jsgr-mmo/src/Core/WorldEvent.cs
2024-01-26 19:56:36 +01:00

169 lines
5.1 KiB
C#

using System.Globalization;
using sodoffmmo.Data;
namespace sodoffmmo.Core;
class WorldEvent {
private static WorldEvent _instance = null;
private object EventLock = new object();
private Random random = new Random();
public static WorldEvent Get() {
if (_instance == null) {
_instance = new WorldEvent();
}
return _instance;
}
private WorldEvent() {
Reset(0.5f);
}
private string uid;
private Room room;
private DateTime startTime;
private DateTime endTime;
private string startTimeString;
private Dictionary<string, float> health;
private Dictionary<Client, string> players;
private Client operatorAI;
private DateTime AITime;
private bool endTimeIsSet;
private void Reset(float time) {
startTime = DateTime.UtcNow.AddMinutes(time);
startTimeString = startTime.ToString("MM/dd/yyyy HH:mm:ss");
uid = Path.GetRandomFileName().Substring(0, 8); // this is used as RandomSeed for random select ship variant
room = Room.GetOrAdd("HubTrainingDO");
endTime = startTime.AddMinutes(10);
endTimeIsSet = false;
operatorAI = null;
health = new();
players = new();
}
private void InitEvent() {
lock (EventLock) {
if (operatorAI is null || AITime < DateTime.UtcNow) {
var clients = room.Clients.ToList();
operatorAI = clients[random.Next(0, clients.Count)];
AITime = DateTime.UtcNow.AddSeconds(3.5);
} else {
return;
}
}
operatorAI.Send(Utils.VlNetworkPacket("WE__AI", operatorAI.PlayerData.Uid));
Console.WriteLine($"Event AI operator: {operatorAI.PlayerData.Uid}");
}
private bool EndEvent(bool force = false) {
bool results = true;
string targets = "";
foreach (var x in health) {
results = results && (x.Value == 0.0f);
targets += x.Key + ":" + x.Value.ToString("0.0#####", CultureInfo.GetCultureInfo("en-US")) + ",";
}
if (results || force) {
string scores = "";
foreach (var x in players) {
scores += x.Value + ",";
}
NetworkPacket packet = Utils.VlNetworkPacket(
"WE_ScoutAttack_End",
$"{uid};{results};{scores};{targets}"
);
foreach (var roomClient in room.Clients) {
roomClient.Send(packet);
}
NetworkObject wedata = new();
NetworkArray vl = new();
NetworkArray vl1 = new();
vl1.Add("WE__AI");
vl1.Add((Byte)0);
vl1.Add("");
vl1.Add(false);
vl1.Add(false);
vl.Add(vl1);
foreach (var t in health) {
NetworkArray vl2 = new();
vl2.Add("WEH_" + t.Key);
vl2.Add((Byte)0);
vl2.Add("");
vl2.Add(false);
vl2.Add(false);
vl.Add(vl2);
NetworkArray vl3 = new();
vl3.Add("WEF_" + t.Key);
vl3.Add((Byte)0);
vl3.Add("");
vl3.Add(false);
vl3.Add(false);
vl.Add(vl3);
}
wedata.Add("r", room.Id);
wedata.Add("vl", vl);
packet = NetworkObject.WrapObject(0, 11, wedata).Serialize();
Reset(5);
return true;
}
return false;
}
public string EventInfo() {
return startTimeString + "," + uid + ", false, HubTrainingDO";
}
public string EventInfoNext() {
return startTimeString; // TODO on og this was different time (real next event?)
}
public string GetUid() => uid;
public Room GetRoom() => room;
public float UpdateHealth(string targetUid, float updateVal) {
InitEvent(); // TODO better place for this
if (!health.ContainsKey(targetUid))
health.Add(targetUid, 1.0f);
health[targetUid] -= updateVal;
if (health[targetUid] < 0) {
health[targetUid] = 0.0f;
if (EndEvent())
return -1.0f;
}
if (endTime < DateTime.UtcNow) {
EndEvent(true);
return -1.0f;
}
return health[targetUid];
}
public void UpdateScore(Client client, string value) {
if (!players.ContainsKey(client)) {
players.Add(client, value);
} else {
players[client] = value;
}
}
public void UpdateAI(Client client) {
if (client == operatorAI)
AITime = DateTime.UtcNow.AddSeconds(7);
}
public void SetTimeSpan(Client client, float seconds) {
if (client == operatorAI || !endTimeIsSet) {
endTime = startTime.AddSeconds(seconds);
endTimeIsSet = true;
}
}
public float GetHealth(string targetUid) => health[targetUid];
}