forked from SoDOff-Project/sodoff
battle event rewards support
* fix RedeemMysteryBoxItems for support gems and coins from boxes * add missing battle event fail achievement
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@ -831,11 +831,31 @@ public class ContentController : Controller {
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}
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}
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--invItem.Quantity;
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--invItem.Quantity;
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// get real item id (from box) add it to inventory
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// get real item id (from box)
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Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
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Gender gender = XmlUtil.DeserializeXml<AvatarData>(viking.AvatarSerialized).GenderType;
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itemService.OpenBox(req.ItemID, gender, out int newItemId, out int quantity);
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itemService.OpenBox(req.ItemID, gender, out int newItemId, out int quantity);
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ItemData newItem = itemService.GetItem(newItemId);
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ItemData newItem = itemService.GetItem(newItemId);
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CommonInventoryResponseItem newInvItem = inventoryService.AddItemToInventoryAndGetResponse(viking, newItem.ItemID, quantity);
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CommonInventoryResponseItem newInvItem;
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// check if it is gems or coins bundle
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if (itemService.IsGemBundle(newItem.ItemID, out int gems)) {
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achievementService.AddAchievementPoints(viking, AchievementPointTypes.CashCurrency, gems);
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newInvItem = new CommonInventoryResponseItem {
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CommonInventoryID = 0,
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ItemID = newItem.ItemID,
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Quantity = 1
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};
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} else if (itemService.IsCoinBundle(newItem.ItemID, out int coins)) {
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achievementService.AddAchievementPoints(viking, AchievementPointTypes.GameCurrency, coins);
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newInvItem = new CommonInventoryResponseItem {
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CommonInventoryID = 0,
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ItemID = newItem.ItemID,
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Quantity = 1
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};
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// if not, add item to inventory
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} else {
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newInvItem = inventoryService.AddItemToInventoryAndGetResponse(viking, newItem.ItemID, quantity);
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}
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// prepare list of possible rewards for response
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// prepare list of possible rewards for response
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List<ItemData> prizeItems = new List<ItemData>();
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List<ItemData> prizeItems = new List<ItemData>();
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@ -853,7 +873,8 @@ public class ContentController : Controller {
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ItemID = req.ItemID,
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ItemID = req.ItemID,
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PrizeItemID = newItem.ItemID,
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PrizeItemID = newItem.ItemID,
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MysteryPrizeItems = prizeItems,
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MysteryPrizeItems = prizeItems,
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}}
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}},
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UserGameCurrency = achievementService.GetUserCurrency(viking)
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});
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});
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}
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}
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@ -353,6 +353,32 @@
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</AR>
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</AR>
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</AchievementsIdInfo>
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</AchievementsIdInfo>
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<AchievementsIdInfo>
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<AchievementsIdInfo>
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<!-- battle event fail -->
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<AID>203528</AID>
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<AR>
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<p>6</p>
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<a>1</a>
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<t>1</t>
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<r>2251</r>
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<ii>12343</ii>
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</AR>
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<AR>
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<p>12</p>
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<a>50</a>
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<t>1</t>
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<r>7683</r>
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<ii>0</ii>
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</AR>
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<AR>
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<p>8</p>
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<a>50</a>
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<t>1</t>
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<r>7683</r>
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<ii>0</ii>
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</AR>
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</AchievementsIdInfo>
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<AchievementsIdInfo>
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<!-- battle event gold -->
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<AID>203529</AID>
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<AID>203529</AID>
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<AR>
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<AR>
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<p>12</p>
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<p>12</p>
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@ -391,6 +417,7 @@
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</AR>
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</AR>
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</AchievementsIdInfo>
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</AchievementsIdInfo>
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<AchievementsIdInfo>
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<AchievementsIdInfo>
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<!-- battle event silver -->
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<AID>203530</AID>
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<AID>203530</AID>
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<AR>
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<AR>
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<p>12</p>
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<p>12</p>
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@ -415,6 +442,7 @@
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</AR>
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</AR>
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</AchievementsIdInfo>
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</AchievementsIdInfo>
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<AchievementsIdInfo>
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<AchievementsIdInfo>
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<!-- battle event bronze -->
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<AID>203531</AID>
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<AID>203531</AID>
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<AR>
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<AR>
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<p>12</p>
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<p>12</p>
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