequest request = XmlUtil.DeserializeXml<PurchaseStoreItemRequest>(purchaseItemRequest);
List<CommonInventoryResponseItem> items = new List<CommonInventoryResponseItem>();
Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
bool success = true;
for (int i = 0; i < request.Items.Length; i++) {
int itemId = request.Items[i];
ItemData item = itemService.GetItem(itemId);
UserGameCurrency currency = achievementService.GetUserCurrency(viking);
int coinCost = (int)Math.Round(item.FinalDiscoutModifier * item.Cost);
int gemCost = (int)Math.Round(item.FinalDiscoutModifier * item.CashCost);
if (currency.GameCurrency - coinCost < 0 && currency.CashCurrency - gemCost < 0) {
success = false;
break;
}
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, -coinCost);
achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, -gemCost);
if (request.AddMysteryBoxToInventory) {
// force add boxes as item (without "opening")
items.Add(inventoryService.AddItemToInventoryAndGetResponse(viking, itemId, 1));
} else if (itemService.IsBundleItem(itemId)) {
// open and add bundle
ItemData bundleItem = itemService.GetItem(itemId);
foreach (var reward in bundleItem.Relationship.Where(e => e.Type == "Bundle")) {
int quantity = itemService.GetItemQuantity(reward);
for (int j=0; j<quantity; ++j)
items.Add(inventoryService.AddItemToInventoryAndGetResponse(viking, reward.ItemId, 1));
}
} else if (itemService.IsGemBundle(itemId, out int gems)) {
achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, gems);
items.Add(new CommonInventoryResponseItem {
CommonInventoryID = 0,
ItemID = itemId,
Quantity = 0
});
} else if (itemService.IsCoinBundle(itemId, out int coins)) {
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, coins);
items.Add(new CommonInventoryResponseItem {
CommonInventoryID = 0,
ItemID = itemId,
Quantity = 0
});
}
else {
// check for mystery box ... open if need
itemService.CheckAndOpenBox(itemId, gender, out itemId, out int quantity);
for (int j=0; j<quantity; ++j) {
items.Add(inventoryService.AddItemToInventoryAndGetResponse(viking, itemId, 1));
}
}
// NOTE: The quantity of purchased items is always 0 and the items are instead duplicated in both the request and the response.
// Call AddItemToInventoryAndGetResponse with Quantity == 1 we get response with quantity == 0.
}
CommonInventoryResponse response = new CommonInventoryResponse {
Success = success,
CommonInventoryIDs = items.ToArray(),
UserGameCurrency = achievementService.GetUserCurrency(viking)
};
return Ok(response);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/PurchaseItems")]
[VikingSession]
public IActionResult PurchaseItemsV1(Viking viking, [FromForm] string itemIDArrayXml) {
int[] itemIdArr = XmlUtil.DeserializeXml<int[]>(itemIDArrayXml);
List<CommonInventoryResponseItem> items = new List<CommonInventoryResponseItem>();
Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
bool success = true;
for (int i = 0; i < itemIdArr.Length; i++) {
ItemData item = itemService.GetItem(itemIdArr[i]);
UserGameCurrency currency = achievementService.GetUserCurrency(viking);
int coinCost = (int)Math.Round(item.FinalDiscoutModifier * item.Cost);
int gemCost = (int)Math.Round(item.FinalDiscoutModifier * item.CashCost);
if (currency.GameCurrency - coinCost < 0 && currency.CashCurrency - gemCost < 0) {
success = false;
break;
}
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, -coinCost);
achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, -gemCost);
if (itemService.IsGemBundle(itemIdArr[i], out int gems)) {
achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, gems);
items.Add(new CommonInventoryResponseItem {
CommonInventoryID = 0,
ItemID = itemIdArr[i],
Quantity = 0
});
} else if (itemService.IsCoinBundle(itemIdArr[i], out int coins)) {
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, coins);
items.Add(new CommonInventoryResponseItem {
CommonInventoryID = 0,
ItemID = itemIdArr[i],
Quantity = 0
});
}
else {
itemService.CheckAndOpenBox(itemIdArr[i], gender, out int itemId, out int quantity);
for (int j=0; j<quantity; ++j) {
items.Add(inventoryService.AddItemToInventoryAndGetResponse(viking, itemId, 1));
// NOTE: The quantity of purchased items is always 0 and the items are instead duplicated in both the request and the response.
// Call AddItemToInventoryAndGetResponse with Quantity == 1 we get response with quantity == 0.
}
}
}
CommonInventoryResponse response = new CommonInventoryResponse {
Success = success,
CommonInventoryIDs = items.ToArray(),
UserGameCurrency = achievementService.GetUserCurrency(viking)
};
return Ok(response);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetUserRoomItemPositions")]
public IActionResult GetUserRoomItemPositions([FromForm] Guid userId, [FromForm] string roomID) {
// NOTE: this is public info (for mmo) - no session check
Viking? viking = ctx.Vikings.FirstOrDefault(e => e.Uid == userId);
if (roomID is null)
roomID = "";
Room? room = viking?.Rooms.FirstOrDefault(x => x.RoomId == roomID);
if (room is null)
return Ok(new UserItemPositionList { UserItemPosition = new UserItemPosition[0] });
return Ok(roomService.GetUserItemPositionList(room));
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetUserRoomItemPositions")]
[VikingSession]
public IActionResult SetUserRoomItemPositions(Viking viking, [FromForm] string createXml, [FromForm] string updateXml, [FromForm] string removeXml, [FromForm] string roomID) {
if (roomID is null)
roomID = "";
Room? room = viking.Rooms.FirstOrDefault(x => x.RoomId == roomID);
if (room is null) {
room = new Room {
RoomId = roomID,
Items = new List<RoomItem>()
};
viking.Rooms.Add(room);
ctx.SaveChanges();
}
UserItemPositionSetRequest[] createItems = XmlUtil.DeserializeXml<UserItemPositionSetRequest[]>(createXml);
UserItemPositionSetRequest[] updateItems = XmlUtil.DeserializeXml<UserItemPositionSetRequest[]>(updateXml);
int[] deleteItems = XmlUtil.DeserializeXml<int[]>(removeXml);
Tuple<int[], UserItemState[]> createData = roomService.CreateItems(createItems, room);
UserItemState[] state = roomService.UpdateItems(updateItems, room);
roomService.DeleteItems(deleteItems, room);
UserItemPositionSetResponse response = new UserItemPositionSetResponse {
Success = true,
CreatedUserItemPositionIDs = createData.Item1,
UserItemStates = createData.Item2,
Result = ItemPositionValidationResult.Valid
};
if (state.Length > 0)
response.UserItemStates = state;
return Ok(response);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetUserRoomList")]
public IActionResult GetUserRoomList([FromForm] string request) {
// NOTE: this is public info (for mmo) - no session check
// TODO: Categories are not supported
UserRoomGetRequest userRoomRequest = XmlUtil.DeserializeXml<UserRoomGetRequest>(request);
ICollection<Room>? rooms = ctx.Vikings.FirstOrDefault(x => x.Uid == userRoomRequest.UserID)?.Rooms;
UserRoomResponse response = new UserRoomResponse { UserRoomList = new List<UserRoom>() };
if (rooms is null)
return Ok(response);
foreach (var room in rooms) {
if (room.RoomId == "MyRoomINT" || room.RoomId == "StaticFarmItems") continue;
int itemID = 0;
if (room.RoomId != "") {
// farm expansion room: RoomId is Id for expansion item
if (Int32.TryParse(room.RoomId, out int inventoryItemId)) {
InventoryItem? item = room.Viking.InventoryItems.FirstOrDefault(e => e.Id == inventoryItemId);
if (item != null) {
itemID = item.ItemId;
}
}
}
UserRoom ur = new UserRoom {
RoomID = room.RoomId,
CategoryID = 541, // Placeholder
CreativePoints = 0, // Placeholder
ItemID = itemID,
Name = room.Name
};
response.UserRoomList.Add(ur);
}
return Ok(response);
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetUserRoom")]
[VikingSession]
public IActionResult SetUserRoom(Viking viking, [FromForm] string request) {
UserRoom roomRequest = XmlUtil.DeserializeXml<UserRoom>(request);
Room? room = viking.Rooms.FirstOrDefault(x => x.RoomId == roomRequest.RoomID);
if (room is null) {
// setting farm room name can be done before call SetUserRoomItemPositions
room = new Room {
RoomId = roomRequest.RoomID,
Name = roomRequest.Name
};
viking.Rooms.Add(room);
} else {
room.Name = roomRequest.Name;
}
ctx.SaveChanges();
return Ok(new UserRoomSetResponse {
Success = true,
StatusCode = UserRoomValidationResult.Valid
});
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetUserActivityByUserID")]
public IActionResult GetUserActivityByUserID() {
// TODO: This is a placeholder
return Ok(new ArrayOfUserActivity { UserActivity = new UserActivity[0] });
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SetNextItemState")]
[VikingSession]
public IActionResult SetNextItemState(Viking viking, [FromForm] string setNextItemStateRequest) {
SetNextItemStateRequest request = XmlUtil.DeserializeXml<SetNextItemStateRequest>(setNextItemStateRequest);
RoomItem? item = ctx.RoomItems.FirstOrDefault(x => x.Id == request.UserItemPositionID);
if (item is null)
return Ok();
if (item.Room.Viking != viking)
return Unauthorized("Can't set state not owned item");
// NOTE: The game sets OverrideStateCriteria only if a speedup is used
return Ok(roomService.NextItemState(item, request.OverrideStateCriteria));
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetGameData")]
[VikingSession]
public IActionResult GetGameData(Viking viking, [FromForm] string gameDataRequest) {
GetGameDataRequest request = XmlUtil.DeserializeXml<GetGameDataRequest>(gameDataRequest);
return Ok(gameDataService.GetGameDataForPlayer(viking, request));
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetUserGameCurrency")]
[VikingSession]
public IActionResult GetUserGameCurrency(Viking viking) {
// TODO: This is a placeholder
return Ok(achievementService.GetUserCurrency(viking));
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/RerollUserItem")]
[VikingSession]
public IActionResult RerollUserItem(Viking viking, [FromForm] string request) {
RollUserItemRequest req = XmlUtil.DeserializeXml<RollUserItemRequest>(request);
// get item
InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.Id == req.UserInventoryID);
if (invItem is null)
return Ok(new RollUserItemResponse { Status = Status.ItemNotFound });
// get item data and stats
ItemData itemData = itemService.GetItem(invItem.ItemId);
ItemStatsMap itemStatsMap;
if (invItem.StatsSerialized != null) {
itemStatsMap = XmlUtil.DeserializeXml<ItemStatsMap>(invItem.StatsSerialized);
} else {
itemStatsMap = itemData.ItemStatsMap;
}
List<ItemStat> newStats;
Status status = Status.Failure;
// update stats
if (req.ItemStatNames != null) {
// reroll only one stat (from req.ItemStatNames)
newStats = new List<ItemStat>();
foreach (string name in req.ItemStatNames) {
ItemStat itemStat = itemStatsMap.ItemStats.FirstOrDefault(e => e.Name == name);
if (itemStat is null)
return Ok(new RollUserItemResponse { Status = Status.InvalidStatsMap });
// draw new stats
StatRangeMap rangeMap = itemData.PossibleStatsMap.Stats.FirstOrDefault(e => e.ItemStatsID == itemStat.ItemStatID).ItemStatsRangeMaps.FirstOrDefault(e => e.ItemTierID == (int)(itemStatsMap.ItemTier));
int newVal = random.Next(rangeMap.StartRange, rangeMap.EndRange+1);
// check draw results
Int32.TryParse(itemStat.Value, out int oldVal);
if (newVal > oldVal) {
itemStat.Value = newVal.ToString();
newStats.Add(itemStat);
status = Status.Success;
}
}
// get shards
inventoryService.AddItemToInventory(viking, InventoryService.Shards, -((int)(itemData.ItemRarity) + (int)(itemStatsMap.ItemTier) - 1));
} else {
// reroll full item
newStats = itemService.CreateItemStats(itemData.PossibleStatsMap, (int)itemData.ItemRarity, (int)itemStatsMap.ItemTier);
itemStatsMap.ItemStats = newStats.ToArray();
status = Status.Success;
// get shards
int price = 0;
switch (itemData.ItemRarity) {
case ItemRarity.Common:
price = 5;
break;
case ItemRarity.Rare:
price = 7;
break;
case ItemRarity.Epic:
price = 10;
break;
case ItemRarity.Legendary:
price = 20;
break;
}
switch (itemStatsMap.ItemTier) {
case ItemTier.Tier2:
price = (int)Math.Floor(price * 1.5);
break;
case ItemTier.Tier3:
case ItemTier.Tier4:
price = price * 2;
break;
}
inventoryService.AddItemToInventory(viking, InventoryService.Shards, -price);
}
// save
invItem.StatsSerialized = XmlUtil.SerializeXml(itemStatsMap);
ctx.SaveChanges();
// return results
return Ok(new RollUserItemResponse {
Status = status,
ItemStats = newStats.ToArray() // we need return only updated stats, so can't `= itemStatsMap.ItemStats`
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/FuseItems")]
[VikingSession]
public IActionResult FuseItems(Viking viking, [FromForm] string fuseItemsRequest) {
FuseItemsRequest req = XmlUtil.DeserializeXml<FuseItemsRequest>(fuseItemsRequest);
ItemData blueprintItem;
try {
if (req.BluePrintInventoryID != null) {
blueprintItem = itemService.GetItem(
viking.InventoryItems.FirstOrDefault(e => e.Id == req.BluePrintInventoryID).ItemId
);
} else {
blueprintItem = itemService.GetItem(req.BluePrintItemID ?? -1);
}
} catch(System.Collections.Generic.KeyNotFoundException) {
return Ok(new FuseItemsResponse { Status = Status.BluePrintItemNotFound });
}
// TODO: check for blueprintItem.BluePrint.Deductibles and blueprintItem.BluePrint.Ingredients
// remove items from DeductibleItemInventoryMaps and BluePrintFuseItemMaps
foreach (var item in req.DeductibleItemInventoryMaps) {
InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.Id == item.UserInventoryID);
if (invItem is null) {
invItem = viking.InventoryItems.FirstOrDefault(e => e.ItemId == item.ItemID);
}
if (invItem is null || invItem.Quantity < item.Quantity) {
return Ok(new FuseItemsResponse { Status = Status.ItemNotFound });
}
invItem.Quantity -= item.Quantity;
}
foreach (var item in req.BluePrintFuseItemMaps) {
if (item.UserInventoryID < 0) {
continue; // TODO: what we should do in this case?
}
InventoryItem? invItem = viking.InventoryItems.FirstOrDefault(e => e.Id == item.UserInventoryID);
if (invItem is null)
return Ok(new FuseItemsResponse { Status = Status.ItemNotFound });
viking.InventoryItems.Remove(invItem);
}
// NOTE: we haven't saved any changes so far ... so we can safely interrupt "fusing" by return in loops above
var resItemList = new List<InventoryItemStatsMap>();
Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
foreach (BluePrintSpecification output in blueprintItem.BluePrint.Outputs) {
if (output.ItemID is null)
continue;
itemService.CheckAndOpenBox((int)(output.ItemID), gender, out int newItemId, out int quantity);
for (int i=0; i<quantity; ++i) {
resItemList.Add(
inventoryService.AddBattleItemToInventory(viking, newItemId, (int)output.Tier)
);
}
}
// NOTE: saved inside AddBattleItemToInventory
// return response with new item info
return Ok(new FuseItemsResponse {
Status = Status.Success,
InventoryItemStatsMaps = resItemList
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/SellItems")]
[VikingSession]
public IActionResult SellItems(Viking viking, [FromForm] string sellItemsRequest) {
int shard = 0;
int gold = 0;
SellItemsRequest req = XmlUtil.DeserializeXml<SellItemsRequest>(sellItemsRequest);
foreach (var invItemID in req.UserInventoryCommonIDs) {
inventoryService.SellInventoryItem(viking, invItemID, ref gold, ref shard);
}
if (gold == 0 && shard == 0) { // NOTE: client sometimes call SellItems with invalid UserInventoryCommonIDs for unknown reasons
return Ok(new CommonInventoryResponse { Success = false });
}
// apply shards reward
CommonInventoryResponseItem resShardsItem = inventoryService.AddItemToInventoryAndGetResponse(viking, InventoryService.Shards, shard);
// apply cash (gold) reward from sell items
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, gold);
// save
ctx.SaveChanges();
// return success with shards reward
return Ok(new CommonInventoryResponse {
Success = true,
CommonInventoryIDs = new CommonInventoryResponseItem[] {
resShardsItem
},
UserGameCurrency = achievementService.GetUserCurrency(viking)
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/AddBattleItems")]
[VikingSession]
public IActionResult AddBattleItems(Viking viking, [FromForm] string request) {
AddBattleItemsRequest req = XmlUtil.DeserializeXml<AddBattleItemsRequest>(request);
var resItemList = new List<InventoryItemStatsMap>();
foreach (BattleItemTierMap battleItemTierMap in req.BattleItemTierMaps) {
for (int i=0; i<battleItemTierMap.Quantity; ++i) {
resItemList.Add(
inventoryService.AddBattleItemToInventory(viking, battleItemTierMap.ItemID, (int)battleItemTierMap.Tier, battleItemTierMap.ItemStats)
// NOTE: battleItemTierMap.ItemStats is extension for importer
);
}
}
// NOTE: saved inside AddBattleItemToInventory
return Ok(new AddBattleItemsResponse{
Status = Status.Success,
InventoryItemStatsMaps = resItemList
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/ProcessRewardedItems")]
[VikingSession]
public IActionResult ProcessRewardedItems(Viking viking, [FromForm] string request) {
ProcessRewardedItemsRequest req = XmlUtil.DeserializeXml<ProcessRewardedItemsRequest>(request);
if (req is null || req.ItemsActionMap is null)
return Ok(new ProcessRewardedItemsResponse());
int shard = 0;
int gold = 0;
bool soldInventoryItems = false;
bool soldRewardBinItems = false;
var itemsAddedToInventory = new List<CommonInventoryResponseRewardBinItem>();
foreach (ItemActionTypeMap actionMap in req.ItemsActionMap) {
switch (actionMap.Action) {
case ActionType.MoveToInventory:
// item is in inventory in result of ApplyRewards ... only add to itemsAddedToInventory
itemsAddedToInventory.Add (new CommonInventoryResponseRewardBinItem {
ItemID = viking.InventoryItems.FirstOrDefault(e => e.Id == actionMap.ID).ItemId,
CommonInventoryID = actionMap.ID,
Quantity = 0,
UserItemStatsMapID = actionMap.ID
});
break;
case ActionType.SellInventoryItem:
soldInventoryItems = true;
inventoryService.SellInventoryItem(viking, actionMap.ID, ref gold, ref shard);
break;
case ActionType.SellRewardBinItem:
soldRewardBinItems = true;
inventoryService.SellInventoryItem(viking, actionMap.ID, ref gold, ref shard);
break;
}
}
// apply shards reward from sell items
InventoryItem item = inventoryService.AddItemToInventory(viking, InventoryService.Shards, shard);
// NOTE: client expects multiple items each with quantity = 0
var inventoryResponse = new CommonInventoryResponseItem[shard];
for (int i=0; i<shard; ++i) {
inventoryResponse[i] = new CommonInventoryResponseItem {
CommonInventoryID = item.Id,
ItemID = item.ItemId,
Quantity = 0
};
}
// apply cash (gold) reward from sell items
achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, gold);
// save
ctx.SaveChanges();
return Ok(new ProcessRewardedItemsResponse {
SoldInventoryItems = soldInventoryItems,
SoldRewardBinItems = soldRewardBinItems,
MovedRewardBinItems = itemsAddedToInventory.ToArray(),
CommonInventoryResponse = new CommonInventoryResponse {
Success = false,
CommonInventoryIDs = inventoryResponse,
UserGameCurrency = achievementService.GetUserCurrency(viking)
}
});
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/ApplyRewards")]
[VikingSession]
public IActionResult ApplyRewards(Viking viking, [FromForm] string request) {
ApplyRewardsRequest req = XmlUtil.DeserializeXml<ApplyRewardsRequest>(request);
List<AchievementReward> achievementRewards = new List<AchievementReward>();
UserItemStatsMap? rewardedBattleItem = null;
CommonInventoryResponse? rewardedStandardItem = null;
int rewardMultipler = 0;
if (req.LevelRewardType == LevelRewardType.LevelFailure) {
rewardMultipler = 1;
} else if (req.LevelRewardType == LevelRewardType.LevelCompletion) {
rewardMultipler = 2 * req.LevelDifficultyID;
}
if (rewardMultipler > 0) {
// TODO: XP values and method of calculation is not grounded in anything ...
// dragons XP
if (req.RaisedPetEntityMaps != null) {
int dragonXp = 40 * rewardMultipler;
foreach (RaisedPetEntityMap petInfo in req.RaisedPetEntityMaps) {
Dragon? dragon = viking.Dragons.FirstOrDefault(e => e.Id == petInfo.RaisedPetID);
dragon.PetXP = (dragon.PetXP ?? 0) + dragonXp;
achievementRewards.Add(new AchievementReward{
EntityID = petInfo.EntityID,
PointTypeID = AchievementPointTypes.DragonXP,
Amount = dragonXp
});
}
}
// player XP and gems
achievementRewards.Add(
achievementService.AddAchievementPoints(viking, AchievementPointTypes.PlayerXP, 60 * rewardMultipler)
);
achievementRewards.Add(
achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, 2 * rewardMultipler)
);
}
// - battle backpack items, blueprints and other items
if (req.LevelRewardType != LevelRewardType.LevelFailure) {
Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
ItemData rewardItem = itemService.GetDTReward(gender);
if (itemService.ItemHasCategory(rewardItem, 651) || rewardItem.PossibleStatsMap is null) {
// blueprint or no battle item (including box)
List<CommonInventoryResponseItem> standardItems = new List<CommonInventoryResponseItem>();
itemService.CheckAndOpenBox(rewardItem.ItemID, gender, out int itemId, out int quantity);
for (int i=0; i<quantity; ++i) {
standardItems.Add(inventoryService.AddItemToInventoryAndGetResponse(viking, itemId, 1));
// NOTE: client require single quantity items
}
rewardedStandardItem = new CommonInventoryResponse {
Success = true,
CommonInventoryIDs = standardItems.ToArray()
};
} else {
// DT item
InventoryItemStatsMap item = inventoryService.AddBattleItemToInventory(viking, rewardItem.ItemID, random.Next(1, 4));
rewardedBattleItem = new UserItemStatsMap {
Item = item.Item,
ItemStats = item.ItemStatsMap.ItemStats,
ItemTier = item.ItemStatsMap.ItemTier,
UserItemStatsMapID = item.CommonInventoryID,
CreatedDate = new DateTime(DateTime.Now.Ticks)
};
}
}
// save
ctx.SaveChanges();
return Ok(new ApplyRewardsResponse {
Status = Status.Success,
AchievementRewards = achievementRewards.ToArray(),
RewardedItemStatsMap = rewardedBattleItem,
CommonInventoryResponse = rewardedStandardItem,
});
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/SendRawGameData")]
[VikingSession(UseLock = true)]
public IActionResult SendRawGameData(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string xmlDocumentData, bool win, bool loss) {
return Ok(gameDataService.SaveGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, xmlDocumentData, win, loss));
}
[HttpPost]
[Produces("application/xml")]
[Route("ContentWebService.asmx/GetGameDataByGame")]
[VikingSession(UseLock = true)]
public IActionResult GetGameDataByGame(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, bool buddyFilter) {
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter));
}
[HttpPost]
[Produces("application/xml")]
[Route("V2/ContentWebService.asmx/GetGameDataByGameForDateRange")]
[VikingSession(UseLock = true)]
public IActionResult GetGameDataByGameForDateRange(Viking viking, [FromForm] int gameId, bool isMultiplayer, int difficulty, int gameLevel, string key, int count, bool AscendingOrder, int score, string startDate, string endDate, bool buddyFilter) {
CultureInfo usCulture = new CultureInfo("en-US", false);
return Ok(gameDataService.GetGameData(viking, gameId, isMultiplayer, difficulty, gameLevel, key, count, AscendingOrder, buddyFilter, DateTime.Parse(startDate, usCulture), DateTime.Parse(endDate, usCulture)));
}
private static RaisedPetData GetRaisedPetDataFromDragon (Dragon dragon, int? selectedDragonId = null) {
if (selectedDragonId is null)
selectedDragonId = dragon.Viking.SelectedDragonId;
RaisedPetData data = XmlUtil.DeserializeXml<RaisedPetData>(dragon.RaisedPetData);
data.RaisedPetID = dragon.Id;
data.EntityID = dragon.EntityId;
data.IsSelected = (selectedDragonId == dragon.Id);
return data;
}
// Needs to merge newDragonData into dragonData
private RaisedPetData UpdateDragon (Dragon dragon, RaisedPetData newDragonData, bool import = false) {
RaisedPetData dragonData = XmlUtil.DeserializeXml<RaisedPetData>(dragon.RaisedPetData);
// The simple attributes
dragonData.IsPetCreated = newDragonData.IsPetCreated;
if (newDragonData.ValidationMessage is not null) dragonData.ValidationMessage = newDragonData.ValidationMessage;
if (newDragonData.EntityID is not null) dragonData.EntityID = newDragonData.EntityID;
if (newDragonData.Name is not null) dragonData.Name = newDragonData.Name;
dragonData.PetTypeID = newDragonData.PetTypeID;
if (newDragonData.GrowthState is not null) {
achievementService.DragonLevelUpOnAgeUp(dragon, dragonData.GrowthState, newDragonData.GrowthState);
dragonData.GrowthState = newDragonData.GrowthState;
}
if (newDragonData.ImagePosition is not null) dragonData.ImagePosition = newDragonData.ImagePosition;
if (newDragonData.Geometry is not null) dragonData.Geometry = newDragonData.Geometry;
if (newDragonData.Texture is not null) dragonData.Texture = newDragonData.Texture;
dragonData.Gender = newDragonData.Gender;
if (newDragonData.Accessories is not null) dragonData.Accessories = newDragonData.Accessories;
if (newDragonData.Colors is not null) dragonData.Colors = newDragonData.Colors;
if (newDragonData.Skills is not null) dragonData.Skills = newDragonData.Skills;
if (newDragonData.States is not null) dragonData.States = newDragonData.States;
dragonData.IsSelected = newDragonData.IsSelected;
dragonData.IsReleased = newDragonData.IsReleased;
dragonData.UpdateDate = newDragonData.UpdateDate;
if (import) dragonData.CreateDate = newDragonData.CreateDate;
// Attributes is special - the entire list isn't re-sent, so we need to manually update each
if (dragonData.Attributes is null) dragonData.Attributes = new RaisedPetAttribute[] { };
List<RaisedPetAttribute> attribs = dragonData.Attributes.ToList();
if (newDragonData.Attributes is not null) {
foreach (RaisedPetAttribute newAttribute in newDragonData.Attributes) {
RaisedPetAttribute? attribute = attribs.Find(a => a.Key == newAttribute.Key);
if (attribute is null) {
attribs.Add(newAttribute);
}
else {
attribute.Value = newAttribute.Value;
attribute.Type = newAttribute.Type;
}
}
dragonData.Attributes = attribs.ToArray();
}
return dragonData;
}
private ImageData? GetImageData (Viking viking, String ImageType, int ImageSlot) {
Image? image = viking.Images.FirstOrDefault(e => e.ImageType == ImageType && e.ImageSlot == ImageSlot);
if (image is null) {
return null;
}
string imageUrl = string.Format("{0}://{1}/RawImage/{2}/{3}/{4}.jpg", HttpContext.Request.Scheme, HttpContext.Request.Host, viking.Uid, ImageType, ImageSlot);
return new ImageData {
ImageURL = imageUrl,
TemplateName = image.TemplateName,
};
}
private void AddSuggestion(Random rand, string name, List<string> suggestions) {
if (ctx.Vikings.Any(x => x.Name == name) || suggestions.Contains(name)) {
name += rand.Next(1, 5000);
if (ctx.Vikings.Any(x => x.Name == name) || suggestions.Contains(name)) return;
}
suggestions.Add(name);
}
private string GetNameSuggestion(Random rand, string username, string[] adjectives) {
string name = username;
if (rand.NextDouble() >= 0.5)
name = username + "The" + adjectives[rand.Next(adjectives.Length)];
if (name == username || rand.NextDouble() >= 0.5)
return adjectives[rand.Next(adjectives.Length)] + name;
return name;
}
}