messaging bug fix

This commit is contained in:
Alan Moon 2025-03-20 12:20:37 -07:00
parent 276d89e112
commit e354983a6d

View File

@ -77,7 +77,7 @@ public class MessagingService
ctx.SaveChanges(); ctx.SaveChanges();
// update receiving users messages // update receiving users messages
if (messageTypeID != MessageTypeID.BuddyList) // probably shouldn't recheck message queue for buddylist messages if (messageTypeID != MessageTypeID.BuddyList && viking != null && viking.Id != toViking.Id) // probably shouldn't recheck message queue for buddylist messages
{ {
mMOClientService.SendCommandToUser(toViking.Uid.ToString(), "SPMN", new string[] { "SPMN" }); mMOClientService.SendCommandToUser(toViking.Uid.ToString(), "SPMN", new string[] { "SPMN" });
mMOClientService.SendCommandToUser(toViking.Uid.ToString(), "NMP", new string[] { "NMP", "-1", "1", "1" }); mMOClientService.SendCommandToUser(toViking.Uid.ToString(), "NMP", new string[] { "NMP", "-1", "1", "1" });