* return battle item as battle items
placeholder - no saved stats, always use default stats
* Blacksmith API implementation
* ApplyRewards (DT rewards) and AddBattleItems
also temporary disable some AchievementsTask rewards from DT ... probably should not be repeatable ...
* support "box tickets" blueprints
- add OpenBox in ItemService (should be useful for other boxes also)
- move checking item category to ItemService (ItemHasCategory)
* InventoryService and full DragonTactics rewards
- move "add to inventory" to InventoryService
- move creating CommonInventoryData from inventory to InventoryService
- move CreateItemStats() to ItemService
- assigning random "item" reward from DT based on dtrewards.xml (at this moment list of all DT items not listed in store)
- rework dragon XP and add player XP and gems reward to DT
- add task and id reward xml databases
- thanks to Project Edge community for sniffed network data!
- implement SetAchievementAndGetReward, SetUserAchievementAndGetReward
- partially implement SetUserAchievementTask
- move rewards logic to AchievementService
- show real value of farming and fishing XP
- show UDP points
Co-authored-by: Spirtix <michal.prazak1@gmail.com>
- add GetUnselectedPetByTypes
- block update avatar in calls SetAvatar from too old clients
- add support for call GetUserProfileByUserID with viking apiToken