YoshiCraft64 cecaa50610
support for old ("steps") missions (#20)
* add support for old missions API (aka "steps missions")
* config option to disable loading non SoD Data (used only for missions and achievements for now)
* make AuthenticateUser endpoint compatible with games that use e-mail as login
* add api keys for lands
* add GetGameCurrency endpoint
* allow create empty stores and add store "8" (empty)

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Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
2025-02-13 22:58:19 +01:00

71 lines
2.6 KiB
C#

using Microsoft.AspNetCore.Mvc.Formatters;
using Microsoft.AspNetCore.Server.Kestrel.Core;
using sodoff.Configuration;
using sodoff.Middleware;
using sodoff.Model;
using sodoff.Services;
using sodoff.Utils;
using System.Xml;
using System.Net;
var builder = WebApplication.CreateBuilder(args);
// Add services to the container.
builder.Services.Configure<AssetServerConfig>(builder.Configuration.GetSection("AssetServer"));
builder.Services.Configure<ApiServerConfig>(builder.Configuration.GetSection("ApiServer"));
builder.Services.AddControllers(options => {
options.OutputFormatters.Add(new XmlSerializerOutputFormatter(new XmlWriterSettings() { OmitXmlDeclaration = false }));
options.OutputFormatters.RemoveType<HttpNoContentOutputFormatter>();
options.Filters.Add<LogRequestOnError>();
});
builder.Services.AddDbContext<DBContext>();
// create Modding Service singleton here ... do this before start http server to avoid serve invalid assets list
builder.Services.AddSingleton<ModdingService>(new ModdingService());
// other singletons will be created at first use ...
builder.Services.AddSingleton<MissionStoreSingleton>();
builder.Services.AddSingleton<AchievementStoreSingleton>();
builder.Services.AddSingleton<ItemService>();
builder.Services.AddSingleton<StoreService>();
builder.Services.AddSingleton<DisplayNamesService>();
builder.Services.AddSingleton<MMOConfigService>();
builder.Services.AddSingleton<WorldIdService>();
builder.Services.AddScoped<KeyValueService>();
builder.Services.AddScoped<MissionService>();
builder.Services.AddScoped<RoomService>();
builder.Services.AddScoped<InventoryService>();
builder.Services.AddScoped<AchievementService>();
builder.Services.AddScoped<GameDataService>();
builder.Services.AddScoped<ProfileService>();
builder.Services.AddScoped<NeighborhoodService>();
bool assetServer = builder.Configuration.GetSection("AssetServer").GetValue<bool>("Enabled");
string assetIP = builder.Configuration.GetSection("AssetServer").GetValue<string>("ListenIP");
int assetPort = builder.Configuration.GetSection("AssetServer").GetValue<int>("Port");
if (assetServer)
builder.Services.Configure<KestrelServerOptions>(options => {
if (String.IsNullOrEmpty(assetIP) || assetIP == "*")
options.ListenAnyIP(assetPort);
else
options.Listen(IPAddress.Parse(assetIP), assetPort);
});
var app = builder.Build();
using var scope = app.Services.CreateScope();
scope.ServiceProvider.GetRequiredService<DBContext>().Database.EnsureCreated();
// Configure the HTTP request pipeline.
if (assetServer)
app.UseMiddleware<AssetMiddleware>();
app.UseAuthorization();
app.MapControllers();
app.Run();