* Support for Eat My Dust
Zombie Alert manager is stubbed.
Added helpers to allow for weapon MMO.
PlayerData for Eat My Dust
* Zombie Alert Added
* Fix Zombie Alert Timing
* Honestly should probably catch this exception [null room in PM handler]. I foresee it occurring very commonly. While it shouldn't halt the server (except in visual studio debug), it's annoying to see.
- fix client stay in room:
- replace Client.JoinRoom and Client.LeaveRoom by Client.SetRoom
- do not call Client.LeaveRoom / Client.SetRoom(null) for SheduleDisconnect cases
(only quietly remove client from room and the rest do in disconnect realisation)
- add Room.Send for send message to all clients in room
- replace Room.Client sending loops by calls Room.Send