- add message to viking if level up is detected and wojs is game version
- crappy fix for bug where viking rank isn't displayed correctly in some areas
- add empty url's for audio and image (otherwise cutscene would not play)
- allow to add items to store while using replace action in server-side mods
- fixed wrong (inverted) logic for LastLevelCompleted
- fixed 'already an open DataReader' isse on GetTopRated* endpoints
- disabled AchievementTaskID 37 (WoJS) due to causing bug
* add night lights hats and cropped hair to store
* re-add dragon nip to play tools menu
* add axe as reward from 1.x tutorial (fixes "lost axe" issue while leave game during wilderness training mission)
* add support for old missions API (aka "steps missions")
* config option to disable loading non SoD Data (used only for missions and achievements for now)
* make AuthenticateUser endpoint compatible with games that use e-mail as login
* add api keys for lands
* add GetGameCurrency endpoint
* allow create empty stores and add store "8" (empty)
---------
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
rework achievements system:
- support for Achievements page in journal
- register achievement tasks in database to avoid duplicate rewards and to register progress (achievement levels)
- better achievement tasks xml database (for multiple games)
- support for older games SetUserAchievementTask (V1)
- add some missed achievement IDs
- move achievement data to Resources/achievements/
additionally:
- add mmo zones for MaM and some additional mmo zones for EMD
- move missions Resources into Resources/missions/
- split SoD/MaM missions into separte files
- move rank data to Resources/ranks/
- cleanup sodoff.csproj
SQLite database schema changes:
```
CREATE TABLE "AchievementTaskState" (
"VikingId" INTEGER NOT NULL,
"TaskId" INTEGER NOT NULL,
"Points" INTEGER NOT NULL,
CONSTRAINT "PK_AchievementTaskState" PRIMARY KEY("TaskId","VikingId"),
CONSTRAINT "FK_AchievementTaskState_Vikings_VikingId" FOREIGN KEY("VikingId") REFERENCES "Vikings"("Id") ON DELETE CASCADE
);
```
Implements the rating system.
Shipwreck Lagoon tracks theoretically work, but there's currently no way of testing them.
There is a hack to make the ranked pods section of the blaster party board work. Don't know if that'll cause any issues (but I don't think so).
SQLite database schema changes:
```sql
CREATE TABLE "RatingRanks" (
"Id" INTEGER NOT NULL,
"CategoryID" INTEGER NOT NULL,
"RatedEntityID" INTEGER,
"RatedUserID" TEXT,
"Rank" INTEGER NOT NULL,
"RatingAverage" REAL NOT NULL,
"UpdateDate" TEXT NOT NULL,
CONSTRAINT "PK_RatingRanks" PRIMARY KEY("Id" AUTOINCREMENT)
);
CREATE TABLE "Ratings" (
"Id" INTEGER NOT NULL,
"VikingId" INTEGER NOT NULL,
"RankId" INTEGER NOT NULL,
"Value" INTEGER NOT NULL,
"Date" TEXT NOT NULL,
CONSTRAINT "FK_Ratings_RatingRanks_RankId" FOREIGN KEY("RankId") REFERENCES "RatingRanks"("Id") ON DELETE CASCADE,
CONSTRAINT "PK_Ratings" PRIMARY KEY("Id" AUTOINCREMENT),
CONSTRAINT "FK_Ratings_Vikings_VikingId" FOREIGN KEY("VikingId") REFERENCES "Vikings"("Id") ON DELETE CASCADE
);
```
---------
Co-authored-by: Robert Paciorek <robert@opcode.eu.org>
DB MODEL CHANGES! I don't know how to deal with those.
Support for EMD's MMO rooms and API token.
Groundwork for group/clan system (hence schema changes). Only functional for EMD right now (if I implemented it correctly).
* Removed debug logged messages.
* Update comments in GroupController.cs
* Fixed position of parenthesis in ConfigurationController.cs
* Noted changes in README
* Amendment to previous commit, these are supposed to be alphabetical.
* Changed unnecessary extra check for EMD ClientVersion.