* add support for old missions API (aka "steps missions")
* config option to disable loading non SoD Data (used only for missions and achievements for now)
* make AuthenticateUser endpoint compatible with games that use e-mail as login
* add api keys for lands
* add GetGameCurrency endpoint
* allow create empty stores and add store "8" (empty)
---------
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
rework achievements system:
- support for Achievements page in journal
- register achievement tasks in database to avoid duplicate rewards and to register progress (achievement levels)
- better achievement tasks xml database (for multiple games)
- support for older games SetUserAchievementTask (V1)
- add some missed achievement IDs
- move achievement data to Resources/achievements/
additionally:
- add mmo zones for MaM and some additional mmo zones for EMD
- move missions Resources into Resources/missions/
- split SoD/MaM missions into separte files
- move rank data to Resources/ranks/
- cleanup sodoff.csproj
SQLite database schema changes:
```
CREATE TABLE "AchievementTaskState" (
"VikingId" INTEGER NOT NULL,
"TaskId" INTEGER NOT NULL,
"Points" INTEGER NOT NULL,
CONSTRAINT "PK_AchievementTaskState" PRIMARY KEY("TaskId","VikingId"),
CONSTRAINT "FK_AchievementTaskState_Vikings_VikingId" FOREIGN KEY("VikingId") REFERENCES "Vikings"("Id") ON DELETE CASCADE
);
```
Implements the rating system.
Shipwreck Lagoon tracks theoretically work, but there's currently no way of testing them.
There is a hack to make the ranked pods section of the blaster party board work. Don't know if that'll cause any issues (but I don't think so).
SQLite database schema changes:
```sql
CREATE TABLE "RatingRanks" (
"Id" INTEGER NOT NULL,
"CategoryID" INTEGER NOT NULL,
"RatedEntityID" INTEGER,
"RatedUserID" TEXT,
"Rank" INTEGER NOT NULL,
"RatingAverage" REAL NOT NULL,
"UpdateDate" TEXT NOT NULL,
CONSTRAINT "PK_RatingRanks" PRIMARY KEY("Id" AUTOINCREMENT)
);
CREATE TABLE "Ratings" (
"Id" INTEGER NOT NULL,
"VikingId" INTEGER NOT NULL,
"RankId" INTEGER NOT NULL,
"Value" INTEGER NOT NULL,
"Date" TEXT NOT NULL,
CONSTRAINT "FK_Ratings_RatingRanks_RankId" FOREIGN KEY("RankId") REFERENCES "RatingRanks"("Id") ON DELETE CASCADE,
CONSTRAINT "PK_Ratings" PRIMARY KEY("Id" AUTOINCREMENT),
CONSTRAINT "FK_Ratings_Vikings_VikingId" FOREIGN KEY("VikingId") REFERENCES "Vikings"("Id") ON DELETE CASCADE
);
```
---------
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
DB MODEL CHANGES! I don't know how to deal with those.
Support for EMD's MMO rooms and API token.
Groundwork for group/clan system (hence schema changes). Only functional for EMD right now (if I implemented it correctly).
* Removed debug logged messages.
* Update comments in GroupController.cs
* Fixed position of parenthesis in ConfigurationController.cs
* Noted changes in README
* Amendment to previous commit, these are supposed to be alphabetical.
* Changed unnecessary extra check for EMD ClientVersion.
Also:
* implemented ``GetAvatarByUserID`` from @Moonbase's previous PR.
* implemented ``GetPeriodicGameDataByGame`` and ``GetGamePlayDataForDateRange``
---------
Co-authored-by: Alan Moon <alanmoonbase2004@gmail.com>
- use generic XML save system (SavedData) for Houses
- add support for return different stores for WoJS 1.1 and 1.21 (based on ApiKey)
- change values of ClientVersion / gameVersion for non SoD games and some version checks logic
- common function for Viking creation for call in RegisterChild and in RegisterParent
- add SS (standard) apiKey and WoJS 1.21 (custom) apiKey
- Add Placeholder For GetActiveParties
- Add Proper Placeholder For GetActiveParties
- Attempt Party Implementation
- Return Null When Party Time Is Not One Hour
- Do Not Buy Party If It Already Exists
- Remove Coins From User After Buying Party
- Fix Parties Not Getting Removed After One Hour
- db model fixes
- Make Party ID key an integer
- Add ``GetPartiesByUserId``
- Fixes Parties Not Having Decorations
- Add All Other Party Durations And Types
- Fix Mistake In ``GetActiveParties``
* DB schema improvements
- add column DragonId to table PairData
- add foreign keys for table PairData
- remove unused column InventoryId from Vikings table
- simplifying relations viking -> selected dragon
- remove SelectedViking and SelectedVikingId from Dragon
- remove column SelectedVikingId from Dragons table
- cleanup and arrangement code in DBContext.cs
* support for dragons PairData in KeyValueService
and in "pairs" API endpoints
* GetPetAchievementsByUserID and enum for PointTypes
* add RankService
* use AchievementPointTypes for PointTypeID
... insted of int in schema
* support for player XP, fix dragon XP
- database table
- return correct value in API call
- save XP from mission
* rename RankService to AchievementService
* use addAchievementPoints for all non item reward
this could be a good place for wallet servicing too ... so currency reward too
* return const XP value for farming and fishing
we don't have gathering method for those XPs yet
* fix avatar schema, fix coding style